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Agent Nudelholz19[418] Nudelholz19
NC BR 53

KDR: 3.64

Score: 107.6m

Last Seen: Sep 27th, 2019 4:05 PM
- OFFLINE - 466.8 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 36
Level Progress (to 54): 53%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW Breaker Rocket Pods SAS-R L100 Python HESH LA1 Anchor NS-15M2 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,977,831 MLG Score: 1581
Fun Score: N/A
Cheeseburgers Flipped: 997TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.552%22.539%55342117482,3142.225911.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%0.664B+0.236C++-1.173D*HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.498B+9.20.356C**28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.248%0.935%37375121178,80828231153827.9164683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.03%0.053C+-0.569D0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.823B++10.60.797B++17.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.253%2.001%6448120816,741338933914.93835494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%-0.383C--0.308C0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.628B+5.20.575B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.188%4.232%63223119319,402281469206.89481280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.098%-0.848D---0.142C0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.695B+100.753B++28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.804%75.555%6327120921,6284216695.12998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.178%0.756B++0.523B+0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.522B+1.90.405B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.151%12.179%632312132,7262577231.05741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%0.215C++-0.477D0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+30.376C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 36
107.6m162.8%384 (23k)341 (20.5k)3.64144276,89576,0403.9448453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12162945222.79%14.715%33504:0970

24% Engineer18% Heavy Assault19% Infiltrator31% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2013 4:46 PMMar 2nd, 2017 3:40 PMOct 16th, 2019 12:01 AM (22h) (PST)Sep 27th, 2019 1:26 PM (19d) (PST)Sep 27th, 2019 12:05 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9151687470.8780.2410.1291.5920.0991581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,89910,09844,8015314896620,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5253.8h/218.9d 23,071 40,745 71,661 501.7k 6,152 13,321 31,328 288.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:24,272
Deaths:7,357
KDR:3.299
Accuracy:27.830% C+
HSR:26.104% C+
LA1 Anchor
C+
Kills:8,135
Deaths:3,031
KDR:2.684
Accuracy:24.229% C+
HSR:23.934% C
NS-15M2
C+
Kills:5,580
Deaths:1,862
KDR:2.997
Accuracy:23.904% C+
HSR:21.523% D
EM6
C+
Kills:4,161
Deaths:1,572
KDR:2.647
Accuracy:21.943% C+
HSR:21.461% C
GD-22S
C+
Kills:2,735
Deaths:1,482
KDR:1.845
Accuracy:19.358% D
HSR:23.547% C+
NC6 Gauss SAW
C--
Kills:1,475
Deaths:1,045
KDR:1.411
Accuracy:15.656% D-
HSR:20.475% C--
EM1
B++
Kills:604
Deaths:215
KDR:2.809
Accuracy:23.651% B+
HSR:25.993% B++
NSX Naginata
B*
Kills:464
Deaths:157
KDR:2.955
Accuracy:22.439% C+
HSR:34.698% B*
MGR-L1 Promise
C
Kills:316
Deaths:69
KDR:4.580
Accuracy:20.817% D
HSR:22.468% C
Kills:47,742
Deaths (as Heavy Assault):16,790
Deaths (to Heavy Assaults):20,929
KDR:2.84348
Kill Difference:30,952
Playtime:928.720 hours
Usage:18%
Score:19.744m
Score/min:354
Accuracy (listed only):22.203%
HSR (listed only):24.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:4,770
Deaths:1,923
KDR:2.481
Accuracy:25.383% C**
HSR:20.252% C++
Gauss Compact S
C--
Kills:4,101
Deaths:5,153
KDR:0.796
Accuracy:18.901% D-
HSR:15.216% C--
Gauss Compact Burst
B**
Kills:1,488
Deaths:272
KDR:5.471
Accuracy:31.883% B**
HSR:26.143% C++
GD-7F
C+
Kills:1,290
Deaths:776
KDR:1.662
Accuracy:24.664% C+
