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Paragon Nowaisis[F2P4] Nowaisis
VS BR 240

KDR: 3.63

Score: 173.4m

Last Seen: Jun 10th, 2019 4:53 AM
- OFFLINE - 226 hour(s)

Prestige 1, Battle Rank 100 (240 total) - Vanu Sovereignty on Emerald - Outfit Leader of Free 2 Play 4ever[F2P4] Free 2 Play 4ever
VS outfit on Emerald

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon S12 Renegade Dual Photon Pods Eridani SX5 NS-7 PDW Orion VS54 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 1304TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.519%17.711%505451165140,9773.355880.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.37%1.439A-0.473D-1.086D*HEAD (~3.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+10.60.258C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.108%0.45%15894120670,17257365057412.2336139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.917%-0.027C+-1.054D*0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.40.123C+52.50.009C+89

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.348%1.844%291612047,810369418272.11367427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.514%-0.156C-0.471D0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.552B+6.80.457B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.787%2.266%2111111995,295349228251.51632187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.763%0.333C**-0.537D0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.476B+24.90.375C**37.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.669%74.799%211612048,7022587233.36374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.543%0.702B++0.502B+-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.40.234C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.761%11.547%211412065,6293986411.41219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.329%0.437B-0.604D0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.70.229C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free 2 Play 4ever[F2P4] Free 2 Play 4ever
VS outfit on Emerald

Members: 1
173.4m195.8%281 (16.9k)258 (15.5k)3.63369331,21491,1514.22633240 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101640030.571%10.692%32707:2173

34% Engineer14% Heavy Assault26% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 1:45 AMJan 21st, 2015 9:57 PMJun 17th, 2019 6:56 PM (2d) (PST)Jun 10th, 2019 1:06 AM (9d) (PST)Jun 10th, 2019 12:53 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
759856740.4920.1360.0531.2110.126952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5295,09040,439308373815,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11209.5h/467.1d 54,020 35,412 90,913 814.6k 6,277 29,287 84,849 510.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:7,311
Deaths:2,590
KDR:2.823
Accuracy:27.682% B++
HSR:22.856% C+
VX6-7
B*
Kills:4,434
Deaths:1,892
KDR:2.344
Accuracy:28.458% B*
HSR:16.148% D-
Serpent VE92
B+
Kills:3,659
Deaths:1,765
KDR:2.073
Accuracy:25.588% B+
HSR:13.255% D*
Pandora VX25
C*
Kills:2,837
Deaths:1,662
KDR:1.707
Accuracy:42.416% C*
HSR:9.552% D**
NS-11C
B++
Kills:2,587
Deaths:1,388
KDR:1.864
Accuracy:27.219% B++
HSR:15.230% D
Solstice VE3
B
Kills:2,567
Deaths:477
KDR:5.382
Accuracy:24.707% B
HSR:11.258% D**
Phobos VX86
B*
Kills:1,662
Deaths:904
KDR:1.839
Accuracy:68.103% B*
HSR:12.635% D
Zenith VX-5
B++
Kills:1,600
Deaths:628
KDR:2.548
Accuracy:29.019% B++
HSR:19.375% C
Eclipse VE3A
C++
Kills:1,334
Deaths:875
KDR:1.525
Accuracy:27.313% C++
HSR:16.567% D
NSX Tanto
B*
Kills:1,270
