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Paragon Nowaisis[F2P4] Nowaisis
VS BR 235

KDR: 3.64

Score: 164.6m

Last Seen: Dec 15th, 2018 3:42 AM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (235 total) - Vanu Sovereignty on Emerald - Outfit Leader of Free 2 Play 4ever[F2P4] Free 2 Play 4ever
VS outfit on Emerald

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser S12 Renegade Saron Laser Cannon Dual Photon Pods Eridani SX5 NS-7 PDW Orion VS54 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,167,183 MLG Score: 933
Fun Score: N/A
Cheeseburgers Flipped: 1285TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.292%17.623%49945977130,7923.358290.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%1.42A-0.462D-1.112D*HEAD (~3.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+10.60.26C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.001%0.45%15644101866,29354894911112.0774135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.942%-0.047C+-1.066D*0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.90.098C+53.6-0.014C+91.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.127%1.899%293610167,584354517442.13875435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.847%-0.169C-0.476D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.546B+6.90.452B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.539%2.251%2091110115,064335427361.50939185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.745%0.316C*-0.535D0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.469B+24.70.368C**37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.174%77.633%209610168,0792348183.43934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.6%0.769B++0.689B+-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.30.263C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.765%11.499%209410185,4963724411.47583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.417%0.449B-0.598D0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.70.228C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free 2 Play 4ever[F2P4] Free 2 Play 4ever
VS outfit on Emerald

Members: 1
164.6m193.7%279 (16.7k)256 (15.4k)3.63733311,74585,7074.24111235 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221526330.558%10.581%32307:3169

34% Engineer14% Heavy Assault27% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 1:45 AMJan 21st, 2015 9:57 PMDec 15th, 2018 4:20 AM (2d) (PST)Dec 15th, 2018 2:02 AM (2d) (PST)Dec 14th, 2018 11:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
759846750.4850.1330.0511.1870.127933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5505,05940,491298371815,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10709.3h/446.2d 51,748 32,986 85,434 762.4k 5,958 27,689 81,911 487.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:7,311
Deaths:2,590
KDR:2.823
Accuracy:27.682% B++
HSR:22.856% C+
VX6-7
B*
Kills:4,096
Deaths:1,763
KDR:2.323
Accuracy:28.282% B*
HSR:15.894% D-
Serpent VE92
B+
Kills:3,659
Deaths:1,765
KDR:2.073
Accuracy:25.588% B+
HSR:13.255% D*
Pandora VX25
C**
Kills:2,777
Deaths:1,630
KDR:1.704
Accuracy:42.326% C**
HSR:9.507% D**
NS-11C
B++
Kills:2,587
Deaths:1,388
KDR:1.864
Accuracy:27.219% B++
HSR:15.230% D
Solstice VE3
B
Kills:2,567
Deaths:477
KDR:5.382
Accuracy:24.707% B
HSR:11.258% D**
Phobos VX86
B*
Kills:1,661
Deaths:903
KDR:1.839
Accuracy:68.117% B*
HSR:12.583% D
Zenith VX-5
B++
Kills:1,600
Deaths:628
KDR:2.548
Accuracy:29.019% B++
HSR:19.375% C
Eclipse VE3A
C*
Kills:1,304
Deaths:850
KDR:1.534
