Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,837)players online:
CAMIKAZE78 (13)  haze__ow (11)  Javik_Astrali (8)  VTGone (6)  응기잇라떼 (4)  alexisg141 (2) 44
stats.dasanfall.com
Praetor NuclearReactorRu[Mdu] NuclearReactorRu
VS BR 86

KDR: 4.5

Score: 41.5m

Last Seen: May 21st, 2019 8:14 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 48
Level Progress (to 87): 12%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Hornet Missiles L100 Python AP Saron Laser Cannon Light PPA CAS30 Tank Buster Antares LC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NuclearReactorRu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.776%17.247%5481011876,4651.893122.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.684%2.144A*-0.765D--1.998F-HEAD (~1.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.384C**14.2-0.035C+30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.692%0.694%907511926,625104026086.37019254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%0.393B-0.778D-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.10.442B41.50.302C*60.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.37%1.668%13766119110,734110272339.74047148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.446%0.02C+-0.529D0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.256C*12.10.056C+17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.275%3.01%199216118110,763855641512.5736168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.352%1.026B**-0.356C-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.612B+19.70.451B+23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.393%60.658%19921119663856321.13121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.422A-0.358C--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.463B+2.40.259C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.026%10.811%19922119525919151.34896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.054%0.099C+-0.764D--1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.099C+2.9-0.044C+3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 48
41.5m288.9%399 (23.9k)344 (20.6k)4.5039148,36310,7387.0392186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197306022.518%4.59%10311:1410

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:29 PMNov 19th, 2018 6:01 PMMay 23rd, 2019 7:45 AM (22h) (PST)May 21st, 2019 4:21 PM (3d) (PST)May 21st, 2019 4:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,209341,1750.4010.0890.0181.7230.195338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,5682,02070,54824511031220,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2008.2h/83.7d 27,224 2,220 19,925 207.6k 895 3,729 23,495 145.7m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:1,043
Deaths:552
KDR:1.889
Accuracy:29.605% B*
HSR:18.408% C
