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Paragon Horseman OJIOJIOIIIA[KRBR] OJIOJIOIIIA
VS BR 139

KDR: 5.49

Score: 43.2m

Last Seen: Mar 19th, 2019 8:15 PM
- OFFLINE - 133.2 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-15M2 Supernova FPC C-4 VX6-7 E540 Halberd-H S12 Renegade NS-11A H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,573,307 MLG Score: 2057
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.036%21.732%7614598852,0065.286780.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.604%2.724M0.162C++-1.278D**HEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.615B+10.10.295C*18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.317%0.358%16867102610,057109136039.20971279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.849%1.317A-1.441D**0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.793B++4.60.653B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.029%1.694%230112102111,042790343013.9772322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.611%1.039B**-0.675D0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.825B++9.60.75B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.025%82.336%2301410295,2991225184.32219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.88%2.42A**1.005B**-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+20.36C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.08%14.201%23011103233890640.373068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.802A++-0.057C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.668B+2.80.43B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
43.2m234.1%433 (26k)380 (22.8k)5.48692109,47519,9526.21166139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033967822.184%16.077%35705:4138

7% Combat Medic46% Engineer15% Heavy Assault17% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 11:53 AMDec 17th, 2018 10:29 PMMar 23rd, 2019 1:36 PM (2d) (PST)Mar 19th, 2019 4:37 PM (5d) (PST)Mar 19th, 2019 4:15 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9061467600.9640.1760.1552.4900.0992057

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3338,73245,60158119149622,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1892h/78.8d 14,460 17,600 31,385 282.6k 1,650 6,057 11,242 102.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:4,436
Deaths:764
KDR:5.806
Accuracy:34.601% A*
HSR:25.090% C+
Betelgeuse 54-A
A++
Kills:2,966
Deaths:627
KDR:4.730
Accuracy:34.319% A++
HSR:24.882% D
SVA-88
A*
Kills:2,469
Deaths:515
KDR:4.794
Accuracy:33.692% A*
HSR:23.937% C+
Orion VS54
A**
Kills:1,176
Deaths:272
KDR:4.324
Accuracy:33.909% A**
HSR:25.510% C++
NSX Naginata
M
Kills:1,174
Deaths:280
KDR:4.193
Accuracy:36.169% M
HSR:20.699% D--
Pulsar LSW
A*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:34.467% A*
HSR:24.467% C++
Flare VE6
A++
Kills:1,160
Deaths:243
KDR:4.774
Accuracy:33.343% A++
HSR:22.586% C
Ursa
A*
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:34.395% A*
HSR:23.596% C+
Lasher X2
M+
Kills:821
Deaths:252
KDR:3.258
Accuracy:45.906% M+
HSR:2.071% D--
Lasher X2 AE
A+
Kills:292
Deaths:82
KDR:3.561
Accuracy:41.597% A+
HSR:3.082% C
VE-H Maw
A
Kills:221
