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Paragon NuclearReactorRu[LOVE] NuclearReactorRu
VS BR 145

KDR: 4.76

Score: 48.2m

Last Seen: Dec 11th, 2019 7:56 PM
- OFFLINE - 40.6 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Hornet Missiles E540 Halberd Saron Laser Cannon L100 Python AP C150 Dalton CAS30 Tank Buster Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.305%17.697%5541112167,2441.808742.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.414%1.981A++-0.499D-1.831F-HEAD (~2.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.402B140.023C+30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.36%0.775%1028512228,642118635787.28054241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.489%0.314C*-0.745D-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.331C**43.90.179C++64.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.617%1.498%13736122112,079125076909.65548157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.414%-0.047C+-0.652D0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.27C*11.20.088C+16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.343%3.184%211917121013,6941003750013.653183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.321%0.767B++-0.316C1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.662B+17.90.55B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.112%61.746%21192122577966031.17852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.229%1.398A-0.345C--1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.40.234C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.314%10.66%211921225591244102.41225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.936%0.585B+-0.91D---0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.577B+2.70.442B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 24
48.2m281.6%408 (24.5k)356 (21.4k)4.7571359,50712,5097.18075145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227370123.234%4.537%10510:5216

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:29 PMSep 22nd, 2019 5:53 PMDec 12th, 2019 12:20 PM (18h) (PST)Dec 11th, 2019 4:07 PM (2d) (PST)Dec 11th, 2019 3:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,260361,2240.4390.0920.0201.8070.203369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,5892,18973,40026611081221,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2258.6h/94.1d 30,317 2,700 23,631 244.9k 1,011 4,116 27,470 170.7m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:1,234
Deaths:737
KDR:1.674
Accuracy:28.856% B*
HSR:17.747% C--
Deimos VA29
D-
Kills:521
Deaths:339
KDR:1.537
Accuracy:49.585% D-
HSR:10.365% D--
Solstice VE3
B**
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B**
HSR:15.827% D
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:2,103
Deaths (as Engineer):1,433
Deaths (to Engineers):4,690
KDR:1.46755
Kill Difference:670
Playtime:1,997.589 hours
Usage:88%
Score:43.937m
Score/min:367
Accuracy (listed only):37.590%
HSR (listed only):14.199%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B++