Accuracy:27.530% C*
HSR:16.718% D
NSX Tanto
B**
Kills:1,270
Deaths:601
KDR:2.113
Accuracy:31.158% B**
HSR:21.654% C--
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Eidolon VE33
B+
Kills:320
Deaths:141
KDR:2.270
Accuracy:30.172% B+
HSR:18.438% D--
NSX-P Tanto
A+
Kills:177
Deaths:70
KDR:2.529
Accuracy:33.064% A+
HSR:24.294% C+
Deimos VA29
B**
Kills:168
Deaths:90
KDR:1.867
Accuracy:72.763% B**
HSR:14.881% C
Kills:31,242
Deaths (as Engineer):13,813
Deaths (to Engineers):22,120
KDR:2.26178
Kill Difference:17,429
Playtime:3,694.642 hours
Usage:34%
Score:67.768m
Score/min:306
Accuracy (listed only):37.368%
HSR (listed only):16.040%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:8,048
Deaths:1,590
KDR:5.062
Accuracy:24.805% B*
HSR:17.644% D--
Betelgeuse 54-A
B
Kills:6,625
Deaths:2,183
KDR:3.035
Accuracy:27.280% B
HSR:23.079% D-
Lasher X2
A+
Kills:4,367
Deaths:1,664
KDR:2.624
Accuracy:35.755% A+
HSR:3.114% C-
Pulsar LSW
B++
Kills:2,854
Deaths:938
KDR:3.043
Accuracy:26.486% B++
HSR:20.217% C--
SVA-88
B
Kills:2,739
Deaths:927
KDR:2.955
Accuracy:24.914% B
HSR:21.796% C-
Flare VE6
C+
Kills:2,641
Deaths:866
KDR:3.050
Accuracy:22.427% C+
HSR:15.790% D*
VX29 Polaris
C**
Kills:2,320
Deaths:860
KDR:2.698
Accuracy:24.925% C**
HSR:18.362% D
VE-H Maw
B**
Kills:1,775
Deaths:529
KDR:3.355
Accuracy:31.023% B**
HSR:19.155% D-
NS-15M2
B*
Kills:1,728
Deaths:593
KDR:2.914
Accuracy:27.909% B*
HSR:22.569% C
Ursa
B*
Kills:1,326
Deaths:480
KDR:2.763
Accuracy:26.917% B*
HSR:20.739% C-
Kills:34,423
Deaths (as Heavy Assault):10,630
Deaths (to Heavy Assaults):20,368
KDR:3.23829
Kill Difference:23,793
Playtime:1,451.281 hours
Usage:14%
Score:17.809m
Score/min:205
Accuracy (listed only):27.244%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:10,167
Deaths:3,241
KDR:3.137
Accuracy:28.772% B+
HSR:16.170% C-
NS-7 PDW
B*
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B*
HSR:14.555% C--
Sirius SX12
B*
Kills:7,947
Deaths:2,626
KDR:3.026
Accuracy:29.226% B*
HSR:12.772% D-
MKV Suppressed
B+
Kills:7,561
Deaths:2,562
KDR:2.951
Accuracy:28.904% B+
HSR:14.416% D
Pulsar C
B++
Kills:7,311
Deaths:2,590
KDR:2.823
Accuracy:27.682% B++
HSR:22.856% C+
VE-S Canis
A+
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A+
HSR:15.548% D
VX6-7
B*
Kills:4,096
Deaths:1,763
KDR:2.323
Accuracy:28.282% B*
HSR:15.894% D-
Serpent VE92
B+
Kills:3,659
Deaths:1,765
KDR:2.073
Accuracy:25.588% B+
HSR:13.255% D*
Pandora VX25
C**
Kills:2,777
Deaths:1,630
KDR:1.704
Accuracy:42.326% C**
HSR:9.507% D**
NS-11C
B++
Kills:2,587
Deaths:1,388
KDR:1.864
Accuracy:27.219% B++
HSR:15.230% D
Solstice VE3
B
Kills:2,567
Deaths:477
KDR:5.382
Accuracy:24.707% B
HSR:11.258% D**
NSX Tengu
B*
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B*
HSR:16.347% D
Skorpios
C*
Kills:1,733
Deaths:678
KDR:2.556
Accuracy:28.189% C*
HSR:16.792% D
Phobos VX86
B*
Kills:1,661
Deaths:903
KDR:1.839
Accuracy:68.117% B*
HSR:12.583% D
Zenith VX-5
B++
Kills:1,600
Deaths:628
KDR:2.548
Accuracy:29.019% B++
HSR:19.375% C
Eclipse VE3A
C*
Kills:1,304
Deaths:850
KDR:1.534
Accuracy:27.530% C*
HSR:16.718% D
NSX Tanto
B**
Kills:1,270
Deaths:601
KDR:2.113
Accuracy:31.158% B**
HSR:21.654% C--
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
NSX-P Tanto
A+
Kills:177
Deaths:70
KDR:2.529
Accuracy:33.064% A+
HSR:24.294% C+
Deimos VA29
B**
Kills:168
Deaths:90
KDR:1.867
Accuracy:72.763% B**
HSR:14.881% C
Kills:74,816
Deaths (as Light Assault):28,149
Deaths (to Light Assaults):16,164
KDR:2.65786
Kill Difference:46,667
Playtime:2,006.416 hours
Usage:19%
