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Commissar NotDurdle[WEID] NotDurdle
TR BR 80

KDR: 4.7

Score: 23.5m

Last Seen: Jun 22nd, 2019 8:57 PM
- OFFLINE - 93.7 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Emerald - Outfit Member of ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 15
Level Progress (to 81): 40%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R LC2 Lynx LC3 Jaguar TORQ-9 MG-H1 Watchman NS-44 Commissioner MG-S1 Jackal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,611,476 MLG Score: 16476
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.825%34.856%142332117951,3695.23586-0.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.813%3.84M**2.148A*-1.451FHEAD ++ (~14.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.703B++90.367C**13.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.543%1.639%1101121012215080.8133331356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.124C+0.042C+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.773B++14.10.734B++22.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.481%83.235%01121010,9637223515.1842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.107M++1.031B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.703B++1.60.486B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.859%15.629%02120985192310.920996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.551%3.437M*0.204C++-1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.856B*1.60.676B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ur gey dog[WEID] ur gey dog
TR outfit on Emerald

Members: 15
23.5m268.4%766 (46k)661 (39.7k)4.6985170,13014,9264.7935880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211756039.164%40.67%159302:2327

10% Combat Medic38% Heavy Assault20% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2016 1:52 AMOct 15th, 2017 3:51 AMJun 25th, 2019 6:29 PM (19h) (PST)Jun 22nd, 2019 5:07 PM (4d) (PST)Jun 22nd, 2019 4:57 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2273858421.9770.4210.8045.3930.03216476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,59123,09950,4921192548324239,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
591.1h/24.6d 1,419 28,522 16,492 191.3k 502 3,035 1,134 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:8,899
Deaths:1,638
KDR:5.433
Accuracy:39.292% M*
HSR:38.544% A*
MG-H1 Watchman
M++
Kills:1,570
Deaths:300
KDR:5.233
Accuracy:38.804% M++
HSR:35.541% A
NS-15MP
A++
Kills:1,167
Deaths:174
KDR:6.707
Accuracy:37.072% A++
HSR:34.447% B+
NS-15M AE
A*
Kills:1,166
Deaths:195
KDR:5.979
Accuracy:37.523% A*
HSR:41.252% A++
T32 Bull
M*
Kills:1,162
Deaths:272
KDR:4.272
Accuracy:41.036% M*
HSR:48.193% M*
T9 CARV
M**
Kills:1,160
Deaths:227
KDR:5.110
Accuracy:35.952% M**
HSR:41.810% M++
T9 CARV-S
M*
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:38.784% M*
HSR:47.972% M*
T16 Rhino
S
Kills:1,150
Deaths:248
KDR:4.637
Accuracy:39.574% M**
HSR:49.044% S
MG-H1 Watchman AE
M
Kills:1,072
Deaths:215
KDR:4.986
Accuracy:38.909% M
HSR:36.661% B**
T9A "Butcher"
M++
Kills:938
Deaths:162
KDR:5.790
Accuracy:39.184% M++
HSR:38.166% A+
Kills:19,443
Deaths (as Heavy Assault):3,726
Deaths (to Heavy Assaults):4,816
KDR:5.2182
Kill Difference:15,717
Playtime:224.036 hours
Usage:38%
Score:8.747m
Score/min:651
Accuracy (listed only):38.613%
