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Signifer Nuwien[DWHQ] Nuwien
VS BR 57

KDR: 1.32

Score: 55.1m

Last Seen: Jul 8th, 2019 6:12 PM
- OFFLINE - 1106.1 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Miller
Level Progress (to 58): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ursa C-4 SVA-88 Anti-Vehicle Grenade Ghost Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 741TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.669%25.162%57038117634,8021.249670.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.24%0.295C*0.656B+-0.988D--HEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.314C*11.60.189C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.987%2.353%304712073,867218013201.77385293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%0.777B++-0.133C-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.50.639B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.951%4.439%1521112032,65818938381.40338317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.284%-0.485D-0.002C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.671B+12.20.695B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.606%67.538%152412101,990286980.69338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%0.243C++0.03C+-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.378C**2.30.293C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.1%17.614%152412102,8671574161.82032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.137%0.462B+0.588B+0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.40.304C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.1m429.9%450 (27k)390 (23.4k)1.3150369,33152,7221.5330257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214199018.987%18.278%34702:4125

14% Combat Medic21% Engineer36% Heavy Assault12% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:26 PMFeb 16th, 2014 8:47 PMAug 6th, 2019 10:57 AM (17d) (PST)Jul 8th, 2019 4:06 PM (46d) (PST)Jul 8th, 2019 2:12 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5462502960.4900.3730.0902.3030.045431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,77014,97917,79129225138323,386

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2356.8h/98.2d 11,493 12,672 20,728 325.7k 3,770 7,012 6,427 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:3,580
Deaths:3,377
KDR:1.060
Accuracy:20.771% D*
HSR:23.045% D--
Orion VS54
C+
Kills:2,886
Deaths:2,390
KDR:1.208
Accuracy:20.932% C+
HSR:22.523% C
Ursa
C*
Kills:2,230
Deaths:1,400
KDR:1.593
Accuracy:20.170% C-
HSR:25.785% C*
SVA-88
C
Kills:1,701
Deaths:494
KDR:3.443
Accuracy:19.767% D
HSR:22.693% C
Flare VE6
C+
Kills:1,477
Deaths:1,361
KDR:1.085
Accuracy:21.273% C
HSR:23.087% C+
VX29 Polaris
C+
Kills:1,435
Deaths:1,340
KDR:1.071
Accuracy:22.419% C+
HSR:20% C-
Pulsar LSW
C
Kills:1,424
Deaths:887
KDR:1.605
Accuracy:18.797% D-
HSR:21.419% C
VE-H Maw
C+
Kills:1,021
Deaths:749
KDR:1.363
Accuracy:24.463% C+
HSR:25.465% C+
