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Maj. General Commissar OKTYABPCKAYA[] OKTYABPCKAYA
TR BR 84

KDR: 3.53

Score: 25.4m

Last Seen: May 26th, 2020 9:29 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 29%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HESH P2-120 HEAT MSW-R T32 Bull M77-B L100 Python HEAT C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $607,986 MLG Score: 486
Fun Score: N/A
Cheeseburgers Flipped: 528TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.532%18.936%3891613306,6911.324692.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.259%-0.14C-0.326C--0.264CHEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.086C+13.90.025C+53.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.187%1.046%31048133822,1751104763620.0679290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.805%0.305C*-0.941D--0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.661B+5.80.538B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.828%2.655%39313433397504190.45281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.603%-1.053D*-0.451D1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.073C+27.70.312C*83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.087%82.898%39413422,60262934.13016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.987%0.924B*1.02B**0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+20.369C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.367%10.816%392134452748411.0866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.611%0.627B+-0.779D-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.577B+2.70.436B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.4m373.8%292 (17.5k)267 (16k)3.5297339,41311,1664.7587384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346190417.512%10.146%17808:286

49% Engineer28% Heavy Assault10% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2013 10:50 PMMar 11th, 2017 9:18 PMMay 27th, 2020 6:13 PM (43d) (PST)May 26th, 2020 9:26 PM (44d) (PST)May 26th, 2020 5:29 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941007940.4150.1180.0421.9850.116486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6605,99947,6612573119716,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1583.7h/66d 13,723 3,999 10,169 188.6k 1,247 5,760 11,042 85m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C-
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.976% C-
HSR:10.217% D-
LC3 Jaguar
C+
Kills:443
Deaths:396
KDR:1.119
Accuracy:20.845% D
HSR:21.445% C+
T5 AMC
C+
Kills:351
Deaths:215
KDR:1.633
Accuracy:23.223% C+
HSR:17.949% C-
HC1 Cougar
D--
Kills:214
Deaths:207
KDR:1.034
Accuracy:19.161% D*
HSR:17.290% D--
TRAC-5
B+
Kills:162
Deaths:234
KDR:0.692
Accuracy:22.816% C++
HSR:22.222% B+
NSX-P Tanto
C*
Kills:160
Deaths:263
KDR:0.608
Accuracy:27.807% C*
HSR:26.250% C+
AMR-66
B
Kills:160
