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Paragon Nowaisis[F2P4] Nowaisis
VS BR 239

KDR: 3.63

Score: 170.3m

Last Seen: Feb 17th, 2019 2:39 AM
- OFFLINE - 16 minute(s)

Prestige 1, Battle Rank 100 (239 total) - Vanu Sovereignty on Emerald - Outfit Leader of Free 2 Play 4ever[F2P4] Free 2 Play 4ever
VS outfit on Emerald

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon S12 Renegade Dual Photon Pods Eridani SX5 NS-7 PDW Orion VS54 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,180,944 MLG Score: 944
Fun Score: N/A
Cheeseburgers Flipped: 1294TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.402%17.72%50345977136,8493.349220.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.366%1.427A-0.463D-1.103D*HEAD + (~3.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+10.60.258C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.056%0.45%15824101869,08156645015912.1965138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.926%-0.04C+-1.061D*0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.40.114C+52.80.002C+89.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.178%1.886%287610167,637365217682.09118432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.751%-0.167C-0.47D0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.547B+6.90.453B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.685%2.242%2091110115,175344727781.5013186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.732%0.324C*-0.541D0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.47B+24.90.368C**37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.002%76.846%209610168,3312500183.3324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%0.767B++0.671B+-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.40.263C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.743%11.517%209410185,5833862411.44562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.425%0.443B-0.595D0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B3.70.229C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free 2 Play 4ever[F2P4] Free 2 Play 4ever
VS outfit on Emerald

Members: 1
170.3m195.2%280 (16.8k)257 (15.4k)3.634323,85189,1174.23122239 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221592330.553%10.65%32507:2471

35% Engineer14% Heavy Assault26% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 1:45 AMJan 21st, 2015 9:57 PMFeb 16th, 2019 11:18 PM (2d) (PST)Feb 17th, 2019 12:20 AM (2d) (PST)Feb 16th, 2019 10:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
759846750.4890.1350.0521.2020.127944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5215,05940,462298372815,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11031.6h/459.6d 53,223 34,489 88,915 795.9k 6,165 28,751 83,847 502.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:7,311
Deaths:2,590
KDR:2.823
Accuracy:27.682% B+
HSR:22.856% C+
VX6-7
B++
Kills:4,262
Deaths:1,833
KDR:2.325
Accuracy:28.347% B++
HSR:15.932% D-
Serpent VE92
B+
Kills:3,659
Deaths:1,765
KDR:2.073
Accuracy:25.588% B+
HSR:13.255% D*
Pandora VX25
C**
Kills:2,823
Deaths:1,656
KDR:1.705
Accuracy:42.390% C**
HSR:9.564% D**
NS-11C
B++
Kills:2,587
Deaths:1,388
KDR:1.864
Accuracy:27.219% B++
HSR:15.230% D
Solstice VE3
B
Kills:2,567
Deaths:477
KDR:5.382
Accuracy:24.707% B
HSR:11.258% D**
Phobos VX86
B*
Kills:1,662
Deaths:904
KDR:1.839
Accuracy:68.103% B*
HSR:12.635% D
Zenith VX-5
B++
Kills:1,600
Deaths:628
KDR:2.548
Accuracy:29.019% B++
HSR:19.375% C
Eclipse VE3A
C++
Kills:1,321
Deaths:865
KDR:1.527
