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Praetor Horseman OJIOJIOIIIA[OON] OJIOJIOIIIA
VS BR 82

KDR: 5.09

Score: 33.8m

Last Seen: Sep 8th, 2018 6:52 PM
- OFFLINE - 283.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Leader of The War On Drugs[OON] The War On Drugs
VS outfit on Cobalt

Members: 2
Level Progress (to 83): 52%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-15M2 VX6-7 C-4 S12 Renegade NS-11A Betelgeuse 54-A H-V45 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,947,356 MLG Score: 2356
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.047%21.666%7594296648,5615.40468-0.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.595%2.76M0.184C++-1.311D**HEAD + (~4.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+10.10.293C*18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.855%0.478%639510033,34691413213.66083253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%0.887B*-1.41D**1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.60.631B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.414%0.798%195099997,393669229011.0508323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.181%1.334A-0.911D--0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.829B++10.10.74B++9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.361%81.524%1950310054,2651111173.83888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.102%2.439A**0.949B*-1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+20.356C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.277%15.358%19501100729382640.354721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.751A++0.193C++-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.667B+2.70.434B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The War On Drugs[OON] The War On Drugs
VS outfit on Cobalt

Members: 2
33.8m211.5%425 (25.5k)372 (22.3k)5.0881390,47217,7815.6171282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008817024.001%17.106%41105:0634

8% Combat Medic39% Engineer18% Heavy Assault18% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 11:53 AMNov 1st, 2017 11:37 AMSep 19th, 2018 9:07 AM (1d) (PST)Sep 8th, 2018 3:35 PM (12d) (PST)Sep 8th, 2018 2:52 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8371586790.9970.1960.1712.2800.0812356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,1939,50540,688601210137522,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1511.8h/63d 9,406 15,476 25,847 206.8k 1,371 5,071 7,308 75.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:4,243
Deaths:736
KDR:5.765
Accuracy:34.706% A*
HSR:25.100% C+
Betelgeuse 54-A
A*
Kills:2,916
Deaths:619
KDR:4.711
Accuracy:34.343% A*
HSR:24.966% D
SVA-88
A*
Kills:2,469
Deaths:515
KDR:4.794
Accuracy:33.692% A*
HSR:23.937% C+
Orion VS54
M
Kills:1,176
Deaths:272
KDR:4.324
Accuracy:33.909% M
