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Paragon OMGLASERS[2TNC] OMGLASERS
VS BR 143

KDR: 2.2

Score: 46m

Last Seen: Jul 21st, 2019 7:19 PM
- OFFLINE - 651.9 hour(s)

Battle Rank 101 (143 total) - Vanu Sovereignty on Cobalt - Outfit Member of The New NewConglomerate[2TNC] The New NewConglomerate
VS outfit on Cobalt

Members: 9
Level Progress (to 102): 10%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Parallax VX3 C75 Viper Lasher X2 Flare VE6 Serpent VE92 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,910,277 MLG Score: 1527
Fun Score: N/A
Cheeseburgers Flipped: 1156TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.683%26.325%78136117836,0991.985420.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%1.661A++0.833B++-0.426C--HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.528B+10.40.269C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.201%1.94%315412103,350153216872.18526198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.269%0.407B0.324C*0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.307C*460.131C++65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.996%2.348%562812068,432225533483.73759252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%0.195C++-0.137C0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.016C+16.3-0.304C21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.748%1.957%3661312013,935168315472.3367254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.21%0.792B++-0.615D0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.777B++120.7B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.38%69.608%366712077,0711819133.8873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%1.713A++0.164C++0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.40.235C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.427%17.301%366412102,6011251182.07748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.138%0.157C++0.526B+0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.40.292C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The New NewConglomerate[2TNC] The New NewConglomerate
VS outfit on Cobalt

Members: 9
46m203%402 (24.1k)336 (20.2k)2.200485,45938,8382.5216143 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214138626.943%21.063%56703:3141

11% Combat Medic40% Engineer11% Heavy Assault21% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:31 PMJan 30th, 2017 7:56 PMAug 17th, 2019 7:12 AM (11h) (PST)Jul 21st, 2019 3:40 PM (27d) (PST)Jul 21st, 2019 3:19 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7781955830.6260.2840.1321.4200.0741527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,68111,69934,9823817885420,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2276.7h/94.9d 12,475 18,000 20,608 194k 3,319 7,278 10,102 106.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A++
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:31.823% A++
HSR:25.768% C*
Ursa
A
Kills:1,166
Deaths:594
KDR:1.963
Accuracy:29.816% A
HSR:24.443% C+
Pulsar LSW
B+
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:26.448% B+
HSR:25.862% C*
Betelgeuse 54-A
C+
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:25.487% C+
HSR:25.734% D
VX29 Polaris
A+
Kills:1,157
Deaths:564
KDR:2.051
Accuracy:32.225% A+
HSR:25.583% B
Orion VS54
A++
Kills:1,155
Deaths:496
KDR:2.329
Accuracy:30.625% A++
HSR:25.108% C+
SVA-88
B++
