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Paragon NuclearReactorRu[LOVE] NuclearReactorRu
VS BR 148

KDR: 4.83

Score: 50.9m

Last Seen: Mar 9th, 2020 6:32 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Hornet Missiles E540 Halberd Saron Laser Cannon CAS30 Tank Buster L100 Python AP C150 Dalton Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.264%17.805%5571112727,3521.76183.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.429%1.94A++-0.496D-1.805F-HEAD (~2.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.395B140.017C+30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.106%0.771%1079512789,209122738577.49919239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.581%0.41B-0.739D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.343C**43.90.176C++62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.837%1.403%14226127713,045131080959.95042161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.364%-0.02C+-0.711D-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.313C*10.80.135C++15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.778%3.012%212317126614,5081071795913.5462182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.337%0.791B++-0.364C-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.673B+17.60.563B+21.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.869%61.809%21232128179669041.15362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.16%1.343A-0.336C--1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.50.228C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.558%9.913%212321281686262132.60837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%0.56B+-0.955D---0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+2.70.444B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.9m283.6%412 (24.7k)360 (21.6k)4.8291363,13613,0747.284148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283384823.236%4.4%10210:5217

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:29 PMSep 22nd, 2019 5:53 PMMar 9th, 2020 3:07 PM (86d) (PST)Mar 9th, 2020 4:05 PM (86d) (PST)Mar 9th, 2020 2:32 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,279371,2420.4470.0920.0201.8470.205364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,7442,20874,53627611111221,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2355.7h/98.2d 32,095 2,778 24,921 261.1k 1,059 4,253 28,915 180.8m

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:1,281
Deaths:790
KDR:1.622
Accuracy:28.694% B+
HSR:17.877% D
Deimos VA29
D*
Kills:610
Deaths:431
KDR:1.415
Accuracy:49.767% D*
HSR:9.508% D*
Solstice VE3
B++
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B++
HSR:15.827% D
Thanatos VE70
C*
Kills:76
Deaths:56
KDR:1.357
Accuracy:44.030% C*
HSR:13.158% D
Kills:2,245
Deaths (as Engineer):1,582
Deaths (to Engineers):4,909
KDR:1.41909
Kill Difference:663
Playtime:2,079.944 hours
Usage:88%
Score:46.437m
Score/min:372
Accuracy (listed only):37.576%
HSR (listed only):14.093%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B+
Kills:1,211
Deaths:501
KDR:2.417