HSR:25.510% C++
NSX Naginata
M+
Kills:1,174
Deaths:280
KDR:4.193
Accuracy:36.169% M+
HSR:20.699% D--
Pulsar LSW
A*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:34.467% A*
HSR:24.467% C++
Flare VE6
A*
Kills:1,160
Deaths:243
KDR:4.774
Accuracy:33.343% A*
HSR:22.586% C
Ursa
A*
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:34.395% A*
HSR:23.596% C+
Lasher X2
M+
Kills:691
Deaths:218
KDR:3.170
Accuracy:45.979% M+
HSR:2.026% D--
Lasher X2 AE
A++
Kills:292
Deaths:82
KDR:3.561
Accuracy:41.597% A++
HSR:3.082% C
VE-H Maw
A+
Kills:213
Deaths:38
KDR:5.605
Accuracy:33.705% A+
HSR:28.639% C*
Kills:16,664
Deaths (as Heavy Assault):3,455
Deaths (to Heavy Assaults):4,301
KDR:4.82315
Kill Difference:13,209
Playtime:268.329 hours
Usage:18%
Score:6.487m
Score/min:403
Accuracy (listed only):36.028%
HSR (listed only):20.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:3,878
Deaths:987
KDR:3.929
Accuracy:34.190% A++
HSR:18.437% C
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C**
NS-11C
A++
Kills:1,610
Deaths:320
KDR:5.031
Accuracy:33.298% A++
HSR:19.876% C*
Serpent VE92
A++
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A++
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,209
Deaths:258
KDR:4.686
Accuracy:34.516% A++
HSR:19.851% C+
NSX Tanto
A++
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A++
HSR:18.681% D-
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eridani SX5
A++
Kills:792
Deaths:245
KDR:3.233
Accuracy:34.171% A++
HSR:18.939% C+
Eclipse VE3A
A
Kills:654
Deaths:189
KDR:3.460
Accuracy:32.438% A
HSR:17.125% C--
NS-7 PDW
A++
Kills:604
Deaths:191
KDR:3.162
Accuracy:33.733% A++
HSR:18.709% C++
Zenith VX-5
A++
Kills:550
Deaths:141
KDR:3.901
Accuracy:34.367% A++
HSR:17.636% D
Sirius SX12
A*
Kills:452
Deaths:106
KDR:4.264
Accuracy:35.125% A*
HSR:19.027% C*
Phobos VX86
B
Kills:293
Deaths:134
KDR:2.187
Accuracy:62.277% B
HSR:15.358% C+
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
NS Baron G5
A+
Kills:185
Deaths:58
KDR:3.190
Accuracy:58.202% A+
HSR:13.514% C+
NSX-P Tanto
A++
Kills:67
Deaths:37
KDR:1.811
Accuracy:34.645% A++
HSR:31.343% B*
Kills:19,116
Deaths (as Light Assault):4,529
Deaths (to Light Assaults):3,250
KDR:4.2208
Kill Difference:14,587
Playtime:238.487 hours
Usage:16%
Score:5.272m
Score/min:368
Accuracy (listed only):37.692%
HSR (listed only):19.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:3,878
Deaths:987
KDR:3.929
Accuracy:34.190% A++
HSR:18.437% C
NS-11C
A++
Kills:1,610
Deaths:320
KDR:5.031
Accuracy:33.298% A++
HSR:19.876% C*
Serpent VE92
A++
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A++
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,209
Deaths:258
KDR:4.686
Accuracy:34.516% A++
HSR:19.851% C+
NSX Tanto
A++
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A++
HSR:18.681% D-
