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Overseer Oberon09[OVNC] Oberon09
NC BR 67

KDR: 2.98

Score: 21.7m

Last Seen: Mar 8th, 2020 5:50 PM
- OFFLINE - 72.6 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Cobalt
Level Progress (to 68): 33%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NC14 Bolt Driver Warden NS-45 Pilot Bouncing Betty NS-44L Blackhand AF-8 RailJack L100 Python AP MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $904,473 MLG Score: 723
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.055%23.639%56916126016,9512.59110.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.181%0.548B+0.393B-1.634FHEAD ++ (~11.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.411B10.50.264C*33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.083%0.565%485212742,12364512953.29147164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.266%0.101C+-1.259D**0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.476B+8.50.321C*11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.527%4.982%4151012661,9474187864.64678247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.207%-0.988D--0.115C+1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.1-0.13C34.70.138C++101.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.35%77.889%415312737,164971497.37796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.075%0.812B++0.7B++-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.10.357C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.193%16.094%4151127546646151.00866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.116D*0.258C*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.4-0.777D-6.6-0.355C-16.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m270.4%188 (11.3k)165 (9.9k)2.9825638,83313,0203.4115267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276292217.697%25.798%45710:0612

18% Engineer60% Infiltrator13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 5:49 PMAug 23rd, 2016 11:29 AMMar 9th, 2020 4:21 AM (28d) (PST)Mar 8th, 2020 2:53 PM (29d) (PST)Mar 8th, 2020 1:50 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
369553140.2950.0990.0760.9030.038723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1673,31418,85318655429,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2190.9h/91.3d 5,585 10,018 15,567 118.7k 2,643 5,717 5,050 48.6m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C--
Kills:1,414
Deaths:681
KDR:2.076
Accuracy:24.766% C--
HSR:14.215% D*
Blitz GD-10
C
Kills:1,360
Deaths:1,063
KDR:1.279
Accuracy:19.551% D--
HSR:14.485% C
AF-19 Mercenary
C+
Kills:1,120
Deaths:976
KDR:1.148
Accuracy:21.443% C
HSR:21.071% C+
AF-4 Cyclone
C+
Kills:797
Deaths:421
KDR:1.893
Accuracy:26.062% C+
HSR:18.570% C+
NS-11CB
C--
Kills:793
Deaths:461
KDR:1.720
Accuracy:22.683% C--
HSR:14.502% D--
GD-7F
C-
Kills:774
Deaths:580
KDR:1.334
Accuracy:21.664% D
HSR:17.959% C-
Mauler S6
C++
Kills:466
Deaths:313
KDR:1.489
Accuracy:28.193% D*
HSR:16.094% C++
MGR-C1 Charger
