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Praetor Horseman OJIOJIOIIIA[OON] OJIOJIOIIIA
VS BR 86

KDR: 5.16

Score: 34.9m

Last Seen: Nov 11th, 2018 11:58 AM
- OFFLINE - 172.1 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Leader of The War On Drugs[OON] The War On Drugs
VS outfit on Cobalt

Members: 1
Level Progress (to 87): 21%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-15M2 VX6-7 C-4 S12 Renegade NS-11A Betelgeuse 54-A H-V45 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,894,814 MLG Score: 2314
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.045%21.669%7594597649,2005.41552-0.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.572%2.753M0.174C++-1.296D**HEAD + (~4.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+10.10.293C*18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.167%0.464%888510164,52893018334.86359247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.111%0.989B*-1.416D**1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.772B++4.40.641B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.22%0.791%1924910127,456681231710.9486322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.158%1.316A-0.912D--0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.828B++10.20.739B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.382%81.776%1924310184,3461119173.88036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.101%2.443A**0.959B*-1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+20.356C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.277%15.358%19241102029383640.35006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.747A++0.183C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.666B+2.70.434B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The War On Drugs[OON] The War On Drugs
VS outfit on Cobalt

Members: 1
34.9m211.7%426 (25.6k)374 (22.4k)5.1612492,95418,0105.7234386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1021836523.755%16.908%40205:1135

8% Combat Medic40% Engineer17% Heavy Assault18% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 11:53 AMNov 1st, 2017 11:37 AMNov 17th, 2018 3:31 AM (1d) (PST)Nov 11th, 2018 8:30 AM (7d) (PST)Nov 11th, 2018 7:58 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8531566970.9940.1930.1682.2830.0842314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2069,36441,842601210137522,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1558.2h/64.9d 10,125 15,717 26,595 213.5k 1,403 5,188 7,892 79.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:4,361
Deaths:756
KDR:5.769
Accuracy:34.626% A*
HSR:25.109% C+
Betelgeuse 54-A
A*
Kills:2,939
Deaths:624
KDR:4.710
Accuracy:34.318% A*
HSR:24.906% D
SVA-88
A*
Kills:2,469
Deaths:515
KDR:4.794
Accuracy:33.692% A*
HSR:23.937% C+
Orion VS54
M
Kills:1,176
Deaths:272
KDR:4.324
Accuracy:33.909% M
HSR:25.510% C++
NSX Naginata
M+
Kills:1,174
Deaths:280
KDR:4.193
Accuracy:36.169% M+
