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Archon Nowan321[CABO] Nowan321
VS BR 80

KDR: 1.36

Score: 21m

Last Seen: Jul 22nd, 2019 6:05 PM
- OFFLINE - 628.4 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 15
Level Progress (to 81): 56%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Deimos VA29 Phobos VX86 E540 Halberd S12 Renegade L100 Python AP Eridani SX5 Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $597,978 MLG Score: 478
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.375%19.909%54528118611,1960.7011520.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.768%1.209B**-0.143C-2.088F--HEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B120.161C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.586%0.778%309312112,82998114232.88379199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.671%-0.711D--0.748D-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.9-0.244C61.4-0.159C139.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.843%0.688%136412102,472214612301.15191201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%-0.694D-1.204D*0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.7-0.843D--23.9-0.923D--46.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.694%3.17%202912052,808154113841.82219203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.658%-0.417C---0.315C0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.535B+17.60.558B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.463%60.145%202512092,4841394271.78065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%0.219C++-0.463D1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.142C++3.10.028C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.579%16.143%202312112,992930363.21375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.262%0.66B+0.291C*1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+30.377C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 15
21m250%313 (18.8k)278 (16.7k)1.3614741,92530,7941.6788380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214134623.363%11.814%27602:2712

41% Engineer8% Heavy Assault40% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:57 PMNov 18th, 2017 4:41 PMAug 16th, 2019 10:49 AM (1d) (PST)Jul 22nd, 2019 4:04 PM (26d) (PST)Jul 22nd, 2019 2:05 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8582136450.5530.4070.0651.6520.107478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,45012,77938,6713324499616,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1262.5h/52.6d 9,773 4,953 12,207 125.2k 1,587 2,899 8,129 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C**
Kills:458
Deaths:340
KDR:1.347
Accuracy:27.191% C**
HSR:20.087% D
Orion VS54
B+
Kills:152
Deaths:365
KDR:0.416
Accuracy:13.614% D**
HSR:28.290% B+
NS-15M2
B+
Kills:142
Deaths:118
KDR:1.203