Kills:1,149
Deaths:519
KDR:2.214
Accuracy:26.734% B++
HSR:28.024% B
Kills:8,117
Deaths (as Heavy Assault):3,974
Deaths (to Heavy Assaults):10,607
KDR:2.04253
Kill Difference:4,143
Playtime:252.726 hours
Usage:11%
Score:4.903m
Score/min:323
Accuracy (listed only):29.022%
HSR (listed only):25.789%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,170
Deaths:824
KDR:1.420
Accuracy:29.051% B**
HSR:21.111% C*
Pandora VX25
C*
Kills:1,160
Deaths:871
KDR:1.332
Accuracy:37.706% C
HSR:16.121% C*
Pulsar C
A
Kills:1,157
Deaths:584
KDR:1.981
Accuracy:31.565% A
HSR:29.819% B**
Solstice VE3
B+
Kills:1,154
Deaths:555
KDR:2.079
Accuracy:25.520% B+
HSR:20.971% C*
Solstice SF
A
Kills:1,154
Deaths:970
KDR:1.190
Accuracy:30.646% A
HSR:24.437% A
Zenith VX-5
B+
Kills:1,153
Deaths:727
KDR:1.586
Accuracy:27.364% B+
HSR:24.111% B+
VX6-7
B**
Kills:1,151
Deaths:756
KDR:1.522
Accuracy:28.821% B*
HSR:26.499% B**
Eidolon VE33
B**
Kills:1,148
Deaths:846
KDR:1.357
Accuracy:34.734% B**
HSR:29.443% B+
Eclipse VE3A
B
Kills:853
Deaths:482
KDR:1.770
Accuracy:27.326% C++
HSR:21.805% B
Phobos VX86
C**
Kills:760
Deaths:558
KDR:1.362
Accuracy:61.210% C*
HSR:18.290% C**
Thanatos VE70
B*
Kills:365
Deaths:242
KDR:1.508
Accuracy:48.598% B*
HSR:16.986% C++
Nova
B**
Kills:316
Deaths:195
KDR:1.621
Accuracy:41.865% C
HSR:19.620% B**
Solstice Burst
A*
Kills:278
Deaths:223
KDR:1.247
Accuracy:26.985% C++
HSR:40.288% A*
Revenant
C--
Kills:118
Deaths:58
KDR:2.034
Accuracy:26.135% D*
HSR:25.424% C--
Kills:11,937
Deaths (as Engineer):7,891
Deaths (to Engineers):8,989
KDR:1.51274
Kill Difference:4,046
Playtime:901.906 hours
Usage:40%
Score:18.769m
Score/min:347
Accuracy (listed only):34.109%
HSR (listed only):23.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,170
Deaths:824
KDR:1.420
Accuracy:29.051% B**
HSR:21.111% C*
Eridani SX5
A++
Kills:1,163
Deaths:707
KDR:1.645
Accuracy:34.684% A++
HSR:21.152% C++
NS-7 PDW
B++
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:28.071% B++
HSR:20.776% B+
Pandora VX25
C*
Kills:1,160
Deaths:871
KDR:1.332
Accuracy:37.706% C
HSR:16.121% C*
MKV Suppressed
B**
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:28.065% B+
HSR:25.626% B**
Sirius SX12
B**
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:29.783% B**
HSR:21.915% B+
Pulsar C
A
Kills:1,157
Deaths:584
KDR:1.981
Accuracy:31.565% A
HSR:29.819% B**
Solstice VE3
B+
Kills:1,154
Deaths:555
KDR:2.079
Accuracy:25.520% B+
HSR:20.971% C*
Solstice SF
A
Kills:1,154
Deaths:970
KDR:1.190
Accuracy:30.646% A
HSR:24.437% A
Zenith VX-5
B+
Kills:1,153
Deaths:727
KDR:1.586
Accuracy:27.364% B+
HSR:24.111% B+
VX6-7
B**
Kills:1,151
Deaths:756
KDR:1.522
Accuracy:28.821% B*
HSR:26.499% B**
Skorpios
B
Kills:1,047
Deaths:716
KDR:1.462
Accuracy:26.533% C
HSR:24.451% B
Eclipse VE3A
B
Kills:853
Deaths:482
KDR:1.770
Accuracy:27.326% C++
HSR:21.805% B
Phobos VX86
C**
Kills:760
Deaths:558
KDR:1.362
Accuracy:61.210% C*
HSR:18.290% C**
Thanatos VE70
B*
Kills:365
Deaths:242
KDR:1.508
Accuracy:48.598% B*
HSR:16.986% C++
Nova
B**
Kills:316
Deaths:195
KDR:1.621
Accuracy:41.865% C
HSR:19.620% B**
Solstice Burst
A*
Kills:278
Deaths:223
KDR:1.247
Accuracy:26.985% C++
HSR:40.288% A*
Kills:16,359
Deaths (as Light Assault):10,497
Deaths (to Light Assaults):6,875
KDR:1.55845
Kill Difference:5,862
Playtime:224.028 hours
Usage:10%
Score:3.899m
Score/min:290
Accuracy (listed only):33.164%