HSR:20.699% D--
Pulsar LSW
A*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:34.467% A*
HSR:24.467% C++
Flare VE6
A*
Kills:1,160
Deaths:243
KDR:4.774
Accuracy:33.343% A*
HSR:22.586% C
Ursa
A*
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:34.395% A*
HSR:23.596% C+
Lasher X2
M+
Kills:703
Deaths:222
KDR:3.167
Accuracy:46.074% M+
HSR:2.134% D--
Lasher X2 AE
A+
Kills:292
Deaths:82
KDR:3.561
Accuracy:41.597% A+
HSR:3.082% C
VE-H Maw
A+
Kills:213
Deaths:38
KDR:5.605
Accuracy:33.705% A+
HSR:28.639% C**
VX29 Polaris
A++
Kills:87
Deaths:6
KDR:14.500
Accuracy:32.877% A++
HSR:17.241% D
Kills:16,904
Deaths (as Heavy Assault):3,490
Deaths (to Heavy Assaults):4,352
KDR:4.84355
Kill Difference:13,414
Playtime:272.388 hours
Usage:17%
Score:6.557m
Score/min:401
Accuracy (listed only):35.764%
HSR (listed only):20.159%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:3,916
Deaths:999
KDR:3.920
Accuracy:34.198% A++
HSR:18.514% C
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C**
NS-11C
A++
Kills:1,610
Deaths:320
KDR:5.031
Accuracy:33.298% A++
HSR:19.876% C++
Serpent VE92
A++
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A++
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,209
Deaths:258
KDR:4.686
Accuracy:34.516% A++
HSR:19.851% C+
NSX Tanto
A++
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A++
HSR:18.681% D--
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eridani SX5
A+
Kills:812
Deaths:249
KDR:3.261
Accuracy:34.192% A+
HSR:18.719% C+
Eclipse VE3A
A
Kills:654
Deaths:189
KDR:3.460
Accuracy:32.438% A
HSR:17.125% C--
NS-7 PDW
A++
Kills:606
Deaths:192
KDR:3.156
Accuracy:33.702% A++
HSR:18.647% C++
Zenith VX-5
A++
Kills:560
Deaths:143
KDR:3.916
Accuracy:34.157% A++
HSR:17.679% D
Sirius SX12
A*
Kills:458
Deaths:110
KDR:4.164
Accuracy:35.107% A*
HSR:18.996% C*
Phobos VX86
B
Kills:293
Deaths:134
KDR:2.187
Accuracy:62.277% B
HSR:15.358% C+
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
NS Baron G5
A
Kills:187
Deaths:59
KDR:3.169
Accuracy:57.950% A
HSR:13.904% C+
NSX-P Tanto
A++
Kills:67
Deaths:37
KDR:1.811
Accuracy:34.645% A++
HSR:31.343% B*
Kills:19,194
Deaths (as Light Assault):4,553
Deaths (to Light Assaults):3,291
KDR:4.21568
Kill Difference:14,641
Playtime:239.799 hours
Usage:15%
Score:5.292m
Score/min:368
Accuracy (listed only):37.666%
HSR (listed only):19.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:3,916
Deaths:999
KDR:3.920
Accuracy:34.198% A++
HSR:18.514% C
NS-11C
A++
Kills:1,610
Deaths:320
KDR:5.031
Accuracy:33.298% A++
HSR:19.876% C++
Serpent VE92
A++
Kills:1,490
Deaths:330
KDR:4.515
Accuracy:32.643% A++
HSR:19.060% C+
Pulsar C
A
Kills:1,377
Deaths:279
KDR:4.935
Accuracy:31.139% A
HSR:22.150% C+
NS-11CB
A++
Kills:1,209
Deaths:258
KDR:4.686
Accuracy:34.516% A++
HSR:19.851% C+
NSX Tanto
A++
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.774% A++
HSR:18.681% D--
Solstice VE3
A++
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:32.532% A++