Deaths:44
KDR:5.023
Accuracy:33.328% A
HSR:28.507% C*
VX29 Polaris
A
Kills:206
Deaths:29
KDR:7.103
Accuracy:30.837% A
HSR:24.272% C*
NSX-P Naginata
A+
Kills:137
Deaths:21
KDR:6.524
Accuracy:30.239% A+
HSR:24.088% D
Kills:17,388
Deaths (as Heavy Assault):3,581
Deaths (to Heavy Assaults):4,737
KDR:4.85563
Kill Difference:13,807
Playtime:283.118 hours
Usage:15%
Score:6.757m
Score/min:398
Accuracy (listed only):35.139%
HSR (listed only):20.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:3,996
Deaths:1,020
KDR:3.918
Accuracy:34.223% A++
HSR:18.393% C-
VE-S Canis
A+
Kills:2,302
Deaths:497
KDR:4.632
Accuracy:36.496% A+
HSR:23.328% B
NS-11C
A++
Kills:1,610
Deaths:320
KDR:5.031
Accuracy:33.298% A++
HSR:19.876% C++
Serpent VE92
A++
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A++
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,288
Deaths:299
KDR:4.308
Accuracy:34.549% A++
HSR:19.177% C
NSX Tanto
A+
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A+
HSR:18.681% D--
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eridani SX5
A
Kills:952
Deaths:286
KDR:3.329
Accuracy:33.643% A
HSR:19.013% C+
Zenith VX-5
A++
Kills:899
Deaths:207
KDR:4.343
Accuracy:33.541% A++
HSR:19.689% C
Eclipse VE3A
A
Kills:654
Deaths:189
KDR:3.460
Accuracy:32.438% A
HSR:17.125% C--
NS-7 PDW
A++
Kills:650
Deaths:206
KDR:3.155
Accuracy:33.431% A++
HSR:18.769% C*
Sirius SX12
A*
Kills:495
Deaths:128
KDR:3.867
Accuracy:34.930% A*
HSR:19.394% C*
The Little Helper
B**
Kills:424
Deaths:125
KDR:3.392
Accuracy:58.179% B**
HSR:14.151% C
Phobos VX86
B+
Kills:338
Deaths:154
KDR:2.195
Accuracy:63.080% B+
HSR:14.201% C
NSX-P Tanto
A+
Kills:264
Deaths:121
KDR:2.182
Accuracy:33.158% A+
HSR:23.485% C
NS Baron G5
B**
Kills:240
Deaths:80
KDR:3
Accuracy:55.748% B**
HSR:13.333% C
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
Kills:20,701
Deaths (as Light Assault):5,028
Deaths (to Light Assaults):3,579
KDR:4.11714
Kill Difference:15,673
Playtime:260.241 hours
Usage:14%
Score:5.689m
Score/min:364
Accuracy (listed only):38.497%
HSR (listed only):18.623%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:3,996
Deaths:1,020
KDR:3.918
Accuracy:34.223% A++
HSR:18.393% C-
NS-11C
A++
Kills:1,610
Deaths:320
KDR:5.031
Accuracy:33.298% A++
HSR:19.876% C++
Serpent VE92
A++
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A++
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,288
Deaths:299
KDR:4.308
Accuracy:34.549% A++
HSR:19.177% C
NSX Tanto
A+
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A+
HSR:18.681% D--
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Zenith VX-5
A++
Kills:899
Deaths:207
KDR:4.343
Accuracy:33.541% A++
HSR:19.689% C
Eclipse VE3A
A
Kills:654
Deaths:189
KDR:3.460
Accuracy:32.438% A
HSR:17.125% C--
VE-LR Obelisk
A*
Kills:500
Deaths:91
KDR:5.495
Accuracy:47.260% A*
HSR:25.800% D
The Little Helper
B**
Kills:424
Deaths:125
KDR:3.392
Accuracy:58.179% B**
HSR:14.151% C
Phobos VX86
B+
Kills:338
Deaths:154
KDR:2.195
Accuracy:63.080% B+
HSR:14.201% C
NSX-P Tanto
A+
Kills:264
Deaths:121
KDR:2.182
Accuracy:33.158% A+
HSR:23.485% C
NS Baron G5
B**
Kills:240
Deaths:80
KDR:3
Accuracy:55.748% B**
HSR:13.333% C
