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Warden Oberon09[OVNC] Oberon09
NC BR 63

KDR: 2.93

Score: 21m

Last Seen: Jan 26th, 2020 5:47 PM
- OFFLINE - 74.8 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Cobalt - Outfit Member of Orokin Void[OVNC] Orokin Void
NC outfit on Cobalt

Members: 16
Level Progress (to 64): 51%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NC14 Bolt Driver Warden NS-45 Pilot Bouncing Betty NS-44L Blackhand AF-8 RailJack L100 Python AP MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $904,473 MLG Score: 723
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.015%23.509%56516121616,5942.577910.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.166%0.53B+0.376C**-1.632FHEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.401B10.60.254C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.245%0.572%491212302,09863212813.31962164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.305%0.114C+-1.258D**0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.478B+8.50.321C*11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.879%4.273%4091012221,8494097744.52078239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.275%-0.956D---0.071C+1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135-0.13C34.90.126C++100.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.287%77.992%409312296,911948477.29008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.057%0.797B++0.709B++-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+2.10.358C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.193%16.094%4091123146645251.0287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.114D*0.269C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.4-0.774D-6.6-0.354C-16.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orokin Void[OVNC] Orokin Void
NC outfit on Cobalt

Members: 16
21m270%188 (11.3k)165 (9.9k)2.9327637,42212,7603.3589363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232282117.75%25.838%45909:5412

18% Engineer60% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 5:49 PMAug 23rd, 2016 11:29 AMJan 29th, 2020 12:32 PM (2h) (PST)Jan 26th, 2020 3:27 PM (3d) (PST)Jan 26th, 2020 1:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
366563100.2950.1010.0760.9020.039723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9783,33118,64718655429,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2112.5h/88d 5,438 9,669 14,958 114.3k 2,580 5,569 4,916 46.4m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:1,414
Deaths:681
KDR:2.076
Accuracy:24.766% C
HSR:14.215% D--
Blitz GD-10
C-
Kills:1,354
Deaths:1,060
KDR:1.277
Accuracy:19.561% D-
HSR:14.550% C-
AF-19 Mercenary
C+
Kills:1,120
Deaths:976
KDR:1.148
Accuracy:21.443% C+
HSR:21.071% C+
NS-11CB
C-
Kills:793
Deaths:461
KDR:1.720
Accuracy:22.683% C-
HSR:14.502% D--
GD-7F
C-
Kills:774
Deaths:580
KDR:1.334
Accuracy:21.664% D