HSR:21.053% C**
Eclipse VE3A
A
Kills:654
Deaths:189
KDR:3.460
Accuracy:32.438% A
HSR:17.125% C--
Zenith VX-5
A++
Kills:560
Deaths:143
KDR:3.916
Accuracy:34.157% A++
HSR:17.679% D
Phobos VX86
B
Kills:293
Deaths:134
KDR:2.187
Accuracy:62.277% B
HSR:15.358% C+
VE-LR Obelisk
A*
Kills:259
Deaths:49
KDR:5.286
Accuracy:46.386% A*
HSR:24.324% D-
Solstice Burst
A++
Kills:207
Deaths:39
KDR:5.308
Accuracy:35.079% A++
HSR:19.324% D
NS Baron G5
A
Kills:187
Deaths:59
KDR:3.169
Accuracy:57.950% A
HSR:13.904% C+
NSX-P Tanto
A++
Kills:67
Deaths:37
KDR:1.811
Accuracy:34.645% A++
HSR:31.343% B*
Kills:14,171
Deaths (as Engineer):3,317
Deaths (to Engineers):2,911
KDR:4.27223
Kill Difference:10,854
Playtime:620.811 hours
Usage:40%
Score:14.154m
Score/min:380
Accuracy (listed only):38.288%
HSR (listed only):19.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A**
Kills:3,367
Deaths:736
KDR:4.575
Accuracy:35.579% A**
HSR:22.899% C*
H-V45
A**
Kills:2,726
Deaths:597
KDR:4.566
Accuracy:35.593% A**
HSR:20.360% C+
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C**
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
Terminus VX-9
A*
Kills:1,170
Deaths:281
KDR:4.164
Accuracy:34.883% A*
HSR:24.359% C+
Eridani SX5
A+
Kills:812
Deaths:249
KDR:3.261
Accuracy:34.192% A+
HSR:18.719% C+
NS-7 PDW
A++
Kills:606
Deaths:192
KDR:3.156
Accuracy:33.702% A++
HSR:18.647% C++
Sirius SX12
A*
Kills:458
Deaths:110
KDR:4.164
Accuracy:35.107% A*
HSR:18.996% C*
Phobos VX86
B
Kills:293
Deaths:134
KDR:2.187
Accuracy:62.277% B
HSR:15.358% C+
CME
A++
Kills:198
Deaths:51
KDR:3.882
Accuracy:35.517% A++
HSR:19.697% C
NS Baron G5
A
Kills:187
Deaths:59
KDR:3.169
Accuracy:57.950% A
HSR:13.904% C+
Pulsar VS1
M
Kills:98
Deaths:20
KDR:4.900
Accuracy:36.559% M
HSR:16.327% D
NSX Yumi
A
Kills:88
Deaths:29
KDR:3.034
Accuracy:33.079% A
HSR:15.909% D--
Kills:13,409
Deaths (as Combat Medic):3,192
Deaths (to Combat Medics):1,712
KDR:4.20081
Kill Difference:10,217
Playtime:120.520 hours
Usage:8%
Score:2.921m
Score/min:404
Accuracy (listed only):39.982%
HSR (listed only):18.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,633
Deaths:211
KDR:12.479
Accuracy:51.287% A++
HSR:73.642% B+
VE-S Canis
A+
Kills:2,233
Deaths:467
KDR:4.782
Accuracy:36.761% A+
HSR:23.153% C**
NSX Daimyo
A+
Kills:1,620
Deaths:106
KDR:15.283
Accuracy:51.497% A+
HSR:94.753% C**
NS-44 Commissioner AE
B**
Kills:1,206
Deaths:603
KDR:2
Accuracy:51.008% B**
HSR:15.423% D*
NS-44 Commissioner
A*
Kills:1,197
Deaths:445
KDR:2.690
Accuracy:52.200% A*
HSR:18.379% C--
Spiker
A+
Kills:1,184
Deaths:565
KDR:2.096
Accuracy:39.891% A+
HSR:19.257% C+
NSX Tengu
A++
Kills:1,173
Deaths:267
KDR:4.393
Accuracy:48.571% A++
HSR:13.640% D*
NSX Tomoe
B**
Kills:1,171
Deaths:217
KDR:5.396
Accuracy:33.884% B**
HSR:40.905% B+
Eridani SX5
A+
Kills:812
Deaths:249
KDR:3.261
Accuracy:34.192% A+
HSR:18.719% C+
NS-61 Emissary
A
Kills:789
Deaths:404
KDR:1.953
