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Harbinger NyteFox[TWC2] NyteFox
VS BR 90

KDR: 1.18

Score: 11.8m

Last Seen: Sep 15th, 2018 2:33 AM
- OFFLINE - 2007.2 hour(s)

Battle Rank 90 - Vanu Sovereignty on Connery
Level Progress (to 91): 45%
Level 100 Progress: 63% 601h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw SVA-88 Ursa Orion VS54 Flare VE6 Pulsar VS1 Solstice VE3 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.294%17.577%4272699612,7101.39502-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.97%0.63B+-0.478D-0.079C+HEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.305C*12.60.116C+39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.853%1.963%402310199683954422.45063219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.585%0.991B*0.329C**-0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.557B+33.40.369C**37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.55%1.662%177510177227063651.02266197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%0.844B*-0.614D0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.80.617B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.941%5.882%201102151489850.10408259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++0.384C**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.15C++56.3-0.429C--44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.43%45.152%20410181,052841121.25089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.877%0.36C**-1.442D**0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.165C4.3-0.354C-7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.19%13.235%203101947681980.580488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.063%0.48B+-0.257C-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.315C*4.30.121C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m241.9%196 (11.8k)184 (11k)1.1842621,51818,1701.4623690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102255921.611%14.523%31403:316

12% Combat Medic28% Engineer33% Heavy Assault11% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 3:44 AMNov 7th, 2016 8:43 AMSep 17th, 2018 12:01 AM (156d) (PST)Sep 15th, 2018 12:25 AM (158d) (PST)Sep 14th, 2018 10:33 PM (158d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4702032670.3360.2840.0490.9230.046259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,19812,16316,0352017355311,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1067.9h/44.5d 5,053 3,125 4,922 59.1k 1,524 3,243 2,932 30.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:1,208
Deaths:974
KDR:1.240
Accuracy:24.507% C
HSR:21.440% D
SVA-88
C+
Kills:1,183
Deaths:1,181
KDR:1.002
Accuracy:23.504% C+
HSR:20.795% D
Ursa
C*
Kills:1,166
Deaths:1,081
KDR:1.079
Accuracy:24.034% C*
HSR:19.726% D
Orion VS54
C++
Kills:1,160
Deaths:572
KDR:2.028
Accuracy:21.575% C++
HSR:14.655% D**
Flare VE6
C+
Kills:1,160
Deaths:1,066
KDR:1.088
Accuracy:21.999% C+
HSR:18.793% D-
Lasher X2
C*
Kills:897
Deaths:920
KDR:0.975
Accuracy:27.079% C*
HSR:3.790% C+
NS-15M1
C**
Kills:172
Deaths:161
KDR:1.068
Accuracy:24.213% C**
HSR:16.861% D
Betelgeuse 54-A
D--
Kills:98
Deaths:87
KDR:1.126
Accuracy:22.064% D--
HSR:21.429% D*
Kills:7,044