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
Kills:15,629
Deaths (as Engineer):3,735
Deaths (to Engineers):3,312
KDR:4.18447
Kill Difference:11,894
Playtime:865.393 hours
Usage:46%
Score:20.664m
Score/min:398
Accuracy (listed only):39.443%
HSR (listed only):19.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:3,451
Deaths:754
KDR:4.577
Accuracy:35.553% A*
HSR:22.776% C++
H-V45
A*
Kills:3,143
Deaths:707
KDR:4.446
Accuracy:35.155% A*
HSR:20.872% C+
VE-S Canis
A+
Kills:2,302
Deaths:497
KDR:4.632
Accuracy:36.496% A+
HSR:23.328% B
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
Terminus VX-9
A++
Kills:1,170
Deaths:281
KDR:4.164
Accuracy:34.883% A++
HSR:24.359% C
Eridani SX5
A
Kills:952
Deaths:286
KDR:3.329
Accuracy:33.643% A
HSR:19.013% C+
NS-7 PDW
A++
Kills:650
Deaths:206
KDR:3.155
Accuracy:33.431% A++
HSR:18.769% C*
Sirius SX12
A*
Kills:495
Deaths:128
KDR:3.867
Accuracy:34.930% A*
HSR:19.394% C*
The Little Helper
B**
Kills:424
Deaths:125
KDR:3.392
Accuracy:58.179% B**
HSR:14.151% C
Phobos VX86
B+
Kills:338
Deaths:154
KDR:2.195
Accuracy:63.080% B+
HSR:14.201% C
NS Baron G5
B**
Kills:240
Deaths:80
KDR:3
Accuracy:55.748% B**
HSR:13.333% C
CME
A++
Kills:201
Deaths:55
KDR:3.655
Accuracy:35.389% A++
HSR:19.403% C-
Equinox VE2
A
Kills:103
Deaths:47
KDR:2.191
Accuracy:32.489% A
HSR:24.272% B+
Pulsar VS1
A**
Kills:102
Deaths:22
KDR:4.636
Accuracy:36.081% A**
HSR:16.667% D
NSX Yumi
A
Kills:88
Deaths:29
KDR:3.034
Accuracy:33.079% A
HSR:15.909% D--
Kills:14,832
Deaths (as Combat Medic):3,638
Deaths (to Combat Medics):1,889
KDR:4.07697
Kill Difference:11,194
Playtime:135.062 hours
Usage:7%
Score:3.202m
Score/min:395
Accuracy (listed only):40.447%
HSR (listed only):18.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,833
Deaths:233
KDR:12.159
Accuracy:51.288% A++
HSR:73.173% B+
VE-S Canis
A+
Kills:2,302
Deaths:497
KDR:4.632
Accuracy:36.496% A+
HSR:23.328% B
NSX Daimyo
A
Kills:2,042
Deaths:142
KDR:14.380
Accuracy:51.106% A
HSR:95.054% C**
NS-44 Commissioner
A++
Kills:1,485
Deaths:531
KDR:2.797
Accuracy:51.932% A++
HSR:18.990% C-
NS-44 Commissioner AE
B**
Kills:1,206
Deaths:603
KDR:2
Accuracy:51.008% B**
HSR:15.423% D*
Spiker
A+
Kills:1,184
Deaths:565
KDR:2.096
Accuracy:39.891% A+
HSR:19.257% C
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
NSX Tomoe
B**
Kills:1,171
Deaths:217
KDR:5.396
Accuracy:33.884% B**
HSR:40.905% B+
Eridani SX5
A
Kills:952
Deaths:286
KDR:3.329
Accuracy:33.643% A
HSR:19.013% C+
NS-61 Emissary
B**
Kills:947
Deaths:455
KDR:2.081
Accuracy:35.786% B**
HSR:12.672% D
NS-AM7 Archer
A++
Kills:669
Deaths:390
KDR:1.715
Accuracy:70.812% A++
HSR:8.819% D--
NS-7 PDW
A++
Kills:650
Deaths:206
KDR:3.155
Accuracy:33.431% A++
HSR:18.769% C*
NS-357 Underboss
A
Kills:532
Deaths:214
KDR:2.486
Accuracy:47.770% A
HSR:13.346% D--
Sirius SX12
A*
Kills:495
Deaths:128
KDR:3.867
Accuracy:34.930% A*
HSR:19.394% C*
Artemis VX26
A
Kills:350
Deaths:59
KDR:5.932
Accuracy:34.048% A
HSR:24.857% C**
NS-45 Pilot
B**
Kills:350
Deaths:160
KDR:2.188
Accuracy:37.442% B**
HSR:13.429% D**
Cerberus
A+
Kills:332
Deaths:154
KDR:2.156
Accuracy:41.725% A+
HSR:21.988% C+
Parallax VX3
A
Kills:331
Deaths:28
KDR:11.821
