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Overseer NuclearReactorFR[] NuclearReactorFR
NC BR 68

KDR: 11.6

Score: 33.8m

Last Seen: Jan 28th, 2019 4:22 PM
- OFFLINE - 40.8 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller
Level Progress (to 69): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd L100 Python AP M20 Mustang Hornet Missiles NS-11CB M30 Mustang AH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.281%15.714%444310191,8712.201189.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.809%1.407A-0.765D-0.769B++HEAD (~1.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.283C*15.2-0.063C+38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.36%0.599%1347310194,841406184711.8944262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.739%-0.532D-0.924D--1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.349C**33.90.359C**70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.046%1.036%72696101621,9015911198937.0575183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%1.476A+-1.013D*0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.645B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.739%4.867%421210101212,000495595524.1936201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.177%1.26A0.125C+1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.86B*8.30.791B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.285%78.718%42121102139011223.45133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.94B*0.759B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.10.33C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.971%11.487%4212210202965075.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.465%0.794B++-0.606D-1.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.302C*4.70.032C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m221.4%487 (29.2k)441 (26.5k)11.596248,1944,15616.778668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022381017.356%3.156%5518:3111

97% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2016 12:25 PMApr 18th, 2018 6:10 PMJan 29th, 2019 12:54 PM (23d) (PST)Jan 28th, 2019 1:34 PM (24d) (PST)Jan 28th, 2019 12:22 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,633141,6190.6280.0540.0202.0410.294294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,97286397,10938311221826,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1279h/53.3d 21,538 1,521 16,441 156.7k 431 2,286 22,562 125.3m

