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Nudelholz19[418] Nudelholz19
NC BR 197

KDR: 3.54

Score: 103.9m

Last Seen: Oct 21st, 2018 11:50 AM
- OFFLINE - 659.6 hour(s)

Battle Rank 120 (197 total) - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 53
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW Breaker Rocket Pods LA1 Anchor SAS-R L100 Python HESH NS-15M2 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,851,480 MLG Score: 1480
Fun Score: N/A
Cheeseburgers Flipped: 913TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.565%22.409%5504098181,0312.235341.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%0.697B+0.288C*-1.222D*HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.501B+9.20.356C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.842%0.972%35115101674,25128001128226.5088658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.121%0.038C+-0.591D0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.822B++10.80.795B++17.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.041%2.082%6228101315,947332232874.80042485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.239%-0.369C--0.37C-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.629B+5.30.575B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.02%3.874%6322399818,636278968476.67957272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.034%-0.845D---0.113C+0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.69B+9.80.748B++26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.012%75.133%6327101418,4304064584.53494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.224%0.743B++0.525B+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.518B+1.90.401B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.132%12.219%632310182,7172518231.07903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.011%0.234C++-0.448C--0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.48B+30.375C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 53
103.9m163.5%382 (22.9k)340 (20.4k)3.54401263,61474,3833.84607197 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10212760922.697%14.2%32204:0769

24% Engineer18% Heavy Assault19% Infiltrator31% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2013 4:46 PMMar 2nd, 2017 3:40 PMNov 16th, 2018 3:55 PM (1d) (PST)Oct 21st, 2018 7:51 AM (27d) (PST)Oct 21st, 2018 7:50 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9071657420.8620.2430.1221.5720.1001480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3929,92644,4665215794620,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5099.7h/212.5d 22,468 37,432 68,067 480.9k 6,015 12,827 30,539 277.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:24,250
Deaths:7,339
KDR:3.304
Accuracy:27.829% C+
HSR:26.103% C+
LA1 Anchor
C+
Kills:8,130
Deaths:3,030
KDR:2.683
Accuracy:24.234% C+
HSR:23.936% C+
NS-15M2
C++
Kills:5,556
Deaths:1,856
KDR:2.994
Accuracy:23.913% C++
HSR:21.526% C-
EM6
C++
Kills:4,148
Deaths:1,570
KDR:2.642
Accuracy:21.998% C++
HSR:21.480% C
GD-22S
C+
Kills:2,563
Deaths:1,430
KDR:1.792
Accuracy:19.222% D
HSR:22.396% C+
NC6 Gauss SAW
C-
Kills:1,475
Deaths:1,044
KDR:1.413
Accuracy:15.656% D
HSR:20.475% C-
NC05 Jackhammer
C*
Kills:1,376
Deaths:499
KDR:2.758
Accuracy:45.254% C*
HSR:11.192% D-
EM1
B++
Kills:604
Deaths:215
KDR:2.809
Accuracy:23.651% B+
HSR:25.993% B++
NSX Naginata
B*
Kills:453
Deaths:153
KDR:2.961
Accuracy:22.635% C++
HSR:34.216% B*
Kills:48,555
Deaths (as Heavy Assault):17,136
Deaths (to Heavy Assaults):20,527
KDR:2.83351
Kill Difference:31,419
Playtime:919.172 hours
Usage:18%
Score:19.552m
Score/min:355
Accuracy (listed only):24.932%
HSR (listed only):23.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B
Kills:4,753
Deaths:1,911
KDR:2.487
Accuracy:25.399% B
HSR:20.219% C*
Gauss Compact S
C--
Kills:3,927
Deaths:5,007
KDR:0.784
Accuracy:18.727% D-
HSR:15.152% C--
GD-7F
C++
Kills:1,285