Accuracy:27.165% B+
HSR:23.239% C
NSX Naginata
C
Kills:138
Deaths:131
KDR:1.053
Accuracy:19.642% C--
HSR:26.087% C
Pulsar LSW
C++
Kills:123
Deaths:161
KDR:0.764
Accuracy:23.996% C++
HSR:23.577% C+
Kills:1,013
Deaths (as Heavy Assault):1,115
Deaths (to Heavy Assaults):8,016
KDR:0.90852
Kill Difference:102
Playtime:102.988 hours
Usage:8%
Score:1.427m
Score/min:231
Accuracy (listed only):22.322%
HSR (listed only):24.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:1,236
Deaths:918
KDR:1.346
Accuracy:67.295% B+
HSR:15.534% C+
Phobos VX86
B*
Kills:1,202
Deaths:935
KDR:1.286
Accuracy:69.285% B*
HSR:16.306% C+
NS Baron G5
B**
Kills:814
Deaths:658
KDR:1.237
Accuracy:54.891% B**
HSR:11.179% D
Thanatos VE70
C*
Kills:554
Deaths:1,128
KDR:0.491
Accuracy:32.784% D
HSR:17.148% C*
Eidolon VE33
C-
Kills:363
Deaths:526
KDR:0.690
Accuracy:25.244% C-
HSR:20.110% D
VE-LR Obelisk
A*
Kills:321
Deaths:197
KDR:1.629
Accuracy:45.085% A*
HSR:25.545% D
Solstice SF
A+
Kills:251
Deaths:271
KDR:0.926
Accuracy:31.683% A+
HSR:13.546% D
Solstice VE3
C+
Kills:235
Deaths:918
KDR:0.256
Accuracy:17.050% D*
HSR:18.723% C+
NSX-P Tanto
B++
Kills:132
Deaths:188
KDR:0.702
Accuracy:29.387% B++
HSR:18.182% D--
Serpent VE92
B*
Kills:108
Deaths:88
KDR:1.227
Accuracy:27.800% B*
HSR:22.222% B+
Kills:5,216
Deaths (as Engineer):5,827
Deaths (to Engineers):7,190
KDR:0.89514
Kill Difference:611
Playtime:513.721 hours
Usage:41%
Score:9.686m
Score/min:314
Accuracy (listed only):40.050%
HSR (listed only):17.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,179
Deaths:824
KDR:1.431
Accuracy:31.060% B*
HSR:18.236% C
Phaseshift VX-S
B+
Kills:1,178
Deaths:447
KDR:2.635
Accuracy:40.605% B+
HSR:62.139% D-
NS-7 PDW
C**
Kills:1,169
Deaths:1,477
KDR:0.791
Accuracy:26.294% C**
HSR:16.595% C+
MKV Suppressed
A
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:32.777% A
HSR:19.914% C+
Sirius SX12
C++
Kills:1,164
Deaths:2,669
KDR:0.436
Accuracy:22.429% C
HSR:18.643% C++
NSX Tengu
B**
Kills:820
Deaths:930
KDR:0.882
Accuracy:43.544% B**
HSR:17.073% D
NS-44 Commissioner
B**
Kills:699
Deaths:692
KDR:1.010
Accuracy:44.125% B**
HSR:23.891% C*
NS-61 Emissary
B++
Kills:696
Deaths:927
KDR:0.751
Accuracy:32.287% B++
HSR:19.109% B+
Ghost
C+
Kills:657
Deaths:785
KDR:0.837
Accuracy:38.241% C+
HSR:60.731% D
NS-357 Underboss
B*
Kills:597
Deaths:681
KDR:0.877
Accuracy:43.763% B*
HSR:19.096% C
Skorpios
B**
Kills:447
Deaths:357
KDR:1.252
Accuracy:31.655% B**
HSR:18.121% C--
NS-AM7 Archer
C++
Kills:390
Deaths:702
KDR:0.556
Accuracy:59.431% C++
HSR:9.744% D-
Parallax VX3
B*
Kills:305
Deaths:114
KDR:2.675
Accuracy:45.041% B*
HSR:71.148% D
VA39 Spectre
D*
Kills:242
Deaths:654
KDR:0.370
Accuracy:25.348% D*
HSR:21.488% D**
Artemis VX26
A+
Kills:221
Deaths:151
KDR:1.464
Accuracy:34.494% A+
HSR:21.720% C+
NS-30 Vandal
C+