Kills:1,211
Deaths:501
KDR:2.417
Accuracy:27.023% B++
HSR:23.947% C+
Orion VS54
B**
Kills:696
Deaths:315
KDR:2.210
Accuracy:26.107% B**
HSR:24.138% C+
NSX-P Naginata
B+
Kills:159
Deaths:83
KDR:1.916
Accuracy:26.017% B+
HSR:30.818% C**
Kills:2,066
Deaths (as Heavy Assault):899
Deaths (to Heavy Assaults):2,136
KDR:2.29811
Kill Difference:1,167
Playtime:117.190 hours
Usage:5%
Score:2.196m
Score/min:312
Accuracy (listed only):26.382%
HSR (listed only):26.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:1,234
Deaths:737
KDR:1.674
Accuracy:28.856% B*
HSR:17.747% C--
Sirius SX12
A
Kills:883
Deaths:559
KDR:1.580
Accuracy:31.567% A
HSR:12.571% D-
Deimos VA29
D-
Kills:521
Deaths:339
KDR:1.537
Accuracy:49.585% D-
HSR:10.365% D--
Solstice VE3
B**
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B**
HSR:15.827% D
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:2,986
Deaths (as Light Assault):1,992
Deaths (to Light Assaults):1,783
KDR:1.499
Kill Difference:994
Playtime:49.232 hours
Usage:2%
Score:0.668m
Score/min:226
Accuracy (listed only):36.386%
HSR (listed only):13.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:1,040
Deaths:924
KDR:1.126
Accuracy:26.635% C
HSR:12.885% D
Sirius SX12
A
Kills:883
Deaths:559
KDR:1.580
Accuracy:31.567% A
HSR:12.571% D-
NS-AM7 Archer
C--
Kills:844
Deaths:1,713
KDR:0.493
Accuracy:55.109% C--
HSR:12.441% D
Ghost
B*
Kills:686
Deaths:117
KDR:5.863
Accuracy:44.196% B*
HSR:60.496% D-
Beamer VS3
C+
Kills:295
Deaths:376
KDR:0.785
Accuracy:27.630% C+
HSR:13.898% D*
NS-44 Commissioner
B+
Kills:287
Deaths:219
KDR:1.311
Accuracy:41.609% B+
HSR:24.390% C*
Phaseshift VX-S
B**
Kills:93
Deaths:13
KDR:7.154
Accuracy:43.548% B**
HSR:70.968% C
Kills:4,128
Deaths (as Infiltrator):3,921
Deaths (to Infiltrators):1,894
KDR:1.05279
Kill Difference:207
Playtime:63.327 hours
Usage:3%
Score:0.909m
Score/min:239
Accuracy (listed only):38.614%
HSR (listed only):29.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:883
Deaths:559
KDR:1.580
Accuracy:31.567% A
HSR:12.571% D-
Deimos VA29
D-
Kills:521
Deaths:339
KDR:1.537
Accuracy:49.585% D-
HSR:10.365% D--
Corvus VA55
B**
Kills:375
Deaths:202
KDR:1.856
Accuracy:30.009% B**
HSR:22.400% C+
H-V45
B*
Kills:101
Deaths:53
KDR:1.906
Accuracy:28.242% B*
HSR:15.842% D-
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,950
Deaths (as Combat Medic):1,205
Deaths (to Combat Medics):696
KDR:1.61826
Kill Difference:745
Playtime:26.114 hours
Usage:1%
Score:0.477m
Score/min:305
Accuracy (listed only):36.703%
HSR (listed only):14.807%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
M**
Kills:3,951
V. Kills:2,577 153%
Deaths:122
KDR:32.385
Accuracy:73.805% A
KPH:183.900 M+
VKPH:119.900 M**
Saron Laser Cannon
A
Kills:3,369
V. Kills:1,774 190%
Deaths:523
KDR:6.442
Accuracy:34.104% B
KPH:28 A
VKPH:14.700 B*
Antares LC
C++
Kills:1,879
V. Kills:1,344 140%
Deaths:400
KDR:4.698
Accuracy:31.363% C+
KPH:20.500 C+
VKPH:14.700 C++
Light PPA
B**
Kills:1,831
V. Kills:216 N/A
Deaths:191
KDR:9.586
Accuracy:49.082% B**
KPH:55 C*
