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Scout NuclearReactorFR[AMKI] NuclearReactorFR
NC BR 15

KDR: 10.69

Score: 28.2m

Last Seen: Jun 22nd, 2018 8:38 PM
- OFFLINE - 36.5 hour(s)

Prestige 1, Battle Rank 15 - New Conglomerate on Miller - Outfit Officer of Armored Kittens[AMKI] Armored Kittens
NC outfit on Miller

Members: 5
Level Progress (to 16): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd L100 Python AP NS-11CB C85 Canister-H L100 Python HESH M12 Kobalt M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.999%15.774%44239941,6802.273348.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.673%1.407A-0.719D-0.904B*HEAD (~1.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.278C*15.2-0.07C+39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.265%0.736%108339942,7173009289.02658292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.592%-0.356C--0.825D-1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.431B30.20.41B58

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.286%1.291%6502699116,571510977932.4286169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.68%1.631A+-0.927D--0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++4.10.668B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.522%5.009%47761098711,600421572427.5534203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.161%1.269A0.21C++1.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.853B*8.40.779B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.23%78.796%4776199638210313.67308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.908B*0.773B++-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.465B+2.10.318C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.379%9.479%477629952114544.58696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.729%0.598B+-0.979D---1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.193C++5.2-0.066C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Kittens[AMKI] Armored Kittens
NC outfit on Miller

Members: 5
28.2m231.8%483 (29k)432 (25.9k)10.694137,7183,52715.791615 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997317615.974%3.802%6118:318

97% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMJun 23rd, 2018 1:04 PM (15h) (PST)Jun 22nd, 2018 6:07 PM (1d) (PST)Jun 22nd, 2018 4:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,515151,5000.5780.0540.0221.9810.277304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,87689989,97735311191725,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1088.5h/45.4d 17,979 1,434 13,231 129.4k 372 1,999 18,105 98.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,459
Deaths:948
KDR:1.539
Accuracy:28.025% B++
HSR:16.038% D
Mauler S6
B*
Kills:134
Deaths:97
KDR:1.381
Accuracy:47.480% B*
HSR:8.209% D**
GD-66 Claw
C-
Kills:77
Deaths:72
KDR:1.069
Accuracy:49.541% D
HSR:11.688% C-
AF-19 Mercenary
B*
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B*
HSR:15.254% D--
Kills:1,729
Deaths (as Engineer):1,163
Deaths (to Engineers):1,535
KDR:1.48667
Kill Difference:566
Playtime:1,056.985 hours
Usage:97%
Score:27.949m
Score/min:441
Accuracy (listed only):37.762%
HSR (listed only):12.797%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):437
KDR:0
Kill Difference:UNR
Playtime:5.524 hours
Usage:1%
Score:0.040m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:382
Deaths:27
KDR:14.148
Accuracy:41.230% B*
HSR:78.796% B+
NS-61 Emissary
C++
Kills:162
Deaths:64
KDR:2.531
Accuracy:28.552% C++
HSR:13.580% C--
Kills:544
Deaths (as Infiltrator):91
Deaths (to Infiltrators):381
KDR:5.97802
Kill Difference:453
Playtime:18.775 hours
Usage:2%
Score:0.182m
Score/min:162
Accuracy (listed only):34.891%
HSR (listed only):46.188%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,153
V. Kills:98 N/A
Deaths:51
KDR:22.608
Accuracy:61.553% B++
KPH:58.100 B+
VKPH:4.900 C+
M20 Mustang
B++
Kills:846
V. Kills:613 138%
Deaths:248
KDR:3.411
Accuracy:30.019% C+
KPH:18.700 B++
VKPH:13.600 B+
Hornet Missiles
M*
Kills:736
V. Kills:550 134%
Deaths:25
KDR:29.440
Accuracy:67.721% B*
KPH:188.300 M
VKPH:140.700 M*
Breaker Rocket Pods
M**
Kills:718
V. Kills:182 392%
Deaths:8
KDR:89.750
Accuracy:64.716% A++
KPH:249.100 A++
VKPH:63.100 M**
Kills:3,453 (1,999 + 0)
Deaths:332
KDR:10.401
VKDR:4.346
Vehicle Kills:1,443
Kill Difference:3,121
Playtime:71.766 hours
Usage:7%
Score:1.136m
Score/min:264
Piloting Accuracy:30.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:3,718
V. Kills:1,593 233%
Deaths:69
KDR:53.884
Accuracy:59.624% B+
KPH:69.900 M**
VKPH:30 A*
L100 Python HESH
M++
Kills:1,194
V. Kills:239 498%
Deaths:16
KDR:74.625
Accuracy:61.188% A+
KPH:91.800 A+
VKPH:18.400 M++
L100 Python HEAT
S
Kills:273
V. Kills:100 270%
Deaths:4
KDR:68.250
Accuracy:57.801% B*
KPH:76.900 M++
VKPH:28.200 S
Skyguard
S
Kills:98
V. Kills:44 218%
Deaths:3
KDR:32.667
Accuracy:38.067% A+
KPH:49.500 S
VKPH:22.200 S
Kills:5,283 (5,283 + 0)
Deaths:92
KDR:57.424
VKDR:21.478
Vehicle Kills:1,976
Kill Difference:5,191
Playtime:71.699 hours
Usage:7%
Score:1.446m
Score/min:336
Driving Accuracy:38.067%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:10,486
V. Kills:7,353 143%
Deaths:503
KDR:20.847
Accuracy:59.349% B**
KPH:42.200 A*
VKPH:29.600 M*
E540 Halberd
M**
Kills:5,730
V. Kills:3,410 168%
Deaths:205
KDR:27.951
Accuracy:63.348% A**
KPH:56.800 M
VKPH:33.800 M**
Enforcer ML85
M++
Kills:1,034
V. Kills:821 126%
Deaths:56
KDR:18.464
Accuracy:62.580% M
KPH:46.200 M+
VKPH:36.700 M++
Titan-150 HEAT
M++
Kills:802
V. Kills:442 181%
Deaths:51
KDR:15.726
Accuracy:64.048% A*
KPH:36.900 A++
VKPH:20.300 M++
M96 Mjolnir
A++
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B*
VKPH:40.900 A++
C85 Canister
M*
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.048% A**
KPH:104.100 B++
VKPH:12.900 M*
G30 Walker
B*
Kills:69
V. Kills:59 115%
Deaths:4
KDR:17.250
Accuracy:37.610% B**
KPH:34.700 B+
VKPH:29.600 B*
M12 Kobalt
B++
Kills:57
V. Kills:2 N/A
Deaths:1
KDR:57
Accuracy:25.856% M++
KPH:76.300 B+
VKPH:2.700 B++
Kills:18,787 (11,288 + 7,499)
Deaths:845
KDR:22.233
VKDR:14.657
Vehicle Kills:12,385
Kill Difference:17,942
Playtime:405.261 hours
Usage:37%
Score:11.156m
Score/min:459
Driving Accuracy:64.048%
Gunner Accuracy:25.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,270
V. Kills:145 N/A
Deaths:26
KDR:48.846
Accuracy:68.629% A*
KPH:195.300 A+
VKPH:22.300 M++
Enforcer ML65-H
M
Kills:902
V. Kills:560 161%
Deaths:39
KDR:23.128
Accuracy:68.438% A
KPH:76.300 M
VKPH:47.400 A+
E540 Halberd-H
A++
Kills:641
V. Kills:324 197%
Deaths:29
KDR:22.104
Accuracy:72.450% A*
KPH:72.700 A++
VKPH:36.800 A++
M12 Kobalt-H
B*
Kills:423
V. Kills:18 N/A
Deaths:7
KDR:60.429
Accuracy:27.988% B**
KPH:168.400 B*
VKPH:7.200 B*
M96 Mjolnir-H
M*
Kills:142
