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Loyal Soldier Nozi2000[GBX] Nozi2000
NC BR 187

KDR: 0.85

Score: 91.1m

Last Seen: Oct 17th, 2017 11:01 PM
- OFFLINE - 10089.5 hour(s)

Battle Rank 106 (187 total) - New Conglomerate on Cobalt
Level Progress (to 107): 88%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Blitz GD-10 Bouncing Betty Titan-150 AP C-4 Tank Mine AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 4711TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.433%13.764%2122599718,1130.5716950.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.676%-1.096D*-1.06D*-0.604DHEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.7-0.332C-15.4-0.078C+84.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.429%0.596%24210201,007363410080.277105100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%-1.368D**-0.932D---0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.8-0.705D-66.9-0.266C206.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.891%3.421%145810147,600456346031.66557165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.025%-1.558F0.499B+0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.5-0.437C--13.8-0.103C+41.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.778%3.512%781210103,388361123420.938244145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-1.147D*-0.211C0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.009C+27.80.29C*89

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.896%68.316%78310191,354243690.555829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.533%-0.923D--0.075C+-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.195C3.4-0.072C+8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.403%9.613%78510171,7062977160.57306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.659%-1.33D**-0.976D--0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.9-0.433C--4.80.01C+14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.1m496.4%250 (15k)224 (13.4k)0.84866662,89874,1141.09731187 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022135510.388%9.331%9705:2814

9% Combat Medic48% Engineer10% Heavy Assault9% Infiltrator14% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 1:10 AMJul 13th, 2014 11:38 PMOct 24th, 2017 8:08 AM (414d) (PST)Oct 17th, 2017 9:22 PM (420d) (PST)Oct 17th, 2017 7:01 PM (420d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3061461600.1550.1830.0140.9510.03721

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3628,7479,615911157213,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6765.2h/281.9d 18,428 5,869 31,606 386.1k 17,110 16,214 14,890 124.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
D-
Kills:1,057
Deaths:1,251
KDR:0.845
Accuracy:36.881% D-
HSR:11.353% D-
EM1
D-
Kills:903
Deaths:1,404
KDR:0.643
Accuracy:13.502% D**
HSR:15.615% D-
GD-22S
F
Kills:638
Deaths:1,110
KDR:0.575
Accuracy:11.491% F--
HSR:12.539% F
LA1 Anchor
D--
Kills:543