Deaths:775
KDR:1.658
Accuracy:24.644% C++
HSR:17.043% C--
Gauss Compact Burst
B**
Kills:1,207
Deaths:225
KDR:5.364
Accuracy:32.559% B**
HSR:24.607% C+
AF-19 Mercenary
C
Kills:1,200
Deaths:1,697
KDR:0.707
Accuracy:16.674% D--
HSR:19.833% C
19A Fortuna
C**
Kills:1,169
Deaths:567
KDR:2.062
Accuracy:27.490% C**
HSR:20.359% C+
AF-57 Piston
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:45.272% B+
HSR:11.542% D
NSX Tanto
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:34.581% A++
HSR:30.517% B*
AC-X11
C*
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:25.853% C*
HSR:16.121% D--
LA39 Bruiser
C
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:55.274% C-
HSR:12.770% C
NS Baron G5
C+
Kills:914
Deaths:438
KDR:2.087
Accuracy:42.488% C+
HSR:9.190% D*
Mauler S6
D
Kills:397
Deaths:296
KDR:1.341
Accuracy:31.337% D-
HSR:12.595% D
Warden
B
Kills:194
Deaths:98
KDR:1.980
Accuracy:28.558% B
HSR:21.134% C-
Razor GD-23
B*
Kills:78
Deaths:44
KDR:1.773
Accuracy:28.161% B*
HSR:23.077% B+
Kills:19,764
Deaths (as Engineer):13,009
Deaths (to Engineers):15,556
KDR:1.51926
Kill Difference:6,755
Playtime:1,243.370 hours
Usage:24%
Score:24.785m
Score/min:332
Accuracy (listed only):31.215%
HSR (listed only):18.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B
Kills:4,753
Deaths:1,911
KDR:2.487
Accuracy:25.399% B
HSR:20.219% C*
Gauss Compact S
C--
Kills:3,927
Deaths:5,007
KDR:0.784
Accuracy:18.727% D-
HSR:15.152% C--
Blitz GD-10
D-
Kills:1,534
Deaths:2,677
KDR:0.573
Accuracy:15.291% F
HSR:11.734% D-
AF-4 Cyclone
C
Kills:1,288
Deaths:925
KDR:1.392
Accuracy:22.752% C--
HSR:15.839% C
GD-7F
C++
Kills:1,285
Deaths:775
KDR:1.658
Accuracy:24.644% C++
HSR:17.043% C--
Gauss Compact Burst
B**
Kills:1,207
Deaths:225
KDR:5.364
Accuracy:32.559% B**
HSR:24.607% C+
AF-19 Mercenary
C
Kills:1,200
Deaths:1,697
KDR:0.707
Accuracy:16.674% D--
HSR:19.833% C
19A Fortuna
C**
Kills:1,169
Deaths:567
KDR:2.062
Accuracy:27.490% C**
HSR:20.359% C+
AF-57 Piston
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:45.272% B+
HSR:11.542% D
NSX Tanto
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:34.581% A++
HSR:30.517% B*
AC-X11
C*
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:25.853% C*
HSR:16.121% D--
LA39 Bruiser
C
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:55.274% C-
HSR:12.770% C
NS Baron G5
C+
Kills:914
Deaths:438
KDR:2.087
Accuracy:42.488% C+
HSR:9.190% D*
MKV Suppressed
C++
Kills:823
Deaths:438
KDR:1.879
Accuracy:25.986% C++
HSR:17.011% C
Mauler S6
D
Kills:397
Deaths:296
KDR:1.341
Accuracy:31.337% D-
HSR:12.595% D
MGR-S1 Gladius
S
Kills:189
Deaths:16
KDR:11.813
Accuracy:30.059% B++
HSR:50.794% S
Razor GD-23
B*
Kills:78
Deaths:44
KDR:1.773
Accuracy:28.161% B*
HSR:23.077% B+
Kills:23,404
Deaths (as Light Assault):16,967
Deaths (to Light Assaults):13,847
KDR:1.37938
Kill Difference:6,437
Playtime:1,599.848 hours
Usage:31%
Score:37.703m
Score/min:393
Accuracy (listed only):29.562%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:8,079
Deaths:2,523
KDR:3.202
Accuracy:43.057% B++
HSR:68.387% C+
The Moonshot
C**
Kills:3,246
Deaths:598
KDR:5.428
Accuracy:43.961% C**
HSR:77.881% C
NSX Daimyo
B+
Kills:2,099
Deaths:296
KDR:7.091
Accuracy:37.711% C--
HSR:95.188% B+
NS-44 Commissioner
B+
Kills:1,870
Deaths:1,157
KDR:1.616
Accuracy:38.867% B+
HSR:21.658% C+
Blitz GD-10
D-
Kills:1,534
Deaths:2,677
KDR:0.573
Accuracy:15.291% F
HSR:11.734% D-
EM4 Longshot
B
Kills:1,469
Deaths:854
KDR:1.720
Accuracy:34.984% D
HSR:80.735% B
AF-4 Cyclone
C
Kills:1,288
Deaths:925
KDR:1.392
Accuracy:22.752% C--
HSR:15.839% C
NS-61 Emissary
C*
Kills:1,265
Deaths:555
KDR:2.279
Accuracy:29.280% C*
HSR:13.597% C--
NS-30 Vandal
C--
Kills:1,248
Deaths:1,246
KDR:1.002
Accuracy:21.175% F-
HSR:22.356% C--
AF-8 RailJack
C++
Kills:1,196
Deaths:322
KDR:3.714
Accuracy:37.119% C++
HSR:70.485% C-
LA80
C+
Kills:1,181
Deaths:225
KDR:5.249
Accuracy:40.797% C+
