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Archon Nowan321[CABO] Nowan321
VS BR 78

KDR: 1.36

Score: 20.5m

Last Seen: Feb 16th, 2019 10:41 PM
- OFFLINE - 69.9 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 14
Level Progress (to 79): 2%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Phobos VX86 E540 Halberd L100 Python AP Deimos VA29 Eridani SX5 Phaseshift VX-S NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $587,970 MLG Score: 470
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.298%19.799%5402899411,0610.710770.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.791%1.216B**-0.135C-2.142F--HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.414B120.162C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.622%0.783%312310192,80996514122.91088199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.664%-0.715D--0.755D-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.7-0.246C61.5-0.16C139.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.799%0.66%136410182,425210912131.14983200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%-0.691D-1.257D**0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.4-0.847D--24.1-0.925D--47.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.653%3.175%207910132,803149913801.86991203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.651%-0.418C---0.302C0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.53B+17.60.553B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.322%59.517%207510172,4011367271.75512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.877%0.194C++-0.5D1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.131C++3.10.019C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.466%16.037%207310192,937898353.2706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.321%0.669B+0.301C*1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+30.376C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 14
20.5m247.4%310 (18.6k)275 (16.5k)1.3635640,90429,9981.6847578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022130623.292%11.703%27302:3011

41% Engineer8% Heavy Assault40% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:57 PMNov 18th, 2017 4:41 PMFeb 18th, 2019 5:19 PM (21h) (PST)Feb 16th, 2019 7:05 PM (3d) (PST)Feb 16th, 2019 6:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542106440.5470.4010.0641.6200.107470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,22712,60938,6183324497616,485

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1245.5h/51.9d 9,635 4,787 11,875 121k 1,562 2,841 8,023 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C*
Kills:447
Deaths:331
KDR:1.350
Accuracy:26.914% C*
HSR:20.134% D
Lasher X2-P
B
Kills:254
Deaths:209
KDR:1.215
Accuracy:36.149% C++