Solstice VE3
B**
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B**
HSR:15.827% D
Deimos VA29
D--
Kills:189
Deaths:117
KDR:1.615
Accuracy:43.958% D**
HSR:10.053% D--
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,580
Deaths (as Engineer):1,026
Deaths (to Engineers):4,086
KDR:1.53996
Kill Difference:554
Playtime:1,797.803 hours
Usage:90%
Score:38.167m
Score/min:354
Accuracy (listed only):36.371%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B*
Kills:1,088
Deaths:448
KDR:2.429
Accuracy:27.142% B*
HSR:23.254% C+
Orion VS54
B**
Kills:553
Deaths:251
KDR:2.203
Accuracy:26.288% B**
HSR:23.508% C+
Kills:1,641
Deaths (as Heavy Assault):699
Deaths (to Heavy Assaults):1,804
KDR:2.34764
Kill Difference:942
Playtime:87.311 hours
Usage:4%
Score:1.577m
Score/min:301
Accuracy (listed only):26.715%
HSR (listed only):23.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:1,043
Deaths:552
KDR:1.889
Accuracy:29.605% B*
HSR:18.408% C
Sirius SX12
A
Kills:835
Deaths:521
KDR:1.603
Accuracy:31.556% A
HSR:12.455% D-
Solstice VE3
B**
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B**
HSR:15.827% D
Deimos VA29
D--
Kills:189
Deaths:117
KDR:1.615
Accuracy:43.958% D**
HSR:10.053% D--
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:2,415
Deaths (as Light Assault):1,547
Deaths (to Light Assaults):1,555
KDR:1.56109
Kill Difference:868
Playtime:41.466 hours
Usage:2%
Score:0.522m
Score/min:210
Accuracy (listed only):35.408%
HSR (listed only):13.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:1,040
Deaths:924
KDR:1.126
Accuracy:26.635% C
HSR:12.885% D
Sirius SX12
A
Kills:835
Deaths:521
KDR:1.603
Accuracy:31.556% A
HSR:12.455% D-
NS-AM7 Archer
C--
Kills:830
Deaths:1,697
KDR:0.489
Accuracy:55.143% C--
HSR:12.651% C--
Ghost
B*
Kills:638
Deaths:104
KDR:6.135
Accuracy:44.393% B*
HSR:60.658% D
Beamer VS3
C++
Kills:295
Deaths:376
KDR:0.785
Accuracy:27.630% C++
HSR:13.898% D*
NS-44 Commissioner
B*
Kills:170
Deaths:110
KDR:1.545
Accuracy:43.177% B*
HSR:23.529% C*
Kills:3,808
Deaths (as Infiltrator):3,732
Deaths (to Infiltrators):1,645
KDR:1.02036
Kill Difference:76
Playtime:57.493 hours
Usage:3%
Score:0.831m
Score/min:241
Accuracy (listed only):38.089%
HSR (listed only):22.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:835
Deaths:521
KDR:1.603
Accuracy:31.556% A
HSR:12.455% D-
Corvus VA55
B**
Kills:333
Deaths:177
KDR:1.881
Accuracy:29.964% B**
HSR:21.622% C+
Deimos VA29
D--
Kills:189
Deaths:117
KDR:1.615
Accuracy:43.958% D**
HSR:10.053% D--
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,427
Deaths (as Combat Medic):867
Deaths (to Combat Medics):579
KDR:1.64591
Kill Difference:560
Playtime:19.251 hours
Usage:1%
Score:0.360m
Score/min:312
Accuracy (listed only):37.397%
HSR (listed only):14.247%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A**