NSX Naginata
C++
Kills:566
Deaths:505
KDR:1.121
Accuracy:18.818% D
HSR:28.799% C++
NS-15M2
C++
Kills:282
Deaths:255
KDR:1.106
Accuracy:21.080% D
HSR:26.596% C++
Kills:16,602
Deaths (as Heavy Assault):12,758
Deaths (to Heavy Assaults):15,949
KDR:1.3013
Kill Difference:3,844
Playtime:856.392 hours
Usage:36%
Score:18.402m
Score/min:358
Accuracy (listed only):20.849%
HSR (listed only):23.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,468
Deaths:1,436
KDR:1.022
Accuracy:24.995% C*
HSR:23.501% B++
Pulsar C
B+
Kills:1,413
Deaths:1,291
KDR:1.095
Accuracy:25.075% C++
HSR:26.185% B+
Solstice SF
B*
Kills:1,298
Deaths:1,720
KDR:0.755
Accuracy:25.789% B
HSR:22.265% B*
Zenith VX-5
C++
Kills:1,167
Deaths:1,097
KDR:1.064
Accuracy:24.487% C+
HSR:22.022% C++
Serpent VE92
B++
Kills:1,157
Deaths:1,118
KDR:1.035
Accuracy:23.864% C+
HSR:23.682% B++
Deimos VA29
B+
Kills:1,047
Deaths:1,087
KDR:0.963
Accuracy:62.149% C++
HSR:19.771% B+
Pandora VX25
C+
Kills:906
Deaths:971
KDR:0.933
Accuracy:37.651% C
HSR:14.570% C+
Phobos VX86
C**
Kills:783
Deaths:796
KDR:0.984
Accuracy:62.485% C**
HSR:18.135% C**
NS Baron G5
B++
Kills:746
Deaths:939
KDR:0.794
Accuracy:41.704% C
HSR:17.963% B++
Eclipse VE3A
B++
Kills:414
Deaths:567
KDR:0.730
Accuracy:24.414% D
HSR:23.672% B++
Solstice VE3
C++
Kills:375
Deaths:368
KDR:1.019
Accuracy:23.599% C++
HSR:20.267% C++
Eidolon VE33
C++
Kills:166
Deaths:157
KDR:1.057
Accuracy:27.449% C+
HSR:26.506% C++
NSX Tanto
C
Kills:143
Deaths:145
KDR:0.986
Accuracy:20.512% D--
HSR:23.776% C
Thanatos VE70
B++
Kills:131
Deaths:133
KDR:0.985
Accuracy:46.240% B++
HSR:18.321% B+
VE-LR Obelisk
C*
Kills:77
Deaths:67
KDR:1.149
Accuracy:29.717% C
HSR:33.766% C*
Kills:11,291
Deaths (as Engineer):11,892
Deaths (to Engineers):9,758
KDR:0.94946
Kill Difference:601
Playtime:496.006 hours
Usage:21%
Score:13.803m
Score/min:464
Accuracy (listed only):33.342%
HSR (listed only):22.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:1,468
Deaths:1,436
KDR:1.022
Accuracy:24.995% C*
HSR:23.501% B++
Pulsar C
B+
Kills:1,413
Deaths:1,291
KDR:1.095
Accuracy:25.075% C++
HSR:26.185% B+
Solstice SF
B*
Kills:1,298
Deaths:1,720
KDR:0.755
Accuracy:25.789% B
HSR:22.265% B*
Zenith VX-5
C++
Kills:1,167
Deaths:1,097
KDR:1.064
Accuracy:24.487% C+
HSR:22.022% C++
Serpent VE92
B++
Kills:1,157
Deaths:1,118
KDR:1.035
Accuracy:23.864% C+
HSR:23.682% B++
Deimos VA29
B+
Kills:1,047
Deaths:1,087
KDR:0.963
Accuracy:62.149% C++
HSR:19.771% B+
Sirius SX12
B+
Kills:930
Deaths:822
KDR:1.131
Accuracy:24.202% C+
HSR:21.505% B+
Pandora VX25
C+
Kills:906
Deaths:971
KDR:0.933
Accuracy:37.651% C
HSR:14.570% C+
Phobos VX86
C**
Kills:783
Deaths:796
KDR:0.984
Accuracy:62.485% C**
HSR:18.135% C**
NS Baron G5
B++
Kills:746
Deaths:939
KDR:0.794
Accuracy:41.704% C
HSR:17.963% B++
MKV Suppressed
B
Kills:523
Deaths:524
KDR:0.998
Accuracy:25.998% C+
HSR:21.606% B
Eridani SX5
B
Kills:486
Deaths:526
KDR:0.924
Accuracy:27.391% C++
HSR:22.428% B