Deaths:89
KDR:1.798
Accuracy:29.811% B
HSR:21.875% C--
AS16 NightHawk
C+
Kills:67
Deaths:83
KDR:0.807
Accuracy:35.278% D
HSR:14.925% C+
Kills:2,017
Deaths (as Engineer):1,859
Deaths (to Engineers):3,020
KDR:1.08499
Kill Difference:158
Playtime:780.762 hours
Usage:49%
Score:15.581m
Score/min:333
Accuracy (listed only):29.114%
HSR (listed only):19.022%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,447
Deaths:712
KDR:2.032
Accuracy:19.623% D
HSR:13.407% D**
T32 Bull
C
Kills:1,165
Deaths:1,001
KDR:1.164
Accuracy:20.844% D
HSR:22.232% C
T16 Rhino
C++
Kills:676
Deaths:402
KDR:1.682
Accuracy:19.562% C-
HSR:24.260% C++
TMG-50
D
Kills:569
Deaths:417
KDR:1.365
Accuracy:18.662% D
HSR:18.102% D--
T9 CARV
D
Kills:543
Deaths:510
KDR:1.065
Accuracy:16.645% D
HSR:16.943% D--
Kills:4,400
Deaths (as Heavy Assault):3,042
Deaths (to Heavy Assaults):2,637
KDR:1.44642
Kill Difference:1,358
Playtime:449.213 hours
Usage:28%
Score:5.765m
Score/min:214
Accuracy (listed only):19.067%
HSR (listed only):18.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
C-
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.976% C-
HSR:10.217% D-
LC3 Jaguar
C+
Kills:443
Deaths:396
KDR:1.119
Accuracy:20.845% D
HSR:21.445% C+
T5 AMC
C+
Kills:351
Deaths:215
KDR:1.633
Accuracy:23.223% C+
HSR:17.949% C-
HC1 Cougar
D--
Kills:214
Deaths:207
KDR:1.034
Accuracy:19.161% D*
HSR:17.290% D--
TRAC-5
B+
Kills:162
Deaths:234
KDR:0.692
Accuracy:22.816% C++
HSR:22.222% B+
NSX-P Tanto
C*
Kills:160
Deaths:263
KDR:0.608
Accuracy:27.807% C*
HSR:26.250% C+
PDW-16 Hailstorm
C+
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% C+
HSR:6.400% F
AS16 NightHawk
C+
Kills:67
Deaths:83
KDR:0.807
Accuracy:35.278% D
HSR:14.925% C+
NS-7 PDW
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:21.782% N/A
HSR:24% N/A
Kills:2,032
Deaths (as Light Assault):1,985
Deaths (to Light Assaults):1,888
KDR:1.02368
Kill Difference:47
Playtime:93.328 hours
Usage:6%
Score:0.997m
Score/min:178
Accuracy (listed only):27.626%
HSR (listed only):17.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:38.944% C++
HSR:80.103% B+
RAMS .50M
B*
Kills:918
Deaths:142
KDR:6.465
Accuracy:41.645% C**
HSR:85.294% B*
SR-7
A
Kills:361
Deaths:33
KDR:10.939
Accuracy:48.299% B*
HSR:89.474% A
NS-44B Commissioner
D
Kills:196
Deaths:234
KDR:0.838
Accuracy:31.459% D--
HSR:19.898% D
TSAR-42
B+
Kills:162
Deaths:64
KDR:2.531
Accuracy:41.791% B
HSR:74.691% B+
PDW-16 Hailstorm
C+
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% C+
HSR:6.400% F
NS-7 PDW
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:21.782% N/A
HSR:24% N/A
Kills:2,973
Deaths (as Infiltrator):988
Deaths (to Infiltrators):1,697
KDR:3.00911
Kill Difference:1,985
Playtime:160.721 hours
Usage:10%
Score:1.391m
Score/min:144
Accuracy (listed only):35.381%
HSR (listed only):54.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C-
