Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 11 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (46 days). The data shown below may not be accurate.

Paragon Nukinfutz[] Nukinfutz
VS BR 127

KDR: 1.61

Score: 34.3m

Last Seen: Jul 7th, 2019 10:25 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C VE-LR Obelisk Light PPA VX6-7 C-4 NS-11C Frag Grenade NS Annihilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Nukinfutz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.982%24.285%55820119453,3742.6928-1.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%0.356C**0.522B+-0.624DHEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.323C*11.60.188C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.963%1.366%407312114,905139110093.52371486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.578%-0.462D-0.206C-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.613B+20.60.611B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.561%10.611%94712071,80017726121.01523294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%-0.89D--1.52A+0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.9-0.53D48.6-0.217C134.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.031%58.265%9421212968509850.189878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.247%-1.197D*-0.573D-1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.362C-3.6-0.145C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.116%15.73%941121389144620.0615491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.949D--0.216C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.475D5.9-0.205C13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.3m404.6%203 (12.2k)166 (10k)1.6102770,68643,8971.85689127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214326920.282%19.898%40404:427

22% Engineer15% Heavy Assault57% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:44 PMMar 21st, 2017 2:55 AMJul 8th, 2019 2:19 PM (45d) (PST)Jul 7th, 2019 9:15 PM (46d) (PST)Jul 7th, 2019 6:25 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3571242330.3430.2130.0681.4910.026467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4407,46213,978211348929,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3436.8h/143.2d 10,826 14,065 17,793 307.5k 3,990 9,190 5,308 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:333
Deaths:412
KDR:0.808
Accuracy:16.287% D-
HSR:18.619% D-
VE-H Maw
C+
Kills:187
Deaths:172
KDR:1.087
Accuracy:21.601% D
HSR:24.599% C+
Ursa
C
Kills:174
Deaths:190
KDR:0.916
Accuracy:20.394% C
HSR:15.517% D*
NS-15M1
D-
Kills:164
Deaths:194
KDR:0.845
Accuracy:16.816% D*
HSR:16.463% D-
Flare VE6
C+
Kills:158
Deaths:153
KDR:1.033
Accuracy:14.602% D**
HSR:24.051% C+
Kills:1,016
Deaths (as Heavy Assault):1,121
Deaths (to Heavy Assaults):10,141
KDR:0.90633
Kill Difference:105
Playtime:525.091 hours
Usage:15%
Score:7.175m
Score/min:228
Accuracy (listed only):17.940%