HSR:17.054% D
AF-19 Mercenary
C
Kills:1,200
Deaths:1,697
KDR:0.707
Accuracy:16.674% D*
HSR:19.833% C
19A Fortuna
C*
Kills:1,169
Deaths:567
KDR:2.062
Accuracy:27.490% C*
HSR:20.359% C+
LA39 Bruiser
C
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:55.245% D
HSR:12.671% C
AF-57 Piston
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:45.272% B+
HSR:11.542% D
NSX Tanto
A+
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:34.581% A+
HSR:30.517% B++
AC-X11
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:25.853% C++
HSR:16.121% D--
NS Baron G5
C+
Kills:914
Deaths:438
KDR:2.087
Accuracy:42.488% C+
HSR:9.190% D*
Mauler S6
D
Kills:397
Deaths:296
KDR:1.341
Accuracy:31.337% D--
HSR:12.595% D
Warden
C*
Kills:194
Deaths:98
KDR:1.980
Accuracy:28.558% C*
HSR:21.134% C-
Razor GD-23
B++
Kills:78
Deaths:44
KDR:1.773
Accuracy:28.161% B++
HSR:23.077% B+
MGR-M1 Bishop
A
Kills:53
Deaths:14
KDR:3.786
Accuracy:35.072% B
HSR:39.623% A
Kills:20,303
Deaths (as Engineer):13,235
Deaths (to Engineers):15,758
KDR:1.53404
Kill Difference:7,068
Playtime:1,271.126 hours
Usage:24%
Score:25.564m
Score/min:335
Accuracy (listed only):31.437%
HSR (listed only):19.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:4,770
Deaths:1,923
KDR:2.481
Accuracy:25.383% C**
HSR:20.252% C++
Gauss Compact S
C--
Kills:4,101
Deaths:5,153
KDR:0.796
Accuracy:18.901% D-
HSR:15.216% C--
Blitz GD-10
D-
Kills:1,534
Deaths:2,678
KDR:0.573
Accuracy:15.298% F
HSR:11.734% D-
Gauss Compact Burst
B**
Kills:1,488
Deaths:272
KDR:5.471
Accuracy:31.883% B**
HSR:26.143% C++
GD-7F
C+
Kills:1,290
Deaths:776
KDR:1.662
Accuracy:24.664% C+
HSR:17.054% D
AF-4 Cyclone
C-
Kills:1,288
Deaths:925
KDR:1.392
Accuracy:22.752% D
HSR:15.839% C-
AF-19 Mercenary
C
Kills:1,200
Deaths:1,697
KDR:0.707
Accuracy:16.674% D*
HSR:19.833% C
19A Fortuna
C*
Kills:1,169
Deaths:567
KDR:2.062
Accuracy:27.490% C*
HSR:20.359% C+
LA39 Bruiser
C
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:55.245% D
HSR:12.671% C
AF-57 Piston
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:45.272% B+
HSR:11.542% D
NSX Tanto
A+
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:34.581% A+
HSR:30.517% B++
AC-X11
C++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:25.853% C++
HSR:16.121% D--
NS Baron G5
C+
Kills:914
Deaths:438
KDR:2.087
Accuracy:42.488% C+
HSR:9.190% D*
MKV Suppressed
C++
Kills:823
Deaths:438
KDR:1.879
Accuracy:25.986% C++
HSR:17.011% C
Mauler S6
D
Kills:397
Deaths:296
KDR:1.341
Accuracy:31.337% D--
HSR:12.595% D
MGR-S1 Gladius
S
Kills:189
Deaths:16
KDR:11.813
Accuracy:30.059% B+
HSR:50.794% S
Razor GD-23
B++
Kills:78
Deaths:44
KDR:1.773
Accuracy:28.161% B++
HSR:23.077% B+
Kills:23,890
Deaths (as Light Assault):17,180
Deaths (to Light Assaults):14,118
KDR:1.39057
Kill Difference:6,710
Playtime:1,643.289 hours
Usage:31%
Score:38.842m
Score/min:394
Accuracy (listed only):29.531%
HSR (listed only):19.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:10,601
Deaths:2,994
KDR:3.541
Accuracy:42.398% B+
HSR:69.541% C++
The Moonshot
C++
Kills:3,275
Deaths:603
KDR:5.431
Accuracy:43.857% C++
HSR:77.954% C
NSX Daimyo
B+
Kills:2,746
Deaths:407
KDR:6.747
Accuracy:36.794% D
HSR:95.412% B+
NS-44 Commissioner
C*
Kills:2,117
Deaths:1,309
KDR:1.617
Accuracy:37.916% C*
HSR:23.004% C++
Blitz GD-10
D-
Kills:1,534
Deaths:2,678
KDR:0.573
Accuracy:15.298% F
HSR:11.734% D-
EM4 Longshot
B
Kills:1,469
Deaths:855
KDR:1.718
Accuracy:34.968% D
HSR:80.735% B
AF-4 Cyclone
C-
Kills:1,288
Deaths:925
KDR:1.392
Accuracy:22.752% D
HSR:15.839% C-
NS-61 Emissary
C++
Kills:1,280
Deaths:580
KDR:2.207
Accuracy:29.131% C++
HSR:13.594% C--
NS-30 Vandal
D
Kills:1,248
Deaths:1,246
KDR:1.002
Accuracy:21.175% F-
HSR:22.356% D
LA3 Desperado
B
Kills:1,200
Deaths:1,536
KDR:0.781
Accuracy:24.866% D
HSR:21.833% B
AF-8 RailJack
C+
Kills:1,196
Deaths:322
KDR:3.714
Accuracy:37.119% C+
HSR:70.485% C-
LA80
C+
Kills:1,181
Deaths:225
KDR:5.249
Accuracy:40.797% C+
HSR:75.614% C
NC14 Bolt Driver
C++