VKPH:6.500 B**
Dual Photon Pods
M**
Kills:1,109
V. Kills:315 351%
Deaths:21
KDR:52.810
Accuracy:70.129% A*
KPH:247.500 M+
VKPH:70.300 M**
Coyote Missiles
A
Kills:378
V. Kills:185 203%
Deaths:70
KDR:5.400
Accuracy:62.922% A
KPH:32.800 C
VKPH:16.100 C-
M202 Wyrm
A+
Kills:201
V. Kills:90 221%
Deaths:1
KDR:201
Accuracy:67.833% A+
KPH:183 B**
VKPH:81.900 B*
Maelstrom Turbo Laser
B+
Kills:196
V. Kills:175 111%
Deaths:60
KDR:3.267
Accuracy:39.988% A
KPH:17.100 C+
VKPH:15.300 B+
Kills:12,914 (7,275 + 0)
Deaths:1,388
KDR:9.304
VKDR:4.810
Vehicle Kills:6,676
Kill Difference:11,526
Playtime:295.404 hours
Usage:13%
Score:5.414m
Score/min:305
Piloting Accuracy:39.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:2,200
V. Kills:1,299 169%
Deaths:63
KDR:34.921
Accuracy:43.809% B++
KPH:99.500 M++
VKPH:58.700 A**
CAS30 Tank Buster
A++
Kills:2,137
V. Kills:1,093 195%
Deaths:284
KDR:7.525
Accuracy:61.998% A+
KPH:19.800 A++
VKPH:10.100 B+
AP30 Shredder
B
Kills:344
V. Kills:248 138%
Deaths:25
KDR:13.760
Accuracy:42.272% B**
KPH:36.100 C*
VKPH:26 B
L105 Zephyr
B+
Kills:100
V. Kills:41 238%
Deaths:20
KDR:5
Accuracy:46.948% B+
KPH:29.800 D
VKPH:12.200 B+
Dual-75 Duster
M+
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:54.721% A++
KPH:170.200 M+
VKPH:9.600 A
Kills:4,834 (2,137 + 2,697)
Deaths:394
KDR:12.269
VKDR:6.812
Vehicle Kills:2,684
Kill Difference:4,440
Playtime:143.463 hours
Usage:6%
Score:2.381m
Score/min:277
Piloting Accuracy:61.998%
Gunner Accuracy:54.721%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,496
V. Kills:1,461 171%
Deaths:102
KDR:24.471
Accuracy:59.728% B
KPH:44.300 B**
VKPH:25.900 A
L100 Python HESH
M+
Kills:1,269
V. Kills:282 448%
Deaths:20
KDR:63.450
Accuracy:59.950% A
KPH:85.100 A+
VKPH:18.900 M+
Skyguard
A*
Kills:983
V. Kills:598 164%
Deaths:45
KDR:21.844
Accuracy:33.589% B++
KPH:29.500 A*
VKPH:17.900 A*
C75 Viper
B++
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:51.825% B**
KPH:36.800 B+
VKPH:11.200 B++
Kills:4,827 (4,827 + 0)
Deaths:180
KDR:26.817
VKDR:13.139
Vehicle Kills:2,365
Kill Difference:4,647
Playtime:106.781 hours
Usage:5%
Score:2.057m
Score/min:321
Driving Accuracy:51.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,199
V. Kills:5,276 136%
Deaths:576
KDR:12.498
Accuracy:59.273% B++
KPH:30.500 B+
VKPH:22.400 A+
E540 Halberd
A+
Kills:3,628
V. Kills:2,490 146%
Deaths:183
KDR:19.825
Accuracy:61.020% A++
KPH:35.200 B
VKPH:24.200 A+
Saron HRB
B*
Kills:1,203
V. Kills:899 134%
Deaths:124
KDR:9.702
Accuracy:61.189% A*
KPH:31.400 B++
VKPH:23.500 B*
Aphelion VEX-4
C++
Kills:123
V. Kills:102 119%
Deaths:15
KDR:8.200
Accuracy:32.878% C+
KPH:21 C-
VKPH:17.500 C++
Proton II PPA
B**
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:30.624% B**
KPH:60.500 C++
VKPH:2 D-
Supernova PC
B+
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:62.378% A+
KPH:20.300 C
VKPH:10.700 B+
Kills:12,266 (7,252 + 5,014)
Deaths:909
KDR:13.494
VKDR:9.678
Vehicle Kills:8,797
Kill Difference:11,357
Playtime:386.610 hours
Usage:17%
Score:8.659m
Score/min:373