Deaths:601
KDR:2.113
Accuracy:31.158% B*
HSR:21.654% C--
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Eidolon VE33
B+
Kills:323
Deaths:143
KDR:2.259
Accuracy:30.230% B+
HSR:18.266% D--
Deimos VA29
B**
Kills:189
Deaths:108
KDR:1.750
Accuracy:72.097% B**
HSR:14.815% C
NSX-P Tanto
A+
Kills:177
Deaths:70
KDR:2.529
Accuracy:33.064% A+
HSR:24.294% C+
Kills:31,695
Deaths (as Engineer):14,020
Deaths (to Engineers):23,011
KDR:2.2607
Kill Difference:17,675
Playtime:3,859.669 hours
Usage:34%
Score:71.437m
Score/min:308
Accuracy (listed only):37.330%
HSR (listed only):16.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:8,048
Deaths:1,590
KDR:5.062
Accuracy:24.805% B*
HSR:17.644% D--
Betelgeuse 54-A
C*
Kills:6,909
Deaths:2,300
KDR:3.004
Accuracy:27.292% C*
HSR:23.100% D--
Lasher X2
A
Kills:4,367
Deaths:1,664
KDR:2.624
Accuracy:35.755% A
HSR:3.114% C-
Pulsar LSW
B++
Kills:2,854
Deaths:938
KDR:3.043
Accuracy:26.486% B++
HSR:20.217% C--
SVA-88
C**
Kills:2,739
Deaths:927
KDR:2.955
Accuracy:24.914% C**
HSR:21.796% C--
Flare VE6
C+
Kills:2,641
Deaths:866
KDR:3.050
Accuracy:22.427% C+
HSR:15.790% D*
VX29 Polaris
C**
Kills:2,320
Deaths:860
KDR:2.698
Accuracy:24.925% C**
HSR:18.362% D
VE-H Maw
B**
Kills:1,775
Deaths:529
KDR:3.355
Accuracy:31.023% B**
HSR:19.155% D-
NS-15M2
B*
Kills:1,728
Deaths:593
KDR:2.914
Accuracy:27.909% B*
HSR:22.569% C
Ursa
B++
Kills:1,326
Deaths:480
KDR:2.763
Accuracy:26.917% B++
HSR:20.739% C--
Kills:34,707
Deaths (as Heavy Assault):10,747
Deaths (to Heavy Assaults):21,849
KDR:3.22946
Kill Difference:23,960
Playtime:1,571.060 hours
Usage:14%
Score:19.454m
Score/min:206
Accuracy (listed only):27.245%
HSR (listed only):18.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:10,363
Deaths:3,308
KDR:3.133
Accuracy:28.850% B+
HSR:16.395% C-
NS-7 PDW
B++
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B++
HSR:14.555% C--
Sirius SX12
B*
Kills:8,032
Deaths:2,655
KDR:3.025
Accuracy:29.263% B*
HSR:12.761% D-
MKV Suppressed
B++
Kills:7,767
Deaths:2,634
KDR:2.949
Accuracy:28.992% B++
HSR:14.510% D-
Pulsar C
B++
Kills:7,311
Deaths:2,590
KDR:2.823
Accuracy:27.682% B++
HSR:22.856% C+
VE-S Canis
A+
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A+
HSR:15.548% D
VX6-7
B*
Kills:4,434
Deaths:1,892
KDR:2.344
Accuracy:28.458% B*
HSR:16.148% D-
Serpent VE92
B+
Kills:3,659
Deaths:1,765
KDR:2.073
Accuracy:25.588% B+
HSR:13.255% D*
Pandora VX25
C*
Kills:2,837
Deaths:1,662
KDR:1.707
Accuracy:42.416% C*
HSR:9.552% D**
NS-11C
B++
Kills:2,587
Deaths:1,388
KDR:1.864
Accuracy:27.219% B++
HSR:15.230% D
Solstice VE3
B
Kills:2,567
Deaths:477
KDR:5.382
Accuracy:24.707% B
HSR:11.258% D**
NSX Tengu
B++
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B++
HSR:16.347% D
Skorpios
C*
Kills:1,755
Deaths:689
KDR:2.547
Accuracy:28.236% C*
HSR:16.923% D
Phobos VX86
B*
Kills:1,662
Deaths:904
KDR:1.839
Accuracy:68.103% B*
HSR:12.635% D
Zenith VX-5
B++
Kills:1,600
Deaths:628
KDR:2.548
Accuracy:29.019% B++
HSR:19.375% C
Eclipse VE3A
C++
Kills:1,334
Deaths:875
KDR:1.525
Accuracy:27.313% C++
HSR:16.567% D
NSX Tanto
B*
Kills:1,270
Deaths:601
KDR:2.113
Accuracy:31.158% B*
HSR:21.654% C--
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Deimos VA29
B**
Kills:189
Deaths:108
KDR:1.750
Accuracy:72.097% B**
HSR:14.815% C
NSX-P Tanto
A+
Kills:177
Deaths:70
KDR:2.529
Accuracy:33.064% A+
HSR:24.294% C+
Kills:75,775
Deaths (as Light Assault):28,533
Deaths (to Light Assaults):17,157
KDR:2.6557
Kill Difference:47,242
Playtime:2,087.423 hours
Usage:19%
Score:34.317m