Kills:2,995
V. Kills:1,999 150%
Deaths:120
KDR:24.958
Accuracy:73.883% A+
KPH:158.100 A+
VKPH:105.500 A**
Saron Laser Cannon
A
Kills:2,099
V. Kills:1,146 183%
Deaths:434
KDR:4.836
Accuracy:33.462% C**
KPH:26.100 A
VKPH:14.300 B*
Light PPA
A
Kills:1,753
V. Kills:210 N/A
Deaths:187
KDR:9.374
Accuracy:49.114% B**
KPH:54.400 C**
VKPH:6.500 A
Antares LC
C++
Kills:1,439
V. Kills:1,106 130%
Deaths:372
KDR:3.868
Accuracy:30.585% C+
KPH:18.400 C+
VKPH:14.100 C++
Dual Photon Pods
S
Kills:1,109
V. Kills:315 351%
Deaths:21
KDR:52.810
Accuracy:70.129% A*
KPH:247.500 M*
VKPH:70.300 S
Coyote Missiles
A
Kills:330
V. Kills:172 191%
Deaths:69
KDR:4.783
Accuracy:62.851% A
KPH:31 C
VKPH:16.200 C-
Maelstrom Turbo Laser
B++
Kills:180
V. Kills:166 108%
Deaths:58
KDR:3.103
Accuracy:40.198% A++
KPH:16.300 C++
VKPH:15 B++
Kills:9,905 (5,471 + 0)
Deaths:1,261
KDR:7.855
VKDR:4.056
Vehicle Kills:5,114
Kill Difference:8,644
Playtime:236.004 hours
Usage:12%
Score:4.162m
Score/min:294
Piloting Accuracy:40.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,484
V. Kills:769 193%
Deaths:254
KDR:5.843
Accuracy:61.435% A++
KPH:18.700 A*
VKPH:9.700 B+
C150 Dalton
A*
Kills:1,103
V. Kills:712 155%
Deaths:62
KDR:17.790
Accuracy:41.975% C**
KPH:77.700 A*
VKPH:50.200 A++
AP30 Shredder
B+
Kills:279
V. Kills:219 127%
Deaths:24
KDR:11.625
Accuracy:42.597% B**
KPH:33.900 C++
VKPH:26.600 B+
L105 Zephyr
B+
Kills:98
V. Kills:40 239%
Deaths:20
KDR:4.900
Accuracy:47.035% B+
KPH:30.500 D
VKPH:12.500 B+
Kills:2,964 (1,484 + 1,480)
Deaths:360
KDR:8.233
VKDR:4.833
Vehicle Kills:1,740
Kill Difference:2,604
Playtime:104.961 hours
Usage:5%
Score:1.628m
Score/min:259
Piloting Accuracy:61.435%
Gunner Accuracy:47.035%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,246
V. Kills:1,348 166%
Deaths:97
KDR:23.155
Accuracy:59.531% B
KPH:42.500 B**
VKPH:25.500 A
Skyguard
A*
Kills:969
V. Kills:591 164%
Deaths:45
KDR:21.533
Accuracy:33.701% B++
KPH:29.500 A*
VKPH:18 A*
L100 Python HESH
A*
Kills:595
V. Kills:122 484%
Deaths:18
KDR:33.056
Accuracy:61.126% A+
KPH:80.500 A
VKPH:16.500 A*
C75 Viper
B*
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:51.825% A
KPH:36.800 B+
VKPH:11.200 B*
Kills:3,889 (3,889 + 0)
Deaths:173
KDR:22.480
VKDR:12.052
Vehicle Kills:2,085
Kill Difference:3,716
Playtime:95.239 hours
Usage:5%
Score:1.771m
Score/min:310
Driving Accuracy:51.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:6,792
V. Kills:5,099 133%
Deaths:574
KDR:11.833
Accuracy:59.215% B++
KPH:29.600 B+
VKPH:22.200 A+
E540 Halberd
A
Kills:3,497
V. Kills:2,436 143%
Deaths:181
KDR:19.320
Accuracy:61.252% A++
KPH:34.800 B
VKPH:24.200 A
Saron HRB
B**
Kills:1,186
V. Kills:888 133%
Deaths:122
KDR:9.721
Accuracy:61.180% A*
KPH:31.400 B++
VKPH:23.500 B**
Aphelion VEX-4
C+
Kills:123
V. Kills:102 119%
