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Lt. General NotDurdle[WEID] NotDurdle
TR BR 88

KDR: 4.68

Score: 25.7m

Last Seen: Dec 8th, 2019 1:40 AM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Emerald - Outfit Member of ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 7
Level Progress (to 89): 31%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R LC2 Lynx LC3 Jaguar TORQ-9 MG-H1 Watchman NS-44 Commissioner SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,497,635 MLG Score: 16385
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 18.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.627%34.712%141034119356,4225.24124-0.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.823%3.785M**2.085A*-1.388D**HEAD ++ (~14.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.699B+9.10.362C**13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.721%1.613%1061122612415980.7798741378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++0.031C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.776B++14.10.735B++22.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.157%83.646%01122611,9247974314.9424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.067M++1.063B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.705B++1.60.493B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.93%15.463%021225886100810.878968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.393%3.426M*0.145C++-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.855B*1.60.674B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 7
25.7m260.6%765 (45.9k)662 (39.7k)4.6779676,88716,4364.7779988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227825239.029%40.55%158302:2229

10% Combat Medic38% Heavy Assault19% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2016 1:52 AMOct 15th, 2017 3:51 AMDec 8th, 2019 8:40 AM (5h) (PST)Dec 7th, 2019 9:56 PM (15h) (PST)Dec 7th, 2019 9:40 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2383828561.9800.4230.8035.2460.03316385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,25022,93151,3191192548315239,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
647.2h/27d 1,644 31,178 18,467 203.7k 574 3,264 1,285 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:10,817
Deaths:2,039
KDR:5.305
Accuracy:39.105% M++
HSR:38.033% A++
MG-H1 Watchman
M+
Kills:1,570
Deaths:300
KDR:5.233
Accuracy:38.804% M+
HSR:35.541% B**
T9A "Butcher"
M+
Kills:1,195
Deaths:213
KDR:5.610
Accuracy:38.557% M+
HSR:37.824% A
MG-H1 Watchman AE
M
Kills:1,187
Deaths:233
KDR:5.094
Accuracy:38.634% M
HSR:36.479% B**
NS-15MP
A++
Kills:1,167
Deaths:174
KDR:6.707
Accuracy:37.072% A++
HSR:34.447% B+
NS-15M AE
A*
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:37.523% A*
HSR:41.252% A+
T32 Bull
M++
Kills:1,162
Deaths:272
KDR:4.272
Accuracy:41.036% M++
HSR:48.193% M++
T9 CARV
M++
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:35.952% M++
HSR:41.810% M
T9 CARV-S
M++
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:38.784% M++
HSR:47.972% M++
T16 Rhino
S
Kills:1,150
Deaths:248
KDR:4.637
Accuracy:39.574% M*
HSR:49.044% S
Kills:21,733
Deaths (as Heavy Assault):4,196
Deaths (to Heavy Assaults):5,310
KDR:5.17946
Kill Difference:17,537
Playtime:247.152 hours
Usage:38%
Score:9.621m
Score/min:649
Accuracy (listed only):38.504%