Accuracy:47.877% A
HSR:81.269% B+
Phantom VA23
A+
Kills:182
Deaths:23
KDR:7.913
Accuracy:46.232% A+
HSR:38.462% B**
NS-30 Vandal
A++
Kills:169
Deaths:29
KDR:5.828
Accuracy:43.491% A++
HSR:31.953% B++
Soldier Soaker
A
Kills:154
Deaths:74
KDR:2.081
Accuracy:46.270% A
HSR:11.039% D
Beamer VS3
A+
Kills:110
Deaths:65
KDR:1.692
Accuracy:37.303% A+
HSR:15.455% D--
Phaseshift VX-S
A*
Kills:93
Deaths:7
KDR:13.286
Accuracy:51.691% A*
HSR:86.022% B*
Kills:19,712
Deaths (as Infiltrator):5,333
Deaths (to Infiltrators):2,822
KDR:3.69623
Kill Difference:14,379
Playtime:315.962 hours
Usage:17%
Score:5.940m
Score/min:313
Accuracy (listed only):43.766%
HSR (listed only):31.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,226
Deaths:145
KDR:8.455
Accuracy:28.401% A++
HSR:25.775% B*
Blueshift VM5
A++
Kills:1,147
Deaths:145
KDR:7.910
Accuracy:27.791% A++
HSR:26.068% B**
Comet VM2
B+
Kills:127
Deaths:32
KDR:3.969
Accuracy:49.083% B+
HSR:5.512% B+
Comet VM2
B*
Kills:108
Deaths:35
KDR:3.086
Accuracy:50.381% B*
HSR:3.704% C
NS-10 Burster
A*
Kills:52
Deaths:11
KDR:4.727
Accuracy:44.001% A*
HSR:0% F
Kills:2,660
Deaths (as MAX Suit):184
Deaths (to MAX Suits):1,060
KDR:14.45652
Kill Difference:2,476
Playtime:31.535 hours
Usage:2%
Score:0.923m
Score/min:488
Accuracy (listed only):39.931%
HSR (listed only):12.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:2,255
V. Kills:944 239%
Deaths:51
KDR:44.216
Accuracy:61.919% B+
KPH:65.800 M++
VKPH:27.500 A++
L100 Python HESH
A+
Kills:1,212
V. Kills:162 N/A
Deaths:16
KDR:75.750
Accuracy:57.687% B**
KPH:83.300 A+
VKPH:11.100 B*
L100 Python HEAT
M++
Kills:735
V. Kills:271 270%
Deaths:20
KDR:36.750
Accuracy:63.533% A
KPH:69.300 M+
VKPH:25.500 M++
C75 Viper
M+
Kills:272
V. Kills:85 316%
Deaths:7
KDR:38.857
Accuracy:54.973% A+
KPH:62.700 A*
VKPH:19.600 M+
Skyguard
A*
Kills:118
V. Kills:57 203%
Deaths:2
KDR:59
Accuracy:34.678% B*
KPH:28.900 A*
VKPH:14 B**
Kills:4,592 (4,592 + 0)
Deaths:96
KDR:47.833
VKDR:15.823
Vehicle Kills:1,519
Kill Difference:4,496
Playtime:67.878 hours
Usage:4%
Score:1.386m
Score/min:340
Driving Accuracy:34.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:4,265
V. Kills:1,827 233%
Deaths:68
KDR:62.721
Accuracy:59.796% B++
KPH:62.100 M**
VKPH:26.600 M
E540 Halberd
A**
Kills:2,492
V. Kills:1,093 228%
Deaths:87
KDR:28.644
Accuracy:60.018% A++
KPH:58.300 A**
VKPH:25.600 A+
Supernova VPC
A+
Kills:1,200
V. Kills:248 482%
Deaths:16
KDR:75
Accuracy:54.142% B+
KPH:66.800 A
VKPH:13.800 A+
Saron HRB
M
Kills:262
V. Kills:147 177%
Deaths:17
KDR:15.412
Accuracy:60.414% A*
KPH:50.700 M
VKPH:28.500 A+
Proton II PPA
S
Kills:206
V. Kills:32 N/A
Deaths:3
KDR:68.667
Accuracy:50.085% S
KPH:85.800 B**
VKPH:13.300 S
G40-F Ranger
A
Kills:70
V. Kills:40 171%
Deaths:1
KDR:70
Accuracy:40.852% A+
KPH:75.800 A
VKPH:43.300 A
Kills:8,495 (5,465 + 3,030)
Deaths:192
KDR:44.245
VKDR:17.641
Vehicle Kills:3,387
Kill Difference:8,303
Playtime:137.885 hours
Usage:7%
Score:3.545m
Score/min:428
Driving Accuracy:54.142%
Gunner Accuracy:40.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:3,497
V. Kills:1,260 277%
Deaths:92
KDR:38.011
Accuracy:65.848% B**
KPH:99 M
VKPH:35.700 A++
