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Director General Destroyer NuclearReactorFR[TANK] NuclearReactorFR
NC BR 98

KDR: 11.77

Score: 43.4m

Last Seen: May 27th, 2020 7:51 PM
- OFFLINE - 21.2 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller
Level Progress (to 99): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.253%16.332%461413422,2412.2419.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.887%1.357A-0.718D-0.71B++HEAD (~2.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.289C*14.9-0.042C+37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.577%0.649%1788413428,012558320814.3584250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.998%-0.175C-0.852D--0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.356C**37.20.3C*67.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.69%0.911%66316134025,5837511350534.02189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%1.42A-1.029D*0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.30.657B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.392%4.116%445413133316,180628749425.7643216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.371%1.217B**-0.097C+1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.864B*8.10.799B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.262%78.947%44541134539913023.06923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.95B*0.766B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.481B+2.10.333C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.072%12.134%44542134447864197.46875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%0.85B*-0.522D-1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**4.30.122C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m227.9%496 (29.8k)453 (27.2k)11.7762,6875,32616.8598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346467018.589%2.776%5217:5113

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMSep 14th, 2019 6:47 PMMay 27th, 2020 6:16 PM (41d) (PST)May 27th, 2020 3:52 PM (41d) (PST)May 27th, 2020 3:51 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,676141,6620.6540.0560.0182.1640.296285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,54884099,70839311301827,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1597.6h/66.6d 27,056 1,740 21,208 207.5k 532 2,675 28,350 160.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:1,870
Deaths:1,257
KDR:1.488
Accuracy:28.428% B+
HSR:15.936% D--
Mauler S6
B**
Kills:314
Deaths:188
KDR:1.670
Accuracy:52.892% B**
HSR:12.739% D
GD-66 Claw
D
Kills:164
Deaths:125
KDR:1.312
Accuracy:50.634% D-
HSR:10.976% D
AF-19 Mercenary
B+
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B+
HSR:15.254% D*
Kills:2,407
Deaths (as Engineer):1,616
Deaths (to Engineers):2,433
KDR:1.48948
Kill Difference:791
Playtime:1,557.555 hours
Usage:97%
Score:43.085m
Score/min:461
Accuracy (listed only):39.488%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:133
Deaths:40
KDR:3.325
Accuracy:25.281% B++
HSR:24.812% C++
Kills:133
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):671
KDR:3.325
Kill Difference:93
Playtime:11.343 hours
Usage:1%
Score:0.110m
Score/min:161
Accuracy (listed only):25.281%
HSR (listed only):24.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:399
Deaths:28
KDR:14.250
Accuracy:41.262% B++