Deaths (as Heavy Assault):6,042
Deaths (to Heavy Assaults):5,541
KDR:1.16584
Kill Difference:1,002
Playtime:355.063 hours
Usage:33%
Score:4.360m
Score/min:205
Accuracy (listed only):23.622%
HSR (listed only):17.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,133
Deaths:397
KDR:2.854
Accuracy:24.113% C*
HSR:13.239% D*
Serpent VE92
B
Kills:990
Deaths:1,019
KDR:0.972
Accuracy:25.183% B
HSR:18.182% C
Eridani SX5
B+
Kills:630
Deaths:620
KDR:1.016
Accuracy:28.394% B+
HSR:14.921% D
Solstice Burst
C
Kills:283
Deaths:402
KDR:0.704
Accuracy:25.541% C
HSR:18.021% D-
Pulsar C
C+
Kills:207
Deaths:263
KDR:0.787
Accuracy:23.512% C+
HSR:18.841% D
MKV Suppressed
B+
Kills:188
Deaths:180
KDR:1.044
Accuracy:27.979% B+
HSR:11.702% D*
Sirius SX12
C**
Kills:166
Deaths:139
KDR:1.194
Accuracy:25.765% C**
HSR:12.048% D-
Pandora VX25
B+
Kills:164
Deaths:145
KDR:1.131
Accuracy:45.681% B+
HSR:12.805% D
Zenith VX-5
C
Kills:162
Deaths:195
KDR:0.831
Accuracy:24.021% C
HSR:19.136% C
Nova
B+
Kills:160
Deaths:132
KDR:1.212
Accuracy:49.758% B+
HSR:11.875% D
NS Baron G5
B++
Kills:159
Deaths:187
KDR:0.850
Accuracy:51.105% B++
HSR:9.434% D*
Thanatos VE70
B++
Kills:152
Deaths:147
KDR:1.034
Accuracy:46.671% B++
HSR:15.132% C+
Kills:4,394
Deaths (as Light Assault):3,826
Deaths (to Light Assaults):3,095
KDR:1.14846
Kill Difference:568
Playtime:124.044 hours
Usage:12%
Score:1.306m
Score/min:175
Accuracy (listed only):33.144%
HSR (listed only):14.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,133
Deaths:397
KDR:2.854
Accuracy:24.113% C*
HSR:13.239% D*
Serpent VE92
B
Kills:990
Deaths:1,019
KDR:0.972
Accuracy:25.183% B
HSR:18.182% C
Solstice Burst
C
Kills:283
Deaths:402
KDR:0.704
Accuracy:25.541% C
HSR:18.021% D-
Pulsar C
C+
Kills:207
Deaths:263
KDR:0.787
Accuracy:23.512% C+
HSR:18.841% D
Eidolon VE33
B+
Kills:169
Deaths:148
KDR:1.142
Accuracy:28.324% C++
HSR:30.178% B+
Pandora VX25
B+
Kills:164
Deaths:145
KDR:1.131
Accuracy:45.681% B+
HSR:12.805% D
Zenith VX-5
C
Kills:162
Deaths:195
KDR:0.831
Accuracy:24.021% C
HSR:19.136% C
Nova
B+
Kills:160
Deaths:132
KDR:1.212
Accuracy:49.758% B+
HSR:11.875% D
NS Baron G5
B++
Kills:159
Deaths:187
KDR:0.850
Accuracy:51.105% B++
HSR:9.434% D*
Thanatos VE70
B++
Kills:152
Deaths:147
KDR:1.034
Accuracy:46.671% B++
HSR:15.132% C+
Kills:3,579
Deaths (as Engineer):3,035
Deaths (to Engineers):3,439
KDR:1.17924
Kill Difference:544
Playtime:299.473 hours
Usage:28%
Score:3.218m
Score/min:179
Accuracy (listed only):34.391%
HSR (listed only):16.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:630
Deaths:620
KDR:1.016
Accuracy:28.394% B+
HSR:14.921% D
VA39 Spectre
B++
Kills:504
Deaths:147
KDR:3.429
Accuracy:36.569% B++
HSR:32.143% D
Phaseshift VX-S
C+
Kills:220
Deaths:181
KDR:1.215
Accuracy:35.704% C+
HSR:48.182% F
Artemis VX26
C
Kills:195
Deaths:165
KDR:1.182
Accuracy:25.723% C
HSR:21.026% C
MKV Suppressed
B+
Kills:188
Deaths:180
KDR:1.044
Accuracy:27.979% B+
HSR:11.702% D*
XM98
B++
Kills:170
Deaths:1
KDR:170
Accuracy:42.346% B++
HSR:59.412% F
Sirius SX12
C**
Kills:166
Deaths:139
KDR:1.194
Accuracy:25.765% C**
HSR:12.048% D-
Nyx VX31
C+
Kills:163
Deaths:126
KDR:1.294
Accuracy:33.271% C+
HSR:29.448% C+
Beamer VS3
C**
Kills:160
Deaths:198
KDR:0.808
