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Harbinger Norticus10[FRC] Norticus10
VS BR 89

KDR: 3.57

Score: 109.2m

Last Seen: Aug 3rd, 2019 4:02 PM
- OFFLINE - 2856.6 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Miller
Level Progress (to 90): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost SVA-88 Orion VS54 Dual Photon Pods Light PPA C-4 Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,737,988 MLG Score: 2988
Fun Score: N/A
Cheeseburgers Flipped: 1270TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.06%30.664%860571292145,5504.38575-0.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.795%1.318A1.437A-1.354D**HEAD ++ (~16.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.557B+9.20.355C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.891%1.361%7394134514,254208668546.83317208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.635%-0.671D-0.19C0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.20.161C++42.10.209C++94.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.76%1.887%301813416,358287018772.21533339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-0.221C-0.396C--1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.10.594B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.443%5.046%2401613334,855229717672.11271275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.896%-0.349C-0.127C++0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.669B+12.90.679B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.52%78.076%2406134315,4813381264.57882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%1.29A0.71B++-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.561B+1.90.405B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.857%15.082%240313463,282252761.29826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.595%1.16B**0.052C+1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.50.481B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.2m220.2%466 (28k)407 (24.4k)3.57409228,40263,9053.8816189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491893825.367%26.455%67104:1273

7% Combat Medic22% Engineer34% Heavy Assault14% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2013 4:12 PMOct 18th, 2014 1:11 PMAug 31st, 2019 6:52 AM (340d) (PST)Aug 3rd, 2019 1:35 PM (368d) (PST)Aug 3rd, 2019 12:02 PM (368d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7991796200.8510.2380.2252.0420.0762988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,91410,71537,199511414123524,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4472.9h/186.4d 19,652 60,423 53,177 548.1k 4,637 15,812 20,469 214.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:62,947
Deaths:12,837
KDR:4.904
Accuracy:28.720% C+
HSR:35.425% C++
SVA-88
C+
Kills:10,000
Deaths:2,445
KDR:4.090
Accuracy:25.547% C+
HSR:25.320% C
Orion VS54
C+
Kills:10,000
Deaths:2,640
KDR:3.788
Accuracy:24.585% C+
HSR:26.800% C
Ursa
D-
Kills:1,892
Deaths:913
KDR:2.072
Accuracy:22.090% D-
HSR:18.975% D--
VE-H Maw
C++
Kills:1,278
Deaths:359
KDR:3.560
Accuracy:29.790% C++
HSR:28.952% C
SVA-GG
B+
Kills:1,230
Deaths:281
KDR:4.377
Accuracy:31.597% B+
HSR:25.122% D--
Flare VE6
C-
Kills:1,192
Deaths:370
KDR:3.222
Accuracy:24.030% C-
HSR:24.581% C-
NS-15MB
C++
Kills:1,190
Deaths:249
KDR:4.779
Accuracy:30.127% C++
HSR:35.882% C+
VX29 Polaris
C
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:25.642% C
HSR:18.051% D--
NS-15MG
C++
Kills:1,166
Deaths:230
KDR:5.070
Accuracy:29.216% C++
HSR:37.650% C++
NSX Naginata
B+
Kills:1,164
Deaths:323
KDR:3.604
Accuracy:28.960% B+
HSR:34.021% C*
Pulsar LSW
D
Kills:1,163
Deaths:430
KDR:2.705
Accuracy:23.446% D
HSR:19.519% D--
NS-15M2
D*
Kills:1,163
Deaths:540
KDR:2.154
Accuracy:21.342% D*
HSR:20.120% D*
Kills:95,565
Deaths (as Heavy Assault):22,013
Deaths (to Heavy Assaults):18,170
KDR:4.3413
Kill Difference:73,552
Playtime:1,538.981 hours
Usage:34%
Score:42.418m
Score/min:459
Accuracy (listed only):26.546%
HSR (listed only):26.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,315
