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Ranger ObiVanuKenobi[KR8R] ObiVanuKenobi
NC BR 38

KDR: 2.59

Score: 15.2m

Last Seen: Nov 13th, 2018 10:52 PM
- OFFLINE - 28.5 hour(s)

Prestige 1, Battle Rank 38 - New Conglomerate on Cobalt - Outfit Officer of Krasnii Borshec[KR8R] Krasnii Borshec
NC outfit on Cobalt

Members: 3
Level Progress (to 39): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-4G Cyclone E540 Halberd-H C85 Canister-H SAS-R NC6 Gauss SAW GD-22S Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $715,572 MLG Score: 572
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.97%21.952%548910126,1361.669660.921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.459%0.773B++0.217C++-0.448C--HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.496B+9.40.339C**28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.547%1.096%237210198214053882.02217211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.803%-0.412C---0.477D0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.315C*36.80.302C*72.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.711%1.234%792410172,99873815814.06233190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%1.453A+-0.887D--0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.816B++3.90.683B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.352%5.451%869610153,94478417165.03061230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.396%1.226B**0.305C*1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.876B*7.10.816B++7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.505%83.869%869210191,494317104.71293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.527%1.717A++1.102B**2.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.478B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.871%18.261%8691102011526130.440613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.03C+0.767B++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.216C++4.20.125C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borshec[KR8R] Krasnii Borshec
NC outfit on Cobalt

Members: 3
15.2m305.3%438 (26.3k)385 (23.1k)2.5910523,3929,0282.9822838 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021190314.21%13.107%18604:225

