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Primarch NuclearReactorRu[Mdu] NuclearReactorRu
VS BR 96

KDR: 4.62

Score: 45.3m

Last Seen: Sep 9th, 2019 6:19 PM
- OFFLINE - 22.8 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller
Level Progress (to 97): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Hornet Missiles E540 Halberd Saron Laser Cannon L100 Python AP Light PPA CAS30 Tank Buster Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.618%17.483%5531012046,8641.829422.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.689%2.057A*-0.525D-2.017F--HEAD (~1.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.402B14.10.01C+30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.877%0.73%984512097,940112532347.05151245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.484%0.355C**-0.841D--0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.361C**43.50.208C++65.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.301%1.621%13256120811,104118173839.39425150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.448%-0.055C+-0.588D0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.228C++11.90.038C+17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.942%3.021%201016119811,783922686212.7798172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.333%0.836B++-0.37C-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.643B+18.80.516B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.058%61.821%20102121273662521.1776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.679%1.383A-0.338C--0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B2.40.235C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.432%10.917%20102121245822782.01762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.17%0.312C*-0.856D---1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.514B+2.70.403B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.3m288.2%407 (24.4k)353 (21.2k)4.6234854,14111,7107.0896796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214336623.117%4.557%10510:5913

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:29 PMNov 19th, 2018 6:01 PMSep 11th, 2019 4:04 PM (11d) (PST)Sep 9th, 2019 3:52 PM (13d) (PST)Sep 9th, 2019 2:19 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,235351,2000.4210.0910.0191.7880.199357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,1082,09772,01125511071221,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2142.2h/89.3d 28,879 2,467 22,336 229.9k 959 3,926 25,627 158.8m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:1,173
Deaths:635
KDR:1.847
Accuracy:29.322% B*
HSR:17.647% C--
Deimos VA29
D-
Kills:388
Deaths:239
KDR:1.623
Accuracy:50.247% D-
HSR:10.567% D--
Solstice VE3
B*
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B*
HSR:15.827% D
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,909
Deaths (as Engineer):1,231
Deaths (to Engineers):4,407
KDR:1.55077
Kill Difference:678
Playtime:1,902.052 hours
Usage:89%
Score:41.448m
Score/min:363