Eclipse VE3A
B++
Kills:414
Deaths:567
KDR:0.730
Accuracy:24.414% D
HSR:23.672% B++
Solstice VE3
C++
Kills:375
Deaths:368
KDR:1.019
Accuracy:23.599% C++
HSR:20.267% C++
NSX Tengu
B+
Kills:199
Deaths:170
KDR:1.171
Accuracy:36.538% C+
HSR:23.618% B+
NSX Tanto
C
Kills:143
Deaths:145
KDR:0.986
Accuracy:20.512% D--
HSR:23.776% C
Thanatos VE70
B++
Kills:131
Deaths:133
KDR:0.985
Accuracy:46.240% B++
HSR:18.321% B+
VE-S Canis
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:26.179% C+
HSR:40% A*
Kills:13,251
Deaths (as Light Assault):13,794
Deaths (to Light Assaults):8,571
KDR:0.96064
Kill Difference:543
Playtime:307.061 hours
Usage:13%
Score:8.223m
Score/min:446
Accuracy (listed only):32.404%
HSR (listed only):22.405%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B+
Kills:1,222
Deaths:1,082
KDR:1.129
Accuracy:23.315% C+
HSR:26.841% B+
Pulsar VS1
A+
Kills:1,169
Deaths:1,119
KDR:1.045
Accuracy:23.457% C+
HSR:31.138% A+
Terminus VX-9
C++
Kills:1,159
Deaths:1,186
KDR:0.977
Accuracy:21.949% D-
HSR:27.351% C++
Deimos VA29
B+
Kills:1,047
Deaths:1,087
KDR:0.963
Accuracy:62.149% C++
HSR:19.771% B+
H-V45
B++
Kills:1,034
Deaths:1,159
KDR:0.892
Accuracy:21.922% C-
HSR:26.209% B++
Sirius SX12
B+
Kills:930
Deaths:822
KDR:1.131
Accuracy:24.202% C+
HSR:21.505% B+
Pandora VX25
C+
Kills:906
Deaths:971
KDR:0.933
Accuracy:37.651% C
HSR:14.570% C+
Equinox VE2
A+
Kills:903
Deaths:796
KDR:1.134
Accuracy:25.183% C+
HSR:32.447% A+
Phobos VX86
C**
Kills:783
Deaths:796
KDR:0.984
Accuracy:62.485% C**
HSR:18.135% C**
NS Baron G5
B++
Kills:746
Deaths:939
KDR:0.794
Accuracy:41.704% C
HSR:17.963% B++
MKV Suppressed
B
Kills:523
Deaths:524
KDR:0.998
Accuracy:25.998% C+
HSR:21.606% B
Eridani SX5
B
Kills:486
Deaths:526
KDR:0.924
Accuracy:27.391% C++
HSR:22.428% B
NSX Tengu
B+
Kills:199
Deaths:170
KDR:1.171
Accuracy:36.538% C+
HSR:23.618% B+
Thanatos VE70
B++
Kills:131
Deaths:133
KDR:0.985
Accuracy:46.240% B++
HSR:18.321% B+
VE-S Canis
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:26.179% C+
HSR:40% A*
Kills:11,303
Deaths (as Combat Medic):11,394
Deaths (to Combat Medics):6,007
KDR:0.99201
Kill Difference:91
Playtime:322.419 hours
Usage:14%
Score:7.803m
Score/min:403
Accuracy (listed only):33.757%
HSR (listed only):24.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,543
Deaths:827
KDR:1.866
Accuracy:37.202% C
HSR:66.494% C+
Artemis VX26
B*
Kills:1,210
Deaths:1,012
KDR:1.196
Accuracy:25.837% C
HSR:28.760% B*
NS-30 Vandal
A++
Kills:1,161
Deaths:660
KDR:1.759
Accuracy:35.482% B+
HSR:40.655% A++
Sirius SX12
B+
Kills:930
Deaths:822
KDR:1.131
Accuracy:24.202% C+
HSR:21.505% B+
NSX Tomoe
C++
Kills:716
Deaths:577
KDR:1.241
Accuracy:27.700% C
HSR:37.570% C++
NS-61 Emissary
A+
Kills:630
Deaths:620
KDR:1.016
Accuracy:32.370% B++
HSR:24.762% A+
NS-44 Commissioner
B
Kills:532
Deaths:675
KDR:0.788
Accuracy:35.810% C+
HSR:24.436% B
MKV Suppressed
B
Kills:523
Deaths:524
KDR:0.998
Accuracy:25.998% C+
HSR:21.606% B
Eridani SX5