Accuracy:27.023% B+
HSR:23.947% C+
Orion VS54
B++
Kills:700
Deaths:319
KDR:2.194
Accuracy:26.161% B++
HSR:24.286% C
NSX-P Naginata
B
Kills:237
Deaths:126
KDR:1.881
Accuracy:25.484% B
HSR:28.270% C+
Kills:2,148
Deaths (as Heavy Assault):946
Deaths (to Heavy Assaults):2,237
KDR:2.27061
Kill Difference:1,202
Playtime:127.040 hours
Usage:5%
Score:2.355m
Score/min:309
Accuracy (listed only):26.222%
HSR (listed only):25.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B+
Kills:1,281
Deaths:790
KDR:1.622
Accuracy:28.694% B+
HSR:17.877% D
Sirius SX12
A
Kills:887
Deaths:560
KDR:1.584
Accuracy:31.631% A
HSR:12.514% D-
Deimos VA29
D*
Kills:610
Deaths:431
KDR:1.415
Accuracy:49.767% D*
HSR:9.508% D*
Solstice VE3
B++
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B++
HSR:15.827% D
Thanatos VE70
C*
Kills:76
Deaths:56
KDR:1.357
Accuracy:44.030% C*
HSR:13.158% D
Kills:3,132
Deaths (as Light Assault):2,142
Deaths (to Light Assaults):1,850
KDR:1.46218
Kill Difference:990
Playtime:51.563 hours
Usage:2%
Score:0.703m
Score/min:227
Accuracy (listed only):36.387%
HSR (listed only):13.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:1,040
Deaths:924
KDR:1.126
Accuracy:26.635% C
HSR:12.885% D-
Sirius SX12
A
Kills:887
Deaths:560
KDR:1.584
Accuracy:31.631% A
HSR:12.514% D-
NS-AM7 Archer
C-
Kills:844
Deaths:1,713
KDR:0.493
Accuracy:55.109% C-
HSR:12.441% D
Ghost
B+
Kills:688
Deaths:121
KDR:5.686
Accuracy:43.938% B+
HSR:60.320% D--
NS-44 Commissioner
B+
Kills:308
Deaths:248
KDR:1.242
Accuracy:42.111% B+
HSR:24.675% C*
Beamer VS3
C+
Kills:295
Deaths:376
KDR:0.785
Accuracy:27.630% C+
HSR:13.898% D*
Phaseshift VX-S
B*
Kills:108
Deaths:15
KDR:7.200
Accuracy:43.485% B*
HSR:71.296% C
Kills:4,170
Deaths (as Infiltrator):3,957
Deaths (to Infiltrators):1,973
KDR:1.05383
Kill Difference:213
Playtime:65.260 hours
Usage:3%
Score:0.927m
Score/min:237
Accuracy (listed only):38.648%
HSR (listed only):29.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:887
Deaths:560
KDR:1.584
Accuracy:31.631% A
HSR:12.514% D-
Deimos VA29
D*
Kills:610
Deaths:431
KDR:1.415
Accuracy:49.767% D*
HSR:9.508% D*
Corvus VA55
B*
Kills:375
Deaths:202
KDR:1.856
Accuracy:30.009% B*
HSR:22.400% C
H-V45
B++
Kills:133
Deaths:75
KDR:1.773
Accuracy:29.006% B++
HSR:18.797% C--
Thanatos VE70
C*
Kills:76
Deaths:56
KDR:1.357
Accuracy:44.030% C*
HSR:13.158% D
Kills:2,081
Deaths (as Combat Medic):1,324
Deaths (to Combat Medics):730
KDR:1.57175
Kill Difference:757
Playtime:27.514 hours
Usage:1%
Score:0.500m
Score/min:303
Accuracy (listed only):36.889%
HSR (listed only):15.275%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
M+
Kills:4,014
V. Kills:2,617 153%
Deaths:122
KDR:32.902
Accuracy:73.629% A
KPH:186 A*
VKPH:121.300 M+
Saron Laser Cannon
B**
Kills:3,452
V. Kills:1,818 190%
Deaths:523
KDR:6.600
Accuracy:34.148% B+
KPH:28.100 B**
VKPH:14.800 B+
Antares LC
C+
Kills:1,894
V. Kills:1,353 140%
Deaths:400
KDR:4.735
Accuracy:31.370% C+
KPH:20.600 C+
VKPH:14.700 C+
Light PPA
B**
Kills:1,858
V. Kills:219 N/A
Deaths:191
KDR:9.728
Accuracy:48.822% B*
KPH:54.800 C+
