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Brigadier NuclearReactorFR[] NuclearReactorFR
NC BR 76

KDR: 11.7

Score: 35.8m

Last Seen: Apr 19th, 2019 9:11 PM
- OFFLINE - 21.9 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Miller
Level Progress (to 77): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.269%15.586%441310321,9442.19919.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.794%1.398A-0.788D-0.779B++HEAD (~1.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.284C*15.1-0.06C+38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.838%0.676%1436410315,472438213212.4931257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.956%-0.48D-0.85D--0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.30.341C**34.90.342C**71.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.656%1.001%71076102922,9846301242036.4825185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%1.435A-1.028D*0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.648B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.16%4.688%425512102312,883521626724.7274206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.63%1.205B**0.074C+1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.853B*8.60.783B++8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.474%78.895%42551103439811323.49123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*0.77B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.10.333C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.895%11.48%42552103333151106.36539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.487%0.787B++-0.61D-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**4.50.08C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.8m220.6%487 (29.2k)441 (26.5k)11.700151,5744,40816.871176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035400817.698%3.066%5418:3112

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMApr 19th, 2019 5:49 PM (20h) (PST)Apr 19th, 2019 6:44 PM (19h) (PST)Apr 19th, 2019 5:11 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,643141,6290.6360.0540.0192.0530.295294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,60885497,75438311231826,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1351.4h/56.3d 22,794 1,581 17,345 166.5k 450 2,390 23,898 133.3m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,709
Deaths:1,116
KDR:1.531
Accuracy:28.279% B++
HSR:15.682% D
Mauler S6
A
Kills:206
Deaths:123
KDR:1.675
Accuracy:51.462% A
HSR:12.136% D
GD-66 Claw
D
Kills:125
Deaths:107
KDR:1.168
Accuracy:50.084% D
HSR:10.400% D
AF-19 Mercenary
B++
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B++
HSR:15.254% D--
Kills:2,099
Deaths (as Engineer):1,392
Deaths (to Engineers):1,967
KDR:1.5079
Kill Difference:707
Playtime:1,316.070 hours
Usage:97%
Score:35.506m
Score/min:450
Accuracy (listed only):38.956%
HSR (listed only):13.368%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):542
KDR:0
Kill Difference:UNR
Playtime:7.316 hours
Usage:1%
Score:0.054m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:398
Deaths:27
KDR:14.741
Accuracy:41.474% B*
HSR:78.895% B+
NS-61 Emissary
C++
Kills:176
Deaths:71
