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Arcanus Nuwien[DWHQ] Nuwien
VS BR 36

KDR: 1.32

Score: 53.6m

Last Seen: Sep 3rd, 2018 6:15 PM
- OFFLINE - 4096 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Miller
Level Progress (to 37): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ursa C-4 SVA-88 Anti-Vehicle Grenade Ghost Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $532,926 MLG Score: 426
Fun Score: N/A
Cheeseburgers Flipped: 726TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.611%24.992%5653698633,4631.251280.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.685%0.301C*0.664B+-0.602DHEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.314C*11.60.188C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.958%2.399%307710153,794211812971.79047292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.139%0.787B++-0.141C-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.50.64B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.897%4.35%1481010122,59818408341.41119311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%-0.581D-0.005C+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.696B+10.80.727B++25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.613%67.472%148410181,986267580.742153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.732%0.237C++0.022C+-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.375C**2.30.289C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.094%17.581%148410182,8611479161.93441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%0.472B+0.608B+0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.40.303C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.6m422.1%450 (27k)390 (23.4k)1.3217966,89350,6081.542636 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022189818.924%18.057%34202:4325

13% Combat Medic21% Engineer36% Heavy Assault12% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:26 PMFeb 16th, 2014 8:47 PMOct 2nd, 2018 9:08 AM (142d) (PST)Sep 3rd, 2018 4:19 PM (171d) (PST)Sep 3rd, 2018 2:15 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5462472990.4870.3680.0882.2480.046426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,76214,83117,93129225135323,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2290.6h/95.4d 11,175 12,079 19,859 309k 3,647 6,775 6,299 75m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:3,475
Deaths:3,277
KDR:1.060
Accuracy:20.784% D*
HSR:22.734% D--
Orion VS54
C+
Kills:2,886
Deaths:2,390
KDR:1.208
Accuracy:20.932% C+
HSR:22.523% C
Ursa
C**
Kills:2,230
Deaths:1,400
KDR:1.593
Accuracy:20.171% C
HSR:25.785% C**
SVA-88
C
Kills:1,701
Deaths:494
KDR:3.443
Accuracy:19.767% D
HSR:22.693% C
Flare VE6
C+
Kills:1,477
Deaths:1,361
KDR:1.085
Accuracy:21.273% C+
HSR:23.087% C+
VX29 Polaris
C+
Kills:1,435
Deaths:1,340
KDR:1.071
Accuracy:22.419% C+
HSR:20% C
Pulsar LSW
C
Kills:1,424
Deaths:887
KDR:1.605
Accuracy:18.797% D
HSR:21.419% C
Lasher X2
B+
