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General Commissar OKTYABPCKAYA[] OKTYABPCKAYA
TR BR 95

KDR: 3.95

Score: 28.3m

Last Seen: Jul 26th, 2020 11:00 PM
- OFFLINE - 435.6 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Emerald
Level Progress (to 96): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HESH P2-120 HEAT MSW-R P2-120 AP T32 Bull M77-B SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.61%19.114%3941713327,1311.355962.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%-0.125C-0.3C-0.194CHEAD ++ (~8.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.08C+140.016C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.165%0.933%36308134127,2121185919722.9637296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%0.399B-1.013D*0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.698B+5.20.58B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.882%2.579%39313463497874260.44345682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.583%-1.048D*-0.47D1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.096C+270.328C**81.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.196%83.22%39413453,38566475.09789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.603%1.09B**1.04B**-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.10.356C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.367%10.816%392134752749811.05823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.611%0.625B+-0.779D-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.577B+2.70.436B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.3m371.6%292 (17.5k)266 (16k)3.9526846,35711,7285.2762695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349233517.266%10.32%17809:057

50% Engineer27% Heavy Assault12% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 10:50 PMMar 11th, 2017 9:18 PMJul 27th, 2020 1:17 AM (65d) (PST)Jul 26th, 2020 10:09 PM (65d) (PST)Jul 26th, 2020 7:00 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
929928370.4350.1100.0452.0660.121521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,7705,54750,2232673124715,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1775.1h/74d 15,523 4,784 11,783 220k 1,378 6,423 12,857 99m

EngineerCLASS DETAILS: Engineer
T5 AMC
C--
Kills:482
Deaths:281
KDR:1.715
Accuracy:23.138% D
HSR:18.880% C--
TRS-12 Uppercut
D
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.976% D
HSR:10.217% D-
LC3 Jaguar
C
Kills:443
Deaths:396
KDR:1.119
Accuracy:20.832% D*
HSR:21.445% C
HC1 Cougar
D*
Kills:214
Deaths:207
KDR:1.034
Accuracy:19.154% F
HSR:17.290% D*
TRAC-5
C*
Kills:162
Deaths:234
KDR:0.692
Accuracy:22.816% C
HSR:22.222% C*
AMR-66
C+
Kills:160
Deaths:89
KDR:1.798
Accuracy:29.811% C+
HSR:21.875% D
NSX-P Tanto
C
Kills:160
Deaths:263
KDR:0.608
Accuracy:27.807% C
HSR:26.250% C
AS16 NightHawk
C+
Kills:67
Deaths:83
KDR:0.807
Accuracy:35.278% D-
HSR:14.925% C+
Kills:2,148