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eclipse VE3A
A
Kills:654
Deaths:189
KDR:3.460
Accuracy:32.438% A
HSR:17.125% C--
Zenith VX-5
A++
Kills:550
Deaths:141
KDR:3.901
Accuracy:34.367% A++
HSR:17.636% D
Phobos VX86
B
Kills:293
Deaths:134
KDR:2.187
Accuracy:62.277% B
HSR:15.358% C+
VE-LR Obelisk
A*
Kills:247
Deaths:47
KDR:5.255
Accuracy:46.221% A*
HSR:24.696% D-
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
NS Baron G5
A+
Kills:185
Deaths:58
KDR:3.190
Accuracy:58.202% A+
HSR:13.514% C+
NSX-P Tanto
A++
Kills:67
Deaths:37
KDR:1.811
Accuracy:34.645% A++
HSR:31.343% B*
Kills:14,109
Deaths (as Engineer):3,300
Deaths (to Engineers):2,868
KDR:4.27545
Kill Difference:10,809
Playtime:586.898 hours
Usage:39%
Score:13.225m
Score/min:376
Accuracy (listed only):38.309%
HSR (listed only):19.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A**
Kills:3,334
Deaths:732
KDR:4.555
Accuracy:35.581% A**
HSR:22.795% C*
H-V45
A**
Kills:2,726
Deaths:597
KDR:4.566
Accuracy:35.593% A**
HSR:20.360% C+
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C**
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
Terminus VX-9
A*
Kills:1,170
Deaths:281
KDR:4.164
Accuracy:34.883% A*
HSR:24.359% C+
Eridani SX5
A++
Kills:792
Deaths:245
KDR:3.233
Accuracy:34.171% A++
HSR:18.939% C+
NS-7 PDW
A++
Kills:604
Deaths:191
KDR:3.162
Accuracy:33.733% A++
HSR:18.709% C++
Sirius SX12
A*
Kills:452
Deaths:106
KDR:4.264
Accuracy:35.125% A*
HSR:19.027% C*
Phobos VX86
B
Kills:293
Deaths:134
KDR:2.187
Accuracy:62.277% B
HSR:15.358% C+
NS Baron G5
A+
Kills:185
Deaths:58
KDR:3.190
Accuracy:58.202% A+
HSR:13.514% C+
CME
A*
Kills:175
Deaths:47
KDR:3.723
Accuracy:35.862% A*
HSR:20.571% C
NSX Yumi
A
Kills:88
Deaths:29
KDR:3.034
Accuracy:33.079% A
HSR:15.909% D--
Kills:13,225
Deaths (as Combat Medic):3,154
Deaths (to Combat Medics):1,696
KDR:4.19309
Kill Difference:10,071
Playtime:117.475 hours
Usage:8%
Score:2.866m
Score/min:407
Accuracy (listed only):40.320%
HSR (listed only):18.861%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,633
Deaths:211
KDR:12.479
Accuracy:51.287% A++
HSR:73.642% B+
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C**
NSX Daimyo
A+
Kills:1,539
Deaths:102
KDR:15.088
Accuracy:51.449% A+
HSR:94.737% C**
NS-44 Commissioner AE
B**
Kills:1,206
Deaths:603
KDR:2
Accuracy:51.008% B**
HSR:15.423% D*
NS-44 Commissioner
A*
Kills:1,197
Deaths:445
KDR:2.690
Accuracy:52.200% A*
HSR:18.379% C-
Spiker
A+
Kills:1,184
Deaths:565
KDR:2.096
Accuracy:39.891% A+
HSR:19.257% C+
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
NSX Tomoe
B**
Kills:1,171
Deaths:217
KDR:5.396
Accuracy:33.884% B**
HSR:40.905% B+
Eridani SX5
A++
Kills:792
Deaths:245
KDR:3.233
Accuracy:34.171% A++
HSR:18.939% C+
NS-61 Emissary
A
Kills:773
Deaths:389
KDR:1.987
Accuracy:36.507% A
HSR:11.126% D-
NS-7 PDW
A++
