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Harbinger Nukinfutz[] Nukinfutz
VS BR 90

KDR: 1.44

Score: 28.4m

Last Seen: Nov 21st, 2018 12:20 PM
- OFFLINE - 37.9 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Light PPA VE-LR Obelisk VX6-7 C-4 NS-11C Frag Grenade V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.06%21.637%47720100240,7962.31493-0.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.724%0.193C++0.147C++-0.63DHEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.202C++13.20.078C+46.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.884%1.383%413310194,41012299653.58828457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.721%-0.477D-0.203C-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.586B+21.90.586B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.953%10.411%85710151,46015605060.935298288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.963%-0.947D--1.532A+0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.8-0.561D48-0.217C136.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.058%58.265%8521020968411950.235008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.237%-1.198D*-0.582D-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.367C-3.6-0.148C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.116%15.73%851102189127620.0696946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.941D--0.24C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.473D5.9-0.206C13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m377.2%191 (11.5k)158 (9.5k)1.4432155,55238,4921.6740690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022221819.669%17.67%34804:406

22% Engineer8% Heavy Assault64% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:44 PMMar 21st, 2017 2:55 AMNov 21st, 2018 12:39 PM (89d) (PST)Nov 21st, 2018 8:59 AM (89d) (PST)Nov 21st, 2018 8:20 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3271252020.3090.2140.0551.2560.024321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6337,52012,113191337519,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3000.2h/125d 8,886 9,816 13,412 226k 3,438 8,092 4,379 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:333
Deaths:412
KDR:0.808
Accuracy:16.287% D-
HSR:18.619% D-
Ursa
C
Kills:174
Deaths:190
KDR:0.916
Accuracy:20.394% C
HSR:15.517% D*
NS-15M1
D
Kills:162
Deaths:193
KDR:0.839
Accuracy:16.859% D--
HSR:16.667% D
Flare VE6
C+
Kills:158
Deaths:153
KDR:1.033
Accuracy:14.602% D**
HSR:24.051% C+
VE-H Maw
C
Kills:127
Deaths:109
KDR:1.165
Accuracy:20.386% D--
HSR:24.410% C
Lasher X2 AE
A+
Kills:92
Deaths:97
KDR:0.948
Accuracy:21.806% D--
HSR:7.609% A+
Kills:1,046
Deaths (as Heavy Assault):1,154
Deaths (to Heavy Assaults):9,047
KDR:0.90641
Kill Difference:108
Playtime:229.440 hours
Usage:8%
Score:2.766m
Score/min:201
Accuracy (listed only):18.389%
HSR (listed only):17.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:30,648
Deaths:20,258
KDR:1.513
Accuracy:22.356% C
HSR:21.466% C
VX6-7
D
Kills:1,958
Deaths:2,046
KDR:0.957
Accuracy:21.345% D
HSR:17.211% D
NS-11C
D
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:20.049% D
HSR:15.848% D
Solstice VE3
C--
Kills:654
Deaths:169
KDR:3.870
Accuracy:17.989% D-
HSR:16.820% C--
NS-11CB
C-
Kills:604
Deaths:515
KDR:1.173
Accuracy:20.186% D-
HSR:18.378% C-
Serpent VE92
D
Kills:310
Deaths:279
KDR:1.111
Accuracy:19.822% D
HSR:16.452% D
Zenith VX-5
C**
Kills:295
Deaths:261
KDR:1.130
Accuracy:19.952% D*
