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Dominator Numenor[SKL] Numenor
VS BR 97

KDR: 1.22

Score: 17.5m

Last Seen: Jun 2nd, 2019 7:00 PM
- OFFLINE - 1948 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 61%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Flare VE6 Pulsar LSW SVA-88 VX29 Polaris NS-15M1 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.213%14.716%29730118425,5091.91595-0.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%-0.183C-0.936D---0.266CHEAD + (~4.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.098C+13.60.049C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.279%1.299%5811213154448290.34375513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.154B**-0.268C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.805B++15.20.713B++16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.973%2.075%303121124112541230.192032194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.253%0.387C**-0.313C-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+5.60.555B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.1%1.515%483121139610491970.377502200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.22%-0.009C+-0.724D-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.656B+14.80.628B+26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.182%31.646%481121379211510.0373346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.723D--2.302F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.7-2.098F--9.3-1.907F-21.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.823%9.326%483121189093350.953912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.634%-0.06C+-1.048D*-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.04C+5.6-0.151C8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m312.8%300 (18k)248 (14.9k)1.2166232,59226,7891.4023397 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121476618.756%12.85%24102:388

14% Combat Medic9% Engineer67% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:49 PMDec 4th, 2018 3:17 AMJul 2nd, 2019 5:03 PM (51d) (PST)Jun 2nd, 2019 3:58 PM (81d) (PST)Jun 2nd, 2019 3:00 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4402521880.4620.3800.0591.5230.025225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,37415,10611,2682823491214,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1176.4h/49d 4,975 4,188 6,953 107.5k 2,200 3,461 1,776 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:3,671
Deaths:2,830
KDR:1.297
Accuracy:20.266% D**
HSR:18.278% F
Orion VS54
C++
Kills:3,360
Deaths:2,397
KDR:1.402
Accuracy:21.269% C++
HSR:15.566% D*
Flare VE6
D
Kills:3,014
Deaths:2,039
KDR:1.478
Accuracy:18.442% D
HSR:15.295% D*
Pulsar LSW
D
Kills:2,613
Deaths:1,855
KDR:1.409
Accuracy:20.048% D
HSR:13.854% D**
SVA-88
D
Kills:2,459
Deaths:1,741
KDR:1.412
Accuracy:20.131% D
HSR:15.291% D*
VX29 Polaris
D
Kills:1,384
Deaths:1,019
KDR:1.358
Accuracy:19.556% D
HSR:12.139% D**
NS-15M1
C--
Kills:1,188
Deaths:842
KDR:1.411
Accuracy:19.923% C--
HSR:14.057% D*
VE-H Maw
D
Kills:968
Deaths:801
KDR:1.208
Accuracy:21.915% D
HSR:17.665% D--
Ursa
D
Kills:711
Deaths:410
KDR:1.734
Accuracy:18.889% D
HSR:12.236% F
