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Deputy Director Norticus11[1RPC] Norticus11
NC BR 91

KDR: 3.42

Score: 12.4m

Last Seen: Jan 20th, 2019 11:12 PM
- OFFLINE - 2569.5 hour(s)

Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 81%
Level 100 Progress: 66% 237h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW NC6A GODSAW EM6 EM1 GD-22S Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,871,045 MLG Score: 2295
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.655%27.474%76017119712,7613.85762-0.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.097%1.266A1.008B**-0.885D--HEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.597B+8.30.419B21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.465%1.249%929412102,96235018638.43875159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.355%-0.62D-0.314C0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.70.109C+45.20.147C++98.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.549%2.293%623312111,4833456124.28613242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.309%0.055C+-0.173C-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++40.678B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.806%77.994%0212121,54532904.68182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.315%1.176B**0.709B++-1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.70.469B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m296%455 (27.3k)397 (23.8k)3.4227123,4496,8513.8530191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214139126.328%21.532%56704:347

28% Engineer34% Heavy Assault7% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:15 PMOct 4th, 2017 6:26 PMFeb 3rd, 2019 12:02 AM (167d) (PST)Jan 20th, 2019 7:53 PM (180d) (PST)Jan 20th, 2019 7:12 PM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9081657430.7510.2190.1622.5630.1142295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4809,88444,596451310154723,833

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
520.3h/21.7d 2,948 5,049 4,623 80k 384 1,636 3,574 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,232
Deaths:825
KDR:3.918
Accuracy:29.970% B**
HSR:33.849% B**
NC6 Gauss SAW
C+
Kills:1,222
Deaths:544
KDR:2.246
Accuracy:19.688% C+
HSR:15.221% D**
NC6A GODSAW
B**
Kills:1,217
Deaths:227
KDR:5.361
Accuracy:31.467% B+
HSR:34.265% B**
EM6
C++
Kills:1,167
Deaths:452
KDR:2.582
Accuracy:22.688% C++
HSR:22.279% C
EM1
B*
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:26.401% B*
HSR:26.248% B++
GD-22S
A
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:29.997% A
HSR:27.907% B+
NS-15MB
B**
Kills:344
Deaths:59
KDR:5.831
Accuracy:32.211% B**
HSR:33.140% B
Kills:9,505
Deaths (as Heavy Assault):2,578
Deaths (to Heavy Assaults):1,906
KDR:3.68697
Kill Difference:6,927
Playtime:179.435 hours
Usage:34%
Score:4.170m
Score/min:387
Accuracy (listed only):27.489%
HSR (listed only):27.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:665
Deaths:198
