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Praetor Archon NovaSparks[RMSC] NovaSparks
VS BR 82

KDR: 1.65

Score: 24.8m

Last Seen: Oct 12th, 2019 5:57 PM
- OFFLINE - 178.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 39
Level Progress (to 83): 16%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Solstice VE3 Pulsar C NS-7 PDW NS-44 Commissioner Orion VS54 Sirius SX12 Betelgeuse 54-A Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,318,103 MLG Score: 1853
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.98%31.975%99130118642,1931.88437-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.389%1.847A++1.663A++-1.145D*HEAD ++ (~16.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.532B+10.70.252C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.043%1.064%311121594565230.166078392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.763A++-0.368C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.711B++23.70.524B+21

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.067%1.142%145212146139654500.635233136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.704%2.321A*-1.063D*-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.68B+7.70.359C**4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.42%10.697%455121140210241820.392578220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.561%-0.258C1.241B**0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.8-0.077C+35.9-0.078C+74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.155%42.586%45112151,1602311170.501947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.595B+-1.597F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.406C--5.4-0.703D-8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.437%24.855%45212141,7261556131.10925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.651%0.946B*1.957A++1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.416B40.161C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 39
24.8m198.1%394 (23.6k)340 (20.4k)1.6480560,08336,4571.8031982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216293125.607%27.792%71202:0031

15% Combat Medic16% Engineer33% Heavy Assault13% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2015 4:04 AMOct 23rd, 2018 1:24 AMOct 18th, 2019 6:57 AM (2d) (PST)Oct 12th, 2019 2:03 PM (7d) (PST)Oct 12th, 2019 1:57 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7863014850.8220.4990.2291.7380.0551853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,18418,05329,131493014104320,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1217.7h/50.7d 5,656 16,698 16,510 127k 1,707 5,465 3,992 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,750
Deaths:1,831
KDR:1.502
Accuracy:26.544% B**
HSR:33.200% B**
Betelgeuse 54-A
B++
Kills:1,474
Deaths:734
KDR:2.008
Accuracy:28.082% B+
HSR:36.499% B++
Flare VE6
A
Kills:1,286
Deaths:646
KDR:1.991
Accuracy:29.485% A
HSR:31.960% B**
NSX-P Naginata
A
Kills:1,233
Deaths:509
KDR:2.422
Accuracy:29.236% A
HSR:36.010% B**
VE-H Maw
B++
Kills:1,222
Deaths:520
KDR:2.350
