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Director General Destroyer NuclearReactorFR[TANK] NuclearReactorFR
NC BR 99

KDR: 11.79

Score: 43.9m

Last Seen: Jul 23rd, 2020 10:57 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd L100 Python AP M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.234%16.317%461413452,2432.229629.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.918%1.351A-0.72D-0.689B+HEAD (~2.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.289C*14.9-0.043C+37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.707%0.639%1805413458,132563327814.444248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.035%-0.161C-0.859D--0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.356C**37.40.298C*67.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.681%0.919%65346134325,6847661353333.53190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.383%1.418A-1.022D*0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.30.657B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.382%4.059%447213133616,457635762425.8758216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.339%1.216B**-0.112C+1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.864B*8.10.8B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.257%78.986%44721134841413323.11278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.948B*0.768B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+2.10.34C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.946%12.058%44722134748164197.51562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.726%0.838B++-0.538D-1.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**4.20.125C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.9m229.1%495 (29.7k)453 (27.2k)11.793763,5685,39016.868699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349474418.638%2.769%5217:5113

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMSep 14th, 2019 6:47 PMJul 27th, 2020 1:20 AM (62d) (PST)Jul 23rd, 2020 8:22 PM (65d) (PST)Jul 23rd, 2020 6:57 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,676141,6620.6560.0560.0182.1780.295285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,58083799,74339311311827,185

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1616.2h/67.3d 27,354 1,760 21,456 211.3k 546 2,698 28,626 162.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
C+
Kills:1,870
Deaths:1,257
KDR:1.488
Accuracy:28.427% C+
HSR:15.936% D*
Mauler S6
B*
Kills:317
Deaths:192
KDR:1.651
Accuracy:52.688% B*
HSR:12.618% C--
GD-66 Claw
D
Kills:164
Deaths:125
KDR:1.312
Accuracy:50.634% D*
HSR:10.976% D
AF-19 Mercenary
C++
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% C++
HSR:15.254% D*
Kills:2,410
Deaths (as Engineer):1,620
Deaths (to Engineers):2,462
KDR:1.48765
Kill Difference:790
Playtime:1,575.816 hours
Usage:97%
Score:43.588m
Score/min:461
Accuracy (listed only):39.438%
HSR (listed only):13.696%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:135
Deaths:41
KDR:3.293
Accuracy:25.050% C++
HSR:24.444% C
Kills:135
Deaths (as Heavy Assault):41
Deaths (to Heavy Assaults):676
KDR:3.29268
Kill Difference:94
Playtime:11.434 hours
Usage:1%
Score:0.110m
Score/min:161
Accuracy (listed only):25.050%
HSR (listed only):24.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:414
Deaths:31
KDR:13.355
Accuracy:41.257% B
HSR:78.986% C*
NS-61 Emissary
C+