HSR:3.937% B
Orion VS54
B+
Kills:152
Deaths:365
KDR:0.416
Accuracy:13.614% D**
HSR:28.290% B+
NSX Naginata
C
Kills:138
Deaths:131
KDR:1.053
Accuracy:19.642% C-
HSR:26.087% C
NS-15M2
B++
Kills:137
Deaths:102
KDR:1.343
Accuracy:27.248% B++
HSR:24.088% C+
Pulsar LSW
C*
Kills:123
Deaths:161
KDR:0.764
Accuracy:23.996% C*
HSR:23.577% C+
Kills:1,251
Deaths (as Heavy Assault):1,299
Deaths (to Heavy Assaults):7,799
KDR:0.96305
Kill Difference:48
Playtime:101.723 hours
Usage:8%
Score:1.400m
Score/min:229
Accuracy (listed only):24.594%
HSR (listed only):21.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B*
Kills:1,202
Deaths:935
KDR:1.286
Accuracy:69.285% B*
HSR:16.306% C+
Deimos VA29
B+
Kills:1,181
Deaths:858
KDR:1.376
Accuracy:67.740% B+
HSR:15.241% C+
NS Baron G5
A
Kills:617
Deaths:449
KDR:1.374
Accuracy:57.056% A
HSR:10.859% D-
Thanatos VE70
C*
Kills:554
Deaths:1,126
KDR:0.492
Accuracy:32.784% D
HSR:17.148% C*
Eidolon VE33
C
Kills:363
Deaths:526
KDR:0.690
Accuracy:25.244% C
HSR:20.110% D
VE-LR Obelisk
A++
Kills:321
Deaths:197
KDR:1.629
Accuracy:45.085% A++
HSR:25.545% D
Solstice SF
A+
Kills:243
Deaths:258
KDR:0.942
Accuracy:31.674% A+
HSR:13.169% D
Solstice VE3
C+
Kills:235
Deaths:918
KDR:0.256
Accuracy:17.050% D--
HSR:18.723% C+
NSX-P Tanto
B++
Kills:132
Deaths:188
KDR:0.702
Accuracy:29.387% B++
HSR:18.182% D--
Serpent VE92
B*
Kills:106
Deaths:85
KDR:1.247
Accuracy:27.968% B*
HSR:21.698% B
Kills:4,954
Deaths (as Engineer):5,540
Deaths (to Engineers):7,032
KDR:0.89422
Kill Difference:586
Playtime:508.186 hours
Usage:41%
Score:9.507m
Score/min:312
Accuracy (listed only):40.327%
HSR (listed only):17.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,179
Deaths:824
KDR:1.431
Accuracy:31.060% B*
HSR:18.236% C+
Phaseshift VX-S
B+
Kills:1,178
Deaths:447
KDR:2.635
Accuracy:40.605% B+
HSR:62.139% D-
NS-7 PDW
B
Kills:1,169
Deaths:1,477
KDR:0.791
Accuracy:26.294% B
HSR:16.595% C+
MKV Suppressed
A
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:32.777% A
HSR:19.914% C++
Sirius SX12
C++
Kills:1,164
Deaths:2,669
KDR:0.436
Accuracy:22.429% C
HSR:18.643% C++
NSX Tengu
B**
Kills:738
Deaths:841
KDR:0.878
Accuracy:43.462% B**
HSR:17.073% D
NS-61 Emissary
B+
Kills:696
Deaths:927
KDR:0.751
Accuracy:32.287% B+
HSR:19.109% B+
NS-44 Commissioner
B**
Kills:690
Deaths:682
KDR:1.012
Accuracy:44.216% B**
HSR:23.623% C*
Ghost
C+
Kills:613
Deaths:772
KDR:0.794
Accuracy:37.967% C+
HSR:59.217% D-
NS-357 Underboss
B*
Kills:597
Deaths:681
KDR:0.877
Accuracy:43.763% B*
HSR:19.096% C
Skorpios
B**
Kills:445
Deaths:352
KDR:1.264
Accuracy:31.589% B**
HSR:17.753% C-
NS-AM7 Archer
C++
Kills:352
Deaths:643
KDR:0.547
Accuracy:59.490% C++
HSR:8.523% D--
Parallax VX3
B**
Kills:266
Deaths:106
KDR:2.509
Accuracy:45.505% B**
HSR:70.677% D-
