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Paragon Nukinfutz[] Nukinfutz
VS BR 123

KDR: 1.56

Score: 31.9m

Last Seen: Apr 2nd, 2019 12:06 AM
- OFFLINE - 15.8 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C VE-LR Obelisk Light PPA VX6-7 C-4 NS-11C Frag Grenade V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 288TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.653%23.433%53120101548,4622.56087-1.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%0.303C*0.416B-0.619DHEAD ++ (~12.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.282C*12.20.15C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.949%1.366%417310324,760131510033.61977474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%-0.469D-0.215C-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.606B+20.90.605B+42.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.635%10.683%94710281,71316915871.01301291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%-0.885D--1.579A+0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-0.523D48.2-0.218C132.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.033%58.265%9421033968474050.204219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.246%-1.2D*-0.58D-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.365C-3.6-0.147C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.116%15.73%941103489138220.0643994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.942D--0.233C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.472D5.9-0.205C13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m391.5%199 (11.9k)163 (9.8k)1.5554364,89741,7231.79755123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035283820.144%19.132%38504:406

22% Engineer12% Heavy Assault60% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:44 PMMar 21st, 2017 2:55 AMApr 2nd, 2019 1:42 PM (23d) (PST)Apr 1st, 2019 10:05 PM (24d) (PST)Apr 1st, 2019 8:06 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3491252240.3320.2140.0641.4010.025418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,9337,49713,436201348429,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3254h/135.6d 10,102 12,416 16,024 273.5k 3,804 8,706 4,964 68.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:333
Deaths:412
KDR:0.808
Accuracy:16.287% D-
HSR:18.619% D-
Ursa
C
Kills:174
Deaths:190
KDR:0.916
Accuracy:20.394% C
HSR:15.517% D*
NS-15M1
D
Kills:162
Deaths:193
KDR:0.839
Accuracy:16.859% D--
HSR:16.667% D
Flare VE6
C+
Kills:158
Deaths:153
KDR:1.033
Accuracy:14.602% D**
HSR:24.051% C+
VE-H Maw
C
Kills:138
Deaths:119
KDR:1.160
Accuracy:20.594% D-
HSR:23.913% C
Lasher X2 AE
A++
Kills:114
Deaths:166
KDR:0.687
Accuracy:20.777% D*
HSR:7.895% A++
Kills:1,079
Deaths (as Heavy Assault):1,233
Deaths (to Heavy Assaults):9,683
KDR:0.8751
Kill Difference:154
Playtime:404.679 hours
Usage:12%
