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Record Smasher Nugatboy[2TNC] Nugatboy
VS BR 135

KDR: 2.58

Score: 40.3m

Last Seen: Jul 18th, 2019 4:21 PM
- OFFLINE - 1521 hour(s)

Battle Rank 102 (135 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Anti-Vehicle Grenade Betelgeuse 54-A Ursa NS Decimator Parallax VX3 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,199,258 MLG Score: 1758
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.606%22.808%67529118536,1232.774-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.126%1.644A+0.282C*-0.184CHEAD ++ (~8.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+9.30.349C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.378%0.893%27112131125921760.18918963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.32C*-0.643D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.824B++11.40.784B++16.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.72%2.572%320612082,06110085702.04262361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%0.359C**0.014C+0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++40.684B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.98%2.142%8651412005,55589813796.17909403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.218%0.35C**-0.569D1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.818B++8.70.782B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.404%78.757%865512094,9571004104.93725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.577%2.021A*0.756B++-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.80.444B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.036%16.611%8651121330194300.318856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.204B**0.39C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+3.50.283C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.3m253.8%637 (38.2k)503 (30.2k)2.5815863,70324,6762.84224135 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214238724.081%20.567%49503:1525

9% Combat Medic24% Engineer40% Heavy Assault16% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:50 PMJan 30th, 2017 3:40 PMAug 17th, 2019 7:12 AM (34d) (PST)Jul 18th, 2019 3:01 PM (63d) (PST)Jul 18th, 2019 12:21 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7521715810.7960.3080.1642.1600.0551758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,13710,26734,870481910130330,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.8h/55.6d 6,432 13,102 17,207 172.8k 1,910 4,964 4,388 60.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:6,983
Deaths:3,065
KDR:2.278
Accuracy:29.265% A++
HSR:19.662% D
SVA-88
B**
Kills:4,655
Deaths:1,941
KDR:2.398
Accuracy:29.462% B**
HSR:25.113% C+
Betelgeuse 54-A
B*
Kills:2,091
Deaths:981
KDR:2.132
Accuracy:29.885% B*
HSR:23.099% D--
Ursa
A
Kills:1,784
Deaths:622
KDR:2.868
Accuracy:29.638% A
HSR:30.045% B*
Flare VE6
B
Kills:1,321
Deaths:741
KDR:1.783
Accuracy:24.507% B
HSR:17.411% D--
NS-15M1
B+
Kills:1,171
Deaths:650
KDR:1.802
Accuracy:24.979% B+
