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Harbinger NuclearReactorRu[Mdu] NuclearReactorRu
VS BR 90

KDR: 4.53

Score: 42.8m

Last Seen: Jul 14th, 2019 10:10 PM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 66
Level Progress (to 91): 42%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Hornet Missiles Saron Laser Cannon L100 Python AP Light PPA Antares LC CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $439,101 MLG Score: 351
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.721%17.404%5521012046,7111.875632.658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.663%2.057A*-0.525D-2.017F--HEAD (~1.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.402B14.10.01C+30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.503%0.7%925512097,003107327946.52656251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.491%0.355C**-0.841D--0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.361C**42.30.208C++62.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.422%1.654%13596120810,881113272939.60371149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.427%-0.055C+-0.588D0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.228C++120.038C+17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.132%3.02%198716119811,158886656912.5795170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.346%0.836B++-0.37C-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.643B+19.20.516B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.135%62.098%19872121271559121.20981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.803%1.383A-0.338C--0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B2.40.235C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.324%10.164%19872121230520351.4951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.707%0.312C*-0.856D---1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+2.90.403B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 66
42.8m288.6%402 (24.1k)347 (20.8k)4.5339450,49011,1367.0301790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214317222.693%4.672%10611:0711

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:29 PMNov 19th, 2018 6:01 PMJul 14th, 2019 11:13 PM (2d) (PST)Jul 14th, 2019 8:40 PM (2d) (PST)Jul 14th, 2019 6:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,218351,1830.4090.0900.0191.7490.197351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,0942,07171,02325511051220,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2055.7h/85.7d 27,798 2,359 20,662 215.7k 926 3,806 24,239 150.3m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:1,127
Deaths:590
KDR:1.910
Accuracy:29.689% B*
HSR:18.012% C--
Solstice VE3
B*
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B*
HSR:15.827% D
Deimos VA29
D*
Kills:235
Deaths:153
KDR:1.536
Accuracy:46.108% D*
HSR:9.362% D*