Deaths:851
KDR:2.720
Accuracy:26.319% C
HSR:24.665% C+
VX6-7
C**
Kills:2,146
Deaths:968
KDR:2.217
Accuracy:28.442% C++
HSR:26.049% C**
Solstice VE3
D
Kills:1,516
Deaths:1,367
KDR:1.109
Accuracy:22.999% D
HSR:16.491% D
Solstice SF
C-
Kills:1,325
Deaths:942
KDR:1.407
Accuracy:24.513% C-
HSR:8.830% D*
Zenith VX-5
C--
Kills:1,263
Deaths:525
KDR:2.406
Accuracy:25.947% C--
HSR:17.894% D-
NSX-P Tanto
B*
Kills:1,183
Deaths:207
KDR:5.715
Accuracy:34.001% B*
HSR:32.122% B+
Serpent VE92
B+
Kills:1,170
Deaths:309
KDR:3.786
Accuracy:27.330% C+
HSR:25.556% B+
NSX Tanto
B**
Kills:1,169
Deaths:167
KDR:7
Accuracy:31.910% B+
HSR:36.270% B**
Phobos VX86
B+
Kills:1,165
Deaths:462
KDR:2.522
Accuracy:69.810% B+
HSR:13.820% D
Eclipse VE3A
C+
Kills:1,163
Deaths:251
KDR:4.633
Accuracy:27.316% C
HSR:21.840% C+
Solstice Burst
B+
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:30.822% C*
HSR:31.008% B+
Pandora VX25
C+
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:44.517% C+
HSR:14.052% D
NS-11C
C
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:26.225% C
HSR:18.190% D
Revenant
C**
Kills:1,159
Deaths:117
KDR:9.906
Accuracy:37.123% C+
HSR:36.238% C**
Eidolon VE33
B++
Kills:1,159
Deaths:193
KDR:6.005
Accuracy:36.520% B++
HSR:23.986% C--
Deimos VA29
B**
Kills:957
Deaths:334
KDR:2.865
Accuracy:77.329% B**
HSR:17.868% C+
VE-LR Obelisk
B+
Kills:84
Deaths:22
KDR:3.818
Accuracy:39.040% B+
HSR:21.429% D**
Kills:21,255
Deaths (as Engineer):7,851
Deaths (to Engineers):12,501
KDR:2.7073
Kill Difference:13,404
Playtime:986.649 hours
Usage:22%
Score:20.118m
Score/min:340
Accuracy (listed only):35.892%
HSR (listed only):22.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,315
Deaths:851
KDR:2.720
Accuracy:26.319% C
HSR:24.665% C+
VX6-7
C**
Kills:2,146
Deaths:968
KDR:2.217
Accuracy:28.442% C++
HSR:26.049% C**
Solstice VE3
D
Kills:1,516
Deaths:1,367
KDR:1.109
Accuracy:22.999% D
HSR:16.491% D
Solstice SF
C-
Kills:1,325
Deaths:942
KDR:1.407
Accuracy:24.513% C-
HSR:8.830% D*
Zenith VX-5
C--
Kills:1,263
Deaths:525
KDR:2.406
Accuracy:25.947% C--
HSR:17.894% D-
Sirius SX12
B++
Kills:1,189
Deaths:625
KDR:1.902
Accuracy:31.055% B++
HSR:14.887% D
NS-7 PDW
C**
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:28.484% C++
HSR:22.915% C**
NSX-P Tanto
B*
Kills:1,183
Deaths:207
KDR:5.715
Accuracy:34.001% B*
HSR:32.122% B+
Serpent VE92
B+
Kills:1,170
Deaths:309
KDR:3.786
Accuracy:27.330% C+
HSR:25.556% B+
NSX Tanto
B**
Kills:1,169
Deaths:167
KDR:7
Accuracy:31.910% B+
HSR:36.270% B**
NSX Tengu
B++
Kills:1,166
Deaths:272
KDR:4.287
Accuracy:45.177% B++
HSR:24.185% C+
Phobos VX86
B+
Kills:1,165
Deaths:462
KDR:2.522
Accuracy:69.810% B+
HSR:13.820% D
MKV Suppressed
B+
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:27.997% C+
HSR:25.451% B+
Eclipse VE3A
C+
Kills:1,163
Deaths:251
KDR:4.633
Accuracy:27.316% C
HSR:21.840% C+
Solstice Burst
B+
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:30.822% C*
HSR:31.008% B+
Pandora VX25
C+
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:44.517% C+
HSR:14.052% D
NS-11C
C
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:26.225% C
HSR:18.190% D
Skorpios
C++
Kills:1,156
Deaths:257
KDR:4.498
Accuracy:30.134% C++
HSR:23.010% C+
Eridani SX5
C++
Kills:1,155
Deaths:258
KDR:4.477
Accuracy:30.098% C++
HSR:23.810% C+
VE-S Canis
B+
Kills:1,078
Deaths:219
KDR:4.922
Accuracy:33.683% B+
HSR:23.840% C+
Deimos VA29
B**
Kills:957
Deaths:334
KDR:2.865
Accuracy:77.329% B**
HSR:17.868% C+
Kills:26,947
Deaths (as Light Assault):9,658
Deaths (to Light Assaults):11,559
KDR:2.79012
Kill Difference:17,289
Playtime:815.981 hours
Usage:18%
Score:20.137m
Score/min:411
Accuracy (listed only):34.481%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C--
Kills:1,375
Deaths:725
KDR:1.897
Accuracy:24.974% C--
HSR:19.709% D
Corvus VA55
B++
Kills:1,196
Deaths:315
KDR:3.797
Accuracy:27.556% C+
HSR:32.023% B++
Terminus VX-9
C--
Kills:1,195
Deaths:525
KDR:2.276
Accuracy:24.971% D
HSR:25.356% C--
Sirius SX12
B++
Kills:1,189
Deaths:625
KDR:1.902
