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Castellan Horseman OJIOJIOIIIA[OON] OJIOJIOIIIA
VS BR 61

KDR: 5.01

Score: 29.5m

Last Seen: Jun 10th, 2018 1:55 PM
- OFFLINE - 272 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of The War On Drugs[OON] The War On Drugs
VS outfit on Cobalt

Members: 2
Level Progress (to 62): 71%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS VX6-7 NS-15M2 S12 Renegade C-4 Betelgeuse 54-A NS-11A SVA-88 Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,088,719 MLG Score: 2469
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.732%21.886%7603995843,7095.44253-0.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.446%2.72M0.245C++-0.562DHEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.617B+100.297C*18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.589%0.651%30239941,2298042731.52671449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.631%1.563A+-1.338D**-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.70.702B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.525%0.727%178389895,918586178710.0818331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.369%1.363A-0.937D---0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.816B++10.70.717B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.346%81.584%178339943,8501002173.84231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.125%2.425A**0.959B*-1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.588B+2.10.347C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.167%15.548%1783199628371640.395251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.749A++0.26C*-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.70.439B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The War On Drugs[OON] The War On Drugs
VS outfit on Cobalt

Members: 2
29.5m213.1%424 (25.4k)371 (22.3k)5.0073779,45215,8675.4542161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997732224.649%17.755%43805:0231

7% Combat Medic37% Engineer19% Heavy Assault18% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 11:53 AMNov 1st, 2017 11:37 AMJun 21st, 2018 12:52 AM (16h) (PST)Jun 10th, 2018 11:02 AM (11d) (PST)Jun 10th, 2018 9:55 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7791536260.9970.1990.1772.2690.0682469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7589,18737,571601211136422,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1328.3h/55.3d 7,090 14,107 22,099 180.8k 1,207 4,511 5,410 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:3,515
Deaths:581
KDR:6.050
Accuracy:34.684% A*
HSR:24.694% C+
Betelgeuse 54-A
A*
Kills:2,773
Deaths:585
KDR:4.740
Accuracy:34.259% A*
HSR:25.135% D
SVA-88
A*
Kills:2,469
Deaths:515
KDR:4.794
Accuracy:33.692% A*
HSR:23.937% C+
Orion VS54
M+
Kills:1,176
Deaths:272
KDR:4.324
Accuracy:33.909% M+
HSR:25.510% C*
NSX Naginata
M+
Kills:1,174
Deaths:280
KDR:4.193
Accuracy:36.169% M+
HSR:20.699% D--