Accuracy (listed only):37.872%
HSR (listed only):14.225%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B*
Kills:1,156
Deaths:480
KDR:2.408
Accuracy:27.207% B*
HSR:23.789% C+
Orion VS54
B**
Kills:618
Deaths:286
KDR:2.161
Accuracy:26.246% B**
HSR:24.110% C+
NSX-P Naginata
B++
Kills:157
Deaths:79
KDR:1.987
Accuracy:26.067% B++
HSR:30.573% C*
Kills:1,931
Deaths (as Heavy Assault):845
Deaths (to Heavy Assaults):1,995
KDR:2.28521
Kill Difference:1,086
Playtime:107.592 hours
Usage:5%
Score:2.025m
Score/min:314
Accuracy (listed only):26.506%
HSR (listed only):26.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:1,173
Deaths:635
KDR:1.847
Accuracy:29.322% B*
HSR:17.647% C--
Sirius SX12
A+
Kills:862
Deaths:542
KDR:1.590
Accuracy:31.629% A+
HSR:12.413% D-
Deimos VA29
D-
Kills:388
Deaths:239
KDR:1.623
Accuracy:50.247% D-
HSR:10.567% D--
Solstice VE3
B*
Kills:278
Deaths:305
KDR:0.911
Accuracy:27.811% B*
HSR:15.827% D
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:2,771
Deaths (as Light Assault):1,773
Deaths (to Light Assaults):1,689
KDR:1.56289
Kill Difference:998
Playtime:46.109 hours
Usage:2%
Score:0.604m
Score/min:218
Accuracy (listed only):36.624%
HSR (listed only):13.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:1,040
Deaths:924
KDR:1.126
Accuracy:26.635% C
HSR:12.885% D
Sirius SX12
A+
Kills:862
Deaths:542
KDR:1.590
Accuracy:31.629% A+
HSR:12.413% D-
NS-AM7 Archer
C--
Kills:841
Deaths:1,706
KDR:0.493
Accuracy:55.125% C--
HSR:12.485% C--
Ghost
B*
Kills:665
Deaths:113
KDR:5.885
Accuracy:44.270% B*
HSR:60.602% D
Beamer VS3
C+
Kills:295
Deaths:376
KDR:0.785
Accuracy:27.630% C+
HSR:13.898% D*
NS-44 Commissioner
B*
Kills:240
Deaths:169
KDR:1.420
Accuracy:43.201% B*
HSR:22.917% C++
Phaseshift VX-S
B*
Kills:71
Deaths:13
KDR:5.462
Accuracy:42.350% B*
HSR:73.239% C+
Kills:4,014
Deaths (as Infiltrator):3,843
Deaths (to Infiltrators):1,781
KDR:1.0445
Kill Difference:171
Playtime:60.486 hours
Usage:3%
Score:0.867m
Score/min:239
Accuracy (listed only):38.691%
HSR (listed only):29.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:862
Deaths:542
KDR:1.590
Accuracy:31.629% A+
HSR:12.413% D-
Deimos VA29
D-
Kills:388
Deaths:239
KDR:1.623
Accuracy:50.247% D-
HSR:10.567% D--
Corvus VA55
B**
Kills:361
Deaths:198
KDR:1.823
Accuracy:29.850% B**
HSR:22.992% C+
Thanatos VE70
B+
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.110% B+
HSR:12.857% D
Kills:1,681
Deaths (as Combat Medic):1,031
Deaths (to Combat Medics):648
KDR:1.63046
Kill Difference:650
Playtime:20.894 hours
Usage:1%
Score:0.392m
Score/min:312
Accuracy (listed only):38.959%
HSR (listed only):14.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A**
Kills:3,674
V. Kills:2,415 152%
Deaths:122
KDR:30.115
Accuracy:73.966% A+
KPH:179.600 A++
VKPH:118 A**
Saron Laser Cannon
A
Kills:3,068
V. Kills:1,626 189%
Deaths:523
KDR:5.866
Accuracy:33.788% B
KPH:27.900 A
VKPH:14.800 B*
Light PPA
A
Kills:1,814
V. Kills:214 N/A
Deaths:191
KDR:9.497
Accuracy:49.131% B**
KPH:54.700 C**