VA39 Spectre
D*
Kills:242
Deaths:654
KDR:0.370
Accuracy:25.348% D*
HSR:21.488% D**
NS-30 Vandal
C+
Kills:194
Deaths:155
KDR:1.252
Accuracy:32.418% C+
HSR:22.165% C--
Spiker
B+
Kills:190
Deaths:223
KDR:0.852
Accuracy:30.696% C++
HSR:24.737% B+
Artemis VX26
A++
Kills:179
Deaths:112
KDR:1.598
Accuracy:35.176% A++
HSR:19.553% C-
NS-45 Pilot
B+
Kills:158
Deaths:151
KDR:1.046
Accuracy:34.220% B+
HSR:18.354% D-
NSX Daimyo
D
Kills:102
Deaths:37
KDR:2.757
Accuracy:32.485% D*
HSR:92.157% D
NSX Tomoe
B**
Kills:72
Deaths:77
KDR:0.935
Accuracy:34.322% B**
HSR:26.389% D--
Beamer VS3
C**
Kills:61
Deaths:215
KDR:0.284
Accuracy:19.777% D*
HSR:24.590% C**
NS-44L Blackhand
C+
Kills:60
Deaths:79
KDR:0.759
Accuracy:41.591% C+
HSR:30% D-
Soldier Soaker
B*
Kills:57
Deaths:49
KDR:1.163
Accuracy:42.082% B*
HSR:14.035% C+
Kills:11,567
Deaths (as Infiltrator):12,850
Deaths (to Infiltrators):4,690
KDR:0.90016
Kill Difference:1,283
Playtime:502.151 hours
Usage:40%
Score:6.968m
Score/min:231
Accuracy (listed only):35.633%
HSR (listed only):28.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B*
Kills:1,202
Deaths:935
KDR:1.286
Accuracy:69.285% B*
HSR:16.306% C+
Deimos VA29
B+
Kills:1,181
Deaths:858
KDR:1.376
Accuracy:67.740% B+
HSR:15.241% C+
Eridani SX5
B*
Kills:1,179
Deaths:824
KDR:1.431
Accuracy:31.060% B*
HSR:18.236% C+
NS-7 PDW
B
Kills:1,169
Deaths:1,477
KDR:0.791
Accuracy:26.294% B
HSR:16.595% C+
MKV Suppressed
A
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:32.777% A
HSR:19.914% C++
Sirius SX12
C++
Kills:1,164
Deaths:2,669
KDR:0.436
Accuracy:22.429% C
HSR:18.643% C++
NSX Tengu
B**
Kills:738
Deaths:841
KDR:0.878
Accuracy:43.462% B**
HSR:17.073% D
NS Baron G5
A
Kills:617
Deaths:449
KDR:1.374
Accuracy:57.056% A
HSR:10.859% D-
Thanatos VE70
C*
Kills:554
Deaths:1,126
KDR:0.492
Accuracy:32.784% D
HSR:17.148% C*
Skorpios
B**
Kills:445
Deaths:352
KDR:1.264
Accuracy:31.589% B**
HSR:17.753% C-
Solstice SF
A+
Kills:243
Deaths:258
KDR:0.942
Accuracy:31.674% A+
HSR:13.169% D
Solstice VE3
C+
Kills:235
Deaths:918
KDR:0.256
Accuracy:17.050% D--
HSR:18.723% C+
NSX-P Tanto
B++
Kills:132
Deaths:188
KDR:0.702
Accuracy:29.387% B++
HSR:18.182% D--
Serpent VE92
B*
Kills:106
Deaths:85
KDR:1.247
Accuracy:27.968% B*
HSR:21.698% B
Kills:10,130
Deaths (as Light Assault):11,657
Deaths (to Light Assaults):4,044
KDR:0.86901
Kill Difference:1,527
Playtime:89.913 hours
Usage:7%
Score:1.892m
Score/min:351
Accuracy (listed only):37.182%
HSR (listed only):17.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:1,202
Deaths:935
KDR:1.286
Accuracy:69.285% B*
HSR:16.306% C+
Deimos VA29
B+
Kills:1,181
Deaths:858
KDR:1.376
Accuracy:67.740% B+
HSR:15.241% C+
Eridani SX5
B*
Kills:1,179
Deaths:824
KDR:1.431
Accuracy:31.060% B*
HSR:18.236% C+
NS-7 PDW
B