HSR (listed only):41.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M*
Kills:7,345
Deaths:1,108
KDR:6.629
Accuracy:40.937% M*
HSR:28.632% B**
LC3 Jaguar
M++
Kills:5,856
Deaths:969
KDR:6.043
Accuracy:39.444% M++
HSR:27.220% B**
SMG-46 Armistice
M+
Kills:1,528
Deaths:253
KDR:6.040
Accuracy:40.524% M+
HSR:29.843% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
TRAC-5 Burst
M++
Kills:1,373
Deaths:192
KDR:7.151
Accuracy:42.260% M++
HSR:33.576% A+
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% A**
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C*
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
HC1 Cougar
M*
Kills:497
Deaths:77
KDR:6.455
Accuracy:40.909% M*
HSR:29.980% A
MG-C1 Kindred
A**
Kills:456
Deaths:76
KDR:6
Accuracy:39.982% A**
HSR:27.632% B++
TAS-16 Blackjack
A++
Kills:248
Deaths:41
KDR:6.049
Accuracy:82.128% A++
HSR:15.323% C+
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B++
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% A
Kills:27,774
Deaths (as Light Assault):4,444
Deaths (to Light Assaults):3,844
KDR:6.24977
Kill Difference:23,330
Playtime:197.723 hours
Usage:31%
Score:7.948m
Score/min:670
Accuracy (listed only):48.700%
HSR (listed only):27.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M**
Kills:2,103
Deaths:365
KDR:5.762
Accuracy:41.804% M**
HSR:35.331% A+
SMG-46 Armistice
M+
Kills:1,528
Deaths:253
KDR:6.040
Accuracy:40.524% M+
HSR:29.843% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
T1 Cycler
M**
Kills:1,252
Deaths:241
KDR:5.195
Accuracy:40.698% M**
HSR:34.345% A++
TAR
M**
Kills:1,225
Deaths:167
KDR:7.335
Accuracy:41.257% M**
HSR:32.980% A+
SABR-13
M++
Kills:1,173
Deaths:207
KDR:5.667
Accuracy:42.755% M++
HSR:39.216% A++
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% A**
Cycler TRV
M++
Kills:1,169
Deaths:180
KDR:6.494
Accuracy:39.072% M++
HSR:33.619% A++
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
TAS-16 Blackjack
A++
Kills:248
Deaths:41
KDR:6.049
Accuracy:82.128% A++
HSR:15.323% C+
MG-A1 Arbalest
M
Kills:204
Deaths:44
KDR:4.636
Accuracy:41.601% M
HSR:30.882% C++
Kills:13,279
Deaths (as Combat Medic):2,282
Deaths (to Combat Medics):1,908
KDR:5.81902
Kill Difference:10,997
Playtime:65.077 hours
Usage:10%
Score:2.747m
Score/min:704
Accuracy (listed only):50.944%
HSR (listed only):29.287%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:11,924
Deaths:1,124
KDR:10.609
Accuracy:55.157% A**
HSR:83.646% A+
NS-44 Commissioner
A**
Kills:1,555
Deaths:680
KDR:2.287
Accuracy:57.674% A**
HSR:38.264% A*
SMG-46 Armistice
M+
Kills:1,528
Deaths:253
KDR:6.040
Accuracy:40.524% M+
HSR:29.843% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
SOAS-20 AE
A*
Kills:1,407
Deaths:212
KDR:6.637
Accuracy:43.298% A*
HSR:39.588% A+
NS-44P Commissioner
A++
Kills:1,256
Deaths:446
KDR:2.816
Accuracy:56.961% A++
HSR:44.666% A++
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% A**
NS-45 Pilot
A*
Kills:268
Deaths:124
KDR:2.161
Accuracy:38.535% B**
HSR:44.030% A*
NS-44L Blackhand
A+
Kills:169
Deaths:24
KDR:7.042
Accuracy:54.633% A+
HSR:50.296% B++
NS-AM7 Archer
M**
Kills:123
Deaths:36
KDR:3.417
Accuracy:75.811% A*
HSR:53.659% M**
Kills:20,823
Deaths (as Infiltrator):3,303
Deaths (to Infiltrators):2,081
KDR:6.30427
Kill Difference:17,520
Playtime:124.123 hours
Usage:19%
Score:4.937m
Score/min:663