Accuracy:29.025% B++
HSR:32.979% B++
NS-15M2
B**
Kills:1,202
Deaths:505
KDR:2.380
Accuracy:30.079% B**
HSR:34.359% B**
SVA-88
B*
Kills:1,193
Deaths:779
KDR:1.531
Accuracy:26.816% B++
HSR:31.685% B*
Pulsar LSW
A
Kills:1,171
Deaths:628
KDR:1.865
Accuracy:30.497% A
HSR:33.561% A
VX29 Polaris
A
Kills:1,170
Deaths:525
KDR:2.229
Accuracy:29.981% B**
HSR:32.393% A
Kills:12,701
Deaths (as Heavy Assault):6,677
Deaths (to Heavy Assaults):10,980
KDR:1.9022
Kill Difference:6,024
Playtime:405.558 hours
Usage:33%
Score:8.541m
Score/min:351
Accuracy (listed only):28.861%
HSR (listed only):33.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:4,453
Deaths:3,151
KDR:1.413
Accuracy:29.383% A
HSR:29.149% A++
Pulsar C
A++
Kills:3,303
Deaths:2,188
KDR:1.510
Accuracy:30.009% B**
HSR:34.060% A++
NS-7 PDW
A*
Kills:3,032
Deaths:1,846
KDR:1.642
Accuracy:31.477% A
HSR:32.223% A*
Sirius SX12
A++
Kills:2,063
Deaths:1,495
KDR:1.380
Accuracy:32.266% A+
HSR:28.842% A++
Thanatos VE70
A++
Kills:1,364
Deaths:1,017
KDR:1.341
Accuracy:51.440% A
HSR:24.927% A++
Solstice SF
M
Kills:1,281
Deaths:709
KDR:1.807
Accuracy:33.250% A++
HSR:32.787% M
VE-S Canis
A*
Kills:1,243
Deaths:487
KDR:2.552
Accuracy:39.921% A*
HSR:18.343% C
Zenith VX-5
A++
Kills:1,199
Deaths:532
KDR:2.254
Accuracy:34.041% A++
HSR:33.528% A++
Eclipse VE3A
A*
Kills:1,195
Deaths:731
KDR:1.635
Accuracy:31.659% B**
HSR:31.381% A*
Skorpios
A
Kills:1,193
Deaths:608
KDR:1.962
Accuracy:30.463% B++
HSR:30.930% A
NS-11C
M
Kills:1,191
Deaths:593
KDR:2.008
Accuracy:32.473% A++
HSR:35.013% M
NSX Tengu
A*
Kills:1,190
Deaths:543
KDR:2.192
Accuracy:43.152% B**
HSR:33.445% A*
Eridani SX5
A*
Kills:1,177
Deaths:475
KDR:2.478
Accuracy:33.117% A
HSR:35.514% A*
Serpent VE92
A*
Kills:580
Deaths:266
KDR:2.180
Accuracy:33.553% A*
HSR:31.035% A++
Deimos VA29
A
Kills:362
Deaths:182
KDR:1.989
Accuracy:75.908% A
HSR:24.586% A
Kills:24,826
Deaths (as Light Assault):14,823
Deaths (to Light Assaults):6,401
KDR:1.67483
Kill Difference:10,003
Playtime:262.868 hours
Usage:22%
Score:6.067m
Score/min:385
Accuracy (listed only):37.474%
HSR (listed only):30.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:3,032
Deaths:1,846
KDR:1.642
Accuracy:31.477% A
HSR:32.223% A*
Sirius SX12
A++
Kills:2,063
Deaths:1,495
KDR:1.380
Accuracy:32.266% A+
HSR:28.842% A++
Thanatos VE70
A++
Kills:1,364
Deaths:1,017
KDR:1.341
Accuracy:51.440% A
HSR:24.927% A++
H-V45
A+
Kills:1,260
Deaths:683
KDR:1.845
Accuracy:31.708% A+
HSR:29.841% B**
VE-S Canis
A*
Kills:1,243
Deaths:487
KDR:2.552
Accuracy:39.921% A*
HSR:18.343% C
Pulsar VS1
A+
Kills:1,198
Deaths:808
KDR:1.483
Accuracy:30.431% A
HSR:32.053% A+
Corvus VA55
A+
Kills:1,193
Deaths:701
KDR:1.702
Accuracy:32.069% A+
HSR:32.942% A+
Skorpios
A
Kills:1,193
Deaths:608
KDR:1.962
Accuracy:30.463% B++
HSR:30.930% A
NSX Tengu
A*
Kills:1,190
Deaths:543
KDR:2.192
Accuracy:43.152% B**
HSR:33.445% A*
Equinox VE2
A++
Kills:1,188
Deaths:679
KDR:1.750
Accuracy:34.202% A+
HSR:35.017% A++
Eridani SX5
A*
Kills:1,177
Deaths:475
KDR:2.478
Accuracy:33.117% A
HSR:35.514% A*