HSR (listed only):41.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:7,240
Deaths:1,090
KDR:6.642
Accuracy:41.027% M**
HSR:28.605% A
LC3 Jaguar
M*
Kills:4,226
Deaths:693
KDR:6.098
Accuracy:39.718% M*
HSR:27.899% A+
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
TRAC-5 Burst
M*
Kills:1,359
Deaths:188
KDR:7.229
Accuracy:42.398% M*
HSR:33.407% A+
SMG-46 Armistice
M++
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:41.202% M++
HSR:29.635% A*
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A*
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C*
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A+
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C++
HC1 Cougar
M*
Kills:476
Deaths:71
KDR:6.704
Accuracy:40.800% M*
HSR:28.992% A
MG-C1 Kindred
M++
Kills:302
Deaths:49
KDR:6.163
Accuracy:41.310% M++
HSR:27.483% B++
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C++
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B++
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% A
Kills:25,575
Deaths (as Light Assault):4,078
Deaths (to Light Assaults):3,454
KDR:6.27146
Kill Difference:21,497
Playtime:180.621 hours
Usage:31%
Score:7.157m
Score/min:660
Accuracy (listed only):48.809%
HSR (listed only):27.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M**
Kills:1,717
Deaths:279
KDR:6.154
Accuracy:41.845% M**
HSR:35.236% A++
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
SMG-46 Armistice
M++
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:41.202% M++
HSR:29.635% A*
T1 Cycler
S
Kills:1,252
Deaths:241
KDR:5.195
Accuracy:40.698% S
HSR:34.345% A++
TAR
M**
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:41.404% M**
HSR:33.164% A++
SABR-13
M*
Kills:1,173
Deaths:207
KDR:5.667
Accuracy:42.755% M*
HSR:39.216% A++
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M
Cycler TRV
M*
Kills:1,169
Deaths:180
KDR:6.494
Accuracy:39.072% M*
HSR:33.619% A*
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C++
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C++
Kills:12,368
Deaths (as Combat Medic):2,104
Deaths (to Combat Medics):1,714
KDR:5.87833
Kill Difference:10,264
Playtime:58.501 hours
Usage:10%
Score:2.529m
Score/min:721
Accuracy (listed only):51.833%
HSR (listed only):29.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M
Kills:10,963
Deaths:1,029
KDR:10.654
Accuracy:55.481% M
HSR:83.235% A+
NS-44 Commissioner
M
Kills:1,470
Deaths:644
KDR:2.283
Accuracy:57.811% M
HSR:37.347% A*
MG-S1 Jackal
M*
Kills:1,423
Deaths:231
KDR:6.160
Accuracy:44.883% M*
HSR:32.256% A++
SOAS-20 AE
A*
Kills:1,407
Deaths:212
KDR:6.637
Accuracy:43.298% A*
HSR:39.588% A+
SMG-46 Armistice
M++
Kills:1,289
Deaths:225
KDR:5.729
Accuracy:41.202% M++
HSR:29.635% A*
NS-44P Commissioner
A*
Kills:1,253
Deaths:444
KDR:2.822
Accuracy:56.982% A++
HSR:44.693% A*
PDW-16 Hailstorm
M*
Kills:1,170
Deaths:173
KDR:6.763
Accuracy:41.644% M*
HSR:31.453% M
NS-45 Pilot
A*
Kills:153
Deaths:71
KDR:2.155
Accuracy:39.643% A
HSR:44.444% A*
NS-AM7 Archer
S
Kills:110
Deaths:33
KDR:3.333
Accuracy:76.373% A**
HSR:54.546% S
Kills:19,238
Deaths (as Infiltrator):3,062
Deaths (to Infiltrators):1,902
KDR:6.28282
Kill Difference:16,176
Playtime:115.623 hours
Usage:20%
Score:4.589m
Score/min:661
Accuracy (listed only):50.813%
HSR (listed only):44.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:7,240