Kills:604
Deaths:191
KDR:3.162
Accuracy:33.733% A++
HSR:18.709% C++
NS-AM7 Archer
A++
Kills:539
Deaths:324
KDR:1.664
Accuracy:70.513% A++
HSR:7.050% D*
Sirius SX12
A*
Kills:452
Deaths:106
KDR:4.264
Accuracy:35.125% A*
HSR:19.027% C*
NS-357 Underboss
A+
Kills:439
Deaths:174
KDR:2.523
Accuracy:48.426% A+
HSR:12.301% D*
NS-45 Pilot
B**
Kills:332
Deaths:157
KDR:2.115
Accuracy:37.416% B**
HSR:12.651% D**
Artemis VX26
A
Kills:307
Deaths:53
KDR:5.792
Accuracy:33.528% A
HSR:25.733% B+
Cerberus
A+
Kills:270
Deaths:126
KDR:2.143
Accuracy:41.340% A+
HSR:22.963% C++
Soldier Soaker
A
Kills:154
Deaths:74
KDR:2.081
Accuracy:46.270% A
HSR:11.039% D
NS-30 Vandal
A++
Kills:147
Deaths:25
KDR:5.880
Accuracy:43.800% A++
HSR:29.932% B+
Beamer VS3
A+
Kills:110
Deaths:65
KDR:1.692
Accuracy:37.303% A+
HSR:15.455% D-
Phaseshift VX-S
A*
Kills:93
Deaths:7
KDR:13.286
Accuracy:51.691% A*
HSR:86.022% B*
Kills:17,348
Deaths (as Infiltrator):4,813
Deaths (to Infiltrators):2,562
KDR:3.6044
Kill Difference:12,535
Playtime:272.166 hours
Usage:18%
Score:5.152m
Score/min:315
Accuracy (listed only):43.565%
HSR (listed only):28.099%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,019
Deaths:121
KDR:8.421
Accuracy:27.684% A++
HSR:26.497% B**
Blueshift VM5
A++
Kills:941
Deaths:121
KDR:7.777
Accuracy:27.148% A++
HSR:26.461% B**
Comet VM2
B+
Kills:125
Deaths:32
KDR:3.906
Accuracy:49.302% B+
HSR:5.600% B+
Comet VM2
B*
Kills:105
Deaths:35
KDR:3
Accuracy:50.702% B*
HSR:3.810% C
NS-10 Burster
A*
Kills:52
Deaths:11
KDR:4.727
Accuracy:44.332% A*
HSR:0% F
Kills:2,242
Deaths (as MAX Suit):160
Deaths (to MAX Suits):961
KDR:14.0125
Kill Difference:2,082
Playtime:28.364 hours
Usage:2%
Score:0.777m
Score/min:456
Accuracy (listed only):39.833%
HSR (listed only):12.473%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:1,155
V. Kills:493 234%
Deaths:33
KDR:35
Accuracy:63.336% B*
KPH:63.100 M++
VKPH:26.900 A+
L100 Python HESH
A
Kills:923
V. Kills:117 N/A
Deaths:11
KDR:83.909
Accuracy:58.343% B**
KPH:82.900 A
VKPH:10.500 B+
L100 Python HEAT
M**
Kills:505
V. Kills:179 281%
Deaths:16
KDR:31.563
Accuracy:67.200% A++
KPH:77 M**
VKPH:27.300 M**
C75 Viper
A+
Kills:98
V. Kills:12 N/A
Deaths:2
KDR:49
Accuracy:49.720% B**
KPH:59 A+
VKPH:7.200 C+
Skyguard
A*
Kills:55
V. Kills:26 204%
Deaths:1
KDR:55
Accuracy:33.141% B++
KPH:28.700 A*
VKPH:13.500 B**
Kills:2,736 (2,736 + 0)
Deaths:63
KDR:43.429
VKDR:13.127
Vehicle Kills:827
Kill Difference:2,673
Playtime:39.575 hours
Usage:3%
Score:0.752m
Score/min:317
Driving Accuracy:33.141%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:1,464
V. Kills:701 209%
Deaths:61
KDR:24
Accuracy:60.900% A++
KPH:54.100 A*
VKPH:25.900 A+
Supernova FPC
M**
Kills:1,115
V. Kills:485 229%
Deaths:24
KDR:46.458
Accuracy:60.322% B*
KPH:59.500 M**
VKPH:25.900 A**
Saron HRB
M
Kills:209
V. Kills:117 177%