B
Kills:486
Deaths:526
KDR:0.924
Accuracy:27.391% C++
HSR:22.428% B
NS-357 Underboss
C
Kills:350
Deaths:477
KDR:0.734
Accuracy:34.679% C
HSR:18.571% C
Beamer VS3
B+
Kills:319
Deaths:441
KDR:0.723
Accuracy:28.882% C*
HSR:26.959% B+
Parallax VX3
C
Kills:223
Deaths:85
KDR:2.624
Accuracy:37.148% C
HSR:72.197% D
NSX Tengu
B+
Kills:199
Deaths:170
KDR:1.171
Accuracy:36.538% C+
HSR:23.618% B+
Phaseshift VX-S
C-
Kills:163
Deaths:84
KDR:1.940
Accuracy:31.655% D
HSR:67.485% C-
NS-44L Blackhand
B++
Kills:89
Deaths:111
KDR:0.802
Accuracy:41.635% C+
HSR:50.562% B++
Nyx VX31
B+
Kills:87
Deaths:51
KDR:1.706
Accuracy:29.794% D
HSR:34.483% B+
Spiker
B
Kills:83
Deaths:113
KDR:0.735
Accuracy:31.909% B
HSR:19.277% C
VE-S Canis
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:26.179% C+
HSR:40% A*
V10
C+
Kills:61
Deaths:54
KDR:1.130
Accuracy:39.913% C+
HSR:77.049% C+
NS-AM7 Archer
A*
Kills:55
Deaths:120
KDR:0.458
Accuracy:49.345% D*
HSR:38.182% A*
Kills:9,425
Deaths (as Infiltrator):8,033
Deaths (to Infiltrators):8,030
KDR:1.17329
Kill Difference:1,392
Playtime:277.759 hours
Usage:12%
Score:4.358m
Score/min:261
Accuracy (listed only):32.983%
HSR (listed only):37.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,006
Deaths:479
KDR:2.100
Accuracy:16.899% C
HSR:20.477% C+
Nebula VM20
C++
Kills:933
Deaths:460
KDR:2.028
Accuracy:16.619% C
HSR:21.008% C++
Blueshift VM5
B+
Kills:527
Deaths:277
KDR:1.903
Accuracy:18.393% C
HSR:24.478% B+
Blueshift VM5
B+
Kills:504
Deaths:257
KDR:1.961
Accuracy:18.908% C+
HSR:24.206% B+
Comet VM2
C*
Kills:150
Deaths:115
KDR:1.304
Accuracy:42.513% C
HSR:4.667% C*
Comet VM2
C+
Kills:146
Deaths:115
KDR:1.270
Accuracy:41.316% C+
HSR:3.425% C
NS-10 Burster
B+
Kills:87
Deaths:62
KDR:1.403
Accuracy:32.015% B+
HSR:5.747% C
NS-10 Burster
A+
Kills:55
Deaths:63
KDR:0.873
Accuracy:31.778% C**
HSR:10.909% A+
Kills:3,408
Deaths (as MAX Suit):914
Deaths (to MAX Suits):3,376
KDR:3.72867
Kill Difference:2,494
Playtime:92.751 hours
Usage:4%
Score:2.527m
Score/min:454
Accuracy (listed only):27.305%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:179
V. Kills:9 N/A
Deaths:20
KDR:8.950
Accuracy:49.943% B*
KPH:57.700 B+
VKPH:2.900 D
Kills:179 (0 + 179)
Deaths:20
KDR:8.950
VKDR:0.450
Vehicle Kills:9
Kill Difference:159
Playtime:3.105 hours
Usage:0%
Score:0.094m
Score/min:503
Piloting Accuracy:N/A%
Gunner Accuracy:49.943%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,109
V. Kills:109 N/A
Deaths:101
KDR:10.980
Accuracy:45.517% C
KPH:60.400 B+
VKPH:5.900 D
L100 Python AP
C**
Kills:535
V. Kills:423 126%
Deaths:147
KDR:3.639
Accuracy:52.121% C--
KPH:25.300 C-
VKPH:20 C**
L100 Python HEAT
B++
Kills:532
V. Kills:130 406%
Deaths:69
KDR:7.710
Accuracy:48.258% C
KPH:40.300 B++
VKPH:9.800 C
C75 Viper
B++
Kills:135
V. Kills:30 435%
Deaths:29
KDR:4.655
Accuracy:46.823% B++
KPH:37.900 B+
VKPH:8.400 C+
Kills:2,311 (2,311 + 0)
Deaths:346
KDR:6.679
VKDR:2
Vehicle Kills:692
Kill Difference:1,965