Accuracy:29.420% C**
HSR:13.125% D*
Parallax VX3
B+
Kills:158
Deaths:124
KDR:1.274
Accuracy:42.857% B+
HSR:67.089% D*
NS-44L Blackhand
C
Kills:102
Deaths:124
KDR:0.823
Accuracy:39.598% C
HSR:35.294% C-
Spiker
C+
Kills:86
Deaths:177
KDR:0.486
Accuracy:29.619% C+
HSR:15.116% D
Kills:2,742
Deaths (as Infiltrator):2,182
Deaths (to Infiltrators):2,737
KDR:1.25665
Kill Difference:560
Playtime:112.889 hours
Usage:11%
Score:0.919m
Score/min:136
Accuracy (listed only):33.104%
HSR (listed only):29.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:1,154
Deaths:788
KDR:1.464
Accuracy:25.335% B
HSR:14.038% D--
Eridani SX5
B+
Kills:630
Deaths:620
KDR:1.016
Accuracy:28.394% B+
HSR:14.921% D
NS-11P
C
Kills:281
Deaths:28
KDR:10.036
Accuracy:21.196% C
HSR:14.235% D
MKV Suppressed
B+
Kills:188
Deaths:180
KDR:1.044
Accuracy:27.979% B+
HSR:11.702% D*
H-V45
C+
Kills:177
Deaths:307
KDR:0.577
Accuracy:23.912% C+
HSR:10.170% D**
Sirius SX12
C**
Kills:166
Deaths:139
KDR:1.194
Accuracy:25.765% C**
HSR:12.048% D-
Pandora VX25
B+
Kills:164
Deaths:145
KDR:1.131
Accuracy:45.681% B+
HSR:12.805% D
Nova
B+
Kills:160
Deaths:132
KDR:1.212
Accuracy:49.758% B+
HSR:11.875% D
Terminus VX-9
C+
Kills:160
Deaths:165
KDR:0.970
Accuracy:24.835% C+
HSR:13.125% F
NS Baron G5
B++
Kills:159
Deaths:187
KDR:0.850
Accuracy:51.105% B++
HSR:9.434% D*
Equinox VE2 Burst
C
Kills:157
Deaths:198
KDR:0.793
Accuracy:25.732% C
HSR:14.650% D**
Thanatos VE70
B++
Kills:152
Deaths:147
KDR:1.034
Accuracy:46.671% B++
HSR:15.132% C+
Kills:3,548
Deaths (as Combat Medic):3,036
Deaths (to Combat Medics):1,857
KDR:1.16864
Kill Difference:512
Playtime:126.044 hours
Usage:12%
Score:1.422m
Score/min:188
Accuracy (listed only):33.030%
HSR (listed only):12.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:469
Deaths:283
KDR:1.657
Accuracy:18.099% C
HSR:13.646% D**
Blueshift VM5
C
Kills:409
Deaths:259
KDR:1.579
Accuracy:18.248% C
HSR:17.115% D
Quasar VM1
C++
Kills:91
Deaths:32
KDR:2.844
Accuracy:15.937% C++
HSR:15.385% D
Comet VM2
B+
Kills:52
Deaths:63
KDR:0.825
Accuracy:48.235% B+
HSR:1.923% D*
Kills:1,021
Deaths (as MAX Suit):318.500
Deaths (to MAX Suits):1,009
KDR:3.20565
Kill Difference:702.500
Playtime:43.686 hours
Usage:4%
Score:0.576m
Score/min:220
Accuracy (listed only):25.130%
HSR (listed only):12.017%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:732
V. Kills:129 N/A
Deaths:391
KDR:1.872
Accuracy:46.851% B*
KPH:21.600 D
VKPH:3.800 C++
Dual Photon Pods
D
Kills:141
V. Kills:67 207%
Deaths:40
KDR:3.525
Accuracy:58.169% B++
KPH:22.200 D--
VKPH:10.500 D
Saron Laser Cannon
A*
Kills:95
V. Kills:73 128%
Deaths:144
KDR:0.660
Accuracy:44.885% A*
KPH:4.700 D
VKPH:3.600 D-
Photon A2A Missile Pods
D
Kills:52
V. Kills:62 83%
Deaths:22
KDR:2.364
Accuracy:73.835% D--
KPH:20.400 D-
VKPH:24.400 D
Kills:1,020 (827 + 0)
Deaths:597
KDR:1.709
VKDR:0.554
Vehicle Kills:331
Kill Difference:423
Playtime:63.111 hours
Usage:6%
Score:0.444m
Score/min:117
Piloting Accuracy:44.885%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:289
V. Kills:46 N/A
Deaths:11
KDR:26.273
Accuracy:47.274% C+
KPH:25.300 D--
VKPH:4 D*
C75 Viper
C
Kills:115
V. Kills:24 460%
Deaths:11
KDR:10.455
Accuracy:34.634% C--
KPH:23.400 C
