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Lt. Colonel NuclearRedactor[L1BS] NuclearRedactor
TR BR 67

KDR: 14.22

Score: 5.4m

Last Seen: Jul 7th, 2019 9:47 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 67 - Terran Republic on Miller - Outfit Officer of ProLiberator[L1BS] ProLiberator
TR outfit on Miller

Members: 2
Level Progress (to 68): 3%
Level 100 Progress: 28% 400h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd T9 CARV NS-11CB P2-120 HEAT M18 Needler C150 Dalton P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $495,396 MLG Score: 396
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.368%25.132%663212127603.4080710.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.999%1.015B**0.651B+-0.093C+HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.352C**12.70.109C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.687%2.11%102911213237321527.40625155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.247C++0.481B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.7-0.59D101.9-0.922D--154.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.618%0.185%17762212125,93072256782.3611231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.344%2.004A*-1.53F-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++4.20.666B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.909%0.837%4503312111,1955058423.4314204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.495%1.73A++-0.891D---0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.865B*8.90.778B++7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ProLiberator[L1BS] ProLiberator
TR outfit on Miller

Members: 2
5.4m204.9%563 (33.8k)534 (32k)14.21538,91362719.746467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121450119.692%2.782%5515:521

91% Engineer8% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 6:07 PMJul 6th, 2019 10:49 PMJul 15th, 2019 7:47 PM (2d) (PST)Jul 7th, 2019 8:18 PM (10d) (PST)Jul 7th, 2019 5:47 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,048242,0240.8890.0630.0252.5250.343396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
122,9081,458121,45053411512132,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
167.1h/7d 3,468 248 2,514 25.3k 55 249 3,438 20.5m

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:350
Deaths:163
KDR:2.147
Accuracy:29.623% B*
HSR:15.143% D-
Kills:350
Deaths (as Engineer):163
Deaths (to Engineers):225
KDR:2.14724
Kill Difference:187
Playtime:152.695 hours
Usage:91%
Score:5.155m
Score/min:563
Accuracy (listed only):29.623%
HSR (listed only):15.143%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:410
Deaths:145
KDR:2.828
Accuracy:23.969% B*
HSR:33.659% A+
Kills:410
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):124
KDR:2.82759
Kill Difference:265
Playtime:12.575 hours
Usage:8%
Score:0.183m
Score/min:242
Accuracy (listed only):23.969%
HSR (listed only):33.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B*
Kills:350
Deaths:163
KDR:2.147
Accuracy:29.623% B*
HSR:15.143% D-
Kills:350
Deaths (as Light Assault):163
Deaths (to Light Assaults):72
KDR:2.14724
Kill Difference:187
Playtime:0.886 hours
Usage:1%
Score:0.008m
Score/min:147
Accuracy (listed only):29.623%
HSR (listed only):15.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):83
KDR:0
Kill Difference:UNR
Playtime:0.854 hours
Usage:1%
Score:0.009m
Score/min:182
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:237
V. Kills:135 174%
Deaths:47
KDR:5.043
Accuracy:39.687% A
KPH:29.400 A++
VKPH:16.800 A
Kills:237 (237 + 0)
Deaths:47
KDR:5.043
VKDR:2.872
Vehicle Kills:135
Kill Difference:190
Playtime:8.059 hours
Usage:5%
Score:0.097m
Score/min:201
Piloting Accuracy:39.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:229
V. Kills:135 168%
Deaths:10
KDR:22.900
Accuracy:48.220% B++
KPH:85.400 M++
VKPH:50.300 A*
Kills:229 (0 + 229)
Deaths:10
KDR:22.900
VKDR:13.500
Vehicle Kills:135
Kill Difference:219
Playtime:2.683 hours
Usage:2%
Score:0.083m
Score/min:515
Piloting Accuracy:N/A%
Gunner Accuracy:48.220%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:5,627
V. Kills:2,405 234%
Deaths:93
KDR:60.505
Accuracy:61.686% A++
KPH:78.900 M**
VKPH:33.700 M
E540 Halberd
A**
Kills:856
V. Kills:355 240%
Deaths:24
KDR:35.667
Accuracy:58.159% A*
KPH:54.600 A**
VKPH:22.600 A++
P2-120 HEAT
A*
Kills:303
V. Kills:116 259%
Deaths:7
KDR:43.286
Accuracy:60.712% A*
KPH:50.100 A*
VKPH:19.200 A*
P2-120 HESH
A*
Kills:152
V. Kills:44 338%
Deaths:5
KDR:30.400
Accuracy:56.697% A++
KPH:74.600 B**
VKPH:21.600 A*
Kills:6,938 (6,082 + 856)
Deaths:129
KDR:53.783
VKDR:22.636
Vehicle Kills:2,920
Kill Difference:6,809
Playtime:95.116 hours
Usage:57%
Score:2.642m
Score/min:463
Driving Accuracy:56.697%
Gunner Accuracy:58.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:110
V. Kills:49 220%
Deaths:11
KDR:10
Accuracy:53.966% B*
KPH:96 A**
VKPH:42.800 A+
Kills:110 (0 + 110)
Deaths:11
KDR:10
VKDR:4.455
Vehicle Kills:49
Kill Difference:99
Playtime:1.146 hours
Usage:1%
Score:0.090m
Score/min:1,305
Driving Accuracy:N/A%
Gunner Accuracy:53.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,0325,6279360.505S46.2961.686%A++N/A78.8M**33.7M47871.4h4.1A6.6A+
E540 Halberd 1,2118562435.667S21.4558.159%A*N/A54.5A**22.6A++45215.7h4.1A7A+
T9 CARV 4244101452.828B**11.3923.969%B*33.659%A+45.1B*1.5A**1019.1h12.3B+51.5B+
NS-11CB 3653501632.147B*12.0729.623%B*15.143%D-16.7C--N/A4420.9h13.2B+44.5B+
P2-120 HEAT 419303743.286S29.0760.712%A*N/A50.5A*19.3A*2686h5.6B*9.3A
M18 Needler 372237475.043B**9.1739.687%A2.11%C+29.3A++16.7A2018.1h101.9B+256.7B*
C150 Dalton 3642291022.9A*8.6848.22%B++1.31%B++84.8M+50A*5142.7h2.5B**5.2A
P2-120 HESH 196152530.4A16.1856.697%A++N/A76A22A*6062h3.7B*6.5B**
G20 Vulcan-H 1591101110A++4.2253.966%B*3.636%B+100M44.5A+13041.1h59.7A110.6A
ML-7 9255124.583S9.6360.611%B+N/A39.3A+26.4A++5251.4h6.5C*10.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700h
Nano-Armor Kit24223,84511.3h
Medical Applicator0570h
Ammunition Package25620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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