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,710
Deaths (as Engineer):1,100
Deaths (to Engineers):4,205
KDR:1.55455
Kill Difference:610
Playtime:1,835.806 hours
Usage:89%
Score:39.338m
Score/min:357
Accuracy (listed only):36.929%
HSR (listed only):14.015%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B++
Kills:1,125
Deaths:469
KDR:2.399
Accuracy:27.186% B++
HSR:23.644% C+
Orion VS54
B**
Kills:606
Deaths:271
KDR:2.236
Accuracy:26.389% B**
HSR:24.257% C+
NSX-P Naginata
B++
Kills:144
Deaths:66
KDR:2.182
Accuracy:26.685% B++
HSR:29.167% C++
Kills:1,875
Deaths (as Heavy Assault):806
Deaths (to Heavy Assaults):1,895
KDR:2.3263
Kill Difference:1,069
Playtime:93.823 hours
Usage:5%
Score:1.741m
Score/min:309
Accuracy (listed only):26.753%
HSR (listed only):25.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:1,127
Deaths:590
KDR:1.910
Accuracy:29.689% B*
HSR:18.012% C--
Sirius SX12
A+
Kills:855
Deaths:533
KDR:1.604
Accuracy:31.607% A+
HSR:12.398% D-
Solstice VE3
B*
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B*
HSR:15.827% D
Deimos VA29
D*
Kills:235
Deaths:153
KDR:1.536
Accuracy:46.108% D*
HSR:9.362% D*
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:2,565
Deaths (as Light Assault):1,633
Deaths (to Light Assaults):1,608
KDR:1.57073
Kill Difference:932
Playtime:42.205 hours
Usage:2%
Score:0.534m
Score/min:211
Accuracy (listed only):35.865%
HSR (listed only):13.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:1,040
Deaths:924
KDR:1.126
Accuracy:26.635% C
HSR:12.885% D
Sirius SX12
A+
Kills:855
Deaths:533
KDR:1.604
Accuracy:31.607% A+
HSR:12.398% D-
NS-AM7 Archer
C--
Kills:830
Deaths:1,697
KDR:0.489
Accuracy:55.143% C--
HSR:12.651% C--
Ghost
B*
Kills:662
Deaths:112
KDR:5.911
Accuracy:44.331% B*
HSR:60.876% D
Beamer VS3
C++
Kills:295
Deaths:376
KDR:0.785
Accuracy:27.630% C++
HSR:13.898% D*
NS-44 Commissioner
B*
Kills:207
Deaths:135
KDR:1.533
Accuracy:42.946% B*
HSR:22.222% C+
Phaseshift VX-S
B*
Kills:53
Deaths:10
KDR:5.300
Accuracy:42.059% B*
HSR:77.359% C*
Kills:3,942
Deaths (as Infiltrator):3,787
Deaths (to Infiltrators):1,706
KDR:1.04093
Kill Difference:155
Playtime:58.718 hours
Usage:3%
Score:0.852m
Score/min:242
Accuracy (listed only):38.621%
HSR (listed only):30.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:855
Deaths:533
KDR:1.604
Accuracy:31.607% A+
HSR:12.398% D-
Corvus VA55
B**
Kills:348
Deaths:189
KDR:1.841
Accuracy:29.955% B**
HSR:21.839% C+
Deimos VA29
D*
Kills:235
Deaths:153
KDR:1.536
Accuracy:46.108% D*
HSR:9.362% D*
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,508
Deaths (as Combat Medic):927
Deaths (to Combat Medics):611
KDR:1.62675
Kill Difference:581
Playtime:20.208 hours
Usage:1%
Score:0.380m
Score/min:314
Accuracy (listed only):37.945%
HSR (listed only):14.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A*
Kills:3,212
V. Kills:2,129 151%
Deaths:122
KDR:26.328
