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Paragon OCSillator[] OCSillator
VS BR 149

KDR: 1.65

Score: 51.6m

Last Seen: Mar 19th, 2018 6:44 PM
- OFFLINE - 5015.7 hour(s)

Battle Rank 101 (149 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 94%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Supernova PC Dual Photon Pods C-4 C75 Viper Parallax VX3 Deimos VA29 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $761,859 MLG Score: 609
Fun Score: N/A
Cheeseburgers Flipped: 554TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.596%17.708%41825101028,2241.280810.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.935%0.487B+-0.463D-0.778D-HEAD + (~5.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**11.60.186C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.219%1.646%654510307,718149513435.16254574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.965%-0.124C+0.042C+0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.624B+220.586B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.316%2.013%7548102717,387357432094.8635542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%0.331C**-0.378C-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++4.10.676B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.559%1.554%133710282,12419847741.07056274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%-0.057C+-0.713D--0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.721B++11.80.703B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.414%77.718%133410314,479304711.46997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.704%0.96B*0.693B+0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.436B2.30.275C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.082%8.812%133210334,142133543.10262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.856%0.054C+-1.139D*2.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.592B+2.30.533B+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.6m249.4%459 (27.5k)436 (26.2k)1.6479379,30548,1241.85288149 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103575722.051%12.671%27902:2823

31% Engineer13% Heavy Assault11% Infiltrator36% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 4:00 PMMar 12th, 2014 9:40 PMMar 26th, 2018 9:49 AM (391d) (PST)Mar 19th, 2018 4:11 PM (398d) (PST)Mar 19th, 2018 2:44 PM (398d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7862805060.6690.4060.0851.8510.073609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,17316,81630,35740245111426,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1974.3h/82.3d 9,863 10,049 12,095 219.2k 3,217 5,827 8,594 93.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,461
Deaths:1,575
KDR:0.928
Accuracy:18.539% D
HSR:16.906% D--
Orion VS54
D*
Kills:1,168
Deaths:1,726
KDR:0.677
Accuracy:14.728% D*
HSR:16.610% D*
SVA-88
C+
Kills:1,157
Deaths:1,147
KDR:1.009