71% Engineer15% Heavy Assault8% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2014 5:56 PMJul 29th, 2018 10:42 AMNov 16th, 2018 3:48 AM (2d) (PST)Nov 13th, 2018 6:52 PM (4d) (PST)Nov 13th, 2018 6:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7541096450.5950.2290.0782.2070.128572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2436,54038,70336145132823,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
655.7h/27.3d 3,532 3,066 7,769 86.8k 248 1,852 5,040 29.7m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:565
Deaths:434
KDR:1.302
Accuracy:28.639% B**
HSR:21.416% B+
AF-19 Mercenary
B++
Kills:463
Deaths:752
KDR:0.616
Accuracy:25.469% B++
HSR:22.246% C*
Mauler S6
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:40.871% C++
HSR:18.261% B+
Kills:1,143
Deaths (as Engineer):1,276
Deaths (to Engineers):2,713
KDR:0.89577
Kill Difference:133
Playtime:464.638 hours
Usage:71%
Score:11.051m
Score/min:396
Accuracy (listed only):31.660%
HSR (listed only):20.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,150
Deaths:872
KDR:1.319
Accuracy:20.463% C++
HSR:19.130% D
GD-22S
C++
Kills:986
Deaths:609
KDR:1.619
Accuracy:23.119% C++
HSR:24.037% C+
LA1 Anchor
B+
Kills:833
Deaths:394
KDR:2.114
Accuracy:26.992% B+
HSR:24.610% C+
NS-15M1
C+
Kills:83
Deaths:49
KDR:1.694
Accuracy:22.244% C+
HSR:21.687% C+
Kills:3,052
Deaths (as Heavy Assault):1,924
Deaths (to Heavy Assaults):2,064
KDR:1.58628
Kill Difference:1,128
Playtime:100.868 hours
Usage:15%
Score:2.231m
Score/min:369
Accuracy (listed only):23.204%
HSR (listed only):22.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C++
Kills:1,635
Deaths:757
KDR:2.160
Accuracy:27.880% C++
HSR:20.551% C++
NS-11C
B**
Kills:565
Deaths:434
KDR:1.302
Accuracy:28.639% B**
HSR:21.416% B+
AF-19 Mercenary
B++
Kills:463
Deaths:752
KDR:0.616
Accuracy:25.469% B++
HSR:22.246% C*
Mauler S6
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:40.871% C++
HSR:18.261% B+
Kills:2,778
Deaths (as Light Assault):2,033
Deaths (to Light Assaults):1,409
KDR:1.36645
Kill Difference:745
Playtime:20.432 hours
Usage:3%
Score:0.328m
Score/min:267
Accuracy (listed only):30.715%
HSR (listed only):20.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:1,635
Deaths:757
KDR:2.160
Accuracy:27.880% C++
HSR:20.551% C++
SAS-R
A++
Kills:1,174
Deaths:321
KDR:3.657
Accuracy:50.013% A++
HSR:83.220% A+
NS-44 Commissioner
B*
Kills:354
Deaths:258
KDR:1.372
Accuracy:36.607% C++
HSR:27.401% B*
NC14 Bolt Driver
A
Kills:320
Deaths:132
KDR:2.424
Accuracy:37.208% C**
HSR:86.250% A
Kills:3,483
Deaths (as Infiltrator):1,468
Deaths (to Infiltrators):1,089
KDR:2.37262
Kill Difference:2,015
Playtime:55.056 hours
Usage:8%
Score:1.182m
Score/min:358
Accuracy (listed only):37.927%
HSR (listed only):54.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:296
Deaths:110
KDR:2.691
Accuracy:46.959% B**
HSR:16.216% C++
NCM1 Scattercannon
B*
Kills:291
Deaths:93
KDR:3.129
Accuracy:42.759% B*
HSR:15.808% C++
AF-34 Mattock
D
Kills:110
Deaths:25
KDR:4.400
Accuracy:28.952% D
HSR:12.727% D-
AF-34 Mattock
B
Kills:100
Deaths:25
KDR:4
Accuracy:30.360% D
HSR:19% B
Kills:797
Deaths (as MAX Suit):126.500
Deaths (to MAX Suits):263
KDR:6.3004
Kill Difference:670.500
Playtime:9.089 hours
Usage:1%
Score:0.320m
Score/min:587
Accuracy (listed only):37.257%
