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Deputy Oberon09[OVNC] Oberon09
NC BR 45

KDR: 2.81

Score: 18.3m

Last Seen: Aug 18th, 2019 1:36 PM
- OFFLINE - 13.9 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Cobalt - Outfit Member of Orokin Void[OVNC] Orokin Void
NC outfit on Cobalt

Members: 15
Level Progress (to 46): 49%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NC14 Bolt Driver Warden NS-45 Pilot NS-44L Blackhand Bouncing Betty AF-8 RailJack Blitz GD-10 L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Oberon09



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $894,465 MLG Score: 715
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.746%23.581%56016119814,7322.481390.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.159%0.501B+0.413B-1.657F-HEAD ++ (~11.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.385C**10.90.238C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.989%0.522%489212121,91457411633.3287164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.53%0.071C+-1.294D**0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.453B+8.60.297C*11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.787%3.851%383812061,5063696954.0813216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.534%-0.84D--0.149C1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.30.019C+31.40.203C++85.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.242%78.502%383312116,368872457.29439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.044%0.768B++0.799B++-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+2.10.361C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.113%16.164%3831121346442151.09953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.115D*0.301C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.2-0.764D-6.5-0.345C-16.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orokin Void[OVNC] Orokin Void
NC outfit on Cobalt

Members: 15
18.3m266.6%188 (11.3k)165 (9.9k)2.8131432,75911,6453.2174345 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214245717.287%26.753%46209:3110

18% Engineer59% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 5:49 PMAug 23rd, 2016 11:29 AMAug 22nd, 2019 5:44 AM (2d) (PST)Aug 18th, 2019 9:47 AM (5d) (PST)Aug 18th, 2019 9:36 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
357563010.2940.1050.0790.8890.039715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4483,37318,07518655329,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1854.4h/77.3d 4,708 8,764 12,814 98.9k 2,256 4,920 4,335 39.8m