Score/min:274
Accuracy (listed only):35.798%
HSR (listed only):15.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:10,363
Deaths:3,308
KDR:3.133
Accuracy:28.850% B+
HSR:16.395% C-
NS-7 PDW
B++
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B++
HSR:14.555% C--
Sirius SX12
B*
Kills:8,032
Deaths:2,655
KDR:3.025
Accuracy:29.263% B*
HSR:12.761% D-
MKV Suppressed
B++
Kills:7,767
Deaths:2,634
KDR:2.949
Accuracy:28.992% B++
HSR:14.510% D-
VE-S Canis
A+
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A+
HSR:15.548% D
NS-44 Commissioner
B+
Kills:3,469
Deaths:1,662
KDR:2.087
Accuracy:40.587% B+
HSR:17.700% D
Parallax VX3
B**
Kills:2,976
Deaths:215
KDR:13.842
Accuracy:44.156% B++
HSR:85.450% B**
NS-357 Underboss
B+
Kills:2,503
Deaths:1,315
KDR:1.903
Accuracy:40.377% B+
HSR:14.942% D-
Nyx VX31
C++
Kills:2,216
Deaths:578
KDR:3.834
Accuracy:34.607% C++
HSR:21.841% D-
Artemis VX26
C*
Kills:2,074
Deaths:586
KDR:3.539
Accuracy:28.590% C*
HSR:17.888% D
NSX Tengu
B++
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B++
HSR:16.347% D
Skorpios
C*
Kills:1,755
Deaths:689
KDR:2.547
Accuracy:28.236% C*
HSR:16.923% D
Spiker
B**
Kills:1,629
Deaths:788
KDR:2.067
Accuracy:36.725% B**
HSR:16.084% D
NS-61 Emissary
A
Kills:1,334
Deaths:477
KDR:2.797
Accuracy:36.467% A
HSR:13.193% D
NSX Tomoe
B+
Kills:1,233
Deaths:346
KDR:3.564
Accuracy:30.893% B+
HSR:31.468% C--
NS-30 Vandal
C++
Kills:1,204
Deaths:349
KDR:3.450
Accuracy:33.808% C++
HSR:16.445% D*
Ghost
B+
Kills:1,186
Deaths:238
KDR:4.983
Accuracy:41.930% B+
HSR:68.550% C+
Phaseshift VX-S
B++
Kills:1,178
Deaths:130
KDR:9.062
Accuracy:40.833% B++
HSR:79.032% C**
Beamer VS3
C*
Kills:1,128
Deaths:517
KDR:2.182
Accuracy:28.731% C*
HSR:12.589% D*
XM98
C**
Kills:936
Deaths:138
KDR:6.783
Accuracy:38.753% C*
HSR:77.350% C**
Cerberus
B**
Kills:725
Deaths:378
KDR:1.918
Accuracy:39.595% B**
HSR:23.586% C++
VA39 Spectre
B+
Kills:398
Deaths:54
KDR:7.370
Accuracy:34.742% B+
HSR:28.643% D-
NS-44L Blackhand
B*
Kills:251
Deaths:100
KDR:2.510
Accuracy:49.039% B*
HSR:35.458% C--
Soldier Soaker
B**
Kills:55
Deaths:24
KDR:2.292
Accuracy:44.530% B**
HSR:9.091% D--
Kills:68,898
Deaths (as Infiltrator):22,551
Deaths (to Infiltrators):10,597
KDR:3.05521
Kill Difference:46,347
Playtime:2,945.894 hours
Usage:26%
Score:40.640m
Score/min:230
Accuracy (listed only):36.100%
HSR (listed only):28.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:10,363
Deaths:3,308
KDR:3.133
Accuracy:28.850% B+
HSR:16.395% C-
NS-7 PDW
B++
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B++
HSR:14.555% C--
Sirius SX12
B*
Kills:8,032
Deaths:2,655
KDR:3.025
Accuracy:29.263% B*
HSR:12.761% D-
MKV Suppressed
B++
Kills:7,767
Deaths:2,634
KDR:2.949
Accuracy:28.992% B++
HSR:14.510% D-
VE-S Canis
A+
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A+
HSR:15.548% D
Pandora VX25
C*
Kills:2,837
Deaths:1,662
KDR:1.707
Accuracy:42.416% C*
HSR:9.552% D**
H-V45
A
Kills:1,930
Deaths:725
KDR:2.662
Accuracy:30.439% A
HSR:20.259% C+
NSX Tengu
B++
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B++
HSR:16.347% D
Skorpios
C*
Kills:1,755
Deaths:689
KDR:2.547
Accuracy:28.236% C*
HSR:16.923% D
Phobos VX86
B*
Kills:1,662
Deaths:904
KDR:1.839
Accuracy:68.103% B*
HSR:12.635% D
Terminus VX-9
B+
Kills:1,609
Deaths:694
KDR:2.318
Accuracy:28.325% B+
HSR:22.063% D
Pulsar VS1
C++
Kills:1,277
Deaths:239
KDR:5.343
Accuracy:23.935% C++
HSR:10.024% F
NS-11P
B**
Kills:1,263
Deaths:475
KDR:2.659
Accuracy:27.851% B**
HSR:19.557% C+
CME
B**
Kills:1,248
Deaths:502
KDR:2.486
Accuracy:31.388% B**