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:1,639
Deaths:1,087
KDR:1.508
Accuracy:28.288% B+
HSR:15.863% D-
Mauler S6
B**
Kills:206
Deaths:123
KDR:1.675
Accuracy:51.462% B**
HSR:12.136% D
GD-66 Claw
D
Kills:90
Deaths:78
KDR:1.154
Accuracy:50.147% D
HSR:10% D
AF-19 Mercenary
B++
Kills:59
Deaths:46
KDR:1.283
Accuracy:26.001% B++
HSR:15.254% D--
Kills:1,994
Deaths (as Engineer):1,334
Deaths (to Engineers):1,842
KDR:1.49475
Kill Difference:660
Playtime:1,245.596 hours
Usage:97%
Score:33.565m
Score/min:449
Accuracy (listed only):38.975%
HSR (listed only):13.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:390
Deaths:27
KDR:14.444
Accuracy:41.285% B*
HSR:78.718% B+
NS-61 Emissary
C++
Kills:173
Deaths:71
KDR:2.437
Accuracy:29.129% C++
HSR:14.451% C
Kills:563
Deaths (as Infiltrator):98
Deaths (to Infiltrators):425
KDR:5.7449
Kill Difference:465
Playtime:19.254 hours
Usage:2%
Score:0.186m
Score/min:161
Accuracy (listed only):35.207%
HSR (listed only):46.584%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,355
V. Kills:1,422 165%
Deaths:463
KDR:5.086
Accuracy:29.699% C+
KPH:24.200 B**
VKPH:14.600 B++
Hornet Missiles
S
Kills:2,194
V. Kills:1,537 143%
Deaths:40
KDR:54.850
Accuracy:69.547% B**
KPH:304.600 S
VKPH:213.400 S
M30 Mustang AH
B++
Kills:1,358
V. Kills:108 N/A
Deaths:59
KDR:23.017
Accuracy:61.324% B++
KPH:59.700 B
VKPH:4.700 C+
Breaker Rocket Pods
S
Kills:1,128
V. Kills:268 419%
Deaths:10
KDR:112.800
Accuracy:65.212% A++
KPH:306.400 A**
VKPH:72.800 S
Kills:7,035 (3,713 + 0)
Deaths:572
KDR:12.299
VKDR:5.830
Vehicle Kills:3,335
Kill Difference:6,463
Playtime:130.927 hours
Usage:10%
Score:2.351m
Score/min:299
Piloting Accuracy:61.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:5,735
V. Kills:2,402 239%
Deaths:98
KDR:58.520
Accuracy:60.409% B+
KPH:72.800 M*
VKPH:30.500 A*
L100 Python HESH
M
Kills:1,205
V. Kills:241 498%
Deaths:16
KDR:75.313
Accuracy:61.168% A+
KPH:90.600 A+
VKPH:18.100 M
L100 Python HEAT
S
Kills:1,192
V. Kills:464 256%
Deaths:35
KDR:34.057
Accuracy:62.742% A
KPH:80.200 M*
VKPH:31.200 S
Skyguard
S
Kills:239
V. Kills:121 196%
Deaths:7
KDR:34.143
Accuracy:40.796% A++
KPH:47.900 S
VKPH:24.200 S
Kills:8,371 (8,371 + 0)
Deaths:156
KDR:53.660
VKDR:20.692
Vehicle Kills:3,228
Kill Difference:8,215
Playtime:111.941 hours
Usage:9%
Score:2.343m
Score/min:349
Driving Accuracy:40.796%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:12,728
V. Kills:8,311 153%
Deaths:555
KDR:22.933
Accuracy:59.766% B**
KPH:45.400 A*
VKPH:29.600 M*
E540 Halberd
M**
Kills:5,959
V. Kills:3,499 170%
Deaths:212
KDR:28.109
Accuracy:63.326% A**
KPH:56.800 M
VKPH:33.400 M**
Enforcer ML85
M++
Kills:1,037
V. Kills:822 126%
Deaths:56
KDR:18.518
Accuracy:62.590% M
KPH:46.200 M
VKPH:36.600 M++
Titan-150 HEAT
M+
Kills:802
V. Kills:442 181%
Deaths:51
KDR:15.726
Accuracy:64.048% A++
KPH:36.800 A++
VKPH:20.300 M+
M96 Mjolnir
A*
Kills:319
V. Kills:262 121%
Deaths:13
KDR:24.539
Accuracy:49.239% A
KPH:49.800 B**
VKPH:40.900 A*
C85 Canister
M*
Kills:290
V. Kills:36 N/A
Deaths:12
KDR:24.167
Accuracy:59.001% A**
KPH:104 B++
VKPH:12.900 M*