Accuracy:73.888% A+
KPH:166.500 A++
VKPH:110.400 A*
Saron Laser Cannon
A
Kills:2,359
V. Kills:1,270 186%
Deaths:482
KDR:4.894
Accuracy:33.652% B
KPH:26.600 A
VKPH:14.300 B*
Light PPA
A
Kills:1,753
V. Kills:210 N/A
Deaths:187
KDR:9.374
Accuracy:49.114% B**
KPH:54.400 C**
VKPH:6.500 A
Antares LC
C++
Kills:1,621
V. Kills:1,197 135%
Deaths:390
KDR:4.156
Accuracy:31.126% C+
KPH:19.600 C++
VKPH:14.500 C++
Dual Photon Pods
S
Kills:1,109
V. Kills:315 351%
Deaths:21
KDR:52.810
Accuracy:70.129% A*
KPH:247.500 M*
VKPH:70.300 S
Coyote Missiles
A
Kills:333
V. Kills:173 191%
Deaths:69
KDR:4.826
Accuracy:62.876% A
KPH:31.200 C
VKPH:16.200 C-
Maelstrom Turbo Laser
B+
Kills:187
V. Kills:169 110%
Deaths:59
KDR:3.169
Accuracy:40.005% A+
KPH:16.700 C++
VKPH:15.100 B+
Kills:10,574 (5,920 + 0)
Deaths:1,330
KDR:7.950
VKDR:4.108
Vehicle Kills:5,463
Kill Difference:9,244
Playtime:249.048 hours
Usage:12%
Score:4.421m
Score/min:296
Piloting Accuracy:40.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,595
V. Kills:826 193%
Deaths:271
KDR:5.886
Accuracy:61.321% A+
KPH:18.800 A*
VKPH:9.700 B+
C150 Dalton
M
Kills:1,285
V. Kills:799 161%
Deaths:63
KDR:20.397
Accuracy:43.025% B+
KPH:85.700 M
VKPH:53.300 A*
AP30 Shredder
B+
Kills:281
V. Kills:220 127%
Deaths:24
KDR:11.708
Accuracy:42.595% B**
KPH:34.200 C*
VKPH:26.700 B+
L105 Zephyr
B+
Kills:98
V. Kills:40 239%
Deaths:20
KDR:4.900
Accuracy:47.035% B+
KPH:30.500 D
VKPH:12.500 B+
Dual-75 Duster
M++
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:54.826% A++
KPH:173.300 M++
VKPH:9.800 A
Kills:3,312 (1,595 + 1,717)
Deaths:380
KDR:8.716
VKDR:4.968
Vehicle Kills:1,888
Kill Difference:2,932
Playtime:111.683 hours
Usage:5%
Score:1.755m
Score/min:262
Piloting Accuracy:61.321%
Gunner Accuracy:54.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,330
V. Kills:1,388 168%
Deaths:102
KDR:22.843
Accuracy:59.750% B
KPH:43.400 B**
VKPH:25.800 A
Skyguard
A*
Kills:969
V. Kills:591 164%
Deaths:45
KDR:21.533
Accuracy:33.701% B++
KPH:29.500 A*
VKPH:18 A*
L100 Python HESH
A*
Kills:627
V. Kills:130 479%
Deaths:20
KDR:31.350
Accuracy:60.630% A
KPH:80.500 A
VKPH:16.700 A*
C75 Viper
B++
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:51.825% A
KPH:36.800 B+
VKPH:11.200 B++
Kills:4,005 (4,005 + 0)
Deaths:180
KDR:22.250
VKDR:11.850
Vehicle Kills:2,133
Kill Difference:3,825
Playtime:96.569 hours
Usage:5%
Score:1.817m
Score/min:314
Driving Accuracy:51.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:6,823
V. Kills:5,111 133%
Deaths:576
KDR:11.846
Accuracy:59.207% B++
KPH:29.700 B+
VKPH:22.200 A+
E540 Halberd
A
Kills:3,578
V. Kills:2,471 145%
Deaths:181
KDR:19.768
Accuracy:61.289% A++
KPH:35.300 B
VKPH:24.300 A
Saron HRB
B**
Kills:1,191
V. Kills:892 133%
Deaths:122
KDR:9.762
Accuracy:61.176% A*
KPH:31.400 B++
VKPH:23.500 B**
Aphelion VEX-4
C++
Kills:123
V. Kills:102 119%
Deaths:15