Playtime:56.307 hours
Usage:2%
Score:1.164m
Score/min:345
Driving Accuracy:46.823%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:1,256
V. Kills:107 N/A
Deaths:57
KDR:22.035
Accuracy:24.363% C+
KPH:73.500 B+
VKPH:6.300 A
Supernova PC
B+
Kills:954
V. Kills:286 332%
Deaths:134
KDR:7.119
Accuracy:49.671% C++
KPH:28.800 B+
VKPH:8.600 C+
Saron HRB
C--
Kills:459
V. Kills:266 172%
Deaths:113
KDR:4.062
Accuracy:46.264% C**
KPH:19.500 C--
VKPH:11.300 C--
Supernova FPC
C++
Kills:308
V. Kills:295 104%
Deaths:124
KDR:2.484
Accuracy:50.757% C
KPH:16.700 D-
VKPH:16 C++
Supernova VPC
C+
Kills:294
V. Kills:28 N/A
Deaths:33
KDR:8.909
Accuracy:48.262% C
KPH:44.500 C+
VKPH:4.200 D-
E540 Halberd
B+
Kills:161
V. Kills:122 131%
Deaths:32
KDR:5.031
Accuracy:51.920% B+
KPH:25.200 D
VKPH:19.100 B+
Kills:3,432 (1,556 + 1,876)
Deaths:493
KDR:6.961
VKDR:2.239
Vehicle Kills:1,104
Kill Difference:2,939
Playtime:105.136 hours
Usage:4%
Score:3.067m
Score/min:486
Driving Accuracy:48.262%
Gunner Accuracy:51.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:153
V. Kills:6 N/A
Deaths:17
KDR:9
Accuracy:35.239% C
KPH:54 D
VKPH:2.100 D*
E540 Halberd-H
D*
Kills:114
V. Kills:67 168%
Deaths:51
KDR:2.235
Accuracy:52.051% D
KPH:20 D*
VKPH:11.700 D*
M12 Kobalt-H
D
Kills:67
V. Kills:2 N/A
Deaths:7
KDR:9.571
Accuracy:19.845% D
KPH:64.800 D-
VKPH:1.900 D--
Kills:334 (0 + 334)
Deaths:75
KDR:4.453
VKDR:1
Vehicle Kills:75
Kill Difference:259
Playtime:9.582 hours
Usage:0%
Score:0.219m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:19.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:222
V. Kills:37 N/A
Deaths:34
KDR:6.529
Accuracy:36.476% C+
KPH:41.300 C+
VKPH:6.900 C--
M40 Fury
C
Kills:92
V. Kills:26 341%
Deaths:21
KDR:4.381
Accuracy:37.427% C++
KPH:32.100 D
VKPH:9.100 C
M60-G Bulldog
C
Kills:71
V. Kills:17 394%
Deaths:18
KDR:3.944
Accuracy:44.938% B**
KPH:20.700 C--
VKPH:5 C
M12 Kobalt
C**
Kills:70
V. Kills:2 N/A
Deaths:7
KDR:10
Accuracy:19.774% C**
KPH:30.900 D-
VKPH:0.900 D--
M12 Kobalt
C-
Kills:56
V. Kills: N/A
Deaths:3
KDR:18.667
Accuracy:13.978% D
KPH:52.400 C-
VKPH:0 D**
M20 Basilisk
C-
Kills:51
V. Kills:26 189%
Deaths:18
KDR:2.833
Accuracy:42.529% B
KPH:12.200 D
VKPH:6.200 C-
Kills:562 (0 + 562)
Deaths:101
KDR:5.564
VKDR:1.069
Vehicle Kills:108
Kill Difference:461
Playtime:19.189 hours
Usage:1%
Score:0.320m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:42.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:57
V. Kills:13 407%
Deaths:73
KDR:0.781
Accuracy:60.327% B**
KPH:12 D
VKPH:2.700 D-
Kills:57 (57 + 0)
Deaths:73
KDR:0.781
VKDR:0.178
Vehicle Kills:13
Kill Difference:16
Playtime:4.734 hours
Usage:0%
Score:0.039m
Score/min:136
Driving Accuracy:60.327%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6013,5803,3771.06C--0.2620.771%D*23.045%D--29.7D--N/A162120.7h12.5D-60.4D*
Orion VS54 2,8932,8862,3901.208C+0.1120.932%C+22.523%C27.7C+N/A171104.3h12B+57.3C++