KDR:3.359
Accuracy:31.304% A++
HSR:26.767% B*
AC-X11
C+
Kills:375
Deaths:198
KDR:1.894
Accuracy:25.094% C+
HSR:20.533% C
Razor GD-23
B*
Kills:255
Deaths:121
KDR:2.107
Accuracy:29.145% B*
HSR:16.471% D
GD-7F
M
Kills:99
Deaths:28
KDR:3.536
Accuracy:32.172% A+
HSR:35.354% M
Kills:1,394
Deaths (as Engineer):545
Deaths (to Engineers):1,523
KDR:2.5578
Kill Difference:849
Playtime:145.581 hours
Usage:28%
Score:3.212m
Score/min:368
Accuracy (listed only):29.429%
HSR (listed only):24.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:665
Deaths:198
KDR:3.359
Accuracy:31.304% A++
HSR:26.767% B*
AF-4 Cyclone
A++
Kills:391
Deaths:145
KDR:2.697
Accuracy:33.799% A++
HSR:16.624% C
AC-X11
C+
Kills:375
Deaths:198
KDR:1.894
Accuracy:25.094% C+
HSR:20.533% C
Razor GD-23
B*
Kills:255
Deaths:121
KDR:2.107
Accuracy:29.145% B*
HSR:16.471% D
MKV Suppressed
C
Kills:107
Deaths:81
KDR:1.321
Accuracy:23.974% C
HSR:14.953% D
GD-7F
M
Kills:99
Deaths:28
KDR:3.536
Accuracy:32.172% A+
HSR:35.354% M
Kills:1,892
Deaths (as Light Assault):771
Deaths (to Light Assaults):1,289
KDR:2.45396
Kill Difference:1,121
Playtime:121.124 hours
Usage:23%
Score:3.298m
Score/min:454
Accuracy (listed only):29.248%
HSR (listed only):21.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:474
Deaths:147
KDR:3.224
Accuracy:30.608% A+
HSR:33.544% A++
AF-4 Cyclone
A++
Kills:391
Deaths:145
KDR:2.697
Accuracy:33.799% A++
HSR:16.624% C
MKV Suppressed
C
Kills:107
Deaths:81
KDR:1.321
Accuracy:23.974% C
HSR:14.953% D
Kills:972
Deaths (as Combat Medic):373
Deaths (to Combat Medics):666
KDR:2.6059
Kill Difference:599
Playtime:11.233 hours
Usage:2%
Score:0.214m
Score/min:318
Accuracy (listed only):29.460%
HSR (listed only):21.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,408
Deaths:180
KDR:7.822
Accuracy:42.717% B+
HSR:77.983% B**
NS-44 Commissioner
A+
Kills:652
Deaths:421
KDR:1.549
Accuracy:48.275% A+
HSR:29.601% B**
AF-4 Cyclone
A++
Kills:391
Deaths:145
KDR:2.697
Accuracy:33.799% A++
HSR:16.624% C
LA3 Desperado
B+
Kills:149
Deaths:113
KDR:1.319
Accuracy:31.476% B+
HSR:14.765% D-
NC14 Bolt Driver
A
Kills:137
Deaths:16
KDR:8.563
Accuracy:43.607% A
HSR:78.102% B+
MKV Suppressed
C
Kills:107
Deaths:81
KDR:1.321
Accuracy:23.974% C
HSR:14.953% D
NC4 Mag-Shot
B**
Kills:89
Deaths:100
KDR:0.890
Accuracy:33.986% B**
HSR:21.348% C**
Kills:2,933
Deaths (as Infiltrator):1,056
Deaths (to Infiltrators):901
KDR:2.77746
Kill Difference:1,877
Playtime:37.306 hours
Usage:7%
Score:0.842m
Score/min:376
Accuracy (listed only):36.833%
HSR (listed only):36.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:474
Deaths:194
KDR:2.443
Accuracy:50.250% B**
HSR:16.456% C*
AF-23 Grinder
B*
Kills:272
Deaths:107
KDR:2.542
Accuracy:43.825% B*
HSR:16.544% B+
AF-41 Hacksaw
C++
Kills:264
Deaths:73
KDR:3.616
Accuracy:32.565% C++
HSR:12.121% D
AF-41 Hacksaw
B*
Kills:212
Deaths:66
KDR:3.212
Accuracy:33.708% C+
HSR:17.925% B*
NCM2 Falcon
B++
Kills:100
Deaths:72
KDR:1.389
Accuracy:46.384% B++
HSR:4% C