HSR:18.830% C--
Darkstar
C*
Kills:1,180
Deaths:578
KDR:2.042
Accuracy:28.061% C*
HSR:22.881% C+
Corvus VA55
B+
Kills:1,169
Deaths:548
KDR:2.133
Accuracy:27.328% B+
HSR:20.958% C
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Deimos VA29
B**
Kills:189
Deaths:108
KDR:1.750
Accuracy:72.097% B**
HSR:14.815% C
Kills:60,512
Deaths (as Combat Medic):22,008
Deaths (to Combat Medics):8,862
KDR:2.74955
Kill Difference:38,504
Playtime:518.393 hours
Usage:5%
Score:5.314m
Score/min:171
Accuracy (listed only):36.573%
HSR (listed only):15.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:658
Deaths:108
KDR:6.093
Accuracy:18.977% B++
HSR:18.237% C+
Blueshift VM5
B++
Kills:601
Deaths:123
KDR:4.886
Accuracy:22.372% B++
HSR:18.469% C-
Comet VM2
B++
Kills:526
Deaths:186
KDR:2.828
Accuracy:49.366% B++
HSR:3.232% C--
Comet VM2
B++
Kills:469
Deaths:168
KDR:2.792
Accuracy:51.405% B++
HSR:4.264% C+
NS-10 Burster
C-
Kills:406
Deaths:98
KDR:4.143
Accuracy:26.166% C--
HSR:5.172% C-
NS-10 Burster
D-
Kills:286
Deaths:96
KDR:2.979
Accuracy:24.183% D-
HSR:1.748% D*
Blueshift VM5
B+
Kills:230
Deaths:55
KDR:4.182
Accuracy:20.801% C*
HSR:23.913% B+
Quasar VM1
B++
Kills:178
Deaths:30
KDR:5.933
Accuracy:20.776% B++
HSR:19.101% C
Vortex VM21
C+
Kills:72
Deaths:23
KDR:3.130
Accuracy:41.448% C+
HSR:0% F
Vortex VM21
C++
Kills:67
Deaths:23
KDR:2.913
Accuracy:41.327% C++
HSR:1.493% D*
Kills:3,493
Deaths (as MAX Suit):455
Deaths (to MAX Suits):3,806
KDR:7.67692
Kill Difference:3,038
Playtime:163.299 hours
Usage:1%
Score:2.282m
Score/min:233
Accuracy (listed only):31.682%
HSR (listed only):9.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:34,626
V. Kills:32,748 106%
Deaths:7,497
KDR:4.619
Accuracy:35.740% B*
KPH:19 B
VKPH:18 B**
Saron Laser Cannon
A
Kills:13,101
V. Kills:11,783 111%
Deaths:3,057
KDR:4.286
Accuracy:35.874% B++
KPH:19.500 B+
VKPH:17.500 A
Dual Photon Pods
C*
Kills:11,095
V. Kills:3,288 337%
Deaths:632
KDR:17.555
Accuracy:69.460% A*
KPH:67.400 C+
VKPH:20 C*
Light PPA
B**
Kills:6,946
V. Kills:706 N/A
Deaths:565
KDR:12.294
Accuracy:48.486% B**
KPH:58.300 B+
VKPH:5.900 B**
Antares LC
B
Kills:5,714
V. Kills:5,331 107%
Deaths:1,402
KDR:4.076
Accuracy:36.184% B++
KPH:18.100 C+
VKPH:16.900 B
Hornet Missiles
C+
Kills:1,913
V. Kills:1,311 146%
Deaths:173
KDR:11.058
Accuracy:74.610% A+
KPH:50.800 C
VKPH:34.800 C+
Photon A2A Missile Pods
B+
Kills:458
V. Kills:411 111%
Deaths:10
KDR:45.800
Accuracy:75.513% C--
KPH:66 B+
VKPH:59.200 B+
Kills:73,853 (60,387 + 0)
Deaths:13,336
KDR:5.538
VKDR:4.168
Vehicle Kills:55,578
Kill Difference:60,517
Playtime:3,139.384 hours
Usage:28%
Score:43.612m
Score/min:232
Piloting Accuracy:36.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:417
V. Kills:53 N/A
Deaths:25
KDR:16.680
Accuracy:42.053% C+
KPH:48.800 C+
VKPH:6.200 C-
AP30 Shredder
U
Kills:145
V. Kills:161 90%
Deaths:15
KDR:9.667
Accuracy:31.491% C-
KPH:522,000 U
VKPH:579,600 U
C150 Dalton
C+
Kills:83
V. Kills:58 141%
Deaths:16
KDR:5.188
Accuracy:38.124% C+
KPH:14.700 D--
VKPH:10.300 D--
Kills:645 (0 + 645)
Deaths:56
KDR:11.518
VKDR:4.857
Vehicle Kills:272
Kill Difference:589
Playtime:14.170 hours
Usage:0%
Score:0.487m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:38.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:4,509
V. Kills:803 N/A
Deaths:156
KDR:28.904
Accuracy:35.858% C
KPH:37.500 B+
VKPH:6.700 C
L100 Python HESH
C+
Kills:1,951
V. Kills:272 N/A
Deaths:55
KDR:35.473
Accuracy:48.974% C+
KPH:48.400 C+
VKPH:6.700 C
L100 Python AP
C+
Kills:809
V. Kills:505 160%