Score:33.056m
Score/min:275
Accuracy (listed only):35.816%
HSR (listed only):15.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:10,167
Deaths:3,241
KDR:3.137
Accuracy:28.772% B+
HSR:16.170% C-
NS-7 PDW
B*
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B*
HSR:14.555% C--
Sirius SX12
B*
Kills:7,947
Deaths:2,626
KDR:3.026
Accuracy:29.226% B*
HSR:12.772% D-
MKV Suppressed
B+
Kills:7,561
Deaths:2,562
KDR:2.951
Accuracy:28.904% B+
HSR:14.416% D
VE-S Canis
A+
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A+
HSR:15.548% D
NS-44 Commissioner
B+
Kills:3,469
Deaths:1,662
KDR:2.087
Accuracy:40.587% B+
HSR:17.700% D
Parallax VX3
B**
Kills:2,975
Deaths:215
KDR:13.837
Accuracy:44.162% B++
HSR:85.445% B**
NS-357 Underboss
B+
Kills:2,503
Deaths:1,315
KDR:1.903
Accuracy:40.377% B+
HSR:14.942% D
Nyx VX31
C++
Kills:2,210
Deaths:572
KDR:3.864
Accuracy:34.596% C++
HSR:21.855% D
Artemis VX26
C**
Kills:2,074
Deaths:586
KDR:3.539
Accuracy:28.590% C**
HSR:17.888% D
NSX Tengu
B*
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B*
HSR:16.347% D
Skorpios
C*
Kills:1,733
Deaths:678
KDR:2.556
Accuracy:28.189% C*
HSR:16.792% D
Spiker
B**
Kills:1,629
Deaths:788
KDR:2.067
Accuracy:36.725% B**
HSR:16.084% D
NS-61 Emissary
A
Kills:1,334
Deaths:477
KDR:2.797
Accuracy:36.467% A
HSR:13.193% D
NSX Tomoe
B+
Kills:1,233
Deaths:346
KDR:3.564
Accuracy:30.893% B+
HSR:31.468% C--
NS-30 Vandal
C++
Kills:1,188
Deaths:347
KDR:3.424
Accuracy:33.783% C++
HSR:16.330% D*
Ghost
B+
Kills:1,185
Deaths:237
KDR:5
Accuracy:41.913% B+
HSR:68.523% C++
Phaseshift VX-S
B++
Kills:1,178
Deaths:130
KDR:9.062
Accuracy:40.833% B++
HSR:79.032% C**
Beamer VS3
C*
Kills:1,128
Deaths:517
KDR:2.182
Accuracy:28.731% C*
HSR:12.589% D*
XM98
B
Kills:885
Deaths:128
KDR:6.914
Accuracy:38.873% C*
HSR:77.740% B
Cerberus
B**
Kills:725
Deaths:378
KDR:1.918
Accuracy:39.595% B**
HSR:23.586% C++
VA39 Spectre
B+
Kills:398
Deaths:54
KDR:7.370
Accuracy:34.742% B+
HSR:28.643% D-
NS-44L Blackhand
B*
Kills:251
Deaths:100
KDR:2.510
Accuracy:49.039% B*
HSR:35.458% C-
Soldier Soaker
B**
Kills:55
Deaths:24
KDR:2.292
Accuracy:44.530% B**
HSR:9.091% D--
Kills:68,314
Deaths (as Infiltrator):22,353
Deaths (to Infiltrators):9,860
KDR:3.05614
Kill Difference:45,961
Playtime:2,850.903 hours
Usage:27%
Score:39.101m
Score/min:229
Accuracy (listed only):36.093%
HSR (listed only):28.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:10,167
Deaths:3,241
KDR:3.137
Accuracy:28.772% B+
HSR:16.170% C-
NS-7 PDW
B*
Kills:9,887
Deaths:3,027
KDR:3.266
Accuracy:28.774% B*
HSR:14.555% C--
Sirius SX12
B*
Kills:7,947
Deaths:2,626
KDR:3.026
Accuracy:29.226% B*
HSR:12.772% D-
MKV Suppressed
B+
Kills:7,561
Deaths:2,562
KDR:2.951
Accuracy:28.904% B+
HSR:14.416% D
VE-S Canis
A+
Kills:4,721
Deaths:1,615
KDR:2.923
Accuracy:36.065% A+
HSR:15.548% D
Pandora VX25
C**
Kills:2,777
Deaths:1,630
KDR:1.704
Accuracy:42.326% C**
HSR:9.507% D**
H-V45
A
Kills:1,930
Deaths:725
KDR:2.662
Accuracy:30.439% A
HSR:20.259% C+
NSX Tengu
B*
Kills:1,878
Deaths:728
KDR:2.580
Accuracy:41.859% B*
HSR:16.347% D
Skorpios
C*
Kills:1,733
Deaths:678
KDR:2.556
Accuracy:28.189% C*
HSR:16.792% D
Phobos VX86
B*
Kills:1,661
Deaths:903
KDR:1.839
Accuracy:68.117% B*
HSR:12.583% D
Terminus VX-9
B+
Kills:1,609
Deaths:694
KDR:2.318
Accuracy:28.325% B+
HSR:22.063% C-
Pulsar VS1
C++
Kills:1,274
Deaths:239
KDR:5.331
Accuracy:23.908% C++
HSR:9.969% D**
NS-11P
B**
Kills:1,263
Deaths:475
KDR:2.659
Accuracy:27.851% B**
HSR:19.557% C++
CME
B**
Kills:1,248
Deaths:502
KDR:2.486
Accuracy:31.388% B**