Pulsar LSW
A*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:34.467% A*
HSR:24.467% C++
Flare VE6
A*
Kills:1,160
Deaths:243
KDR:4.774
Accuracy:33.343% A*
HSR:22.586% C+
Ursa
A*
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:34.395% A*
HSR:23.596% C+
Lasher X2
M++
Kills:648
Deaths:194
KDR:3.340
Accuracy:45.821% M++
HSR:2.006% D*
Lasher X2 AE
A++
Kills:292
Deaths:82
KDR:3.561
Accuracy:41.597% A++
HSR:3.082% C
VE-H Maw
A+
Kills:182
Deaths:32
KDR:5.688
Accuracy:33.926% A+
HSR:29.121% C**
Kills:15,719
Deaths (as Heavy Assault):3,236
Deaths (to Heavy Assaults):3,850
KDR:4.85754
Kill Difference:12,483
Playtime:252.832 hours
Usage:19%
Score:6.190m
Score/min:408
Accuracy (listed only):36.024%
HSR (listed only):20.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:3,628
Deaths:903
KDR:4.018
Accuracy:34.294% A*
HSR:18.468% C
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C*
NS-11C
A*
Kills:1,510
Deaths:297
KDR:5.084
Accuracy:33.171% A*
HSR:20% C*
Serpent VE92
A*
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A*
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,209
Deaths:258
KDR:4.686
Accuracy:34.516% A++
HSR:19.851% C+
NSX Tanto
A++
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A++
HSR:18.681% D-
NSX Tengu
A++
Kills:1,169
Deaths:267
KDR:4.378
Accuracy:48.611% A++
HSR:13.687% D--
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eclipse VE3A
A
Kills:651
Deaths:188
KDR:3.463
Accuracy:32.449% A
HSR:17.204% C-
NS-7 PDW
A++
Kills:589
Deaths:179
KDR:3.291
Accuracy:33.699% A++
HSR:18.676% C*
Eridani SX5
A++
Kills:538
Deaths:144
KDR:3.736
Accuracy:34.190% A++
HSR:20.260% C*
Sirius SX12
A*
Kills:429
Deaths:95
KDR:4.516
Accuracy:35.332% A*
HSR:18.648% C*
Phobos VX86
B
Kills:283
Deaths:128
KDR:2.211
Accuracy:62.167% B
HSR:15.548% C+
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
NS Baron G5
A+
Kills:163
Deaths:51
KDR:3.196
Accuracy:58.941% A+
HSR:14.110% C+
NSX-P Tanto
A++
Kills:67
Deaths:37
KDR:1.811
Accuracy:34.645% A++
HSR:31.343% B*
Kills:17,885
Deaths (as Light Assault):4,143
Deaths (to Light Assaults):2,895
KDR:4.31692
Kill Difference:13,742
Playtime:225.679 hours
Usage:17%
Score:5.024m
Score/min:371
Accuracy (listed only):37.938%
HSR (listed only):19.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A**
Kills:2,664
Deaths:596
KDR:4.470
Accuracy:35.541% A**
HSR:23.086% C**
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C*
H-V45
A**
Kills:2,011
Deaths:440
KDR:4.570
Accuracy:35.228% A**
HSR:19.493% C+
NSX Tengu
A++
Kills:1,169
Deaths:267
KDR:4.378
Accuracy:48.611% A++
HSR:13.687% D--
Terminus VX-9
A*
Kills:1,090
Deaths:267
KDR:4.082
Accuracy:34.749% A*
HSR:25.229% C+
NS-7 PDW
A++
Kills:589
Deaths:179
KDR:3.291
Accuracy:33.699% A++
HSR:18.676% C*
Eridani SX5
A++
Kills:538
Deaths:144
KDR:3.736
Accuracy:34.190% A++
HSR:20.260% C*
Sirius SX12
A*
Kills:429
Deaths:95
KDR:4.516
Accuracy:35.332% A*
HSR:18.648% C*
Phobos VX86
B