HSR (listed only):19.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:31,725
Deaths:20,816
KDR:1.524
Accuracy:22.495% C
HSR:21.545% C
VX6-7
D
Kills:1,958
Deaths:2,046
KDR:0.957
Accuracy:21.345% D
HSR:17.211% D
NS-11C
D
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:20.049% D
HSR:15.848% D
Solstice VE3
D
Kills:654
Deaths:169
KDR:3.870
Accuracy:17.989% D--
HSR:16.820% D
NS-11CB
C-
Kills:604
Deaths:515
KDR:1.173
Accuracy:20.186% D-
HSR:18.378% C-
Serpent VE92
D
Kills:310
Deaths:279
KDR:1.111
Accuracy:19.822% D-
HSR:16.452% D
Zenith VX-5
C*
Kills:295
Deaths:261
KDR:1.130
Accuracy:19.952% D*
HSR:23.051% C*
NSX Tanto
D
Kills:188
Deaths:146
KDR:1.288
Accuracy:22.849% D
HSR:20.745% D
VE-S Canis
C
Kills:165
Deaths:118
KDR:1.398
Accuracy:24.376% C-
HSR:16.970% C
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% F
HSR:11.765% D--
VE-C Horizon
C+
Kills:60
Deaths:26
KDR:2.308
Accuracy:34.197% C+
HSR:18.333% D
Kills:37,451
Deaths (as Light Assault):25,852
Deaths (to Light Assaults):7,498
KDR:1.44867
Kill Difference:11,599
Playtime:1,958.981 hours
Usage:57%
Score:18.998m
Score/min:162
Accuracy (listed only):22.651%
HSR (listed only):17.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:31,725
Deaths:20,816
KDR:1.524
Accuracy:22.495% C
HSR:21.545% C
VE-LR Obelisk
C*
Kills:14,492
Deaths:4,833
KDR:2.999
Accuracy:32.932% C++
HSR:33.619% C*
VX6-7
D
Kills:1,958
Deaths:2,046
KDR:0.957
Accuracy:21.345% D
HSR:17.211% D
NS-11C
D
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:20.049% D
HSR:15.848% D
Solstice VE3
D
Kills:654
Deaths:169
KDR:3.870
Accuracy:17.989% D--
HSR:16.820% D
NS-11CB
C-
Kills:604
Deaths:515
KDR:1.173
Accuracy:20.186% D-
HSR:18.378% C-
Serpent VE92
D
Kills:310
Deaths:279
KDR:1.111
Accuracy:19.822% D-
HSR:16.452% D
Zenith VX-5
C*
Kills:295
Deaths:261
KDR:1.130
Accuracy:19.952% D*
HSR:23.051% C*
NSX Tanto
D
Kills:188
Deaths:146
KDR:1.288
Accuracy:22.849% D
HSR:20.745% D
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
Eidolon VE33
D--
Kills:89
Deaths:103
KDR:0.864
Accuracy:20.856% D*
HSR:17.978% D--
VE-C Horizon
C+
Kills:60
Deaths:26
KDR:2.308
Accuracy:34.197% C+
HSR:18.333% D
Kills:51,799
Deaths (as Engineer):30,566
Deaths (to Engineers):9,123
KDR:1.69466
Kill Difference:21,233
Playtime:756.371 hours
Usage:22%
Score:6.452m
Score/min:142
Accuracy (listed only):23.662%
HSR (listed only):19.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
F-
Kills:877
Deaths:450
KDR:1.949
Accuracy:26.956% F-
HSR:58.381% F--
NS-357 Underboss
D
Kills:231
Deaths:393
KDR:0.588
Accuracy:24.630% D**
HSR:16.450% D
VE-S Canis
C
Kills:165
Deaths:118
KDR:1.398
Accuracy:24.376% C-
HSR:16.970% C
Ghost
D*
Kills:91
Deaths:93
KDR:0.978
Accuracy:27.655% F
HSR:57.143% D*
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% F
HSR:11.765% D--
NS-61 Emissary
A+
Kills:57
Deaths:77
KDR:0.740
Accuracy:37.862% A+
HSR:15.790% C+
Kills:1,489