Accuracy:36.270% A
HSR:11.153% D--
NS-7 PDW
A++
Kills:606
Deaths:192
KDR:3.156
Accuracy:33.702% A++
HSR:18.647% C++
NS-AM7 Archer
A++
Kills:543
Deaths:331
KDR:1.640
Accuracy:70.510% A++
HSR:6.998% D*
Sirius SX12
A*
Kills:458
Deaths:110
KDR:4.164
Accuracy:35.107% A*
HSR:18.996% C*
NS-357 Underboss
A+
Kills:453
Deaths:179
KDR:2.531
Accuracy:48.529% A+
HSR:12.583% D--
NS-45 Pilot
B**
Kills:332
Deaths:157
KDR:2.115
Accuracy:37.416% B**
HSR:12.651% D**
Artemis VX26
A
Kills:307
Deaths:53
KDR:5.792
Accuracy:33.528% A
HSR:25.733% B+
Cerberus
A+
Kills:294
Deaths:135
KDR:2.178
Accuracy:41.712% A+
HSR:22.109% C+
NS-30 Vandal
A++
Kills:164
Deaths:27
KDR:6.074
Accuracy:43.602% A++
HSR:30.488% B+
Soldier Soaker
A
Kills:154
Deaths:74
KDR:2.081
Accuracy:46.270% A
HSR:11.039% D
Beamer VS3
A+
Kills:110
Deaths:65
KDR:1.692
Accuracy:37.303% A+
HSR:15.455% D-
Phantom VA23
A++
Kills:94
Deaths:10
KDR:9.400
Accuracy:47.124% A++
HSR:31.915% C**
Phaseshift VX-S
A*
Kills:93
Deaths:7
KDR:13.286
Accuracy:51.691% A*
HSR:86.022% B*
Kills:17,626
Deaths (as Infiltrator):4,874
Deaths (to Infiltrators):2,589
KDR:3.61633
Kill Difference:12,752
Playtime:276.150 hours
Usage:18%
Score:5.219m
Score/min:315
Accuracy (listed only):43.730%
HSR (listed only):28.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,033
Deaths:124
KDR:8.331
Accuracy:27.742% A++
HSR:26.234% B**
Blueshift VM5
A++
Kills:950
Deaths:124
KDR:7.661
Accuracy:27.196% A++
HSR:26.316% B**
Comet VM2
B+
Kills:125
Deaths:32
KDR:3.906
Accuracy:49.302% B+
HSR:5.600% B+
Comet VM2
B*
Kills:105
Deaths:35
KDR:3
Accuracy:50.702% B*
HSR:3.810% C
NS-10 Burster
A*
Kills:52
Deaths:11
KDR:4.727
Accuracy:44.332% A*
HSR:0% F
Kills:2,265
Deaths (as MAX Suit):163
Deaths (to MAX Suits):969
KDR:13.89571
Kill Difference:2,102
Playtime:28.494 hours
Usage:2%
Score:0.782m
Score/min:457
Accuracy (listed only):39.855%
HSR (listed only):12.392%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:1,304
V. Kills:560 232%
Deaths:39
KDR:33.436
Accuracy:63.912% B*
KPH:65 M++
VKPH:27.900 A++
L100 Python HESH
A+
Kills:1,000
V. Kills:130 N/A
Deaths:11
KDR:90.909
Accuracy:58.761% B**
KPH:84.600 A+
VKPH:11 B++
L100 Python HEAT
M**
Kills:507
V. Kills:180 280%
Deaths:16
KDR:31.688
Accuracy:67.288% A++
KPH:77.200 M**
VKPH:27.400 M**
C75 Viper
A++
Kills:98
V. Kills:12 N/A
Deaths:2
KDR:49
Accuracy:49.720% B**
KPH:59 A++
VKPH:7.200 C+
Skyguard
A**
Kills:59
V. Kills:28 203%
Deaths:1
KDR:59
Accuracy:33.811% B++
KPH:30 A**
VKPH:14.200 B**
Kills:2,968 (2,968 + 0)
Deaths:69
KDR:43.014
VKDR:13.188
Vehicle Kills:910
Kill Difference:2,899
Playtime:42.069 hours
Usage:3%
Score:0.824m
Score/min:326
Driving Accuracy:33.811%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:2,067
V. Kills:894 231%
Deaths:40
KDR:51.675
Accuracy:61.210% B**
KPH:62.700 S
VKPH:27.100 M
E540 Halberd
A*
Kills:1,486
V. Kills:714 208%
Deaths:63
KDR:23.587
Accuracy:60.834% A++
KPH:53.600 A*
VKPH:25.700 A
Saron HRB