HSR (listed only):15.938%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:555
V. Kills:56 N/A
Deaths:140
KDR:3.964
Accuracy:56.268% C++
KPH:54.400 C*
VKPH:5.500 C++
Breaker Rocket Pods
B++
Kills:318
V. Kills:62 N/A
Deaths:25
KDR:12.720
Accuracy:61.641% A+
KPH:117.300 B
VKPH:22.900 B++
M20 Mustang
B*
Kills:266
V. Kills:192 138%
Deaths:168
KDR:1.583
Accuracy:31.369% C++
KPH:21.800 B++
VKPH:15.700 B*
Vortek Rotary
M
Kills:148
V. Kills:78 187%
Deaths:42
KDR:3.524
Accuracy:38.764% A+
KPH:46.400 M
VKPH:24.400 A++
Kills:1,287 (969 + 0)
Deaths:375
KDR:3.432
VKDR:1.035
Vehicle Kills:388
Kill Difference:912
Playtime:28.304 hours
Usage:4%
Score:0.429m
Score/min:252
Piloting Accuracy:38.764%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:203
V. Kills:17 N/A
Deaths:9
KDR:22.556
Accuracy:56.916% B**
KPH:87.700 A+
VKPH:7.300 C+
C75 Viper
A++
Kills:76
V. Kills:13 N/A
Deaths:13
KDR:5.846
Accuracy:42.558% B+
KPH:60.300 A++
VKPH:10.300 B*
Kills:279 (279 + 0)
Deaths:22
KDR:12.682
VKDR:1.364
Vehicle Kills:30
Kill Difference:257
Playtime:3.577 hours
Usage:1%
Score:0.092m
Score/min:429
Driving Accuracy:42.558%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,746
V. Kills:1,118 156%
Deaths:238
KDR:7.336
Accuracy:55.263% B++
KPH:35.400 A
VKPH:22.700 A++
Titan-150 HEAT
M
Kills:973
V. Kills:433 224%
Deaths:105
KDR:9.267
Accuracy:58.902% A
KPH:43.400 A**
VKPH:19.300 M
E540 Halberd
A*
Kills:395
V. Kills:257 153%
Deaths:50
KDR:7.900
Accuracy:55.630% A+
KPH:39.400 B**
VKPH:25.600 A*
Enforcer ML85
B**
Kills:139
V. Kills:110 125%
Deaths:24
KDR:5.792
Accuracy:49.194% B**
KPH:29.700 B++
VKPH:23.500 B**
Kills:3,253 (2,719 + 534)
Deaths:417
KDR:7.801
VKDR:4.600
Vehicle Kills:1,918
Kill Difference:2,836
Playtime:86.419 hours
Usage:13%
Score:2.004m
Score/min:387
Driving Accuracy:58.902%
Gunner Accuracy:49.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,517
V. Kills:475 319%
Deaths:69
KDR:21.986
Accuracy:60.523% B+
KPH:119.300 S
VKPH:37.400 A++
C85 Canister-H
A*
Kills:1,294
V. Kills:124 N/A
Deaths:90
KDR:14.378
Accuracy:47.168% C
KPH:201.500 A++
VKPH:19.300 A*
Enforcer ML65-H
M*
Kills:573
V. Kills:664 86%
Deaths:82
KDR:6.988
Accuracy:64.819% B*
KPH:58.900 A+
VKPH:68.200 M*
M96 Mjolnir-H
M*
Kills:430
V. Kills:264 162%
Deaths:40
KDR:10.750
Accuracy:54.858% B+
KPH:115.100 M*
VKPH:70.700 M+
M12 Kobalt-H
B+
Kills:96
V. Kills:2 N/A
Deaths:5
KDR:19.200
Accuracy:19.845% C
KPH:139.100 B+
VKPH:2.900 D
G40-F Ranger
A++
Kills:69
V. Kills:41 164%
Deaths:6
KDR:11.500
Accuracy:37.052% B++
KPH:64.600 A++
VKPH:38.400 A++
Kills:3,979 (0 + 3,979)
Deaths:292
KDR:13.627
VKDR:5.377
Vehicle Kills:1,570
Kill Difference:3,687
Playtime:34.359 hours
Usage:5%
Score:1.389m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:37.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:55
V. Kills:5 N/A
Deaths:2
KDR:27.500
Accuracy:34.320% C*
KPH:105.300 B*
VKPH:9.600 B**
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:53
Playtime:0.523 hours
Usage:0%
Score:0.009m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:34.320%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,8641,7462387.336B4.7455.263%B++1.26%D-35.4A22.7A++40049.3h3.8B+6.9B*
AF-4G Cyclone 1,6411,6357572.16C**0.4327.88%C++20.551%C++73.6B++N/A20622.2h8.1B*29B+
E540 Halberd-H 1,9921,5176921.986A*19.3960.523%B+N/A119.4S37.4A++56412.7h3.3B**5.5A
