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Dominator Numenor[SKL] Numenor
VS BR 97

KDR: 1.22

Score: 17.2m

Last Seen: Feb 18th, 2019 12:46 AM
- OFFLINE - 51.3 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
Level Progress (to 103): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 Pulsar LSW SVA-88 VX29 Polaris NS-15M1 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 248TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.21%14.716%2973099225,2441.9257-0.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%-0.168C-0.918D---0.277CHEAD + (~4.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.105C+13.50.052C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.279%1.299%5911021154442290.348416513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.141B**-0.281C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.804B++15.20.713B++16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.923%2.083%303101924012451200.192771198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.228%0.393B-0.343C--0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+5.60.556B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.112%1.515%483101939610371960.381503201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.249%-0.004C+-0.723D-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.655B+14.80.625B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.182%31.646%481102179207210.0381274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.728D--2.328F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.7-2.112F--9.3-1.917F-21.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.686%9.278%483101987392240.945829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.7%-0.061C+-1.045D*-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+5.6-0.15C8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
17.2m308.7%299 (17.9k)248 (14.9k)1.2211932,23226,3941.4073697 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102275418.721%12.86%24102:388

14% Combat Medic9% Engineer67% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:49 PMDec 4th, 2018 3:17 AMFeb 19th, 2019 6:39 AM (15h) (PST)Feb 17th, 2019 9:13 PM (2d) (PST)Feb 17th, 2019 8:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4402521880.4630.3790.0601.5070.025227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,37615,13211,2442823490114,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1159.9h/48.3d 4,914 4,145 6,859 104.9k 2,174 3,417 1,738 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:3,645
Deaths:2,802
KDR:1.301
Accuracy:20.270% D**
HSR:18.189% F
Orion VS54
C++
Kills:3,322
Deaths:2,366
KDR:1.404
Accuracy:21.205% C++
HSR:15.503% D*
Flare VE6
D
Kills:3,014
Deaths:2,039
KDR:1.478
Accuracy:18.442% D
HSR:15.295% D*
Pulsar LSW
C--
Kills:2,585
Deaths:1,823
KDR:1.418
Accuracy:20.128% C--
HSR:13.849% D**
SVA-88
D
Kills:2,342
Deaths:1,634
KDR:1.433
Accuracy:20.117% D
HSR:15.500% D*
VX29 Polaris
D
Kills:1,384
Deaths:1,019
KDR:1.358
Accuracy:19.556% D
HSR:12.139% D**
NS-15M1
C--
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:19.923% C--
HSR:14.057% D--
VE-H Maw
D
Kills:939
Deaths:753
KDR:1.247
Accuracy:22.034% D
HSR:17.785% D--
Ursa
D
Kills:711
Deaths:410