Kills:460
Deaths:372
KDR:1.237
Accuracy:53.976% C-
HSR:10.217% D-
T1 Cycler
B**
Kills:208
Deaths:280
KDR:0.743
Accuracy:27.429% B**
HSR:23.077% C+
NS-11A
C
Kills:149
Deaths:109
KDR:1.367
Accuracy:21.675% D
HSR:21.477% C
PDW-16 Hailstorm
C+
Kills:125
Deaths:105
KDR:1.190
Accuracy:23.746% C+
HSR:6.400% F
NS-11P
D-
Kills:123
Deaths:126
KDR:0.976
Accuracy:16.613% F
HSR:16.260% D-
AS16 NightHawk
C+
Kills:67
Deaths:83
KDR:0.807
Accuracy:35.278% D
HSR:14.925% C+
NS-7 PDW
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:21.782% N/A
HSR:24% N/A
Kills:1,182
Deaths (as Combat Medic):1,185
Deaths (to Combat Medics):901
KDR:0.99747
Kill Difference:3
Playtime:25.604 hours
Usage:2%
Score:0.316m
Score/min:205
Accuracy (listed only):28.643%
HSR (listed only):16.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:274
Deaths:99
KDR:2.768
Accuracy:13.636% D-
HSR:13.504% D**
MRC3 Mercy
C+
Kills:236
Deaths:99
KDR:2.384
Accuracy:13.667% D-
HSR:21.610% C+
NS-10 Burster
C++
Kills:139
Deaths:68
KDR:2.044
Accuracy:30.245% C++
HSR:1.439% D*
NS-10 Burster
C+
Kills:128
Deaths:68
KDR:1.882
Accuracy:30.475% C+
HSR:1.563% D*
Kills:777
Deaths (as MAX Suit):167
Deaths (to MAX Suits):294
KDR:4.65269
Kill Difference:610
Playtime:66.139 hours
Usage:4%
Score:1.310m
Score/min:330
Accuracy (listed only):22.006%
HSR (listed only):9.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:68
V. Kills:6 N/A
Deaths:11
KDR:6.182
Accuracy:47.822% B+
KPH:22.900 D*
VKPH:2 D**
Kills:68 (0 + 68)
Deaths:11
KDR:6.182
VKDR:0.545
Vehicle Kills:6
Kill Difference:57
Playtime:2.973 hours
Usage:0%
Score:0.019m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:47.822%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:10,788
V. Kills:4,715 229%
Deaths:504
KDR:21.405
Accuracy:59.368% B+
KPH:48.700 B*
VKPH:21.300 C**
L100 Python HESH
B*
Kills:6,124
V. Kills:1,089 N/A
Deaths:263
KDR:23.285
Accuracy:57.628% B*
KPH:69.700 B+
VKPH:12.400 B*
L100 Python HEAT
B+
Kills:1,112
V. Kills:324 342%
Deaths:101
KDR:11.010
Accuracy:55.475% B+
KPH:35 C++
VKPH:10.200 C-
C75 Viper
B+
Kills:1,043
V. Kills:152 N/A
Deaths:81
KDR:12.877
Accuracy:39.524% C+
KPH:43 B+
VKPH:6.300 C-
Skyguard
C++
Kills:239
V. Kills:214 111%
Deaths:61
KDR:3.918
Accuracy:31.866% B
KPH:11.100 C--
VKPH:10 C++
Kills:19,306 (19,306 + 0)
Deaths:1,010
KDR:19.115
VKDR:6.430
Vehicle Kills:6,494
Kill Difference:18,296
Playtime:386.973 hours
Usage:24%
Score:5.672m
Score/min:244
Driving Accuracy:31.866%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:1,844
V. Kills:674 273%
Deaths:166
KDR:11.108
Accuracy:42.908% C++
KPH:27.300 C+
VKPH:10 C+
P2-120 AP
B+
Kills:965
V. Kills:454 212%
Deaths:54
KDR:17.870
Accuracy:46.979% C++
KPH:38.400 B+
VKPH:18.100 C+
E540 Halberd
C+
Kills:95
V. Kills:57 164%
Deaths:14
KDR:6.786
Accuracy:44.555% B
KPH:20.800 D
VKPH:12.500 C+
G30 Vulcan
D-
Kills:69
V. Kills:49 138%