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,351
Deaths:1,058
KDR:1.277
Accuracy:19.591% D-
HSR:14.582% C
MGR-S1 Gladius
C
Kills:1,317
Deaths:632
KDR:2.084
Accuracy:24.928% C
HSR:14.503% D--
AF-19 Mercenary
C+
Kills:1,075
Deaths:937
KDR:1.147
Accuracy:21.505% C+
HSR:21.023% C+
NS-11CB
C
Kills:768
Deaths:419
KDR:1.833
Accuracy:22.882% C
HSR:13.932% D--
GD-7F
C-
Kills:737
Deaths:537
KDR:1.372
Accuracy:22.044% C--
HSR:17.639% C-
AF-4 Cyclone
C++
Kills:622
Deaths:310
KDR:2.006
Accuracy:26.248% C++
HSR:18.489% C+
Mauler S6
C++
Kills:464
Deaths:311
KDR:1.492
Accuracy:28.113% D*
HSR:16.164% C++
NSX-P Tanto
C+
Kills:71
Deaths:55
KDR:1.291
Accuracy:25.217% C+
HSR:12.676% F-
Kills:6,405
Deaths (as Light Assault):4,259
Deaths (to Light Assaults):2,535
KDR:1.50387
Kill Difference:2,146
Playtime:250.107 hours
Usage:13%
Score:2.214m
Score/min:148
Accuracy (listed only):23.816%
HSR (listed only):16.126%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:602
Deaths:528
KDR:1.140
Accuracy:15.329% D-
HSR:19.767% D
Kills:602
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):2,245
KDR:1.14015
Kill Difference:74
Playtime:95.654 hours
Usage:5%
Score:0.953m
Score/min:166
Accuracy (listed only):15.329%
HSR (listed only):19.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:4,202
Deaths:531
KDR:7.913
Accuracy:41.406% B*
HSR:79.200% B+
NS-45 Pilot
C+
Kills:2,273
Deaths:1,415
KDR:1.606
Accuracy:31.254% C+
HSR:15.750% D*
NS-44L Blackhand
A
Kills:1,800
Deaths:406
KDR:4.434
Accuracy:52.284% A
HSR:58.556% A
AF-8 RailJack
B++
Kills:1,599
Deaths:176
KDR:9.085
Accuracy:37.363% C++
HSR:81.614% B++
Blitz GD-10
C
Kills:1,351
Deaths:1,058
KDR:1.277
Accuracy:19.591% D-
HSR:14.582% C
MGR-S1 Gladius
C
Kills:1,317
Deaths:632
KDR:2.084
Accuracy:24.928% C
HSR:14.503% D--
AF-4 Cyclone
C++
Kills:622
Deaths:310
KDR:2.006
Accuracy:26.248% C++
HSR:18.489% C+
SAS-R
C*
Kills:567
Deaths:68
KDR:8.338
Accuracy:40.297% C*
HSR:64.550% C
NSX Tomoe
C--
Kills:336
Deaths:174
KDR:1.931
Accuracy:26.761% C--
HSR:23.214% D*
LA3 Desperado
C
Kills:282
Deaths:288
KDR:0.979
Accuracy:25.983% C
HSR:14.894% D-
NC4 Mag-Shot
B+
Kills:106
Deaths:194
KDR:0.546
Accuracy:29.900% B+
HSR:13.208% D--
Kills:14,455
Deaths (as Infiltrator):5,252
Deaths (to Infiltrators):2,491
KDR:2.75228
Kill Difference:9,203
Playtime:1,094.478 hours
Usage:59%
Score:10.046m
Score/min:153
Accuracy (listed only):32.365%
HSR (listed only):36.233%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
C**
Kills:2,296
Deaths:886
KDR:2.591
Accuracy:28.632% C**
HSR:23.084% C+
AF-19 Mercenary
C+
Kills:1,075
Deaths:937
KDR:1.147
Accuracy:21.505% C+
HSR:21.023% C+
MGR-M1 Bishop
C+
Kills:936
Deaths:233
KDR:4.017
Accuracy:27.360% D-
HSR:29.487% C+
NS-11CB
C
Kills:768
Deaths:419
KDR:1.833
Accuracy:22.882% C
HSR:13.932% D--
GD-7F
C-
Kills:737
Deaths:537
KDR:1.372
Accuracy:22.044% C--
HSR:17.639% C-
Mauler S6
C++
Kills:464
Deaths:311
KDR:1.492
Accuracy:28.113% D*
HSR:16.164% C++
NSX-P Tanto
C+
Kills:71
Deaths:55
KDR:1.291
Accuracy:25.217% C+
HSR:12.676% F-
Kills:6,347
Deaths (as Engineer):3,378
Deaths (to Engineers):2,019
KDR:1.87892
Kill Difference:2,969
Playtime:325.867 hours
Usage:18%
Score:3.885m
Score/min:199
Accuracy (listed only):25.107%
HSR (listed only):19.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,351
Deaths:1,058
KDR:1.277
Accuracy:19.591% D-
HSR:14.582% C
MGR-S1 Gladius
C
Kills:1,317
Deaths:632
KDR:2.084
Accuracy:24.928% C
HSR:14.503% D--
AF-4 Cyclone
C++
Kills:622
Deaths:310
KDR:2.006
Accuracy:26.248% C++
HSR:18.489% C+
Mauler S6
C++
Kills:464
Deaths:311
KDR:1.492
Accuracy:28.113% D*
HSR:16.164% C++
NC1 Gauss Rifle
D