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:31.574% D
HSR:75.345% C++
NC4 Mag-Shot
C++
Kills:1,157
Deaths:872
KDR:1.327
Accuracy:27.966% C++
HSR:20.398% C++
AF-18 Stalker
B+
Kills:844
Deaths:476
KDR:1.773
Accuracy:26.181% C
HSR:24.526% B+
MKV Suppressed
C++
Kills:823
Deaths:438
KDR:1.879
Accuracy:25.986% C++
HSR:17.011% C
Impetus
C
Kills:386
Deaths:285
KDR:1.354
Accuracy:30.323% D
HSR:25.907% C
LA8 Rebel
D
Kills:325
Deaths:412
KDR:0.789
Accuracy:22.963% D--
HSR:16.308% D
NSX Tomoe
B*
Kills:275
Deaths:86
KDR:3.198
Accuracy:33.147% B*
HSR:22.909% D**
MGR-S1 Gladius
S
Kills:189
Deaths:16
KDR:11.813
Accuracy:30.059% B+
HSR:50.794% S
NS-357 Underboss
B
Kills:181
Deaths:100
KDR:1.810
Accuracy:39.545% B
HSR:17.680% D
The Executive
B**
Kills:129
Deaths:26
KDR:4.962
Accuracy:36.601% C*
HSR:32.558% B**
NS-AM7 Archer
D
Kills:90
Deaths:123
KDR:0.732
Accuracy:53.523% D
HSR:11.111% D
Kills:34,694
Deaths (as Infiltrator):17,521
Deaths (to Infiltrators):11,457
KDR:1.98014
Kill Difference:17,173
Playtime:1,023.085 hours
Usage:19%
Score:13.770m
Score/min:224
Accuracy (listed only):32.389%
HSR (listed only):38.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:1,534
Deaths:2,678
KDR:0.573
Accuracy:15.298% F
HSR:11.734% D-
GR-22
B+
Kills:1,496
Deaths:665
KDR:2.250
Accuracy:27.577% B+
HSR:19.051% C+
Reaper DMR
B*
Kills:1,444
Deaths:751
KDR:1.923
Accuracy:30.229% B*
HSR:18.975% D-
Carnage AR
B++
Kills:1,367
Deaths:702
KDR:1.947
Accuracy:28.247% B++
HSR:14.996% D-
AF-4 Cyclone
C-
Kills:1,288
Deaths:925
KDR:1.392
Accuracy:22.752% D
HSR:15.839% C-
LA39 Bruiser
C
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:55.245% D
HSR:12.671% C
NS-11A
B++
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:27.885% B++
HSR:16.451% D
AF-57 Piston
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:45.272% B+
HSR:11.542% D
Gauss Prime
B++
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:29.760% B++
HSR:20.517% C-
NS-11P
C+
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:22.101% C+
HSR:16.135% C--
NC1 Gauss Rifle
C*
Kills:1,157
Deaths:815
KDR:1.420
Accuracy:24.170% C*
HSR:19.360% C
NS Baron G5
C+
Kills:914
Deaths:438
KDR:2.087
Accuracy:42.488% C+
HSR:9.190% D*
MKV Suppressed
C++
Kills:823
Deaths:438
KDR:1.879
Accuracy:25.986% C++
HSR:17.011% C
Mauler S6
D
Kills:397
Deaths:296
KDR:1.341
Accuracy:31.337% D--
HSR:12.595% D
MGR-S1 Gladius
S
Kills:189
Deaths:16
KDR:11.813
Accuracy:30.059% B+
HSR:50.794% S
Kills:16,418
Deaths (as Combat Medic):10,939
Deaths (to Combat Medics):7,346
KDR:1.50087
Kill Difference:5,479
Playtime:249.789 hours
Usage:5%
Score:5.983m
Score/min:399
Accuracy (listed only):30.560%
HSR (listed only):17.791%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,621
Deaths:367
KDR:4.417
Accuracy:22.702% D-
HSR:13.387% C
AF-41 Hacksaw
D-
Kills:1,602
Deaths:344
KDR:4.657
Accuracy:23.352% D-
HSR:12.110% D-
NCM1 Scattercannon
C
Kills:1,355
Deaths:538
KDR:2.519
Accuracy:33.420% C-
HSR:14.170% C
AF-23 Grinder
C+
Kills:1,272
Deaths:308
KDR:4.130
Accuracy:35.509% C
HSR:15.802% C+
AF-34 Mattock
D
Kills:1,252
Deaths:345
KDR:3.629
Accuracy:26.946% D-
HSR:13.498% D
AF-34 Mattock
D-
Kills:1,245
Deaths:338
KDR:3.683
Accuracy:28.737% D-
HSR:13.253% D--
NCM1 Scattercannon
C--
Kills:1,203
Deaths:215
KDR:5.595
Accuracy:31.663% C--
HSR:12.219% D-
AF-23 Grinder
C
Kills:1,160
Deaths:508
KDR:2.283
Accuracy:34.158% C
HSR:13.879% C
NCM2 Falcon
B++
Kills:461
Deaths:336
KDR:1.372
Accuracy:35.620% C--
HSR:6.508% B++
NS-20 Gorgon
B**
Kills:418
Deaths:68
KDR:6.147
Accuracy:20.305% D
HSR:26.077% B**
NS-20 Gorgon
B**
Kills:402
Deaths:58
KDR:6.931
Accuracy:19.326% D
HSR:25.124% B**
NCM2 Falcon
A++
Kills:337
Deaths:261
KDR:1.291
Accuracy:35.928% D
HSR:8.309% A++
NCM3 Raven
B+
Kills:75
Deaths:48
KDR:1.563
Accuracy:44.984% B+
HSR:2.667% C+
NS-10 Burster
B*
Kills:56
Deaths:24
KDR:2.333
Accuracy:35.646% B*
HSR:3.571% D
Kills:12,459
Deaths (as MAX Suit):1,879
Deaths (to MAX Suits):4,066
KDR:6.63065
Kill Difference:10,580
Playtime:124.896 hours
Usage:2%
Score:3.711m