KDR:1.734
Accuracy:18.889% D
HSR:12.236% F
NS-15M AE
D-
Kills:656
Deaths:532
KDR:1.233
Accuracy:20.643% D-
HSR:16.463% D*
Lasher X2
C+
Kills:558
Deaths:587
KDR:0.951
Accuracy:24.385% C+
HSR:2.151% D--
NSX Naginata
C--
Kills:547
Deaths:447
KDR:1.224
Accuracy:19.263% C--
HSR:19.927% D--
Lasher X2 AE
C
Kills:255
Deaths:252
KDR:1.012
Accuracy:27.271% C
HSR:3.137% C
Kills:21,146
Deaths (as Heavy Assault):15,506
Deaths (to Heavy Assaults):7,788
KDR:1.36373
Kill Difference:5,640
Playtime:775.290 hours
Usage:67%
Score:12.250m
Score/min:263
Accuracy (listed only):20.933%
HSR (listed only):13.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:616
Deaths:515
KDR:1.196
Accuracy:38.437% C+
HSR:9.903% D*
Sirius SX12
D
Kills:404
Deaths:425
KDR:0.951
Accuracy:21.359% D
HSR:9.406% D**
Serpent VE92
D*
Kills:372
Deaths:247
KDR:1.506
Accuracy:17.311% D*
HSR:10.484% F
VX6-7
D-
Kills:319
Deaths:140
KDR:2.279
Accuracy:20.024% D-
HSR:11.599% F
VE-S Canis
D
Kills:306
Deaths:343
KDR:0.892
Accuracy:22.497% D
HSR:11.438% D--
NS Baron G5
B*
Kills:209
Deaths:199
KDR:1.050
Accuracy:52.427% B*
HSR:6.220% F-
Thanatos VE70
B*
Kills:203
Deaths:168
KDR:1.208
Accuracy:47.854% B*
HSR:9.360% D**
NS-7 PDW
D*
Kills:181
Deaths:144
KDR:1.257
Accuracy:17.496% D*
HSR:6.630% F-
Solstice VE3
C++
Kills:153
Deaths:139
KDR:1.101
Accuracy:23.120% C++
HSR:8.497% F-
MKV Suppressed
D
Kills:145
Deaths:145
KDR:1
Accuracy:22.905% D
HSR:7.586% F-
NSX Tanto
D--
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.595% D--
HSR:17.925% D--
Eridani SX5
C
Kills:89
Deaths:107
KDR:0.832
Accuracy:24.995% C
HSR:14.607% D
Pulsar C
D*
Kills:74
Deaths:23
KDR:3.217
Accuracy:18.307% D*
HSR:14.865% D**
Nova
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:47.727% C*
HSR:1.852% F*
Kills:3,231
Deaths (as Light Assault):2,781
Deaths (to Light Assaults):4,085
KDR:1.16181
Kill Difference:450
Playtime:52.115 hours
Usage:4%
Score:0.595m
Score/min:190
Accuracy (listed only):28.218%
HSR (listed only):10.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,155
Deaths:649
KDR:1.780
Accuracy:21.331% D
HSR:10.996% D**
Pandora VX25
C+
Kills:616
Deaths:515
KDR:1.196
Accuracy:38.437% C+
HSR:9.903% D*
Sirius SX12
D
Kills:404
Deaths:425
KDR:0.951
Accuracy:21.359% D
HSR:9.406% D**
Pulsar VS1
C
Kills:379
Deaths:327
KDR:1.159
Accuracy:22.044% C
HSR:7.124% F-
VE-S Canis
D
Kills:306
Deaths:343
KDR:0.892
Accuracy:22.497% D
HSR:11.438% D--
Corvus VA55
C--
Kills:303
Deaths:250
KDR:1.212
Accuracy:21.690% C--
HSR:12.871% D**
NS-11A
D*
Kills:290
Deaths:214
KDR:1.355
Accuracy:18.421% D*
HSR:12.414% D*
NS Baron G5
B*
Kills:209
Deaths:199
KDR:1.050
Accuracy:52.427% B*
HSR:6.220% F-
Thanatos VE70
B*
Kills:203
Deaths:168
KDR:1.208
Accuracy:47.854% B*
HSR:9.360% D**
NS-7 PDW
D*
Kills:181
Deaths:144
KDR:1.257
Accuracy:17.496% D*
HSR:6.630% F-
MKV Suppressed
D
Kills:145
Deaths:145
KDR:1
Accuracy:22.905% D
HSR:7.586% F-
NSX Yumi
C-
Kills:93
Deaths:74
KDR:1.257
Accuracy:23.154% D
HSR:21.505% C-
Eridani SX5
C
Kills:89
Deaths:107
KDR:0.832
Accuracy:24.995% C
HSR:14.607% D
Nova
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:47.727% C*
HSR:1.852% F*
Kills:4,427
Deaths (as Combat Medic):3,630
Deaths (to Combat Medics):2,901
KDR:1.21956