Kills:283
Deaths:128
KDR:2.211
Accuracy:62.167% B
HSR:15.548% C+
NS Baron G5
A+
Kills:163
Deaths:51
KDR:3.196
Accuracy:58.941% A+
HSR:14.110% C+
NSX Yumi
A+
Kills:88
Deaths:28
KDR:3.143
Accuracy:33.243% A+
HSR:15.909% D--
CME
A*
Kills:81
Deaths:20
KDR:4.050
Accuracy:36.172% A*
HSR:19.753% C
Kills:11,338
Deaths (as Combat Medic):2,682
Deaths (to Combat Medics):1,535
KDR:4.22744
Kill Difference:8,656
Playtime:93.283 hours
Usage:7%
Score:2.326m
Score/min:416
Accuracy (listed only):40.386%
HSR (listed only):18.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:3,628
Deaths:903
KDR:4.018
Accuracy:34.294% A*
HSR:18.468% C
NS-11C
A*
Kills:1,510
Deaths:297
KDR:5.084
Accuracy:33.171% A*
HSR:20% C*
Serpent VE92
A*
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A*
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,209
Deaths:258
KDR:4.686
Accuracy:34.516% A++
HSR:19.851% C+
NSX Tanto
A++
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A++
HSR:18.681% D-
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eclipse VE3A
A
Kills:651
Deaths:188
KDR:3.463
Accuracy:32.449% A
HSR:17.204% C-
Phobos VX86
B
Kills:283
Deaths:128
KDR:2.211
Accuracy:62.167% B
HSR:15.548% C+
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
NS Baron G5
A+
Kills:163
Deaths:51
KDR:3.196
Accuracy:58.941% A+
HSR:14.110% C+
NSX-P Tanto
A++
Kills:67
Deaths:37
KDR:1.811
Accuracy:34.645% A++
HSR:31.343% B*
Kills:12,927
Deaths (as Engineer):2,991
Deaths (to Engineers):2,526
KDR:4.32197
Kill Difference:9,936
Playtime:485.819 hours
Usage:37%
Score:10.605m
Score/min:364
Accuracy (listed only):38.029%
HSR (listed only):19.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C*
Ghost
A++
Kills:2,227
Deaths:178
KDR:12.511
Accuracy:51.197% A++
HSR:72.340% B+
NSX Daimyo
A+
Kills:1,530
Deaths:102
KDR:15
Accuracy:51.515% A+
HSR:94.771% C**
NS-44 Commissioner AE
B**
Kills:1,206
Deaths:603
KDR:2
Accuracy:51.008% B**
HSR:15.423% D*
NS-44 Commissioner
A*
Kills:1,185
Deaths:432
KDR:2.743
Accuracy:52.315% A*
HSR:18.312% C-
Spiker
A+
Kills:1,184
Deaths:565
KDR:2.096
Accuracy:39.891% A+
HSR:19.257% C+
NSX Tomoe
B**
Kills:1,171
Deaths:217
KDR:5.396
Accuracy:33.884% B**
HSR:40.905% B+
NSX Tengu
A++
Kills:1,169
Deaths:267
KDR:4.378
Accuracy:48.611% A++
HSR:13.687% D--
NS-61 Emissary
A
Kills:655
Deaths:312
KDR:2.099
Accuracy:36.926% A
HSR:11.756% D-
NS-7 PDW
A++
Kills:589
Deaths:179
KDR:3.291
Accuracy:33.699% A++
HSR:18.676% C*
Eridani SX5
A++
Kills:538
Deaths:144
KDR:3.736
Accuracy:34.190% A++
HSR:20.260% C*
NS-AM7 Archer
A++
Kills:476
Deaths:281
KDR:1.694
Accuracy:70.290% A++
HSR:7.353% D*
Sirius SX12
A*
Kills:429
Deaths:95
KDR:4.516
Accuracy:35.332% A*
HSR:18.648% C*
NS-357 Underboss
A+
Kills:349
Deaths:142
KDR:2.458
Accuracy:48.521% A+
HSR:12.607% D--
NS-45 Pilot
B**
Kills:326
Deaths:155
KDR:2.103
Accuracy:37.382% B**
HSR:12.577% D**
Artemis VX26
A
Kills:291
Deaths:51
KDR:5.706
Accuracy:33.492% A
HSR:25.086% B+