Score/min:495
Accuracy (listed only):30.592%
HSR (listed only):12.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:57,600
V. Kills:2,925 N/A
Deaths:1,714
KDR:33.606
Accuracy:58.117% B
KPH:172.400 M**
VKPH:8.800 A
Breaker Rocket Pods
A++
Kills:11,708
V. Kills:751 N/A
Deaths:328
KDR:35.695
Accuracy:53.338% B+
KPH:252.300 A++
VKPH:16.200 C++
M20 Mustang
A++
Kills:3,633
V. Kills:2,805 129%
Deaths:533
KDR:6.816
Accuracy:27.835% C--
KPH:28.400 A
VKPH:21.900 A++
Vortek Rotary
B+
Kills:2,590
V. Kills:2,035 127%
Deaths:750
KDR:3.453
Accuracy:27.842% D
KPH:19.200 C**
VKPH:15.100 B+
Hornet Missiles
A*
Kills:1,105
V. Kills:445 248%
Deaths:20
KDR:55.250
Accuracy:64.200% B+
KPH:166.700 A*
VKPH:67.100 B**
M20 Kestrel
C++
Kills:760
V. Kills:616 123%
Deaths:187
KDR:4.064
Accuracy:24.705% D-
KPH:19.500 C+
VKPH:15.800 C++
Coyote Missiles
B++
Kills:233
V. Kills:131 177%
Deaths:34
KDR:6.853
Accuracy:58.409% B++
KPH:35.500 C
VKPH:20 C
Tomcat A2AM Pods
B
Kills:103
V. Kills:104 98%
Deaths:5
KDR:20.600
Accuracy:78.918% C+
KPH:50.900 C+
VKPH:51.400 B
Kills:77,732 (64,583 + 0)
Deaths:3,571
KDR:21.768
VKDR:2.748
Vehicle Kills:9,812
Kill Difference:74,161
Playtime:697.685 hours
Usage:13%
Score:15.935m
Score/min:381
Piloting Accuracy:24.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,390
V. Kills:3,248 104%
Deaths:264
KDR:12.841
Accuracy:17.057% F-
KPH:31.700 C+
VKPH:30.400 B+
CAS30 Tank Buster
B++
Kills:3,277
V. Kills:2,903 113%
Deaths:1,212
KDR:2.704
Accuracy:43.203% C+
KPH:10.700 B+
VKPH:9.500 B++
L105 Zephyr
A++
Kills:2,027
V. Kills:132 N/A
Deaths:64
KDR:31.672
Accuracy:48.076% B++
KPH:105.100 A++
VKPH:6.800 C
Dual-75 Duster
B+
Kills:1,168
V. Kills:52 N/A
Deaths:14
KDR:83.429
Accuracy:33.606% D
KPH:91.100 B+
VKPH:4.100 C
AP30 Shredder
A+
Kills:987
V. Kills:599 165%
Deaths:44
KDR:22.432
Accuracy:25.565% D
KPH:51.200 A+
VKPH:31.100 A+
Kills:10,849 (3,277 + 7,572)
Deaths:1,598
KDR:6.789
VKDR:4.339
Vehicle Kills:6,934
Kill Difference:9,251
Playtime:463.881 hours
Usage:9%
Score:5.928m
Score/min:213
Piloting Accuracy:43.203%
Gunner Accuracy:25.565%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:8,650
V. Kills:505 N/A
Deaths:148
KDR:58.446
Accuracy:54.963% B++
KPH:149.500 S
VKPH:8.700 C++
C75 Viper
C+
Kills:1,617
V. Kills:273 N/A
Deaths:204
KDR:7.926
Accuracy:23.549% F
KPH:26.300 C+
VKPH:4.400 D
L100 Python HEAT
A++
Kills:1,167
V. Kills:160 N/A
Deaths:103
KDR:11.330
Accuracy:46.134% D
KPH:55.100 A++
VKPH:7.600 D-
L100 Python AP
A++
Kills:836
V. Kills:390 214%
Deaths:31
KDR:26.968
Accuracy:48.202% D-
KPH:57.300 A++
VKPH:26.700 A
Skyguard
A*
Kills:225
V. Kills:232 97%
Deaths:19
KDR:11.842
Accuracy:34.190% B*
KPH:16.300 C*
VKPH:16.800 A*
Kills:12,495 (12,495 + 0)
Deaths:505
KDR:24.743
VKDR:3.089
Vehicle Kills:1,560
Kill Difference:11,990
Playtime:168.981 hours
Usage:3%
Score:2.588m
Score/min:255
Driving Accuracy:34.190%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,995
V. Kills:1,391 143%
Deaths:112
KDR:17.813
Accuracy:49.774% C+
KPH:38 A
VKPH:26.500 A**
Titan-150 HESH
A++
Kills:1,203
V. Kills:132 N/A
Deaths:54
KDR:22.278
Accuracy:51.994% B+
KPH:68.500 A++
VKPH:7.500 C+
Titan-150 HEAT
B*
Kills:1,048
V. Kills:308 339%
Deaths:128
KDR:8.188
Accuracy:43.150% C-
KPH:29.900 B*
VKPH:8.800 C+
E540 Halberd
A*
Kills:925
V. Kills:647 143%
Deaths:52
KDR:17.789
Accuracy:49.015% B+
KPH:35.200 B+
VKPH:24.600 A*
Enforcer ML85
C+
Kills:336
V. Kills:260 129%
Deaths:54
KDR:6.222
Accuracy:33.061% D--
KPH:20.800 C
VKPH:16.100 C+
C85 Canister
B+
Kills:252
V. Kills:8 N/A
Deaths:6
KDR:42
Accuracy:35.974% C
KPH:91.700 B+
VKPH:2.900 D
M12 Kobalt
B*
Kills:81
V. Kills:3 N/A
Deaths:3
KDR:27
Accuracy:12.555% C--
KPH:77.700 B+
VKPH:2.900 B*
Kills:5,840 (4,246 + 1,594)
Deaths:409
KDR:14.279
VKDR:6.721
Vehicle Kills:2,749
Kill Difference:5,431
Playtime:151.370 hours
Usage:3%
Score:3.236m
Score/min:356
Driving Accuracy:43.150%
Gunner Accuracy:12.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:3,025
V. Kills:126 N/A
Deaths:108
KDR:28.009
Accuracy:46.900% C-
