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NuclearReactorRu[EMF] NuclearReactorRu
VS BR 122

KDR: 3.85

Score: 30.8m

Last Seen: Jun 20th, 2018 6:29 PM
- OFFLINE - 27.5 hour(s)

Battle Rank 120 (122 total) - Vanu Sovereignty on Miller - Outfit Leader of ELITE MAGRIDER FORCE[EMF] ELITE MAGRIDER FORCE
VS outfit on Miller

Members: 5
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd L100 Python AP Light PPA Saron HRB Antares LC Dual Photon Pods NS-61 Emissary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.349%15.373%43689893,3241.287872.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.491%1.464A+-0.782D-0.232C++HEAD (~1.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.381C**13.20.073C+33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.181%0.703%57459922,8457489133.7984311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.252%0.58B+-0.856D--0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.508B+33.60.356C**44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.452%1.923%154769919,203884659510.4106140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.652%0.17C++-0.525D1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.384C**10.10.194C++13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.54%3.108%1819129857,368673496510.9318148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.18%1.083B**-0.299C1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.587B+22.60.404B25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.214%60.333%1819199642144010.954649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.352A-0.459D-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.456B+2.30.257C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ELITE MAGRIDER FORCE[EMF] ELITE MAGRIDER FORCE
VS outfit on Miller

Members: 5
30.8m309.9%384 (23k)322 (19.3k)3.8488731,5808,2056.43802122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997224020.53%4.389%9011:385

92% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:29 PMMay 18th, 2018 8:11 PMJun 21st, 2018 12:23 PM (5h) (PST)Jun 20th, 2018 4:37 PM (1d) (PST)Jun 20th, 2018 2:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,103301,0730.3300.0860.0141.5840.181253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1851,78964,3962051951119,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1594.2h/66.4d 21,244 1,386 15,207 151.5k 737 3,155 17,315 105.5m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:546
Deaths:310
KDR:1.761
Accuracy:30.965% A
HSR:19.048% C
Solstice VE3
B**
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B**
HSR:15.827% D
Kills:824
Deaths (as Engineer):615
Deaths (to Engineers):3,235
KDR:1.33984
Kill Difference:209
Playtime:1,467.144 hours
Usage:92%
Score:29.103m
Score/min:331
Accuracy (listed only):29.388%
HSR (listed only):17.437%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B++