A**
Kills:209
V. Kills:117 177%
Deaths:14
KDR:14.929
Accuracy:59.753% A++
KPH:49.300 A**
VKPH:27.600 A+
Proton II PPA
S
Kills:202
V. Kills:32 N/A
Deaths:3
KDR:67.333
Accuracy:50.009% S
KPH:84.800 B**
VKPH:13.400 S
Supernova VPC
A+
Kills:96
V. Kills:20 457%
Deaths:
KDR:
Accuracy:52.069% C*
KPH:63.300 B**
VKPH:13.200 A+
Kills:4,060 (2,163 + 1,897)
Deaths:120
KDR:33.833
VKDR:14.808
Vehicle Kills:1,777
Kill Difference:3,940
Playtime:68.855 hours
Usage:4%
Score:1.822m
Score/min:441
Driving Accuracy:52.069%
Gunner Accuracy:50.009%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,522
V. Kills:156 N/A
Deaths:80
KDR:31.525
Accuracy:50.628% A++
KPH:176 A++
VKPH:10.900 A
E540 Halberd-H
M
Kills:2,149
V. Kills:789 272%
Deaths:61
KDR:35.230
Accuracy:66.801% B**
KPH:97.600 M
VKPH:35.800 A++
Aphelion VEX-4H
A*
Kills:1,082
V. Kills:610 177%
Deaths:85
KDR:12.729
Accuracy:50.051% B+
KPH:76.700 A*
VKPH:43.300 A+
G40-F Ranger
A+
Kills:357
V. Kills:204 174%
Deaths:4
KDR:89.250
Accuracy:39.863% B**
KPH:56.700 A+
VKPH:32.400 A+
Saron HRB-H
A+
Kills:324
V. Kills:178 181%
Deaths:17
KDR:19.059
Accuracy:64.224% B**
KPH:62 A+
VKPH:34.100 B*
M20 Basilisk-H
A+
Kills:65
V. Kills:16 382%
Deaths:
KDR:
Accuracy:46.174% C+
KPH:106.300 A+
VKPH:26.200 B
Kills:6,499 (0 + 6,499)
Deaths:247
KDR:26.312
VKDR:7.907
Vehicle Kills:1,953
Kill Difference:6,252
Playtime:62.565 hours
Usage:4%
Score:1.616m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:46.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:121
V. Kills:24 N/A
Deaths:5
KDR:24.200
Accuracy:52.680% A+
KPH:52.100 M+
VKPH:10.300 B++
M12 Kobalt
B++
Kills:86
V. Kills:5 N/A
Deaths:1
KDR:86
Accuracy:28.417% A++
KPH:81.400 B+
VKPH:4.700 B++
Kills:207 (0 + 207)
Deaths:6
KDR:34.500
VKDR:4.833
Vehicle Kills:29
Kill Difference:201
Playtime:3.380 hours
Usage:0%
Score:0.068m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:28.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:3,480
V. Kills:167 N/A
Deaths:471
KDR:7.389
Accuracy:51.886% B**
KPH:91 A
VKPH:4.400 A++
M40 Fury-F
A**
Kills:442
V. Kills:143 307%
Deaths:122
KDR:3.623
Accuracy:60.564% B**
KPH:53.100 A++
VKPH:17.200 A**
V30-F Starfall
B*
Kills:106
V. Kills:57 183%
Deaths:32
KDR:3.313
Accuracy:57.543% D-
KPH:38.300 B*
VKPH:20.600 B+
M12 Kobalt-F
A++
Kills:97
V. Kills:4 N/A
Deaths:14
KDR:6.929
Accuracy:35.298% A++
KPH:65.200 A+
VKPH:2.700 B**
Kills:4,125 (4,125 + 0)
Deaths:639
KDR:6.455
VKDR:0.581
Vehicle Kills:371
Kill Difference:3,486
Playtime:50.812 hours
Usage:3%
Score:0.680m
Score/min:223
Driving Accuracy:35.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:54
V. Kills:3 N/A
Deaths:3
KDR:18
Accuracy:36.456% B+
KPH:89.300 B+
VKPH:5 C
Pelter Rocket Pod
M
Kills:53
V. Kills:14 353%
Deaths:4
KDR:13.250
Accuracy:63.904% A++
KPH:139.600 M
VKPH:36.900 A++
Kills:107 (0 + 107)
Deaths:7
KDR:15.286
VKDR:2.429
Vehicle Kills:17
Kill Difference:100
Playtime:0.985 hours
Usage:0%