Kills:1,414
Deaths:1,286
KDR:1.100
Accuracy:28.362% B+
HSR:5.021% B+
NSX Naginata
C++
Kills:557
Deaths:491
KDR:1.134
Accuracy:19.037% D
HSR:28.546% C++
NS-15M2
C++
Kills:267
Deaths:239
KDR:1.117
Accuracy:21.177% C--
HSR:26.592% C++
VE-H Maw
C+
Kills:133
Deaths:123
KDR:1.081
Accuracy:22.832% C--
HSR:25.564% C+
Lasher X2 AE
C
Kills:106
Deaths:130
KDR:0.815
Accuracy:24.510% D
HSR:2.830% C
Kills:17,105
Deaths (as Heavy Assault):13,418
Deaths (to Heavy Assaults):15,339
KDR:1.27478
Kill Difference:3,687
Playtime:824.403 hours
Usage:36%
Score:17.740m
Score/min:359
Accuracy (listed only):21.672%
HSR (listed only):20.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,468
Deaths:1,436
KDR:1.022
Accuracy:24.995% C*
HSR:23.501% B*
Pulsar C
B+
Kills:1,413
Deaths:1,291
KDR:1.095
Accuracy:25.075% C++
HSR:26.185% B+
Solstice SF
B*
Kills:1,265
Deaths:1,651
KDR:0.766
Accuracy:25.781% B
HSR:22.530% B*
Zenith VX-5
C++
Kills:1,167
Deaths:1,097
KDR:1.064
Accuracy:24.487% C+
HSR:22.022% C++
Serpent VE92
B++
Kills:1,157
Deaths:1,118
KDR:1.035
Accuracy:23.864% C+
HSR:23.682% B++
Deimos VA29
B+
Kills:1,043
Deaths:1,079
KDR:0.967
Accuracy:62.231% C++
HSR:19.751% B+
Pandora VX25
C+
Kills:904
Deaths:969
KDR:0.933
Accuracy:37.631% C+
HSR:14.491% C+
Phobos VX86
B
Kills:783
Deaths:796
KDR:0.984
Accuracy:62.485% B
HSR:18.135% B
NS Baron G5
B*
Kills:716
Deaths:889
KDR:0.805
Accuracy:41.991% C+
HSR:18.017% B*
Eclipse VE3A
B*
Kills:408
Deaths:554
KDR:0.736
Accuracy:24.445% D
HSR:23.775% B*
Solstice VE3
C++
Kills:375
Deaths:368
KDR:1.019
Accuracy:23.599% C++
HSR:20.267% C++
Eidolon VE33
C++
Kills:166
Deaths:157
KDR:1.057
Accuracy:27.449% C+
HSR:26.506% C++
NSX Tanto
C+
Kills:141
Deaths:134
KDR:1.052
Accuracy:20.529% D--
HSR:24.114% C+
Thanatos VE70
B++
Kills:131
Deaths:133
KDR:0.985
Accuracy:46.240% B++
HSR:18.321% B+
Kills:11,137
Deaths (as Engineer):11,672
Deaths (to Engineers):9,494
KDR:0.95416
Kill Difference:535
Playtime:489.341 hours
Usage:21%
Score:13.642m
Score/min:465
Accuracy (listed only):33.629%
HSR (listed only):21.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:1,169
Deaths:1,119
KDR:1.045
Accuracy:23.457% C+
HSR:31.138% A+
Corvus VA55
B+
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:23.341% C+
HSR:25.859% B+
Terminus VX-9
C++
Kills:1,159
Deaths:1,186
KDR:0.977
Accuracy:21.949% D
HSR:27.351% C++
Deimos VA29
B+
Kills:1,043
Deaths:1,079
KDR:0.967
Accuracy:62.231% C++
HSR:19.751% B+
H-V45
B++
Kills:1,001
Deaths:1,122
KDR:0.892
Accuracy:22.078% C-
HSR:25.874% B++
Sirius SX12
B+
Kills:930
Deaths:822
KDR:1.131
Accuracy:24.202% C+
HSR:21.505% B+
Pandora VX25
C+
Kills:904
Deaths:969
KDR:0.933
Accuracy:37.631% C+
HSR:14.491% C+
Phobos VX86
B
Kills:783
Deaths:796
KDR:0.984
Accuracy:62.485% B
HSR:18.135% B
NS Baron G5
B*
Kills:716
Deaths:889
KDR:0.805
Accuracy:41.991% C+
HSR:18.017% B*
MKV Suppressed
B+
Kills:523
Deaths:524
KDR:0.998
Accuracy:25.998% C++
HSR:21.606% B+
Eridani SX5
B+
Kills:486