NS-15M AE
D--
Kills:661
Deaths:539
KDR:1.226
Accuracy:20.612% D--
HSR:16.490% D*
NSX Naginata
D
Kills:547
Deaths:447
KDR:1.224
Accuracy:19.263% D
HSR:19.927% D*
Kills:20,576
Deaths (as Heavy Assault):14,920
Deaths (to Heavy Assaults):7,890
KDR:1.37909
Kill Difference:5,656
Playtime:787.598 hours
Usage:67%
Score:12.482m
Score/min:264
Accuracy (listed only):20.029%
HSR (listed only):15.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:633
Deaths:533
KDR:1.188
Accuracy:38.668% C+
HSR:9.953% D*
Sirius SX12
D
Kills:404
Deaths:425
KDR:0.951
Accuracy:21.359% D
HSR:9.406% D**
Serpent VE92
D*
Kills:372
Deaths:247
KDR:1.506
Accuracy:17.311% D*
HSR:10.484% F
VX6-7
D-
Kills:319
Deaths:140
KDR:2.279
Accuracy:20.024% D-
HSR:11.599% F
VE-S Canis
D
Kills:308
Deaths:348
KDR:0.885
Accuracy:22.487% D
HSR:11.364% D--
NS Baron G5
B*
Kills:209
Deaths:199
KDR:1.050
Accuracy:52.427% B*
HSR:6.220% F-
Thanatos VE70
B*
Kills:203
Deaths:168
KDR:1.208
Accuracy:47.854% B*
HSR:9.360% D**
NS-7 PDW
D**
Kills:181
Deaths:144
KDR:1.257
Accuracy:17.496% D**
HSR:6.630% F-
Solstice VE3
C+
Kills:153
Deaths:139
KDR:1.101
Accuracy:23.120% C+
HSR:8.497% F-
MKV Suppressed
D
Kills:145
Deaths:145
KDR:1
Accuracy:22.905% D
HSR:7.586% F-
NSX Tanto
D--
Kills:116
Deaths:133
KDR:0.872
Accuracy:21.036% D--
HSR:16.379% D*
Eridani SX5
C
Kills:94
Deaths:110
KDR:0.855
Accuracy:25.182% C
HSR:13.830% D-
Pulsar C
D*
Kills:74
Deaths:23
KDR:3.217
Accuracy:18.307% D*
HSR:14.865% D**
Nova
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:47.727% C*
HSR:1.852% T
Kills:3,265
Deaths (as Light Assault):2,824
Deaths (to Light Assaults):4,166
KDR:1.15616
Kill Difference:441
Playtime:53.226 hours
Usage:5%
Score:0.617m
Score/min:193
Accuracy (listed only):28.279%
HSR (listed only):9.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,155
Deaths:649
KDR:1.780
Accuracy:21.331% D
HSR:10.996% D**
Pandora VX25
C+
Kills:633
Deaths:533
KDR:1.188
Accuracy:38.668% C+
HSR:9.953% D*
Sirius SX12
D
Kills:404
Deaths:425
KDR:0.951
Accuracy:21.359% D
HSR:9.406% D**
Pulsar VS1
C
Kills:382
Deaths:330
KDR:1.158
Accuracy:22.028% C
HSR:7.330% F-
VE-S Canis
D
Kills:308
Deaths:348
KDR:0.885
Accuracy:22.487% D
HSR:11.364% D--
Corvus VA55
C--
Kills:303
Deaths:250
KDR:1.212
Accuracy:21.690% C--
HSR:12.871% D**
NS-11A
D*
Kills:290
Deaths:214
KDR:1.355
Accuracy:18.421% D*
HSR:12.414% D*
NS Baron G5
B*
Kills:209
Deaths:199
KDR:1.050
Accuracy:52.427% B*
HSR:6.220% F-
Thanatos VE70
B*
Kills:203
Deaths:168
KDR:1.208
Accuracy:47.854% B*
HSR:9.360% D**
NS-7 PDW
D**
Kills:181
Deaths:144
KDR:1.257
Accuracy:17.496% D**
HSR:6.630% F-
MKV Suppressed
D
Kills:145
Deaths:145
KDR:1
Accuracy:22.905% D
HSR:7.586% F-
Eridani SX5
C
Kills:94
Deaths:110
KDR:0.855
Accuracy:25.182% C
HSR:13.830% D-
NSX Yumi
C-
Kills:93
Deaths:74
KDR:1.257
Accuracy:23.154% D
HSR:21.505% C-
Nova
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:47.727% C*
HSR:1.852% T
Kills:4,454
Deaths (as Combat Medic):3,659
Deaths (to Combat Medics):2,934
KDR:1.21727
Kill Difference:795
Playtime:162.508 hours
Usage:14%
Score:2.415m
Score/min:248
Accuracy (listed only):28.766%
HSR (listed only):10.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:633