Accuracy:22.317% C
HSR:24.719% C+
VX29 Polaris
C+
Kills:532
Deaths:674
KDR:0.789
Accuracy:22.781% C+
HSR:20.301% C
NS-15M AE
C*
Kills:262
Deaths:220
KDR:1.191
Accuracy:26.867% C*
HSR:21.374% D
NS-15M1
B++
Kills:54
Deaths:52
KDR:1.038
Accuracy:26.229% B++
HSR:25.926% B+
Kills:4,634
Deaths (as Heavy Assault):5,394
Deaths (to Heavy Assaults):13,641
KDR:0.8591
Kill Difference:760
Playtime:255.281 hours
Usage:13%
Score:4.010m
Score/min:262
Accuracy (listed only):21.910%
HSR (listed only):20.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:9,124
Deaths:8,322
KDR:1.096
Accuracy:24.174% C+
HSR:13.930% D*
Deimos VA29
B+
Kills:2,918
Deaths:2,441
KDR:1.195
Accuracy:67.725% B+
HSR:7.779% D**
NS-11C
A
Kills:2,272
Deaths:1,689
KDR:1.345
Accuracy:28.721% B**
HSR:25.836% A
Pulsar C
C**
Kills:1,555
Deaths:1,550
KDR:1.003
Accuracy:25.893% C**
HSR:20.836% C
Pandora VX25
D--
Kills:1,224
Deaths:1,100
KDR:1.113
Accuracy:28.535% D*
HSR:11.275% D--
Serpent VE92
C++
Kills:1,184
Deaths:1,096
KDR:1.080
Accuracy:22.664% C
HSR:20.101% C++
Zenith VX-5
C
Kills:1,183
Deaths:1,125
KDR:1.052
Accuracy:24.132% C
HSR:18.005% D
Solstice VE3
C
Kills:1,157
Deaths:1,287
KDR:0.899
Accuracy:20.808% C
HSR:16.854% C--
Eclipse VE3A
B+
Kills:538
Deaths:655
KDR:0.821
Accuracy:25.382% C
HSR:22.491% B+
Solstice SF
B**
Kills:196
Deaths:177
KDR:1.107
Accuracy:26.252% B+
HSR:22.959% B**
NS Baron G5
B++
Kills:73
Deaths:73
KDR:1
Accuracy:51.064% B++
HSR:10.959% D
Kills:21,424
Deaths (as Engineer):19,515
Deaths (to Engineers):11,750
KDR:1.09782
Kill Difference:1,909
Playtime:610.485 hours
Usage:31%
Score:18.512m
Score/min:505
Accuracy (listed only):31.395%
HSR (listed only):17.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,918
Deaths:2,441
KDR:1.195
Accuracy:67.725% B+
HSR:7.779% D**
NS-7 PDW
B*
Kills:1,248
Deaths:1,349
KDR:0.925
Accuracy:29.268% B*
HSR:10.817% D*
Pandora VX25
D--
Kills:1,224
Deaths:1,100
KDR:1.113
Accuracy:28.535% D*
HSR:11.275% D--
Sirius SX12
A
Kills:498
Deaths:517
KDR:0.963
Accuracy:31.215% A
HSR:12.651% D-
H-V45
D
Kills:478
Deaths:557
KDR:0.858
Accuracy:21.357% D
HSR:16.736% D
CME
D
Kills:441
Deaths:519
KDR:0.850
Accuracy:23.394% D
HSR:15.646% D--
MKV Suppressed
B+
Kills:317
Deaths:306
KDR:1.036
Accuracy:28.990% B+
HSR:21.136% C**
Corvus VA55
C
Kills:306
Deaths:394
KDR:0.777
Accuracy:22.171% C
HSR:19.281% D
Terminus VX-9
C+
Kills:287
Deaths:318
KDR:0.903
Accuracy:21.699% D-
HSR:26.481% C+
NS-11P
C
Kills:286
Deaths:331
KDR:0.864
Accuracy:21.664% C
HSR:16.434% C-
NS Baron G5
B++
Kills:73
Deaths:73
KDR:1
Accuracy:51.064% B++
HSR:10.959% D
Kills:8,076
Deaths (as Combat Medic):7,905
Deaths (to Combat Medics):4,908
KDR:1.02163
Kill Difference:171
Playtime:99.216 hours
Usage:5%
Score:2.857m
Score/min:480
Accuracy (listed only):31.553%
HSR (listed only):15.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:9,124
Deaths:8,322
KDR:1.096
Accuracy:24.174% C+