Cerberus
A
Kills:138
Deaths:82
KDR:1.683
Accuracy:41.226% A
HSR:21.015% C+
NS-30 Vandal
A*
Kills:112
Deaths:16
KDR:7
Accuracy:44.936% A*
HSR:30.357% B+
Beamer VS3
A+
Kills:109
Deaths:64
KDR:1.703
Accuracy:37.314% A+
HSR:15.596% D-
Phaseshift VX-S
A*
Kills:93
Deaths:7
KDR:13.286
Accuracy:51.691% A*
HSR:86.022% B*
Kills:16,010
Deaths (as Infiltrator):4,359
Deaths (to Infiltrators):2,290
KDR:3.67286
Kill Difference:11,651
Playtime:243.998 hours
Usage:18%
Score:4.661m
Score/min:318
Accuracy (listed only):43.509%
HSR (listed only):28.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:951
Deaths:109
KDR:8.725
Accuracy:27.699% A++
HSR:26.288% B**
Blueshift VM5
A++
Kills:898
Deaths:109
KDR:8.239
Accuracy:27.199% A++
HSR:26.726% A
Comet VM2
B+
Kills:125
Deaths:32
KDR:3.906
Accuracy:49.300% B+
HSR:5.600% B+
Comet VM2
B**
Kills:105
Deaths:35
KDR:3
Accuracy:50.704% B**
HSR:3.810% C
NS-10 Burster
A*
Kills:51
Deaths:11
KDR:4.636
Accuracy:43.156% A*
HSR:0% F
Kills:2,130
Deaths (as MAX Suit):148
Deaths (to MAX Suits):841
KDR:14.39189
Kill Difference:1,982
Playtime:26.904 hours
Usage:2%
Score:0.743m
Score/min:460
Accuracy (listed only):39.612%
HSR (listed only):12.485%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:842
V. Kills:104 N/A
Deaths:9
KDR:93.556
Accuracy:58.708% A
KPH:84.500 A+
VKPH:10.400 B++
L100 Python AP
A++
Kills:289
V. Kills:144 199%
Deaths:9
KDR:32.111
Accuracy:58.953% B
KPH:45.600 A++
VKPH:22.700 B*
C75 Viper
A++
Kills:98
V. Kills:12 N/A
Deaths:2
KDR:49
Accuracy:49.720% B**
KPH:59.500 A++
VKPH:7.300 C+
Kills:1,229 (1,229 + 0)
Deaths:20
KDR:61.450
VKDR:13
Vehicle Kills:260
Kill Difference:1,209
Playtime:17.943 hours
Usage:1%
Score:0.341m
Score/min:317
Driving Accuracy:49.720%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:1,107
V. Kills:554 199%
Deaths:50
KDR:22.140
Accuracy:60.585% A++
KPH:50.600 A*
VKPH:25.300 A
Saron HRB
M
Kills:203
V. Kills:114 177%
Deaths:14
KDR:14.500
Accuracy:60.040% A*
KPH:50.400 M
VKPH:28.300 A++
Proton II PPA
A+
Kills:66
V. Kills:5 N/A
Deaths:1
KDR:66
Accuracy:51.426% S
KPH:84 B**
VKPH:6.400 A+
Kills:1,376 (0 + 1,376)
Deaths:65
KDR:21.169
VKDR:10.354
Vehicle Kills:673
Kill Difference:1,311
Playtime:26.679 hours
Usage:2%
Score:0.527m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:51.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,384
V. Kills:144 N/A
Deaths:79
KDR:30.177
Accuracy:50.259% A++
KPH:175.200 A++
VKPH:10.600 A
E540 Halberd-H
M
Kills:1,426
V. Kills:506 281%
Deaths:36
KDR:39.611
Accuracy:66.036% B**
KPH:96.700 M
VKPH:34.300 A
Aphelion VEX-4H
A*
Kills:1,078
V. Kills:607 177%
Deaths:83
KDR:12.988
Accuracy:50.030% B+
KPH:77.300 A*
VKPH:43.500 A
G40-F Ranger
A+
Kills:328
V. Kills:186 175%
Deaths:3
KDR:109.333
Accuracy:39.827% A
KPH:56.100 A+
VKPH:31.800 A+
Saron HRB-H
A
Kills:313
V. Kills:174 179%
Deaths:16
KDR:19.563
Accuracy:64.366% B**
KPH:60.900 A
VKPH:33.900 B*
M20 Basilisk-H
A
Kills:64
V. Kills:16 376%