Deaths:526
KDR:0.924
Accuracy:27.391% C*
HSR:22.428% B+
Equinox VE2
A+
Kills:414
Deaths:295
KDR:1.403
Accuracy:25.362% C+
HSR:31.884% A+
NSX Tengu
B+
Kills:194
Deaths:166
KDR:1.169
Accuracy:36.483% C+
HSR:24.227% B+
Thanatos VE70
B++
Kills:131
Deaths:133
KDR:0.985
Accuracy:46.240% B++
HSR:18.321% B+
VE-S Canis
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:26.213% C+
HSR:40% A*
Kills:10,682
Deaths (as Combat Medic):10,753
Deaths (to Combat Medics):5,800
KDR:0.9934
Kill Difference:71
Playtime:300.490 hours
Usage:13%
Score:7.224m
Score/min:401
Accuracy (listed only):33.803%
HSR (listed only):24.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:1,468
Deaths:1,436
KDR:1.022
Accuracy:24.995% C*
HSR:23.501% B*
Pulsar C
B+
Kills:1,413
Deaths:1,291
KDR:1.095
Accuracy:25.075% C++
HSR:26.185% B+
Solstice SF
B*
Kills:1,265
Deaths:1,651
KDR:0.766
Accuracy:25.781% B
HSR:22.530% B*
Zenith VX-5
C++
Kills:1,167
Deaths:1,097
KDR:1.064
Accuracy:24.487% C+
HSR:22.022% C++
Serpent VE92
B++
Kills:1,157
Deaths:1,118
KDR:1.035
Accuracy:23.864% C+
HSR:23.682% B++
Deimos VA29
B+
Kills:1,043
Deaths:1,079
KDR:0.967
Accuracy:62.231% C++
HSR:19.751% B+
Sirius SX12
B+
Kills:930
Deaths:822
KDR:1.131
Accuracy:24.202% C+
HSR:21.505% B+
Pandora VX25
C+
Kills:904
Deaths:969
KDR:0.933
Accuracy:37.631% C+
HSR:14.491% C+
Phobos VX86
B
Kills:783
Deaths:796
KDR:0.984
Accuracy:62.485% B
HSR:18.135% B
NS Baron G5
B*
Kills:716
Deaths:889
KDR:0.805
Accuracy:41.991% C+
HSR:18.017% B*
MKV Suppressed
B+
Kills:523
Deaths:524
KDR:0.998
Accuracy:25.998% C++
HSR:21.606% B+
Eridani SX5
B+
Kills:486
Deaths:526
KDR:0.924
Accuracy:27.391% C*
HSR:22.428% B+
Eclipse VE3A
B*
Kills:408
Deaths:554
KDR:0.736
Accuracy:24.445% D
HSR:23.775% B*
Solstice VE3
C++
Kills:375
Deaths:368
KDR:1.019
Accuracy:23.599% C++
HSR:20.267% C++
NSX Tengu
B+
Kills:194
Deaths:166
KDR:1.169
Accuracy:36.483% C+
HSR:24.227% B+
NSX Tanto
C+
Kills:141
Deaths:134
KDR:1.052
Accuracy:20.529% D--
HSR:24.114% C+
Thanatos VE70
B++
Kills:131
Deaths:133
KDR:0.985
Accuracy:46.240% B++
HSR:18.321% B+
VE-S Canis
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:26.213% C+
HSR:40% A*
Kills:13,169
Deaths (as Light Assault):13,637
Deaths (to Light Assaults):8,193
KDR:0.96568
Kill Difference:468
Playtime:305.507 hours
Usage:13%
Score:8.205m
Score/min:448
Accuracy (listed only):32.424%
HSR (listed only):22.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,543
Deaths:827
KDR:1.866
Accuracy:37.202% C
HSR:66.494% C+
Artemis VX26
B*
Kills:1,210
Deaths:1,012
KDR:1.196
Accuracy:25.837% C
HSR:28.760% B*
NS-30 Vandal
A++
Kills:1,161
Deaths:660
KDR:1.759
Accuracy:35.482% B+
HSR:40.655% A++
Sirius SX12
B+
Kills:930
Deaths:822
KDR:1.131
Accuracy:24.202% C+
HSR:21.505% B+
NSX Tomoe
C+
Kills:646
Deaths:517
KDR:1.250
Accuracy:27.617% C
HSR:36.687% C+
NS-61 Emissary
A+
Kills:629
Deaths:619
KDR:1.016
Accuracy:32.439% B++
HSR:24.801% A+
MKV Suppressed
B+
Kills:523
Deaths:524