HSR:13.930% D*
Deimos VA29
B+
Kills:2,918
Deaths:2,441
KDR:1.195
Accuracy:67.725% B+
HSR:7.779% D**
NS-11C
A
Kills:2,272
Deaths:1,689
KDR:1.345
Accuracy:28.721% B**
HSR:25.836% A
Pulsar C
C**
Kills:1,555
Deaths:1,550
KDR:1.003
Accuracy:25.893% C**
HSR:20.836% C
NS-7 PDW
B*
Kills:1,248
Deaths:1,349
KDR:0.925
Accuracy:29.268% B*
HSR:10.817% D*
Pandora VX25
D--
Kills:1,224
Deaths:1,100
KDR:1.113
Accuracy:28.535% D*
HSR:11.275% D--
Serpent VE92
C++
Kills:1,184
Deaths:1,096
KDR:1.080
Accuracy:22.664% C
HSR:20.101% C++
Zenith VX-5
C
Kills:1,183
Deaths:1,125
KDR:1.052
Accuracy:24.132% C
HSR:18.005% D
Solstice VE3
C
Kills:1,157
Deaths:1,287
KDR:0.899
Accuracy:20.808% C
HSR:16.854% C--
Eclipse VE3A
B+
Kills:538
Deaths:655
KDR:0.821
Accuracy:25.382% C
HSR:22.491% B+
Sirius SX12
A
Kills:498
Deaths:517
KDR:0.963
Accuracy:31.215% A
HSR:12.651% D-
MKV Suppressed
B+
Kills:317
Deaths:306
KDR:1.036
Accuracy:28.990% B+
HSR:21.136% C**
Solstice SF
B**
Kills:196
Deaths:177
KDR:1.107
Accuracy:26.252% B+
HSR:22.959% B**
NS Baron G5
B++
Kills:73
Deaths:73
KDR:1
Accuracy:51.064% B++
HSR:10.959% D
Kills:23,487
Deaths (as Light Assault):21,687
Deaths (to Light Assaults):7,421
KDR:1.083
Kill Difference:1,800
Playtime:717.915 hours
Usage:36%
Score:19.693m
Score/min:457
Accuracy (listed only):31.059%
HSR (listed only):16.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:3,364
Deaths:1,278
KDR:2.632
Accuracy:43.350% B++
HSR:79.756% C**
NS-7 PDW
B*
Kills:1,248
Deaths:1,349
KDR:0.925
Accuracy:29.268% B*
HSR:10.817% D*
NS-30 Vandal
B++
Kills:1,204
Deaths:880
KDR:1.368
Accuracy:37.244% B++
HSR:31.977% B++
NS-44 Commissioner
C*
Kills:906
Deaths:1,158
KDR:0.782
Accuracy:38.321% C*
HSR:10.044% F
XM98
D
Kills:577
Deaths:526
KDR:1.097
Accuracy:33.504% D
HSR:68.804% D
NS-357 Underboss
C++
Kills:505
Deaths:650
KDR:0.777
Accuracy:37.206% C++
HSR:10.693% D*
Sirius SX12
A
Kills:498
Deaths:517
KDR:0.963
Accuracy:31.215% A
HSR:12.651% D-
MKV Suppressed
B+
Kills:317
Deaths:306
KDR:1.036
Accuracy:28.990% B+
HSR:21.136% C**
Ghost
B+
Kills:303
Deaths:189
KDR:1.603
Accuracy:42.866% B+
HSR:68.317% C+
V10
B*
Kills:235
Deaths:75
KDR:3.133
Accuracy:45.809% B*
HSR:82.553% B+
Beamer VS3
D
Kills:101
Deaths:227
KDR:0.445
Accuracy:19.311% D*
HSR:17.822% D
Kills:9,258
Deaths (as Infiltrator):7,155
Deaths (to Infiltrators):6,414
KDR:1.29392
Kill Difference:2,103
Playtime:220.677 hours
Usage:11%
Score:4.326m
Score/min:327
Accuracy (listed only):35.190%
HSR (listed only):37.688%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,205
Deaths:671
KDR:1.796
Accuracy:16.797% C--
HSR:18.838% C-
Blueshift VM5
C--
Kills:1,190
Deaths:662
KDR:1.798
Accuracy:17.207% C--
HSR:17.143% D
Nebula VM20
C*
Kills:248
Deaths:158
KDR:1.570
Accuracy:19.188% C*
HSR:15.323% D--
Nebula VM20
C**
Kills:243
Deaths:158
KDR:1.538
Accuracy:19.967% C**
HSR:20.165% C+
NS-10 Burster
B+
Kills:90
Deaths:178
KDR:0.506
