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Agent ObiVanuKenobi[KR8R] ObiVanuKenobi
NC BR 53

KDR: 2.68

Score: 16.4m

Last Seen: Jan 21st, 2019 1:27 PM
- OFFLINE - 34.3 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Cobalt - Outfit Officer of Krasnii Borshec[KR8R] Krasnii Borshec
NC outfit on Cobalt

Members: 3
Level Progress (to 54): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-4G Cyclone E540 Halberd-H C85 Canister-H SAS-R NC6 Gauss SAW GD-22S Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.196%21.912%552910136,5171.704240.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.503%0.806B++0.207C++-0.471DHEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+9.40.34C**28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.354%0.897%320310191,1154184322.6611258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.576%-0.324C-0.64D0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.382C**33.80.354C**64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.986%1.14%806410183,33281017074.11358195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.762%1.474A+-0.949D--0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.80.695B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.421%5.262%856610164,12483318094.95078228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.456%1.232B**0.233C++1.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.881B*70.823B++7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.454%83.835%856210201,528325104.68712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.469%1.714A++1.096B**1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.60.481B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.871%18.261%8561102111527430.419708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.044C+0.75B++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.213C++4.20.126C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borshec[KR8R] Krasnii Borshec
NC outfit on Cobalt

Members: 3
16.4m311.9%448 (26.9k)394 (23.6k)2.6818225,3709,4603.0855253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022207414.071%12.716%17904:235

72% Engineer15% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2014 5:56 PMJul 29th, 2018 10:42 AMJan 21st, 2019 3:14 PM (1d) (PST)Jan 21st, 2019 9:59 AM (1d) (PST)Jan 21st, 2019 9:27 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7591096500.6100.2280.0782.3110.130571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5456,54039,00537145139823,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
692.7h/28.9d 3,819 3,226 8,315 96k 256 1,948 5,418 31.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:741
Deaths:528
KDR:1.403
Accuracy:28.845% B**
HSR:22.132% B+
AF-19 Mercenary
B++
Kills:463
Deaths:752
KDR:0.616
Accuracy:25.469% B++
HSR:22.246% C*
Mauler S6
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:40.871% C++
HSR:18.261% B+
Kills:1,319
Deaths (as Engineer):1,370
Deaths (to Engineers):2,869
KDR:0.96277
Kill Difference:51
Playtime:495.377 hours