KDR:0.998
Accuracy:25.998% C++
HSR:21.606% B+
NS-44 Commissioner
B
Kills:521
Deaths:654
KDR:0.797
Accuracy:36.033% C+
HSR:24.568% B
Eridani SX5
B+
Kills:486
Deaths:526
KDR:0.924
Accuracy:27.391% C*
HSR:22.428% B+
NS-357 Underboss
C
Kills:348
Deaths:473
KDR:0.736
Accuracy:34.676% C
HSR:18.391% C
Beamer VS3
B+
Kills:319
Deaths:441
KDR:0.723
Accuracy:28.940% C*
HSR:26.959% B+
Parallax VX3
C
Kills:223
Deaths:85
KDR:2.624
Accuracy:37.148% C
HSR:72.197% D
NSX Tengu
B+
Kills:194
Deaths:166
KDR:1.169
Accuracy:36.483% C+
HSR:24.227% B+
Phaseshift VX-S
C--
Kills:159
Deaths:80
KDR:1.988
Accuracy:31.659% D
HSR:66.667% C--
NS-44L Blackhand
B+
Kills:89
Deaths:111
KDR:0.802
Accuracy:41.635% C+
HSR:50.562% B+
Nyx VX31
B+
Kills:87
Deaths:51
KDR:1.706
Accuracy:29.794% D
HSR:34.483% B+
Spiker
B+
Kills:76
Deaths:102
KDR:0.745
Accuracy:32.623% B+
HSR:17.105% C--
VE-S Canis
A*
Kills:65
Deaths:84
KDR:0.774
Accuracy:26.213% C+
HSR:40% A*
V10
C+
Kills:61
Deaths:54
KDR:1.130
Accuracy:39.913% C+
HSR:77.049% C+
Kills:9,270
Deaths (as Infiltrator):7,808
Deaths (to Infiltrators):7,647
KDR:1.18724
Kill Difference:1,462
Playtime:275.826 hours
Usage:12%
Score:4.319m
Score/min:261
Accuracy (listed only):32.173%
HSR (listed only):37.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:986
Deaths:471
KDR:2.093
Accuracy:17.011% C
HSR:20.081% C+
Nebula VM20
C++
Kills:910
Deaths:452
KDR:2.013
Accuracy:16.722% C
HSR:21.209% C++
Blueshift VM5
B*
Kills:503
Deaths:272
KDR:1.849
Accuracy:18.476% C+
HSR:25.050% B*
Blueshift VM5
B++
Kills:475
Deaths:252
KDR:1.885
Accuracy:19.086% C+
HSR:24.632% B++
Comet VM2
C*
Kills:150
Deaths:115
KDR:1.304
Accuracy:42.513% C
HSR:4.667% C*
Comet VM2
C+
Kills:146
Deaths:115
KDR:1.270
Accuracy:41.316% C+
HSR:3.425% C
NS-10 Burster
B+
Kills:87
Deaths:62
KDR:1.403
Accuracy:32.015% B+
HSR:5.747% C
NS-10 Burster
A
Kills:55
Deaths:63
KDR:0.873
Accuracy:31.778% C**
HSR:10.909% A
Kills:3,312
Deaths (as MAX Suit):901
Deaths (to MAX Suits):3,283
KDR:3.67592
Kill Difference:2,411
Playtime:90.917 hours
Usage:4%
Score:2.459m
Score/min:451
Accuracy (listed only):27.364%
HSR (listed only):14.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:179
V. Kills:9 N/A
Deaths:20
KDR:8.950
Accuracy:49.943% B*
KPH:57.700 B+
VKPH:2.900 D--
Kills:179 (0 + 179)
Deaths:20
KDR:8.950
VKDR:0.450
Vehicle Kills:9
Kill Difference:159
Playtime:3.105 hours
Usage:0%
Score:0.094m
Score/min:503
Piloting Accuracy:N/A%
Gunner Accuracy:49.943%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,109
V. Kills:109 N/A
Deaths:101
KDR:10.980
Accuracy:45.517% C
KPH:60.400 B+
VKPH:5.900 D
L100 Python AP
B+
Kills:535
V. Kills:423 126%
Deaths:147
KDR:3.639
Accuracy:52.121% C--
KPH:25.300 C
VKPH:20 B+
L100 Python HEAT
B++
Kills:471
V. Kills:112 417%
Deaths:60
KDR:7.850
Accuracy:48.098% C
KPH:38.800 B++
VKPH:9.200 C-
C75 Viper
B++
Kills:135
V. Kills:30 435%
Deaths:29
KDR:4.655
Accuracy:46.823% B++
KPH:37.900 B+
VKPH:8.400 C*