Proton II PPA-H
A++
Kills:2,571
V. Kills:161 N/A
Deaths:83
KDR:30.976
Accuracy:50.625% A+
KPH:175.300 A++
VKPH:11 A
Aphelion VEX-4H
A*
Kills:1,096
V. Kills:617 177%
Deaths:86
KDR:12.744
Accuracy:50.084% B+
KPH:77.200 A*
VKPH:43.500 A
M12 Kobalt-H
A+
Kills:598
V. Kills:20 N/A
Deaths:1
KDR:598
Accuracy:26.984% B*
KPH:227 A+
VKPH:7.600 B*
G40-F Ranger
A
Kills:394
V. Kills:223 176%
Deaths:6
KDR:65.667
Accuracy:39.078% B**
KPH:56.300 A
VKPH:31.900 A
Saron HRB-H
A++
Kills:378
V. Kills:203 185%
Deaths:17
KDR:22.235
Accuracy:64.573% B**
KPH:66.900 A++
VKPH:35.900 B**
M40 Fury-H
A*
Kills:280
V. Kills:80 346%
Deaths:3
KDR:93.333
Accuracy:48.639% B+
KPH:153.700 A
VKPH:43.900 A*
M20 Basilisk-H
A++
Kills:86
V. Kills:18 453%
Deaths:1
KDR:86
Accuracy:45.621% C+
KPH:108.900 A++
VKPH:22.800 B+
M60-G Bulldog-H
A++
Kills:62
V. Kills:8 N/A
Deaths:2
KDR:31
Accuracy:66.173% A++
KPH:120.800 B**
VKPH:15.600 B+
Kills:8,962 (0 + 8,962)
Deaths:291
KDR:30.797
VKDR:8.900
Vehicle Kills:2,590
Kill Difference:8,671
Playtime:82.573 hours
Usage:4%
Score:2.271m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:66.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:167
V. Kills:31 N/A
Deaths:5
KDR:33.400
Accuracy:49.871% A
KPH:58.300 M*
VKPH:10.800 B++
M12 Kobalt
B**
Kills:111
V. Kills:9 N/A
Deaths:1
KDR:111
Accuracy:25.644% A
KPH:76.300 B
VKPH:6.200 B**
G40-F Ranger
M++
Kills:55
V. Kills:37 145%
Deaths:
KDR:
Accuracy:39.507% B**
KPH:47 M++
VKPH:31.600 M++
Kills:333 (0 + 333)
Deaths:6
KDR:55.500
VKDR:12.833
Vehicle Kills:77
Kill Difference:327
Playtime:5.488 hours
Usage:0%
Score:0.128m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:39.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:3,480
V. Kills:167 N/A
Deaths:471
KDR:7.389
Accuracy:51.886% B**
KPH:91 A
VKPH:4.400 A*
M40 Fury-F
A*
Kills:442
V. Kills:143 307%
Deaths:122
KDR:3.623
Accuracy:60.564% B**
KPH:53.100 A++
VKPH:17.200 A*
V30-F Starfall
B+
Kills:107
V. Kills:57 184%
Deaths:33
KDR:3.242
Accuracy:56.206% D-
KPH:33.900 B+
VKPH:18.100 C++
M12 Kobalt-F
A
Kills:97
V. Kills:4 N/A
Deaths:14
KDR:6.929
Accuracy:35.298% A++
KPH:65.200 A
VKPH:2.700 A
Kills:4,126 (4,126 + 0)
Deaths:640
KDR:6.447
VKDR:0.580
Vehicle Kills:371
Kill Difference:3,486
Playtime:51.206 hours
Usage:3%
Score:0.685m
Score/min:223
Driving Accuracy:35.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A*
Kills:55
V. Kills:14 367%
Deaths:4
KDR:13.750
Accuracy:62.137% A++
KPH:136.900 A*
VKPH:34.900 A+
CAS 14-E
B+
Kills:54
V. Kills:3 N/A
Deaths:3
KDR:18
Accuracy:36.456% B+
KPH:88.300 B+
VKPH:4.900 C-
M20 Wyvern
B**
Kills:53
V. Kills:29 177%
Deaths:6
KDR:8.833
Accuracy:45.982% B**
KPH:19.200 C
VKPH:10.500 C
Kills:162 (0 + 162)
Deaths:13
KDR:12.462
VKDR:3.538
Vehicle Kills:46
Kill Difference:149
Playtime:3.775 hours
Usage:0%
Score:0.047m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:45.982%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,4674,4367645.806A*0.3234.601%A*25.09%C+85.1A+N/A21152.1h10.5B++30.4B*
Supernova FPC 6,0924,2656862.721S57.2359.796%B++N/A62.1M**26.6M47168.7h3.5A5.8A
C-4 4,8154,1656786.143M*0.6628.24%B+N/A293.3S45.8B**133114.2h0.9B**3.2B**
VX6-7 4,0483,9961,0203.918A*1.5734.223%A++18.393%C-71.9A++N/A16455.6h10B++29.2B*