Deaths (as Engineer):1,925
Deaths (to Engineers):3,195
KDR:1.11584
Kill Difference:223
Playtime:883.222 hours
Usage:50%
Score:17.833m
Score/min:337
Accuracy (listed only):29.101%
HSR (listed only):19.138%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,447
Deaths:712
KDR:2.032
Accuracy:19.623% D*
HSR:13.407% F-
T32 Bull
D
Kills:1,165
Deaths:1,001
KDR:1.164
Accuracy:20.844% D*
HSR:22.232% D
T16 Rhino
C+
Kills:865
Deaths:464
KDR:1.864
Accuracy:19.782% D
HSR:24.856% C+
TMG-50
D--
Kills:569
Deaths:417
KDR:1.365
Accuracy:18.662% D--
HSR:18.102% D*
T9 CARV
D*
Kills:543
Deaths:510
KDR:1.065
Accuracy:16.645% D*
HSR:16.943% D*
Kills:4,589
Deaths (as Heavy Assault):3,104
Deaths (to Heavy Assaults):2,748
KDR:1.47841
Kill Difference:1,485
Playtime:477.214 hours
Usage:27%
Score:6.020m
Score/min:210
Accuracy (listed only):19.111%
HSR (listed only):19.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C--
Kills:482
Deaths:281
KDR:1.715
Accuracy:23.138% D
HSR:18.880% C--
TRS-12 Uppercut
D
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.976% D
HSR:10.217% D-
LC3 Jaguar
C
Kills:443
Deaths:396
KDR:1.119
Accuracy:20.832% D*
HSR:21.445% C
HC1 Cougar
D*
Kills:214
Deaths:207
KDR:1.034
Accuracy:19.154% F
HSR:17.290% D*
TRAC-5
C*
Kills:162
Deaths:234
KDR:0.692
Accuracy:22.816% C
HSR:22.222% C*
NSX-P Tanto
C
Kills:160
Deaths:263
KDR:0.608
Accuracy:27.807% C
HSR:26.250% C
PDW-16 Hailstorm
D
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% D
HSR:6.400% F
AS16 NightHawk
C+
Kills:67
Deaths:83
KDR:0.807
Accuracy:35.278% D-
HSR:14.925% C+
NS-7 PDW
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:21.733% N/A
HSR:24% N/A
Kills:2,163
Deaths (as Light Assault):2,051
Deaths (to Light Assaults):1,961
KDR:1.05461
Kill Difference:112
Playtime:102.522 hours
Usage:6%
Score:1.082m
Score/min:176
Accuracy (listed only):27.609%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C**
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:38.944% C+
HSR:80.103% C**
SR-7
B*
Kills:1,144
Deaths:98
KDR:11.674
Accuracy:46.645% B+
HSR:85.927% B*
RAMS .50M
B*
Kills:918
Deaths:142
KDR:6.465
Accuracy:41.645% C+
HSR:85.294% B*
NS-44B Commissioner
D--
Kills:208
Deaths:239
KDR:0.870
Accuracy:31.125% D**
HSR:19.712% D--
TSAR-42
C**
Kills:162
Deaths:64
KDR:2.531
Accuracy:41.791% C+
HSR:74.691% C**
PDW-16 Hailstorm
D
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% D
HSR:6.400% F
NS-7 PDW
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:21.733% N/A
HSR:24% N/A
Kills:3,768
Deaths (as Infiltrator):1,058
Deaths (to Infiltrators):1,772
KDR:3.56144
Kill Difference:2,710
Playtime:205.394 hours
Usage:12%
Score:1.697m
Score/min:138
Accuracy (listed only):35.090%
HSR (listed only):53.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
D
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.976% D
HSR:10.217% D-
T1 Cycler
B
Kills:210
Deaths:284
KDR:0.739
Accuracy:27.405% B
HSR:23.333% C
NS-11A
