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Captain NotDurdle[WEID] NotDurdle
TR BR 59

KDR: 4.69

Score: 20.5m

Last Seen: Jun 20th, 2018 9:18 PM
- OFFLINE - 24.6 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Emerald - Outfit Member of ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 5
Level Progress (to 60): 7%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R LC2 Lynx LC3 Jaguar SOAS-20 AE NS-44 Commissioner MG-S1 Jackal TRAC-5 Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,775,357 MLG Score: 16607
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.91%34.981%14313096745,8655.27305-0.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%3.938M**2.313A*-0.563DHEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.709B++90.371C**12.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.135%1.835%116199610912980.8449611211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.123C+0.19C++-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.789B++13.20.752B++20.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.901%82.878%0199610,1686443115.7888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.108M++1.046B**-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.699B+1.60.48B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.9%15.629%0299585180111.0611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.57%3.48M*0.277C*-1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.856B*1.60.675B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 5
20.5m261.2%756 (45.4k)652 (39.1k)4.6874462,11813,2524.7781559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997671639.214%41.046%161002:2326

10% Combat Medic38% Heavy Assault21% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2016 1:52 AMOct 15th, 2017 3:51 AMJun 21st, 2018 5:11 AM (12h) (PST)Jun 20th, 2018 5:55 PM (23h) (PST)Jun 20th, 2018 5:18 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2183898291.9750.4210.8115.2380.03016607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,08823,34949,7391192549314239,121