Deaths:533
KDR:1.188
Accuracy:38.668% C+
HSR:9.953% D*
Serpent VE92
D*
Kills:372
Deaths:247
KDR:1.506
Accuracy:17.311% D*
HSR:10.484% F
VX6-7
D-
Kills:319
Deaths:140
KDR:2.279
Accuracy:20.024% D-
HSR:11.599% F
NS Baron G5
B*
Kills:209
Deaths:199
KDR:1.050
Accuracy:52.427% B*
HSR:6.220% F-
Thanatos VE70
B*
Kills:203
Deaths:168
KDR:1.208
Accuracy:47.854% B*
HSR:9.360% D**
Eidolon VE33
C-
Kills:175
Deaths:137
KDR:1.277
Accuracy:25.210% C-
HSR:19.429% D-
Solstice VE3
C+
Kills:153
Deaths:139
KDR:1.101
Accuracy:23.120% C+
HSR:8.497% F-
NSX Tanto
D--
Kills:116
Deaths:133
KDR:0.872
Accuracy:21.036% D--
HSR:16.379% D*
Pulsar C
D*
Kills:74
Deaths:23
KDR:3.217
Accuracy:18.307% D*
HSR:14.865% D**
Nova
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:47.727% C*
HSR:1.852% T
Kills:2,308
Deaths (as Engineer):1,789
Deaths (to Engineers):5,012
KDR:1.29011
Kill Difference:519
Playtime:108.316 hours
Usage:9%
Score:1.144m
Score/min:176
Accuracy (listed only):31.168%
HSR (listed only):10.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:404
Deaths:425
KDR:0.951
Accuracy:21.359% D
HSR:9.406% D**
VE-S Canis
D
Kills:308
Deaths:348
KDR:0.885
Accuracy:22.487% D
HSR:11.364% D--
NS-44 Commissioner
C+
Kills:187
Deaths:248
KDR:0.754
Accuracy:35.442% C+
HSR:6.417% F--
NS-7 PDW
D**
Kills:181
Deaths:144
KDR:1.257
Accuracy:17.496% D**
HSR:6.630% F-
MKV Suppressed
D
Kills:145
Deaths:145
KDR:1
Accuracy:22.905% D
HSR:7.586% F-
NS-357 Underboss
C
Kills:106
Deaths:145
KDR:0.731
Accuracy:34.687% C
HSR:5.660% F-
Eridani SX5
C
Kills:94
Deaths:110
KDR:0.855
Accuracy:25.182% C
HSR:13.830% D-
VA39 Spectre
C
Kills:79
Deaths:42
KDR:1.881
Accuracy:30.182% C
HSR:31.646% D
NS-30 Vandal
C+
Kills:76
Deaths:71
KDR:1.070
Accuracy:31.434% C
HSR:26.316% C+
Kills:1,580
Deaths (as Infiltrator):1,678
Deaths (to Infiltrators):4,567
KDR:0.9416
Kill Difference:98
Playtime:32.365 hours
Usage:3%
Score:0.255m
Score/min:131
Accuracy (listed only):26.797%
HSR (listed only):13.206%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:519
Deaths:265
KDR:1.958
Accuracy:17.224% C
HSR:17.148% D
Nebula VM20
C+
Kills:497
Deaths:242
KDR:2.054
Accuracy:18.117% C+
HSR:14.688% D*
Blueshift VM5
B+
Kills:98
Deaths:51
KDR:1.922
Accuracy:15.200% D--
HSR:24.490% B+
Blueshift VM5
B+
Kills:64
Deaths:44
KDR:1.455
Accuracy:14.342% D--
HSR:23.438% B+
Quasar VM1
C++
Kills:52
Deaths:21
KDR:2.476
Accuracy:16.691% C++
HSR:13.462% D--
Cosmos VM3
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:14.171% N/A
HSR:10% N/A
Kills:1,280
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):1,312
KDR:3.94453
Kill Difference:955.500
Playtime:31.220 hours
Usage:3%
Score:0.612m
Score/min:327
Accuracy (listed only):15.958%
HSR (listed only):17.204%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:154
V. Kills:14 N/A
Deaths:13
KDR:11.846
Accuracy:48.279% C-
KPH:62.900 C
VKPH:5.700 D--
Kills:154 (0 + 0)
Deaths:13
KDR:11.846
VKDR:1.077
Vehicle Kills:14
Kill Difference:141
Playtime:2.447 hours
Usage:0%
Score:0.055m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:87
V. Kills:10 N/A
Deaths:14
KDR:6.214
Accuracy:39.247% D--
KPH:39 C-
VKPH:4.500 D--
Kills:87 (87 + 0)