HSR:23.051% C**
NSX Tanto
D
Kills:188
Deaths:146
KDR:1.288
Accuracy:22.849% D
HSR:20.745% D
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
VE-S Canis
C-
Kills:151
Deaths:107
KDR:1.411
Accuracy:24.341% C-
HSR:15.894% C--
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% F
HSR:11.765% D--
Kills:36,300
Deaths (as Light Assault):25,257
Deaths (to Light Assaults):6,743
KDR:1.43723
Kill Difference:11,043
Playtime:1,917.159 hours
Usage:64%
Score:18.491m
Score/min:161
Accuracy (listed only):21.675%
HSR (listed only):17.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:30,648
Deaths:20,258
KDR:1.513
Accuracy:22.356% C
HSR:21.466% C
VE-LR Obelisk
C++
Kills:3,087
Deaths:1,157
KDR:2.668
Accuracy:32.331% C+
HSR:32.847% C++
VX6-7
D
Kills:1,958
Deaths:2,046
KDR:0.957
Accuracy:21.345% D
HSR:17.211% D
NS-11C
D
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:20.049% D
HSR:15.848% D
Solstice VE3
C--
Kills:654
Deaths:169
KDR:3.870
Accuracy:17.989% D-
HSR:16.820% C--
NS-11CB
C-
Kills:604
Deaths:515
KDR:1.173
Accuracy:20.186% D-
HSR:18.378% C-
Serpent VE92
D
Kills:310
Deaths:279
KDR:1.111
Accuracy:19.822% D
HSR:16.452% D
Zenith VX-5
C**
Kills:295
Deaths:261
KDR:1.130
Accuracy:19.952% D*
HSR:23.051% C**
NSX Tanto
D
Kills:188
Deaths:146
KDR:1.288
Accuracy:22.849% D
HSR:20.745% D
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
Eidolon VE33
D--
Kills:89
Deaths:103
KDR:0.864
Accuracy:20.856% D*
HSR:17.978% D--
Kills:39,257
Deaths (as Engineer):26,306
Deaths (to Engineers):8,252
KDR:1.49232
Kill Difference:12,951
Playtime:666.651 hours
Usage:22%
Score:5.550m
Score/min:139
Accuracy (listed only):22.723%
HSR (listed only):19.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
F-
Kills:877
Deaths:450
KDR:1.949
Accuracy:26.986% F-
HSR:58.381% F--
NS-357 Underboss
D
Kills:231
Deaths:393
KDR:0.588
Accuracy:24.580% D**
HSR:16.450% D
VE-S Canis
C-
Kills:151
Deaths:107
KDR:1.411
Accuracy:24.341% C-
HSR:15.894% C--
Ghost
D--
Kills:91
Deaths:93
KDR:0.978
Accuracy:27.655% F
HSR:57.143% D--
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% F
HSR:11.765% D--
NS-61 Emissary
A+
Kills:53
Deaths:65
KDR:0.815
Accuracy:38.100% A+
HSR:16.981% C++
Kills:1,471
Deaths (as Infiltrator):1,212
Deaths (to Infiltrators):7,810
KDR:1.2137
Kill Difference:259
Playtime:83.299 hours
Usage:3%
Score:0.588m
Score/min:118
Accuracy (listed only):26.322%
HSR (listed only):29.436%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D-
Kills:326
Deaths:372
KDR:0.876
Accuracy:19.806% D-
HSR:15.644% D--
NS Baron G5
C
Kills:155
Deaths:302
KDR:0.513
Accuracy:24.825% F-
HSR:13.548% C
VE-S Canis
C-
Kills:151
Deaths:107
KDR:1.411
Accuracy:24.341% C-
HSR:15.894% C--
Thanatos VE70
C+
Kills:89
Deaths:138
KDR:0.645
Accuracy:30.116% D--
HSR:15.730% C+
NS-7 PDW
D--
Kills:68
Deaths:104
KDR:0.654
Accuracy:16.268% F
HSR:11.765% D--
Kills:789
Deaths (as Combat Medic):1,023
Deaths (to Combat Medics):3,516
KDR:0.77126
Kill Difference:234
Playtime:55.940 hours
Usage:2%
Score:0.627m
Score/min:187
Accuracy (listed only):23.071%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:201
Deaths:229
KDR:0.878
Accuracy:8.766% F--
HSR:22.388% C**
Quasar VM1
A+
Kills:193
Deaths:247
KDR:0.781
Accuracy:8.155% F
HSR:25.389% A+
Kills:394
Deaths (as MAX Suit):238
Deaths (to MAX Suits):1,511
KDR:1.65546
Kill Difference:156
Playtime:34.059 hours
Usage:1%
Score:0.336m
Score/min:164
Accuracy (listed only):8.460%