Deaths:749
KDR:0.725
Accuracy:15.157% F-
HSR:17.495% D--
NC6 Gauss SAW
D**
Kills:483
Deaths:634
KDR:0.762
Accuracy:9.226% F-
HSR:14.907% D**
EM6
D-
Kills:101
Deaths:148
KDR:0.682
Accuracy:11.292% F-
HSR:17.822% D-
Kills:3,725
Deaths (as Heavy Assault):5,296
Deaths (to Heavy Assaults):19,415
KDR:0.70336
Kill Difference:1,571
Playtime:701.521 hours
Usage:10%
Score:7.056m
Score/min:168
Accuracy (listed only):16.258%
HSR (listed only):14.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D**
Kills:1,423
Deaths:2,668
KDR:0.533
Accuracy:14.291% D**
HSR:11.455% F
GD-7F
D-
Kills:1,309
Deaths:1,941
KDR:0.674
Accuracy:16.038% F
HSR:14.973% D-
Gauss Compact S
D
Kills:1,254
Deaths:2,484
KDR:0.505
Accuracy:17.562% D*
HSR:14.195% D
AC-X11
D-
Kills:876
Deaths:1,427
KDR:0.614
Accuracy:16.231% F
HSR:17.009% D-
NS-11C
D*
Kills:815
Deaths:2,149
KDR:0.379
Accuracy:15.559% F
HSR:11.656% D*
Razor GD-23
D--
Kills:684
Deaths:1,129
KDR:0.606
Accuracy:17.743% D*
HSR:15.205% D--
NC12 Sweeper
D*
Kills:652
Deaths:1,481
KDR:0.440
Accuracy:19.858% F--
HSR:7.975% D*
AF-57 Piston
C
Kills:407
Deaths:549
KDR:0.741
Accuracy:29.324% D--
HSR:12.776% C
GD-66 Claw
D-
Kills:317
Deaths:431
KDR:0.735
Accuracy:43.625% D*
HSR:9.148% D-
AF-4A Bandit
D
Kills:260
Deaths:392
KDR:0.663
Accuracy:17.363% F
HSR:18.077% D
Mauler S6
D
Kills:235
Deaths:310
KDR:0.758
Accuracy:33.573% D
HSR:10.213% D--
Warden
D*
Kills:147
Deaths:355
KDR:0.414
Accuracy:17.326% F
HSR:15.646% D*
NS Baron G5
D*
Kills:143
Deaths:289
KDR:0.495
Accuracy:25.422% F
HSR:8.392% D*
LA39 Bruiser
D*
Kills:95
Deaths:185
KDR:0.514
Accuracy:48.207% D*
HSR:7.368% D**
Kills:8,617
Deaths (as Engineer):15,790
Deaths (to Engineers):19,794
KDR:0.54573
Kill Difference:7,173
Playtime:3,273.050 hours
Usage:48%
Score:46.711m
Score/min:238
Accuracy (listed only):23.723%
HSR (listed only):12.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:2,833
Deaths:6,016
KDR:0.471
Accuracy:15.765% F
HSR:12.566% D
AF-19 Mercenary
D**
Kills:1,423
Deaths:2,668
KDR:0.533
Accuracy:14.291% D**
HSR:11.455% F
GD-7F
D-
Kills:1,309
Deaths:1,941
KDR:0.674
Accuracy:16.038% F
HSR:14.973% D-
Gauss Compact S
D
Kills:1,254
Deaths:2,484
KDR:0.505
Accuracy:17.562% D*
HSR:14.195% D
NS-7 PDW
D
Kills:1,249
Deaths:3,020
KDR:0.414
Accuracy:15.640% F
HSR:13.131% D
AF-4 Cyclone
D*
Kills:1,191
Deaths:2,193
KDR:0.543
Accuracy:14.956% F-
HSR:10.411% D*
AC-X11
D-
Kills:876
Deaths:1,427
KDR:0.614
Accuracy:16.231% F
HSR:17.009% D-
NS-11C
D*
Kills:815
Deaths:2,149
KDR:0.379
Accuracy:15.559% F
HSR:11.656% D*
MKV Suppressed
D*
Kills:779
Deaths:1,260
KDR:0.618
Accuracy:18.253% D**
HSR:11.938% D*
Razor GD-23
D--
Kills:684
Deaths:1,129
KDR:0.606
Accuracy:17.743% D*
HSR:15.205% D--
NC12 Sweeper
D*
Kills:652
Deaths:1,481
KDR:0.440
Accuracy:19.858% F--
HSR:7.975% D*
AF-57 Piston
C
Kills:407
Deaths:549
KDR:0.741
Accuracy:29.324% D--
HSR:12.776% C
GD-66 Claw
D-
Kills:317
Deaths:431
KDR:0.735
Accuracy:43.625% D*
HSR:9.148% D-