HSR (listed only):23.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,163
Deaths:707
KDR:1.645
Accuracy:34.684% A++
HSR:21.152% C++
NS-7 PDW
B++
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:28.071% B++
HSR:20.776% B+
Corvus VA55
B**
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:29.618% B**
HSR:30.862% B**
Pandora VX25
C*
Kills:1,160
Deaths:871
KDR:1.332
Accuracy:37.706% C
HSR:16.121% C*
MKV Suppressed
B**
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:28.065% B+
HSR:25.626% B**
Terminus VX-9
B+
Kills:1,159
Deaths:694
KDR:1.670
Accuracy:27.038% C**
HSR:29.940% B+
Sirius SX12
B**
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:29.783% B**
HSR:21.915% B+
H-V45
B**
Kills:1,158
Deaths:637
KDR:1.818
Accuracy:28.995% B**
HSR:27.375% B*
CME
A
Kills:1,156
Deaths:737
KDR:1.569
Accuracy:33.677% A
HSR:27.682% B++
Equinox VE2
B*
Kills:1,156
Deaths:695
KDR:1.663
Accuracy:28.370% B+
HSR:26.903% B*
Pulsar VS1
B*
Kills:1,142
Deaths:649
KDR:1.760
Accuracy:27.997% B*
HSR:26.532% B*
Skorpios
B
Kills:1,047
Deaths:716
KDR:1.462
Accuracy:26.533% C
HSR:24.451% B
Phobos VX86
C**
Kills:760
Deaths:558
KDR:1.362
Accuracy:61.210% C*
HSR:18.290% C**
Thanatos VE70
B*
Kills:365
Deaths:242
KDR:1.508
Accuracy:48.598% B*
HSR:16.986% C++
Equinox VE2 Burst
B**
Kills:364
Deaths:244
KDR:1.492
Accuracy:25.623% C
HSR:38.187% B**
Nova
B**
Kills:316
Deaths:195
KDR:1.621
Accuracy:41.865% C
HSR:19.620% B**
Darkstar
C++
Kills:230
Deaths:164
KDR:1.402
Accuracy:25.640% C
HSR:24.783% C++
Kills:15,814
Deaths (as Combat Medic):9,783
Deaths (to Combat Medics):4,479
KDR:1.61648
Kill Difference:6,031
Playtime:257.860 hours
Usage:11%
Score:5.761m
Score/min:372
Accuracy (listed only):33.145%
HSR (listed only):24.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:1,338
Deaths:215
KDR:6.223
Accuracy:53.966% A*
HSR:83.931% B*
Eridani SX5
A++
Kills:1,163
Deaths:707
KDR:1.645
Accuracy:34.684% A++
HSR:21.152% C++
Phantom VA23
A
Kills:1,163
Deaths:541
KDR:2.150
Accuracy:43.570% A
HSR:29.579% C+
Nyx VX31
A
Kills:1,161
Deaths:438
KDR:2.651
Accuracy:42.591% A
HSR:35.745% B+
Cerberus
B+
Kills:1,161
Deaths:1,285
KDR:0.904
Accuracy:35.428% B+
HSR:22.911% C+
NS-7 PDW
B++
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:28.071% B++
HSR:20.776% B+
V10
B**
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:47.281% B**
HSR:82.759% B+
MKV Suppressed
B**
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:28.065% B+
HSR:25.626% B**
NS-30 Vandal
B**
Kills:1,159
Deaths:515
KDR:2.250
Accuracy:38.496% B*
HSR:35.720% B**
Sirius SX12
B**
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:29.783% B**
HSR:21.915% B+
Beamer VS3
B**
Kills:1,158
Deaths:937
KDR:1.236
Accuracy:33.718% B**
HSR:26.598% B+
XM98
A++
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:48.132% A++
HSR:74.698% C+
Ghost
A+
Kills:1,158
Deaths:385
KDR:3.008
Accuracy:48.043% A+
HSR:67.185% C+
VA39 Spectre
A*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:43.861% A*
HSR:38.062% C+
Artemis VX26
A++
Kills:1,150
Deaths:569
KDR:2.021
Accuracy:35.345% A++
HSR:23.652% C++
Skorpios
B
Kills:1,047
Deaths:716
KDR:1.462
Accuracy:26.533% C
HSR:24.451% B
Parsec VX3-A
C+
Kills:682
Deaths:135
KDR:5.052
Accuracy:42.477% C+
HSR:74.780% D
Manticore SX40
B*
Kills:500
Deaths:471
KDR:1.062
Accuracy:34.788% B*
HSR:26.400% B+
Phaseshift VX-S
B++
Kills:419
Deaths:136
KDR:3.081
Accuracy:40.692% B++