Kills:179
Deaths:72
KDR:2.486
Accuracy:28.813% C+
HSR:14.525% D
Kills:593
Deaths (as Infiltrator):103
Deaths (to Infiltrators):502
KDR:5.75728
Kill Difference:490
Playtime:19.976 hours
Usage:1%
Score:0.200m
Score/min:167
Accuracy (listed only):35.035%
HSR (listed only):46.755%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:4,221
V. Kills:2,403 176%
Deaths:625
KDR:6.754
Accuracy:31.611% C++
KPH:27.200 B+
VKPH:15.500 C*
Hornet Missiles
S
Kills:3,781
V. Kills:2,562 148%
Deaths:44
KDR:85.932
Accuracy:70.548% B**
KPH:371.900 S
VKPH:252 S
M30 Mustang AH
B+
Kills:1,739
V. Kills:118 N/A
Deaths:74
KDR:23.500
Accuracy:61.466% B+
KPH:66.300 C+
VKPH:4.500 C
Breaker Rocket Pods
S
Kills:1,355
V. Kills:296 456%
Deaths:12
KDR:112.917
Accuracy:65.472% A++
KPH:321.200 A*
VKPH:70.200 S
Vortek Rotary
B++
Kills:131
V. Kills:61 211%
Deaths:16
KDR:8.188
Accuracy:37.404% B++
KPH:24.400 C+
VKPH:11.300 C-
Kills:11,227 (6,091 + 0)
Deaths:771
KDR:14.562
VKDR:7.056
Vehicle Kills:5,440
Kill Difference:10,456
Playtime:201.109 hours
Usage:12%
Score:3.859m
Score/min:320
Piloting Accuracy:37.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:817
V. Kills:394 207%
Deaths:93
KDR:8.785
Accuracy:63.806% A+
KPH:14.200 B++
VKPH:6.900 C+
C150 Dalton
A++
Kills:735
V. Kills:372 197%
Deaths:4
KDR:183.750
Accuracy:42.383% B+
KPH:94.800 A++
VKPH:48 B**
L-24R Spur
A+
Kills:199
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:47.041% A
KPH:81.400 A+
VKPH:0.800 D**
L105 Zephyr
M
Kills:59
V. Kills:27 211%
Deaths:2
KDR:29.500
Accuracy:64.007% A*
KPH:65.300 C++
VKPH:29.900 M
AP30 Shredder
A+
Kills:56
V. Kills:44 124%
Deaths:1
KDR:56
Accuracy:50.621% A*
KPH:48 B+
VKPH:37.700 A+
Kills:1,866 (1,016 + 850)
Deaths:100
KDR:18.660
VKDR:8.390
Vehicle Kills:839
Kill Difference:1,766
Playtime:69.681 hours
Usage:4%
Score:0.979m
Score/min:234
Piloting Accuracy:47.041%
Gunner Accuracy:50.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:7,879
V. Kills:3,268 241%
Deaths:132
KDR:59.689
Accuracy:59.729% B+
KPH:74.800 A*
VKPH:31 A+
L100 Python HESH
A*
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% B**
KPH:90.600 B*
VKPH:18.100 A*
L100 Python HEAT
M
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% B**
KPH:80.200 A++
VKPH:31.200 M
Skyguard
M++
Kills:261
V. Kills:129 201%
Deaths:7
KDR:37.286
Accuracy:40.380% A+
KPH:46.800 M++
VKPH:23.100 M+
Kills:10,537 (10,537 + 0)
Deaths:190
KDR:55.458
VKDR:21.589
Vehicle Kills:4,102
Kill Difference:10,347
Playtime:139.140 hours
Usage:9%
Score:3.013m
Score/min:361
Driving Accuracy:40.380%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:14,342
V. Kills:8,980 160%
Deaths:570
KDR:25.161
Accuracy:59.271% B**
KPH:47.200 B**
VKPH:29.600 A*
E540 Halberd
A++
Kills:7,899
V. Kills:4,247 186%
Deaths:234
KDR:33.756
Accuracy:62.728% A*
KPH:58.200 A+
VKPH:31.300 A++
Enforcer ML85
A*
Kills:1,045
V. Kills:824 127%
Deaths:56
KDR:18.661
Accuracy:62.515% A*
KPH:46.200 A++
VKPH:36.500 A*
Titan-150 HEAT
A+
Kills:805
V. Kills:443 181%
Deaths:51
KDR:15.784
Accuracy:64.052% A++
KPH:36.900 B++
VKPH:20.300 A+
M96 Mjolnir
A
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% B**
KPH:49.800 B*
VKPH:40.900 A
C85 Canister
M+
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A++
KPH:104 C**
VKPH:12.900 M+
G40-F Ranger
A+
Kills:120
V. Kills:67 176%
Deaths:3
KDR:40
Accuracy:39.420% B*
KPH:84 A
VKPH:46.900 A+
M12 Kobalt
A*