HSR:20.581% C
NS-15M AE
B++
Kills:1,159
Deaths:407
KDR:2.848
Accuracy:29.357% B++
HSR:29.163% C*
VX29 Polaris
B++
Kills:1,151
Deaths:582
KDR:1.978
Accuracy:27.216% B++
HSR:22.589% C+
Pulsar LSW
B**
Kills:432
Deaths:122
KDR:3.541
Accuracy:29.360% B**
HSR:32.639% B**
VE-H Maw
A+
Kills:117
Deaths:43
KDR:2.721
Accuracy:31.604% B**
HSR:40.171% A+
Kills:20,864
Deaths (as Heavy Assault):9,154
Deaths (to Heavy Assaults):7,051
KDR:2.27922
Kill Difference:11,710
Playtime:537.574 hours
Usage:40%
Score:16.298m
Score/min:505
Accuracy (listed only):28.527%
HSR (listed only):26.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,329
Deaths:724
KDR:1.836
Accuracy:33.249% A++
HSR:14.146% D
NS-11C
B**
Kills:1,167
Deaths:779
KDR:1.498
Accuracy:29.253% B**
HSR:14.567% D-
NS-7 PDW
B**
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:30.925% B**
HSR:17.814% C+
NS Baron G5AE
B++
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:45.038% C+
HSR:19.672% B++
Eridani SX5G
B+
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:31.158% B+
HSR:21.416% C+
Pulsar C
B**
Kills:588
Deaths:332
KDR:1.771
Accuracy:30.204% B**
HSR:28.742% B*
Eridani SX5
A+
Kills:566
Deaths:318
KDR:1.780
Accuracy:34.179% A+
HSR:20.141% C+
VX6-7
A
Kills:527
Deaths:218
KDR:2.417
Accuracy:31.135% A
HSR:23.529% B+
Solstice VE3
B++
Kills:367
Deaths:260
KDR:1.412
Accuracy:26.525% B++
HSR:10.899% F
Thanatos VE70
A++
Kills:301
Deaths:178
KDR:1.691
Accuracy:56.036% A++
HSR:16.611% C++
VE-C Horizon
B**
Kills:130
Deaths:62
KDR:2.097
Accuracy:38.981% B++
HSR:30.769% B**
Kills:8,454
Deaths (as Light Assault):4,585
Deaths (to Light Assaults):4,745
KDR:1.84384
Kill Difference:3,869
Playtime:108.530 hours
Usage:8%
Score:2.668m
Score/min:410
Accuracy (listed only):35.153%
HSR (listed only):19.846%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,167
Deaths:779
KDR:1.498
Accuracy:29.253% B**
HSR:14.567% D-
NS Baron G5AE
B++
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:45.038% C+
HSR:19.672% B++
Pulsar C
B**
Kills:588
Deaths:332
KDR:1.771
Accuracy:30.204% B**
HSR:28.742% B*
VX6-7
A
Kills:527
Deaths:218
KDR:2.417
Accuracy:31.135% A
HSR:23.529% B+
Solstice VE3
B++
Kills:367
Deaths:260
KDR:1.412
Accuracy:26.525% B++
HSR:10.899% F
Thanatos VE70
A++
Kills:301
Deaths:178
KDR:1.691
Accuracy:56.036% A++
HSR:16.611% C++
Eidolon VE33
A++
Kills:135
Deaths:75
KDR:1.800
Accuracy:38.041% A++
HSR:18.519% D--
VE-C Horizon
B**
Kills:130
Deaths:62
KDR:2.097
Accuracy:38.981% B++
HSR:30.769% B**
Kills:4,374
Deaths (as Engineer):2,322
Deaths (to Engineers):4,816
KDR:1.88372
Kill Difference:2,052
Playtime:326.096 hours
Usage:24%
Score:10.946m
Score/min:559
Accuracy (listed only):36.901%
HSR (listed only):20.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,329
Deaths:724
KDR:1.836
Accuracy:33.249% A++
HSR:14.146% D
NS-11P
B**
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:27.569% B**
HSR:22.595% B+
Terminus VX-9
B**
Kills:1,163
Deaths:638
KDR:1.823
Accuracy:30.550% B**
HSR:27.859% C*
