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Legate Immortal Nyxeris[KH0L] Nyxeris
VS BR 75

KDR: 1.18

Score: 8.1m

Last Seen: Jan 30th, 2019 10:15 PM
- OFFLINE - 444.7 hour(s)

Battle Rank 75 - Vanu Sovereignty on Briggs - Outfit Member of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Briggs

Members: 27
Level Progress (to 76): 77%
Level 100 Progress: 43% 355h
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS CME Lasher X2 Lancer VS22 Orion VS54 Solstice VE3 Pulsar VS1 Supernova PC Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.699%21.36%5281310093,0291.18552-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.232%0.709B++0.105C+-1.002D*HEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.314C*12.70.113C+38.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.092%1.379%196210202902901730.996564167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.589%1.482A+-0.795D--1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.645B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.449%12.214%01102113120660.635922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.834B++-0.46D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.282C*4.9-0.005C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Briggs

Members: 27
8.1m435.2%506 (30.4k)462 (27.7k)1.179866,6785,6601.5480675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102221415.492%12.204%18903:061

34% Combat Medic22% Engineer32% Heavy Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 5:34 PMJan 30th, 2019 10:17 PMFeb 18th, 2019 2:48 AM (2h) (PST)Jan 30th, 2019 7:07 PM (18d) (PST)Jan 30th, 2019 6:15 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7022574450.3810.3230.0472.0360.086214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,10015,44626,65423193122527,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291.9h/12.2d 2,084 815 2,618 35.7k 725 778 1,513 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,149
Deaths:919
KDR:1.250
Accuracy:33.269% B**
HSR:2.785% D
Orion VS54
C++
Kills:341
Deaths:178
KDR:1.916
Accuracy:21.308% C++
HSR:21.408% C-
Ursa
B**
Kills:160
Deaths:127
KDR:1.260
Accuracy:29.220% B**
HSR:21.250% C
Flare VE6
B+
Kills:72
Deaths:57
KDR:1.263
Accuracy:24.790% B+
HSR:22.222% C
Pulsar LSW
B++
Kills:64
Deaths:34
KDR:1.882
Accuracy:26.509% B++
HSR:21.875% C
Kills:1,786
Deaths (as Heavy Assault):1,315
Deaths (to Heavy Assaults):1,677
KDR:1.35817
Kill Difference:471
Playtime:94.633 hours
Usage:32%
Score:3.597m
Score/min:634
Accuracy (listed only):27.019%
HSR (listed only):17.908%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:273
Deaths:188
KDR:1.452
Accuracy:23.441% C++
HSR:20.513% C++
Thanatos VE70
A
Kills:131
Deaths:106
KDR:1.236
Accuracy:51.449% A
HSR:12.214% D-
Eidolon VE33
A
Kills:115
Deaths:90
KDR:1.278
Accuracy:35.672% A
HSR:28.696% B+
Kills:519
Deaths (as Engineer):384
Deaths (to Engineers):1,244
KDR:1.35156
Kill Difference:135
Playtime:63.369 hours
Usage:22%
Score:1.126m
Score/min:296
Accuracy (listed only):36.854%
HSR (listed only):20.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:273
Deaths:188
KDR:1.452
Accuracy:23.441% C++
HSR:20.513% C++
Thanatos VE70
A
Kills:131
Deaths:106
KDR:1.236
Accuracy:51.449% A
HSR:12.214% D-
Sirius SX12
C
Kills:53
Deaths:57
KDR:0.930
Accuracy:22.776% C
HSR:9.434% D**
Kills:457
Deaths (as Light Assault):351
Deaths (to Light Assaults):994
KDR:1.30199
Kill Difference:106
Playtime:5.575 hours
Usage:2%
Score:0.064m
Score/min:192
Accuracy (listed only):32.555%
HSR (listed only):14.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:161
Deaths:138
KDR:1.167
Accuracy:27.259% C+
HSR:19.255% C-
NS-44 Commissioner
B**
Kills:58
Deaths:84
KDR:0.690
Accuracy:44.860% B**
HSR:20.690% C+
Sirius SX12
C
Kills:53
Deaths:57
KDR:0.930
Accuracy:22.776% C
HSR:9.434% D**
Kills:272
Deaths (as Infiltrator):279
Deaths (to Infiltrators):798
KDR:0.97491
Kill Difference:7
Playtime:2.161 hours
Usage:1%
Score:0.021m
Score/min:158
Accuracy (listed only):31.631%
HSR (listed only):16.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C
Kills:1,160
Deaths:871
KDR:1.332
Accuracy:24.861% C