Deaths:14
KDR:14.929
Accuracy:59.753% A++
KPH:49.300 M
VKPH:27.600 A+
Proton II PPA
S
Kills:178
V. Kills:29 N/A
Deaths:3
KDR:59.333
Accuracy:55.943% S
KPH:97.800 A+
VKPH:15.900 S
Kills:2,966 (1,115 + 1,851)
Deaths:102
KDR:29.078
VKDR:13.059
Vehicle Kills:1,332
Kill Difference:2,864
Playtime:51.855 hours
Usage:3%
Score:1.429m
Score/min:459
Driving Accuracy:60.322%
Gunner Accuracy:55.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,517
V. Kills:155 N/A
Deaths:80
KDR:31.463
Accuracy:50.680% A++
KPH:176 A++
VKPH:10.800 B**
E540 Halberd-H
M
Kills:2,148
V. Kills:788 272%
Deaths:61
KDR:35.213
Accuracy:66.789% B**
KPH:97.600 M
VKPH:35.800 A+
Aphelion VEX-4H
A*
Kills:1,082
V. Kills:610 177%
Deaths:85
KDR:12.729
Accuracy:50.051% B+
KPH:76.700 A*
VKPH:43.300 A
G40-F Ranger
A+
Kills:351
V. Kills:200 175%
Deaths:4
KDR:87.750
Accuracy:39.827% A
KPH:56.300 A
VKPH:32.100 A+
Saron HRB-H
A+
Kills:322
V. Kills:177 181%
Deaths:17
KDR:18.941
Accuracy:64.182% B**
KPH:61.700 A+
VKPH:33.900 B*
M20 Basilisk-H
A
Kills:65
V. Kills:16 382%
Deaths:
KDR:
Accuracy:46.174% C+
KPH:106.300 A
VKPH:26.200 C**
Kills:6,485 (0 + 6,485)
Deaths:247
KDR:26.255
VKDR:7.879
Vehicle Kills:1,946
Kill Difference:6,238
Playtime:62.466 hours
Usage:4%
Score:1.607m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:46.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:118
V. Kills:24 472%
Deaths:5
KDR:23.600
Accuracy:52.546% A+
KPH:53.200 M++
VKPH:10.800 B++
M12 Kobalt
B++
Kills:86
V. Kills:5 N/A
Deaths:1
KDR:86
Accuracy:28.266% A*
KPH:83 B+
VKPH:4.800 B++
Kills:204 (0 + 204)
Deaths:6
KDR:34
VKDR:4.833
Vehicle Kills:29
Kill Difference:198
Playtime:3.253 hours
Usage:0%
Score:0.065m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:28.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:3,477
V. Kills:166 N/A
Deaths:470
KDR:7.398
Accuracy:51.926% B**
KPH:91 A
VKPH:4.300 A++
M40 Fury-F
A*
Kills:442
V. Kills:143 307%
Deaths:122
KDR:3.623
Accuracy:60.564% B**
KPH:53.100 A++
VKPH:17.200 A*
V30-F Starfall
B++
Kills:106
V. Kills:57 183%
Deaths:32
KDR:3.313
Accuracy:57.543% D-
KPH:38.300 B++
VKPH:20.600 B
M12 Kobalt-F
A++
Kills:97
V. Kills:4 N/A
Deaths:14
KDR:6.929
Accuracy:35.298% A++
KPH:65.200 A+
VKPH:2.700 B**
Kills:4,122 (4,122 + 0)
Deaths:638
KDR:6.461
VKDR:0.580
Vehicle Kills:370
Kill Difference:3,484
Playtime:50.768 hours
Usage:3%
Score:0.678m
Score/min:222
Driving Accuracy:35.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:54
V. Kills:3 N/A
Deaths:3
KDR:18
Accuracy:36.456% B+
KPH:89.300 B+
VKPH:5 C
Pelter Rocket Pod
M+
Kills:53
V. Kills:14 353%
Deaths:4
KDR:13.250
Accuracy:63.904% A*
KPH:139.600 M+
VKPH:36.900 A++
Kills:107 (0 + 107)
Deaths:7
KDR:15.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:100
Playtime:0.985 hours
Usage:0%