G40-F Ranger
A**
Kills:78
V. Kills:42 181%
Deaths:3
KDR:26
Accuracy:40.672% A++
KPH:90.900 A**
VKPH:48.900 A*
G30 Walker
M+
Kills:71
V. Kills:59 118%
Deaths:4
KDR:17.750
Accuracy:37.189% A
KPH:32.200 B+
VKPH:26.800 M+
M12 Kobalt
B++
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:25.893% M++
KPH:82.200 B++
VKPH:2.700 B++
Kills:21,346 (13,530 + 7,816)
Deaths:907
KDR:23.535
VKDR:14.857
Vehicle Kills:13,475
Kill Difference:20,439
Playtime:442.759 hours
Usage:35%
Score:12.194m
Score/min:459
Driving Accuracy:64.048%
Gunner Accuracy:25.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:1,286
V. Kills:148 N/A
Deaths:26
KDR:49.462
Accuracy:68.696% A++
KPH:194.900 A+
VKPH:22.400 M++
Enforcer ML65-H
M
Kills:956
V. Kills:585 163%
Deaths:41
KDR:23.317
Accuracy:68.707% A
KPH:77.200 M
VKPH:47.300 A+
E540 Halberd-H
A*
Kills:732
V. Kills:361 202%
Deaths:30
KDR:24.400
Accuracy:72.508% A*
KPH:76.500 A++
VKPH:37.700 A*
M12 Kobalt-H
B*
Kills:423
V. Kills:18 N/A
Deaths:7
KDR:60.429
Accuracy:27.988% B**
KPH:168.400 B*
VKPH:7.200 B*
M96 Mjolnir-H
M++
Kills:152
V. Kills:75 200%
Deaths:3
KDR:50.667
Accuracy:55.087% B++
KPH:117.100 M++
VKPH:57.800 A++
M40 Fury-H
M**
Kills:113
V. Kills:46 240%
Deaths:
KDR:
Accuracy:58.866% A*
KPH:128 B*
VKPH:52.100 M**
M20 Basilisk-H
B++
Kills:86
V. Kills:41 205%
Deaths:6
KDR:14.333
Accuracy:57.374% B**
KPH:52.900 C+
VKPH:25.200 B++
G40-F Ranger
N/A
Kills:50
V. Kills:40 122%
Deaths:4
KDR:12.500
Accuracy:43.861% N/A
KPH:48.700 N/A
VKPH:39 N/A
Kills:3,798 (0 + 3,798)
Deaths:117
KDR:32.462
VKDR:11.231
Vehicle Kills:1,314
Kill Difference:3,681
Playtime:35.885 hours
Usage:3%
Score:1.169m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:43.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,169
V. Kills:40 N/A
Deaths:5
KDR:233.800
Accuracy:29.603% A**
KPH:193.600 M**
VKPH:6.600 M
G40-F Ranger
M
Kills:138
V. Kills:147 93%
Deaths:1
KDR:138
Accuracy:43.879% A
KPH:38.900 A+
VKPH:41.400 M
Kills:1,307 (0 + 1,307)
Deaths:6
KDR:217.833
VKDR:31.167
Vehicle Kills:187
Kill Difference:1,301
Playtime:9.590 hours
Usage:1%
Score:0.274m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:43.879%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:98
V. Kills:47 204%
Deaths:3
KDR:32.667
Accuracy:51.548% A++
KPH:72.400 M++
VKPH:34.700 M
Hellion G20
M+
Kills:62
V. Kills:40 151%
Deaths:10
KDR:6.200
Accuracy:44.345% C++
KPH:68.500 A*
VKPH:44.200 M+
Kills:160 (0 + 160)
Deaths:13
KDR:12.308
VKDR:6.692
Vehicle Kills:87
Kill Difference:147
Playtime:2.258 hours
Usage:0%
Score:0.056m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:44.345%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 21,03912,72855522.933A**11.3459.766%B**1.218%D-45.4A*29.6M*442280.6h3.9B++6.5B**
E540 Halberd 9,4585,95921228.108M16.5163.326%A**1.359%D--56.8M33.4M**465104.9h4.9B++7.8A
L100 Python AP 8,1375,7359858.52U46.9260.409%B+N/A72.8M*30.5A*34178.8h3.6B**5.9A
M20 Mustang 3,7772,3554635.086A6.5129.699%C+N/A24.2B**14.6B++17097.3h59B*198.7B*
Hornet Missiles 3,7312,1944054.85S43.2569.547%B**N/A304.7S213.5S19957.2h8.6B+12.4B*