Score:0.022m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:63.904%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,3904,3617565.769A*0.6134.626%A*25.109%C+85.7A++N/A21150.9h10.5B++30.3B*
VX6-7 3,9683,9169993.92A*1.2434.198%A++18.514%C72A++1A+16454.4h10B*29.2B*
C-4 4,1483,6395666.429M**1.2728.155%B+N/A311S43.5B**134411.7h0.9B**3.2C*
S12 Renegade 3,6473,4804717.389B*2.2351.886%B**1.379%D*91.1A4.4A++22238.2h3.2C**6.2B++
NS-11A 3,4113,3677364.575M++0.5935.579%A**22.899%C*67.5A++N/A16249.9h11.6B*32.6B**
Betelgeuse 54-A 2,9592,9396244.71B+0.4534.318%A*24.906%D84.5B++N/A23634.8h9.9B+28.9B**
H-V45 2,7602,7265974.566A*0.6035.593%A**20.36%C+70.1A*N/A16138.9h11.2B*31.5B**
Ghost 2,6472,63321112.479M+7.3251.287%A++73.642%B+70.6A+N/A18737.3h1.9B++3.7B**
Proton II PPA-H 2,6782,5228031.525A+26.3650.628%A++N/A176.4A++10.9A44014.3h7.7B++15.3B*
SVA-88 2,4862,4695154.794A+0.3733.692%A*23.937%C+87.9A++N/A29428.1h10.5B+31.2B*
VE-S Canis 2,2522,2334674.782M++0.3836.761%A+23.153%C**74.4B**N/A18030h9.5B++25.9B++
E540 Halberd-H 2,9382,1496135.23A**30.0766.801%B**N/A97.7M35.9A++41222h4.2B**6.2A
Supernova FPC 2,9612,0674051.675S46.5161.21%B**N/A62.6S27.1M49033h3.4B**5.5A
M12 Kobalt 1,9901,90519100.263M*95.1026.227%B*16.745%C+131.4B+5.9C*29814.5h15.4B58.8B++
NSX Daimyo 1,6221,62010615.283M**10.1251.497%A+94.753%C**56.8C**N/A16328.5h2.2B+4.3B*
NS-11C 1,6221,6103205.031S0.1333.298%A++19.876%C++77.4MN/A20120.8h11.2B*33.6B*
Serpent VE92 1,5011,4903304.515M*0.6532.643%A++19.06%C+79.3A**N/A19918.8h10.6B++32.6B*
E540 Halberd 2,2001,4866323.587A+18.4360.834%A++N/A53.6A*25.8A36527.7h5B++8.2B**
Pulsar C 1,3911,3772794.935M+0.2331.139%A22.15%C+69.5A++N/A17719.8h9.4B*30.1B*
L100 Python AP 1,8641,3043933.436S28.2763.912%B*N/A64.9M++27.9A++32820.1h3.8B**5.9B**
Force-Blade 1,2781,23911,1550.111M5.0528.183%C+4.278%C1.8B++N/A5707.3h1.8B++6.2C**
NS-11CB 1,2171,2092584.686M*0.4834.516%A++19.851%C+85.7A++N/A19314.1h11B*32B++
NS-44 Commissioner AE 1,2121,2066032B++3.1651.008%B**15.423%D*65.9B+N/A16818.3h3.2B6.2B++
NS-44 Commissioner 1,1991,1974452.69A++2.4752.2%A*18.379%C--82.6A*N/A23614.5h3.2B++6.1B**
Spiker 1,2011,1845652.096B**3.0739.891%A+19.257%C+41.1C**N/A8628.8h8.8C*22.1C*
NSX Tanto 1,1931,1832414.909M**0.2534.774%A++18.681%D--65.7A+N/A16018h11.2B+32.1B*
Orion VS54 1,1791,1762724.324A*0.8433.909%M25.51%C++95.6M++N/A53112.3h9.6B**28.2B+
NSX Naginata 1,1801,1742804.193M0.9736.169%M+20.699%D--82.1A++N/A19914.3h11.9C*32.8B++
Pulsar LSW 1,1801,1732305.1M++0.0634.467%A*24.467%C++94.6A*N/A23712.4h10.4B++30.3B*
NSX Tengu 1,1861,1732674.393M++0.7748.571%A++13.64%D*68.6A+N/A16717.1h11.1B+22.9B++
NSX Tomoe 1,1811,1712175.396A++0.2333.884%B**40.905%B+57.4B*N/A13220.4h12.9B+38B++
Terminus VX-9 1,1841,1702814.164A++1.0034.883%A*24.359%C+60.3B**N/A16619.4h10.8B++30.8B**
Flare VE6 1,1641,1602434.774M++0.3933.343%A*22.586%C84.7A++N/A23213.7h8.7B*26.2B*
Solstice VE3 1,1721,1592404.829S0.3332.532%A++21.053%C**52.7A*N/A18922h10.9B*33.5B+