HSR:18.830% C--
Corvus VA55
B++
Kills:1,169
Deaths:548
KDR:2.133
Accuracy:27.328% B++
HSR:20.958% C
NS Baron G5
C++
Kills:893
Deaths:517
KDR:1.727
Accuracy:44.690% C++
HSR:9.630% D--
Thanatos VE70
B*
Kills:852
Deaths:400
KDR:2.130
Accuracy:48.208% B*
HSR:15.024% C
Darkstar
B+
Kills:522
Deaths:274
KDR:1.905
Accuracy:28.530% B+
HSR:20.690% C-
Deimos VA29
B**
Kills:168
Deaths:90
KDR:1.867
Accuracy:72.763% B**
HSR:14.881% C
Kills:59,260
Deaths (as Combat Medic):21,474
Deaths (to Combat Medics):8,236
KDR:2.75962
Kill Difference:37,786
Playtime:484.193 hours
Usage:5%
Score:4.618m
Score/min:159
Accuracy (listed only):36.614%
HSR (listed only):15.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:658
Deaths:108
KDR:6.093
Accuracy:18.977% B++
HSR:18.237% C+
Blueshift VM5
B++
Kills:601
Deaths:123
KDR:4.886
Accuracy:22.372% B++
HSR:18.469% C-
Comet VM2
B++
Kills:509
Deaths:183
KDR:2.781
Accuracy:48.645% B++
HSR:2.947% D
Comet VM2
B+
Kills:447
Deaths:165
KDR:2.709
Accuracy:50.632% B+
HSR:4.474% C++
NS-10 Burster
C-
Kills:406
Deaths:98
KDR:4.143
Accuracy:26.166% C-
HSR:5.172% C-
NS-10 Burster
D-
Kills:286
Deaths:96
KDR:2.979
Accuracy:24.183% D-
HSR:1.748% D*
Blueshift VM5
B+
Kills:230
Deaths:55
KDR:4.182
Accuracy:20.801% C**
HSR:23.913% B+
Quasar VM1
B+
Kills:162
Deaths:25
KDR:6.480
Accuracy:19.849% B+
HSR:16.049% D-
Vortex VM21
C+
Kills:72
Deaths:23
KDR:3.130
Accuracy:41.384% C+
HSR:0% F
Vortex VM21
C++
Kills:66
Deaths:23
KDR:2.870
Accuracy:41.228% C++
HSR:1.515% D--
Kills:3,437
Deaths (as MAX Suit):449.500
Deaths (to MAX Suits):3,636
KDR:7.64627
Kill Difference:2,987.500
Playtime:160.913 hours
Usage:2%
Score:2.250m
Score/min:233
Accuracy (listed only):31.424%
HSR (listed only):9.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:34,626
V. Kills:32,748 106%
Deaths:7,497
KDR:4.619
Accuracy:35.740% B*
KPH:19 B+
VKPH:18 B**
Saron Laser Cannon
A
Kills:12,136
V. Kills:11,257 108%
Deaths:2,878
KDR:4.217
Accuracy:35.760% B+
KPH:18.700 B+
VKPH:17.400 A
Dual Photon Pods
C++
Kills:10,794
V. Kills:3,224 335%
Deaths:612
KDR:17.637
Accuracy:69.463% A*
KPH:67.300 C+
VKPH:20.100 C++
Light PPA
B**
Kills:6,946
V. Kills:706 N/A
Deaths:565
KDR:12.294
Accuracy:48.486% B**
KPH:58.300 B+
VKPH:5.900 B**
Antares LC
B+
Kills:5,714
V. Kills:5,331 107%
Deaths:1,402
KDR:4.076
Accuracy:36.184% B++
KPH:18.100 C+
VKPH:16.900 B+
Hornet Missiles
C+
Kills:1,913
V. Kills:1,311 146%
Deaths:173
KDR:11.058
Accuracy:74.610% A+
KPH:50.800 C
VKPH:34.800 C+
Photon A2A Missile Pods
B+
Kills:426
V. Kills:397 107%
Deaths:7
KDR:60.857
Accuracy:74.695% D
KPH:64.100 B
VKPH:59.700 B+
Kills:72,555 (59,422 + 0)
Deaths:13,134
KDR:5.524
VKDR:4.186
Vehicle Kills:54,974
Kill Difference:59,421
Playtime:3,110.038 hours
Usage:29%
Score:43.092m
Score/min:231
Piloting Accuracy:36.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:417
V. Kills:53 N/A
Deaths:25
KDR:16.680
Accuracy:42.053% C+
KPH:48.800 C+
VKPH:6.200 C
AP30 Shredder
U
Kills:145
V. Kills:161 90%
Deaths:15
KDR:9.667
Accuracy:31.491% C-
KPH:522,000 U
VKPH:579,600 U
C150 Dalton
C+
Kills:83
V. Kills:58 141%
Deaths:16
KDR:5.188
Accuracy:38.124% C+
KPH:14.700 D--
VKPH:10.300 D--
Kills:645 (0 + 645)
Deaths:56
KDR:11.518
VKDR:4.857
Vehicle Kills:272
Kill Difference:589
Playtime:14.170 hours
Usage:0%
Score:0.487m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:38.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:4,509
V. Kills:803 N/A
Deaths:156
KDR:28.904
Accuracy:35.858% C
KPH:37.500 B+
VKPH:6.700 C
L100 Python HESH
C++
Kills:1,949
V. Kills:272 N/A
