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Lt. Colonel NotDurdle[WEID] NotDurdle
TR BR 67

KDR: 4.69

Score: 21.3m

Last Seen: Aug 31st, 2018 2:01 AM
- OFFLINE - 493.3 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald - Outfit Member of ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 9
Level Progress (to 68): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R LC2 Lynx LC3 Jaguar TORQ-9 MG-H1 Watchman MG-S1 Jackal SOAS-20 AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,547,675 MLG Score: 16425
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 19.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.864%34.915%14273197748,2115.33249-0.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.905%3.902M**2.253A*-1.543FHEAD ++ (~14.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.706B++90.368C**13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.263%1.77%1191100711313380.8432841256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*0.133C++-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.777B++14.30.727B++21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.865%82.875%01100710,1906663115.2774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.114M++1.039B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.701B++1.60.482B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.859%15.629%02100685184111.01189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.551%3.468M*0.248C++-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.856B*1.60.675B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 9
21.3m264.1%756 (45.4k)652 (39.1k)4.6884364,48013,7534.7813667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008695739.096%40.724%159202:2327

11% Combat Medic38% Heavy Assault20% Infiltrator30% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2016 1:52 AMOct 15th, 2017 3:51 AMSep 19th, 2018 11:06 PM (11h) (PST)Aug 30th, 2018 10:01 PM (21d) (PST)Aug 30th, 2018 10:01 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2223908321.9740.4210.8045.2940.03016425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,30123,42349,8781182548318239,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
544.3h/22.7d 1,278 26,259 15,243 172.9k 454 2,794 996 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:7,991
Deaths:1,506
KDR:5.306
Accuracy:39.231% M*
HSR:38.631% A*
MG-H1 Watchman
M++
Kills:1,563
Deaths:297
KDR:5.263
Accuracy:38.831% M++
HSR:35.509% A
NS-15MP
A*
Kills:1,167
Deaths:174
KDR:6.707
Accuracy:37.072% A*
HSR:34.447% B+
NS-15M AE
A**
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:37.523% A**
HSR:41.252% A++
T32 Bull
M**
Kills:1,162
Deaths:272
KDR:4.272
Accuracy:41.036% M**
HSR:48.193% M*
T9 CARV
M**
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:35.952% M**
HSR:41.810% M++
T9 CARV-S
M*
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:38.784% M*
HSR:47.972% M*
T16 Rhino
S
Kills:1,150
Deaths:248
KDR:4.637
Accuracy:39.574% M**
HSR:49.044% S
T9A "Butcher"
M**
Kills:733
Deaths:134
KDR:5.470
Accuracy:39.524% M**
HSR:37.654% A+
Kills:17,251
Deaths (as Heavy Assault):3,348
Deaths (to Heavy Assaults):4,445
KDR:5.15263
Kill Difference:13,903
Playtime:204.311 hours
Usage:38%
Score:7.749m
Score/min:632
Accuracy (listed only):38.614%
HSR (listed only):41.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:7,013
Deaths:1,045
KDR:6.711
Accuracy:41.114% M**
HSR:28.404% A
LC3 Jaguar
M*
Kills:2,787
Deaths:447
KDR:6.235
Accuracy:39.320% M*
HSR:27.054% A
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
TRAC-5 Burst
M*
Kills:1,359
Deaths:188
KDR:7.229
Accuracy:42.398% M*
HSR:33.407% A+
SMG-46 Armistice
M++
Kills:1,264
Deaths:218
KDR:5.798
Accuracy:41.273% M++
HSR:29.826% A**
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A+
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C**
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C++
HC1 Cougar
M**
Kills:454
Deaths:70
KDR:6.486
Accuracy:40.901% M**
HSR:29.736% A+
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C++