HSR:78.947% B+
NS-61 Emissary
C+
Kills:179
Deaths:72
KDR:2.486
Accuracy:28.880% C+
HSR:14.525% D
Kills:578
Deaths (as Infiltrator):100
Deaths (to Infiltrators):494
KDR:5.78
Kill Difference:478
Playtime:19.730 hours
Usage:1%
Score:0.193m
Score/min:163
Accuracy (listed only):35.071%
HSR (listed only):46.736%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:4,163
V. Kills:2,368 176%
Deaths:625
KDR:6.661
Accuracy:31.590% C++
KPH:27.200 B*
VKPH:15.500 B+
Hornet Missiles
S
Kills:3,724
V. Kills:2,524 147%
Deaths:44
KDR:84.636
Accuracy:70.515% A
KPH:371.400 S
VKPH:251.700 S
M30 Mustang AH
B++
Kills:1,739
V. Kills:118 N/A
Deaths:74
KDR:23.500
Accuracy:61.466% B++
KPH:66.300 C*
VKPH:4.500 C
Breaker Rocket Pods
S
Kills:1,355
V. Kills:296 456%
Deaths:12
KDR:112.917
Accuracy:65.472% A++
KPH:321.200 A**
VKPH:70.200 S
Vortek Rotary
B**
Kills:117
V. Kills:57 202%
Deaths:16
KDR:7.313
Accuracy:36.845% B**
KPH:22.800 C**
VKPH:11.100 C+
Kills:11,098 (6,019 + 0)
Deaths:771
KDR:14.394
VKDR:6.956
Vehicle Kills:5,363
Kill Difference:10,327
Playtime:198.632 hours
Usage:12%
Score:3.809m
Score/min:320
Piloting Accuracy:36.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:755
V. Kills:363 207%
Deaths:93
KDR:8.118
Accuracy:63.306% A++
KPH:14 B**
VKPH:6.700 C+
C150 Dalton
A**
Kills:653
V. Kills:332 196%
Deaths:4
KDR:163.250
Accuracy:41.472% C**
KPH:92 A**
VKPH:46.800 A+
L105 Zephyr
M*
Kills:59
V. Kills:27 211%
Deaths:2
KDR:29.500
Accuracy:64.007% A**
KPH:65.300 C**
VKPH:29.900 M*
AP30 Shredder
A*
Kills:56
V. Kills:44 124%
Deaths:1
KDR:56
Accuracy:50.621% M
KPH:48 B++
VKPH:37.700 A*
Kills:1,523 (755 + 768)
Deaths:100
KDR:15.230
VKDR:7.660
Vehicle Kills:766
Kill Difference:1,423
Playtime:63.272 hours
Usage:4%
Score:0.882m
Score/min:232
Piloting Accuracy:63.306%
Gunner Accuracy:50.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:7,814
V. Kills:3,255 240%
Deaths:132
KDR:59.197
Accuracy:59.801% B+
KPH:74.600 A**
VKPH:31.100 A++
L100 Python HESH
A*
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A
KPH:90.600 A
VKPH:18.100 A*
L100 Python HEAT
M**
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 A**
VKPH:31.200 M**
Skyguard
S
Kills:261
V. Kills:129 201%
Deaths:7
KDR:37.286
Accuracy:40.380% A++
KPH:46.800 S
VKPH:23.100 M**
Kills:10,472 (10,472 + 0)
Deaths:190
KDR:55.116
VKDR:21.521
Vehicle Kills:4,089
Kill Difference:10,282
Playtime:138.466 hours
Usage:9%
Score:2.994m
Score/min:360
Driving Accuracy:40.380%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:14,306
V. Kills:8,965 160%
Deaths:570
KDR:25.098
Accuracy:59.275% B**
KPH:47.200 A++
VKPH:29.600 M+
E540 Halberd
M++
Kills:7,779
V. Kills:4,194 185%
Deaths:234
KDR:33.244
Accuracy:62.791% A**
KPH:58.100 A**
VKPH:31.300 M++
Enforcer ML85
M++
Kills:1,045
V. Kills:824 127%
Deaths:56
KDR:18.661
Accuracy:62.515% M
KPH:46.200 A*
VKPH:36.500 M++
Titan-150 HEAT
M
Kills:805
V. Kills:443 181%
Deaths:51
KDR:15.784
Accuracy:64.052% A++
KPH:36.900 A
VKPH:20.300 M
M96 Mjolnir
A+
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B++
VKPH:40.900 A+
C85 Canister
A*
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B+
VKPH:12.900 A*
G40-F Ranger
A++
Kills:120
V. Kills:67 176%
Deaths:3
KDR:40
Accuracy:39.420% A
KPH:84 A++
VKPH:46.900 A++
M12 Kobalt
A**
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:25.143% A**
