Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Deputy Director NuclearReactorFR[TANK] NuclearReactorFR
NC BR 92

KDR: 11.84

Score: 41m

Last Seen: Oct 13th, 2019 3:43 PM
- OFFLINE - 24.3 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Miller - Outfit Member of Undying LoyaIty[TANK] Undying LoyaIty
NC outfit on Miller

Members: 3
Level Progress (to 93): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NuclearReactorFR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.333%15.964%452412122,1362.215779.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.034%1.39A-0.802D-0.774B++HEAD (~1.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.28C*15-0.062C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.66%0.63%1694412127,304522288113.9656253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.942%-0.463D-0.813D-0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.10.339C**36.40.337C**68.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.692%0.928%68036121024,8837131322634.899188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.389%1.422A-1.012D*0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.795B++4.30.648B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.515%4.306%436813120315,048597703325.206214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.5%1.192B**0.05C+1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.854B*8.40.785B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.41%78.895%43681121539812023.28926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.975B*0.767B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.10.334C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.214%11.927%43682121443659167.26667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.289%0.724B++-0.631D-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.331C**4.30.089C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Undying LoyaIty[TANK] Undying LoyaIty
NC outfit on Miller

Members: 3
41m224%494 (29.6k)450 (27k)11.841259,4435,02016.968192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216449318.48%2.828%5218:1112

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMSep 14th, 2019 6:47 PMOct 14th, 2019 5:28 AM (2d) (PST)Oct 13th, 2019 12:41 PM (3d) (PST)Oct 13th, 2019 11:43 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,676141,6620.6530.0550.0182.1280.297289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,55284499,70839311281827,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517.5h/63.2d 25,737 1,681 20,255 193.7k 505 2,593 27,044 152.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:1,819
Deaths:1,202
KDR:1.513
Accuracy:28.484% B++
HSR:15.723% D-
Mauler S6
A
Kills:279
Deaths:171
KDR:1.632
Accuracy:53.609% A
HSR:12.903% C--
GD-66 Claw
D
Kills:157
Deaths:117
KDR:1.342
Accuracy:49.963% D
HSR:10.191% D
AF-19 Mercenary
B++
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B++
HSR:15.254% D*
Kills:2,314
Deaths (as Engineer):1,536
Deaths (to Engineers):2,293
KDR:1.50651
Kill Difference:778
Playtime:1,480.321 hours
Usage:98%
Score:40.709m
Score/min:458
Accuracy (listed only):39.514%
HSR (listed only):13.518%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:79
Deaths:27
KDR:2.926
Accuracy:24.552% B*
HSR:25.317% C**
Kills:79
Deaths (as Heavy Assault):27
Deaths (to Heavy Assaults):626
KDR:2.92593
Kill Difference:52
