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Commissar NuclearRedactor[LIB] NuclearRedactor
TR BR 79

KDR: 13.85

Score: 7.9m

Last Seen: Sep 19th, 2019 6:49 PM
- OFFLINE - 75.5 hour(s)

Battle Rank 79 - Terran Republic on Miller - Outfit Officer of ProLiberator[LIB] ProLiberator
TR outfit on Miller

Members: 5
Level Progress (to 80): 51%
Level 100 Progress: 42% 300h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C150 Dalton E540 Halberd T9 CARV NS-11CB M18 Needler P2-120 HEAT P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.559%24.126%641312118583.2510.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.563%1.015B**0.651B+-0.093C+HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.352C**130.109C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.388%1.829%95411213328512066.43137158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.247C++0.481B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.8-0.59D102.1-0.922D--138.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.725%0.165%14817212127,270106312868.5849232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.381%2.004A*-1.53F-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.824B++40.666B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.849%0.734%5383312112,59089139629.1011185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.768%1.73A++-0.891D---0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.865B*5.30.778B++4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ProLiberator[LIB] ProLiberator
TR outfit on Miller

Members: 5
7.9m230.4%610 (36.6k)579 (34.7k)13.854612,19288018.981879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121465319.006%2.313%4415:232

93% Engineer7% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 6:07 PMJul 6th, 2019 10:49 PMSep 22nd, 2019 10:22 AM (7h) (PST)Sep 19th, 2019 3:58 PM (3d) (PST)Sep 19th, 2019 2:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,054222,0320.8960.0650.0212.8950.361319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
123,2431,334121,90954411742234,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226.8h/9.4d 4,512 282 4,278 39.4k 75 344 4,907 27.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:394
Deaths:206
KDR:1.913
Accuracy:29.808% B**
HSR:14.975% D-
Kills:394
Deaths (as Engineer):206
Deaths (to Engineers):338
KDR:1.91262
Kill Difference:188
Playtime:209.858 hours
Usage:93%
Score:7.644m
Score/min:607
Accuracy (listed only):29.808%
HSR (listed only):14.975%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:410
Deaths:145
KDR:2.828
Accuracy:23.969% B*
HSR:33.659% A+
Kills:410
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):158
KDR:2.82759
Kill Difference:265
Playtime:14.752 hours
Usage:7%
Score:0.207m
Score/min:234
Accuracy (listed only):23.969%
HSR (listed only):33.659%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:328
V. Kills:179 182%
Deaths:50
KDR:6.560
Accuracy:42.388% A++
KPH:30.700 A++
VKPH:16.800 A
Kills:328 (328 + 0)
Deaths:50
KDR:6.560
VKDR:3.580
Vehicle Kills:179
Kill Difference:278
Playtime:10.682 hours
Usage:5%
Score:0.135m
Score/min:211
Piloting Accuracy:42.388%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:1,624
V. Kills:898 181%
Deaths:14
KDR:116
Accuracy:47.163% B+
KPH:92 M*
VKPH:50.900 A*
AP30 Shredder
M++
Kills:98
V. Kills:54 178%
Deaths:3
KDR:32.667
Accuracy:42.950% A
KPH:76.800 M++
VKPH:42.300 M
Kills:1,722 (0 + 1,722)
Deaths:17
KDR:101.294
VKDR:56
Vehicle Kills:952
Kill Difference:1,705
Playtime:18.926 hours
Usage:8%
Score:0.699m
Score/min:615
Piloting Accuracy:N/A%
Gunner Accuracy:42.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:6,967
V. Kills:2,966 235%
Deaths:93
KDR:74.914
Accuracy:61.788% A++
KPH:79.200 M**
VKPH:33.700 M
E540 Halberd
A**
Kills:856
V. Kills:355 240%
Deaths:24
KDR:35.667
Accuracy:58.129% A*
KPH:54.500 A**
VKPH:22.600 A++
P2-120 HEAT
A*
Kills:303
V. Kills:116 259%
Deaths:7
KDR:43.286
Accuracy:60.712% A*
KPH:50.100 A*
VKPH:19.200 A*
P2-120 HESH
A*
Kills:152
V. Kills:44 338%
Deaths:5
KDR:30.400
Accuracy:56.697% A++
KPH:74.600 B**
VKPH:21.600 A*
Kills:8,278 (7,422 + 856)
Deaths:129
KDR:64.171
VKDR:26.984
Vehicle Kills:3,481
Kill Difference:8,149
Playtime:111.765 hours
Usage:49%
Score:3.085m
Score/min:460
Driving Accuracy:56.697%
Gunner Accuracy:58.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:110
V. Kills:49 220%
Deaths:11
KDR:10
Accuracy:53.966% B*
KPH:96 A**
VKPH:42.800 A+
Kills:110 (0 + 110)
Deaths:11
KDR:10
VKDR:4.455
Vehicle Kills:49
Kill Difference:99
Playtime:1.146 hours
Usage:1%
Score:0.100m
Score/min:1,458
Driving Accuracy:N/A%
Gunner Accuracy:53.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,9336,9679374.914S61.0661.788%A++N/A79.2M**33.7M46688h4A6.4A+
C150 Dalton 2,5221,62414116U102.1547.163%B+N/A92.3M*51A*61417.6h2.3A4.9A
E540 Halberd 1,2118562435.667S21.8158.129%A*N/A54.5A**22.6A++47815.7h4.1A7A+
T9 CARV 4244101452.828B**11.0323.969%B*33.659%A+45.1B*1.5A**1029.1h12.3B+51.5B+
NS-11CB 4123942061.913B+11.9429.808%B**14.975%D-15.2DN/A4026h13.7C**46B+
M18 Needler 507328506.56A+7.2942.388%A++1.829%C+30.7A++16.7A21110.7h102.1B+240.8B*
P2-120 HEAT 419303743.286S29.4360.712%A*N/A50.5A*19.3A*2746h5.6B*9.3A
P2-120 HESH 196152530.4A16.5556.697%A++N/A76A22A*6262h3.7B*6.5B**
G20 Vulcan-H 1591101110A++3.8553.966%B*3.636%B+100M44.5A+14571.1h59.7A110.6A
AP30 Shredder 15298332.667B**18.8142.95%AN/A75.4M++41.5A**6371.3h59.3B++138B**
ML-7 10463154.2S9.6560.329%B+N/A39.4A+25.6A++5271.6h6.4C**10.6B+
TX1 Repeater 5554501.08B+12.7724.952%C+18.519%C9.6D-N/A335.6h12.1B+48.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01240.1h
Nano-Armor Kit162323,23317.1h
Medical Applicator0570h
Ammunition Package37390.3h
Anti-Infantry MANA Turret3580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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