E540 Halberd-H 4,7573,4979238.011M+32.5265.848%B**N/A99.1M35.7A++45335.3h4B**6A
S12 Renegade 3,6473,4804717.389B**1.9051.886%B**1.379%D*91.1A4.4A*22338.2h3.2C**6.2B+
NS-11A 3,4963,4517544.577A*0.9135.553%A*22.776%C++67.5A++N/A16351.1h11.6B*32.7B**
H-V45 3,1833,1437074.446A++1.0435.155%A*20.872%C+63.8A+N/A14849.3h11.5B++32.6B**
Betelgeuse 54-A 2,9862,9666274.73B+0.7634.319%A++24.882%D84.3B+N/A24135.2h9.9B+29B**
Ghost 2,8482,83323312.159M+6.6751.288%A++73.173%B+70.6A+N/A18740.1h1.9B++3.8B*
Proton II PPA-H 2,7322,5718330.976A+25.4950.625%A+N/A174.9A++11A44014.7h7.8B++15.3B**
E540 Halberd 3,5852,4928728.644A++23.1660.018%A++N/A58.2A**25.5A+40242.8h4.6B**7.7A
SVA-88 2,4862,4695154.794A++0.6933.692%A*23.937%C+87.9A+N/A29528.1h10.5B+31.2B*
VE-S Canis 2,3232,3024974.632M++0.8536.496%A+23.328%B74B**N/A18531.1h9.5B++26.2B++
L100 Python AP 3,1992,2555144.216S38.7361.919%B+N/A65.7M++27.5A++33634.3h3.7A6A+
NSX Daimyo 2,0442,04214214.38M++8.8951.106%A95.054%C**57.5C*N/A16235.5h2.2B+4.3B++
M12 Kobalt 2,0511,96219103.263S97.7826.105%B++16.973%C+130.8B+5.9C++29815h15.4B+58.8B++
NS-11C 1,6221,6103205.031S0.4633.298%A++19.876%C++77.4A**N/A20320.8h11.2B*33.6B*
Serpent VE92 1,5011,4903304.515M*0.9732.643%A++19.06%C+78.8A*N/A20318.9h10.6B++32.6B*
NS-44 Commissioner 1,4901,4855312.797A++2.6951.932%A++18.99%C-80.3A++N/A22818.5h3.3B++6.3B*
Pulsar C 1,3911,3772794.935M+0.5531.139%A22.15%C+69.5A++N/A18219.8h9.4B++30.1B++
NS-11CB 1,2981,2882994.308M1.1834.549%A++19.177%C72.8AN/A16817.7h11.1B++32.2B++
Force-Blade 1,2781,23911,2050.111M+5.3828.128%C+4.278%C1.7B**N/A5715.4h1.8B++6.2B+
Blueshift VM5 1,2411,2261458.455M+2.9728.401%A++25.775%B*65.9A*N/A18618.6h15B+53B*
L100 Python HESH 1,3741,2121675.75S70.2657.687%B**N/A83A+11.1B*30414.6h2.8B++4.9B*
NS-44 Commissioner AE 1,2121,2066032B++3.4951.008%B**15.423%D*65.9B+N/A16818.3h3.2B6.2B++
Supernova VPC 1,4481,2001675S69.5154.142%B+N/A66.7A13.8A+27818h3.3C++6B
Spiker 1,2011,1845652.096A3.3939.891%A+19.257%C41.1C*N/A8628.8h8.8C*22.1B++
NSX Tanto 1,1931,1832414.909M**0.5834.774%A+18.681%D--65.7AN/A16218h11.2B+32.1B+
Orion VS54 1,1791,1762724.324A*1.1633.909%A**25.51%C++95.6M+N/A55412.3h9.6B**28.2B+
NSX Naginata 1,1801,1742804.193M1.2936.169%M20.699%D--82.1A+N/A20114.3h11.9C*32.8B++
Pulsar LSW 1,1801,1732305.1M++0.3934.467%A*24.467%C++94.6A*N/A24312.4h10.4B++30.3B*
NSX Tengu 1,1861,1732674.393M++1.0948.571%A++13.64%D*68.6AN/A16817.1h11.1B+22.9B++
NSX Tomoe 1,1811,1712175.396M0.0933.884%B**40.905%B+57.4B*N/A13320.4h12.9B+38B+
Terminus VX-9 1,1841,1702814.164A+1.3234.883%A++24.359%C60.3B**N/A16819.4h10.8B++30.8B**
Flare VE6 1,1641,1602434.774M**0.7133.343%A++22.586%C84.1A++N/A23313.8h8.7B*26.2B*
Solstice VE3 1,1721,1592404.829S0.6632.532%A++21.053%C**52.2A*N/A19722.2h10.9B*33.5B+
Ursa 1,1631,1572225.212S0.2734.395%A*23.596%C+81.5A++N/A19714.2h9.1B*26.5B*
Blueshift VM5 1,1681,1471457.91M2.4227.791%A++26.068%B**61.7A++1.1B**17718.6h15.8C++57B++
Frag Grenade 1,1531,12811128N/A1,122.5153.881%B**N/A564B+12.5B*17922h3.5B6.5B+
Aphelion VEX-4H 1,7131,0968612.744B*7.2650.084%B+2.737%C77.2A*43.5A45814.2h30.6B**61.1B**
