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Castellan Nyrkes[T] Nyrkes
VS BR 65

KDR: 6.49

Score: 17.7m

Last Seen: Apr 28th, 2020 6:10 PM
- OFFLINE - 1227.7 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 73%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A VE-S Canis Orion VS54 Pulsar LSW NS-44 Commissioner Terminus VX-9 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,522,102 MLG Score: 19602
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.879%42.206%147227132239,1566.71514-0.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.948%2.638M3.171M++-0.752D-HEAD ++ (~24.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.70.463B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.666%0.735%14711348136167130.814371971%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.528A+-0.77D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.906B*7.90.852B*7.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.847%1.818%531134855189480.289474112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.444A-0.653D-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.881B*7.40.816B++6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.431%81.104%531134818,9406492929.1385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.783M0.904B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.702B++1.60.505B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.04%30.769%532134731250030.622755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.698%1.587A+3.106M++-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++2.30.527B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m182.3%666 (40k)557 (33.4k)6.4923261,7559,5126.5765465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349724334.535%52.548%181503:2115

46% Heavy Assault40% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2016 4:59 PMMar 26th, 2020 2:10 PMMay 28th, 2020 5:02 AM (181d) (PST)Apr 28th, 2020 2:55 PM (211d) (PST)Apr 28th, 2020 2:10 PM (211d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1322728601.9400.2991.0203.5700.01819602