HSR:75.614% C
LA3 Desperado
C**
Kills:1,172
Deaths:1,518
KDR:0.772
Accuracy:24.795% D
HSR:21.502% C**
NC14 Bolt Driver
C++
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:31.574% D
HSR:75.345% C++
NC4 Mag-Shot
C++
Kills:1,157
Deaths:872
KDR:1.327
Accuracy:27.966% C++
HSR:20.398% C++
AF-18 Stalker
B+
Kills:829
Deaths:466
KDR:1.779
Accuracy:26.160% C
HSR:24.005% B+
MKV Suppressed
C++
Kills:823
Deaths:438
KDR:1.879
Accuracy:25.986% C++
HSR:17.011% C
Impetus
C
Kills:386
Deaths:285
KDR:1.354
Accuracy:30.323% D
HSR:25.907% C
LA8 Rebel
D
Kills:325
Deaths:412
KDR:0.789
Accuracy:22.963% D--
HSR:16.308% D
NSX Tomoe
B*
Kills:273
Deaths:84
KDR:3.250
Accuracy:33.278% B*
HSR:23.077% D*
MGR-S1 Gladius
S
Kills:189
Deaths:16
KDR:11.813
Accuracy:30.059% B++
HSR:50.794% S
NS-357 Underboss
B+
Kills:181
Deaths:100
KDR:1.810
Accuracy:39.545% B+
HSR:17.680% C
The Executive
A
Kills:124
Deaths:25
KDR:4.960
Accuracy:36.554% C*
HSR:33.871% A
NS-AM7 Archer
D
Kills:79
Deaths:101
KDR:0.782
Accuracy:53.834% D
HSR:11.392% D
Kills:31,173
Deaths (as Infiltrator):16,702
Deaths (to Infiltrators):11,100
KDR:1.86642
Kill Difference:14,471
Playtime:961.396 hours
Usage:19%
Score:12.552m
Score/min:218
Accuracy (listed only):32.523%
HSR (listed only):38.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:1,534
Deaths:2,677
KDR:0.573
Accuracy:15.291% F
HSR:11.734% D-
GR-22
B++
Kills:1,467
Deaths:655
KDR:2.240
Accuracy:27.637% B++
HSR:18.882% C+
Reaper DMR
B**
Kills:1,444
Deaths:751
KDR:1.923
Accuracy:30.229% B**
HSR:18.975% D-
Carnage AR
B*
Kills:1,359
Deaths:699
KDR:1.944
Accuracy:28.213% B*
HSR:14.937% D
AF-4 Cyclone
C
Kills:1,288
Deaths:925
KDR:1.392
Accuracy:22.752% C--
HSR:15.839% C
NS-11A
B*
Kills:1,161
Deaths:565
KDR:2.055
Accuracy:27.885% B*
HSR:16.451% D
AF-57 Piston
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:45.272% B+
HSR:11.542% D
NS-11P
C+
Kills:1,159
Deaths:939
KDR:1.234
Accuracy:22.101% C+
HSR:16.135% C-
LA39 Bruiser
C
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:55.274% C-
HSR:12.770% C
NC1 Gauss Rifle
B
Kills:1,157
Deaths:815
KDR:1.420
Accuracy:24.170% B
HSR:19.360% C
Gauss Prime
B*
Kills:1,156
Deaths:539
KDR:2.145
Accuracy:29.813% B*
HSR:20.415% C-
NS Baron G5
C+
Kills:914
Deaths:438
KDR:2.087
Accuracy:42.488% C+
HSR:9.190% D*
MKV Suppressed
C++
Kills:823
Deaths:438
KDR:1.879
Accuracy:25.986% C++
HSR:17.011% C
Mauler S6
D
Kills:397
Deaths:296
KDR:1.341
Accuracy:31.337% D-
HSR:12.595% D
MGR-S1 Gladius
S
Kills:189
Deaths:16
KDR:11.813
Accuracy:30.059% B++
HSR:50.794% S
Kills:16,368
Deaths (as Combat Medic):10,916
Deaths (to Combat Medics):7,224
KDR:1.49945
Kill Difference:5,452
Playtime:248.771 hours
Usage:5%
Score:5.959m
Score/min:399
Accuracy (listed only):30.567%
HSR (listed only):17.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,581
Deaths:354
KDR:4.466
Accuracy:21.701% D-
HSR:13.220% C
AF-41 Hacksaw
D-
Kills:1,555
Deaths:331
KDR:4.698
Accuracy:22.294% D-
HSR:12.154% D-
NCM1 Scattercannon
C
Kills:1,344
Deaths:537
KDR:2.503
Accuracy:33.328% C
HSR:13.988% C
AF-23 Grinder
C+
Kills:1,268
Deaths:308
KDR:4.117
Accuracy:35.288% C+
HSR:15.773% C+
AF-34 Mattock
D-
Kills:1,206
Deaths:332
KDR:3.633
Accuracy:28.125% D-
HSR:12.770% D*
NCM1 Scattercannon
C
Kills:1,190
Deaths:214
KDR:5.561
Accuracy:31.556% C
HSR:12.101% D
AF-34 Mattock
D
Kills:1,190
Deaths:337
KDR:3.531
Accuracy:26.219% D-
HSR:13.529% D
AF-23 Grinder
C+
Kills:1,155
Deaths:508
KDR:2.274
Accuracy:34.034% C+
HSR:13.766% C
NCM2 Falcon
B+
Kills:420
Deaths:331
KDR:1.269
Accuracy:35.127% C--
HSR:6.190% B+
NCM2 Falcon
A*
Kills:305
Deaths:256
KDR:1.191
Accuracy:35.487% D
HSR:9.180% A*
NCM3 Raven
B++
Kills:66
Deaths:46
KDR:1.435
Accuracy:44.859% B++
HSR:3.030% C++
NS-10 Burster
B*
Kills:56
Deaths:24
KDR:2.333
Accuracy:35.463% B*
HSR:3.571% D
Kills:11,336
Deaths (as MAX Suit):1,789
Deaths (to MAX Suits):4,009
KDR:6.3365
Kill Difference:9,547