HSR:17.959% C-
AF-4 Cyclone
C++
Kills:760
Deaths:397
KDR:1.914
Accuracy:26.521% C++
HSR:18.553% C+
Mauler S6
C++
Kills:466
Deaths:313
KDR:1.489
Accuracy:28.193% D*
HSR:16.094% C++
MGR-C1 Charger
C
Kills:80
Deaths:67
KDR:1.194
Accuracy:18.739% F
HSR:22.500% C
NSX-P Tanto
C+
Kills:71
Deaths:55
KDR:1.291
Accuracy:25.217% C+
HSR:12.676% F-
Kills:6,832
Deaths (as Light Assault):4,590
Deaths (to Light Assaults):2,766
KDR:1.48845
Kill Difference:2,242
Playtime:274.815 hours
Usage:13%
Score:2.426m
Score/min:147
Accuracy (listed only):23.199%
HSR (listed only):16.902%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:602
Deaths:528
KDR:1.140
Accuracy:15.329% D-
HSR:19.767% D
Kills:602
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):2,455
KDR:1.14015
Kill Difference:74
Playtime:104.590 hours
Usage:5%
Score:1.041m
Score/min:166
Accuracy (listed only):15.329%
HSR (listed only):19.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:4,376
Deaths:549
KDR:7.971
Accuracy:41.534% B*
HSR:79.136% B+
NS-45 Pilot
C+
Kills:2,651
Deaths:1,619
KDR:1.637
Accuracy:31.315% C+
HSR:16.522% D*
NS-44L Blackhand
A
Kills:1,959
Deaths:441
KDR:4.442
Accuracy:52.054% B**
HSR:57.427% A
AF-8 RailJack
B++
Kills:1,680
Deaths:185
KDR:9.081
Accuracy:37.366% C++
HSR:81.726% B++
MGR-S1 Gladius
C
Kills:1,414
Deaths:681
KDR:2.076
Accuracy:24.766% C
HSR:14.215% D--
Blitz GD-10
C-
Kills:1,354
Deaths:1,060
KDR:1.277
Accuracy:19.561% D-
HSR:14.550% C-
SAS-R
C*
Kills:855
Deaths:108
KDR:7.917
Accuracy:40.075% C*
HSR:64.795% C-
AF-4 Cyclone
C++
Kills:760
Deaths:397
KDR:1.914
Accuracy:26.521% C++
HSR:18.553% C+
NSX Tomoe
C--
Kills:438
Deaths:241
KDR:1.817
Accuracy:26.674% C--
HSR:23.059% D*
LA3 Desperado
C-
Kills:282
Deaths:288
KDR:0.979
Accuracy:25.983% C-
HSR:14.894% D-
NC4 Mag-Shot
B
Kills:106
Deaths:194
KDR:0.546
Accuracy:29.900% B
HSR:13.208% D--
Kills:15,875
Deaths (as Infiltrator):5,763
Deaths (to Infiltrators):2,719
KDR:2.75464
Kill Difference:10,112
Playtime:1,259.484 hours
Usage:60%
Score:11.685m
Score/min:155
Accuracy (listed only):32.341%
HSR (listed only):36.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B
Kills:2,917
Deaths:1,049
KDR:2.781
Accuracy:29.337% B
HSR:22.180% C
MGR-M1 Bishop
C+
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:27.709% D
HSR:29.377% C+
AF-19 Mercenary
C+
Kills:1,120
Deaths:976
KDR:1.148
Accuracy:21.443% C+
HSR:21.071% C+
NS-11CB
C-
Kills:793
Deaths:461
KDR:1.720
Accuracy:22.683% C-
HSR:14.502% D--
GD-7F
C-
Kills:774
Deaths:580
KDR:1.334
Accuracy:21.664% D
HSR:17.959% C-
Mauler S6
C++
Kills:466
Deaths:313
KDR:1.489
Accuracy:28.193% D*
HSR:16.094% C++
MGR-C1 Charger
C
Kills:80
Deaths:67
KDR:1.194
Accuracy:18.739% F
HSR:22.500% C
NSX-P Tanto
C+
Kills:71
Deaths:55
KDR:1.291
Accuracy:25.217% C+
HSR:12.676% F-
Kills:7,409
Deaths (as Engineer):3,803
Deaths (to Engineers):2,173
KDR:1.9482
Kill Difference:3,606
Playtime:374.831 hours
Usage:18%
