Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 42 (19,531)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

General NotDurdle[WEID] NotDurdle
TR BR 96

KDR: 4.73

Score: 28.4m

Last Seen: Mar 10th, 2020 9:49 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 19%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R LC3 Jaguar LC2 Lynx TORQ-9 NS-44 Commissioner SMG-46 Armistice MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NotDurdle



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,473,866 MLG Score: 16366
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 18.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.312%34.709%139934119862,4315.31282-0.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.733%3.703M**2.068A*-1.316D**HEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.695B+9.10.361C**13.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.689%1.563%981123112817680.7231641422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.15C++-0.011C+-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.777B++140.737B++22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.342%83.88%01123113,5739035315.0144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.92M+1.086B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.702B++1.60.496B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.97%15.523%021230889108410.819355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.339%3.415M*0.149C++-1.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.855B*1.60.674B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m250.7%759 (45.5k)660 (39.6k)4.7286485,40418,0614.8381696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232916438.624%40.737%157302:2329

10% Combat Medic37% Heavy Assault19% Infiltrator32% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2016 1:52 AMOct 15th, 2017 3:51 AMMar 14th, 2020 7:53 AM (17d) (PST)Mar 10th, 2020 7:03 PM (20d) (PST)Mar 10th, 2020 5:49 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2523738791.9810.4190.8075.0550.03516366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,14822,40452,7441192548303239,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
718.4h/29.9d 1,978 34,791 20,963 217.9k 660 3,577 1,500 54m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:12,581
Deaths:2,324
KDR:5.414
Accuracy:38.637% M++
HSR:38.280% A++
MG-H1 Watchman
M+
Kills:1,570
Deaths:300
KDR:5.233
Accuracy:38.804% M+
HSR:35.541% B**
T9A "Butcher"
M+
Kills:1,303
Deaths:226
KDR:5.765
Accuracy:38.223% M+
HSR:37.375% B**
MG-H1 Watchman AE
A**
Kills:1,187
Deaths:233
KDR:5.094
Accuracy:38.634% A**
HSR:36.479% B++
NS-15MP
A++
Kills:1,167
Deaths:174
KDR:6.707
Accuracy:37.072% A++
HSR:34.447% B+
NS-15M AE
A*
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:37.523% A*
HSR:41.252% A+
T32 Bull
M*
Kills:1,162
Deaths:272
KDR:4.272
Accuracy:41.036% M*
HSR:48.193% M++
T9 CARV
M++
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:35.952% M++
HSR:41.810% M
T9 CARV-S
M++
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:38.784% M++
HSR:47.972% M++
T16 Rhino
M**
Kills:1,150
Deaths:248
KDR:4.637
Accuracy:39.574% M*
HSR:49.044% M**
Kills:23,605
Deaths (as Heavy Assault):4,494
Deaths (to Heavy Assaults):5,800
KDR:5.25256
Kill Difference:19,111
Playtime:264.373 hours
Usage:37%
Score:10.273m
Score/min:648
Accuracy (listed only):38.424%
HSR (listed only):41.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M++
Kills:8,331
Deaths:1,332
KDR:6.255
Accuracy:39.062% M++
HSR:27.836% A
LC2 Lynx
M**
Kills:7,943
Deaths:1,197
KDR:6.636
Accuracy:40.627% M**