Kills:1,169
Deaths:1,477
KDR:0.791
Accuracy:26.294% B
HSR:16.595% C+
MKV Suppressed
A
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:32.777% A
HSR:19.914% C++
Sirius SX12
C++
Kills:1,164
Deaths:2,669
KDR:0.436
Accuracy:22.429% C
HSR:18.643% C++
NSX Tengu
B**
Kills:738
Deaths:841
KDR:0.878
Accuracy:43.462% B**
HSR:17.073% D
NS Baron G5
A
Kills:617
Deaths:449
KDR:1.374
Accuracy:57.056% A
HSR:10.859% D-
Thanatos VE70
C*
Kills:554
Deaths:1,126
KDR:0.492
Accuracy:32.784% D
HSR:17.148% C*
Skorpios
B**
Kills:445
Deaths:352
KDR:1.264
Accuracy:31.589% B**
HSR:17.753% C-
H-V45
A
Kills:365
Deaths:297
KDR:1.229
Accuracy:30.190% A
HSR:22.466% C*
NS-11A "Heatwave"
B++
Kills:171
Deaths:180
KDR:0.950
Accuracy:30.723% B++
HSR:28.070% B
Kills:9,950
Deaths (as Combat Medic):10,685
Deaths (to Combat Medics):3,138
KDR:0.93121
Kill Difference:735
Playtime:32.665 hours
Usage:3%
Score:0.695m
Score/min:355
Accuracy (listed only):39.616%
HSR (listed only):18.192%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,169
V. Kills:649 180%
Deaths:814
KDR:1.436
Accuracy:29.583% C
KPH:23.800 B**
VKPH:13.200 B+
Hornet Missiles
B**
Kills:1,129
V. Kills:641 176%
Deaths:164
KDR:6.884
Accuracy:58.686% C
KPH:111.900 B++
VKPH:63.500 B**
Maelstrom Turbo Laser
B+
Kills:835
V. Kills:463 180%
Deaths:592
KDR:1.410
Accuracy:28.524% C-
KPH:21.600 B+
VKPH:12 C*
Dual Photon Pods
C+
Kills:805
V. Kills:231 347%
Deaths:198
KDR:4.066
Accuracy:52.121% C+
KPH:60.600 C
VKPH:17.400 C+
Coyote Missiles
C+
Kills:92
V. Kills:37 242%
Deaths:38
KDR:2.421
Accuracy:51.817% C
KPH:36.100 C+
VKPH:14.500 C--
Antares LC
B+
Kills:78
V. Kills:43 177%
Deaths:52
KDR:1.500
Accuracy:27.107% D
KPH:25.300 B+
VKPH:13.900 C+
Kills:4,108 (2,082 + 0)
Deaths:1,858
KDR:2.211
VKDR:1.111
Vehicle Kills:2,064
Kill Difference:2,250
Playtime:116.879 hours
Usage:9%
Score:1.622m
Score/min:231
Piloting Accuracy:27.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:181
V. Kills:88 203%
Deaths:36
KDR:5.028
Accuracy:33.617% C+
KPH:651,600 U
VKPH:316,800 U
C150 Dalton
C++
Kills:127
V. Kills:75 167%
Deaths:26
KDR:4.885
Accuracy:26.458% D*
KPH:35.400 C++
VKPH:20.900 C
L-30R Vektor
D
Kills:60
V. Kills:37 158%
Deaths:102
KDR:0.588
Accuracy:27.214% D*
KPH:4.800 D
VKPH:2.900 D
Kills:368 (60 + 308)
Deaths:164
KDR:2.244
VKDR:1.220
Vehicle Kills:200
Kill Difference:204
Playtime:16.163 hours
Usage:1%
Score:0.222m
Score/min:229
Piloting Accuracy:27.214%
Gunner Accuracy:26.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,182
V. Kills:455 259%
Deaths:174
KDR:6.793
Accuracy:53.166% C
KPH:55.500 A*
VKPH:21.400 B++
L100 Python HESH
A**
Kills:622
V. Kills:123 N/A
Deaths:60
KDR:10.367
Accuracy:53.089% B+
KPH:86.200 A+
VKPH:17.100 A**
Skyguard
A++
Kills:490
V. Kills:274 178%
Deaths:105
KDR:4.667