Accuracy:27.359% C++
HSR:16.578% D
NSX Tanto
B*
Kills:1,270
Deaths:601
KDR:2.113
Accuracy:31.158% B*
HSR:21.654% C--
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Eidolon VE33
B+
Kills:323
Deaths:143
KDR:2.259
Accuracy:30.230% B+
HSR:18.266% D--
Deimos VA29
B**
Kills:183
Deaths:106
KDR:1.726
Accuracy:72.630% B**
HSR:15.301% C+
NSX-P Tanto
A+
Kills:177
Deaths:70
KDR:2.529
Accuracy:33.064% A+
HSR:24.294% C+
Kills:31,490
Deaths (as Engineer):13,943
Deaths (to Engineers):22,719
KDR:2.25848
Kill Difference:17,547
Playtime:3,811.744 hours
Usage:35%
Score:70.343m
Score/min:308
Accuracy (listed only):37.359%
HSR (listed only):16.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:8,048
Deaths:1,590
KDR:5.062
Accuracy:24.805% B++
HSR:17.644% D--
Betelgeuse 54-A
C**
Kills:6,861
Deaths:2,287
KDR:3
Accuracy:27.310% C**
HSR:23.131% D--
Lasher X2
A
Kills:4,367
Deaths:1,664
KDR:2.624
Accuracy:35.755% A
HSR:3.114% C-
Pulsar LSW
B++
Kills:2,854
Deaths:938
KDR:3.043
Accuracy:26.486% B++
HSR:20.217% C--
SVA-88
C**
Kills:2,739
Deaths:927
KDR:2.955
Accuracy:24.914% C**
HSR:21.796% C--
Flare VE6
C+
Kills:2,641
Deaths:866
KDR:3.050
Accuracy:22.427% C+
HSR:15.790% D*
VX29 Polaris
C**
Kills:2,320
Deaths:860
KDR:2.698
Accuracy:24.925% C**
HSR:18.362% D
VE-H Maw
B**
Kills:1,775
Deaths:529
KDR:3.355
Accuracy:31.023% B**
HSR:19.155% D-
NS-15M2
B++
Kills:1,728
Deaths:593
KDR:2.914
Accuracy:27.909% B++
HSR:22.569% C
Ursa
B++
Kills:1,326
Deaths:480
KDR:2.763
Accuracy:26.917% B++
HSR:20.739% C-
Kills:34,659
Deaths (as Heavy Assault):10,734
Deaths (to Heavy Assaults):21,287
KDR:3.2289
Kill Difference:23,925
Playtime:1,525.878 hours
Usage:14%
Score:18.811m
Score/min:205
Accuracy (listed only):27.247%
HSR (listed only):18.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:10,305
Deaths:3,290
KDR:3.132
Accuracy:28.834% B+
HSR:16.351% C-
NS-7 PDW
B*
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B*
HSR:14.555% C--
Sirius SX12
B*
Kills:7,947
Deaths:2,626
KDR:3.026
Accuracy:29.226% B*
HSR:12.772% D-
MKV Suppressed
B+
Kills:7,729
Deaths:2,622
KDR:2.948
Accuracy:28.980% B+
HSR:14.465% D
Pulsar C
B+
Kills:7,311
Deaths:2,590
KDR:2.823
Accuracy:27.682% B+
HSR:22.856% C+
VE-S Canis
A
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A
HSR:15.548% D
VX6-7
B++
Kills:4,262
Deaths:1,833
KDR:2.325
Accuracy:28.347% B++
HSR:15.932% D-
Serpent VE92
B+
Kills:3,659
Deaths:1,765
KDR:2.073
Accuracy:25.588% B+
HSR:13.255% D*
Pandora VX25
C**
Kills:2,823
Deaths:1,656
KDR:1.705
Accuracy:42.390% C**
HSR:9.564% D**
NS-11C
B++
Kills:2,587
Deaths:1,388
KDR:1.864
Accuracy:27.219% B++
HSR:15.230% D
Solstice VE3
B
Kills:2,567
Deaths:477
KDR:5.382
Accuracy:24.707% B
HSR:11.258% D**
NSX Tengu
B++
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B++
HSR:16.347% D
Skorpios
C*
Kills:1,733
Deaths:678
KDR:2.556
Accuracy:28.189% C*
HSR:16.792% D
Phobos VX86
B*
Kills:1,662
Deaths:904
KDR:1.839
Accuracy:68.103% B*
HSR:12.635% D
Zenith VX-5
B++
Kills:1,600
Deaths:628
KDR:2.548
Accuracy:29.019% B++
HSR:19.375% C
Eclipse VE3A
C++
Kills:1,321
Deaths:865
KDR:1.527
Accuracy:27.359% C++
HSR:16.578% D
NSX Tanto
B*
Kills:1,270
Deaths:601
KDR:2.113
Accuracy:31.158% B*
HSR:21.654% C--
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Deimos VA29
B**
Kills:183
Deaths:106
KDR:1.726
Accuracy:72.630% B**
HSR:15.301% C+
NSX-P Tanto
A+
Kills:177
Deaths:70
KDR:2.529
Accuracy:33.064% A+
HSR:24.294% C+
Kills:75,367
Deaths (as Light Assault):28,386
Deaths (to Light Assaults):16,778
KDR:2.65508
Kill Difference:46,981