Kills:2,250 (2,250 + 0)
Deaths:337
KDR:6.677
VKDR:2
Vehicle Kills:674
Kill Difference:1,913
Playtime:55.224 hours
Usage:2%
Score:1.145m
Score/min:346
Driving Accuracy:46.823%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:1,256
V. Kills:107 N/A
Deaths:57
KDR:22.035
Accuracy:24.363% C++
KPH:73.500 B+
VKPH:6.300 A
Supernova PC
B++
Kills:943
V. Kills:282 333%
Deaths:132
KDR:7.144
Accuracy:49.550% C++
KPH:28.700 B++
VKPH:8.600 C++
Saron HRB
C**
Kills:457
V. Kills:265 172%
Deaths:112
KDR:4.080
Accuracy:46.256% C**
KPH:19.500 C--
VKPH:11.300 D
Supernova FPC
C**
Kills:307
V. Kills:294 104%
Deaths:122
KDR:2.516
Accuracy:50.826% C
KPH:16.800 D
VKPH:16.100 C**
Supernova VPC
C++
Kills:294
V. Kills:28 N/A
Deaths:33
KDR:8.909
Accuracy:48.262% C
KPH:44.500 C++
VKPH:4.200 D-
E540 Halberd
B
Kills:161
V. Kills:122 131%
Deaths:32
KDR:5.031
Accuracy:51.920% B+
KPH:25.200 D
VKPH:19.100 B
Kills:3,418 (1,544 + 1,874)
Deaths:488
KDR:7.004
VKDR:2.250
Vehicle Kills:1,098
Kill Difference:2,930
Playtime:104.762 hours
Usage:5%
Score:3.052m
Score/min:486
Driving Accuracy:48.262%
Gunner Accuracy:51.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:153
V. Kills:6 N/A
Deaths:17
KDR:9
Accuracy:35.249% C
KPH:54.100 D
VKPH:2.100 D*
E540 Halberd-H
D
Kills:114
V. Kills:67 168%
Deaths:51
KDR:2.235
Accuracy:52.051% D
KPH:20 D*
VKPH:11.700 D*
M12 Kobalt-H
D
Kills:67
V. Kills:2 N/A
Deaths:7
KDR:9.571
Accuracy:19.845% D
KPH:64.800 D--
VKPH:1.900 D--
Kills:334 (0 + 334)
Deaths:75
KDR:4.453
VKDR:1
Vehicle Kills:75
Kill Difference:259
Playtime:9.573 hours
Usage:0%
Score:0.217m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:19.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:222
V. Kills:37 N/A
Deaths:34
KDR:6.529
Accuracy:36.476% C+
KPH:41.300 C+
VKPH:6.900 C--
M40 Fury
C
Kills:92
V. Kills:26 341%
Deaths:21
KDR:4.381
Accuracy:37.427% C++
KPH:32.100 D
VKPH:9.100 C
M60-G Bulldog
C
Kills:71
V. Kills:17 394%
Deaths:16
KDR:4.438
Accuracy:44.575% B**
KPH:20.900 C--
VKPH:5 C
M12 Kobalt
B
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:20.169% B
KPH:30.300 D--
VKPH:1 D--
M12 Kobalt
C-
Kills:56
V. Kills: N/A
Deaths:3
KDR:18.667
Accuracy:13.989% D-
KPH:52.700 C-
VKPH:0 D**
M20 Basilisk
N/A
Kills:50
V. Kills:25 192%
Deaths:18
KDR:2.778
Accuracy:42.156% N/A
KPH:12.100 N/A
VKPH:6.100 N/A
Kills:554 (0 + 554)
Deaths:99
KDR:5.596
VKDR:1.081
Vehicle Kills:107
Kill Difference:455
Playtime:18.911 hours
Usage:1%
Score:0.317m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:42.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:57
V. Kills:13 407%
Deaths:73
KDR:0.781
Accuracy:60.327% B**
KPH:12 D
VKPH:2.700 D-
Kills:57 (57 + 0)
Deaths:73
KDR:0.781
VKDR:0.178
Vehicle Kills:13
Kill Difference:16
Playtime:4.734 hours
Usage:0%
Score:0.039m
Score/min:136
Driving Accuracy:60.327%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,4963,4753,2771.06C--0.2620.784%D*22.734%D--29.5D--N/A161117.9h12.6D-60.5D*