Eridani SX5 9599522863.329A++2.1633.643%A19.013%C+61.4B**N/A15915.5h10.5B+31.3B++
NS-61 Emissary 9539474552.081A++3.4135.786%B**12.672%D35.6B+N/A11026.6h12.6C**35.2B++
Zenith VX-5 9068992074.343M+1.1433.541%A++19.689%C66.1AN/A18213.6h11.4B+34B*
Lasher X2 8348212523.258M**2.2345.906%M+2.071%D--76.7M1.2B+22810.7h15.4B**33.5B**
L100 Python HEAT 1,0067352036.75S31.2663.533%AN/A69.3M+25.6M++35810.6h4.9B++7.7B**
NS-AM7 Archer 8896693901.715M*3.7770.812%A++8.819%D--9.2B+3C**5973.1h12.2B++17.2B*
Eclipse VE3A 6576541893.46B**2.0332.438%A17.125%C--55.9B++N/A19411.7h9.9B*30.6B**
NS-7 PDW 6566502063.155M++2.3333.431%A++18.769%C*36.9B+N/A12317.6h12.6B++37.6B*
S1 8035981703.518S1.9772.074%A++4.013%B++64.3M++22A5469.3h4.2A5.8A
M12 Kobalt-H 6185981598U592.5126.984%B*17.726%C**230A++7.7B*5072.6h13B+48.3B++
Proximity Mine 5795721424.028C++1.4654.08%A+N/A272.4M*3.3S6962.1h1.4A+2.6A+
NS Decimator 7015421533.542M++1.9470.3%A1.292%D64.5A*18.9B4068.4h3.6B*5.1B**
Lumine Edge 5455414261.27S4.2246.601%A++16.451%C++27.1A**N/A7420h1.1B++2.4B++
NS-357 Underboss 5345322142.486A+3.0047.77%A13.346%D--66.5B*N/A1678h3.7B+7.7B*
M20 Basilisk 6605201340S34.5156.712%B+5.577%B+113M*30.4B**4824.6h46.3A81.7A
VE-LR Obelisk 505500915.495A*0.0147.26%A*25.8%D76.9A++N/A1956.5h4.9B*10.4B**
Sirius SX12 5014951283.867M1.6234.93%A*19.394%C*61.9A++N/A1928h12.4B++35.6B++
The Slasher 5284926,1480.08B+5.4127.12%D2.846%D--1.1CN/A3447.3h1.7B++6.2C**
Tank Mine 612451656.938A*1.4597.704%SN/A375.8S134.2A**29821.2h2.4D2.4A*
M40 Fury-F 5854421223.623B**1.8660.564%B**N/A53.3A++17.2A*2258.3h7.8B+12.8B*
The Little Helper 4294241253.392A++2.0958.179%B**14.151%C44.6C++N/A1279.5h4.9C+8.4B+
G40-F Ranger 617394665.667S60.1839.078%B**N/A56.3A31.9A4057h51.4B+131.6B*
Saron HRB-H 5813781722.235M*16.7564.573%B**N/A67.5A++36.3B**4755.6h18.6B*28.8B**
Artemis VX26 358350595.932M**0.4534.048%A24.857%C**64.8A+1.5M**1855.4h11B+32.4B*
NS-45 Pilot 3523501602.188B++3.3037.442%B**13.429%D**35.4CN/A1009.9h7.6C+20.4B+
Phobos VX86 3413381542.195B*3.2963.08%B+14.201%C50.4C**N/A1336.7h2.8C4.4C++
Cerberus 3343321542.156A3.3341.725%A+21.988%C+34.2C+N/A869.7h6.4C+15.4B+
Parallax VX3 3313312811.821M6.3347.877%A81.269%B+60.2A*N/A2215.5h1.7B**3.6B**
Lasher X2 AE 295292823.561A*1.9341.597%A+3.082%C66.4B**N/A1554.4h12.8A30.9B**
M40 Fury-H 360280393.333S87.8548.639%B+N/A155.6A44.4A*7441.8h10.4C21.4C+
C75 Viper 357272738.857S33.3754.973%A+N/A63.3A*19.8M+4654.3h10.9B++19.8B**
NSX-P Tanto 2722641212.182A3.3033.158%A+23.485%C25.6C+N/A9510.3h12.4B++37.4B*
Saron HRB 4092621715.412A*9.9360.414%A*N/A50.4A**28.3A+6185.2h20B+33B**
NS Baron G5 245240803A**2.4955.748%B**13.333%C46.2B++1A+1215.2h4.7C++8.4C++
VE-H Maw 221221445.023M+0.4633.328%A28.507%C*63.1B+N/A2533.5h8.9B++26.8B++
Sticky Grenade 2192131213N/A207.5155.324%B+N/A710C-20B*30010.3h2.4C+4.3C*
Solstice Burst 208207395.308M+0.1835.079%A++19.324%D62.7B**N/A1713.3h11.7B+33.5B*
VX29 Polaris 211206297.103S1.6230.837%A24.272%C*64.4B*1.6M2803.2h10.5B++34B++
Proton II PPA 238206368.667M*63.1850.085%S1.456%D85.8B**13.3S3362.4h14.3D--28.5B*
Rocklet Rifle 363204722.833S2.6554.646%C*1.471%B**35.8B++27.9C**5065.7h41.7C76.4C+
CME 202201553.655A*1.8335.389%A++19.403%C-52.9B*N/A1613.8h11.5B++32.6B**