Score:5.286m
Score/min:218
Accuracy (listed only):18.252%
HSR (listed only):17.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:31,481
Deaths:20,653
KDR:1.524
Accuracy:22.474% C
HSR:21.527% C
VX6-7
D
Kills:1,958
Deaths:2,046
KDR:0.957
Accuracy:21.345% D
HSR:17.211% D
NS-11C
D
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:20.049% D
HSR:15.848% D
Solstice VE3
C--
Kills:654
Deaths:169
KDR:3.870
Accuracy:17.989% D-
HSR:16.820% C--
NS-11CB
C
Kills:604
Deaths:515
KDR:1.173
Accuracy:20.186% D-
HSR:18.378% C
Serpent VE92
D
Kills:310
Deaths:279
KDR:1.111
Accuracy:19.822% D-
HSR:16.452% D
Zenith VX-5
C**
Kills:295
Deaths:261
KDR:1.130
Accuracy:19.952% D--
HSR:23.051% C**
NSX Tanto
D
Kills:188
Deaths:146
KDR:1.288
Accuracy:22.849% D
HSR:20.745% D
VE-S Canis
C
Kills:165
Deaths:115
KDR:1.435
Accuracy:24.376% C-
HSR:16.970% C
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% D**
HSR:11.765% D--
VE-C Horizon
C
Kills:60
Deaths:25
KDR:2.400
Accuracy:34.414% C
HSR:18.333% D
Kills:37,207
Deaths (as Light Assault):25,685
Deaths (to Light Assaults):7,197
KDR:1.44859
Kill Difference:11,522
Playtime:1,948.039 hours
Usage:60%
Score:18.905m
Score/min:162
Accuracy (listed only):22.666%
HSR (listed only):17.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:31,481
Deaths:20,653
KDR:1.524
Accuracy:22.474% C
HSR:21.527% C
VE-LR Obelisk
C*
Kills:9,885
Deaths:3,340
KDR:2.960
Accuracy:32.704% C++
HSR:33.758% C*
VX6-7
D
Kills:1,958
Deaths:2,046
KDR:0.957
Accuracy:21.345% D
HSR:17.211% D
NS-11C
D
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:20.049% D
HSR:15.848% D
Solstice VE3
C--
Kills:654
Deaths:169
KDR:3.870
Accuracy:17.989% D-
HSR:16.820% C--
NS-11CB
C
Kills:604
Deaths:515
KDR:1.173
Accuracy:20.186% D-
HSR:18.378% C
Serpent VE92
D
Kills:310
Deaths:279
KDR:1.111
Accuracy:19.822% D-
HSR:16.452% D
Zenith VX-5
C**
Kills:295
Deaths:261
KDR:1.130
Accuracy:19.952% D--
HSR:23.051% C**
NSX Tanto
D
Kills:188
Deaths:146
KDR:1.288
Accuracy:22.849% D
HSR:20.745% D
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Eidolon VE33
D--
Kills:89
Deaths:103
KDR:0.864
Accuracy:20.856% D*
HSR:17.978% D--
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
VE-C Horizon
C
Kills:60
Deaths:25
KDR:2.400
Accuracy:34.414% C
HSR:18.333% D
Kills:46,948
Deaths (as Engineer):28,909
Deaths (to Engineers):8,733
KDR:1.62399
Kill Difference:18,039
Playtime:711.266 hours
Usage:22%
Score:6.118m
Score/min:143
Accuracy (listed only):23.660%
HSR (listed only):19.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
F-
Kills:877
Deaths:450
KDR:1.949
Accuracy:26.958% F-
HSR:58.381% F--
NS-357 Underboss
D
Kills:231
Deaths:393
KDR:0.588
Accuracy:24.630% D**
HSR:16.450% D
VE-S Canis
C
Kills:165
Deaths:115
KDR:1.435
Accuracy:24.376% C-
HSR:16.970% C
Ghost
D--
Kills:91
Deaths:93
KDR:0.978
Accuracy:27.655% F
HSR:57.143% D--