Ursa 2,2432,2301,4001.593B0.2820.17%C-25.785%C*29.2CN/A13276.4h11.3C++55.8C++
C-4 2,3781,8671,0091.85B0.5324.223%CN/A106.1B+29C+142917.6h1.1B*4.5B+
SVA-88 1,7031,7014943.443B*2.1319.767%D22.693%C28.2DN/A17160.3h11.6C*58.7C+
Anti-Vehicle Grenade 1,7791,66611666N/A1,664.6865.269%A+N/A793.3A*53.8C--56842.1h3A4.7A
Ghost 1,5501,5438271.866C0.5537.202%C66.494%C+38.2C+N/A10140.4h2.2C*5.8C*
Flare VE6 1,4881,4771,3611.085C0.2321.273%C23.087%C+33.9CN/A18543.6h11C+51.6C++
NS-11C 1,4841,4681,4361.022C++0.2924.995%C*23.501%B++29.1C++N/A18650.4h12.8B+51.1B+
Frag Grenade 1,4681,45811458N/A1,456.6852.402%B*N/A911.3A++6.3C44881.6h2.3A4.5B**
VX29 Polaris 1,4401,4351,3401.071C0.2422.419%C+20%C-25.8DN/A14255.7h12.5C++55.9C++
Pulsar LSW 1,4321,4248871.605C++0.2918.797%D-21.419%C28C--N/A13550.8h12.1C*64.1C+
Lasher X2 1,4251,4141,2861.1C*0.2228.362%B5.021%B+32.1C++N/A18144.1h18.2B+64.1B+
Pulsar C 1,4341,4131,2911.095C+0.2225.075%C++26.185%B+25.6C+N/A13455.1h10.9B+43.3B
Tank Mine 2,2681,3772635.236A3.9223.875%DN/A136.3B+88.2B*210610.1h1.3B**5.3B+
Solstice SF 1,3081,2981,7200.755C0.5625.789%B22.265%B*18C+N/A8172.1h12C++46.4B
Proton II PPA 1,3631,2565722.035B+20.7224.363%C+2.229%C++73.5B+6.3A58617.1h7.7B++31.8B++
Corvus VA55 1,2321,2221,0821.129C++0.1923.315%C+26.841%B+28.5C+N/A11342.9h11.7C**50.3C*
C-4 ARX 1,5671,2157191.69C+0.3723.854%DN/A112.5C+32.6C+72610.8h1.3C+5.5C-
Artemis VX26 1,2161,2101,0121.196C+0.1225.837%C28.76%B*32.4C+N/A11337.3h11.1B+42.9C**
Pulsar VS1 1,1761,1691,1191.045C++0.2723.457%C+31.138%A+26.3C++N/A10044.5h13.3B+56.9B
Zenith VX-5 1,1781,1671,0971.064C+0.2524.487%C+22.022%C++31.9C+N/A12436.6h11.9B+48.6C**
NS-30 Vandal 1,1661,1616601.759C++0.4435.482%B+40.655%A++37.8C+N/A11330.7h5.6C*15.6B+
Terminus VX-9 1,1671,1591,1860.977C0.3421.949%D-27.351%C++21.2DN/A7154.7h13C+59.4C
Serpent VE92 1,1741,1571,1181.035C+0.2823.864%C+23.682%B++32.1C++N/A10536h11.6B+48.6B+
Proximity Mine 1,1351,1342694.216C++2.9044.977%BN/A166.8B**N/A6186.8h1.9C++4.1B+
L100 Python HESH 1,2181,10910110.98C+9.6645.517%C2.435%B*60.3B+5.9D31118.4h2.7B+6B+
Deimos VA29 1,0541,0471,0870.963C0.3562.149%C++19.771%B+38.1CN/A16327.5h2.4C++3.9C*
H-V45 1,0431,0341,1590.892C0.4221.922%C-26.209%B++18.6DN/A9255.6h14.3C65C+
VE-H Maw 1,0391,0217491.363C+0.0524.463%C+25.465%C+45.6C+N/A15522.4h12C49C+
Nebula VM20 1,0151,0064792.1C+0.7816.899%C20.477%C+26.8C-N/A14237.5h15.3B+90.4C*
Supernova PC 1,2409541347.119C**5.8049.671%C++1.782%C28.8B+8.6C+34633.1h3.6B**7.2B**
Nebula VM20 9399334602.028C+0.7116.619%C21.008%C++25.4C--N/A13636.7h15.8C*95.2C++
Sirius SX12 9359308221.131C++0.1824.202%C+21.505%B+30.8C++N/A12330.2h12.2B++50.5B+
Pandora VX25 9079069710.933C0.3837.651%C14.57%C+19.8DN/A8545.8h4.9C+13C+
Equinox VE2 9099037961.134C+0.1825.183%C+32.447%A+34.3C*N/A11226.3h13.9C55.2C+
NS Decimator 1,2058071,1180.722C0.5963.943%B+2.478%C*27.4C--13.5C37229.4h5.5C8.7C+
Phobos VX86 7907837960.984C0.3362.485%C**18.135%C**35.6CN/A16122h2.7C4.3C++