Deaths:22
KDR:3.136
Accuracy:22.517% D-
KPH:12.200 D--
VKPH:8.700 D-
P2-120 HESH
C++
Kills:60
V. Kills:14 400%
Deaths:4
KDR:15
Accuracy:51.125% B**
KPH:41.500 C--
VKPH:9.700 C++
MR11 Gatekeeper
D-
Kills:56
V. Kills:42 130%
Deaths:12
KDR:4.667
Accuracy:33.530% D-
KPH:14.100 D--
VKPH:10.600 D-
Kills:3,089 (2,869 + 220)
Deaths:272
KDR:11.357
VKDR:4.743
Vehicle Kills:1,290
Kill Difference:2,817
Playtime:108.295 hours
Usage:7%
Score:1.951m
Score/min:300
Driving Accuracy:51.125%
Gunner Accuracy:33.530%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:175
V. Kills:133 131%
Deaths:33
KDR:5.303
Accuracy:51.687% D-
KPH:26.100 D--
VKPH:19.800 C
G40-F Ranger
S
Kills:52
V. Kills:29 173%
Deaths:
KDR:
Accuracy:36.041% C*
KPH:95.600 S
VKPH:53.300 S
Kills:227 (0 + 227)
Deaths:33
KDR:6.879
VKDR:4.909
Vehicle Kills:162
Kill Difference:194
Playtime:7.261 hours
Usage:0%
Score:0.176m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:36.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 15,50310,78850421.405A+17.8859.368%B+N/A48.7B*21.3C**264221.6h4B*6.7B**
L100 Python HESH 7,2136,12426323.285B++19.7657.628%B*N/A69.7B+12.4B*23187.8h2.9B+5B++
P2-120 HEAT 2,5181,84416611.108B*7.5842.908%C++2.874%C+27.3C+10C+23567.5h5B*11.8B*
MSW-R 1,4501,4477122.032C+1.5019.623%D13.407%D**18.1D-N/A7680.1h12.7C64.8C
T32 Bull 1,1771,1651,0011.164C2.3720.844%D22.232%C17.7D--N/A5465.9h15.2D--73.1D
M77-B 1,1611,1613003.87B*0.3438.944%C++80.103%B+17.4DN/A4666.8h2.1B+5.4B+
L100 Python HEAT 1,4361,11210111.01B*7.4855.475%B+1.888%C35C++10.2C-22231.8h4.4B++7.9B*
C75 Viper 1,1951,0438112.877A+9.3539.524%C+1.726%B42.9B+6.3C-18724.3h8.5B+21.4B++
P2-120 AP 1,4199655417.87B**14.3446.979%C++N/A38.3B+18C+40225.2h4.8B*10.3B*
Tank Mine 1,4029231326.992A++3.4627.715%C--N/A164.8B**85.5B++13475.6h1.5B+5.3B
RAMS .50M 9199181426.465B*2.9441.645%C**85.294%B*22.6C--N/A6240.6h1.9B+4.6B+
NS Decimator 1,2146884701.464C*2.0753.55%D--2.907%B++17.5D*13.4C-22939.3h6.1D--11.4D*
T16 Rhino 6966764021.682B1.8519.562%C-24.26%C++16.3D-N/A5341.5h14.7C-75.2C+
TMG-50 5735694171.365C+2.1618.662%D18.102%D--14.5D-N/A5039.3h12C+64.5C
T9 CARV 5445435101.065C+2.4616.645%D16.943%D--15.6DN/A8134.9h12.6B75.5C+
T2 Striker 9484743481.362A+2.1754.472%C++N/A8.8D8.8D19453.6h44.4C+81.5C++
T7 Mini-Chaingun 4664633651.268C++2.2614.002%D11.879%C18.2D-N/A10125.5h14.3C*102.5C+
TRS-12 Uppercut 4604603721.237C+2.2953.976%C-10.217%D-13.4D--N/A6034.4h2.6C+4.8C+
LC3 Jaguar 4564433961.119C+2.4120.845%D21.445%C+12.6DN/A4135.2h15.4C--74D
SR-7 3633613310.939A**7.4148.299%B*89.474%A23DN/A7315.7h2C**4.1B+
T5 AMC 3563512151.633B*1.9023.223%C+17.949%C-21.7C+N/A7016.2h16.2C69.7C+
C-4 5213441632.11B1.4229.408%B+N/A101.2C*52.1A+14163.4h1.4C++4.8B
Spear Anti-Vehicle Phalanx Turret 503312398C++4.4758.473%A+1.923%D--42.7C++26.2B+5167.3h8.2C++14B++
MRC3 Mercy 275274992.768C++0.7613.636%D-13.504%D**20.4DN/A7813.4h19.9C145.8C