Kills:194
Deaths:155
KDR:1.252
Accuracy:32.418% C+
HSR:22.165% D
Spiker
B+
Kills:190
Deaths:223
KDR:0.852
Accuracy:30.696% C++
HSR:24.737% B+
NS-45 Pilot
B
Kills:174
Deaths:167
KDR:1.042
Accuracy:33.394% B
HSR:20.115% D
NSX Daimyo
C--
Kills:102
Deaths:37
KDR:2.757
Accuracy:32.485% D**
HSR:92.157% C--
Soldier Soaker
B**
Kills:77
Deaths:72
KDR:1.069
Accuracy:43.252% B**
HSR:10.390% D
NSX Tomoe
B**
Kills:72
Deaths:77
KDR:0.935
Accuracy:34.322% B**
HSR:26.389% D--
NS-44L Blackhand
C+
Kills:69
Deaths:85
KDR:0.812
Accuracy:41.242% C+
HSR:28.986% D--
Beamer VS3
C**
Kills:61
Deaths:215
KDR:0.284
Accuracy:19.777% D*
HSR:24.590% C**
Kills:11,868
Deaths (as Infiltrator):13,118
Deaths (to Infiltrators):4,780
KDR:0.90471
Kill Difference:1,250
Playtime:507.747 hours
Usage:40%
Score:7.102m
Score/min:233
Accuracy (listed only):35.595%
HSR (listed only):29.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B+
Kills:1,236
Deaths:918
KDR:1.346
Accuracy:67.295% B+
HSR:15.534% C+
Phobos VX86
B*
Kills:1,202
Deaths:935
KDR:1.286
Accuracy:69.285% B*
HSR:16.306% C+
Eridani SX5
B*
Kills:1,179
Deaths:824
KDR:1.431
Accuracy:31.060% B*
HSR:18.236% C
NS-7 PDW
C**
Kills:1,169
Deaths:1,477
KDR:0.791
Accuracy:26.294% C**
HSR:16.595% C+
MKV Suppressed
A
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:32.777% A
HSR:19.914% C+
Sirius SX12
C++
Kills:1,164
Deaths:2,669
KDR:0.436
Accuracy:22.429% C
HSR:18.643% C++
NSX Tengu
B**
Kills:820
Deaths:930
KDR:0.882
Accuracy:43.544% B**
HSR:17.073% D
NS Baron G5
B**
Kills:814
Deaths:658
KDR:1.237
Accuracy:54.891% B**
HSR:11.179% D
Thanatos VE70
C*
Kills:554
Deaths:1,128
KDR:0.491
Accuracy:32.784% D
HSR:17.148% C*
Skorpios
B**
Kills:447
Deaths:357
KDR:1.252
Accuracy:31.655% B**
HSR:18.121% C--
Solstice SF
A+
Kills:251
Deaths:271
KDR:0.926
Accuracy:31.683% A+
HSR:13.546% D
Solstice VE3
C+
Kills:235
Deaths:918
KDR:0.256
Accuracy:17.050% D*
HSR:18.723% C+
NSX-P Tanto
B++
Kills:132
Deaths:188
KDR:0.702
Accuracy:29.387% B++
HSR:18.182% D--
Serpent VE92
B*
Kills:108
Deaths:88
KDR:1.227
Accuracy:27.800% B*
HSR:22.222% B+
Kills:10,476
Deaths (as Light Assault):12,038
Deaths (to Light Assaults):4,186
KDR:0.87024
Kill Difference:1,562
Playtime:93.831 hours
Usage:7%
Score:2.029m
Score/min:360
Accuracy (listed only):36.995%
HSR (listed only):17.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,236
Deaths:918
KDR:1.346
Accuracy:67.295% B+
HSR:15.534% C+
Phobos VX86
B*
Kills:1,202
Deaths:935
KDR:1.286
Accuracy:69.285% B*
HSR:16.306% C+
Eridani SX5
B*
Kills:1,179
Deaths:824
KDR:1.431
Accuracy:31.060% B*
HSR:18.236% C
NS-7 PDW
C**
Kills:1,169
Deaths:1,477
KDR:0.791
Accuracy:26.294% C**
HSR:16.595% C+
MKV Suppressed
A
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:32.777% A
HSR:19.914% C+
Sirius SX12
C++
Kills:1,164
Deaths:2,669
KDR:0.436