Terminus VX-9
A+
Kills:1,176
Deaths:695
KDR:1.692
Accuracy:32.579% A+
HSR:37.245% A
Deimos VA29
A
Kills:362
Deaths:182
KDR:1.989
Accuracy:75.908% A
HSR:24.586% A
Darkstar
A++
Kills:93
Deaths:45
KDR:2.067
Accuracy:35.292% A++
HSR:18.280% D-
Kills:17,732
Deaths (as Combat Medic):10,264
Deaths (to Combat Medics):4,644
KDR:1.72759
Kill Difference:7,468
Playtime:177.435 hours
Usage:15%
Score:3.983m
Score/min:374
Accuracy (listed only):38.145%
HSR (listed only):29.585%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:4,453
Deaths:3,151
KDR:1.413
Accuracy:29.383% A
HSR:29.149% A++
Pulsar C
A++
Kills:3,303
Deaths:2,188
KDR:1.510
Accuracy:30.009% B**
HSR:34.060% A++
Thanatos VE70
A++
Kills:1,364
Deaths:1,017
KDR:1.341
Accuracy:51.440% A
HSR:24.927% A++
Solstice SF
M
Kills:1,281
Deaths:709
KDR:1.807
Accuracy:33.250% A++
HSR:32.787% M
Zenith VX-5
A++
Kills:1,199
Deaths:532
KDR:2.254
Accuracy:34.041% A++
HSR:33.528% A++
Eclipse VE3A
A*
Kills:1,195
Deaths:731
KDR:1.635
Accuracy:31.659% B**
HSR:31.381% A*
NS-11C
M
Kills:1,191
Deaths:593
KDR:2.008
Accuracy:32.473% A++
HSR:35.013% M
Eidolon VE33
A+
Kills:1,181
Deaths:566
KDR:2.087
Accuracy:37.316% A+
HSR:33.023% B**
Serpent VE92
A*
Kills:580
Deaths:266
KDR:2.180
Accuracy:33.553% A*
HSR:31.035% A++
Deimos VA29
A
Kills:362
Deaths:182
KDR:1.989
Accuracy:75.908% A
HSR:24.586% A
VE-LR Obelisk
A**
Kills:246
Deaths:92
KDR:2.674
Accuracy:47.336% A**
HSR:30.488% C+
Kills:16,355
Deaths (as Engineer):10,027
Deaths (to Engineers):5,349
KDR:1.6311
Kill Difference:6,328
Playtime:195.344 hours
Usage:16%
Score:3.206m
Score/min:274
Accuracy (listed only):39.670%
HSR (listed only):30.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:3,032
Deaths:1,846
KDR:1.642
Accuracy:31.477% A
HSR:32.223% A*
NS-44 Commissioner
A
Kills:2,842
Deaths:2,702
KDR:1.052
Accuracy:46.809% A
HSR:29.134% B*
Sirius SX12
A++
Kills:2,063
Deaths:1,495
KDR:1.380
Accuracy:32.266% A+
HSR:28.842% A++
VE-S Canis
A*
Kills:1,243
Deaths:487
KDR:2.552
Accuracy:39.921% A*
HSR:18.343% C
Skorpios
A
Kills:1,193
Deaths:608
KDR:1.962
Accuracy:30.463% B++
HSR:30.930% A
NSX Tengu
A*
Kills:1,190
Deaths:543
KDR:2.192
Accuracy:43.152% B**
HSR:33.445% A*
Eridani SX5
A*
Kills:1,177
Deaths:475
KDR:2.478
Accuracy:33.117% A
HSR:35.514% A*
VA39 Spectre
B**
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:39.155% B**
HSR:42.586% B+
Beamer VS3
M
Kills:503
Deaths:615
KDR:0.818
Accuracy:34.963% B**
HSR:42.346% M
Manticore SX40
M++
Kills:269
Deaths:247
KDR:1.089
Accuracy:36.872% B**
HSR:45.353% M++
Soldier Soaker
B**
Kills:174
Deaths:144
KDR:1.208
Accuracy:44.310% B**
HSR:15.517% C*
NS-AM7 Archer
A++
Kills:135
Deaths:122
KDR:1.107
Accuracy:58.741% C+
HSR:31.852% A++
Ectoblaster
A++
Kills:121
Deaths:114
KDR:1.061
Accuracy:38.840% C+
HSR:15.703% A++
Kills:15,102
Deaths (as Infiltrator):9,946
Deaths (to Infiltrators):5,520
KDR:1.5184
Kill Difference:5,156
Playtime:161.858 hours
Usage:13%
Score:2.769m
Score/min:285
Accuracy (listed only):39.237%
HSR (listed only):30.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:207