HSR:58.711% D--
NS-44 Commissioner
B+
Kills:291
Deaths:357
KDR:0.815
Accuracy:40.958% B+
HSR:14.089% D*
Kills:20,502
Deaths (as Infiltrator):10,285
Deaths (to Infiltrators):4,929
KDR:1.99339
Kill Difference:10,217
Playtime:484.906 hours
Usage:21%
Score:8.355m
Score/min:287
Accuracy (listed only):38.824%
HSR (listed only):40.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,962
Deaths:595
KDR:3.297
Accuracy:25.536% A
HSR:22.324% C*
Blueshift VM5
A+
Kills:1,821
Deaths:531
KDR:3.429
Accuracy:26.787% A+
HSR:20.978% C+
Cosmos VM3
A*
Kills:1,154
Deaths:398
KDR:2.900
Accuracy:26.290% A*
HSR:21.057% B+
Cosmos VM3
A*
Kills:1,154
Deaths:422
KDR:2.735
Accuracy:26.863% A*
HSR:20.624% B
Quasar VM1
A++
Kills:793
Deaths:351
KDR:2.259
Accuracy:24.377% A++
HSR:20.933% B+
Comet VM2
A+
Kills:754
Deaths:414
KDR:1.821
Accuracy:56.900% A+
HSR:6.499% B**
Quasar VM1
A*
Kills:753
Deaths:294
KDR:2.561
Accuracy:27.024% A*
HSR:21.116% C+
Comet VM2
A
Kills:734
Deaths:404
KDR:1.817
Accuracy:57.201% A
HSR:6.131% B*
Vortex VM21
A++
Kills:344
Deaths:229
KDR:1.502
Accuracy:53.906% A+
HSR:7.267% A++
Vortex VM21
A+
Kills:265
Deaths:229
KDR:1.157
Accuracy:54.659% A+
HSR:7.170% A+
NS-10 Burster
M
Kills:106
Deaths:96
KDR:1.104
Accuracy:46.186% A**
HSR:15.094% M
NS-10 Burster
A**
Kills:105
Deaths:103
KDR:1.019
Accuracy:45.440% A**
HSR:16.191% A++
Kills:9,945
Deaths (as MAX Suit):2,033
Deaths (to MAX Suits):2,776
KDR:4.89179
Kill Difference:7,912
Playtime:144.753 hours
Usage:6%
Score:4.267m
Score/min:491
Accuracy (listed only):39.264%
HSR (listed only):15.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,154
V. Kills:91 N/A
Deaths:373
KDR:3.094
Accuracy:52.198% A+
KPH:48.500 C++
VKPH:3.800 C*
Dual Photon Pods
A*
Kills:1,080
V. Kills:523 206%
Deaths:175
KDR:6.171
Accuracy:62.046% B**
KPH:89.700 C*
VKPH:43.500 A*
Saron Laser Cannon
C+
Kills:588
V. Kills:505 116%
Deaths:810
KDR:0.726
Accuracy:39.235% A
KPH:10.600 C
VKPH:9.100 C+
Maelstrom Turbo Laser
C+
Kills:528
V. Kills:390 135%
Deaths:578
KDR:0.913
Accuracy:34.436% B+
KPH:14 C+
VKPH:10.400 C+
Photon A2A Missile Pods
S
Kills:110
V. Kills:121 90%
Deaths:7
KDR:15.714
Accuracy:73.516% D-
KPH:145 A**
VKPH:159.500 S
Hornet Missiles
B*
Kills:63
V. Kills:34 180%
Deaths:17
KDR:3.706
Accuracy:69.021% B*
KPH:79.900 C*
VKPH:43.100 C++
Kills:3,523 (2,270 + 0)
Deaths:1,960
KDR:1.797
VKDR:0.849
Vehicle Kills:1,664
Kill Difference:1,563
Playtime:130.733 hours
Usage:6%
Score:1.890m
Score/min:241
Piloting Accuracy:34.436%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:464
V. Kills:40 N/A
Deaths:36
KDR:12.889
Accuracy:49.358% B*
KPH:89.800 A++
VKPH:7.700 C
C150 Dalton
U
Kills:459
V. Kills:202 226%
Deaths:85
KDR:5.400
Accuracy:57.625% A*
KPH:1,652,400 U
VKPH:727,200 U
AP30 Shredder
U
Kills:114
V. Kills:77 146%
Deaths:47
KDR:2.426
Accuracy:25.882% D*
KPH:410,400 U
VKPH:277,200 U
CAS30 Tank Buster
D
Kills:56
V. Kills:49 112%
Deaths:189
KDR:0.296
Accuracy:37.887% D
KPH:3.300 D-
VKPH:2.900 D-
Kills:1,093 (56 + 1,037)
Deaths:357
KDR:3.062
VKDR:1.031
Vehicle Kills:368
Kill Difference:736
Playtime:22.287 hours
Usage:1%
Score:0.667m
Score/min:499
Piloting Accuracy:37.887%
Gunner Accuracy:25.882%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,191
V. Kills:156 N/A
Deaths:153
KDR:7.784
Accuracy:44.271% B+
KPH:67.800 A*
VKPH:8.900 C++
L100 Python HEAT
A++
Kills:1,162
V. Kills:262 442%
Deaths:174
KDR:6.678