Kills:312
Deaths:150
KDR:2.080
Accuracy:26.168% B++
HSR:25.641% C**
Orion VS54
B
Kills:92
Deaths:65
KDR:1.415
Accuracy:21.876% B
HSR:21.739% C
Kills:404
Deaths (as Heavy Assault):215
Deaths (to Heavy Assaults):1,378
KDR:1.87907
Kill Difference:189
Playtime:31.529 hours
Usage:2%
Score:0.504m
Score/min:266
Accuracy (listed only):24.022%
HSR (listed only):23.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:743
Deaths:484
KDR:1.535
Accuracy:31.327% A+
HSR:11.575% D--
NS-11CB
A
Kills:546
Deaths:310
KDR:1.761
Accuracy:30.965% A
HSR:19.048% C
Solstice VE3
B**
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B**
HSR:15.827% D
Kills:1,567
Deaths (as Light Assault):1,099
Deaths (to Light Assaults):1,129
KDR:1.42584
Kill Difference:468
Playtime:32.176 hours
Usage:2%
Score:0.361m
Score/min:187
Accuracy (listed only):30.034%
HSR (listed only):15.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:920
Deaths:833
KDR:1.104
Accuracy:26.056% C
HSR:12.826% D
Sirius SX12
A+
Kills:743
Deaths:484
KDR:1.535
Accuracy:31.327% A+
HSR:11.575% D--
NS-AM7 Archer
C
Kills:694
Deaths:1,589
KDR:0.437
Accuracy:55.084% C
HSR:13.689% C--
Ghost
B*
Kills:421
Deaths:69
KDR:6.101
Accuracy:44.214% B*
HSR:60.333% D
Beamer VS3
C++
Kills:295
Deaths:376
KDR:0.785
Accuracy:27.630% C++
HSR:13.898% D--
Kills:3,073
Deaths (as Infiltrator):3,351
Deaths (to Infiltrators):1,309
KDR:0.91704
Kill Difference:278
Playtime:48.943 hours
Usage:3%
Score:0.692m
Score/min:236
Accuracy (listed only):36.862%
HSR (listed only):22.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:743
Deaths:484
KDR:1.535
Accuracy:31.327% A+
HSR:11.575% D--
Corvus VA55
B++
Kills:138
Deaths:77
KDR:1.792
Accuracy:27.539% B++
HSR:13.044% D**
Kills:881
Deaths (as Combat Medic):561
Deaths (to Combat Medics):450
KDR:1.57041
Kill Difference:320
Playtime:10.482 hours
Usage:1%
Score:0.184m
Score/min:293
Accuracy (listed only):29.433%
HSR (listed only):12.309%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,239
V. Kills:152 N/A
Deaths:151
KDR:8.205
Accuracy:48.498% B**
KPH:46.700 C++
VKPH:5.700 B*
Antares LC
C++
Kills:1,142
V. Kills:943 121%
Deaths:309
KDR:3.696
Accuracy:30.355% C
KPH:17 C+
VKPH:14.100 C++
Dual Photon Pods
S
Kills:1,108
V. Kills:315 351%
Deaths:21
KDR:52.762
Accuracy:70.094% A*
KPH:247.200 M*
VKPH:70.300 S
Hornet Missiles
B++
Kills:898
V. Kills:665 135%
Deaths:86
KDR:10.442
Accuracy:73.451% A
KPH:72.400 C**
VKPH:53.600 B++
Saron Laser Cannon
C+
Kills:253
V. Kills:194 130%
Deaths:167
KDR:1.515
Accuracy:31.879% C+
KPH:11 C+
VKPH:8.400 C+
Coyote Missiles
C-
Kills:232
V. Kills:145 159%
Deaths:61
KDR:3.803
Accuracy:62.024% A
KPH:25.100 C--
VKPH:15.700 C-
Maelstrom Turbo Laser
B+
Kills:139
V. Kills:142 97%
Deaths:52
KDR:2.673
Accuracy:39.850% A+
KPH:14.100 C++
VKPH:14.400 B+
Kills:5,011 (2,773 + 0)
Deaths:847
KDR:5.916
VKDR:3.018
Vehicle Kills:2,556