VKPH:6.500 B**
Dual Photon Pods
M*
Kills:1,109
V. Kills:315 351%
Deaths:21
KDR:52.810
Accuracy:70.129% A++
KPH:247.500 A*
VKPH:70.300 M*
Coyote Missiles
A
Kills:381
V. Kills:186 204%
Deaths:70
KDR:5.443
Accuracy:62.961% A
KPH:33.100 C
VKPH:16.200 C--
M202 Wyrm
A++
Kills:206
V. Kills:92 222%
Deaths:1
KDR:206
Accuracy:67.231% A++
KPH:153.800 B++
VKPH:68.700 B+
Maelstrom Turbo Laser
B
Kills:196
V. Kills:175 111%
Deaths:60
KDR:3.267
Accuracy:39.988% A+
KPH:17.100 C+
VKPH:15.300 B
Kills:13,110 (7,400 + 0)
Deaths:1,388
KDR:9.445
VKDR:4.881
Vehicle Kills:6,775
Kill Difference:11,722
Playtime:299.243 hours
Usage:13%
Score:5.488m
Score/min:306
Piloting Accuracy:39.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:2,594
V. Kills:1,325 196%
Deaths:284
KDR:9.134
Accuracy:62.996% A+
KPH:19.800 A++
VKPH:10.100 B+
C150 Dalton
A*
Kills:2,378
V. Kills:1,395 170%
Deaths:63
KDR:37.746
Accuracy:43.968% B+
KPH:101.200 A*
VKPH:59.400 A*
AP30 Shredder
C*
Kills:346
V. Kills:249 138%
Deaths:25
KDR:13.840
Accuracy:42.270% B**
KPH:36 C+
VKPH:25.900 C*
L105 Zephyr
C*
Kills:100
V. Kills:41 238%
Deaths:20
KDR:5
Accuracy:46.948% C**
KPH:29.800 D-
VKPH:12.200 C*
Dual-75 Duster
A*
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:54.721% A++
KPH:170.200 A*
VKPH:9.600 C+
Kills:5,471 (2,594 + 2,877)
Deaths:394
KDR:13.886
VKDR:7.647
Vehicle Kills:3,013
Kill Difference:5,077
Playtime:167.823 hours
Usage:7%
Score:2.686m
Score/min:267
Piloting Accuracy:62.996%
Gunner Accuracy:54.721%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,584
V. Kills:1,503 172%
Deaths:102
KDR:25.333
Accuracy:59.381% B
KPH:44.700 B+
VKPH:26 B**
L100 Python HESH
A**
Kills:1,269
V. Kills:282 448%
Deaths:20
KDR:63.450
Accuracy:59.950% B**
KPH:85.100 B**
VKPH:18.900 A**
Skyguard
A*
Kills:1,012
V. Kills:612 165%
Deaths:45
KDR:22.489
Accuracy:33.738% B+
KPH:29.700 A++
VKPH:18 A*
C75 Viper
B+
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:51.825% B**
KPH:36.800 C++
VKPH:11.200 B+
Kills:4,944 (4,944 + 0)
Deaths:180
KDR:27.467
VKDR:13.450
Vehicle Kills:2,421
Kill Difference:4,764
Playtime:108.883 hours
Usage:5%
Score:2.115m
Score/min:324
Driving Accuracy:51.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:8,048
V. Kills:5,625 143%
Deaths:576
KDR:13.972
Accuracy:59.149% B++
KPH:32.400 B
VKPH:22.600 A
E540 Halberd
A
Kills:3,708
V. Kills:2,523 147%
Deaths:183
KDR:20.262
Accuracy:60.920% A++
KPH:35.300 C++
VKPH:24 A
Saron HRB
B++
Kills:1,203
V. Kills:899 134%
Deaths:124
KDR:9.702
Accuracy:61.189% A++
KPH:31.400 B
VKPH:23.500 B++
Aphelion VEX-4
C+
Kills:123
V. Kills:102 119%
Deaths:15
KDR:8.200
Accuracy:32.878% C
KPH:21 D
VKPH:17.500 C+
Proton II PPA
B*
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:30.624% B*
KPH:60.500 C+
VKPH:2 D--
Supernova PC
B
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:62.378% A
KPH:20.300 C-
VKPH:10.700 B
Kills:13,195 (8,101 + 5,094)
Deaths:909
KDR:14.516
VKDR:10.098
Vehicle Kills:9,179
Kill Difference:12,286
Playtime:401.614 hours
Usage:17%
Score:9.007m
Score/min:374
Driving Accuracy:62.378%