Usage:72%
Score:12.155m
Score/min:409
Accuracy (listed only):31.728%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,150
Deaths:872
KDR:1.319
Accuracy:20.463% C++
HSR:19.130% D
GD-22S
C++
Kills:986
Deaths:609
KDR:1.619
Accuracy:23.119% C++
HSR:24.037% C++
LA1 Anchor
B+
Kills:928
Deaths:432
KDR:2.148
Accuracy:27.280% B+
HSR:24.246% C+
NS-15M1
C+
Kills:96
Deaths:54
KDR:1.778
Accuracy:22.295% C+
HSR:19.792% C
Kills:3,160
Deaths (as Heavy Assault):1,967
Deaths (to Heavy Assaults):2,149
KDR:1.60651
Kill Difference:1,193
Playtime:102.588 hours
Usage:15%
Score:2.262m
Score/min:367
Accuracy (listed only):23.289%
HSR (listed only):21.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C++
Kills:1,722
Deaths:780
KDR:2.208
Accuracy:27.976% C++
HSR:20.325% C++
NS-11C
B**
Kills:741
Deaths:528
KDR:1.403
Accuracy:28.845% B**
HSR:22.132% B+
AF-19 Mercenary
B++
Kills:463
Deaths:752
KDR:0.616
Accuracy:25.469% B++
HSR:22.246% C*
Mauler S6
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:40.871% C++
HSR:18.261% B+
Kills:3,041
Deaths (as Light Assault):2,150
Deaths (to Light Assaults):1,452
KDR:1.41442
Kill Difference:891
Playtime:21.182 hours
Usage:3%
Score:0.339m
Score/min:267
Accuracy (listed only):30.790%
HSR (listed only):20.741%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:1,722
Deaths:780
KDR:2.208
Accuracy:27.976% C++
HSR:20.325% C++
SAS-R
A++
Kills:1,208
Deaths:329
KDR:3.672
Accuracy:49.849% A++
HSR:83.195% A+
NS-44 Commissioner
B*
Kills:364
Deaths:267
KDR:1.363
Accuracy:36.848% C++
HSR:27.473% B*
NC14 Bolt Driver
A
Kills:320
Deaths:132
KDR:2.424
Accuracy:37.208% C**
HSR:86.250% A
Kills:3,614
Deaths (as Infiltrator):1,508
Deaths (to Infiltrators):1,130
KDR:2.39655
Kill Difference:2,106
Playtime:57.139 hours
Usage:8%
Score:1.225m
Score/min:357
Accuracy (listed only):37.970%
HSR (listed only):54.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:302
Deaths:111
KDR:2.721
Accuracy:47.060% B**
HSR:16.225% C++
NCM1 Scattercannon
B*
Kills:292
Deaths:94
KDR:3.106
Accuracy:42.814% B*
HSR:15.753% C++
AF-34 Mattock
C++
Kills:208
Deaths:41
KDR:5.073
Accuracy:27.877% D
HSR:16.827% C++
AF-34 Mattock
B+
Kills:183
Deaths:41
KDR:4.463
Accuracy:29.395% D
HSR:19.672% B+
Kills:985
Deaths (as MAX Suit):143.500
Deaths (to MAX Suits):274
KDR:6.86411
Kill Difference:841.500
Playtime:10.511 hours
Usage:2%
Score:0.366m
Score/min:581
Accuracy (listed only):36.786%
HSR (listed only):17.119%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:653
V. Kills:63 N/A
Deaths:150
KDR:4.353
Accuracy:56.480% C++
KPH:59.300 B
VKPH:5.700 C*
Breaker Rocket Pods
B*
Kills:397
V. Kills:74 N/A
Deaths:27
KDR:14.704
Accuracy:60.851% A+
KPH:128.800 B++
VKPH:24 B*
M20 Mustang
B*
Kills:266
V. Kills:192 138%
Deaths:168
KDR:1.583
Accuracy:31.366% C++
KPH:21.800 B*
VKPH:15.700 B*
Vortek Rotary
M+
Kills:196
V. Kills:102 190%
Deaths:56
KDR:3.500
Accuracy:37.151% B**
KPH:48.900 M+
VKPH:25.400 A*
Kills:1,512 (1,115 + 0)
Deaths:401
KDR:3.771
VKDR:1.075
Vehicle Kills:431
Kill Difference:1,111