NS-7 PDW
B**
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:30.925% B**
HSR:17.814% C+
NS Baron G5AE
B++
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:45.038% C+
HSR:19.672% B++
Eridani SX5G
B+
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:31.158% B+
HSR:21.416% C+
Corvus VA55
A
Kills:1,147
Deaths:400
KDR:2.868
Accuracy:31.452% A
HSR:30.863% B**
Eridani SX5
A+
Kills:566
Deaths:318
KDR:1.780
Accuracy:34.179% A+
HSR:20.141% C+
H-V45
A
Kills:449
Deaths:173
KDR:2.595
Accuracy:30.623% A
HSR:24.944% B+
Thanatos VE70
A++
Kills:301
Deaths:178
KDR:1.691
Accuracy:56.036% A++
HSR:16.611% C++
Pulsar VS1
B++
Kills:161
Deaths:97
KDR:1.660
Accuracy:26.847% B++
HSR:11.801% D*
Kills:9,759
Deaths (as Combat Medic):4,668
Deaths (to Combat Medics):3,127
KDR:2.09062
Kill Difference:5,091
Playtime:116.653 hours
Usage:9%
Score:4.021m
Score/min:575
Accuracy (listed only):34.330%
HSR (listed only):20.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,380
Deaths:197
KDR:7.005
Accuracy:48.047% A
HSR:82.174% B+
Sirius SX12
A++
Kills:1,329
Deaths:724
KDR:1.836
Accuracy:33.249% A++
HSR:14.146% D
Ghost
A+
Kills:1,191
Deaths:223
KDR:5.341
Accuracy:48.274% A+
HSR:71.453% C**
Beamer VS3-FB
C**
Kills:1,169
Deaths:721
KDR:1.621
Accuracy:33.629% C**
HSR:24.551% C+
NS-7 PDW
B**
Kills:1,162
Deaths:751
KDR:1.547
Accuracy:30.925% B**
HSR:17.814% C+
XM98
A+
Kills:1,161
Deaths:109
KDR:10.651
Accuracy:47.495% A+
HSR:80.362% B++
V10
A+
Kills:1,160
Deaths:130
KDR:8.923
Accuracy:50.658% A+
HSR:80.086% C**
Eridani SX5G
B+
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:31.158% B+
HSR:21.416% C+
Phantom VA23
B+
Kills:1,158
Deaths:311
KDR:3.723
Accuracy:38.804% B+
HSR:25.734% C--
NS-30 Vandal
B*
Kills:888
Deaths:256
KDR:3.469
Accuracy:38.759% B*
HSR:31.982% B++
NS-44 Commissioner
B*
Kills:845
Deaths:631
KDR:1.339
Accuracy:43.403% B*
HSR:20.828% C+
Eridani SX5
A+
Kills:566
Deaths:318
KDR:1.780
Accuracy:34.179% A+
HSR:20.141% C+
Beamer VS3
B+
Kills:116
Deaths:93
KDR:1.247
Accuracy:31.074% B+
HSR:16.379% D-
Parsec VX3-A
A
Kills:65
Deaths:6
KDR:10.833
Accuracy:42.105% C+
HSR:87.692% A
Kills:13,348
Deaths (as Infiltrator):5,015
Deaths (to Infiltrators):2,920
KDR:2.66162
Kill Difference:8,333
Playtime:211.900 hours
Usage:16%
Score:5.628m
Score/min:443
Accuracy (listed only):39.411%
HSR (listed only):42.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:443
Deaths:185
KDR:2.395
Accuracy:24.777% B**
HSR:20.542% C+
Blueshift VM5
A
Kills:426
Deaths:185
KDR:2.303
Accuracy:25.834% A
HSR:21.831% C++
Comet VM2
C++
Kills:138
Deaths:105
KDR:1.314
Accuracy:43.632% C++
HSR:2.174% D--
Comet VM2
B+
Kills:132
Deaths:100
KDR:1.320
Accuracy:45.161% C+
HSR:5.303% B+
Kills:1,139
Deaths (as MAX Suit):287.500
Deaths (to MAX Suits):1,886
KDR:3.96174
Kill Difference:851.500
Playtime:28.139 hours
Usage:2%
Score:0.715m
Score/min:424
Accuracy (listed only):34.851%
HSR (listed only):12.462%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:159
V. Kills:58 269%
Deaths:33
KDR:4.818