Accuracy:22.429% C
HSR:18.643% C++
NSX Tengu
B**
Kills:820
Deaths:930
KDR:0.882
Accuracy:43.544% B**
HSR:17.073% D
NS Baron G5
B**
Kills:814
Deaths:658
KDR:1.237
Accuracy:54.891% B**
HSR:11.179% D
Thanatos VE70
C*
Kills:554
Deaths:1,128
KDR:0.491
Accuracy:32.784% D
HSR:17.148% C*
Skorpios
B**
Kills:447
Deaths:357
KDR:1.252
Accuracy:31.655% B**
HSR:18.121% C--
H-V45
A
Kills:366
Deaths:300
KDR:1.220
Accuracy:30.174% A
HSR:22.678% C*
NS-11A "Heatwave"
B++
Kills:171
Deaths:181
KDR:0.945
Accuracy:30.702% B++
HSR:28.070% B
Kills:10,287
Deaths (as Combat Medic):11,054
Deaths (to Combat Medics):3,218
KDR:0.93061
Kill Difference:767
Playtime:32.778 hours
Usage:3%
Score:0.698m
Score/min:355
Accuracy (listed only):39.407%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:55
Deaths:72
KDR:0.764
Accuracy:15.199% C+
HSR:20% C*
Kills:55
Deaths (as MAX Suit):36
Deaths (to MAX Suits):1,207
KDR:1.52778
Kill Difference:19
Playtime:6.665 hours
Usage:1%
Score:0.085m
Score/min:212
Accuracy (listed only):15.199%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,169
V. Kills:649 180%
Deaths:814
KDR:1.436
Accuracy:29.583% C
KPH:23.800 B**
VKPH:13.200 B+
Hornet Missiles
B++
Kills:1,135
V. Kills:643 176%
Deaths:167
KDR:6.796
Accuracy:58.584% C
KPH:111.300 B++
VKPH:63.100 B++
Maelstrom Turbo Laser
B+
Kills:855
V. Kills:472 181%
Deaths:607
KDR:1.409
Accuracy:28.476% C-
KPH:21.700 B+
VKPH:12 C++
Dual Photon Pods
C+
Kills:805
V. Kills:231 347%
Deaths:198
KDR:4.066
Accuracy:52.121% C+
KPH:60.600 C
VKPH:17.400 C+
Coyote Missiles
C+
Kills:92
V. Kills:37 242%
Deaths:38
KDR:2.421
Accuracy:51.817% C
KPH:36.100 C+
VKPH:14.500 D
Antares LC
B+
Kills:78
V. Kills:43 177%
Deaths:52
KDR:1.500
Accuracy:27.107% D
KPH:25.300 B+
VKPH:13.900 C++
Photon A2A Missile Pods
A+
Kills:51
V. Kills:25 196%
Deaths:7
KDR:7.286
Accuracy:89.119% A+
KPH:92.800 B**
VKPH:45.500 C++
Kills:4,185 (2,102 + 0)
Deaths:1,883
KDR:2.223
VKDR:1.115
Vehicle Kills:2,100
Kill Difference:2,302
Playtime:118.163 hours
Usage:9%
Score:1.657m
Score/min:234
Piloting Accuracy:27.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:181
V. Kills:88 203%
Deaths:36
KDR:5.028
Accuracy:33.617% C+
KPH:651,600 U
VKPH:316,800 U
C150 Dalton
C+
Kills:127
V. Kills:75 167%
Deaths:26
KDR:4.885
Accuracy:26.402% D*
KPH:35.300 C+
VKPH:20.900 C
L-30R Vektor
C--
Kills:63
V. Kills:38 162%
Deaths:103
KDR:0.612
Accuracy:27.204% D--
KPH:5 D
VKPH:3 C--
Kills:371 (63 + 308)
Deaths:165
KDR:2.248
VKDR:1.218
Vehicle Kills:201
Kill Difference:206
Playtime:16.196 hours
Usage:1%
Score:0.224m
Score/min:231
Piloting Accuracy:27.204%
Gunner Accuracy:26.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,182
V. Kills:455 259%
Deaths:174
KDR:6.793
Accuracy:53.166% C
KPH:55.500 A++
VKPH:21.400 B+
L100 Python HESH
A*
Kills:622
V. Kills:123 N/A
Deaths:60
KDR:10.367