D
Kills:152
Deaths:109
KDR:1.395
Accuracy:21.661% D*
HSR:21.053% D
PDW-16 Hailstorm
D
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% D
HSR:6.400% F
NS-11P
D--
Kills:123
Deaths:126
KDR:0.976
Accuracy:16.613% F-
HSR:16.260% D--
TAR
D
Kills:103
Deaths:89
KDR:1.157
Accuracy:22.836% D
HSR:13.592% D**
AS16 NightHawk
C+
Kills:67
Deaths:83
KDR:0.807
Accuracy:35.278% D-
HSR:14.925% C+
NS-7 PDW
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:21.733% N/A
HSR:24% N/A
Kills:1,290
Deaths (as Combat Medic):1,278
Deaths (to Combat Medics):943
KDR:1.00939
Kill Difference:12
Playtime:28.816 hours
Usage:2%
Score:0.361m
Score/min:209
Accuracy (listed only):27.906%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D*
Kills:278
Deaths:101
KDR:2.752
Accuracy:13.587% D*
HSR:13.669% F
MRC3 Mercy
C
Kills:243
Deaths:101
KDR:2.406
Accuracy:13.672% D*
HSR:21.811% C
NS-10 Burster
C+
Kills:141
Deaths:70
KDR:2.014
Accuracy:30.659% C+
HSR:1.418% D**
NS-10 Burster
C+
Kills:131
Deaths:70
KDR:1.871
Accuracy:30.856% C+
HSR:1.527% D*
MR1 Fracture
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:40.904% N/A
HSR:2% N/A
Kills:843
Deaths (as MAX Suit):195
Deaths (to MAX Suits):294
KDR:4.32308
Kill Difference:648
Playtime:67.543 hours
Usage:4%
Score:1.326m
Score/min:327
Accuracy (listed only):25.936%
HSR (listed only):8.085%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:68
V. Kills:6 N/A
Deaths:11
KDR:6.182
Accuracy:47.822% C**
KPH:22.900 D*
VKPH:2 D**
Kills:68 (0 + 68)
Deaths:11
KDR:6.182
VKDR:0.545
Vehicle Kills:6
Kill Difference:57
Playtime:2.973 hours
Usage:0%
Score:0.021m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:47.822%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:15,121
V. Kills:6,138 246%
Deaths:504
KDR:30.002
Accuracy:59.200% C*
KPH:53.500 B++
VKPH:21.700 C+
L100 Python HESH
B
Kills:6,558
V. Kills:1,132 N/A
Deaths:263
KDR:24.935
Accuracy:57.816% B+
KPH:71.100 C+
VKPH:12.300 B
L100 Python HEAT
C++
Kills:1,112
V. Kills:324 342%
Deaths:101
KDR:11.010
Accuracy:55.475% C++
KPH:35 C
VKPH:10.200 D
C75 Viper
C+
Kills:1,043
V. Kills:152 N/A
Deaths:81
KDR:12.877
Accuracy:39.524% C
KPH:43 C+
VKPH:6.300 D
Skyguard
C
Kills:244
V. Kills:215 113%
Deaths:61
KDR:4
Accuracy:31.791% C++
KPH:11.200 D
VKPH:9.800 C
Kills:24,078 (24,078 + 0)
Deaths:1,010
KDR:23.840
VKDR:7.882
Vehicle Kills:7,961
Kill Difference:23,068
Playtime:452.948 hours
Usage:26%
Score:6.929m
Score/min:255
Driving Accuracy:31.791%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,844
V. Kills:674 273%
Deaths:166
KDR:11.108
Accuracy:42.908% C+
KPH:27.300 C
VKPH:10 C
P2-120 AP
C++
Kills:1,230
V. Kills:548 224%
Deaths:54
KDR:22.778
Accuracy:47.405% C+
KPH:41.600 C++
VKPH:18.500 C
E540 Halberd
C--
Kills:105
V. Kills:61 169%
Deaths:14
KDR:7.500
Accuracy:44.307% C+
KPH:21.300 D-
VKPH:12.400 C--
G30 Vulcan
D--
Kills:69
V. Kills:49 138%
Deaths:22
KDR:3.136
Accuracy:22.517% D*
KPH:12.200 D--