AF-4A Bandit
D
Kills:260
Deaths:392
KDR:0.663
Accuracy:17.363% F
HSR:18.077% D
Mauler S6
D
Kills:235
Deaths:310
KDR:0.758
Accuracy:33.573% D
HSR:10.213% D--
NS Baron G5
D*
Kills:143
Deaths:289
KDR:0.495
Accuracy:25.422% F
HSR:8.392% D*
LA39 Bruiser
D*
Kills:95
Deaths:185
KDR:0.514
Accuracy:48.207% D*
HSR:7.368% D**
Kills:14,522
Deaths (as Light Assault):27,924
Deaths (to Light Assaults):12,693
KDR:0.52005
Kill Difference:13,402
Playtime:954.274 hours
Usage:14%
Score:10.573m
Score/min:185
Accuracy (listed only):22.318%
HSR (listed only):12.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:2,833
Deaths:6,016
KDR:0.471
Accuracy:15.765% F
HSR:12.566% D
NS-44 Commissioner
D-
Kills:1,299
Deaths:3,381
KDR:0.384
Accuracy:25.954% D*
HSR:15.473% D-
NS-7 PDW
D
Kills:1,249
Deaths:3,020
KDR:0.414
Accuracy:15.640% F
HSR:13.131% D
AF-4 Cyclone
D*
Kills:1,191
Deaths:2,193
KDR:0.543
Accuracy:14.956% F-
HSR:10.411% D*
EM4 Longshot
D-
Kills:1,024
Deaths:372
KDR:2.753
Accuracy:30.581% D**
HSR:71.094% D-
MKV Suppressed
D*
Kills:779
Deaths:1,260
KDR:0.618
Accuracy:18.253% D**
HSR:11.938% D*
LA3 Desperado
C
Kills:376
Deaths:879
KDR:0.428
Accuracy:23.935% D
HSR:17.819% C
NS-357 Underboss
D
Kills:277
Deaths:630
KDR:0.440
Accuracy:27.379% D--
HSR:15.524% D
NC4 Mag-Shot
D
Kills:175
Deaths:595
KDR:0.294
Accuracy:23.037% D
HSR:14.286% D
AF-8 RailJack
F
Kills:167
Deaths:98
KDR:1.704
Accuracy:25.819% F
HSR:59.880% F
NC14 Bolt Driver
F
Kills:163
Deaths:143
KDR:1.140
Accuracy:24.854% F
HSR:59.509% F
NS-44LG Blackhand
D-
Kills:139
Deaths:361
KDR:0.385
Accuracy:32.424% D-
HSR:20.863% D**
Kills:9,672
Deaths (as Infiltrator):18,948
Deaths (to Infiltrators):8,440
KDR:0.51045
Kill Difference:9,276
Playtime:587.180 hours
Usage:9%
Score:5.846m
Score/min:166
Accuracy (listed only):23.216%
HSR (listed only):26.875%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,833
Deaths:6,016
KDR:0.471
Accuracy:15.765% F
HSR:12.566% D
NS-7 PDW
D
Kills:1,249
Deaths:3,020
KDR:0.414
Accuracy:15.640% F
HSR:13.131% D
AF-4 Cyclone
D*
Kills:1,191
Deaths:2,193
KDR:0.543
Accuracy:14.956% F-
HSR:10.411% D*
Carnage AR
D-
Kills:1,051
Deaths:1,667
KDR:0.630
Accuracy:16.161% F-
HSR:13.892% D-
MKV Suppressed
D*
Kills:779
Deaths:1,260
KDR:0.618
Accuracy:18.253% D**
HSR:11.938% D*
NC12 Sweeper
D*
Kills:652
Deaths:1,481
KDR:0.440
Accuracy:19.858% F--
HSR:7.975% D*
AF-57 Piston
C
Kills:407
Deaths:549
KDR:0.741
Accuracy:29.324% D--
HSR:12.776% C
GD-66 Claw
D-
Kills:317
Deaths:431
KDR:0.735
Accuracy:43.625% D*
HSR:9.148% D-
GR-22
D--
Kills:289
Deaths:435
KDR:0.664
Accuracy:16.198% F
HSR:11.419% D--
Mauler S6
D
Kills:235
Deaths:310
KDR:0.758
Accuracy:33.573% D
HSR:10.213% D--
NC1 Gauss Rifle
D**
Kills:187
Deaths:305
KDR:0.613
Accuracy:12.712% F-
HSR:11.765% D**
NS Baron G5
D*
Kills:143
Deaths:289
KDR:0.495
Accuracy:25.422% F
HSR:8.392% D*
LA39 Bruiser
D*
Kills:95
Deaths:185
KDR:0.514
Accuracy:48.207% D*
HSR:7.368% D**
NS-11A
F
Kills:86
Deaths:218
