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Commissar OKTYABPCKAYA[] OKTYABPCKAYA
TR BR 96

KDR: 2.58

Score: 16.8m

Last Seen: Feb 6th, 2018 6:41 PM
- OFFLINE - 162.2 hour(s)

Battle Rank 103 (96 total) - Terran Republic on Emerald
Level Progress (to 104): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP P2-120 HEAT MSW-R M77-B L100 Python HESH L100 Python HEAT C75 Viper TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 480TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.459%16.99%3311312014,2851.196591.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%-0.33C--0.589D-0.364C-HEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.123C+12.70.11C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.661%1.986%1708812069,216768393312234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%-0.031C+-0.37C-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B8.80.293C*12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.102%3.321%39312112715583380.48566380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.129%-1.21D*-0.278C1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.9-0.02C+28.20.294C*93.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.588%79.905%39312111,68742903.92326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.666%0.692B+0.833B++-0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.10.352C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.937%10.217%391121346039411.16456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.029B**-0.872D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+2.60.47B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m400.2%278 (16.7k)259 (15.5k)2.5821820,6608,0013.616396 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121467918.549%12.304%22808:084

46% Engineer32% Heavy Assault11% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 10:50 PMMar 11th, 2017 9:18 PMFeb 6th, 2018 1:34 PM (561d) (PST)Feb 6th, 2018 2:42 PM (561d) (PST)Feb 6th, 2018 2:41 PM (561d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7421156270.3180.1230.0391.6710.099455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5506,90537,6451972100615,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1081.7h/45.1d 8,274 2,542 6,036 108.4k 797 4,013 6,438 48.2m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.937% C
HSR:10.217% D-
HC1 Cougar
D-
Kills:214
Deaths:207
KDR:1.034
Accuracy:19.161% D--
HSR:17.290% D-
AMR-66
B+
Kills:160
Deaths:89
KDR:1.798
Accuracy:29.811% B+
HSR:21.875% C-
TRAC-5
C++
Kills:125
Deaths:203
KDR:0.616
Accuracy:22.516% C++
HSR:17.600% C
LC3 Jaguar
C-
Kills:84
Deaths:131
KDR:0.641
Accuracy:21.594% C-
HSR:11.905% D**
NSX-P Tanto
C*
Kills:52
Deaths:72
KDR:0.722
Accuracy:25.733% C+
HSR:26.923% C*
Kills:1,095
Deaths (as Engineer):1,074
Deaths (to Engineers):2,257
KDR:1.01955
Kill Difference:21
Playtime:493.826 hours
Usage:46%
Score:9.402m
Score/min:317
Accuracy (listed only):28.792%
HSR (listed only):17.635%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,447
Deaths:712
KDR:2.032
Accuracy:19.623% D
HSR:13.407% D**
TMG-50
C--
Kills:569