Orion VS54 2,8932,8862,3901.208C+0.1120.932%C+22.523%C27.7C+N/A170104.1h12B+57.3C++
Ursa 2,2432,2301,4001.593B+0.2720.171%C25.785%C**29.2CN/A13276.3h11.3C++55.8C++
C-4 2,3761,8651,0091.848B0.5324.2%CN/A106B+29C+142217.6h1.1B*4.5B++
SVA-88 1,7031,7014943.443B*2.1219.767%D22.693%C28.2DN/A17160.3h11.6C*58.7C+
Anti-Vehicle Grenade 1,7701,65911659N/A1,657.6865.552%A++N/A790A*52.9D57322.1h3A4.6A
Ghost 1,5501,5438271.866C0.5437.202%C66.494%C+38.2C+N/A10040.4h2.2C**5.8C*
Flare VE6 1,4881,4771,3611.085C0.2421.273%C+23.087%C+33.9CN/A18543.6h11C++51.6C++
NS-11C 1,4841,4681,4361.022C++0.3024.995%C*23.501%B*29.1C++N/A18650.4h12.8B+51.1B+
Frag Grenade 1,4671,45711457N/A1,455.6852.391%B**N/A910.6A++6.3C44641.6h2.3A4.5B**
VX29 Polaris 1,4401,4351,3401.071C0.2522.419%C+20%C25.8DN/A14255.7h12.5C++55.9C++
Pulsar LSW 1,4321,4248871.605C++0.2818.797%D21.419%C28C--N/A13550.8h12.1C*64.1C+
Lasher X2 1,4251,4141,2861.1C**0.2228.362%B+5.021%B+32.1C++N/A18144.1h18.2B+64.1B+
Pulsar C 1,4341,4131,2911.095C+0.2325.075%C++26.185%B+25.6C+N/A13455.1h10.9B+43.3B
Tank Mine 2,2361,3552625.172A3.8523.87%DN/A134.2B+87.2B*210510.1h1.3B**5.4B+
Solstice SF 1,2741,2651,6510.766C+0.5625.781%B22.53%B*17.8C+N/A8170.9h12C++46.6B
Proton II PPA 1,3631,2565722.035B+20.7124.363%C++2.229%C++73.5B+6.3A58617.1h7.7B++31.8B++
Artemis VX26 1,2161,2101,0121.196C+0.1325.837%C28.76%B*32.4C+N/A11337.3h11.1B+42.9C**
Pulsar VS1 1,1761,1691,1191.045C++0.2823.457%C+31.138%A+26.3C++N/A9944.5h13.3B+56.9B+
C-4 ARX 1,5121,1696861.704C+0.3823.978%DN/A112.4C+33C+72310.4h1.3C+5.5C
Zenith VX-5 1,1781,1671,0971.064C+0.2624.487%C+22.022%C++31.9C+N/A12436.6h11.9B+48.6C**
Corvus VA55 1,1741,1641,0431.116C++0.2123.341%C+25.859%B+27.6C+N/A11242.2h11.9C**51C*
NS-30 Vandal 1,1661,1616601.759C++0.4435.482%B+40.655%A++37.8C+N/A11330.7h5.6C*15.6B+
Terminus VX-9 1,1671,1591,1860.977C0.3421.949%D27.351%C++21.2DN/A7054.7h13C+59.4C
Serpent VE92 1,1741,1571,1181.035C+0.2923.864%C+23.682%B++32.1C++N/A10536h11.6B+48.6B+
L100 Python HESH 1,2181,10910110.98C+9.6645.517%C2.435%B++60.3B+5.9D31018.4h2.7B++6B+
Proximity Mine 1,1091,1082654.181C++2.8644.787%C**N/A165.4B*N/A6116.7h1.9C++4.2B+
Deimos VA29 1,0501,0431,0790.967C0.3562.231%C++19.751%B+38.1C+N/A16327.4h2.4C++3.9C*
H-V45 1,0101,0011,1220.892C0.4322.078%C-25.874%B++18.4C--N/A9154.4h14.3C64.6C+
Nebula VM20 9959864712.093C+0.7717.011%C20.081%C+26.8CN/A14336.8h15.3B+89.9C*
Supernova PC 1,2259431327.144C**5.8249.55%C++1.803%C-28.7B++8.6C++34632.9h3.6B**7.2B**
Sirius SX12 9359308221.131C++0.1924.202%C+21.505%B+30.8C++N/A12230.2h12.2B++50.5B+
Nebula VM20 9169104522.013C+0.6916.722%C21.209%C++25.3C-N/A13636h15.9C*95.2C++
Pandora VX25 9059049690.933C+0.3937.631%C+14.491%C+19.8DN/A8545.7h4.9C+13.1C+
NS Decimator 1,1978021,1060.725C0.6064.138%B+2.494%C*27.6C13.6C37229.1h5.5C8.6C+
Phobos VX86 7907837960.984C0.3462.485%B18.135%B35.6CN/A16122h2.7C4.3C++
NS Baron G5 7197168890.805C0.5241.991%C+18.017%B*22.7C--N/A10431.6h5.2C12.4C+