KDR:0.394
Accuracy:16.083% F
HSR:8.140% F-
Kills:9,514
Deaths (as Combat Medic):18,359
Deaths (to Combat Medics):7,663
KDR:0.51822
Kill Difference:8,845
Playtime:642.127 hours
Usage:9%
Score:10.302m
Score/min:267
Accuracy (listed only):23.270%
HSR (listed only):10.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:4,917
Deaths:3,010
KDR:1.634
Accuracy:25.450% D
HSR:11.552% D-
AF-41 Hacksaw
D
Kills:3,913
Deaths:2,690
KDR:1.455
Accuracy:25.291% D
HSR:13.008% D
NCM3 Raven
C++
Kills:934
Deaths:1,510
KDR:0.619
Accuracy:25.152% F-
HSR:2.891% C++
NCM3 Raven
C+
Kills:914
Deaths:1,526
KDR:0.599
Accuracy:25.494% F-
HSR:2.735% C+
NCM1 Scattercannon
D
Kills:640
Deaths:392
KDR:1.633
Accuracy:30.795% D
HSR:12.500% D
AF-23 Grinder
D*
Kills:614
Deaths:363
KDR:1.691
Accuracy:25.506% D*
HSR:9.935% D**
AF-23 Grinder
D--
Kills:532
Deaths:364
KDR:1.462
Accuracy:27.331% D--
HSR:12.030% D*
AF-34 Mattock
D-
Kills:416
Deaths:280
KDR:1.486
Accuracy:27.498% D-
HSR:13.702% D--
AF-34 Mattock
D--
Kills:391
Deaths:218
KDR:1.794
Accuracy:25.184% D--
HSR:9.207% F
NS-10 Burster
B+
Kills:375
Deaths:486
KDR:0.772
Accuracy:21.934% D*
HSR:7.200% B+
NS-10 Burster
B
Kills:305
Deaths:479
KDR:0.637
Accuracy:22.002% D*
HSR:6.557% B
NCM2 Falcon
D**
Kills:61
Deaths:199
KDR:0.307
Accuracy:26.131% D**
HSR:1.639% D**
Kills:14,012
Deaths (as MAX Suit):5,758.500
Deaths (to MAX Suits):5,552
KDR:2.43327
Kill Difference:8,253.500
Playtime:589.986 hours
Usage:9%
Score:10.617m
Score/min:300
Accuracy (listed only):25.647%
HSR (listed only):8.580%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:737
V. Kills:254 289%
Deaths:338
KDR:2.180
Accuracy:31.745% F-
KPH:21.300 D-
VKPH:7.400 D
Vortek Rotary
D--
Kills:270
V. Kills:353 76%
Deaths:1,261
KDR:0.214
Accuracy:22.383% D**
KPH:2.100 D--
VKPH:2.800 D--
Tomcat A2AM Pods
D--
Kills:136
V. Kills:170 80%
Deaths:110
KDR:1.236
Accuracy:75.832% C--
KPH:11.900 D--
VKPH:14.900 D--
Kills:1,143 (270 + 0)
Deaths:1,709
KDR:0.669
VKDR:0.455
Vehicle Kills:777
Kill Difference:566
Playtime:173.148 hours
Usage:3%
Score:1.105m
Score/min:106
Piloting Accuracy:22.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:635
V. Kills:535 118%
Deaths:308
KDR:2.062
Accuracy:39.401% C+
KPH:14.400 D--
VKPH:12.100 D-
L105 Zephyr
D
Kills:549
V. Kills:72 N/A
Deaths:130
KDR:4.223
Accuracy:34.606% D-
KPH:28.100 D
VKPH:3.700 D-
AP30 Shredder
D--
Kills:190
V. Kills:135 140%
Deaths:133
KDR:1.429
Accuracy:17.408% F
KPH:11.600 D--
VKPH:8.200 D--
CAS30 Tank Buster
D*
Kills:128
V. Kills:174 73%
Deaths:918
KDR:0.139
Accuracy:24.876% F-
KPH:1 D*
VKPH:1.300 D*
Kills:1,502 (128 + 1,374)
Deaths:1,489
KDR:1.009
VKDR:0.615
Vehicle Kills:916
Kill Difference:13
Playtime:210.424 hours
Usage:3%
Score:1.546m
Score/min:122
Piloting Accuracy:24.876%
Gunner Accuracy:17.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,409
V. Kills:363 387%
Deaths:294
KDR:4.793
Accuracy:26.052% D*
KPH:18.100 D
VKPH:4.700 D
L100 Python HEAT
D--