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:25.143% A*
KPH:91.400 B+
VKPH:2.200 C+
G30 Walker
B**
Kills:71
V. Kills:59 118%
Deaths:5
KDR:14.200
Accuracy:36.937% B*
KPH:31.400 C+
VKPH:26.100 B**
Kills:24,973 (15,147 + 9,826)
Deaths:946
KDR:26.399
VKDR:15.772
Vehicle Kills:14,920
Kill Difference:24,027
Playtime:497.638 hours
Usage:31%
Score:13.918m
Score/min:466
Driving Accuracy:64.052%
Gunner Accuracy:36.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:1,613
V. Kills:182 N/A
Deaths:31
KDR:52.032
Accuracy:70.400% A++
KPH:184.700 B**
VKPH:20.800 M+
E540 Halberd-H
A++
Kills:1,302
V. Kills:585 222%
Deaths:36
KDR:36.167
Accuracy:70.694% A+
KPH:83.300 B**
VKPH:37.400 A++
Enforcer ML65-H
A*
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% B**
KPH:77.200 A*
VKPH:47.300 A
M12 Kobalt-H
B*
Kills:663
V. Kills:30 N/A
Deaths:8
KDR:82.875
Accuracy:28.014% B**
KPH:155.200 C++
VKPH:7 B*
M40 Fury-H
A**
Kills:441
V. Kills:191 230%
Deaths:12
KDR:36.750
Accuracy:60.727% A++
KPH:108 C++
VKPH:46.800 A**
M96 Mjolnir-H
A++
Kills:337
V. Kills:156 215%
Deaths:5
KDR:67.400
Accuracy:56.021% B+
KPH:94.700 A++
VKPH:43.800 B++
G40-F Ranger
B*
Kills:128
V. Kills:85 149%
Deaths:5
KDR:25.600
Accuracy:41.979% B*
KPH:47.400 B+
VKPH:31.500 B*
M20 Basilisk-H
B+
Kills:113
V. Kills:44 251%
Deaths:7
KDR:16.143
Accuracy:56.570% A
KPH:59.400 C--
VKPH:23.100 B+
Kills:5,553 (0 + 5,553)
Deaths:145
KDR:38.297
VKDR:12.814
Vehicle Kills:1,858
Kill Difference:5,408
Playtime:53.263 hours
Usage:3%
Score:1.616m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:56.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:1,190
V. Kills:40 N/A
Deaths:5
KDR:238
Accuracy:29.417% A++
KPH:191 M
VKPH:6.400 A*
G40-F Ranger
M**
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.904% B*
KPH:38.300 A
VKPH:40.800 M**
Kills:1,328 (0 + 1,328)
Deaths:6
KDR:221.333
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,322
Playtime:9.835 hours
Usage:1%
Score:0.284m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:43.904%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A**
Kills:100
V. Kills:48 204%
Deaths:4
KDR:25
Accuracy:51.253% A*
KPH:71.600 A*
VKPH:34.300 A**
VLG Missile Launcher
A++
Kills:100
V. Kills:37 263%
Deaths:
KDR:
Accuracy:65.022% A
KPH:98.100 A+
VKPH:36.300 A++
Hellion G20
A**
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C+
KPH:68.500 A++
VKPH:44.200 A**
Kills:262 (0 + 262)
Deaths:14
KDR:18.714
VKDR:8.929
Vehicle Kills:125
Kill Difference:248
Playtime:3.322 hours
Usage:0%
Score:0.090m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,32214,34257025.161A13.3759.271%B**1.102%D47.2B**29.6A*465303.8h3.7B6.3B++
E540 Halberd 12,1467,89923433.756A++21.9662.728%A*1.114%D-58.2A+31.3A++435135.7h4.7B+7.4B**
L100 Python AP 11,1477,87913259.689S47.9059.729%B+N/A74.8A*31A+352105.4h3.4B**5.8B**
M20 Mustang 6,6244,2216256.754B+5.0431.611%C++N/A27.2B+15.5C*182155.1h55.6B+176B++
Hornet Missiles 6,3433,7814485.932U74.1470.548%B**N/A370.7S251.2S241810.2h8.5B+12B++
NS-11CB 1,9291,8701,2571.488C10.3128.427%C+15.936%D*8.2D*N/A22229.3h15.6D--54.7C
M30 Mustang AH 1,8571,7397423.5B**11.7161.466%B+N/A66.4C+4.5C18026.2h6.7C**11B
C85 Canister-H 1,7951,6133152.032A**40.2470.4%A++9.175%C--185.4B**20.9M++4708.7h7.6C10.8B
Breaker Rocket Pods 1,6511,35512112.917U101.1265.472%A++N/A322.6A*70.5S12844.2h13.4C+20.4B+
E540 Halberd-H 1,8871,3023636.167A24.3770.694%A+N/A83.5B**37.5A++44715.6h4.5C++6.3B