KDR:8.200
Accuracy:32.878% C
KPH:21 C-
VKPH:17.500 C++
Proton II PPA
B**
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:30.624% B**
KPH:60.500 C++
VKPH:2 D-
Supernova PC
B++
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:62.378% A+
KPH:20.300 C+
VKPH:10.700 B++
Kills:11,828 (6,876 + 4,952)
Deaths:905
KDR:13.070
VKDR:9.509
Vehicle Kills:8,606
Kill Difference:10,923
Playtime:378.724 hours
Usage:18%
Score:8.443m
Score/min:372
Driving Accuracy:62.378%
Gunner Accuracy:30.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,253
V. Kills:539 232%
Deaths:75
KDR:16.707
Accuracy:67.078% B**
KPH:75.600 A+
VKPH:32.500 A
Aphelion VEX-4H
B*
Kills:999
V. Kills:580 172%
Deaths:124
KDR:8.056
Accuracy:45.258% C+
KPH:55.200 B*
VKPH:32.100 B+
Saron HRB-H
A*
Kills:899
V. Kills:807 111%
Deaths:63
KDR:14.270
Accuracy:69.321% A++
KPH:49 B++
VKPH:44 A*
Proton II PPA-H
A++
Kills:658
V. Kills:52 N/A
Deaths:28
KDR:23.500
Accuracy:50.601% A+
KPH:156.300 A+
VKPH:12.300 A++
M40 Fury-H
B**
Kills:239
V. Kills:98 241%
Deaths:16
KDR:14.938
Accuracy:62.542% A*
KPH:71.500 C
VKPH:29.300 B**
M12 Kobalt-H
C+
Kills:170
V. Kills:5 N/A
Deaths:9
KDR:18.889
Accuracy:22.225% C+
KPH:120.100 C+
VKPH:3.500 C--
G40-F Ranger
C++
Kills:149
V. Kills:89 166%
Deaths:9
KDR:16.556
Accuracy:41.069% A
KPH:37.300 C++
VKPH:22.300 C++
M20 Basilisk-H
B**
Kills:67
V. Kills:13 N/A
Deaths:3
KDR:22.333
Accuracy:42.631% C
KPH:100.800 B**
VKPH:19.500 C*
G30 Walker
C+
Kills:56
V. Kills:34 160%
Deaths:4
KDR:14
Accuracy:40.279% B*
KPH:26.100 C
VKPH:15.900 C+
Kills:4,490 (0 + 4,490)
Deaths:331
KDR:13.565
VKDR:6.698
Vehicle Kills:2,217
Kill Difference:4,159
Playtime:68.804 hours
Usage:3%
Score:1.921m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:40.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:838
V. Kills:32 N/A
Deaths:12
KDR:69.833
Accuracy:22.659% B*
KPH:104.700 B**
VKPH:4 C**
M40 Fury
A*
Kills:332
V. Kills:89 369%
Deaths:16
KDR:20.750
Accuracy:44.006% B*
KPH:72.100 B**
VKPH:19.300 A*
M20 Basilisk
B+
Kills:156
V. Kills:66 233%
Deaths:21
KDR:7.429
Accuracy:49.030% B**
KPH:23.500 C**
VKPH:9.900 B+
G30 Walker
M*
Kills:140
V. Kills:152 92%
Deaths:3
KDR:46.667
Accuracy:37.373% A
KPH:24.100 B**
VKPH:26.200 M*
M12 Kobalt
A++
Kills:136
V. Kills:5 N/A
Deaths:9
KDR:15.111
Accuracy:27.182% A++
KPH:84.800 B+
VKPH:3.100 C+
M20 Basilisk
B**
Kills:114
V. Kills:52 215%
Deaths:13
KDR:8.769
Accuracy:45.912% B++
KPH:32.300 B*
VKPH:14.700 B**
Kills:1,716 (0 + 1,716)
Deaths:74
KDR:23.189
VKDR:5.351
Vehicle Kills:396
Kill Difference:1,642
Playtime:30.181 hours
Usage:1%
Score:0.564m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:45.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:118
V. Kills:48 241%
Deaths:97
KDR:1.217
Accuracy:40.971% D
KPH:8.500 D-
VKPH:3.500 D
Kills:118 (118 + 0)
Deaths:97
KDR:1.216
VKDR:0.495
Vehicle Kills:48
Kill Difference:21
