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Ensign NuclearReactorFR[] NuclearReactorFR
NC BR 48

KDR: 11.06

Score: 30.6m

Last Seen: Aug 12th, 2018 7:46 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Miller
Level Progress (to 49): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd L100 Python AP M20 Mustang NS-11CB Hornet Missiles C85 Canister-H M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.19%15.724%443310021,7682.25518.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.746%1.42A-0.739D-0.823B++HEAD (~1.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.283C*15.2-0.064C+38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.496%0.575%1317310023,998356146211.2303273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.622%-0.425C---0.963D--1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.394B32.30.384C**64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.797%1.17%6726699918,6345411063834.4436175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.284%1.473A+-0.98D--0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++4.50.637B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.561%4.976%44301099511,696458576325.5371203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.156%1.261A0.19C++1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.855B*8.40.783B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.291%78.497%44301100438610813.57407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.926B*0.75B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.10.322C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.424%9.906%4430210032124644.51064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.699%0.598B+-0.904D---1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++5.1-0.062C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m226%485 (29.1k)436 (26.2k)11.061942,1463,81016.159848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005345216.985%3.464%5918:3111

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMAug 14th, 2018 3:24 PM (4d) (PST)Aug 12th, 2018 3:49 PM (6d) (PST)Aug 12th, 2018 3:46 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,567151,5520.6010.0540.0212.0010.285304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,99987893,12136311201726,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1169.6h/48.7d 19,423 1,460 14,799 140.4k 390 2,125 19,988 109.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,540
Deaths:1,017
KDR:1.514
Accuracy:28.211% B++
HSR:15.909% D
Mauler S6
B*
Kills:135
Deaths:97
KDR:1.392
Accuracy:47.563% B*
HSR:8.889% D*
GD-66 Claw
C-
Kills:77
Deaths:72
KDR:1.069
Accuracy:49.541% D
HSR:11.688% C-
AF-19 Mercenary
B*
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B*
HSR:15.254% D--
Kills:1,811
Deaths (as Engineer):1,232
Deaths (to Engineers):1,683
KDR:1.46997
Kill Difference:579
Playtime:1,137.313 hours
Usage:97%
Score:30.333m
Score/min:445
Accuracy (listed only):37.829%
HSR (listed only):12.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:386
Deaths:27
KDR:14.296
Accuracy:41.291% B*
HSR:78.497% B+
NS-61 Emissary
C++
Kills:169
Deaths:68
KDR:2.485
Accuracy:28.845% C++
HSR:14.201% C
Kills:555
Deaths (as Infiltrator):95
Deaths (to Infiltrators):394
KDR:5.84211
Kill Difference:460
Playtime:18.969 hours
Usage:2%
Score:0.184m
Score/min:161
Accuracy (listed only):35.068%
HSR (listed only):46.349%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:1,647
V. Kills:1,051 157%
Deaths:354
KDR:4.653
Accuracy:30.143% C+
KPH:22.900 B*
VKPH:14.600 B++
Hornet Missiles
S
Kills:1,337
V. Kills:952 140%
Deaths:31
KDR:43.129
Accuracy:69.005% B**
KPH:266.300 S