Ursa 1,1631,1572225.212S0.0534.395%A*23.596%C+81.5A++N/A19614.2h9.1B*26.5B*
Aphelion VEX-4H 1,6921,0828512.729B*7.5750.051%B+2.773%C+76.7A*43.3A+44814.1h30.7B**61.3B**
Frag Grenade 1,0681,04611046N/A1,040.8453.99%B**N/A581.1B+12.2B++17941.8h3.4B+6.3B++
Blueshift VM5 1,0471,0331248.331M3.1727.742%A++26.234%B**65A*N/A17315.9h14B++50.3B*
L100 Python HESH 1,1301,0001190.909S85.7558.761%B**N/A84.7A+11B++27711.8h2.8B+4.8B*
Blueshift VM5 9679501247.661A**2.5027.196%A++26.316%B**59.7A++1.1A16115.9h15C**55.2B++
Eridani SX5 8178122493.261A*1.9034.192%A+18.719%C+62.9AN/A16612.9h10.7B+31.2B++
NS-61 Emissary 7947894041.953A++3.2136.27%A11.153%D--34.6B+N/A11222.8h12.6C**34.6B++
Lasher X2 7117032223.167M*1.9946.074%M+2.134%D--74.8MN/A2209.4h14.7B**32B**
Eclipse VE3A 6576541893.46B*1.7032.438%A17.125%C--55.9B*N/A19411.7h9.9B*30.6B**
NS-7 PDW 6116061923.156M2.0133.702%A++18.647%C++38.6B++N/A12815.7h12.7B+37.6B*
S1 8035981703.518S1.6472.074%A++4.013%B++64.3M*22A+5139.3h4.2A5.8A
Zenith VX-5 5655601433.916M1.2534.157%A++17.679%D70A++N/A1698h11.4B+33.3B*
NS-AM7 Archer 7265433311.64M+3.5270.51%A++6.998%D*9B+3C++5960.2h12.6B++17.8B*
Proximity Mine 5255181333.895C+1.2755.512%A+N/A272.6M++3.7B+7031.9h1.4A+2.5A+
L100 Python HEAT 6875071631.688S26.5367.288%A++N/A76.8M**27.3M*3406.6h4.9B++7.3B**
NS Decimator 6525031453.469M++1.6971.178%A1.392%D66.2A*19.6B+3787.6h3.6B*5B**
M20 Basilisk 6365021338.615S33.4557.609%B+5.378%B111.6M+29.8B+4784.5h46.6A81A
Sirius SX12 4634581104.164M+1.0035.107%A*18.996%C*64.5A*N/A1957.1h12.5B+35.6B*
NS-357 Underboss 4554531792.531A++2.6348.529%A+12.583%D--70.8B**N/A1776.4h3.6B++7.5B++
M40 Fury-F 5854421223.623A1.5460.564%B**N/A53.3A++17.2A**2208.3h7.8B+12.8B*
The Slasher 4484184,8430.086B++5.0828.193%C-2.871%D-1.3CN/A3323.2h1.7B++5.9C**
G40-F Ranger 561357489.25S84.0939.863%B**N/A56.7A+32.4A+4066.3h51B++127.9B**
Tank Mine 481355556.455A*1.2995.739%SN/A355S126A*27161h2.2C2.2A*
NS-45 Pilot 3343321572.115B++3.0537.416%B**12.651%D**35.3CN/A1019.4h7.7C+20.6B+
Saron HRB-H 5023241719.059M+13.9064.224%B**N/A62.3A+34.2B*4395.2h18.9B++29.5B*
Artemis VX26 314307535.792M**0.6333.528%A25.733%B+66.7A++1.5S1894.6h10.7B+31.8B*
Cerberus 2962941352.178B**2.9841.712%A+22.109%C+32.7C+N/A849h6.6C+15.8B+
Phobos VX86 2962931342.187B++2.9762.277%B15.358%C+54.3B+N/A1415.4h2.7C4.4C++
Lasher X2 AE 295292823.561A++1.6041.597%A+3.082%C66.4AN/A1524.4h12.8A30.9B**
Lumine Edge 2942921701.718S3.4448.126%A++13.356%C-41.7SN/A1187h1.1B++2.3B+
VE-LR Obelisk 262259495.286A*0.1246.386%A*24.324%D-83.5A*1B+2063.1h4.9B*10.6B**
VE-H Maw 213213385.605M0.4433.705%A+28.639%C**66.6B+N/A2323.2h8.8B*26.1B++
Saron HRB 3262091414.929A*9.7759.753%A++N/A49.8A**27.9A+5144.2h19.4B+32.5B**
Solstice Burst 208207395.308M0.1535.079%A++19.324%D62.7B**N/A1643.3h11.7B+33.5B*
Proton II PPA 234202367.333M++62.1750.009%S1.485%D84.2B**13.3S2552.4h14.4D*28.7B++
CME 199198513.882A**1.2835.517%A++19.697%C58.2AN/A1743.4h11.4B*32.1B**