Kill Difference:4,164
Playtime:152.591 hours
Usage:10%
Score:2.143m
Score/min:234
Piloting Accuracy:39.850%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:120
V. Kills:166 72%
Deaths:34
KDR:3.529
Accuracy:40.562% C*
KPH:24.500 C
VKPH:33.900 B*
CAS30 Tank Buster
C+
Kills:106
V. Kills:110 95%
Deaths:69
KDR:1.536
Accuracy:53.429% B*
KPH:7.500 C+
VKPH:7.800 C+
AP30 Shredder
B+
Kills:83
V. Kills:113 73%
Deaths:18
KDR:4.611
Accuracy:43.498% A+
KPH:18.600 D
VKPH:25.300 B+
L105 Zephyr
B+
Kills:72
V. Kills:31 225%
Deaths:14
KDR:5.143
Accuracy:48.096% B+
KPH:29.900 D
VKPH:12.900 B+
Kills:381 (106 + 275)
Deaths:135
KDR:2.822
VKDR:3.111
Vehicle Kills:420
Kill Difference:246
Playtime:25.846 hours
Usage:2%
Score:0.434m
Score/min:280
Piloting Accuracy:53.429%
Gunner Accuracy:48.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,657
V. Kills:1,110 149%
Deaths:82
KDR:20.207
Accuracy:58.872% B
KPH:36.800 B**
VKPH:24.600 A
Skyguard
A*
Kills:474
V. Kills:341 139%
Deaths:30
KDR:15.800
Accuracy:33.142% B++
KPH:23.400 A++
VKPH:16.800 A*
L100 Python HESH
A*
Kills:424
V. Kills:82 N/A
Deaths:12
KDR:35.333
Accuracy:63.006% A++
KPH:82.900 A
VKPH:16 A*
C75 Viper
A
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:51.825% A
KPH:38.700 B+
VKPH:11.800 A
Kills:2,634 (2,634 + 0)
Deaths:137
KDR:19.226
VKDR:11.365
Vehicle Kills:1,557
Kill Difference:2,497
Playtime:72.470 hours
Usage:5%
Score:1.275m
Score/min:293
Driving Accuracy:51.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,516
V. Kills:4,992 131%
Deaths:564
KDR:11.553
Accuracy:59.242% B*
KPH:29 B++
VKPH:22.200 A++
E540 Halberd
B**
Kills:3,178
V. Kills:2,289 139%
Deaths:172
KDR:18.477
Accuracy:60.952% A++
KPH:33.600 B
VKPH:24.200 B**
Saron HRB
B**
Kills:1,166
V. Kills:875 133%
Deaths:122
KDR:9.557
Accuracy:61.095% A*
KPH:31.100 B++
VKPH:23.300 B**
Aphelion VEX-4
C+
Kills:123
V. Kills:102 119%
Deaths:15
KDR:8.200
Accuracy:32.901% C
KPH:21.100 C
VKPH:17.500 C+
Supernova PC
B**
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:62.378% A+
KPH:20.300 C+
VKPH:10.700 B**
Proton II PPA
N/A
Kills:50
V. Kills:2 N/A
Deaths:2
KDR:25
Accuracy:29.694% N/A
KPH:57.300 N/A
VKPH:2.300 N/A
Kills:11,086 (6,569 + 4,517)
Deaths:884
KDR:12.541
VKDR:9.376
Vehicle Kills:8,288
Kill Difference:10,202
Playtime:366.122 hours
Usage:23%
Score:8.026m
Score/min:365
Driving Accuracy:62.378%
Gunner Accuracy:29.694%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:850
V. Kills:784 108%
Deaths:61
KDR:13.934
Accuracy:69.246% A++
KPH:48.600 B++
VKPH:44.900 A++
Aphelion VEX-4H
B+
Kills:668
V. Kills:457 146%
Deaths:111
KDR:6.018
Accuracy:44.419% C+
KPH:46.600 B+
VKPH:31.800 C**
Proton II PPA-H
A*
Kills:437
V. Kills:39 N/A
Deaths:17
KDR:25.706
Accuracy:46.951% A
KPH:160.300 A
VKPH:14.300 A*
E540 Halberd-H
A
Kills:351
V. Kills:188 186%
Deaths:20
KDR:17.550
Accuracy:65.673% B**
KPH:62.400 B**