Playtime:2,054.293 hours
Usage:19%
Score:33.792m
Score/min:274
Accuracy (listed only):35.814%
HSR (listed only):15.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:10,305
Deaths:3,290
KDR:3.132
Accuracy:28.834% B+
HSR:16.351% C-
NS-7 PDW
B*
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B*
HSR:14.555% C--
Sirius SX12
B*
Kills:7,947
Deaths:2,626
KDR:3.026
Accuracy:29.226% B*
HSR:12.772% D-
MKV Suppressed
B+
Kills:7,729
Deaths:2,622
KDR:2.948
Accuracy:28.980% B+
HSR:14.465% D
VE-S Canis
A
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A
HSR:15.548% D
NS-44 Commissioner
B+
Kills:3,469
Deaths:1,662
KDR:2.087
Accuracy:40.587% B+
HSR:17.700% D
Parallax VX3
B**
Kills:2,975
Deaths:215
KDR:13.837
Accuracy:44.162% B++
HSR:85.445% B**
NS-357 Underboss
B+
Kills:2,503
Deaths:1,315
KDR:1.903
Accuracy:40.377% B+
HSR:14.942% D-
Nyx VX31
C++
Kills:2,216
Deaths:578
KDR:3.834
Accuracy:34.607% C++
HSR:21.841% D
Artemis VX26
C**
Kills:2,074
Deaths:586
KDR:3.539
Accuracy:28.590% C**
HSR:17.888% D
NSX Tengu
B++
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B++
HSR:16.347% D
Skorpios
C*
Kills:1,733
Deaths:678
KDR:2.556
Accuracy:28.189% C*
HSR:16.792% D
Spiker
B**
Kills:1,629
Deaths:788
KDR:2.067
Accuracy:36.725% B**
HSR:16.084% D
NS-61 Emissary
A
Kills:1,334
Deaths:477
KDR:2.797
Accuracy:36.467% A
HSR:13.193% D
NSX Tomoe
B
Kills:1,233
Deaths:346
KDR:3.564
Accuracy:30.893% B
HSR:31.468% C--
NS-30 Vandal
C++
Kills:1,204
Deaths:349
KDR:3.450
Accuracy:33.808% C++
HSR:16.445% D*
Ghost
B+
Kills:1,186
Deaths:238
KDR:4.983
Accuracy:41.930% B+
HSR:68.550% C+
Phaseshift VX-S
B+
Kills:1,178
Deaths:130
KDR:9.062
Accuracy:40.833% B+
HSR:79.032% B
Beamer VS3
C*
Kills:1,128
Deaths:517
KDR:2.182
Accuracy:28.731% C*
HSR:12.589% D*
XM98
C**
Kills:917
Deaths:132
KDR:6.947
Accuracy:38.816% C*
HSR:77.208% C**
Cerberus
B**
Kills:725
Deaths:378
KDR:1.918
Accuracy:39.595% B**
HSR:23.586% C++
VA39 Spectre
B+
Kills:398
Deaths:54
KDR:7.370
Accuracy:34.742% B+
HSR:28.643% D-
NS-44L Blackhand
B*
Kills:251
Deaths:100
KDR:2.510
Accuracy:49.039% B*
HSR:35.458% C-
Soldier Soaker
B**
Kills:55
Deaths:24
KDR:2.292
Accuracy:44.530% B**
HSR:9.091% D--
Kills:68,675
Deaths (as Infiltrator):22,475
Deaths (to Infiltrators):10,309
KDR:3.05562
Kill Difference:46,200
Playtime:2,901.858 hours
Usage:26%
Score:39.873m
Score/min:229
Accuracy (listed only):36.098%
HSR (listed only):28.166%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:10,305
Deaths:3,290
KDR:3.132
Accuracy:28.834% B+
HSR:16.351% C-
NS-7 PDW
B*
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B*
HSR:14.555% C--
Sirius SX12
B*
Kills:7,947
Deaths:2,626
KDR:3.026
Accuracy:29.226% B*
HSR:12.772% D-
MKV Suppressed
B+
Kills:7,729
Deaths:2,622
KDR:2.948
Accuracy:28.980% B+
HSR:14.465% D
VE-S Canis
A
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A
HSR:15.548% D
Pandora VX25
C**
Kills:2,823
Deaths:1,656
KDR:1.705
Accuracy:42.390% C**
HSR:9.564% D**
H-V45
A
Kills:1,930
Deaths:725
KDR:2.662
Accuracy:30.439% A
HSR:20.259% C+
NSX Tengu
B++
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B++
HSR:16.347% D
Skorpios
C*
Kills:1,733
Deaths:678
KDR:2.556
Accuracy:28.189% C*
HSR:16.792% D
Phobos VX86
B*
Kills:1,662
Deaths:904
KDR:1.839
Accuracy:68.103% B*
HSR:12.635% D
Terminus VX-9
B+
Kills:1,609
Deaths:694
KDR:2.318
Accuracy:28.325% B+
HSR:22.063% C--
Pulsar VS1
C++
Kills:1,277
Deaths:239
KDR:5.343
Accuracy:23.935% C++
HSR:10.024% D**
NS-11P
B**
Kills:1,263
Deaths:475
KDR:2.659
Accuracy:27.851% B**
HSR:19.557% C++
CME
B*
