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Deputy Director NuclearReactorFR[] NuclearReactorFR
NC BR 88

KDR: 11.84

Score: 39.6m

Last Seen: Aug 11th, 2019 7:32 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.305%16.112%456412102,1042.247869.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.026%1.39A-0.802D-0.774B++HEAD (~1.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.28C*15-0.062C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.099%0.631%1651412106,974504273113.8373255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.93%-0.463D-0.813D-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.339C**360.337C**69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.71%0.948%68776120824,2676881296435.2718187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.394%1.422A-1.012D*0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.795B++4.40.648B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.337%4.378%433413120114,230567678725.097210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.455%1.192B**0.05C+1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.854B*8.50.785B++8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.41%78.895%43341121339811623.40171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.975B*0.767B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.10.334C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.148%11.794%43342121240755157.26786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%0.724B++-0.631D-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.331C**4.30.089C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.6m222.5%492 (29.5k)448 (26.9k)11.83557,1754,83116.971288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214436118.341%2.881%5318:1112

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMAug 13th, 2019 7:15 AM (13d) (PST)Aug 11th, 2019 4:07 PM (14d) (PST)Aug 11th, 2019 3:32 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,667141,6530.6480.0550.0192.1010.297290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,04584499,20139311261826,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1471.3h/61.3d 24,813 1,647 19,494 185.5k 487 2,524 26,193 147.2m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,791
Deaths:1,180
KDR:1.518
Accuracy:28.451% B++
HSR:15.913% D
Mauler S6
A
Kills:252
Deaths:143
KDR:1.762
Accuracy:53.607% A
HSR:12.698% D
GD-66 Claw
D
Kills:155
Deaths:116
KDR:1.336
Accuracy:50% D
HSR:10.323% D
AF-19 Mercenary
B++
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B++
HSR:15.254% D*
Kills:2,257
Deaths (as Engineer):1,485
Deaths (to Engineers):2,191
KDR:1.51987
Kill Difference:772
Playtime:1,434.688 hours
Usage:98%
Score:39.280m
Score/min:456
Accuracy (listed only):39.515%
HSR (listed only):13.547%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:76
Deaths:23
KDR:3.304
Accuracy:24.559% B*
HSR:25% C*
Kills:76
Deaths (as Heavy Assault):23
Deaths (to Heavy Assaults):604
KDR:3.30435
Kill Difference:53
Playtime:8.699 hours
Usage:1%
Score:0.070m
Score/min:135
Accuracy (listed only):24.559%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:398
Deaths:27
KDR:14.741
Accuracy:41.410% B*
HSR:78.895% B+
NS-61 Emissary
C++
Kills:178
Deaths:72
KDR:2.472
Accuracy:28.891% C++