Driving Accuracy:62.378%
Gunner Accuracy:30.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,510
V. Kills:643 234%
Deaths:75
KDR:20.133
Accuracy:67.305% A
KPH:78.500 A++
VKPH:33.400 A+
Aphelion VEX-4H
B**
Kills:1,183
V. Kills:650 182%
Deaths:124
KDR:9.540
Accuracy:45.283% C+
KPH:58.300 B**
VKPH:32 B+
Saron HRB-H
A*
Kills:900
V. Kills:808 111%
Deaths:63
KDR:14.286
Accuracy:69.331% A++
KPH:49 B++
VKPH:44 A*
Proton II PPA-H
A+
Kills:705
V. Kills:54 N/A
Deaths:28
KDR:25.179
Accuracy:50.787% A+
KPH:156.200 A+
VKPH:12 A+
M40 Fury-H
A+
Kills:687
V. Kills:309 222%
Deaths:16
KDR:42.938
Accuracy:61.440% A++
KPH:86.600 C+
VKPH:39 A+
M12 Kobalt-H
C+
Kills:203
V. Kills:7 N/A
Deaths:9
KDR:22.556
Accuracy:23.066% C+
KPH:115.600 C+
VKPH:4 C
G40-F Ranger
C+
Kills:163
V. Kills:95 170%
Deaths:9
KDR:18.111
Accuracy:39.182% B++
KPH:34.100 C+
VKPH:19.900 C+
M20 Basilisk-H
B++
Kills:86
V. Kills:19 430%
Deaths:3
KDR:28.667
Accuracy:45.694% C++
KPH:94.900 B++
VKPH:21 C**
G30 Walker
C+
Kills:56
V. Kills:34 160%
Deaths:4
KDR:14
Accuracy:40.279% B++
KPH:26.100 C
VKPH:15.900 C+
Kills:5,493 (0 + 5,493)
Deaths:331
KDR:16.595
VKDR:7.912
Vehicle Kills:2,619
Kill Difference:5,162
Playtime:79.954 hours
Usage:4%
Score:2.243m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:40.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,153
V. Kills:48 N/A
Deaths:13
KDR:88.692
Accuracy:22.934% B*
KPH:104.800 B**
VKPH:4.400 B+
M40 Fury
A++
Kills:333
V. Kills:89 370%
Deaths:16
KDR:20.813
Accuracy:43.971% B*
KPH:71.900 B**
VKPH:19.200 A++
M12 Kobalt
A++
Kills:252
V. Kills:8 N/A
Deaths:9
KDR:28
Accuracy:27.524% A++
KPH:90.100 B+
VKPH:2.900 C+
M20 Basilisk
B+
Kills:159
V. Kills:66 237%
Deaths:22
KDR:7.227
Accuracy:48.986% B**
KPH:23.200 C**
VKPH:9.600 B+
G30 Walker
S
Kills:141
V. Kills:153 92%
Deaths:3
KDR:47
Accuracy:37.472% B**
KPH:24.200 A
VKPH:26.300 S
M20 Basilisk
B**
Kills:123
V. Kills:56 216%
Deaths:13
KDR:9.462
Accuracy:46.114% B++
KPH:33.200 B**
VKPH:15.100 B**
Kills:2,161 (0 + 2,161)
Deaths:76
KDR:28.434
VKDR:5.526
Vehicle Kills:420
Kill Difference:2,085
Playtime:34.808 hours
Usage:2%
Score:0.686m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:46.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:162
V. Kills:71 225%
Deaths:108
KDR:1.500
Accuracy:40.885% D
KPH:9 D-
VKPH:3.900 C--
S12 Renegade
C+
Kills:115
V. Kills:4 N/A
Deaths:23
KDR:5
Accuracy:41.021% C+
KPH:29.500 D
VKPH:1 D
Kills:277 (277 + 0)
Deaths:131
KDR:2.115
VKDR:0.573
Vehicle Kills:75
Kill Difference:146
Playtime:21.964 hours
Usage:1%
Score:0.084m
Score/min:64
Driving Accuracy:41.021%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:85
V. Kills:35 236%
Deaths:1
KDR:85
Accuracy:57.449% B+
KPH:88.500 B**
VKPH:36.500 A+
CAS 14-E
B+
Kills:65
V. Kills:4 N/A
Deaths:1
KDR:65
Accuracy:27.656% D-
KPH:93.100 B+
VKPH:5.700 C+
Kills:150 (0 + 150)
Deaths:2
KDR:75
VKDR:19.500
Vehicle Kills:39
Kill Difference:148
Playtime:1.659 hours
Usage:0%
Score:0.044m
Score/min:441
Piloting Accuracy:N/A%