NSX Tomoe 6526465171.25C0.0727.617%C36.687%C+37.1C+N/A11817.4h13.7C*49.7C++
NS-61 Emissary 6296296191.016B0.3132.439%B++24.801%A+29.8C*N/A7821.1h12.1B37.1B+
Nemesis VSH9 1,0155821,1790.494C0.8367.671%B++2.749%C++15C+11.2C*28538.8h8.6C+12.7C*
NSX Naginata 5615574911.134C+0.1919.037%D28.546%C++32.2CN/A8317.3h12.4C++65.4C+
Sticky Grenade 5425391539N/A537.6856.506%B+N/A898.3C+5D51150.6h2B3.6B+
L100 Python AP 9585351473.639C+2.3252.121%C--4.486%B*25.2C20B+42621.2h7.5C14.3C
MKV Suppressed 5235235240.998C+0.3225.998%C++21.606%B+23.3CN/A17422.4h13.5C**51.8C**
NS-44 Commissioner 5245216540.797C+0.5236.033%C+24.568%B46.5B+N/A15411.2h3.1B*8.7B+
Blueshift VM5 5085032721.849C+0.5318.476%C+25.05%B*26.3CN/A16019.1h15.1C**81.6C*
Eridani SX5 4894865260.924C+0.4027.391%C*22.428%B+29.8C+N/A14216.3h11.4B41.6B
Blueshift VM5 4784752521.885C+0.5619.086%C+24.632%B++26.7CN/A16517.8h15.5C**81C**
L100 Python HEAT 583471607.85B*6.5348.098%C2.335%C+38.9B++9.3C-20912.1h5.4B+11.2B
Saron HRB 7224571124.08C+2.7646.256%C**3.72%A*19.4C--11.3D39523.5h16.6B**35.8B*
Equinox VE2 4144142951.403C*0.0825.362%C+31.884%A+40.6C*N/A11710.2h13.5C+53.1C++
Eclipse VE3A 4144085540.736C0.5924.445%D23.775%B*18.9DN/A5621.6h12.2C++50C+
Solstice VE3 3763753681.019B+0.3023.599%C++20.267%C++15.5C+N/A18524.2h13.1B+55.6C**
NS-357 Underboss 3493484730.736C0.5934.676%C18.391%C40C+N/A1768.7h3.8B+10.9B
Beamer VS3 3213194410.723C+0.6028.94%C*26.959%B+32.2BN/A1989.9h7.7B+26.5C*
Supernova FPC 6013071222.516C-1.1950.826%C1.629%D16.8D16.1C**71318.3h6.2C12.2C
Supernova VPC 322294338.909C+7.5948.262%C1.701%C++44.5C++4.2D-4196.6h2.9B+6B
NS-15M2 2712672391.117C+0.2021.177%C--26.592%C++31.8CN/A1418.4h12.8C++60.5C+
Parallax VX3 223223852.624C+1.3037.148%C72.197%D28.6C++N/A1817.8h2.1B5.6C**
M40 Fury 259222346.529C++5.2136.476%C+5.856%S41.1C+6.9C--3335.4h11.5B+31.4B+
Hunter QCX 2232212270.974B+0.3551.014%B+33.032%B+15.5C++N/A9514.3h3B+5.8B+
S1 2802183190.683C+0.6463.202%B++2.294%C30.3B8.6D8277.2h4.5B**7.2B**
Force-Blade 21221229,5640.007C--1.3132.25%C*N/A0.2C--N/A11124.2h1.9B++5.8B+
MANA Anti-Personnel Turret 205203922.207N/A0.8921.47%UN/A2030U20U9584600.1h20.1T*93.8T*
M60-A Bulldog 2081971612.313C+10.9948.415%C*3.046%B+27C1.5D-1837.3h5.2B+10.7B+
NSX Tengu 1951941661.169C+0.1536.483%C+24.227%B+36.6C+N/A935.3h10.8B++29.7B+
L105 Zephyr 188179208.95C++7.6349.943%B*N/A57.7B+2.9D--5033.1h4.9B*9.8B**
Lumine Edge 1731732,5320.068C+1.2541.406%A11.561%D1.9CN/A593.1h1.2B+3B+
NS Annihilator 3441712730.626C++0.7079.434%CN/A9.3C+9.4C**24818.4h11.8C++14.9C++
Eidolon VE33 1671661571.057C+0.2627.449%C+26.506%C++22.1C+N/A1507.5h9.1C*33C**
E540 Halberd 283161325.031C3.7151.92%B+6.211%A*25.2D19.1B6836.4h6.9D13.3C+
Hades VSH4 2961611451.11B**0.2171.328%B+N/A15.9C+13.4C++26110.1h8.8C++12.3C**
Phaseshift VX-S 159159801.988C0.6731.659%D66.667%C--29.4C+N/A815.4h3C++9.5C++
Proton II PPA-H 159153179C+7.6835.249%C1.307%C-54.6D2.1D*3312.8h11.4C+32.4C+
Comet VM2 2151501151.304B0.0242.513%C4.667%C*10.9C+4.7C+18913.7h23.9B56.1C**