Accuracy:32.534% B+
HSR:1.111% D**
NS-10 Burster
B+
Kills:77
Deaths:151
KDR:0.510
Accuracy:33.051% B+
HSR:2.597% D--
Kills:3,053
Deaths (as MAX Suit):989
Deaths (to MAX Suits):3,597
KDR:3.08696
Kill Difference:2,064
Playtime:69.363 hours
Usage:4%
Score:2.247m
Score/min:540
Accuracy (listed only):23.124%
HSR (listed only):12.529%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:5,034
V. Kills:721 N/A
Deaths:573
KDR:8.785
Accuracy:56.662% B+
KPH:169.100 A++
VKPH:24.200 B+
Light PPA
B++
Kills:1,655
V. Kills:44 N/A
Deaths:716
KDR:2.311
Accuracy:46.501% B++
KPH:63.900 B+
VKPH:1.700 D
Saron Laser Cannon
C
Kills:471
V. Kills:301 156%
Deaths:927
KDR:0.508
Accuracy:28.837% C--
KPH:10 C
VKPH:6.400 C-
Maelstrom Turbo Laser
C+
Kills:427
V. Kills:174 244%
Deaths:739
KDR:0.578
Accuracy:22.138% F
KPH:13.100 C+
VKPH:5.300 D
Coyote Missiles
B**
Kills:76
V. Kills:32 230%
Deaths:33
KDR:2.303
Accuracy:60.213% B**
KPH:47.900 C**
VKPH:20.200 C+
Hornet Missiles
A++
Kills:64
V. Kills:27 229%
Deaths:9
KDR:7.111
Accuracy:59.734% C
KPH:167.800 A++
VKPH:70.800 A
Antares LC
C
Kills:62
V. Kills:51 119%
Deaths:159
KDR:0.390
Accuracy:29.541% C
KPH:6.500 D-
VKPH:5.400 D-
Kills:7,789 (2,615 + 0)
Deaths:3,156
KDR:2.468
VKDR:0.428
Vehicle Kills:1,350
Kill Difference:4,633
Playtime:146.703 hours
Usage:7%
Score:3.609m
Score/min:410
Piloting Accuracy:29.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:131
V. Kills:101 128%
Deaths:149
KDR:0.879
Accuracy:33.384% D*
KPH:10.700 B+
VKPH:8.200 C++
L105 Zephyr
C++
Kills:66
V. Kills:5 N/A
Deaths:8
KDR:8.250
Accuracy:32.474% D*
KPH:52.800 C++
VKPH:4 D
Kills:197 (131 + 66)
Deaths:157
KDR:1.255
VKDR:0.675
Vehicle Kills:106
Kill Difference:40
Playtime:13.516 hours
Usage:1%
Score:0.266m
Score/min:328
Piloting Accuracy:33.384%
Gunner Accuracy:32.474%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:3,482
V. Kills:323 N/A
Deaths:212
KDR:16.425
Accuracy:36.920% C
KPH:97.300 M**
VKPH:9 C**
L100 Python HESH
B**
Kills:2,485
V. Kills:334 N/A
Deaths:329
KDR:7.553
Accuracy:58.054% B**
KPH:75.800 B**
VKPH:10.200 B+
L100 Python AP
A*
Kills:691
V. Kills:320 215%
Deaths:139
KDR:4.971
Accuracy:59.178% C**
KPH:54.600 A*
VKPH:25.300 A
L100 Python HEAT
B+
Kills:511
V. Kills:146 348%
Deaths:135
KDR:3.785
Accuracy:48.386% C
KPH:38.200 B+
VKPH:10.900 C+
Skyguard
B*
Kills:86
V. Kills:71 119%
Deaths:48
KDR:1.792
Accuracy:32.511% B+
KPH:15.700 C*
VKPH:12.900 B*
Kills:7,255 (7,255 + 0)
Deaths:863
KDR:8.407
VKDR:1.384
Vehicle Kills:1,194
Kill Difference:6,392
Playtime:100.129 hours
Usage:5%
Score:3.026m
Score/min:504
Driving Accuracy:32.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M++
Kills:6,418
V. Kills:1,225 N/A
Deaths:598
KDR:10.732
Accuracy:53.076% B+
KPH:54.900 M++
VKPH:10.500 B+
Supernova VPC
A++
Kills:2,768
V. Kills:231 N/A
Deaths:197
KDR:14.051
Accuracy:58.238% B*
KPH:76.300 A++
VKPH:6.400 C
Saron HRB
B*
Kills:969
V. Kills:512 189%