NS-11CB 1,6881,6391,0871.508B10.0928.288%B+15.863%D-8.3DN/A22197.9h15.6C+55.1C**
M30 Mustang AH 1,4661,3585923.017A*11.4261.324%B++N/A59.6B4.7C+16322.8h7.1B+11.5B+
C85 Canister-H 1,4341,2862649.462A+37.8768.696%A++9.953%C194.8A+22.4M++4966.6h7.5C+10.9B+
L100 Python HESH 1,4461,2051675.313S63.7261.168%A+N/A90.6A+18.1M34013.3h2.7B++4.4B*
L100 Python HEAT 1,6561,1923534.057S22.4662.742%AN/A80M*31.1S35014.9h4.2B*6.8B**
M12 Kobalt 1,2091,1695233.8U222.2029.603%A**21.557%B++194.8M**6.7M+4416h13.1A44.2B**
Breaker Rocket Pods 1,3961,12810112.8U101.2065.212%A++N/A304.9A**72.4S12533.7h13.9B+21.4B+
Enforcer ML85 1,8591,0375618.518M++6.9262.59%MN/A46.3M36.7M++52922.4h11.2B+17.9A
Enforcer ML65-H 1,5419564123.317S11.7268.707%AN/A77.1M47.2A+50112.4h10.9B*15.9B**
Titan-150 HEAT 1,2448025115.725A*4.1364.048%A++2.993%C++36.8A++20.3M+59221.8h4.7B7.4B**
E540 Halberd-H 1,0937323024.4A**12.8072.508%A*N/A76.3A++37.6A*4679.6h5B+6.8B**
C-4 7184502971.515C++10.0819.52%D--N/A65.2C38.8B++6556.9h1B**5.2B+
M12 Kobalt-H 441423760.429M48.8327.988%B**17.967%C*169.2B*7.2B*3752.5h16.1C++57.5B+
NC14 Bolt Driver 3913902714.444S2.8541.285%B*78.718%B+27.9BN/A7414h2.1B*5.1B*
M96 Mjolnir 5813191324.538S12.9449.239%AN/A49.8B**40.9A*4726.4h38.3C+77.8B+
C85 Canister 3262901224.167B+12.5759.001%A**8.276%D**103.6B++12.9M*2972.8h8.6C+14.5B+
Skyguard 360239734.143U22.5540.796%A++1.255%D47.8S24.2S4935h65.3A+160A+
MANA Anti-Vehicle Turret 380207239S2.6065.949%C++N/A2070D1730C-6715200.1h7.1U10.8B**
Mauler S6 2122061231.675B++9.9251.462%B**12.136%D11.1D-N/A3118.6h4.3B+8.3B++
NS-61 Emissary 175173712.437A**9.1629.129%C++14.451%C7.3D--N/A1923.6h12B+41.1B+
M96 Mjolnir-H 227152350.667U39.0755.087%B++N/A116.9M++57.7A++23241.3h20.6B*37.4A
G40-F Ranger 2851381138U126.4043.879%AN/A38.3A+40.8M5373.6h124.7C++284.1B++
M40 Fury-H 1591131113S101.4058.866%A*N/A125.6B*51.1M**5530.9h14.6F24.8C
M20 Wyvern 14598332.667M**21.0751.548%A++2.041%D70M++33.6A**4021.4h54.2B*105.1B**
GD-66 Claw 9190781.154C+10.4450.147%D10%D5.6D**N/A1516.1h5.7T*11.3F--
Tank Mine 10687187U75.4058450%UN/A217.5A**47.5C--42140.4h13.4T*0M*
M20 Basilisk-H 12786614.333A++2.7457.374%B**4.651%C53.8C+25.6B*3181.6h99.2D172.9C+
G40-F Ranger 12078326M14.4040.672%A++N/A86.7A*46.7A*7810.9h51.8B++127.4B**
G30 Walker 13071417.75A*6.1537.189%AN/A32.3B+26.8M+4382.2h195D524.4C*
Hellion G20 10262106.2B++5.4044.345%C++4.839%C68.9A*44.4M++4380.9h64.7B**145.9B**
M12 Kobalt 6462162M**50.4025.893%M++11.29%D77.5B+2.5B+2130.8h20.9C-80.9B*
AF-19 Mercenary 5959461.283B++10.3126.001%B++15.254%D--6D-N/A589.9h12.9C**49.5B+
G40-F Ranger 9050412.5B+0.9043.861%A++2%B**50B*40A*5431h75.3C+171.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61,6901.4h
Motion Spotter13960.5h
Soldier Soaker0860.4h
Spawn Beacon05060.3h
Nano-Armor Kit3411,689,995102.4h
Medical Applicator11,5000.2h
NC Triumph Flare Gun0740.2h
M12 Kobalt0610h
Anti-Infantry MANA Turret1790.1h
Ammunition Package15,8332.3h
NC4 Mag-Shot22130.4h
Nano-Repair Grenade0560h
Mag-Cutter13530325.1h

Check the help document for the dictionary if you want to learn more about words used here.


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