Accuracy:31.055% B++
HSR:14.887% D
NS-7 PDW
C**
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:28.484% C++
HSR:22.915% C**
Equinox VE2
C**
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:26.475% C--
HSR:25.850% C**
Darkstar
C+
Kills:1,170
Deaths:324
KDR:3.611
Accuracy:27.645% C
HSR:26.239% C+
CME
C+
Kills:1,167
Deaths:442
KDR:2.640
Accuracy:28.159% C
HSR:24.936% C+
NSX Tengu
B++
Kills:1,166
Deaths:272
KDR:4.287
Accuracy:45.177% B++
HSR:24.185% C+
Phobos VX86
B+
Kills:1,165
Deaths:462
KDR:2.522
Accuracy:69.810% B+
HSR:13.820% D
Equinox VE2 Burst
B
Kills:1,164
Deaths:246
KDR:4.732
Accuracy:31.223% C*
HSR:34.966% B
MKV Suppressed
B+
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:27.997% C+
HSR:25.451% B+
NS-11A
C-
Kills:1,162
Deaths:509
KDR:2.283
Accuracy:25.570% C-
HSR:19.449% D
Pandora VX25
C+
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:44.517% C+
HSR:14.052% D
Pulsar VS1
C
Kills:1,158
Deaths:750
KDR:1.544
Accuracy:25.598% C
HSR:19.085% D
Skorpios
C++
Kills:1,156
Deaths:257
KDR:4.498
Accuracy:30.134% C++
HSR:23.010% C+
Eridani SX5
C++
Kills:1,155
Deaths:258
KDR:4.477
Accuracy:30.098% C++
HSR:23.810% C+
VE-S Canis
B+
Kills:1,078
Deaths:219
KDR:4.922
Accuracy:33.683% B+
HSR:23.840% C+
Deimos VA29
B**
Kills:957
Deaths:334
KDR:2.865
Accuracy:77.329% B**
HSR:17.868% C+
NSX Yumi
C--
Kills:61
Deaths:12
KDR:5.083
Accuracy:26.196% D
HSR:24.590% C--
Kills:22,200
Deaths (as Combat Medic):7,849
Deaths (to Combat Medics):7,015
KDR:2.82839
Kill Difference:14,351
Playtime:318.660 hours
Usage:7%
Score:9.084m
Score/min:475
Accuracy (listed only):34.332%
HSR (listed only):22.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:10,339
Deaths:1,116
KDR:9.264
Accuracy:44.153% C*
HSR:78.073% B+
NS-44 Commissioner
C++
Kills:1,428
Deaths:1,272
KDR:1.123
Accuracy:41.372% C++
HSR:24.650% C+
Sirius SX12
B++
Kills:1,189
Deaths:625
KDR:1.902
Accuracy:31.055% B++
HSR:14.887% D
NS-7 PDW
C**
Kills:1,187
Deaths:264
KDR:4.496
Accuracy:28.484% C++
HSR:22.915% C**
NS-44B Commissioner
C**
Kills:1,181
Deaths:648
KDR:1.823
Accuracy:47.095% C**
HSR:32.515% C*
V10
B+
Kills:1,178
Deaths:82
KDR:14.366
Accuracy:44.287% C++
HSR:83.616% B+
Nyx VX31
B
Kills:1,176
Deaths:203
KDR:5.793
Accuracy:39.501% B
HSR:27.551% C-
Spiker
C+
Kills:1,172
Deaths:562
KDR:2.085
Accuracy:32.159% C+
HSR:23.038% C+
NSX Tomoe
B+
Kills:1,172
Deaths:184
KDR:6.370
Accuracy:32.020% C++
HSR:47.867% B+
Phantom VA23
B+
Kills:1,169
Deaths:142
KDR:8.232
Accuracy:41.320% B
HSR:37.297% B+
NS-30 Vandal
C*
Kills:1,167
Deaths:154
KDR:7.578
Accuracy:38.292% C*
HSR:30.163% C++
NSX Tengu
B++
Kills:1,166
Deaths:272
KDR:4.287
Accuracy:45.177% B++
HSR:24.185% C+
Cerberus
B*
Kills:1,165
Deaths:517
KDR:2.253
Accuracy:40.353% B*
HSR:30.215% B
NS-357 Underboss
B+
Kills:1,164
Deaths:775
KDR:1.502
Accuracy:45.444% B+
HSR:31.272% B+
Artemis VX26
B*
Kills:1,163
Deaths:164
KDR:7.091
Accuracy:32.436% B+
HSR:32.846% B*
NS-44L Blackhand
A++
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:58.878% A++
HSR:66.638% A++
MKV Suppressed
B+
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:27.997% C+
HSR:25.451% B+
Beamer VS3
B++
Kills:1,162
Deaths:867
KDR:1.340
Accuracy:31.102% C*
HSR:29.690% B++
NSX Daimyo
B+
Kills:1,160
Deaths:115
KDR:10.087
Accuracy:46.479% B
HSR:96.293% B+
NS-61 Emissary
B++
Kills:1,158
Deaths:386
KDR:3
Accuracy:32.809% C**
HSR:23.575% B++
Skorpios
C++
Kills:1,156
Deaths:257
KDR:4.498
Accuracy:30.134% C++
HSR:23.010% C+
Eridani SX5
C++
Kills:1,155
Deaths:258
KDR:4.477
Accuracy:30.098% C++
HSR:23.810% C+
XM98
B+
Kills:1,153
Deaths:278
KDR:4.147
Accuracy:38.992% C
HSR:81.093% B+
NS-45 Pilot
B+
Kills:1,089
Deaths:566
KDR:1.924
Accuracy:34.375% C+
HSR:36.088% B+
VE-S Canis
B+
Kills:1,078
Deaths:219
KDR:4.922
Accuracy:33.683% B+
HSR:23.840% C+
Phaseshift VX-S
C+
Kills:876
Deaths:83
KDR:10.554
Accuracy:41.031% C+
HSR:37.785% F**
Parallax VX3
B*
Kills:775
Deaths:25
KDR:31
Accuracy:46.636% B*
HSR:83.484% B+
NS-AM7 Archer
B++
Kills:128
Deaths:113
KDR:1.133
Accuracy:55.144% C-
HSR:27.344% B++
