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Signifer Numpf[G3TR] Numpf
VS BR 59

KDR: 2.77

Score: 2.6m

Last Seen: Nov 5th, 2019 6:14 PM
- OFFLINE - 194.1 hour(s)

Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of German Tactical Fck Resistance[G3TR] German Tactical Fck Resistance
VS outfit on Cobalt

Members: 7
Level Progress (to 60): 16%
Level 100 Progress: 14% 497h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar VS1 Orion VS54 XM98 Corvus VA55 H-V45 Proton II PPA-H Pulsar LSW Beamer VS3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,680,442 MLG Score: 2942
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.586%35.536%1051712123,7233.31228-0.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.95%1.394A3.043M++-0.56DHEAD ++ (~20.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.468B+100.214C++23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.085%0.643%11791121831148676.34694457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.567A+-0.939D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.846B*9.80.754B++8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.575%79.567%11791121841611413.64912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.11B**1.51B**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.126%20.755%117911218538820.595506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.71B**4.81B**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Tactical Fck Resistance[G3TR] German Tactical Fck Resistance
VS outfit on Cobalt

Members: 7
2.6m385.7%545 (32.7k)435 (26.1k)2.766165,6072,0272.9985259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121943721.52%31.71%68202:582

39% Combat Medic31% Engineer20% Heavy Assault7% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2018 9:05 PMAug 27th, 2019 4:50 PMNov 13th, 2019 12:38 AM (14h) (PST)Nov 5th, 2019 2:15 PM (8d) (PST)Nov 5th, 2019 2:14 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7222264960.9360.3380.2973.8240.0562942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,31813,58129,737562018229326,121