Deaths:1,090
KDR:6.642
Accuracy:41.027% M**
HSR:28.605% A
LC3 Jaguar
M*
Kills:4,226
Deaths:693
KDR:6.098
Accuracy:39.718% M*
HSR:27.899% A+
TRAC-5 Burst
M*
Kills:1,359
Deaths:188
KDR:7.229
Accuracy:42.398% M*
HSR:33.407% A+
LC2 Lynx AE
M**
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:45.571% M**
HSR:30.051% B+
NS-11C
S
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:44.761% S
HSR:30.809% A*
TRAC-5 S
S
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:45.172% S
HSR:27.022% A*
NS-11CP
M
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:41.557% M
HSR:24.655% C*
TRAC-5
S
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:43.703% S
HSR:26.983% A+
NS Baron G5AE
A**
Kills:1,145
Deaths:222
KDR:5.158
Accuracy:71.738% A**
HSR:20.699% B**
TRS-12 Uppercut
A*
Kills:638
Deaths:157
KDR:4.064
Accuracy:83.238% A*
HSR:15.517% C++
HC1 Cougar
M*
Kills:476
Deaths:71
KDR:6.704
Accuracy:40.800% M*
HSR:28.992% A
MG-C1 Kindred
M++
Kills:302
Deaths:49
KDR:6.163
Accuracy:41.310% M++
HSR:27.483% B++
TAS-16 Blackjack
A++
Kills:213
Deaths:35
KDR:6.086
Accuracy:81.679% A++
HSR:15.962% C++
TRAC-Shot
S
Kills:145
Deaths:29
KDR:5
Accuracy:43.042% S
HSR:22.069% B++
NSX-P Tanto
M**
Kills:127
Deaths:10
KDR:12.700
Accuracy:45.117% M**
HSR:34.646% A
Kills:21,693
Deaths (as Engineer):3,449
Deaths (to Engineers):1,660
KDR:6.28965
Kill Difference:18,244
Playtime:8.610 hours
Usage:1%
Score:0.242m
Score/min:469
Accuracy (listed only):50.055%
HSR (listed only):26.320%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M++
Kills:309
Deaths:53
KDR:5.830
Accuracy:30.311% M++
HSR:27.508% A
MRC3 Mercy
M++
Kills:276
Deaths:52
KDR:5.308
Accuracy:30.984% M++
HSR:31.159% A*
Kills:585
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):593
KDR:11.14286
Kill Difference:532.500
Playtime:3.405 hours
Usage:1%
Score:0.185m
Score/min:908
Accuracy (listed only):30.647%
HSR (listed only):29.334%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:122
V. Kills:7 N/A
Deaths:18
KDR:6.778
Accuracy:38.543% A++
KPH:55.600 B+
VKPH:3.200 C+
Kills:122 (122 + 0)
Deaths:18
KDR:6.778
VKDR:0.389
Vehicle Kills:7
Kill Difference:104
Playtime:2.196 hours
Usage:0%
Score:0.024m
Score/min:180
Piloting Accuracy:38.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,99810,9631,02910.654A+5.9655.481%M83.235%A+152.7SN/A41671.8h1.6A2.9A
MSW-R 8,9838,8991,6385.433A+0.7339.292%M*38.544%A*166.6S1.6M++49653.4h8.6A21.9A
LC2 Lynx 7,2977,2401,0906.642S1.9441.027%M**28.605%A167.2S1.3A**56143.3h10.6B**25.9A
LC3 Jaguar 4,2634,2266936.098M++1.4039.718%M*27.899%A+149.3S1.3A**49428.3h9.7B*24.5B**
TORQ-9 1,7331,7172796.154M**1.4641.845%M**35.236%A++160.5S1.5A**47910.7h10.8A25.8A+
MG-H1 Watchman 1,5851,5703005.233A**0.5338.804%M++35.541%A158.6S1.5A+4919.9h10.6B**27.4B**
NS-44 Commissioner 1,4861,4706442.283A2.4257.811%M37.347%A*93A*1A28815.8h2.7B**4.7A
MG-S1 Jackal 1,4341,4232316.16S1.4644.883%M*32.256%A++173.5S1.3A++5348.2h8.7B+19.3B**
SOAS-20 AE 1,4151,4072126.637A**1.9443.298%A*39.588%A+178.1S1B+5837.9h8.8A20.3A
TRAC-5 Burst 1,3651,3591887.229A*2.5342.398%M*33.407%A+176.5SN/A5957.7h9.4B++22.2B**
SMG-46 Armistice 1,2991,2892255.729S1.0341.202%M++29.635%A*157.2S1.2M4768.2h10.4B**25.1B**
NS-44P Commissioner 1,2661,2534442.822A1.8856.982%A++44.693%A*103.6B**1.1A33712.1h2.7B*4.8B*
T1 Cycler 1,2621,2522415.195M*0.5040.698%S34.345%A++154.6S1.2A*6278.1h9.2A++22.6A+