Gunner Accuracy:27.656%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,4757,19957612.498B*7.7459.273%B++1.834%C30.5B+22.4A+365235.7h5.1C++8.5B+
Hornet Missiles 6,5283,95112232.385S27.6373.805%AN/A183.8M+119.9M**136621.5h8.6B11.7B+
E540 Halberd 6,1183,62818319.825B**15.0761.02%A++1.847%C35.2B24.2A+369103.1h6.5C-10.7B+
Saron Laser Cannon 5,1433,3695236.442A1.6834.104%BN/A28A14.7B*219120.5h67.7B*198.4B*
L100 Python AP 3,9572,49610224.471M**19.7159.728%B1.522%D44.3B**25.9A32156.4h5B+8.4B+
C150 Dalton 3,4992,2006334.921M+30.1643.809%B++N/A99.5M++58.8A**92522.1h2.6B*5.8B**
CAS30 Tank Buster 3,2302,1372847.525M++2.7761.998%A+1.123%C19.8A++10.1B+129108.2h36.8B++59.3B*
Antares LC 3,2231,8794004.698A*0.0631.363%C+N/A20.5C+14.7C++16891.6h91.8B+292.6B+
Light PPA 2,0471,8311919.586B*4.8349.082%B**N/A55C*6.5B**17133.3h15.5C+31.6C*
E540 Halberd-H 2,1531,5107520.133B*15.3867.305%AN/A78.6A++33.5A+49619.2h4.6B++6.8B**
L100 Python HESH 1,5511,2692063.45S58.6959.95%AN/A85.2A+18.9M+34714.9h3.1B+5.1B*
NS-11CB 1,2741,2347371.674B++3.0828.856%B*17.747%C--16.8C--N/A4673.5h14.3C*49.5B+
Ursa 1,2421,2115012.417A2.3427.023%B++23.947%C+38.9C+1B*9931.1h11.7C+43.2B+
Saron HRB 2,1021,2031249.702B**4.9461.189%A*0.998%D31.4B++23.5B*40138.3h23.2C+38B*
Aphelion VEX-4H 1,8331,1831249.54B+4.7845.283%C+2.367%C-58.3B**32B+51720.3h39.3B*86.8B*
M12 Kobalt 1,2011,1531388.692S83.9322.934%B*19.428%C**104.8B**4.4B+30911h14.8B*64.6B++
Dual Photon Pods 1,4241,1092152.81S48.0570.129%A*N/A246.4M+70M**12604.5h20.3B29B++
NS-61 Emissary 1,0511,0409241.126B+3.6326.635%C12.885%D11.9DN/A3187.4h11.5C**43.1B
Skyguard 1,5819834521.844S17.0933.589%B++N/A29.5A*18A*27733.3h83B**247.1B**
Saron HRB-H 1,7089006314.286A++9.5369.331%A++N/A48.9B++43.9A*46718.4h34.8D-50.2C+
Sirius SX12 8938835591.58B+3.1831.567%A12.571%D-27.3C+N/A7532.4h15.6C+49.6B+
NS-AM7 Archer 1,5938441,7130.493C+4.2655.109%C--12.441%D2.3D--2C18366.9h23.5C+42.7C
MANA Anti-Vehicle Turret 1,6008142942.769C++1.9960.566%C+1.229%D8140S7860U28737650.1h10.9D18.1C--
Lancer VS22 1,3418072033.975M++0.7862.826%C*N/A32.7A++21.6B*31124.7h7.6B++12.2B++
Proton II PPA-H 7597052825.179A20.4250.787%A+1.135%D156.7A+12A+4374.5h9.2B+18.1B++
Orion VS54 7096963152.21B+2.5526.107%B**24.138%C+32.7C+N/A11221.3h13C++49.6C++
M40 Fury-H 9966871642.938A**38.1861.44%A++N/A87C+39.1A+4697.9h13.5D-22C++
Ghost 6886861175.863B**1.1144.196%B*60.496%D-39.7C+N/A10417.3h2.4C+5.5C**
C-4 8885463101.761C**3.0011.506%F--N/A50.1D31.4C++58010.9h1.2B+10.5D**
Deimos VA29 5295213391.537C*3.2249.585%D-10.365%D--28.6C--N/A8718.2h2.4C++4.9C+
Coyote Missiles 563378705.4M+0.6462.922%AN/A32.9C16.1C-23411.5h40.4C*64.2B+
Corvus VA55 3843752021.856B**2.9030.009%B**22.4%C+32.6C*N/A9211.5h12.2C*40.8B+
AP30 Shredder 5923442513.76B**9.0042.272%B**N/A36.2C*26.1B4529.5h87.7C*207.4B++
M40 Fury 4223331620.813M16.0643.971%B*2.402%B++72.4A19.3A++3214.6h14C*31.9B+
Beamer VS3 2952953760.785C++3.9727.63%C+13.898%D*17.9CN/A5816.5h8.9C**32.2C++
NS-44 Commissioner 2912872191.311B3.4541.609%B+24.39%C*40.4C*N/A1357.1h4C+9.5B+
Solstice VE3 2822783050.911C**3.8527.811%B**15.827%D12.1C-N/A5923h19C-68.3C++
