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Warden NuclearReactorFR[] NuclearReactorFR
NC BR 65

KDR: 11.46

Score: 33.2m

Last Seen: Nov 2nd, 2018 7:22 PM
- OFFLINE - 70.7 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd L100 Python AP M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.26%15.761%445310191,8592.218389.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.808%1.417A-0.749D-0.772B++HEAD (~1.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.286C*15.1-0.06C+38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.34%0.6%1334310194,668395177111.7879263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.777%-0.538D-0.93D--1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.348C**33.80.359C**70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.964%1.048%72216101621,3825801178436.8655181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.322%1.477A+-1.025D*0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.50.642B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.633%4.919%420210101211,853489585424.1898202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.158%1.255A0.151C++1.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.858B*8.30.788B++8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.259%78.553%42021102138711123.45536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.932B*0.75B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.10.326C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.713%11.828%4202210202795075.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.656%0.779B++-0.53D-1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*4.80.002C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m222.9%486 (29.2k)439 (26.3k)11.460446,8964,09216.645965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022371917.246%3.22%5618:3111

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMNov 2nd, 2018 8:17 PM (38d) (PST)Nov 2nd, 2018 5:43 PM (38d) (PST)Nov 2nd, 2018 3:22 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,622141,6080.6210.0540.0202.0350.292295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,30786796,44037311221826,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1259h/52.5d 21,219 1,510 16,145 153.7k 422 2,250 22,057 122.5m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,627
Deaths:1,078
KDR:1.509
Accuracy:28.265% B++
HSR:15.919% D
Mauler S6
A
Kills:202
Deaths:121
KDR:1.669
Accuracy:51.396% A
HSR:11.881% D
GD-66 Claw
C--
Kills:77
Deaths:72
KDR:1.069
Accuracy:49.541% D
HSR:11.688% C--
AF-19 Mercenary
B*
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B*
HSR:15.254% D--
Kills:1,965
Deaths (as Engineer):1,317
Deaths (to Engineers):1,813
KDR:1.49203
Kill Difference:648
Playtime:1,225.592 hours
Usage:97%
Score:32.909m
Score/min:448
Accuracy (listed only):38.801%
HSR (listed only):13.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:387
Deaths:27
KDR:14.333
Accuracy:41.259% B*
HSR:78.553% B+
NS-61 Emissary
C++
Kills:173
Deaths:71
KDR:2.437
Accuracy:29.129% C++
HSR:14.451% C
Kills:560
Deaths (as Infiltrator):98
Deaths (to Infiltrators):420
KDR:5.71429
Kill Difference:462
Playtime:19.237 hours
Usage:2%
Score:0.186m
Score/min:161
Accuracy (listed only):35.194%
HSR (listed only):46.502%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:2,221
V. Kills:1,354 164%
Deaths:446
KDR:4.980
Accuracy:29.597% C+
KPH:23.800 B*
VKPH:14.500 B++
Hornet Missiles
S
Kills:2,016
V. Kills:1,424 141%
Deaths:35
KDR:57.600
Accuracy:69.418% B**
KPH:303.800 S
VKPH:214.600 S
M30 Mustang AH
B++
Kills:1,319
V. Kills:105 N/A
Deaths:57
KDR:23.140
Accuracy:61.391% B++
KPH:59 B
VKPH:4.700 C+
Breaker Rocket Pods
S
Kills:1,128
V. Kills:268 419%
Deaths:10
KDR:112.800