VKPH:33.400 A
Kills:2,306 (0 + 2,306)
Deaths:209
KDR:11.033
VKDR:7.024
Vehicle Kills:1,468
Kill Difference:2,097
Playtime:40.179 hours
Usage:3%
Score:1.127m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:65.673%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:547
V. Kills:19 N/A
Deaths:8
KDR:68.375
Accuracy:22.426% B*
KPH:107.900 A
VKPH:3.700 B
M40 Fury
A*
Kills:331
V. Kills:89 368%
Deaths:16
KDR:20.688
Accuracy:43.990% B*
KPH:72.800 B**
VKPH:19.600 A*
M20 Basilisk
B++
Kills:141
V. Kills:64 217%
Deaths:21
KDR:6.714
Accuracy:48.607% B**
KPH:23.400 B
VKPH:10.600 B++
G30 Walker
M++
Kills:129
V. Kills:146 88%
Deaths:3
KDR:43
Accuracy:37.266% A
KPH:23.400 A
VKPH:26.500 M++
M20 Basilisk
B*
Kills:87
V. Kills:45 189%
Deaths:12
KDR:7.250
Accuracy:45.049% B++
KPH:28.200 B++
VKPH:14.600 B*
M12 Kobalt
A**
Kills:68
V. Kills:1 N/A
Deaths:3
KDR:22.667
Accuracy:29.288% A**
KPH:79 C**
VKPH:1.200 D-
Kills:1,303 (0 + 1,303)
Deaths:63
KDR:20.683
VKDR:5.778
Vehicle Kills:364
Kill Difference:1,240
Playtime:25.101 hours
Usage:2%
Score:0.458m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:29.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:93
V. Kills:36 251%
Deaths:76
KDR:1.224
Accuracy:42.940% D
KPH:9 D-
VKPH:3.500 D
Kills:93 (93 + 0)
Deaths:76
KDR:1.224
VKDR:0.474
Vehicle Kills:36
Kill Difference:17
Playtime:10.309 hours
Usage:1%
Score:0.036m
Score/min:58
Driving Accuracy:42.940%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,5086,51656411.553A7.7059.242%B*1.995%C--29B++22.2A++355224.6h5.3C**8.9B+
E540 Halberd 5,4673,17817218.477B**14.6360.952%A++2.077%C-33.6B24.2B**37094.7h6.8C--11.1B+
L100 Python AP 2,7671,6578220.207S16.3658.872%B2.293%D36.8B**24.7A29045h5.6B+9.5B++
Light PPA 1,3911,2391518.205B+4.3648.498%B**N/A46.8C++5.7B*14326.5h16.5C+34C++
Saron HRB 2,0411,1661229.557B**5.7161.095%A*1.029%D31.1B++23.3B**39237.5h23.2C+38B*
Antares LC 2,0851,1423093.696B**0.1530.355%CN/A17C+14.1C++15367.1h102.6B+338B+
Dual Photon Pods 1,4231,1082152.762S48.9170.094%A*N/A246.2M*70S12004.5h20.2B28.9B++
NS-61 Emissary 9319208331.104B+2.7426.056%C12.826%D11DN/A2783.7h11.6B+44.5B
Hornet Missiles 1,5638988610.442B**6.5973.451%A1.114%D72.4C**53.6B++63212.4h11.7C+15.9C*
Saron HRB-H 1,6348506113.934A++10.0969.246%A++N/A48.6B++44.8A++46817.5h35.7D-51.5C+
Sirius SX12 7527434841.535B+2.3131.327%A+11.575%D--25.4C+N/A6829.2h16C+51B+
MANA Anti-Vehicle Turret 1,4737362852.582C1.2760.64%D1.359%D*7360M**7370S27147000.1h11.7C*19.3C++
NS-AM7 Archer 1,3696941,5890.437C+3.4155.084%C13.689%C--2D--2C17344.1h26.1C47.4C
Aphelion VEX-4H 1,1256681116.018C*2.1744.419%C+2.545%C46.7B+32B46414.3h47.1B+106.1B+
M12 Kobalt 566547868.375S64.5322.426%B*19.561%B+107.3A3.7B2855.1h14.7B*65.4B++
NS-11CB 5555463101.761B**2.0930.965%A19.048%C20.8CN/A5526.2h13.5B43.7B+
Skyguard 8154743015.8S11.9533.142%B++N/A23.3A++16.8A*24120.3h97.7B*294.8B**
