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Lt. General NotDurdle[WEID] NotDurdle
TR BR 92

KDR: 4.71

Score: 27.2m

Last Seen: Jan 25th, 2020 3:53 PM
- OFFLINE - 36.3 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Emerald - Outfit Member of ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 5
Level Progress (to 93): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R LC3 Jaguar LC2 Lynx TORQ-9 NS-44 Commissioner SMG-46 Armistice MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,572,695 MLG Score: 16445
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 18.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.438%34.678%140234119860,1275.30033-0.59

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.771%3.785M**2.085A*-1.388D**HEAD ++ (~14.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.699B+9.10.362C**13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.7%1.6%1011123112516780.7440481389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++0.031C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.776B++140.735B++22.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.988%83.636%01123112,6258634914.6292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.067M++1.063B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.705B++1.60.493B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.93%15.463%021230886105210.842205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.393%3.426M*0.145C++-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.855B*1.60.674B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 5
27.2m249.1%761 (45.7k)660 (39.6k)4.7103481,82817,3724.8157492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232879938.967%40.496%157802:2229

10% Combat Medic38% Heavy Assault19% Infiltrator32% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2016 1:52 AMOct 15th, 2017 3:51 AMJan 26th, 2020 5:13 AM (17h) (PST)Jan 25th, 2020 1:13 PM (1d) (PST)Jan 25th, 2020 11:53 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2463798671.9880.4220.8055.0370.03416445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,79022,71252,0781192548302239,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
685.9h/28.6d 1,831 33,137 19,865 207.3k 616 3,446 1,388 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:11,996
Deaths:2,224
KDR:5.394
Accuracy:38.821% M++
HSR:38.329% A++
MG-H1 Watchman
M+
Kills:1,570
Deaths:300
KDR:5.233
Accuracy:38.804% M+
HSR:35.541% B**
T9A "Butcher"
M+
Kills:1,291
Deaths:223
KDR:5.789
Accuracy:38.315% M+
HSR:37.181% A
MG-H1 Watchman AE
M
Kills:1,187
Deaths:233
KDR:5.094
Accuracy:38.634% M
HSR:36.479% B**
NS-15MP
A++
Kills:1,167
Deaths:174
KDR:6.707
Accuracy:37.072% A++
HSR:34.447% B+
NS-15M AE
A*
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:37.523% A*
HSR:41.252% A+
T32 Bull
M++
Kills:1,162
Deaths:272
KDR:4.272
Accuracy:41.036% M++
HSR:48.193% M++
T9 CARV
M++
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:35.952% M++
HSR:41.810% M
T9 CARV-S
M++
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:38.784% M++
HSR:47.972% M++
T16 Rhino
S
Kills:1,150
Deaths:248
KDR:4.637
Accuracy:39.574% M*
HSR:49.044% S
Kills:23,008
Deaths (as Heavy Assault):4,391
Deaths (to Heavy Assaults):5,602
KDR:5.23981
Kill Difference:18,617
Playtime:258.552 hours
Usage:38%
Score:10.069m
Score/min:649
Accuracy (listed only):38.451%