KDR:2.479
Accuracy:29.058% C++
HSR:14.773% C
Kills:574
Deaths (as Infiltrator):98
Deaths (to Infiltrators):433
KDR:5.85714
Kill Difference:476
Playtime:19.439 hours
Usage:1%
Score:0.190m
Score/min:163
Accuracy (listed only):35.266%
HSR (listed only):46.834%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,720
V. Kills:1,627 167%
Deaths:512
KDR:5.313
Accuracy:29.883% C+
KPH:25 B**
VKPH:14.900 B++
Hornet Missiles
S
Kills:2,511
V. Kills:1,744 144%
Deaths:42
KDR:59.786
Accuracy:69.371% A
KPH:308.300 S
VKPH:214.100 S
M30 Mustang AH
B++
Kills:1,439
V. Kills:109 N/A
Deaths:67
KDR:21.478
Accuracy:61.126% B++
KPH:61.300 B
VKPH:4.600 C+
Breaker Rocket Pods
S
Kills:1,176
V. Kills:274 428%
Deaths:10
KDR:117.600
Accuracy:65.087% A++
KPH:318.500 A**
VKPH:74.200 S
Vortek Rotary
B**
Kills:89
V. Kills:42 207%
Deaths:14
KDR:6.357
Accuracy:36.776% B**
KPH:22.200 B+
VKPH:10.500 C+
Kills:7,935 (4,248 + 0)
Deaths:645
KDR:12.302
VKDR:5.885
Vehicle Kills:3,796
Kill Difference:7,290
Playtime:148.207 hours
Usage:11%
Score:2.670m
Score/min:300
Piloting Accuracy:36.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:137
V. Kills:75 180%
Deaths:44
KDR:3.114
Accuracy:56.633% A
KPH:9.900 B+
VKPH:5.400 C-
L105 Zephyr
M**
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:64.636% M
KPH:67 B+
VKPH:31.200 M**
C150 Dalton
M++
Kills:57
V. Kills:28 197%
Deaths:1
KDR:57
Accuracy:29.829% D-
KPH:85.500 M++
VKPH:42 A+
Kills:252 (137 + 115)
Deaths:47
KDR:5.362
VKDR:2.766
Vehicle Kills:130
Kill Difference:205
Playtime:15.304 hours
Usage:1%
Score:0.193m
Score/min:210
Piloting Accuracy:56.633%
Gunner Accuracy:29.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:6,383
V. Kills:2,658 240%
Deaths:113
KDR:56.487
Accuracy:60.317% B+
KPH:74.400 M*
VKPH:31 A*
L100 Python HESH
A**
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A+
KPH:90.600 A+
VKPH:18.100 A**
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:258
V. Kills:128 200%
Deaths:7
KDR:36.857
Accuracy:40.416% A++
KPH:46.600 S
VKPH:23.100 S
Kills:9,038 (9,038 + 0)
Deaths:171
KDR:52.854
VKDR:20.415
Vehicle Kills:3,491
Kill Difference:8,867
Playtime:119.488 hours
Usage:9%
Score:2.536m
Score/min:354
Driving Accuracy:40.416%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:13,141
V. Kills:8,478 155%
Deaths:561
KDR:23.424
Accuracy:59.521% B**
KPH:45.800 A*
VKPH:29.600 M++
E540 Halberd
M**
Kills:6,304
V. Kills:3,632 174%
Deaths:220
KDR:28.655
Accuracy:63.303% A**
KPH:57.200 M+
VKPH:32.900 M**
Enforcer ML85
M++
Kills:1,043
V. Kills:823 127%
Deaths:56
KDR:18.625
Accuracy:62.532% A**
KPH:46.200 M
VKPH:36.500 M++
Titan-150 HEAT
M++
Kills:805
V. Kills:443 181%
Deaths:51
KDR:15.784
Accuracy:64.052% A++
KPH:36.900 A++
VKPH:20.300 M++
M96 Mjolnir
A**
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A**
C85 Canister
M*
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B*
VKPH:12.900 M*
G40-F Ranger
M+
Kills:96
V. Kills:51 185%
Deaths:3
KDR:32
Accuracy:39.483% A++
KPH:97.100 M+
VKPH:51.600 M
G30 Walker
A++
Kills:71
V. Kills:59 118%
Deaths:5
KDR:14.200
Accuracy:37.122% B**
KPH:31.900 C**
VKPH:26.500 A++
M12 Kobalt
B++
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:25.893% M++
