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Signifer NotMarxismHere[SKL] NotMarxismHere
VS BR 57

KDR: 3.74

Score: 3.2m

Last Seen: Mar 2nd, 2020 1:53 AM
- OFFLINE - 54.3 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 2%
Level 100 Progress: 17% 751h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Quasar VM1 Supernova PC Thanatos VE70 Quasar VM1 Supernova VPC Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.196%22.472%454213473560.5855263.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.774%-0.205C0.205C++-0.629DHEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.9-0.296C19.4-0.358C-76.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.031%0.286%4991134835013514622.5925924%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.356A-1.431D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.716B++60.519B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.646%18.96%0113483275585.83929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.341C-0.807B++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.119C+5.5-0.138C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m301%348 (20.9k)307 (18.4k)3.739965,4941,4695.0694457 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134929912.331%6.334%7807:031

76% Engineer16% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 6:24 PMFeb 25th, 2020 4:02 AMMar 7th, 2020 5:35 PM (206d) (PST)Mar 1st, 2020 10:03 PM (212d) (PST)Mar 1st, 2020 9:53 PM (212d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3221181,2040.5300.1420.0342.0740.159277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,3057,08572,22032921241018,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
172.8h/7.2d 1,953 348 1,518 21.5k 161 403 1,652 13.7m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:327
Deaths:336
KDR:0.973
Accuracy:37.646% D
HSR:18.960% B+
Solstice VE3
C
Kills:114
Deaths:237
KDR:0.481
Accuracy:24.775% C
HSR:13.158% D*
Kills:441
Deaths (as Engineer):573
Deaths (to Engineers):422
KDR:0.76963
Kill Difference:132
Playtime:131.418 hours
Usage:76%
Score:2.601m
Score/min:330
Accuracy (listed only):31.211%
HSR (listed only):16.059%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:242
Deaths:239
KDR:1.013
Accuracy:16.929% D**
HSR:26.860% C
Kills:242
Deaths (as Heavy Assault):239
Deaths (to Heavy Assaults):363
KDR:1.01255
Kill Difference:3
Playtime:28.129 hours
Usage:16%
Score:0.320m
Score/min:189
Accuracy (listed only):16.929%
HSR (listed only):26.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:327
Deaths:336
KDR:0.973
Accuracy:37.646% D
HSR:18.960% B+
Solstice VE3
C
Kills:114
Deaths:237
KDR:0.481
Accuracy:24.775% C
HSR:13.158% D*
Kills:441
Deaths (as Light Assault):573
Deaths (to Light Assaults):200
KDR:0.76963
Kill Difference:132
Playtime:2.391 hours
Usage:1%
Score:0.022m
Score/min:154
Accuracy (listed only):31.211%
HSR (listed only):16.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:355
Deaths:90
KDR:3.944
Accuracy:14.955% D
HSR:21.972% C*
Quasar VM1
B**
Kills:299
Deaths:71
KDR:4.211
Accuracy:14.980% D*
HSR:27.759% B**
Kills:654
Deaths (as MAX Suit):80.500
Deaths (to MAX Suits):56
KDR:8.12422
Kill Difference:573.500
Playtime:9.137 hours
Usage:5%
Score:0.235m
Score/min:429
Accuracy (listed only):14.967%
HSR (listed only):24.866%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,816
V. Kills:1,245 226%
Deaths:
KDR:
Accuracy:55.506% C++
KPH:39.500 B+
VKPH:17.500 C+
Supernova PC
B*
Kills:350
V. Kills:157 222%
Deaths:1
KDR:350
Accuracy:55.031% B+
KPH:33.300 C**
VKPH:15 B*
Supernova VPC
C**
Kills:259
V. Kills:53 480%
Deaths:
KDR:
Accuracy:47.327% D
KPH:50.500 C+
VKPH:10.300 C**
Kills:3,425 (3,425 + 0)
Deaths:1
KDR:3,425
VKDR:1,455
Vehicle Kills:1,455
Kill Difference:3,424
Playtime:86.899 hours
Usage:50%
Score:1.157m
Score/min:222
Driving Accuracy:47.327%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,0612,81612816U2,812.2655.506%C++N/A39.5B+17.5C+23471.3h4.1B7.3B+
Quasar VM1 368355903.944B**0.2014.955%D21.972%C*43.3B++1.6A++1168.2h12.5B+83.6C+
Supernova PC 5073501350U346.2655.031%B+N/A33.3C**15B*15810.5h6D-10.9C
Thanatos VE70 3353273360.973C2.7737.646%D18.96%B+25.2C--N/A6413h5.5D-14.7D
Quasar VM1 312299714.211B++0.4714.98%D*27.759%B**44C+1.9A1256.8h12.9C+86D
Supernova VPC 3122591259U255.2647.327%DN/A50.8C+10.4C**1835.1h3.5D7.3D
Orion VS54 2462422391.013C-2.7316.929%D**26.86%C24.2DN/A7410h13.9D82.3C+
Solstice VE3 1201142370.481D3.2624.775%C13.158%D*4.2D-N/A1627.3h30.9F*124.7C
S1 14997731.329B2.4157.881%C1.031%D*37.3C**20C**2882.6h6.7C11.6C+
Plasma Grenade 5856156N/A52.2669.036%MN/A560C20C**28400.1h2.4B**3.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit341177,09111.5h
Spawn Beacon11780.1h
Ammunition Package02210.1h
Medical Applicator62,3260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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