Playtime:114.395 hours
Usage:2%
Score:3.393m
Score/min:494
Accuracy (listed only):31.957%
HSR (listed only):10.773%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:53,417
V. Kills:2,732 N/A
Deaths:1,714
KDR:31.165
Accuracy:58.737% B+
KPH:172.800 M**
VKPH:8.800 B**
Breaker Rocket Pods
A++
Kills:11,427
V. Kills:730 N/A
Deaths:328
KDR:34.838
Accuracy:53.261% B+
KPH:249.500 A++
VKPH:15.900 C+
M20 Mustang
A++
Kills:3,554
V. Kills:2,769 128%
Deaths:533
KDR:6.668
Accuracy:27.765% C-
KPH:28 A
VKPH:21.800 A++
Vortek Rotary
B+
Kills:2,590
V. Kills:2,035 127%
Deaths:750
KDR:3.453
Accuracy:27.842% C--
KPH:19.200 B+
VKPH:15.100 B+
Hornet Missiles
A*
Kills:1,105
V. Kills:445 248%
Deaths:20
KDR:55.250
Accuracy:64.235% B+
KPH:166.700 A*
VKPH:67.100 B**
M20 Kestrel
C*
Kills:760
V. Kills:616 123%
Deaths:187
KDR:4.064
Accuracy:24.705% D-
KPH:19.500 C++
VKPH:15.800 C*
Coyote Missiles
B*
Kills:214
V. Kills:125 170%
Deaths:34
KDR:6.294
Accuracy:58.951% B*
KPH:33.600 C
VKPH:19.600 C
Tomcat A2AM Pods
B
Kills:103
V. Kills:104 98%
Deaths:5
KDR:20.600
Accuracy:78.918% C+
KPH:50.900 C+
VKPH:51.400 B
Kills:73,170 (60,321 + 0)
Deaths:3,571
KDR:20.490
VKDR:2.676
Vehicle Kills:9,556
Kill Difference:69,599
Playtime:670.658 hours
Usage:13%
Score:15.252m
Score/min:379
Piloting Accuracy:24.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,358
V. Kills:3,231 104%
Deaths:264
KDR:12.720
Accuracy:17.061% F-
KPH:31.600 C+
VKPH:30.400 B+
CAS30 Tank Buster
B+
Kills:3,263
V. Kills:2,897 113%
Deaths:1,212
KDR:2.692
Accuracy:43.234% C+
KPH:10.700 B+
VKPH:9.500 B+
L105 Zephyr
A++
Kills:2,027
V. Kills:132 N/A
Deaths:64
KDR:31.672
Accuracy:48.076% B++
KPH:105.100 A++
VKPH:6.800 C
Dual-75 Duster
B+
Kills:1,168
V. Kills:52 N/A
Deaths:14
KDR:83.429
Accuracy:33.606% D
KPH:91.100 B+
VKPH:4.100 C
AP30 Shredder
A+
Kills:964
V. Kills:587 164%
Deaths:44
KDR:21.909
Accuracy:25.534% D
KPH:50.900 A+
VKPH:31 A
Kills:10,780 (3,263 + 7,517)
Deaths:1,598
KDR:6.746
VKDR:4.317
Vehicle Kills:6,899
Kill Difference:9,182
Playtime:461.355 hours
Usage:9%
Score:5.900m
Score/min:213
Piloting Accuracy:43.234%
Gunner Accuracy:25.534%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:7,948
V. Kills:426 N/A
Deaths:148
KDR:53.703
Accuracy:55.613% B*
KPH:154.900 S
VKPH:8.300 C++
C75 Viper
C+
Kills:1,617
V. Kills:273 N/A
Deaths:204
KDR:7.926
Accuracy:23.549% D**
KPH:26.300 C+
VKPH:4.400 D-
L100 Python HEAT
A++
Kills:1,167
V. Kills:160 N/A
Deaths:103
KDR:11.330
Accuracy:46.134% C--
KPH:55.100 A++
VKPH:7.600 D-
L100 Python AP
A*
Kills:836
V. Kills:390 214%
Deaths:31
KDR:26.968
Accuracy:48.202% D-
KPH:57.400 A*
VKPH:26.800 A+
Skyguard
A*
Kills:225
V. Kills:232 97%
Deaths:19
KDR:11.842
Accuracy:34.190% B*
KPH:16.300 C**
VKPH:16.800 A*
Kills:11,793 (11,793 + 0)
Deaths:505
KDR:23.352
VKDR:2.933
Vehicle Kills:1,481
Kill Difference:11,288
Playtime:162.416 hours
Usage:3%
Score:2.460m
Score/min:252
Driving Accuracy:34.190%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,903
V. Kills:1,366 139%
Deaths:112
KDR:16.991
Accuracy:49.703% C+
KPH:37 A+
VKPH:26.600 M
Titan-150 HESH
A++
Kills:1,203
V. Kills:132 N/A
Deaths:54
KDR:22.278
Accuracy:51.994% B+
KPH:68.500 A++
VKPH:7.500 C+
Titan-150 HEAT
B**
Kills:1,048
V. Kills:308 339%
Deaths:128
KDR:8.188
Accuracy:43.150% C
KPH:29.900 B**
VKPH:8.800 C+
E540 Halberd
A*
Kills:916
V. Kills:644 142%
Deaths:52
KDR:17.615
Accuracy:49.073% B+
KPH:35.100 B++
VKPH:24.700 A*
Enforcer ML85
C+
Kills:336
V. Kills:260 129%
Deaths:54
KDR:6.222
Accuracy:33.061% D--
KPH:20.800 C
VKPH:16.100 C+
C85 Canister
B+
Kills:252
V. Kills:8 N/A
Deaths:6
KDR:42
Accuracy:35.974% C
KPH:91.700 B+
VKPH:2.900 C-
M12 Kobalt
B*
Kills:77
V. Kills:3 N/A
Deaths:3
KDR:25.667
Accuracy:12.553% C--
KPH:75.900 B+
VKPH:3 B*
Kills:5,735 (4,154 + 1,581)
Deaths:409
KDR:14.022
VKDR:6.653
Vehicle Kills:2,721
Kill Difference:5,326
Playtime:150.042 hours
Usage:3%
Score:3.200m
Score/min:355