Deaths:55
KDR:35.436
Accuracy:49.023% C++
KPH:48.500 C+
VKPH:6.800 C
L100 Python AP
C+
Kills:631
V. Kills:432 146%
Deaths:73
KDR:8.644
Accuracy:60.613% B+
KPH:25.800 C
VKPH:17.600 C+
L100 Python HEAT
B**
Kills:260
V. Kills:81 317%
Deaths:31
KDR:8.387
Accuracy:61.815% B**
KPH:38.200 B++
VKPH:11.900 C++
Kills:7,349 (7,349 + 0)
Deaths:315
KDR:23.330
VKDR:5.041
Vehicle Kills:1,588
Kill Difference:7,034
Playtime:191.600 hours
Usage:2%
Score:2.072m
Score/min:180
Driving Accuracy:61.815%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:2,223
V. Kills:1,399 159%
Deaths:336
KDR:6.616
Accuracy:51.555% B*
KPH:25.200 C++
VKPH:15.900 C+
E540 Halberd
B*
Kills:1,073
V. Kills:568 189%
Deaths:85
KDR:12.624
Accuracy:54.787% B*
KPH:35 B
VKPH:18.500 C**
Proton II PPA
B
Kills:690
V. Kills:66 N/A
Deaths:48
KDR:14.375
Accuracy:28.761% B++
KPH:46.400 C
VKPH:4.400 B
Supernova FPC
C-
Kills:123
V. Kills:122 100%
Deaths:28
KDR:4.393
Accuracy:50% C-
KPH:4 F-
VKPH:3.900 F--
Supernova PC
C
Kills:112
V. Kills:26 415%
Deaths:14
KDR:8
Accuracy:45.723% C
KPH:4.700 F
VKPH:1.100 F--
Aphelion VEX-4
C+
Kills:97
V. Kills:81 118%
Deaths:25
KDR:3.880
Accuracy:44.287% A
KPH:21.600 C
VKPH:18 C+
M20 Basilisk
C++
Kills:63
V. Kills:24 252%
Deaths:8
KDR:7.875
Accuracy:30.556% C++
KPH:16.600 C+
VKPH:6.300 C
Kills:4,381 (235 + 4,146)
Deaths:544
KDR:8.053
VKDR:4.202
Vehicle Kills:2,286
Kill Difference:3,837
Playtime:196.721 hours
Usage:2%
Score:3.071m
Score/min:260
Driving Accuracy:45.723%
Gunner Accuracy:30.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:75
V. Kills:59 125%
Deaths:23
KDR:3.261
Accuracy:48.950% B+
KPH:35.600 C
VKPH:28 C+
Saron HRB-H
C
Kills:73
V. Kills:49 146%
Deaths:20
KDR:3.650
Accuracy:63.879% B**
KPH:32.900 C
VKPH:22.100 C
Kills:148 (0 + 148)
Deaths:43
KDR:3.442
VKDR:2.512
Vehicle Kills:108
Kill Difference:105
Playtime:4.327 hours
Usage:0%
Score:0.185m
Score/min:712
Driving Accuracy:N/A%
Gunner Accuracy:63.879%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:258
V. Kills:99 258%
Deaths:44
KDR:5.864
Accuracy:39.532% C++
KPH:17.700 C
VKPH:6.800 C
M12 Kobalt
A++
Kills:194
V. Kills:22 N/A
Deaths:12
KDR:16.167
Accuracy:18.016% C+
KPH:63.200 C+
VKPH:7.200 A++
M20 Basilisk
C
Kills:146
V. Kills:63 228%
Deaths:27
KDR:5.407
Accuracy:35.615% C
KPH:18.700 C
VKPH:8.100 C
M60-G Bulldog
C
Kills:122
V. Kills:19 N/A
Deaths:20
KDR:6.100
Accuracy:28.743% D
KPH:23.900 C
VKPH:3.700 D
M40 Fury
C
Kills:80
V. Kills:12 N/A
Deaths:21
KDR:3.810
Accuracy:33.325% C
KPH:25.900 D
VKPH:3.900 D*
M40 Fury
C+
Kills:70
V. Kills:19 350%
Deaths:8
KDR:8.750
Accuracy:36.955% C+
KPH:39 D
VKPH:10.600 C+
Kills:870 (0 + 870)
Deaths:132
KDR:6.591
VKDR:1.773
Vehicle Kills:234
Kill Difference:738
Playtime:35.414 hours
Usage:0%
Score:0.427m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:36.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:12,410
V. Kills:549 N/A
Deaths:2,218
KDR:5.595
Accuracy:47.610% B+
KPH:57.600 C++
VKPH:2.500 B+
M40 Fury-F
B
Kills:5,094
V. Kills:1,853 275%
Deaths:3,414
KDR:1.492
Accuracy:61.646% B**
KPH:22 C+
VKPH:8 B
V30-F Starfall
B+
Kills:1,029
V. Kills:651 158%
Deaths:306
KDR:3.363
Accuracy:75.765% A++
KPH:31.800 C**
VKPH:20.100 B+
M12 Kobalt-F
C+
Kills:190
V. Kills:14 N/A
Deaths:59
KDR:3.220
Accuracy:32.522% A+
KPH:18.400 C--
VKPH:1.400 C+
Kills:18,723 (18,723 + 0)
Deaths:5,997
KDR:3.122
VKDR:0.511
Vehicle Kills:3,067
Kill Difference:12,726
Playtime:489.690 hours
Usage:5%
Score:3.754m
Score/min:128
Driving Accuracy:32.522%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 67,37434,6267,4974.619B**0.9835.74%B*N/A19B+18B**2191822.4h66.6B++186.2B*