VKPH:6.500 A
Antares LC
C++
Kills:1,712
V. Kills:1,246 137%
Deaths:400
KDR:4.280
Accuracy:31.249% C+
KPH:19.800 C++
VKPH:14.400 C++
Dual Photon Pods
S
Kills:1,109
V. Kills:315 351%
Deaths:21
KDR:52.810
Accuracy:70.129% A*
KPH:247.500 M++
VKPH:70.300 S
Coyote Missiles
A
Kills:369
V. Kills:182 202%
Deaths:70
KDR:5.271
Accuracy:62.765% A
KPH:32.700 C
VKPH:16.100 C-
Maelstrom Turbo Laser
B+
Kills:196
V. Kills:175 111%
Deaths:60
KDR:3.267
Accuracy:39.988% A+
KPH:17.100 C++
VKPH:15.300 B+
M202 Wyrm
A++
Kills:99
V. Kills:45 215%
Deaths:1
KDR:99
Accuracy:67.686% A++
KPH:192.900 B**
VKPH:87.700 B*
Kills:12,041 (6,790 + 0)
Deaths:1,388
KDR:8.675
VKDR:4.480
Vehicle Kills:6,218
Kill Difference:10,653
Playtime:277.455 hours
Usage:13%
Score:5.070m
Score/min:305
Piloting Accuracy:39.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,753
V. Kills:900 195%
Deaths:283
KDR:6.194
Accuracy:61.449% A+
KPH:18.800 A++
VKPH:9.600 B+
C150 Dalton
M
Kills:1,677
V. Kills:1,012 166%
Deaths:63
KDR:26.619
Accuracy:43.468% B+
KPH:88.600 M
VKPH:53.400 A*
AP30 Shredder
B+
Kills:301
V. Kills:227 132%
Deaths:25
KDR:12.040
Accuracy:42.678% B**
KPH:35.600 C*
VKPH:26.800 B+
L105 Zephyr
B
Kills:98
V. Kills:40 239%
Deaths:20
KDR:4.900
Accuracy:47.035% B+
KPH:30.500 D
VKPH:12.500 B
Dual-75 Duster
M++
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:54.826% A++
KPH:173.300 M++
VKPH:9.800 A
Kills:3,882 (1,753 + 2,129)
Deaths:393
KDR:9.878
VKDR:5.552
Vehicle Kills:2,182
Kill Difference:3,489
Playtime:124.238 hours
Usage:6%
Score:1.987m
Score/min:267
Piloting Accuracy:61.449%
Gunner Accuracy:54.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,375
V. Kills:1,411 168%
Deaths:102
KDR:23.284
Accuracy:59.608% B
KPH:43.700 B*
VKPH:26 A
Skyguard
A*
Kills:983
V. Kills:598 164%
Deaths:45
KDR:21.844
Accuracy:33.589% B++
KPH:29.500 A*
VKPH:17.900 A*
L100 Python HESH
A**
Kills:693
V. Kills:146 471%
Deaths:20
KDR:34.650
Accuracy:60.727% A
KPH:81.900 A
VKPH:17.300 A**
C75 Viper
B+
Kills:79
V. Kills:24 316%
Deaths:13
KDR:6.077
Accuracy:51.825% B**
KPH:36.800 B+
VKPH:11.200 B+
Kills:4,130 (4,130 + 0)
Deaths:180
KDR:22.944
VKDR:12.106
Vehicle Kills:2,179
Kill Difference:3,950
Playtime:98.253 hours
Usage:5%
Score:1.871m
Score/min:317
Driving Accuracy:51.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:6,921
V. Kills:5,155 134%
Deaths:576
KDR:12.016
Accuracy:59.218% B++
KPH:29.900 B
VKPH:22.300 A
E540 Halberd
A
Kills:3,620
V. Kills:2,486 146%
Deaths:183
KDR:19.781
Accuracy:61.076% A++
KPH:35.200 B
VKPH:24.200 A
Saron HRB
B**
Kills:1,203
V. Kills:899 134%
Deaths:124
KDR:9.702
Accuracy:61.189% A*
KPH:31.400 B++
VKPH:23.500 B**
Aphelion VEX-4
C++
Kills:123
V. Kills:102 119%
Deaths:15
KDR:8.200
Accuracy:32.878% C
KPH:21 C-
VKPH:17.500 C++
Proton II PPA
B**
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:30.624% B**
KPH:60.500 C++
VKPH:2 D-
Supernova PC
B+
Kills:53
V. Kills:28 183%
Deaths:9
KDR:5.889
Accuracy:62.378% A+
KPH:20.300 C
VKPH:10.700 B+
Kills:11,980 (6,974 + 5,006)