HSR (listed only):41.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M++
Kills:7,921
Deaths:1,278
KDR:6.198
Accuracy:39.116% M++
HSR:27.648% A
LC2 Lynx
M*
Kills:7,345
Deaths:1,108
KDR:6.629
Accuracy:40.937% M*
HSR:28.632% B**
SMG-46 Armistice
M+
Kills:1,611
Deaths:266
KDR:6.056
Accuracy:40.441% M+
HSR:30.106% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
TRAC-5 Burst
M++
Kills:1,373
Deaths:192
KDR:7.151
Accuracy:42.260% M++
HSR:33.576% A+
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% A**
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C*
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
MG-C1 Kindred
A**
Kills:816
Deaths:144
KDR:5.667
Accuracy:39.331% A**
HSR:27.941% B++
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
HC1 Cougar
M*
Kills:497
Deaths:77
KDR:6.455
Accuracy:40.909% M*
HSR:29.980% A
TAS-16 Blackjack
A++
Kills:248
Deaths:41
KDR:6.049
Accuracy:82.128% A++
HSR:15.323% C+
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B++
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% A
Kills:30,282
Deaths (as Light Assault):4,834
Deaths (to Light Assaults):4,058
KDR:6.26438
Kill Difference:25,448
Playtime:218.738 hours
Usage:32%
Score:8.717m
Score/min:664
Accuracy (listed only):48.641%
HSR (listed only):27.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M**
Kills:2,129
Deaths:374
KDR:5.693
Accuracy:41.702% M**
HSR:35.416% A+
SMG-46 Armistice
M+
Kills:1,611
Deaths:266
KDR:6.056
Accuracy:40.441% M+
HSR:30.106% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
T1 Cycler
M**
Kills:1,252
Deaths:241
KDR:5.195
Accuracy:40.698% M**
HSR:34.345% A++
TAR
M**
Kills:1,233
Deaths:169
KDR:7.296
Accuracy:41.147% M**
HSR:32.928% A+
SABR-13
M++
Kills:1,173
Deaths:207
KDR:5.667
Accuracy:42.755% M++
HSR:39.216% A++
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% A**
Cycler TRV
M++
Kills:1,169
Deaths:180
KDR:6.494
Accuracy:39.072% M++
HSR:33.619% A++
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
TAS-16 Blackjack
A++
Kills:248
Deaths:41
KDR:6.049
Accuracy:82.128% A++
HSR:15.323% C+
MG-A1 Arbalest
M
Kills:204
Deaths:44
KDR:4.636
Accuracy:41.601% M
HSR:30.882% C++
Kills:13,396
Deaths (as Combat Medic):2,306
Deaths (to Combat Medics):2,021
KDR:5.80919
Kill Difference:11,090
Playtime:65.503 hours
Usage:10%
Score:2.760m
Score/min:702
Accuracy (listed only):50.920%
HSR (listed only):29.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:12,625
Deaths:1,175
KDR:10.745
Accuracy:54.988% A**
HSR:83.636% A+
NS-44 Commissioner
A**
Kills:1,656
Deaths:721
KDR:2.297
Accuracy:57.404% A**
HSR:38.345% A*
SMG-46 Armistice
M+
Kills:1,611
Deaths:266
KDR:6.056
Accuracy:40.441% M+
HSR:30.106% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
SOAS-20 AE
A*
Kills:1,407
Deaths:212
KDR:6.637
Accuracy:43.298% A*
HSR:39.588% A+
NS-44P Commissioner
A++
Kills:1,260
Deaths:446
KDR:2.825
Accuracy:56.974% A++
HSR:44.603% A++
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% A**
NS-44L Blackhand
A
Kills:283
Deaths:50
KDR:5.660
Accuracy:52.417% A
HSR:50.177% B++
NS-45 Pilot
A*
Kills:268
Deaths:124
KDR:2.161
Accuracy:38.535% B**
HSR:44.030% A*
NS-AM7 Archer
M**
Kills:128
Deaths:38
KDR:3.368
Accuracy:75.526% A*
HSR:53.125% M**
Kills:21,831
Deaths (as Infiltrator):3,436
Deaths (to Infiltrators):2,228
KDR:6.35361
Kill Difference:18,395
Playtime:129.682 hours
Usage:19%
Score:5.164m