Deaths:172
KDR:5.634
Accuracy:40.471% C
KPH:34 B*
VKPH:18 C**
Supernova FPC
B**
Kills:946
V. Kills:559 169%
Deaths:208
KDR:4.548
Accuracy:54.689% C++
KPH:33.500 B*
VKPH:19.800 B**
Proton II PPA
A+
Kills:540
V. Kills:25 N/A
Deaths:55
KDR:9.818
Accuracy:24.189% C+
KPH:97 A+
VKPH:4.500 B+
E540 Halberd
C+
Kills:148
V. Kills:90 163%
Deaths:33
KDR:4.485
Accuracy:45.025% C
KPH:26.800 C-
VKPH:16.300 C+
Kills:11,789 (10,132 + 1,657)
Deaths:1,263
KDR:9.334
VKDR:2.092
Vehicle Kills:2,642
Kill Difference:10,526
Playtime:221.021 hours
Usage:11%
Score:6.600m
Score/min:498
Driving Accuracy:54.689%
Gunner Accuracy:45.025%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:219
V. Kills:5 N/A
Deaths:34
KDR:6.441
Accuracy:31.891% D
KPH:195.100 A*
VKPH:4.500 C--
Saron HRB-H
A*
Kills:89
V. Kills:27 318%
Deaths:19
KDR:4.684
Accuracy:42.714% D**
KPH:73.900 A*
VKPH:22.400 C+
Kills:308 (0 + 308)
Deaths:53
KDR:5.811
VKDR:0.604
Vehicle Kills:32
Kill Difference:255
Playtime:2.327 hours
Usage:0%
Score:0.144m
Score/min:1,034
Driving Accuracy:N/A%
Gunner Accuracy:42.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:108
V. Kills:17 N/A
Deaths:10
KDR:10.800
Accuracy:24.725% D*
KPH:42.900 C+
VKPH:6.800 C--
M60-G Bulldog
B+
Kills:51
V. Kills:6 N/A
Deaths:5
KDR:10.200
Accuracy:29.240% D
KPH:38.500 B+
VKPH:4.500 C-
Kills:159 (0 + 159)
Deaths:15
KDR:10.600
VKDR:1.533
Vehicle Kills:23
Kill Difference:144
Playtime:3.843 hours
Usage:0%
Score:0.120m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:29.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:91
V. Kills:7 N/A
Deaths:77
KDR:1.182
Accuracy:35.351% D*
KPH:35.200 B*
VKPH:2.700 D-
Kills:91 (91 + 0)
Deaths:77
KDR:1.182
VKDR:0.091
Vehicle Kills:7
Kill Difference:14
Playtime:2.586 hours
Usage:0%
Score:0.045m
Score/min:293
Driving Accuracy:35.351%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 9,1529,1248,3221.096C+0.5524.174%C+13.93%D*29.4C+N/A117310h12.6C++52.1C*
Supernova PC 7,6436,41859810.732B*9.0853.076%B+2.29%C+54.9M++10.5B+378116.9h2.8A+5.2A
Dual Photon Pods 5,7555,0345738.785B7.1456.662%B+1.51%B+168.9A++24.2B+111129.8h14.3B**25.3B*
C-4 5,2184,1292,5061.648C*0.0028.315%B+N/A118.3B*31.2C++113634.9h1.2B+4.1B++
C75 Viper 3,8053,48221216.425M+14.7836.92%CN/A97.3M**9C**60435.8h5.2A+14A
Parallax VX3 3,3653,3641,2782.632C+0.9843.35%B++79.756%C**47.1AN/A23371.4h2.2C*5.1B+
Deimos VA29 2,9202,9182,4411.195C+0.4567.725%B+7.779%D**52.9B+N/A21555.2h1.8B**2.6B++
Supernova VPC 2,9992,76819714.051B12.4058.238%B*1.264%C76.3A++6.4C43536.3h2.2A3.8B**
L100 Python HESH 2,8192,4853297.553C5.9158.054%B**1.972%B75.8B**10.2B+39732.8h2.8B++4.8B*
NS-11C 2,2922,2721,6891.345B+0.3028.721%B**25.836%A49.3AN/A21846.1h11.4B*39.6B++
Light PPA 1,6991,6557162.311C0.6646.501%B++N/A63.9B+1.7D31825.9h8.1B++17.4B+
Pulsar C 1,5601,5551,5501.003C+0.6425.893%C**20.836%C24.8C+N/A14462.8h10.4B+40.3B+