C85 Canister-H 1,4181,2949014.378C++11.7947.168%C12.828%B+202.2A++19.4A*5986.4h5.1B+10.9B+
SAS-R 1,1831,1743213.657C**1.0750.013%A++83.22%A+68.3A+N/A22017.2h1.6A3.3B**
NC6 Gauss SAW 1,1741,1508721.319C*1.2720.463%C++19.13%D44.1B*N/A14026.1h8.9B+43.3B+
GD-22S 1,0069866091.619C++0.9723.119%C++24.037%C+38.4C++N/A11725.7h9.9B+43B+
Titan-150 HEAT 1,4069731059.267B**6.6858.902%A1.336%D--43.4A**19.3M25822.4h4.2B+7.1B**
LA1 Anchor 8468333942.114C+0.4826.992%B+24.61%C+62.6B++1A+18913.3h8.7B++32.2B+
C-4 9116112132.869B**0.2817.338%D**N/A47.7D23.4C35612.8h0.9B**5.1C++
Enforcer ML65-H 1,237573826.988B*4.4064.819%B*1.047%D59.1A+68.5M*7779.7h16.7C+25.7B
NS-11C 5735654341.302B+1.2928.639%B**21.416%B+26.8C++N/A9121.1h11B*38.4B*
M30 Mustang AH 6115551403.964C+1.3756.268%C++N/A54.4C*5.5C++18010.2h8C**14.2C**
AF-19 Mercenary 4924637520.616C1.9825.469%B++22.246%C*8.4DN/A3155h17.4D68.1C++
M96 Mjolnir-H 6944304010.75A*8.1654.858%B+N/A116.2M*71.4M+9943.7h24.1B*43.9B**
E540 Halberd 652395507.9C++5.3155.63%A+1.772%D39.5B**25.7A*59910h4.6B**8.3A
NS-44 Commissioner 3643542581.372B+1.2236.607%C++27.401%B*50.6B++1.4A**1617h3.6B+9.9B+
NC14 Bolt Driver 3213201322.424B+0.1737.208%C**86.25%A36.8B**N/A1148.7h1.7A4.5B**
Breaker Rocket Pods 3803182512.72B*10.1361.641%A+N/A117.8B23B++5392.7h12.6B+20.4B++
NCM1 Scattercannon 3022961102.691B+0.1046.959%B**16.216%C++48.5A*1A*1966.1h7.3C**15.6B+
NCM1 Scattercannon 295291933.129C**0.5442.759%B*15.808%C++53.9AN/A2155.4h6.2C+14.5B+
M20 Mustang 4582661681.583C+1.0131.369%C++1.504%C21.8B++15.7B*22412.2h96.8B308.6B+
L100 Python HESH 220203922.556B**19.9656.916%B**N/A88.3A+7.4C+3962.3h2.5B*4.3B**
Shrike 3861622270.714C++1.8852.238%C--3.704%B+21.3C29.5A**3447.6h7.1C+13.5C
Vortek Rotary 226148423.524B++0.9338.764%A+N/A46.3M24.4A++3483.2h37.4B**96.5B**
Mag-Cutter 1461464,8760.03C**2.5613.009%D*1.37%D0.7C++N/A2205.8h1.9B++14.5C+
Enforcer ML85 249139245.792C**3.2049.194%B**N/A29.6B++23.4B**4074.7h11B+22.3B**
Mauler S6 117115901.278B+1.3140.871%C++18.261%B+46B**N/A1652.5h4.2B++10.4B+
AF-34 Mattock 110110254.4B1.8128.952%D12.727%D-55B++N/A1882h5B+17.4C++
AF-34 Mattock 101100254B1.4130.36%D19%B50B+N/A1752h5.8B+19.2C++
Tank Mine 180100205A2.41122.284%SN/A142.9B*114.3A++21270.7h4.4T*3.6A+
M12 Kobalt 10499616.5C+13.9122.045%C++18.182%C++99C+5C**3121h12.8B++58.3B++
M12 Kobalt-H 9896519.2C++16.6119.845%C23.958%A+137.1B2.9D4740.7h12.8B+64.5B+
NS-TMC-01 "His Regards" 88881,2980.068A+2.5210.694%D*N/A1C+N/A291.1h1.5B*14.2C+
NS-15M1 8583491.694C*0.9022.244%C+21.687%C+48.8B+1.2A*2151.7h11.1B+49.9B+
C75 Viper 8976135.846C**3.2542.558%B+1.316%C+58.5A++10B++4881.3h7.5B**17.6B**
G40-F Ranger 11069611.5C**8.9137.052%B++1.449%C**62.7A+37.3A++4991.1h55.9B+150.9B++
Carnage AR 6867900.744C1.8521.98%C--14.925%D27.9C+N/A942.4h15.2C--69.2C
Hunter QCX 106671150.583C+2.0150.292%B+N/A16C*9.3A1224.2h11.6C23C+
CAS 14-E 6055227.5B+24.9134.32%C*N/A110B**10B**2920.5h29.9C+87.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter55130.3h
Spawn Beacon11320.1h
Nano-Armor Kit457718,31859.7h
Medical Kit2251,0532.2h
Medical Applicator125,1240.3h
Nano-Repair Grenade04570.1h
Spitfire Auto-Turret71200.2h
Ammunition Package119510.4h
Anti-Infantry MANA Turret0620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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