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,93716,30951,6281161861214133,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
530.4h/22.1d 801 32,451 15,138 113.6k 560 2,426 565 36m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:13,510
Deaths:1,638
KDR:8.248
Accuracy:33.897% B**
HSR:43.138% B**
Orion VS54
A+
Kills:2,631
Deaths:305
KDR:8.626
Accuracy:33.152% A+
HSR:42.455% A+
Pulsar LSW
A+
Kills:1,948
Deaths:217
KDR:8.977
Accuracy:34.699% A+
HSR:42.095% A+
SVA-88
A
Kills:1,271
Deaths:131
KDR:9.702
Accuracy:32.672% A
HSR:41.070% A
Flare VE6
A*
Kills:1,261
Deaths:164
KDR:7.689
Accuracy:33.656% A
HSR:47.026% A*
NS-15M AE
A++
Kills:1,176
Deaths:180
KDR:6.533
Accuracy:34.760% A
HSR:50.255% A++
NS-15MP
A
Kills:1,168
Deaths:132
KDR:8.848
Accuracy:34.361% B**
HSR:45.291% A
NS-15M2
A
Kills:1,158
Deaths:127
KDR:9.118
Accuracy:34.751% A
HSR:39.119% B*
VE-H Maw
A*
Kills:391
Deaths:47
KDR:8.319
Accuracy:33.632% B**
HSR:51.407% A*
Ursa
A
Kills:64
Deaths:4
KDR:16
Accuracy:33.865% A
HSR:32.813% B+
Kills:24,578
Deaths (as Heavy Assault):2,945
Deaths (to Heavy Assaults):2,771
KDR:8.34567
Kill Difference:21,633
Playtime:246.491 hours
Usage:46%
Score:7.963m
Score/min:538
Accuracy (listed only):33.945%
HSR (listed only):43.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% A*
HSR:50.817% A**
Eridani SX5G
A
Kills:1,238
Deaths:159
KDR:7.786
Accuracy:36.064% A
HSR:41.599% A
Eridani SX5-AE
A*
Kills:1,177
Deaths:137
KDR:8.591
Accuracy:34.863% B*
HSR:47.749% A*
Pulsar C
A++
Kills:1,081
Deaths:135
KDR:8.007
Accuracy:36.473% A++
HSR:34.320% A
VX6-7
A
Kills:1,038
Deaths:119
KDR:8.723
Accuracy:33.662% A
HSR:31.214% B**
Sirius SX12
A++
Kills:555
Deaths:85
KDR:6.529
Accuracy:34.418% A+
HSR:35.496% A++
Solstice VE3
A++
Kills:487
Deaths:64
KDR:7.609
Accuracy:35.636% A++
HSR:23.203% C**
Phobos VX86
A++
Kills:221
Deaths:51
KDR:4.333
Accuracy:59.198% C
HSR:32.127% A++
Thanatos VE70
A*
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% A*
HSR:27.473% A*
NS-11CP
A++
Kills:85
Deaths:12
KDR:7.083
Accuracy:34.554% B*
HSR:37.647% A++
NS Baron G5AE
M*
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% C++
HSR:40.323% M*
VE-C Horizon
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:41.809% B++
HSR:35% B*
Kills:8,972
Deaths (as Light Assault):1,085
Deaths (to Light Assaults):1,911
KDR:8.26912
Kill Difference:7,887
Playtime:28.074 hours
Usage:5%
Score:0.825m
Score/min:490
Accuracy (listed only):42.160%
HSR (listed only):36.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% A*
HSR:50.817% A**
Terminus VX-9
A
Kills:1,332
Deaths:164
KDR:8.122
Accuracy:33.521% A
HSR:39.039% B**
Eridani SX5G
A
Kills:1,238
Deaths:159
KDR:7.786
Accuracy:36.064% A
HSR:41.599% A
Eridani SX5-AE
A*
Kills:1,177
Deaths:137
KDR:8.591
Accuracy:34.863% B*
HSR:47.749% A*
H-V45 AE
A++
Kills:1,168
Deaths:202
KDR:5.782
Accuracy:35.428% B**
HSR:44.949% A++
Sirius SX12
A++
Kills:555
Deaths:85
KDR:6.529
Accuracy:34.418% A+
HSR:35.496% A++
Phobos VX86
A++
Kills:221
Deaths:51
KDR:4.333
Accuracy:59.198% C
HSR:32.127% A++
Equinox VE2 Burst
A
Kills:165
Deaths:19
KDR:8.684
Accuracy:32.552% B+
HSR:43.636% A
Thanatos VE70
A*
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% A*
HSR:27.473% A*
NS Baron G5AE
M*
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% C++
HSR:40.323% M*
Kills:8,886
Deaths (as Combat Medic):1,114
Deaths (to Combat Medics):1,231
KDR:7.97666
Kill Difference:7,772
Playtime:27.262 hours
Usage:5%
Score:0.809m
Score/min:495
Accuracy (listed only):42.529%
HSR (listed only):40.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:18,940
Deaths:1,974
KDR:9.595
Accuracy:53.431% A++
HSR:81.104% B*
VE-S Canis
A**
Kills:2,877
Deaths:278
KDR:10.349
