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Brigadier NuclearReactorFR[] NuclearReactorFR
NC BR 78

KDR: 11.69

Score: 36.3m

Last Seen: May 8th, 2019 8:46 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller
Level Progress (to 79): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.292%15.598%441312071,9492.187439.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.796%1.395A-0.796D-0.775B++HEAD (~1.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.281C*15.2-0.062C+38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.954%0.708%1420412065,505447214912.3154256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%-0.465D-0.816D-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.339C**35.10.337C**71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.626%0.989%70976120423,2586381252536.4545186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.386%1.428A-1.022D*0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.648B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.081%4.651%419712119813,072535634624.4336206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.662%1.194B**0.056C+1.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.854B*8.60.785B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.474%78.895%41971120939811323.49123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.973B*0.768B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.10.333C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.266%11.437%41972120834153106.43396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.981%0.729B++-0.626D-1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**4.40.089C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m221.8%487 (29.2k)442 (26.5k)11.687752,2094,46716.852778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210404717.625%3.047%5418:3112

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMMay 9th, 2019 10:17 AM (47d) (PST)May 8th, 2019 4:47 PM (47d) (PST)May 8th, 2019 4:46 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,641141,6270.6360.0540.0192.0620.294291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,48885597,63338311241826,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1368.7h/57d 23,072 1,591 17,539 169.4k 453 2,410 24,139 134.8m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,714
Deaths:1,126
KDR:1.522
Accuracy:28.305% B++
HSR:15.694% D-
Mauler S6
B**
Kills:206
Deaths:123
KDR:1.675
Accuracy:51.462% B**
HSR:12.136% D
GD-66 Claw
D
Kills:135
Deaths:109
KDR:1.239
Accuracy:48.686% D-
HSR:10.370% D
AF-19 Mercenary
B++
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B++
HSR:15.254% D--
Kills:2,114
Deaths (as Engineer):1,404
Deaths (to Engineers):1,999
KDR:1.5057
Kill Difference:710
Playtime:1,333.970 hours
Usage:97%
Score:36.013m
Score/min:450
Accuracy (listed only):38.613%
HSR (listed only):13.364%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):549
KDR:0
Kill Difference:UNR
Playtime:7.316 hours
Usage:1%
Score:0.054m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:398
Deaths:27
KDR:14.741
Accuracy:41.474% B**
HSR:78.895% B+
NS-61 Emissary
C++
Kills:176
Deaths:71
KDR:2.479