NS Baron G5 190187593.169M1.9957.95%A13.904%C+46.8B++N/A1244h5C+8.6C+
Rocklet Rifle 323182652.8S2.3655.159%C*1.648%B**35.7B++27.6C*4765.1h42.2C76.5C+
Sticky Grenade 1821771177N/A171.8454.694%BN/A885C+25A++32640.2h2.3C+4.2C*
NS-30 Vandal 164164276.074A**0.9143.602%A++30.488%B+68.3A+N/A2122.4h5B+11.6B*
Soldier Soaker 156154742.081B*3.0846.27%A11.039%D45.3C+N/A1053.4h6C++12.9B*
Comet VM2 164125323.906M*1.2649.302%B+5.6%B+22.3A++7B**1455.6h16.7B*33.8B*
M20 Basilisk 145121524.2U19.0452.68%A+2.479%D*52.6M+10.4B++3482.3h60.2B**114.2A
Beamer VS3 111110651.692A3.4737.303%A+15.455%D-34.4B+N/A1523.2h10.3C+27.6C++
V30-F Starfall 163106323.313B**1.8557.543%D-N/A37.9B++20.4B+2552.8h13.4B+23.3C**
Comet VM2 141105353M2.1650.702%B*3.81%C17.5B**6B*1406h21.7C*42.7B+
Pulsar VS1 10198204.9S0.2636.559%M16.327%D46.7A+1.4M5122.1h15.1C+41.2B**
C75 Viper 11098249S43.8449.72%B**2.041%B++57.6A+7.1C+6401.7h10B++20B*
M12 Kobalt-F 10197146.929M1.7735.298%A++5.155%D-64.7A+2.7B**1941.5h12.1B+34.3B++
Supernova VPC 11696196S90.8452.069%C*N/A64B**13.3A+8371.5h3.1C**6B
Phantom VA23 9494109.4A++4.2447.124%A++31.915%C**67.1AN/A2261.4h4.1B+8.7B*
Phaseshift VX-S 9493713.286M**8.1251.691%A*86.022%B*42.3B*N/A1642.2h2.3B+4.5B++
NSX Yumi 8988293.034A2.1333.079%A15.909%D--28.4CN/A973.1h12.8C+38.6B+
VX29 Polaris 8987614.5U9.3432.877%A++17.241%D79.1A+1.8A**5231.1h10.5B++31.9B++
M12 Kobalt 9186186S80.8428.417%A++16.279%C78.2B+4.5B+3091.1h18.9C++66.6B++
Lancer VS22 10870252.8M+2.3665.466%B+N/A18.9B++10.3C--2003.7h11.9B++18.2B++
NSX-P Tanto 6867371.811B**3.3534.645%A++31.343%B*33.5B+N/A2032h14.6C*42.1B++
M20 Basilisk-H 8165165S59.8446.174%C+1.538%F108.3A+26.7B6170.6h35.2B+76.2B++
Spear Anti-Vehicle Phalanx Tower 8760160A**54.8457.601%B++1.667%D*75A+33.8B+3930.8h6.9B*12B**
Skyguard 8759159U53.8433.811%B++3.39%B**29.5A*14B**2952h68.8A203.4A
CAS 14-E 5754318B12.8436.456%B+N/A90B+5C2070.6h19.9B*54.6B*
Pelter Rocket Pod 6753413.25C+8.0963.904%A++N/A132.5A**35A+6380.4h13.5B*21.2B**
NS-10 Burster 7752114.727S0.4344.332%A*N/A8.4B**4C**856.2h142.6C+321.6B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1512,1121.6h
Nano-Armor Kit121401,07523.5h
Spawn Beacon31,3550.6h
Anti-Vehicle MANA Turret01020.1h
Spitfire Auto-Turret0550.1h
Turret AI Module0820.2h
Repair Module0770.1h
Cortium Silo0800.1h
Skywall Shield Emitter0510.2h
AE Medical Applicator70115,3696.2h
AE Nano-Armor Kit169733,79240.6h
Nanite Revive Grenade06020.2h
Spear Anti-Vehicle Tower0680.2h
Deconstruction Tool12,7120.2h
Rampart Wall0860.6h
Xiphos Anti-Personnel Tower0510.2h
Hoplon Anti-Aircraft Phalanx Tower0600.2h
Ammunition Package153,8431.2h
Shield Recharging Field22650.1h
Medical Kit5997,6956.8h
Anti-Infantry MANA Turret11560.2h
Medical Applicator1314,5950.7h
WLT-Howler Mining Laser4239,92922.7h
Nano-Repair Grenade03120.1h
Hardlight Barrier12530.2h
Recon Detection Device4114,24918.5h
M20 Drake01070h

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