Accuracy:43.477% A*
HSR:50.817% A**
NS-44 Commissioner
A+
Kills:1,732
Deaths:500
KDR:3.464
Accuracy:52.570% A+
HSR:32.679% B*
Eridani SX5G
A
Kills:1,238
Deaths:159
KDR:7.786
Accuracy:36.064% A
HSR:41.599% A
Eridani SX5-AE
A*
Kills:1,177
Deaths:137
KDR:8.591
Accuracy:34.863% B*
HSR:47.749% A*
NS-357P Underboss
B+
Kills:1,044
Deaths:340
KDR:3.071
Accuracy:48.566% B+
HSR:33.142% B+
Sirius SX12
A++
Kills:555
Deaths:85
KDR:6.529
Accuracy:34.418% A+
HSR:35.496% A++
Artemis VX26
A++
Kills:287
Deaths:28
KDR:10.250
Accuracy:35.281% B**
HSR:40.070% A++
NS-44P Commissioner
A
Kills:176
Deaths:47
KDR:3.745
Accuracy:54.805% B**
HSR:44.318% A
NS-45 Pilot
B+
Kills:79
Deaths:27
KDR:2.926
Accuracy:35.110% C*
HSR:36.709% B+
Spiker
A*
Kills:57
Deaths:30
KDR:1.900
Accuracy:36.623% B++
HSR:42.105% A*
Kills:28,162
Deaths (as Infiltrator):3,605
Deaths (to Infiltrators):1,624
KDR:7.81193
Kill Difference:24,557
Playtime:214.773 hours
Usage:40%
Score:7.742m
Score/min:601
Accuracy (listed only):42.291%
HSR (listed only):44.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,081
Deaths:135
KDR:8.007
Accuracy:36.473% A++
HSR:34.320% A
VX6-7
A
Kills:1,038
Deaths:119
KDR:8.723
Accuracy:33.662% A
HSR:31.214% B**
Solstice VE3
A++
Kills:487
Deaths:64
KDR:7.609
Accuracy:35.636% A++
HSR:23.203% C**
NS-30 Tranquility
A
Kills:361
Deaths:72
KDR:5.014
Accuracy:46.948% A
HSR:45.983% B++
Phobos VX86
A++
Kills:221
Deaths:51
KDR:4.333
Accuracy:59.198% C
HSR:32.127% A++
Thanatos VE70
A*
Kills:91
Deaths:14
KDR:6.500
Accuracy:64% A*
HSR:27.473% A*
NS-11CP
A++
Kills:85
Deaths:12
KDR:7.083
Accuracy:34.554% B*
HSR:37.647% A++
NS Baron G5AE
M*
Kills:62
Deaths:5
KDR:12.400
Accuracy:51.771% C++
HSR:40.323% M*
VE-C Horizon
B*
Kills:60
Deaths:26
KDR:2.308
Accuracy:41.809% B++
HSR:35% B*
Kills:3,486
Deaths (as Engineer):498
Deaths (to Engineers):1,107
KDR:7
Kill Difference:2,988
Playtime:5.780 hours
Usage:1%
Score:0.191m
Score/min:550
Accuracy (listed only):44.894%
HSR (listed only):34.143%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:275
Deaths:26
KDR:10.577
Accuracy:26.747% B*
HSR:29.818% B**
Blueshift VM5
B*
Kills:268
Deaths:31
KDR:8.645
Accuracy:26.144% B*
HSR:27.612% B++
Quasar VM1
A+
Kills:75
Deaths:10
KDR:7.500
Accuracy:23.738% B**
HSR:29.333% A+
Kills:618
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):283
KDR:18.44776
Kill Difference:584.500
Playtime:4.394 hours
Usage:1%
Score:0.186m
Score/min:706
Accuracy (listed only):25.543%
HSR (listed only):28.921%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:136
V. Kills:6 N/A
Deaths:2
KDR:68
Accuracy:51.666% A
KPH:113.400 B**
VKPH:5 B+
Kills:136 (136 + 0)
Deaths:2
KDR:68
VKDR:3
Vehicle Kills:6
Kill Difference:134
Playtime:1.199 hours
Usage:0%
Score:0.024m
Score/min:336
Piloting Accuracy:51.666%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:57
V. Kills:1 N/A
Deaths:1
KDR:57
Accuracy:74.598% M*
KPH:225.700 S
VKPH:4 D--
Kills:57 (0 + 57)
Deaths:1
KDR:57
VKDR:1
Vehicle Kills:1
Kill Difference:56
Playtime:0.253 hours
Usage:0%
Score:0.014m
Score/min:924
Piloting Accuracy:N/A%
Gunner Accuracy:74.598%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:55
V. Kills: N/A
Deaths:4
KDR:13.750
Accuracy:51.847% A
KPH:165.300 B**
VKPH:0 F-
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:0
Vehicle Kills:0
Kill Difference:51
Playtime:0.333 hours
Usage:0%
Score:0.008m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:51.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 18,96918,9401,9749.595A++3.1053.431%A++81.104%B*129.6A*N/A339146.1h1.6B*3B**
Betelgeuse 54-A 13,57913,5101,6388.248A+1.7633.897%B**43.138%B**144.6B**N/A35093.4h8.3B**24.5B**
VE-S Canis 2,8802,87727810.349S3.8643.477%A*50.817%A**259.2SN/A56611.1h6.3B++14.6B*