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% D**
HSR:11.765% D--
NS-61 Emissary
A+
Kills:54
Deaths:67
KDR:0.806
Accuracy:37.767% A+
HSR:16.667% C++
Kills:1,486
Deaths (as Infiltrator):1,222
Deaths (to Infiltrators):8,771
KDR:1.21604
Kill Difference:264
Playtime:83.366 hours
Usage:3%
Score:0.588m
Score/min:118
Accuracy (listed only):26.276%
HSR (listed only):29.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D-
Kills:335
Deaths:381
KDR:0.879
Accuracy:20.035% D-
HSR:15.821% D--
VE-S Canis
C
Kills:165
Deaths:115
KDR:1.435
Accuracy:24.376% C-
HSR:16.970% C
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% D**
HSR:11.765% D--
Kills:812
Deaths (as Combat Medic):1,040
Deaths (to Combat Medics):3,776
KDR:0.78077
Kill Difference:228
Playtime:56.741 hours
Usage:2%
Score:0.634m
Score/min:186
Accuracy (listed only):23.124%
HSR (listed only):14.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:208
Deaths:237
KDR:0.878
Accuracy:8.949% F--
HSR:22.115% C*
Quasar VM1
A
Kills:193
Deaths:247
KDR:0.781
Accuracy:8.155% F
HSR:25.389% A
Kills:401
Deaths (as MAX Suit):242
Deaths (to MAX Suits):1,594
KDR:1.65702
Kill Difference:159
Playtime:36.021 hours
Usage:1%
Score:0.362m
Score/min:168
Accuracy (listed only):8.552%
HSR (listed only):23.752%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:4,200
V. Kills:301 N/A
Deaths:1,151
KDR:3.649
Accuracy:42.087% C++
KPH:27.600 D
VKPH:2 D
Hornet Missiles
C+
Kills:510
V. Kills:321 158%
Deaths:111
KDR:4.595
Accuracy:60.196% C+
KPH:42.100 C
VKPH:26.500 C--
Photon A2A Missile Pods
B+
Kills:451
V. Kills:274 164%
Deaths:91
KDR:4.956
Accuracy:83.647% B+
KPH:41.500 C
VKPH:25.200 D
Dual Photon Pods
D--
Kills:433
V. Kills:235 183%
Deaths:383
KDR:1.131
Accuracy:37.547% F
KPH:9.100 D*
VKPH:4.900 D--
Antares LC
D--
Kills:199
V. Kills:145 136%
Deaths:417
KDR:0.477
Accuracy:25.618% D--
KPH:5.800 D--
VKPH:4.200 D--
Maelstrom Turbo Laser
D--
Kills:127
V. Kills:180 70%
Deaths:518
KDR:0.245
Accuracy:20.704% F-
KPH:2.200 D--
VKPH:3.100 D--
Kills:5,920 (4,526 + 0)
Deaths:2,671
KDR:2.216
VKDR:0.545
Vehicle Kills:1,456
Kill Difference:3,249
Playtime:314.568 hours
Usage:10%
Score:1.691m
Score/min:90
Piloting Accuracy:20.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:70
V. Kills:52 132%
Deaths:21
KDR:3.333
Accuracy:36.670% B
KPH:252,000 U
VKPH:187,200 U
Kills:70 (0 + 70)
Deaths:21
KDR:3.333
VKDR:2.476
Vehicle Kills:52
Kill Difference:49
Playtime:0.001 hours
Usage:0%
Score:0.039m
Score/min:1,161,060
Piloting Accuracy:N/A%
Gunner Accuracy:36.670%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:104
V. Kills:46 221%
Deaths:32
KDR:3.250
Accuracy:40.412% C
KPH:19.900 C-
VKPH:8.800 D-
E540 Halberd
M*
Kills:94
V. Kills:31 294%
Deaths:8
KDR:11.750
Accuracy:43.407% D
KPH:68.500 M*
VKPH:22.600 B**
Kills:198 (0 + 198)
Deaths:40
KDR:4.950
VKDR:1.925
Vehicle Kills:77