Accuracy:29.058% C++
HSR:14.773% C
Kills:574
Deaths (as Infiltrator):98
Deaths (to Infiltrators):438
KDR:5.85714
Kill Difference:476
Playtime:19.439 hours
Usage:1%
Score:0.190m
Score/min:163
Accuracy (listed only):35.266%
HSR (listed only):46.834%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,736
V. Kills:1,636 167%
Deaths:515
KDR:5.313
Accuracy:29.886% C+
KPH:25 B**
VKPH:14.900 B*
Hornet Missiles
S
Kills:2,530
V. Kills:1,757 144%
Deaths:42
KDR:60.238
Accuracy:69.404% A
KPH:309.800 S
VKPH:215.200 S
M30 Mustang AH
B++
Kills:1,439
V. Kills:109 N/A
Deaths:67
KDR:21.478
Accuracy:61.126% B++
KPH:61.300 B+
VKPH:4.600 C+
Breaker Rocket Pods
S
Kills:1,176
V. Kills:274 428%
Deaths:10
KDR:117.600
Accuracy:65.087% A*
KPH:318.500 M
VKPH:74.200 S
Vortek Rotary
B**
Kills:89
V. Kills:42 207%
Deaths:14
KDR:6.357
Accuracy:36.776% B**
KPH:22.200 B++
VKPH:10.500 C+
Kills:7,970 (4,264 + 0)
Deaths:648
KDR:12.299
VKDR:5.892
Vehicle Kills:3,818
Kill Difference:7,322
Playtime:148.923 hours
Usage:11%
Score:2.685m
Score/min:300
Piloting Accuracy:36.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:154
V. Kills:83 183%
Deaths:53
KDR:2.906
Accuracy:57.536% A
KPH:9 C*
VKPH:4.800 C--
C150 Dalton
A*
Kills:71
V. Kills:38 182%
Deaths:2
KDR:35.500
Accuracy:30.755% D-
KPH:69.600 A*
VKPH:37.200 B**
L105 Zephyr
S
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:64.636% M
KPH:67 B+
VKPH:31.200 S
Kills:283 (154 + 129)
Deaths:57
KDR:4.965
VKDR:2.596
Vehicle Kills:148
Kill Difference:226
Playtime:19.068 hours
Usage:1%
Score:0.207m
Score/min:181
Piloting Accuracy:57.536%
Gunner Accuracy:64.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:6,621
V. Kills:2,748 241%
Deaths:119
KDR:55.639
Accuracy:60.022% B+
KPH:74.300 M*
VKPH:30.800 A*
L100 Python HESH
M
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A+
KPH:90.600 A+
VKPH:18.100 M
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:258
V. Kills:128 200%
Deaths:7
KDR:36.857
Accuracy:40.416% A++
KPH:46.600 S
VKPH:23.100 S
Kills:9,276 (9,276 + 0)
Deaths:177
KDR:52.407
VKDR:20.232
Vehicle Kills:3,581
Kill Difference:9,099
Playtime:122.769 hours
Usage:9%
Score:2.602m
Score/min:353
Driving Accuracy:40.416%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:13,177
V. Kills:8,493 155%
Deaths:564
KDR:23.364
Accuracy:59.506% B**
KPH:45.900 A*
VKPH:29.600 M++
E540 Halberd
M**
Kills:6,453
V. Kills:3,691 175%
Deaths:221
KDR:29.199
Accuracy:63.232% A**
KPH:57.300 M
VKPH:32.800 M**
Enforcer ML85
M
Kills:1,043
V. Kills:823 127%
Deaths:56
KDR:18.625
Accuracy:62.532% M
KPH:46.200 A**
VKPH:36.500 M
Titan-150 HEAT
M++
Kills:805
V. Kills:443 181%
Deaths:51
KDR:15.784
Accuracy:64.052% A++
KPH:36.900 A++
VKPH:20.300 M++
M96 Mjolnir
A++
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A++
C85 Canister
M**
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B++
VKPH:12.900 M**
G40-F Ranger
M
Kills:96
V. Kills:51 185%
Deaths:3
KDR:32
Accuracy:39.394% A++
KPH:96.200 M
VKPH:51.100 A*
M12 Kobalt
M+
Kills:78
V. Kills:2 N/A
Deaths:1
KDR:78
Accuracy:25.157% M+
KPH:89.300 B*
VKPH:2.300 B
G30 Walker
A++
Kills:71
V. Kills:59 118%
Deaths:5
KDR:14.200
Accuracy:37.122% B**
KPH:31.900 B