Flare VE6 1,4741,4611,5750.928C-0.7218.539%D16.906%D--29.9CN/A11448.9h12C64.9C
NS-7 PDW 1,2491,2481,3490.925C+0.7229.268%B*10.817%D*38.5B+N/A19532.4h13B+44.5B+
Pandora VX25 1,2261,2241,1001.113C+0.5328.535%D*11.275%D--45.3BN/A21627h3.4B*11.9C++
Blueshift VM5 1,2131,2056711.796C+0.1516.797%C--18.838%C-36.6C**N/A18132.9h14.1B+84C*
NS-30 Vandal 1,2081,2048801.368C+0.2837.244%B++31.977%B++34.7C+N/A7634.7h5.9C+15.8B+
Blueshift VM5 1,1981,1906621.798C+0.1517.207%C--17.143%D36.5C*N/A18232.6h14.8B+86C++
Serpent VE92 1,1911,1841,0961.08C++0.5722.664%C20.101%C++36.8B+N/A20632.2h12.1B+53.5C**
Zenith VX-5 1,1851,1831,1251.052C+0.6024.132%C18.005%D31.6C+N/A14637.4h11.9B+49.3C**
Orion VS54 1,1761,1681,7260.677C-0.9714.728%D*16.61%D*18.2DN/A10664.3h13.6C+92.3C
Solstice VE3 1,1641,1571,2870.899C*0.7520.808%C16.854%C--21.1C++N/A14754.8h13.2B+63.4B
SVA-88 1,1621,1571,1471.009C0.6422.317%C24.719%C+44.5C+N/A25226h11.6C*51.9C++
Saron HRB 1,4819691725.634C++3.9940.471%C1.548%C+34B*18C**72728.5h16.9B*41.9B++
Supernova FPC 1,5059462084.548C+2.9054.689%C++2.643%C*33.5B*19.8B**76828.2h5B9.1B+
NS-44 Commissioner 9109061,1580.782C+0.8738.321%C*10.044%F54.9B*N/A22716.5h3.4B+8.8B+
Proximity Mine 9049033942.292C--0.6442.699%C++N/A170.4B**N/A8025.3h1.4A+3.3B**
Frag Grenade 8568471847N/A845.3541.993%C-N/A529.4C*5.6C24911.6h3.5B8.3C*
L100 Python AP 1,0116911394.971C++3.3259.178%C**6.368%A*54.4A*25.2A70912.7h4.8B*8.1B**
Force-Blade 69168737,3480.018C+1.6348.434%A+1.019%D-0.6C+N/A31162h1.7B*3.4B*
S1 1,0866831,3430.509C1.1452.926%C-1.757%D18.9C-11.1C24236.2h5.8B+11B
XM98 5775775261.097C-0.5533.504%D68.804%D19C-N/A7830.3h2.9C-8.8C
Proton II PPA 565540559.818C8.1724.189%C+1.111%D-96.4A+4.5B+6665.6h6.7B**27.6B*
Eclipse VE3A 5425386550.821C0.8325.382%C22.491%B+28.2CN/A10219.1h13C+51.4C+
VX29 Polaris 5335326740.789C--0.8622.781%C+20.301%C38.3C+N/A22413.9h12.9C+56.8C++
L100 Python HEAT 6575111353.785C+2.1448.386%C2.935%C**38.1B+10.9C+28913.4h3.6A7.5B**
NS-357 Underboss 5075056500.777C0.8737.206%C++10.693%D*65.6B*N/A3087.7h3.4B*9.3B+
Sirius SX12 4994985170.963C+0.6831.215%A12.651%D-45.3B*N/A27511h12.1B++38.9B++
H-V45 4784785570.858C0.7921.357%D16.736%D21C-N/A12422.8h14.2C+66.6C+
Saron Laser Cannon 7724719270.508C1.1428.837%C--2.123%C+10C6.4C-19647h112.4B+389.9B
CME 4424415190.85C-0.8023.394%D15.646%D--22.8C--N/A12519.3h13.2C**56.5C+
Maelstrom Turbo Laser 6014277390.578C1.0722.138%F6.089%A*13.1C+5.3D18532.6h54.3B*245.3B+
Tank Mine 6623782241.688C-0.040.032%F--N/A92.2C69.3C*04.1h0M++8.3D--
NS Decimator 4613456030.572D1.0853.151%D-2.609%B33.5C+11.3D47510.3h4.2B+8C++
MKV Suppressed 3203173061.036C+0.6128.99%B+21.136%C**50.3B*N/A2946.3h12.9B+44.6B+
Corvus VA55 3073063940.777C0.8722.171%C19.281%D22.8CN/A13513.4h12C*54.3C++
Anti-Vehicle Grenade 3383051305N/A303.3551.544%C++N/A610B**66C45580.5h3.7B**7.2B*
Ghost 3033031891.603C0.0442.866%B+68.317%C+46.6B+N/A2296.5h2.3C++5.3B+