Gunner Accuracy:30.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:1,519
V. Kills:648 234%
Deaths:75
KDR:20.253
Accuracy:67.312% A
KPH:78.400 A
VKPH:33.400 A
M40 Fury-H
A*
Kills:1,210
V. Kills:563 215%
Deaths:16
KDR:75.625
Accuracy:62.067% A*
KPH:87.500 C+
VKPH:40.700 A*
Aphelion VEX-4H
B++
Kills:1,205
V. Kills:663 181%
Deaths:124
KDR:9.718
Accuracy:45.339% C+
KPH:58 B++
VKPH:31.900 B+
Saron HRB-H
A++
Kills:900
V. Kills:808 111%
Deaths:63
KDR:14.286
Accuracy:69.331% A++
KPH:49 B+
VKPH:44 A++
Proton II PPA-H
A+
Kills:705
V. Kills:54 N/A
Deaths:28
KDR:25.179
Accuracy:50.787% A+
KPH:156.200 B**
VKPH:12 A+
G40-F Ranger
C**
Kills:277
V. Kills:158 174%
Deaths:9
KDR:30.778
Accuracy:40.068% B*
KPH:42.500 C*
VKPH:24.300 C**
M12 Kobalt-H
C+
Kills:203
V. Kills:7 N/A
Deaths:9
KDR:22.556
Accuracy:23.066% C+
KPH:115.600 C
VKPH:4 C-
M20 Basilisk-H
B+
Kills:86
V. Kills:19 430%
Deaths:3
KDR:28.667
Accuracy:45.694% C+
KPH:94.900 C**
VKPH:21 B+
G30 Walker
C+
Kills:56
V. Kills:34 160%
Deaths:4
KDR:14
Accuracy:40.279% B++
KPH:26.100 C-
VKPH:15.900 C+
Kills:6,161 (0 + 6,161)
Deaths:331
KDR:18.613
VKDR:8.924
Vehicle Kills:2,954
Kill Difference:5,830
Playtime:88.181 hours
Usage:4%
Score:2.480m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:40.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,157
V. Kills:48 N/A
Deaths:13
KDR:89
Accuracy:22.941% B++
KPH:105.100 B++
VKPH:4.400 C**
M40 Fury
A*
Kills:333
V. Kills:89 370%
Deaths:16
KDR:20.813
Accuracy:43.926% B++
KPH:71.800 B*
VKPH:19.200 A*
M12 Kobalt
A++
Kills:253
V. Kills:9 N/A
Deaths:9
KDR:28.111
Accuracy:27.556% A++
KPH:90.100 C**
VKPH:3.200 C+
M20 Basilisk
B+
Kills:172
V. Kills:70 242%
Deaths:22
KDR:7.818
Accuracy:49.027% B*
KPH:24.400 C++
VKPH:9.900 B+
G30 Walker
M**
Kills:142
V. Kills:154 92%
Deaths:3
KDR:47.333
Accuracy:37.453% B**
KPH:24.300 B**
VKPH:26.400 M**
M20 Basilisk
B*
Kills:126
V. Kills:56 221%
Deaths:13
KDR:9.692
Accuracy:46.087% B++
KPH:33.900 B*
VKPH:15.100 B*
Kills:2,183 (0 + 2,183)
Deaths:76
KDR:28.724
VKDR:5.605
Vehicle Kills:426
Kill Difference:2,107
Playtime:35.058 hours
Usage:1%
Score:0.693m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:46.087%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:258
V. Kills:125 205%
Deaths:121
KDR:2.132
Accuracy:45.174% C
KPH:12 D
VKPH:5.800 C+
S12 Renegade
B+
Kills:210
V. Kills:16 N/A
Deaths:36
KDR:5.833
Accuracy:46.064% B
KPH:35.600 D
VKPH:2.700 B+
Kills:468 (468 + 0)
Deaths:157
KDR:2.981
VKDR:0.898
Vehicle Kills:141
Kill Difference:311
Playtime:27.369 hours
Usage:1%
Score:0.129m
Score/min:79
Driving Accuracy:46.064%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:95
V. Kills:39 238%
Deaths:1
KDR:95
Accuracy:58.204% B+
KPH:93.300 A
VKPH:38.300 A*
CAS 14-E
C**
Kills:65
V. Kills:4 N/A
Deaths:1
KDR:65
Accuracy:27.656% D*
KPH:93.100 C**
VKPH:5.700 C+
Kills:160 (0 + 160)
Deaths:2
KDR:80
VKDR:21.500
Vehicle Kills:43
Kill Difference:158
Playtime:1.717 hours
Usage:0%
Score:0.047m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:27.656%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,6738,04857613.972B+9.1459.149%B++1.653%C32.3C**22.6A364248.8h4.8C++8.2B+