Score/min:664
Accuracy (listed only):50.611%
HSR (listed only):44.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:7,921
Deaths:1,278
KDR:6.198
Accuracy:39.116% M++
HSR:27.648% A
LC2 Lynx
M*
Kills:7,345
Deaths:1,108
KDR:6.629
Accuracy:40.937% M*
HSR:28.632% B**
TRAC-5 Burst
M++
Kills:1,373
Deaths:192
KDR:7.151
Accuracy:42.260% M++
HSR:33.576% A+
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C*
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
MG-C1 Kindred
A**
Kills:816
Deaths:144
KDR:5.667
Accuracy:39.331% A**
HSR:27.941% B++
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
HC1 Cougar
M*
Kills:497
Deaths:77
KDR:6.455
Accuracy:40.909% M*
HSR:29.980% A
TAS-16 Blackjack
A++
Kills:248
Deaths:41
KDR:6.049
Accuracy:82.128% A++
HSR:15.323% C+
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B++
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% A
MG-HBR1 Dragoon
M
Kills:76
Deaths:21
KDR:3.619
Accuracy:48.592% A*
HSR:52.632% M
Kills:26,154
Deaths (as Engineer):4,185
Deaths (to Engineers):1,898
KDR:6.24946
Kill Difference:21,969
Playtime:9.421 hours
Usage:1%
Score:0.265m
Score/min:468
Accuracy (listed only):49.823%
HSR (listed only):28.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:312
Deaths:54
KDR:5.778
Accuracy:30.414% M+
HSR:27.885% A
MRC3 Mercy
M+
Kills:278
Deaths:53
KDR:5.245
Accuracy:31.070% M+
HSR:30.935% A++
Kills:590
Deaths (as MAX Suit):53.500
Deaths (to MAX Suits):647
KDR:11.02804
Kill Difference:536.500
Playtime:3.601 hours
Usage:1%
Score:0.190m
Score/min:881
Accuracy (listed only):30.742%
HSR (listed only):29.410%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:125
V. Kills:7 N/A
Deaths:18
KDR:6.944
Accuracy:38.700% A++
KPH:55.800 B
VKPH:3.100 C+
Kills:125 (125 + 0)
Deaths:18
KDR:6.944
VKDR:0.389
Vehicle Kills:7
Kill Difference:107
Playtime:2.239 hours
Usage:0%
Score:0.026m
Score/min:191
Piloting Accuracy:38.700%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,67412,6251,17510.745A6.0354.988%A**83.636%A+153.6SN/A42182.2h1.6A2.9A
MSW-R 12,12111,9962,2245.394A+0.6838.821%M++38.329%A++166.4S1.7M49172.1h8.8A22.6B**
LC3 Jaguar 8,0307,9211,2786.198M++1.4939.116%M++27.648%A155.6S2.1M**47850.9h10.1B++25.7B**
LC2 Lynx 7,4057,3451,1086.629S1.9240.937%M*28.632%B**167.3S1.4A*58043.9h10.6B**26A
TORQ-9 2,1502,1293745.693M++0.9841.702%M**35.416%A+155.4S1.5A*44513.7h11.2A26.8A
NS-44 Commissioner 1,6731,6567212.297A2.4157.404%A**38.345%A*95.7A*1B**29217.3h2.7B**4.7B**
SMG-46 Armistice 1,6271,6112666.056S1.3540.441%M+30.106%A*157.9S1.6M++47510.2h10.5B**25.9B**
MG-H1 Watchman 1,5851,5703005.233A*0.5238.804%M+35.541%B**158.6S1.5A5049.9h10.6B**27.4B**
MG-S1 Jackal 1,4341,4232316.16S1.4544.883%M*32.256%A++173.5S1.3A5418.2h8.7B+19.3B**
SOAS-20 AE 1,4151,4072126.637A*1.9343.298%A*39.588%A+178.1S1C*5837.9h8.8B**20.3A+
TRAC-5 Burst 1,3791,3731927.151A++2.4442.26%M++33.576%A+176SN/A5967.8h9.4B**22.3A
T9A "Butcher" 1,3041,2912235.789A*1.0838.315%M+37.181%A179.3M**1.8A++6217.2h8.9A23.3A
NS-44P Commissioner 1,2731,2604462.825A+1.8956.974%A++44.603%A++104.1B**1.1A+33812.1h2.7B+4.8B*
T1 Cycler 1,2621,2522415.195M*0.4840.698%M**34.345%A++154.6S1.2A++6418.1h9.2A++22.6A+
TAR 1,2491,2331697.296M**2.5941.147%M**32.928%A+150.4S2M*4178.2h9.7A23.6A+
MG-H1 Watchman AE 1,2051,1872335.094M+0.3838.634%M36.479%B**160.4M++2.4A+5247.4h10.7B**27.6B**