VKPH:26.500 A++
Kills:22,332 (13,982 + 8,350)
Deaths:926
KDR:24.117
VKDR:14.968
Vehicle Kills:13,860
Kill Difference:21,406
Playtime:457.548 hours
Usage:33%
Score:12.648m
Score/min:461
Driving Accuracy:64.052%
Gunner Accuracy:37.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,362
V. Kills:153 N/A
Deaths:28
KDR:48.643
Accuracy:68.888% A++
KPH:192.600 A+
VKPH:21.600 M++
Enforcer ML65-H
M
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% A
KPH:77.200 M
VKPH:47.300 A++
E540 Halberd-H
A*
Kills:899
V. Kills:429 209%
Deaths:35
KDR:25.686
Accuracy:72.666% A*
KPH:80.400 A*
VKPH:38.300 A*
M12 Kobalt-H
B*
Kills:497
V. Kills:21 N/A
Deaths:8
KDR:62.125
Accuracy:27.960% B**
KPH:155.600 B++
VKPH:6.600 B*
M96 Mjolnir-H
M
Kills:172
V. Kills:86 198%
Deaths:4
KDR:43
Accuracy:55.925% B++
KPH:105 M
VKPH:52.500 A+
M40 Fury-H
M**
Kills:155
V. Kills:58 263%
Deaths:3
KDR:51.667
Accuracy:59.208% A*
KPH:123.600 B*
VKPH:46.300 M**
M20 Basilisk-H
B*
Kills:88
V. Kills:42 205%
Deaths:7
KDR:12.571
Accuracy:57.633% B**
KPH:51.900 C+
VKPH:24.800 B*
G40-F Ranger
B**
Kills:80
V. Kills:58 136%
Deaths:4
KDR:20
Accuracy:39.963% B**
KPH:43.200 B+
VKPH:31.300 B**
Kills:4,209 (0 + 4,209)
Deaths:130
KDR:32.377
VKDR:11.015
Vehicle Kills:1,432
Kill Difference:4,079
Playtime:40.273 hours
Usage:3%
Score:1.278m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:39.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,171
V. Kills:40 N/A
Deaths:5
KDR:234.200
Accuracy:29.511% A*
KPH:192 M**
VKPH:6.600 M
G40-F Ranger
M+
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.896% A
KPH:38.400 A++
VKPH:40.900 M+
Kills:1,309 (0 + 1,309)
Deaths:6
KDR:218.167
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,303
Playtime:9.691 hours
Usage:1%
Score:0.277m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:43.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:100
V. Kills:48 204%
Deaths:4
KDR:25
Accuracy:51.253% A*
KPH:71.600 M*
VKPH:34.300 M+
VLG Missile Launcher
A
Kills:92
V. Kills:34 263%
Deaths:
KDR:
Accuracy:65.361% A+
KPH:95.100 A
VKPH:35.100 A
Hellion G20
A*
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C*
KPH:68.500 A++
VKPH:44.200 A*
Kills:254 (0 + 254)
Deaths:14
KDR:18.143
VKDR:8.714
Vehicle Kills:122
Kill Difference:240
Playtime:3.270 hours
Usage:0%
Score:0.084m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 21,67013,17756423.363A**11.6859.506%B**1.184%D-45.9A*29.6M++447287.3h3.8B++6.4B**
L100 Python AP 9,3696,62111955.639U43.9560.022%B+N/A74.3M*30.8A*34689.1h3.5A5.8A
E540 Halberd 10,1446,45322129.199M17.5163.232%A**1.286%D--57.3M32.8M**458112.6h4.9B++7.7A
M20 Mustang 4,3722,7365155.313A6.3729.886%C+N/A25B**14.9B*171109.6h58B*194B*
Hornet Missiles 4,2872,5304260.238S48.5569.404%AN/A308.5S214.3S20018.2h8.6B++12.3B*
NS-11CB 1,7671,7141,1261.522B+10.1728.305%B++15.694%D-8.3DN/A22207h15.6C+55C**
M30 Mustang AH 1,5481,4396721.478A*9.7961.126%B++N/A61.2B+4.6C+16723.5h7B+11.5B+
C85 Canister-H 1,5151,3622848.643A*36.9668.888%A++9.838%C191.8A+21.5M++4907.1h7.4C+10.8B+
L100 Python HESH 1,4461,2051675.313S63.6361.168%A+N/A90.6A+18.1M34613.3h2.7B++4.4B*
L100 Python HEAT 1,6561,1923534.057S22.3762.742%AN/A80M*31.1S35314.9h4.2B++6.8B**