KPH:168.200 B**
VKPH:7 C
M40 Fury-H
A+
Kills:1,066
V. Kills:107 N/A
Deaths:37
KDR:28.811
Accuracy:41.850% C++
KPH:155.500 A+
VKPH:15.600 C*
E540 Halberd-H
B++
Kills:892
V. Kills:515 173%
Deaths:73
KDR:12.219
Accuracy:59.873% B+
KPH:44.700 C++
VKPH:25.800 B++
M12 Kobalt-H
B**
Kills:768
V. Kills:9 N/A
Deaths:14
KDR:54.857
Accuracy:17.829% D-
KPH:168.200 B**
VKPH:2 D--
Enforcer ML65-H
A
Kills:731
V. Kills:524 139%
Deaths:48
KDR:15.229
Accuracy:63.536% B++
KPH:56.100 A
VKPH:40.200 B**
M60-G Bulldog-H
D
Kills:336
V. Kills:39 N/A
Deaths:32
KDR:10.500
Accuracy:37.707% D
KPH:35.100 D--
VKPH:4.100 D
M96 Mjolnir-H
B**
Kills:312
V. Kills:235 132%
Deaths:27
KDR:11.556
Accuracy:54.684% B+
KPH:62.100 B++
VKPH:46.700 B**
Kills:7,130 (0 + 7,130)
Deaths:339
KDR:21.032
VKDR:4.587
Vehicle Kills:1,555
Kill Difference:6,791
Playtime:76.957 hours
Usage:1%
Score:1.809m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:54.684%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,084
V. Kills:114 N/A
Deaths:31
KDR:34.968
Accuracy:32.814% C
KPH:102.800 A*
VKPH:10.800 B
M40 Fury
A*
Kills:782
V. Kills:82 N/A
Deaths:27
KDR:28.963
Accuracy:34.740% C+
KPH:109.100 A*
VKPH:11.400 C++
M60-G Bulldog
B+
Kills:459
V. Kills:45 N/A
Deaths:30
KDR:15.300
Accuracy:24.958% D--
KPH:37.800 B+
VKPH:3.700 D
M12 Kobalt
A
Kills:407
V. Kills:7 N/A
Deaths:9
KDR:45.222
Accuracy:14.861% D
KPH:110.200 A
VKPH:1.900 C-
M12 Kobalt
A
Kills:382
V. Kills:9 N/A
Deaths:12
KDR:31.833
Accuracy:14.688% D
KPH:114.900 A
VKPH:2.700 C++
M60-G Bulldog
B++
Kills:333
V. Kills:41 N/A
Deaths:13
KDR:25.615
Accuracy:30.383% D
KPH:52.900 B++
VKPH:6.500 C
M20 Basilisk
C**
Kills:157
V. Kills:53 291%
Deaths:17
KDR:9.235
Accuracy:27.137% D*
KPH:23.300 C**
VKPH:7.900 C++
M20 Basilisk
C++
Kills:155
V. Kills:65 235%
Deaths:15
KDR:10.333
Accuracy:27.870% D*
KPH:22.200 C++
VKPH:9.300 C++
Kills:3,759 (0 + 3,759)
Deaths:154
KDR:24.409
VKDR:2.701
Vehicle Kills:416
Kill Difference:3,605
Playtime:56.916 hours
Usage:1%
Score:1.008m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:27.870%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,303
V. Kills:150 N/A
Deaths:587
KDR:2.220
Accuracy:46.035% C
KPH:55.100 A++
VKPH:6.300 C+
S12 Renegade
B**
Kills:1,160
V. Kills:38 N/A
Deaths:369
KDR:3.144
Accuracy:38.796% C
KPH:82 B**
VKPH:2.700 B++
M12 Kobalt-F
A*
Kills:579
V. Kills:59 N/A
Deaths:221
KDR:2.620
Accuracy:20.027% C
KPH:29.300 C+
VKPH:3 A*
Kills:3,042 (3,042 + 0)
Deaths:1,177
KDR:2.585
VKDR:0.210
Vehicle Kills:247
Kill Difference:1,865
Playtime:57.506 hours
Usage:1%
Score:0.648m
Score/min:188
Driving Accuracy:20.027%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:715
V. Kills:181 393%
Deaths:
KDR:
Accuracy:56.708% B+
KPH:122.100 A*
VKPH:30.900 B**
CAS 14-E
A+
Kills:259
V. Kills:9 N/A
Deaths:5
KDR:51.800
Accuracy:34.173% C*
KPH:122.900 A+
VKPH:4.300 C--
Pelter Rocket Pod
A++
Kills:93
V. Kills:20 443%
Deaths:2
KDR:46.500
Accuracy:46.650% C++
KPH:104.900 A++
VKPH:22.500 B+
Kills:1,067 (0 + 1,067)
Deaths:7
KDR:152.429
VKDR:30
Vehicle Kills:210
Kill Difference:1,060
Playtime:8.850 hours
Usage:0%
Score:0.226m
Score/min:425
Piloting Accuracy:N/A%
Gunner Accuracy:46.650%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 60,52557,6001,71433.606M**29.9658.117%BN/A172.5M**8.8A435334h4.6B*8B++
NC6A GODSAW 24,47424,2727,3573.299B+0.3427.83%C+26.104%C+95.3B**N/A206254.8h7.8C++28.1B
Breaker Rocket Pods 12,45911,70832835.695M**32.0553.338%B+N/A252.3A++16.2C++71446.4h8A15.1B*
SAS-R 10,63210,6012,9943.541B0.1042.398%B+69.541%C++71.2A+N/A178148.8h1.8B*4.3B++
L100 Python HESH 9,1558,65014858.446S54.8054.963%B++1.607%C+149.4S8.7C++37157.9h2A3.7B**
LA1 Anchor 8,2088,1353,0312.684C*0.9624.229%C+23.934%C74B*N/A184109.9h8.7B++35.9B+
NS-15M2 5,6165,5801,8622.997B*0.6423.904%C+21.523%D67.3B++N/A18782.9h11.3B+47.5B
NS-11C 4,8144,7701,9232.48A++1.1625.383%C**20.252%C++49.6B**N/A13596.1h10.9B*42.8B++
EM6 4,1824,1611,5722.647B++0.9921.943%C+21.461%C77.9AN/A19653.4h9.2B*41.8B+