D
Kills:165
Deaths:118
KDR:1.398
Accuracy:17.484% F-
HSR:20% D
NSX-P Tanto
C
Kills:71
Deaths:55
KDR:1.291
Accuracy:25.217% C
HSR:12.676% F-
Kills:6,960
Deaths (as Light Assault):4,668
Deaths (to Light Assaults):2,825
KDR:1.491
Kill Difference:2,292
Playtime:284.113 hours
Usage:13%
Score:2.503m
Score/min:147
Accuracy (listed only):23.007%
HSR (listed only):16.619%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:602
Deaths:528
KDR:1.140
Accuracy:15.329% D--
HSR:19.767% D
Kills:602
Deaths (as Heavy Assault):528
Deaths (to Heavy Assaults):2,497
KDR:1.14015
Kill Difference:74
Playtime:106.724 hours
Usage:5%
Score:1.050m
Score/min:164
Accuracy (listed only):15.329%
HSR (listed only):19.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:4,494
Deaths:559
KDR:8.039
Accuracy:41.539% B*
HSR:79.172% B+
NS-45 Pilot
C+
Kills:2,751
Deaths:1,677
KDR:1.640
Accuracy:31.307% C+
HSR:16.758% D*
NS-44L Blackhand
B**
Kills:2,025
Deaths:456
KDR:4.441
Accuracy:52.204% B**
HSR:57.926% B**
AF-8 RailJack
B++
Kills:1,683
Deaths:186
KDR:9.048
Accuracy:37.376% C+
HSR:81.640% B++
MGR-S1 Gladius
C--
Kills:1,414
Deaths:681
KDR:2.076
Accuracy:24.766% C--
HSR:14.215% D*
Blitz GD-10
C
Kills:1,360
Deaths:1,063
KDR:1.279
Accuracy:19.551% D--
HSR:14.485% C
SAS-R
C++
Kills:987
Deaths:126
KDR:7.833
Accuracy:40.396% C++
HSR:65.654% C
AF-4 Cyclone
C+
Kills:797
Deaths:421
KDR:1.893
Accuracy:26.062% C+
HSR:18.570% C+
NSX Tomoe
D
Kills:448
Deaths:245
KDR:1.829
Accuracy:26.673% D
HSR:23.214% D**
LA3 Desperado
C-
Kills:282
Deaths:288
KDR:0.979
Accuracy:25.983% C-
HSR:14.894% D-
NC4 Mag-Shot
B+
Kills:106
Deaths:194
KDR:0.546
Accuracy:29.900% B+
HSR:13.208% D--
Kills:16,347
Deaths (as Infiltrator):5,896
Deaths (to Infiltrators):2,773
KDR:2.77256
Kill Difference:10,451
Playtime:1,309.131 hours
Usage:60%
Score:12.141m
Score/min:155
Accuracy (listed only):32.342%
HSR (listed only):36.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
C**
Kills:2,997
Deaths:1,067
KDR:2.809
Accuracy:29.329% C**
HSR:21.889% C
MGR-M1 Bishop
C
Kills:1,246
Deaths:308
KDR:4.045
Accuracy:27.771% D-
HSR:29.294% C
AF-19 Mercenary
C+
Kills:1,120
Deaths:976
KDR:1.148
Accuracy:21.443% C
HSR:21.071% C+
NS-11CB
C--
Kills:793
Deaths:461
KDR:1.720
Accuracy:22.683% C--
HSR:14.502% D--
GD-7F
C-
Kills:774
Deaths:580
KDR:1.334
Accuracy:21.664% D
HSR:17.959% C-
Mauler S6
C++
Kills:466
Deaths:313
KDR:1.489
Accuracy:28.193% D*
HSR:16.094% C++
MGR-C1 Charger
D
Kills:165
Deaths:118
KDR:1.398
Accuracy:17.484% F-
HSR:20% D
NSX-P Tanto
C
Kills:71
Deaths:55
KDR:1.291
Accuracy:25.217% C
HSR:12.676% F-
Kills:7,632
Deaths (as Engineer):3,878
Deaths (to Engineers):2,204
KDR:1.96802
Kill Difference:3,754
Playtime:386.956 hours
Usage:18%
Score:4.505m
Score/min:194
Accuracy (listed only):24.223%
HSR (listed only):19.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C--
Kills:1,414
Deaths:681
KDR:2.076
Accuracy:24.766% C--
HSR:14.215% D*
Blitz GD-10
C
Kills:1,360
Deaths:1,063
KDR:1.279
Accuracy:19.551% D--
HSR:14.485% C