HSR:28.768% B**
SMG-46 Armistice
M+
Kills:1,665
Deaths:274
KDR:6.077
Accuracy:40.325% M+
HSR:29.850% A*
MG-S1 Jackal
M++
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M++
HSR:32.256% A+
TRAC-5 Burst
M++
Kills:1,373
Deaths:192
KDR:7.151
Accuracy:42.260% M++
HSR:33.576% A
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% M
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
NS-11C
M**
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% M**
HSR:30.809% A++
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C++
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
MG-C1 Kindred
A**
Kills:828
Deaths:147
KDR:5.633
Accuracy:39.273% A**
HSR:28.140% B++
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
HC1 Cougar
M++
Kills:497
Deaths:77
KDR:6.455
Accuracy:40.909% M++
HSR:29.980% A
TAS-16 Blackjack
A++
Kills:251
Deaths:42
KDR:5.976
Accuracy:82.279% A++
HSR:15.538% C+
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B+
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% B**
Kills:31,359
Deaths (as Light Assault):4,989
Deaths (to Light Assaults):4,251
KDR:6.28563
Kill Difference:26,370
Playtime:227.613 hours
Usage:32%
Score:9.100m
Score/min:666
Accuracy (listed only):48.619%
HSR (listed only):27.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M*
Kills:2,320
Deaths:418
KDR:5.550
Accuracy:41.214% M*
HSR:35.733% A+
SMG-46 Armistice
M+
Kills:1,665
Deaths:274
KDR:6.077
Accuracy:40.325% M+
HSR:29.850% A*
MG-S1 Jackal
M++
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M++
HSR:32.256% A+
TAR
M**
Kills:1,410
Deaths:195
KDR:7.231
Accuracy:40.590% M**
HSR:32.979% A+
T1 Cycler
M**
Kills:1,252
Deaths:241
KDR:5.195
Accuracy:40.698% M**
HSR:34.345% A++
SABR-13
M*
Kills:1,173
Deaths:207
KDR:5.667
Accuracy:42.755% M*
HSR:39.216% A++
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% M
Cycler TRV
M++
Kills:1,169
Deaths:180
KDR:6.494
Accuracy:39.072% M++
HSR:33.619% A++
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
TAS-16 Blackjack
A++
Kills:251
Deaths:42
KDR:5.976
Accuracy:82.279% A++
HSR:15.538% C+
MG-A1 Arbalest
M++
Kills:204
Deaths:44
KDR:4.636
Accuracy:41.601% M++
HSR:30.882% C**
Kills:13,821
Deaths (as Combat Medic):2,385
Deaths (to Combat Medics):2,081
KDR:5.79497
Kill Difference:11,436
Playtime:69.143 hours
Usage:10%
Score:2.919m
Score/min:704
Accuracy (listed only):50.836%
HSR (listed only):29.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:13,573
Deaths:1,262
KDR:10.755
Accuracy:54.342% A*
HSR:83.880% A+
NS-44 Commissioner
A**
Kills:1,814
Deaths:768
KDR:2.362
Accuracy:57.260% A**
HSR:39.140% A*
SMG-46 Armistice
M+
Kills:1,665
Deaths:274
KDR:6.077
Accuracy:40.325% M+
HSR:29.850% A*
MG-S1 Jackal
M++
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M++
HSR:32.256% A+
SOAS-20 AE
A**
Kills:1,407
Deaths:212
KDR:6.637
Accuracy:43.298% A**
HSR:39.588% B**
NS-44P Commissioner
A++
Kills:1,283
Deaths:454
KDR:2.826
Accuracy:56.945% A++
HSR:44.427% A++
PDW-16 Hailstorm
M++
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M++
HSR:31.453% M
NS-44L Blackhand
A
Kills:367
Deaths:66
KDR:5.561
Accuracy:53.172% A
HSR:52.044% B++
NS-45 Pilot
A++
Kills:268
Deaths:125
KDR:2.144
Accuracy:38.494% B**
HSR:44.030% A++
NS-AM7 Archer
M*
Kills:140
Deaths:47
KDR:2.979
Accuracy:74.615% A*
HSR:51.429% M*
Kills:23,110
Deaths (as Infiltrator):3,612
Deaths (to Infiltrators):2,323
KDR:6.39812
Kill Difference:19,498
Playtime:139.333 hours
Usage:19%
Score:5.599m
Score/min:670
Accuracy (listed only):50.498%
HSR (listed only):44.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:8,331
Deaths:1,332
KDR:6.255