HSR (listed only):23.888%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:3,850
V. Kills:276 N/A
Deaths:1,039
KDR:3.705
Accuracy:42.541% C*
KPH:27.500 D
VKPH:2 D
Dual Photon Pods
D*
Kills:433
V. Kills:235 183%
Deaths:383
KDR:1.131
Accuracy:37.547% F
KPH:9.100 D*
VKPH:4.900 D*
Photon A2A Missile Pods
B+
Kills:429
V. Kills:261 164%
Deaths:89
KDR:4.820
Accuracy:83.929% B+
KPH:41.100 C
VKPH:25 D
Hornet Missiles
C+
Kills:386
V. Kills:243 158%
Deaths:93
KDR:4.151
Accuracy:61.670% C+
KPH:39 C-
VKPH:24.600 D
Antares LC
D--
Kills:158
V. Kills:123 127%
Deaths:399
KDR:0.396
Accuracy:25.795% D--
KPH:4.900 D--
VKPH:3.800 D--
Maelstrom Turbo Laser
D--
Kills:127
V. Kills:180 70%
Deaths:518
KDR:0.245
Accuracy:20.704% F-
KPH:2.200 D--
VKPH:3.100 D--
Kills:5,383 (4,135 + 0)
Deaths:2,521
KDR:2.135
VKDR:0.523
Vehicle Kills:1,318
Kill Difference:2,862
Playtime:297.647 hours
Usage:10%
Score:1.542m
Score/min:86
Piloting Accuracy:20.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:67
V. Kills:49 134%
Deaths:21
KDR:3.190
Accuracy:36.495% B
KPH:241,200 U
VKPH:176,400 U
Kills:67 (0 + 67)
Deaths:21
KDR:3.190
VKDR:2.333
Vehicle Kills:49
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.036m
Score/min:1,077,930
Piloting Accuracy:N/A%
Gunner Accuracy:36.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:82
V. Kills:35 228%
Deaths:30
KDR:2.733
Accuracy:38.561% D
KPH:18 D
VKPH:7.700 D--
Kills:82 (0 + 82)
Deaths:30
KDR:2.733
VKDR:1.167
Vehicle Kills:35
Kill Difference:52
Playtime:4.555 hours
Usage:0%
Score:0.059m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:38.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:464
V. Kills:139 331%
Deaths:129
KDR:3.597
Accuracy:33.067% D
KPH:19.600 C+
VKPH:5.900 C--
M12 Kobalt
D--
Kills:314
V. Kills:12 N/A
Deaths:42
KDR:7.476
Accuracy:12.463% D*
KPH:29.800 D--
VKPH:1.100 D--
M20 Basilisk
C-
Kills:217
V. Kills:70 306%
Deaths:76
KDR:2.855
Accuracy:30.613% D-
KPH:16 C-
VKPH:5.200 D-
M12 Kobalt
D
Kills:171
V. Kills:3 N/A
Deaths:13
KDR:13.154
Accuracy:12.598% D--
KPH:44 D
VKPH:0.800 D*
M60-G Bulldog
C--
Kills:111
V. Kills:26 411%
Deaths:46
KDR:2.413
Accuracy:26.234% D-
KPH:17.300 D
VKPH:4.100 C--
M40 Fury
D-
Kills:101
V. Kills:16 N/A
Deaths:26
KDR:3.885
Accuracy:26.129% D*
KPH:22 D-
VKPH:3.500 D*
M40 Fury
D--
Kills:70
V. Kills:20 333%
Deaths:9
KDR:7.778
Accuracy:32.184% C--
KPH:16.400 D*
VKPH:4.700 D--
Kills:1,448 (0 + 1,448)
Deaths:341
KDR:4.246
VKDR:0.839
Vehicle Kills:286
Kill Difference:1,107
Playtime:66.872 hours
Usage:2%
Score:0.476m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:32.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 31,09930,64820,2581.513C*0.0722.356%C21.466%C21CN/A581460h13.5C60.5C+
Light PPA 4,1263,8501,0393.705C+2.2642.541%C*1.377%C*27.5D2D87139.8h14.5C++34.1C*
VE-LR Obelisk 3,1253,0871,1572.668B+1.2232.331%C+32.847%C++41.3BN/A11674.7h6.2B19.2B
VX6-7 1,9681,9582,0460.957C+0.4921.345%D17.211%D19.3C--N/A67101.7h13.4C+62.7C+
C-4 2,0871,4371,4261.008C0.4419.526%D--N/A36.1D--16.3D-33839.8h1.7C8.8D
NS-11C 1,1881,1809321.266B0.1820.049%D15.848%D20.7CN/A9057h16.3C81.5C
Frag Grenade 1,1041,08811088N/A1,086.5645.131%C+N/A544C*8C+16242h3.3B+7.2B+
V10 8818774501.949C--0.5126.986%F-58.381%F--16.6D-N/A4752.7h3.6F-13.3F**
Solstice VE3 6616541693.87S2.4317.989%D-16.82%C--15CN/A11143.6h13B+72.5C++
NS-11CB 6116045151.173C++0.2720.186%D-18.378%C-19.1CN/A4131.6h17C84.2C
NS Annihilator 9045007280.687C**0.7678.287%DN/A7.5D6.1D-11266.7h11.4C*14.6C++