AF-4 Cyclone
C+
Kills:797
Deaths:421
KDR:1.893
Accuracy:26.062% C+
HSR:18.570% C+
Mauler S6
C++
Kills:466
Deaths:313
KDR:1.489
Accuracy:28.193% D*
HSR:16.094% C++
NC1 Gauss Rifle
D
Kills:165
Deaths:228
KDR:0.724
Accuracy:16.201% D**
HSR:16.970% D
Kills:4,202
Deaths (as Combat Medic):2,706
Deaths (to Combat Medics):959
KDR:1.55285
Kill Difference:1,496
Playtime:82.438 hours
Usage:4%
Score:1.365m
Score/min:276
Accuracy (listed only):22.954%
HSR (listed only):16.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:60
Deaths:29
KDR:2.069
Accuracy:30.926% D-
HSR:6.667% F-
NCM3 Raven
C+
Kills:52
Deaths:23
KDR:2.261
Accuracy:39.521% C+
HSR:1.923% D
Kills:112
Deaths (as MAX Suit):26
Deaths (to MAX Suits):343
KDR:4.30769
Kill Difference:86
Playtime:11.974 hours
Usage:1%
Score:0.117m
Score/min:162
Accuracy (listed only):35.224%
HSR (listed only):4.295%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,485
V. Kills:854 174%
Deaths:100
KDR:14.850
Accuracy:51.395% C
KPH:38 C**
VKPH:21.900 B+
C75 Viper
B+
Kills:638
V. Kills:237 268%
Deaths:119
KDR:5.361
Accuracy:36.500% C
KPH:26.500 C
VKPH:9.900 B+
Skyguard
B++
Kills:254
V. Kills:150 168%
Deaths:30
KDR:8.467
Accuracy:33.545% B++
KPH:15.400 C++
VKPH:9.100 C+
Kills:2,377 (2,377 + 0)
Deaths:249
KDR:9.546
VKDR:4.984
Vehicle Kills:1,241
Kill Difference:2,128
Playtime:79.584 hours
Usage:4%
Score:0.857m
Score/min:179
Driving Accuracy:33.545%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:843
V. Kills:296 284%
Deaths:72
KDR:11.708
Accuracy:46.005% C++
KPH:33.100 C**
VKPH:11.600 D
Enforcer ML85
B+
Kills:229
V. Kills:149 153%
Deaths:31
KDR:7.387
Accuracy:45.440% B+
KPH:22.900 C+
VKPH:14.900 C
M20 Basilisk
C+
Kills:88
V. Kills:35 244%
Deaths:25
KDR:3.520
Accuracy:33.031% B
KPH:16.700 C
VKPH:6.700 C+
M12 Kobalt
C-
Kills:74
V. Kills:4 N/A
Deaths:2
KDR:37
Accuracy:8.720% F
KPH:25.800 D--
VKPH:1.400 C-
Kills:1,234 (0 + 1,234)
Deaths:130
KDR:9.492
VKDR:3.723
Vehicle Kills:484
Kill Difference:1,104
Playtime:43.602 hours
Usage:2%
Score:0.366m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:8.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:62
V. Kills:29 207%
Deaths:14
KDR:4.429
Accuracy:32.565% F-
KPH:41.400 C
VKPH:19.400 D-
C85 Canister-H
D-
Kills:55
V. Kills:7 N/A
Deaths:6
KDR:9.167
Accuracy:59.972% B*
KPH:34.300 D*
VKPH:4.400 D-
Kills:117 (0 + 117)
Deaths:20
KDR:5.850
VKDR:1.800
Vehicle Kills:36
Kill Difference:97
Playtime:3.101 hours
Usage:0%
Score:0.085m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:59.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:251
V. Kills:21 N/A
Deaths:4
KDR:62.750
Accuracy:13.704% D--
KPH:26 D*
VKPH:2.200 C
M20 Basilisk
C
Kills:176
V. Kills:76 229%
Deaths:33
KDR:5.333
Accuracy:31.826% D-
KPH:15.100 C--
VKPH:6.500 C
M20 Basilisk
C+
Kills:108
V. Kills:46 230%
Deaths:9
KDR:12
Accuracy:34.411% C-
KPH:18.500 C
VKPH:7.900 C+
G40-F Ranger
D*
Kills:63
V. Kills:40 154%
Deaths:2
KDR:31.500
Accuracy:23.486% D*
KPH:9.600 D*
VKPH:6.100 D*
M12 Kobalt
D-