Score:0.022m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:63.904%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,2704,2437365.765A*0.6834.706%A*25.1%C+86.1A++N/A21349.3h10.5B++30.2B*
VX6-7 3,9283,8789873.929A*1.1634.19%A++18.437%C72.5A++N/A16553.5h9.9B*29.1B*
C-4 4,1153,6115526.542M**1.4528.07%B+N/A314S43.8B**135511.5h0.9B**3.2B**
S12 Renegade 3,6433,4774707.398B++2.3151.926%B**1.381%D*91A4.3A++22238.2h3.2C**6.2B+
NS-11A 3,3773,3347324.555M0.5335.581%A**22.795%C*67.8A++N/A16249.2h11.6B++32.6B**
Betelgeuse 54-A 2,9362,9166194.711B+0.3834.343%A*24.966%D84.5B++N/A23534.5h9.9B+28.8B**
H-V45 2,7602,7265974.566A*0.5235.593%A**20.36%C+70.1A++N/A16038.9h11.2B*31.5B**
Ghost 2,6472,63321112.479M++7.3951.287%A++73.642%B+70.6A+N/A18737.3h1.9B++3.7B**
Proton II PPA-H 2,6722,5178031.463A+26.3750.68%A++N/A176A++10.8B**43914.3h7.7B++15.3B*
SVA-88 2,4862,4695154.794A+0.2933.692%A*23.937%C+87.9A++N/A29328.1h10.5B+31.2B*
VE-S Canis 2,2522,2334674.782M++0.3136.761%A+23.153%C**74.4B**N/A17930h9.5B++25.9B++
E540 Halberd-H 2,9362,1486135.213M30.1266.789%B**N/A97.6M35.8A+41122h4.2B**6.2A
M12 Kobalt 1,9191,83618102M**96.9126.377%B*16.667%C+129.3B+5.8C*29514.2h15.6B+59.1B++
NS-11C 1,6221,6103205.031S0.0633.298%A++19.876%C*77.4MN/A20020.8h11.2B*33.6B*
NSX Daimyo 1,5411,53910215.088M**10.0051.449%A+94.737%C**56.6C**N/A16427.2h2.2B+4.3B*
Serpent VE92 1,5011,4903304.515M*0.5732.643%A++19.06%C+79.3A**N/A19918.8h10.6B++32.6B*
E540 Halberd 2,1651,4646124A+18.9160.9%A++N/A54.2A*26A+34027h5B++8.1A
Pulsar C 1,3911,3772794.935A**0.1531.139%A22.15%C+69.5A++N/A17619.8h9.4B*30.1B*
Force-Blade 1,2781,23911,1550.111M4.9828.183%C+4.278%C1.8B*N/A5707.1h1.8B+6.2B
NS-11CB 1,2171,2092584.686M**0.4034.516%A++19.851%C+85.7A*N/A19314.1h11B*32B*
NS-44 Commissioner AE 1,2121,2066032B++3.0951.008%B**15.423%D*65.9B+N/A16818.3h3.2B6.2B++
NS-44 Commissioner 1,1991,1974452.69A++2.4052.2%A*18.379%C-82.6A*N/A23614.5h3.2B++6.1B*
Spiker 1,2011,1845652.096B**2.9939.891%A+19.257%C+41.1C**N/A8628.8h8.8C*22.1B+
NSX Tanto 1,1931,1832414.909M**0.1834.774%A++18.681%D-65.7A+N/A15918h11.2B++32.1B*
Orion VS54 1,1791,1762724.324A*0.7633.909%M25.51%C++95.6M++N/A52712.3h9.6B**28.2B+
NSX Naginata 1,1801,1742804.193A**0.9036.169%M+20.699%D--82.1A++N/A19914.3h11.9C*32.8B++
Pulsar LSW 1,1801,1732305.1M+0.0134.467%A*24.467%C++94.6A*N/A23612.4h10.4B++30.3B**
NSX Tengu 1,1861,1732674.393M++0.7048.571%A++13.64%D*68.6AN/A16717.1h11.1B+22.9B++
NSX Tomoe 1,1811,1712175.396A**0.3133.884%B**40.905%B+57.4B*N/A13120.4h12.9B+38B++
Terminus VX-9 1,1841,1702814.164A++0.9234.883%A*24.359%C+60.3B**N/A16519.4h10.8B++30.8B**
Flare VE6 1,1641,1602434.774M*0.3133.343%A*22.586%C84.7A++N/A23113.7h8.7B*26.2B*
Solstice VE3 1,1721,1592404.829S0.2632.532%A++21.053%C**53.2A**N/A19021.8h10.9B*33.5B+
Ursa 1,1631,1572225.212S0.1234.395%A*23.596%C+81.5A++N/A19614.2h9.1B*26.5B*