Manticore SX40
A++
Kills:104
Deaths:37
KDR:2.811
Accuracy:38.899% B*
HSR:36.539% A++
Kills:40,336
Deaths (as Infiltrator):10,644
Deaths (to Infiltrators):9,186
KDR:3.78955
Kill Difference:29,692
Playtime:646.708 hours
Usage:14%
Score:13.294m
Score/min:343
Accuracy (listed only):38.945%
HSR (listed only):39.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,312
Deaths:334
KDR:3.928
Accuracy:21.793% C+
HSR:20.503% C-
Nebula VM20
C+
Kills:1,287
Deaths:279
KDR:4.613
Accuracy:21.792% C+
HSR:20.435% C-
Nebula VM20
C++
Kills:1,197
Deaths:278
KDR:4.306
Accuracy:22.318% C++
HSR:19.382% D
Quasar VM1
C+
Kills:1,160
Deaths:496
KDR:2.339
Accuracy:18.178% C+
HSR:13.966% D*
Comet VM2
C+
Kills:977
Deaths:521
KDR:1.875
Accuracy:47.248% C+
HSR:4.299% C+
Blueshift VM5
C*
Kills:746
Deaths:137
KDR:5.445
Accuracy:23.825% C*
HSR:24.263% C++
Comet VM2
C++
Kills:621
Deaths:252
KDR:2.464
Accuracy:52.303% C++
HSR:4.026% C
Cosmos VM3
A+
Kills:395
Deaths:70
KDR:5.643
Accuracy:22.856% B+
HSR:27.089% A+
Cosmos VM3
A++
Kills:294
Deaths:67
KDR:4.388
Accuracy:24.002% B+
HSR:26.871% A++
NS-10 Burster
D
Kills:122
Deaths:61
KDR:2
Accuracy:28.698% D
HSR:4.098% D
NS-10 Burster
C-
Kills:91
Deaths:42
KDR:2.167
Accuracy:31.074% C-
HSR:1.099% F
Vortex VM21
D-
Kills:65
Deaths:57
KDR:1.140
Accuracy:38.794% D-
HSR:0% F
Vortex VM21
D-
Kills:56
Deaths:57
KDR:0.982
Accuracy:39.826% D-
HSR:1.786% D-
Kills:8,323
Deaths (as MAX Suit):1,325.500
Deaths (to MAX Suits):3,484
KDR:6.27914
Kill Difference:6,997.500
Playtime:159.083 hours
Usage:4%
Score:4.140m
Score/min:434
Accuracy (listed only):30.208%
HSR (listed only):12.909%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:5,236
V. Kills:1,170 447%
Deaths:283
KDR:18.502
Accuracy:56.312% C++
KPH:108.900 C+
VKPH:24.300 C*
Light PPA
B**
Kills:3,817
V. Kills:109 N/A
Deaths:455
KDR:8.389
Accuracy:50.673% B**
KPH:91.800 B++
VKPH:2.600 D
Saron Laser Cannon
B+
Kills:3,363
V. Kills:3,332 101%
Deaths:1,372
KDR:2.451
Accuracy:30.084% C
KPH:15.200 C+
VKPH:15 B+
V26 Maelstrom Turbo Laser
D
Kills:1,838
V. Kills:1,622 113%
Deaths:1,198
KDR:1.534
Accuracy:25.086% D**
KPH:9.300 D
VKPH:8.200 D
Antares LC
C+
Kills:841
V. Kills:892 94%
Deaths:310
KDR:2.713
Accuracy:27.545% D*
KPH:17.100 D
VKPH:18.200 C+
Hornet Missiles
B**
Kills:815
V. Kills:419 194%
Deaths:46
KDR:17.717
Accuracy:71.100% B**
KPH:114.400 B+
VKPH:58.800 B+
Photon A2A Missile Pods
C+
Kills:239
V. Kills:286 83%
Deaths:36
KDR:6.639
Accuracy:75.433% C
KPH:45.300 C
VKPH:54.200 C+
Coyote Missiles
C**
Kills:114
V. Kills:66 170%
Deaths:18
KDR:6.333
Accuracy:57.831% B+
KPH:57.100 C++
VKPH:33.100 C**
Kills:16,263 (9,859 + 0)
Deaths:3,718
KDR:4.374
VKDR:2.124
Vehicle Kills:7,896
Kill Difference:12,545
Playtime:573.224 hours
Usage:13%
Score:10.350m
Score/min:301
Piloting Accuracy:27.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:382
V. Kills:334 114%
Deaths:258
KDR:1.481
Accuracy:37.798% D--
KPH:8.100 C
VKPH:7.100 C+
C150 Dalton
U
Kills:363
V. Kills:255 142%
Deaths:69
KDR:5.261
Accuracy:28.853% D*
KPH:1,306,800 U
VKPH:918,000 U
L105 Zephyr
U
Kills:80
V. Kills:5 N/A
Deaths:7
KDR:11.429
Accuracy:33.954% D*
KPH:288,000 U
VKPH:18,000 U
Kills:825 (382 + 443)
Deaths:334
KDR:2.470
VKDR:1.778
Vehicle Kills:594
Kill Difference:491
Playtime:47.367 hours
Usage:1%
Score:0.825m
Score/min:290
Piloting Accuracy:37.798%
Gunner Accuracy:33.954%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,659
V. Kills:94 N/A
Deaths:72
KDR:23.042
Accuracy:52.736% C+
KPH:101.500 B**
VKPH:5.800 D--
C75 Viper
B+
Kills:1,222
V. Kills:129 N/A
Deaths:100
KDR:12.220
Accuracy:35.986% D
KPH:60 B+
VKPH:6.300 C-
L100 Python HEAT
A++
Kills:1,016
V. Kills:217 466%
Deaths:50
KDR:20.320
Accuracy:60.859% B++
KPH:76.900 A++
VKPH:16.400 B+
L100 Python AP
B
Kills:759
V. Kills:484 156%
Deaths:91
KDR:8.341
Accuracy:55.487% C
KPH:38.500 C+
VKPH:24.500 B
Skyguard
D
Kills:72
V. Kills:47 150%
Deaths:10
KDR:7.200
Accuracy:24.511% D*
KPH:12 D
VKPH:7.800 D-
Kills:4,728 (4,728 + 0)
Deaths:323
KDR:14.638
VKDR:3.006
Vehicle Kills:971
Kill Difference:4,405