Kill Difference:797
Playtime:162.320 hours
Usage:14%
Score:2.412m
Score/min:248
Accuracy (listed only):28.738%
HSR (listed only):10.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:616
Deaths:515
KDR:1.196
Accuracy:38.437% C+
HSR:9.903% D*
Serpent VE92
D*
Kills:372
Deaths:247
KDR:1.506
Accuracy:17.311% D*
HSR:10.484% F
VX6-7
D-
Kills:319
Deaths:140
KDR:2.279
Accuracy:20.024% D-
HSR:11.599% F
NS Baron G5
B*
Kills:209
Deaths:199
KDR:1.050
Accuracy:52.427% B*
HSR:6.220% F-
Thanatos VE70
B*
Kills:203
Deaths:168
KDR:1.208
Accuracy:47.854% B*
HSR:9.360% D**
Eidolon VE33
C
Kills:175
Deaths:137
KDR:1.277
Accuracy:25.210% C
HSR:19.429% D-
Solstice VE3
C++
Kills:153
Deaths:139
KDR:1.101
Accuracy:23.120% C++
HSR:8.497% F-
NSX Tanto
D--
Kills:106
Deaths:116
KDR:0.914
Accuracy:20.595% D--
HSR:17.925% D--
Pulsar C
D*
Kills:74
Deaths:23
KDR:3.217
Accuracy:18.307% D*
HSR:14.865% D**
Nova
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:47.727% C*
HSR:1.852% F*
Kills:2,281
Deaths (as Engineer):1,754
Deaths (to Engineers):4,959
KDR:1.30046
Kill Difference:527
Playtime:106.068 hours
Usage:9%
Score:1.114m
Score/min:175
Accuracy (listed only):31.101%
HSR (listed only):11.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:404
Deaths:425
KDR:0.951
Accuracy:21.359% D
HSR:9.406% D**
VE-S Canis
D
Kills:306
Deaths:343
KDR:0.892
Accuracy:22.497% D
HSR:11.438% D--
NS-44 Commissioner
C+
Kills:186
Deaths:248
KDR:0.750
Accuracy:35.538% C+
HSR:6.452% F--
NS-7 PDW
D*
Kills:181
Deaths:144
KDR:1.257
Accuracy:17.496% D*
HSR:6.630% F-
MKV Suppressed
D
Kills:145
Deaths:145
KDR:1
Accuracy:22.905% D
HSR:7.586% F-
NS-357 Underboss
C
Kills:105
Deaths:144
KDR:0.729
Accuracy:34.609% C
HSR:5.714% F-
Eridani SX5
C
Kills:89
Deaths:107
KDR:0.832
Accuracy:24.995% C
HSR:14.607% D
VA39 Spectre
C
Kills:79
Deaths:42
KDR:1.881
Accuracy:30.182% C
HSR:31.646% D
NS-30 Vandal
C+
Kills:76
Deaths:71
KDR:1.070
Accuracy:31.434% C
HSR:26.316% C+
Kills:1,571
Deaths (as Infiltrator):1,669
Deaths (to Infiltrators):4,489
KDR:0.94128
Kill Difference:98
Playtime:32.001 hours
Usage:3%
Score:0.250m
Score/min:130
Accuracy (listed only):26.779%
HSR (listed only):13.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:518
Deaths:264
KDR:1.962
Accuracy:17.159% C+
HSR:17.182% D
Nebula VM20
C+
Kills:496
Deaths:241
KDR:2.058
Accuracy:18.036% C+
HSR:14.516% D*
Blueshift VM5
B++
Kills:96
Deaths:49
KDR:1.959
Accuracy:15.042% D--
HSR:25% B++
Blueshift VM5
B+
Kills:63
Deaths:42
KDR:1.500
Accuracy:14.149% D--
HSR:23.810% B+
Quasar VM1
C*
Kills:52
Deaths:21
KDR:2.476
Accuracy:16.691% C*
HSR:13.462% D--
Cosmos VM3
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:14.171% N/A
HSR:10% N/A
Kills:1,275
Deaths (as MAX Suit):321.500
Deaths (to MAX Suits):1,305
KDR:3.96579
Kill Difference:953.500
Playtime:31.048 hours
Usage:3%
Score:0.607m
Score/min:326
Accuracy (listed only):15.875%
HSR (listed only):17.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:154
V. Kills:14 N/A
Deaths:13
KDR:11.846
Accuracy:48.279% C-
KPH:62.900 C
VKPH:5.700 D--
Kills:154 (0 + 0)
Deaths:13
KDR:11.846
VKDR:1.077
Vehicle Kills:14
Kill Difference:141
Playtime:2.447 hours
Usage:0%
Score:0.055m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:87