S12 Renegade 12,95912,4102,2185.595B1.9647.61%B+3.28%D57.6C++2.5B+138215.3h3.3C*7B+
Saron Laser Cannon 23,39312,1362,8784.217B*0.5835.76%B+N/A18.7B+17.4A242647.8h74.6B*208.6B*
Dual Photon Pods 14,01810,79461217.637A++14.0069.463%A*N/A67.3C+20.1C++336160.5h16.5B++23.8B*
Eridani SX5 10,22510,1673,2413.137A*0.5028.772%B+16.17%C-41.1BN/A109247.4h9.4B*32.8B+
NS-7 PDW 9,9199,8873,0273.266M0.3728.774%B*14.555%C--35.1B+N/A94281.9h11.2B*38.8B++
Orion VS54 8,0788,0481,5905.062A**1.4224.805%B*17.644%D--37.7BN/A146213.5h11.1B+44.7C*
Sirius SX12 7,9787,9472,6263.026A++0.6129.226%B*12.772%D-39.1B+N/A104203.4h11B**37.6B++
MKV Suppressed 7,6107,5612,5622.951A*0.6928.904%B+14.416%D40.8B+N/A104185.5h11.5B+39.7B+
Pulsar C 7,3997,3112,5902.823B**0.8127.682%B++22.856%C+32.7C*N/A80223.7h10.4B+37.6B+
Light PPA 7,6526,94656512.294B*8.6648.486%B**N/A58.3B+5.9B**179119.2h14.1C++29B
Betelgeuse 54-A 6,6936,6252,1833.035C++0.6027.28%B23.079%D-30.4D--N/A82218h10.7C++39.1B
Antares LC 11,0455,7141,4024.076A0.4436.184%B++N/A18.1C+16.9B+208315.9h83.1B+229.7B++
M40 Fury-F 6,9475,0943,4141.492C+2.1561.646%B**N/A22C+8B112231.7h11.7C++18.9B+
VE-S Canis 4,7744,7211,6152.923A+0.7136.065%A+15.548%D53B+N/A13189.1h10.1B+28B++
C75 Viper 5,3124,50915628.904S25.2735.858%C0.998%D37.5B+6.7C148120.1h8.6B**24.1B++
Lasher X2 4,4144,3671,6642.624M1.0135.755%A+3.114%C-49.7B**N/A13887.9h16.3B*45.6B*
VX6-7 4,1514,0961,7632.323B++1.3128.282%B*15.894%D-33.5C++N/A95122.2h11.4B+40.3B+
Serpent VE92 3,7053,6591,7652.073B**1.5625.588%B+13.255%D*21.6CN/A61169.5h12B+47B+
NS-44 Commissioner 3,4933,4691,6622.087B**1.5540.587%B+17.7%D33.2C+N/A88104.4h3.5B+8.5B+
Parallax VX3 2,9752,97521513.837M+10.2044.162%B++85.445%B**32.7C**N/A9191h1.8B*4B*
C-4 ARX 4,5872,9573398.723M**5.0925.29%CN/A106C+58.4A+81427.9h0.8A3.3B**
Pulsar LSW 2,8762,8549383.043A0.5926.486%B++20.217%C--38.8C+N/A10573.6h10.9B+41.2B+
Pandora VX25 2,8042,7771,6301.704B++1.9342.326%C**9.507%D**11.5D--N/A33241.6h4.7C+11.1C**
Proximity Mine 2,7712,7684466.206B++2.5764.783%MN/A184.5AN/A56015h1.5B**2.4A+
SVA-88 2,7732,7399272.955B+0.6824.914%B21.796%C-37.8CN/A11472.4h11B+44B+
Flare VE6 2,6542,6418663.05A++0.5922.427%C+15.79%D*34.4C+N/A10776.8h10.4C**46.5C**
NS-11C 2,6402,5871,3881.864B**1.7727.219%B++15.23%D14.1DN/A41183h14.6C++53.7B+
Solstice VE3 2,5862,5674775.382S1.7424.707%B11.258%D**12.4CN/A72206.9h13.3B+53.9B
NS-357 Underboss 2,5182,5031,3151.903B**1.7340.377%B+14.942%D42.4C++N/A10759.1h3.7B+9.2B+
Lumine Edge 2,4812,4577,4390.33B**3.3135.416%B*14.245%C3.8C+N/A9642.1h1.2B+3.4B+
VX29 Polaris 2,3402,3208602.698B**0.9424.925%C**18.362%D29.9C-N/A8777.6h11.6B46.4B
Saron HRB 3,6222,2233366.616B2.9851.555%B*N/A25.2C++15.9C+22588.2h21.7C++42.2B+
Nyx VX31 2,2172,2105723.864B++0.2334.596%C++21.855%D31.3CN/A7870.6h4.6B+13.3B+
Artemis VX26 2,0882,0745863.539A++0.1028.59%C**17.888%D34.2C++N/A9060.6h10.3B++35.9B+
L100 Python HESH 2,2211,9495535.436A*31.8049.023%C++3.284%A+48.5C+6.8C17540.2h3.1C*6.4B
H-V45 1,9511,9307252.662B*0.9830.439%A20.259%C+35.7C**N/A10354.1h11.7B++38.5B*
Hornet Missiles 3,2241,91317311.058A7.4274.61%A+N/A50.9C34.9C+42037.6h8.6B11.5B++
NSX Tengu 1,9031,8787282.58A1.0641.859%B*16.347%D50.9B++N/A11336.9h11.2B+26.8B+
Tank Mine 3,2621,8302268.097M+4.4654.996%A++N/A164.9A129A*174611.1h2C+3.7A+
VE-H Maw 1,7951,7755293.355A0.2831.023%B**19.155%D-52.1C++N/A13534.1h10.1B32.5B+
Skorpios 1,7451,7336782.556B++1.0828.189%C*16.792%D34.2CN/A8650.7h10B+35.6B+