VKPH:4.900 D
L100 Python AP
C+
Kills:66
V. Kills:49 132%
Deaths:17
KDR:3.882
Accuracy:60.726% B+
KPH:23.900 C-
VKPH:17.700 C+
Kills:470 (470 + 0)
Deaths:39
KDR:12.051
VKDR:3.051
Vehicle Kills:119
Kill Difference:431
Playtime:19.103 hours
Usage:2%
Score:0.130m
Score/min:113
Driving Accuracy:60.726%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:175
V. Kills:63 273%
Deaths:20
KDR:8.750
Accuracy:43.495% D
KPH:15.700 D
VKPH:5.600 D-
Supernova VPC
D--
Kills:136
V. Kills:35 378%
Deaths:34
KDR:4
Accuracy:43.787% D-
KPH:14.200 D**
VKPH:3.700 D--
Supernova FPC
A
Kills:56
V. Kills:132 42%
Deaths:34
KDR:1.647
Accuracy:59.127% B++
KPH:8.800 D**
VKPH:20.600 A
Saron HRB
C*
Kills:51
V. Kills:61 82%
Deaths:9
KDR:5.667
Accuracy:55.941% A+
KPH:14.500 D--
VKPH:17.300 C*
Kills:418 (367 + 51)
Deaths:97
KDR:4.309
VKDR:3
Vehicle Kills:291
Kill Difference:321
Playtime:30.663 hours
Usage:3%
Score:0.209m
Score/min:114
Driving Accuracy:59.127%
Gunner Accuracy:55.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,2361,2089741.24C0.0624.507%C21.44%D31.4DN/A8738.5h11C++44.8C++
SVA-88 1,2111,1831,1811.002C0.1823.504%C+20.795%D25.1DN/A7447.1h13.2C56.3C+
Ursa 1,1821,1661,0811.079C+0.1124.034%C*19.726%D25.3C--N/A5946h12C+49.8C*
Orion VS54 1,1611,1605722.028B+0.8421.575%C++14.655%D**25.8CN/A9445h11.7B+54.3C++
Flare VE6 1,1711,1601,0661.088C0.1021.999%C+18.793%D-32.1CN/A8636.1h11C+50.1C++
Pulsar VS1 1,1701,1547881.464B+0.2825.335%B14.038%D--20CN/A6757.8h14.2C**56B+
Solstice VE3 1,1461,1333972.854M++1.6724.113%C*13.239%D*15.4C+N/A6673.7h13.2B+54.8C**
Serpent VE92 1,0239901,0190.972C+0.2125.183%B18.182%C24.6C+N/A6440.3h14.4C+57.1C*
Lasher X2 9238979200.975C++0.2127.079%C*3.79%C+23.4CN/A6538.4h20.1C+74.2C**
Light PPA 8617323911.872C0.6946.851%B*1.776%B*21.7D3.8C++8133.8h15.2C+32.4C*
Eridani SX5 6366306201.016C+0.1728.394%B+14.921%D28CN/A8522.5h13.7C48.1C++
VA39 Spectre 5075041473.429A2.2436.569%B++32.143%D20.5C+N/A6224.6h5.2B+14.2B+
Blueshift VM5 4764692831.657C0.4718.099%C13.646%D**20.8DN/A5722.6h15.2C**83.9C*
Blueshift VM5 4174092591.579C0.3918.248%C17.115%D22.2DN/A6318.4h15.9C++87.3C++
L100 Python HESH 3352891126.273A25.0947.274%C+1.73%C++25.4D--4D*9811.4h3.7C+7.7C+
Solstice Burst 2912834020.704D0.4825.541%C18.021%D-12.6D-N/A3022.5h16.5D64.7C
NS-11P 2842812810.036S8.8521.196%C14.235%D24CN/A8211.7h12.6B+59.5C**
C-4 4452811821.544C++0.3623.941%CN/A80.3C+46.9A7993.5h1.6C+6.6C+
Spear Anti-Vehicle Phalanx Turret 393249366.917C+5.7345.699%C++4.016%C+42.9C**24.8B3175.8h6.8B++14.9B++
Frag Grenade 2442441244N/A242.8233.072%FN/A1220M++N/A17060.2h1.9A++5.8B*
Nemesis VSH9 4302383010.791C*0.3971.434%AN/A18.7C++15.1B*17812.7h8.6C+12B+
Phaseshift VX-S 2262201811.215D0.0335.704%C+48.182%F16.7DN/A4013.2h4.5D12.7C-
Pulsar C 2152072630.787C0.4023.512%C+18.841%D15.3DN/A5213.5h13.4C57.1C+
Artemis VX26 1961951651.182C+0.0025.723%C21.026%C30.5C+N/A866.4h9.8B*37.9B+
MKV Suppressed 1891881801.044C+0.1427.979%B+11.702%D*29.8C+N/A866.3h11.8B+42.3B+
Lancer VS22 4971873290.568C0.6266.303%B+N/A9.5C--15.7B+15919.7h29.3C+44.2C++
H-V45 1791773070.577C0.6123.912%C+10.17%D**12DN/A3914.7h18.1F75.7D
Supernova PC 238175208.75B+7.5743.495%D1.143%D-15.6D5.6D-9811.2h3.8B*8.7B++