Playtime:30.310 hours
Usage:4%
Score:0.478m
Score/min:263
Piloting Accuracy:37.151%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:212
V. Kills:19 N/A
Deaths:10
KDR:21.200
Accuracy:57.506% B**
KPH:89.800 A+
VKPH:8 C+
C75 Viper
A++
Kills:76
V. Kills:13 N/A
Deaths:13
KDR:5.846
Accuracy:42.558% B+
KPH:60.300 A++
VKPH:10.300 B++
Kills:288 (288 + 0)
Deaths:23
KDR:12.522
VKDR:1.391
Vehicle Kills:32
Kill Difference:265
Playtime:3.623 hours
Usage:1%
Score:0.097m
Score/min:447
Driving Accuracy:42.558%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,071
V. Kills:1,242 167%
Deaths:256
KDR:8.090
Accuracy:55.729% B++
KPH:38.200 A+
VKPH:22.900 A++
Titan-150 HEAT
M
Kills:973
V. Kills:433 224%
Deaths:105
KDR:9.267
Accuracy:58.902% A
KPH:43.400 A**
VKPH:19.300 M
E540 Halberd
A**
Kills:479
V. Kills:295 162%
Deaths:54
KDR:8.870
Accuracy:56.053% A+
KPH:44.900 A+
VKPH:27.700 A**
Enforcer ML85
B**
Kills:177
V. Kills:127 138%
Deaths:24
KDR:7.375
Accuracy:49.844% B**
KPH:33.400 B**
VKPH:24 B**
Kills:3,700 (3,044 + 656)
Deaths:439
KDR:8.428
VKDR:4.777
Vehicle Kills:2,097
Kill Difference:3,261
Playtime:92.519 hours
Usage:13%
Score:2.222m
Score/min:400
Driving Accuracy:58.902%
Gunner Accuracy:49.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:1,606
V. Kills:508 316%
Deaths:75
KDR:21.413
Accuracy:60.562% B+
KPH:119.500 M**
VKPH:37.800 A*
C85 Canister-H
A**
Kills:1,299
V. Kills:124 N/A
Deaths:90
KDR:14.433
Accuracy:47.233% C
KPH:202.200 A++
VKPH:19.300 A**
Enforcer ML65-H
M*
Kills:573
V. Kills:664 86%
Deaths:82
KDR:6.988
Accuracy:64.819% B*
KPH:58.900 A+
VKPH:68.200 M*
M96 Mjolnir-H
M++
Kills:475
V. Kills:284 167%
Deaths:44
KDR:10.796
Accuracy:54.472% B+
KPH:114.800 M++
VKPH:68.600 M
M12 Kobalt-H
B+
Kills:98
V. Kills:2 N/A
Deaths:5
KDR:19.600
Accuracy:19.625% C-
KPH:140.400 B+
VKPH:2.900 D
G40-F Ranger
A++
Kills:69
V. Kills:41 164%
Deaths:6
KDR:11.500
Accuracy:37.052% B+
KPH:64.600 A++
VKPH:38.400 A++
Kills:4,120 (0 + 4,120)
Deaths:302
KDR:13.642
VKDR:5.374
Vehicle Kills:1,623
Kill Difference:3,818
Playtime:35.497 hours
Usage:5%
Score:1.456m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:37.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:55
V. Kills:5 N/A
Deaths:2
KDR:27.500
Accuracy:34.320% C++
KPH:105.300 B*
VKPH:9.600 B**
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:53
Playtime:0.523 hours
Usage:0%
Score:0.009m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:34.320%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,3132,0712568.09B+5.4155.729%B++1.111%D--38.3A+23A++40754.1h3.6B+6.5B*
AF-4G Cyclone 1,7281,7227802.208B0.4727.976%C++20.325%C++74.5B++N/A20823.1h8.1B*28.8B+
E540 Halberd-H 2,1141,6067521.413A*18.7360.562%B+N/A119.9M**37.9A*59013.4h3.3B**5.5A
C85 Canister-H 1,4231,2999014.433C++11.7547.233%C12.779%B+203A++19.4A**6016.4h5.1B+10.9B+
SAS-R 1,2171,2083293.672B0.9949.849%A++83.195%A+68.6A+N/A21917.6h1.6A3.3B**
NC6 Gauss SAW 1,1741,1508721.319C*1.3620.463%C++19.13%D44.1B++N/A14126.1h8.9B+43.3B+