Score:4.424m
Score/min:197
Accuracy (listed only):24.373%
HSR (listed only):19.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:1,414
Deaths:681
KDR:2.076
Accuracy:24.766% C
HSR:14.215% D--
Blitz GD-10
C-
Kills:1,354
Deaths:1,060
KDR:1.277
Accuracy:19.561% D-
HSR:14.550% C-
AF-4 Cyclone
C++
Kills:760
Deaths:397
KDR:1.914
Accuracy:26.521% C++
HSR:18.553% C+
Mauler S6
C++
Kills:466
Deaths:313
KDR:1.489
Accuracy:28.193% D*
HSR:16.094% C++
NC1 Gauss Rifle
D
Kills:165
Deaths:228
KDR:0.724
Accuracy:16.201% D**
HSR:16.970% D
Kills:4,159
Deaths (as Combat Medic):2,679
Deaths (to Combat Medics):948
KDR:1.55244
Kill Difference:1,480
Playtime:79.814 hours
Usage:4%
Score:1.309m
Score/min:273
Accuracy (listed only):23.049%
HSR (listed only):16.076%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,473
V. Kills:849 173%
Deaths:100
KDR:14.730
Accuracy:51.566% C-
KPH:38.500 B+
VKPH:22.200 B+
C75 Viper
B
Kills:625
V. Kills:229 272%
Deaths:119
KDR:5.252
Accuracy:36.561% C+
KPH:26.600 C+
VKPH:9.800 B
Skyguard
B++
Kills:254
V. Kills:150 168%
Deaths:30
KDR:8.467
Accuracy:33.545% B++
KPH:15.400 C++
VKPH:9.100 C+
Kills:2,352 (2,352 + 0)
Deaths:249
KDR:9.446
VKDR:4.932
Vehicle Kills:1,228
Kill Difference:2,103
Playtime:78.259 hours
Usage:4%
Score:0.849m
Score/min:181
Driving Accuracy:33.545%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:835
V. Kills:294 283%
Deaths:72
KDR:11.597
Accuracy:45.671% C*
KPH:33.300 B+
VKPH:11.700 D
Enforcer ML85
B+
Kills:226
V. Kills:148 152%
Deaths:31
KDR:7.290
Accuracy:45.352% B+
KPH:22.700 C+
VKPH:14.900 C
M20 Basilisk
C+
Kills:84
V. Kills:33 247%
Deaths:25
KDR:3.360
Accuracy:33.716% B+
KPH:17 C
VKPH:6.700 C+
M12 Kobalt
C-
Kills:74
V. Kills:4 N/A
Deaths:2
KDR:37
Accuracy:8.720% D**
KPH:25.800 D--
VKPH:1.400 C-
Kills:1,219 (0 + 1,219)
Deaths:130
KDR:9.377
VKDR:3.685
Vehicle Kills:479
Kill Difference:1,089
Playtime:42.823 hours
Usage:2%
Score:0.361m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:8.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:62
V. Kills:29 207%
Deaths:14
KDR:4.429
Accuracy:32.631% F-
KPH:41.600 C
VKPH:19.400 D-
C85 Canister-H
D-
Kills:55
V. Kills:7 N/A
Deaths:6
KDR:9.167
Accuracy:60.259% B*
KPH:34.900 D*
VKPH:4.400 D-
Kills:117 (0 + 117)
Deaths:20
KDR:5.850
VKDR:1.800
Vehicle Kills:36
Kill Difference:97
Playtime:3.069 hours
Usage:0%
Score:0.085m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:60.259%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:179
V. Kills:20 N/A
Deaths:4
KDR:44.750
Accuracy:13.724% D-
KPH:21.700 D*
VKPH:2.400 C+
M20 Basilisk
C
Kills:175
V. Kills:75 230%
Deaths:33
KDR:5.303
Accuracy:31.768% D
KPH:15.200 C-
VKPH:6.500 C
M20 Basilisk
C+
Kills:106
V. Kills:45 230%
Deaths:9
KDR:11.778
Accuracy:34.132% C-
KPH:18.900 C+
VKPH:8 C+
G40-F Ranger
D--
Kills:60
V. Kills:38 154%
Deaths:2
KDR:30
Accuracy:23.128% D**
KPH:9.500 D--
VKPH:6 D--
M12 Kobalt
D
Kills:55
V. Kills:2 N/A
Deaths:2