Playtime:75.635 hours
Usage:2%
Score:1.898m
Score/min:418
Driving Accuracy:24.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:966
V. Kills:772 125%
Deaths:215
KDR:4.493
Accuracy:48.709% D-
KPH:20.800 D-
VKPH:16.600 C
E540 Halberd
B+
Kills:784
V. Kills:601 130%
Deaths:92
KDR:8.522
Accuracy:54.568% B+
KPH:27.800 D
VKPH:21.300 B+
Saron HRB
C++
Kills:585
V. Kills:396 147%
Deaths:105
KDR:5.571
Accuracy:46.426% C+
KPH:27 C
VKPH:18.300 C++
Supernova PC
D
Kills:376
V. Kills:115 324%
Deaths:62
KDR:6.065
Accuracy:46.521% D
KPH:19.800 D
VKPH:6.100 D
Supernova VPC
C+
Kills:288
V. Kills:19 N/A
Deaths:13
KDR:22.154
Accuracy:50.756% C-
KPH:54.600 C+
VKPH:3.600 D*
Proton II PPA
C+
Kills:126
V. Kills:5 N/A
Deaths:5
KDR:25.200
Accuracy:26.407% C+
KPH:49.500 C--
VKPH:2 D--
Kills:3,125 (1,630 + 1,495)
Deaths:492
KDR:6.352
VKDR:3.878
Vehicle Kills:1,908
Kill Difference:2,633
Playtime:123.283 hours
Usage:3%
Score:3.757m
Score/min:508
Driving Accuracy:50.756%
Gunner Accuracy:26.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:934
V. Kills:25 N/A
Deaths:35
KDR:26.686
Accuracy:21.385% D
KPH:193.600 B++
VKPH:5.200 C+
Proton II PPA-H
C+
Kills:477
V. Kills:26 N/A
Deaths:18
KDR:26.500
Accuracy:38.755% C
KPH:105.300 C+
VKPH:5.700 C
E540 Halberd-H
D-
Kills:204
V. Kills:119 170%
Deaths:29
KDR:7.034
Accuracy:56.726% C-
KPH:29.200 D*
VKPH:17 D-
Saron HRB-H
C--
Kills:113
V. Kills:79 141%
Deaths:26
KDR:4.346
Accuracy:54.084% C--
KPH:30.200 D
VKPH:21.100 C--
M40 Fury-H
D*
Kills:75
V. Kills:3 N/A
Deaths:9
KDR:8.333
Accuracy:29.377% F
KPH:42.900 D*
VKPH:1.700 D*
Kills:1,803 (0 + 1,803)
Deaths:117
KDR:15.410
VKDR:2.154
Vehicle Kills:252
Kill Difference:1,686
Playtime:21.841 hours
Usage:0%
Score:0.580m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:29.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:343
V. Kills:47 N/A
Deaths:28
KDR:12.250
Accuracy:44.080% B+
KPH:74.300 B++
VKPH:10.200 C+
M40 Fury
B+
Kills:248
V. Kills:42 N/A
Deaths:29
KDR:8.552
Accuracy:42.823% B+
KPH:75.200 B+
VKPH:12.700 C+
M12 Kobalt
C
Kills:174
V. Kills:3 N/A
Deaths:15
KDR:11.600
Accuracy:19.219% C
KPH:70.500 C
VKPH:1.200 D*
M60-G Bulldog
C+
Kills:163
V. Kills:26 N/A
Deaths:26
KDR:6.269
Accuracy:40.782% C+
KPH:28.500 C--
VKPH:4.600 D
M12 Kobalt
C++
Kills:119
V. Kills:3 N/A
Deaths:13
KDR:9.154
Accuracy:20.377% C++
KPH:84.500 C+
VKPH:2.100 D
M20 Basilisk
C-
Kills:118
V. Kills:39 295%
Deaths:23
KDR:5.130
Accuracy:34.012% D--
KPH:18.800 C-
VKPH:6.200 D
M60-G Bulldog
C+
Kills:81
V. Kills:10 N/A
Deaths:8
KDR:10.125
Accuracy:40.581% C+
KPH:39.200 C-
VKPH:4.800 D
M20 Basilisk
D
Kills:69
V. Kills:25 265%
Deaths:16
KDR:4.313
Accuracy:36.537% D
KPH:14.900 D-
VKPH:5.400 D--
Kills:1,315 (0 + 1,315)
Deaths:158
KDR:8.323
VKDR:1.234
Vehicle Kills:195
Kill Difference:1,157
Playtime:30.480 hours
Usage:1%
Score:0.704m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:36.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:438
V. Kills:6 N/A
Deaths:164
KDR:2.671
Accuracy:43.271% C+
KPH:59 C+
VKPH:0.800 D--
M40 Fury-F
C+
Kills:254
V. Kills:51 488%
Deaths:182
KDR:1.396
Accuracy:46.699% C-
KPH:22.700 C+
VKPH:4.600 C--
V30-F Starfall
M
Kills:89
V. Kills:46 189%
Deaths:27
KDR:3.296
Accuracy:70.157% B++
KPH:59.500 M
VKPH:30.800 A*
Kills:781 (781 + 0)
Deaths:373
KDR:2.094
VKDR:0.276
Vehicle Kills:103
Kill Difference:408
Playtime:20.128 hours
Usage:0%
Score:0.231m
Score/min:191
Driving Accuracy:70.157%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:124
V. Kills:15 N/A
Deaths:6
KDR:20.667
Accuracy:36.784% C**
KPH:87.800 C++
VKPH:10.600 A
Kills:124 (0 + 124)
Deaths:6
KDR:20.667
VKDR:2.500
Vehicle Kills:15
Kill Difference:118
Playtime:1.412 hours
Usage:0%
Score:0.023m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:36.784%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 63,63362,94712,8374.904B+1.3328.72%C+35.425%C++112.5B+1.2C+302559.5h9.5C**33C**
Ghost 10,35710,3391,1169.264A++5.6944.153%C*78.073%B+93.7B**N/A297110.3h1.7B++3.9B+
SVA-88 10,07010,0002,4454.09B*0.5225.547%C+25.32%C78.9BN/A350126.7h9.4B++36.9B+