Tank Mine 440268535.057A0.30103.741%SN/A92.4C59.3C+13022.9h5T*4.8B*
M12 Kobalt 260252928B+23.2427.524%A++15.873%C--90B+2.9C+4862.8h23.2D84.3B+
M12 Kobalt-H 210203922.556C*17.8023.066%C+15.764%C112.8C3.9C3871.8h13.2B+57.1B+
M202 Wyrm 2912011201U196.2467.833%A+3.483%B+182.7B**81.8B*13311.1h42.8C+63.1B+
M60-A Bulldog 2302001216.667A+11.9147.776%B**N/A40.8C+6.1C3144.9h6C+12.5B+
Maelstrom Turbo Laser 371196603.267B+1.4939.988%A2.041%C17.2C+15.4B+31911.4h110C+275B
Lasher X2 2031941191.63B*3.1338.063%A+1.546%D**31.8C+1.5B+896.1h22.1C58B+
G40-F Ranger 258163918.111B*13.3539.182%B++N/A34C+19.8C+2994.8h74C+189B
M40 Fury-F 2331621081.5C+3.2640.885%DN/A9D-3.9C--5718.1h16.9D41.4D--
NSX-P Naginata 166159831.916B+2.8426.017%B+30.818%C**41.8C+1.8B*1603.8h11.6B44.7B+
M20 Basilisk 225159227.227A*2.4748.986%B**4.403%C--23.4C**9.7B+2836.8h108.3C+221B+
G30 Walker 294141347U42.2437.472%B**N/A24.3A26.4S3565.8h250.8C--669.4C**
Hyena Missile Launcher 216131216.238M*1.4839.119%B**N/A17.7C+11.5C+1917.4h27.1B**69.3B**
M20 Basilisk 179123139.462M++4.7046.114%B++4.065%D33.2B**15.1B**3203.7h84.6B+183.5B*
Aphelion VEX-4 225123158.2B++3.4432.878%C+2.439%D21.2C17.6C++3025.8h57.4C*174.5C*
S12 Renegade 119115235B+0.2441.021%C+5.217%C+29.5D1D933.9h4.3D10.6C
Spear Anti-Vehicle Phalanx Turret 205111129.25B4.4954.438%B**3.604%C+37C+31.3B*7703h12D22.1C++
H-V45 103101531.906B2.8528.242%B*15.842%D-30.6C+N/A1073.3h12.6B44.7B+
L105 Zephyr 141100205C0.2446.948%B+N/A29.4D12.1B+2513.4h7.5C15.9C**
Phaseshift VX-S 9493137.154A++2.4043.548%B**70.968%C28.2C+N/A1063.3h2.6B6B+
M20 Basilisk-H 10586328.667M**23.9145.694%C++10.465%A+95.6B++21.1C**4170.9h30.7B*67.2B*
VLG Missile Launcher 12085185A**80.2457.449%B+1.176%C+85B*35A+5151h5.7C++9.9B+
C75 Viper 10379136.077B+1.3251.825%B**3.797%M+37.6B+11.4B++8442.1h14.2C++27.4B+
NS Annihilator 12176223.455S1.3084.602%B**N/A18.5A++11B**4764.1h6.4A++7.6A++
Thanatos VE70 7270521.346B+3.4144.11%B+12.857%D17.9C--N/A1073.9h4.8C*10.9B+
S1 11369481.438A+3.3253.314%CN/A19.7C12.6C+6503.5h7.8C14.7C
A30 Walker 11067223.045B1.7131.491%A+1.493%C14.6C9.3C3344.6h121C**384.1B++
CAS 14-E 6965165M**60.2427.656%D-1.538%C92.9B+5.7C+3360.7h21.5B++77.8B+
Proton II PPA 6260230B*25.2430.624%B**N/A60C++2D-2111h9.2C**29.9B++
G30 Walker 9056414A9.2440.279%B++N/A26.7C16.2C+2762.1h156.1C++387.6B+
Supernova PC 815395.889C++1.1362.378%A+1.887%C20.4C10.8B+10792.6h6C9.7B+
Dual-75 Duster 5653226.5A21.7454.721%A++N/A176.7M++10A+4370.3h5.4B+9.8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret276,3975.2h
Spawn Beacon33420.5h
Nano-Armor Kit8752,145,991157.5h
Nanite Revive Grenade0920h
NSX Amaterasu297404.2h
Restoration Kit181620.2h
Motion Spotter102,2131.9h
VS Triumph Flare Gun0620.1h
Deconstruction Tool03390h
Shield Recharging Field54920.1h
Ammunition Package2611,4135h
Medical Kit414020.9h
Anti-Infantry MANA Turret0560h
Medical Applicator6043,5202.9h
Nano-Repair Grenade0820h
V30-F Starfall0930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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