KDR:27.500
Accuracy:13.302% D--
KPH:41.300 D-
VKPH:1.500 D
Kills:575 (0 + 575)
Deaths:50
KDR:11.500
VKDR:3.600
Vehicle Kills:180
Kill Difference:525
Playtime:33.046 hours
Usage:2%
Score:0.210m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:13.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:369
V. Kills:14 N/A
Deaths:143
KDR:2.580
Accuracy:35.616% D
KPH:10.700 D*
VKPH:0.400 D
Kills:369 (369 + 0)
Deaths:143
KDR:2.580
VKDR:0.098
Vehicle Kills:14
Kill Difference:226
Playtime:34.381 hours
Usage:2%
Score:0.126m
Score/min:61
Driving Accuracy:35.616%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 4,4064,3765497.971M5.0441.534%B*79.136%B+31.6B+N/A85138.4h2.1B*5B*
Warden 3,0102,9171,0492.781A+0.1529.337%B22.18%C24.3C++N/A61119.8h7.8B+26.6B+
NS-45 Pilot 2,6592,6511,6191.637B1.3031.315%C+16.522%D*10.6D--N/A29250.6h7.3C++23.5C*
Bouncing Betty 1,9831,98219110.377A*7.4433.15%D*N/A109.5CN/A28518.1h2C+6.1D--
NS-44L Blackhand 1,9671,9594414.442M+1.5152.054%B**57.427%A15.7C--N/A42124.6h3.1B**5.9B*
AF-8 RailJack 1,6861,6801859.081A**6.1537.366%C++81.726%B++31.5B+N/A8453.4h2B++5.3B+
L100 Python AP 2,3221,47310014.73A+11.8051.566%C-N/A38.5B+22.2B+22438.3h5.6C++10.8C++
MGR-S1 Gladius 1,4351,4146812.076B+0.8624.766%C14.215%D--19DN/A5574.4h11.3C+45.6C+
C-4 2,0041,3774053.4A0.4721.809%DN/A83.5C+38B+52716.5h1B**4.5B+
Blitz GD-10 1,3801,3541,0601.277C**1.6619.561%D-14.55%C-14.7DN/A3891.8h19D97.4C--
Tank Mine 1,9001,2569213.652S10.7221.796%D-N/A153.2B*78.5B+9228.2h1.3B**6.1C++
MGR-M1 Bishop 1,2181,1883023.934B**1.0027.709%D29.377%C+30.5C+N/A7939h5.9B+21.2C++
AF-19 Mercenary 1,1531,1209761.148B+1.7821.443%C+21.071%C+10.2DN/A37110.1h16.7D77.9C+
SAS-R 8668551087.917A++4.9840.075%C*64.795%C-35.2C+N/A10924.3h2.1B+5.3B
E540 Halberd 1,1298357211.597B+8.6645.671%C*1.198%D--33.4B+11.8C--16325h5.5C*12.1B
NS-11CB 8097934611.72B++1.2122.683%C-14.502%D--13.4DN/A3559.1h16.3C+71.8C+
GD-7F 8077745801.334B1.6021.664%D17.959%C-8D-N/A2696.2h19.1D*88.2D
AF-4 Cyclone 7777603971.914B+1.0226.521%C++18.553%C+17.7DN/A4742.9h12.3C46.2C++
C75 Viper 8546251195.252C**2.3236.561%C+N/A26.6C+9.7B13323.5h15.3C41.7C+
NC6 Gauss SAW 6136025281.14C+1.7915.329%D-19.767%D14.8DN/A5740.8h11.7C+76.1C
Spear Anti-Vehicle Phalanx Turret 6964734111.537B*8.6044.561%C++2.114%D-37.8C+17.8C19112.5h10C22.5C+
Mauler S6 4714663131.489B+1.4428.193%D*16.094%C++14.5DN/A4032.1h6.6D-23.4D*
NSX Tomoe 4434382411.817C*1.1226.674%C--23.059%D*16.1D-N/A4427.2h18.3D-68.5C--
S12 Renegade 3833691432.58C+0.3535.616%D2.439%D-10.7D*N/A6134.4h6.1F**17.1F--
NS Annihilator 6093361412.383S0.5579.352%CN/A10.3C+8.3C+9832.7h10.4B+13.1B+
Carver 3553084,3240.071C+2.8631.163%C**14.935%C+0.4C-N/A1706.3h1.8D5.8C++
Rocklet Rifle 5182871561.84A*1.0944.358%D-N/A16.7D-13.4D-19017.2h47D105.9D
LA3 Desperado 2832822880.979C++1.9525.983%C-14.894%D-8.1D--N/A2034.8h10.5C40.6C
Skyguard 404254308.467A*5.5333.545%B++N/A15.4C++9.1C+14916.5h157.7D-470.3C+