Accuracy:53.089% B+
KPH:86.200 A+
VKPH:17.100 A*
Skyguard
A++
Kills:493
V. Kills:275 179%
Deaths:107
KDR:4.607
Accuracy:31.149% C**
KPH:26 A++
VKPH:14.500 A+
C75 Viper
B+
Kills:457
V. Kills:189 241%
Deaths:153
KDR:2.987
Accuracy:41.529% C++
KPH:24.700 C
VKPH:10.200 B+
L100 Python HEAT
M+
Kills:340
V. Kills:137 246%
Deaths:64
KDR:5.313
Accuracy:53.992% C*
KPH:64.400 A**
VKPH:26 M+
Kills:3,094 (3,094 + 0)
Deaths:558
KDR:5.545
VKDR:2.113
Vehicle Kills:1,179
Kill Difference:2,536
Playtime:71.222 hours
Usage:6%
Score:1.013m
Score/min:237
Driving Accuracy:53.992%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,182
V. Kills:497 237%
Deaths:73
KDR:16.192
Accuracy:48.390% C++
KPH:45.300 A
VKPH:19 B+
Saron HRB
C+
Kills:280
V. Kills:149 187%
Deaths:52
KDR:5.385
Accuracy:43.010% C+
KPH:21.300 C
VKPH:11.400 C--
Kills:1,462 (0 + 1,462)
Deaths:125
KDR:11.696
VKDR:5.168
Vehicle Kills:646
Kill Difference:1,337
Playtime:39.239 hours
Usage:3%
Score:0.499m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:43.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:568
V. Kills:218 259%
Deaths:48
KDR:11.833
Accuracy:56.699% C+
KPH:64 B**
VKPH:24.600 B
Proton II PPA-H
C+
Kills:190
V. Kills:16 N/A
Deaths:16
KDR:11.875
Accuracy:38.532% C++
KPH:71.300 C
VKPH:6 C+
G40-F Ranger
A+
Kills:184
V. Kills:107 170%
Deaths:14
KDR:13.143
Accuracy:30.645% C
KPH:54.800 A
VKPH:31.900 A+
Aphelion VEX-4H
B+
Kills:151
V. Kills:76 196%
Deaths:18
KDR:8.389
Accuracy:46.807% C++
KPH:52.200 B+
VKPH:26.300 C+
M12 Kobalt-H
C
Kills:76
V. Kills:5 N/A
Deaths:7
KDR:10.857
Accuracy:20.281% C--
KPH:64.900 D-
VKPH:4.300 C
Saron HRB-H
C++
Kills:60
V. Kills:28 207%
Deaths:8
KDR:7.500
Accuracy:50.986% D
KPH:39.300 C++
VKPH:18.300 D
Kills:1,229 (0 + 1,229)
Deaths:111
KDR:11.072
VKDR:4.054
Vehicle Kills:450
Kill Difference:1,118
Playtime:20.486 hours
Usage:2%
Score:0.425m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:50.986%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:289
V. Kills:15 N/A
Deaths:13
KDR:22.231
Accuracy:18.846% C*
KPH:83.900 B+
VKPH:4.400 B+
M12 Kobalt
B++
Kills:167
V. Kills:11 N/A
Deaths:11
KDR:15.182
Accuracy:18.925% C++
KPH:79.400 B+
VKPH:5.200 B++
M20 Basilisk
B+
Kills:101
V. Kills:42 235%
Deaths:25
KDR:4.040
Accuracy:39.566% C++
KPH:22.800 C*
VKPH:9.500 B+
M20 Basilisk
B
Kills:54
V. Kills:21 245%
Deaths:12
KDR:4.500
Accuracy:33.725% D
KPH:25.100 B
VKPH:9.800 C++
Kills:611 (0 + 611)
Deaths:61
KDR:10.016
VKDR:1.459
Vehicle Kills:89
Kill Difference:550
Playtime:12.124 hours
Usage:1%
Score:0.186m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:33.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M++
Kills:2,509
V. Kills:1,022 245%
Deaths:1,323
KDR:1.896
Accuracy:61.268% B**
KPH:51 A++
VKPH:20.800 M++
S12 Renegade
A+
Kills:1,182
V. Kills:50 N/A
Deaths:480
KDR:2.463