Hornet Missiles 6,6314,01412232.902M**28.0773.629%AN/A185.8A*121.2M+137821.6h8.6B+11.7B++
E540 Halberd 6,2313,70818320.262B+15.4360.92%A++1.807%C35.3C++24A373105.1h6.5D10.7C**
Saron Laser Cannon 5,2703,4525236.6B*1.7734.148%B+N/A28.1B**14.8B+219123h67.4B*197.4B*
CAS30 Tank Buster 3,9192,5942849.134M*4.3062.996%A+1.079%C+19.8A++10.1B+123131.1h37.9B++60.1B*
L100 Python AP 4,0872,58410225.333A*20.5059.381%B1.471%D44.7B+26B**32357.8h5B8.4B
C150 Dalton 3,7732,3786337.746A*32.9243.968%B+N/A101.2A*59.4A*98523.5h2.5B++5.7B**
Antares LC 3,2471,8944004.735B**0.0931.37%C+N/A20.6C+14.7C+16892h91.6C**291.9C**
Light PPA 2,0771,8581919.728B+4.9048.822%B*N/A54.8C+6.5B**17133.9h15.5C31.7C++
E540 Halberd-H 2,1671,5197520.253B+15.4267.312%AN/A78.3A33.4A49919.4h4.6B++6.8B**
NS-11CB 1,3241,2817901.622B+3.2128.694%B+17.877%D15.8DN/A4381.3h14.4C+50.3C**
L100 Python HESH 1,5511,2692063.45M++58.6259.95%B**N/A85.2B**18.9A**35014.9h3.1C++5.1B+
Ursa 1,2421,2115012.417B*2.4127.023%B+23.947%C+38.8C1B9931.2h11.7C43.2C*
M40 Fury-H 1,7731,2101675.625M**70.8062.067%A*N/A87.7C+40.8A*46913.8h14.2D*22.9C+
Aphelion VEX-4H 1,8681,2051249.718C*4.8945.339%C+2.407%C--57.9B++31.9B+51420.8h39.5C**87.1B+
Saron HRB 2,1021,2031249.702B*4.8761.189%A++0.998%D31.4B23.5B++40338.3h23.2C38B+
M12 Kobalt 1,2051,1571389M*84.1722.941%B++19.36%C*105.2B++4.4C**31011h14.8B++64.5B+
Dual Photon Pods 1,4241,1092152.81S47.9870.129%A++N/A246.4A*70M*12674.5h20.3C++29B+
NS-61 Emissary 1,0511,0409241.126B3.7026.635%C12.885%D-11.9D-N/A3187.4h11.5B43.1C**
Skyguard 1,6241,0124522.489S17.6633.738%B+N/A29.8A++18A*27934h82.8B**245.3B**
Lancer VS22 1,4869022303.922A++0.9162.943%C**N/A33.5B**21.7B+31226.9h7.4B++11.8B++
Saron HRB-H 1,7089006314.286A+9.4669.331%A++N/A48.9B+43.9A++46918.4h34.8D--50.2C
Sirius SX12 8978875601.584C**3.2531.631%A12.514%D-27CN/A7432.9h15.7C49.5C**
MANA Anti-Vehicle Turret 1,6718612942.929C+1.9060.467%C++1.161%D--8610S8100U14840800.1h10.4D**17.3D**
NS-AM7 Archer 1,5938441,7130.493C+4.3455.109%C-12.441%D2.3D--2C18366.9h23.5C42.7C-
Proton II PPA-H 7597052825.179B*20.3550.787%A+1.135%C--156.7B**12A+4384.5h9.2C*18.1B++
Orion VS54 7137003192.194C*2.6426.161%B++24.286%C32.4CN/A11221.6h13C+49.8C++
Ghost 6916881215.686B++0.8643.938%B+60.32%D--39.3CN/A10317.5h2.4C5.5C++
Deimos VA29 6216104311.415C+3.4149.767%D*9.508%D*27DN/A8022.6h2.5C4.9D
C-4 9565953301.803C++3.0311.627%F--N/A53.1D32.2C*59711.2h1.1B++9.8D*
Coyote Missiles 567381705.443B++0.6162.961%AN/A33.1C16.2C--23511.5h40.1C++63.7B+
Corvus VA55 3843752021.856B+2.9730.009%B*22.4%C32.6C+N/A9211.5h12.2C+40.8B+
AP30 Shredder 5953462513.84B+9.0142.27%B**N/A36C+25.9C*4639.6h87.6C+207.3B+
M40 Fury 4223331620.813A+15.9843.926%B++2.402%B*72.4B*19.3A*3204.6h14.1C+32B+
NS-44 Commissioner 3123082481.242C++3.5942.111%B+24.675%C*38C+N/A1268.1h4C+9.5C**
Beamer VS3 2952953760.785C+4.0427.63%C+13.898%D*17.9C--N/A5816.5h8.9C++32.2C*
Solstice VE3 2822783050.911C+3.9227.811%B++15.827%D12.1C--N/A6123h19D68.3C+
G40-F Ranger 435277930.778A+25.9540.068%B*N/A42.6C*24.3C**3446.5h64.2C**160.2B++