Accuracy:65.212% A++
KPH:306.400 M
VKPH:72.800 S
Kills:6,684 (3,540 + 0)
Deaths:548
KDR:12.197
VKDR:5.750
Vehicle Kills:3,151
Kill Difference:6,136
Playtime:125.866 hours
Usage:10%
Score:2.208m
Score/min:292
Piloting Accuracy:61.391%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:5,432
V. Kills:2,283 238%
Deaths:96
KDR:56.583
Accuracy:60.341% B+
KPH:72 M*
VKPH:30.200 A*
L100 Python HESH
M
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A+
KPH:90.700 A+
VKPH:18.100 M
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:239
V. Kills:121 196%
Deaths:7
KDR:34.143
Accuracy:40.796% A*
KPH:47.900 S
VKPH:24.200 S
Kills:8,068 (8,068 + 0)
Deaths:154
KDR:52.390
VKDR:20.188
Vehicle Kills:3,109
Kill Difference:7,914
Playtime:108.639 hours
Usage:9%
Score:2.255m
Score/min:346
Driving Accuracy:40.796%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:12,512
V. Kills:8,225 152%
Deaths:550
KDR:22.749
Accuracy:59.751% B**
KPH:45 A*
VKPH:29.600 M*
E540 Halberd
M**
Kills:5,941
V. Kills:3,495 170%
Deaths:212
KDR:28.024
Accuracy:63.330% A**
KPH:56.800 M
VKPH:33.400 M**
Enforcer ML85
M++
Kills:1,037
V. Kills:822 126%
Deaths:56
KDR:18.518
Accuracy:62.590% A**
KPH:46.200 M
VKPH:36.600 M++
Titan-150 HEAT
M++
Kills:802
V. Kills:442 181%
Deaths:51
KDR:15.726
Accuracy:64.048% A++
KPH:36.800 A++
VKPH:20.300 M++
M96 Mjolnir
A++
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A++
C85 Canister
A++
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B*
VKPH:12.900 A++
G30 Walker
B**
Kills:71
V. Kills:59 118%
Deaths:4
KDR:17.750
Accuracy:37.189% B*
KPH:32.200 B+
VKPH:26.800 B**
G40-F Ranger
A*
Kills:71
V. Kills:37 187%
Deaths:3
KDR:23.667
Accuracy:40.969% A+
KPH:91.700 A*
VKPH:47.800 A
M12 Kobalt
B++
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:25.893% M*
KPH:82.200 B++
VKPH:2.700 B++
Kills:21,105 (13,314 + 7,791)
Deaths:902
KDR:23.398
VKDR:14.834
Vehicle Kills:13,380
Kill Difference:20,203
Playtime:439.547 hours
Usage:35%
Score:12.095m
Score/min:459
Driving Accuracy:64.048%
Gunner Accuracy:25.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:1,286
V. Kills:148 N/A
Deaths:26
KDR:49.462
Accuracy:68.696% A++
KPH:194.900 A++
VKPH:22.400 M+
Enforcer ML65-H
M
Kills:903
V. Kills:561 161%
Deaths:39
KDR:23.154
Accuracy:68.418% A
KPH:76.300 M
VKPH:47.400 A+
E540 Halberd-H
A++
Kills:658
V. Kills:330 199%
Deaths:30
KDR:21.933
Accuracy:72.421% A*
KPH:73.700 A++
VKPH:36.900 A++
M12 Kobalt-H
B**
Kills:423
V. Kills:18 N/A
Deaths:7
KDR:60.429
Accuracy:27.988% B**
KPH:168.400 B*
VKPH:7.200 B**
M96 Mjolnir-H
M**
Kills:142
V. Kills:71 197%
Deaths:3
KDR:47.333
Accuracy:55.524% B++
KPH:122 M**
VKPH:61 A*
M20 Basilisk-H
B**
Kills:86
V. Kills:41 205%
Deaths:6
KDR:14.333
Accuracy:57.374% B**
KPH:52.900 C+
VKPH:25.200 B**
G40-F Ranger
N/A
Kills:50
V. Kills:40 122%
Deaths:4
KDR:12.500
Accuracy:43.861% N/A
KPH:48.800 N/A
VKPH:39 N/A
Kills:3,548 (0 + 3,548)
Deaths:115
KDR:30.852
VKDR:10.513
Vehicle Kills:1,209
Kill Difference:3,433
Playtime:33.688 hours
Usage:3%
Score:1.099m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:43.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,167
V. Kills:40 N/A
Deaths:4
KDR:291.750
Accuracy:29.619% A**
KPH:193.500 M**
VKPH:6.600 M+
G40-F Ranger
A**
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.891% A
KPH:39 A+
VKPH:41.500 A**
Kills:1,305 (0 + 1,305)
Deaths:5
KDR:261
VKDR:37.400
Vehicle Kills:187
Kill Difference:1,300
Playtime:9.573 hours
Usage:1%
Score:0.274m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:43.891%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M+
Kills:98
V. Kills:47 204%
Deaths:3
KDR:32.667
Accuracy:51.548% A++
KPH:72.400 M+
VKPH:34.700 A**
Hellion G20
M++
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C**