Terminus VX-9 2922873180.903C0.7421.699%D-26.481%C+41.6C++N/A2696.9h12.6C++58.1C+
NS-11P 2892863310.864C0.7821.664%C16.434%C-24.7C+N/A12611.6h13.2B+60.9C*
NS-15M AE 2682622201.191C0.4626.867%C*21.374%D59.5C*1.4A+3294.4h12.7C47.1C++
Nebula VM20 2482481581.57C0.0819.188%C*15.323%D--42B+N/A2155.9h13.8B*72.2B+
Nebula VM20 2442431581.538C0.1119.967%C**20.165%C+41.2B+N/A2265.9h15B+74.9B+
V10 235235753.133C+1.4945.809%B*82.553%B+61.8AN/A3803.8h2B+4.4B+
Proton II PPA-H 224219346.441C-4.7931.891%D2.74%B**199.1A*4.5C--11941.1h6.1B**19.2B++
Solstice SF 1971961771.107C++0.5426.252%B+22.959%B**42.6A+N/A3714.6h12.4C++47.1B
Spear Anti-Vehicle Phalanx Turret 259186325.813C+4.1739.102%C--4.301%C++44.3B+17.4C8414.2h6.5B*16.5B+
MANA Anti-Vehicle Turret 2921531710.895D0.7543.615%D-2.614%D1530C--1390D16072450.1h9.4C--21.5D
E540 Halberd 238148334.485C2.8445.025%C1.351%D26.9C16.4C+7115.5h6.7D14.9C-
CAS30 Tank Buster 2321311490.879C0.7733.384%D*N/A10.7B+8.2C++30112.3h60.1C++179.9C
M40 Fury 1251081010.8B++9.1524.725%D*N/A43.2C+6.8C--5722.5h10.4B++42.1C++
Beamer VS3 1011012270.445C1.2019.311%D*17.822%D20.6CN/A1384.9h8.7C**44.9C+
M40 Fury-F 9891771.182C+0.4735.351%D*1.099%C++35B*2.7D-2932.6h8B+22.7C**
NS-10 Burster 169901780.506D1.1432.534%B+1.111%D**5.7C+5B**17115.8h140.3C+431.3B
Saron HRB-H 11689194.684C+3.0442.714%D**2.247%B++74.2A*22.5C+8831.2h13.9A32.5B*
Damascus Edge 89882,8670.031C+1.6244.789%B**2.273%D-1.1C+N/A480.7h1.8B+4B+
Skyguard 15786481.792C-0.1432.511%B+1.163%D15.6C*12.9B*5355.5h138.6C+426.4C*
NS-10 Burster 157771510.51D1.1433.051%B+2.597%D--5.3C+5.6A17414.4h154.1C+466.1B
Coyote Missiles 10876332.303C+0.6660.213%B**N/A47.5C**20C+6761.6h39.4C**65.4B+
NS Baron G5 7373731C+0.6551.064%B++10.959%D48.7B*N/A2781.5h3.9B++7.7C++
Nemesis VSH9 111691670.413C--1.2355.021%D--N/A13.5C+8.2C5505.1h7.5B13.6C+
L105 Zephyr 716688.25C+6.6032.474%D*N/A50.8C++3.8D5891.3h4.2A12.9B+
Hornet Missiles 916497.111B5.4659.734%CN/A160A+67.5A28050.4h7.7B+12.9B+
MANA Anti-Personnel Turret 6463750.84N/A0.819.349%UN/A630U10U5093300.1h27T*288.6T*
Antares LC 113621590.39D1.2629.541%C6.452%M**6.5D-5.4D-1569.5h134.4C+454.8C+
Sticky Grenade 6160160N/A58.3552.404%C++N/A600D10C62230.1h1.8B+3.5B+
NS-15M1 5454521.038C0.6126.229%B++25.926%B+45C*N/A8361.2h10.9B++41.4B+
M60-G Bulldog 5751510.2A*8.5529.24%D1.961%D39.2B++4.6C4251.3h5.9B++20.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter113680.2h
Restoration Kit144920.5h
Nano-Armor Kit544612,64444.2h
Anti-Vehicle MANA Turret312542.1h
Spawn Beacon356331.8h
Nanite Revive Grenade01,8330.5h
Medical Applicator34993,4809.3h
Ammunition Package271120.5h
Shield Recharging Field102580.1h
Medical Kit781,4541.4h
Anti-Infantry MANA Turret18710.9h
Recon Detection Device761,5562.7h
Smoke Grenade04380.1h
M20 Drake1510.3h

Check the help document for the dictionary if you want to learn more about words used here.


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