Deaths:
KDR:
Accuracy:46.190% C+
KPH:106.100 A
VKPH:26.500 B+
Kills:5,593 (0 + 5,593)
Deaths:217
KDR:25.774
VKDR:7.525
Vehicle Kills:1,633
Kill Difference:5,376
Playtime:53.899 hours
Usage:4%
Score:1.380m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:46.190%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:91
V. Kills:21 414%
Deaths:5
KDR:18.200
Accuracy:52.519% A+
KPH:48.600 M
VKPH:11.200 B*
M12 Kobalt
B*
Kills:68
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:28.943% A*
KPH:83.200 B+
VKPH:4.900 B*
Kills:159 (0 + 159)
Deaths:5
KDR:31.800
VKDR:5
Vehicle Kills:25
Kill Difference:154
Playtime:2.690 hours
Usage:0%
Score:0.053m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:28.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:3,387
V. Kills:166 N/A
Deaths:461
KDR:7.347
Accuracy:52.107% B**
KPH:91.400 A
VKPH:4.500 A++
M40 Fury-F
A**
Kills:442
V. Kills:143 307%
Deaths:122
KDR:3.623
Accuracy:60.564% B**
KPH:53.100 A++
VKPH:17.200 A**
M12 Kobalt-F
A++
Kills:97
V. Kills:4 N/A
Deaths:14
KDR:6.929
Accuracy:35.298% A++
KPH:65.200 A+
VKPH:2.700 A
Kills:3,926 (3,926 + 0)
Deaths:597
KDR:6.576
VKDR:0.524
Vehicle Kills:313
Kill Difference:3,329
Playtime:46.871 hours
Usage:4%
Score:0.622m
Score/min:221
Driving Accuracy:35.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,6753,6289034.018A*0.9934.294%A*18.468%C73.1A++N/A16749.6h9.9B*28.7B*
NS-15M2 3,5363,5155816.05A**1.0434.684%A*24.694%C+84.3A++N/A21241.7h10.4B*30B*
S12 Renegade 3,5533,3874617.347B**2.3452.107%B**1.358%D*91.3A4.5A++22437.1h3.2C**6.2B++
C-4 3,7613,3255116.507M**1.5027.929%B+N/A316.7S41.5B*135310.5h0.9B**3.3B*
Betelgeuse 54-A 2,7902,7735854.74B++0.2734.259%A*25.135%D84.3B++N/A23232.9h9.8B+28.6B**
NS-11A 2,6912,6645964.47A*0.5435.541%A**23.086%C**65.8A++N/A16140.5h11.6B++32.6B**
SVA-88 2,4862,4695154.794A+0.2133.692%A*23.937%C+87.9A++N/A29328.1h10.5B+31.2B*
Proton II PPA-H 2,5282,3847930.177A25.1750.259%A++N/A175.3A++10.6A43713.6h7.7B++15.4B*
VE-S Canis 2,2522,2334674.782M+0.2336.761%A+23.153%C*74.4B**N/A17630h9.5B++25.9B*
Ghost 2,2412,22717812.511M++7.5051.197%A++72.34%B+69.4A+N/A18732.1h1.9B++3.8B*
H-V45 2,0332,0114404.57A**0.4435.228%A**19.493%C+69.3A++N/A16229h11.2B*31.7B**
M12 Kobalt 1,8481,7701898.333M**93.3326.2%B++16.78%C+127.3B5.6C*29013.9h15.6C**59.6B++
NSX Daimyo 1,5321,53010215M**9.9951.515%A+94.771%C**56.7C**N/A16427h2.2B+4.3B*
NS-11C 1,5211,5102975.084S0.0833.171%A*20%C*77.4MN/A19919.5h11.1B*33.5B*
Serpent VE92 1,5011,4903304.515M*0.4932.643%A*19.06%C+79.3A**N/A19618.8h10.6B++32.6B*
E540 Halberd-H 1,9321,4263639.611M++34.6066.036%B**N/A96.4M34.2A40214.8h4.4B*6.6B**
Pulsar C 1,3911,3772794.935A**0.0731.139%A22.15%C+69.5A++N/A17519.8h9.4C++30.1B++
Force-Blade 1,2781,23911,1220.111M4.9028.208%C+4.278%C1.8B++N/A5705.2h1.8B++6.2C**
NS-11CB 1,2171,2092584.686S0.3234.516%A++19.851%C+85.7A*N/A19214.1h11B*32B*
NS-44 Commissioner AE 1,2121,2066032B++3.0151.008%B**15.423%D*65.9BN/A16818.3h3.2B6.2B++