Playtime:9.062 hours
Usage:1%
Score:0.075m
Score/min:137
Accuracy (listed only):24.552%
HSR (listed only):25.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:398
Deaths:27
KDR:14.741
Accuracy:41.410% B*
HSR:78.895% B+
NS-61 Emissary
C++
Kills:179
Deaths:72
KDR:2.486
Accuracy:28.906% C++
HSR:14.525% C
Kills:577
Deaths (as Infiltrator):99
Deaths (to Infiltrators):468
KDR:5.82828
Kill Difference:478
Playtime:19.551 hours
Usage:1%
Score:0.192m
Score/min:163
Accuracy (listed only):35.158%
HSR (listed only):46.710%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:3,833
V. Kills:2,198 174%
Deaths:625
KDR:6.133
Accuracy:31.271% C++
KPH:26.700 B**
VKPH:15.300 B*
Hornet Missiles
S
Kills:3,472
V. Kills:2,372 146%
Deaths:44
KDR:78.909
Accuracy:70.550% A
KPH:362.200 S
VKPH:247.500 S
M30 Mustang AH
B++
Kills:1,708
V. Kills:117 N/A
Deaths:74
KDR:23.081
Accuracy:61.260% B++
KPH:66 B+
VKPH:4.500 C+
Breaker Rocket Pods
S
Kills:1,313
V. Kills:291 450%
Deaths:12
KDR:109.417
Accuracy:65.588% A*
KPH:321.300 M
VKPH:71.200 S
Vortek Rotary
B**
Kills:117
V. Kills:57 202%
Deaths:16
KDR:7.313
Accuracy:36.845% B**
KPH:23.100 B+
VKPH:11.300 C++
Kills:10,443 (5,658 + 0)
Deaths:771
KDR:13.545
VKDR:6.530
Vehicle Kills:5,035
Kill Difference:9,672
Playtime:187.993 hours
Usage:12%
Score:3.562m
Score/min:316
Piloting Accuracy:36.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:450
V. Kills:212 211%
Deaths:93
KDR:4.839
Accuracy:61.526% A++
KPH:12.900 B**
VKPH:6.100 C+
C150 Dalton
M*
Kills:328
V. Kills:186 175%
Deaths:4
KDR:82
Accuracy:39.337% C+
KPH:89.900 M*
VKPH:51 A*
L105 Zephyr
M**
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:64.636% M
KPH:67 B+
VKPH:31.200 M**
AP30 Shredder
A**
Kills:56
V. Kills:44 124%
Deaths:1
KDR:56
Accuracy:50.621% M
KPH:48 A
VKPH:37.700 A**
Kills:892 (450 + 442)
Deaths:100
KDR:8.920
VKDR:4.690
Vehicle Kills:469
Kill Difference:792
Playtime:40.616 hours
Usage:3%
Score:0.559m
Score/min:229
Piloting Accuracy:61.526%
Gunner Accuracy:50.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:7,428
V. Kills:3,102 239%
Deaths:132
KDR:56.273
Accuracy:59.939% B+
KPH:74.500 M++
VKPH:31.100 A*
L100 Python HESH
M
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A+
KPH:90.600 A++
VKPH:18.100 M
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:261
V. Kills:129 201%
Deaths:7
KDR:37.286
Accuracy:40.380% A++
KPH:46.800 S
VKPH:23.100 S
Kills:10,086 (10,086 + 0)
Deaths:190
KDR:53.084
VKDR:20.716
Vehicle Kills:3,936
Kill Difference:9,896
Playtime:133.412 hours
Usage:9%
Score:2.878m
Score/min:360
Driving Accuracy:40.380%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:13,992
V. Kills:8,839 158%
Deaths:570
KDR:24.547
Accuracy:59.364% B**
KPH:46.800 A*
VKPH:29.500 M++
E540 Halberd
M*
Kills:7,404
V. Kills:4,036 183%
Deaths:234
KDR:31.641
Accuracy:63.009% A**
KPH:58 M
VKPH:31.600 M*
Enforcer ML85
M*
Kills:1,045
V. Kills:824 127%
Deaths:56
KDR:18.661
Accuracy:62.515% M
KPH:46.200 M
VKPH:36.500 M*
Titan-150 HEAT
M+
Kills:805
V. Kills:443 181%
Deaths:51
KDR:15.784
Accuracy:64.052% A++
KPH:36.900 A+
VKPH:20.300 M+
M96 Mjolnir
A++
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A++
C85 Canister
M**
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A*
KPH:104 B*
VKPH:12.900 M**
G40-F Ranger
A*
Kills:115
V. Kills:63 180%
Deaths:3
KDR:38.333
Accuracy:39.816% A++
KPH:86.700 A*