KPH:82.200 B+
VKPH:2.700 B++
Kills:22,131 (13,946 + 8,185)
Deaths:922
KDR:24.003
VKDR:14.952
Vehicle Kills:13,786
Kill Difference:21,209
Playtime:454.632 hours
Usage:34%
Score:12.546m
Score/min:460
Driving Accuracy:64.052%
Gunner Accuracy:25.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:1,362
V. Kills:153 N/A
Deaths:28
KDR:48.643
Accuracy:68.888% A++
KPH:192.600 A++
VKPH:21.600 M+
Enforcer ML65-H
M
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% A
KPH:77.200 M
VKPH:47.300 A+
E540 Halberd-H
A*
Kills:891
V. Kills:424 210%
Deaths:35
KDR:25.457
Accuracy:72.768% A*
KPH:80.300 A++
VKPH:38.200 A*
M12 Kobalt-H
B++
Kills:489
V. Kills:21 N/A
Deaths:8
KDR:61.125
Accuracy:27.994% B**
KPH:156.700 B++
VKPH:6.700 B++
M96 Mjolnir-H
M
Kills:172
V. Kills:86 198%
Deaths:4
KDR:43
Accuracy:55.925% B++
KPH:105 M
VKPH:52.500 A+
M40 Fury-H
M*
Kills:151
V. Kills:57 260%
Deaths:3
KDR:50.333
Accuracy:59.081% A*
KPH:127.400 B**
VKPH:48.100 M*
M20 Basilisk-H
B++
Kills:88
V. Kills:42 205%
Deaths:7
KDR:12.571
Accuracy:57.661% B*
KPH:52.500 C+
VKPH:25.100 B++
G40-F Ranger
B**
Kills:76
V. Kills:54 138%
Deaths:4
KDR:19
Accuracy:39.445% B*
KPH:42.600 B+
VKPH:30.300 B**
Kills:4,185 (0 + 4,185)
Deaths:130
KDR:32.192
VKDR:10.938
Vehicle Kills:1,422
Kill Difference:4,055
Playtime:39.953 hours
Usage:3%
Score:1.268m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:39.445%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,171
V. Kills:40 N/A
Deaths:5
KDR:234.200
Accuracy:29.511% A*
KPH:192 M**
VKPH:6.600 M+
G40-F Ranger
M
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.896% A
KPH:38.400 A+
VKPH:40.900 M
Kills:1,309 (0 + 1,309)
Deaths:6
KDR:218.167
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,303
Playtime:9.691 hours
Usage:1%
Score:0.277m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:43.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:100
V. Kills:48 204%
Deaths:4
KDR:25
Accuracy:51.334% A++
KPH:71.600 M**
VKPH:34.400 M
VLG Missile Launcher
A++
Kills:68
V. Kills:22 296%
Deaths:
KDR:
Accuracy:64.693% A
KPH:99 A++
VKPH:32 A
Hellion G20
M++
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% B
KPH:68.500 M+
VKPH:44.200 M++
Kills:230 (0 + 230)
Deaths:14
KDR:16.429
VKDR:7.857
Vehicle Kills:110
Kill Difference:216
Playtime:2.988 hours
Usage:0%
Score:0.074m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 21,61913,14156123.424A**11.7259.521%B**1.187%D-45.8A*29.6M++445286.8h3.8B+6.4B**
L100 Python AP 9,0416,38311356.487U44.7960.317%B+N/A74.4M*31A*34785.8h3.5A5.8A
E540 Halberd 9,9366,30422028.655M16.9563.303%A**1.317%D--57.2M+32.9M**461110.3h4.9B++7.7A
M20 Mustang 4,3472,7205125.313A6.3929.883%C+N/A25B**14.9B++171108.9h58B*194.1B*
Hornet Missiles 4,2552,5114259.786S48.0969.371%AN/A310S215.3S19918.1h8.6B++12.3B*
NS-11CB 1,7621,7091,1161.531B++10.1728.279%B++15.682%D8.3DN/A22205.7h15.6C+55B
M30 Mustang AH 1,5481,4396721.478A*9.7861.126%B++N/A61.2B4.6C+16723.5h7B+11.5B+
C85 Canister-H 1,5151,3622848.643M++36.9468.888%A++9.838%C191.8A+21.5M+4907.1h7.4C+10.8B+
L100 Python HESH 1,4461,2051675.313S63.6161.168%A+N/A90.6A+18.1A**34513.3h2.7B++4.4B**