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
524.1h/21.8d 1,202 25,497 14,685 164.7k 434 2,676 948 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:7,710
Deaths:1,459
KDR:5.284
Accuracy:39.236% M**
HSR:38.885% A*
MG-H1 Watchman
M++
Kills:1,281
Deaths:243
KDR:5.272
Accuracy:38.954% M++
HSR:34.192% B**
NS-15MP
A*
Kills:1,167
Deaths:174
KDR:6.707
Accuracy:37.072% A*
HSR:34.447% B+
NS-15M AE
A**
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:37.523% A**
HSR:41.252% A++
T32 Bull
M**
Kills:1,162
Deaths:272
KDR:4.272
Accuracy:41.036% M**
HSR:48.193% M*
T9 CARV
M**
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:35.952% M**
HSR:41.810% M++
T9 CARV-S
M*
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:38.784% M*
HSR:47.972% M*
T16 Rhino
S
Kills:1,150
Deaths:248
KDR:4.637
Accuracy:39.574% M**
HSR:49.044% S
T9A "Butcher"
M**
Kills:733
Deaths:134
KDR:5.470
Accuracy:39.524% M**
HSR:37.654% A+
Kills:16,688
Deaths (as Heavy Assault):3,247
Deaths (to Heavy Assaults):4,263
KDR:5.13951
Kill Difference:13,441
Playtime:199.072 hours
Usage:38%
Score:7.567m
Score/min:634
Accuracy (listed only):38.628%
HSR (listed only):41.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:6,831
Deaths:1,024
KDR:6.671
Accuracy:41.180% M**
HSR:28.283% A
LC3 Jaguar
M*
Kills:2,126
Deaths:367
KDR:5.793
Accuracy:39.459% M*
HSR:28.316% A++
MG-S1 Jackal
M*
Kills:1,362
Deaths:212
KDR:6.425
Accuracy:44.964% M*
HSR:32.159% A++
TRAC-5 Burst
M*
Kills:1,359
Deaths:188
KDR:7.229
Accuracy:42.398% M*
HSR:33.407% A++
SMG-46 Armistice
M++
Kills:1,237
Deaths:213
KDR:5.808
Accuracy:41.241% M++
HSR:29.749% A**
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M+
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A*
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C**
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A+
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.292% A*
HSR:15.517% C++
HC1 Cougar
M*
Kills:403
Deaths:63
KDR:6.397
Accuracy:40.266% M*
HSR:30.025% A+
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C*
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B*
Kills:22,451
Deaths (as Light Assault):3,588
Deaths (to Light Assaults):3,011
KDR:6.25725
Kill Difference:18,863
Playtime:154.143 hours
Usage:29%
Score:5.982m
Score/min:647
Accuracy (listed only):49.479%
HSR (listed only):26.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M*
Kills:1,362
Deaths:212
KDR:6.425
Accuracy:44.964% M*
HSR:32.159% A++
SMG-46 Armistice
M++
Kills:1,237
Deaths:213
KDR:5.808
Accuracy:41.241% M++
HSR:29.749% A**
TORQ-9
S
Kills:1,223
Deaths:184
KDR:6.647
Accuracy:42.733% S
HSR:33.769% A+
TAR
S
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:41.404% S
HSR:33.164% A++
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M+
Cycler TRV
M**
Kills:1,169
Deaths:180
KDR:6.494
Accuracy:39.072% M**
HSR:33.619% A**
T1 Cycler
S
Kills:1,168
Deaths:233
KDR:5.013
Accuracy:40.744% S
HSR:34.418% A*
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
SABR-13
M**
Kills:1,062
Deaths:178
KDR:5.966
Accuracy:42.674% M**
HSR:39.266% A*
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.292% A*
HSR:15.517% C++
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C*
Kills:11,566
Deaths (as Combat Medic):1,941
Deaths (to Combat Medics):1,519
KDR:5.95878
Kill Difference:9,625
Playtime:51.440 hours
Usage:10%
Score:2.213m
Score/min:717
Accuracy (listed only):51.926%
