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Signifer NorticusCobalt[RBM] NorticusCobalt
VS BR 57

KDR: 4.37

Score: 2.7m

Last Seen: Apr 4th, 2019 8:14 PM
- OFFLINE - 1169.5 hour(s)

Battle Rank 57 - Vanu Sovereignty on Cobalt
Level Progress (to 58): 0%
Level 100 Progress: 15% 458h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-GG NS-15MB NS-15MG SVA-88 Orion VS54 Ghost NS-44 Commissioner Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,560,491 MLG Score: 9241
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 14.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.165%35.294%1100811887,3616.09354-1.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.6%1.959A++2.224A*-1.256D**HEAD ++ (~19.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.619B+8.90.38C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.045%83.652%01119557512704.49219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.356A1.08B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.50.525B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m320.8%587 (35.2k)502 (30.1k)4.369218,4851,9424.4912557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS119695231.104%36.57%113702:494

83% Heavy Assault9% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2015 11:23 PMJul 2nd, 2015 10:22 PMApr 29th, 2019 3:34 PM (24d) (PST)Apr 4th, 2019 5:17 PM (49d) (PST)Apr 4th, 2019 4:14 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0282677611.5500.3550.5675.1200.0469241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,67116,03145,640932134307330,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
91.2h/3.8d 237 3,103 1,804 28k 84 506 250 5.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
B**
Kills:1,189
Deaths:213
KDR:5.582
Accuracy:32.226% B**
HSR:36.249% B*
NS-15MB
B**
Kills:1,174
Deaths:233
KDR:5.039
Accuracy:32.670% B**
HSR:36.627% B+
NS-15MG
A
Kills:1,172
Deaths:191
KDR:6.136
Accuracy:32.755% A
HSR:36.689% B++
SVA-88
A
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:30.089% A
HSR:33.792% B**
Orion VS54
A
Kills:1,145
Deaths:206
KDR:5.558
Accuracy:26.797% A
HSR:32.227% B**
Betelgeuse 54-A
B**
Kills:498
Deaths:74
KDR:6.730
Accuracy:29.659% B*
HSR:38.153% B**
Kills:6,341
Deaths (as Heavy Assault):1,154
Deaths (to Heavy Assaults):576
KDR:5.4948
Kill Difference:5,187
Playtime:75.943 hours
Usage:83%
Score:2.363m
Score/min:519
Accuracy (listed only):30.699%
HSR (listed only):35.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:457
Deaths:79
KDR:5.785
Accuracy:32.493% A++
HSR:32.166% A*
Kills:457
Deaths (as Light Assault):79
Deaths (to Light Assaults):376
KDR:5.78481
Kill Difference:378
Playtime:6.416 hours
Usage:7%
Score:0.162m
Score/min:422
Accuracy (listed only):32.493%
HSR (listed only):32.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:575
Deaths:35
KDR:16.429
Accuracy:44.045% B*
HSR:83.652% A+
NS-44 Commissioner
A*
Kills:563
Deaths:316
KDR:1.782
Accuracy:50.461% A++
HSR:36.945% A*
Kills:1,138
Deaths (as Infiltrator):351
Deaths (to Infiltrators):338
KDR:3.24217
Kill Difference:787
Playtime:8.060 hours
Usage:9%
Score:0.203m
Score/min:420
Accuracy (listed only):47.253%
HSR (listed only):60.299%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-GG 1,1911,1892135.582A*1.2132.226%B**36.249%B*114.3B**N/A28010.4h9.2B++28.6B+
NS-15MB 1,1871,1742335.039M0.6732.67%B**36.627%B+124.9A++1.4A+2639.4h9.7B+29.6B
NS-15MG 1,1841,1721916.136M+1.7732.755%A36.689%B++137.9A*1.4A3288.5h9.9B+30.1B+
SVA-88 1,1671,1632374.907A++0.5430.089%A33.792%B**110.8A**N/A29410.5h9.3B**30.9B*
Orion VS54 1,1501,1452065.558A**1.1926.797%A32.227%B**94.6M+N/A30412.1h8.5A31.6B+
Ghost 5755753516.429S12.0644.045%B*83.652%A+115M*N/A2645h1.5A3.4B**
NS-44 Commissioner 5655633161.782B*2.5950.461%A++36.945%A*134SN/A3544.2h2.7B**5.4B**
Betelgeuse 54-A 509498746.73B**2.3629.659%B*38.153%B**142.3A*3.1S3523.5h9.6B++32.5B++
Solstice VE3 459457795.785S1.4232.493%A++32.166%A*117.2SN/A3103.9h9.8B**30.2B++
NS Decimator 426283933.043A**1.3363.962%B+1.767%C57.8A++29.2A++4194.9h3.8B++6B++
Force-Blade 60551,9310.028C++4.3415.039%D*5.455%C+0.6C+N/A288h1.8B++11.7C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator01330h
Motion Spotter11580.2h
Nano-Armor Kit07140h
Medical Kit2261,98712.9h
Recon Detection Device52660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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