Deaths:417
KDR:1.365
Accuracy:18.662% C--
HSR:18.102% D-
T9 CARV
C--
Kills:543
Deaths:510
KDR:1.065
Accuracy:16.645% C--
HSR:16.943% D-
T32 Bull
C+
Kills:483
Deaths:495
KDR:0.976
Accuracy:19.853% D
HSR:23.603% C+
T16 Rhino
C*
Kills:206
Deaths:204
KDR:1.010
Accuracy:17.918% D
HSR:23.786% C*
Kills:3,248
Deaths (as Heavy Assault):2,338
Deaths (to Heavy Assaults):1,875
KDR:1.38922
Kill Difference:910
Playtime:341.045 hours
Usage:32%
Score:4.569m
Score/min:223
Accuracy (listed only):18.540%
HSR (listed only):19.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
C
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.937% C
HSR:10.217% D-
HC1 Cougar
D-
Kills:214
Deaths:207
KDR:1.034
Accuracy:19.161% D--
HSR:17.290% D-
PDW-16 Hailstorm
C+
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% C+
HSR:6.400% F
TRAC-5
C++
Kills:125
Deaths:203
KDR:0.616
Accuracy:22.516% C++
HSR:17.600% C
LC3 Jaguar
C-
Kills:84
Deaths:131
KDR:0.641
Accuracy:21.594% C-
HSR:11.905% D**
NSX-P Tanto
C*
Kills:52
Deaths:72
KDR:0.722
Accuracy:25.733% C+
HSR:26.923% C*
Kills:1,060
Deaths (as Light Assault):1,090
Deaths (to Light Assaults):1,380
KDR:0.97248
Kill Difference:30
Playtime:47.872 hours
Usage:4%
Score:0.472m
Score/min:164
Accuracy (listed only):27.781%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:38.944% C**
HSR:80.103% B+
RAMS .50M
B+
Kills:371
Deaths:75
KDR:4.947
Accuracy:41.183% B+
HSR:81.402% B
TSAR-42
B++
Kills:155
Deaths:61
KDR:2.541
Accuracy:41.313% B+
HSR:74.839% B++
NS-44B Commissioner
D
Kills:154
Deaths:196
KDR:0.786
Accuracy:31.379% D-
HSR:19.481% D
PDW-16 Hailstorm
C+
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% C+
HSR:6.400% F
Kills:1,966
Deaths (as Infiltrator):737
Deaths (to Infiltrators):1,230
KDR:2.66757
Kill Difference:1,229
Playtime:117.411 hours
Usage:11%
Score:1.031m
Score/min:146
Accuracy (listed only):35.313%
HSR (listed only):52.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.937% C
HSR:10.217% D-
PDW-16 Hailstorm
C+
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% C+
HSR:6.400% F
NS-11P
C--
Kills:123
Deaths:121
KDR:1.017
Accuracy:16.494% D**
HSR:16.260% C--
Kills:708
Deaths (as Combat Medic):598
Deaths (to Combat Medics):646
KDR:1.18395
Kill Difference:110
Playtime:13.565 hours
Usage:1%
Score:0.129m
Score/min:158
Accuracy (listed only):31.392%
HSR (listed only):10.959%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:270
Deaths:91
KDR:2.967
Accuracy:13.839% D
HSR:12.963% D**
MRC3 Mercy
C*
Kills:228
Deaths:91
KDR:2.506
Accuracy:13.898% D
HSR:21.930% C*
NS-10 Burster
C*
Kills:125
Deaths:65
KDR:1.923
Accuracy:29.830% C*
HSR:1.600% D*
NS-10 Burster
C++
Kills:115
Deaths:65
KDR:1.769
Accuracy:30.065% C++
HSR:1.739% D*
Kills:738
Deaths (as MAX Suit):156
Deaths (to MAX Suits):247
KDR:4.73077
Kill Difference:582
Playtime:60.093 hours
Usage:6%
Score:1.232m
Score/min:342
Accuracy (listed only):21.908%
HSR (listed only):9.558%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:68
V. Kills:6 N/A
Deaths:11
KDR:6.182
Accuracy:47.822% B+
KPH:22.900 D--
VKPH:2 D*
Kills:68 (0 + 68)
Deaths:11
KDR:6.182