Accuracy:39.062% M++
HSR:27.836% A
LC2 Lynx
M**
Kills:7,943
Deaths:1,197
KDR:6.636
Accuracy:40.627% M**
HSR:28.768% B**
TRAC-5 Burst
M++
Kills:1,373
Deaths:192
KDR:7.151
Accuracy:42.260% M++
HSR:33.576% A
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A++
NS-11C
M**
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% M**
HSR:30.809% A++
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C++
NS Baron G5AE
A**
Kills:1,146
Deaths:223
KDR:5.139
Accuracy:71.728% A**
HSR:20.681% B**
MG-C1 Kindred
A**
Kills:828
Deaths:147
KDR:5.633
Accuracy:39.273% A**
HSR:28.140% B++
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C+
HC1 Cougar
M++
Kills:497
Deaths:77
KDR:6.455
Accuracy:40.909% M++
HSR:29.980% A
TAS-16 Blackjack
A++
Kills:251
Deaths:42
KDR:5.976
Accuracy:82.279% A++
HSR:15.538% C+
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B+
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% B**
MG-HBR1 Dragoon
A**
Kills:76
Deaths:21
KDR:3.619
Accuracy:48.592% A*
HSR:52.632% A**
Kills:27,177
Deaths (as Engineer):4,332
Deaths (to Engineers):1,972
KDR:6.27355
Kill Difference:22,845
Playtime:13.848 hours
Usage:2%
Score:0.366m
Score/min:441
Accuracy (listed only):49.806%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:316
Deaths:55
KDR:5.745
Accuracy:30.493% M
HSR:27.532% A
MRC3 Mercy
M
Kills:282
Deaths:54
KDR:5.222
Accuracy:31.139% M
HSR:30.851% A++
Kills:598
Deaths (as MAX Suit):54.500
Deaths (to MAX Suits):660
KDR:10.97248
Kill Difference:543.500
Playtime:3.628 hours
Usage:1%
Score:0.192m
Score/min:883
Accuracy (listed only):30.816%
HSR (listed only):29.191%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:128
V. Kills:7 N/A
Deaths:18
KDR:7.111
Accuracy:38.689% A++
KPH:55.700 C*
VKPH:3 C+
Kills:128 (128 + 0)
Deaths:18
KDR:7.111
VKDR:0.389
Vehicle Kills:7
Kill Difference:110
Playtime:2.300 hours
Usage:0%
Score:0.026m
Score/min:190
Piloting Accuracy:38.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:179
V. Kills:58 303%
Deaths:
KDR:
Accuracy:63.506% B++
KPH:74.500 A+
VKPH:24.100 C*
Kills:179 (0 + 179)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:58
Kill Difference:179
Playtime:2.404 hours
Usage:0%
Score:0.044m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:63.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 13,62613,5731,26210.755A*6.0354.342%A*83.88%A+152.5SN/A42789h1.6A3A
MSW-R 12,71112,5812,3245.414A++0.6938.637%M++38.28%A++165.8S1.7M+48775.9h8.8A22.8A
LC3 Jaguar 8,4468,3311,3326.255M+1.5339.062%M++27.836%A156.3S2.2S47553.3h10.1B+25.8B**
LC2 Lynx 8,0077,9431,1976.636S1.9140.627%M**28.768%B**167.2S1.3A++57747.5h10.7B**26.2A
TORQ-9 2,3412,3204185.55A**0.8241.214%M*35.733%A+151.6S1.4A*42915.3h11.2B**27.2A
NS-44 Commissioner 1,8311,8147682.362B**2.3757.26%A**39.14%A*96.5A*N/A30218.8h2.7B**4.7B**
SMG-46 Armistice 1,6811,6652746.077S1.3540.325%M+29.85%A*158.6S1.5M++47610.5h10.4B**25.9B**
MG-H1 Watchman 1,5851,5703005.233A++0.5038.804%M+35.541%B**158.6M**1.5B**5079.9h10.6B**27.4B**
MG-S1 Jackal 1,4341,4232316.16S1.4344.883%M++32.256%A+173.5S1.3A5438.2h8.7B19.3B*
TAR 1,4291,4101957.231M**2.5040.59%M**32.979%A+151.6S2M*4229.3h9.7A23.8A+
SOAS-20 AE 1,4151,4072126.637A++1.9143.298%A**39.588%B**178.1M**1C*5837.9h8.8B**20.3A+
TRAC-5 Burst 1,3791,3731927.151A++2.4242.26%M++33.576%A176SN/A5967.8h9.4B**22.3B**
T9A "Butcher" 1,3161,3032265.765A++1.0438.223%M+37.375%B**178.5M**1.8A++6237.3h8.9A23.2A
NS-44P Commissioner 1,2961,2834542.826B**1.9056.945%A++44.427%A++102.6B**1B**33412.5h2.8B+4.8B*
T1 Cycler 1,2621,2522415.195M+0.4740.698%M**34.345%A++154.6S1.2A++6468.1h9.2A+22.6A+