Orion VS54 10,06910,0002,6403.788B+0.2124.585%C+26.8%C66C**N/A314151.6h9.4B+38C+
Dual Photon Pods 6,4065,23628318.502A+14.9356.312%C++1.375%B+108.9C+24.3C*72648.1h14.8B+26.4B+
Light PPA 3,9263,8174558.389C**4.8150.673%B**1.31%C++91.8B++2.6D35541.6h7.4B++14.6B++
C-4 5,0103,8011,9421.957C++1.6230.529%BN/A73.8D23.5C--71951.5h1B*3.2B++
Saron Laser Cannon 6,6953,3631,3722.451C+1.1230.084%C1.07%D15.2C+15B+262221.8h99.1C*329.4C*
Pulsar C 2,3242,3158512.72C**0.8526.319%C24.665%C+45.7C+N/A16150.7h9.8B37.1C*
VX6-7 2,1682,1469682.217C**1.3628.442%C++26.049%C**22.2DN/A7296.5h10B+35.1B
Ursa 1,9081,8929132.072B1.5022.09%D-18.975%D--29DN/A10765.3h9.2B41.7C+
V26 Maelstrom Turbo Laser 3,4601,8381,1981.534C2.0425.086%D**1.959%C+9.3D8.2D173198.3h87.3C++348.1C
L100 Python HESH 1,7531,6597223.042C*19.4752.736%C+1.627%C**101.8B**5.8D--50216.3h2.3B**4.4B*
Solstice VE3 1,5231,5161,3671.109C+2.4722.999%D16.491%D14.1DN/A79107.7h12.9C*56.3C+
NS-44 Commissioner 1,4411,4281,2721.123C+2.4541.372%C++24.65%C+34.4C-N/A17241.5h3.2C**7.8B
H-V45 1,3821,3757251.897C+1.6824.974%C--19.709%D30DN/A16545.9h10.8B+43.2C*
Solstice SF 1,3411,3259421.407C*2.1724.513%C-8.83%D*12.9DN/A45103h8.3B33.7B+
Blueshift VM5 1,3251,3123343.928B+0.3521.793%C+20.503%C-41.4C+N/A16231.7h13B++59.8B+
Plasma Grenade 1,3201,30611306N/A1,302.4355.821%B*N/A816.3B*8.8C--37121.6h2.6B++4.7B*
Nebula VM20 1,2981,2872794.613B+1.0421.792%C+20.435%C-50.5C++N/A20425.5h12.5B++57.2B+
VE-H Maw 1,2941,2783593.56B*0.0129.79%C++28.952%C77.5C+1C19216.5h9.2C++30.7C*
Zenith VX-5 1,2811,2635252.406B+1.1725.947%C--17.894%D-38.7CN/A17232.6h11.2C*43.2C++
SVA-GG 1,2391,2302814.377B++0.8031.597%B+25.122%D--101.7C++N/A24112.1h9.9C+31.3B
C75 Viper 1,3511,22210012.22B**8.6535.986%D1.391%C++59.9B+6.3C-36020.4h5.1A14.1B+
Nebula VM20 1,2031,1972784.306B+0.7322.318%C++19.382%D48.1C+N/A19624.9h13.5B+60.3B+
Corvus VA55 1,2041,1963153.797A*0.2227.556%C+32.023%B++68.3B*N/A22817.5h9.2B*33.5B+
Terminus VX-9 1,2021,1955252.276C++1.3024.971%D25.356%C--45.4CN/A27726.3h10.8C**43.4C+
Flare VE6 1,2001,1923703.222B*0.3524.03%C-24.581%C-68.1C++N/A38217.5h8.5B+35.3C*
NS-15MB 1,1981,1902494.779A++1.2030.127%C++35.882%C+93C++N/A21012.8h9.9C**32.7C**
Sirius SX12 1,1911,1896251.902C**1.6731.055%B++14.887%D43.1C+N/A23027.6h11C++35.4B+
NS-7 PDW 1,1931,1872644.496A*0.9228.484%C++22.915%C**79.7B**N/A32614.9h10.3B*36B+
NS Decimator-B 1,7781,1863563.331B**0.2464.846%C+1.686%D69.4B+34.6B*40417.1h3.5C+5.4C+
NSX-P Tanto 1,1921,1832075.715S2.1434.001%B*32.122%B+109.5A+N/A26910.8h10.2B30B++
NS-44B Commissioner 1,1821,1816481.823C*1.7547.095%C**32.515%C*90.8C*N/A23313h2.9B+6.2B
VX29 Polaris 1,1951,1803962.98B*0.5925.642%C18.051%D--65.2C+N/A33018.1h11.1C+43.2C+
V10 1,1801,1788214.366M**10.7944.287%C++83.616%B+90.6AN/A21613h1.6B**3.7B++
Equinox VE2 1,1831,1764172.82A+0.7526.475%C--25.85%C**59.7B+N/A15119.7h10.3B+38.8C*
Nyx VX31 1,1831,1762035.793B**2.2239.501%B27.551%C-89.1B*N/A30013.2h4.5B+11.4B+
Spiker 1,1771,1725622.085B+1.4932.159%C+23.038%C+95.3AN/A36712.3h6.5B+20.2B+
NSX Tomoe 1,1741,1721846.37B**2.8032.02%C++47.867%B+102.8AN/A24211.4h10.4B++32.4B+
Darkstar 1,1751,1703243.611B+0.0427.645%C26.239%C+86B++N/A22313.6h10.8B+39C**
Serpent VE92 1,1771,1703093.786A++0.2127.33%C+25.556%B+56.3B+N/A23820.8h9.9B+36.3B
NSX Tanto 1,1771,1691677S3.4331.91%B+36.27%B**105.3AN/A27711.1h9.9B++30.9B+
Phantom VA23 1,1761,1691428.232A**4.6641.32%B37.297%B+95.8B*N/A22112.2h3.9C**9.5B+
NS-30 Vandal 1,1721,1671547.578B**4.0038.292%C*30.163%C++88.4B*N/A22713.2h4.6B+12.1B+
CME 1,1801,1674422.64B++0.9328.159%C24.936%C+52.1C++N/A24622.4h11.2B+39.9C**
NS-15MG 1,1721,1662305.07A+1.5029.216%C++37.65%C++113.2B+N/A25810.3h8.6B*29.6B+
NSX Tengu 1,1721,1662724.287M+0.7145.177%B++24.185%C+98B**N/A22511.9h10.2C**22.5B+
Phobos VX86 1,1671,1654622.522B++1.0569.81%B+13.82%D83.8B+N/A25913.9h2.1C**3B
Cerberus 1,1711,1655172.253B++1.3240.353%B*30.215%B108.9A+N/A27110.7h5.2B12.9B++
NSX Naginata 1,1721,1643233.604B*0.0328.96%B+34.021%C*89.5B+N/A26613h9.6B+33.2B+