Orion VS54 2,6372,6313058.626A*2.1333.152%A+42.455%A+131.6A*N/A36620h8.1B++24.6C+
Pulsar LSW 1,9561,9482178.977S2.4834.699%A+42.095%A+152.2A*N/A49612.8h8.1A23.2B+
NS-44 Commissioner 1,7351,7325003.464A+3.0352.57%A+32.679%B*153.3MN/A37711.3h2.2A4.2B**
Terminus VX-9 1,3331,3321648.122A++1.6333.521%A39.039%B**118.9A*N/A28411.2h8.8A26.2B**
SVA-88 1,2741,2711319.702M**3.2132.672%A41.07%A135.2A++N/A4129.4h8.4A25.6B**
Flare VE6 1,2641,2611647.689M**1.2033.656%A47.026%A*131.4A++N/A3369.6h7.2B**21.4B**
Eridani SX5G 1,2431,2381597.786M*1.2936.064%A41.599%A129B*N/A3059.6h8.5B*23.5B*
Eridani SX5-AE 1,1791,1771378.591M**2.1034.863%B*47.749%A*206.5A**N/A5595.7h7.1A*20.3A
NS-15M AE 1,1931,1761806.533A+0.0434.76%A50.255%A++156.8A++2.3A+5347.5h8.4B**24.2B**
H-V45 AE 1,1751,1682025.782A+0.7135.428%B**44.949%A++155.7A*N/A3697.5h8.7B**24.6B**
NS-15MP 1,1741,1681328.848A++2.3634.361%B**45.291%A128.4B**N/A2899.1h8A23.3B**
NS-15M2 1,1681,1581279.118A++2.6334.751%A39.119%B*143A++1.2C++3448.1h8.3B**24B*
Pulsar C 1,0831,0811358.007A++1.5136.473%A++34.32%A140.4A*N/A3847.7h7.9B**21.7B**
NS-357P Underboss 1,0441,0443403.071B*3.4248.566%B+33.142%B+128.9B+N/A3798.1h2.6A*5.4A
VX6-7 1,0401,0381198.723M**2.2333.662%A31.214%B**150.4A**N/A3646.9h9B*26.7B++
NS Decimator 8726481384.696A*1.8068.132%B++2.16%C*49.1C++17C32213.2h4.1C+6C**
Sirius SX12 556555856.529M++0.0434.418%A+35.496%A++135.4A*N/A3434.1h8.8C**25.5B++
Solstice VE3 488487647.609S1.1235.636%A++23.203%C**128.2M++N/A4643.8h9.9B++27.6C++
VE-H Maw 391391478.319M**1.8333.632%B**51.407%A*162.9A++N/A4152.4h6.8B**20.3B*
NS-30 Tranquility 365361725.014B*1.4846.948%A45.983%B++144.4A*1.6B4812.5h4.4B**9.4B++
Artemis VX26 2882872810.25S3.7635.281%B**40.07%A++143.5M+N/A3672h8A22.7B**
Blueshift VM5 2792752610.577M4.0826.747%B*29.818%B**83.3A++1.2B+2313.3h12.5B**46.7B*
Blueshift VM5 269268318.645A*2.1526.144%B*27.612%B++74.4A+N/A2193.6h13.3B+50.8B++
NS Campion 2562569,4160.027D6.4713.405%D**6.25%D0.5CN/A1505.7h1.6B**11.7D
Phobos VX86 223221514.333A*2.1659.198%C32.127%A++116.3A1.1B*3281.9h1.9B++3.3C**
S1 244199355.686S0.8166.776%B++5.025%A++60.3A++13.6C3563.3h4.1B**6.1B+
NS-44P Commissioner 176176473.745A++2.7554.805%B**44.318%A195.6A*N/A4470.9h2.1A+3.8B*
Plasma Grenade 1691661166N/A159.5158.363%B**N/A830B*15C+29020.2h2.9B5B++
Equinox VE2 Burst 166165198.684A*2.1932.552%B+43.636%A103.1B**N/A3051.6h9.8B*30.3B++
M60-A Bulldog 1751511151S144.5165.869%A**N/A125.8A**20A*4111.2h3.5A5.3A+
Light PPA 142136268S61.5151.666%AN/A113.3B**5B+3361.2h7.9B+15.2B++
Thanatos VE70 9291146.5S0.0164%A*27.473%A*113.8A**1.3A5110.8h3.2B*4.9B**
NS-11CP 8585127.083M*0.5934.554%B*37.647%A++170A++N/A5090.5h8.9B**25.7B**
NS-45 Pilot 7979272.926B*3.5735.11%C*36.709%B+158AN/A4090.5h4.3A12.1B*
Quasar VM1 7675107.5M++1.0123.738%B**29.333%A+75M1B++3181h9.5B**40.2C*
C-4 7969164.313A+2.1832.124%B+N/A138B+20D12750.5h0.9B**2.8B++
Ursa 6564416U9.5133.865%A32.813%B+106.7A1.7B**5470.6h7.6B**22.5B*
NS Baron G5AE 6262512.4S5.9151.771%C++40.323%M*155A*N/A3390.4h3.1A5.9C++
VE-C Horizon 6060262.308C++4.1841.809%B++35%B*100B+N/A4940.6h10.6B+25.4B+
Spiker 5757301.9B+4.5936.623%B++42.105%A*142.5MN/A3930.4h5.9B**16B*
L105 Zephyr 5857157S50.5174.598%M*N/A190S3.3D*9160.3h4.1B**5.5A
Proton II PPA-H 5555413.75C+7.2651.847%A1.818%B183.3A+N/A4170.3h7.4B++14.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit911,7270.9h
Spawn Beacon36440.7h
Ordnance Dampener0680h
Motion Spotter48,7123.9h
Restoration Kit185381.3h
Medical Kit1,73613,18746.8h
Medical Applicator47,8230.5h

Check the help document for the dictionary if you want to learn more about words used here.


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