Deaths:909
KDR:13.179
VKDR:9.540
Vehicle Kills:8,672
Kill Difference:11,071
Playtime:382.175 hours
Usage:18%
Score:8.530m
Score/min:372
Driving Accuracy:62.378%
Gunner Accuracy:30.624%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,288
V. Kills:558 230%
Deaths:75
KDR:17.173
Accuracy:67.163% B**
KPH:75.600 A+
VKPH:32.700 A
Aphelion VEX-4H
B*
Kills:1,003
V. Kills:580 173%
Deaths:124
KDR:8.089
Accuracy:45.206% C+
KPH:55.300 B*
VKPH:32 B+
Saron HRB-H
A++
Kills:899
V. Kills:807 111%
Deaths:63
KDR:14.270
Accuracy:69.321% A+
KPH:49 B++
VKPH:44 A++
Proton II PPA-H
A++
Kills:682
V. Kills:53 N/A
Deaths:28
KDR:24.357
Accuracy:50.603% A+
KPH:158.100 A+
VKPH:12.300 A++
M40 Fury-H
B**
Kills:248
V. Kills:100 246%
Deaths:16
KDR:15.500
Accuracy:62.536% A++
KPH:72.700 C
VKPH:29.300 B**
M12 Kobalt-H
C+
Kills:171
V. Kills:5 N/A
Deaths:9
KDR:19
Accuracy:22.574% C+
KPH:119.500 C+
VKPH:3.500 C--
G40-F Ranger
C++
Kills:151
V. Kills:89 168%
Deaths:9
KDR:16.778
Accuracy:40.519% B**
KPH:36.500 C+
VKPH:21.500 C++
M20 Basilisk-H
B*
Kills:86
V. Kills:19 430%
Deaths:3
KDR:28.667
Accuracy:45.694% C+
KPH:94.900 B*
VKPH:21 C++
G30 Walker
C+
Kills:56
V. Kills:34 160%
Deaths:4
KDR:14
Accuracy:40.279% B*
KPH:26.100 C
VKPH:15.900 C+
Kills:4,584 (0 + 4,584)
Deaths:331
KDR:13.849
VKDR:6.782
Vehicle Kills:2,245
Kill Difference:4,253
Playtime:69.883 hours
Usage:3%
Score:1.962m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:40.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:887
V. Kills:36 N/A
Deaths:13
KDR:68.231
Accuracy:22.884% B*
KPH:106.100 B**
VKPH:4.300 B+
M40 Fury
A*
Kills:333
V. Kills:89 370%
Deaths:16
KDR:20.813
Accuracy:43.945% B*
KPH:72 B**
VKPH:19.200 A*
M20 Basilisk
B+
Kills:156
V. Kills:66 233%
Deaths:22
KDR:7.091
Accuracy:48.964% B**
KPH:23 C*
VKPH:9.700 B+
M12 Kobalt
A++
Kills:154
V. Kills:5 N/A
Deaths:9
KDR:17.111
Accuracy:26.661% A++
KPH:86.500 B+
VKPH:2.800 C
G30 Walker
M*
Kills:140
V. Kills:152 92%
Deaths:3
KDR:46.667
Accuracy:37.399% B**
KPH:24.100 B**
VKPH:26.100 M*
M20 Basilisk
B**
Kills:121
V. Kills:55 216%
Deaths:13
KDR:9.308
Accuracy:45.845% B++
KPH:33 B**
VKPH:15 B**
Kills:1,791 (0 + 1,791)
Deaths:76
KDR:23.566
VKDR:5.303
Vehicle Kills:403
Kill Difference:1,715
Playtime:31.043 hours
Usage:1%
Score:0.582m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:45.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:134
V. Kills:56 235%
Deaths:100
KDR:1.340
Accuracy:42.316% D
KPH:9.100 D-
VKPH:3.800 D
Kills:134 (134 + 0)
Deaths:100
KDR:1.340
VKDR:0.560
Vehicle Kills:56
Kill Difference:34
Playtime:14.727 hours
Usage:1%
Score:0.050m
Score/min:57
Driving Accuracy:42.316%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:80
V. Kills:34 229%
Deaths:1
KDR:80
Accuracy:58.300% B+
KPH:95.200 B*
VKPH:40.500 A+
CAS 14-E
B++
Kills:64
V. Kills:4 N/A
Deaths:1
KDR:64
Accuracy:27.595% D-
KPH:93.700 B++
VKPH:5.900 C+
Kills:144 (0 + 144)
Deaths:2
KDR:72
VKDR:19
Vehicle Kills:38
Kill Difference:142
Playtime:1.523 hours
Usage:0%