NS-357 Underboss 1,1661,1647751.502C*2.0745.444%B+31.272%B+93.1B*N/A27012.5h3.5B+7.7B+
Equinox VE2 Burst 1,1731,1642464.732B++1.1631.223%C*34.966%B83.1B+N/A20514h10.7B34.4B
Artemis VX26 1,1681,1631647.091M++3.5232.436%B+32.846%B*94.6AN/A34712.3h9.6B++29.7B++
NS-44L Blackhand 1,1671,1632165.384A++1.8158.878%A++66.638%A++63.2B*N/A16618.4h2.8B*4.7B**
MKV Suppressed 1,1701,1632444.766M+1.1927.997%C+25.451%B+85.5B**N/A27213.6h11B+39.4B
Pulsar LSW 1,1751,1634302.705B0.8723.446%D19.519%D--56.7C+N/A34520.5h9.9B+42.2C++
NS-15M2 1,1781,1635402.154C+1.4221.342%D*20.12%D*41.5DN/A22128h11.2C+52.3C-
Eclipse VE3A 1,1691,1632514.633A*1.0627.316%C21.84%C+85.5B++N/A25813.6h10.6B38.9C++
NS-11A 1,1761,1625092.283B+1.2925.57%C-19.449%D45.2C+N/A29325.7h11.8C*46C++
Beamer VS3 1,1661,1628671.34B+2.2331.102%C*29.69%B++24.6C-N/A7347.3h7.2B+23.1B+
Solstice Burst 1,1631,1611587.348A**3.7730.822%C*31.008%B+100.1B*N/A28011.6h11.4C++37.1C**
Quasar VM1 1,1711,1604962.339C++1.2418.178%C+13.966%D*23.5C--N/A8449.4h12.1B+66.7C++
NSX Daimyo 1,1611,16011510.087A+6.5146.479%B96.293%B+89.9BN/A21712.9h2B+4.2B++
Pandora VX25 1,1601,1606491.787C**1.7944.517%C+14.052%D39.5C-N/A19529.4h3.4B++7.6B+
NS-11C 1,1711,1603293.526A+0.0526.225%C18.19%D63.4B+N/A32118.3h11.2B+42.7B
Revenant 1,1621,1591179.906A++6.3337.123%C+36.238%C**99.9B*N/A22911.6h5.5B*14.9B++
Eidolon VE33 1,1661,1591936.005A2.4336.52%B++23.986%C--83.4B**N/A25513.9h5.8B*15.9B++
Pulsar VS1 1,1671,1587501.544C*2.0325.598%C19.085%D24.4DN/A16847.4h12.2C**47.7C*
NS-61 Emissary 1,1641,1583863A**0.5732.809%C**23.575%B++113.5A**N/A29510.2h8.8B++26.9B+
Skorpios 1,1611,1562574.498B**0.9230.134%C++23.01%C+102.3B**N/A25211.3h9.2B++30.5B+
Eridani SX5 1,1601,1552584.477A*0.9030.098%C++23.81%C+83.7B++N/A27313.8h8.9B*29.7B+
XM98 1,1541,1532784.147C**0.5738.992%C81.093%B+26DN/A9944.3h2.2C++5.7C++
Lasher X2 1,1561,1453822.997A+0.5831.358%C+3.057%C-52.5C++N/A26521.8h14.3B**45.6B+
NS-45 Pilot 1,0901,0895661.924C*1.6534.375%C+36.088%B+187.8A++N/A4985.8h5B*14.6B++
VE-S Canis 1,0881,0782194.922M+1.3533.683%B+23.84%C+112.3B*1C+3209.6h8.9C*26.4B+
Sticky Grenade 1,0541,04411044N/A1,040.4361.634%B*N/A1491.4B*14.3C+67660.7h1.5B++2.4B++
L100 Python HEAT 1,2331,0165020.32B**16.7560.859%B++2.165%C+77A++16.4B+37313.2h3.4B**5.6B
S1 1,5049996991.429B+2.1562.87%C**3.303%B+38.9B19.6B45025.7h4.3B*6.9C**
Comet VM2 1,2509775211.875B**1.7047.248%C+4.299%C+17.9B5C+13954.5h13.5B*28.5B
Supernova FPC 1,7389662154.493D0.9248.709%D-1.449%C20.7D-16.6C61946.6h4.9C10D
Deimos VA29 9619573342.865B*0.7177.329%B**17.868%C+102.9B*N/A2889.3h2B+2.5C**
M12 Kobalt-H 9599343526.686C23.1121.385%D13.597%D-194.6B++5.2C+6054.8h13.5C**63.1C+
Nemesis VSH9 1,4949034791.885B*1.6970.928%B*2.436%C+27.7B+18.1B+55932.6h6.2B+8.7B*
NS Decimator 1,3018855461.621C++1.9559.776%C-1.469%C--40.2C18.9C+61022h4.1C+6.9C+
Phaseshift VX-S 8798768310.554A*6.9841.031%C+37.785%F**98.4M*N/A2468.9h4.2D*10.2D-
Anti-Vehicle Grenade 1,1388521852N/A848.4357.333%B+N/A370.4C124.3C**32092.3h5.6C+9.7C*
Antares LC 1,7338413102.713C+0.8627.545%D*N/A17.1D18.2C+32349.1h103.5C+375.9C
Hornet Missiles 1,2348154617.717A14.1471.1%B**N/A114.8B+59B+11137.1h7.2B*10.2B*
Hades VSH4 1,3158134151.959B**1.6272.287%C**1.845%C--37.1C+22.9C+35421.9h5.3B*7.3B*
E540 Halberd 1,385784928.522C4.9554.568%B+1.913%C+27.8D21.3B+57828.2h6.2D11.4C+
The Slasher 84078114,5170.054C++3.5225.472%D7.042%C1.2CN/A3629h2C**7.9C+
Parallax VX3 7767752531M**27.4346.636%B*83.484%B+95.7A*N/A4658.1h1.7B++3.6B*
Proximity Mine 7617611017.535B**3.9648.166%C*N/A140.9C+N/A5535.4h1.6B+3.3B+
L100 Python AP 1,243759918.341C+4.7755.487%C3.426%B*38.5C+24.6B+45119.7h5.4C+9.8C+
Blueshift VM5 7587461375.445B*1.8723.825%C*24.263%C++54.9B+N/A25213.6h14B+58.7B+
The Kraken 9937002313.03B+0.5467.198%B+N/A73.7B**30.8B++4579.5h3.5C*5.2C**
Tank Mine 9876501145.702B**2.1330.186%DN/A144.4C**74.9C*18354.5h1.5B++5C*
Comet VM2 8136212522.464A+1.1152.303%C++4.026%C20.4B++6.3C**16630.5h16.4B++31.3B++
Saron HRB 9815851055.571C+2.0046.426%C+N/A27C18.2C++47921.7h17.5B+37.8B+