NS-15M2 1,7561,7285932.914B++0.7227.909%B*22.569%C44.3C++N/A11539h12C**43B+
Phobos VX86 1,6681,6619031.839B+1.8068.117%B*12.583%D46.9C*N/A12135.4h2.2B+3.2B+
Spiker 1,6541,6297882.067B**1.5736.725%B**16.084%D12.3D-N/A33132.1h8.6C*23.5B+
Terminus VX-9 1,6261,6096942.318B+1.3228.325%B+22.063%C-32.6CN/A8649.4h12.4C++43.6B+
Zenith VX-5 1,6231,6006282.548A1.0929.019%B++19.375%C33.6C++N/A9747.6h12.3B42.3B+
NS Decimator 2,2121,5058541.762B**1.8872.625%A+1.661%C--32.4C+15.2C+24246.5h5.7C-7.9C++
Frag Grenade 1,4641,45611456N/A1,452.3645.585%C+N/A910A++5C-24351.6h2.2A+4.8B**
Spear Anti-Vehicle Phalanx Turret 2,6311,43910813.324B**9.6953.65%B**2.988%D42.2C**35A40934.1h11C20.6C*
Sticky Grenade 1,3531,33711337N/A1,333.3665.803%A+N/A1485.6B**17.8B++42520.9h1.5B*2.3B*
NS-61 Emissary 1,3441,3344772.797M+0.8436.467%A13.193%D33.8B+N/A8739.5h10.3B+28.1B*
C-4 2,0671,3313633.667A++0.0326.478%C*N/A92.4C**51.1A+105514.4h1.2B+4.5B+
Ursa 1,3431,3264802.763A++0.8726.917%B*20.739%C-37.6C+N/A10435.3h10B+37.2B+
Eclipse VE3A 1,3561,3048501.534C++2.1027.53%C*16.718%D10.9D--N/A33119.1h11.7C*42.6B
Pulsar VS1 1,2821,2742395.331S1.6923.908%C++9.969%D**8.7D--N/A52145.8h13.1B+54.6B+
NSX Tanto 1,3011,2706012.113B**1.5231.158%B**21.654%C--31.8C+N/A8940h13.5C*43.3C**
NS-11P 1,2881,2634752.659A0.9827.851%B**19.557%C++29C++N/A7543.5h14.2C++50.8B+
CME 1,2691,2485022.486B**1.1531.388%B**18.83%C--37.9C*N/A9132.9h12.6B+40.1B++
NSX Tomoe 1,2561,2333463.564B**0.0730.893%B+31.468%C--39.6C++N/A8931.1h14C++45.2B
NS-30 Vandal 1,2091,1883473.424B**0.2133.783%C++16.33%D*38.8C++N/A9630.6h5.5C*16.4C**
Ghost 1,1891,1852375B*1.3641.913%B+68.523%C++24.6C--N/A8348.1h2.2C**5.3B+
Phaseshift VX-S 1,1851,1781309.062A*5.4240.833%B++79.032%C**27.1C+N/A6443.5h2.4B+5.8B+
Auraxium Force-Blade 1,2401,17120,8290.056B+3.5820.49%D3.843%C--0.8CN/A21444.1h2C**9.6C++
Corvus VA55 1,1911,1695482.133A1.5027.328%B++20.958%C25.9C+N/A7445.1h12.3C++45.1B+
S1 1,7431,1404902.327M+1.3167.861%A3.158%C*31.3B+16.6B+30236.4h6.1B9B++
Beamer VS3 1,1401,1285172.182A++1.4628.731%C*12.589%D*29.1C*N/A10438.7h8.1B+28.3C++
Force-Blade 1,2861,08225,4050.043B+3.5921.098%D1.941%D0.4CN/A12706h2.6C++12.3C+
E540 Halberd 1,6411,0738512.624B+8.9954.787%B*2.05%C35B18.5C**25530.7h5.2B+9.5B*
V30-F Starfall 1,6801,0293063.363B*0.2775.765%A++N/A31.8C**20.1B+18732.4h16.2C+21.3B+
NS Baron G5 9038935171.727B*1.9144.69%C++9.63%D--15.3D-N/A4358.4h4.6C++10.4C+
XM98 8888851286.914A**3.2838.873%C*77.74%B26.8C++N/A9733h2.3B+6B+
Lancer VS22 1,7268574082.1A++1.5473.877%A++N/A12C+12.2C+17371.5h18.5B+25.1B+
Thanatos VE70 8598524002.13A+1.5148.208%B*15.024%C34.1BN/A13025h3.9B++8.2B++
Cerberus 7287253781.918B*1.7239.595%B**23.586%C++20.7C--N/A5035h5.8C**14.6B++
Proton II PPA 7566904814.375C+10.7428.761%B++2.029%C+46.3C4.4B14114.9h12.1D42.1C++
Quasar VM1 6606581086.093M+2.4618.977%B++18.237%C+17.8C-N/A10237h14.3C**75.4B
L100 Python AP 1,063631738.644B**5.0160.613%B+2.377%C25.8C17.6C+28524.5h7.1C+11.7C*
Blueshift VM5 6086011234.886B**1.2522.372%B++18.469%C-28.5CN/A10321.1h15.4C*68.8B+
Hunter QCX 5865684111.382B**2.2658.984%B**36.444%B++7DN/A2181.2h5.4C*9.2B
Darkstar 5345222741.905B1.7328.53%B+20.69%C-32C--N/A7816.3h14C48.9C++
Comet VM2 7895091832.781A*0.8648.645%B++2.947%D12.1C++6.6B**11842.2h23.5C+48.3C**
Aspis Anti-Aircraft Phalanx Turret 982464479.872M6.2323.943%C+N/A10.9C++12.2C*24442.6h132.4B+553B
Comet VM2 7004471652.709A*0.9350.632%B+4.474%C++11.3C+6.4B++9439.5h26.7C++52.7B+
Photon A2A Missile Pods 823426760.857U57.2274.695%DN/A64.5B60.2B+9446.6h8.2C++11C+
L105 Zephyr 4704172516.68B*13.0442.053%C+N/A49.1C+6.2C2138.5h6.1C**14.4C**