Accuracy:49.346% B*
KPH:91.600 A
VKPH:3.900 A+
M20 Basilisk-F
M
Kills:384
V. Kills:84 452%
Deaths:204
KDR:1.882
Accuracy:52.192% C++
KPH:52 M
VKPH:11.400 B+
Kills:4,075 (4,075 + 0)
Deaths:2,007
KDR:2.030
VKDR:0.576
Vehicle Kills:1,156
Kill Difference:2,068
Playtime:69.522 hours
Usage:6%
Score:0.956m
Score/min:229
Driving Accuracy:52.192%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:478
V. Kills:24 N/A
Deaths:17
KDR:28.118
Accuracy:37.334% B+
KPH:197.500 M++
VKPH:9.900 B**
Kills:478 (0 + 478)
Deaths:17
KDR:28.118
VKDR:1.412
Vehicle Kills:24
Kill Difference:461
Playtime:2.421 hours
Usage:0%
Score:0.069m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:37.334%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 3,5312,5091,3231.896C*0.5361.268%B**N/A51A++20.8M++24349.2h12.4C+20.3B+
Deimos VA29 1,2521,2369181.346C++0.0267.295%B+15.534%C+71.9B**N/A19917.2h2.3C*3.4B
Phobos VX86 1,2101,2029351.286C+0.0869.285%B*16.306%C+66.4B++N/A17218.1h2.5C+3.7B
E540 Halberd 1,6791,1827316.192B++14.8348.39%C++N/A45.3A19B+23426.1h4.9B++10.2B++
S12 Renegade 1,2321,1824802.463C+1.1049.346%B*3.215%D91.6A3.9A+21512.9h3.6C+7.2B
L100 Python AP 1,6371,1821746.793B+5.4353.166%CN/A55.5A++21.4B+25321.3h4.4B*8.3B++
Eridani SX5 1,2021,1798241.431C**0.0731.06%B*18.236%C55.4B*1.1A++15021.3h10.5B+33.8B+
Phaseshift VX-S 1,1941,1784472.635C+1.2740.605%B+62.139%D-55.6A++N/A14921.2h3.1C++7.6C**
NS-7 PDW 1,1791,1691,4770.791C+0.5726.294%C**16.595%C+30.1C++N/A7338.9h14.4C*54.8B
Saron Laser Cannon 1,8181,1698141.436C+0.0729.583%CN/A23.8B**13.2B+18049.2h78.4B++265.1B++
MKV Suppressed 1,1741,1656771.721B*0.3632.777%A19.914%C+72.8A++N/A15416h12B+36.7B++
Sirius SX12 1,1981,1642,6690.436C--0.9322.429%C18.643%C++10.9D-N/A33107.1h20.6D--91.7C--
Hornet Missiles 1,7781,1351676.796B+5.4358.584%CN/A111.3B++63B++75210.2h9.5C**16.2B
C-4 1,1108865161.717C*0.3626.366%C++N/A184.6A*46.7A12354.8h1.1B*4B++
Maelstrom Turbo Laser 1,3278556071.409C+0.0528.476%C-1.053%D--21.8B+12C++15039.3h74B+259.9B+
NSX Tengu 8278209300.882C0.4843.544%B**17.073%D50B+N/A11416.4h13.6C++31.3B+
NS Baron G5 8258146581.237C*0.1254.891%B**11.179%D72A++1A26211.3h5C+9.1C+
Dual Photon Pods 1,0368051984.066C2.7052.121%C+N/A60.5C17.4C+26513.3h23.4C++45C++
NS-44 Commissioner 7116996921.01C++0.3544.125%B**23.891%C*53B++N/A14213.2h3.9C++8.9B+
NS-61 Emissary 7026969270.751C+0.6132.287%B++19.109%B+37.2B+N/A9318.7h12.9C**39.8B+
Ghost 6636577850.837D0.5238.241%C+60.731%D23.6DN/A6927.8h2.8D7.3C
L100 Python HESH 7456226010.367C+9.0153.089%B+N/A86.4A+17.1A*3747.2h3.1C*5.9B+
NS-357 Underboss 5985976810.877C+0.4843.763%B*19.096%C45.9C++N/A10313h4.1C*9.3B+
Lumine Edge 5835776,7680.085C+1.2826.847%C+24.61%A2.5CN/A6230.6h1.2B+4.6B
E540 Halberd-H 7865684811.833C**10.4756.699%C+N/A63.8B**24.5B3368.9h4.8B++8.4B++
Thanatos VE70 5665541,1280.491C-0.8732.784%D17.148%C*16.7DN/A4633.2h5.7C-17.3C-