HSR:14.607% C
Kills:576
Deaths (as Infiltrator):99
Deaths (to Infiltrators):456
KDR:5.81818
Kill Difference:477
Playtime:19.551 hours
Usage:1%
Score:0.192m
Score/min:163
Accuracy (listed only):35.151%
HSR (listed only):46.751%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:3,672
V. Kills:2,116 173%
Deaths:625
KDR:5.875
Accuracy:30.971% C+
KPH:26.700 B**
VKPH:15.400 B*
Hornet Missiles
S
Kills:3,281
V. Kills:2,239 146%
Deaths:44
KDR:74.568
Accuracy:70.461% A
KPH:352.600 S
VKPH:240.700 S
M30 Mustang AH
B++
Kills:1,666
V. Kills:114 N/A
Deaths:74
KDR:22.514
Accuracy:61.184% B++
KPH:65.100 B+
VKPH:4.500 C+
Breaker Rocket Pods
S
Kills:1,313
V. Kills:291 450%
Deaths:12
KDR:109.417
Accuracy:65.588% A*
KPH:321.300 M
VKPH:71.200 S
Vortek Rotary
B**
Kills:105
V. Kills:50 206%
Deaths:16
KDR:6.563
Accuracy:36.923% B**
KPH:23.800 B+
VKPH:11.300 C++
Kills:10,037 (5,443 + 0)
Deaths:771
KDR:13.018
VKDR:6.239
Vehicle Kills:4,810
Kill Difference:9,266
Playtime:181.048 hours
Usage:12%
Score:3.418m
Score/min:315
Piloting Accuracy:36.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:323
V. Kills:154 208%
Deaths:93
KDR:3.473
Accuracy:60.281% A+
KPH:11.100 B++
VKPH:5.300 C
C150 Dalton
M++
Kills:206
V. Kills:114 179%
Deaths:4
KDR:51.500
Accuracy:38.862% C+
KPH:84.700 M++
VKPH:46.900 A++
L105 Zephyr
M**
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:64.636% M
KPH:67 B+
VKPH:31.200 M**
AP30 Shredder
A**
Kills:56
V. Kills:44 124%
Deaths:1
KDR:56
Accuracy:50.621% M
KPH:48 A
VKPH:37.700 A**
Kills:643 (323 + 320)
Deaths:100
KDR:6.430
VKDR:3.390
Vehicle Kills:339
Kill Difference:543
Playtime:33.514 hours
Usage:2%
Score:0.429m
Score/min:213
Piloting Accuracy:60.281%
Gunner Accuracy:50.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:7,268
V. Kills:3,031 240%
Deaths:132
KDR:55.061
Accuracy:60.092% B+
KPH:74.500 M++
VKPH:31.100 A*
L100 Python HESH
M
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A+
KPH:90.600 A++
VKPH:18.100 M
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:261
V. Kills:129 201%
Deaths:7
KDR:37.286
Accuracy:40.380% A++
KPH:46.800 S
VKPH:23.100 S
Kills:9,926 (9,926 + 0)
Deaths:190
KDR:52.242
VKDR:20.342
Vehicle Kills:3,865
Kill Difference:9,736
Playtime:131.279 hours
Usage:9%
Score:2.816m
Score/min:357
Driving Accuracy:40.380%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:13,536
V. Kills:8,648 157%
Deaths:570
KDR:23.747
Accuracy:59.470% B**
KPH:46.300 A*
VKPH:29.600 M++
E540 Halberd
M**
Kills:7,061
V. Kills:3,917 180%
Deaths:234
KDR:30.175
Accuracy:63.194% A**
KPH:57.900 M
VKPH:32.100 M**
Enforcer ML85
M*
Kills:1,045
V. Kills:824 127%
Deaths:56
KDR:18.661
Accuracy:62.515% M
KPH:46.200 M
VKPH:36.500 M*
Titan-150 HEAT
M+
Kills:805
V. Kills:443 181%
Deaths:51
KDR:15.784
Accuracy:64.052% A++
KPH:36.900 A+
VKPH:20.300 M+
M96 Mjolnir
A++
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A++
C85 Canister
M**
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B*
VKPH:12.900 M**
G40-F Ranger
A*
Kills:115
V. Kills:63 180%
Deaths:3
KDR:38.333
Accuracy:39.816% A++
KPH:86.700 A*
VKPH:47.500 A*
M12 Kobalt
M+
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:25.143% M+
KPH:91.400 B*
VKPH:2.200 C*
G30 Walker
M++
Kills:71
V. Kills:59 118%
Deaths:5
KDR:14.200