TAR 1,1951,1791547.656S2.9641.404%M**33.164%A++151.2S2.1S4157.8h9.7A23.3A+
LC2 Lynx AE 1,1861,1781866.333M**1.6345.571%M**30.051%B+170.7S1.2B++5326.9h10.9B*23.9B**
SABR-13 1,1871,1732075.667M++0.9742.755%M*39.216%A++154.3S1.8M3597.6h8.4A+19.8A+
PDW-16 Hailstorm 1,1801,1701736.763S2.0641.644%M*31.453%M174.6S1.5M**4276.7h10.5B**25.3B**
Cycler TRV 1,1781,1691806.494S1.8039.072%M*33.619%A*162.4S1.3A**6427.2h9A+23.1A+
NS-15MP 1,1761,1671746.707A*2.0137.072%A++34.447%B+171.6M+1.3B*5326.8h9.4B++25.3B*
NS-15M AE 1,1771,1661955.979A++1.2837.523%A*41.252%A++157.6M++1.5A++3637.4h8.9B**23.6B**
NS-11C 1,1691,1621796.492S1.7944.761%S30.809%A*193.7S1.2A*4726h9.2A20.6A
TRAC-5 S 1,1751,1621955.959S1.2645.172%S27.022%A*187.4U2.1S4176.2h9.5B++21.1B**
T32 Bull 1,1741,1622724.272A*0.4341.036%M*48.193%M*159.2S1.6M4997.3h7.9A++19.2A
NS-11CP 1,1651,1601686.905S2.2141.557%M24.655%C*170.6M+N/A4316.8h9.5B++22.7B**
T9 CARV 1,1661,1602275.11A*0.4135.952%M**41.81%M++131.8SN/A4548.8h8.3A+23.2B**
TRAC-5 1,1731,1601776.554S1.8643.703%S26.983%A+190.2U2.1S6206.1h9.3A21.2A
T9 CARV-S 1,1661,1592953.929A++0.7738.784%M*47.972%M*143.1SN/A3438.1h7.9A20.5B**
T16 Rhino 1,1541,1502484.637M*0.0639.574%M**49.044%S159.7SN/A7407.2h7.8A++19.7A
NS Baron G5AE 1,1511,1452225.158M*0.4671.738%A**20.699%B**178.9SN/A6936.4h3.6B++5.1C++
MG-H1 Watchman AE 1,0891,0722154.986A*0.2938.909%M36.661%B**160M*2.5A++5316.7h10.7B*27.6B**
T9A "Butcher" 9469381625.79A*1.0939.184%M++38.166%A+183.9S1.6A*6835.1h9A22.9A+
TRS-12 Uppercut 6396381574.064A**0.6383.238%A*15.517%C++172.4SN/A3893.7h1.6A++1.9B**
ML-7 8096301583.987S0.7165.563%B**3.651%B+54.8M++15.6B+34111.5h4.7B**7.2B**
HC1 Cougar 479476716.704S2.0140.8%M*28.992%A148.8SN/A4563.2h8.8B**21.5B**
NS Decimator 576411705.871S1.1766.348%B++2.433%C++60.4A++24.3B**4656.8h4.2B+6.4B+
MRC3 Mercy 316309535.83A++1.1330.311%M++27.508%A110.4S2.5M**3882.8h12.4A++41A
MG-C1 Kindred 308302496.163M*1.4641.31%M++27.483%B++143.8M**2.9M5212.1h9.3B++22.4B**
MRC3 Mercy 279276525.308A+0.6130.984%M++31.159%A*102.2S1.1B**3252.7h14A+45.2A
C-4 257236603.933A++0.7744.936%M*N/A147.5A+13.1D*11401.6h1B**2.3A
TAS-16 Blackjack 213213356.086S1.3981.679%A++15.962%C++177.5SN/A4831.2h1.5A++1.8B**
Frag Grenade 2011961196N/A191.3053.84%AN/A653.3B++16.7A+31640.3h3.4B+6.2B++
NS-45 Pilot 154153712.155B++2.5439.643%A44.444%A*80.5B*N/A2171.9h6.4B+16.1B*
TRAC-Shot 145145295M++0.3043.042%S22.069%B++181.3SN/A4900.8h8.9B**20.8A+
NSX-P Tanto 1331271012.7U8.0045.117%M**34.646%A181.4S8.6U6050.7h10.6B**23.5A
M14 Banshee 129122186.778C*2.0838.543%A++1.639%B*55.5B+3.2C+1802.2h14.1B++36.6B++
NS-AM7 Archer 120110333.333S1.3776.373%A**54.546%S55U5A+3252h6.7B**8.8A
Rocklet Rifle 18595422.262M2.4465.836%A+N/A21.6D20.5C3384.4h65.3F-99.2D
Chainblade 104789,2910.008C-4.6927.446%C+3.846%C-0.2DN/A1363.5h2.6C++9.4C**
Tank Mine 695286.5A*1.8056.383%A++N/A104C+34D--10320.5h2C+3.6A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24240.4h
Nanite Revive Grenade02890.1h
Medical Applicator2943,1852.4h
Restoration Kit1471,0616.4h
Motion Spotter73,9381.8h
Ammunition Package41700.1h
Nano-Armor Kit1022,3431.2h
Medical Kit2,89215,620106.3h
Hardlight Barrier1500.1h
Recon Detection Device49371.1h

Check the help document for the dictionary if you want to learn more about words used here.


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