VKDR:0.545
Vehicle Kills:6
Kill Difference:57
Playtime:2.973 hours
Usage:0%
Score:0.018m
Score/min:101
Piloting Accuracy:N/A%
Gunner Accuracy:47.822%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:3,557
V. Kills:2,170 164%
Deaths:445
KDR:7.993
Accuracy:58.131% C*
KPH:31.800 C+
VKPH:19.400 C*
L100 Python HESH
B+
Kills:1,112
V. Kills:193 N/A
Deaths:70
KDR:15.886
Accuracy:57.223% B**
KPH:56.300 C++
VKPH:9.800 B+
L100 Python HEAT
B+
Kills:1,104
V. Kills:321 343%
Deaths:99
KDR:11.152
Accuracy:55.350% B+
KPH:35 C*
VKPH:10.200 C
C75 Viper
B*
Kills:1,041
V. Kills:150 N/A
Deaths:81
KDR:12.852
Accuracy:39.340% C+
KPH:43.300 B*
VKPH:6.200 C-
Skyguard
C++
Kills:172
V. Kills:182 94%
Deaths:57
KDR:3.018
Accuracy:32.411% B+
KPH:9.400 D
VKPH:10 C++
Kills:6,986 (6,986 + 0)
Deaths:752
KDR:9.290
VKDR:4.011
Vehicle Kills:3,016
Kill Difference:6,234
Playtime:205.611 hours
Usage:19%
Score:2.544m
Score/min:206
Driving Accuracy:32.411%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:1,844
V. Kills:674 273%
Deaths:166
KDR:11.108
Accuracy:42.908% C++
KPH:27.300 C++
VKPH:10 C+
P2-120 AP
C
Kills:331
V. Kills:230 143%
Deaths:48
KDR:6.896
Accuracy:41.251% D
KPH:22 D
VKPH:15.300 C
P2-120 HESH
C++
Kills:55
V. Kills:13 393%
Deaths:2
KDR:27.500
Accuracy:50.859% B**
KPH:41.800 C
VKPH:9.900 C++
MR11 Gatekeeper
C--
Kills:53
V. Kills:41 126%
Deaths:12
KDR:4.417
Accuracy:31.895% D--
KPH:15.200 D
VKPH:11.800 C--
E540 Halberd
C**
Kills:52
V. Kills:44 116%
Deaths:13
KDR:4
Accuracy:44.538% B+
KPH:17.200 D-
VKPH:14.500 C**
G30 Vulcan
D
Kills:51
V. Kills:44 113%
Deaths:18
KDR:2.833
Accuracy:20.667% D--
KPH:10.300 D--
VKPH:8.900 D
Kills:2,386 (2,230 + 156)
Deaths:259
KDR:9.212
VKDR:4.039
Vehicle Kills:1,046
Kill Difference:2,127
Playtime:95.353 hours
Usage:9%
Score:1.563m
Score/min:273
Driving Accuracy:50.859%
Gunner Accuracy:20.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:168
V. Kills:130 128%
Deaths:32
KDR:5.250
Accuracy:51.722% D
KPH:25.600 D--
VKPH:19.800 C
Kills:168 (0 + 168)
Deaths:32
KDR:5.250
VKDR:4.063
Vehicle Kills:130
Kill Difference:136
Playtime:6.565 hours
Usage:1%
Score:0.131m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:51.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,7273,5574457.993B+5.4158.131%C*1.912%C31.8C+19.4C*217112h5.5C*9.5B+
P2-120 HEAT 2,5181,84416611.108B++8.5342.908%C++2.874%C+27.3C++10C+22767.5h5B**11.8B**
MSW-R 1,4501,4477122.032C++0.5519.623%D13.407%D**18.1D-N/A7380.1h12.7C+64.8C+
M77-B 1,1611,1613003.87A+1.2938.944%C**80.103%B+17.4DN/A4566.8h2.1B+5.4B+
L100 Python HESH 1,3051,1127015.886B+13.3057.223%B**N/A56.2C++9.7B21319.8h2.9B+5.1B*
L100 Python HEAT 1,4251,1049911.152B**8.5755.35%B+1.902%C34.9C*10.2C20731.6h4.4B+7.9B*
C75 Viper 1,1911,0418112.852A++10.2739.34%C+1.729%C**43.2B*6.2C-16724.1h8.4B*21.3B*
TMG-50 5735694171.365C++1.2218.662%C--18.102%D-14.5D-N/A4939.3h12C+64.5C+
NS Decimator 1,0235603861.451B+1.1353.612%D-3.393%B**17D*14C23433h6.3D-11.7D*
T9 CARV 5445435101.065C+1.5216.645%C--16.943%D-15.6DN/A7434.7h12.6B+75.5C*
Tank Mine 8095041024.941A2.3625.533%DN/A122.9B74.4B+12404.1h1.6B+6.1C++