NS Baron G5 7497469390.794C0.5241.704%C17.963%B++22.8C--N/A10332.7h5.2C12.5C+
NSX Tomoe 7227165771.241C+0.0727.7%C37.57%C++38.1C+N/A12218.8h13.5C**48.8C*
NS-61 Emissary 6306306201.016C**0.3032.37%B++24.762%A+29.9C*N/A7821.1h12B37.2B+
Nemesis VSH9 1,0666131,2480.491C0.8267.238%B++2.773%C++15.1C+11.2C+28340.5h8.8C+13C*
Sticky Grenade 5725681568N/A566.6857.229%B+N/A946.7C+6.7D51950.6h2B3.5B+
NSX Naginata 5705665051.121C0.1918.818%D28.799%C++32.2CN/A8517.6h12.6C+66.7C+
L100 Python AP 9585351473.639C2.3252.121%C--4.486%B**25.2C-20C**42821.2h7.5C14.3C-
L100 Python HEAT 662532697.71B*6.3948.258%C2.068%C40.3B++9.8C21113.2h5.3B+11.1B
NS-44 Commissioner 5355326750.788C+0.5335.81%C+24.436%B46.7B+N/A15711.4h3.1B*8.7B+
Blueshift VM5 5325272771.903C+0.5918.393%C24.478%B+26.4C-N/A15820h15.1C**82.2C*
MKV Suppressed 5235235240.998C+0.3225.998%C+21.606%B23.3CN/A17522.4h13.5C**51.8C**
Blueshift VM5 5085042571.961C+0.6518.908%C+24.206%B+27C-N/A16418.7h15.3C**81.1C*
Eridani SX5 4894865260.924C0.3927.391%C++22.428%B29.8CN/A14216.3h11.4B41.6B
Saron HRB 7254591134.062C2.7546.264%C**3.704%A*19.5C--11.3C--39723.5h16.5B**35.7B**
Eclipse VE3A 4204145670.73C0.5924.414%D23.672%B++18.5DN/A5522.4h12.3C++50.5C+
Solstice VE3 3763753681.019B+0.3023.599%C++20.267%C++15.5CN/A18924.2h13.1B+55.6C**
NS-357 Underboss 3513504770.734C0.5834.679%C18.571%C39.8C+N/A1768.8h3.8B+10.9B
Beamer VS3 3213194410.723C+0.5928.882%C*26.959%B+32.2C**N/A2009.9h7.7B+26.6C*
Supernova FPC 6033081242.484C--1.1750.757%C1.623%C-16.7D-16C++71518.4h6.2C-12.2C-
Supernova VPC 322294338.909C7.5948.262%C1.701%C*44.5C+4.2D-4206.6h2.9B+6B
NS-15M2 2862822551.106C0.2121.08%D26.596%C++31.3C-N/A1489h12.8C++60.5C+
Parallax VX3 223223852.624C+1.3137.148%C72.197%D28.6C+N/A1837.8h2.1B5.6C*
M40 Fury 259222346.529C++5.2136.476%C+5.856%S41.1C+6.9C--3335.4h11.5B+31.4B+
Hunter QCX 2232212270.974B+0.3451.014%B+33.032%B+15.5C*N/A9514.3h3B+5.8B+
S1 2802183190.683C+0.6363.202%B++2.294%C30.3B+8.6D8387.2h4.5B**7.2B**
Force-Blade 21221229,6070.007C--1.3132.25%C*N/A0.2C--N/A11126.1h1.9B++5.8B+
MANA Anti-Personnel Turret 209207932.226N/A0.9121.485%UN/A2070U20U9679300.1h20T*92.9T*
NS Annihilator 3972043050.669C++0.6579.557%CN/A10.1C+9.6B24320.1h11.4C*14.4C++
Lasher X2 AE 2072032210.919C0.4028.528%C+4.434%C**47.2C*N/A1494.3h22.2C--77.9C+
NSX Tengu 2001991701.171C+0.1436.538%C+23.618%B+37.5C++N/A985.3h10.8B++29.6B+
M60-A Bulldog 2081971612.313C+11.0048.415%C*3.046%B+26.6C1.5D-1817.4h5.2B+10.7B+
L105 Zephyr 188179208.95C++7.6349.943%B*N/A57.7B+2.9D5033.1h4.9B**9.8B**
Lumine Edge 1741742,6110.067C+1.2541.154%A11.494%D1.8CN/A595h1.2B+3B+
Eidolon VE33 1671661571.057C+0.2627.449%C+26.506%C++22.1C+N/A1527.5h9.1C++33C*
Phaseshift VX-S 163163841.94C0.6231.655%D67.485%C-29.6C+N/A815.5h3C++9.4C+
Hades VSH4 2961611451.11B**0.2171.328%B+N/A15.9C+13.4C+26110.1h8.8C++12.3C**
E540 Halberd 283161325.031C3.7251.92%B+6.211%A**25.2D19.1B+6846.4h6.9D13.3C+
Proton II PPA-H 159153179C+7.6835.239%C1.307%C54.6D2.1D*3322.8h11.4C+32.5C+