L100 Python HEAT 1,6561,1923534.057M**22.3662.742%AN/A80M*31.1S35214.9h4.2B*6.8B**
Breaker Rocket Pods 1,4501,17610117.6U105.9065.087%A++N/A317.8A*74.1S12953.7h13.8B+21.2B++
M12 Kobalt 1,2111,1715234.2U222.5029.511%A*21.52%B++192M**6.6M+4386.1h13.1A44.5B*
Enforcer ML85 1,8661,0435618.625M++6.9262.532%A**N/A46.2M36.4M++52722.6h11.2B+17.9A
Enforcer ML65-H 1,5419564123.317S11.6268.707%AN/A77.1M47.2A+50212.4h10.9B*15.9B**
E540 Halberd-H 1,3158913525.457A**13.7672.768%A*N/A80.3A++38.2A*46311.1h4.8B++6.6B**
Titan-150 HEAT 1,2488055115.784A*4.0864.052%A++2.981%C++36.9A++20.3M++59821.8h4.7B+7.4B**
M12 Kobalt-H 510489861.125S49.4227.994%B**17.382%C++157.7B++6.8B*3493.1h16.2C+58B+
C-4 7564763101.535C++10.1719.455%D*N/A66.1C38.9B++6577.2h1B**5.1B+
NC14 Bolt Driver 3993982714.741S3.0441.474%B*78.895%B+28.2BN/A7414.1h2.1B*5.1B*
M96 Mjolnir 5813191324.538S12.8449.239%AN/A49.8B**40.9A**4726.4h38.3C++77.8B+
C85 Canister 3262901224.167B+12.4759.001%A*8.276%D*103.6B*12.9M*2972.8h8.6C+14.5B+
Skyguard 386258736.857U25.1640.416%A++1.163%D46.9S23.3S4815.5h65.3A161.6A+
MANA Anti-Vehicle Turret 387211239.174U2.5365.873%UN/A2110U1760U6805050.1h7.1T*10.7T*
Mauler S6 2122061231.675B++10.0351.462%A12.136%D11.1D-N/A3218.6h4.3B+8.3B++
NS-61 Emissary 178176712.479A**9.2229.058%C++14.773%C7.4D--N/A1923.7h11.9B+40.8B+
M96 Mjolnir-H 258172443U31.3055.925%B++N/A107.5M+53.8A++19651.6h23.1B**41.3B**
M40 Fury-H 208151350.333M**38.6359.081%A*N/A125.8B**47.5M*5611.2h14.7D**24.9C
G40-F Ranger 2851381138U126.3043.896%AN/A38.3A+40.8M5393.6h125.5C++285.9B++
CAS30 Tank Buster 212137443.114A++8.5956.633%A3.65%M++9.9B+5.4C-9613.8h50C++88.4B+
GD-66 Claw 1291251071.168C+10.5350.084%D10.4%D7D**N/A1917.8h4.8F**9.6D**
M20 Wyvern 148100425M13.3051.334%A++3%C71.4M**34.3M4071.4h54.6B*106.4A
G40-F Ranger 14796332M**20.3039.483%A++N/A96M+51A**8141h47.8B**120.9B**
Vortek Rotary 13189146.357A++5.3436.776%B**N/A22.3B+10.5C+2454h40.1B*109B*
Tank Mine 10888188U76.3060400%UN/A220A**50C-44320.4h13.7T*0M*
M20 Basilisk-H 13088712.571B**0.8757.661%B*4.545%D51.8C+24.7B++3161.7h99.5D172.6C+
G40-F Ranger 13076419A7.3039.445%B*1.316%C**42.2B30B*4501.8h69.2C++175.4B+
G30 Walker 13071514.2A2.5037.122%B**N/A32.3B26.8A++4462.2h196.4D529C++
VLG Missile Launcher 9068168S56.3064.693%A1.471%C--97.1A++31.4A3890.7h4.3B6.7B+
M12 Kobalt 6462162M**50.3025.893%M++11.29%D77.5B+2.5B+2150.8h20.9C-80.9B**
Hellion G20 10262106.2B++5.5044.345%B4.839%C68.9M+44.4M++4440.9h64.7A145.9B**
AF-19 Mercenary 5959461.283B++10.4226.001%B++15.254%D--6D-N/A609.9h12.9C**49.5B+
L105 Zephyr 8558229A++17.3064.636%MN/A64.4B+30M**4170.9h6.6C+10.2B*
C150 Dalton 8557157S45.3029.829%D-N/A81.4M+40A22970.7h2.1A7.2B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71,7451.5h
Motion Spotter14080.5h
Soldier Soaker0860.4h
Spawn Beacon05220.4h
Medical Applicator11,5000.2h
Nano-Armor Kit3601,787,015108.3h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Ammunition Package16,1152.4h
NC4 Mag-Shot22130.4h
Anti-Infantry MANA Turret1790.1h
Nano-Repair Grenade0650h
Mag-Cutter13530325.1h

Check the help document for the dictionary if you want to learn more about words used here.


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