Deaths:15
KDR:8.200
Accuracy:32.878% C
KPH:21 C-
VKPH:17.500 C+
Proton II PPA
B**
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:30.624% B**
KPH:60.500 C++
VKPH:2 D-
Supernova PC
B++
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:62.378% A+
KPH:20.300 C+
VKPH:10.700 B++
Kills:11,711 (6,845 + 4,866)
Deaths:903
KDR:12.969
VKDR:9.474
Vehicle Kills:8,555
Kill Difference:10,808
Playtime:376.996 hours
Usage:19%
Score:8.387m
Score/min:371
Driving Accuracy:62.378%
Gunner Accuracy:30.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,208
V. Kills:522 231%
Deaths:74
KDR:16.324
Accuracy:67.007% A
KPH:75.100 A+
VKPH:32.400 A
Saron HRB-H
A++
Kills:899
V. Kills:807 111%
Deaths:63
KDR:14.270
Accuracy:69.321% A++
KPH:49 B++
VKPH:44 A++
Aphelion VEX-4H
B++
Kills:895
V. Kills:542 165%
Deaths:118
KDR:7.585
Accuracy:45.016% C+
KPH:52.200 B++
VKPH:31.600 B
Proton II PPA-H
A++
Kills:650
V. Kills:51 N/A
Deaths:27
KDR:24.074
Accuracy:50.213% A+
KPH:155.400 A+
VKPH:12.200 A++
M40 Fury-H
A
Kills:239
V. Kills:98 241%
Deaths:16
KDR:14.938
Accuracy:62.542% A*
KPH:71.500 C
VKPH:29.300 A
M12 Kobalt-H
C+
Kills:170
V. Kills:5 N/A
Deaths:9
KDR:18.889
Accuracy:22.009% C+
KPH:122.400 C+
VKPH:3.600 C--
G40-F Ranger
C++
Kills:149
V. Kills:89 166%
Deaths:9
KDR:16.556
Accuracy:41.069% A
KPH:37.300 C+
VKPH:22.300 C++
M20 Basilisk-H
A+
Kills:67
V. Kills:13 N/A
Deaths:3
KDR:22.333
Accuracy:42.631% C
KPH:100.800 A+
VKPH:19.500 C*
G30 Walker
C+
Kills:56
V. Kills:34 160%
Deaths:4
KDR:14
Accuracy:40.279% B++
KPH:26.100 C
VKPH:15.900 C+
Kills:4,333 (0 + 4,333)
Deaths:323
KDR:13.415
VKDR:6.690
Vehicle Kills:2,161
Kill Difference:4,010
Playtime:67.310 hours
Usage:3%
Score:1.758m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:40.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:790
V. Kills:29 N/A
Deaths:12
KDR:65.833
Accuracy:22.709% B*
KPH:103.500 B**
VKPH:3.800 C++
M40 Fury
A*
Kills:332
V. Kills:89 369%
Deaths:16
KDR:20.750
Accuracy:44.006% B*
KPH:72.100 B**
VKPH:19.300 A*
M20 Basilisk
B+
Kills:152
V. Kills:65 230%
Deaths:21
KDR:7.238
Accuracy:49.024% B**
KPH:23.100 C**
VKPH:9.900 B+
G30 Walker
M*
Kills:139
V. Kills:151 91%
Deaths:3
KDR:46.333
Accuracy:37.438% B**
KPH:24.200 B**
VKPH:26.300 M*
M12 Kobalt
A++
Kills:121
V. Kills:4 N/A
Deaths:9
KDR:13.444
Accuracy:27.084% A++
KPH:78.500 C*
VKPH:2.600 C
M20 Basilisk
B**
Kills:112
V. Kills:51 215%
Deaths:13
KDR:8.615
Accuracy:45.948% B++
KPH:31.800 B*
VKPH:14.500 B**
Kills:1,646 (0 + 1,646)
Deaths:74
KDR:22.243
VKDR:5.257
Vehicle Kills:389
Kill Difference:1,572
Playtime:29.621 hours
Usage:1%
Score:0.546m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:45.948%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:113
V. Kills:45 246%
Deaths:94
KDR:1.202
Accuracy:40.755% D
KPH:8.400 D-
VKPH:3.400 D
Kills:113 (113 + 0)