Gauss Compact S 4,1894,1015,1530.796C+2.8518.901%D-15.216%C--13.7C-N/A41299.6h10.4C**54.9C+
M20 Mustang 6,4383,6335336.816A++3.1727.835%C--2.56%B28.4A21.9A++321128h63.5B++228B++
C150 Dalton 6,6383,39026412.841B**9.2017.057%F-N/A31.7C+30.4B+411107h2.8B*16.6D
CAS30 Tank Buster 6,1803,2771,2122.704B**0.9443.203%C+N/A10.7B+9.5B++121305.5h37.5C*86.9B+
The Moonshot 3,2833,2756035.431C*1.7943.857%C++77.954%C65.9B+N/A15649.7h1.7B+3.8B+
C85 Canister-H 3,1513,02510828.009A24.3746.9%C-11.438%C++168.1B**7C43118h4.1B*8.8B*
C-4 ARX 3,7572,9579263.193B++0.4527.903%BN/A52.9D*14.3D*25355.9h1B++3.6B*
NSX Daimyo 2,7482,7464076.747B**3.1136.794%D95.412%B+89.4AN/A21430.7h2.2B+5.9C**
GD-22S 2,7542,7351,4821.845C*1.8019.358%D23.547%C+44.8C**N/A13761.1h10B+51.6C++
Vortek Rotary 4,6252,5907503.453B++0.1927.842%D2.78%B19.2C**15.1B+203135.1h47.3B++169.9B++
NS-44 Commissioner 2,1502,1171,3091.617B++2.0237.916%C*23.004%C++64.7B**1B**18432.7h3.3B++8.8B+
L105 Zephyr 2,1592,0276431.672A++28.0348.076%B++N/A105A++6.8C34119.3h4.3B**9B**
Titan-150 AP 3,3861,99511217.813A++14.1749.774%C+2.005%C38A26.5A**50052.5h4B+8B+
NS Decimator 2,4441,7671,1061.598B++2.0451.246%D*3.622%A37.7C++14.4C+22846.9h3.6B++7.1B
C-4 2,3291,7441,0321.69C*1.9527.898%BN/A27.8D*9.3D**22162.7h1.3B+4.8B+
AF-41 Hacksaw 1,6361,6213674.417B++0.7822.702%D-13.387%C68.4A**N/A17723.7h4.6B**20.3B+
C75 Viper 1,8901,6172047.926B*4.2823.549%FN/A26.3C+4.4D10961.5h7.6B**32.3C**
AF-41 Hacksaw 1,6241,6023444.657B*1.0223.352%D-12.11%D-71.8M1A+18422.3h4.5B**19.2B+
Bouncing Betty 1,5941,5924473.562C+0.0856.373%A+N/A150.2B+N/A45810.6h1.7B*3A
Blitz GD-10 1,5451,5342,6780.573C-3.0715.298%F11.734%D-10.2D-N/A34150h16.4C+107.2D
GR-22 1,5081,4966652.25B++1.3927.577%B+19.051%C+59.1AN/A17625.3h11.1B*40.3B++
Gauss Compact Burst 1,4981,4882725.471A++1.8331.883%B**26.143%C++115.3M+N/A26912.9h8.4B**26.4B+
NC6 Gauss SAW 1,4851,4751,0451.411C**2.2315.656%D-20.475%C--35.8C**N/A22041.2h9.6B61.2C+
EM4 Longshot 1,4751,4698551.718C-1.9234.968%D80.735%B19.4DN/A6575.7h2.1C*5.9C+
Frag Grenade 1,4601,44811448N/A1,444.3654.161%B**N/A724B**6C28352h2.8B**5.1B**
Reaper DMR 1,4591,4447511.923C++1.7230.229%B*18.975%D-65.3AN/A19022.1h8.3B*27.5B*
NC05 Jackhammer 1,3901,3845022.757A+0.8845.18%C++11.344%D-72.8AN/A22019h4.3B+9.4B+
Sticky Grenade 1,3871,38011380N/A1,376.3659.677%B++N/A1380B*7D44151h1.7B+2.8B+
Carnage AR 1,3821,3677021.947B+1.6928.247%B++14.996%D-52.6B**N/A18126h11.4B*40.4B++
NCM1 Scattercannon 1,3641,3555382.519B+1.1233.42%C-14.17%C46.9A++N/A14728.9h5.7B**17.1B+
Spear Anti-Vehicle Phalanx Turret 1,6851,3144429.864M*26.2240.143%C5.632%B*75.1A*21.2C+36517.5h4.6B**11.4B**
M40 Fury-F 1,4531,3035872.22B++1.4246.035%CN/A55.2A++6.4C+27323.6h5.5B*12B*
GD-7F 1,3161,2907761.662B++1.9824.664%C+17.054%D28.9C+N/A10244.6h12.1B+49.1B
AF-4 Cyclone 1,2951,2889251.392C++2.2522.752%D15.839%C-41.4C**N/A16431.1h10.2B+45C++
NS-61 Emissary 1,3051,2805802.207A*1.4329.131%C++13.594%C--65.6A*1.3A16319.5h10.8B+37B+
AF-23 Grinder 1,2821,2723084.13B+0.4935.509%C15.802%C+73.1MN/A18617.4h5.7B++16.2B+
AF-34 Mattock 1,2601,2523453.629C*0.0126.946%D-13.498%D59.3B**N/A15521.1h4.9B++18.2C++
NS-30 Vandal 1,2511,2481,2461.002C-2.6421.175%F-22.356%D20.3D-N/A5761.6h5.6C*26.6D-
AF-34 Mattock 1,2501,2453383.683C**0.0428.737%D-13.253%D--59B**N/A15221.1h5.2B*18C**
NCM1 Scattercannon 1,2111,2032155.595A++1.9531.663%C--12.219%D-85.3M++N/A20814.1h4.9B++15.5B
Titan-150 HESH 1,3351,2035422.278B**18.6451.994%B+3.159%B**68.4A++7.5C+25917.6h2.3A4.5B**
AF-19 Mercenary 1,2211,2001,6970.707C+2.9316.674%D*19.833%C12C-N/A74100.3h13.5C++81.1C
LA3 Desperado 1,2091,2001,5360.781C+2.8624.866%D21.833%B13.7D-N/A3587.8h9.2C++37.1C+
AF-8 RailJack 1,2011,1963223.714B+0.0737.119%C+70.485%C-47.1A++N/A13825.4h2B++5.3B+
LA80 1,1881,1812255.249B++1.6140.797%C+75.614%C58.2B*N/A13220.3h1.9B+4.7B+
19A Fortuna 1,1771,1695672.062B++1.5827.49%C*20.359%C+54.1B*N/A13921.6h8B*29.2B++
Dual-75 Duster 1,2201,1681483.429S79.7933.606%DN/A91.3B+4.1C23512.8h4.2B**12.4B+
LA39 Bruiser 1,1791,1686441.814B+1.8355.245%D12.671%C44.2C++N/A11626.4h2.2B+3.9C*