Accuracy:63.853% A
KPH:56.800 A++
VKPH:12.800 C*
L100 Python HESH
A*
Kills:1,160
V. Kills:101 N/A
Deaths:93
KDR:12.473
Accuracy:62.354% A+
KPH:99.800 A*
VKPH:8.700 C++
L100 Python AP
A++
Kills:914
V. Kills:775 118%
Deaths:269
KDR:3.398
Accuracy:67.610% A
KPH:34.400 C*
VKPH:29.200 A++
Skyguard
A++
Kills:797
V. Kills:683 117%
Deaths:317
KDR:2.514
Accuracy:39.446% A++
KPH:17.500 B+
VKPH:15 A++
Kills:5,224 (5,224 + 0)
Deaths:1,006
KDR:5.193
VKDR:1.965
Vehicle Kills:1,977
Kill Difference:4,218
Playtime:121.810 hours
Usage:5%
Score:2.250m
Score/min:308
Driving Accuracy:39.446%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,106
V. Kills:877 126%
Deaths:364
KDR:3.038
Accuracy:66.502% A+
KPH:30.600 B+
VKPH:24.300 A++
Supernova VPC
A++
Kills:1,097
V. Kills:141 N/A
Deaths:143
KDR:7.671
Accuracy:67.797% A++
KPH:70.700 A
VKPH:9.100 C**
Supernova PC
A++
Kills:1,005
V. Kills:353 284%
Deaths:178
KDR:5.646
Accuracy:64.022% A++
KPH:37.600 A
VKPH:13.200 A
Proton II PPA
A
Kills:862
V. Kills:31 N/A
Deaths:56
KDR:15.393
Accuracy:30.979% B**
KPH:97 A
VKPH:3.500 C+
Saron HRB
B**
Kills:676
V. Kills:370 182%
Deaths:136
KDR:4.971
Accuracy:49.502% B++
KPH:36.100 B**
VKPH:19.800 B+
E540 Halberd
B**
Kills:338
V. Kills:224 150%
Deaths:60
KDR:5.633
Accuracy:56.326% B**
KPH:35.600 B
VKPH:23.600 B**
Kills:5,084 (3,208 + 1,876)
Deaths:937
KDR:5.426
VKDR:2.130
Vehicle Kills:1,996
Kill Difference:4,147
Playtime:115.468 hours
Usage:5%
Score:2.936m
Score/min:424
Driving Accuracy:64.022%
Gunner Accuracy:56.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:384
V. Kills:14 N/A
Deaths:28
KDR:13.714
Accuracy:48.250% A
KPH:141.700 B**
VKPH:5.200 C
E540 Halberd-H
C++
Kills:256
V. Kills:141 180%
Deaths:38
KDR:6.737
Accuracy:63.696% B++
KPH:41.800 C+
VKPH:23 C++
Saron HRB-H
B*
Kills:206
V. Kills:164 125%
Deaths:45
KDR:4.578
Accuracy:62.452% B*
KPH:40.500 C*
VKPH:32.300 B*
Aphelion VEX-4H
B+
Kills:67
V. Kills:57 116%
Deaths:21
KDR:3.190
Accuracy:40.851% D
KPH:38.100 C+
VKPH:32.500 B+
M40 Fury-H
C+
Kills:54
V. Kills:3 N/A
Deaths:10
KDR:5.400
Accuracy:38.403% C-
KPH:86.100 C+
VKPH:4.800 D
Kills:967 (0 + 967)
Deaths:142
KDR:6.810
VKDR:2.669
Vehicle Kills:379
Kill Difference:825
Playtime:16.307 hours
Usage:1%
Score:0.400m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:38.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:146
V. Kills:18 N/A
Deaths:16
KDR:9.125
Accuracy:43.458% B++
KPH:60.300 C**
VKPH:7.400 D
M40 Fury
B++
Kills:142
V. Kills:29 473%
Deaths:25
KDR:5.680
Accuracy:40.500% B+
KPH:61.100 B++
VKPH:12.500 B++
M60-G Bulldog
B**
Kills:124
V. Kills:15 N/A
Deaths:20
KDR:6.200
Accuracy:43.939% B**
KPH:46.900 B**
VKPH:5.700 C+
M20 Basilisk
A+
Kills:107
V. Kills:48 218%
Deaths:25
KDR:4.280
Accuracy:46.181% B++
KPH:30.100 B*
VKPH:13.500 A+
M20 Basilisk
B
Kills:81
V. Kills:37 213%
Deaths:27
KDR:3
Accuracy:43.728% B+
KPH:24.400 C**
VKPH:11.100 B
M12 Kobalt
A+
Kills:55
V. Kills:6 N/A
Deaths:3
KDR:18.333
Accuracy:19.861% C**
KPH:63.100 C+
VKPH:6.900 A+
Kills:655 (0 + 655)
Deaths:116
KDR:5.647
VKDR:1.319
Vehicle Kills:153
Kill Difference:539
Playtime:15.141 hours
Usage:1%
Score:0.367m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:19.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:83
V. Kills:3 N/A
Deaths:73
KDR:1.137
Accuracy:19.950% C
KPH:10 D-
VKPH:0.400 D-
Kills:83 (83 + 0)
Deaths:73
KDR:1.137
VKDR:0.041
Vehicle Kills:3