Skyguard 7684931074.607B++3.2531.149%C**N/A26.1A++14.6A+18618.9h91.6B*294.2B*
CAS 14-E 5024781728.118B**26.7637.334%B+N/A199.2M*10B**4762.4h26.2B+70.1B+
VE-H Maw 4654583401.347C+0.0127.191%C**20.087%D64.5B+1C**2817.1h10.7C++39.3B
C75 Viper 6464571532.987C1.6341.529%C++N/A24.7C10.2B+16918.5h14.8C+35.7C++
Skorpios 4534473571.252C+0.1131.655%B**18.121%C--50.8C**N/A1308.8h10.2B+32.1B*
Proximity Mine 4204191642.555C1.1955.245%A+N/A149.6B+N/A4332.8h1.9C++3.4B**
NS-AM7 Archer 5543907020.556C++0.8159.431%C++9.744%D-12.7A5.3A++7130.8h14.1B+23.7B++
M20 Basilisk-F 4683842041.882B*0.5252.192%C++1.563%D51.9M11.4B+1607.4h35B+67.1B+
Force-Blade 38637818,8310.02C+1.3432.258%C++3.175%D0.7C+N/A2553.6h2.4C**7.3B+
H-V45 3683663001.22C+0.1430.174%A22.678%C*48.8B*N/A1617.5h13C*43.1B++
Eidolon VE33 3803635260.69C0.6725.244%C-20.11%D21.5C+1B*6316.9h7.4B++29.4B+
L100 Python HEAT 477340645.313C*3.9553.992%C*N/A64.2A**25.8M+4045.3h6C*11.2B
Hunter QCX 4593265540.588C+0.7751.564%B+4.908%D**21.7B*8.9B**11515h7.9C+15.3C++
VE-LR Obelisk 3223211971.629C+0.2745.085%A*25.545%D73A++N/A1854.4h4.9B**10.8B**
Parallax VX3 3103051142.675C+1.3145.041%B*71.148%D58.7A++1M**2295.2h2.2C*4.8B+
Tank Mine 4842991282.336C+0.9755.748%A++N/A142.4B++88.1B*14382.1h2.2C-3.9A
M12 Kobalt 3042891322.231C**20.8718.846%C*15.225%D85B+4.4B+2753.4h18.8C++99.5C**
Saron HRB 429280525.385C++4.0243.01%C+N/A21.4C11.4C--16913.1h27.3D63.6C-
Lasher X2-P 2712582231.157C0.2036.38%C++3.876%C*57.3C++2.9B*1554.5h17.7C+48.8C*
Solstice SF 2962512710.926C+0.4431.683%A+13.546%D25.6C**4.6S1169.8h10.8C*34B++
VA39 Spectre 2422426540.37D0.9925.348%D*21.488%D**7.2D--N/A2333.8h5.2B+20.5C+
Nemesis VSH9 3562355690.413C--0.9558.836%C--2.553%C+12C6.2C11219.6h7.1B+12.1B+
Solstice VE3 2412359180.256D1.1117.05%D*18.723%C+6D-N/A3839.1h26.4F-154.6D--
Artemis VX26 2252211511.464C++0.1034.494%A+21.72%C+63.1A+1.1A*1673.5h12.1C++35.1B++
NS-30 Vandal 1941941551.252C0.1132.418%C+22.165%D51.1B+N/A1173.8h5.7C++17.5C*
Proton II PPA-H 2061901611.875C++10.5138.532%C++1.579%C+70.4C5.9C+2192.7h13C--33.8C+
Spiker 1991902230.852C+0.5130.696%C++24.737%B+70.4A3.3M*2272.7h8.5C*27.8B+
G40-F Ranger 2911841413.143C**11.7830.645%CN/A54.1A31.5A4663.4h52.5B++171.2B+
AP30 Shredder 269181365.028C+3.6733.617%C+1.105%D1810U880U12109800.1h80.7B240.2B+
NS-45 Pilot 1761741671.042C+0.3233.394%B20.115%D96.7A1.1B*2961.8h6.3B+18.8B+
NS-11A "Heatwave" 1721711810.945C0.4230.702%B++28.07%B40.7C+N/A954.2h15.5C-50.5C*
M12 Kobalt 1781671115.182C**13.8218.925%C++10.18%F79.5B+5.2B++3462.1h18.6C**98B
Orion VS54 1571523650.416D0.9513.614%D**28.29%B+12.4D-N/A10412.3h15.8D115.9C--
Aphelion VEX-4H 227151188.389B7.0346.807%C++N/A52.1B+26.2C+3712.9h48.9B+104.4B+
Spear Anti-Vehicle Phalanx Turret 249148354.229C-2.8747.288%C**1.351%D**41.1C*28.1B+3703.6h8.4C**17.7B+