NS-10 Burster 708406984.143S0.5126.166%C-5.172%C-5.9C++4.4B+10669.1h139.7C+533.9C+
VA39 Spectre 402398547.37M**3.7334.742%B+28.643%D-20.9C+N/A10619h5.6B16.1B+
NS Annihilator 7583741762.125M**1.5177.473%D-N/A10.1C+10.3B+22437.2h10.8B13.9C*
NSX Masamune 5393462481.395B++2.2470.669%A+1.156%D24C13.4C+17314.4h17.5C--24.8C+
MANA Anti-Vehicle Turret 1,2813441202.867C0.7779.703%B+1.453%D*3440A+9370S7128700.1h22.3D-28D
Rocklet Rifle 6103242581.256B**2.3861.117%B*1.235%B+20.6D18.2D27515.7h51.5D--84.2C+
Eidolon VE33 3243201412.27B**1.3730.172%B+18.438%D--14.3C-N/A7722.4h7.8B+25.7B+
NS-10 Burster 498286962.979M0.6624.183%D-1.748%D*5.8C++4.3C**10849.7h130.7B+540.4C+
MANA Anti-Personnel Turret 274272525.231N/A1.5926.352%UN/A2720U20U8422100.1h40.8T*154.7T*
L100 Python HEAT 341260318.387B**4.7561.815%B**4.615%A38.2B++11.9C++3956.8h5.3B+8.6B*
M20 Basilisk 357258445.864A+2.2339.532%C++5.426%C+17.8C6.8C18114.5h98.1C++248.2C*
NS-44L Blackhand 2522511002.51A1.1349.039%B*35.458%C-13.6DN/A4118.4h4.5C++9.1B+
Blueshift VM5 233230554.182B*0.5420.801%C**23.913%B+24.7C--N/A1149.3h15.4C**74.2B+
M12 Kobalt 2161941216.167B+12.5318.016%C+12.887%D--62.6C+7.1A++2533.1h18.6C++103.4C**
M12 Kobalt-F 204190593.22B++0.4232.522%A+4.737%D-18.4C--1.4C+8110.3h16.9C+51.9B+
NSX-P Tanto 180177702.529A++1.1133.064%A+24.294%C+45.4B**N/A1693.9h12.2B++37B*
Deimos VA29 168168901.867B+1.7772.763%B**14.881%C39.1C+N/A2164.3h2.2B+3B+
Quasar VM1 163162256.48A*2.8419.849%B+16.049%D-38.6B+N/A1254.2h12.2B+61.5B+
NS-R3 Swarm 3281611041.548M+2.0963.369%C+N/A7.3C+7.6C*9922.1h28C*44.2C*
M20 Basilisk 209146275.407A1.7735.615%C4.11%D18.7C8.1C2157.8h101C++283.5C++
AP30 Shredder 306145159.667C*6.0331.491%C-1.379%C--1450U1610U14928100.1h71.5B++227B+
Supernova FPC 245123284.393C+0.7650%C-2.439%C+4F-3.9F--46530.9h6.1C+12.1C
M60-G Bulldog 141122206.1B+2.4628.743%D3.279%C*23.9C3.7D1565.1h5.9B++20.5B
Anti-Vehicle Grenade 1601141114N/A110.3662.903%AN/A228D92C+18640.5h6.8C10.9C**
Supernova PC 138112148B4.3645.723%C4.464%A+4.7F1.1F--22223.7h3.9B*8.5B++
Aphelion VEX-4 17897253.88C+0.2444.287%A1.031%D**21.6C18C+2454.5h65.7C+148.4B+
C150 Dalton 14183165.188C+1.5538.124%C+N/A14.8D--10.4D--6775.6h5.3C14C+
M40 Fury 9280213.81C-0.1733.325%CN/A25.8D3.9D*2213.1h15.9C+47.8C+
Aphelion VEX-4H 13475233.261C+0.3848.95%B+N/A35.7C+28.1C++6352.1h57.5C*117.5B+
Saron HRB-H 12273203.65C0.0163.879%B**1.37%C+33.2C22.3C+7842.2h26.3C+41.1B
Vortex VM21 15172233.13B+0.5141.384%C+N/A3.9D--4.3D8018.5h79.2D--191.3C--
M40 Fury 897088.75C*5.1136.955%C+1.429%C-38.9D10.6C+3051.8h15.3C+41.3C+
Vortex VM21 13266232.87B++0.7741.228%C++1.515%D--3.6D--3.6D7318.5h87.6D--212.5C-
M20 Basilisk 876387.875A++4.2430.556%C++4.762%C+16.6C+6.3C1753.8h82.3C+269.2C*
NSX Amaterasu 66554,4530.012D3.638.538%D*5.455%D--0.1DN/A0497.3h8.4C+98.4F
Soldier Soaker 5555242.292B**1.3544.53%B**9.091%D--25DN/A1062.2h5.3B+11.8B**
M40 Fury 7051510.2C+6.5663.61%A++1.961%B+51D19C++2791h17C+26.7B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1202,2463h
Motion Spotter18765,67648.1h
Nano-Armor Kit8761,964,518283.9h
Anti-Vehicle MANA Turret32,0302.2h
Spawn Beacon11600.2h
Medical Applicator304255,71926.9h
Nanite Revive Grenade04620.1h
Deconstruction Tool05890.2h
Welding Device09380.1h
Spitfire Auto-Turret254,3184h
Ammunition Package5621,5988.1h
Medical Kit1,18320,136135.1h
Anti-Infantry MANA Turret177975.2h
Recon Detection Device18533,24561.8h
Smoke Grenade01010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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