GD-22S 1,0069866091.619C++1.0623.119%C++24.037%C++38.4C++N/A11725.7h9.9B+43B+
Titan-150 HEAT 1,4069731059.267B**6.5958.902%A1.336%D--43.4A**19.3M25922.4h4.2B+7.1B**
LA1 Anchor 9419284322.148C+0.5327.28%B+24.246%C+64B++N/A18714.5h8.7B++32B+
NS-11C 7507415281.403B+1.2828.845%B**22.132%B+28.9C*N/A9725.6h10.9B*37.8B*
C-4 1,0957382423.05A0.3717.227%D**N/A50.2D24.3C38414.7h0.8A4.9B+
M30 Mustang AH 7166531504.353C+1.6756.48%C++N/A59.4B5.7C*19011h7.5B13.3B
Enforcer ML65-H 1,237573826.988B*4.3164.819%B*1.047%D59.1A+68.5M*7779.7h16.7C+25.7B
E540 Halberd 774479548.87C*6.1956.053%A+1.67%D-44.8A+27.6A**64510.7h4.2A7.6A
M96 Mjolnir-H 7594754410.795A*8.1154.472%B+N/A115.9M++69.3M9764.1h23.5B++43.1B**
AF-19 Mercenary 4924637520.616C2.0725.469%B++22.246%C*8.4DN/A3155.3h17.4D68.1C++
Breaker Rocket Pods 4713972714.704B**12.0260.851%A+N/A128.1B++23.9B*5603.1h11.7B++19.3B++
NS-44 Commissioner 3763642671.363B+1.3236.848%C++27.473%B*50.6B++1.7A**1587.2h3.6B+9.8B+
NC14 Bolt Driver 3213201322.424B+0.2637.208%C**86.25%A36.4B**N/A1148.8h1.7A4.5B**
NCM1 Scattercannon 3083021112.721B+0.0447.06%B**16.225%C++49.5A*1A*1996.1h7.2B15.4B+
NCM1 Scattercannon 296292943.106B+0.4242.814%B*15.753%C++54.1AN/A2145.4h6.3C+14.6B+
M20 Mustang 4582661681.583C+1.1031.366%C++1.504%C21.8B*15.7B*22512.2h96.8B308.6B+
L100 Python HESH 2312121021.2B**18.5257.506%B**N/A88.3A+7.9C+4062.4h2.5B*4.3B**
AF-34 Mattock 212208415.073B++2.3927.877%D16.827%C++63B**1.2A1783.3h4.2B**15B+
Vortek Rotary 298196563.5B++0.8237.151%B**N/A49M+25.5A*3504h35.6B**95.8B**
AF-34 Mattock 185183414.463B+1.7829.395%D19.672%B+55.5B*N/A1703.3h5B**17.1C**
Enforcer ML85 304177247.375B+4.6949.844%B**N/A33.4B**24B**4355.3h10B*20B**
Shrike 3901642310.71C++1.9752.211%C-3.659%B+21.3C29.4A**3437.7h7.1C+13.5C+
Mag-Cutter 1481484,9840.03C**2.6513.023%D*1.351%D-0.7C++N/A2210.6h1.9B++14.4C+
Mauler S6 117115901.278B1.4040.871%C++18.261%B+46B**N/A1652.5h4.2B++10.4B+
Tank Mine 180100205A2.32128.412%SN/A142.9B*114.3A++21450.7h4.6T*3.6A+
M12 Kobalt 10499616.5C13.8222.045%C++18.182%C++99C+5C*3121h12.8B*58.3B++
M12 Kobalt-H 10098519.6C++16.9219.625%C-24.49%A+140B+2.9D4780.7h12.7B+64.7B+
NS-15M1 9896541.778C**0.9022.295%C+19.792%C50.5B+1.1A++2101.9h11B+49.2B+
NS-TMC-01 "His Regards" 96961,4510.066A+2.6210.957%D*N/A1C+N/A2100.4h1.6B*14.3C+
C75 Viper 8976135.846B+3.1642.558%B+1.316%C+58.5A++10B++5221.3h7.5B**17.6B**
Hunter QCX 120751300.577C+2.1050.174%B+N/A16.7C**10A+1324.5h11.5C22.9C+
G40-F Ranger 11069611.5C*8.8237.052%B+1.449%B+62.7A++37.3A++4991.1h55.9B+150.9B++
Carnage AR 6867900.744C1.9421.98%C--14.925%D27.9C+N/A952.4h15.2C--69.2C
CAS 14-E 6055227.5B+24.8234.32%C++N/A110B**10A2920.5h29.9C+87.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter55400.3h
Spawn Beacon11440.1h
Nano-Armor Kit477776,91263.2h
Medical Kit2341,0822.3h
Medical Applicator125,1520.3h
Nano-Repair Grenade04970.1h
Spitfire Auto-Turret71730.2h
Ammunition Package111,0750.4h
Anti-Infantry MANA Turret0620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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