Kills:1,322
Deaths (as MAX Suit):256
Deaths (to MAX Suits):383
KDR:5.16406
Kill Difference:1,066
Playtime:23.561 hours
Usage:5%
Score:0.663m
Score/min:469
Accuracy (listed only):41.346%
HSR (listed only):13.409%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:956
V. Kills:264 361%
Deaths:50
KDR:19.120
Accuracy:54.303% B++
KPH:149 B++
VKPH:41.200 A*
M20 Mustang
B**
Kills:856
V. Kills:829 103%
Deaths:279
KDR:3.068
Accuracy:32.528% C**
KPH:17.800 B
VKPH:17.200 B**
Vortek Rotary
C**
Kills:668
V. Kills:673 99%
Deaths:322
KDR:2.075
Accuracy:26.230% D-
KPH:12.900 C+
VKPH:13 C**
M30 Mustang AH
A++
Kills:482
V. Kills:56 N/A
Deaths:69
KDR:6.986
Accuracy:54.623% C+
KPH:91.500 A
VKPH:10.600 A++
Kills:2,962 (2,006 + 0)
Deaths:720
KDR:4.114
VKDR:2.531
Vehicle Kills:1,822
Kill Difference:2,242
Playtime:111.362 hours
Usage:21%
Score:2.228m
Score/min:333
Piloting Accuracy:54.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:158
V. Kills:90 174%
Deaths:25
KDR:6.320
Accuracy:37.924% C+
KPH:58.300 A+
VKPH:33.200 B++
CAS30 Tank Buster
C
Kills:51
V. Kills:41 121%
Deaths:39
KDR:1.308
Accuracy:35.368% D-
KPH:6.600 C
VKPH:5.300 C
Kills:209 (51 + 158)
Deaths:64
KDR:3.266
VKDR:2.047
Vehicle Kills:131
Kill Difference:145
Playtime:10.396 hours
Usage:2%
Score:0.178m
Score/min:286
Piloting Accuracy:35.368%
Gunner Accuracy:37.924%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:600
V. Kills:45 N/A
Deaths:34
KDR:17.647
Accuracy:39.462% C++
KPH:108.800 S
VKPH:8.200 C+
Kills:600 (600 + 0)
Deaths:34
KDR:17.647
VKDR:1.324
Vehicle Kills:45
Kill Difference:566
Playtime:5.516 hours
Usage:1%
Score:0.170m
Score/min:514
Driving Accuracy:39.462%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:730
V. Kills:497 147%
Deaths:114
KDR:6.404
Accuracy:45.049% D
KPH:25.100 C++
VKPH:17.100 B+
Titan-150 HEAT
D
Kills:153
V. Kills:65 232%
Deaths:29
KDR:5.276
Accuracy:35.886% D*
KPH:14.100 D
VKPH:6 D-
Enforcer ML85
B**
Kills:80
V. Kills:75 105%
Deaths:23
KDR:3.478
Accuracy:47.812% B*
KPH:24.700 C++
VKPH:23.200 B**
Kills:963 (883 + 80)
Deaths:166
KDR:5.801
VKDR:3.837
Vehicle Kills:637
Kill Difference:797
Playtime:43.105 hours
Usage:8%
Score:0.858m
Score/min:332
Driving Accuracy:35.886%
Gunner Accuracy:47.812%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,2503,2328253.918B++0.5029.97%B**33.849%B**92.3A+N/A27235h8.2B**27.5B++
SAS-R 1,4081,4081807.822A*4.4042.717%B+77.983%B**88.6A*N/A25215.9h1.7B**3.9B*
NC6 Gauss SAW 1,2271,2225442.246B**1.1819.688%C+15.221%D**38.7B+N/A12231.6h7.9B++40B+
NC6A GODSAW 1,2251,2172275.361A+1.9431.467%B+34.265%B**108.7A+N/A24311.2h6.7C*21.2B++
EM6 1,1761,1674522.582B++0.8422.688%C++22.279%C59.2B++N/A24419.7h9.5B++41.7B+
EM1 1,1661,1622824.121M++0.7026.401%B*26.248%B++85.4A*N/A21513.6h9.8B+37.1B++
GD-22S 1,1661,1611896.143M2.7229.997%A27.907%B+99.2A**N/A25911.7h8.3B**27.6B*
Breaker Rocket Pods 1,2209565019.12A++15.7054.303%B++1.36%B+149.4B++41.3A*10716.4h12.1B++22.3B+
M20 Mustang 1,6858562793.068B+0.3532.528%C**1.051%D17.8B17.2B**33448.1h91.4B+280.9B+