Kills:1,248
Deaths:502
KDR:2.486
Accuracy:31.388% B*
HSR:18.830% C--
Darkstar
C*
Kills:1,180
Deaths:578
KDR:2.042
Accuracy:28.061% C*
HSR:22.881% C+
Corvus VA55
B+
Kills:1,169
Deaths:548
KDR:2.133
Accuracy:27.328% B+
HSR:20.958% C
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Deimos VA29
B**
Kills:183
Deaths:106
KDR:1.726
Accuracy:72.630% B**
HSR:15.301% C+
Kills:60,289
Deaths (as Combat Medic):21,930
Deaths (to Combat Medics):8,632
KDR:2.74916
Kill Difference:38,359
Playtime:512.636 hours
Usage:5%
Score:5.237m
Score/min:170
Accuracy (listed only):36.593%
HSR (listed only):15.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:658
Deaths:108
KDR:6.093
Accuracy:18.977% B++
HSR:18.237% C+
Blueshift VM5
B++
Kills:601
Deaths:123
KDR:4.886
Accuracy:22.372% B++
HSR:18.469% C-
Comet VM2
B++
Kills:512
Deaths:184
KDR:2.783
Accuracy:48.782% B++
HSR:3.125% D
Comet VM2
B+
Kills:453
Deaths:166
KDR:2.729
Accuracy:50.765% B+
HSR:4.415% C++
NS-10 Burster
C-
Kills:406
Deaths:98
KDR:4.143
Accuracy:26.166% C-
HSR:5.172% C--
NS-10 Burster
D-
Kills:286
Deaths:96
KDR:2.979
Accuracy:24.183% D-
HSR:1.748% D*
Blueshift VM5
B+
Kills:230
Deaths:55
KDR:4.182
Accuracy:20.801% C*
HSR:23.913% B+
Quasar VM1
B+
Kills:170
Deaths:27
KDR:6.296
Accuracy:19.973% B+
HSR:17.647% D
Vortex VM21
C+
Kills:72
Deaths:23
KDR:3.130
Accuracy:41.390% C+
HSR:0% F
Vortex VM21
C++
Kills:67
Deaths:23
KDR:2.913
Accuracy:41.255% C++
HSR:1.493% D*
Kills:3,455
Deaths (as MAX Suit):451.500
Deaths (to MAX Suits):3,727
KDR:7.65227
Kill Difference:3,003.500
Playtime:162.111 hours
Usage:1%
Score:2.265m
Score/min:233
Accuracy (listed only):31.466%
HSR (listed only):9.422%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:34,626
V. Kills:32,748 106%
Deaths:7,497
KDR:4.619
Accuracy:35.740% B++
KPH:19 B
VKPH:18 B**
Saron Laser Cannon
B**
Kills:12,780
V. Kills:11,606 110%
Deaths:3,006
KDR:4.252
Accuracy:35.823% B++
KPH:19.200 B+
VKPH:17.400 B**
Dual Photon Pods
C++
Kills:11,056
V. Kills:3,280 337%
Deaths:631
KDR:17.521
Accuracy:69.446% A*
KPH:67.500 C+
VKPH:20 C++
Light PPA
B**
Kills:6,946
V. Kills:706 N/A
Deaths:565
KDR:12.294
Accuracy:48.486% B**
KPH:58.300 B+
VKPH:5.900 B**
Antares LC
C**
Kills:5,714
V. Kills:5,331 107%
Deaths:1,402
KDR:4.076
Accuracy:36.184% B+
KPH:18.100 C+
VKPH:16.900 C**
Hornet Missiles
C+
Kills:1,913
V. Kills:1,311 146%
Deaths:173
KDR:11.058
Accuracy:74.610% A+
KPH:50.800 C
VKPH:34.800 C+
Photon A2A Missile Pods
B+
Kills:439
V. Kills:402 109%
Deaths:7
KDR:62.714
Accuracy:75.058% D
KPH:66 B+
VKPH:60.500 B+
Kills:73,474 (60,066 + 0)
Deaths:13,281
KDR:5.532
VKDR:4.170
Vehicle Kills:55,384
Kill Difference:60,193
Playtime:3,131.218 hours
Usage:28%
Score:43.463m
Score/min:231
Piloting Accuracy:36.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:417
V. Kills:53 N/A
Deaths:25
KDR:16.680
Accuracy:42.053% C+
KPH:48.800 C+
VKPH:6.200 C-
AP30 Shredder
U
Kills:145
V. Kills:161 90%
Deaths:15
KDR:9.667
Accuracy:31.491% C-
KPH:522,000 U
VKPH:579,600 U
C150 Dalton
C+
Kills:83
V. Kills:58 141%
Deaths:16
KDR:5.188
Accuracy:38.124% C+
KPH:14.700 D--
VKPH:10.300 D--
Kills:645 (0 + 645)
Deaths:56
KDR:11.518
VKDR:4.857
Vehicle Kills:272
Kill Difference:589
Playtime:14.170 hours
Usage:0%
Score:0.487m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:38.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:4,509
V. Kills:803 N/A
Deaths:156
KDR:28.904
Accuracy:35.858% C
KPH:37.500 B+
VKPH:6.700 C
L100 Python HESH
C+
Kills:1,949
V. Kills:272 N/A
Deaths:55
KDR:35.436
Accuracy:49.023% C+
KPH:48.500 C+