Kill Difference:10
Playtime:8.278 hours
Usage:0%
Score:0.015m
Score/min:30
Driving Accuracy:19.950%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,9731,9625953.297B+1.1025.536%A22.324%C*47.2B*N/A13741.6h12B**47.1B*
Blueshift VM5 1,8281,8215313.429B+1.2326.787%A+20.978%C+47.9B*N/A13738h12.3B**46B**
Parallax VX3 1,3391,3382156.223B*4.0253.966%A*83.931%B*57.9A++N/A16723.1h2B+3.8B*
C75 Viper 1,3471,1911537.784B*5.5844.271%B+N/A67.7A*8.9C++29917.6h6.8A15.4B**
Lasher X2 1,1891,1777541.561B*0.6437.521%A+2.974%C--47.1B*N/A14725h17.4B+46.4B*
Flare VE6 1,1781,1725652.074B++0.1331.823%A++25.768%C*52.3B+N/A16222.4h10.7C++33.8B+
Serpent VE92 1,1751,1708241.42C**0.7829.051%B**21.111%C*21.2CN/A7055.2h15.1C51.9C**
Ursa 1,1671,1665941.963B++0.2429.816%A24.443%C+53.2B+N/A15821.9h10.4B+34.8B++
Eridani SX5 1,1651,1637071.645B+0.5634.684%A++21.152%C++35.7C+N/A10632.6h10.1B++29.2B++
Phantom VA23 1,1641,1635412.15C*0.0543.57%A29.579%C+38.9C+N/A12329.9h4.3B9.9B++
L100 Python HEAT 1,4241,1621746.678B+4.4863.853%A2.668%C++56.7A++12.8C*26320.5h3.4A5.3A+
Nyx VX31 1,1641,1614382.651C**0.4542.591%A35.745%B+42.2C++N/A11627.5h4.7B++11.1B*
Cerberus 1,1691,1611,2850.904C+1.3035.428%B+22.911%C+14.7DN/A4378.9h5.7B16.1B+
NS-7 PDW 1,1731,1607781.491B++0.7128.071%B++20.776%B+35.2B+N/A13733h13.6B+48.3B+
Corvus VA55 1,1631,1605871.976B**0.2229.618%B**30.862%B**41.4B++N/A14028h10.5B++35.6B*
L100 Python HESH 1,2611,1609312.473C*10.2762.354%A+1.897%C**100A*8.7C++39711.6h2.3B++3.7B**
Pulsar LSW 1,1681,1606871.689C*0.5126.448%B+25.862%C*49.8C*N/A16623.3h11.2B+42.5B+
Pandora VX25 1,1731,1608711.332C++0.8737.706%C16.121%C*34.5C+N/A11033.6h3.8B+10B+
V10 1,1601,1601686.905A+4.7047.281%B**82.759%B+66.3A+N/A17917.5h1.8B*3.8B*
MKV Suppressed 1,1611,1596821.699B*0.5028.065%B+25.626%B**44.4B+N/A13626.1h11.7B++41.8B+
Terminus VX-9 1,1601,1596941.67C++0.5327.038%C**29.94%B+46.9C**N/A14424.7h11.7B43.4B+
NS-30 Vandal 1,1601,1595152.25B0.0538.496%B*35.72%B**50.2B+N/A16423.1h4.9B++12.8B++
Sirius SX12 1,1611,1596271.848B++0.3529.783%B**21.915%B+47.1B*N/A17824.6h11.5B*38.7B++
Beamer VS3 1,1621,1589371.236B++0.9633.718%B**26.598%B+29.5C++N/A8539.3h7.9B+23.3C**
XM98 1,1591,1582474.688A+2.4948.132%A++74.698%C+36.6B+N/A12231.6h2.1B++4.5B*
H-V45 1,1601,1586371.818C**0.3828.995%B**27.375%B*43.5B+N/A14926.6h11.4B++39.5B*
Ghost 1,1581,1583853.008C++0.8148.043%A+67.185%C+43.7C*N/A14726.5h2.1B+4.4B++
Betelgeuse 54-A 1,1691,1585492.109C+0.0925.487%C+25.734%D64C+N/A23918.1h10.9C+42.6C+
VX29 Polaris 1,1601,1575642.051B+0.1532.225%A+25.583%B53.6B+N/A15821.6h11.7B36.2B++
Pulsar C 1,1581,1575841.981B+0.2231.565%A29.819%B**37.3BN/A14731h9.6B++30.5B++
VA39 Spectre 1,1611,1563763.074A0.8743.861%A*38.062%C+51.8A*N/A16822.3h4.1B**9.3B**
CME 1,1601,1567371.569C**0.6333.677%A27.682%B++38C++N/A12130.4h13C**38.6B++
Equinox VE2 1,1681,1566951.663B+0.5428.37%B+26.903%B*41.3B+N/A15328h13.4C+47.1C**
Orion VS54 1,1581,1554962.329B+0.1330.625%A++25.108%C+53.5B*N/A28821.6h10.9B++35.5B
Light PPA 1,2451,1543733.094C+0.8952.198%A+1.56%B+48.5C++3.8C*17723.8h10.7B+20.6B+
Solstice VE3 1,1621,1545552.079A*0.1225.52%B+20.971%C*22.5C*N/A10751.3h12.4B++48.4B
Cosmos VM3 1,1571,1543982.899B+0.7026.29%A*21.057%B+53.4A+N/A19021.6h11B**41.8B**
Cosmos VM3 1,1591,1544222.735B+0.5326.863%A*20.624%B50AN/A16623.1h11.5B*42.8B+
Solstice SF 1,1621,1549701.19C*1.0130.646%A24.437%A22.1C++N/A8952.2h12.5C+40.9B+