Deaths:79
KDR:10.241
Accuracy:60.492% B+
KPH:28.700 C+
VKPH:17.900 C+
L100 Python HEAT
B++
Kills:306
V. Kills:91 333%
Deaths:36
KDR:8.500
Accuracy:58.840% B++
KPH:38.600 B+
VKPH:11.500 C+
Kills:7,575 (7,575 + 0)
Deaths:326
KDR:23.236
VKDR:5.126
Vehicle Kills:1,671
Kill Difference:7,249
Playtime:196.645 hours
Usage:2%
Score:2.166m
Score/min:184
Driving Accuracy:58.840%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:2,303
V. Kills:1,432 161%
Deaths:344
KDR:6.695
Accuracy:51.965% B**
KPH:25.400 C++
VKPH:15.800 C+
E540 Halberd
B**
Kills:1,154
V. Kills:604 191%
Deaths:86
KDR:13.419
Accuracy:55.148% B**
KPH:35.300 B
VKPH:18.500 B
Proton II PPA
C**
Kills:694
V. Kills:66 N/A
Deaths:48
KDR:14.458
Accuracy:28.695% B++
KPH:46 C
VKPH:4.400 C**
Supernova FPC
C
Kills:123
V. Kills:122 100%
Deaths:28
KDR:4.393
Accuracy:50% C
KPH:3.900 F-
VKPH:3.800 F--
Supernova PC
C
Kills:112
V. Kills:26 415%
Deaths:14
KDR:8
Accuracy:45.723% C
KPH:4.700 F
VKPH:1.100 F-
Aphelion VEX-4
C++
Kills:97
V. Kills:81 118%
Deaths:25
KDR:3.880
Accuracy:44.287% A
KPH:21.600 C
VKPH:18 C++
M20 Basilisk
C+
Kills:63
V. Kills:24 252%
Deaths:8
KDR:7.875
Accuracy:30.729% C+
KPH:16.400 C
VKPH:6.200 C
Kills:4,546 (235 + 4,311)
Deaths:553
KDR:8.221
VKDR:4.259
Vehicle Kills:2,355
Kill Difference:3,993
Playtime:202.359 hours
Usage:2%
Score:3.192m
Score/min:263
Driving Accuracy:45.723%
Gunner Accuracy:30.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:75
V. Kills:59 125%
Deaths:23
KDR:3.261
Accuracy:48.950% B+
KPH:35.600 C
VKPH:28 C++
Saron HRB-H
C+
Kills:73
V. Kills:49 146%
Deaths:20
KDR:3.650
Accuracy:63.879% B**
KPH:32.900 C
VKPH:22.100 C+
Kills:148 (0 + 148)
Deaths:43
KDR:3.442
VKDR:2.512
Vehicle Kills:108
Kill Difference:105
Playtime:4.327 hours
Usage:0%
Score:0.185m
Score/min:712
Driving Accuracy:N/A%
Gunner Accuracy:63.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:277
V. Kills:105 261%
Deaths:48
KDR:5.771
Accuracy:39.416% C+
KPH:18.200 C+
VKPH:6.900 C
M12 Kobalt
A+
Kills:225
V. Kills:22 N/A
Deaths:16
KDR:14.063
Accuracy:18.184% C+
KPH:67.300 C++
VKPH:6.600 A+
M20 Basilisk
C
Kills:155
V. Kills:67 228%
Deaths:30
KDR:5.167
Accuracy:36.193% C
KPH:19 C
VKPH:8.200 C
M60-G Bulldog
C
Kills:123
V. Kills:20 N/A
Deaths:20
KDR:6.150
Accuracy:28.864% D
KPH:23.800 C
VKPH:3.900 D
M40 Fury
C
Kills:80
V. Kills:12 N/A
Deaths:21
KDR:3.810
Accuracy:33.325% C
KPH:25.800 D-
VKPH:3.900 D*
M40 Fury
C+
Kills:70
V. Kills:19 350%
Deaths:8
KDR:8.750
Accuracy:36.955% C+
KPH:38.900 D
VKPH:10.600 C+
Kills:930 (0 + 930)
Deaths:143
KDR:6.503
VKDR:1.713
Vehicle Kills:245
Kill Difference:787
Playtime:36.815 hours
Usage:0%
Score:0.451m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:36.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:12,421
V. Kills:549 N/A
Deaths:2,219
KDR:5.598
Accuracy:47.610% B++
KPH:57.700 C*
VKPH:2.500 B+
M40 Fury-F
B+
Kills:5,096
V. Kills:1,854 275%
Deaths:3,424
KDR:1.488
Accuracy:61.635% B**
KPH:21.900 C+
VKPH:8 B+
V30-F Starfall
B+
Kills:1,029
V. Kills:651 158%
Deaths:306
KDR:3.363
Accuracy:75.765% A++
KPH:31.800 B
VKPH:20.100 B+
M12 Kobalt-F
C++
Kills:190
V. Kills:14 N/A
Deaths:59
KDR:3.220
Accuracy:32.522% A+
KPH:18.400 C-
VKPH:1.400 C++
Kills:18,736 (18,736 + 0)
Deaths:6,008
KDR:3.119
VKDR:0.511
Vehicle Kills:3,068
Kill Difference:12,728
Playtime:490.299 hours
Usage:4%
Score:3.758m
Score/min:128
Driving Accuracy:32.522%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 67,37434,6267,4974.619B**0.9935.74%B*N/A19B18B**2191822.4h66.6B++186.2B*