Accuracy:31.120% C**
KPH:26.200 A++
VKPH:14.600 A
C75 Viper
B++
Kills:457
V. Kills:189 241%
Deaths:153
KDR:2.987
Accuracy:41.529% C*
KPH:24.700 C
VKPH:10.200 B++
L100 Python HEAT
M++
Kills:296
V. Kills:121 243%
Deaths:47
KDR:6.298
Accuracy:54.360% C**
KPH:63 A**
VKPH:25.800 M++
Kills:3,047 (3,047 + 0)
Deaths:539
KDR:5.653
VKDR:2.156
Vehicle Kills:1,162
Kill Difference:2,508
Playtime:70.424 hours
Usage:6%
Score:0.997m
Score/min:236
Driving Accuracy:54.360%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,182
V. Kills:497 237%
Deaths:73
KDR:16.192
Accuracy:48.390% C++
KPH:45.300 A
VKPH:19 B
Saron HRB
C+
Kills:276
V. Kills:148 185%
Deaths:51
KDR:5.412
Accuracy:43.097% C+
KPH:21.300 C
VKPH:11.400 D
Kills:1,458 (0 + 1,458)
Deaths:124
KDR:11.758
VKDR:5.202
Vehicle Kills:645
Kill Difference:1,334
Playtime:39.091 hours
Usage:3%
Score:0.499m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:43.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:568
V. Kills:218 259%
Deaths:48
KDR:11.833
Accuracy:56.699% C+
KPH:64 B**
VKPH:24.600 B
Proton II PPA-H
C+
Kills:190
V. Kills:16 N/A
Deaths:16
KDR:11.875
Accuracy:38.532% C++
KPH:71.300 C
VKPH:6 C+
G40-F Ranger
A
Kills:183
V. Kills:106 171%
Deaths:14
KDR:13.071
Accuracy:30.426% C
KPH:54.700 A
VKPH:31.700 A
Aphelion VEX-4H
B++
Kills:151
V. Kills:76 196%
Deaths:18
KDR:8.389
Accuracy:46.807% C++
KPH:52.200 B++
VKPH:26.300 C+
M12 Kobalt-H
C
Kills:76
V. Kills:5 N/A
Deaths:7
KDR:10.857
Accuracy:20.281% D
KPH:64.900 D--
VKPH:4.300 C
Saron HRB-H
C++
Kills:60
V. Kills:28 207%
Deaths:8
KDR:7.500
Accuracy:50.986% C--
KPH:39.300 C++
VKPH:18.300 D
Kills:1,228 (0 + 1,228)
Deaths:111
KDR:11.063
VKDR:4.045
Vehicle Kills:449
Kill Difference:1,117
Playtime:20.472 hours
Usage:2%
Score:0.422m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:50.986%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:289
V. Kills:15 N/A
Deaths:13
KDR:22.231
Accuracy:18.846% C*
KPH:83.900 B
VKPH:4.400 B+
M12 Kobalt
B++
Kills:167
V. Kills:11 N/A
Deaths:11
KDR:15.182
Accuracy:18.962% C++
KPH:79.600 B+
VKPH:5.200 B++
M20 Basilisk
B+
Kills:97
V. Kills:41 231%
Deaths:25
KDR:3.880
Accuracy:39.380% C+
KPH:22.100 C++
VKPH:9.300 B+
M20 Basilisk
C**
Kills:53
V. Kills:20 252%
Deaths:12
KDR:4.417
Accuracy:33.628% D
KPH:24.700 C**
VKPH:9.300 C+
Kills:606 (0 + 606)
Deaths:61
KDR:9.934
VKDR:1.426
Vehicle Kills:87
Kill Difference:545
Playtime:12.078 hours
Usage:1%
Score:0.185m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:33.628%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M++
Kills:2,481
V. Kills:1,009 246%
Deaths:1,316
KDR:1.885
Accuracy:61.203% B**
KPH:50.700 A++
VKPH:20.600 M++
S12 Renegade
A++
Kills:1,129
V. Kills:48 N/A
Deaths:443
KDR:2.549
Accuracy:49.401% B*
KPH:91.300 A
VKPH:3.900 A++
M20 Basilisk-F