Deaths:14
KDR:6.214
VKDR:0.714
Vehicle Kills:10
Kill Difference:73
Playtime:2.229 hours
Usage:0%
Score:0.030m
Score/min:227
Driving Accuracy:39.247%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:224
V. Kills:108 206%
Deaths:39
KDR:5.744
Accuracy:45.559% C*
KPH:30.100 B+
VKPH:14.500 C+
Proton II PPA
C+
Kills:118
V. Kills:5 N/A
Deaths:12
KDR:9.833
Accuracy:21.170% C-
KPH:57 C+
VKPH:2.400 D
Supernova PC
C
Kills:97
V. Kills:32 294%
Deaths:28
KDR:3.464
Accuracy:46.447% C
KPH:15.700 D
VKPH:5.200 D--
Supernova VPC
D
Kills:57
V. Kills:16 335%
Deaths:6
KDR:9.500
Accuracy:38.641% D*
KPH:19.200 D*
VKPH:5.400 D
Supernova FPC
D
Kills:57
V. Kills:47 119%
Deaths:27
KDR:2.111
Accuracy:47.543% D
KPH:15 D--
VKPH:12.400 D
Kills:553 (211 + 342)
Deaths:112
KDR:4.938
VKDR:1.857
Vehicle Kills:208
Kill Difference:441
Playtime:22.479 hours
Usage:2%
Score:0.344m
Score/min:255
Driving Accuracy:47.543%
Gunner Accuracy:21.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:54
V. Kills:1 N/A
Deaths:12
KDR:4.500
Accuracy:29.094% D--
KPH:61.800 D
VKPH:1.100 D**
Kills:54 (0 + 54)
Deaths:12
KDR:4.500
VKDR:0.083
Vehicle Kills:1
Kill Difference:42
Playtime:0.874 hours
Usage:0%
Score:0.017m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:29.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,7073,6712,8301.297C-0.0820.266%D**18.278%F34.6D-N/A120106.2h13.4D**66.1D**
Orion VS54 3,3913,3602,3971.402C+0.1921.269%C++15.566%D*35C++N/A12995.9h12.7C*59.7C++
Flare VE6 3,0363,0142,0391.478C++0.2618.442%D15.295%D*33.4CN/A12090.2h13D70.6C-
Pulsar LSW 2,6402,6131,8551.409C+0.1920.048%D13.854%D**38.3C+N/A14868.2h14.2C--70.9C
SVA-88 2,4782,4591,7411.412C+0.2020.131%D15.291%D*33.2C-N/A11574.1h14D69.6C-
VX29 Polaris 1,3931,3841,0191.358C+0.1419.556%D12.139%D**29.6C--N/A12246.8h14.1C-72C
NS-15M1 1,1971,1888421.411C+0.1919.923%C--14.057%D*32.4CN/A13536.7h14.5C--72.9C
H-V45 1,1651,1556491.78C*0.5621.331%D10.996%D**28.1C+N/A9741.1h14C+65.9C+
VE-H Maw 9929688011.208C0.0121.915%D17.665%D--36C-N/A8426.9h14.2D--64.8D
Ursa 7127114101.734B+0.5218.889%D12.236%F39.9C++N/A19917.8h11.1C++59C+
NS-15M AE 6726615391.226C0.0120.612%D--16.49%D*30.2DN/A8021.9h15.9D**76.9D--
Pandora VX25 6386335331.188C+0.0338.668%C+9.953%D*25.2C-N/A8225.1h5.7D-14.7C
Lasher X2 5775585870.951C+0.2724.385%C2.151%D--26.6CN/A9921h23.5D96.2C+
NSX Naginata 5545474471.224C+0.0119.263%D19.927%D*38.5C+N/A9514.2h14C72.8C+
Nebula VM20 5295192651.958C+0.7417.224%C17.148%D24.1DN/A9421.5h16.1C++93.3C++
Frag Grenade 5165071507N/A505.7847.629%C**N/A724.3B**12.9B+25960.7h2.6B**5.4B*
Nebula VM20 5094972422.054C+0.8418.117%C+14.688%D*25.6C--N/A9219.4h15.8C**87.4C*
NS Decimator 6984207120.59D0.6366.571%B++1.19%D-20.9D-13.8C23720.1h7.2D**10.7D-
Sirius SX12 4064044250.951C+0.2721.359%D9.406%D**20.6CN/A10019.6h16.1C+75.5C+
Pulsar VS1 3843823301.158C*0.0622.028%C7.33%F-27.1C++N/A12514.1h14.9C++67.6C++
Serpent VE92 3753722471.506B+0.2917.311%D*10.484%F17.6C--N/A9521.1h14.4C+83.1D
VX6-7 3213191402.279B++1.0620.024%D-11.599%F22.2CN/A10314.4h13.7C+68.5C
VE-S Canis 3163083480.885C0.3322.487%D11.364%D--25.7C-N/A6612h15.9D70.5C--
Corvus VA55 3053032501.212C++0.0021.69%C--12.871%D**25.9C+N/A12811.7h13.1C+60.5C+