V. Kills:10 N/A
Deaths:14
KDR:6.214
Accuracy:39.247% D--
KPH:39 C--
VKPH:4.500 D--
Kills:87 (87 + 0)
Deaths:14
KDR:6.214
VKDR:0.714
Vehicle Kills:10
Kill Difference:73
Playtime:2.229 hours
Usage:0%
Score:0.030m
Score/min:227
Driving Accuracy:39.247%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:224
V. Kills:108 206%
Deaths:38
KDR:5.895
Accuracy:45.662% C*
KPH:30.400 B+
VKPH:14.600 C+
Proton II PPA
C+
Kills:118
V. Kills:5 N/A
Deaths:12
KDR:9.833
Accuracy:21.170% C-
KPH:57 C+
VKPH:2.400 D
Supernova PC
C
Kills:97
V. Kills:32 294%
Deaths:28
KDR:3.464
Accuracy:46.447% C
KPH:15.700 D
VKPH:5.200 D--
Supernova FPC
D
Kills:56
V. Kills:46 119%
Deaths:26
KDR:2.154
Accuracy:47.399% D
KPH:14.800 D-
VKPH:12.100 D
Supernova VPC
D
Kills:56
V. Kills:15 350%
Deaths:6
KDR:9.333
Accuracy:38.703% D**
KPH:19 D*
VKPH:5.100 D
Kills:551 (209 + 342)
Deaths:110
KDR:5.009
VKDR:1.873
Vehicle Kills:206
Kill Difference:441
Playtime:22.369 hours
Usage:2%
Score:0.341m
Score/min:254
Driving Accuracy:38.703%
Gunner Accuracy:21.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:54
V. Kills:1 N/A
Deaths:12
KDR:4.500
Accuracy:29.094% D--
KPH:61.800 D
VKPH:1.100 D**
Kills:54 (0 + 54)
Deaths:12
KDR:4.500
VKDR:0.083
Vehicle Kills:1
Kill Difference:42
Playtime:0.874 hours
Usage:0%
Score:0.017m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:29.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6813,6452,8021.301C-0.0820.27%D**18.189%F34.5D-N/A120105.5h13.4D**66.2D**
Orion VS54 3,3533,3222,3661.404C+0.1821.205%C++15.503%D*35.2C++N/A12994.3h12.6C*59.4C++
Flare VE6 3,0363,0142,0391.478C++0.2618.442%D15.295%D*33.4CN/A12090.2h13D70.6C
Pulsar LSW 2,6122,5851,8231.418C+0.2020.128%C--13.849%D**38.6C+N/A14966.9h14.2C-70.4C
SVA-88 2,3592,3421,6341.433C+0.2120.117%D15.5%D*33.8CN/A11669.2h13.9D69C
VX29 Polaris 1,3931,3841,0191.358C+0.1419.556%D12.139%D**29.6C--N/A12246.8h14.1C-72C
NS-15M1 1,1971,1888421.411C+0.1919.923%C--14.057%D--32.4CN/A13536.7h14.5C-72.9C
H-V45 1,1651,1556491.78C**0.5621.331%D10.996%D**28.1C+N/A9741.1h14C+65.9C+
VE-H Maw 9619397531.247C0.0322.034%D17.785%D--36.5C-N/A8425.7h14D-63.5C--
Ursa 7127114101.734B+0.5118.889%D12.236%F39.9C++N/A19917.8h11.1C*59C+
NS-15M AE 6666565321.233C0.0120.643%D-16.463%D*30.2DN/A8021.7h15.9D**76.8D-
Pandora VX25 6206165151.196C++0.0338.437%C+9.903%D*25C-N/A7924.6h5.7D14.8C
Lasher X2 5775585870.951C++0.2724.385%C+2.151%D--26.6C+N/A9921h23.5D96.2C+
NSX Naginata 5545474471.224C+0.0019.263%C--19.927%D--38.5C+N/A9514.2h14C72.8C+
Nebula VM20 5285182641.962C+0.7417.159%C+17.182%D24.1C--N/A9421.5h16C++93.2C++
Frag Grenade 5155061506N/A504.7847.696%BN/A722.9B**12.9B+26160.7h2.6B**5.4B*
Nebula VM20 5084962412.058C+0.8418.036%C+14.516%D*25.6C-N/A9219.4h15.7C**87.3C*
NS Decimator 6984207110.591C--0.6366.548%B++1.19%D-20.9D-13.8C23620.1h7.1D**10.7D
Sirius SX12 4064044250.951C+0.2721.359%D9.406%D**20.6CN/A9919.6h16.1C+75.5C+
Pulsar VS1 3813793271.159C*0.0622.044%C7.124%F-26.9C++N/A12314.1h14.9C++67.8C++
Serpent VE92 3753722471.506B+0.2817.311%D*10.484%F17.6C--N/A9421.1h14.4C+83.1C--
VX6-7 3213191402.279B++1.0620.024%D-11.599%F22.2CN/A10214.4h13.7C+68.5C
VE-S Canis 3143063430.892C0.3322.497%D11.438%D--26.2C-N/A6611.7h15.8D70.3C-