Kills:672
V. Kills:283 237%
Deaths:238
KDR:2.824
Accuracy:41.417% D--
KPH:16.900 D--
VKPH:7.100 D--
L100 Python HESH
D--
Kills:633
V. Kills:145 434%
Deaths:176
KDR:3.597
Accuracy:37.365% D*
KPH:19.700 D**
VKPH:4.500 D--
L100 Python AP
D*
Kills:613
V. Kills:507 121%
Deaths:218
KDR:2.812
Accuracy:45.453% D*
KPH:13.600 D*
VKPH:11.300 D*
Skyguard
D*
Kills:298
V. Kills:316 94%
Deaths:314
KDR:0.949
Accuracy:20.957% D*
KPH:4.300 D**
VKPH:4.500 D**
Kills:3,625 (3,625 + 0)
Deaths:1,240
KDR:2.923
VKDR:1.302
Vehicle Kills:1,614
Kill Difference:2,385
Playtime:264.753 hours
Usage:4%
Score:2.187m
Score/min:138
Driving Accuracy:20.957%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:2,334
V. Kills:2,254 104%
Deaths:887
KDR:2.631
Accuracy:37.341% F
KPH:11.500 D*
VKPH:11.100 D
Titan-150 HEAT
D-
Kills:1,068
V. Kills:589 181%
Deaths:380
KDR:2.811
Accuracy:31.880% F
KPH:10.700 D*
VKPH:5.900 D-
Titan-150 HESH
D--
Kills:573
V. Kills:146 390%
Deaths:175
KDR:3.274
Accuracy:31.316% F-
KPH:14.700 D**
VKPH:3.700 D--
E540 Halberd
D-
Kills:478
V. Kills:326 146%
Deaths:150
KDR:3.187
Accuracy:35.259% D*
KPH:15.500 D*
VKPH:10.600 D-
Enforcer ML85
D
Kills:185
V. Kills:163 113%
Deaths:88
KDR:2.102
Accuracy:30.880% D*
KPH:13.200 D*
VKPH:11.700 D
C85 Canister
N/A
Kills:50
V. Kills:6 N/A
Deaths:16
KDR:3.125
Accuracy:23.561% N/A
KPH:16 N/A
VKPH:1.900 N/A
Kills:4,688 (3,975 + 713)
Deaths:1,696
KDR:2.764
VKDR:2.054
Vehicle Kills:3,484
Kill Difference:2,992
Playtime:389.463 hours
Usage:6%
Score:4.108m
Score/min:176
Driving Accuracy:31.316%
Gunner Accuracy:23.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:388
V. Kills:42 N/A
Deaths:85
KDR:4.565
Accuracy:29.826% F-
KPH:28 D**
VKPH:3 D--
Enforcer ML65-H
D*
Kills:283
V. Kills:294 96%
Deaths:137
KDR:2.066
Accuracy:46.345% D*
KPH:13.100 D*
VKPH:13.600 D*
E540 Halberd-H
D--
Kills:275
V. Kills:212 129%
Deaths:136
KDR:2.022
Accuracy:48.654% D--
KPH:11.100 D**
VKPH:8.600 D**
M40 Fury-H
C-
Kills:80
V. Kills:20 381%
Deaths:17
KDR:4.706
Accuracy:28.182% D**
KPH:32.200 D*
VKPH:8.100 C-
Kills:1,026 (0 + 1,026)
Deaths:375
KDR:2.736
VKDR:1.515
Vehicle Kills:568
Kill Difference:651
Playtime:62.628 hours
Usage:1%
Score:0.849m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:28.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:313
V. Kills:79 391%
Deaths:85
KDR:3.682
Accuracy:27.251% D-
KPH:16.500 D*
VKPH:4.200 D--
M20 Basilisk
D*
Kills:279
V. Kills:130 213%
Deaths:212
KDR:1.316
Accuracy:23.203% F
KPH:6.100 D*
VKPH:2.900 D*
M20 Basilisk
D-
Kills:148
V. Kills:100 147%
Deaths:101
KDR:1.465
Accuracy:22.489% F
KPH:6.400 D*
VKPH:4.300 D-
M60-G Bulldog
D--
Kills:134
V. Kills:31 419%
Deaths:99
KDR:1.354
Accuracy:19.691% D**
KPH:7.500 D*
VKPH:1.700 D--
M40 Fury
D*
Kills:105
V. Kills:23 438%
Deaths:43
KDR:2.442
Accuracy:25.521% D*
KPH:17.200 D**
VKPH:3.800 D*
Kills:979 (0 + 979)
Deaths:540
KDR:1.813
VKDR:0.672
Vehicle Kills:363
Kill Difference:439
Playtime:111.581 hours
Usage:2%