Playtime:13.869 hours
Usage:1%
Score:0.045m
Score/min:55
Driving Accuracy:40.971%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,9346,82357611.845B*7.3159.207%B++1.92%C29.7B+22.2A+363229.9h5.2C++8.7B+
E540 Halberd 6,0493,57818119.768B**15.2361.289%A++1.873%C35.3B24.3A369101.5h6.5C-10.7B+
Hornet Missiles 5,3413,21212226.328S21.7973.888%A+N/A166.4A++110.3A*126419.3h8.7B11.7B++
Saron Laser Cannon 3,6292,3594824.894B**0.3633.652%BN/A26.6A14.3B*21688.6h70.7B*210B*
L100 Python AP 3,7182,33010222.843M**18.3159.75%B1.631%D43.4B**25.8A31453.7h5.1B+8.5B++
Light PPA 1,9631,7531879.374B+4.8449.114%B**N/A54.4C**6.5A16732.2h15.7C+31.9C*
Antares LC 2,8181,6213904.156A+0.3831.126%C+N/A19.6C++14.5C++16282.6h94.8B+304.5B+
CAS30 Tank Buster 2,4211,5952715.886M*1.3561.321%A+N/A18.8A*9.7B+12784.9h36.7B*59.8B*
C150 Dalton 2,0841,2856320.397A++15.8643.025%B+N/A85.7M53.3A*93215h2.9B*6.7B**
E540 Halberd-H 1,7921,2537516.707B++12.1767.078%B**N/A75.5A+32.5A48316.6h4.6B*6.9B**
Saron HRB 2,0831,1911229.762B*5.2361.176%A*1.008%D31.4B++23.5B**39937.9h23.1C+37.8B*
NS-11CB 1,1591,1275901.91B+2.6229.689%B*18.012%C--19C-N/A5159.2h14.1C*47.5B+
Ursa 1,1551,1254692.399B**2.1327.186%B++23.644%C+39.6C+1.1A10128.4h11.6C+42.6B+
Dual Photon Pods 1,4241,1092152.81S48.2870.129%A*N/A246.4M*70S12404.5h20.3B29B++
NS-61 Emissary 1,0511,0409241.126B+3.4126.635%C12.885%D11.9DN/A3087.4h11.5B+43.1B+
Aphelion VEX-4H 1,5799991248.056C**3.5245.258%C+2.402%C-55.2B*32B+53018.1h41.2B++91.1B++
Skyguard 1,5609694521.533S17.0033.701%B++N/A29.5A*18A*27232.9h82.9B**246B**
Saron HRB-H 1,7068996314.27A++9.7469.321%A++N/A48.9B++43.9A*46618.4h34.8D--50.3C+
Sirius SX12 8648555331.604B+2.9331.607%A+12.398%D-27.1C+N/A7431.6h15.8C+50B+
M12 Kobalt 8708381269.833S65.3022.659%B*19.212%C**104.8B**4C**2858h14.6B*64.4B++
NS-AM7 Archer 1,5728301,6970.489C+4.0455.143%C--12.651%C--2.3D--2C-18365.3h23.8C+43.1C
MANA Anti-Vehicle Turret 1,5577852922.688C**1.8560.667%C++1.274%D*7850M**7720S11275060.1h11.2C+18.5C+
Ghost 6636621125.911B**1.3844.331%B*60.876%D39.6C++N/A10316.7h2.4C+5.4B
Proton II PPA-H 7106582823.5B**18.9750.601%A+1.216%C--156.7A+12.4A++4354.2h9.2B+18.1B*
L100 Python HESH 7576272031.35A++26.8260.63%AN/A80.4A16.7A*3597.8h3B+5B*
Orion VS54 6186062712.236B+2.3026.389%B**24.257%C+31.9C+N/A10619h13.2C++49.9C*
Lancer VS22 9795741593.61M**0.9262.387%C++N/A27.9A++19.7B**28920.6h9B++14.4B++
C-4 8054882691.814C**2.7210.72%F*N/A48.3D31.4C++56410.1h1.2B+11.2F
Corvus VA55 3553481891.841B*2.6929.955%B**21.839%C+33.5C*N/A9410.4h12.1C++40.3B+
Coyote Missiles 506333694.826B*0.2962.876%AN/A31.1C16.2C-22610.7h43.2C++68.8B+
M40 Fury 4213321620.75A**16.2244.006%B*2.41%B*72.2B**19.3A*3204.6h14C*31.9B+
Beamer VS3 2952953760.785C++3.7527.63%C++13.898%D*17.9CN/A5716.5h8.9C**32.2C++
AP30 Shredder 5012812411.708B++7.1742.595%B**N/A34.3C*26.8B+4378.2h86.6C*203.3B++