Deaths (as Infiltrator):1,235
Deaths (to Infiltrators):9,354
KDR:1.20567
Kill Difference:254
Playtime:84.265 hours
Usage:2%
Score:0.596m
Score/min:118
Accuracy (listed only):26.291%
HSR (listed only):29.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D-
Kills:342
Deaths:395
KDR:0.866
Accuracy:19.862% D-
HSR:15.497% D*
VE-S Canis
C
Kills:165
Deaths:118
KDR:1.398
Accuracy:24.376% C-
HSR:16.970% C
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% F
HSR:11.765% D--
Kills:819
Deaths (as Combat Medic):1,057
Deaths (to Combat Medics):3,946
KDR:0.77483
Kill Difference:238
Playtime:58.198 hours
Usage:2%
Score:0.641m
Score/min:184
Accuracy (listed only):23.089%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:208
Deaths:237
KDR:0.878
Accuracy:8.949% F--
HSR:22.115% C++
Quasar VM1
A
Kills:193
Deaths:247
KDR:0.781
Accuracy:8.155% F
HSR:25.389% A
Nebula VM20
A+
Kills:84
Deaths:60
KDR:1.400
Accuracy:12.283% D*
HSR:28.571% A+
Nebula VM20
B++
Kills:70
Deaths:59
KDR:1.186
Accuracy:11.937% D*
HSR:24.286% B++
Kills:555
Deaths (as MAX Suit):301.500
Deaths (to MAX Suits):1,627
KDR:1.8408
Kill Difference:253.500
Playtime:38.362 hours
Usage:1%
Score:0.400m
Score/min:174
Accuracy (listed only):10.331%
HSR (listed only):25.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:4,345
V. Kills:306 N/A
Deaths:1,236
KDR:3.515
Accuracy:41.837% C++
KPH:27 D
VKPH:1.900 D
Hornet Missiles
C
Kills:600
V. Kills:378 158%
Deaths:144
KDR:4.167
Accuracy:59.138% C
KPH:40.300 C
VKPH:25.400 C-
Photon A2A Missile Pods
B++
Kills:452
V. Kills:275 164%
Deaths:92
KDR:4.913
Accuracy:83.600% B++
KPH:41.400 C
VKPH:25.200 D
Dual Photon Pods
D--
Kills:433
V. Kills:235 183%
Deaths:383
KDR:1.131
Accuracy:37.547% F
KPH:9.100 D*
VKPH:4.900 D--
Antares LC
D-
Kills:201
V. Kills:146 137%
Deaths:420
KDR:0.479
Accuracy:25.717% D-
KPH:5.800 D-
VKPH:4.200 D--
Maelstrom Turbo Laser
D--
Kills:127
V. Kills:180 70%
Deaths:519
KDR:0.245
Accuracy:20.729% F-
KPH:2.200 D--
VKPH:3.100 D--
Kills:6,158 (4,673 + 0)
Deaths:2,794
KDR:2.204
VKDR:0.544
Vehicle Kills:1,520
Kill Difference:3,364
Playtime:326.227 hours
Usage:9%
Score:1.756m
Score/min:90
Piloting Accuracy:20.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:70
V. Kills:52 132%
Deaths:21
KDR:3.333
Accuracy:36.048% C*
KPH:252,000 U
VKPH:187,200 U
Kills:70 (0 + 70)
Deaths:21
KDR:3.333
VKDR:2.476
Vehicle Kills:52
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,176,000
Piloting Accuracy:N/A%
Gunner Accuracy:36.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:108
V. Kills:47 225%
Deaths:34
KDR:3.176
Accuracy:40.393% C
KPH:20.200 C-
VKPH:8.800 D-
E540 Halberd
M
Kills:98
V. Kills:32 297%
Deaths:9
KDR:10.889
Accuracy:43.243% D
KPH:60.800 M
VKPH:19.800 B+
Kills:206 (0 + 206)
Deaths:43
KDR:4.791
VKDR:1.837
Vehicle Kills:79
Kill Difference:163
Playtime:6.964 hours
Usage:0%
Score:0.110m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:43.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:562