Score:0.626m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:25.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:75
V. Kills:43 170%
Deaths:171
KDR:0.439
Accuracy:32.242% D**
KPH:3.700 D*
VKPH:2.100 D-
Kills:75 (75 + 0)
Deaths:171
KDR:0.439
VKDR:0.251
Vehicle Kills:43
Kill Difference:96
Playtime:20.528 hours
Usage:0%
Score:0.058m
Score/min:47
Driving Accuracy:32.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 4,9374,9173,0101.634C0.7925.45%D11.552%D-21.3DN/A77230.8h6.3C*24.7C+
AF-41 Hacksaw 3,9343,9132,6901.455C0.6125.291%D13.008%D19.1D-N/A68205.2h7.3C+28.7C
Blitz GD-10 2,8502,8336,0160.471C--0.3815.765%F12.566%D6.9D--N/A29412.6h20.5D-130.2D*
Bouncing Betty 2,3382,3375164.529C*3.6840.223%CN/A92.7DN/A34525.2h1.9C++4.8C+
Titan-150 AP 4,5882,3348872.631C1.7837.341%F4.927%B**11.5D*11.1D181203h5.6C+15.1D--
C-4 2,5661,8002,7210.662C--0.1921.544%DN/A27D*11.5D*33166.6h1.8C-8.3C--
Tank Mine 2,9471,6486342.599C+1.7522.118%D-N/A64.9D-51.1C100325.4h1.6B+7.4C-
AF-19 Mercenary 1,4441,4232,6680.533C0.3214.291%D**11.455%F6.1D-N/A34231.6h16C112.1D-
C75 Viper 1,7721,4092944.793C++3.9426.052%D*1.632%C*18.1D4.7D13577.9h11.3B+43.3C
GD-7F 1,3131,3091,9410.674C0.1716.038%F14.973%D-7.8D--N/A38167.5h15.4C96D-
NS-44 Commissioner 1,3081,2993,3810.384C--0.4625.954%D*15.473%D-8.4D--N/A34154.9h4.9D19.1D--
Gauss Compact S 1,2681,2542,4840.505C0.3417.562%D*14.195%D7.2D-N/A30173.3h13.8D78.4D
NS-7 PDW 1,2571,2493,0200.414D0.4315.64%F13.131%D5.8D--N/A26214.1h20.1D--128.8D*
AF-4 Cyclone 1,2071,1912,1930.543C--0.3114.956%F-10.411%D*7.6D--N/A37157.6h14.8D--99F
Titan-150 HEAT 1,6571,0683802.811C1.9631.88%F3.277%C++10.7D*5.9D-11999.4h4.4B+13.7C-
NC05 Jackhammer 1,0621,0571,2510.845C0.0036.881%D-11.353%D-16D--N/A6566.1h5.7C-15.5C
Carnage AR 1,0561,0511,6670.63C-0.2216.161%F-13.892%D-9.6D--N/A41109.8h14.3C+88.3D--
EM4 Longshot 1,0321,0243722.753C+1.9030.581%D**71.094%D-9.8D*N/A30104.6h3.2F10.6F-
NCM3 Raven 1,5679341,5100.619C-0.2325.152%F-2.891%C++5.8D--3.9D--70162.2h27.7C++110D-
NCM3 Raven 1,5129141,5260.599C0.2525.494%F-2.735%C+5.7D--3.7D--67161.6h28C**110D
EM1 9119031,4040.643D0.2113.502%D**15.615%D-11.3D--N/A5480.1h18.4D136.3D*
AC-X11 8848761,4270.614C-0.2316.231%F17.009%D-7.4D--N/A33118.1h11.5C70.9D
NS-11C 8248152,1490.379D0.4715.559%F11.656%D*4.8D--N/A20168.3h19D-122.3D*
MKV Suppressed 7857791,2600.618D0.2318.253%D**11.938%D*9.3D--N/A4383.4h16.9C92.8D
Breaker Rocket Pods 9917373382.18D1.3331.745%F-N/A21.3D-7.3D-17834.6h26D*81.8F
Razor GD-23 6906841,1290.606C0.2417.743%D*15.205%D--7.3D-N/A3794.2h14.6C82.5C--
L100 Python HEAT 9556722382.824C1.9841.417%D--2.53%C+16.9D--7.1D--15139.7h5B+12.1C+
NC12 Sweeper 6626521,4810.44D0.4119.858%F--7.975%D*7D--N/A2693.2h5.9D-29.8F**
NCM1 Scattercannon 6436403921.633C+0.7830.795%D12.5%D21.1C+N/A11530.4h6.9B+22.4C++
GD-22S 6486381,1100.575C--0.2711.491%F--12.539%F8.9D*N/A5071.7h15.5D**135.1F*
C150 Dalton 1,1706353082.062D1.2139.401%C+N/A14.4D--12.2D-28744h6.9D--17.4D