VKPH:6.800 C
L100 Python AP
C+
Kills:670
V. Kills:450 149%
Deaths:75
KDR:8.933
Accuracy:60.129% B+
KPH:25.900 C
VKPH:17.400 C+
L100 Python HEAT
B**
Kills:274
V. Kills:87 311%
Deaths:33
KDR:8.303
Accuracy:61.416% B**
KPH:38 B+
VKPH:12.100 C++
Kills:7,402 (7,402 + 0)
Deaths:319
KDR:23.204
VKDR:5.053
Vehicle Kills:1,612
Kill Difference:7,083
Playtime:193.418 hours
Usage:2%
Score:2.101m
Score/min:181
Driving Accuracy:61.416%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:2,271
V. Kills:1,416 160%
Deaths:341
KDR:6.660
Accuracy:51.787% B*
KPH:25.400 C++
VKPH:15.800 C+
E540 Halberd
B*
Kills:1,102
V. Kills:579 190%
Deaths:86
KDR:12.814
Accuracy:54.746% B*
KPH:35 C**
VKPH:18.400 C*
Proton II PPA
B+
Kills:690
V. Kills:66 N/A
Deaths:48
KDR:14.375
Accuracy:28.761% B++
KPH:46.300 C
VKPH:4.400 B+
Supernova FPC
C-
Kills:123
V. Kills:122 100%
Deaths:28
KDR:4.393
Accuracy:50% C-
KPH:3.900 F-
VKPH:3.900 F--
Supernova PC
C
Kills:112
V. Kills:26 415%
Deaths:14
KDR:8
Accuracy:45.723% C
KPH:4.700 F
VKPH:1.100 F--
Aphelion VEX-4
C++
Kills:97
V. Kills:81 118%
Deaths:25
KDR:3.880
Accuracy:44.287% A
KPH:21.600 C
VKPH:18 C++
M20 Basilisk
C++
Kills:63
V. Kills:24 252%
Deaths:8
KDR:7.875
Accuracy:30.672% C++
KPH:16.500 C+
VKPH:6.300 C+
Kills:4,458 (235 + 4,223)
Deaths:550
KDR:8.105
VKDR:4.207
Vehicle Kills:2,314
Kill Difference:3,908
Playtime:199.370 hours
Usage:2%
Score:3.127m
Score/min:261
Driving Accuracy:45.723%
Gunner Accuracy:30.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:75
V. Kills:59 125%
Deaths:23
KDR:3.261
Accuracy:48.950% B
KPH:35.600 C
VKPH:28 C+
Saron HRB-H
C+
Kills:73
V. Kills:49 146%
Deaths:20
KDR:3.650
Accuracy:63.879% B**
KPH:32.900 C
VKPH:22.100 C+
Kills:148 (0 + 148)
Deaths:43
KDR:3.442
VKDR:2.512
Vehicle Kills:108
Kill Difference:105
Playtime:4.327 hours
Usage:0%
Score:0.185m
Score/min:712
Driving Accuracy:N/A%
Gunner Accuracy:63.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:272
V. Kills:103 262%
Deaths:48
KDR:5.667
Accuracy:39.462% C+
KPH:18.100 C+
VKPH:6.900 C
M12 Kobalt
A+
Kills:204
V. Kills:22 N/A
Deaths:16
KDR:12.750
Accuracy:18.147% C+
KPH:63.300 C+
VKPH:6.800 A+
M20 Basilisk
C
Kills:149
V. Kills:65 226%
Deaths:28
KDR:5.321
Accuracy:36.085% C
KPH:18.600 C
VKPH:8.100 C
M60-G Bulldog
C
Kills:123
V. Kills:20 N/A
Deaths:20
KDR:6.150
Accuracy:28.864% D
KPH:23.900 C
VKPH:3.900 D
M40 Fury
C
Kills:80
V. Kills:12 N/A
Deaths:21
KDR:3.810
Accuracy:33.325% C
KPH:25.800 D
VKPH:3.900 D*
M40 Fury
C+
Kills:70
V. Kills:19 350%
Deaths:8
KDR:8.750
Accuracy:36.955% C+
KPH:39 C--
VKPH:10.600 C+
Kills:898 (0 + 898)
Deaths:141
KDR:6.369
VKDR:1.709
Vehicle Kills:241
Kill Difference:757
Playtime:36.306 hours
Usage:0%
Score:0.440m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:36.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:12,419
V. Kills:549 N/A
Deaths:2,219
KDR:5.597
Accuracy:47.610% B+
KPH:57.700 C*
VKPH:2.500 B+
M40 Fury-F
B
Kills:5,096
V. Kills:1,854 275%
Deaths:3,422
KDR:1.489
Accuracy:61.638% B**
KPH:22 C+
VKPH:8 B
V30-F Starfall
B+
Kills:1,029
V. Kills:651 158%
Deaths:306
KDR:3.363
Accuracy:75.765% A++
KPH:31.800 C**
VKPH:20.100 B+
M12 Kobalt-F
C++
Kills:190
V. Kills:14 N/A
Deaths:59
KDR:3.220
Accuracy:32.522% A+
KPH:18.400 C-
VKPH:1.400 C++
Kills:18,734 (18,734 + 0)
Deaths:6,006
KDR:3.119
VKDR:0.511
Vehicle Kills:3,068
Kill Difference:12,728
Playtime:490.185 hours
Usage:4%
Score:3.757m
Score/min:128
Driving Accuracy:32.522%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 67,37434,6267,4974.619B**0.9935.74%B++N/A19B18B**2191822.4h66.6B++186.2B*