Titan-150 AP 1,2277301146.404C++2.9845.049%D3.973%B*25.2C++17.1B+38029h4B+8.9B
Vortek Rotary 1,3416683222.075C*1.3526.23%D-1.198%D12.9C+13C**23451.6h62.8B+239.3C**
AF-19 Mercenary 6716651983.359M++0.0631.304%A++26.767%B*37.6B**N/A10917.7h9.1B**29.1B*
NS-44 Commissioner 6536524211.549B+1.8748.275%A+29.601%B**91.8A*N/A2447.1h2.8B**5.9B**
C75 Viper 6456003417.647M++14.2239.462%C++N/A109.1S8.2C+5145.5h4.1A++10.4A+
NS Decimator 7795322082.558A++0.8660.601%C+1.128%D-54.3A25.2B**4289.8h3.8B++6.2B++
M30 Mustang AH 538482696.986C**3.5654.623%C+1.452%C*90.9A10.6A++4015.3h4.6B*8.5B++
NCM1 Scattercannon 4754741942.443B+0.9850.25%B**16.456%C*34.9B*N/A12713.6h6.6B+13.1B++
NC1 Gauss Rifle 4824741473.224A*0.2030.608%A+33.544%A++67.7M1.1A++1897h9.9B**32.5B**
C-4 5144521552.916B**0.5139.194%A**N/A161.4A++22.1C--10052.8h0.7A+1.8A+
AF-4 Cyclone 3923911452.697B**0.7333.799%A++16.624%C63.1B**N/A2396.2h9B*26.7B*
AC-X11 3753751981.894B*1.5325.094%C+20.533%C17.1C--N/A7121.9h8.2B*32.6B+
NS-15MB 350344595.831M**2.4132.211%B**33.14%B137.6A*2.4M*2752.5h8.8B**27.4B*
AF-23 Grinder 2722721072.542C++0.8843.825%B*16.544%B+37.3B+N/A1657.3h6.1B13.8B++
AF-41 Hacksaw 270264733.616B+0.1932.565%C++12.121%D60A*1.4M+1844.4h4.3B**13.1B**
Razor GD-23 2572551212.107A1.3229.145%B*16.471%D29C*N/A1078.8h10.8B+37.1B+
Shrike 3292451481.655A++1.7765.379%B**3.673%B+46.2A++15.8B+3495.3h3.7A+5.6A+
AF-41 Hacksaw 215212663.212B0.2133.708%C+17.925%B*57.3A++N/A1763.7h5B**14.7B*
C150 Dalton 248158256.32C+2.9037.924%C+N/A58.5A+33.3B++7262.7h3.7B+9.7B+
Titan-150 HEAT 218153295.276C++1.8535.886%D*N/A14.2D6D-11910.8h4B++11.2C++
LA3 Desperado 1491491131.319B+2.1031.476%B+14.765%D-78.4A++N/A2531.9h7.5B++24B++
Frag Grenade 1461451145N/A141.5858.132%A++N/A725B**5D33110.2h2.5A4.3B**
NC14 Bolt Driver 137137168.563S5.1443.607%A78.102%B+54.8A*N/A2182.5h1.9B**4.5B**
NC05 Jackhammer 108107551.945B++1.4846.286%C*9.346%D*53.5B+N/A2512h4B*8.7B+
MKV Suppressed 107107811.321B2.1023.974%C14.953%D10.1D--N/A3810.6h13B+54.4C*
Mag-Cutter 1101045,6440.018C+3.4027.748%C+2.885%D0.3C--N/A1306.2h2B+7.2C++
NCM2 Falcon 115100721.389C**2.0346.384%B++4%C16.9B+2.5D-905.9h7.1B*15.4B*
GD-7F 10299283.536M0.1132.172%A+35.354%M82.5A*2.5S3461.2h11.1B++34.5B*
NC4 Mag-Shot 90891000.89C**2.5333.986%B**21.348%C**24.1C+N/A1023.7h8.6C++25.3B+
Enforcer ML85 15580233.478C0.0647.812%B*N/A25C*23.4B**6143.2h10.8B++22.6B*
AF-22 Crow 15076372.054M**1.3772.649%B++N/A19.5C*19B*2623.9h7.7B+10.6B+
Anti-Vehicle Grenade 9264164N/A60.5855.3%B+N/A320C140B+26220.2h5.6C++10.2B
CAS30 Tank Buster 9251391.308C++2.1135.368%D-N/A6.6C5.3C1307.7h41.6C*117.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112480.4h
Medical Kit4793,40526.9h
Medical Applicator158,6880.6h
Motion Spotter46250.3h
Recon Detection Device68121.4h
Ammunition Package5770.3h
Nano-Armor Kit66140,08015.6h
M20 Drake0890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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