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
99.9h/4.2d 471 1,778 1,826 22.9k 114 306 334 4.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,185
Deaths:369
KDR:3.211
Accuracy:28.706% A+
HSR:40.675% A*
Pulsar LSW
A++
Kills:273
Deaths:92
KDR:2.967
Accuracy:29.692% A
HSR:37.729% A++
Kills:1,458
Deaths (as Heavy Assault):461
Deaths (to Heavy Assaults):575
KDR:3.16269
Kill Difference:997
Playtime:20.037 hours
Usage:20%
Score:0.515m
Score/min:428
Accuracy (listed only):29.199%
HSR (listed only):39.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:155
Deaths:93
KDR:1.667
Accuracy:33.155% A++
HSR:27.742% A+
Thanatos VE70
B**
Kills:53
Deaths:48
KDR:1.104
Accuracy:49.126% B**
HSR:20.755% B*
Kills:208
Deaths (as Light Assault):141
Deaths (to Light Assaults):363
KDR:1.47518
Kill Difference:67
Playtime:1.557 hours
Usage:2%
Score:0.025m
Score/min:269
Accuracy (listed only):41.141%
HSR (listed only):24.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,186
Deaths:523
KDR:2.268
Accuracy:30.332% A
HSR:31.619% A+
Corvus VA55
A**
Kills:414
Deaths:186
KDR:2.226
Accuracy:28.920% B*
HSR:40.338% A**
H-V45
A+
Kills:354
Deaths:147
KDR:2.408
Accuracy:29.246% B**
HSR:33.051% A+
Thanatos VE70
B**
Kills:53
Deaths:48
KDR:1.104
Accuracy:49.126% B**
HSR:20.755% B*
Kills:2,007
Deaths (as Combat Medic):904
Deaths (to Combat Medics):278
KDR:2.22013
Kill Difference:1,103
Playtime:38.726 hours
Usage:39%
Score:1.209m
Score/min:520
Accuracy (listed only):34.406%
HSR (listed only):31.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:155
Deaths:93
KDR:1.667
Accuracy:33.155% A++
HSR:27.742% A+
Thanatos VE70
B**
Kills:53
Deaths:48
KDR:1.104
Accuracy:49.126% B**
HSR:20.755% B*
Kills:208
Deaths (as Engineer):141
Deaths (to Engineers):241
KDR:1.47518
Kill Difference:67
Playtime:30.505 hours
Usage:31%
Score:0.629m
Score/min:344
Accuracy (listed only):41.141%
HSR (listed only):24.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A++
Kills:416
Deaths:112
KDR:3.714
Accuracy:49.575% A++
HSR:79.567% B+
Beamer VS3
C++
Kills:156
Deaths:123
KDR:1.268
Accuracy:26.935% C+
HSR:23.077% C++
Kills:572
Deaths (as Infiltrator):235
Deaths (to Infiltrators):294
KDR:2.43404
Kill Difference:337
Playtime:7.166 hours
Usage:7%
Score:0.145m
Score/min:337
Accuracy (listed only):38.255%
HSR (listed only):51.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:130
Deaths:14
KDR:9.286
Accuracy:25.493% A*
HSR:30.769% A*
Quasar VM1
A+
Kills:126
Deaths:14
KDR:9
Accuracy:23.662% B**
HSR:29.365% A+
Kills:256
Deaths (as MAX Suit):14
Deaths (to MAX Suits):67
KDR:18.28571
Kill Difference:242
Playtime:1.339 hours
Usage:1%
Score:0.085m
Score/min:1,061
Accuracy (listed only):24.577%
HSR (listed only):30.067%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:143
V. Kills:62 227%
Deaths:1
KDR:143
Accuracy:47.630% D
KPH:43.400 A+
VKPH:18.800 B++
Supernova PC
M
Kills:64
V. Kills:19 320%
Deaths:
KDR:
Accuracy:54.805% B+
KPH:50.300 M
VKPH:14.900 A++
Aphelion VEX-4
A
Kills:54
V. Kills:21 245%
Deaths:
KDR:
Accuracy:40.156% B++
KPH:40.500 A
VKPH:15.800 C+
E540 Halberd
B**
Kills:53
V. Kills:22 230%
Deaths:3
KDR:17.667
Accuracy:55.220% B**
KPH:26.400 C-
VKPH:10.900 D-
Kills:314 (207 + 107)
Deaths:4
KDR:78.500
VKDR:31
Vehicle Kills:124
Kill Difference:310
Playtime:7.914 hours
Usage:8%
Score:0.137m
Score/min:289
Driving Accuracy:54.805%
Gunner Accuracy:55.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:311
V. Kills:19 N/A
Deaths:16
KDR:19.438
Accuracy:53.085% A++
KPH:91.900 C++
VKPH:5.600 C+
Kills:311 (0 + 311)
Deaths:16
KDR:19.438
VKDR:1.188
Vehicle Kills:19
Kill Difference:295
Playtime:3.384 hours
Usage:3%
Score:0.098m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:53.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 1,2121,1865232.268A+0.5030.332%A31.619%A+61.1A*1.3A*17719.4h10.7A35.3B**
Orion VS54 1,2161,1853693.211A0.4428.706%A+40.675%A*88.4A**2.3S24913.4h9.6B**33.4B
XM98 4164161123.714B*0.9549.575%A++79.567%B+81.6A**N/A2255.1h1.5A+3.1A
Corvus VA55 4194141862.226A+0.5428.92%B*40.338%A**56.7AN/A2497.3h8.8A30.4B**
H-V45 3623541472.408B++0.3629.246%B**33.051%A+68.1A1.5A*1595.2h10.3B**35.2B**
Proton II PPA-H 3303111619.438B++16.6753.085%A++N/A91.5C++5.6C+4823.4h9.8B18.5B*
Pulsar LSW 279273922.967A0.2029.692%A37.729%A++105A*2.3M**3362.6h10B*33.6B*
Beamer VS3 1571561231.268B++1.5026.935%C+23.077%C++38B+N/A1134.1h5.8B**21.5C**
Solstice VE3 157155931.667A+1.1033.155%A++27.742%A+31.6B++N/A1274.9h14.4B43.5B+
Supernova FPC 2051431143U140.2347.63%DN/A43.3A+18.8B++3703.3h2.9A+6B**
C-4 146134532.528B*0.2434.511%A+N/A223.3M++20D14010.6h0.9B**2.7B**
Quasar VM1 131130149.286S6.5225.493%A*30.769%A*100SN/A3441.3h9.8A+38.3B++
Quasar VM1 126126149M**6.2323.662%B**29.365%A+96.9M**N/A3251.3h9.3A+39.1B**
Plasma Grenade 8682182N/A79.2364.211%A**N/A820A+40M*36610.1h2.2A+3.5A
S1 10269551.255B**1.5163.764%B++1.449%D-43.1A20.6B**3471.6h5.9B+9.3B+
Supernova PC 8364164S61.2354.805%B+N/A49.2A**14.6A++3191.3h3.3A6A
Aphelion VEX-4 7554154U51.2340.156%B++1.852%D--41.5A+16.2C+1781.3h28.7B**71.4A
E540 Halberd 7553317.667B++14.9055.22%B**N/A26.5C-11D-2122h4.5B**8.1A
Thanatos VE70 5553481.104C**1.6649.126%B**20.755%B*31.2C*1.2A++1031.7h4.8C*9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Nano-Armor Kit4228,9692.9h
Medical Applicator9951,5054.3h
Nanite Revive Grenade02380.1h
Medical Kit152720.2h
Shield Recharging Field31700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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