NS-15M1 1771721611.068C0.1224.213%C**16.861%D23.6DN/A677.3h12.4C*51.3B
XM98 1701701170U168.8242.346%B++59.412%F24.6C+N/A1026.9h2.5C++5.9B+
Eidolon VE33 1731691481.142C++0.0428.324%C++30.178%B+13.7C--N/A4812.3h10.9C38.6C+
Sirius SX12 1671661391.194C*0.0125.765%C**12.048%D-7.2D--N/A2822.9h17.4C67.6C++
Pandora VX25 1661641451.131C++0.0545.681%B+12.805%D35.7C+N/A1254.6h4.5C++9.8B+
Nyx VX31 1641631261.294C0.1133.271%C+29.448%C+24.7DN/A716.6h5.5C++16.4C*
Zenith VX-5 1661621950.831C0.3524.021%C19.136%C14.5DN/A4111.2h13.5C+56.3C+
Beamer VS3 1651601980.808C++0.3829.42%C**13.125%D*15.7C--N/A6710.2h10.3C+34.9C++
Nova 1631601321.212C+0.0349.758%B+11.875%D34.8C+N/A1664.6h3.9B+7.8B+
Terminus VX-9 1601601650.97C0.2124.835%C+13.125%F23.5DN/A596.8h13.9C-55.8C+
NS Baron G5 1661591870.85C0.3351.105%B++9.434%D*26.1C1.1A++686.1h4.7C++9.1C+
Parallax VX3 1611581241.274C-0.0942.857%B+67.089%D*17DN/A529.3h3D--7C
Equinox VE2 Burst 1611571980.793C--0.3925.732%C14.65%D**17.8D-N/A438.8h14.2C55.2C+
Thanatos VE70 1551521471.034C*0.1546.671%B++15.132%C+25.8C+N/A1315.9h4.5B9.6B+
Proximity Mine 144144354.114C++2.9349.539%B*N/A180AN/A5380.8h2.2D4.5C*
Dual Photon Pods 208141403.525C2.3458.169%B++2.128%A22D--10.5D1656.4h27.7C47.6C++
NS Decimator 2131381810.762C0.4266.158%B++1.449%D25.1D13.6C2135.5h6D9C+
Supernova VPC 171136344D2.8243.787%D-1.471%C+14.2D**3.6D--609.6h3.8C-8.7C--
C75 Viper 1391151110.455A+9.2734.634%C--N/A23.5C4.9D1184.9h11.7B+33.6C**
MANA Anti-Vehicle Turret 278111781.423D0.2459.056%C7.207%M+1110D1670C996510.1h13.1C++22.1C+
S1 174111571.947A*0.7659.984%BN/A21.3C12.1C+2445.2h6.6C++11C**
Tank Mine 162105333.182B2.0050.224%AN/A150B**81.4B++13840.7h2.1C4.2A
NS-44L Blackhand 1021021240.823C0.3639.598%C35.294%C-26.8C++N/A703.8h5C+12.7C+
Betelgeuse 54-A 10098871.126C--0.0622.064%D--21.429%D*24.5D*N/A1494h12.5D-56.6D-
Saron Laser Cannon 168951440.66C0.5244.885%A*3.158%B++4.7D3.6D-13720.4h182.1C405.7C**
Quasar VM1 9291322.844B**1.6615.937%C++15.385%D10.8D--N/A678.4h12B*75.5B
Spiker 87861770.486C--0.7029.619%C+15.116%D17.9DN/A464.8h10.6C+35.7C+
Sticky Grenade 8583183N/A81.8247.744%C-N/A415D--10C+15540.2h3.1D6.4C-
MANA Anti-Personnel Turret 8281731.11N/A0.0716.028%UN/A810U10U1785700.1h27.9T*174.1T*
Hunter QCX 77771180.653C+0.5345.814%C++32.468%B+10CN/A257.7h3.8B8.2B+
L100 Python AP 11566173.882C+2.7060.726%B+3.03%C++23.6C-17.5C+1692.8h8.4D13.8C
Force-Blade 676210,3800.006C--1.1840.521%B*1.613%D0.1DN/A0541.4h2.8C+6.8B+
Supernova FPC 18856341.647D0.4659.127%B++1.786%C-8.8D**20.6A1686.4h12.1T*20.4F--
Photon A2A Missile Pods 11452222.364C--1.1873.835%D--N/A20.8D-24.8D3162.5h7.9B10.7C++
Comet VM2 8652630.825C+0.3648.235%B+1.923%D*6.6D-4.3C++857.9h48.3F--100.2D--
Saron HRB 1125195.667C++4.4855.941%A+5.882%S14.6D--17.4C*2083.5h56.3T*100.7F--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0780h
Anti-Vehicle MANA Turret53211h
Medical Applicator302105,66014.5h
Motion Spotter57450.5h
Nano-Armor Kit136238,97133.3h
Ammunition Package561,2031.2h
Anti-Infantry MANA Turret22290.3h
Shield Recharging Field165160.3h
Recon Detection Device231,2932.3h

Check the help document for the dictionary if you want to learn more about words used here.


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