Accuracy:37.122% B**
KPH:31.900 B+
VKPH:26.500 M++
Kills:23,324 (14,341 + 8,983)
Deaths:946
KDR:24.655
VKDR:15.068
Vehicle Kills:14,254
Kill Difference:22,378
Playtime:472.298 hours
Usage:32%
Score:13.169m
Score/min:465
Driving Accuracy:64.052%
Gunner Accuracy:37.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,411
V. Kills:162 N/A
Deaths:31
KDR:45.516
Accuracy:69.071% A++
KPH:192.800 A++
VKPH:22.100 M++
E540 Halberd-H
A*
Kills:968
V. Kills:451 214%
Deaths:36
KDR:26.889
Accuracy:72.091% A*
KPH:79.900 A++
VKPH:37.200 A*
Enforcer ML65-H
M
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% A
KPH:77.200 M
VKPH:47.300 A++
M12 Kobalt-H
B**
Kills:531
V. Kills:25 N/A
Deaths:8
KDR:66.375
Accuracy:28.114% A
KPH:152.200 B++
VKPH:7.200 B**
M40 Fury-H
M
Kills:319
V. Kills:131 242%
Deaths:12
KDR:26.583
Accuracy:59.725% A*
KPH:101.500 B
VKPH:41.700 M
M96 Mjolnir-H
A*
Kills:266
V. Kills:131 202%
Deaths:5
KDR:53.200
Accuracy:56.421% B*
KPH:98.700 A*
VKPH:48.600 A
G40-F Ranger
A
Kills:98
V. Kills:70 138%
Deaths:5
KDR:19.600
Accuracy:41.464% A
KPH:43 B+
VKPH:30.700 A
M20 Basilisk-H
B++
Kills:88
V. Kills:42 205%
Deaths:7
KDR:12.571
Accuracy:57.547% B**
KPH:51.100 C+
VKPH:24.400 B++
Kills:4,637 (0 + 4,637)
Deaths:145
KDR:31.979
VKDR:11.014
Vehicle Kills:1,597
Kill Difference:4,492
Playtime:45.146 hours
Usage:3%
Score:1.397m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:57.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,175
V. Kills:40 N/A
Deaths:5
KDR:235
Accuracy:29.488% A*
KPH:191.600 M**
VKPH:6.500 M
G40-F Ranger
M
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.894% A
KPH:38.400 A+
VKPH:40.900 M
Kills:1,313 (0 + 1,313)
Deaths:6
KDR:218.833
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,307
Playtime:9.728 hours
Usage:1%
Score:0.280m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:43.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:100
V. Kills:48 204%
Deaths:4
KDR:25
Accuracy:51.253% A*
KPH:71.600 M*
VKPH:34.300 M+
VLG Missile Launcher
A++
Kills:100
V. Kills:37 263%
Deaths:
KDR:
Accuracy:65.300% A+
KPH:98.600 A+
VKPH:36.500 A++
Hellion G20
A**
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C*
KPH:68.500 A++
VKPH:44.200 A**
Kills:262 (0 + 262)
Deaths:14
KDR:18.714
VKDR:8.929
Vehicle Kills:125
Kill Difference:248
Playtime:3.317 hours
Usage:0%
Score:0.089m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,18413,53657023.747A**11.9159.47%B**1.152%D-46.3A*29.6M++456292.3h3.8B+6.4B**
L100 Python AP 10,2997,26813255.061S43.2360.092%B+N/A74.5M++31.1A*35097.5h3.5B**5.8A
E540 Halberd 10,9787,06123430.175M+18.3463.194%A**1.19%D--57.9M32.1M**452122h4.8B++7.6A
M20 Mustang 5,7883,6726255.875A+5.9630.971%C+N/A26.7B**15.4B*178137.7h55.9B*180.6B*
Hornet Missiles 5,5203,2814474.568U62.7370.461%AN/A352.8S240.8S23139.3h8.5B++12B*
NS-11CB 1,8461,7911,1801.518C**10.3228.451%B++15.913%D8.3D-N/A22216.6h15.6C+54.9C**
M30 Mustang AH 1,7801,6667422.514A*10.6861.184%B++N/A65.1B+4.5C+17525.6h6.8B+11.1B+
C85 Canister-H 1,5731,4113145.516M+33.6869.071%A++9.497%C-193.3A++22.2M++4937.3h7.5C+10.8B+
Breaker Rocket Pods 1,6041,31312109.417U97.5865.588%A*N/A320.2A**71S12744.1h13.5B+20.6B++
L100 Python HESH 1,4461,2051675.313S63.4861.168%A+N/A90.6A++18.1M35013.3h2.7B++4.4B*