Driving Accuracy:43.150%
Gunner Accuracy:12.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:3,016
V. Kills:126 N/A
Deaths:108
KDR:27.926
Accuracy:46.828% C
KPH:168.500 B**
VKPH:7 C+
M40 Fury-H
A++
Kills:1,066
V. Kills:107 N/A
Deaths:37
KDR:28.811
Accuracy:41.850% C*
KPH:155.500 A++
VKPH:15.600 B
E540 Halberd-H
B+
Kills:796
V. Kills:485 164%
Deaths:73
KDR:10.904
Accuracy:59.759% B+
KPH:41.600 C++
VKPH:25.300 B+
Enforcer ML65-H
A
Kills:731
V. Kills:524 139%
Deaths:48
KDR:15.229
Accuracy:63.536% B++
KPH:56.100 A
VKPH:40.200 B**
M12 Kobalt-H
A+
Kills:433
V. Kills:6 N/A
Deaths:14
KDR:30.929
Accuracy:20.373% C
KPH:206.400 A+
VKPH:2.900 D
M60-G Bulldog-H
D-
Kills:335
V. Kills:39 N/A
Deaths:32
KDR:10.469
Accuracy:37.696% D
KPH:35 D--
VKPH:4.100 D-
M96 Mjolnir-H
B**
Kills:312
V. Kills:235 132%
Deaths:27
KDR:11.556
Accuracy:54.684% B+
KPH:62.100 B++
VKPH:46.700 B**
Kills:6,689 (0 + 6,689)
Deaths:339
KDR:19.732
VKDR:4.490
Vehicle Kills:1,522
Kill Difference:6,350
Playtime:73.598 hours
Usage:1%
Score:1.734m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:54.684%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,084
V. Kills:114 N/A
Deaths:31
KDR:34.968
Accuracy:32.874% C
KPH:103.100 A*
VKPH:10.800 B
M40 Fury
A*
Kills:782
V. Kills:82 N/A
Deaths:27
KDR:28.963
Accuracy:34.786% C+
KPH:109.400 A*
VKPH:11.500 C++
M60-G Bulldog
B+
Kills:454
V. Kills:45 N/A
Deaths:30
KDR:15.133
Accuracy:24.773% D--
KPH:37.500 B+
VKPH:3.700 D
M60-G Bulldog
B++
Kills:333
V. Kills:41 N/A
Deaths:13
KDR:25.615
Accuracy:30.383% D
KPH:52.900 B++
VKPH:6.500 C
M12 Kobalt
A
Kills:327
V. Kills:8 N/A
Deaths:12
KDR:27.250
Accuracy:14.620% D
KPH:116.200 A
VKPH:2.800 C++
M12 Kobalt
B**
Kills:225
V. Kills:2 N/A
Deaths:9
KDR:25
Accuracy:15.326% C-
KPH:98.500 B**
VKPH:0.900 D--
M20 Basilisk
C*
Kills:150
V. Kills:52 283%
Deaths:17
KDR:8.824
Accuracy:27.082% D*
KPH:22.500 C*
VKPH:7.800 C++
M20 Basilisk
C+
Kills:147
V. Kills:64 226%
Deaths:15
KDR:9.800
Accuracy:27.482% D*
KPH:21.400 C+
VKPH:9.300 C+
Kills:3,502 (0 + 3,502)
Deaths:154
KDR:22.740
VKDR:2.649
Vehicle Kills:408
Kill Difference:3,348
Playtime:54.669 hours
Usage:1%
Score:0.966m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:27.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,303
V. Kills:150 N/A
Deaths:587
KDR:2.220
Accuracy:46.035% C
KPH:55.100 A++
VKPH:6.300 C+
S12 Renegade
B*
Kills:1,160
V. Kills:38 N/A
Deaths:367
KDR:3.161
Accuracy:38.810% C
KPH:82.700 B*
VKPH:2.700 B++
M12 Kobalt-F
A++
Kills:577
V. Kills:59 N/A
Deaths:221
KDR:2.611
Accuracy:20.036% C
KPH:29.300 C++
VKPH:3 A++
Kills:3,040 (3,040 + 0)
Deaths:1,175
KDR:2.587
VKDR:0.210
Vehicle Kills:247
Kill Difference:1,865
Playtime:57.345 hours
Usage:1%
Score:0.647m
Score/min:188
Driving Accuracy:20.036%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:259
V. Kills:9 N/A
Deaths:5
KDR:51.800
Accuracy:34.173% C++
KPH:122.900 A
VKPH:4.300 C--
Pelter Rocket Pod
A*
Kills:88
V. Kills:18 463%
Deaths:2
KDR:44
Accuracy:46.743% C++
KPH:111.100 A*
VKPH:22.700 C*
Kills:347 (0 + 347)
Deaths:7
KDR:49.571
VKDR:3.857
Vehicle Kills:27
Kill Difference:340
Playtime:2.899 hours
Usage:0%
Score:0.069m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:46.743%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 56,14953,4171,71431.165M++27.6258.737%B+N/A172.8M**8.8B**438309.1h4.5B*7.6B++
NC6A GODSAW 24,45124,2507,3393.304B+0.2427.829%C+26.103%C+95.4A+N/A206254.2h7.8C++28.1B+
Breaker Rocket Pods 12,15711,42732834.838M**31.2953.261%B+N/A249.5A++15.9C+70745.8h8A15B*
LA1 Anchor 8,2038,1303,0302.683C**0.8624.234%C+23.936%C+74B**N/A183109.8h8.7B++35.8B+
SAS-R 8,0998,0792,5233.202C++0.3443.057%B++68.387%C+69.9A+N/A174115.6h1.8B*4.3B++
L100 Python HESH 8,3747,94814853.703M**50.1655.613%B*1.711%C++154.9S8.3C++37951.3h2A+3.6A
NS-15M2 5,5925,5561,8562.994B++0.5523.913%C++21.526%C-67.3B**N/A18782.6h11.3B+47.4B+
NS-11C 4,7964,7531,9112.487A++1.0625.399%B20.219%C*49.7AN/A13595.6h10.8B*42.7B++