L100 Python HESH 7786331763.597D2.7537.365%D*3.002%A19.7D**4.5D--12532.1h4.1D10.9D*
AF-23 Grinder 6246143631.691C0.8425.506%D*9.935%D**21.9DN/A10628.1h6.1C*23.9C-
L100 Python AP 1,1206132182.812C1.9645.453%D*3.915%B+13.6D*11.3D*20045h7.8D17.2D*
Titan-150 HESH 7195731753.274D2.4331.316%F-3.665%A+14.7D**3.7D--8139.1h4D12.7F
L105 Zephyr 6215491304.223C--3.3734.606%D-N/A28.2D3.7D-18419.5h7.1C20.6D
LA1 Anchor 5485437490.725C--0.1215.157%F-17.495%D--10.5D*N/A5151.9h13.6D**89.8F-
AF-23 Grinder 5375323641.462C0.6127.331%D--12.03%D*18.9D-N/A8928.2h7.9D28.9D-
NC6 Gauss SAW 4854836340.762C0.099.226%F-14.907%D**8.5D--N/A8957h13.4D145.8F-
E540 Halberd 8044781503.187C--2.3435.259%D*2.929%C+15.5D*10.6D-33230.9h5.9C+16.7D
Mag-Cutter 50446142,0780.011C0.8428.072%C+N/A0.2C--N/A12668h2.6C++9.3C**
Spear Anti-Vehicle Phalanx Turret 812456994.606C3.7629.815%D*3.509%C19D*14.8D22924h10.7C35.8D--
AF-34 Mattock 4194162801.486C--0.6427.498%D-13.702%D--19.8D*N/A8421h7.9D28.9D*
AF-57 Piston 4104075490.741C-0.1129.324%D--12.776%C10.6D--N/A4638.5h4.9C+16.6C
AF-34 Mattock 3973912181.794C0.9525.184%D--9.207%F23.6D-N/A10516.6h6.1C+24.4D
C85 Canister-H 430388854.565C3.7229.826%F-14.433%B*28.1D**3D--16413.8h7.2C+24.1D*
LA3 Desperado 3773768790.428C--0.4223.935%D17.819%C8.2D--N/A3246.1h11.2D46.9C
NS-10 Burster 6563754860.772C+0.0821.934%D*7.2%B+3.3D-2.5D69113.6h170.4C776.9D
GD-66 Claw 3183174310.735C0.1143.625%D*9.148%D-10.7D*N/A6829.6h3C--6.8D
M40 Fury 392313853.682C--2.8327.251%D-1.917%C++16.5D*4.2D--10819h17C--62.5D
NS-10 Burster 5503054790.637C-0.2122.002%D*6.557%B2.7D*2.2D--60113.3h212.6D--966.2D*
Skyguard 6142983140.949D0.1020.957%D*2.013%C+4.3D**4.5D**9970h195.8F934.1F--
MANA Anti-Vehicle Turret 6332903440.843C+0.0130.663%T*4.138%C*2900C3430M++2673800.1h12.3D-40F-
GR-22 2912894350.664C-0.1816.198%F11.419%D--9.4D--N/A5530.6h14.1C+87D--
Enforcer ML65-H 5772831372.066D1.2246.345%D*2.474%B+13.1D*13.6D*27421.6h19.3C41.6D-
M20 Basilisk 4092792121.316D0.4723.203%F6.81%C**6.1D*2.9D*8345.5h109.8C473.1D**
NS-357 Underboss 2802776300.44D0.4127.379%D--15.524%D7.1D*N/A3239h5.4D--19.5D-
E540 Halberd-H 4872751362.022D1.1748.654%D--N/A11.1D**8.6D**21924.7h9.4D--19.3F
Vortek Rotary 6232701,2610.214C--0.6322.383%D**1.111%D2.1D--2.8D--68127.2h178.6F-798.1F*
AF-4A Bandit 2662603920.663C--0.1917.363%F18.077%D5.8D*N/A1945h16.3F-93.7F-
Mauler S6 2362353100.758C+0.0933.573%D10.213%D--8.6D--N/A5327.3h4.6B13.6C++
NS Decimator 3212175690.381D0.4742.687%F--N/A10D**4.8D*13621.6h7.3D**17F**
AP30 Shredder 3251901331.429D0.5817.408%F2.105%C+11.6D--8.2D--25716.4h95.2C546.7F
NC1 Gauss Rifle 1891873050.613C0.2412.712%F-11.765%D**8.3D--N/A11022.4h13.1C++103.3D*
Enforcer ML85 348185882.102D1.2530.88%D*1.081%D13.2D*11.6D44514h14.5C47.1D*
M60-A Bulldog 200178882.023D1.1724.211%D*N/A18.4D-2.3D--2079.7h6.3C-26D--
NS Annihilator 3831763060.575C+0.2779.502%CN/A4.9D*5.8D--15835.6h15.4D*19.4D--
NC4 Mag-Shot 1751755950.294D0.5523.037%D14.286%D5.9D--N/A3929.8h10.7D46.5C+