Deaths:94
KDR:1.202
VKDR:0.479
Vehicle Kills:45
Kill Difference:19
Playtime:13.411 hours
Usage:1%
Score:0.044m
Score/min:54
Driving Accuracy:40.755%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,8916,79257411.833B**7.3359.215%B++1.914%C-29.6B+22.2A+362229.2h5.2C*8.8B+
E540 Halberd 5,9333,49718119.32B**14.8261.252%A++1.916%C34.8B24.2A369100.5h6.6C--10.8B+
Hornet Missiles 4,9942,99512024.958S20.4573.883%A+N/A158.5A+105.8A**121618.9h8.6B11.7B++
L100 Python AP 3,5942,2469723.155M**18.6559.531%B1.692%D42.5B**25.5A30952.8h5.1B++8.6B++
Saron Laser Cannon 3,2452,0994344.836B**0.3333.462%C**N/A26.1A14.3B*21580.4h71.5B*213.6B*
Light PPA 1,9631,7531879.374B+4.8749.114%B**N/A54.4C**6.5A16732.2h15.7C+31.9C*
CAS30 Tank Buster 2,2531,4842545.843M+1.3461.435%A++N/A18.7A*9.7B+12779.3h36.9B*60.1B**
Antares LC 2,5451,4393723.868A0.6430.585%C+N/A18.4C+14.1C++15878.3h98.6B+322.5B+
E540 Halberd-H 1,7301,2087416.324B++11.8267.007%AN/A75A+32.4A44116.1h4.7B*7B**
Saron HRB 2,0741,1861229.721B**5.2261.18%A*1.012%D31.4B++23.5B**39837.8h23.1C+37.8B*
Dual Photon Pods 1,4241,1092152.81S48.3170.129%A*N/A246.4M*70S12354.5h20.3B29B++
C150 Dalton 1,8151,1036217.79A++13.2941.975%C**N/A77.7A*50.1A++89914.2h3B*7B**
Ursa 1,1181,0884482.429A2.0727.142%B*23.254%C+39.7C++1.1A+10127.4h11.5C++42.5B+
NS-11CB 1,0711,0435521.889B**2.6129.605%B*18.408%C19.3CN/A5254.1h14C**47.3B+
NS-61 Emissary 1,0511,0409241.126B+3.3826.635%C12.885%D11.9DN/A3087.4h11.5B+43.1B+
Skyguard 1,5609694521.533S17.0333.701%B++N/A29.5A*18A*27032.9h82.9B**246B**
Saron HRB-H 1,7068996314.27A++9.7769.321%A++N/A48.9B++43.9A++46518.4h34.8D--50.3C+
Aphelion VEX-4H 1,4378951187.585C**3.0845.016%C+2.346%C--52.3B++31.7B46117.1h43.2B++96B++
Sirius SX12 8448355211.603B+2.9031.556%A12.455%D-26.8C+N/A7431.2h15.9C+50.3B+
NS-AM7 Archer 1,5728301,6970.489C+4.0155.143%C--12.651%C--2.3D--2C-18365.3h23.8C+43.1C
M12 Kobalt 8197901265.833S61.3322.709%B*19.114%C**103.9B**3.8C++2797.6h14.7B*64.6B++
MANA Anti-Vehicle Turret 1,5337712892.668B*1.8460.72%B+1.297%F-7710C+7620C+55898700.1h11.4D--18.7C-
Proton II PPA-H 7016502724.074B**19.5750.213%A+1.231%C--154.8A+12.1A++4284.2h9.1B18B++
Ghost 6396381046.135B**1.6344.393%B*60.658%D39.9C++N/A10316h2.4C+5.4B
L100 Python HESH 7175951833.056A++28.5561.126%A+N/A80.4A16.5A*3607.4h3B+5B*
Orion VS54 5645532512.203B+2.3026.288%B**23.508%C+30.7C+N/A10418h13.2C++50.2C*
Lancer VS22 9205361543.481M*1.0262.227%C++N/A27.5A++19.7B**28419.5h9.2B++14.7B++
C-4 7924792631.821C**2.6810.599%F*N/A48.4D31.6C*5629.9h1.2B++11.3D**
Corvus VA55 3403331771.881B**2.6229.964%B**21.622%C+33C**N/A9510.1h12.1C*40.2B++
M40 Fury 4213321620.75A**16.2544.006%B*2.41%B++72.2B**19.3A*3204.6h14C++31.9B+
Coyote Missiles 502330694.783B**0.2862.851%AN/A31.1C16.2C-22510.6h43.4C++69B+