Saron Laser Cannon 24,38612,7803,0064.251B*0.6235.823%B++N/A19.2B+17.4B**243665.6h73.4B*204.9B*
S12 Renegade 12,96812,4192,2195.597B+1.9647.61%B+3.277%D57.7C*2.5B+138215.4h3.3C*7B+
Dual Photon Pods 14,33611,05663117.521A++13.8969.446%A*N/A67.5C+20C++334163.9h16.6B++23.9B*
Eridani SX5 10,36410,3053,2903.132A++0.5028.834%B+16.351%C-41.4C**N/A110249.2h9.5B*32.8B+
NS-7 PDW 9,9199,8873,0273.266M+0.3728.774%B*14.555%C--35.1B+N/A94281.9h11.2B*38.8B++
Orion VS54 8,0788,0481,5905.062A**1.4324.805%B++17.644%D--37.7C**N/A146213.5h11.1B+44.7C*
Sirius SX12 7,9787,9472,6263.026A++0.6129.226%B*12.772%D-39.1B+N/A104203.4h11B**37.6B++
MKV Suppressed 7,7827,7292,6222.948A*0.6928.98%B+14.465%D41.3B+N/A106187.2h11.5B+39.6B+
Pulsar C 7,3997,3112,5902.823B**0.8127.682%B+22.856%C+32.7C*N/A80223.7h10.4B+37.6B+
Light PPA 7,6526,94656512.294A+8.6648.486%B**N/A58.3B+5.9B**179119.2h14.1C++29B
Betelgeuse 54-A 6,9306,8612,2873C+0.6327.31%C**23.131%D--29.8D--N/A81230.4h10.7C++39.1C**
Antares LC 11,0455,7141,4024.076A0.4436.184%B+N/A18.1C+16.9C**208315.9h83.1B+229.7B++
M40 Fury-F 6,9505,0963,4221.489C+2.1561.638%B**N/A22C+8B112232.1h11.7C++19B+
VE-S Canis 4,7744,7211,6152.923A+0.7136.065%A15.548%D53B+N/A13189.1h10.1B+28B++
C75 Viper 5,3124,50915628.904S25.2735.858%C0.998%C--37.5B+6.7C149120.2h8.6B**24.1B++
Lasher X2 4,4144,3671,6642.624M1.0135.755%A3.114%C-49.7B*N/A13887.9h16.3B*45.6B*
VX6-7 4,3194,2621,8332.325B++1.3128.347%B++15.932%D-33C++N/A94129.1h11.4B+40.2B+
Serpent VE92 3,7053,6591,7652.073B**1.5625.588%B+13.255%D*21.6CN/A61169.5h12B+47B+
NS-44 Commissioner 3,4933,4691,6622.087B**1.5540.587%B+17.7%D33.2C+N/A88104.4h3.5B+8.5B+
Parallax VX3 2,9752,97521513.837M++10.2044.162%B++85.445%B**32.7C**N/A9291h1.8B*4B*
C-4 ARX 4,5872,9573398.723M**5.0925.29%CN/A106C+58.4A+81427.9h0.8A3.3B**
Pulsar LSW 2,8762,8549383.043A0.5926.486%B++20.217%C--38.8C+N/A10573.6h10.9B+41.2B+
Pandora VX25 2,8502,8231,6561.705B*1.9342.39%C**9.564%D**11.6D--N/A34242.8h4.7C+11.1C**
Lumine Edge 2,8192,7928,1480.343B**3.2935.946%B*14.112%C4C+N/A10693.3h1.2B+3.3B+
Proximity Mine 2,7752,7724466.215B++2.5864.72%MN/A184.8AN/A56015h1.5A2.4A++
SVA-88 2,7732,7399272.955B++0.6824.914%C**21.796%C--37.8CN/A11472.4h11B+44B+
Flare VE6 2,6542,6418663.05A++0.5822.427%C+15.79%D*34.4CN/A10776.8h10.4C*46.5C**
NS-11C 2,6402,5871,3881.864B**1.7727.219%B++15.23%D14.1DN/A41183h14.6C++53.7B+
Solstice VE3 2,5862,5674775.382S1.7524.707%B11.258%D**12.4CN/A72206.9h13.3B+53.9C**
NS-357 Underboss 2,5182,5031,3151.903B**1.7340.377%B+14.942%D-42.4C++N/A10759.1h3.7B+9.2B+
VX29 Polaris 2,3402,3208602.698B**0.9424.925%C**18.362%D29.9C-N/A8777.6h11.6B46.4B
Saron HRB 3,6872,2713416.66B3.0351.787%B*N/A25.4C++15.8C+22689.4h22C++42.5B+
Nyx VX31 2,2232,2165783.834B++0.2034.607%C++21.841%D31.3CN/A7870.8h4.6B+13.3B+
Artemis VX26 2,0882,0745863.539A++0.0928.59%C**17.888%D34.2C++N/A9060.6h10.3B++35.9B+
L100 Python HESH 2,2211,9495535.436A*31.8049.023%C+3.284%A+48.5C+6.8C17640.2h3.1B+6.4B+
H-V45 1,9511,9307252.662B++0.9730.439%A20.259%C+35.7C*N/A10354.1h11.7B++38.5B*
Hornet Missiles 3,2241,91317311.058A7.4274.61%A+N/A50.9C34.9C+42037.6h8.6C**11.5B+
NSX Tengu 1,9031,8787282.58A1.0541.859%B++16.347%D50.9B+N/A11336.9h11.2B+26.8B+
Tank Mine 3,2621,8302268.097M+4.4654.996%A++N/A164.9A129A*174611.1h2C+3.7A+
VE-H Maw 1,7951,7755293.355A0.2831.023%B**19.155%D-52.1C++N/A13534.1h10.1B32.5B+
Skorpios 1,7451,7336782.556B++1.0828.189%C*16.792%D34.2CN/A8650.7h10B+35.6B+
NS-15M2 1,7561,7285932.914B++0.7227.909%B++22.569%C44.3C++N/A11539h12C**43B+