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B*
Kills:23,433
Deaths (as Light Assault):3,720
Deaths (to Light Assaults):3,144
KDR:6.29919
Kill Difference:19,713
Playtime:162.188 hours
Usage:30%
Score:6.282m
Score/min:646
Accuracy (listed only):49.500%
HSR (listed only):26.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M**
Kills:1,712
Deaths:278
KDR:6.158
Accuracy:41.883% M**
HSR:35.280% A++
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
SMG-46 Armistice
M++
Kills:1,264
Deaths:218
KDR:5.798
Accuracy:41.273% M++
HSR:29.826% A**
T1 Cycler
S
Kills:1,252
Deaths:241
KDR:5.195
Accuracy:40.698% S
HSR:34.345% A*
TAR
M**
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:41.404% M**
HSR:33.164% A++
SABR-13
M**
Kills:1,173
Deaths:207
KDR:5.667
Accuracy:42.755% M**
HSR:39.216% A*
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M
Cycler TRV
M*
Kills:1,169
Deaths:180
KDR:6.494
Accuracy:39.072% M*
HSR:33.619% A*
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C++
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C++
Kills:12,338
Deaths (as Combat Medic):2,096
Deaths (to Combat Medics):1,563
KDR:5.88645
Kill Difference:10,242
Playtime:57.832 hours
Usage:11%
Score:2.507m
Score/min:722
Accuracy (listed only):51.842%
HSR (listed only):29.212%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:10,190
Deaths:955
KDR:10.670
Accuracy:55.865% M
HSR:82.875% A+
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
SOAS-20 AE
A*
Kills:1,407
Deaths:212
KDR:6.637
Accuracy:43.298% A*
HSR:39.588% A
NS-44 Commissioner
M
Kills:1,402
Deaths:611
KDR:2.295
Accuracy:57.997% M
HSR:36.947% A*
SMG-46 Armistice
M++
Kills:1,264
Deaths:218
KDR:5.798
Accuracy:41.273% M++
HSR:29.826% A**
NS-44P Commissioner
A*
Kills:1,243
Deaths:440
KDR:2.825
Accuracy:57.028% A++
HSR:44.731% A*
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M
NS-AM7 Archer
S
Kills:96
Deaths:28
KDR:3.429
Accuracy:76.208% A**
HSR:55.208% S
NS-45 Pilot
A*
Kills:52
Deaths:38
KDR:1.368
Accuracy:36.196% B*
HSR:44.231% A*
Kills:18,247
Deaths (as Infiltrator):2,906
Deaths (to Infiltrators):1,755
KDR:6.27908
Kill Difference:15,341
Playtime:108.194 hours
Usage:20%
Score:4.345m
Score/min:669
Accuracy (listed only):50.488%
HSR (listed only):44.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:7,013
Deaths:1,045
KDR:6.711
Accuracy:41.114% M**
HSR:28.404% A
LC3 Jaguar
M*
Kills:2,787
Deaths:447
KDR:6.235
Accuracy:39.320% M*
HSR:27.054% A
TRAC-5 Burst
M*
Kills:1,359
Deaths:188
KDR:7.229
Accuracy:42.398% M*
HSR:33.407% A+
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A+
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C**
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C++
HC1 Cougar
M**
Kills:454
Deaths:70
KDR:6.486
Accuracy:40.901% M**
HSR:29.736% A+
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C++
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B*
Kills:19,576
Deaths (as Engineer):3,098
Deaths (to Engineers):1,542
KDR:6.31892
Kill Difference:16,478
Playtime:8.176 hours
Usage:2%
Score:0.224m
Score/min:456
Accuracy (listed only):51.092%
HSR (listed only):25.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:309
Deaths:53
KDR:5.830
Accuracy:30.312% M++
HSR:27.508% A+
MRC3 Mercy
M++
Kills:275
Deaths:52
KDR:5.288
Accuracy:30.979% M++
HSR:31.273% A*
Kills:584
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):563
KDR:11.12381
Kill Difference:531.500
Playtime:3.384 hours
Usage:1%
Score:0.185m
Score/min:911
Accuracy (listed only):30.645%
HSR (listed only):29.390%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:113
V. Kills:7 N/A
Deaths:16
KDR:7.063
Accuracy:40.263% A*
KPH:57.700 B+
VKPH:3.600 C+
Kills:113 (113 + 0)
Deaths:16
KDR:7.063
VKDR:0.438
Vehicle Kills:7
Kill Difference:97
Playtime:1.960 hours
Usage:0%
Score:0.022m
Score/min:185
Piloting Accuracy:40.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,22110,19095510.67A+5.9855.865%M82.875%A+152.3SN/A41766.9h1.6A2.9A
