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Signifer Nyxianna[NIII] Nyxianna
VS BR 59

KDR: 1.47

Score: 39.8m

Last Seen: Apr 11th, 2019 12:03 PM
- OFFLINE - 166.5 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Miller - Outfit Leader of Nihilis[NIII] Nihilis
VS outfit on Miller

Members: 2
Level Progress (to 60): 78%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Phobos VX86 Deimos VA29 Chaos C-4 Pandora VX25 Thanatos VE70 NS Baron G5 Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.719%17.136%5092110149,9090.2765711.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.362%1.681A++-0.539D-1.091D*HEAD (~2.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.621B+8.40.411B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.279%1.418%682103384614887700.568548110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.732%-0.644D-0.82D-3.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
417.9-9.964T*143.2-10.591T*274.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.759%68.235%01103485165820.0512357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.312A0.072C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.207C++3.4-0.078C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.77%10.253%06102961,981333258418.6017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%2.025A*-0.857D--0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+2.90.403B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nihilis[NIII] Nihilis
VS outfit on Miller

Members: 2
39.8m195.6%328 (19.7k)286 (17.2k)1.4716290,10361,2271.5319759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035384136.849%9.628%35502:1711

9% Infiltrator82% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 8:33 AMDec 25th, 2012 5:47 AMApr 17th, 2019 12:45 PM (17h) (PST)Apr 11th, 2019 1:35 PM (7d) (PST)Apr 11th, 2019 8:03 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4802402400.6460.4390.0621.3440.041588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,79914,37514,4243926481217,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323.8h/96.8d 3,695 8,675 20,668 187.4k 3,044 9,112 5,716 66.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:162
Deaths:99
KDR:1.636
Accuracy:22.025% C+
HSR:20.370% D
Lasher X2
C
Kills:119
Deaths:90
KDR:1.322
Accuracy:22.002% C--
HSR:3.361% C
Pulsar LSW
C*
Kills:100
Deaths:57
KDR:1.754
Accuracy:23.917% C*
HSR:16% D*
Kills:381
Deaths (as Heavy Assault):246
Deaths (to Heavy Assaults):19,442
KDR:1.54878
Kill Difference:135
Playtime:98.945 hours
Usage:4%
Score:1.168m
Score/min:197
Accuracy (listed only):22.648%
HSR (listed only):13.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:24,951
Deaths:17,088
KDR:1.460
Accuracy:73.590% A
HSR:11.727% D
Deimos VA29
B**
Kills:12,712
Deaths:8,987
KDR:1.414
Accuracy:74.247% B**
HSR:9.778% D*
Chaos
C+
Kills:11,191
Deaths:8,045
KDR:1.391