B+
Kills:380
V. Kills:84 447%
Deaths:198
KDR:1.919
Accuracy:52.400% C*
KPH:52 B+
VKPH:11.500 B+
Kills:3,990 (3,990 + 0)
Deaths:1,957
KDR:2.039
VKDR:0.583
Vehicle Kills:1,141
Kill Difference:2,033
Playtime:68.637 hours
Usage:6%
Score:0.939m
Score/min:228
Driving Accuracy:52.400%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:463
V. Kills:24 N/A
Deaths:17
KDR:27.235
Accuracy:37.234% B+
KPH:198 M++
VKPH:10.300 A
Kills:463 (0 + 463)
Deaths:17
KDR:27.235
VKDR:1.412
Vehicle Kills:24
Kill Difference:446
Playtime:2.339 hours
Usage:0%
Score:0.067m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:37.234%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 3,4902,4811,3161.885C*0.5261.203%B**N/A50.6A++20.6M++24249h12.4C+20.3B+
Phobos VX86 1,2101,2029351.286C+0.0869.285%B*16.306%C+66.4B*N/A17218.1h2.5C++3.7B
E540 Halberd 1,6791,1827316.192B++14.8348.39%C++N/A45.3A19B23426.1h4.9B*10.2B++
L100 Python AP 1,6371,1821746.793B+5.4353.166%CN/A55.5A*21.4B++25221.3h4.4B**8.3B++
Deimos VA29 1,1961,1818581.376C++0.0167.74%B+15.241%C+71.6B**N/A19716.5h2.3C*3.4B+
Eridani SX5 1,2021,1798241.431C**0.0731.06%B*18.236%C+55.4B*1.1A*15021.3h10.5B+33.8B+
Phaseshift VX-S 1,1941,1784472.635C+1.2740.605%B+62.139%D-55.6B**N/A14921.2h3.1C++7.6B
NS-7 PDW 1,1791,1691,4770.791C+0.5726.294%B16.595%C+30.1C*N/A7338.9h14.4C*54.8B
Saron Laser Cannon 1,8181,1698141.436C+0.0729.583%CN/A23.8B**13.2B+17949.2h78.4B++265.1B++
MKV Suppressed 1,1741,1656771.721B*0.3632.777%A19.914%C++72.8A++N/A15416h12B+36.7B+
Sirius SX12 1,1981,1642,6690.436C--0.9322.429%C18.643%C++10.9D-N/A33107.1h20.6D--91.7C--
S12 Renegade 1,1771,1294432.549C+1.1949.401%B*3.366%D91A3.9A++21212.4h3.6C+7.3B
Hornet Missiles 1,7701,1291646.884B+5.5258.686%CN/A111.8B++63.5B**75710.1h9.4C*16.1C**
C-4 1,0708524971.714C*0.3526.46%C++N/A185.2A**47.4A12214.6h1.1B*4.1B++
Maelstrom Turbo Laser 1,2988355921.41C+0.0528.524%C-1.078%D--21.6B+12C*14938.7h74.3B+260.6B+
Dual Photon Pods 1,0368051984.066C2.7052.121%C+N/A60.5C17.4C+26513.3h23.4C++45C++
NSX Tengu 7437388410.878C0.4943.462%B**17.073%D49.2B+N/A11015h13.6C++31.3B+
NS-61 Emissary 7026969270.751C+0.6132.287%B+19.109%B+37.2B+N/A9318.7h12.9C**39.8B+
NS-44 Commissioner 7026906821.012C++0.3544.216%B**23.623%C*53.1B++N/A14213h3.9C++8.9B+
L100 Python HESH 7456226010.367C+9.0053.089%B+N/A86.4A+17.1A**3737.2h3.1B+5.9B+
NS Baron G5 6236174491.374B+0.0157.056%A10.859%D-74.3A*N/A2678.3h5C+8.8C+
Ghost 6196137720.794D0.5737.967%C+59.217%D-22.6DN/A6527.1h2.8D7.4C
NS-357 Underboss 5985976810.877C+0.4943.763%B*19.096%C45.9C*N/A10313h4.1C*9.3B+
Lumine Edge 5815756,6630.086C+1.2826.8%C+24.696%A2.5CN/A6228h1.2B+4.6B
E540 Halberd-H 7865684811.833C**10.4756.699%C+N/A63.8B**24.5C**3358.9h4.8B++8.4B++
Thanatos VE70 5665541,1260.492C-0.8732.784%D17.148%C*16.7DN/A4633.2h5.7C-17.3C-