Proton II PPA-H 4764371725.706B**21.8646.951%A1.831%C+161.9A+14.4A*4202.7h8.7B+18.5B++
L100 Python HESH 5064241235.333A*31.4863.006%A++N/A83.1A16.1A*3705.1h2.9C**4.7B*
Ghost 422421696.101B**2.2544.214%B*60.333%D36.9C+N/A9411.4h2.3C++5.3B+
E540 Halberd-H 5393512017.55B*13.7065.673%B**N/A62.7B**33.6A4965.6h5.9C**9B++
C-4 5813341951.713C**2.149.382%F**N/A42.8D-31.7C++5317.8h1.3B+13.5F-
M40 Fury 4203311620.688M16.8443.99%B*2.417%B++73.6B**19.8A*3194.5h14C++31.8B+
Ursa 3163121502.08B*1.7726.168%B++25.641%C**38.5C++N/A1118.1h10.5B40.1B+
Beamer VS3 2952953760.785C++3.0627.63%C++13.898%D--18CN/A5416.4h8.9C**32.2C++
Solstice VE3 2822783050.911C*2.9427.811%B**15.827%D12.3CN/A4822.6h19C-68.3C*
Saron Laser Cannon 4472531671.515C+2.3331.879%C+1.976%C11C+8.4C+17223h117.5B+368.7B+
Tank Mine 409243534.585B**0.7488.144%SN/A83.8C57.2C11372.9h4.7T*5.3B++
Coyote Missiles 377232613.803C**0.0562.024%AN/A24.9C--15.6C-2059.3h50.3C+81.1C*
M20 Basilisk 205141216.714A*2.8748.607%B**3.546%D--23.5B+10.7B++2686h105.9C+217.9B+
Maelstrom Turbo Laser 281139522.673B1.1839.85%A+2.878%C+14C++14.3B+2629.9h123.7C+310.5B+
Corvus VA55 142138771.792B*2.0627.539%B++13.044%D**32.1C*N/A814.3h11.9C*43.1B+
G30 Walker 275129343U39.1537.266%AN/A23.5A26.5M++3465.5h258C--692.3B+
Aphelion VEX-4 225123158.2B**4.3532.901%C2.439%D21.2C17.6C+2875.8h57.3C*174.1C*
Lancer VS22 264120941.277B*2.5760.285%CN/A12.1C+14.5C*2259.9h21.2C**35.1C**
C150 Dalton 286120343.529C0.3240.562%C*N/A24.5C33.9B*5604.9h6.7D--16.6D
CAS30 Tank Buster 216106691.536C**2.3153.429%B*1.887%B++7.5C+7.8C+16314.1h55.4C*103.7B+
M40 Fury-F 12993761.224C+2.6242.94%D1.075%C++9D-3.5D5810.3h17.6D40.9D--
Orion VS54 9292651.415C++2.4321.876%B21.739%C15.1DN/A956.1h11.9B+54.4C++
Spear Anti-Vehicle Phalanx Turret 17991127.583C++3.7354.265%B**4.396%C++33.7C32.6B**7292.7h13.4D24.6C+
M60-A Bulldog 11390109B*5.1545.307%B**N/A31C+7.9B++2482.9h6.8D15B+
M20 Basilisk 13287127.25M3.4045.049%B++4.598%C-28.1B++14.5B*3123.1h95.1C*211.1B+
AP30 Shredder 19683184.611C+0.7643.498%A+1.205%D18.4D25.1B+3714.5h131.6C--302.6C++
C75 Viper 10379136.077B2.2351.825%A3.797%M39.5B+12A6892h14.2C+27.4B+
L105 Zephyr 10372145.143C1.2948.096%B+N/A30D12.9B+2192.4h6.7C+13.9B
M12 Kobalt 6968322.667B18.8229.288%A**10.294%F75.6C*1.1D-2840.9h26.2D*89.4B
Supernova PC 815395.889C++2.0462.378%A+1.887%C-20.4C+10.8B**9142.6h6C9.7B+
Proton II PPA 5250225B++21.1529.694%B**N/A55.6C+2.2D1850.9h9.5C++32.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,7811.6h
Spawn Beacon01880.2h
Nano-Armor Kit3781,500,725114.8h
Anti-Vehicle MANA Turret155,7664.3h
Nanite Revive Grenade0770h
NSX Amaterasu297404.2h
Deconstruction Tool03390h
Ammunition Package198,8143.8h
Medical Kit41310.2h
Medical Applicator3822,0741.4h
Shield Recharging Field53760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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