Zenith VX-5 1,1721,1537271.586B+0.6127.364%B+24.111%B+35.7C++N/A11332.3h12B+43.9B+
VX6-7 1,1571,1517561.522C*0.6828.821%B*26.499%B**22.7CN/A7650.6h11.5B+39.9B+
Artemis VX26 1,1541,1505692.021B+0.1835.345%A++23.652%C++42.8B+N/A12426.9h11.6C**32.7B++
SVA-88 1,1501,1495192.214C*0.0126.734%B++28.024%B55BN/A28120.9h10.7B+40B+
Eidolon VE33 1,1551,1488461.357C**0.8434.734%B**29.443%B+18.3CN/A5362.8h8.4B+24.3B++
Pulsar VS1 1,1461,1426491.76B*0.4427.997%B*26.532%B*35.7B+N/A11732h13.6B+48.5B+
Supernova FPC 1,9831,1063643.038C0.8466.502%A+4.25%A30.6B+24.3A++52136.1h5.5C+8.2B+
Supernova VPC 1,2381,0971437.671C5.4767.797%A++1.185%C70.8A9.1C**31715.5h2.5B*3.6B**
Dual Photon Pods 1,6031,0801756.171C+3.9762.046%B**1.204%C+90C**43.6A*72912h24.6C+39.6B
Skorpios 1,0591,0477161.462C+0.7426.533%C24.451%B43.1C+N/A11524.3h11.9C45C+
C-4 1,4881,0076091.654C*0.5527.37%C**N/A109.5B+52.3A++12939.2h1.3B+4.8B+
Supernova PC 1,3581,0051785.646C++3.4564.022%A++2.587%C*37.5A13.2A28326.8h3.7B**5.7A
L100 Python AP 1,6899142693.398C1.2067.61%A3.501%B+34.4C*29.1A++41526.6h7.9C--11.6C+
Proton II PPA 8938625615.393C++13.1930.979%B**1.392%D96.9A3.5C+3358.9h6.6B**21.4B**
Eclipse VE3A 8698534821.77C++0.4327.326%C++21.805%B50.2B+N/A11517h12.8C+47C++
Skyguard 1,4807973172.514C+0.3139.446%A++2.384%B17.5B+15A++24645.6h129.6C+328.6B++
Quasar VM1 8037933512.259B+0.0624.377%A++20.933%B+45.6A++N/A18717.4h12.4B*50.9B++
Frag Grenade 7647601760N/A757.8053.08%B**N/A844.4A+4.4C--30250.9h2.5A4.6B**
Phobos VX86 7617605581.362C++0.8461.21%C*18.29%C**41.5C+N/A11618.3h2.5C+4.1C*
Comet VM2 9467544141.821B**0.3856.9%A+6.499%B**25.6A**6.5B**19029.4h12.6B**22.2B**
Quasar VM1 7607532942.561C*0.3627.024%A*21.116%C+55AN/A18713.7h11.9B++44B*
MANA Anti-Personnel Turret 7537452263.296N/A1.1027.21%UN/A7450U80U14429300.1h19.3T*70.9T*
Comet VM2 9317344041.817B**0.3857.201%A6.131%B*26A*7B**17128.2h12.8B**22.3B**
Parsec VX3-A 6836821355.052C++2.8542.477%C+74.78%D49.8C++N/A13113.7h1.9C+4.4C*
Saron HRB 1,0466761364.971C+2.7749.502%B++1.479%C+36.1B**19.8B+55018.7h17B*34.4B**
Saron Laser Cannon 1,0935888100.726C1.4739.235%A2.721%B+10.6C9.1C+14855.7h129.3C*329.5B+
Sticky Grenade 5555551555N/A552.8062.42%B**N/A1850A++N/A66610.3h1.2B**2B*
Maelstrom Turbo Laser 9185285780.913C1.2934.436%B+3.409%B+14C+10.3C+20237.7h74.4B+216.2B++
Manticore SX40 5045004711.062C++1.1434.788%B*26.4%B+34C*N/A8514.7h6.5B+18.7B*
Spear Anti-Vehicle Phalanx Turret 697478578.386C*6.1956.772%A5.021%B+60.5A27.7B+5477.9h6.9B+12.2B*
L105 Zephyr 5044643612.889B+10.6949.358%B*N/A89.2A++7.7C4255.2h4.6B**9.4B**
C150 Dalton 661459855.4C+3.2057.625%A*N/A4590U2020U29879300.1h5.7D9.8B+
Nemesis VSH9 6744525040.897B+1.3071.778%A3.982%B*25.8B12.7C++32617.5h5.9B**8.2A
Force-Blade 49543929,7860.015C2.1955.544%A*1.822%D0.3C-N/A11433.2h2.4C**4.3B++
Phaseshift VX-S 4244191363.081C++0.8840.692%B++58.711%D--41.1B++N/A10610.2h3.7C9C++
Proton II PPA-H 3983842813.714C*11.5148.25%AN/A142.2A5.2C3892.7h6.2B**12.9B**
Tank Mine 618383596.492A*4.2947.059%B**N/A191.5A++117.5A++23962h1.7B+3.5A+
Proximity Mine 377377458.378A+6.1850.365%B**N/A209.4A++N/A7681.8h1.8B3.6B*
Thanatos VE70 3663652421.508B++0.6948.598%B*16.986%C++38.8B+N/A1729.4h3.9B++8.1B*
Equinox VE2 Burst 3683642441.492C+0.7125.623%C38.187%B**39.1CN/A1209.3h11.1B+43.2B
Anti-Vehicle Grenade 3723591359N/A356.8067.261%A++N/A897.5A**32.5D45310.4h2.8A+4.2A
Vortex VM21 5533442291.502C*0.7053.906%A+7.267%A++16.4A10A+15521h27.4B+50.8B+