VKPH:8.700 D--
P2-120 HESH
C
Kills:60
V. Kills:14 400%
Deaths:4
KDR:15
Accuracy:51.125% B+
KPH:41.500 D-
VKPH:9.700 C
MR11 Gatekeeper
D-
Kills:59
V. Kills:43 134%
Deaths:12
KDR:4.917
Accuracy:34.074% D*
KPH:14.600 D*
VKPH:10.600 D-
Kills:3,367 (3,134 + 233)
Deaths:272
KDR:12.379
VKDR:5.107
Vehicle Kills:1,389
Kill Difference:3,095
Playtime:113.246 hours
Usage:6%
Score:2.101m
Score/min:309
Driving Accuracy:51.125%
Gunner Accuracy:34.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:175
V. Kills:133 131%
Deaths:33
KDR:5.303
Accuracy:51.687% D--
KPH:26.100 D*
VKPH:19.800 D
G40-F Ranger
S
Kills:52
V. Kills:29 173%
Deaths:
KDR:
Accuracy:36.041% C+
KPH:95.600 S
VKPH:53.300 S
Kills:227 (0 + 227)
Deaths:33
KDR:6.879
VKDR:4.909
Vehicle Kills:162
Kill Difference:194
Playtime:7.261 hours
Usage:0%
Score:0.187m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:36.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 21,25915,12150430.002A+26.0559.2%C*N/A53.5B++21.7C+274282.8h3.7B+6.2B++
L100 Python HESH 7,6906,55826324.935B+20.9857.816%B+N/A71.1C+12.3B23892.2h2.8C**4.9B+
P2-120 HEAT 2,5181,84416611.108B+7.1642.908%C+2.874%C+27.3C10C23567.6h5B++11.8B+
MSW-R 1,4501,4477122.032C+1.9219.623%D*13.407%F-18.1D*N/A7780.1h12.7D64.8D
P2-120 AP 1,7781,2305422.778A18.8347.405%C+N/A41.6C++18.5C41329.6h4.5B*9.6B++
T32 Bull 1,1771,1651,0011.164C2.7920.844%D*22.232%D17.7D*N/A5465.9h15.2F73.1D*
M77-B 1,1611,1613003.87B+0.0838.944%C+80.103%C**17.4D--N/A4666.8h2.1C**5.4C*
SR-7 1,1501,1449811.673A*7.7246.645%B+85.927%B*19.5D--N/A5858.8h2.1C+4.5C*
L100 Python HEAT 1,4361,11210111.01B+7.0655.475%C++1.888%C+35C10.2D22631.8h4.4B+7.9B+
Tank Mine 1,6401,0871437.601A*3.6528.577%DN/A178.2B*90.7B++13926.1h1.4B*4.9B
C75 Viper 1,1951,0438112.877B+8.9239.524%C1.726%B++42.9C+6.3D19224.3h8.5C*21.4B
RAMS .50M 9199181426.465B++2.5141.645%C+85.294%B*22.6D-N/A6240.6h1.9C**4.6C**
T16 Rhino 8908654641.864C++2.0919.782%D24.856%C+15.4D--N/A4856.2h15.3D--77.4D
NS Decimator 1,2747274731.537C+2.4253.163%D*2.751%B++17.6D**13.3D22841.2h6D--11.4D**
T2 Striker 1,1175813541.641A2.3154.261%C++N/A9.3C-8.6C18562.5h43.9C-80.9C
TMG-50 5735694171.365C2.5918.662%D--18.102%D*14.5D*N/A5139.3h12C64.5D
T9 CARV 5445435101.065C2.8916.645%D*16.943%D*15.6D--N/A8434.9h12.6C+75.5C
T5 AMC 4904822811.715B++2.2423.138%D18.88%C--20.8DN/A6423.2h16.1D--69.8D
T7 Mini-Chaingun 4664633651.268C+2.6814.002%D--11.879%D18.2D--N/A10125.5h14.3C+102.5C--
TRS-12 Uppercut 4604603721.237C+2.7253.976%D10.217%D-13.4D*N/A6134.4h2.6C4.8C+
LC3 Jaguar 4564433961.119C2.8320.832%D*21.445%C12.6D-N/A4235.2h15.4C74.1D
C-4 6074161752.377C**1.5830.117%C*N/A104C+47.8B**12834h1.4C4.5C++
Spear Anti-Vehicle Phalanx Turret 521324398.308C+4.3658.893%B**1.852%D--42.6C25.9C+5127.6h8.5C+14.4B+
MRC3 Mercy 2802781012.752C+1.2013.587%D*13.669%F20.4D--N/A7813.6h20D147.5D-
Skyguard 459244614C+0.0531.791%C++1.639%C11.2D9.9C19021.8h162.5D511.3D