Phobos VX86 1,6691,6629041.838B+1.8068.103%B*12.635%D46.9C++N/A12135.4h2.2B+3.2B+
Spiker 1,6541,6297882.067B**1.5736.725%B**16.084%D12.3DN/A33132.1h8.6C*23.5B+
Terminus VX-9 1,6261,6096942.318B+1.3228.325%B+22.063%C--32.6CN/A8649.4h12.4C++43.6B+
Zenith VX-5 1,6231,6006282.548A1.0929.019%B++19.375%C33.6C+N/A9747.6h12.3B42.3B+
NS Decimator 2,2121,5058541.762B*1.8772.625%A+1.661%C-32.4C+15.2C+24246.5h5.7C--7.9C++
Frag Grenade 1,4641,45611456N/A1,452.3745.585%C++N/A910A++5C24351.6h2.2A+4.8B**
Spear Anti-Vehicle Phalanx Turret 2,6311,43910813.324B**9.6953.65%B**2.988%D42.2C**35A40934.1h11C20.6C*
Sticky Grenade 1,3531,33711337N/A1,333.3765.803%A+N/A1485.6B**17.8B++42520.9h1.5B*2.3B*
NS-61 Emissary 1,3441,3344772.797M+0.8436.467%A13.193%D33.8B+N/A8739.5h10.3B+28.1B*
C-4 2,0671,3313633.667A++0.0326.478%C++N/A92.4C**51.1A+105514.4h1.2B+4.5B++
Ursa 1,3431,3264802.763A++0.8726.917%B++20.739%C-37.6C+N/A10435.3h10B+37.2B+
Eclipse VE3A 1,3731,3218651.527C**2.1127.359%C++16.578%D10.9D--N/A33121.2h11.7C*42.9C**
Pulsar VS1 1,2851,2772395.343S1.7123.935%C++10.024%D**8.7D--N/A53146h13.1B+54.6B+
NSX Tanto 1,3011,2706012.113B**1.5231.158%B*21.654%C--31.8C+N/A8940h13.5C*43.3C**
NS-11P 1,2881,2634752.659A0.9827.851%B**19.557%C++29C++N/A7543.5h14.2C++50.8B+
CME 1,2691,2485022.486B**1.1531.388%B*18.83%C--37.9C++N/A9132.9h12.6B+40.1B++
NSX Tomoe 1,2561,2333463.564A0.0730.893%B31.468%C--39.6C+N/A8931.1h14C++45.2B
NS-30 Vandal 1,2251,2043493.45B**0.1833.808%C++16.445%D*38.6C+N/A9631.2h5.6C*16.4C**
Ghost 1,1901,1862384.983B++1.3541.93%B+68.55%C+24.3DN/A8448.9h2.2C**5.3B+
Darkstar 1,2041,1805782.042B+1.5928.061%C*22.881%C+36.8CN/A9432.1h13.8C49.3C++
Phaseshift VX-S 1,1851,1781309.062A*5.4340.833%B+79.032%B27.1C+N/A6443.5h2.4B+5.8B+
Auraxium Force-Blade 1,2401,17120,8290.056B+3.5820.49%D3.843%C--0.8CN/A21444.1h2C**9.6C++
Corvus VA55 1,1911,1695482.133A1.5027.328%B+20.958%C25.9C+N/A7445.1h12.3C++45.1B+
S1 1,7431,1404902.327M+1.3167.861%A3.158%C++31.3B+16.6B+30236.4h6.1B9B++
Beamer VS3 1,1401,1285172.182A++1.4528.731%C*12.589%D*29.1C++N/A10538.8h8.1B+28.3C*
E540 Halberd 1,6811,1028612.814B+9.1854.746%B*1.996%C35C**18.4C*25431.5h5.2B+9.6B*
Force-Blade 1,2861,08225,4050.043B+3.5921.098%D1.941%D0.4CN/A12707.6h2.6C++12.3C+
V30-F Starfall 1,6801,0293063.363B**0.2775.765%A++N/A31.8C**20.1B+18732.4h16.2C++21.3B+
XM98 9209171326.947M3.3138.816%C*77.208%C**27C+N/A9634h2.3B+6B+
NS Baron G5 9038935171.727B*1.9144.69%C++9.63%D--15.3D-N/A4358.4h4.6C++10.4C+
Lancer VS22 1,7758884172.129A*1.5173.623%A+N/A12.2C+12.2C+17572.9h18.1B+24.6B+
Thanatos VE70 8598524002.13A+1.5048.208%B*15.024%C34.1BN/A13025h3.9B++8.2B*
Cerberus 7287253781.918B*1.7239.595%B**23.586%C++20.7C--N/A5035h5.8C**14.6B++
Proton II PPA 7566904814.375C++10.7428.761%B++2.029%C+46.3C4.4B+14114.9h12.1C--42.2C*
L100 Python AP 1,120670758.933B**5.3060.129%B+2.239%C26C17.4C+28125.8h7C+11.6C*
Quasar VM1 6606581086.093M++2.4618.977%B++18.237%C+17.8CN/A10337h14.3B75.4B
Blueshift VM5 6086011234.886B**1.2522.372%B++18.469%C-28.5CN/A10421.1h15.4C*68.8B+
Hunter QCX 5985804141.401B**2.2358.997%B**36.724%B++7DN/A2182.7h5.4C*9.1B
Comet VM2 7945121842.783A*0.8548.782%B++3.125%D12C*6.6B**11742.6h23.7C+48.5C**
Aspis Anti-Aircraft Phalanx Turret 982464479.872M6.2423.943%C+N/A10.9C+12.2C**24442.6h132.4B+553B
Comet VM2 7094531662.729A*0.9150.765%B+4.415%C++11.4C+6.4B++9439.9h26.7C++52.6B+
Photon A2A Missile Pods 841439762.714U59.0875.058%DN/A66.5B+60.9B+9636.6h8.1C**10.8C++
L105 Zephyr 4704172516.68B**13.0542.053%C+N/A49.1C+6.2C-2138.5h6.1B14.4B