V. Kills:71 197%
Deaths:3
KDR:47.333
Accuracy:55.524% B++
KPH:122 M*
VKPH:61 A*
M20 Basilisk-H
A
Kills:86
V. Kills:41 205%
Deaths:6
KDR:14.333
Accuracy:57.374% A
KPH:52.900 C+
VKPH:25.200 A
Kills:3,464 (0 + 3,464)
Deaths:110
KDR:31.491
VKDR:10.536
Vehicle Kills:1,159
Kill Difference:3,354
Playtime:32.442 hours
Usage:3%
Score:1.028m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:57.374%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,167
V. Kills:40 N/A
Deaths:4
KDR:291.750
Accuracy:29.624% A**
KPH:193.800 M**
VKPH:6.600 M++
G40-F Ranger
M**
Kills:136
V. Kills:146 93%
Deaths:1
KDR:136
Accuracy:43.886% A+
KPH:38.400 A*
VKPH:41.300 M**
Kills:1,303 (0 + 1,303)
Deaths:5
KDR:260.600
VKDR:37.200
Vehicle Kills:186
Kill Difference:1,298
Playtime:9.560 hours
Usage:1%
Score:0.271m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:43.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:98
V. Kills:47 204%
Deaths:3
KDR:32.667
Accuracy:51.738% A*
KPH:73.700 M
VKPH:35.300 A**
Hellion G20
M**
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C**
KPH:68.500 M++
VKPH:44.200 M**
Kills:160 (0 + 160)
Deaths:13
KDR:12.308
VKDR:6.692
Vehicle Kills:87
Kill Difference:147
Playtime:2.235 hours
Usage:0%
Score:0.055m
Score/min:410
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,83910,48650320.847A**10.1559.349%B**1.44%D--42.2A*29.6M*447248.2h4B6.8B*
E540 Halberd 9,1405,73020527.951M*17.2663.348%A**1.396%D*56.7M33.8M**458101h5B++7.9A
L100 Python AP 5,3113,7186953.884U43.1959.624%B+N/A69.9M**29.9A*31853.2h3.6A6A+
NS-11CB 1,4961,4599481.539B++9.1628.025%B++16.038%D8.2DN/A21178.5h15.7C+56C**
C85 Canister-H 1,4151,2702648.846A++38.1568.629%A*10%C--195.4A+22.3M++4886.5h7.4C10.8B+
L100 Python HESH 1,4331,1941674.625S63.9361.188%A+N/A91.8A+18.4M++32813h2.7B+4.4B*
M12 Kobalt 1,2071,1674291.75U281.0629.624%A**21.508%B++194.5M**6.7M*4386h13.1B**44.1B**
M30 Mustang AH 1,2511,1535122.608A*11.9161.553%B++N/A58.2B+4.9C+15719.8h7.2B+11.7B+
Enforcer ML85 1,8551,0345618.464M*7.7762.58%MN/A46.2M+36.7M++50322.4h11.2B+17.9A
Enforcer ML65-H 1,4629023923.128S12.4368.438%A0.998%D76.4M47.5A+49911.8h11.1B++16.3B**
M20 Mustang 1,4598462483.411B++7.2830.019%C+1.418%C--18.8B++13.6B+15945.1h74.2B++247.3B++
Titan-150 HEAT 1,2448025115.725A++5.0364.048%A*2.993%C+37A++20.4M++58121.7h4.7C**7.4B**
Hornet Missiles 1,2867362529.44S18.7567.721%B*N/A188.7M141M*13803.9h9.9C**14.6B+
Breaker Rocket Pods 900718889.75U79.0664.716%A++N/A247.6A++62.8M**11232.9h15.4C*23.7B+
E540 Halberd-H 9656412922.103A*11.4172.45%A*N/A72.8A++36.8A++4438.8h5.2B7.1B*
M12 Kobalt-H 441423760.429A*49.7327.988%B**17.967%B169.2B*7.2B*3732.5h16.1C+57.5B+
C-4 6714212641.595C++9.1018.799%D*N/A65.8C39.1B++6406.4h1B**5.2B+
NC14 Bolt Driver 3833822714.148S3.4541.23%B*78.796%B+27.9BN/A7213.7h2.1B*5.2B*
M96 Mjolnir 5813191324.538M**13.8449.239%AN/A49.8B*40.9A++4526.4h38.3C++77.8B+
C85 Canister 3262901224.167B+13.4759.048%A**8.276%D**103.6B++12.9M*2962.8h8.6C14.5B+
L100 Python HEAT 373273468.25U57.5657.801%B*N/A78M++28.6S4723.5h4B*7B**
MANA Anti-Vehicle Turret 356192228.727S1.9765.792%C+N/A1920B**1640M6326000.1h7.2B++10.9B+
NS-61 Emissary 164162642.531A**8.1628.552%C++13.58%C--7.5D--N/A1821.6h11.9B+41.7B+
M96 Mjolnir-H 213142347.333U36.6455.524%B++N/A118.3M*59.2A++23221.2h20.5B**36.8A
G40-F Ranger 2821361136U125.3143.886%A+N/A38.9A*41.7M**5293.5h126.1C*287.4B++
Mauler S6 137134971.381B+9.3147.48%B*8.209%D**8.1D--N/A2216.6h4.5B+9.5B+
M20 Wyvern 14598332.667S21.9751.738%A*2.041%D75.4M+36.2M3951.3h53.9B++104.2A
Skyguard 14298332.667U21.9738.067%A+2.041%C+49S22S6282h52.6A++138.2A+
M20 Basilisk-H 12786614.333A++3.6457.374%A4.651%C--53.8C+25.6A3121.6h99.2D172.9C+
GD-66 Claw 7877721.069C+9.6349.541%D11.688%C-4.9D**N/A1215.7h6.3T*12.7F*
Tank Mine 9072172U61.310%F*N/A240M++60C+39300.3h14.5T*0M*
G30 Walker 12869417.25A**6.5637.61%B**N/A34.5B+29.5B*4742h192.5C-511.9C**
Hellion G20 10262106.2A+4.4944.345%C**4.839%C68.9M++44.4M**4300.9h64.7A+145.9A
AF-19 Mercenary 5959461.283B+9.4126.001%B*15.254%D--6.3D-N/A559.4h12.9C*49.5B+
M12 Kobalt 5957157M*46.3125.856%M++12.281%C-81.4B++2.9B*2000.7h22.3D86.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13740.5h
Nano-Armor Kit3181,458,83689.2h
Spawn Beacon04500.3h
Anti-Vehicle MANA Turret31,5451.3h
Medical Applicator11,4920.2h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Anti-Infantry MANA Turret1790.1h
NC4 Mag-Shot22130.4h
Ammunition Package05,2412h
Mag-Cutter13530325.1h

Check the help document for the dictionary if you want to learn more about words used here.


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