Phantom VA23 182182237.913M**2.4346.232%A+38.462%B**79.1A+N/A2112.3h3.7B*8.1B*
NS-30 Vandal 169169295.828M0.3443.491%A++31.953%B++65AN/A2162.6h5.1B+11.7B*
M20 Basilisk 198167533.4U27.9149.871%A4.192%D57.6M*10.7B++3962.9h54.4A109A
Soldier Soaker 156154742.081B**3.4146.27%A11.039%D45.3C+N/A1053.4h6C++12.9B*
NSX-P Naginata 137137216.524M**1.0430.239%A+24.088%D76.1AN/A2331.8h10.4B++34.3B*
Comet VM2 167127323.969M**1.5249.083%B+5.512%B+21.9A++6.9B**1495.8h17.3B*35.2B*
Skyguard 175118259U53.5134.678%B*1.695%C28.8A*13.9B**3254.1h73.1A210.7A
M12 Kobalt 1201111111S105.5125.644%A13.514%D--74C**6B**3371.5h18.8C*73.1B++
Beamer VS3 111110651.692A3.7937.303%A+15.455%D--34.4B+N/A1573.2h10.3C+27.6C*
Comet VM2 144108353.086M2.4050.381%B*3.704%C17.4A5.8B*1456.2h22.1C*43.8B+
V30-F Starfall 164107333.242B**2.2456.206%D-N/A33.4B+17.8C++2343.2h13.5B+23.9B
Equinox VE2 105103472.191B**3.3032.489%A24.272%B+21C--N/A754.9h10.1B*31B*
Pulsar VS1 105102224.636M**0.8536.081%A**16.667%D46.4A1.4M5382.2h14.8C++40.9B*
Hunter QCX 155101961.052B+4.4361.059%B**N/A26.6B**14.2A*2063.8h10.4C17C++
M12 Kobalt-F 10197146.929M1.4435.298%A++5.155%D64.7A2.7A1941.5h12.1B+34.3B++
Phaseshift VX-S 9493713.286M**7.8051.691%A*86.022%B*42.3B*N/A1752.2h2.3B+4.5B*
NSX Yumi 8988293.034B**2.4533.079%A15.909%D--28.4CN/A993.1h12.8C+38.6B+
M20 Basilisk-H 10486186S80.5145.621%C+3.488%D-107.5A+22.5B+5830.8h35.7B**78.3B**
G40-F Ranger 11070170U64.5140.852%A+N/A77.8A44.4A+5680.9h47.8B**117B**
Lancer VS22 10870252.8M+2.6965.466%B+N/A18.9B++10.3C-2223.7h11.9B+18.2B+
M60-G Bulldog-H 7062231A++25.5166.173%A++N/A124B**16B++4380.5h5B+7.6B*
Spear Anti-Vehicle Phalanx Tower 9062162M+56.5157.719%B++1.613%D--77.5A35B+4130.8h6.7B++11.6B*
G40-F Ranger 9255155U49.5139.507%B**N/A45.8M++30.8M+4391.2h74.3B**188.1A
Pelter Rocket Pod 6955413.75C+8.2662.137%A++N/A137.5A*35A+6180.4h14.4B*23.1B*
CAS 14-E 5754318B12.5136.456%B+N/A90B+5C-2270.6h19.9B**54.6B*
M20 Wyvern 825368.833B++3.3545.982%B**5.66%B++18.9C10.4C1432.8h89.5C+194.7B+
G40-F Ranger 7853153M*47.5142.551%A+N/A44.2C*20.8C3061.2h62.1B+146B**
NS-10 Burster 7752114.727S0.7644.001%A*N/A8.3B**4B876.3h144.3C+327.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04690.2h
Snowman Soldier0500h
Restoration Kit1542,2461.7h
Spawn Beacon41,5250.7h
Nano-Armor Kit121401,07523.5h
Anti-Vehicle MANA Turret01020.1h
Spitfire Auto-Turret04580.3h
Turret AI Module0840.2h
Repair Module0780.1h
Cortium Silo0840.1h
Skywall Shield Emitter0530.2h
AE Medical Applicator78130,4947h
AE Nano-Armor Kit2401,189,31765.5h
Nanite Revive Grenade07050.2h
Spear Anti-Vehicle Tower0700.2h
Deconstruction Tool12,7120.2h
Rampart Wall0860.6h
Xiphos Anti-Personnel Tower0520.2h
Hoplon Anti-Aircraft Phalanx Tower0600.2h
Ammunition Package194,6951.5h
Shield Recharging Field22990.1h
Medical Kit6438,4027.4h
Anti-Infantry MANA Turret11580.2h
Medical Applicator1314,5950.7h
WLT-Howler Mining Laser4839,92926.5h
Router0500.1h
Nano-Repair Grenade06490.2h
Hardlight Barrier12530.2h
Recon Detection Device4815,79420.8h
M20 Drake01070h

Check the help document for the dictionary if you want to learn more about words used here.


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