EM6 4,1694,1481,5702.642B++0.9021.998%C++21.48%C77.8A+N/A19553.3h9.2B*41.7B+
Gauss Compact S 4,0073,9275,0070.784C+2.7618.727%D-15.152%C--13.4C-N/A40293.6h10.5C*56C+
M20 Mustang 6,3233,5545336.668A++3.1227.765%C-2.617%B28A21.8A++320126.8h63.8B++229.9B++
C150 Dalton 6,5893,35826412.72B**9.1817.061%F-N/A31.6C+30.4B+411106.3h2.8B**16.7D
CAS30 Tank Buster 6,1603,2631,2122.692A0.8543.234%C+N/A10.7B+9.5B+121304h37.4C**86.5B+
The Moonshot 3,2543,2465985.428C++1.8843.961%C**77.881%C66.1B++N/A15649.1h1.7B+3.8B+
C85 Canister-H 3,1423,01610827.926B++24.3846.828%C11.439%C+168.5B**7C+43017.9h4.1B*8.8B*
C-4 ARX 3,6772,8848883.248B++0.3027.833%B+N/A52.2D*14.4D*25155.2h1B++3.6B*
Vortek Rotary 4,6252,5907503.453B++0.0927.842%C--2.78%C**19.2B+15.1B+203135.1h47.3B++169.9B++
GD-22S 2,5782,5631,4301.792C*1.7519.222%D22.396%C+43.3BN/A13459.2h10B+52.2C++
NSX Daimyo 2,1012,0992967.091A3.5537.711%C--95.188%B+97.2A++N/A22121.6h2.2B+5.7B
L105 Zephyr 2,1592,0276431.672A*28.1348.076%B++N/A105A++6.8C34119.3h4.3B**9B**
Titan-150 AP 3,2691,90311216.991A++13.4549.703%C+2.102%C-37A+26.6M50251.4h4C**8.1B+
NS-44 Commissioner 1,9021,8701,1571.616B++1.9338.867%B+21.658%C+66.5A+1.1A++19028.1h3.3B++8.5B+
NS Decimator 2,4061,7381,0961.586B++1.9651.195%D*3.625%B**37.5C**14.4C+22646.4h3.6B*7.1B+
C-4 2,3061,7231,0321.67C*1.8727.558%B+N/A27.5D*9.3D*21862.7h1.3B+4.8C++
C75 Viper 1,8901,6172047.926B++4.3823.549%D**N/A26.3C+4.4D-10961.5h7.6B**32.3B
Bouncing Betty 1,5931,5914473.559C+0.0156.294%A+N/A150.1B+N/A45510.6h1.7B++3B**
AF-41 Hacksaw 1,5931,5813544.466B++0.9221.701%D-13.22%C68.7MN/A17823h4.3B**19.9B+
AF-41 Hacksaw 1,5751,5553314.698B*1.1522.294%D-12.154%D-72M+N/A18521.6h4.2A18.8B+
Blitz GD-10 1,5451,5342,6770.573C2.9715.291%F11.734%D-10.2D-N/A34150h16.4C+107.2D
NC6 Gauss SAW 1,4851,4751,0441.413C**2.1315.656%D20.475%C-35.8BN/A21441.2h9.6C**61.2C+
EM4 Longshot 1,4751,4698541.72C-1.8234.984%D80.735%B19.4DN/A6575.7h2.1C**5.9C++
GR-22 1,4791,4676552.24B++1.3027.637%B++18.882%C+58.7AN/A17325h11.1B*40.3B*
Reaper DMR 1,4591,4447511.923C++1.6230.229%B**18.975%D-65.3A+N/A18922.1h8.3B*27.5B*
NC05 Jackhammer 1,3821,3764992.758A0.7945.254%C*11.192%D-72.8AN/A22018.9h4.3B+9.4B+
Sticky Grenade 1,3731,36611366N/A1,362.4659.593%B++N/A1517.8B**7.8C44180.9h1.6B+2.8B+
Frag Grenade 1,3731,36411364N/A1,360.4653.817%B**N/A717.9B**4.7C--27611.9h2.8B**5.2B*
Carnage AR 1,3741,3596991.944B+1.6028.213%B*14.937%D52.5B**N/A18025.9h11.4B*40.4B*
NCM1 Scattercannon 1,3531,3445372.503B+1.0433.328%C13.988%C46.7A++N/A14528.8h5.7B*17.1B+
M40 Fury-F 1,4531,3035872.22B1.3246.035%CN/A55.2A*6.4C+27223.6h5.5B*12B*
Spear Anti-Vehicle Phalanx Turret 1,6641,2974330.163M**26.6239.982%C5.705%B*75.4A*21.3C+36517.2h4.6B**11.4B**
AF-4 Cyclone 1,2951,2889251.392C++2.1522.752%C--15.839%C41.4B+N/A16331.1h10.2B+45C++
GD-7F 1,3111,2857751.658B++1.8924.644%C++17.043%C--28.8C++N/A10044.6h12.1B+49.1B+
AF-23 Grinder 1,2771,2683084.117B+0.5735.288%C+15.773%C+73.3MN/A18617.3h5.7B++16.1B+
NS-61 Emissary 1,2901,2655552.279A*1.2729.28%C*13.597%C--67.3A*1.3A++16618.8h10.8B+36.8B+
NS-30 Vandal 1,2511,2481,2461.002C2.5421.175%F-22.356%C--20.3D-N/A5761.6h5.6C*26.6D-
Gauss Compact Burst 1,2161,2072255.364A+1.8232.559%B**24.607%C+118.3M++N/A27810.2h8.3B**25.5B**
AF-34 Mattock 1,2091,2063323.633C*0.0928.125%D-12.77%D*59.1B**N/A15320.4h4.9B**17.4C**
Titan-150 HESH 1,3351,2035422.278A18.7351.994%B+3.159%B**68.4A++7.5C+25817.6h2.3B**4.5B**
AF-19 Mercenary 1,2211,2001,6970.707C+2.8416.674%D--19.833%C12C-N/A72100.3h13.5C++81.1C
AF-8 RailJack 1,2011,1963223.714B+0.1737.119%C++70.485%C-47.1A++N/A13825.4h2B++5.3B+
NCM1 Scattercannon 1,1971,1902145.561A2.0231.556%C12.101%D85.6M*N/A20513.9h4.9B++15.5B+
AF-34 Mattock 1,1981,1903373.531C++0.0126.219%D-13.529%D58.3B*N/A15420.4h4.7B++17.9C++
LA80 1,1881,1812255.249B+1.7040.797%C+75.614%C58.2B*N/A13120.3h1.9B+4.7B+