E540 Halberd 562338605.633C3.4356.326%B**4.142%B**35.6B23.6B**4629.5h6.2C11B+
Nova 3193161951.621C*0.5841.865%C19.62%B**43.3BN/A1257.3h3.8B+9B+
NS-44 Commissioner 2922913570.815C+1.3940.958%B+14.089%D*11.2D-N/A4426h3.8C*9.3B+
Solstice Burst 2812782231.247C+0.9526.985%C++40.288%A*25.7C-N/A7310.8h11.4B+42.2B+
Vortex VM21 4152652291.157C++1.0454.659%A+7.17%A+12.6B**7.1B**12721h36.9B+67.5B+
E540 Halberd-H 397256386.737C+4.5463.696%B++3.516%B**42C+23.1C*4176.1h6C++9.5B+
Darkstar 2342301641.402C+0.8025.64%C24.783%C++37.7CN/A926.1h14.2C-55.2C
Saron HRB-H 370206454.578C+2.3862.452%B*N/A40.4C*32.2B*4295.1h23.9C*38.2B+
M60-A Bulldog 210180384.737C+2.5438.306%C++2.222%B**34C+5.7C2245.3h5.9C+15.4C*
NS Decimator 2261651980.833C1.3769.06%B**1.818%C40.2B14.9C+5724.1h4.1B+6B++
MANA Anti-Vehicle Turret 311162851.906C+0.2967.886%B*3.704%C+1620B**1490B*4262180.1h9.4C-13.8B+
Lasher X2 AE 1641601201.333C+0.8738.464%B**N/A50B1.3C++1593.2h14.4B**37.5B*
M40 Fury 164146169.125B6.9243.458%B++N/A60.8C**7.5D5142.4h11.4B+26.2B++
Aspis Anti-Aircraft Phalanx Turret 290144413.512C+1.3135.772%A++3.472%B**18.5A+18.7A+3997.8h111.9B**312.8B**
M40 Fury 171142255.68C+3.4840.5%B+N/A61.7B++12.6B++6082.3h11.5B+28.4B++
MAX Punch 1341272,0330.062C2.1461.033%B**N/A0.9CN/A3136.9h2C++3.4C**
M60-G Bulldog 139124206.2B+4.0043.939%B**3.226%C*47.7B**5.8C+2892.6h5.8B++13.3B*
Revenant 120118582.034C+0.1726.135%D*25.424%C--32.8C--N/A1003.6h5.8B*22.2C++
AP30 Shredder 191114472.426C--0.2325.882%D*N/A1140U770U12968300.1h107.7C416.2D-
Photon A2A Missile Pods 231110715.714A*13.5173.516%D-N/A137.5A*151.3M**25870.8h7.3B++10B+
M20 Basilisk 155107254.28B++2.0846.181%B++6.542%B29.7B*13.3A+4133.6h93.3C++202.1B+
NS-10 Burster 174106961.104C+1.1046.186%A**15.094%M9.7A++6.2A++17710.9h139.7C*302.4B**
NS-10 Burster 1771051031.019C++1.1845.44%A**16.191%A++9.1A6.3A++18011.5h146.5C+322.4B++
Lancer VS22 214901290.698C+1.5073.07%A+1.111%C12C16.5B3617.5h27.3C+37.4C*
Xiphos Anti-Personnel Phalanx Turret 9687127.25N/A5.0528.741%UN/A870U90U2774000.1h53T*184.4T*
M12 Kobalt-F 8683731.137C1.0619.95%C21.687%A*10D-N/A308.3h11.6B+58.2B+
M20 Basilisk 11881273C++0.8043.728%B+N/A24.5C**11.2B2933.3h95.6C**218.7B+
M60-A Bulldog 807589.375C7.1741.768%C-N/A22.1C--1.5D-1293.4h5.5B+13.1C*
Aphelion VEX-4H 12467213.19C+0.9940.851%D10.448%S37.2C+31.7B+3671.8h49.4B+121C**
Hornet Missiles 9763173.706C+1.5169.021%B*1.587%C+78.8C*42.5C++8890.8h10.9C++15.7B
S1 9560870.69C+1.5160.752%B+3.333%B24C+14C++12182.5h6.7C++11.1C**
CAS30 Tank Buster 105561890.296D1.9037.887%DN/A3.3D-2.9D-10417.1h45.1B+119C**
M12 Kobalt 6155318.333B+16.1319.861%C**14.545%D61.1C+6.7A+2880.9h21.8C109.9C*
M40 Fury-H 5754105.4D3.2038.403%C-N/A90C+5D3590.6h6.5B+16.9B+
Lumine Edge 53533370.157C*2.0444.162%A+16.981%C++4.7C+N/A1011.3h1.6C3.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon261,0371.2h
Anti-Vehicle MANA Turret103011.2h
Nano-Armor Kit554711,36860.4h
Nanite Revive Grenade08210.3h
Medical Applicator360125,8279.6h
Spitfire Auto-Turret61600.1h
Motion Spotter348,9163.4h
Restoration Kit459481.2h
Shield Recharging Field817,6722.2h
Recon Detection Device514,0786.7h
Ammunition Package301,5821.1h
Medical Kit428891h
Anti-Infantry MANA Turret297972h

Check the help document for the dictionary if you want to learn more about words used here.


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