Accuracy:51.921% C+
HSR:8.140% F
Pandora VX25
M
Kills:7,521
Deaths:3,368
KDR:2.233
Accuracy:65.672% M
HSR:10.185% D*
Thanatos VE70
M*
Kills:5,319
Deaths:2,443
KDR:2.177
Accuracy:71.806% M*
HSR:9.137% D**
NS Baron G5
B++
Kills:1,751
Deaths:976
KDR:1.794
Accuracy:50.101% B++
HSR:8.053% D**
Serpent VE92
B++
Kills:1,502
Deaths:804
KDR:1.868
Accuracy:26.913% B++
HSR:14.714% D-
Pulsar C
B*
Kills:1,299
Deaths:885
KDR:1.468
Accuracy:28.491% B*
HSR:22.556% C+
Sirius SX12
B*
Kills:1,224
Deaths:875
KDR:1.399
Accuracy:28.722% B*
HSR:9.641% D**
Eridani SX5
B*
Kills:1,165
Deaths:881
KDR:1.322
Accuracy:30.575% B*
HSR:13.047% D--
VE-S Canis
B++
Kills:652
Deaths:320
KDR:2.038
Accuracy:31.727% B++
HSR:11.656% D--
Nova
C+
Kills:287
Deaths:220
KDR:1.305
Accuracy:44.734% C+
HSR:8.014% F
VX6-7
B*
Kills:282
Deaths:207
KDR:1.362
Accuracy:29.321% B*
HSR:8.156% F--
NS Baron G5AE
B+
Kills:267
Deaths:186
KDR:1.435
Accuracy:51.533% B+
HSR:8.614% D*
NSX Tengu
B**
Kills:222
Deaths:202
KDR:1.099
Accuracy:44.708% B**
HSR:13.964% D--
NS-7 PDW
B*
Kills:162
Deaths:151
KDR:1.073
Accuracy:29.212% B*
HSR:12.346% D-
Solstice VE3
B*
Kills:160
Deaths:94
KDR:1.702
Accuracy:27.372% B*
HSR:10% F
MKV Suppressed
B*
Kills:81
Deaths:39
KDR:2.077
Accuracy:25.828% C+
HSR:24.691% B*
Kills:70,748
Deaths (as Light Assault):45,771
Deaths (to Light Assaults):11,387
KDR:1.54569
Kill Difference:24,977
Playtime:1,916.803 hours
Usage:82%
Score:35.170m
Score/min:306
Accuracy (listed only):43.693%
HSR (listed only):11.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:24,951
Deaths:17,088
KDR:1.460
Accuracy:73.590% A
HSR:11.727% D
Deimos VA29
B**
Kills:12,712
Deaths:8,987
KDR:1.414
Accuracy:74.247% B**
HSR:9.778% D*
Chaos
C+
Kills:11,191
Deaths:8,045
KDR:1.391
Accuracy:51.921% C+
HSR:8.140% F
Pandora VX25
M
Kills:7,521
Deaths:3,368
KDR:2.233
Accuracy:65.672% M
HSR:10.185% D*
Thanatos VE70
M*
Kills:5,319
Deaths:2,443
KDR:2.177
Accuracy:71.806% M*
HSR:9.137% D**
NS Baron G5
B++
Kills:1,751
Deaths:976
KDR:1.794
Accuracy:50.101% B++
HSR:8.053% D**
Serpent VE92
B++
Kills:1,502
Deaths:804
KDR:1.868
Accuracy:26.913% B++
HSR:14.714% D-
Pulsar C
B*
Kills:1,299
Deaths:885
KDR:1.468
Accuracy:28.491% B*
HSR:22.556% C+
Nova
C+
Kills:287
Deaths:220
KDR:1.305
Accuracy:44.734% C+
HSR:8.014% F
VX6-7
B*
Kills:282
Deaths:207
KDR:1.362
Accuracy:29.321% B*
HSR:8.156% F--
NS Baron G5AE
B+
Kills:267
Deaths:186
KDR:1.435
Accuracy:51.533% B+
HSR:8.614% D*
Eidolon VE33
B+
Kills:212
Deaths:228
KDR:0.930
Accuracy:31.003% B+
HSR:23.585% C
Solstice VE3
B*
Kills:160
Deaths:94
KDR:1.702
Accuracy:27.372% B*
HSR:10% F
Kills:67,454
Deaths (as Engineer):43,531
Deaths (to Engineers):9,676
KDR:1.54956
Kill Difference:23,923
Playtime:85.774 hours
Usage:4%
Score:1.477m
Score/min:287
Accuracy (listed only):48.208%
HSR (listed only):11.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,224
Deaths:875