Accuracy:48.549% C-
KPH:67.200 C+
VKPH:24.500 B+
Light PPA
C+
Kills:112
V. Kills:5 N/A
Deaths:57
KDR:1.965
Accuracy:40.378% C+
KPH:29.800 C--
VKPH:1.300 D--
Saron Laser Cannon
D--
Kills:92
V. Kills:95 96%
Deaths:231
KDR:0.398
Accuracy:22.709% D**
KPH:2 D--
VKPH:2.100 D*
Hornet Missiles
C
Kills:55
V. Kills:20 262%
Deaths:6
KDR:9.167
Accuracy:57.434% D
KPH:43.100 C
VKPH:15.700 D-
Kills:418 (204 + 0)
Deaths:327
KDR:1.278
VKDR:0.544
Vehicle Kills:178
Kill Difference:91
Playtime:53.127 hours
Usage:4%
Score:0.637m
Score/min:200
Piloting Accuracy:22.709%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:130
V. Kills:5 N/A
Deaths:10
KDR:13
Accuracy:58.542% A++
KPH:125.300 M*
VKPH:4.800 C--
AP30 Shredder
U
Kills:125
V. Kills:99 125%
Deaths:16
KDR:7.813
Accuracy:31.284% C--
KPH:450,000 U
VKPH:356,400 U
Kills:255 (0 + 255)
Deaths:26
KDR:9.808
VKDR:4
Vehicle Kills:104
Kill Difference:229
Playtime:1.038 hours
Usage:0%
Score:0.144m
Score/min:2,305
Piloting Accuracy:N/A%
Gunner Accuracy:31.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:346
V. Kills:35 N/A
Deaths:38
KDR:9.105
Accuracy:46.960% C+
KPH:46.700 C+
VKPH:4.700 D--
L100 Python AP
C+
Kills:319
V. Kills:196 162%
Deaths:81
KDR:3.938
Accuracy:49.469% D-
KPH:27.900 C
VKPH:17.200 C+
C75 Viper
B+
Kills:211
V. Kills:31 N/A
Deaths:24
KDR:8.792
Accuracy:30.594% D--
KPH:39.600 B+
VKPH:5.800 C--
Skyguard
D
Kills:71
V. Kills:44 158%
Deaths:20
KDR:3.550
Accuracy:23.398% D--
KPH:11 D
VKPH:6.800 D-
Kills:947 (947 + 0)
Deaths:163
KDR:5.810
VKDR:1.877
Vehicle Kills:306
Kill Difference:784
Playtime:30.629 hours
Usage:2%
Score:0.443m
Score/min:241
Driving Accuracy:23.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M++
Kills:1,158
V. Kills:61 N/A
Deaths:52
KDR:22.269
Accuracy:32.217% A
KPH:143.900 M++
VKPH:7.600 A*
E540 Halberd
A+
Kills:743
V. Kills:444 167%
Deaths:95
KDR:7.821
Accuracy:64.667% A*
KPH:42.700 B**
VKPH:25.500 A+
Supernova VPC
B**
Kills:700
V. Kills:41 N/A
Deaths:55
KDR:12.727
Accuracy:57.207% B++
KPH:65.700 B**
VKPH:3.800 D--
Saron HRB
A++
Kills:443
V. Kills:221 200%
Deaths:54
KDR:8.204
Accuracy:55.865% A+
KPH:41 A++
VKPH:20.400 B+
Supernova PC
C**
Kills:247
V. Kills:54 449%
Deaths:39
KDR:6.333
Accuracy:42.811% D
KPH:25.800 C**
VKPH:5.600 D-
Supernova FPC
B++
Kills:238
V. Kills:169 140%
Deaths:67
KDR:3.552
Accuracy:59.117% B++
KPH:26.200 C+
VKPH:18.600 B++
Kills:3,529 (1,185 + 2,344)
Deaths:362
KDR:9.749
VKDR:2.735
Vehicle Kills:990
Kill Difference:3,167
Playtime:65.581 hours
Usage:5%
Score:2.369m
Score/min:602
Driving Accuracy:59.117%
Gunner Accuracy:55.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:717
V. Kills:24 N/A
Deaths:36
KDR:19.917
Accuracy:48.097% A
KPH:144.100 A
VKPH:4.800 C-
M40 Fury-H
A++
Kills:554
V. Kills:43 N/A
Deaths:32
KDR:17.313
Accuracy:45.088% C*
KPH:162.600 A++
VKPH:12.600 C
E540 Halberd-H
B*
Kills:192
V. Kills:123 155%
Deaths:47
KDR:4.085
Accuracy:72.652% A++
KPH:44.100 C+
VKPH:28.200 B*
Aphelion VEX-4H
A*
Kills:109
V. Kills:90 120%
Deaths:14
