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Maj. General NuclearRedactor[LIB] NuclearRedactor
TR BR 83

KDR: 13.25

Score: 8.9m

Last Seen: Nov 17th, 2019 9:41 PM
- OFFLINE - 107.8 hour(s)

Battle Rank 83 - Terran Republic on Miller - Outfit Officer of ProLiberator[LIB] ProLiberator
TR outfit on Miller

Members: 4
Level Progress (to 84): 23%
Level 100 Progress: 47% 274h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C150 Dalton E540 Halberd NS-11CB T9 CARV M18 Needler P2-120 HEAT M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.291%24.134%635412229533.26379.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.454%0.987B*0.479B+0.304C*HEAD ++ (~10.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.342C**12.90.1C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.969%1.531%82311225392702805.6140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.494B+-0.045C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.8-0.461D99.4-0.869D--137.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.537%0.153%13131212247,865128338660.969232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.309%1.987A++-1.532F-1.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++40.681B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.445%0.664%4919312233,162118171226.7966185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.704%1.499A+-0.933D---0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.925B*4.70.882B*4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ProLiberator[LIB] ProLiberator
TR outfit on Miller

Members: 4
8.9m235.1%605 (36.3k)574 (34.4k)13.246213,8821,04818.06383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122675719.076%2.154%4114:422

93% Engineer6% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 6:07 PMJul 6th, 2019 10:49 PMNov 21st, 2019 7:35 PM (8h) (PST)Nov 17th, 2019 5:41 PM (4d) (PST)Nov 17th, 2019 5:41 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,041222,0190.8950.0680.0192.9490.359296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
122,4601,314121,14654411772234,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
258.6h/10.8d 5,048 299 4,717 45.8k 85 371 5,578 31.7m