NS-10 Burster 708406984.143S0.5126.166%C-5.172%C--5.9C++4.4B+10669.1h139.7C++533.9C+
VA39 Spectre 402398547.37M**3.7434.742%B+28.643%D-20.9C+N/A10619h5.6B16.1B+
NS Annihilator 7583741762.125M**1.5177.473%D-N/A10.1C+10.3B++22437.2h10.8B+13.9C**
NSX Masamune 5393462481.395B*2.2470.669%A+1.156%D24C13.4C+17314.4h17.5C--24.8C+
MANA Anti-Vehicle Turret 1,2813441202.867C++0.7779.703%B**1.453%D--3440C+9370A**7128700.1h22.3C-28C
Rocklet Rifle 6103242581.256B**2.3861.117%B*1.235%B+20.6D18.2D27515.7h51.5D--84.2C+
Eidolon VE33 3273231432.259B**1.3830.23%B+18.266%D--14.3C-N/A7922.6h7.8B+25.7B+
NS-10 Burster 498286962.979A**0.6624.183%D-1.748%D*5.8C++4.3C**10849.7h130.7B+540.4C+
L100 Python HEAT 361274338.303B**4.6761.416%B**4.38%A38.1B+12.1C++3897.2h5.4B+8.7B*
MANA Anti-Personnel Turret 274272525.231N/A1.6026.352%UN/A2720U20U8422100.1h40.8T*154.7T*
M20 Basilisk 375272485.667A2.0339.462%C+5.515%C+18.1C+6.9C18215h96.3C++244.1C**
NS-44L Blackhand 2522511002.51A1.1249.039%B*35.458%C-13.6DN/A4118.4h4.5C++9.1B+
Blueshift VM5 233230554.182B*0.5520.801%C*23.913%B+24.7C--N/A1149.3h15.4C**74.2B+
M12 Kobalt 2262041612.75C+9.1218.147%C+12.255%D*63.8C+6.9A+2603.2h18.6C*102.3C**
M12 Kobalt-F 204190593.22B*0.4132.522%A+4.737%D--18.4C-1.4C++8110.3h16.9C+51.9B+
Deimos VA29 1831831061.726B+1.9172.63%B**15.301%C+37.3C+N/A2044.9h2.2B+3.1B+
NSX-P Tanto 180177702.529A++1.1133.064%A+24.294%C+45.4B*N/A1693.9h12.2B++37B*
Quasar VM1 171170276.296A*2.6619.973%B+17.647%D35.4C*N/A1184.8h13C**64.9B+
NS-R3 Swarm 3281611041.548M2.0963.369%C+N/A7.3C+7.6C*9922.1h28C*44.2C*
M20 Basilisk 214149285.321A+1.6936.085%C4.698%C18.6C8.1C2148h103.1C++285.8C++
AP30 Shredder 306145159.667B*6.0331.491%C-1.379%D1450U1610U14928100.1h71.5B++227B+
Supernova FPC 245123284.393C+0.7650%C-2.439%C+3.9F-3.9F--46731.5h6.1C12.1C
M60-G Bulldog 143123206.15B++2.5228.864%D3.252%C*23.7C3.8D1605.2h6B++20.7B
Anti-Vehicle Grenade 1721211121N/A117.3763.078%AN/A201.7D-85C+17800.6h6.9C-10.9C**
Supernova PC 138112148B+4.3745.723%C4.464%A++4.7F1.1F--22623.7h3.9B*8.5B++
Aphelion VEX-4 17897253.88C+0.2544.287%A1.031%D**21.6C18C++2454.5h65.7C+148.4B+
C150 Dalton 14183165.188C+1.5538.124%C+N/A14.8D--10.4D--6775.6h5.3C-14C
M40 Fury 9280213.81C-0.1833.325%CN/A25.8D3.9D*2223.1h15.9C+47.8C+
Aphelion VEX-4H 13475233.261C+0.3748.95%BN/A35.7C28.1C++6352.1h57.5C*117.5B
Saron HRB-H 12273203.65C0.0263.879%B**1.37%C+33.2C22.3C+7842.2h26.3C+41.1B+
Vortex VM21 15172233.13A++0.5041.39%C+N/A3.9D--4.2D8018.6h79.3D--191.5C-
M40 Fury 897088.75C*5.1236.955%C+1.429%C-38.9C--10.6C+3051.8h15.3C+41.3C+
Vortex VM21 13467232.913A*0.7241.255%C++1.493%D*3.6D--3.6D7318.6h86.4D-209.5C
M20 Basilisk 876387.875A++4.2430.672%C++4.762%C+16.6C+6.3C+1753.8h83.6C+272.4C*
NSX Amaterasu 66554,4530.012D3.628.538%D*5.455%D--0.1CN/A0497.3h8.4C+98.4D**
Soldier Soaker 5555242.292A1.3444.53%B**9.091%D--25DN/A1062.2h5.3B+11.8B**
M40 Fury 7051510.2C+6.5763.61%A++1.961%B+51D19C+2791h17C+26.7C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1202,2463h
Motion Spotter18765,67648.1h
Nano-Armor Kit8761,964,518283.9h
Anti-Vehicle MANA Turret32,0302.2h
Spawn Beacon11600.2h
Medical Applicator304255,71926.9h
Nanite Revive Grenade04620.1h
Deconstruction Tool05890.2h
Welding Device09380.1h
Spitfire Auto-Turret254,3184h
Ammunition Package5621,5988.1h
Medical Kit1,18320,136135.1h
Anti-Infantry MANA Turret177975.2h
Recon Detection Device18533,24561.8h
Smoke Grenade01010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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