Saron Laser Cannon 24,88413,1013,0574.286B*0.6535.874%B++N/A19.5B+17.5A244672.9h72.8B*203B**
S12 Renegade 12,97012,4212,2195.598B+1.9647.61%B++3.277%D57.7C*2.5B+138215.4h3.3C++7B+
Dual Photon Pods 14,38311,09563217.555A++13.9269.46%A*N/A67.4C+20C*334164.5h16.6B++23.9B*
Eridani SX5 10,42310,3633,3083.133A++0.5028.85%B+16.395%C-41.5C**N/A111249.8h9.5B*32.8B+
NS-7 PDW 9,9199,8873,0273.266M+0.3728.774%B++14.555%C--35.1B+N/A94281.9h11.2B**38.8B++
Orion VS54 8,0788,0481,5905.062A*1.4324.805%B*17.644%D--37.7C*N/A146213.5h11.1B+44.7C*
Sirius SX12 8,0658,0322,6553.025A++0.6129.263%B*12.761%D-39.3B+N/A105204.4h11B**37.5B++
MKV Suppressed 7,8207,7672,6342.949A**0.6828.992%B++14.51%D-41.4B+N/A106187.7h11.5B++39.5B+
Pulsar C 7,3997,3112,5902.823B**0.8127.682%B++22.856%C+32.7C*N/A80223.7h10.4B+37.6B+
Light PPA 7,6526,94656512.294B*8.6648.486%B**N/A58.3B+5.9B**179119.2h14.1C++29B
Betelgeuse 54-A 6,9796,9092,3003.004C+0.6327.292%C*23.1%D--29.4D--N/A80235.3h10.7C+39.1C**
Antares LC 11,0455,7141,4024.076A0.4436.184%B++N/A18.1C+16.9B208315.9h83.1B+229.7B++
M40 Fury-F 6,9505,0963,4241.488C+2.1561.635%B**N/A21.9C+8B+112232.2h11.7C+19B+
VE-S Canis 4,7744,7211,6152.923A+0.7136.065%A+15.548%D53B+N/A13189.1h10.1B+28B++
C75 Viper 5,3124,50915628.904S25.2735.858%C0.998%D37.5B+6.7C149120.2h8.6B**24.1B++
VX6-7 4,4964,4341,8922.344B*1.2928.458%B*16.148%D-33.1C+N/A93134.1h11.4B+40.1B+
Lasher X2 4,4144,3671,6642.624A*1.0135.755%A3.114%C-49.7B*N/A13887.9h16.3B*45.6B*
Serpent VE92 3,7053,6591,7652.073B*1.5625.588%B+13.255%D*21.6CN/A61169.5h12B+47B+
NS-44 Commissioner 3,4933,4691,6622.087B**1.5540.587%B+17.7%D33.2C+N/A88104.4h3.5B+8.5B+
Lumine Edge 3,0943,0568,9790.34B*3.2936.399%B*14.202%C4.1C+N/A10743.2h1.2B+3.3B+
Parallax VX3 2,9762,97621513.842M+10.2144.156%B++85.45%B**32.7C**N/A9291.1h1.8B*4B*
C-4 ARX 4,5872,9573398.723M**5.0925.29%CN/A106C+58.4A+81427.9h0.8A3.3B**
Pulsar LSW 2,8762,8549383.043A0.5926.486%B++20.217%C--38.8C+N/A10573.6h10.9B+41.2B+
Pandora VX25 2,8642,8371,6621.707B++1.9342.416%C*9.552%D**11.7D--N/A34243.1h4.7C+11.1C*
Proximity Mine 2,7942,7914506.202B++2.5764.672%A**N/A183.6AN/A55915.2h1.5B**2.4A+
SVA-88 2,7732,7399272.955B+0.6824.914%C**21.796%C--37.8CN/A11472.4h11B+44B+
Flare VE6 2,6542,6418663.05A++0.5822.427%C+15.79%D*34.4CN/A10776.8h10.4C*46.5C*
NS-11C 2,6402,5871,3881.864B**1.7727.219%B++15.23%D14.1DN/A41183h14.6C++53.7B
Solstice VE3 2,5862,5674775.382S1.7524.707%B11.258%D**12.4C-N/A72206.9h13.3B+53.9C**
NS-357 Underboss 2,5182,5031,3151.903B**1.7340.377%B+14.942%D-42.4C++N/A10759.1h3.7B+9.2B+
VX29 Polaris 2,3402,3208602.698B**0.9424.925%C**18.362%D29.9C--N/A8777.6h11.6B46.4B
Saron HRB 3,7352,3033446.695C**3.0651.965%B**N/A25.4C++15.8C+22590.7h22.3C+42.8B+
Nyx VX31 2,2232,2165783.834B*0.2034.607%C++21.841%D-31.3CN/A7870.9h4.6B*13.3B+
Artemis VX26 2,0882,0745863.539A++0.0928.59%C*17.888%D34.2C+N/A9060.6h10.3B++35.9B+
L100 Python HESH 2,2231,9515535.473A*31.8448.974%C+3.28%A+48.4C+6.7C17840.3h3.1B+6.4B
H-V45 1,9511,9307252.662B++0.9730.439%A20.259%C+35.7C*N/A10354.1h11.7B++38.5B*
Hornet Missiles 3,2241,91317311.058A7.4274.61%A+N/A50.9C34.9C+42037.6h8.6B11.5B++
NSX Tengu 1,9031,8787282.58A1.0541.859%B++16.347%D50.9B+N/A11336.9h11.2B+26.8B+
Tank Mine 3,2621,8302268.097M+4.4654.996%A++N/A164.9A129A*174611.1h2C+3.7A+
VE-H Maw 1,7951,7755293.355A+0.2831.023%B**19.155%D-52.1C++N/A13534.1h10.1B32.5B+
Skorpios 1,7671,7556892.547B++1.0928.236%C*16.923%D34.4CN/A8651h10B+35.5B+
NS-15M2 1,7561,7285932.914B++0.7227.909%B*22.569%C44.3C++N/A11539h12C**43B+
