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Legate Numpf[1Dit] Numpf
VS BR 74

KDR: 2.88

Score: 4.7m

Last Seen: May 24th, 2020 6:03 PM
- OFFLINE - 82.8 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 91%
Level 100 Progress: 25% 414h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Pulsar LSW SVA-88 VX29 Polaris H-V45 XM98 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,798,836 MLG Score: 3836
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.344%36.94%10841312708,1703.64244-0.767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.995%1.546A+2.461A**-0.845D--HEAD ++ (~22.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.544B+9.90.308C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.669%1.887%77112825366360.791045143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.459F-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
284.91B**78.81B**206.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.501%0.599%8571128233473864.57534384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.558A+-0.938D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.847B*9.90.757B++8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.039%82.382%8571128261325112.44223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.179A*0.973B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.50.519B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.259%19.231%857112827818220.42623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.336C**0.919B*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.279C*4.60.107C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m372.5%571 (34.3k)436 (26.2k)2.875111,1643,8833.0612974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128386024.138%33.357%80502:465

28% Combat Medic22% Engineer39% Heavy Assault7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2018 9:05 PMApr 10th, 2020 11:58 PMMay 26th, 2020 3:52 AM (2d) (PST)May 24th, 2020 3:28 PM (3d) (PST)May 24th, 2020 2:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7852555301.0370.3610.3464.0530.0513836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,10015,28831,812622221243326,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
179.5h/7.5d 723 3,724 3,442 43.6k 206 599 549 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,186
Deaths:371
KDR:3.197
Accuracy:28.696% A
HSR:40.725% A++
Pulsar LSW
A+
Kills:1,182
Deaths:386
KDR:3.062
Accuracy:29.807% B*
HSR:38.325% A+
SVA-88
A++
Kills:1,181
Deaths:339
KDR:3.484
Accuracy:30.038% B**
HSR:41.321% A++
VX29 Polaris
A++
Kills:1,171
Deaths:382
KDR:3.065
Accuracy:27.695% B+
HSR:39.539% A++
VE-H Maw AE
B+
Kills:157
Deaths:42
KDR:3.738
Accuracy:31.235% B+
HSR:26.115% C
Flare VE6
A*
Kills:148
Deaths:52
KDR:2.846
Accuracy:28.854% B*
HSR:42.568% A*
Kills:5,025
Deaths (as Heavy Assault):1,572
Deaths (to Heavy Assaults):1,182
KDR:3.19656
Kill Difference:3,453
Playtime:69.153 hours
Usage:39%
Score:1.696m
Score/min:409
Accuracy (listed only):29.387%
HSR (listed only):38.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:253
Deaths:132
KDR:1.917
Accuracy:32.663% A++
HSR:26.878% B**
Thanatos VE70
B+
Kills:78
Deaths:75
KDR:1.040
Accuracy:45.259% B+
HSR:19.231% B+
Kills:331
Deaths (as Light Assault):207
Deaths (to Light Assaults):673
KDR:1.59903
Kill Difference:124
Playtime:3.679 hours