T32 Bull 4874834950.976C1.6119.853%D23.603%C+16.8D-N/A4528.8h14.5D73.2C
T7 Mini-Chaingun 4664633651.268C**1.3114.002%D11.879%C18.2DN/A9925.5h14.3B102.5C++
TRS-12 Uppercut 4604603721.237C+1.3553.937%C10.217%D-13.4D--N/A5934.3h2.6C++4.8C++
RAMS .50M 371371754.947B+2.3641.183%B+81.402%B20.8C--N/A6017.8h1.9B++4.6B+
P2-120 AP 561331486.896C+4.3141.251%D2.417%C21.9D15.2C36515.1h6.6C**15.9C++
MRC3 Mercy 271270912.967B0.3813.839%D12.963%D**21.1C--N/A7812.8h19.1C++137.8C+
MRC3 Mercy 228228912.505C*0.0813.898%D21.93%C*17.4DN/A6513.1h22.7D163.7C
T2 Striker 5382192470.887B*1.7056.154%B+N/A6.3D9.2C22234.7h46.9C+83.6C++
HC1 Cougar 2142142071.034C+1.5519.161%D--17.29%D-8.9D-N/A3524h12.9C+67.2C
T16 Rhino 2082062041.01C+1.5717.918%D23.786%C*13.4D--N/A4915.4h12.6B70.3C++
Spear Anti-Vehicle Phalanx Turret 320187306.233C+3.6555.413%A2.674%D34C24.2C**5035.5h9.2C+16.6B+
Claymore 1781781017.8A++15.2235.661%B+N/A148.3C++N/A5141.2h1.3D3.8C*
Skyguard 354172573.018C++0.4432.411%B+1.744%C9.4D9.9C++18318.3h192.8D*595D
E540 Halberd-H 298168325.25C2.6751.722%D3.571%A25.5D--19.7C3336.6h5.7C**11.1C++
AMR-66 161160891.798B**0.7829.811%B+21.875%C-8.2D-N/A3819.6h10.8C36.3C++
TSAR-42 155155612.541C+0.0441.313%B+74.839%B++18D-N/A548.6h2.1B+5B+
NS-44B Commissioner 1541541960.786C1.8031.379%D-19.481%D15.9DN/A499.7h3.2B+10.1C++
C-4 238131911.44C+1.1426.339%C++N/A68.9C56.3A++16221.9h1.8C--6.8C+
NS-10 Burster 248125651.923A0.6629.83%C*1.6%D*4.1C-4B+10930.7h208.4D--698.5C
PDW-16 Hailstorm 1271251051.19C**1.3923.746%C+6.4%F8.9D--N/A4714h14.1B59.3C**
TRAC-5 1271252030.616C1.9722.516%C++17.6%C4.4D--N/A3528.4h15.3C++67.9C**
NS-11P 1241231211.017C+1.5716.494%D**16.26%C--11.2D-N/A3511h14C++84.7C--
NS-10 Burster 223115651.769B++0.8130.065%C++1.739%D*3.7D3.5C+10130.8h227.3D*755.9C--
Aspis Anti-Aircraft Phalanx Turret 198100128.333A++5.7530.25%B++1%D18.5A+18.1A+3445.4h89.7A++296.7B**
MANA Anti-Vehicle Turret 16587741.176C1.4151.951%C4.598%C**24.9C-22.3C5663.5h12.2C23.6C
ASP-30 Grounder 15886880.977B+1.6167.602%B++1.163%D--8.8D7.3C1409.8h10.4D--15.3C-
LC3 Jaguar 85841310.641C1.9421.594%C-11.905%D**6.7D--N/A2912.6h18.3D--84.6D
Frag Grenade 7170170N/A67.4246.573%C*N/A350D5D20000.2h4.3C9.2C+
L105 Zephyr 7468116.182C3.6047.822%B+N/A22.7D--2D*1013h6.9C+14.5C**
ML-7 11865391.667A+0.9258.333%C*1.538%D16.3D13.3C++8074h7.3C+12.6C++
P2-120 HESH 6855227.5B**24.9250.859%B**1.818%A+42.3C10C++4241.3h5.4C10.6B+
MR11 Gatekeeper 9453124.417C+1.8331.895%D--1.887%C+15.1D11.7D3683.5h67.2D-210.8D*
NSX-P Tanto 5452720.722C1.8625.733%C+26.923%C*7.1D--N/A227.3h16.9C65.6C+
E540 Halberd 9652134C1.4244.538%B+1.923%D17.3D-14.7B5693h8.2D**18.3D
G30 Vulcan 9551182.833C+0.2520.667%D--3.922%C*10.2D--8.8D3415h122.5D592.5D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit327527,35546.5h
Anti-Vehicle MANA Turret115521.1h
Medical Applicator366,9251.9h
M12 Kobalt01500h
Ammunition Package93820.4h
Medical Kit1251,6462.2h
Nano-Repair Grenade01210h
Recon Detection Device52130.7h

Check the help document for the dictionary if you want to learn more about words used here.


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