Phobos VX86 1,6691,6629041.838B+1.8068.103%B*12.635%D46.9C++N/A12235.4h2.2B+3.2B+
Spiker 1,6541,6297882.067B**1.5736.725%B**16.084%D12.3D-N/A33132.1h8.6C*23.5B++
Terminus VX-9 1,6261,6096942.318B+1.3228.325%B+22.063%D32.6CN/A8649.4h12.4C++43.6B
Zenith VX-5 1,6231,6006282.548A+1.0929.019%B++19.375%C33.6C+N/A9747.6h12.3B42.3B+
NS Decimator 2,2121,5058541.762B*1.8772.625%A+1.661%C-32.4C+15.2C+24246.5h5.7D7.9C++
Frag Grenade 1,4641,45611456N/A1,452.3745.585%C+N/A910A++5C24351.6h2.2A+4.8B**
Spear Anti-Vehicle Phalanx Turret 2,6311,43910813.324B**9.6953.65%B*2.988%C--42.2C*35A40934.1h11C20.6C++
Sticky Grenade 1,3531,33711337N/A1,333.3765.803%A+N/A1485.6B**17.8B+42520.9h1.5B*2.3B*
Eclipse VE3A 1,3861,3348751.525C+2.1127.313%C++16.567%D10.8D--N/A33123h11.7C*42.9B
NS-61 Emissary 1,3441,3344772.797M+0.8436.467%A13.193%D33.8B+N/A8739.5h10.3B+28.1B*
C-4 2,0671,3313633.667A+0.0326.478%C*N/A92.4C**51.1A+105514.4h1.2B+4.5B++
Ursa 1,3431,3264802.763A+0.8726.917%B++20.739%C--37.6C+N/A10435.3h10B+37.2B+
Pulsar VS1 1,2851,2772395.343S1.7123.935%C++10.024%F8.7D--N/A53146h13.1B+54.6B+
NSX Tanto 1,3011,2706012.113B**1.5231.158%B*21.654%C--31.8C+N/A8940h13.5C*43.3C**
NS-11P 1,2881,2634752.659A0.9727.851%B**19.557%C+29C+N/A7543.5h14.2C++50.8B+
CME 1,2691,2485022.486A1.1531.388%B**18.83%C--37.9C++N/A9132.9h12.6B+40.1B++
NSX Tomoe 1,2561,2333463.564B**0.0730.893%B+31.468%C--39.6C+N/A8931.1h14C++45.2B
NS-30 Vandal 1,2251,2043493.45B**0.1833.808%C++16.445%D*38.6C+N/A9731.2h5.6C++16.4C**
Ghost 1,1901,1862384.983B++1.3541.93%B+68.55%C+23.8DN/A8349.8h2.2C*5.3B
Darkstar 1,2041,1805782.042B1.5928.061%C*22.881%C+36.8CN/A9432.1h13.8C49.3C++
Phaseshift VX-S 1,1851,1781309.062A*5.4340.833%B++79.032%C**27.1C+N/A6443.5h2.4B+5.8B+
Auraxium Force-Blade 1,2401,17120,8290.056B+3.5820.49%D3.843%C--0.8CN/A21444.1h2C**9.6C+
Corvus VA55 1,1911,1695482.133A1.5027.328%B+20.958%C25.9C+N/A7445.1h12.3C++45.1B+
E540 Halberd 1,7581,1548613.419B+9.7955.148%B**1.906%C35.3B18.5B25432.7h5.3B+9.6B*
S1 1,7431,1404902.327M+1.3167.861%A3.158%C*31.3B+16.6B+30236.4h6.1B9B++
Beamer VS3 1,1401,1285172.182A++1.4528.731%C*12.589%D*28.8C++N/A10439.1h8.1B+28.3C*
Force-Blade 1,2861,08225,4050.043B+3.5921.098%D1.941%D0.4CN/A12708.6h2.6C++12.3C+
V30-F Starfall 1,6801,0293063.363B**0.2775.765%A++N/A31.8B20.1B+18732.4h16.2C++21.3B+
XM98 9399361386.783A**3.1538.753%C*77.35%C**27.1C++N/A9634.6h2.3B+6B+
Lancer VS22 1,8059074222.149A+1.4873.559%A+N/A12.3C+12.2C+17673.7h17.9B+24.3B+
NS Baron G5 9038935171.727B*1.9144.69%C++9.63%D--15.3D-N/A4358.4h4.6C++10.4C+
Thanatos VE70 8598524002.13A+1.5048.208%B*15.024%C34.1BN/A13025h3.9B++8.2B*
L100 Python AP 1,3148097910.241B**6.6160.492%B+1.854%C--28.7C+17.9C+28328.2h6.4C++10.6C**
Cerberus 7287253781.918B*1.7239.595%B**23.586%C++20.7C--N/A5035h5.8C**14.6B++
Proton II PPA 7606944814.458C+10.8228.695%B++2.017%C+46C4.4C**14015.1h12.1D42.3C++
Quasar VM1 6606581086.093M++2.4618.977%B++18.237%C+17.8C--N/A10437h14.3C**75.4B
Blueshift VM5 6086011234.886B**1.2522.372%B++18.469%C-28.5CN/A10521.1h15.4C++68.8B+
Hunter QCX 6045864151.412B**2.2259.077%B**37.031%B++7DN/A2183.3h5.4C++9.1B
Comet VM2 8165261862.828A*0.8149.366%B++3.232%C--12.1C++6.7A11743.3h23.8C+48.2C**
Comet VM2 7314691682.792A*0.8451.405%B++4.264%C+11.6C+6.5B*9440.6h26.7C++51.9B
Aspis Anti-Aircraft Phalanx Turret 982464479.872A**6.2423.943%CN/A10.9C+12.2C*24442.6h132.4B+553B
Photon A2A Missile Pods 8694581045.8S42.1775.513%C--N/A66.4B+59.6B+9406.9h8.2C*10.9C+
L105 Zephyr 4704172516.68B**13.0542.053%C+N/A49.1C+6.2C-2138.5h6.1C**14.4C**