LC2 Lynx AE 1,1861,1781866.333M**1.6245.571%M**30.051%B+170.7S1.2B+5336.9h10.9B*23.9A
SABR-13 1,1871,1732075.667M**0.9642.755%M++39.216%A++154.3S1.8A++3627.6h8.4A19.8A
PDW-16 Hailstorm 1,1801,1701736.763S2.0541.644%M++31.453%A**174.6S1.5M+4326.7h10.5B**25.3B**
Cycler TRV 1,1781,1691806.494S1.7839.072%M++33.619%A++162.4S1.3A++6467.2h9A+23.1A+
NS-15MP 1,1761,1671746.707A++2.0037.072%A++34.447%B+171.6M1.3B+5336.8h9.4B++25.3B++
NS-15M AE 1,1771,1661955.979A++1.2737.523%A*41.252%A+157.6M++1.5A+3667.4h8.9B**23.6B**
TRAC-5 S 1,1751,1621955.959S1.2545.172%S27.022%A++187.4U2.1M++4196.2h9.5B++21.1B**
T32 Bull 1,1741,1622724.272A*0.4441.036%M++48.193%M++159.2S1.6A*5047.3h7.9A+19.2A
NS-11C 1,1691,1621796.492S1.7844.761%S30.809%A*193.7S1.2A+4856h9.2A20.6A
TRAC-5 1,1731,1601776.554S1.8443.703%S26.983%A190.2U2.1S6586.1h9.3A21.2B**
T9 CARV 1,1661,1602275.11M0.4035.952%M++41.81%M130.3SN/A4798.9h8.3A+23.2B**
NS-11CP 1,1651,1601686.905S2.1941.557%M24.655%C*170.6M++N/A4316.8h9.5B**22.7B**
T9 CARV-S 1,1661,1592953.929A++0.7838.784%M++47.972%M++143.1SN/A3458.1h7.9A+20.5B**
T16 Rhino 1,1541,1502484.637M*0.0739.574%M*49.044%S159.7SN/A7447.2h7.8A19.7A
NS Baron G5AE 1,1521,1462235.139M**0.4371.728%A**20.681%B**179.1SN/A6936.4h3.6B*5.1C++
MG-C1 Kindred 8298161445.667M0.9639.331%A**27.941%B++145.7M++2.3A*4495.6h8.9B*22.7B**
ML-7 8326471604.044S0.6765.28%B**3.555%B53.9M+15.4B+34312h4.9B**7.4B**
TRS-12 Uppercut 6396381574.064M0.6583.238%A*15.517%C+172.4SN/A3983.7h1.6A+1.9B**
NS Decimator 7415411025.304S0.5964.745%B+3.142%B++55.8B**20.6B+3969.7h4.5C*7B
HC1 Cougar 500497776.455S1.7440.909%M*29.98%A146.2SN/A4663.4h8.9B**21.8B**
Frag Grenade 3293221322N/A317.2953.26%B**N/A644B*14B++30000.5h3B*5.7B*
MRC3 Mercy 319312545.778A+1.0730.414%M+27.885%A107.6S2.4M*3922.9h12.6A++41.5A
NS-44L Blackhand 284283505.66M**0.9552.417%A50.177%B++78.6MN/A2443.6h4.1B7.9B+
MRC3 Mercy 281278535.245A0.5331.07%M+30.935%A++99.3S1.1B**3262.8h14.3A45.9B**
C-4 300273684.015A++0.7043.375%M+N/A151.7A+15D--11801.8h1B**2.3A
NS-45 Pilot 2702681242.161B++2.5538.535%B**44.03%A*89.3B**N/A2603h5.9B++15.2B*
TAS-16 Blackjack 248248416.049S1.3482.128%A++15.323%C+177.1SN/A4961.4h1.6A1.9B**
MG-A1 Arbalest 212204444.636A++0.0741.601%M30.882%C++127.5A**5M**3061.6h13B+31.2B**
TRAC-Shot 145145295M++0.2943.042%S22.069%B++181.3SN/A5000.8h8.9B**20.8A+
NS-AM7 Archer 139128383.368S1.3475.526%A*53.125%M**55.7S4.8A+3172.3h6.7B**8.9A
NSX-P Tanto 1331271012.7U7.9945.117%M**34.646%A158.8S7.5U6440.8h10.6B*23.5B**
M14 Banshee 132125186.944C++2.2338.7%A++1.6%B*56.8B3.2C+1912.2h14B++36.2B++
Rocklet Rifle 233122462.652M**2.0665.031%A+N/A22.6C-20.6C3315.4h67.3F-103.4D
Chainblade 1047810,1750.008C-4.7027.628%C+3.846%C-0.2DN/A1394h2.6C++9.5C*
MG-HBR1 Dragoon 7776213.619A*1.0948.592%A*52.632%M95M*1.3B**3710.8h5.2B*10.8B**
Tank Mine 725586.875A*2.1659.487%A++N/A110C+34D--10470.5h2.1C3.5A+
T2 Striker 9155163.438S1.2767.621%A++1.818%B**36.7M**24A**4281.5h33.5B++49.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24480.4h
Nanite Revive Grenade03040.1h
Medical Applicator3448,5492.7h
Restoration Kit1481,0616.4h
Motion Spotter73,9381.8h
Ammunition Package52070.1h
Nano-Armor Kit1024,2791.3h
Medical Kit3,35618,025120.4h
Hardlight Barrier1500.1h
Recon Detection Device51,8102.1h

Check the help document for the dictionary if you want to learn more about words used here.


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