Accuracy (listed only):50.912%
HSR (listed only):44.770%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M*
Kills:7,345
Deaths:1,108
KDR:6.629
Accuracy:40.937% M*
HSR:28.632% B**
LC3 Jaguar
M++
Kills:5,856
Deaths:969
KDR:6.043
Accuracy:39.444% M++
HSR:27.220% B**
TRAC-5 Burst
M++
Kills:1,373
Deaths:192
KDR:7.151
Accuracy:42.260% M++
HSR:33.576% A+
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C*
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
HC1 Cougar
M*
Kills:497
Deaths:77
KDR:6.455
Accuracy:40.909% M*
HSR:29.980% A
MG-C1 Kindred
A**
Kills:456
Deaths:76
KDR:6
Accuracy:39.982% A**
HSR:27.632% B++
TAS-16 Blackjack
A++
Kills:248
Deaths:41
KDR:6.049
Accuracy:82.128% A++
HSR:15.323% C+
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B++
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% A
MG-HBR1 Dragoon
A*
Kills:52
Deaths:12
KDR:4.333
Accuracy:47.612% A*
HSR:46.154% A++
Kills:23,705
Deaths (as Engineer):3,799
Deaths (to Engineers):1,803
KDR:6.2398
Kill Difference:19,906
Playtime:9.184 hours
Usage:1%
Score:0.258m
Score/min:468
Accuracy (listed only):49.822%
HSR (listed only):27.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:309
Deaths:54
KDR:5.722
Accuracy:30.292% M
HSR:27.508% A
MRC3 Mercy
M+
Kills:276
Deaths:53
KDR:5.208
Accuracy:31.000% M+
HSR:31.159% A++
Kills:585
Deaths (as MAX Suit):53.500
Deaths (to MAX Suits):631
KDR:10.93458
Kill Difference:531.500
Playtime:3.546 hours
Usage:1%
Score:0.189m
Score/min:888
Accuracy (listed only):30.646%
HSR (listed only):29.334%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:124
V. Kills:7 N/A
Deaths:18
KDR:6.889
Accuracy:38.721% A++
KPH:55.900 B
VKPH:3.200 C+
Kills:124 (124 + 0)
Deaths:18
KDR:6.889
VKDR:0.389
Vehicle Kills:7
Kill Difference:106
Playtime:2.217 hours
Usage:0%
Score:0.025m
Score/min:188
Piloting Accuracy:38.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 11,96711,9241,12410.609A5.9355.157%A**83.646%A+152.5SN/A41778.2h1.6A2.9A
MSW-R 10,92910,8172,0395.305A0.6339.105%M++38.033%A++165.4S1.7M49065.4h8.8A22.5B**
LC2 Lynx 7,4057,3451,1086.629S1.9540.937%M*28.632%B**167.3S1.4A*57943.9h10.6B**26A
LC3 Jaguar 5,9255,8569696.043M++1.3739.444%M++27.22%B**152.5S1.8M++49138.4h10B++25.4B**
TORQ-9 2,1242,1033655.762M++1.0841.804%M**35.331%A+156.9S1.6A*44813.4h11.2A26.7A
MG-H1 Watchman 1,5851,5703005.233A*0.5638.804%M+35.541%B**158.6S1.5A4979.9h10.6B**27.4B**
NS-44 Commissioner 1,5711,5556802.287B**2.3957.674%A**38.264%A*94.2A*1B**29116.5h2.7B**4.7B**
SMG-46 Armistice 1,5421,5282536.04S1.3640.524%M+29.843%A*157.5S1.4A**4699.7h10.5B**25.9B**
MG-S1 Jackal 1,4341,4232316.16S1.4844.883%M*32.256%A++173.5S1.3A5388.2h8.7B+19.3B**
SOAS-20 AE 1,4151,4072126.637A*1.9643.298%A*39.588%A+178.1S1C*5837.9h8.8B**20.3A+
TRAC-5 Burst 1,3791,3731927.151A++2.4742.26%M++33.576%A+176SN/A5967.8h9.4B**22.3A
NS-44P Commissioner 1,2691,2564462.816A+1.8656.961%A++44.666%A++103.8B**1.1A+33712.1h2.7B+4.8B*
T1 Cycler 1,2621,2522415.195M*0.5240.698%M**34.345%A++154.6S1.2A++6358.1h9.2A++22.6A+
TAR 1,2411,2251677.335M**2.6641.257%M**32.98%A+151.2S2M*4168.1h9.7A23.5A+
T9A "Butcher" 1,2061,1952135.61A*0.9338.557%M+37.824%A181.1M**1.7A+6286.6h9A23.4A
MG-H1 Watchman AE 1,2051,1872335.094M+0.4238.634%M36.479%B**160.4M++2.4A+5237.4h10.7B**27.6B**
LC2 Lynx AE 1,1861,1781866.333M**1.6645.571%M**30.051%B+170.7S1.2B+5336.9h10.9B*23.9A