NS-10 Burster 708406984.143S0.5126.166%C--5.172%C-5.9C+4.4B+10669.1h139.7C+533.9C+
VA39 Spectre 402398547.37S3.7434.742%B+28.643%D-20.9C+N/A10619h5.6C**16.1B+
NS Annihilator 7583741762.125M**1.5177.473%D-N/A10.1C+10.3B+22437.2h10.8B+13.9C**
NSX Masamune 5393462481.395B*2.2470.669%A+1.156%D24C13.4C+17314.4h17.5C-24.8C+
MANA Anti-Vehicle Turret 1,2813441202.867B**0.7779.703%B*1.453%D-3440C9370C*7128700.1h22.3D-28D
Rocklet Rifle 6103242581.256B**2.3861.117%B*1.235%B+20.6D18.2D27515.7h51.5D--84.2C+
Eidolon VE33 3273231432.259B**1.3730.23%B+18.266%D--14.3C--N/A8022.6h7.8B+25.7B+
L100 Python HEAT 397306368.5B**4.8758.84%B++3.922%B**38.7B++11.5C+3857.9h5.6C**9.5B+
NS-10 Burster 498286962.979A**0.6524.183%D-1.748%D*5.8C++4.3C**10849.7h130.7B+540.4C+
M20 Basilisk 382277485.771A+2.1439.416%C+5.415%C+18.2C+6.9C18215.2h95.7C++242.9C*
MANA Anti-Personnel Turret 274272525.231N/A1.6026.352%UN/A2720U20U8422100.1h40.8T*154.7T*
NS-44L Blackhand 2522511002.51B**1.1249.039%B*35.458%C--13.6DN/A4118.4h4.5C++9.1B+
Blueshift VM5 233230554.182B++0.5520.801%C*23.913%B+24.7DN/A1149.3h15.4C**74.2B
M12 Kobalt 2472251614.063C++10.4318.184%C+12.889%D--68.2C++6.7A+2733.3h17.5B+96.3B
M12 Kobalt-F 204190593.22B++0.4132.522%A+4.737%D--18.4C-1.4C++8110.3h16.9C+51.9B+
Deimos VA29 1891891081.75B+1.8872.097%B**14.815%C37.8C+N/A2035h2.2B+3.1B+
Quasar VM1 179178305.933A*2.3020.776%B++19.101%C34.2C++N/A1115.2h13.6C++65.6B+
NSX-P Tanto 180177702.529A++1.1033.064%A+24.294%C+45.4B*N/A1693.9h12.2B++37B*
NS-R3 Swarm 3281611041.548A**2.0963.369%C+N/A7.3C+7.6C*9922.1h28C++44.2C++
M20 Basilisk 222155305.167A1.5336.193%C4.516%C-18.9C8.2C2168.2h101.8C++281.3C++
AP30 Shredder 306145159.667B+6.0331.491%C-1.379%C--1450U1610U14928100.1h71.5B++227B+
Supernova FPC 245123284.393C+0.7650%C2.439%C+3.9F-3.8F--47431.8h6.1C12.1C
M60-G Bulldog 143123206.15B++2.5228.864%D3.252%C*23.7C3.8D1605.2h6B++20.7C**
Anti-Vehicle Grenade 1721211121N/A117.3763.213%AN/A201.7D-85C+17250.6h7D11C*
Supernova PC 138112148B+4.3745.723%C4.464%A++4.7F1.1F-23423.7h3.9B*8.5B++
Aphelion VEX-4 17897253.88C+0.2544.287%A1.031%D**21.6C18C++2454.5h65.7C+148.4B+
C150 Dalton 14183165.188C+1.5538.124%C+N/A14.8D--10.4D--6775.6h5.3C-14C
M40 Fury 9280213.81C-0.1833.325%CN/A25.8D-3.9D*2233.1h15.9C+47.8C+
Aphelion VEX-4H 13475233.261C+0.3748.95%B+N/A35.7C28.1C++6352.1h57.5C*117.5B
Saron HRB-H 12273203.65C0.0263.879%B**1.37%C+33.2C22.3C+7842.2h26.3C+41.1B
Vortex VM21 15172233.13A+0.5041.448%C+N/A3.9D--4.2D8018.6h79.5D--191.8D
M40 Fury 897088.75C*5.1236.955%C+1.429%C38.9D10.6C+3041.8h15.3C+41.3C+
Vortex VM21 13467232.913A++0.7241.327%C++1.493%D*3.6D--3.6D7418.6h86.7D--209.9C-
M20 Basilisk 876387.875A++4.2430.729%C+4.762%C+16.6C+6.3C1753.8h84C+273.2C++
NSX Amaterasu 66554,4530.012D-3.628.538%D*5.455%D*0.1DN/A0497.3h8.4C+98.4F-
Soldier Soaker 5555242.292B**1.3444.53%B**9.091%D--25DN/A1062.2h5.3B+11.8B**
M40 Fury 7051510.2C+6.5763.61%A++1.961%B+51D19C++2791h17C+26.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11600.2h
Anti-Vehicle MANA Turret32,0302.2h
Nano-Armor Kit8761,964,518283.9h
Nanite Revive Grenade04620.1h
Medical Applicator304255,71926.9h
Spitfire Auto-Turret254,3184h
Restoration Kit1202,2463h
Motion Spotter18765,67648.1h
Welding Device09380.1h
Deconstruction Tool05890.2h
Recon Detection Device18533,24561.8h
Smoke Grenade01010.1h
Ammunition Package5621,5988.1h
Medical Kit1,18320,136135.1h
Anti-Infantry MANA Turret177975.2h

Check the help document for the dictionary if you want to learn more about words used here.


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