Kills:60
V. Kills:2 N/A
Deaths:2
KDR:30
Accuracy:14.164% D-
KPH:40.300 D-
VKPH:1.300 D-
Kills:658 (0 + 658)
Deaths:50
KDR:13.160
VKDR:3.700
Vehicle Kills:185
Kill Difference:608
Playtime:35.227 hours
Usage:2%
Score:0.225m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:14.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:472
V. Kills:16 N/A
Deaths:157
KDR:3.006
Accuracy:36.067% D
KPH:12.500 D*
VKPH:0.400 D*
Kills:472 (472 + 0)
Deaths:157
KDR:3.006
VKDR:0.102
Vehicle Kills:16
Kill Difference:315
Playtime:37.672 hours
Usage:2%
Score:0.140m
Score/min:62
Driving Accuracy:36.067%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 4,5254,4945598.039A*5.0641.539%B*79.172%B+31.7B+N/A85141.6h2.1B++5B++
Warden 3,0912,9971,0672.809B**0.1729.329%C**21.889%C24.5C+N/A61122.3h7.8B+26.5B+
NS-45 Pilot 2,7592,7511,6771.64C*1.3431.307%C+16.758%D*10.4D*N/A28263.9h7.3C+23.4C+
Bouncing Betty 2,0842,08219610.622A**7.6433.192%D*N/A111.3CN/A28618.7h2C6D*
NS-44L Blackhand 2,0332,0254564.441M+1.4652.204%B**57.926%B**15.7DN/A42128.7h3.1B*5.9B*
AF-8 RailJack 1,6891,6831869.048A**6.0737.376%C+81.64%B++31.3B+N/A8353.7h2B+5.3B+
L100 Python AP 2,3391,48510014.85B**11.8751.395%CN/A38.1C**21.9B+22139h5.5C++10.8C+
MGR-S1 Gladius 1,4351,4146812.076B+0.9124.766%C--14.215%D*19DN/A5574.4h11.3C45.6C+
C-4 2,0041,3774053.4A0.4221.858%DN/A83.5C+38B+52716.5h1B**4.5B+
Blitz GD-10 1,3861,3601,0631.279C*1.7019.551%D--14.485%C14.8DN/A3892.1h19D-97.2D
Tank Mine 1,9471,2899313.86S10.8821.842%D-N/A149.9B*76.5B+9028.6h1.3B**6.2C+
MGR-M1 Bishop 1,2781,2463084.045A*1.0627.771%D-29.294%C31C+N/A8040.2h5.9B+21.2C+
AF-19 Mercenary 1,1531,1209761.148C**1.8321.443%C21.071%C+10.2DN/A37110.1h16.7D77.9C
SAS-R 9999871267.833A++4.8540.396%C++65.654%C35.1CN/A10628.1h2.1C**5.3C**
E540 Halberd 1,1398437211.708B+8.7346.005%C++1.186%D--33.1C**11.6D16225.5h5.6C+12.2C*
AF-4 Cyclone 8157974211.893B1.0926.062%C+18.57%C+17DN/A4547h12.3C47.1C+
NS-11CB 8097934611.72B+1.2622.683%C--14.502%D--13.4DN/A3559.1h16.3C-71.8C
GD-7F 8077745801.334C++1.6521.664%D17.959%C-8D-N/A2696.2h19.1F88.2D--
C75 Viper 8756381195.361C*2.3836.5%CN/A26.5C9.8B+13324.1h15.3C-41.9C
NC6 Gauss SAW 6136025281.14C+1.8415.329%D--19.767%D14.7DN/A5740.9h11.7C76.1C-
Spear Anti-Vehicle Phalanx Turret 6994764111.61B+8.6344.715%C++2.101%D--37.5C17.6C-19012.7h10.1D22.6C+
S12 Renegade 4884721573.006C+0.0236.067%D2.966%D12.5D*N/A6237.7h5.6F*15.4F-
Mauler S6 4714663131.489B+1.4928.193%D*16.094%C++14.5DN/A4032.1h6.6D--23.4D**
NSX Tomoe 4534482451.829C++1.1526.673%D23.214%D**16.3D--N/A4427.5h18.2D--68.2D-
NS Annihilator 6133381412.397S0.5979.289%CN/A10.2C+8.3C+9833.2h10.5B+13.2B+
Carver 3553084,4030.07C+2.9130.651%C**14.935%C+0.4C-N/A1719.7h1.8D5.9C++
Rocklet Rifle 5352971581.88A*1.1043.875%D--N/A17D--13.6D--19117.5h46.1D105.1D-
LA3 Desperado 2832822880.979C+2.0025.983%C-14.894%D-8.1D*N/A2034.8h10.5C--40.6C
Skyguard 404254308.467A++5.4833.545%B++N/A15.4C++9.1C+14916.5h157.7D--470.3C
M12 Kobalt 272251462.75M**59.7713.704%D--17.132%C25.9D*2.2C1009.7h32.9F--240.1D*