HSR (listed only):29.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:10,168
Deaths:955
KDR:10.647
Accuracy:55.901% M
HSR:82.878% A+
SOAS-20 AE
A*
Kills:1,407
Deaths:212
KDR:6.637
Accuracy:43.298% A*
HSR:39.588% A+
NS-44 Commissioner
M
Kills:1,385
Deaths:601
KDR:2.304
Accuracy:58.014% M
HSR:36.679% A*
MG-S1 Jackal
M*
Kills:1,362
Deaths:212
KDR:6.425
Accuracy:44.964% M*
HSR:32.159% A++
NS-44P Commissioner
A*
Kills:1,239
Deaths:437
KDR:2.835
Accuracy:57.054% A++
HSR:44.714% A*
SMG-46 Armistice
M++
Kills:1,237
Deaths:213
KDR:5.808
Accuracy:41.241% M++
HSR:29.749% A**
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M+
NS-AM7 Archer
S
Kills:96
Deaths:28
KDR:3.429
Accuracy:76.220% A**
HSR:55.208% S
NS-45 Pilot
A*
Kills:52
Deaths:38
KDR:1.368
Accuracy:36.196% B*
HSR:44.231% A*
Kills:18,116
Deaths (as Infiltrator):2,869
Deaths (to Infiltrators):1,708
KDR:6.3144
Kill Difference:15,247
Playtime:107.958 hours
Usage:21%
Score:4.336m
Score/min:669
Accuracy (listed only):50.503%
HSR (listed only):44.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:6,831
Deaths:1,024
KDR:6.671
Accuracy:41.180% M**
HSR:28.283% A
LC3 Jaguar
M*
Kills:2,126
Deaths:367
KDR:5.793
Accuracy:39.459% M*
HSR:28.316% A++
TRAC-5 Burst
M*
Kills:1,359
Deaths:188
KDR:7.229
Accuracy:42.398% M*
HSR:33.407% A++
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A*
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C**
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A+
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.292% A*
HSR:15.517% C++
HC1 Cougar
M*
Kills:403
Deaths:63
KDR:6.397
Accuracy:40.266% M*
HSR:30.025% A+
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C*
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B*
Kills:18,682
Deaths (as Engineer):2,990
Deaths (to Engineers):1,492
KDR:6.24816
Kill Difference:15,692
Playtime:7.972 hours
Usage:2%
Score:0.221m
Score/min:462
Accuracy (listed only):51.063%
HSR (listed only):25.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:308
Deaths:52
KDR:5.923
Accuracy:30.188% M++
HSR:27.597% A++
MRC3 Mercy
M++
Kills:275
Deaths:51
KDR:5.392
Accuracy:30.874% M++
HSR:31.273% A*
Kills:583
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):543
KDR:11.32039
Kill Difference:531.500
Playtime:3.379 hours
Usage:1%
Score:0.185m
Score/min:912
Accuracy (listed only):30.531%
HSR (listed only):29.435%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:109
V. Kills:7 N/A
Deaths:16
KDR:6.813
Accuracy:39.135% A++
KPH:59.500 B+
VKPH:3.800 C++
Kills:109 (109 + 0)
Deaths:16
KDR:6.813
VKDR:0.438
Vehicle Kills:7
Kill Difference:93
Playtime:1.831 hours
Usage:0%
Score:0.020m
Score/min:185
Piloting Accuracy:39.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,19910,16895510.647A++5.9655.901%M82.878%A+152.4SN/A41766.7h1.6A2.9A
MSW-R 7,7737,7101,4595.284A+0.6039.236%M**38.885%A*167.2S1.4M48046.1h8.5A+21.8A
LC2 Lynx 6,8856,8311,0246.671S1.9841.18%M**28.283%A169.1S1.3M++56740.4h10.5B**25.6A
LC3 Jaguar 2,1352,1263675.793M++1.1139.459%M*28.316%A++138.1SN/A41815.4h9.4B**23.9B**
SOAS-20 AE 1,4151,4072126.637A**1.9543.298%A*39.588%A+178.1S1B+5837.9h8.8B**20.3A
NS-44 Commissioner 1,3991,3856012.304A2.3858.014%M36.679%A*97.5M1A+29514.2h2.7B**4.6B**
MG-S1 Jackal 1,3731,3622126.425S1.7444.964%M*32.159%A++176.9S1.4A*5417.7h8.7B**19.4B**
TRAC-5 Burst 1,3651,3591887.229M**2.5442.398%M*33.407%A++176.5SN/A5927.7h9.4B**22.2A