Kill Difference:158
Playtime:6.597 hours
Usage:0%
Score:0.105m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:43.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:541
V. Kills:155 347%
Deaths:140
KDR:3.864
Accuracy:33.474% D
KPH:20 C+
VKPH:5.700 D
M12 Kobalt
D-
Kills:406
V. Kills:17 N/A
Deaths:53
KDR:7.660
Accuracy:13.348% D--
KPH:32.100 D-
VKPH:1.300 D-
M20 Basilisk
C-
Kills:247
V. Kills:75 325%
Deaths:85
KDR:2.906
Accuracy:31.616% D-
KPH:16.100 C-
VKPH:4.900 D-
M12 Kobalt
C--
Kills:197
V. Kills:6 N/A
Deaths:14
KDR:14.071
Accuracy:13.613% D-
KPH:42.400 D
VKPH:1.300 C--
M60-G Bulldog
C--
Kills:117
V. Kills:28 403%
Deaths:48
KDR:2.438
Accuracy:27.219% D
KPH:17.200 D
VKPH:4.100 C--
M40 Fury
D-
Kills:101
V. Kills:16 N/A
Deaths:26
KDR:3.885
Accuracy:26.052% D*
KPH:21.700 D-
VKPH:3.400 D*
M40 Fury
D--
Kills:73
V. Kills:21 332%
Deaths:11
KDR:6.636
Accuracy:33.502% C
KPH:15.900 D**
VKPH:4.600 D--
Kills:1,682 (0 + 1,682)
Deaths:377
KDR:4.462
VKDR:0.844
Vehicle Kills:318
Kill Difference:1,305
Playtime:75.712 hours
Usage:2%
Score:0.543m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:33.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 31,95531,48120,6531.524C**0.0322.474%C21.527%C21.2CN/A591484.6h13.6C60.3C+
VE-LR Obelisk 10,0659,8853,3402.96B++1.4032.704%C++33.758%C*42.6B+N/A110232.2h5.9B+18.1B+
Light PPA 4,5014,2001,1513.649C+2.0942.087%C++1.357%C++27.6D2D87152.1h14C++33.3C*
VX6-7 1,9681,9582,0460.957C+0.6021.345%D17.211%D19.3C-N/A67101.7h13.4C+62.7C+
C-4 2,1461,4831,4531.021C0.5319.62%D--N/A36.5D--16.3D-33940.6h1.7C8.8D
NS-11C 1,1881,1809321.266B0.2920.049%D15.848%D20.7CN/A9157h16.3C+81.5C
Frag Grenade 1,1601,14411144N/A1,142.4445.322%C+N/A520C++7.3C+16072.2h3.3B+7.3B+
V10 8818774501.949C--0.3926.958%F-58.381%F--16.6D-N/A4752.7h3.6F-13.3F--
NS Annihilator 1,2437159090.787B+0.7779.361%CN/A9C6.6C--11679.8h11.3C**14.2C*
Solstice VE3 6616541693.87S2.3117.989%D-16.82%C--15CN/A11743.7h13B+72.5C++
NS-11CB 6116045151.173C*0.3820.186%D-18.378%C19.1CN/A4131.6h17C+84.2C
M20 Basilisk 6965411403.864B+2.3133.474%D6.654%B20C+5.7D11027h76.3B++228B+
Hornet Missiles 8315101114.595C+3.0460.196%C+N/A42.1C26.5C--30612.1h10C*16.6C**
Photon A2A Missile Pods 725451914.956C+3.4083.647%B+N/A41.4C25.1D29110.9h8B9.5B+
Dual Photon Pods 6684333831.131D0.4237.547%F1.386%C*9.1D*4.9D--7147.6h36.6D*97.4F
M12 Kobalt 423406537.66C-6.1013.348%D--19.458%B32.2D-1.3D-13012.6h22.3C167.3C-
Corvus VA55 3393353810.879C+0.6820.035%D-15.821%D--13.6D-N/A5724.7h13.1C+65.5C
Orion VS54 3403334120.808C0.7516.287%D-18.619%D-13.6DN/A17724.4h18D*110.6D-
Serpent VE92 3133102791.111C++0.4419.822%D-16.452%D20.1CN/A11915.4h16.6D83.6D
Rocklet Rifle 5812974270.696C+0.8648.985%C-N/A13D*12.5D--17222.8h52.9D--108D
Zenith VX-5 2952952611.13C+0.4319.952%D--23.051%C**19.3DN/A5815.3h16.3D81.5D
Spear Anti-Vehicle Phalanx Turret 441294565.25C3.6933.144%D*3.401%C24.5D12.3D-19812h9.5C+28.7C-