Deaths:134
KDR:1.545
Accuracy:23.411% A+
HSR:26.087% A+
Blueshift VM5
B**
Kills:117
Deaths:41
KDR:2.854
Accuracy:25.321% B**
HSR:25.641% B++
Comet VM2
A++
Kills:109
Deaths:175
KDR:0.623
Accuracy:59.471% A++
HSR:6.422% B**
Cosmos VM3
A*
Kills:73
Deaths:26
KDR:2.808
Accuracy:27.835% A*
HSR:21.918% B++
Cosmos VM3
A*
Kills:61
Deaths:26
KDR:2.346
Accuracy:29.598% A*
HSR:18.033% C+
Kills:567
Deaths (as MAX Suit):201
Deaths (to MAX Suits):1,668
KDR:2.8209
Kill Difference:366
Playtime:11.123 hours
Usage:1%
Score:0.248m
Score/min:372
Accuracy (listed only):33.127%
HSR (listed only):19.620%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:94
V. Kills:7 N/A
Deaths:58
KDR:1.621
Accuracy:53.043% A++
KPH:26.600 D
VKPH:2 D
Kills:94 (94 + 0)
Deaths:58
KDR:1.621
VKDR:0.121
Vehicle Kills:7
Kill Difference:36
Playtime:3.537 hours
Usage:0%
Score:0.019m
Score/min:88
Piloting Accuracy:53.043%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:452
V. Kills:243 185%
Deaths:99
KDR:4.566
Accuracy:67.084% A
KPH:42.800 B*
VKPH:23 B*
C75 Viper
C
Kills:93
V. Kills:48 190%
Deaths:72
KDR:1.292
Accuracy:57.756% A++
KPH:12.600 D--
VKPH:6.500 C
L100 Python HEAT
B**
Kills:81
V. Kills:30 261%
Deaths:14
KDR:5.786
Accuracy:62.338% B**
KPH:38.700 B+
VKPH:14.400 B+
Kills:626 (626 + 0)
Deaths:185
KDR:3.384
VKDR:1.735
Vehicle Kills:321
Kill Difference:441
Playtime:20.032 hours
Usage:2%
Score:0.247m
Score/min:205
Driving Accuracy:62.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:161
V. Kills:113 141%
Deaths:84
KDR:1.917
Accuracy:62.266% A+
KPH:16.100 D
VKPH:11.300 B++
Saron HRB
C*
Kills:66
V. Kills:44 147%
Deaths:22
KDR:3
Accuracy:46.857% B
KPH:25.700 C++
VKPH:17.100 C*
Kills:227 (161 + 66)
Deaths:106
KDR:2.142
VKDR:1.481
Vehicle Kills:157
Kill Difference:121
Playtime:12.553 hours
Usage:1%
Score:0.135m
Score/min:180
Driving Accuracy:62.266%
Gunner Accuracy:46.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:81
V. Kills:2 N/A
Deaths:1
KDR:81
Accuracy:19.132% D
KPH:158 B+
VKPH:3.900 C
Proton II PPA-H
A++
Kills:78
V. Kills:8 N/A
Deaths:7
KDR:11.143
Accuracy:40.573% B
KPH:119.500 B++
VKPH:12.300 A++
Kills:159 (0 + 159)
Deaths:8
KDR:19.875
VKDR:1.250
Vehicle Kills:10
Kill Difference:151
Playtime:1.166 hours
Usage:0%
Score:0.036m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:40.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:110
V. Kills:28 379%
Deaths:21
KDR:5.238
Accuracy:37.703% C+
KPH:28.600 B++
VKPH:7.300 C+
M12 Kobalt
C++
Kills:79
V. Kills:3 N/A
Deaths:8
KDR:9.875
Accuracy:15.584% C--
KPH:66 C++
VKPH:2.500 C
M20 Basilisk
B+
Kills:66
V. Kills:20 314%
Deaths:11
KDR:6
Accuracy:34.760% C-
KPH:26.500 B+
VKPH:8 C
Kills:255 (0 + 255)
Deaths:40
KDR:6.375
VKDR:1.275
Vehicle Kills:51
Kill Difference:215
Playtime:7.540 hours
Usage:1%
Score:0.089m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:34.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 4,5314,4533,1511.413B**0.2429.383%A29.149%A++40.7AN/A130109.4h12.8B+43.7B+
Pulsar C 3,3623,3032,1881.51C**0.1430.009%B**34.06%A++41.4B+N/A11779.7h9.8B++32.8B++