VKPH:47.500 A*
M12 Kobalt
M+
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:25.143% M+
KPH:91.400 B*
VKPH:2.200 C*
G30 Walker
M++
Kills:71
V. Kills:59 118%
Deaths:5
KDR:14.200
Accuracy:37.122% B**
KPH:31.900 B+
VKPH:26.500 M++
Kills:24,123 (14,797 + 9,326)
Deaths:946
KDR:25.500
VKDR:15.395
Vehicle Kills:14,564
Kill Difference:23,177
Playtime:484.917 hours
Usage:32%
Score:13.480m
Score/min:463
Driving Accuracy:64.052%
Gunner Accuracy:37.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M+
Kills:1,613
V. Kills:182 N/A
Deaths:31
KDR:52.032
Accuracy:70.400% A++
KPH:184.700 A+
VKPH:20.800 M+
E540 Halberd-H
A*
Kills:995
V. Kills:461 215%
Deaths:36
KDR:27.639
Accuracy:71.830% A*
KPH:80.500 A*
VKPH:37.300 A*
Enforcer ML65-H
M
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% A
KPH:77.200 M
VKPH:47.300 A++
M12 Kobalt-H
B*
Kills:581
V. Kills:26 N/A
Deaths:8
KDR:72.625
Accuracy:27.780% B**
KPH:150.100 B++
VKPH:6.700 B*
M40 Fury-H
M
Kills:362
V. Kills:148 243%
Deaths:12
KDR:30.167
Accuracy:61.089% A*
KPH:99.500 C**
VKPH:40.700 M
M96 Mjolnir-H
A*
Kills:337
V. Kills:156 215%
Deaths:5
KDR:67.400
Accuracy:56.021% B++
KPH:94.700 A*
VKPH:43.800 B**
M20 Basilisk-H
B++
Kills:113
V. Kills:44 251%
Deaths:7
KDR:16.143
Accuracy:56.570% B**
KPH:59.500 C++
VKPH:23.200 B++
G40-F Ranger
B**
Kills:104
V. Kills:74 139%
Deaths:5
KDR:20.800
Accuracy:42.111% A+
KPH:42.900 B+
VKPH:30.500 B**
Kills:5,061 (0 + 5,061)
Deaths:145
KDR:34.903
VKDR:11.559
Vehicle Kills:1,676
Kill Difference:4,916
Playtime:48.866 hours
Usage:3%
Score:1.486m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:42.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,175
V. Kills:40 N/A
Deaths:5
KDR:235
Accuracy:29.488% A*
KPH:191.600 M**
VKPH:6.500 M
G40-F Ranger
M
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.894% A
KPH:38.400 A+
VKPH:40.900 M
Kills:1,313 (0 + 1,313)
Deaths:6
KDR:218.833
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,307
Playtime:9.728 hours
Usage:1%
Score:0.281m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:43.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:100
V. Kills:48 204%
Deaths:4
KDR:25
Accuracy:51.253% A*
KPH:71.600 M*
VKPH:34.300 M+
VLG Missile Launcher
A+
Kills:100
V. Kills:37 263%
Deaths:
KDR:
Accuracy:65.110% A+
KPH:98.400 A
VKPH:36.400 A+
Hellion G20
A**
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C*
KPH:68.500 A++
VKPH:44.200 A**
Kills:262 (0 + 262)
Deaths:14
KDR:18.714
VKDR:8.929
Vehicle Kills:125
Kill Difference:248
Playtime:3.319 hours
Usage:0%
Score:0.089m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,83113,99257024.547M12.7159.364%B**1.122%D-46.8A*29.5M++456299.2h3.8B+6.3B**
L100 Python AP 10,5307,42813256.273S44.4359.939%B+N/A74.5M++31.1A*35199.7h3.5B**5.8A
E540 Halberd 11,4407,40423431.641M++19.8063.009%A**1.189%D--58M31.6M*445127.6h4.7B*7.5A
M20 Mustang 6,0313,8336256.133A+5.7131.271%C++N/A26.7B**15.3B*178143.4h55.9B*178.7B*
Hornet Missiles 5,8443,4724478.909U67.0770.55%AN/A361.7S247.1S23699.6h8.5B++12.1B*
NS-11CB 1,8761,8191,2021.513C**10.3328.484%B++15.723%D-8.3D-N/A22220.1h15.6C+54.7C**
M30 Mustang AH 1,8251,7087423.081A*11.2461.26%B++N/A65.9B+4.5C+17725.9h6.7B+11B+
C85 Canister-H 1,7951,6133152.032M*40.1970.4%A++9.175%C--185.4A+20.9M+4698.7h7.6C+10.8B+
Breaker Rocket Pods 1,6041,31312109.417U97.5865.588%A*N/A320.2A**71S12824.1h13.5B+20.6B++