MG-H1 Watchman AE 1,2051,1872335.094A*0.3738.634%A**36.479%B++160.4A**2.4A++5247.4h10.7B**27.6B**
LC2 Lynx AE 1,1861,1781866.333M**1.6045.571%M**30.051%B+170.7M++1.2B+5336.9h10.9B*23.9A
SABR-13 1,1871,1732075.667M++0.9442.755%M*39.216%A++154.3S1.8A++3637.6h8.4A19.8A+
PDW-16 Hailstorm 1,1801,1701736.763S2.0341.644%M++31.453%M174.6S1.5M++4326.7h10.5B*25.3B**
Cycler TRV 1,1781,1691806.494S1.7739.072%M++33.619%A++162.4S1.3A++6477.2h9A+23.1A+
NS-15MP 1,1761,1671746.707A++1.9837.072%A++34.447%B+171.6M1.3B*5336.8h9.4B++25.3B**
NS-15M AE 1,1771,1661955.979A++1.2537.523%A*41.252%A+157.6M1.5A+3677.4h8.9B**23.6B**
TRAC-5 S 1,1751,1621955.959S1.2345.172%S27.022%A++187.4U2.1M++4196.2h9.5B++21.1B**
NS-11C 1,1691,1621796.492S1.7644.761%M**30.809%A++193.7S1.2A++4886h9.2A20.6A
T32 Bull 1,1741,1622724.272A*0.4641.036%M*48.193%M++159.2S1.6A*5067.3h7.9A++19.2A
T9 CARV 1,1661,1602275.11A*0.3835.952%M++41.81%M130.3SN/A4888.9h8.3A+23.2B**
TRAC-5 1,1731,1601776.554S1.8343.703%S26.983%A190.2S2.1S6666.1h9.3B**21.2B**
NS-11CP 1,1651,1601686.905M**2.1841.557%M24.655%C++170.6MN/A4316.8h9.5B**22.7B**
T9 CARV-S 1,1661,1592953.929B**0.8038.784%M++47.972%M++143.1M**N/A3488.1h7.9A+20.5B**
T16 Rhino 1,1541,1502484.637M+0.0939.574%M*49.044%M**159.7SN/A7457.2h7.8A++19.7A
NS Baron G5AE 1,1521,1462235.139M*0.4171.728%A**20.681%B**179.1SN/A6936.4h3.6B++5.1B+
MG-C1 Kindred 8428281475.633M**0.9039.273%A**28.14%B++145.3M++2.5A*4585.7h8.9B*22.8B**
ML-7 8556621614.112S0.6265.126%B**3.474%B+53.4M15.6B+34012.4h4.9B*7.5B**
TRS-12 Uppercut 6396381574.064A**0.6683.238%A*15.517%C+172.4SN/A4003.7h1.6A+1.9B**
NS Decimator 7475461025.353M**0.6264.746%B+3.114%B*55.7B**20.5B+4019.8h4.5C++7C**
HC1 Cougar 500497776.455S1.7340.909%M++29.98%A146.2SN/A4703.4h8.9B**21.8B**
NS-44L Blackhand 368367665.561M**0.8353.172%A52.044%B++81.6A**N/A2514.5h4.1C*7.6B+
Frag Grenade 3643561356N/A351.2752.858%B**N/A593.3C**13.3B+28780.6h3B++5.8B++
MRC3 Mercy 323316555.745A1.0230.493%M27.532%A109S2.4M*3942.9h12.6A++41.3B**
MRC3 Mercy 285282545.222B**0.4931.139%M30.851%A++100.7S1.1B*3272.8h14.2A45.6B**
C-4 307279684.103A++0.6343.119%MN/A155A+15.6D--11861.8h1B**2.3B**
NS-45 Pilot 2702681252.144B+2.5838.494%B**44.03%A++89.3B+N/A2613h5.9B++15.2B*
TAS-16 Blackjack 251251425.976M**1.2582.279%A++15.538%C+167.3SN/A5041.5h1.6A1.9B**
MG-A1 Arbalest 212204444.636M+0.0941.601%M++30.882%C**127.5M5S3101.6h13B++31.2A
E540 Halberd-H 2371791179U174.2763.506%B++N/A74.6A+24.2C*3022.4h4.2B**6.6B**
TRAC-Shot 145145295A**0.2743.042%S22.069%B+181.3SN/A5030.8h8.9B**20.8A+
NS-AM7 Archer 155140472.979S1.7574.615%A*51.429%M*53.8S5.8A*2942.6h6.9B**9.3A
M14 Banshee 135128187.111C+2.3838.689%A++1.563%B*55.7C*3C+1902.3h14B++36.1B++
Rocklet Rifle 243128462.783M*1.9564.948%A+N/A23.3C-20.9C3395.5h65.3F-100.6D
NSX-P Tanto 1331271012.7U7.9745.117%M**34.646%B**158.8S7.5U6690.8h10.6B*23.5B**
Chainblade 1098110,5580.008C-4.7228.158%C+3.704%C0.2DN/A1408h2.6C++9.4C*
MG-HBR1 Dragoon 7776213.619A1.1148.592%A*52.632%A**95M1.3B*3860.8h5.2B++10.8B**
Tank Mine 8362212.952C++1.7854.251%AN/A77.5D26.3D*6960.8h2.2C-4B**
T2 Striker 9557173.353S1.3867.699%A++1.754%B*35.6A++23.8B**4211.6h34.5B+51B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24640.4h
Nanite Revive Grenade03160.1h
Medical Applicator3552,3973h
Restoration Kit1481,0616.4h
Motion Spotter74,0411.9h
Ammunition Package52450.1h
Nano-Armor Kit3533,7711.9h
Medical Kit3,50618,654124.2h
Hardlight Barrier1500.1h
Recon Detection Device82,4282.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.07s
Server spent 3.69s on queries, 2.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.