NS-7 PDW 3,0603,0321,8461.642B*0.0131.477%A32.223%A*47.8B**N/A14163.4h11.8B*37.4B*
NS-44 Commissioner 2,8712,8422,7021.052C++0.6046.809%A29.134%B*65.3AN/A17743.5h3.6B+7.7B++
Orion VS54 2,8012,7501,8311.502C++0.1526.544%B**33.2%B**48.3B++N/A15656.9h11.5B+43.2C*
Sirius SX12 2,0942,0631,4951.38C**0.2732.266%A+28.842%A++38.4B+N/A9553.7h12.9B+40B++
Betelgeuse 54-A 1,5041,4747342.008C0.3628.082%B+36.499%B++70.2C++1.4B**24321h11.1C+39.4C**
Thanatos VE70 1,3771,3641,0171.341B+0.3151.44%A24.927%A++44B*N/A11131h4.4B+8.6B++
Flare VE6 1,3061,2866461.991B++0.3429.485%A31.96%B**60.9B++N/A18521.1h9.9B+33.6B++
Solstice SF 1,3081,2817091.807B**0.1633.25%A++32.787%M54.1A*1.1B**14323.7h12.2C++36.8B+
H-V45 1,2791,2606831.845B0.2031.708%A+29.841%B**46.8B+N/A12626.9h11.8B++37.3B*
VE-S Canis 1,2611,2434872.552A0.9039.921%A*18.343%C75.3B**1.1B*19116.5h10.5B+26.3B++
NSX-P Naginata 1,2631,2335092.422B*0.7729.236%A36.01%B**84.5A2.1A26614.6h10.4B++35.4B*
VE-H Maw 1,2401,2225202.35B++0.7029.025%B++32.979%B++75.9B*1.1B+32416.1h9.3B+32.1B+
NS-15M2 1,2291,2025052.38B+0.7330.079%B**34.359%B**69.1B*1.6A++17917.4h10.6B++35.4B++
Zenith VX-5 1,2381,1995322.254A0.6134.041%A++33.528%A++95.9A**3.1S42212.5h10.6B*31B*
Pulsar VS1 1,2251,1988081.483B+0.1730.431%A32.053%A+36.4B++N/A11332.9h13.4B+44.1B++
Eclipse VE3A 1,2291,1957311.635B0.0131.659%B**31.381%A*79.1A+2.3A*21415.1h11.5B36.4B++
Lasher X2 1,2201,1956471.847A+0.2037.263%A+6.36%B**48.2B*1C++11724.8h15.1B**40.5B**
Corvus VA55 1,2281,1937011.702B*0.0532.069%A+32.942%A+45.9B++1.3A++14826h11.1B+34.6B*
Skorpios 1,2211,1936081.962C**0.3130.463%B++30.93%A56B+1.3A++17421.3h11.6C+38.1B
SVA-88 1,2121,1937791.531C+0.1226.816%B++31.685%B*47.5C++N/A13825.1h11.8C++44.2B+
NS-11C 1,2201,1915932.008B**0.3632.473%A++35.013%M79.4A**1.9M*20715h12.1B+37.2B*
NSX Tengu 1,2201,1905432.192B**0.5443.152%B**33.445%A*83.8A++2.1M*23514.2h11.6B+26.9B+
Equinox VE2 1,2201,1886791.75B+0.1034.202%A+35.017%A++54B++1.5A+15322h13.2C+38.5B+
Eidolon VE33 1,2041,1815662.087B*0.4437.316%A+33.023%B**50A+1B++15323.6h7.3B++19.5B*
Eridani SX5 1,1911,1774752.478A0.8333.117%A35.514%A*63.3B**N/A15218.6h10.3B+31.3B++
Terminus VX-9 1,1981,1766951.692C++0.0432.579%A+37.245%A68.4A1.3A+18017.2h11.4B+35B*
Pulsar LSW 1,1891,1716281.865B+0.2230.497%A33.561%A56.3B+N/A23020.8h12.5C++41.1B+
VX29 Polaris 1,1801,1705252.229B++0.5829.981%B**32.393%A58.2B+N/A13620.1h11.6B38.8B+
VA39 Spectre 1,1771,1605482.117B+0.4739.155%B**42.586%B+46.8A++N/A13724.8h5.4B+13.7B++
NS Decimator 1,5761,0736031.779B*0.1375.162%A++1.678%C53.9B**25.3B**39119.9h5C+6.6B+
C-4 1,3409636281.533C++0.1225.628%C+N/A130.1B**50.9A+10687.4h1.6C+6.1C++
Frag Grenade 8598431843N/A841.3548.532%B+N/A468.3C+8.9C+15401.8h3.7C++7.6B
Force-Blade 95481334,2440.024C++1.6233.697%B14.883%B**0.8C++N/A21066h3C+9C**
Serpent VE92 6045802662.18B**0.5333.553%A*31.035%A++93.5M+3.9S3306.2h10.4B++30.9B*
Beamer VS3 5145036150.818C++0.8334.963%B**42.346%M76.2A**1.7A+2386.6h8.2B+23.5C**
S1 7684624780.967B+0.6870.889%A+2.165%C33.7B++22.3A35713.7h8.4D11.8C++