MRC3 Mercy 2452431012.406C+1.5513.672%D*21.811%C17.5D*N/A6613.9h23.1D**169.2D*
HC1 Cougar 2142142071.034C2.9219.154%F17.29%D*8.9D--N/A4024h12.9D67.2D--
T1 Cycler 2132102840.739C-3.2127.405%B23.333%C7.2D*N/A4029.3h20.2F--73.6D
NS-44B Commissioner 2082082390.87D3.0831.125%D**19.712%D--17.6D--N/A5311.8h3.2C++10.3C-
Claymore 1831831314.077B++10.1234.345%C++N/A140.8CN/A4751.3h1.4F4C+
E540 Halberd-H 308175335.303D1.3551.687%D--3.429%A+26.1D*19.9C--4126.7h5.7C+11C
TRAC-5 1651622340.692C--3.2622.816%C22.222%C*5D-N/A4332.7h16C69.9C+
TSAR-42 162162642.531C1.4241.791%C+74.691%C**18.4D*N/A678.8h2.1C+5C++
AMR-66 161160891.798B2.1529.811%C+21.875%D8.2D--N/A4219.6h10.8D--36.3C
NSX-P Tanto 1651602630.608D-3.3427.807%C26.25%C6.6D*N/A2324.1h18.6D66.8D
NS-11A 1531521091.394C2.5621.661%D*21.053%D18.5D--N/A698.2h15.4D*71.1D--
MANA Anti-Vehicle Turret 263149911.637C2.3255.294%C+3.356%C31.7C24.3C-5434.7h10.6C+19.1C+
NS-10 Burster 275141702.014B+1.9430.659%C+1.418%D**4.3D4.1C++10932.8h207.9D**678.1D
NS-10 Burster 250131701.871C**2.0830.856%C+1.527%D*4D-3.6C10133h224.3D**727D
Aspis Anti-Aircraft Phalanx Turret 247128139.846A5.8934.404%B++N/A18.6B++17.2B+3166.9h105.9A307.7B*
PDW-16 Hailstorm 1271251051.19C+2.7623.746%D6.4%F8.9D*N/A4914h14.1C+59.3C+
NS-11P 1241231260.976C--2.9816.613%F-16.26%D--10.8D*N/A3811.4h14.3D-86.3F-
Frag Grenade 1221211121N/A117.0547.601%C+N/A403.3D3.3D*19990.3h4.2D--8.8C--
E540 Halberd 166105147.5C3.5544.307%C+N/A21.4D-12.4C--4814.9h6.5D-14.6C-
TAR 107103891.157C2.8022.836%D13.592%D**10D*N/A4310.3h15.5D**67.9D--
ASP-30 Grounder 17495970.979C+2.9767.566%B1.053%D--9C--7.5C15110.6h10.3D--15.2D
M9 SKEP Launcher 14790651.385B+2.5774.817%B++N/A11.3C7.1C1548h11.4D*15.2D-
Hunter QCX 128831530.542C3.4165.435%A4.819%D*13C7B+1036.4h9.6C+14.7C*
G30 Vulcan 11869223.136C0.8222.517%D*2.899%C12.3D--8.8D-3505.6h112.5C499.5D-
L105 Zephyr 7468116.182D2.2347.822%C**N/A22.7D*2D**1153h6.9C14.5C+
Rocklet Rifle 12468571.193C**2.7639.242%FN/A22.7D18.7D5913h31.8C**81.1D
AS16 NightHawk 6867830.807C--3.1535.278%D-14.925%C+12.2D*N/A625.5h3.8B10.7C+
ML-7 11865391.667B++2.2958.333%C+1.538%D-15.9D-12.9C9584.1h7.3C12.6C
P2-120 HESH 7460415C11.0551.125%B+1.667%A++42.9D10C+6501.4h5.3D10.4C+
MR11 Gatekeeper 10259124.917C0.9634.074%D*1.695%C+14.8D*10.8D-3894h74.4D**218.2F-
G40-F Ranger 8152152S48.0536.041%C+N/A104S58S6450.5h45.1B*125.2B*
NS-7 PDW 52501100.455D3.5021.733%D*24%B+3.2D*N/A1515.5h21.3F--98.1F
MR1 Fracture 8950481.042C++2.9140.904%C+2%D3.7D**2.9D*8013.4h85.8D**209.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6851,123,59087.5h
Anti-Vehicle MANA Turret168541.7h
Spawn Beacon9500.3h
Nanite Revive Grenade0700h
Medical Applicator7021,2093.2h
Spitfire Auto-Turret11120.2h
M12 Kobalt01500h
Recon Detection Device53421h
Ammunition Package126860.6h
Medical Kit2042,6233.1h
Nano-Repair Grenade05940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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