KPH:91.400 B++
VKPH:2.200 C++
G30 Walker
A+
Kills:71
V. Kills:59 118%
Deaths:5
KDR:14.200
Accuracy:36.937% B**
KPH:31.400 C*
VKPH:26.100 A+
Kills:24,817 (15,111 + 9,706)
Deaths:946
KDR:26.234
VKDR:15.700
Vehicle Kills:14,852
Kill Difference:23,871
Playtime:495.226 hours
Usage:31%
Score:13.849m
Score/min:466
Driving Accuracy:64.052%
Gunner Accuracy:36.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,613
V. Kills:182 N/A
Deaths:31
KDR:52.032
Accuracy:70.400% A++
KPH:184.700 A
VKPH:20.800 M++
E540 Halberd-H
A*
Kills:1,302
V. Kills:585 222%
Deaths:36
KDR:36.167
Accuracy:70.694% A++
KPH:83.300 A++
VKPH:37.400 A*
Enforcer ML65-H
A**
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% A
KPH:77.200 A**
VKPH:47.300 A++
M12 Kobalt-H
B*
Kills:662
V. Kills:30 N/A
Deaths:8
KDR:82.750
Accuracy:28.018% A
KPH:155.900 B+
VKPH:7.100 B*
M40 Fury-H
M
Kills:392
V. Kills:166 235%
Deaths:12
KDR:32.667
Accuracy:61.163% A*
KPH:102.200 C*
VKPH:43.300 M
M96 Mjolnir-H
A*
Kills:337
V. Kills:156 215%
Deaths:5
KDR:67.400
Accuracy:56.021% B++
KPH:94.700 A*
VKPH:43.800 B*
G40-F Ranger
B**
Kills:115
V. Kills:79 144%
Deaths:5
KDR:23
Accuracy:42.036% B**
KPH:44.200 B+
VKPH:30.300 B**
M20 Basilisk-H
B++
Kills:113
V. Kills:44 251%
Deaths:7
KDR:16.143
Accuracy:56.570% B**
KPH:59.400 C+
VKPH:23.100 B++
Kills:5,490 (0 + 5,490)
Deaths:145
KDR:37.862
VKDR:12.600
Vehicle Kills:1,827
Kill Difference:5,345
Playtime:52.891 hours
Usage:3%
Score:1.595m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:56.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:1,178
V. Kills:40 N/A
Deaths:5
KDR:235.600
Accuracy:29.440% A*
KPH:189.900 M++
VKPH:6.400 A*
G40-F Ranger
S
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.894% A
KPH:38.300 A++
VKPH:40.800 S
Kills:1,316 (0 + 1,316)
Deaths:6
KDR:219.333
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,310
Playtime:9.803 hours
Usage:1%
Score:0.282m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:43.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:100
V. Kills:48 204%
Deaths:4
KDR:25
Accuracy:51.253% A*
KPH:71.600 M
VKPH:34.300 A**
VLG Missile Launcher
A++
Kills:100
V. Kills:37 263%
Deaths:
KDR:
Accuracy:65.022% A
KPH:98.100 A+
VKPH:36.300 A++
Hellion G20
A*
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% B
KPH:68.500 A*
VKPH:44.200 A*
Kills:262 (0 + 262)
Deaths:14
KDR:18.714
VKDR:8.929
Vehicle Kills:125
Kill Difference:248
Playtime:3.322 hours
Usage:0%
Score:0.090m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 23,27114,30657025.098A*13.3359.275%B**1.104%D-47.2A++29.6M+464303.2h3.7B+6.3B**
L100 Python AP 11,0697,81413259.197S47.4359.801%B+N/A74.6A**31.1A++352104.7h3.5B**5.8B**
E540 Halberd 11,9737,77923433.244A**21.4762.791%A**1.131%D--58.1A**31.3M++437133.8h4.7B++7.4A
M20 Mustang 6,5314,1636256.661B**5.1131.59%C++N/A27.2B*15.5B+182153h55.7B++176.3B*
Hornet Missiles 6,2483,7244484.636U72.8770.515%AN/A372.4S252.4S241510h8.4B+12B*
NS-11CB 1,9291,8701,2571.488C**10.2828.428%B+15.936%D--8.2D-N/A22229.1h15.6C-54.7C++
M30 Mustang AH 1,8571,7397423.5A++11.7361.466%B++N/A66.4C*4.5C18026.2h6.7B+11B+
C85 Canister-H 1,7951,6133152.032A++40.2670.4%A++9.175%C--185.4A20.9M++4708.7h7.6C+10.8B+
Breaker Rocket Pods 1,6511,35512112.917U101.1565.472%A++N/A322.6A**70.5S12794.2h13.4B20.4B+