L100 Python AP 1,6481,1553335S29.9163.336%B*N/A63.1M++26.9A+31718.3h3.8A6A
Supernova FPC 1,6001,1152446.458S41.3760.322%B*N/A59.6M**25.9A**63718.7h3.3A5.5A
Aphelion VEX-4H 1,6921,0828512.729B**7.6450.051%B+2.773%C+76.7A*43.3A44814.1h30.7B**61.3B**
Frag Grenade 1,0541,03211032N/A1,026.9153.909%B**N/A573.3C**12.2B+17981.8h3.4B+6.3B++
Blueshift VM5 1,0331,0191218.421M3.3327.684%A++26.497%B**64.5A*N/A17215.8h14B++50.5B*
Blueshift VM5 9589411217.777A**2.6927.148%A++26.461%B**59.6A++1.1A+16115.8h15C**55.1B*
L100 Python HESH 1,0409231183.909S78.8258.343%B**N/A83.2A+10.5B+27211.1h2.8B++4.8B*
Eridani SX5 7977922453.233A*1.8634.171%A++18.939%C+63.4AN/A16812.5h10.7B+31.2B++
NS-61 Emissary 7787733891.987A++3.1036.507%A11.126%D-35.8B+N/A11621.6h12.6C**34.6B++
Lasher X2 6996912183.17M*1.9245.979%M+2.026%D--74.3MN/A2199.3h14.7B**31.9B**
Eclipse VE3A 6576541893.46B*1.6332.438%A17.125%C--55.9B*N/A19411.7h9.9B*30.6B**
NS-7 PDW 6096041913.162M+1.9333.733%A++18.709%C++38.7B++N/A12815.6h12.7B+37.5B*
S1 8035981703.518S1.5772.074%A++4.013%B++64.3M++22A5059.3h4.2A5.8A
Zenith VX-5 5555501413.901A**1.1934.367%A++17.636%D69.6A+N/A1697.9h11.4B+33.3B*
NS-AM7 Archer 7215393241.664M++3.4270.513%A++7.05%D*9.5B+3.2C*6156.9h12.5B+17.7B*
Proximity Mine 5225151333.872C+1.2255.794%A+N/A271.1M++3.7B+7021.9h1.4A+2.4A++
L100 Python HEAT 6845051631.563S26.4767.2%A++N/A76.5M**27.1M**3316.6h4.9B++7.3B**
M20 Basilisk 6365021338.615S33.5357.609%B+5.378%B111.6M++29.8B++4784.5h46.6A81A
NS Decimator 6274831393.475M++1.6171.274%A1.449%D66.2A*19.7B+3827.3h3.6B*5B**
Sirius SX12 4574521064.264M+0.8235.125%A*19.027%C*66.5A*N/A1996.8h12.5B+35.6B*
M40 Fury-F 5854421223.623B**1.4760.564%B**N/A53.3A++17.2A*2198.3h7.8B+12.8B*
NS-357 Underboss 4414391742.523A++2.5748.426%A+12.301%D*70.8B**N/A1786.2h3.6B++7.5B++
The Slasher 4344054,6490.087B*5.0028.565%C-2.716%D-1.3CN/A3302.5h1.7B++5.8C**
Tank Mine 477352546.519A*1.4391.353%SN/A391.1S138.9M26700.9h2.1C+2.3A*
G40-F Ranger 551351487.75S82.6639.827%AN/A56.6A+32.3A+4026.2h51B+128.1B*
NS-45 Pilot 3343321572.115B++2.9737.416%B**12.651%D**35.3CN/A1009.4h7.7C+20.6B+
Saron HRB-H 4993221718.941M+13.8564.182%B**N/A61.9A+34B*4345.2h19B++29.6B**
Artemis VX26 314307535.792M**0.7033.528%A25.733%B+68.2A++1.6S1904.5h10.7B+31.8B*
Phobos VX86 2962931342.187B++2.9062.277%B15.358%C+54.3B+N/A1415.4h2.7C4.4C++
Lasher X2 AE 295292823.561A++1.5341.597%A++3.082%C66.4AN/A1524.4h12.8A30.9B**
Lumine Edge 2942921681.738S3.3548.271%A++13.356%C-42.3SN/A1186.9h1.1B++2.3B++
Cerberus 2722701262.143B**2.9541.34%A+22.963%C++31C+N/A808.7h6.6C+15.9B+
VE-LR Obelisk 250247475.255A*0.1746.221%A*24.696%D-85.2A*1B+2022.9h4.9B*10.7B**
VE-H Maw 213213385.605M0.5233.705%A+28.639%C*66.6B+N/A2273.2h8.8B*26.1B++
Saron HRB 3262091414.929A*9.8459.753%A++N/A49.8M27.9A+5004.2h19.4B+32.5B**
Solstice Burst 208207395.308M0.2235.079%A++19.324%D62.7B**N/A1643.3h11.7B+33.5B*