V. Kills:161 347%
Deaths:147
KDR:3.823
Accuracy:33.446% D
KPH:19.500 C+
VKPH:5.600 D
M12 Kobalt
D-
Kills:439
V. Kills:18 N/A
Deaths:59
KDR:7.441
Accuracy:13.651% D-
KPH:29.300 D--
VKPH:1.200 D-
M20 Basilisk
C
Kills:263
V. Kills:81 321%
Deaths:88
KDR:2.989
Accuracy:31.613% D
KPH:16.700 C
VKPH:5.200 D-
M12 Kobalt
D-
Kills:210
V. Kills:6 N/A
Deaths:14
KDR:15
Accuracy:13.332% D-
KPH:37.600 D-
VKPH:1.100 D--
M60-G Bulldog
C--
Kills:117
V. Kills:28 403%
Deaths:48
KDR:2.438
Accuracy:27.308% D
KPH:17 D
VKPH:4.100 C--
M40 Fury
D-
Kills:101
V. Kills:16 N/A
Deaths:27
KDR:3.741
Accuracy:25.963% D*
KPH:21.600 D-
VKPH:3.400 D*
M40 Fury
D--
Kills:73
V. Kills:21 332%
Deaths:11
KDR:6.636
Accuracy:33.360% C
KPH:15.800 D**
VKPH:4.600 D--
Kills:1,765 (0 + 1,765)
Deaths:394
KDR:4.480
VKDR:0.840
Vehicle Kills:331
Kill Difference:1,371
Playtime:81.220 hours
Usage:2%
Score:0.568m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:33.360%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 32,20631,72520,8161.524C*0.0922.495%C21.545%C21.2CN/A591493.4h13.5C60.2C+
VE-LR Obelisk 14,76914,4924,8332.999B*1.3932.932%C++33.619%C*42.6B+N/A112340.1h5.8B+17.8B+
Light PPA 4,6514,3451,2363.515C+1.9041.837%C++1.358%C++27.1D1.9D85160.6h13.9C++33.2C*
VX6-7 1,9681,9582,0460.957C+0.6521.345%D17.211%D19.3C--N/A68101.7h13.4C+62.7C+
C-4 2,1671,5011,4611.027C0.5819.648%D--N/A36.8D--16.3D-34040.8h1.7C8.7D-
NS-11C 1,1881,1809321.266B0.3420.049%D15.848%D20.7CN/A9257h16.3C81.5C
Frag Grenade 1,1941,17811178N/A1,176.3945.389%C+N/A535.5C*7.3C+16182.2h3.3B+7.3B+
NS Annihilator 1,5329001,0310.873B++0.7479.467%CN/A10C+7C--11989.9h10.8B+13.6B
V10 8818774501.949C--0.3426.956%F-58.381%F--16.6D-N/A4752.7h3.6F-13.3F*
Solstice VE3 6616541693.87S2.2617.989%D--16.82%D15CN/A12143.7h13B+72.5C++
NS-11CB 6116045151.173C+0.4420.186%D-18.378%C-19.1C-N/A4131.6h17C84.2C
Hornet Missiles 9786001444.167C+2.5659.138%CN/A40.3C25.4C-28914.9h9.8C*16.6C**
M20 Basilisk 7235621473.823B+2.2133.446%D6.584%B19.5C+5.6D10828.8h78.3B+234.2B
Photon A2A Missile Pods 727452924.913C+3.3083.6%B++N/A41.5C25.2D29110.9h8B9.6B++
M12 Kobalt 457439597.441C-5.8313.651%D-19.362%C**29.3D--1.2D-11715h22.9C-167.6C-
Dual Photon Pods 6684333831.131D0.4837.547%F1.386%C*9.1D*4.9D--7147.6h36.6D*97.4F
Corvus VA55 3463423950.866C0.7419.862%D-15.497%D*13.4D-N/A5725.6h13.1C+65.8C
Orion VS54 3403334120.808C0.8016.287%D-18.619%D-13.5D-N/A18524.6h18D*110.6C-
Serpent VE92 3133102791.111C+0.5019.822%D-16.452%D20.1CN/A12315.4h16.6D83.6D
Rocklet Rifle 5812974310.689C+0.9249.022%C-N/A12.9D*12.3D--17323h53.3D*108.8D-
Zenith VX-5 2952952611.13C+0.4819.952%D*23.051%C*19.3DN/A5815.3h16.3D-81.5D-
Spear Anti-Vehicle Phalanx Turret 441294565.25C3.6433.353%D*3.401%C24.3D-12.1D-20012.1h9.7C+29C--
M20 Basilisk 344263882.989C++1.3831.613%D7.605%B*16.8C5.2D-12615.7h92.7C**293.2C+