KDR:7.786
Accuracy:51.404% B++
KPH:63.800 A
VKPH:52.700 A*
M12 Kobalt-H
A
Kills:75
V. Kills:1 N/A
Deaths:5
KDR:15
Accuracy:28.583% A
KPH:122.800 C+
VKPH:1.600 D*
Saron HRB-H
B+
Kills:75
V. Kills:52 142%
Deaths:19
KDR:3.947
Accuracy:56.789% C++
KPH:42.100 C**
VKPH:29.200 B+
Kills:1,722 (0 + 1,722)
Deaths:153
KDR:11.255
VKDR:2.176
Vehicle Kills:333
Kill Difference:1,569
Playtime:16.842 hours
Usage:1%
Score:0.574m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:56.789%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:553
V. Kills:88 N/A
Deaths:52
KDR:10.635
Accuracy:44.235% B*
KPH:75.900 A
VKPH:12.100 B+
M40 Fury
B**
Kills:445
V. Kills:83 N/A
Deaths:44
KDR:10.114
Accuracy:43.092% B++
KPH:80.400 B**
VKPH:15 B+
M12 Kobalt
A+
Kills:90
V. Kills:3 N/A
Deaths:4
KDR:22.500
Accuracy:18.739% C*
KPH:125.300 A+
VKPH:4.200 B
M12 Kobalt
C
Kills:83
V. Kills:2 N/A
Deaths:8
KDR:10.375
Accuracy:17.034% C
KPH:50.900 C
VKPH:1.200 D-
Kills:1,171 (0 + 1,171)
Deaths:108
KDR:10.843
VKDR:1.630
Vehicle Kills:176
Kill Difference:1,063
Playtime:15.170 hours
Usage:1%
Score:0.628m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:17.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:355
V. Kills:87 403%
Deaths:24
KDR:14.792
Accuracy:54.687% C++
KPH:63.600 C+
VKPH:15.600 D
Kills:355 (0 + 355)
Deaths:24
KDR:14.792
VKDR:3.625
Vehicle Kills:87
Kill Difference:331
Playtime:5.586 hours
Usage:0%
Score:0.164m
Score/min:489
Piloting Accuracy:N/A%
Gunner Accuracy:54.687%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,9956,9833,0652.278B+0.3029.265%A++19.662%D60.9AN/A287114.7h9.8B**33.5B
SVA-88 4,6664,6551,9412.398C**0.1829.462%B**25.113%C+69.3B*N/A30367.2h9.5B**32.3B*
Anti-Vehicle Grenade 2,6512,51612516N/A2,513.4267.626%A++N/A1143.6M**61.4C-59852.2h2.3A++3.4A+
Betelgeuse 54-A 2,0962,0919812.131C+0.4529.885%B*23.099%D--54.9CN/A23638.1h9.6B++32.2B++
Ursa 1,7981,7846222.868A++0.2929.638%A30.045%B*69.1B**N/A30725.8h8B**27.1B*
NS Decimator 2,0701,5491,2751.215C*1.3764.732%B+3.292%B*41.6B+14C41037.2h3.7B++5.7B*
Parallax VX3 1,3831,3801977.005B**4.4248.047%A82.174%B+37.5B+N/A11536.8h1.9B++3.9B*
Sirius SX12 1,3301,3297241.836B++0.7533.249%A++14.146%D47.3B*N/A18228.1h10.7B**32.2B*
Flare VE6 1,3251,3217411.783B+0.8024.507%B17.411%D--37.1C+N/A11435.6h10.8C++44.2B
Ghost 1,1951,1912235.341B**2.7648.274%A+71.453%C**68.4AN/A25717.4h1.7B**3.6B**
NS-15M1 1,1761,1716501.802C**0.7824.979%B+20.581%C50.9B+N/A16923h10.3B*41.2B+
Beamer VS3-FB 1,1711,1697211.621C**0.9633.629%C**24.551%C+51.7C*N/A19722.6h7.2B+21.5B+
NS-11C 1,1681,1677791.498B+1.0829.253%B**14.567%D-29.1C++N/A12640.1h10.9B*37.2B*
NS-11P 1,1661,1644262.732A+0.1527.569%B**22.595%B+55.7A+N/A24420.9h10.4A37.7B**
Terminus VX-9 1,1691,1636381.823C++0.7630.55%B**27.859%C*46.5C**N/A21725h10.2B*33.2B*
NS-7 PDW 1,1651,1627511.547B++1.0330.925%B**17.814%C+35.9B+N/A21432.4h12.4B++40.3B++
Lasher X2 1,1681,1628921.303B+1.2831.91%B*2.84%D50.3B**N/A17923.1h15.2B**47.6B*
XM98 1,1611,16110910.651S8.0747.495%A+80.362%B++52.5AN/A21022.1h1.8B**3.8B**