SABR-13 1,1871,1732075.667M**0.9942.755%M++39.216%A++154.3S1.8A++3617.6h8.4A19.8A
PDW-16 Hailstorm 1,1801,1701736.763S2.0941.644%M++31.453%A**174.6S1.5M+4316.7h10.5B**25.3B**
Cycler TRV 1,1781,1691806.494S1.8239.072%M++33.619%A++162.4S1.3A++6457.2h9A+23.1A+
NS-15MP 1,1761,1671746.707A++2.0337.072%A++34.447%B+171.6M1.3B+5326.8h9.4B++25.3B++
NS-15M AE 1,1771,1661955.979A++1.3037.523%A*41.252%A+157.6M++1.5A+3657.4h8.9B**23.6B**
TRAC-5 S 1,1751,1621955.959S1.2845.172%S27.022%A++187.4U2.1M++4186.2h9.5B++21.1B**
NS-11C 1,1691,1621796.492S1.8144.761%S30.809%A*193.7S1.2A+4806h9.2A20.6A
T32 Bull 1,1741,1622724.272A*0.4141.036%M++48.193%M++159.2S1.6A*5037.3h7.9A+19.2A
T9 CARV 1,1661,1602275.11M0.4335.952%M++41.81%M131.8SN/A4698.8h8.3A+23.2B**
TRAC-5 1,1731,1601776.554S1.8843.703%S26.983%A190.2U2.1S6456.1h9.3A21.2B**
NS-11CP 1,1651,1601686.905S2.2341.557%M24.655%C*170.6M++N/A4316.8h9.5B**22.7B**
T9 CARV-S 1,1661,1592953.929A++0.7538.784%M++47.972%M++143.1SN/A3448.1h7.9A+20.5B**
T16 Rhino 1,1541,1502484.637M*0.0439.574%M*49.044%S159.7SN/A7437.2h7.8A19.7A
NS Baron G5AE 1,1521,1462235.139M**0.4671.728%A**20.681%B**179.1SN/A6936.4h3.6B*5.1C++
TRS-12 Uppercut 6396381574.064M0.6183.238%A*15.517%C+172.4SN/A3933.7h1.6A+1.9B**
ML-7 8096301583.987S0.6965.566%B**3.651%B+54.8M+15.6B+34411.5h4.8B**7.3B**
NS Decimator 710516995.212S0.5365.155%B+2.713%B+55.5B**20.9B+4009.3h4.6C++7.1C**
HC1 Cougar 500497776.455S1.7840.909%M*29.98%A146.2SN/A4593.4h8.9B**21.8B**
MG-C1 Kindred 464456766M+1.3239.982%A**27.632%B++142.5M++2.5A*5083.2h9B*22.4B**
MRC3 Mercy 316309545.722A+1.0430.292%M27.508%A110.4S2.5M**3932.8h12.5A++41.2A
MRC3 Mercy 279276535.208A0.5331%M+31.159%A++98.6S1.1B**3272.8h14.1A+45.5B**
NS-45 Pilot 2702681242.161B++2.5238.535%B**44.03%A*89.3B**N/A2563h5.9B++15.2B*
Frag Grenade 2742681268N/A263.3254.012%B**N/A670B*15B*31730.4h3.1B++5.7B*
TAS-16 Blackjack 248248416.049S1.3782.128%A++15.323%C+177.1SN/A4871.4h1.6A1.9B**
C-4 271248643.875A++0.8044.64%M++N/A145.9A13.5D--11881.7h1B**2.3A
MG-A1 Arbalest 212204444.636A++0.0441.601%M30.882%C++127.5A**5M**3001.6h13B+31.2B**
NS-44L Blackhand 169169247.042S2.3654.633%A+50.296%B++80.5M+N/A2952.1h4B+7.3B++
TRAC-Shot 145145295M++0.3243.042%S22.069%B++181.3SN/A4960.8h8.9B**20.8A+
NSX-P Tanto 1331271012.7U8.0245.117%M**34.646%A158.8S7.5U6330.8h10.6B*23.5B**
M14 Banshee 131124186.889C++2.2138.721%A++1.613%B*56.4B3.2C+1872.2h14.1B++36.3B++
NS-AM7 Archer 134123363.417S1.2675.811%A*53.659%M**55.9S5A++3182.2h6.7B**8.8A
Rocklet Rifle 204106452.356M++2.3265.194%A+N/A22.1C-20.4C3354.8h65.6F-100.6D
Chainblade 104789,8160.008C-4.6727.371%C+3.846%C-0.2DN/A1380.2h2.6C++9.5C*
Tank Mine 705386.625A*1.9559.575%A++N/A106C+34D--10480.5h2.1C3.5A+
T2 Striker 8652143.714S0.9666.067%A++1.923%B**40S26.2M++4621.3h29.7B*44.9B**
MG-HBR1 Dragoon 5352124.333M++0.3447.612%A*46.154%A++86.7M++1.7A++3880.6h5.8B+12.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24480.4h
Medical Applicator3347,9082.7h
Nanite Revive Grenade03040.1h
Motion Spotter73,9381.8h
Restoration Kit1481,0616.4h
Ammunition Package51980.1h
Nano-Armor Kit1023,6441.3h
Medical Kit3,15417,068114.2h
Hardlight Barrier1500.1h
Recon Detection Device51,4681.7h

Check the help document for the dictionary if you want to learn more about words used here.


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