KDR:1.399
Accuracy:28.722% B*
HSR:9.641% D**
Eridani SX5
B*
Kills:1,165
Deaths:881
KDR:1.322
Accuracy:30.575% B*
HSR:13.047% D--
NS-44 Commissioner
B++
Kills:804
Deaths:640
KDR:1.256
Accuracy:42.624% B++
HSR:12.313% D**
VE-S Canis
B++
Kills:652
Deaths:320
KDR:2.038
Accuracy:31.727% B++
HSR:11.656% D--
NS-44L Blackhand
B**
Kills:645
Deaths:324
KDR:1.991
Accuracy:51.143% B**
HSR:48.682% B+
NS-61 Emissary
B+
Kills:383
Deaths:263
KDR:1.456
Accuracy:31.309% B+
HSR:14.360% C
Cerberus
B++
Kills:271
Deaths:218
KDR:1.243
Accuracy:36.439% B++
HSR:16.236% D-
Spiker
C*
Kills:241
Deaths:236
KDR:1.021
Accuracy:31.205% C*
HSR:14.523% D-
NSX Tengu
B**
Kills:222
Deaths:202
KDR:1.099
Accuracy:44.708% B**
HSR:13.964% D--
Nyx VX31
C+
Kills:208
Deaths:138
KDR:1.507
Accuracy:33.109% C+
HSR:25.962% C
NS-357 Underboss
B+
Kills:201
Deaths:144
KDR:1.396
Accuracy:40.945% B+
HSR:11.940% D*
NS-7 PDW
B*
Kills:162
Deaths:151
KDR:1.073
Accuracy:29.212% B*
HSR:12.346% D-
Artemis VX26
B*
Kills:89
Deaths:71
KDR:1.254
Accuracy:31.683% B*
HSR:23.596% C++
Parallax VX3
B++
Kills:85
Deaths:32
KDR:2.656
Accuracy:43.759% B++
HSR:68.235% D*
MKV Suppressed
B*
Kills:81
Deaths:39
KDR:2.077
Accuracy:25.828% C+
HSR:24.691% B*
Beamer VS3
A+
Kills:66
Deaths:7
KDR:9.429
Accuracy:37.628% A+
HSR:21.212% C+
Kills:6,499
Deaths (as Infiltrator):4,541
Deaths (to Infiltrators):7,975
KDR:1.43118
Kill Difference:1,958
Playtime:212.277 hours
Usage:9%
Score:1.968m
Score/min:155
Accuracy (listed only):35.663%
HSR (listed only):21.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:788
V. Kills:666 118%
Deaths:370
KDR:2.130
Accuracy:34.190% B*
KPH:8.600 D-
VKPH:7.300 D
L100 Python AP
C+
Kills:58
V. Kills:57 100%
Deaths:42
KDR:1.381
Accuracy:67.373% A
KPH:18.400 D-
VKPH:18 C+
Kills:846 (846 + 0)
Deaths:412
KDR:2.053
VKDR:1.755
Vehicle Kills:723
Kill Difference:434
Playtime:94.432 hours
Usage:4%
Score:0.703m
Score/min:124
Driving Accuracy:67.373%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 25,22524,95117,0881.46C++0.0173.59%A11.727%D44.3C+N/A137563.1h1.9B*2.6B++
Deimos VA29 12,84412,7128,9871.414C*0.0674.247%B**9.778%D*44.6C++N/A123285.2h1.9B*2.5B++
Chaos 11,31911,1918,0451.391C+0.0851.921%C+8.14%F40CN/A145279.6h3.3B**6.3B++
C-4 13,65610,3757,1101.459C++0.0125.569%C+N/A123.4B**39B++82784.1h1.3B+5.1B+
Pandora VX25 7,5617,5213,3682.233B**0.7665.672%M10.185%D*42C*N/A123179h5.5D8.4B++
Thanatos VE70 5,3275,3192,4432.177A+0.7171.806%M*9.137%D**40.2B++N/A133132.3h5.4C+7.5B*
NS Baron G5 1,7521,7519761.794B**0.3250.101%B++8.053%D**37.7C*N/A9646.5h3.5B**7.1C*
Serpent VE92 1,5061,5028041.868B*0.4026.913%B++14.714%D-23.1C+N/A7765.1h10B*37B++
Pulsar C 1,3071,2998851.468C*0.0028.491%B*22.556%C+20.2CN/A6664.3h9.3B*32.8B++
Sirius SX12 1,2251,2248751.399B0.0728.722%B*9.641%D**33.3C**N/A10136.8h10.6B**36.8B++
Eridani SX5 1,1691,1658811.322C++0.1530.575%B*13.047%D--29.5C+N/A10839.5h9.4B*30.6B++