NS-44 Commissioner 1,1871,1854322.743A++2.2652.315%A*18.312%C-82.3A*N/A23414.4h3.2B++6.1B**
Spiker 1,2011,1845652.096B**2.9139.891%A+19.257%C+41.1BN/A8628.8h8.8C*22.1B+
NSX Tanto 1,1931,1832414.909M**0.1034.774%A++18.681%D-65.7A+N/A15918h11.2B++32.1B*
Orion VS54 1,1791,1762724.324A*0.6833.909%M+25.51%C*95.6M++N/A51412.3h9.6B**28.2B+
NSX Naginata 1,1801,1742804.193A**0.8136.169%M+20.699%D--82.1A++N/A19714.3h11.9C++32.8B*
Pulsar LSW 1,1801,1732305.1M++0.0934.467%A*24.467%C++94.6A*N/A23312.4h10.4B++30.3B**
NSX Tomoe 1,1811,1712175.396A*0.3933.884%B**40.905%B+57.4B*N/A13120.4h12.9B+38B++
NSX Tengu 1,1821,1692674.378M+0.6348.611%A++13.687%D--68.4AN/A16617.1h11.2B+23B++
Flare VE6 1,1641,1602434.774M**0.2333.343%A*22.586%C+84.7A++N/A22913.7h8.7B*26.2B*
Solstice VE3 1,1721,1592404.829S0.1832.532%A++21.053%C**53.7A**N/A18421.6h10.9B*33.5B*
Ursa 1,1631,1572225.212S0.2034.395%A*23.596%C+81.5A++N/A19414.2h9.1B*26.5B*
E540 Halberd 1,6611,1075022.14A+17.1360.585%A++1.084%D--50.5A*25.3A30221.9h5.2B+8.6B**
Terminus VX-9 1,1031,0902674.082A++0.9334.749%A*25.229%C+60.6B**N/A16718h10.7B++30.9B**
Aphelion VEX-4H 1,6851,0788312.988A7.9850.03%B+2.783%C+77A*43.4A44814h30.5B**61B**
Blueshift VM5 9649511098.725M+3.7227.699%A++26.288%B**64.7A*N/A17314.7h13.6B++49.3B*
Frag Grenade 9299111911N/A905.9954.045%B**N/A607.3B+12B+18641.5h3.4B+6.2B++
Blueshift VM5 9128981098.239M3.2327.199%A++26.726%A61.1A++1A16614.7h14.3B+52.6B*
L100 Python HESH 946842993.556S88.5558.708%AN/A84.2A+10.4B++27010h2.7B+4.7B*
NS-61 Emissary 6606553122.099A++2.9136.926%A11.756%D-35.8B+N/A12218.3h12.7C**34.3B++
Eclipse VE3A 6546511883.463A++1.5432.449%A17.204%C-56.1B++N/A19311.6h9.9B*30.5B**
Lasher X2 6566481943.34M**1.6745.821%M++2.006%D*77.1M+1B2258.4h14.5B**31.7B**
S1 8035981703.518S1.4972.074%A++4.013%B+64.3M++22A+4899.3h4.2B**5.8A
NS-7 PDW 5945891793.291M+1.7233.699%A++18.676%C*40.1B*N/A13314.7h12.6B+37.3B++
Eridani SX5 5415381443.736M1.2734.19%A++20.26%C*66.4A+N/A1888.1h10B++29.3B++
M20 Basilisk 6274961338.154S33.1557.594%B+5.04%C++112.7M++29.8B*4784.4h46.1A80A
NS-AM7 Archer 6264762811.694M*3.3170.29%A++7.353%D*9.6B+3C*6249.6h12.5B+17.7B*
M40 Fury-F 5854421223.623A1.3860.564%B**N/A53.3A++17.2A**2148.3h7.8B++12.8B**
Sirius SX12 434429954.516M+0.4935.332%A*18.648%C*72.7A**N/A2145.9h12.5B+35.3B*
NS Decimator 531413954.347S0.6671.79%A+1.695%D71.2A**20.3B+4165.8h3.4B**4.8A
Proximity Mine 4094031004.03C++0.9859.081%A++N/A287.9M*4.3B++7461.4h1.4A+2.3A++
NS-357 Underboss 3503491422.458A++2.5548.521%A+12.607%D--69.8AN/A1795h3.7B+7.6B++
Tank Mine 453330526.346A*1.3476.582%M*N/A366.7S136.7A**25460.9h1.8B2.4A*
G40-F Ranger 5143283109.333U104.3339.827%AN/A56.6A+32.1A+3975.8h50.5B+126.9B*
NS-45 Pilot 3283261552.103B++2.9037.382%B**12.577%D**37CN/A1068.8h7.8C+20.8B+
Saron HRB-H 4873131619.563M+14.5664.366%B**N/A61.4A+34.1B*4305.1h19.1B++29.6B*
The Slasher 3182973,1190.095B*4.9129.685%C2.694%D-1.4CN/A3207.5h1.7B*5.7C**