KPH:68.500 A**
VKPH:44.200 M++
Kills:160 (0 + 160)
Deaths:13
KDR:12.308
VKDR:6.692
Vehicle Kills:87
Kill Difference:147
Playtime:2.258 hours
Usage:0%
Score:0.056m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 20,73712,51255022.749M11.2959.751%B**1.231%D-45.1A*29.6M*442277.7h3.9B6.5B*
E540 Halberd 9,4365,94121228.024M++16.5663.33%A**1.363%D--56.7M33.4M**465104.7h4.9B++7.8A
L100 Python AP 7,7155,4329656.583U45.1260.341%B+N/A71.9M*30.2A*33775.5h3.6B**5.9A+
M20 Mustang 3,5752,2214464.98A6.4829.597%C+N/A23.8B*14.5B++16693.2h59.8B*202.1B*
Hornet Missiles 3,4402,0163557.6S46.1469.418%B**N/A305.5S215.8S19776.6h8.8B+12.6B*
NS-11CB 1,6761,6271,0781.509B+9.9528.265%B++15.919%D8.3DN/A22196.2h15.5C+55C**
M30 Mustang AH 1,4241,3195723.14A*11.6861.391%B++N/A58.9B4.7C+16022.4h7B+11.5B+
C85 Canister-H 1,4341,2862649.462A++38.0068.696%A++9.953%C194.8A++22.4M+4966.6h7.5C+10.9B+
L100 Python HESH 1,4461,2051675.313S63.8561.168%A+N/A90.6A+18.1M33913.3h2.7B++4.4B**
L100 Python HEAT 1,6561,1923534.057S22.6062.742%AN/A80M*31.1S35014.9h4.2B*6.8B**
M12 Kobalt 1,2071,1674291.75U280.2929.619%A**21.508%B++194.5S6.7M+4416h13.1B**44.2B**
Breaker Rocket Pods 1,3961,12810112.8U101.3465.212%A++N/A304.9M72.4S12483.7h13.9B+21.4B+
Enforcer ML85 1,8591,0375618.518M++7.0662.59%A**N/A46.3M36.7M++52922.4h11.2B+17.9A
Enforcer ML65-H 1,4649033923.154S11.6968.418%A0.997%D76.5M47.5A++50411.8h11.1B*16.3B**
Titan-150 HEAT 1,2448025115.725A*4.2664.048%A++2.993%C+36.8A++20.3M++59021.8h4.7B7.4B**
E540 Halberd-H 9886583021.933A*10.4772.421%A*N/A73.9A++37.1A++4608.9h5.1B+7B**
C-4 7154482951.519C++9.9419.413%D--N/A64.9C38.7B++6526.9h1B**5.2B
M12 Kobalt-H 441423760.429A++48.9727.988%B**17.967%C*169.2B*7.2B**3742.5h16.1C+57.5B+
NC14 Bolt Driver 3883872714.333S2.8741.259%B*78.553%B+27.8BN/A7313.9h2.1B*5.2B*
M96 Mjolnir 5813191324.538S13.0849.239%AN/A49.8B**40.9A++4716.4h38.3C++77.8B+
C85 Canister 3262901224.167B+12.7159.001%A*8.276%D**103.6B*12.9A++2972.8h8.6C+14.5B+
Skyguard 360239734.143U22.6840.796%A*1.255%D47.8S24.2S4895h65.3A160A+
MANA Anti-Vehicle Turret 380207239U2.4666.02%MN/A2070S1730A**6710200.1h7.1A10.7A++
Mauler S6 2082021211.669B**9.7951.396%A11.881%D11D-N/A3018.4h4.3B+8.3B*
NS-61 Emissary 175173712.437A*9.0229.129%C++14.451%C7.3D--N/A1823.6h12B41.1B+
M96 Mjolnir-H 213142347.333U35.8755.524%B++N/A118.3M*59.2A*25471.2h20.5B**36.8A
G40-F Ranger 2851381138U126.5443.891%AN/A39.4A+42A**5383.5h124.4C++283.4B+
M20 Wyvern 14598332.667M**21.2151.548%A++2.041%D70M+33.6A**4001.4h54.2B++105.1B**
M20 Basilisk-H 12786614.333A*2.8757.374%B**4.651%C-53.8C+25.6B**3181.6h99.2D172.9C+
Tank Mine 10385185U73.5457250%UN/A212.5A*45D41550.4h13.5T*0M*
GD-66 Claw 7877721.069C+10.3949.541%D11.688%C--4.8D**N/A1215.9h6.3T*12.7F*
G30 Walker 13071417.75A*6.2937.189%B*N/A32.3B+26.8B**4382.2h195C-524.4C*
G40-F Ranger 10871323.667A*12.2140.969%A+N/A88.8A++46.3B**7310.8h51.1B++124.7B**
Hellion G20 10262106.2B*5.2644.345%C**4.839%C+68.9A**44.4M++4380.9h64.7A145.9B**
M12 Kobalt 6462162M*50.5425.893%M*11.29%D77.5B+2.5B+2130.8h20.9C--80.9B*
AF-19 Mercenary 5959461.283B+10.1826.001%B*15.254%D--6D-N/A589.8h12.9C*49.5B+
G40-F Ranger 9050412.5B+1.0443.861%A++2%B**50B*40A*5441h75.3C+171.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61,6751.4h
Motion Spotter13940.5h
Soldier Soaker0860.4h
Spawn Beacon05000.3h
Nano-Armor Kit3391,665,180101.1h
Medical Applicator11,4920.2h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Anti-Infantry MANA Turret1790.1h
Ammunition Package15,7722.3h
NC4 Mag-Shot22130.4h
Nano-Repair Grenade0560h
Mag-Cutter13530325.1h

Check the help document for the dictionary if you want to learn more about words used here.


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