L100 Python HEAT 1,6561,1923534.057S22.2262.742%AN/A80M*31.1S35814.9h4.2B++6.8B**
M12 Kobalt 1,2151,1755235U223.1729.488%A*21.532%B++192.6M**6.6M+4406.1h13.1B**44.5B**
Enforcer ML85 1,8691,0455618.661M+6.8362.515%MN/A46.2M36.5M*52922.6h11.2B+17.9A
E540 Halberd-H 1,4199683626.889A**15.0572.091%A*N/A80A++37.3A*45712.1h4.7B+6.6B**
Enforcer ML65-H 1,5419564123.317S11.4868.707%AN/A77.1M47.2A++50612.4h10.9B*15.9B**
Titan-150 HEAT 1,2488055115.784A*3.9564.052%A++2.981%C++36.9A+20.3M+60521.8h4.7B7.4B**
M12 Kobalt-H 556531866.375M++54.5428.114%A18.267%C**151.7B++7.1B**3373.5h16.2C+57.5B+
C-4 7985053291.535C++10.3019.506%D*N/A66.4C38.6B++6577.6h1B**5B+
NC14 Bolt Driver 3993982714.741S2.9141.41%B*78.895%B+28BN/A7514.2h2.1B*5.1B*
CAS30 Tank Buster 477323933.473A++8.3660.281%A+3.096%A**11.1B++5.3C8129h51.6C++85.6B+
M96 Mjolnir 5813191324.538S12.7049.239%AN/A49.8B**40.9A++4726.4h38.3C++77.8B++
M40 Fury-H 4503191226.583B**14.7559.725%A*N/A102.9B+42.3M4563.1h14.7D**24.6C
C85 Canister 3262901224.167B+12.3359.001%A*8.276%D*103.6B*12.9M**2982.8h8.6C+14.5B+
M96 Mjolnir-H 397266553.2U41.3756.421%B*N/A98.5A*48.5A13702.7h23.6B**41.8A
Skyguard 390261737.286U25.4540.38%A++1.149%D46.6S23S5095.6h65.1A161.2A
Mauler S6 2612521431.762B++10.0753.607%A12.698%D12.7D-N/A3619.8h4.2B++7.9B*
MANA Anti-Vehicle Turret 419229249.542U2.2965.356%SN/A2290S1900S7138250.1h6.8A++10.4M
C150 Dalton 320206451.5S39.6738.862%C+N/A85.8M++47.5A++13462.4h2.3B**6A
NS-61 Emissary 181178722.472A*9.3628.891%C++14.607%C7.5D--N/A1923.7h11.8B+40.9B+
GD-66 Claw 1611551161.336C++10.5050%D10.323%D7.8D*N/A2120h4.4F--8.7D**
G40-F Ranger 2851381138U126.1743.894%AN/A38.3A+40.8M5483.6h125.5C++285.9B+
G40-F Ranger 178115338.333S26.5039.816%A++N/A88.5A*48.5A*7221.3h50B*125.7B**
Vortek Rotary 155105166.563A++5.2736.923%B**N/A23.9B++11.4C++2744.4h38.8B*105B**
M20 Wyvern 148100425M*13.1751.253%A*3%C71.4M*34.3M+4161.4h54.6B*106.6B**
VLG Missile Launcher 1371001100S88.1765.3%A+1%D100A+37A++4881h4.5C**6.8B++
G40-F Ranger 16898519.6B**7.7741.464%A1.02%C+42.6B+30.4B**4392.3h72.5C+174.9B+
Tank Mine 11292192U80.1725360%UN/A230A**50C-44870.4h13.8T*0.1M*
M20 Basilisk-H 13088712.571A0.7457.547%B**4.545%D51.8C+24.7B*3271.7h102.3D177.8C+
M12 Kobalt 8482241A*29.1725.143%M+12.195%C--91.1B*2.2C*2690.9h18.3C++72.7B**
NC6 Gauss SAW 7776233.304A*8.5324.559%B*25%C*26.2C+N/A2062.9h10.3C++41.8B+
G30 Walker 13071514.2A++2.3737.122%B**N/A32.3B+26.8M++4682.2h196.4C-529C**
Hellion G20 10262106.2B++5.6444.345%C*4.839%C+68.9A++44.4A**4460.9h64.7B**145.9B**
AF-19 Mercenary 5959461.283B+10.5526.001%B++15.254%D*5.6D-N/A6010.5h12.9C*49.5B+
L105 Zephyr 8558229A++17.1764.636%MN/A64.4B+30M**4350.9h6.6C+10.2B*
AP30 Shredder 10056156S44.1750.621%MN/A46.7A36.7A*9681.2h109.9D217.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05400.4h
Nano-Armor Kit4051,952,466118.2h
Anti-Vehicle MANA Turret101,8751.7h
Medical Applicator11,5460.2h
Motion Spotter14100.5h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Ammunition Package16,5102.5h
NC4 Mag-Shot22130.4h
Anti-Infantry MANA Turret1790.1h
Nano-Repair Grenade0860h
Mag-Cutter13530325.1h
Soldier Soaker0860.4h

Check the help document for the dictionary if you want to learn more about words used here.


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