VKPH:189.600 S
M30 Mustang AH
B++
Kills:1,227
V. Kills:100 N/A
Deaths:54
KDR:22.722
Accuracy:61.418% B++
KPH:59.100 B+
VKPH:4.800 C+
Breaker Rocket Pods
S
Kills:1,124
V. Kills:267 419%
Deaths:10
KDR:112.400
Accuracy:65.209% A++
KPH:305.300 M*
VKPH:72.500 S
Kills:5,335 (2,874 + 0)
Deaths:449
KDR:11.882
VKDR:5.278
Vehicle Kills:2,370
Kill Difference:4,886
Playtime:101.379 hours
Usage:9%
Score:1.728m
Score/min:284
Piloting Accuracy:61.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:4,164
V. Kills:1,778 234%
Deaths:74
KDR:56.270
Accuracy:59.639% B+
KPH:70.900 M**
VKPH:30.300 A*
L100 Python HESH
M+
Kills:1,194
V. Kills:239 498%
Deaths:16
KDR:74.625
Accuracy:61.188% A+
KPH:91.800 A+
VKPH:18.400 M+
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:216
V. Kills:107 200%
Deaths:7
KDR:30.857
Accuracy:40.877% A*
KPH:47.500 S
VKPH:23.500 S
Kills:6,766 (6,766 + 0)
Deaths:132
KDR:51.258
VKDR:19.606
Vehicle Kills:2,588
Kill Difference:6,634
Playtime:91.148 hours
Usage:8%
Score:1.842m
Score/min:337
Driving Accuracy:40.877%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:11,066
V. Kills:7,600 146%
Deaths:519
KDR:21.322
Accuracy:59.413% B**
KPH:43 A*
VKPH:29.500 M++
E540 Halberd
M**
Kills:5,802
V. Kills:3,437 169%
Deaths:207
KDR:28.029
Accuracy:63.318% A**
KPH:56.600 M
VKPH:33.500 M**
Enforcer ML85
M++
Kills:1,034
V. Kills:821 126%
Deaths:56
KDR:18.464
Accuracy:62.580% A**
KPH:46.200 M
VKPH:36.700 M++
Titan-150 HEAT
M++
Kills:802
V. Kills:442 181%
Deaths:51
KDR:15.726
Accuracy:64.048% A++
KPH:36.900 A++
VKPH:20.300 M++
M96 Mjolnir
A+
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A+
C85 Canister
A++
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B++
VKPH:12.900 A++
G30 Walker
B**
Kills:71
V. Kills:59 118%
Deaths:4
KDR:17.750
Accuracy:37.189% B**
KPH:32.200 B+
VKPH:26.800 B**
M12 Kobalt
M*
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:25.893% M*
KPH:82.200 B++
VKPH:2.700 B++
Kills:19,446 (11,868 + 7,578)
Deaths:863
KDR:22.533
VKDR:14.669
Vehicle Kills:12,659
Kill Difference:18,583
Playtime:416.280 hours
Usage:36%
Score:11.479m
Score/min:460
Driving Accuracy:64.048%
Gunner Accuracy:25.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,284
V. Kills:147 N/A
Deaths:26
KDR:49.385
Accuracy:68.657% A*
KPH:196 A+
VKPH:22.400 M++
Enforcer ML65-H
M
Kills:903
V. Kills:561 161%
Deaths:39
KDR:23.154
Accuracy:68.418% A
KPH:76.300 M
VKPH:47.400 A+
E540 Halberd-H
A++
Kills:645
V. Kills:326 197%
Deaths:29
KDR:22.241
Accuracy:72.433% A*
KPH:72.800 A++
VKPH:36.800 A++
M12 Kobalt-H
B*
Kills:423
V. Kills:18 N/A
Deaths:7
KDR:60.429
Accuracy:27.988% B**
KPH:168.400 B*
VKPH:7.200 B*
M96 Mjolnir-H
M**
Kills:142
V. Kills:71 197%
Deaths:3
KDR:47.333
Accuracy:55.524% B++
KPH:122 M**
VKPH:61 A*
M20 Basilisk-H
B**
Kills:86
V. Kills:41 205%
Deaths:6
KDR:14.333
Accuracy:57.374% A
KPH:52.900 C+
VKPH:25.200 B**
Kills:3,483 (0 + 3,483)
Deaths:110
KDR:31.664
VKDR:10.582
Vehicle Kills:1,164
Kill Difference:3,373
Playtime:32.546 hours
Usage:3%
Score:1.046m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:57.374%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,167
V. Kills:40 N/A
Deaths:4
KDR:291.750
Accuracy:29.624% A**
KPH:193.800 M**
VKPH:6.600 M++
G40-F Ranger
A**
Kills:136
V. Kills:146 93%
Deaths:1
KDR:136
Accuracy:43.894% B**
KPH:38.400 A
VKPH:41.200 A**
Kills:1,303 (0 + 1,303)
Deaths:5
KDR:260.600
VKDR:37.200
Vehicle Kills:186
Kill Difference:1,298
Playtime:9.563 hours
Usage:1%
Score:0.272m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:43.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:98
V. Kills:47 204%
Deaths:3
KDR:32.667
Accuracy:51.579% A*