MSW-R 8,0567,9911,5065.306A0.6239.231%M*38.631%A*165.8S1.3M47848.2h8.6A+21.8A
LC2 Lynx 7,0687,0131,0456.711S2.0241.114%M**28.404%A169S1.3M+56641.5h10.6B**25.7A
LC3 Jaguar 2,8102,7874476.235M*1.5539.32%M*27.054%A140.1S1.2M41819.9h9.6B*24.5B**
TORQ-9 1,7281,7122786.158M**1.4741.883%M**35.28%A++161.5S1.5M+47610.6h10.8A25.7A+
MG-H1 Watchman 1,5781,5632975.263M0.5738.831%M++35.509%A159.5S1.5A+4849.8h10.6B**27.4B**
MG-S1 Jackal 1,4341,4232316.16S1.4744.883%M*32.256%A++173.5S1.3A++5318.2h8.7B+19.3B**
SOAS-20 AE 1,4151,4072126.637A**1.9543.298%A*39.588%A178.1S1B+5837.9h8.8B**20.3A
NS-44 Commissioner 1,4161,4026112.295A2.3957.997%M36.947%A*96A**1A+29114.6h2.7B**4.6B**
TRAC-5 Burst 1,3651,3591887.229M*2.5442.398%M*33.407%A+176.5SN/A5927.7h9.4B**22.2A
SMG-46 Armistice 1,2731,2642185.798S1.1141.273%M++29.826%A**158S1.1M4728h10.4B**25.1B**
T1 Cycler 1,2621,2522415.195S0.5140.698%S34.345%A*154.6S1.2A**6158.1h9.2A++22.6A+
NS-44P Commissioner 1,2561,2434402.825B**1.8657.028%A++44.731%A*104.5A1.1B**34011.9h2.7B**4.8B**
TAR 1,1951,1791547.656M**2.9741.404%M**33.164%A++151.2S2.1S4067.8h9.7A23.3A+
LC2 Lynx AE 1,1861,1781866.333M**1.6445.571%M**30.051%B+170.7S1.2B**5326.9h10.9B*23.9B**
SABR-13 1,1871,1732075.667A*0.9842.755%M**39.216%A*154.3S1.8M3557.6h8.4A19.8A+
PDW-16 Hailstorm 1,1801,1701736.763S2.0741.644%M*31.453%M174.6S1.5M**4266.7h10.5B**25.3B**
Cycler TRV 1,1781,1691806.494S1.8139.072%M*33.619%A*162.4S1.3M+6407.2h9A++23.1A+
NS-15MP 1,1761,1671746.707M2.0237.072%A*34.447%B+171.6M+1.3A+5316.8h9.4B++25.3B*
NS-15M AE 1,1771,1661955.979A*1.2937.523%A**41.252%A++157.6M++1.5A*3627.4h8.9B**23.6B**
NS-11C 1,1691,1621796.492S1.8044.761%S30.809%A*193.7S1.2A**4676h9.2A20.6B**
T32 Bull 1,1741,1622724.272A**0.4241.036%M**48.193%M*159.2S1.6M*4967.3h7.9A++19.2A
TRAC-5 S 1,1751,1621955.959S1.2745.172%S27.022%A++187.4U2.1M++4156.2h9.5B*21.1B**
TRAC-5 1,1731,1601776.554S1.8743.703%S26.983%A+190.2U2.1S5986.1h9.3A21.2A
NS-11CP 1,1651,1601686.905S2.2241.557%M24.655%C**170.6M++N/A4296.8h9.5B+22.7B**
T9 CARV 1,1661,1602275.11M++0.4235.952%M**41.81%M++131.8SN/A4388.8h8.3A+23.2B**
T9 CARV-S 1,1661,1592953.929A++0.7638.784%M*47.972%M*143.1M**N/A3428.1h7.9A+20.5B**
T16 Rhino 1,1541,1502484.637M*0.0539.574%M**49.044%S159.7SN/A7397.2h7.8A++19.7A
NS Baron G5AE 1,1511,1452225.158M**0.4771.738%A**20.699%B**178.9SN/A6926.4h3.6B*5.1C+
T9A "Butcher" 7397331345.47A++0.7839.524%M**37.654%A+174.5S1.4A*5654.2h9.1A22.9A+
TRS-12 Uppercut 6396381574.064M+0.6283.238%A*15.517%C++172.4SN/A3853.7h1.6A+1.9B**
ML-7 8096301583.987S0.7065.563%B**3.651%B55.3M15.7B+34011.4h4.7B**7.2B**
HC1 Cougar 457454706.486S1.8040.901%M**29.736%A+151.3S1A++4443h8.8B**21.4B**
MRC3 Mercy 316309535.83A++1.1430.312%M++27.508%A+110.4S2.5S3882.8h12.4A++40.8A
NS Decimator 404279515.471S0.7866.58%B++3.226%B+55.8A+25B**4405h4.6C*6.9B+
MRC3 Mercy 278275525.288A+0.6030.979%M++31.273%A*101.9S1.1A3182.7h14A+45.2A
C-4 254233593.949A++0.7444.444%M**N/A145.6A+13.1D--10981.6h1B**2.3A
TAS-16 Blackjack 213213356.086S1.4081.679%A++15.962%C++177.5SN/A4721.2h1.5A+1.8B**
TRAC-Shot 145145295M++0.3143.042%S22.069%B*181.3SN/A4820.8h8.9B**20.8A+
Frag Grenade 1431391139N/A134.3153.523%B**N/A463.3C+13.3B**29540.3h3.7C++6.8B+
M14 Banshee 120113167.063C**2.3740.263%A*1.77%B**56.5B+3.5C+1852h14.3B++35.6B++
NS-AM7 Archer 10396283.429S1.2676.208%A**55.208%S56.5U4.1B+3491.7h6.6B**8.6A
Rocklet Rifle 17288382.316M+2.3765.97%A+N/A22.6C-21.5C3383.9h62F-94C--
Chainblade 104789,1880.008C-4.6827.747%C+3.846%C-0.2DN/A1358.4h2.6C*9.3C**
NS-45 Pilot 5252381.368C++3.3236.196%B*44.231%A*57.8BN/A1680.9h6.4B+17.7B++
Tank Mine 665086.25A*1.5656.571%A++N/A100C+32D--9840.5h2C+3.5A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,9381.8h
Restoration Kit1471,0616.4h
Spawn Beacon13120.3h
Nanite Revive Grenade02860.1h
Medical Applicator2942,9572.4h
Nano-Armor Kit1021,6731.2h
Medical Kit2,67514,32098.6h
Recon Detection Device24780.6h
Ammunition Package31600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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