NS Baron G5 188185583.19M+1.9058.202%A+13.514%C+47.4B++N/A1253.9h5C+8.6C+
Rocklet Rifle 319180652.769S2.3255.175%C*1.667%A36B++27.8C*4705h42.4C76.8C+
Proton II PPA 207178359.333M+54.2455.943%S1.685%C98.9A+16.1S3011.8h13.8D*24.6B**
CME 176175473.723A*1.3735.862%A*20.571%C60.3AN/A1822.9h11.3B*31.4B**
Sticky Grenade 1751711171N/A165.9154.546%BN/A855C+20A32500.2h2.3C+4.2C*
Soldier Soaker 156154742.081B*3.0146.27%A11.039%D45.3C+N/A1053.4h6C++12.9B*
NS-30 Vandal 147147255.88A*0.7943.8%A++29.932%B+66.8AN/A2172.2h5.2B+11.9B*
Comet VM2 164125323.906M*1.1849.302%B+5.6%B+22.3A++7B**1445.6h16.7B*33.8B*
M20 Basilisk 142118523.6S18.5152.546%A+2.542%D*53.6M++10.9B++3452.2h58B*110.3A
Beamer VS3 111110651.692A3.4037.303%A+15.455%D-34.4B+N/A1513.2h10.3C+27.6C*
V30-F Starfall 163106323.313B*1.7857.543%D-N/A37.9B+20.4C**2502.8h13.4B+23.3C*
Comet VM2 141105353M2.0950.702%B*3.81%C17.5B**6B*1386h21.7C++42.7B+
C75 Viper 11098249S43.9149.72%B**2.041%B++57.6A+7.1C+5891.7h10B++20B*
M12 Kobalt-F 10197146.929M1.8435.298%A++5.155%D64.7A+2.7B**1941.5h12.1B+34.3B*
Phaseshift VX-S 9493713.286S8.2051.691%A*86.022%B*42.3B*N/A1642.2h2.3B+4.5B*
NSX Yumi 8988293.034A2.0533.079%A15.909%D--28.4CN/A973.1h12.8C+38.6B+
M12 Kobalt 9186186S80.9128.266%A*16.279%C86B+5B++3061h18.4C*65.2B++
Lancer VS22 10870252.8M+2.2965.466%B+N/A18.9B++10.3C--1983.7h11.9B++18.2B++
NSX-P Tanto 6867371.811B**3.2834.645%A++31.343%B*33.5B+N/A2002h14.6C*42.1B++
M20 Basilisk-H 8165165S59.9146.174%C+1.538%F108.3A+26.7B6170.6h35.2B+76.2B++
Spear Anti-Vehicle Phalanx Tower 8760160A**54.9157.601%B++1.667%D*75A+33.8B+3930.8h6.9B++12B**
Skyguard 8155155U49.9133.141%B++3.636%A28.9A*13.7B**2891.9h70.1A211.4A
CAS 14-E 5754318B12.9136.456%B+N/A90B+5C2050.6h19.9B*54.6B*
Pelter Rocket Pod 6753413.25C+8.1663.904%A*N/A132.5M35A++6340.4h13.5B*21.2B**
NS-10 Burster 7752114.727S0.3644.332%A*N/A8.4A4C**856.2h142.6C+321.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06010.2h
Anti-Vehicle MANA Turret01020.1h
Nano-Armor Kit121401,07523.5h
Spawn Beacon31,3390.6h
AE Nano-Armor Kit157674,47837.4h
Skywall Shield Emitter0510.2h
AE Medical Applicator65110,9306h
Turret AI Module0820.2h
Repair Module0770.1h
Cortium Silo0800.1h
Xiphos Anti-Personnel Tower0510.2h
Hoplon Anti-Aircraft Phalanx Tower0600.2h
Rampart Wall0860.6h
Deconstruction Tool12,7120.2h
Spear Anti-Vehicle Tower0680.2h
Restoration Kit1502,0581.6h
Anti-Infantry MANA Turret11560.2h
Ammunition Package143,7241.1h
Shield Recharging Field22570.1h
Medical Kit5907,5996.6h
Medical Applicator1314,5950.7h
WLT-Howler Mining Laser4239,92921.9h
Hardlight Barrier12530.2h
Nano-Repair Grenade02390.1h
Recon Detection Device3914,02118.3h
M20 Drake01070h

Check the help document for the dictionary if you want to learn more about words used here.


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