Skyguard 7644901054.667B**3.3031.12%C**N/A26.2A++14.7A18718.7h91.2B*293.1B*
CAS 14-E 4874631727.235B**25.8737.234%B+N/A201.3M++10.4A4752.3h26B+69.9B+
C75 Viper 6464571532.987C+1.6241.529%C*N/A24.7C10.2B++16818.5h14.8C+35.7C*
VE-H Maw 4544473311.35C+0.0126.914%C*20.134%D64.8B+1B+2816.9h10.5C*39C**
Skorpios 4514453521.264C+0.1031.589%B**17.753%C-51.1BN/A1318.7h10.1B+32B*
Proximity Mine 4204191642.555C-1.1955.105%A+N/A149.6B+N/A4332.8h1.9C++3.4B**
M20 Basilisk-F 4643801981.919B**0.5652.4%C*1.579%C-52.1B+11.5B+1607.3h35.2B+67.1B+
Force-Blade 37837018,2350.02C+1.3432.192%C*3.243%C--0.7C+N/A2543.1h2.4C**7.3B+
H-V45 3673652971.229C+0.1330.19%A22.466%C*48.7B++N/A1607.5h12.9C*42.9B++
Eidolon VE33 3803635260.69C0.6725.244%C20.11%D21.5C+1B**6216.9h7.4B++29.4B+
NS-AM7 Archer 5043526430.547C++0.8259.49%C++8.523%D--12.1B**5.2A+6729.2h14.4B+24.2B+
Hunter QCX 4573255540.587C+0.7851.545%B+4.923%D**21.7B++8.8B**11515h7.9C+15.3C++
VE-LR Obelisk 3223211971.629C+0.2745.085%A++25.545%D73A++N/A1824.4h4.9B*10.8B**
L100 Python HEAT 417296476.298B+4.9354.36%C**N/A63A**25.7M++4114.7h6.2C++11.4B
Tank Mine 4802951282.305C+0.9455.056%A++N/A140.5B++88.1B*14292.1h2.2C3.9A
M12 Kobalt 3042891322.231C**20.8718.846%C*15.225%D85B4.4B+2753.4h18.8C+99.5C**
Saron HRB 424276515.412C++4.0543.097%C+N/A21.2C11.4D17013h27.4D63.5C
Parallax VX3 2712661062.509C+1.1545.505%B**70.677%D-57.8A++1.1S2284.6h2.2C*4.8B+
Lasher X2-P 2672542091.215C0.1536.149%C++3.937%B57.7C++3B*1604.4h17.6C+48.7C*
Solstice SF 2872432580.942C+0.4231.674%A+13.169%D25.9B+4.7S1159.4h10.6C**33.4B++
VA39 Spectre 2422426540.37D0.9925.348%D*21.488%D**7.2D-N/A2333.8h5.2B+20.5C+
Nemesis VSH9 3562355690.413C--0.9558.836%C--2.553%C+12C6.2D11219.6h7.1B+12.1B
Solstice VE3 2412359180.256D1.1117.05%D--18.723%C+6D-N/A3839.1h26.4F154.6D--
NS-30 Vandal 1941941551.252C0.1132.418%C+22.165%C--51.1B+N/A1173.8h5.7C++17.5C*
Spiker 1991902230.852C+0.5130.696%C++24.737%B+70.4B**3.3M**2272.7h8.5C*27.8B+
Proton II PPA-H 2061901611.875C++10.5138.532%C++1.579%C+70.4C-5.9C+2142.7h13D33.8C+
G40-F Ranger 2891831413.071C*11.7130.426%CN/A55.5A32.1A4623.3h52B+171B+
AP30 Shredder 269181365.028C+3.6633.617%C+1.105%D1810U880U12037800.1h80.7B+240.2B+
Artemis VX26 1831791121.598C*0.2335.176%A++19.553%C-63.9A+1.4M**1672.8h11.8C*33.6B++
NS-11A "Heatwave" 1721711800.95C0.4130.723%B++28.07%B40.7C+N/A954.2h15.5C50.5C*
M12 Kobalt 1781671115.182C**13.8218.962%C++10.18%F79.5B5.2B++3462.1h18.5C*97.7B
NS-45 Pilot 1601581511.046C+0.3234.22%B+18.354%D-98.8A+1.3A3031.6h6.3B+18.3B+
Orion VS54 1571523650.416D0.9513.614%D**28.29%B+12.4D-N/A10112.3h15.8D115.9C-
Aphelion VEX-4H 227151188.389B+7.0346.807%C++N/A52.1B++26.2C+3692.9h48.9B+104.4B+
Spear Anti-Vehicle Phalanx Turret 235139344.088C-2.7246.576%C*1.439%D**39.7C++27.4B+3613.5h8.4C**18.1B+