V10 1,1631,1601308.923A**6.3450.658%A+80.086%C**77.9A*N/A31614.9h1.6B**3.2B**
NS-15M AE 1,1611,1594072.848C**0.2729.357%B++29.163%C*71.1B+N/A31916.3h9.3B*31.6B++
NS Baron G5AE 1,1631,1594182.773A0.1945.038%C+19.672%B++61B+N/A25819h3.6B*8.1C+
Eridani SX5G 1,1651,1585452.125B+0.4631.158%B+21.416%C+44.5C+N/A19926h9.4B++30.1B+
Phantom VA23 1,1631,1583113.723A1.1438.804%B+25.734%C--64.7B**N/A28117.9h3.7B*9.5B++
Proton II PPA 1,2191,1585222.269B+19.6932.217%A2.159%C++144.8M++7.6A*6188h5.7B**17.6A
VX29 Polaris 1,1511,1515821.978B+0.6027.216%B++22.589%C+57.8B+N/A22719.9h10.5B++38.4B+
Corvus VA55 1,1581,1474002.868A*0.2931.452%A30.863%B**51B**N/A20022.5h8.9A28.4B**
Sticky Grenade 1,0351,03311033N/A1,030.4263.216%AN/A2582.5M*5D-111280.4h0.9A1.4B**
C-4 1,2281,0153732.721B**0.1432.288%B**N/A133.6B**28C+13897.6h1B**3B**
NS-30 Vandal 8928882563.469B**0.8938.759%B*31.982%B++60.8B**N/A23214.6h4.3B**11B*
NS-44 Commissioner 8538456311.339B1.2443.403%B*20.828%C+39.3C*N/A15221.5h3.1B*7.2B*
E540 Halberd 1,187743957.821C+5.2464.667%A*1.884%C42.7B**25.5A+59717.4h5.7C++8.8B**
Proton II PPA-H 7417173619.917B++17.3448.097%AN/A143.4B**4.8C-5315h5.9A12.2B**
Supernova VPC 7417005512.727C++10.1557.207%B++1.714%C**65.4B**3.8D--40510.7h2A3.5B**
Pulsar C 5965883321.771B0.8130.204%B**28.742%B*29C+N/A17720.3h8.5B**28.3B*
Eridani SX5 5695663181.78B+0.8034.179%A+20.141%C+49.2B+N/A26311.5h9.4B*27.5B++
M40 Fury-H 5975543217.313B+14.7345.088%C*1.264%C+162.9A++12.6C6973.4h5.5B*12.1B**
M40 Fury 6415535210.635B*8.0544.235%B*1.447%C75.8A12.1B+6987.3h10.2B++23B*
VX6-7 5315272182.417B*0.1631.135%A23.529%B+51.2B++N/A24910.3h9.8B++31.4B*
H-V45 4524491732.595B++0.0130.623%A24.944%B+49.3B*N/A2669.1h10.2B**33.4B**
M40 Fury 5284454410.114B+7.5343.092%B++N/A80.9B**15.1B+8165.5h10.3B+23.9B*
Saron HRB 664443548.204B+5.6255.865%A+N/A41A++20.5B+47810.8h18.1B++32.4B**
Blueshift VM5 4484431852.395C+0.1924.777%B**20.542%C+41B+N/A19510.8h13.6B++55B*
Pulsar LSW 4334321223.541A++0.9629.36%B**32.639%B**65.5B*N/A2756.6h9.1B**31.2B*
Blueshift VM5 4284261852.303C+0.2825.834%A21.831%C++39.4BN/A17910.8h14.5B+56.2B++
Solstice VE3 3723672601.412B**1.1726.525%B++10.899%F18.4C+N/A14120h12.6B++47.4B+
VLG Missile Launcher 4423552414.792C++12.2154.687%C++4.225%A+63.4C+15.5D4895.6h5.1C**9.3B+
S1 3883472891.201B*1.3863.887%B++4.899%A45.7A+5.4D--4767.6h2.6A++4.1A+
L100 Python HESH 381346389.105C+6.5246.96%C+3.179%A+46.8C+4.7D--1567.4h2.8B++6B+
Proximity Mine 336336625.419B+2.8449.916%B*N/A134.4C*N/A6192.5h1.8B3.5B*
L100 Python AP 515319813.938C+1.3649.469%D-5.016%A+28C17.2C+33211.4h6.6C+13.3C
Thanatos VE70 3013011781.691B*0.8956.036%A++16.611%C++57.9A+N/A3405.2h3.5B**6.2B**
Frag Grenade 2952911291N/A288.4250.268%B+N/A582B+8C+41500.5h2.9B*5.8B++
Tank Mine 442276495.633A+3.0532.649%C+N/A125.5B+75.5B+22662.2h1.6B+4.9B*
Supernova PC 301247396.333C++3.7542.811%D1.215%D25.7C**5.6D-2679.6h3.2A7.5B*
M60-A Bulldog 284247376.676C*4.0943.78%B++N/A43.3C**6.5C+2915.7h5.2B+12B++