LA3 Desperado 1,1801,1721,5180.772C+2.7724.795%D21.502%C**13.4D-N/A3587.2h9.2C++37.1C+
19A Fortuna 1,1771,1695672.062B++1.4827.49%C**20.359%C+54.1B*N/A13821.6h8B**29.2B*
Dual-75 Duster 1,2201,1681483.429S79.8833.606%DN/A91.3B+4.1C23512.8h4.2B**12.4B+
L100 Python HEAT 1,3271,16710311.33B**7.7946.134%C--2.656%C+55A++7.5D-24221.2h3.2A6.9B**
NS-11A 1,1771,1615652.055B++1.4927.885%B*16.451%D65.6A++N/A17717.7h10.7B**38.4B*
AF-57 Piston 1,1691,1615252.211B**1.3345.272%B+11.542%D53.5B*N/A13421.7h3.7B++8.1B+
NSX Tanto 1,1681,1601826.374S2.8334.581%A++30.517%B*138.1S1B**3418.4h9.3B*27B*
S12 Renegade 1,1981,1603673.161C+0.3838.81%C3.966%C82.9B*2.7B++20014h2.7B+7B+
NC14 Bolt Driver 1,1701,1601,0071.152C2.3931.574%D75.345%C++17.7CN/A6965.6h2.2B++6.9B
AC-X11 1,1701,1606061.914B**1.6325.853%C*16.121%D--30.7C*N/A11037.8h8.2B++31.8B+
NS-11P 1,1651,1599391.234C++2.3122.101%C+16.135%C-40.4B*N/A13528.7h12.5B+56.4B+
LA39 Bruiser 1,1701,1596381.817B+1.7355.274%C-12.77%C44.1C*N/A11426.3h2.1B++3.9C**
NC4 Mag-Shot 1,1771,1578721.327B*2.2227.966%C++20.398%C++46.3AN/A13825h6.8B+24.2C++
NC1 Gauss Rifle 1,1711,1578151.42B+2.1224.17%B19.36%C42.9AN/A19627h9.6B**39.9B*
Gauss Prime 1,1721,1565392.145B+1.4029.813%B*20.415%C-68AN/A17817h9.8B+32.9B++
AF-23 Grinder 1,1691,1555082.274C+1.2734.034%C+13.766%C45.5B**N/A12825.4h6.8C+19.9C++
Hornet Missiles 1,5501,1052055.25S51.7164.235%B+N/A167.4A*67.4B**10266.6h7.1B**11B**
Tank Mine 1,7091,0982214.968A1.4245.004%B*N/A146.4B**81.5B++13117.5h2.1C4.7B**
M40 Fury 1,1981,0843134.968S31.4232.874%C1.937%C*103.2A*10.9B40210.5h7.9B**23.9B*
M40 Fury-H 1,1731,0663728.811B**25.2741.85%C*1.782%B++154.5A++15.5C**4396.9h6.2B+14.7B++
Mag-Cutter 1,1661,06340,1030.027C*3.5221.214%D7.244%C++0.6C+N/A21831.5h2.4C**11.4C++
Titan-150 HEAT 1,3561,0481288.188B++4.6443.15%C3.149%C++29.9B**8.8C+18335.1h3.3B**7.6B**
Hunter QCX 1,2081,0437731.349B*2.2033.792%D27.325%C++20.8B+3.3C++9150.1h3.7B11.1C**
AP30 Shredder 1,5519644421.909A**18.3625.534%DN/A51A+31.1A43618.9h48.5B*190B++
Shrike 1,2579287061.314B**2.2351.941%C--4.741%B**33.6B*11.9C+29427.6h3.8A+7.4B**
E540 Halberd 1,5609165217.615A+14.0749.073%B+2.183%D35.1B++24.7A*41826.1h5.7C++11.7B+
NS Baron G5 9209144382.087A1.4642.488%C+9.19%D*45B++N/A13220.3h4B+9.3C+
L100 Python AP 1,2268363126.968S23.4248.202%D-4.665%B**57.3A*26.7A+39114.6h3.9B**8B**
AF-18 Stalker 8348294661.779B+1.7726.16%C24.005%B+44.6B+N/A14618.6h10.7B++40.8B+
MKV Suppressed 8328234381.879B**1.6725.986%C++17.011%C42B+N/A12919.6h11.6B++44.7B+
E540 Halberd-H 1,2817967310.904B+7.3659.759%B+N/A41.7C++25.4B+35819.1h6.5C+10.9C*
M40 Fury 8647822728.963M**25.4234.786%C+1.151%D108.6A*11.4C++4757.2h8.6B++24.7B++
M20 Kestrel 1,3767601874.064B*0.5224.705%D-2.763%B++19.5C++15.8C*20838.9h81.2B+328.6C**
Enforcer ML65-H 1,2557314815.229M*11.6863.536%B++N/A56.2A40.3B**48313h11.1B++17.5B**
M60-A Bulldog 7897175612.804A9.2629.336%DN/A44B+4.4C27616.3h4.6B*15.8C**
Hawk GD-68 9886937710.899B+2.6558.022%D2.886%C+17.9C++7.6C-16538.8h4.7A+8A
MANA Anti-Personnel Turret 6546463501.846N/A1.7014.984%UN/A6460U80U14070400.1h17.8T*119.1T*
EM1 6106042152.809A++0.7423.651%B+25.993%B++80.5A++N/A3697.5h11.8C*50.1B+
M12 Kobalt-F 6365772212.611B+0.9320.036%C6.759%D29.3C++3A++7819.7h14.4C**72.1B
Anti-Vehicle Grenade 5754661466N/A462.4657.374%B++N/A517.8B++121.1B27590.9h4B*6.9B*
M60-G Bulldog 4994543015.133M+11.5924.773%D--1.762%D-37.5B+3.7D15812.1h5.1B**20.6C**
NSX Naginata 4574531532.961A+0.5822.635%C++34.216%B*85.5A++N/A2485.3h10.3B+45.6B+
M12 Kobalt-H 4394331430.929B++27.3820.373%C14.319%C--206.2A+2.9D4552.1h11.5B*56.3B+
NCM2 Falcon 5034203311.269C*2.2835.127%C--6.19%B+22.7A4.5C+11018.5h7.4B*21.1B+
M60-A Bulldog 4374071040.7B*37.1645.134%C+2.211%C+49.6B+3.7C+1918.2h4.9B+10.9B+
Mauler S6 4013972961.341B+2.2031.337%D-12.595%D29.4C++N/A15513.5h3.8B*12C**
Impetus 3873862851.354C2.1930.323%D25.907%C43.9C**N/A1308.8h4.5C**14.7C++
Enforcer ML85 596336546.222B2.6833.061%D--1.488%C--20.7C16C+28516.2h12.9C++38.9C