Kills:160
Deaths:227
KDR:0.705
Accuracy:16.386% D**
HSR:17.500% D
Kills:3,914
Deaths (as Combat Medic):2,538
Deaths (to Combat Medics):868
KDR:1.54216
Kill Difference:1,376
Playtime:75.233 hours
Usage:4%
Score:1.223m
Score/min:271
Accuracy (listed only):23.053%
HSR (listed only):16.247%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,323
V. Kills:790 167%
Deaths:100
KDR:13.230
Accuracy:51.836% C
KPH:38 B+
VKPH:22.700 B++
C75 Viper
B
Kills:591
V. Kills:215 274%
Deaths:119
KDR:4.966
Accuracy:36.196% C
KPH:26.400 C+
VKPH:9.600 B
Skyguard
C**
Kills:181
V. Kills:110 163%
Deaths:30
KDR:6.033
Accuracy:31.154% C**
KPH:15.100 C++
VKPH:9.200 C+
Kills:2,095 (2,095 + 0)
Deaths:249
KDR:8.414
VKDR:4.478
Vehicle Kills:1,115
Kill Difference:1,846
Playtime:69.156 hours
Usage:4%
Score:0.757m
Score/min:182
Driving Accuracy:31.154%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:741
V. Kills:262 282%
Deaths:72
KDR:10.292
Accuracy:46.261% C*
KPH:32.600 C**
VKPH:11.500 D
Enforcer ML85
B+
Kills:215
V. Kills:140 152%
Deaths:31
KDR:6.935
Accuracy:44.979% B+
KPH:22.100 C+
VKPH:14.400 C
M20 Basilisk
C+
Kills:81
V. Kills:33 238%
Deaths:25
KDR:3.240
Accuracy:33.905% B+
KPH:17.800 C
VKPH:7.300 C+
M12 Kobalt
C
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:8.726% D**
KPH:23.600 D--
VKPH:1.500 C
Kills:1,100 (0 + 1,100)
Deaths:130
KDR:8.462
VKDR:3.377
Vehicle Kills:439
Kill Difference:970
Playtime:39.627 hours
Usage:2%
Score:0.327m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:8.726%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:61
V. Kills:28 210%
Deaths:14
KDR:4.357
Accuracy:31.965% F-
KPH:42 C
VKPH:19.300 D-
Kills:61 (0 + 61)
Deaths:14
KDR:4.357
VKDR:2
Vehicle Kills:28
Kill Difference:47
Playtime:1.453 hours
Usage:0%
Score:0.043m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:31.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:164
V. Kills:71 228%
Deaths:33
KDR:4.970
Accuracy:31.755% D
KPH:16 C
VKPH:6.900 C+
M20 Basilisk
C+
Kills:98
V. Kills:41 233%
Deaths:9
KDR:10.889
Accuracy:33.928% C-
KPH:19.600 C+
VKPH:8.200 C+
M12 Kobalt
C+
Kills:93
V. Kills:12 N/A
Deaths:4
KDR:23.250
Accuracy:10.711% D**
KPH:19.300 D*
VKPH:2.500 C+
M12 Kobalt
D
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:13.403% D--
KPH:45.900 D
VKPH:0.900 D*
Kills:406 (0 + 406)
Deaths:48
KDR:8.458
VKDR:2.604
Vehicle Kills:125
Kill Difference:358
Playtime:21.185 hours
Usage:1%
Score:0.145m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:13.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:192
V. Kills:7 N/A
Deaths:115
KDR:1.670
Accuracy:28.231% F
KPH:8.200 D*
VKPH:0.300 D*
Kills:192 (192 + 0)
Deaths:115
KDR:1.670
VKDR:0.061
Vehicle Kills:7
Kill Difference:77
Playtime:23.301 hours
Usage:1%
Score:0.050m
Score/min:36
Driving Accuracy:28.231%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 4,2324,2025317.913M**5.1041.406%B*79.2%B+32.1B+N/A86130.9h2.1B*5B*
Warden 2,3732,2968862.591A0.2228.632%C**23.084%C+23.2C++N/A5898.9h8.1B+28.3B+
NS-45 Pilot 2,2802,2731,4151.606C**1.2131.254%C+15.75%D*10.7D--N/A29212.9h7.5C+23.9C++
NS-44L Blackhand 1,8071,8004064.433M1.6252.284%A58.556%A15.7C--N/A42114.5h3.1B*5.9B*
Bouncing Betty 1,6261,6251669.789A*6.9832.994%D*N/A107.6CN/A28015.1h2.1C-6.2D--
AF-8 RailJack 1,6051,5991769.085A**6.2737.363%C++81.614%B++31.4B+N/A8351h2B++5.3B+
Blitz GD-10 1,3771,3511,0581.277C**1.5419.591%D-14.582%C14.8DN/A3891.5h19.1D97.3C--
L100 Python AP 2,1131,32310013.23A+10.4251.836%CN/A38B+22.7B++22634.8h5.7C++11C++
MGR-S1 Gladius 1,3361,3176322.084B+0.7324.928%C14.503%D--19.2DN/A5568.5h11.4C+45.7C+
C-4 1,8511,2713763.38A0.5721.457%DN/A82C+37.4B+52415.5h1B**4.6B+