NS-357 Underboss 2312313930.588C1.0224.63%D**16.45%D9.5D--N/A3624.4h4.9D19.9D*
M12 Kobalt 2162101415C+13.3913.332%D-20.952%B+37.5D-1.1D--1655.6h20.7C154.9C
Blueshift VM5 2122082370.878D0.738.949%F--22.115%C++11.8D*N/A5117.7h17.9C--200.2F--
Antares LC 3472014200.479D1.1325.717%D-N/A5.8D-4.2D--6434.5h109.3C**424.9C++
Quasar VM1 1961932470.781C--0.838.155%F25.389%A9.2D*N/A5220.9h18.2D223.6D*
NSX Tanto 1901881461.288C*0.3222.849%D20.745%D20C--N/A689.4h15.3C+66.8C+
VE-H Maw 1931871721.087C0.5221.601%D24.599%C+26.3DN/A1417.1h13.4D62.3C--
Ursa 1781741900.916C0.6920.394%C15.517%D*14D-N/A6312.4h15.7D*77D
VE-S Canis 1681651181.398C*0.2124.376%C-16.97%C20.4DN/A1208.1h15D61.6C
NS-15M1 1691641940.845C-0.7716.816%D*16.463%D-14D-N/A8511.7h18.4F-109.3D*
Flare VE6 1601581531.033C0.5814.602%D**24.051%C+17.4D-N/A1529.1h14.7D*100.4D*
NS Baron G5 1571553020.513D1.1024.825%F-13.548%C9.9D*N/A4515.6h7.5F--30.4C-
Force-Blade 13613619,5770.007C--1.6021.887%DN/A0.1DN/A01289.3h2.2B+10C*
Maelstrom Turbo Laser 3071275190.245C--1.3720.729%F-1.575%D2.2D--3.1D--4357.7h196.4D*947.3F-
Lasher X2 AE 1301241830.678C-0.9320.808%D--8.065%A++19.7D-1C+646.3h19.2C++92.2C
M60-G Bulldog 145117482.438D0.8327.308%D1.709%D17D4.1C--1006.9h7.3C*26.6C+
Saron HRB 155108343.176C1.5740.393%C1.852%C*20C-8.7D-2235.4h23C+57C+
Tank Mine 137101293.483B+1.8749.132%B**N/A53.2D*18.9D**6211.9h2.8D**5.7B
M40 Fury 117101273.741C2.1325.963%D*N/A21.5D-3.4D*1124.7h12.9B49.8C+
E540 Halberd 13098910.889C*9.2843.243%DN/A61.3M20B+3961.6h3.6A++8.3B**
Ghost 9191930.978C--0.6327.655%F57.143%D*10.1D*N/A1559h4.3T15.4T
Thanatos VE70 91891380.645C0.9730.116%D--15.73%C+10.7D-N/A1268.3h5.9D19.4D
Eidolon VE33 91891030.864C+0.7520.856%D*17.978%D--12DN/A1257.4h9.2C++44.1C
Nebula VM20 8584601.4C0.2112.283%D*28.571%A+23.3DN/A853.6h13.1B**107C+
Auraxium Force-Blade 787813,5240.006D1.6019.104%D-N/A0.1C+N/A0959.8h2.3C+12C+
M40 Fury 9473116.636C+5.0333.36%CN/A15.9D**4.6D--1044.6h17.3C51.7C
AP30 Shredder 12270213.333C1.7236.048%C*N/A700U520U3920000.1h126.9D-352.1C-
Nebula VM20 7070591.186C-0.4211.937%D*24.286%B++20D-N/A863.5h15.3B128.5C-
NS-7 PDW 68681040.654C0.9616.268%F11.765%D--8.7D-N/A867.8h16.8C103.2D-
M12 Kobalt 6060320C18.3917.27%D-26.667%A++75DN/A4940.8h18.5C+107.3C
VE-C Horizon 6260262.308B+0.7034.197%C+18.333%D27.3C--N/A1312.2h19.4D56.6C
NS-61 Emissary 5757770.74C+0.8737.862%A+15.79%C+10.2D-N/A525.6h14C++36.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2630.3h
A30 Walker05340h
Nano-Armor Kit481548,09186.4h
AE Nano-Armor Kit245206,17340.5h
AE Medical Applicator316,6181.6h
Nanite Revive Grenade01740h
Medical Applicator25574,50913h
Spitfire Auto-Turret508183h
VS Triumph Flare Gun53710.9h
Deconstruction Tool0640.1h
Ammunition Package473,4043.6h
Shield Recharging Field0620h
Smoke Grenade01090h
M12 Kobalt01000.1h
Nano-Repair Grenade07750.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.57s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.