Rocklet Rifle 2451421980.717C+0.6453.101%C+N/A31.6C**22.9C+4624.5h39.3C+74C++
NS-15M2 1481421181.203C+0.1627.165%B+23.239%C56.8B+2.4M**2672.5h14C51.6C*
NSX Naginata 1401381311.053C0.3119.642%C--26.087%C51.1BN/A1502.7h11.5C**58.4C++
NSX-P Tanto 1321321880.702C0.6629.387%B++18.182%D--35.7B+N/A1293.7h15.9C+54.3C**
NS "Jackpot" Decimator 171131911.44C+0.0862.861%C2.29%B+48.5C+14.8D3442.7h4C+6.4C+
C150 Dalton 202127264.885C+3.5226.402%D*N/A35.3C+20.8C3623.6h3.9C**14.9C--
Lancer VS22 2031251600.781C+0.5856.502%DN/A22.7B*14.2C++2475.5h10.8B++19.1B++
Pulsar LSW 1261231610.764D0.6023.996%C++23.577%C+38.4C+N/A1443.2h13.8C57.5C++
S1 1611163500.331D1.0344.192%D**N/A12.1D--4.7D*1819.6h7.1C+16D
Serpent VE92 110108881.227C++0.1327.8%B*22.222%B+36C**N/A2003h11.1B+40.1B+
NSX Daimyo 102102372.757C+1.4032.485%D**92.157%C--68B+N/A1751.5h2.6C+8.1C--
M20 Basilisk 143101254.04B+2.6839.566%C++1.98%D**23C*9.5B+2044.4h95C++240C**
Frag Grenade 1021001100N/A98.6435.247%D**N/A500C++10C++27850.2h3.9C+11.2C--
Coyote Missiles 12992382.421C+1.0651.817%C1.087%B**36.8C+14.8C--2372.5h45.7C+88.3C+
Antares LC 12178521.5C+0.1427.107%DN/A25.2B+13.9C++2263.1h87.6B+323.1B+
Soldier Soaker 7777721.069C+0.2943.252%B**10.39%D96.3A+N/A3230.8h5.3B+12.2B*
M12 Kobalt-H 8176710.857C-9.5020.281%C--17.105%C+63.3D--4.2C1901.2h20.1D-99.3D
M12 Kobalt 7674174A*72.6422.758%C++14.865%D185A5C+5390.4h15.1B+66.4B+
NSX Tomoe 7372770.935C0.4334.322%B**26.389%D--45C**N/A1561.6h18.6D--54.3C+
NS-44L Blackhand 7269850.812C0.5541.242%C+28.986%D--69A**3S2351h3.8B+9.1B+
L-30R Vektor 101631030.612D0.7527.204%D--N/A5D3C--3312.6h103.4C380D
Beamer VS3 64612150.284D1.0819.777%D*24.59%C**9.8D-N/A576.2h14.5D*73.4D
Saron HRB-H 886087.5B+6.1450.986%DN/A40C*18.7C--4291.5h18.5B*36.4B+
Spear Anti-Vehicle Phalanx Tower 7858158M56.6435.334%D**1.724%D--72.5A25C+3340.8h5.4B**15.2B+
Quasar VM1 5555720.764C--0.6015.199%C+20%C*13.4D-N/A664.1h16.9C110.9C+
M20 Basilisk 7554124.5B*3.1433.725%D3.704%D24.5C**9.5C+2412.2h78.2B+231.8B+
MANA Anti-Vehicle Turret 8851800.638D--0.7252.661%C+N/A510D370C-1481150.1h11.1D--21C
Photon A2A Missile Pods 765177.286B+5.9289.119%A+N/A102A50C**6880.5h12.7F14.2D*
NS "Heatwave" Decimator 6550570.877C-0.4858.881%C--N/A35.7C--10.7D-2161.4h4.8D8.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97000.7h
Anti-Vehicle MANA Turret191,0940.9h
Nano-Armor Kit642726,40179.5h
Nanite Revive Grenade02430.1h
Medical Applicator16343,3583.8h
Spitfire Auto-Turret1800.1h
Restoration Kit292920.4h
Motion Spotter115680.5h
Deconstruction Tool0660h
Recon Detection Device29016,23823.5h
Shield Recharging Field8840.1h
Ammunition Package402,3231.6h
Medical Kit1371,7361.6h
Anti-Infantry MANA Turret323371.3h
Nano-Repair Grenade07590.2h
M60-A Bulldog1540.2h
M20 Drake1900.2h

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