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:422
Deaths:250
KDR:1.688
Accuracy:29.655% B**
HSR:15.403% D-
Kills:422
Deaths (as Engineer):250
Deaths (to Engineers):422
KDR:1.688
Kill Difference:172
Playtime:240.550 hours
Usage:93%
Score:8.666m
Score/min:600
Accuracy (listed only):29.655%
HSR (listed only):15.403%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:410
Deaths:145
KDR:2.828
Accuracy:23.969% B*
HSR:33.659% A+
MSW-R
C*
Kills:62
Deaths:37
KDR:1.676
Accuracy:23.955% C*
HSR:25.807% C*
Kills:472
Deaths (as Heavy Assault):182
Deaths (to Heavy Assaults):173
KDR:2.59341
Kill Difference:290
Playtime:15.600 hours
Usage:6%
Score:0.217m
Score/min:231
Accuracy (listed only):23.962%
HSR (listed only):29.733%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:392
V. Kills:219 178%
Deaths:50
KDR:7.840
Accuracy:41.969% A++
KPH:31.400 A++
VKPH:17.600 A
M14 Banshee
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:45.050% N/A
KPH:91.100 N/A
VKPH:7.300 N/A
Kills:442 (442 + 0)
Deaths:50
KDR:8.840
VKDR:4.460
Vehicle Kills:223
Kill Difference:392
Playtime:13.014 hours
Usage:5%
Score:0.174m
Score/min:222
Piloting Accuracy:45.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:2,196
V. Kills:1,196 183%
Deaths:14
KDR:156.857
Accuracy:47.403% B++
KPH:95.700 M*
VKPH:52.100 A*
AP30 Shredder
M++
Kills:98
V. Kills:54 178%
Deaths:3
KDR:32.667
Accuracy:42.950% A
KPH:76.800 M++
VKPH:42.300 M
CAS30 Tank Buster
A++
Kills:83
V. Kills:42 193%
Deaths:2
KDR:41.500
Accuracy:64.106% A++
KPH:14.300 B**
VKPH:7.200 C+
Kills:2,377 (83 + 2,294)
Deaths:19
KDR:125.105
VKDR:68
Vehicle Kills:1,292
Kill Difference:2,358
Playtime:30.033 hours
Usage:12%
Score:1.072m
Score/min:595
Piloting Accuracy:64.106%
Gunner Accuracy:42.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:7,562
V. Kills:3,224 234%
Deaths:93
KDR:81.312
Accuracy:61.585% A++
KPH:78.800 M**
VKPH:33.600 M
E540 Halberd
M++
Kills:856
V. Kills:355 240%
Deaths:24
KDR:35.667
Accuracy:58.129% A*
KPH:54.500 M++
VKPH:22.600 A**
P2-120 HEAT
A*
Kills:303
V. Kills:116 259%
Deaths:7
KDR:43.286
Accuracy:60.712% A++
KPH:50.100 A*
VKPH:19.200 A*
P2-120 HESH
A*
Kills:152
V. Kills:44 338%
Deaths:5
KDR:30.400
Accuracy:56.697% A++
KPH:74.600 B**
VKPH:21.600 A*
Kills:8,873 (8,017 + 856)
Deaths:129
KDR:68.783
VKDR:28.984
Vehicle Kills:3,739
Kill Difference:8,744
Playtime:119.784 hours
Usage:46%
Score:3.280m
Score/min:456
Driving Accuracy:56.697%
Gunner Accuracy:58.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:110
V. Kills:49 220%
Deaths:11
KDR:10
Accuracy:53.966% B++
KPH:96 M
VKPH:42.800 A+
Kills:110 (0 + 110)
Deaths:11
KDR:10
VKDR:4.455
Vehicle Kills:49
Kill Difference:99
Playtime:1.146 hours
Usage:0%
Score:0.106m
Score/min:1,542
Driving Accuracy:N/A%
Gunner Accuracy:53.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,7867,5629381.312S68.0761.585%A++N/A78.8M**33.6M46096h3.9A6.4A+
C150 Dalton 3,3922,19614156.857U143.6147.403%B++N/A95.9M*52.2A*61822.9h2.2A4.7A+
E540 Halberd 1,2118562435.667M**22.4258.129%A*N/A54.5M++22.6A**47915.7h4.1A7A+
NS-11CB 4424222501.688B++11.5629.655%B**15.403%D-14.4DN/A3829.3h13.5B+45.6B+
T9 CARV 4244101452.828B**10.4223.969%B*33.659%A+45.1B*1.5A*1029.1h12.3B+51.5B+
M18 Needler 611392507.84A++5.4141.969%A++1.531%C31.4A++17.5A21312.5h99.4B+236.8B*
P2-120 HEAT 419303743.286S30.0460.712%A++N/A50.5A*19.3A*2776h5.6B*9.3A
M60-A Bulldog 2462351235U221.7567.915%M*N/A123.7S5.8C+7461.9h4.1B**6A+
P2-120 HESH 196152530.4A17.1556.697%A++N/A76B**22A*6272h3.7B*6.5B**
G20 Vulcan-H 1591101110A3.2553.966%B++3.636%B+100M+44.5A++15401.1h59.7A110.6A
AP30 Shredder 15298332.667B**19.4242.95%AN/A75.4M++41.5A**6391.3h59.3B*138B**
CAS30 Tank Buster 12583241.5U28.2564.106%A++N/A14.3B**7.2C+4925.8h52.5C*81.9B+
ML-7 11067164.188S9.0659.104%C**N/A39.4A+25.3A*5181.7h6.3B10.7B+
MSW-R 6462371.676C+11.5723.955%C*25.807%C*41.3C++1.3A++1151.5h12.1C++50.6C**
TX1 Repeater 6059640.922C**12.3223.623%C+18.644%C-8.8D-N/A326.7h12.6B+53.2C**
C-4 7151242.125B+11.1228.351%B+N/A72.9C28.6C+8530.7h1.1B*3.8B++
M14 Banshee 5450150M**36.7545.05%M+N/A100A++8A*4280.5h18B+40B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11560.1h
Nano-Armor Kit247370,48119.8h
Anti-Vehicle MANA Turret21260.1h
Medical Applicator0570h
Ammunition Package38320.4h
Anti-Infantry MANA Turret3580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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