Score:0.039m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:27.595%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,0766,92157612.016B*7.3959.218%B++1.893%C29.9B22.3A365231.6h5.1C*8.7B+
Hornet Missiles 6,0893,67412230.115S25.4973.966%A+N/A179.2A++117.8A**134620.5h8.6C**11.6B+
E540 Halberd 6,1063,62018319.781B**15.1661.076%A++1.851%C35.2B24.2A367102.8h6.5C-10.7B+
Saron Laser Cannon 4,6943,0685235.866A1.2433.788%BN/A27.9A14.8B*223109.8h68B*201.4B*
L100 Python AP 3,7862,37510223.284M**18.6659.608%B1.6%C--43.7B*26A31754.3h5B+8.4B+
Light PPA 2,0281,8141919.497B*4.8749.131%B**N/A54.8C**6.5A17133.1h15.5C+31.6C*
CAS30 Tank Buster 2,6531,7532836.194M**1.5761.449%A+1.084%C18.8A++9.6B+12693.3h36.6B++59.6B*
Antares LC 2,9581,7124004.28A+0.3431.249%C+N/A19.8C++14.4C++16586.3h94.5B+302.5B+
C150 Dalton 2,6891,6776326.619M22.0043.468%B+N/A88.7M53.5A*87618.9h2.8B*6.4B**
E540 Halberd-H 1,8461,2887517.173B++12.5567.163%B**N/A75.8A+32.8A49417h4.7B++7B**
Saron HRB 2,1021,2031249.702B*5.0861.189%A*0.998%D31.4B++23.5B**39938.3h23.2C+38B*
NS-11CB 1,2091,1736351.847B+2.7829.322%B*17.647%C--18.2C-N/A4964.5h14C**47.9B+
Ursa 1,1861,1564802.408B**2.2227.207%B*23.789%C+39.3C+1B**10029.4h11.6C+42.6B+
Dual Photon Pods 1,4241,1092152.81S48.1970.129%A*N/A246.4M++70S12484.5h20.3B29B++
NS-61 Emissary 1,0511,0409241.126B+3.5026.635%C12.885%D11.9DN/A3187.4h11.5B+43.1B+
Aphelion VEX-4H 1,5831,0031248.089C**3.4745.206%C+2.393%C-55.4B*32B+53218.1h41.1B++91B++
Skyguard 1,5819834521.844S17.2233.589%B++N/A29.5A*18A*27533.3h83B**247.1B**
Saron HRB-H 1,7068996314.27A++9.6569.321%A+N/A48.9B++43.9A++46618.4h34.8D-50.3C+
M12 Kobalt 9238871368.231S63.6122.884%B*19.279%C**105.6B**4.3B+2908.4h14.7B*64.2B++
Sirius SX12 8728625421.59B+3.0331.629%A+12.413%D-27.1C+N/A7431.8h15.8C+49.9B+
NS-AM7 Archer 1,5888411,7060.493C+4.1355.125%C--12.485%C--2.3D--2C-18366.5h23.6C+42.8C
MANA Anti-Vehicle Turret 1,5697932922.716B1.9160.654%B1.261%F7930S7760S56676900.1h11.2D18.4C+
L100 Python HESH 8396932034.65A*30.0360.727%AN/A81.5A17.2A**3588.5h3B+5B*
Lancer VS22 1,1626901823.791M**0.8362.428%C++N/A30.3B**20.7B+30022.8h8.2B++13.2B++
Proton II PPA-H 7356822824.357B**19.7350.603%A+1.173%C--158.6A+12.3A++4374.3h9.2B+18.1B*
Ghost 6666651135.885A1.2644.27%B*60.602%D39.6C++N/A10316.8h2.4C+5.5C**
Orion VS54 6306182862.161B+2.4626.246%B**24.11%C+31.7C+N/A10819.5h13.1C++49.9C*
C-4 8385132851.8C**2.8211.135%F*N/A49.3D31.3C++57410.4h1.2B+10.8D**
Deimos VA29 3943882391.623B3.0050.247%D-10.567%D--29C--N/A8713.4h2.4C++4.7C+
Coyote Missiles 551369705.271B**0.6562.765%AN/A32.7C16.1C-23411.3h40.4C**64.4B+
Corvus VA55 3693611981.823B*2.8029.85%B**22.992%C+33.1C*N/A9310.9h12C*40.4B+
M40 Fury 4223331620.813M+16.1943.945%B*2.402%B++72.4A19.3A*3214.6h14C*31.9B+
AP30 Shredder 5283012512.04B+7.4242.678%B**N/A35.4C*26.7B+4528.5h83.7B196B++
Beamer VS3 2952953760.785C++3.8427.63%C+13.898%D*17.9CN/A5716.5h8.9C**32.2C++
Solstice VE3 2822783050.911C*3.7127.811%B*15.827%D12.1C-N/A5822.9h19C-68.3C++
Tank Mine 429259534.887B**0.26100.234%SN/A89.3C58.6C+12762.9h5T*5B++