E540 Halberd-H 1,8871,3023636.167A*24.4070.694%A++N/A83.5A++37.5A*44715.6h4.5B++6.3B**
L100 Python HESH 1,4461,2051675.313S63.5461.168%AN/A90.6A18.1A*35513.3h2.7B+4.4B*
L100 Python HEAT 1,6561,1923534.057S22.2962.742%AN/A80A**31.1M**36414.9h4.2B+6.8B**
M12 Kobalt 1,2181,1785235.6U223.8329.44%A*21.477%B+190M*6.5A*4396.2h13.1B**44.7B*
Enforcer ML85 1,8691,0455618.661A**6.8962.515%MN/A46.2A*36.5M++53022.6h11.2B17.9A
Enforcer ML65-H 1,5419564123.317S11.5568.707%AN/A77.1A**47.2A+50812.4h10.9B+15.9B**
Titan-150 HEAT 1,2488055115.784A++4.0164.052%A++2.981%C++36.9A20.3M60921.8h4.7C++7.4B*
CAS30 Tank Buster 1,118755938.118M+3.6563.306%A++1.854%B*14B**6.7C+9454.1h48.6C*76.8B++
M12 Kobalt-H 692662882.75A++70.9828.018%A17.674%C+157.6B+7.1B*3524.2h15.3C++54.6B+
C150 Dalton 9856534163.25U151.4841.472%C**N/A92A**46.8A+11317.1h2.1B**5.1A
C-4 8495423471.562C+10.2119.803%D--N/A66.9C-37.9B+6818.1h1B*4.9B
NC14 Bolt Driver 4003992814.25S2.4841.262%B++78.947%B+27.9C++N/A7514.3h2.1B++5.2B++
M40 Fury-H 5583921232.667A20.9061.163%A*N/A103.2C*43.7M+4553.8h15.2F-24.8D
M96 Mjolnir-H 493337567.4U55.6356.021%B++N/A93.6A*43.3B*11903.6h23.9C++42.7B+
M96 Mjolnir 5813191324.538M*12.7749.239%AN/A49.8B++40.9A+4746.4h38.3C+77.8B+
Mauler S6 3273141881.67B+10.1052.892%B**12.739%D13D-N/A3724.2h4.2B+7.9B*
C85 Canister 3262901224.167C**12.4059.001%A*8.276%D*103.6B+12.9A*2982.8h8.6C+14.5B+
Skyguard 390261737.286U25.5240.38%A++1.149%D46.6S23M**5285.6h65.1A161.2A
MANA Anti-Vehicle Turret 462257279.519U2.2564.18%D*N/A2570M+2050A++5183070.1h6.4B+10C+
NS-61 Emissary 182179722.486A*9.2828.88%C+14.525%D7.5D--N/A2023.8h11.8C**40.9B
GD-66 Claw 1701641251.312C+10.4650.634%D-10.976%D8D*N/A2220.4h4.4T8.7F-
G40-F Ranger 2851381138U126.2343.894%AN/A38.3A++40.8S5513.6h125.5C+285.9B+
NC6 Gauss SAW 134133403.325A++8.4525.281%B++24.812%C++30.9C+N/A1894.3h10.1C+40.1B+
G40-F Ranger 187120340A++28.2339.42%AN/A85.7A*47.9A++7321.4h51.1B*129.7B**
Vortek Rotary 174117167.313A+4.4636.845%B**N/A22.9C**11.2C+2575.1h37.7B*102.2B*
G40-F Ranger 194115523A11.2342.036%B**1.739%B*44.2B+30.4B**4252.6h69.9C++166.3B++
M20 Basilisk-H 157113716.143B+4.3756.57%B**4.425%D59.5C+23.2B++3311.9h84.5C-149.4C+
Tank Mine 1301041104U92.2326880%UN/A260M+65C+48420.4h12.9T*0M*
M20 Wyvern 148100425A*13.2351.253%A*3%C-71.4M34.3A**4201.4h54.6B*106.6B**
VLG Missile Launcher 1371001100M88.2365.022%A1%D100A+37A*4991h4.5B6.9B++
M12 Kobalt 8482241A+29.2325.143%A**12.195%D91.1B++2.2C++2700.9h18.3C+72.7B+
G30 Walker 13071514.2B*2.4336.937%B**N/A30.9C++25.7A+4822.3h200.2D-541.9C++
Hellion G20 10262106.2B**5.5744.345%B4.839%C-68.9A*44.4A*4490.9h64.7B**145.9B**
L105 Zephyr 8659229.5A17.7364.007%A**N/A65.6C**30M*4230.9h6.7C+10.4B++
AF-19 Mercenary 5959461.283B+10.4926.001%B+15.254%D*5.4D-N/A6111h12.9C++49.5B
AP30 Shredder 10056156M44.2350.621%MN/A46.7B++36.7A++10261.2h109.9D217.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7362,143,519130h
Spawn Beacon05890.4h
Anti-Vehicle MANA Turret162,2042.1h
Medical Applicator11,5460.2h
Motion Spotter14150.5h
M12 Kobalt0610h
NC Triumph Flare Gun0740.2h
Ammunition Package16,8532.7h
Anti-Infantry MANA Turret1790.1h
NC4 Mag-Shot22130.4h
Soldier Soaker0860.4h
Nano-Repair Grenade0970h
Mag-Cutter13530325.1h

Check the help document for the dictionary if you want to learn more about words used here.


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