NS-44 Commissioner 8068046401.256C**0.2242.624%B++12.313%D**28C+N/A8128.7h3B*7B*
Skyguard 1,4547883702.13C0.6634.19%B*1.142%D8.6D-7.3D11891.3h153C--447.4C++
Proximity Mine 7437431734.295C++2.8242.889%C++N/A130.4C*N/A4585.7h1.8B+4.3B+
Lumine Edge 68167040,1310.017C1.4536.918%B*14.925%C+0.5DN/A21294h1.8D5C**
VE-S Canis 6656523202.038B++0.5731.727%B++11.656%D--35.8C+N/A10318.2h9.9B++31.2B++
NS-44L Blackhand 6466453241.991B++0.5251.143%B**48.682%B+21.3C+N/A6430.3h4B+7.8B+
Hunter QCX 4814774611.035B+0.4432.953%D40.042%B*8.2DN/A2858.5h2.7B+8.1B
Rocklet Rifle 9574194560.919B+0.5554.115%C++N/A55.9A*71.7S7037.5h23.3A43B*
NS-61 Emissary 3853832631.456B**0.0231.309%B+14.36%C33.6B+N/A11711.4h10.1B+32.2B*
Nova 2892872201.305C+0.1744.734%C+8.014%F41C*N/A1487h3.2B*7.2B++
VX6-7 2852822071.362C++0.1129.321%B*8.156%F--34.8C++N/A1118.1h9.4B*31.9B*
NS Decimator 3792773170.874C+0.6053.522%D-N/A23.3D8.6D-20211.9h4.6C*8.7C+
Cerberus 2712712181.243C*0.2336.439%B++16.236%D-18.2DN/A5514.9h5.5B+15B++
NS Baron G5AE 2682671861.435C++0.0451.533%B+8.614%D*25.7DN/A11210.4h3.5B*6.8B+
Spiker 2412412361.021C+0.4531.205%C*14.523%D-20.3DN/A7711.9h7.6B+24.4B+
NSX Tengu 2262222021.099C+0.3744.708%B**13.964%D--29.6CN/A837.5h8.7B**19.4B*
Force-Blade 23221416,4190.013C1.4654.569%A*N/A0.3C-N/A1662.3h3C+5.5B+
Eidolon VE33 2122122280.93C+0.5431.003%B+23.585%C16.6CN/A6512.8h6.3B**20.3B*
Nyx VX31 2082081381.507C0.0433.109%C+25.962%C24.2C--N/A728.6h4.7B++14.3B+
NS-357 Underboss 2012011441.396B+0.0840.945%B+11.94%D*37.9C+N/A1455.3h3.6B++8.7B++
Tank Mine 3261851011.832C0.3625.323%DN/A102.8C+78.3B+13761.8h1.9C++7.5D
Frag Grenade 1831811181N/A179.5328.999%F--N/A452.5C+5C12390.4h2.8B**9.8C+
NS-7 PDW 1641621511.073C*0.4029.212%B*12.346%D-26.6C+N/A1446.1h10.8B**36.9B++
Flare VE6 162162991.636C**0.1622.025%C+20.37%D20.3DN/A988h8.7B*39.6B+
Solstice VE3 160160941.702A0.2327.372%B*10%F21.3C*N/A2207.5h11.4B*41.6B++
Lasher X2 121119901.322B+0.1522.002%C--3.361%C21.6C-N/A1145.5h18.2B+82.5C++
Pulsar LSW 100100571.754C**0.2823.917%C*16%D*28.6C-N/A1633.5h8.7A36.5B++
Artemis VX26 8989711.254C+0.2231.683%B*23.596%C++23.4C-N/A973.8h8.8A27.9B**
Parallax VX3 8585322.656C+1.1843.759%B++68.235%D*10.2D*N/A498.3h3.4F7.8D
MKV Suppressed 8381392.077A0.6125.828%C+24.691%B*24.5CN/A1363.3h12.3B+47.7B
Beamer VS3 686679.429U7.9637.628%A+21.212%C+28.7C++N/A1842.3h9.5C++25.2C*
L100 Python AP 11558421.381D0.0967.373%A5.172%A18.1D--17.8C+2853.2h11F16.3D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter254,4753.2h
Anti-Vehicle MANA Turret21010.1h
Nano-Armor Kit85104,6266.4h
Spawn Beacon74,0113h
Medical Applicator42,3500.2h
Spitfire Auto-Turret221,0821.3h
Ammunition Package31,1200.4h
Medical Kit93570.3h
Smoke Grenade05,0561.2h

Check the help document for the dictionary if you want to learn more about words used here.


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