Usage:2%
Score:0.071m
Score/min:320
Accuracy (listed only):38.961%
HSR (listed only):23.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,186
Deaths:523
KDR:2.268
Accuracy:30.332% B**
HSR:31.619% A
H-V45
B**
Kills:962
Deaths:441
KDR:2.181
Accuracy:28.289% B++
HSR:31.601% B**
Corvus VA55
A*
Kills:422
Deaths:189
KDR:2.233
Accuracy:28.717% B++
HSR:40.284% A*
Thanatos VE70
B+
Kills:78
Deaths:75
KDR:1.040
Accuracy:45.259% B+
HSR:19.231% B+
Kills:2,648
Deaths (as Combat Medic):1,228
Deaths (to Combat Medics):529
KDR:2.15635
Kill Difference:1,420
Playtime:50.819 hours
Usage:28%
Score:1.586m
Score/min:520
Accuracy (listed only):33.149%
HSR (listed only):30.684%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:253
Deaths:132
KDR:1.917
Accuracy:32.663% A++
HSR:26.878% B**
Thanatos VE70
B+
Kills:78
Deaths:75
KDR:1.040
Accuracy:45.259% B+
HSR:19.231% B+
VE-LR Obelisk
A*
Kills:52
Deaths:13
KDR:4
Accuracy:46.437% A++
HSR:53.846% A*
Kills:383
Deaths (as Engineer):220
Deaths (to Engineers):451
KDR:1.74091
Kill Difference:163
Playtime:38.778 hours
Usage:22%
Score:0.931m
Score/min:400
Accuracy (listed only):41.453%
HSR (listed only):33.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A+
Kills:613
Deaths:152
KDR:4.033
Accuracy:49.039% A+
HSR:82.382% B++
Beamer VS3
C**
Kills:184
Deaths:164
KDR:1.122
Accuracy:27.495% C+
HSR:25% C**
Artemis VX26 AE
B+
Kills:167
Deaths:24
KDR:6.958
Accuracy:33.029% B+
HSR:29.341% C+
NS-44 Commissioner AE
B**
Kills:76
Deaths:80
KDR:0.950
Accuracy:43.182% C+
HSR:36.842% B**
Kills:1,040
Deaths (as Infiltrator):420
Deaths (to Infiltrators):600
KDR:2.47619
Kill Difference:620
Playtime:13.444 hours
Usage:7%
Score:0.263m
Score/min:326
Accuracy (listed only):38.186%
HSR (listed only):43.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:152
Deaths:19
KDR:8
Accuracy:26.187% A*
HSR:30.921% A*
Quasar VM1
A
Kills:150
Deaths:19
KDR:7.895
Accuracy:24.323% A
HSR:27.333% B**
Comet VM2
A++
Kills:71
Deaths:7
KDR:10.143
Accuracy:58.960% A++
HSR:4.225% C+
Comet VM2
A++
Kills:54
Deaths:7
KDR:7.714
Accuracy:62.082% A++
HSR:7.407% A
Kills:427
Deaths (as MAX Suit):26
Deaths (to MAX Suits):116
KDR:16.42308
Kill Difference:401
Playtime:2.832 hours
Usage:2%
Score:0.149m
Score/min:877
Accuracy (listed only):42.888%
HSR (listed only):17.472%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:55
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:42.119% C+
KPH:77.600 B+
VKPH:9.900 M
Saron Laser Cannon
D
Kills:53
V. Kills:29 177%
Deaths:6
KDR:8.833
Accuracy:27.669% D
KPH:8.500 D
VKPH:4.600 D-
Kills:108 (108 + 0)
Deaths:6
KDR:18
VKDR:6
Vehicle Kills:36
Kill Difference:102
Playtime:6.960 hours
Usage:4%
Score:0.112m
Score/min:268
Piloting Accuracy:27.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:144
V. Kills:62 229%
Deaths:1
KDR:144
Accuracy:47.995% D
KPH:42 B**
VKPH:18.100 B
Supernova PC
A++
Kills:66
V. Kills:19 330%
Deaths:
KDR:
Accuracy:50.901% C++
KPH:46.600 A++
VKPH:13.400 B**
Aphelion VEX-4
A
Kills:54
V. Kills:21 245%
Deaths:
KDR:
Accuracy:40.156% B++
KPH:40.500 A
VKPH:15.800 C
E540 Halberd
B*
Kills:53
V. Kills:22 230%
Deaths:3
KDR:17.667
Accuracy:55.220% B*
KPH:26.400 D
VKPH:10.900 D--
Kills:317 (210 + 107)
Deaths:4
KDR:79.250
VKDR:31
Vehicle Kills:124
Kill Difference:313
Playtime:8.189 hours
Usage:5%
Score:0.155m