NS-11A 2932902141.355C++0.1418.421%D*12.414%D*20.7C--N/A10114h17D--92.1D--
Lasher X2 AE 2762642700.978C0.2427.822%C+3.03%C36.2C1.6B+867.3h21.8C-78.2C+
Anti-Vehicle Grenade 2692561256N/A254.7861.013%B**N/A640A32.5D29580.4h3.2A5.3B**
C-4 3022241921.167C+0.0527.792%BN/A62.2C-21.7C--7953.6h1.5C++5.4C**
Saron HRB 332224395.744C++4.5345.559%C*1.786%C*30.3B+14.6C+2467.4h18.8B+41.3B++
NS Baron G5 2112091991.05C+0.1752.427%B*6.22%F-30.3C+N/A1246.9h5C+9.5C+
Thanatos VE70 2032031681.208B0.0147.854%B*9.36%D**24.2CN/A1208.4h5.1C+10.7B+
NS-44 Commissioner 1871872480.754C+0.4635.442%C+6.417%F--22.3C-N/A1078.4h3.6B10.2B
NS-7 PDW 1811811441.257B+0.0417.496%D**6.63%F-30.2C*N/A1296h13.3B+75.8C+
Eidolon VE33 1821751371.277C*0.0625.21%C-19.429%D-25.4C++1B*1156.9h9.6C+38.1C+
Nemesis VSH9 3131702890.588C+0.6363.769%C++N/A11.3C9.5C+18815h9.3C14.5C+
Lancer VS22 4161646710.244D0.9773.928%A++N/A6.7D10.4C16924.3h66.2F89.6D--
Dual Photon Pods 1681541311.846B*10.6348.279%C-1.299%C++64.2C5.8D--3722.4h15.2B*31.5B+
Solstice VE3 1531531391.101B+0.1223.12%C+8.497%F-19.4C+N/A2237.9h12.5B++53.9C**
MKV Suppressed 1451451451C+0.2222.905%D7.586%F-26.9CN/A1325.4h14C*61.2C++
Hades VSH4 2421332770.48C+0.7472.322%B+N/A10.9C8.9C+14312.2h10.3C-14.2C+
Proton II PPA 123118129.833C8.6221.17%C-N/A56.2C+2.4D2972.1h8.7B+41C*
NSX Tanto 1191161330.872C0.3421.036%D--16.379%D*27.6C+N/A864.2h15.4C+73.4C
NS-357 Underboss 1061061450.731C0.4934.687%C5.66%F-22.6DN/A824.7h4C**11.6C*
Blueshift VM5 10198511.922C+0.7115.2%D--24.49%B+21.8DN/A1024.5h15.5C*101.8C
Supernova PC 12997283.464C2.2546.447%C3.093%B+15.6D5.2D--2186.2h6.5D14.1C--
Eridani SX5 95941100.855C0.3625.182%C13.83%D-25.4CN/A1503.7h14.4C-57.1C+
NSX Yumi 9593741.257C+0.0423.154%D21.505%C-28.2CN/A1143.3h15.2D-65.5D
L100 Python HESH 9787146.214C5.0039.247%D--1.149%C39.5C-4.5D--2272.2h3.4C++8.6C+
VA39 Spectre 8079421.881B+0.6630.182%C31.646%D23.2C+N/A1523.4h9.3F30.7D--
NS-30 Vandal 8176711.07C0.1531.434%C26.316%C+18.5D-1.2A++754.1h6.6C--21C
Pulsar C 7574233.217B**2.0018.307%D*14.865%D**17.6C-N/A2324.2h11.3C**61.6C+
Blueshift VM5 6764441.455C0.2414.342%D--23.438%B+20.6D-1B++1093.1h18.2D127.1D
Supernova VPC 735769.5C+8.2838.641%D*N/A19D*5.3D2223h3.5C+9D
Supernova FPC 10457272.111D0.8947.543%D1.754%C15D--12.4D3363.8h7.3D--15.4D*
Nova 5454700.771C-0.4547.727%C*1.852%T25.7C-N/A902.1h6.2D-13C
Proton II PPA-H 5554124.5D3.2829.094%D--1.852%C++60D1.1D**3280.9h11.8C+40.5C--
Quasar VM1 5252212.476B++1.2616.691%C++13.462%D--24.8C++N/A2832.1h13.2B++79.3B
MANA Anti-Personnel Turret 5251271.889N/A0.6714.21%UN/A510U10U2934500.1h24.8T*174.3T*
Cosmos VM3 5050261.923C++0.7114.171%D10%F-22.7C--N/A1182.2h11.7B*82.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon5960.2h
Pelter Rocket Pod0680.1h
Nano-Armor Kit178145,56214.8h
Medical Applicator670180,93327.5h
Nanite Revive Grenade0560h
Restoration Kit414002.9h
VS Patriot Flare Gun84660.5h
Shield Recharging Field371,4540.7h
Ammunition Package115130.6h
Medical Kit1643,0844.5h
Anti-Infantry MANA Turret91080.5h

Check the help document for the dictionary if you want to learn more about words used here.


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