Proton II PPA-H 5034771826.5B*22.9338.755%CN/A106C+5.8C3634.5h8.8B22.7C**
S12 Renegade 4444381642.671C0.9043.271%C+4.566%C59.2C+N/A2017.4h2.8B+6.5B
Spear Anti-Vehicle Phalanx Turret 5874053611.25C**7.6846.802%C3.21%C64.3B+28.9C*7116.3h6B++12.8C*
Cosmos VM3 398395705.643A+2.0722.856%B+27.089%A+77.5A+N/A2805.1h10.5B**45.7B++
CAS30 Tank Buster 7163822581.481C+2.0937.798%D--N/A8.1C7C+15847.4h34.5B**91.3B+
Supernova PC 491376626.065C2.4946.521%D1.596%C-19.8D6.1D23119h4.2B9C++
C150 Dalton 618363695.261C1.6928.853%D*N/A3630U2550U33448400.1h4.4D15.1D*
M40 Fury 3903432812.25B++8.6844.08%B+1.458%C+74.6B++10.2C+7124.6h10.3B+23.4B*
Hunter QCX 321320555.818S2.2463.063%B**61.25%M+53.3A*N/A1606h2.2B+3.5B+
MANA Anti-Personnel Turret 319312694.522N/A0.9523.471%UN/A3120U70U10518700.1h19.5T*83.2T*
Cosmos VM3 295294674.388A*0.8124.002%B+26.871%A++66.8B**N/A2444.4h13.2C++54.9C++
Supernova VPC 3072881322.154C**18.5850.756%C-2.431%A54.3C+3.6D*3685.3h2.3B**4.6B+
MANA Anti-Vehicle Turret 4972581361.897C--1.6849.675%F-4.264%B**2580A+2390A9956800.1h8.6C17.3D--
M40 Fury-F 3052541821.396C2.1846.699%C-N/A22.7C+4.6C--16911.2h7.6B+16.3B+
M40 Fury 290248298.552C+4.9842.823%B+2.016%C**75.2B+12.7C+8483.3h10.2B+23.9B++
Force-Blade 25224819,8610.012C-3.5621.449%D-2.823%C--0.2C--N/A11297.4h2.2C**10.1C+
Photon A2A Missile Pods 525239366.639C++3.0675.433%CN/A45.1C54C+9805.3h7.3B+9.7B+
E540 Halberd-H 323204297.034C-3.4656.726%C-1.471%C+29.1D*17D-3657h5.9C10.4C
M12 Kobalt 1771741511.6C-8.0319.219%C17.816%C69.6C1.2D*3212.5h16B+83.3C++
Lumine Edge 20817120,4730.008C--3.5722.407%D4.094%F-0.2C--N/A11118.9h2.4F**10.5D-
M60-G Bulldog 189163266.269C++2.6940.782%C+2.454%C+28.6C--4.6D2295.7h6.9C+16.9C++
NS-AM7 Archer 1351281131.133B**2.4455.144%C-27.344%B++10.9C*N/A10011.7h6.3B**11.4B**
Proton II PPA 131126525.2B21.6326.407%C+N/A50.4C--2D--2862.5h10.1C+38.3C++
CAS 14-E 139124620.667C+17.0936.784%C**1.613%C+88.6C++10.7A+2721.4h48.4F-131.6D--
NS-10 Burster 237122612A+1.5728.698%D4.098%D5.9C-5.6B++15320.6h127.9C++445.5C+
M12 Kobalt 122119139.154C-5.5820.377%C++21.008%C**85C+2.1D3361.4h20.2C--99.1C+
M20 Basilisk 157118235.13B+1.5634.012%D--11.017%A*18.7C-6.2D2226.3h59.8B++175.8B
Coyote Missiles 180114186.333B++2.7657.831%B+N/A57C++33C**8272h32.1B+55.6B+
Saron HRB-H 192113264.346C0.7754.084%C--N/A30.5D21.4C--5823.7h21.5C**39.8C++
Manticore SX40 105104372.811B**0.7638.899%B*36.539%A++104A**1B+3221h6.3B+16.2B++
Aspis Anti-Aircraft Phalanx Turret 198100175.882B+2.3126.595%CN/A15.6B+15.3B+3986.4h89.3A++335.7B+
NS-10 Burster 17091422.167B*1.4131.074%C-1.099%F5.9C--5.2B17415.3h142.7C+459.2C+
V30-F Starfall 13589273.296B+0.2870.157%B++N/A59.3M30.7A*3051.5h11.1B*15.8B**
MAX Punch 85851,3320.064C-3.5133.095%D-N/A0.6DN/A2149.9h1.6C*4.9C++
VE-LR Obelisk 8484223.818B+0.2439.04%B+21.429%D**76.4B++N/A4261.1h5.8C+14.9B
M60-G Bulldog 9181810.125C++6.5540.581%C+1.235%D--38.6C-4.8D3022.1h6.4C++15.7C++
L105 Zephyr 8580711.429C++7.8533.954%D*1.25%B++800U50S4033000.1h3.7A10.8B++
Rocklet Rifle 13776531.434B*2.1455.752%C*1.316%B*30.4C24.4C5572.5h32C**57.4C++
M40 Fury-H 787598.333D4.7629.377%FN/A44.1D*1.8D*2111.7h5.3B**18.2C**
Skyguard 11972107.2B3.6324.511%D*1.389%C12D7.8D-3816h105.9C**432.1C
M20 Basilisk 9469164.313C++0.7436.537%D10.145%A++15D-5.4D--2254.6h76.9B+210.3C**
Vortex VM21 13265571.14C2.4338.794%D-N/A5.3D--5.5D13012.2h93.2T-240.3F--
NSX Yumi 6361125.083A++1.5126.196%D24.59%C--55.5C**1.8B++2301.1h10.8C++41.1C+
Vortex VM21 12256570.982C2.5939.826%D-1.786%D-4.6D--5.4C-12912.2h111.2T*279.3T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret284214.4h
Spawn Beacon1243,4746.4h
Nano-Armor Kit6641,029,318131.6h
Nanite Revive Grenade01,4000.4h
Medical Applicator437249,81320.5h
Restoration Kit221271.6h
Motion Spotter7724,77315.3h
Deconstruction Tool01030h
Spitfire Auto-Turret84400.8h
Ammunition Package1062,1568.5h
Shield Recharging Field11330.1h
Recon Detection Device877,98813h
Smoke Grenade0740h
Medical Kit5,48939,329331.5h
Anti-Infantry MANA Turret285731.7h
Nano-Repair Grenade01140h

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