Enforcer ML85 378229317.387B+4.4045.44%B+N/A22.9C+14.9C12810h14.8D32.6C+
M20 Basilisk 252176335.333B**2.3531.826%D-5.682%C+15D6.5C9411.7h105.4C331.2D
MGR-C1 Charger 1711651181.398C**1.5817.484%F-20%D6.6D*N/A2225h16.6D--95F-
NC1 Gauss Rifle 1671652280.724C2.2616.201%D**16.97%D11.9DN/A6413.9h13.1C+81.1D-
Hunter QCX 139133265.115S2.1365.088%A+29.323%C**12.3CN/A4610.8h8.6C+13.2C*
C-4 ARX 180127781.628C1.3529.661%B++N/A79.4D33.1C+4891.6h1.1B+3.7B++
Frag Grenade 1221211121N/A118.0235.678%D**N/A172.9D**1.4D*7170.7h6.4F*17.9F*
M20 Basilisk 154108912S9.0234.411%C-2.778%D*18.6C7.9C+1285.8h96.9C+281.5C+
NC4 Mag-Shot 1071061940.546C2.4429.9%B+13.208%D--5.4D--N/A2619.7h9.3C31C++
Orbital Strike Uplink 13294194N/A91.02694.118%UN/A313.3U126.7U18150.3h1.3T*0.2T*
M20 Basilisk 12388253.52C++0.5433.031%B2.273%D*16.6C6.6C+885.3h103D--311.8C
MANA Anti-Personnel Turret 9387621.403N/A1.5818.705%UN/A870U60U2014500.1h50.7T*271.2T*
Shrike 123831010.822C++2.1647.796%D--N/A15.7D7.5D2125.3h10.1F21F-
NS-TMC-01 "His Regards" 83775,6930.014C2.9719.969%C--18.182%A++0.1C--N/A0709.6h3.3D--16.5C
M12 Kobalt 7874237A++34.028.72%F8.108%D--25.5D--1.4C-802.9h28F320.6F**
NSX-P Tanto 7271551.291C**1.6925.217%C12.676%F-8.2D-N/A418.7h25.7F-102.1D*
M12 Kobalt 7769417.25C14.2720.113%C--14.493%D-36.3D**4.2C+1641.9h38.6F--192.1F
Spear Anti-Vehicle Phalanx Tower 11368168A*65.0247.159%C2.941%C+21.9D-14.5D1283.1h12.2D-25.9D-
NC15 Phoenix 986588.125S5.1454.969%C*N/A10.5C-5.3D-1556.2h13.4D--24.5D-
G40-F Ranger 10363231.5S28.5223.486%D*1.587%C**9.7D*6.2D--1056.5h126.1C+537D
M96 Mjolnir-H 9162144.429C+1.4532.565%F-N/A41.3C19.3D-4981.5h33.3B+102.1D
M12 Kobalt 6260230A*27.0214.164%D-26.667%A+40D--1.3D-1651.5h24.7D--174.4D--
NCM1 Scattercannon 6360292.069C++0.9130.926%D-6.667%F-17.1DN/A683.5h11.6D*37.6D*
C85 Canister-H 625569.167C6.1859.972%B*7.273%D--34.4D*4.4D-4171.6h30.8T*51.4T*
M20 Basilisk 895469C+6.0247.534%D3.704%C--41.5C+26.9B*5001.3h119.1C+250.5C
NCM3 Raven 6652232.261A*0.7239.521%C+1.923%D9.5C+2.5D**665.5h38.1D-96.3C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit255389,73227h
Anti-Vehicle MANA Turret2770.1h
Spawn Beacon24920.4h
Repair Module11310.4h
Turret AI Module01290.4h
Skywall Shield Emitter11180.6h
Nanite Revive Grenade01,1320.3h
Medical Kit61380.2h
Cortium Silo01550.6h
Rampart Wall21861.5h
Motion Spotter4415,4208.2h
Auraxium Mag-Cutter1395716.2h
M40 Fury0560h
Welding Device04,4250.3h
Xiphos Anti-Personnel Tower01150.6h
Spitfire Auto-Turret223,1132.7h
Spear Anti-Vehicle Tower0620.4h
Shield Recharging Field2780.1h
Recon Detection Device11322,49837h
Ammunition Package283,5711.5h
Medical Applicator574370,26636.9h
Anti-Infantry MANA Turret84360.7h
Flail Targeting Dart32432.1h
Routing Spire02801.1h
Pain Spire11410.7h
Router21,1702.1h
Solid Wall01991.6h
Vehicle Gate31271.3h
Elysium Spawn Tube01300.5h

Check the help document for the dictionary if you want to learn more about words used here.


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