M60-G Bulldog-H 3743353210.469C+6.9237.696%D1.791%B34.9D--4.1D-1079.6h4.7B+12.4C++
M60-G Bulldog 3743331325.615M**22.0730.383%DN/A52.9B++6.5C2086.3h5B*16.5B+
M12 Kobalt 3353271227.25A++23.7114.62%D17.431%C116.8A2.9C*3792.8h14.6B++99.7C**
LA8 Rebel 3323254120.789C+2.7622.963%D--16.308%D22.3CN/A7014.6h6.3C*27.3C+
M96 Mjolnir-H 5473122711.556A**8.0154.684%B+1.282%B+62.4B++47B**6115h32.9B60.1B++
NCM2 Falcon 3813052561.191B2.3535.487%D9.18%A*19.7A+4.9C++10315.5h9.3B*26.3B+
NSX Tomoe 276273843.25B*0.2933.278%B*23.077%D*82.7A++N/A3243.3h12.4B+37.3B++
CAS 14-E 268259551.8A++48.2634.173%C++1.158%D123.3A4.3C--3892.1h18.8B*55B*
C85 Canister 260252642A+38.4635.974%C13.095%C+93.3B+3C3062.7h4.7B*13B++
M60-A Bulldog 262245927.222B+23.6837.688%D2.857%B+45.4B+3.1C+1765.4h4.7B*12.5C**
Carver 2542399,2610.026C3.527.976%F8.368%D*0.5C--N/A2454.5h1.6C+20.4D--
M12 Kobalt 227225925A21.4615.326%C-21.778%B++97.8B**N/A3432.3h15B*98B
Skyguard 4572251911.842S8.3034.19%B*1.333%D16.3C**16.8A*29413.8h159.2D465.8C+
M12 Kobalt 221219373B+69.4618.426%D20.091%B+182.5A+1.7D--3671.2h11B**59.6B++
Coyote Missiles 339214346.294A2.7558.951%B*N/A33.4C19.5C2586.4h41.2C++69.8B
Xiphos Anti-Personnel Phalanx Tower 2102021202A*198.4622.678%DN/A224.4C+8.9C++8000.9h13.8C**60.8B
Warden 194194981.98B**1.5628.558%B21.134%C-51.1A++N/A3183.8h6.4B**22.3B*
MGR-S1 Gladius 1901891611.813S8.2730.059%B++50.794%S118.1M++N/A2821.6h7.6B**25.2B*
NS-357 Underboss 1831811001.81B*1.7339.545%B+17.68%C67B**N/A2312.7h3.9B+10B+
M20 Basilisk 202150178.824M++5.2827.082%D*10.667%A++22.4C*7.8C++2796.7h55.3B+204B+
M20 Basilisk 211147159.8M**6.2627.482%D*10.884%A++21.3C+9.3C+2286.9h83.8C++305C+
AF-22 Crow 1711451121.295A+2.2569.634%C**3.448%B+50A9C+3222.9h3A++4.3A++
NSX Masamune 1801281051.219B+2.3348%D--1.563%C31.2C+12.7C+2184.1h8.3B+17.2B+
The Executive 125124254.96M++1.4236.554%C*33.871%A103.3A+N/A2671.2h6.8C++18.5C**
Auraxium Mag-Cutter 1241165,9300.02C3.527.304%F6.897%C+0.3C--N/A1378.2h2.9D--39.1F--
A30 Walker 230110522.115A1.4317.742%D-1.818%C+9.8C10.7C+20511.2h147.5C++831.4C+
Aspis Anti-Aircraft Phalanx Turret 234106166.625A3.0825.285%C+N/A12.8C*15.4B++3258.3h143.6C++568.1C**
Tomcat A2AM Pods 207103520.6S17.0678.918%C+N/A51.5C+52B+9092h8.4C+10.6C+
MAX Punch 104971,8340.053C3.4929.019%D--N/A0.9CN/A3112h2.1C++7.2C+
Pelter Rocket Pod 10688244S40.4646.743%C++N/A110A++22.5C*4080.8h13A27.9B**
NS-AM7 Archer 115791010.782B++2.7653.834%D11.392%D10.8B*4.9B*1057.3h13.1B++24.3B+
Razor GD-23 7978441.773B*1.7728.161%B*23.077%B+30BN/A5682.6h8.4A29.9B++
M12 Kobalt 8077325.667B++22.1212.553%C--15.584%C++77B+3B*2201h14.6B++116.7B+
M40 Fury 10573173S69.4656.581%B*2.74%A+81.1C+35.6A4550.9h19.9C35.2C+
NCM3 Raven 11666461.435B*2.1144.859%B++3.03%C++16.5A*12.5M+2614h21.7B*48.3B*
NS Annihilator 14663341.853M++1.6971.798%F--N/A8.8C11.5B*2617.2h9.3B*12.9B+
Rocklet Rifle 136591120.527C3.0225.311%TN/A3.9F-5F6415.3h45.2C-178.6F*
NS-10 Burster 10056242.333A++1.2135.463%B*3.571%D12.2M++9.6S2144.6h118.7B**334.8B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3082,0307.4h
Motion Spotter426,7873.9h
Anti-Vehicle MANA Turret67171.2h
Spawn Beacon787,1157.2h
Nano-Armor Kit1,3881,916,261142.7h
Turret AI Module01740.4h
Structure Shield Module0870.2h
Repair Module11640.3h
Skywall Shield Emitter0790.2h
Nanite Revive Grenade01,6460.5h
Medical Kit2,68615,85058.4h
Medical Applicator1,100372,48830.2h
Deconstruction Tool14,3090.3h
Spear Anti-Vehicle Tower0700.2h
Spitfire Auto-Turret131,3281.3h
Bunker0700.5h
Rampart Wall31681h
Xiphos Anti-Personnel Tower11610.4h
Hoplon Anti-Aircraft Phalanx Tower0710.1h
Recon Detection Device1417,17212.1h
Shield Recharging Field491,7070.7h
Ammunition Package634,3392.6h
Anti-Infantry MANA Turret781,8994.2h
IPC Targeting Dart14100.5h
Orbital Strike Target Designator5570.4h
Nano-Repair Grenade0700h
Smoke Grenade01060h

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