KPH:73.200 M++
VKPH:35.100 M
Hellion G20
M*
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% B+
KPH:68.500 M++
VKPH:44.200 M*
Kills:160 (0 + 160)
Deaths:13
KDR:12.308
VKDR:6.692
Vehicle Kills:87
Kill Difference:147
Playtime:2.244 hours
Usage:0%
Score:0.056m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,66611,06651921.322A**10.2659.413%B**1.374%D-43A*29.5M++447257.5h4C**6.7B*
E540 Halberd 9,2395,80220728.029M*16.9763.318%A**1.379%D--56.6M33.5M**461102.5h5B++7.8A
L100 Python AP 5,9424,1647456.27U45.2159.639%B+N/A70.9M**30.3A*32558.7h3.6A6A+
M20 Mustang 2,6981,6473544.653A6.4130.143%C+N/A22.9B*14.6B++16671.9h63.5B*210.8B*
NS-11CB 1,5851,5401,0171.514B++9.5528.211%B++15.909%D8.3DN/A22185.7h15.6C+55.3C**
Hornet Missiles 2,2891,3373143.129S32.0769.005%B**N/A267.4S190.4S17945h9.1B+13.2B++
C85 Canister-H 1,4311,2842649.385A++38.3268.657%A*9.969%C-194.5A+22.3M++4926.6h7.4C10.8B+
M30 Mustang AH 1,3271,2275422.722A*11.6661.418%B++N/A59.3B+4.8C+15920.7h7.2B+11.7B+
L100 Python HESH 1,4331,1941674.625S63.5661.188%A+N/A91.8A+18.4M+33813h2.7B+4.4B*
L100 Python HEAT 1,6561,1923534.057S23.0062.742%AN/A80M*31.1S34414.9h4.2B*6.8B**
M12 Kobalt 1,2071,1674291.75U280.6929.624%A**21.508%B++194.5M**6.7M++4396h13.1B**44.1B**
Breaker Rocket Pods 1,3911,12410112.4U101.3465.209%A++N/A303.8M*72.2S12373.7h14B+21.4B+
Enforcer ML85 1,8551,0345618.464M++7.4062.58%A**N/A46.2M36.7M++50722.4h11.2B+17.9A
Enforcer ML65-H 1,4649033923.154S12.0968.418%A0.997%D76.5M47.5A+50211.8h11.1B*16.3B**
Titan-150 HEAT 1,2448025115.725A*4.6664.048%A++2.993%C+37A++20.4M*58521.7h4.7C**7.4B**
E540 Halberd-H 9716452922.241A*11.1872.433%A*N/A72.5A++36.6A++4498.9h5.1B+7.1B**
C-4 6804272781.536C++9.5319.043%D*N/A64.7C38.3B+6416.6h1B**5.3B
M12 Kobalt-H 441423760.429A**49.3727.988%B**17.967%C**169.2B*7.2B*3732.5h16.1C+57.5B+
NC14 Bolt Driver 3873862714.296S3.2341.291%B*78.497%B+27.8BN/A7213.9h2.1B*5.2B*
M96 Mjolnir 5813191324.538S13.4849.239%AN/A49.8B**40.9A+4696.4h38.3C++77.8B+
C85 Canister 3262901224.167B+13.1159.001%A*8.276%D*103.6B++12.9A++2972.8h8.6C+14.5B+
Skyguard 323216730.857U19.8040.877%A*1.389%D48S23.8S4664.5h63A+154.2A+
MANA Anti-Vehicle Turret 368200238.696U2.3765.645%UN/A2000U1680U4360800.1h7.1T*10.8T*
NS-61 Emissary 171169682.485A**8.5828.845%C++14.201%C7.3D--N/A1823.2h12B41.5B+
M96 Mjolnir-H 213142347.333U36.2755.524%B++N/A118.3M*59.2A++24341.2h20.5B**36.8A
G40-F Ranger 2821361136U124.9443.894%B**N/A38.9A+41.7A**5313.5h126.2C++287.6B+
Mauler S6 138135971.392B+9.6747.563%B*8.889%D*8.1D--N/A2216.7h4.5B+9.4B++
M20 Wyvern 14598332.667S21.6151.579%A*2.041%D75.4M*36.2M+4011.3h54B++104.7A
M20 Basilisk-H 12786614.333A++3.2757.374%A4.651%C--53.8C+25.6B**3141.6h99.2C-172.9C+
GD-66 Claw 7877721.069C+9.9949.541%D11.688%C-4.9D**N/A1215.8h6.3T*12.7F**
Tank Mine 9577177U65.9455000%UN/A192.5A++45D38250.4h14.3T*0M*
G30 Walker 13071417.75A*6.6937.189%B**N/A32.3B+26.8B**4352.2h195C524.4B
M12 Kobalt 6462162M**50.9425.893%M*11.29%D77.5B+2.5B+2130.8h20.9C--80.9B*
Hellion G20 10262106.2A+4.8644.345%B+4.839%C68.9M++44.4M*4380.9h64.7A145.9A
AF-19 Mercenary 5959461.283B+9.7826.001%B*15.254%D--6.2D-N/A589.5h12.9C*49.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13900.5h
Nano-Armor Kit3291,551,62695.1h
Soldier Soaker0860.2h
Spawn Beacon04680.3h
Anti-Vehicle MANA Turret51,6061.3h
Medical Applicator11,4920.2h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Anti-Infantry MANA Turret1790.1h
NC4 Mag-Shot22130.4h
Ammunition Package15,4632.2h
Mag-Cutter13530325.1h

Check the help document for the dictionary if you want to learn more about words used here.


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