Solstice VE3 2822783050.911C*3.6227.811%B*15.827%D12.1C-N/A5722.9h19C-68.3C++
Tank Mine 423254534.792B**0.2698.363%SN/A87.6C58.3C+12552.9h5T*5.1B++
M40 Fury-H 3372391614.938B10.4062.542%A*N/A72.4C29.7B**3813.3h15D*23.9C
Deimos VA29 2382351531.536C*3.0046.108%D*9.362%D*26.4DN/A778.9h2.3C*5C
NS-44 Commissioner 2092071351.533B+3.0042.946%B*22.222%C+49.3B+N/A1734.2h3.7C**8.6B+
Maelstrom Turbo Laser 356187593.169B+1.3640.005%A+2.139%C16.7C++15.1B+30311.2h112C++279.9B+
M12 Kobalt-H 175170918.889C++14.3622.225%C+13.529%D121.4C+3.6C-4261.4h11.8B++53.3B+
M20 Basilisk 222156217.429A*2.9049.03%B**4.487%C--23.6C**10B++2806.6h107.1C+218.5B+
G40-F Ranger 238149916.556B++12.0241.069%AN/A37.3C++22.3C++3174h71.5C+174B+
NSX-P Naginata 151144662.182B++2.3526.685%B++29.167%C++48C++2.3A++1843h11.5B+43B+
G30 Walker 292140346.667U42.1337.373%AN/A24.1B**26.2M*3525.8h250.5C--670.3B+
M12 Kobalt 141136915.111C++10.5827.182%A++14.706%D85B+3.1C+3731.6h22C--81B+
M60-A Bulldog 1621341211.167B**6.6344.972%B++N/A31.2C6.5C+2484.3h6.6C-14.8B
Aphelion VEX-4 225123158.2B*3.6732.878%C2.439%D21.2C-17.6C++2955.8h57.4C++174.5C*
M40 Fury-F 166118971.216C+3.3240.971%DN/A8.5D-3.5D5513.9h16.7D40.7D--
Hyena Missile Launcher 194116215.524M+0.9939.036%B*N/A16.3C+11C+1727.1h29.2B++74.7B*
M20 Basilisk 166114138.769M+4.2445.912%B++3.509%D-32.6B*14.9B**3233.5h87.4B+190.4B++
Spear Anti-Vehicle Phalanx Turret 198105128.75C**4.2254.186%B**3.81%C+36.2C+32.1B**7672.9h12.4D22.9C+
L105 Zephyr 13898204.9C-0.3747.035%B+N/A30.6D12.5B+2433.2h7.2C+15.3C*
C75 Viper 10379136.077B+1.5451.825%A3.797%M++37.6B+11.4B++7932.1h14.2C+27.4B+
Thanatos VE70 7270521.346B+3.1944.11%B+12.857%D17.9C--N/A1043.9h4.8C++10.9B+
M20 Basilisk-H 8067322.333A*17.8042.631%C10.448%A++95.7B**18.6C++4680.7h24.9A58.3B**
S1 10866441.5A+3.0354.429%CN/A20.6C13.1C+6373.2h7.7C14.2C
NS Annihilator 10264203.2S1.3384.106%B**N/A18.8A++11.2B*4703.4h6A*7.1A*
Proton II PPA 6260230B**25.4730.624%B**N/A60C++2D-2001h9.2C*29.9B++
A30 Walker 9960222.727B+1.8131.822%A+1.667%C14.6C9.5C3064.1h122.1B+383.8B++
G30 Walker 9056414A+9.4740.279%B*N/A26.7C16.2C+2692.1h156.1C++387.6B+
Dual-75 Duster 5653226.5A*21.9754.826%A++N/A176.7M*10A4240.3h5.4B9.8B*
Supernova PC 815395.889C++1.3662.378%A+1.887%C20.4C+10.8B++10322.6h6C9.7B+
Phaseshift VX-S 5453105.3B**0.7742.059%B*77.359%C*25.2CN/A1192.1h2.7C**6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23120.4h
Anti-Vehicle MANA Turret226,1184.8h
Nano-Armor Kit4781,952,289144.1h
Nanite Revive Grenade0860h
NSX Amaterasu297404.2h
Restoration Kit91170.1h
Motion Spotter102,0981.8h
Deconstruction Tool03390h
Ammunition Package2610,7004.6h
Medical Kit242830.6h
Anti-Infantry MANA Turret0550h
Medical Applicator5134,4822.4h
Shield Recharging Field54920.1h
Nano-Repair Grenade0550h
V30-F Starfall0930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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