M20 Basilisk 322247852.906C++1.3531.616%D-8.097%B**16.1C-4.9D-12215.3h95.7C**302.8C+
NS-357 Underboss 2312313930.588C0.9724.63%D**16.45%D9.5D--N/A3624.4h4.9D19.9D*
Blueshift VM5 2122082370.878D0.688.949%F--22.115%C*11.8D*N/A5017.7h17.9C-200.2F-
Antares LC 3441994170.477D1.0825.618%D--N/A5.8D--4.2D--6434.4h109.5C**427.5C++
M12 Kobalt 2031971414.071C+12.5213.613%D-21.827%B*42.8D1.3C--1884.6h20.9C153.6C
Quasar VM1 1961932470.781C--0.778.155%F25.389%A9.2D*N/A5020.9h18.2D223.6D--
NSX Tanto 1901881461.288C*0.2722.849%D20.745%D20C-N/A649.4h15.3C+66.8C+
Ursa 1781741900.916C0.6420.394%C15.517%D*14D-N/A6212.4h15.7D*77C-
VE-S Canis 1681651151.435C*0.1224.376%C-16.97%C20.4DN/A1138.1h15C--61.6C
NS-15M1 1671621930.839C-0.7216.859%D--16.667%D14D-N/A8411.6h18.5F110D--
Flare VE6 1601581531.033C0.5214.602%D**24.051%C+17.4D-N/A1489.1h14.7D*100.4D*
NS Baron G5 1571553020.513D1.0424.825%F-13.548%C9.9D*N/A4415.6h7.5F-30.4D
VE-H Maw 1441381191.16C0.4020.594%D-23.913%C27.1D1.2B*1525.1h13.5D65.7D
Force-Blade 13613619,5760.007C--1.5521.887%DN/A0.1DN/A01288.9h2.2B+10C*
Maelstrom Turbo Laser 3071275180.245C--1.3120.704%F-1.575%D2.2D--3.1D--4357.5h196D--946.7F-
M60-G Bulldog 145117482.438D0.8827.219%D1.709%D17.2D4.1C--1016.8h7.1C**26C+
Lasher X2 AE 1201141660.687C-0.8720.777%D*7.895%A++20D-1.1C++655.7h19.1C++91.7C
Saron HRB 150104323.25C1.6940.412%C1.923%B+20C-8.8D-2215.2h23C+57C+
M40 Fury 117101263.885C2.3326.052%D*N/A22D-3.5D*1134.6h12.7B+48.7C+
Tank Mine 137101283.607B+2.0551.188%AN/A63.1D-22.5D**7151.6h2.3D4.6B**
E540 Halberd 12594811.75C**10.1943.407%DN/A67.1M*22.1B*4371.4h3.1A*7.2A
Ghost 9191930.978C--0.5827.655%F57.143%D--10.1D*N/A1459h4.3T15.4T
Eidolon VE33 91891030.864C+0.6920.856%D*17.978%D--12DN/A1187.4h9.2C++44.1C
Thanatos VE70 91891380.645C0.9130.116%D--15.73%C+10.7D-N/A1228.3h5.9C--19.4D
M40 Fury 9473116.636C+5.0833.502%CN/A15.9D**4.6D--1044.6h17.2C51.4C-
AP30 Shredder 12270213.333C1.7836.67%BN/A700U520U3870200.1h126.1D344C
NS-7 PDW 68681040.654C0.9016.268%D**11.765%D--8.7D-N/A837.8h16.8C103.2D
Auraxium Force-Blade 676711,7100.006D1.5521.06%DN/A0.1DN/A0825.6h2.3C+11C+
M12 Kobalt 6060320C18.4417.615%D-26.667%A*75DN/A5020.8h18.3C++104C
VE-C Horizon 6260252.4B++0.8434.414%C18.333%D27.3C-N/A912.2h19.3C56C+
NS-61 Emissary 5454670.806C+0.7537.767%A+16.667%C++11.3DN/A574.8h13.4C*35.5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2630.3h
Nano-Armor Kit481547,95686.3h
AE Medical Applicator276,0371.4h
AE Nano-Armor Kit172167,41330.9h
Nanite Revive Grenade01710h
Medical Applicator25574,50913h
Spitfire Auto-Turret417162.5h
Deconstruction Tool0640.1h
M12 Kobalt01000.1h
Ammunition Package433,1393.4h
Nano-Repair Grenade05980.2h
Shield Recharging Field0620h
Smoke Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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