Frag Grenade 1751741174N/A173.1538.914%D-N/A348D2D--19170.5h5D-12.8D-
AF-8 RailJack 168167981.704C0.8625.819%F59.88%F8.9D*N/A4518.8h3.3D*12.8F
NC14 Bolt Driver 1631631431.14C0.2924.854%F59.509%F6.5D*N/A5225.2h4.4F--17.8F--
Sticky Grenade 1591581158N/A157.1541.747%D*N/A526.7D-3.3D-23620.3h2.8C-6.6C--
The Slasher 16815713,6470.012D-0.8432.841%C+2.548%D--0.2C--N/A11026.6h2.8C--8.6C+
MANA Anti-Personnel Turret 1621532000.765N/A0.086.755%UN/A1530U90U5559000.1h38.9T*576.2T*
Hawk GD-68 3051513290.459C--0.3958.547%D1.325%D5D-5.1D18830.3h13F-22.2F-
M20 Basilisk 2481481011.465D0.6222.489%F4.73%C-6.4D*4.3D-11223.2h116.8C+519.3D**
Warden 1501473550.414C--0.4317.326%F15.646%D*4.4D--N/A2633.2h13.3D-77D**
Aspis Anti-Aircraft Phalanx Turret 310146502.92C+2.0717.962%D*N/A6.4D-7.2D-16922.7h165.9C923.4D
NS Baron G5 1431432890.495D0.3525.422%F8.392%D*7.1D*N/A2720.1h4.8C+19.1C+
NS-44LG Blackhand 1401393610.385D0.4632.424%D-20.863%D**6.6D--N/A2121.1h6.4D*19.8D-
Tomcat A2AM Pods 3061361101.236D-0.3975.832%C--N/A11.9D--14.9D--32211.4h9.6D12.6D-
M60-G Bulldog 165134991.354D-0.5119.691%D**N/A7.5D*1.7D--6717.8h9.1D46.3D**
CAS30 Tank Buster 3021289180.139D-0.7124.876%F-N/A1D*1.3D*41130.4h111.6D448.7F--
MAX Punch 1611125,7860.019D0.8336.086%DN/A0.2CN/A1563.2h3.9C+10.8C
Shrike 1901082110.512C0.3435.808%F--2.778%C+6.5D**4.9D--28316.7h10.1F28.2T-
M40 Fury 128105432.442D-1.5925.521%D*N/A17.2D**3.8D*1346.1h15.2C59.4D-
EM6 1011011480.682C--0.1711.292%F-17.822%D-8.6D*N/A10211.7h14.8D*131.3F-
LA39 Bruiser 96951850.514D0.3348.207%D*7.368%D**9.1D*N/A4810.4h3.5D**7.3D*
M60-A Bulldog 11191322.844C-2.0029.051%F-3.297%B*8.3D--1.8D8910.9h7.9D-27.2F-
NS-11A 86862180.394D0.4516.083%F8.14%F-6.7D*N/A5312.9h18.1D*112.8F
M60-A Bulldog 11886332.606C-1.7634.682%D*2.326%C+9.6D-3.6C+969h9.4F-27F-
NC15 Phoenix 182851040.817C0.0345.263%D*N/A5.9D-6.7D16114.4h18.4F--40.7F**
M40 Fury-H 10080174.706D3.8628.182%D**1.25%C+32D*8C-2182.5h11.1D39.4F-
M40 Fury-F 118751710.439C-0.4132.242%D**1.333%B+3.7D*2.1D-4720.5h26.3F81.5T-
NCM2 Falcon 86611990.307D0.5426.131%D**1.639%D**4.5D--1.8D*12913.6h15.5D59.4D*
Anti-Vehicle Grenade 6452152N/A51.1544.798%DN/A260C--60C--24360.2h7C--15.7C--
C85 Canister 5650163.125D2.2823.561%F18%B**16.1D**1.9D623.1h11.4D-48.3F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2812,56617.4h
Nano-Armor Kit3,4703,542,539320.7h
Spawn Beacon5079,31534.7h
Nanite Healing Grenade0660h
Medical Applicator3,1021,129,097116.4h
Nanite Revive Grenade03,8231.1h
Rampart Wall3971.1h
Repair Module0620.3h
Restoration Kit1467176.7h
Motion Spotter675,5487.4h
Spitfire Auto-Turret205821.2h
Deconstruction Tool02,1370.5h
Turret AI Module1680.4h
Shield Recharging Field142130.3h
Ammunition Package2716,92210.5h
Anti-Infantry MANA Turret1087496.2h
IPC Targeting Dart3670.5h
WLT-Howler Mining Laser230,9827.3h
Recon Detection Device1066,17815.4h
Smoke Grenade05800.2h

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