HSR:20.690% C
Pulsar VS1
C+
Kills:208
Deaths:19
KDR:10.947
Accuracy:22.136% C
HSR:19.712% C+
Corvus VA55
B+
Kills:191
Deaths:193
KDR:0.990
Accuracy:24.399% C+
HSR:26.702% B+
Equinox VE2 Burst
C++
Kills:173
Deaths:105
KDR:1.648
Accuracy:27.696% C++
HSR:23.699% C-
Thanatos VE70
A
Kills:131
Deaths:106
KDR:1.236
Accuracy:51.449% A
HSR:12.214% D-
Sirius SX12
C
Kills:53
Deaths:57
KDR:0.930
Accuracy:22.776% C
HSR:9.434% D**
Kills:1,916
Deaths (as Combat Medic):1,351
Deaths (to Combat Medics):631
KDR:1.41821
Kill Difference:565
Playtime:98.439 hours
Usage:34%
Score:2.543m
Score/min:431
Accuracy (listed only):28.886%
HSR (listed only):18.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:185
Deaths:205
KDR:0.902
Accuracy:38.329% C--
HSR:5.405% B+
Comet VM2
B*
Kills:135
Deaths:194
KDR:0.696
Accuracy:37.382% D-
HSR:5.926% B*
Quasar VM1
B++
Kills:82
Deaths:28
KDR:2.929
Accuracy:11.954% D-
HSR:21.951% B++
NS-10 Burster
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:26.626% N/A
HSR:10% N/A
Kills:452
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):299
KDR:1.95248
Kill Difference:220.500
Playtime:26.929 hours
Usage:9%
Score:0.733m
Score/min:454
Accuracy (listed only):28.572%
HSR (listed only):10.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:204
V. Kills:88 229%
Deaths:26
KDR:7.846
Accuracy:55.577% B++
KPH:26 B+
VKPH:11.200 B*
Supernova FPC
B+
Kills:86
V. Kills:61 139%
Deaths:21
KDR:4.095
Accuracy:57.243% B+
KPH:25 C++
VKPH:17.700 B+
Kills:290 (290 + 0)
Deaths:47
KDR:6.170
VKDR:3.170
Vehicle Kills:149
Kill Difference:243
Playtime:11.300 hours
Usage:4%
Score:0.179m
Score/min:264
Driving Accuracy:57.243%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CME 1,1701,1608711.332C+0.1524.861%C20.69%C26.7CN/A8543.4h13C**52.3C*
Lasher X2 1,1691,1499191.25B+0.0733.269%B**2.785%D38.2BN/A23130.1h14A42B*
Lancer VS22 9244294920.872C*0.3164.713%B+3.497%B+17.6B+20.3A46524.4h15.4B+23.8B+
Orion VS54 3473411781.916B0.7421.308%C++21.408%C-37.5C**N/A2079.1h13C++60.9C++
Solstice VE3 2752731881.452B**0.2723.441%C++20.513%C++14.5CN/A9518.8h13.6B+58.1C**
Pulsar VS1 2132081910.947U9.7722.136%C19.712%C+24.5C+N/A1688.5h15.1C+68.4C+
Supernova PC 292204267.846B+6.6755.577%B++N/A25.8B11.1B*1947.9h4.3B++7.8B*
Corvus VA55 1971911930.99C+0.1924.399%C+26.702%B+32.4C*1A+2395.9h12.4C++51C*
Comet VM2 2991852050.902C++0.2838.329%C--5.405%B+12.8B7.9A++14014.5h22.6C++59C+
Equinox VE2 Burst 1751731051.648C+0.4727.696%C++23.699%C-22.2DN/A1317.8h15.2D54.9C+
Beamer VS3 1631611381.167B+0.0127.259%C+19.255%C-36.6B+N/A1484.4h7.9B+29C*
Ursa 1621601271.26C+0.0829.22%B**21.25%C29.1CN/A2195.5h10.3B+35.3B++
Comet VM2 2281351940.696C0.4837.382%D-5.926%B*10.5C+7.2A10012.9h27.5C++73.6C+
Thanatos VE70 1371311061.236B+0.0651.449%A12.214%D-23.8C+1.1A++1145.5h4.9C++9.5B+
Eidolon VE33 119115901.278C*0.1035.672%A28.696%B+20.9C+N/A1165.5h10.4C+29.1B+
C-4 135101791.278C+0.1021.397%DN/A84.2C++28.3C+14101.2h1.4C**6.7C+
Supernova FPC 14786214.095C+2.9257.243%B+3.488%B++25.3C++17.9B+4253.4h4.7B+8.3B++
Quasar VM1 8282282.929B**1.7511.954%D-21.951%B++21C+N/A1183.9h12.9B++108.2C++
S1 11775193.947S2.7756.833%C+4%B+24.2C+13.5C++4193.1h4.5B**8B*
Flare VE6 7672571.263C+0.0824.79%B+22.222%C31.3C1.7M++2402.3h13.1D52.9C++
Pulsar LSW 6564341.882B0.7026.509%B++21.875%C49.2C**N/A4821.3h10.4B++39.1B+
Spear Anti-Vehicle Phalanx Turret 1106096.667C+5.4941.777%C1.667%D*37.5C+31.3B*5411.6h10C+24C+
NS-44 Commissioner 6258840.69C0.4944.86%B**20.69%C+32.2C+2.2S2361.8h7.4F**16.6D
Sirius SX12 5453570.93C+0.2522.776%C9.434%D**16.6DN/A1263.2h15.8C+69.3C+
Nemesis VSH9 9950830.602C+0.5871.48%A4%B++13.5C+13.2B+4533.7h11.9D**16.6D
NS-10 Burster 7450361.389B*0.2126.626%C10%B+7B+3.4C+1067.1h96B**360.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21060.2h
Restoration Kit122520.2h
Nano-Armor Kit69138,08210.4h
Nanite Revive Grenade0790h
Medical Applicator399187,88717h
Anti-Infantry MANA Turret3700.2h
Shield Recharging Field86080.3h
Ammunition Package31860.3h

Check the help document for the dictionary if you want to learn more about words used here.


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