Comet VM2 2151501151.304B0.0142.513%C4.667%C*10.9C+4.7C+18913.7h23.9B56.1C**
Comet VM2 2101461151.27B+0.0541.316%C+3.425%C10.5C+4.6C*20913.9h23.9C+57.9C++
NSX Tanto 1451431450.986C+0.3320.512%D--23.776%C27.5C+N/A795.2h13C**63.3C+
M60-A Bulldog 147137159.133C7.8246.905%C++N/A16.5D1.2D--1078.3h6.7C+14.3C++
C75 Viper 165135294.655C++3.3446.823%B++1.481%C++37.5B+8.3C+5213.6h10.6B++22.7B++
Thanatos VE70 1321311330.985C++0.3346.24%B++18.321%B+28.5C+N/A3424.6h4.7C*10.3B+
E540 Halberd-H 181114512.235C--0.9252.051%DN/A20D*11.8D*4465.7h8.6D--16.5D*
M40 Fury 11892214.381C3.0737.427%C++3.261%A31.7D-9C3812.9h15.4C+41.2C+
MANA Anti-Vehicle Turret 16891701.3C0.0252.709%C2.198%D910C+770C+2663090.1h9.1C+17.2C+
NS-44L Blackhand 89891110.802C0.5141.635%C+50.562%B++18.5CN/A774.8h3.7B+8.8B+
NS-10 Burster 13587621.403B++0.0932.015%B+5.747%C6.4C**3.5C+18613.6h114B+356.2B+
Nyx VX31 8787511.706C+0.3929.794%D34.483%B+33.5CN/A1642.6h5.6C++18.9C+
Auraxium Force-Blade 848415,8630.005D1.3121.494%DN/A0.2C+N/A0534h1.7B*7.8C*
Spiker 84831130.735C0.5831.909%B19.277%C21.3C--N/A723.9h8.9C++27.9B+
VE-LR Obelisk 7877671.149C0.1729.717%C33.766%C*30.8C+N/A1182.5h6.7C++22.5C++
Spear Anti-Vehicle Phalanx Turret 957298C++6.6855.456%B**5.556%B*51.4B*16.4C--9431.4h6B*10.8B**
M60-G Bulldog 8871183.944C+2.6344.938%B**1.408%D--20.9C--5C2513.4h7.7C++17.1B+
M12 Kobalt 7270710C8.6819.774%C**20%B+30.4D--N/A1282.3h22.8C-115.2C++
Lancer VS22 164692010.343C--0.9762.651%C++2.899%B+7.1D9.8C3629.7h39.8C--63.5C-
M12 Kobalt-H 696779.571C--8.2619.845%D20.896%B++67D-2D--1501h17.9C90.3C
VE-S Canis 6765840.774C0.5426.179%C+40%A*21.7DN/A983h12.6C+48C++
NSX Masamune 124641230.52C-0.8057.371%C+3.125%B**16D15C++1834h28.6F49.8D**
MAX Punch 63629140.068C1.2538.667%C-N/A0.8CN/A478.9h1.9C++4.8C++
V10 6261541.13D-0.1939.913%C+77.049%C+18.5DN/A1123.3h3D--7.6D
M60-A Bulldog 6657183.167C1.8537.661%C++N/A25.9C--4.1D3982.2h6.7C-17.7C+
M40 Fury-F 7057730.781C0.5360.327%B**N/A12.1D2.8D1364.7h12.3C+20.4B+
M12 Kobalt 5656318.667C++17.3513.978%D21.429%B++50.9C--N/A2641.1h13.2B**94.5B
NS-AM7 Archer 60551200.458C+0.8649.345%D*38.182%A*9.6B+N/A685.7h8.9B**18.1B*
NS-10 Burster 8955630.873C0.4431.778%C**10.909%A+4D2.5D-13413.6h178.3D560.9C+
M20 Basilisk 7751182.833C+1.5242.529%B7.843%B*12.1D6.2C-2414.2h81.2B190.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,2141.4h
Anti-Vehicle MANA Turret153101.3h
Nano-Armor Kit526552,61636.6h
AE Medical Applicator390175,52811.3h
Nanite Revive Grenade07,1352h
Nanite Healing Grenade01330h
Medical Applicator579176,07717.1h
Spitfire Auto-Turret72470.3h
Restoration Kit2393,5043.8h
Motion Spotter111,3440.7h
Deconstruction Tool01560h
Smoke Grenade0730h
Shield Recharging Field614,4651.4h
Ammunition Package512,3591.2h
Medical Kit1472,1621.9h
Anti-Infantry MANA Turret164551.4h
Recon Detection Device1287,84012.9h
Hardlight Barrier6670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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