Tank Mine 451276535.208B**0.38106.859%SN/A95.2C60.3C+13262.9h5T*4.6B*
M40 Fury-F 3832581212.132C++2.7045.174%CN/A12D5.8C+7321.5h15.6D34.6D--
M12 Kobalt 262253928.111C++23.2827.556%A++15.81%D90.4C**3.2C+4862.8h23.2D--84.1B+
NSX-P Naginata 2462371261.881B2.9525.484%B28.27%C+38.2C1.5C++1306.2h11.9C*46.7B+
M60-A Bulldog 2632321219.333B**14.5049.369%B**N/A44.6C+6C4925.2h5.7C+11.6B+
Lasher X2 2362271451.566B3.2637.918%A1.322%D**32C1.3C++887.1h21.4C-56.3B+
S12 Renegade 226210365.833C*1.0046.064%B6.667%B+35.6D2.7B+1005.9h4.5D*9.7C
M202 Wyrm 2982061206U201.1767.231%A++3.398%B+158.5B++70.8B++11141.3h46.8C+69.7B
M12 Kobalt-H 210203922.556C+17.7323.066%C+15.764%C112.8C3.9C-3881.8h13.2B+57.1B+
Maelstrom Turbo Laser 371196603.267B1.5639.988%A+2.041%C17.2C+15.4B32011.4h110C+275C**
M20 Basilisk 242172227.818A++2.9949.027%B*4.07%D24.6C++10B+2857h104.2C+212.4C**
G30 Walker 296142347.333U42.5037.453%B**N/A24.5B**26.6M**3575.8h249.7D666.8C*
H-V45 135133751.773C++3.0629.006%B++18.797%C--30.2CN/A984.4h14.2C--48.9C*
Hyena Missile Launcher 216131216.238A*1.4139.119%B++N/A17.7C11.5C1917.4h27.1B++69.3B*
M20 Basilisk 182126139.692A*4.8646.087%B++3.968%D34.1B*15.1B*3213.7h82.9B+179.9B++
Aphelion VEX-4 225123158.2B+3.3732.878%C2.439%D21.2D17.6C+3085.8h57.4C+174.5C+
Spear Anti-Vehicle Phalanx Turret 207112138.615C++3.7954.605%B*3.571%C+37.3C31.7B++7843h12D22C+
Phaseshift VX-S 109108157.2A++2.3743.485%B*71.296%C28.4CN/A1023.8h2.8C++6.3B
L105 Zephyr 141100205C--0.1746.948%C**N/A29.4D-12.1C++2543.4h7.5C--15.9C+
VLG Missile Launcher 13495195B**90.1758.204%B+1.053%C95A39A*5351h5.5B+9.5B+
M20 Basilisk-H 10586328.667A**23.8445.694%C+10.465%A*95.6C**21.1B+4240.9h30.7B++67.2B*
C75 Viper 10379136.077C++1.2551.825%B**3.797%M++37.6C++11.4B+8772.1h14.2C27.4C**
NS Annihilator 12176233.304S1.5384.337%B**N/A18.5A++11B*4934.1h6.4A++7.6A++
Thanatos VE70 7876561.357C**3.4744.03%C*13.158%D19DN/A1084h4.7C++10.6C**
S1 11369491.408B**3.4252.74%DN/A19.7D12.6C+6633.5h7.8D14.8C--
A30 Walker 11067223.045C*1.7831.491%A1.493%C+14.6C--9.3C--3374.6h121C+384.1B
CAS 14-E 6965165A+60.1727.656%D*1.538%C92.9C**5.7C+3490.7h21.5B+77.8C**
Proton II PPA 6260230B++25.1730.624%B*N/A60C+2D--2111h9.2C++29.9B+
G30 Walker 9056414B+9.1740.279%B++N/A26.7C-16.2C+2792.1h156.1C+387.6B+
Dual-75 Duster 5653226.5B**21.6754.721%A++N/A176.7A**10C++4440.3h5.4C*9.8B*
Supernova PC 815395.889C+1.0662.378%A1.887%C20.4C-10.8B11042.6h6D9.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0822,274,356165.5h
Anti-Vehicle MANA Turret296,6645.5h
Spawn Beacon34120.5h
Nanite Revive Grenade0940h
NSX Amaterasu297404.2h
Restoration Kit181750.2h
Motion Spotter112,2672h
Deconstruction Tool03390h
VS Triumph Flare Gun0620.1h
Shield Recharging Field54920.1h
Ammunition Package2611,6695.2h
Medical Kit494221.1h
Anti-Infantry MANA Turret0560h
Medical Applicator6145,4643.1h
V30-F Starfall0930.1h
Nano-Repair Grenade0840h

Check the help document for the dictionary if you want to learn more about words used here.


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