L100 Python HEAT 1,3271,16710311.33B*7.6946.134%D2.656%C++55A++7.5D-24321.2h3.2B**6.9B**
NS-11A 1,1771,1615652.055B++1.5927.885%B++16.451%D65.6A+N/A17817.7h10.7B**38.4B*
AF-57 Piston 1,1691,1615252.211B**1.4345.272%B+11.542%D53.5B++N/A13521.7h3.7B++8.1B+
NC14 Bolt Driver 1,1701,1601,0071.152C2.4931.574%D75.345%C++17.7CN/A7065.7h2.2B++6.9B
AF-23 Grinder 1,1741,1605082.283C+1.3634.158%C13.879%C45.7B**N/A12825.4h6.8C+19.9C++
S12 Renegade 1,1981,1603693.144C++0.5038.796%C3.966%C-82.3B**2.7B++19914.1h2.7B++7B+
Gauss Prime 1,1761,1605422.14B+1.5029.76%B++20.517%C-67.4B**N/A17717.2h9.8B++32.9B++
NSX Tanto 1,1681,1601826.374S2.7334.581%A+30.517%B++138.1S1B**3438.4h9.3B*27B+
AC-X11 1,1701,1606061.914B*1.7325.853%C++16.121%D--30.7C++N/A11137.8h8.2B*31.8B+
Mag-Cutter 1,2621,15941,0780.028C*3.6121.514%D7.334%C++0.6C+N/A21886.8h2.4C**11C+
NS-11P 1,1651,1599391.234C++2.4122.101%C+16.135%C--40.4B++N/A13528.7h12.5B+56.4B+
NC4 Mag-Shot 1,1771,1578721.327B*2.3127.966%C++20.398%C++46.3B**N/A13925h6.8B+24.2B+
NC1 Gauss Rifle 1,1711,1578151.42B+2.2224.17%C*19.36%C42.9B**N/A20027h9.6B**39.9B++
Tank Mine 1,7321,1192244.996A1.3545.64%B*N/A147.2B*80.7B++13107.6h2.1C4.7B*
Hornet Missiles 1,5501,1052055.25S51.6164.2%B+N/A167.4A*67.4B**10286.6h7.1B**11B**
M40 Fury 1,1981,0843134.968S31.3332.814%C1.937%C*103.2A*10.9B40010.5h7.9B**24B++
M40 Fury-H 1,1731,0663728.811A25.1741.85%C++1.782%B++154.5A+15.5C*4406.9h6.2B+14.7B++
Hunter QCX 1,2191,0547751.36B**2.2833.968%D27.135%C++21B++3.3C++9250.3h3.8B11.1C**
Titan-150 HEAT 1,3561,0481288.188B++4.5543.15%C-3.149%C*29.9B*8.8C+18435.1h3.3B**7.6B*
AP30 Shredder 1,5869874422.432A*18.7925.565%DN/A51.1A+31A+43519.3h48.5B*189.6B++
Shrike 1,2579287061.314B**2.3351.941%C--4.741%A33.6B*11.9C+29627.6h3.8A+7.4B**
E540 Halberd 1,5729255217.788A14.1549.015%B+2.162%C-35.2B+24.6A*41926.3h5.7C++11.6B+
NS Baron G5 9209144382.087A1.5542.488%C+9.19%D*45B+N/A13220.3h4B++9.3C+
E540 Halberd-H 1,4078927312.219B++8.5859.873%B+N/A44.8C++25.9B++36119.9h6.1C++10.2C**
AF-18 Stalker 8498444761.773B+1.8726.181%C24.526%B+44.4B+N/A14519h10.8B++41.1B+
L100 Python AP 1,2268363126.968S23.3348.202%D-4.665%A57.3A++26.7A39514.6h3.9B*8B++
MKV Suppressed 8328234381.879B**1.7625.986%C++17.011%C42B+N/A13019.6h11.6B++44.7B+
M40 Fury 8647822728.963M**25.3234.74%C+1.151%D108.6A*11.4C++4747.2h8.6B*24.8B++
M12 Kobalt-H 7777681454.857A**51.2217.829%D-14.714%C-167B**2D--3894.6h12.8B+71.9C*
M20 Kestrel 1,3767601874.064B+0.4224.705%D-2.763%B*19.5C+15.8C++20838.9h81.2B+328.6C*
Enforcer ML65-H 1,2557314815.229M++11.5963.536%B++N/A56.2A40.3B**48313h11.1B++17.5B**
M60-A Bulldog 7897175612.804A+9.1629.336%DN/A44B+4.4C-27616.3h4.6B*15.8C**
VLG Missile Launcher 8967151715U711.3656.708%B+1.259%C121.2A*30.7B**4405.9h4.4B7.8B+
Hawk GD-68 9886937710.899B2.7458.022%D2.886%C++17.9C**7.6C-16538.8h4.7A+8A
MANA Anti-Personnel Turret 6556473511.843N/A1.8014.977%UN/A6470U80U14334500.1h17.9T*119.3T*
EM1 6106042152.809A++0.8323.651%B+25.993%B++80.5A++N/A3727.5h11.8C*50.1B+
M12 Kobalt-F 6385792212.62B+1.0220.027%C6.736%D29.4C+3A*7819.7h14.4C**72C**
Anti-Vehicle Grenade 5764671467N/A463.3657.174%B++N/A518.9B++121.1C**27390.9h4B*7B*
NSX Naginata 4684641572.955A+0.6922.439%C+34.698%B*85.9A++N/A2535.4h10.2B+45.5B+
NCM2 Falcon 5504613361.372C**2.2735.62%C--6.508%B++23.9A4.6C+11019.3h7.3B*20.5B+
M60-G Bulldog 5044593015.3M++11.6624.958%D--1.743%D37.9B+3.7D15812.1h5.1B**20.5B
NS-20 Gorgon 433418686.147S2.5120.305%D26.077%B**52.9M**1.9B*1407.9h20.4B+100.7B++
M12 Kobalt 414407945.222M+41.5814.861%D19.165%C++110A1.9C-3313.7h15B*100.6B
M60-A Bulldog 4374071040.7B*37.0645.134%C+2.211%C+49.6B++3.7C+1918.2h4.9B++10.9B+
NS-20 Gorgon 415402586.931S3.2919.326%D25.124%B**55.1M**1.8B+1417.3h18.5B+95.6B++
Mauler S6 4013972961.341B+2.3031.337%D--12.595%D29.4C++N/A15813.5h3.8B*12C**
Impetus 3873862851.354C2.2930.323%D25.907%C43.9C*N/A1318.8h4.5C**14.7C+
M12 Kobalt 3913821231.833A**28.1914.688%D18.586%C+115.8A2.7C++3713.3h14.5B++98.6C**