Breaker Rocket Pods 1,4501,17610117.6U105.9165.087%A*N/A317.8M74.1S12963.7h13.8B+21.2B++
M12 Kobalt 1,2111,1715234.2U222.5129.511%A*21.52%B++192M**6.6M4386.1h13.1B**44.5B**
Enforcer ML85 1,8661,0435618.625M++6.9462.532%MN/A46.2A**36.4M52722.6h11.2B+17.9A
Enforcer ML65-H 1,5419564123.317S11.6368.707%AN/A77.1M47.2A++50312.4h10.9B*15.9B**
E540 Halberd-H 1,3288993525.686A**14.0072.666%A*N/A80.3A*38.3A*46311.2h4.8B++6.6B**
Titan-150 HEAT 1,2488055115.784A*4.1064.052%A++2.981%C+36.9A++20.3M++59921.8h4.7C**7.4B**
M12 Kobalt-H 518497862.125S50.4427.96%B**17.304%C++155.3B++6.6B*3473.2h16.2C+58B+
C-4 7614793141.525C++10.1619.507%D--N/A65.6C38.6B++6577.3h1B**5.1B+
NC14 Bolt Driver 3993982714.741S3.0541.474%B**78.895%B+28.2B+N/A7414.1h2.1B*5.1B*
M96 Mjolnir 5813191324.538S12.8549.239%AN/A49.8B**40.9A++4726.4h38.3C++77.8B++
C85 Canister 3262901224.167B+12.4859.001%A*8.276%D*103.6B++12.9M**2972.8h8.6C+14.5B+
Skyguard 386258736.857U25.1740.416%A++1.163%D46.9S23.3S4845.5h65.3A+161.6A+
MANA Anti-Vehicle Turret 401219239.522U2.1765.458%CN/A2190M**1820A*6928550.1h6.9S10.6B**
Mauler S6 2122061231.675B++10.0151.462%B**12.136%D11.1D-N/A3218.6h4.3B+8.3B++
NS-61 Emissary 178176712.479A*9.2129.058%C++14.773%C7.4D--N/A1923.7h11.9B+40.8B+
M96 Mjolnir-H 258172443U31.3155.925%B++N/A107.5M+53.8A++19811.6h23.1B**41.3A
M40 Fury-H 213155351.667M++39.9859.208%A*N/A119.2B*44.6M*5561.3h14.7F24.8C
CAS30 Tank Buster 237154532.906A++8.7857.536%A4.545%S9C*4.8C--8317.2h55C+95.5B+
G40-F Ranger 2851381138U126.3143.896%AN/A38.3A++40.8M+5413.6h125.5C++285.9B++
GD-66 Claw 1391351091.239C+10.4548.686%D-10.37%D7.3D*N/A2018.4h4.7F**9.6F
M20 Wyvern 148100425M**13.3151.253%A*3%C71.4M*34.3M+4071.4h54.6B*106.6A
G40-F Ranger 14796332M**20.3139.394%A++N/A96A**51A*8191h48.1B*122B**
VLG Missile Launcher 12692192S80.3165.361%A+1.087%D92B**34B**4341h4.5C**6.9B+
Vortek Rotary 13189146.357A++5.3336.776%B**N/A22.3B++10.5C+2484h40.1B*109B**
M20 Basilisk-H 13088712.571B**0.8857.633%B**4.545%D51.8C+24.7B*3181.7h100.6D174.5C+
Tank Mine 10888188U76.3161200%UN/A220A**50C-44490.4h13.9T*0M*
G40-F Ranger 13880420A8.3139.963%B**1.25%C*42.1B+30.5B**4521.9h69.5C++174B+
M12 Kobalt 8078178S66.3125.157%M+12.821%C86.7B*2.2C**2670.9h18.6C+73.7B**
G30 Walker 13071514.2B**2.5137.122%B**N/A32.3B26.8A++4472.2h196.4D-529C++
C150 Dalton 10971235.5S23.8130.755%D-N/A71A*38B**16401h2.4B**7.8B*
Hellion G20 10262106.2B+5.4944.345%C*4.839%C68.9A++44.4A*4440.9h64.7B**145.9B**
AF-19 Mercenary 5959461.283B+10.4026.001%B++15.254%D--5.9D-N/A6010h12.9C*49.5B+
L105 Zephyr 8558229A++17.3164.636%MN/A64.4B+30M**4170.9h6.6C+10.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05280.4h
Anti-Vehicle MANA Turret81,7921.5h
Nano-Armor Kit3691,819,073109.9h
Medical Applicator11,5000.2h
Motion Spotter14080.5h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Ammunition Package16,1932.4h
NC4 Mag-Shot22130.4h
Anti-Infantry MANA Turret1790.1h
Nano-Repair Grenade0720h
Mag-Cutter13530325.1h
Soldier Soaker0860.4h

Check the help document for the dictionary if you want to learn more about words used here.


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