Skyguard 453239613.918C*0.3931.866%B1.674%C11.1C--10C++19021.5h163.5D-513C
MRC3 Mercy 237236992.384C+1.1513.667%D-21.61%C+17.2D-N/A6513.7h23.2D-169.8D
HC1 Cougar 2142142071.034C+2.5019.161%D*17.29%D--8.9D--N/A3924h12.9C67.2D
T1 Cycler 2112082800.743C2.7927.429%B**23.077%C+7.1D--N/A3829.1h20.3F-74C
NS-44B Commissioner 1961962340.838C2.6931.459%D--19.898%D17.8D-N/A5411h3.2B+10.1C+
Claymore 1831831314.077B**10.5534.492%C++N/A140.8C+N/A4771.3h1.4D**3.9C++
E540 Halberd-H 308175335.303D1.7751.687%D-3.429%B**26.1D--19.9C3856.7h5.7C++11C+
TRAC-5 1651622340.692C2.8422.816%C++22.222%B+5D-N/A4232.2h16C+69.9C++
TSAR-42 162162642.531C+1.0041.791%B74.691%B+18.4D--N/A648.8h2.1C**5B+
NSX-P Tanto 1651602630.608C-2.9227.807%C*26.25%C+6.6D--N/A2324.1h18.6D66.8C
AMR-66 161160891.798B++1.7329.811%B21.875%C--8.2D-N/A4219.6h10.8D36.3C+
NS-11A 1501491091.367C+2.1621.675%D21.477%C18.4DN/A688.1h15.6D71.7D
MANA Anti-Vehicle Turret 261148911.626C++1.9055.265%C++3.378%C+32.2C+24.6C5414.6h10.4C+18.9C+
NS-10 Burster 272139682.044B**1.4930.245%C++1.439%D*4.3D4.1B10932.2h202.7D*670.2D
NS-10 Burster 244128681.882B+1.6530.475%C+1.563%D*4D3.6C+10132.3h220.9D*724.9D
PDW-16 Hailstorm 1271251051.19C++2.3423.746%C+6.4%F8.9D--N/A4914h14.1C*59.3C*
NS-11P 1241231260.976C2.5516.613%F16.26%D-10.8D--N/A3711.4h14.3C86.3D--
Aspis Anti-Aircraft Phalanx Turret 2361221210.167A**6.6433.241%B*N/A18.5B**17.3B**3166.6h100.5A302.4B**
Frag Grenade 1091081108N/A104.4747.899%C*N/A540C+5D19360.2h4.2D8.8C+
E540 Halberd 15295146.786C+3.2644.555%B1.053%D*20.7D12.4C+4894.6h6.6D14.9C+
ASP-30 Grounder 17495970.979C**2.5567.566%B++1.053%D--9D7.5C-14910.6h10.3D-15.2C-
M9 SKEP Launcher 13785601.417A+2.1174.653%B*N/A13.7C8.4C1836.2h10.1C--13.6C+
G30 Vulcan 11869223.136C+0.3922.517%D-2.899%C12.3D--8.8D-3455.6h112.5C-499.5D
L105 Zephyr 7468116.182C-2.6547.822%B+N/A22.7D*2D**1083h6.9C14.5C++
AS16 NightHawk 6867830.807C2.7235.278%D14.925%C+12.2D--N/A605.5h3.8B+10.7C*
ML-7 11865391.667A1.8658.333%C++1.538%D-15.9D12.9C+9294.1h7.3C12.6C+
Hunter QCX 99651300.5C3.0366.699%A+6.154%D*11.6C6.1B+955.6h10.6C15.9C++
P2-120 HESH 7460415C+11.4751.125%B**1.667%A42.9C-10C++5971.4h5.3C-10.4C**
Rocklet Rifle 10960471.277B++2.2539.778%D**N/A25C20.4C6392.4h30.5B+76.7C+
MR11 Gatekeeper 9856124.667C+1.1433.53%D-1.786%C+14D--10.5D-3824h75F223.6F
G40-F Ranger 8152152S48.4736.041%C*N/A104S58S6360.5h45.1B**125.2B**
NS-7 PDW 52501100.455D3.0721.782%D24%B*3.2D*N/A1515.5h21.3F97.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit572974,33375h
Anti-Vehicle MANA Turret168241.6h
Nanite Revive Grenade0580h
Medical Applicator6416,8722.9h
Spitfire Auto-Turret11090.2h
M12 Kobalt01500h
Recon Detection Device53020.9h
Ammunition Package116040.5h
Medical Kit1932,4492.9h
Nano-Repair Grenade04670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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