M20 Basilisk 6034641293.597B2.1533.067%D6.034%C++19.6C+5.9C--11223.7h76.5B+231.3B
Dual Photon Pods 6684333831.131D0.3137.547%F1.386%C++9.1D*4.9D*7047.6h36.6D*97.4F
Photon A2A Missile Pods 690429894.82C++3.3883.929%B+N/A41.3C25.1D28910.4h8B9.6B+
Hornet Missiles 629386934.151C+2.7161.67%C+N/A39C-24.5D2809.9h10.2C++16.6C*
Orion VS54 3403334120.808C0.6416.287%D-18.619%D-13.8DN/A16424.2h18D*110.6C
Corvus VA55 3303263720.876C0.5719.806%D-15.644%D--13.4DN/A5524.3h13.1C+66.2C
M12 Kobalt 326314427.476C--6.0312.463%D*20.064%B+29.9D--1.1D--12310.5h22.8C--182.7D
Serpent VE92 3133102791.111C++0.3319.822%D16.452%D20.1CN/A11215.4h16.6D83.6D
Zenith VX-5 2952952611.13C+0.3119.952%D*23.051%C**19.3DN/A5615.3h16.3D-81.5D-
Rocklet Rifle 5532814130.68C+0.7648.931%C-N/A12.8D*12.4D--16322h54.2D*110.7D-
Spear Anti-Vehicle Phalanx Turret 423281525.404C3.9633.169%D*3.559%C24.2D12.2D-19611.6h9.6C+28.9C--
NS-357 Underboss 2312313930.588C0.8624.58%D**16.45%D9.5D--N/A3524.4h4.9D19.8D*
M20 Basilisk 287217762.855C+1.4130.613%D-8.295%B**16.1C-5.2D-12113.5h92.6C**302.4C+
Blueshift VM5 2042012290.878D0.578.766%F--22.388%C**11.6D*N/A4817.4h17.8C--203.1F--
Quasar VM1 1961932470.781C--0.668.155%F25.389%A+9.2D*N/A4920.9h18.2D223.6D--
NSX Tanto 1901881461.288C++0.1622.849%D20.745%D20C-N/A629.4h15.3C+66.8C+
Ursa 1781741900.916C0.5320.394%C15.517%D*14D-N/A5912.4h15.7D*77C--
M12 Kobalt 1741711313.154C+11.7112.598%D--22.222%B*43.8DN/A1843.9h19.8C+157.4C-
NS-15M1 1671621930.839C-0.6016.859%D--16.667%D14D-N/A8211.6h18.5F110D*
Flare VE6 1601581531.033C0.4114.602%D**24.051%C+17.4D-N/A1389.1h14.7D*100.4D*
Antares LC 2811583990.396D1.0525.795%D--N/A4.9D--3.8D--5932.5h124.8C++483.9C+
NS Baron G5 1571553020.513D0.9324.825%F-13.548%C9.9D*N/A4215.6h7.5F-30.4C
VE-S Canis 1541511071.411C*0.0324.341%C-15.894%C--19.6DN/A937.7h15.3D62.8C
Force-Blade 13613619,5710.007C--1.4421.903%DN/A0.1DN/A01288.3h2.2B+10C*
Maelstrom Turbo Laser 3071275180.245C--1.2020.704%F-1.575%D2.2D--3.1D--4357.5h196D--946.7F-
VE-H Maw 1331271091.165C0.2820.386%D--24.41%C26.5D1.3B**1334.8h14D-68.5D
M60-G Bulldog 137111462.413D0.9726.234%D-1.802%D17.3D4.1C--1006.4h6.7B+25.5C+
M40 Fury 117101263.885C2.4426.129%D*N/A22D-3.5D*1134.6h12.5C**48C+
Lasher X2 AE 9792970.948C0.5021.806%D--7.609%A+24.9D1.4B+813.7h18.1C*83.2C
Ghost 9191930.978C--0.4727.655%F57.143%D--10.1D*N/A1279h4.3T15.4T
Thanatos VE70 91891380.645C0.8030.116%D--15.73%C+10.7D-N/A1148.3h5.9D19.4D
Eidolon VE33 91891030.864C+0.5820.856%D*17.978%D--12DN/A1067.4h9.2C++44.1C
Tank Mine 11685283.036C**1.5951.429%AN/A56.7D--20.7D**6841.5h2.3D4.5B**
Saron HRB 11782302.733C-1.2938.561%D2.439%B*17.8D7.6D--2144.6h23.3C+60.3C
M40 Fury 907097.778C++6.3332.184%C--N/A16.3D*4.7D--1094.3h15.2C+47.2C
NS-7 PDW 68681040.654C0.7916.268%F11.765%D--8.7D-N/A797.8h16.8C103.2D-
AP30 Shredder 11667213.19C1.7536.495%BN/A670U490U3593100.1h125.9D345C
NS-61 Emissary 5353650.815C+0.6338.1%A+16.981%C++11DN/A504.8h13.6C*35.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2630.3h
Nano-Armor Kit480547,88586.3h
AE Medical Applicator215,0851h
AE Nano-Armor Kit119120,76922.3h
Nanite Revive Grenade01640h
Medical Applicator25574,50913h
Deconstruction Tool0640.1h
Spitfire Auto-Turret396112.2h
M12 Kobalt01000.1h
Ammunition Package312,8013h
Nano-Repair Grenade03190.1h
Smoke Grenade01090h
Shield Recharging Field0620h

Check the help document for the dictionary if you want to learn more about words used here.


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