Beamer VS3 2952953760.785C+3.7227.63%C++13.898%D*17.9CN/A5616.5h8.9C*32.2C++
AP30 Shredder 4982792411.625B*7.1242.597%B**N/A34C*26.7B+4278.2h87.2C*204.7B++
Solstice VE3 2822783050.911C*3.5927.811%B**15.827%D12.1C-N/A5522.9h19C--68.3C++
Tank Mine 418251534.736B**0.2397.038%SN/A86.6C57.6C+12312.9h5T*5.1B++
M40 Fury-H 3372391614.938C**10.4362.542%A*N/A72.4C29.7A3813.3h15D**23.9C
Deimos VA29 1921891171.615B2.8943.958%D**10.053%D--25.5DN/A697.4h2.2B+5.1C
Maelstrom Turbo Laser 346180583.103B+1.4040.198%A++2.222%C16.2C++15B++29811.1h113.2C++281.6B+
M12 Kobalt-H 175170918.889C++14.3922.009%C+13.529%D121.4C+3.6C--4311.4h11.5B++52.4B+
NS-44 Commissioner 1721701101.545B+2.9643.177%B*23.529%C*47.2B+N/A1823.6h3.7C**8.7B+
M20 Basilisk 217152217.238A*2.7349.024%B**3.947%D23C*9.8B+2776.6h108.4C+221.1B+
G40-F Ranger 238149916.556B+12.0541.069%AN/A37.3C+22.3C++3104h71.5C+174B+
G30 Walker 290139346.333U41.8337.438%B**N/A24.4A26.5M*3515.7h249.6C--666.7B+
M60-A Bulldog 1571301111.818B**7.3145.354%B*N/A31.7C6.6C++2484.1h6.6C--14.7B
Aphelion VEX-4 225123158.2A3.7032.878%C2.439%D21.2C-17.6C+2945.8h57.4C*174.5C*
M12 Kobalt 125121913.444C+8.9427.084%A++14.876%D80.7C**2.7C3441.5h23.4D86.4B+
M40 Fury-F 158113941.202C+3.3040.755%DN/A8.4D-3.4D5413.4h16.8D41.3D*
M20 Basilisk 163112138.615M++4.1145.948%B++3.571%D-32B*14.6B**3193.5h89B+193.6B++
Hyena Missile Launcher 177105195.526M*1.0238.346%B++N/A15.9C10.9C+1746.6h29B++75.8B*
Spear Anti-Vehicle Phalanx Turret 196104128.667C*4.1654.148%B**3.846%C+35.9C+31.7B**7612.9h12.5D-23.1C+
L105 Zephyr 13898204.9C-0.4047.035%B+N/A30.6D12.5B+2423.2h7.2C15.3C++
C75 Viper 10379136.077B+1.5751.825%A3.797%M+37.6B+11.4B*7582.1h14.2C+27.4B+
Thanatos VE70 7270521.346B+3.1644.11%B+12.857%D17.9C--N/A1043.9h4.8C++10.9B+
M20 Basilisk-H 8067322.333A*17.8342.631%C10.448%A++95.7A18.6C++4660.7h24.9B++58.3B*
S1 10866441.5A+3.0054.575%CN/A20.6C13.1C++6393.2h7.7C14.1C
NS Annihilator 10264203.2S1.3084.292%B**N/A18.8A++11.2B++4623.4h6A*7.1A*
Proton II PPA 6260230B*25.5030.624%B**N/A60C++2D-2001h9.2C*29.9B++
A30 Walker 9658222.636B++1.8731.848%A++1.724%C+14.1C9.3C2954.1h124.4B390.5B++
G30 Walker 9056414B**9.5040.279%B++N/A26.7C16.2C+2612.1h156.1C++387.6B+
Supernova PC 815395.889C++1.3962.378%A+1.887%C20.4C+10.8B++10272.6h6C9.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23060.4h
Anti-Vehicle MANA Turret206,0524.7h
Nano-Armor Kit4581,900,773140.6h
NSX Amaterasu297404.2h
Nanite Revive Grenade0850h
Restoration Kit81100.1h
Motion Spotter102,0541.8h
Deconstruction Tool03390h
Ammunition Package2510,4924.5h
Medical Kit172420.5h
Anti-Infantry MANA Turret0520h
Medical Applicator5033,8572.3h
Nano-Repair Grenade0520h
V30-F Starfall0930.1h
Shield Recharging Field54920.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.45s on queries, 1.88s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.