Tank Mine 1,6751,0978113.543S10.7321.531%D-N/A150.3B*79.2B+9257.3h1.3B**6.1C++
AF-19 Mercenary 1,1071,0759371.147B+1.6721.505%C+21.023%C+10.4DN/A37103.3h16.7D77.9C
MGR-M1 Bishop 9589362334.017A+1.2027.36%D-29.487%C+30.5C+N/A7830.7h5.8B+21.1C++
NS-11CB 7847684191.833B+0.9822.882%C13.932%D--14.1DN/A3754.5h16C+70C+
E540 Halberd 1,0037417210.292B+7.4846.261%C*1.35%D-32.6C**11.5D15922.7h5.6C++12.2C**
GD-7F 7687375371.372B1.4422.044%C--17.639%C-8.5D-N/A2886.7h19D**86.2D
AF-4 Cyclone 6346223102.006B+0.8126.248%C++18.489%C+18.4DN/A4933.8h12.1C46.2C++
NC6 Gauss SAW 6136025281.14C+1.6715.329%D-19.767%D14.8DN/A5540.8h11.7C76.1C
C75 Viper 8065911194.966C*2.1536.196%CN/A26.4C+9.6B13122.4h15.1C41.8C+
SAS-R 576567688.338A*5.5240.297%C*64.55%C34.2CN/A11816.6h2.2C*5.3B+
Mauler S6 4694643111.492B+1.3228.113%D*16.164%C++14.6DN/A4031.8h6.5D-23.2D*
Spear Anti-Vehicle Phalanx Turret 5924053910.385B+7.5743.815%C++2.222%D-36.5C+16.8C-18811.1h10.2C23.2C+
NSX Tomoe 3413361741.931C**0.8826.761%C--23.214%D*15.8D--N/A4421.3h18.3D-68.5D
NS Annihilator 5663091352.289M**0.5279.748%CN/A10.3C+8.6C+10030h10.4B+13.1B+
LA3 Desperado 2832822880.979C++1.8325.983%C14.894%D-8.1D--N/A2034.8h10.5C40.6C
Carver 3222813,5110.08C+2.7331.503%B13.167%C-0.5C--N/A1583.4h1.8D5.7C++
Rocklet Rifle 4562531391.82A*0.9944.672%D-N/A16.1D-12.9D--18415.7h48D107.5D-
Enforcer ML85 355215316.935B+4.1244.979%B+N/A22.2C+14.4C1239.7h15.1D33.5C+
S12 Renegade 1991921151.67C1.1428.231%F2.083%D--8.2D*N/A3623.3h5.8F*20.6T
Skyguard 291181306.033A3.2231.154%C**N/A15.1C++9.2C+15212h151.5D486.3C
M20 Basilisk 235164334.97B**2.1631.755%D5.488%C+16.1C7C+10010.2h102C+321.1C
NC1 Gauss Rifle 1621602270.705C2.1116.386%D**17.5%D12.2DN/A6213.1h13.3C+81.2D
Hunter QCX 121118215.619S2.8163.024%A28.814%C*13.1C+N/A499h7.8C+12.3C**
Frag Grenade 1111101110N/A107.1935.815%D*N/A183.3D*1.7D*7000.6h6.2F-17.3F-
NC4 Mag-Shot 1071061940.546C2.2729.9%B+13.208%D--5.4D--N/A2419.6h9.3C+31C*
M20 Basilisk 13998910.889S8.0833.928%C-3.061%D--19.6C+8.2C+1365h94.1C++277.4C++
M12 Kobalt 10593423.25B**20.4410.711%D**15.054%D19.4D*2.5C+1054.8h31.1F290.1F
MANA Anti-Personnel Turret 8882581.414N/A1.4018.604%UN/A820U60U1818500.1h52.5T*282.1T*
M20 Basilisk 11481253.24C*0.4333.905%B+2.469%D*18C7.3C+954.5h100.7D297.1C+
NS-TMC-01 "His Regards" 83775,3970.014C2.8020.314%C18.182%A++0.1C--N/A0668.3h3.2D15.7C+
Shrike 11176980.776C++2.0448.466%D--N/A15.2D7D-1995h10.2F21F-
NSX-P Tanto 7271551.291B+1.5225.217%C+12.676%F-8.2D-N/A388.7h25.7F-102.1D--
M12 Kobalt 6763231.5A+28.698.726%D**9.524%D--23.3D--1.5C772.7h30.6F--351.1T
M96 Mjolnir-H 8961144.357C++1.5431.965%F-N/A40.7C18.7D-4971.5h32B+100.3C-
M12 Kobalt 5251225.5A++22.6913.403%D--23.529%B**46.4DN/A1921.1h19.7C+146.9C
M20 Basilisk 825068.333C++5.5246.826%D4%C41.7C+26.7B++5171.2h118.5C+253C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24280.4h
Nano-Armor Kit215337,18423.6h
Anti-Vehicle MANA Turret2680.1h
Skywall Shield Emitter11010.5h
Turret AI Module0970.3h
Repair Module11120.3h
Nanite Revive Grenade09490.3h
Medical Kit61360.2h
Cortium Silo01290.5h
Spitfire Auto-Turret142,2152h
Motion Spotter3813,8017.2h
M40 Fury0560h
Xiphos Anti-Personnel Tower01010.6h
Rampart Wall21731.4h
Welding Device03,3140.2h
Shield Recharging Field2500.1h
Ammunition Package222,8151.2h
Anti-Infantry MANA Turret84290.7h
Medical Applicator549331,52132.8h
Router28861.7h
Routing Spire02200.8h
Flail Targeting Dart31441.2h
Pain Spire11180.6h
Solid Wall01741.4h
Recon Detection Device9117,08228.2h
Vehicle Gate11091.1h
Elysium Spawn Tube01030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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