M40 Fury-H 3482481615.5B10.8862.536%A++N/A72.9C29.4B**3863.4h15D*24C+
NS-44 Commissioner 2432401691.42B+3.2043.201%B*22.917%C++45.3B+N/A1535.3h3.9C++9B+
Maelstrom Turbo Laser 371196603.267B+1.3639.988%A+2.041%C17.2C++15.4B+30911.4h110C++275B+
M12 Kobalt-H 176171919C++14.3822.574%C+13.45%D122.1C+3.6C-4251.4h12.1B++53.4B+
Lasher X2 1761711011.693B**2.9340.27%A*1.17%D**33.5C++1C++965.1h22C54.7B++
NSX-P Naginata 164157791.987B+2.6426.067%B++30.573%C*41.3C+1.8B**1573.8h11.7B+44.8B+
M20 Basilisk 222156227.091A*2.4748.964%B**4.487%C--22.9C*9.7B+2786.8h109.1C+222.8B+
M12 Kobalt 159154917.111C++12.4926.661%A++14.935%D85.6B+2.8C3771.8h22.1C-82.8B+
G40-F Ranger 240151916.778B++12.1540.519%B**N/A36.8C+21.7C++3144.1h72C+177.8B+
G30 Walker 292140346.667U42.0437.399%B**N/A24.1B**26.2M*3555.8h251.3D671.8B
M60-A Bulldog 1641361211.333B**6.7145.341%B*N/A31.6C6.5C+3104.3h6.7C-14.7B+
M40 Fury-F 1901341001.34C+3.2842.316%DN/A9.1D-3.8D5714.7h16.7C--39.4D-
Hyena Missile Launcher 211128216.095M**1.4739.176%B*N/A17.5C+11.4C+1857.3h27.4B*69.9B**
Aphelion VEX-4 225123158.2B*3.5832.878%C2.439%D21.2C-17.6C++2955.8h57.4C++174.5C*
M20 Basilisk 176121139.308M*4.6845.845%B++4.132%D32.7B*14.9B**3173.7h84B+183.3B*
Spear Anti-Vehicle Phalanx Turret 204110129.167B4.5454.244%B**3.636%C+37.9C+32.4B**7672.9h12D22.2C++
M202 Wyrm 14499199S94.3867.686%A++4.04%B++198B**90B*16860.5h51.4C--76C+
L105 Zephyr 13898204.9C0.2847.035%B+N/A30.6D12.5B2503.2h7.2C+15.3C**
M20 Basilisk-H 10586328.667M**24.0445.694%C+10.465%A+95.6B*21.1C++4100.9h30.7B+67.2B*
VLG Missile Launcher 11480180S75.3858.3%B+1.25%C100B**42.5A++5100.8h5.5C*9.4B+
C75 Viper 10379136.077B+1.4551.825%B**3.797%M37.6B+11.4B++8092.1h14.2C+27.4B+
NS Annihilator 11572223.273S1.3584.927%B**N/A18.5A++11B*4553.9h6.4A++7.6A++
Phaseshift VX-S 7271135.462B**0.8442.35%B*73.239%C+26.3C+N/A1072.7h2.7C**6.4B+
Thanatos VE70 7270521.346B+3.2844.11%B+12.857%D17.9C--N/A1063.9h4.8C++10.9B+
S1 10866441.5A+3.1254.429%CN/A20C12.7C+6503.3h7.7C14.2C
A30 Walker 10765222.955B+1.6731.584%A+1.538%C14.4C9.3C2994.5h124.2B+393.1B++
CAS 14-E 6864164M**59.3827.595%D-1.563%C91.4B+5.7C+3280.7h21.3B*77.2B+
Proton II PPA 6260230B**25.3830.624%B**N/A60C++2D-2051h9.2C**29.9B++
G30 Walker 9056414A+9.3840.279%B*N/A26.7C16.2C+2692.1h156.1C++387.6B+
Dual-75 Duster 5653226.5A*21.8854.826%A++N/A176.7M*10A4260.3h5.4B9.8B*
Supernova PC 815395.889C++1.2762.378%A+1.887%C20.4C10.8B+10572.6h6C9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23240.5h
Anti-Vehicle MANA Turret236,1964.9h
Nano-Armor Kit5982,011,929148.7h
Nanite Revive Grenade0870h
NSX Amaterasu297404.2h
Restoration Kit91190.1h
Motion Spotter102,1481.9h
Deconstruction Tool03390h
Ammunition Package2610,9474.7h
Medical Kit303450.7h
Anti-Infantry MANA Turret0550h
Medical Applicator5235,5282.4h
Shield Recharging Field54920.1h
Nano-Repair Grenade0650h
V30-F Starfall0930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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