NCM2 Falcon 4193372611.291B+2.3535.928%D8.309%A++20.7A+5C++10216.3h9.2B**25.6B+
M60-G Bulldog-H 3753363210.5C+6.8637.707%D1.786%C**35D--4.1D1079.6h4.7C*12.4C++
Enforcer ML85 596336546.222C**2.5833.061%D--1.488%C--20.7C16C+28516.2h12.9C+38.9C-
M60-G Bulldog 3743331325.615S21.9730.383%DN/A52.9B++6.5C2096.3h5B*16.5B+
LA8 Rebel 3323254120.789C+2.8522.963%D--16.308%D22.3CN/A7114.6h6.3C*27.3C
MGR-L1 Promise 326316694.58M0.9420.817%D22.468%C83.2A+2.6M++2203.8h14.8C++71.3C+
M96 Mjolnir-H 5473122711.556A**7.9154.684%B+1.282%B+62.4B++47B**6175h32.9B+60.1B++
NSX Tomoe 278275863.198B**0.4433.147%B*22.909%D**80.9A++N/A3273.4h12.5B+37.7B++
CAS 14-E 268259551.8A*48.1634.173%C*1.158%D123.3A+4.3C--3942.1h18.8B**55B*
C85 Canister 260252642A+38.3635.974%C13.095%C+93.3B+3D3062.7h4.7B*13B++
Carver 2662519,3660.027C3.618.155%F-8.367%D*0.5C--N/A2459.2h1.6C19.6D**
M60-A Bulldog 262245927.222B+23.5837.688%D2.857%B+45.4B+3.1C+1775.4h4.7B*12.5B
Coyote Missiles 364233346.853A++3.2158.409%B++N/A35.3C19.8C2646.6h39.4C++67.5B
M12 Kobalt 231228376B+72.3618.651%D19.737%B+175.4A2.3D3741.3h11.3B**60.5B++
Skyguard 4572251911.842M**8.2034.19%B*1.333%D16.3C*16.8A*29513.8h159.2D-465.8C+
Xiphos Anti-Personnel Phalanx Tower 2202121212A*208.3622.805%DN/A235.6C++8.9C++8050.9h13.4B+58.9C*
Warden 194194981.98B*1.6628.558%C*21.134%C-51.1A++N/A3363.8h6.4B**22.3B*
MGR-S1 Gladius 1901891611.813S8.1730.059%B+50.794%S111.2MN/A3241.7h7.6B*25.2B++
NS-357 Underboss 1831811001.81B*1.8339.545%B17.68%D67B*N/A2332.7h3.9B+10B
M20 Basilisk 210157179.235M++5.5927.137%D*10.828%A++23.4C**7.9C++2806.7h54.2A199.6B+
M20 Basilisk 2201551510.333M**6.6927.87%D*12.258%A**22.1C++9.3C++2297h82.6B+296.3C+
AF-22 Crow 1711451121.295A++2.3569.634%B3.448%B++50M+9C3252.9h3A*4.3A*
NSX Masamune 1821291071.206B+2.4447.873%D*1.55%C31.5C++12.9C+2204.1h8.2B+17.1B+
The Executive 130129264.962M**1.3236.601%C*32.558%B**99.2B*N/A2491.3h7.1C+19.3C++
Auraxium Mag-Cutter 1241165,9340.02C3.627.304%F6.897%C+0.3CN/A1378.5h2.9D--39.1F**
MAX Punch 1201131,9290.059C3.5830.214%D--N/A0.9CN/A3122.5h2C++6.6C+
A30 Walker 230110522.115B*1.5317.742%D--1.818%B+9.8C--10.7C+20711.2h147.5C+831.4C
Aspis Anti-Aircraft Phalanx Turret 237108166.75A3.1125.431%C+N/A12.9C**15.4B*3248.4h144C*566.1C*
Tomcat A2AM Pods 207103520.6S16.9678.918%C+N/A51.5C+52B9092h8.4C++10.6C++
Pelter Rocket Pod 11393246.5S42.8646.65%C++N/A103.3A++22.2B3940.9h13.8B**29.7B*
NS-AM7 Archer 131901230.732B+2.9153.523%D11.111%D10.6B++4.8A+1048.5h12.7B++23.8B++
M12 Kobalt 8481327B**23.3612.555%C--14.815%C+81B++3B*2251h14.7B++117.1B+
Rocklet Rifle 171791540.513C3.1325.298%TN/A4.1F-4.7F5919.5h38.2C++151.1F-
Razor GD-23 7978441.773B*1.8728.161%B++23.077%B+30C**N/A5792.6h8.4A29.9B*
NCM3 Raven 12575481.563B**2.0844.984%B+2.667%C+17.9A**11.9M2554.2h20.5B**45.6B**
M40 Fury 10774174S70.3656.842%B*2.703%A82.2C+36.7A+4600.9h20C35.3C+
NS Annihilator 14663341.853M++1.7971.798%F**N/A8.8C11.5B**2637.2h9.3B*12.9B+
NS-10 Burster 10056242.333A+1.3135.646%B*3.571%D11.9M+9.4S2144.7h120.4B*337.7B*
MGR-M1 Bishop 5453143.786A0.1435.072%B39.623%A48.2B*N/A1921.1h6B+17B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret67331.3h
Spawn Beacon827,2897.3h
Medical Applicator1,102373,56030.4h
Medical Kit2,84816,86866.1h
Nano-Armor Kit1,4551,973,327146.8h
Repair Module11730.3h
Turret AI Module01820.4h
Structure Shield Module0920.2h
Skywall Shield Emitter0830.2h
Bunker0700.5h
Cortium Silo0520.2h
Sunderer Garage0510.4h
Nanite Revive Grenade01,6550.5h
Spitfire Auto-Turret141,4521.4h
Restoration Kit3082,0307.4h
Motion Spotter448,3904.5h
Rampart Wall31681h
Hoplon Anti-Aircraft Phalanx Tower0770.1h
Xiphos Anti-Personnel Tower11660.4h
Deconstruction Tool14,3090.3h
Spear Anti-Vehicle Tower0730.2h
Recon Detection Device1417,18412.1h
Shield Recharging Field491,7070.7h
Smoke Grenade01060h
Ammunition Package654,4052.6h
Anti-Infantry MANA Turret801,9124.3h
Nano-Repair Grenade0970h
Orbital Strike Target Designator7810.7h
IPC Targeting Dart14100.5h
Hardlight Barrier71050.1h

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