L100 Python AP 695452994.566C+2.9267.084%A1.106%D-42.6B*22.9B*24210.6h6.3C++9.4B+
Deimos VA29 3623621821.989B++0.3475.908%A24.586%A77B**N/A2464.7h2.2B+2.9B+
Rocklet Rifle 6373253980.817C*0.8369.47%A++N/A31.3C*30B+43710.4h59F85C
MANA Anti-Personnel Turret 2752701421.901N/A0.2519.97%UN/A2700U50U5301900.1h24.8T*124.3T*
Manticore SX40 2712692471.089C++0.5636.872%B**45.353%M++122.3SN/A3722.2h6.2B++16.9B*
Nemesis VSH9 4812683270.82C**0.8372.232%AN/A15.6C+12.4C**16317.2h9.6C--13.3C++
VE-LR Obelisk 250246922.674B+1.0347.336%A**30.488%C+82A*1.3B*2743h6.8C++14.3B*
Proximity Mine 235235376.351B*4.7039.583%CN/A146.9B+N/A4781.6h2.3D--5.9D
Quasar VM1 2162071341.545C+0.1023.411%A+26.087%A+35.1B**1.5A*1465.9h15.6C++66.7B+
Spear Anti-Vehicle Phalanx Turret 292177276.556C+4.9151.973%B++2.825%D50.6B++32.9B**4413.5h10.4C20C*
Soldier Soaker 1761741441.208C++0.4444.31%B**15.517%C*96.7A+1.1C*3381.8h6.3C+14.3B++
Supernova PC 274161841.917C--0.2762.266%A+1.242%D16.1D11.3B++14710h11.8T*18.9D**
Hades VSH4 2491491510.987B*0.6680.704%A++N/A29.8C*20C*2905h8.9C+11.1B+
Tank Mine 227147522.827C++1.1841.324%B+N/A113.1C++61.5C+11441.3h3.1F-7.6D
NS-AM7 Archer 1531351221.107A+0.5458.741%C+31.852%A++20.1M+2.7C++1356.7h9.6B*16.4B**
Ectoblaster 1231211141.061B++0.5938.84%C+15.703%A++52.6AN/A1382.3h16.7C++43B
Blueshift VM5 123117412.854C**1.2125.321%B**25.641%B++46.8B*2.4M**2172.5h16C*63.2B++
M20 Basilisk 138110215.238A3.5937.703%C+6.364%C**28.2B++7.2C+1963.9h66B*175B++
Comet VM2 1381091750.623C1.0359.471%A++6.422%B**13B3.5C958.4h19.6B+32.9B++
Light PPA 10194581.621C-0.0353.043%A++1.064%C26.9D2D883.5h23.7D44.7C+
Darkstar 9793452.067B0.4235.292%A++18.28%D-93A*4S5181h10.8B*30.7B**
C75 Viper 14193721.292D0.3657.756%A++N/A12.6D--6.5C1337.4h50.5T*87.5F--
M12 Kobalt-H 8381181S79.3519.132%D16.049%C+162B+4C5640.5h8.8A46.1B++
L100 Python HEAT 11181145.786C**4.1462.338%B**N/A38.6B+14.3B+2722.1h8.3D-13.3C+
M12 Kobalt 827989.875C8.2315.584%C--25.317%A++65.8C++2.5C2211.2h14.8B*95.1B+
Proton II PPA-H 8678711.143C+9.4940.573%BN/A111.4B+11.4A4710.7h10C**24.6B+
Cosmos VM3 7873262.808B+1.1627.835%A*21.918%B++91.3S6.3U3380.8h13.2B+47.6B**
M20 Basilisk 8666116A++4.3534.76%C-3.03%D--26.4B+8C1872.5h55.9A160.7B**
Saron HRB 11066223C-1.3546.857%B1.515%C+25.4C++16.9C++3072.6h24.4C+52.1C*
MANA Anti-Vehicle Turret 10564611.049D0.6064.084%C*6.25%A+640C410C446020.1h12.4C+19.4C+
Cosmos VM3 6161262.346B0.7029.598%A*18.033%C+76.3M+N/A2860.8h16.7C--56.3B
Anti-Vehicle Grenade 8256156N/A54.3561.582%AN/A280C130B27100.2h5.8C++9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112950.5h
Nano-Armor Kit236344,07817.4h
Nanite Revive Grenade07240.2h
Spitfire Auto-Turret95520.5h
Motion Spotter113,5662.3h
Shield Recharging Field313,2250.9h
Ammunition Package121,9030.6h
Medical Kit8039,9448.2h
Anti-Infantry MANA Turret44320.5h
Medical Applicator371235,37616.1h
Recon Detection Device202,0023.1h
Nano-Repair Grenade01720h
Snowman Soldier21430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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