Comet VM2 2101461151.27B+0.0541.316%C+3.425%C10.5C+4.6C*20813.9h23.9C+57.9C+
NSX Tanto 1431411341.052C+0.2720.529%D--24.114%C+27.6C+N/A755.1h13C**63.3C+
M60-A Bulldog 147137159.133C7.8146.905%C++N/A16.7D1.2D-1088.2h6.7C+14.3C++
C75 Viper 165135294.655C++3.3346.823%B++1.481%C+37.5B+8.3C++5213.6h10.6B++22.7B*
VE-H Maw 1331331231.081C0.2422.832%C--25.564%C+35.9C-N/A1303.7h13.5D59.3C
Thanatos VE70 1321311330.985C++0.3446.24%B++18.321%B+28.5C++N/A3404.6h4.7C*10.3B+
E540 Halberd-H 181114512.235C--0.9152.051%DN/A20D*11.8D*4435.7h8.6D-16.5D*
Lasher X2 AE 1091061300.815C-0.5124.51%D2.83%C36.6C+1C+1162.9h19.3C+78.9C+
M40 Fury 11892214.381C-3.0637.427%C++3.261%A31.7D9C3812.9h15.4C+41.2C+
MANA Anti-Vehicle Turret 16891701.3D0.0252.709%D2.198%D910D770D2660390.1h9.1B+17.2B
NS-44L Blackhand 89891110.802C0.5241.635%C+50.562%B+18.5CN/A764.8h3.7B+8.8B+
Nyx VX31 8787511.706C+0.3829.794%D34.483%B+33.5C+N/A1622.6h5.6C++18.9C+
NS-10 Burster 13587621.403B*0.0832.015%B+5.747%C6.4B3.5C+18513.6h114B+356.2B++
Spiker 77761020.745C0.5832.623%B+17.105%C--20C--N/A613.8h9.1C++27.8B+
Spear Anti-Vehicle Phalanx Turret 957298C++6.6855.456%B**5.556%B++51.4B*16.4C-9191.4h6B*10.8B**
M60-G Bulldog 8871164.438C++3.1244.575%B**1.408%D--20.9C--5C2543.4h7.5C++16.7B++
Lancer VS22 164692010.343C--0.9862.651%C++2.899%B7.1D9.8D3619.7h39.8C-63.5C
Auraxium Force-Blade 686813,9040.005D1.3219.899%DN/A0.1DN/A0481.1h1.7B*8.7C++
M12 Kobalt-H 696779.571C-8.2519.845%D20.896%B*67D-2D--1501h17.9C90.3C-
VE-S Canis 6765840.774C0.5526.213%C+40%A*21.7DN/A843h12.6C+47.9C++
NSX Masamune 124641230.52C-0.8057.371%C+3.125%B*16D-15C++1834h28.6F-49.8D**
M12 Kobalt 656379C7.6820.169%B20.635%B+30D--1D--1302.1h22.4C-111C++
V10 6261541.13D-0.1939.913%C+77.049%C+18.5DN/A1103.3h3D--7.6D
MAX Punch 62619010.068C1.2538.644%C--N/A0.8CN/A477.3h1.9C++4.8C++
M40 Fury-F 7057730.781C0.5460.327%B**N/A12.1D2.8D1364.7h12.3C+20.4B
M60-A Bulldog 6657183.167C1.8537.661%C++N/A25.9C-4.1D3972.2h6.7C-17.7C++
M12 Kobalt 5656318.667C++17.3513.989%D-21.429%B++50.9C--N/A2631.1h13.1B**93.8B
NS-10 Burster 8955630.873C0.4531.778%C**10.909%A4D2.5D-13413.6h178.3D560.9C+
M20 Basilisk 7550182.778C+1.4642.156%B8%B*12.2D6.1C-2414.1h80.4B+190.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2363,4713.8h
Motion Spotter111,3440.7h
Nano-Armor Kit517542,84336.1h
Anti-Vehicle MANA Turret153101.3h
Spawn Beacon151,1281.3h
AE Medical Applicator341158,67510.2h
Nanite Revive Grenade06,6541.9h
Medical Applicator579176,07717.1h
Nanite Healing Grenade01330h
Deconstruction Tool01560h
Spitfire Auto-Turret72460.3h
Ammunition Package452,2541.1h
Shield Recharging Field614,4651.4h
Medical Kit1161,6931.5h
Anti-Infantry MANA Turret164441.4h
Hardlight Barrier2580.1h
Recon Detection Device1277,75912.8h
Smoke Grenade0730h

Check the help document for the dictionary if you want to learn more about words used here.


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