NSX Naginata 1401381311.053C0.3119.642%C-26.087%C51.1BN/A1492.7h11.5C**58.4C++
NS-15M2 1431371021.343C+0.0227.248%B++24.088%C+62.3B++2.7S2872.2h13.3C+48.8B
NSX-P Tanto 1321321880.702C0.6629.387%B++18.182%D--35.7B+N/A1283.7h15.9C+54.3B
Rocklet Rifle 2271321820.725C++0.6452.731%C+N/A33B+23.8C+4864h38.8C+73.7C++
NS "Jackpot" Decimator 165127861.477C+0.1162.753%C2.362%B+55.2C**16.5C3712.3h3.9C+6.2C+
C150 Dalton 202127264.885C+3.5226.458%D*N/A35.3C++20.8C3623.6h3.9C**14.9C-
Pulsar LSW 1261231610.764D0.6023.996%C*23.577%C+38.4C+N/A1403.2h13.8C57.5C++
Lancer VS22 1981221570.777C++0.5956.66%DN/A22.6B**14.1C*2415.4h10.8B++19.1B+
S1 1611163500.331D1.0344.192%D**N/A12.1D-4.7D*1819.6h7.1C+16D
Serpent VE92 108106851.247C*0.1227.968%B*21.698%B36.6BN/A2002.9h11.2B+40B++
NSX Daimyo 102102372.757C+1.3932.485%D*92.157%D68B+N/A1751.5h2.6C+8.1C--
M20 Basilisk 13897253.88B+2.5239.38%C+2.062%D**22C++9.3B+2034.4h97.5C++247.6C*
Coyote Missiles 12992382.421C+1.0651.817%C1.087%B++36.8C+14.8C--2372.5h45.7C+88.3C+
Frag Grenade 8280180N/A78.6432.821%FN/A800A20A+27040.1h4C+12.2D
Antares LC 12178521.5C+0.1427.107%DN/A25.2B+13.9C+2263.1h87.6B+323.1B+
M12 Kobalt-H 8176710.857C9.4920.281%D17.105%C++63.3D--4.2C1891.2h20.1D99.3D
NSX Tomoe 7372770.935C-0.4334.322%B**26.389%D--45C*N/A1521.6h18.6D--54.3C+
M12 Kobalt 6564164A++62.6422.627%C++14.063%D160B*2.5D-5090.4h15.4B+68.2B+
Beamer VS3 64612150.284D1.0819.777%D*24.59%C**9.8DN/A576.2h14.5D--73.4D
L-30R Vektor 97601020.588D0.7827.214%D*N/A4.8D2.9D3112.6h108.3C-397.9D--
Saron HRB-H 886087.5B+6.1450.986%C--N/A40C++18.7D4251.5h18.5B*36.4B+
NS-44L Blackhand 6360790.759C0.6041.591%C+30%D-66.7A**3.3S2310.9h3.8B+9.2B+
Spear Anti-Vehicle Phalanx Tower 7858158M56.6435.334%F1.724%D--72.5B**25C+3340.8h5.4B**15.2B+
Soldier Soaker 5757491.163C++0.2042.082%B*14.035%C+95A+N/A3250.6h5B*12B*
Quasar VM1 5555720.764C--0.6015.199%C+20%C**13.4D-N/A634.1h16.9C110.9C+
M20 Basilisk 7353124.417B*3.0533.628%D3.774%D25.2B9.5C+2422.1h79B+234.8B+
MANA Anti-Vehicle Turret 8851790.646D--0.7252.76%DN/A510D--370D-969300.1h11.1C**21C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter115680.5h
Restoration Kit292920.4h
Nano-Armor Kit631718,57678.9h
Anti-Vehicle MANA Turret191,0890.9h
Spawn Beacon96920.7h
Nanite Revive Grenade02380.1h
Medical Applicator16343,2483.7h
Deconstruction Tool0660h
Spitfire Auto-Turret1770.1h
Anti-Infantry MANA Turret312901.2h
Medical Kit1311,6621.5h
Nano-Repair Grenade07540.2h
Recon Detection Device28815,94823.2h
Shield Recharging Field8840.1h
Ammunition Package402,2221.6h
M20 Drake1900.2h
M60-A Bulldog1540.2h

Check the help document for the dictionary if you want to learn more about words used here.


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