Enforcer ML85 374226317.29B+4.3645.352%B+N/A22.6C+14.8C12710h14.9C--32.9C++
M12 Kobalt 199179444.75M+41.8213.724%D-15.084%D21.6D*2.4C+948.3h38.5F**280.5D**
M20 Basilisk 250175335.303B**2.3731.768%D5.714%C+15.2C-6.5C9411.5h105.1C330.8C-
NC1 Gauss Rifle 1671652280.724C+2.2116.201%D**16.97%D11.9DN/A6313.9h13.1C++81.1D
Hunter QCX 137131245.458S2.5365.267%A29.008%C*12.5C+N/A4610.5h8.7C+13.3C*
Frag Grenade 1171161116N/A113.0735.935%D*N/A193.3D*1.7D*7080.6h6.5F--18.1F--
NC4 Mag-Shot 1071061940.546C2.3929.9%B13.208%D--5.4D--N/A2619.6h9.3C+31C*
M20 Basilisk 151106911.778S8.8534.132%C-2.83%D*18.9C+8C+1315.6h96C++281.4C+
MANA Anti-Personnel Turret 9387621.403N/A1.5318.705%UN/A870U60U1969000.1h50.7T*271.2T*
M20 Basilisk 11784253.36C*0.4333.716%B+2.381%D*17.1C6.7C+894.9h102.7D304.6C+
Shrike 123831000.83C**2.1048.284%D-N/A16D7.7D2135.2h10D**20.7D**
MGR-C1 Charger 8280671.194C*1.7418.739%F22.5%C5.9D*N/A2613.6h18.8D*100.5F
NS-TMC-01 "His Regards" 83775,6860.014C2.9220.047%C-18.182%A++0.1C-N/A0708.3h3.3D-16.5C+
M12 Kobalt 7874237A++34.078.72%D**8.108%D--25.5D--1.4C-802.9h28D*320.6F
C-4 ARX 10974491.51C1.4232.21%A+N/A67.3D-31.8C+4551.1h1.2C++3.6B*
NSX-P Tanto 7271551.291B+1.6425.217%C+12.676%F-8.2D-N/A418.7h25.7F102.1D--
NC15 Phoenix 986588.125S5.1954.955%C*N/A10.7C5.4D1566.1h13.1D23.9C--
Orbital Strike Uplink 8864164N/A61.07766.667%UN/A320U120U18960.2h1.4T*0.2T*
M96 Mjolnir-H 9162144.429C++1.5032.631%F-N/A41.3C19.3D-4971.5h33.2B+101.9C
Spear Anti-Vehicle Phalanx Tower 10362162M+59.0747.468%C3.226%C+21.4D-14.1D1282.9h13D27.4D
M12 Kobalt 6660415C12.0720.338%C15%D33.3D**3.3C-1561.8h39.5F-194.1D**
G40-F Ranger 9860230U27.0723.128%D**1.667%B+9.5D--6D--1056.3h125.4C++542.2C--
NCM1 Scattercannon 6360292.069C++0.8631.085%D6.667%F-17.1C--N/A683.5h11.6D*37.3D-
M12 Kobalt 5755227.5A++24.5713.302%D--25.455%A+42.3D1.5D1751.3h23.3D175D
C85 Canister-H 625569.167C6.2360.259%B*7.273%D--34.4D*4.4D-4231.6h30.4T*50.5T*
M20 Basilisk 875368.833C*5.9047.611%D3.774%C40.8C+26.2B++5241.3h117.3C++246.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit247383,82826.7h
Anti-Vehicle MANA Turret2770.1h
Spawn Beacon24920.4h
Skywall Shield Emitter11110.5h
Turret AI Module01110.3h
Repair Module11290.4h
Nanite Revive Grenade01,0690.3h
Medical Kit61380.2h
Cortium Silo01460.6h
Motion Spotter4415,3538.2h
Spitfire Auto-Turret202,9582.6h
M40 Fury0560h
Rampart Wall21841.4h
Xiphos Anti-Personnel Tower01110.6h
Welding Device04,3590.3h
Shield Recharging Field2720.1h
Ammunition Package283,4861.5h
Anti-Infantry MANA Turret84350.7h
Medical Applicator570355,30835.3h
Recon Detection Device11121,09834.9h
Flail Targeting Dart31441.2h
Pain Spire11320.7h
Router21,0962h
Routing Spire02591h
Solid Wall01941.5h
Elysium Spawn Tube01220.5h
Vehicle Gate21231.2h

Check the help document for the dictionary if you want to learn more about words used here.


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