Score/min:316
Driving Accuracy:50.901%
Gunner Accuracy:55.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:334
V. Kills:24 N/A
Deaths:16
KDR:20.875
Accuracy:53.501% A++
KPH:92.800 C+
VKPH:6.700 C++
Kills:334 (0 + 334)
Deaths:16
KDR:20.875
VKDR:1.500
Vehicle Kills:24
Kill Difference:318
Playtime:3.599 hours
Usage:2%
Score:0.108m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:53.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2171,1863713.197B+0.3228.696%A40.725%A++88.5A++2.3M++26413.4h9.6B*33.5C*
Pulsar VS1 1,2121,1865232.268B**0.6130.332%B**31.619%A61.1A+1.3A18219.4h10.7B**35.3B**
Pulsar LSW 1,2041,1823863.062B**0.1929.807%B*38.325%A+108.4A+2A*30110.9h10B++33.4B+
SVA-88 1,2021,1813393.484B++0.6130.038%B**41.321%A++127A*2.3M++3169.3h9.4B*31.3B++
VX29 Polaris 1,1831,1713823.065B*0.1927.695%B+39.539%A++100.9A1B+23511.6h10.2B+36.9B+
H-V45 9909624412.181C**0.6928.289%B++31.601%B**63.3B**1.8A**19115.2h10.6B*37.6B++
XM98 6136131524.033B*1.1649.039%A+82.382%B++85.1M+N/A2297.2h1.5A+3.1A
Corvus VA55 4274221892.233B**0.6428.717%B++40.284%A*56.3B**N/A2497.5h8.8A30.6B*
Proton II PPA-H 3583341620.875B+18.0053.501%A++N/A92.8C+6.7C++4983.6h9.9C+18.6B++
Solstice VE3 2582531321.917A+0.9632.663%A++26.878%B**37.2B++N/A1506.8h12.6B+38.7C**
Plasma Grenade 2292221222N/A219.1262.332%A++N/A1110A*35A*36820.2h1.9A+3A
Beamer VS3 1861841641.122B1.7527.495%C+25%C**32.9C++N/A985.6h6B**21.8B++
Artemis VX26 AE 171167246.958A*4.0833.029%B+29.341%C+87.9B**2.1A*1931.9h10.6C**32.2B+
VE-H Maw AE 167157423.738B**0.8631.235%B+26.115%C112.1B*7.1S3801.4h8.8B+28.2B+
C-4 176157572.754B++0.1234.554%AN/A142.7B**17.3D-9481.1h1B*2.8B**
Quasar VM1 153152198M**5.1226.187%A*30.921%A*84.4SN/A2961.8h10.3A39.4B+
Quasar VM1 150150197.895M5.0224.323%A27.333%B**83.3M+N/A2721.8h9.6A39.6B**
Flare VE6 152148522.846B**0.0328.854%B*42.568%A*92.5A2.5M**4081.6h7.7B**26.7B*
Supernova FPC 2061441144U141.1247.995%DN/A42.4B**18.2B+4403.4h2.9A+6.1B**
S1 147100701.429B**1.4563.13%B+2%C-41.7B**19.6B++3392.4h5.9C**9.3B+
Thanatos VE70 8078751.04C+1.8445.259%B+19.231%B+32.5C+N/A992.4h4.6C++10.1B+
NS-44 Commissioner AE 7676800.95C1.9343.182%C+36.842%B**10.9D*N/A347h3B+6.9B+
Comet VM2 7671710.143S7.2758.96%A++4.225%C+71S5C*2511h10.7B**18.2B*
Lasher X2 AE 7068135.231A++2.3641.032%A4.412%C++68B++2B+2051h13.8B**33.6B*
Supernova PC 8566166S63.1250.901%C++N/A47.1A++13.6B**2901.4h3.4B*6.7B*
Lancer VS22 9862203.1A+0.2260.039%C+N/A24.8B+14.4C+1882.5h9.9B+16.5B+
Light PPA 6255155S52.1242.119%C+N/A78.6B+10M3080.7h11.9C*28.1C*
Comet VM2 595477.714S4.8462.082%A++7.407%A54S5C+2251h14.8B*23.8B**
Aphelion VEX-4 7554154S51.1240.156%B++1.852%D-41.5A+16.2C+1781.3h28.7A+71.4A+
Saron Laser Cannon 825368.833A+5.9627.669%D1.887%C+8.4D4.6D-2636.3h78.8B++284.9B+
E540 Halberd 7553317.667B+14.7955.22%B*N/A26.5D11D--2132h4.5B*8.1B**
VE-LR Obelisk 5252134B**1.1246.437%A++53.846%A*74.3B**N/A2950.7h3.9A8.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5137,4163.5h
Spawn Beacon21200.1h
AE Nano-Armor Kit0910h
AE Medical Applicator95,7840.5h
Nanite Revive Grenade04020.1h
Medical Applicator10554,1894.4h
Shield Recharging Field31700.1h
Medical Kit991,0414.9h
Snowman Soldier0740h

Check the help document for the dictionary if you want to learn more about words used here.


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