Supernova FPC 407238673.552C0.9759.117%B++3.361%B++26.2C+18.6B++13309.1h4.8B+8.2B+
C75 Viper 242211248.792B**6.2130.594%D--1.422%C+39.8B+5.8C--2695.3h8.2B**26.9B+
MANA Anti-Personnel Turret 200198663N/A0.4222.642%UN/A1980U20U7548800.1h18T*79.7T*
E540 Halberd-H 315192474.085C1.5072.652%A++N/A43.6C+28B*5854.4h6.8C+9.4B+
Nemesis VSH9 3061912500.764C++1.8265.077%B3.141%C**13.9C+8.4C+22913.7h8C++12.3B
Pulsar VS1 162161971.66B*0.9226.847%B++11.801%D*27.8C*N/A2415.8h12.2B*45.3B++
Dual Photon Pods 217159334.818C+2.2448.549%C-N/A66.3C+24.2B+7382.4h25.8C53.1C+
Spear Anti-Vehicle Phalanx Turret 2581451014.5B**11.9233.087%D*4.138%C++29.6C--23.1C++3274.9h9.6C+28.9C--
M60-A Bulldog 145141623.5B+20.9254.174%B*3.546%B**45.5B++1.3D-2983.1h4.4B**8.2B**
Force-Blade 18413914,1110.01C2.5761.561%MN/A0.2C--N/A1566.8h4.5D*7.3B+
Comet VM2 2061381051.314B+1.2743.632%C++2.174%D--12.8C**6.3B**15410.8h24.4C+55.9C++
Eidolon VE33 135135751.8B++0.7838.041%A++18.519%D--34.6B+N/A2033.9h7.1B++18.7B*
Comet VM2 1921321001.32B+1.2645.161%C+5.303%B+12.6C++5.7B+13610.5h26.1C*57.8C**
L105 Zephyr 1351301013B++10.4258.542%A++1.538%B*130M*5C--10081h4A6.8A
VE-C Horizon 130130622.097B+0.4838.981%B++30.769%B**100A++N/A2451.3h10.5B**27B*
AP30 Shredder 224125167.813C++5.2331.284%C--2.4%C*1250U990U8066000.1h40A+128A
MANA Anti-Vehicle Turret 211122721.694C0.8952.276%C+1.639%D**1220C890C+6306450.1h10.3C--19.6C+
VE-H Maw 118117432.721B**0.1431.604%B**40.171%A+61.6B+N/A1461.9h8.4B*26.7B++
Beamer VS3 116116931.247B++1.3331.074%B+16.379%D-29C++N/A1394h9.3C++29.8C++
Light PPA 117112571.965C0.6240.378%C+N/A29.5C--1.3D--2563.8h11.4B28.3B
Aphelion VEX-4H 199109147.786C**5.2051.404%B++3.67%B64.1A52.9A*5441.7h42.7B++83B*
The Slasher 1021003,0180.033C2.5547.059%B**N/A0.8CN/A4129.2h1.9B+4.1C++
Saron Laser Cannon 187922310.398C2.1822.709%D**N/A2D--2.1D*16245.7h189.5C--834.3D*
M12 Kobalt 9390422.5B19.9218.739%C*17.778%C+128.6A++4.3B+5070.7h10.8A+57.6B*
M12 Kobalt 8583810.375C+7.7917.034%C13.253%D--51.9C1.3D-3031.6h18.5C**108.7C*
M60-A Bulldog 8380240B**37.4258.467%A2.5%C++61.5B**2.3D3811.3h4.6B*7.8B**
M12 Kobalt-H 7675515C+12.4228.583%A22.667%B**125C+1.7D--3710.6h18.2C-63.7C**
Saron HRB-H 12775193.947C+1.3756.789%C++N/A41.7C**28.9B+4751.8h19.9B+35B++
Skyguard 11571203.55C*0.9723.398%D--N/A10.9D6.8D-1556.5h101.5B+434C++
Parsec VX3-A 6565610.833A+8.2542.105%C+87.692%A34.2DN/A961.9h2C4.7C+
Hornet Missiles 755569.167B++6.5957.434%D1.818%C**42.3C15.4D-4081.3h6.7B+11.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,1171.5h
Medical Applicator161100,2967.5h
Anti-Vehicle MANA Turret142311h
Nano-Armor Kit307413,75933.3h
Restoration Kit741,4531.7h
Nanite Revive Grenade06280.2h
Motion Spotter215,2183h
Spitfire Auto-Turret1650.1h
Recon Detection Device109371.7h
Shield Recharging Field111,7470.6h
Ammunition Package301,3621.4h
Medical Kit1201,5832.8h
Anti-Infantry MANA Turret72280.5h

Check the help document for the dictionary if you want to learn more about words used here.


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