MG-H1 Watchman 1,2931,2812435.272M0.5838.954%M++34.192%B**158.1S1.5A++5058.1h10.4A26.7A
NS-44P Commissioner 1,2521,2394372.835B**1.8557.054%A++44.714%A*105A1.1B**34111.8h2.7B*4.8B**
SMG-46 Armistice 1,2461,2372135.808S1.1241.241%M++29.749%A**156.6S1.1M4697.9h10.4B**25.2B**
TORQ-9 1,2381,2231846.647M**1.9642.733%S33.769%A+169.9S2.1S4667.2h10.7A25.1A+
TAR 1,1951,1791547.656S2.9741.404%S33.164%A++151.2S2.1S4037.8h9.7A23.3A+
LC2 Lynx AE 1,1861,1781866.333M*1.6545.571%M**30.051%B+170.7S1.2B**5326.9h10.9B*23.9B**
PDW-16 Hailstorm 1,1801,1701736.763S2.0841.644%M*31.453%M+174.6S1.5S4246.7h10.5B**25.3B**
Cycler TRV 1,1781,1691806.494S1.8139.072%M**33.619%A**162.4S1.3M++6397.2h9A+23.1A+
T1 Cycler 1,1781,1682335.013M**0.3340.744%S34.418%A*155.7S1.3M++6357.5h9.2A++22.6A+
NS-15MP 1,1761,1671746.707A*2.0237.072%A*34.447%B+171.6M+1.3A5316.8h9.4B++25.3B*
NS-15M AE 1,1771,1661955.979A*1.2937.523%A**41.252%A++157.6M*1.5A*3617.4h8.9B**23.6B**
T32 Bull 1,1741,1622724.272A**0.4241.036%M**48.193%M*159.2S1.6M*4947.3h7.9A++19.2A
TRAC-5 S 1,1751,1621955.959S1.2745.172%S27.022%A*187.4U2.1S4146.2h9.5B*21.1B**
NS-11C 1,1691,1621796.492S1.8044.761%S30.809%A*193.7S1.2M4656h9.2A20.6A
NS-11CP 1,1651,1601686.905S2.2241.557%M24.655%C**170.6M++N/A4296.8h9.5B+22.7B**
TRAC-5 1,1731,1601776.554S1.8743.703%S26.983%A+190.2U2.1S5916.1h9.3A21.2A
T9 CARV 1,1661,1602275.11M++0.4235.952%M**41.81%M++131.8SN/A4308.8h8.3A+23.2A
T9 CARV-S 1,1661,1592953.929A*0.7638.784%M*47.972%M*143.1SN/A3418.1h7.9A+20.5A
T16 Rhino 1,1541,1502484.637M*0.0539.574%M**49.044%S159.7SN/A7387.2h7.8A++19.7A
NS Baron G5AE 1,1511,1452225.158M**0.4771.738%A**20.699%B**178.9SN/A6926.4h3.6B*5.1C+
SABR-13 1,0751,0621785.966M++1.2842.674%M**39.266%A*153.9S1.9M+3596.9h8.4A19.7A+
T9A "Butcher" 7397331345.47A*0.7839.524%M**37.654%A+174.5S1.4A*5604.2h9.1A22.9A+
TRS-12 Uppercut 6396381574.064A**0.6283.292%A*15.517%C++172.4SN/A3853.7h1.6A+1.9B**
ML-7 8096301583.987S0.7065.563%B**3.651%B55.3M15.7B+33811.4h4.7B**7.2B**
HC1 Cougar 406403636.397S1.7140.266%M*30.025%A+149.3S1.1A*4462.7h8.6B**21.3B**
MRC3 Mercy 315308525.923A++1.2430.188%M++27.597%A++110S2.5S3842.8h12.3A++40.8A
MRC3 Mercy 278275515.392A++0.7030.874%M++31.273%A*101.9S1.1A3152.7h13.9A+45.1A
NS Decimator 371255426.071S1.3866.005%B++3.137%B+56.7A+25.8B**4604.5h4.4B6.7B+
C-4 250229554.164A*0.5245.49%M**N/A152.7A++14D--11461.5h1B**2.2A
TAS-16 Blackjack 213213356.086S1.4081.679%A++15.962%C*177.5SN/A4651.2h1.5A++1.8B**
TRAC-Shot 145145295M++0.3143.042%S22.069%B*181.3SN/A4820.8h8.9B**20.8A+
Frag Grenade 1271251125N/A120.3154.167%AN/A625B+10B+32500.2h3.5C**6.5B+
M14 Banshee 116109166.813C**2.1339.135%A++1.835%B**60.6B+3.9C++1851.8h13.2B++33.7B++
NS-AM7 Archer 10396283.429S1.2676.22%A**55.208%S56.5U4.1B*3541.7h6.5B**8.5A
Rocklet Rifle 16584352.4M++2.2965.548%A+N/A23.3C22.5C3443.6h60F91.5C-
Chainblade 98748,9000.008C-4.6827.778%C+4.054%C-0.2DN/A1347h2.6C*9.2C**
NS-45 Pilot 5252381.368C++3.3236.196%B*44.231%A*57.8BN/A1660.9h6.4B+17.7B++
Tank Mine 665086.25A*1.5655.233%A++N/A100C+32D--10050.5h1.9C++3.4A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,9381.8h
Restoration Kit1369876h
Spawn Beacon13040.3h
Nanite Revive Grenade02450.1h
Medical Applicator2638,0192.1h
Nano-Armor Kit1021,4751.2h
Medical Kit2,58513,89796.3h
Ammunition Package31590.1h
Recon Detection Device24760.6h

Check the help document for the dictionary if you want to learn more about words used here.


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