L100 Python HESH 1,4461,2051675.313M**63.5261.168%B**N/A90.6B*18.1A*35613.3h2.7B+4.4B++
L100 Python HEAT 1,6561,1923534.057M*22.2662.742%B**N/A80A++31.1M36414.9h4.2C*6.8B++
M12 Kobalt 1,2301,1905238S226.2129.417%A++21.345%B+191.9M6.5A*4426.2h13.1B**44.5B**
Enforcer ML85 1,8691,0455618.661A++6.8762.515%A*N/A46.2A++36.5A*53022.6h11.2C*17.9B**
Enforcer ML65-H 1,5419564123.317M11.5268.707%B**N/A77.1A++47.2A50812.4h10.9B++15.9B**
CAS30 Tank Buster 1,211817938.785A++3.0163.806%A+1.714%B**14.2B++6.9C+9657.4h48C*75.3B++
Titan-150 HEAT 1,2488055115.784B**3.9964.052%A++2.981%C*36.9B++20.3A+60921.8h4.7C+7.4B+
C150 Dalton 1,1077354183.75U171.9642.383%B+N/A94.2A++47.7B**11137.8h2.1B*4.9A
M12 Kobalt-H 693663882.875M*71.0828.014%B**17.647%C154.2C++7B*3514.3h15.3C+54.6B
C-4 8495423491.553C+10.240.038%T*N/A66.9D37.9B+6828.1h0M*4.9C+
M40 Fury-H 6324411236.75A+24.9660.727%A++N/A107.6C++46.6A**4884.1h14.8F24.3D
NC14 Bolt Driver 4154143113.355A**1.5641.257%B78.986%C*28.6CN/A7614.5h2.1B5.1B+
M96 Mjolnir-H 493337567.4S55.6156.021%B+N/A93.6A++43.3B+11913.6h23.9B*42.7B**
M96 Mjolnir 5813191324.538A*12.7449.239%B**N/A49.8B*40.9A4746.4h38.3C+77.8B+
Mauler S6 3303171921.651B10.1452.688%B*12.618%C--12.9D--N/A3724.6h4.2C*7.9B+
C85 Canister 3262901224.167C++12.3759.001%A++8.276%D**103.6C**12.9M+2982.8h8.6C+14.5B+
Skyguard 390261737.286S25.4940.38%A+1.149%D46.6M++23M+5325.6h65.1B**161.2A
MANA Anti-Vehicle Turret 465259279.593U2.2064.019%UN/A2590U2060U5216530.1h6.4T*10T*
L-24R Spur 2011991199U187.2147.041%AN/A82.9A+N/A2222.4h12.7B++27B++
NS-61 Emissary 182179722.486A++9.3128.813%C+14.525%D7.5D--N/A2023.8h11.8C++41C*
GD-66 Claw 1701641251.312C+10.4850.634%D*10.976%D8D*N/A2220.4h4.4T*8.7T
G40-F Ranger 2851381138U126.2143.904%B*N/A38.3A40.8M**5513.6h125.7C-286.4C*
NC6 Gauss SAW 136135413.293B++8.5025.05%C++24.444%C30.7DN/A1894.4h10.2C-40.7C+
Vortek Rotary 192131168.188A3.6137.404%B++N/A24.3C+11.3C-2555.4h37.1B++99.1B++
G40-F Ranger 213128525.6B**13.8141.979%B*1.563%A++47.4B+31.5B*4402.7h65.4C*155.7B+
G40-F Ranger 187120340B++28.2139.42%B*N/A85.7A+47.9A+7321.4h51.1B++129.7B*
M20 Basilisk-H 157113716.143C++4.3556.57%A4.425%D-59.5C--23.2B+3311.9h84.5D*149.4D
Tank Mine 1301041104U92.2127000%UN/A260A*65C+47720.4h13T*0M**
M20 Wyvern 148100425A++13.2151.253%A*3%C71.4A*34.3A**4201.4h54.6B+106.6B*
VLG Missile Launcher 1371001100B*88.2165.022%A1%D100A+37A++5011h4.5B*6.9B**
M12 Kobalt 8482241B*29.2125.143%A*12.195%D91.1B+2.2C+2700.9h18.3C+72.7B
G30 Walker 13071514.2C++2.4136.937%B*N/A30.9C+25.7B**4822.3h200.2D--541.9C+
Hellion G20 10262106.2A5.5944.345%C+4.839%C+68.9A++44.4A**4490.9h64.7B*145.9B*
L105 Zephyr 8659229.5B**17.7164.007%A*N/A65.6C++30M4290.9h6.7C10.4B+
AF-19 Mercenary 5959461.283C+10.5126.001%C++15.254%D*5.4D-N/A6211h12.9C49.5C+
AP30 Shredder 10056156A+44.2150.621%A*N/A46.7B+36.7A+10491.2h109.9D-217.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7792,168,719131.5h
Spawn Beacon05910.4h
Anti-Vehicle MANA Turret162,2252.1h
Medical Applicator11,5790.2h
Motion Spotter24200.5h
M12 Kobalt0610h
WLT-Mandible Mining Laser01,1141h
NC Triumph Flare Gun0740.2h
Ammunition Package16,8952.8h
Anti-Infantry MANA Turret1790.1h
NC4 Mag-Shot22130.4h
Soldier Soaker0860.4h
Mag-Cutter13530325.1h
Nano-Repair Grenade01020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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