L100 Python HESH 1,4461,2051675.313S63.4761.168%A+N/A90.6A++18.1M35313.3h2.7B++4.4B*
L100 Python HEAT 1,6561,1923534.057S22.2262.742%AN/A80M*31.1S36214.9h4.2B++6.8B**
M12 Kobalt 1,2151,1755235U223.1629.488%A*21.532%B++192.6M**6.6M+4416.1h13.1B**44.5B**
Enforcer ML85 1,8691,0455618.661M+6.8262.515%MN/A46.2M36.5M*52922.6h11.2B+17.9A
E540 Halberd-H 1,4569953627.639A**15.8071.83%A*N/A80.2A*37.2A*45812.4h4.7B+6.5B**
Enforcer ML65-H 1,5419564123.317S11.4868.707%AN/A77.1M47.2A++50712.4h10.9B*15.9B**
Titan-150 HEAT 1,2488055115.784A*3.9464.052%A++2.981%C++36.9A+20.3M+60821.8h4.7B7.4B**
M12 Kobalt-H 607581872.625M**60.7827.78%B**17.556%C++149B++6.7B*3313.9h15.7C++56.5B+
C-4 8355323401.565C++10.2819.791%D--N/A67.3C38.4B++6707.9h1B**4.9B+
CAS30 Tank Buster 662450934.839M7.0061.526%A++2.667%A++12.9B**6.1C+8934.9h50.3C++81.7B+
NC14 Bolt Driver 3993982714.741S2.9041.41%B*78.895%B+28BN/A7514.2h2.1B*5.1B*
M40 Fury-H 5103621230.167A18.3361.089%A*N/A100.6B41.1M4443.6h15.1F24.7C
M96 Mjolnir-H 493337567.4U55.5656.021%B++N/A93.6A*43.3B*11693.6h23.9B**42.7B**
C150 Dalton 514328482U70.1639.337%C+N/A91.1M*51.7A*12723.6h2.2A5.7A
M96 Mjolnir 5813191324.538S12.7049.239%AN/A49.8B**40.9A++4726.4h38.3C++77.8B++
C85 Canister 3262901224.167B+12.3359.001%A*8.276%D*103.6B*12.9M**2982.8h8.6C+14.5B+
Mauler S6 2892791711.632B+10.2153.609%A12.903%C--12.8D-N/A3621.8h4.2B++7.9B*
Skyguard 390261737.286U25.4440.38%A++1.149%D46.6S23S5165.6h65.1A161.2A
MANA Anti-Vehicle Turret 427234249.75U2.0965.351%SN/A2340S1930S4841230.1h6.8A++10.4M
NS-61 Emissary 182179722.486A*9.3628.906%C++14.525%C7.6D--N/A2023.7h11.8B+40.8B+
GD-66 Claw 1631571171.342C++10.5049.963%D10.191%D7.8D*N/A2120.1h4.3F--8.7D**
G40-F Ranger 2851381138U126.1643.894%AN/A38.3A+40.8M5503.6h125.5C++285.9B+
Vortek Rotary 174117167.313A*4.5336.845%B**N/A22.9B+11.2C++2525.1h37.7B**102.2B**
G40-F Ranger 178115338.333S26.4939.816%A++N/A88.5A*48.5A*7341.3h50B*125.7B**
M20 Basilisk-H 157113716.143A++4.3056.57%B**4.425%D59.5C++23.2B++3271.9h84.5C149.4C++
G40-F Ranger 178104520.8A8.9642.111%A+1.923%B**43.3B+30.8A4282.4h72.5C+172.1B+
M20 Wyvern 148100425M*13.1651.253%A*3%C71.4M*34.3M+4161.4h54.6B*106.6B**
VLG Missile Launcher 1371001100S88.1665.11%A+1%D100A+37A++4921h4.5C**6.9B++
Tank Mine 11896196U84.1626240%UN/A240M55C46500.4h13.7T*0.1M*
M12 Kobalt 8482241A*29.1625.143%M+12.195%C--91.1B*2.2C*2690.9h18.3C++72.7B**
NC6 Gauss SAW 8079272.926A++8.9224.552%B*25.317%C**25.5CN/A2033.1h10.2C++41.7B+
G30 Walker 13071514.2A++2.3637.122%B**N/A32.3B+26.8M++4742.2h196.4C-529C**
Hellion G20 10262106.2B++5.6444.345%C*4.839%C+68.9A++44.4A**4460.9h64.7B**145.9B**
AF-19 Mercenary 5959461.283B+10.5626.001%B++15.254%D*5.5D-N/A6110.7h12.9C*49.5B+
L105 Zephyr 8558229A++17.1664.636%MN/A64.4B+30M**4350.9h6.6C+10.2B*
AP30 Shredder 10056156S44.1650.621%MN/A46.7A36.7A*9981.2h109.9D217.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05540.4h
Nano-Armor Kit5332,023,408122.8h
Anti-Vehicle MANA Turret121,9611.8h
Medical Applicator11,5460.2h
Motion Spotter14100.5h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Ammunition Package16,6262.6h
NC4 Mag-Shot22130.4h
Anti-Infantry MANA Turret1790.1h
Nano-Repair Grenade0880h
Mag-Cutter13530325.1h
Soldier Soaker0860.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 3.81s on queries, 3.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.