Corvus VA55 3053032501.212C++0.0121.69%C--12.871%D**25.9C+N/A12811.7h13.1C+60.5C+
NS-11A 2932902141.355C++0.1318.421%D*12.414%D*20.7C--N/A10114h17D-92.1D--
Anti-Vehicle Grenade 2692561256N/A254.7861.058%B**N/A640A32.5D-29580.4h3.2A5.3B**
Lasher X2 AE 2672552521.012C0.2127.271%C3.137%C35.9C1.7B++837.1h21.1C-77.5C+
Saron HRB 332224385.895C*4.6745.662%C*1.786%C++30.3B+14.6C+2487.4h18.7B+41B++
C-4 2922161851.168C+0.0527.825%B+N/A60C-21.1D7793.6h1.5C++5.5B
NS Baron G5 2112091991.05C+0.1752.427%B*6.22%F-30.3C+N/A1236.9h5C+9.5C+
Thanatos VE70 2032031681.208B+0.0147.854%B*9.36%D**24.2C+N/A1198.4h5.1C+10.7B+
NS-44 Commissioner 1861862480.75C+0.4735.538%C+6.452%F--22.4C-N/A1068.3h3.6B10.2B
NS-7 PDW 1811811441.257B+0.0417.496%D*6.63%F-30.2C*N/A1286h13.3B+75.8C+
Eidolon VE33 1821751371.277C*0.0625.21%C19.429%D-25.4C++1B**1156.9h9.6C++38.1C+
Lancer VS22 4081596650.239D0.9873.964%A++N/A6.6D-10.3C--16824.1h67.7D**91.6D--
Dual Photon Pods 1681541311.846B*10.6248.279%C-1.299%C+64.2C5.8D--3712.4h15.2B*31.5B+
Nemesis VSH9 2871542730.564C+0.6663.402%C++N/A10.6C9.2C+17714.5h9.6C--15.1C
Solstice VE3 1531531391.101B+0.1223.12%C++8.497%F-19.4C++N/A2227.9h12.5B++53.9C**
MKV Suppressed 1451451451C+0.2222.905%D7.586%F-26.9CN/A1325.4h14C++61.2C++
Hades VSH4 2421332770.48C+0.7472.322%B+N/A10.9C8.9C+14212.2h10.3C14.2C+
Proton II PPA 123118129.833C8.6121.17%C-N/A56.2C+2.4D2972.1h8.7B+41C*
NSX Tanto 1091061160.914C0.3120.595%D--17.925%D--29.4C+N/A883.6h15.3C+74.5C
NS-357 Underboss 1051051440.729C0.4934.609%C5.714%F-22.3DN/A804.7h4C**11.7C*
Supernova PC 12997283.464C2.2446.447%C3.093%B+15.6D5.2D--2186.2h6.5C--14.1C-
Blueshift VM5 9896491.959C+0.7415.042%D--25%B++21.8DN/A1024.4h15.3B101.7C+
NSX Yumi 9593741.257C+0.0423.154%D21.505%C-28.2CN/A1143.3h15.2D65.5D
Eridani SX5 90891070.832C0.3924.995%C14.607%D24.7CN/A1493.6h14.3C57C+
L100 Python HESH 9787146.214C4.9939.247%D--1.149%C-39.5C--4.5D--2272.2h3.4C++8.6C
VA39 Spectre 8079421.881C**0.6630.182%C31.646%D23.2C+N/A1503.4h9.3D**30.7D-
NS-30 Vandal 8176711.07C0.1531.434%C26.316%C+18.5D-1.2A*754.1h6.6C--21C
Pulsar C 7574233.217A2.0018.307%D*14.865%D**17.6C-N/A2314.2h11.3C**61.6C+
Blueshift VM5 6663421.5C0.2814.149%D--23.81%B+21.7D1B**1122.9h17.8C--125.8D
Supernova FPC 10256262.154C--0.9347.399%D1.786%C-14.7D-12.1D3293.8h7.3D--15.4D--
Supernova VPC 715669.333C+8.1138.703%D**N/A19.3D*5.2D2152.9h3.5C+9.1D
Nova 5454700.771C-0.4547.727%C*1.852%F*25.7C-N/A902.1h6.2D-13C
Proton II PPA-H 5554124.5D3.2829.094%D--1.852%C++60D1.1D**3240.9h11.8C40.5C--
Quasar VM1 5252212.476B++1.2516.691%C*13.462%D--24.8C*N/A2822.1h13.2B+79.3B
MANA Anti-Personnel Turret 5251271.889N/A0.6714.21%UN/A510U10U2908900.1h24.8T*174.3T*
Cosmos VM3 5050261.923C++0.7014.171%C--10%F-22.7CN/A1162.2h11.7B*82.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0560h
Medical Applicator669180,64427.5h
Pelter Rocket Pod0680.1h
VS Patriot Flare Gun84660.5h
Spawn Beacon4720.1h
Nano-Armor Kit175142,56014.6h
Restoration Kit414002.9h
Ammunition Package114980.6h
Shield Recharging Field361,4540.7h
Medical Kit1633,0824.5h
Anti-Infantry MANA Turret91080.5h

Check the help document for the dictionary if you want to learn more about words used here.


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