Lasher X2 AE 295292823.561A++1.4541.597%A++3.082%C66.4AN/A1514.4h12.8A30.9B**
Artemis VX26 298291515.706M**0.7033.492%A25.086%B+67.7A++1.6S1884.3h10.7B+31.8B*
L100 Python AP 433289932.111S27.1058.953%B1.038%D*45.9A++22.9B*3346.3h4.4B**7.5B**
Phobos VX86 2862831282.211B++2.8062.167%B15.548%C+55.5B+N/A1445.1h2.7C4.4C++
Solstice Burst 208207395.308M+0.3035.079%A++19.324%D62.7B*N/A1633.3h11.7B+33.5B*
Saron HRB 3172031414.5A*9.4960.04%A*N/A50.8M+28.5A++4924h19.1B+31.7B**
VE-H Maw 182182325.688M0.6833.926%A+29.121%C**70B++N/A2152.6h8.7B*25.7B*
Sticky Grenade 1751711171N/A165.9954.609%BN/A855C+20A+32720.2h2.3C+4.2C*
NS Baron G5 166163513.196M1.8158.941%A+14.11%C+46.6B++N/A1223.5h5.1C8.6C+
Rocklet Rifle 280155542.87S2.1454.744%C++1.29%B+33.7B+27.2C++4214.6h45C82.3C+
Cerberus 138138821.683B++3.3241.226%A21.015%C+23CN/A636h6.7C16.3B+
Comet VM2 164125323.906M*1.1049.3%B+5.6%B+22.3A++7B**1445.6h16.6B*33.7B*
NS-30 Vandal 112112167M+1.9944.936%A*30.357%B+62.2B**N/A2241.8h5.3B11.9B*
Beamer VS3 110109641.703A3.3037.314%A+15.596%D-34.1B+N/A1443.2h10.4C+27.8C*
Comet VM2 141105353A**2.0150.704%B**3.81%C17.5A6B*1336h21.6C++42.6B+
C75 Viper 11098249S43.9949.72%B**2.041%B++61.3A++7.5C++5271.6h10B++20B*
M12 Kobalt-F 10197146.929M1.9235.298%A++5.155%D-64.7A+2.7A1931.5h12.1B+34.3B*
Phaseshift VX-S 9493713.286S8.2851.691%A*86.022%B*42.3B++N/A1612.2h2.3B+4.5B*
M20 Basilisk 11291518.2S13.1952.519%A+3.297%D--47.9M11.1B*3311.9h62.7B++119.3B**
NSX Yumi 8988283.143A1.8633.243%A+15.909%D--28.4CN/A963.1h12.5C+37.7B+
CME 8181204.05M0.9636.172%A*19.753%C50.6B*N/A1991.6h12.3B+33.9B*
M12 Kobalt 7268168S62.9928.943%A*17.647%C+85B+5B**3110.8h19.6C+67.9B++
Lancer VS22 10568242.833M++2.1765.469%B+N/A18.9B*10.3C--1833.6h11.8B++18B++
NSX-P Tanto 6867371.811B**3.2034.645%A++31.343%B*33.5BN/A1832h14.6C++42.1B++
Proton II PPA 7166166M*60.9951.426%S1.515%D82.5B*6.3A+2520.8h14.8D**28.7B++
M20 Basilisk-H 8064164S58.9946.19%C+1.563%F106.7A26.7B+5910.6h35.7B+77.3B++
Spear Anti-Vehicle Phalanx Tower 8760160A*54.9957.601%B*1.667%D*75A++33.8B++3930.8h6.9B*12B**
NS-10 Burster 7651114.636S0.3743.156%A*N/A8.8A+4.3B+845.8h131.4C**304.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1241,3931.2h
Nano-Armor Kit121401,07523.5h
Anti-Vehicle MANA Turret0980.1h
Nano-Repair Grenade01030h
Spawn Beacon31,1550.5h
Turret AI Module0780.2h
Repair Module0700.1h
Cortium Silo0610.1h
AE Medical Applicator5085,6444.6h
AE Nano-Armor Kit110472,73325.8h
Nanite Revive Grenade05610.2h
Deconstruction Tool12,7120.2h
Spear Anti-Vehicle Tower0660.2h
Rampart Wall0860.6h
Hoplon Anti-Aircraft Phalanx Tower0540.1h
Anti-Infantry MANA Turret11550.2h
Ammunition Package123,2511h
Shield Recharging Field22290.1h
Medical Kit5627,1436.3h
Medical Applicator1314,5950.7h
WLT-Howler Mining Laser3939,92916h
M20 Drake01070h
Hardlight Barrier02160.1h
Recon Detection Device3412,95116.9h

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