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Raider ObiVanuKenobi[KR8R] ObiVanuKenobi
NC BR 57

KDR: 2.77

Score: 17m

Last Seen: Apr 16th, 2019 7:16 PM
- OFFLINE - 149.6 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Cobalt - Outfit Leader of Krasnii Borshec[KR8R] Krasnii Borshec
NC outfit on Cobalt

Members: 3
Level Progress (to 58): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AF-4G Cyclone E540 Halberd-H C85 Canister-H SAS-R NC6 Gauss SAW LA1 Anchor GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.42%21.806%554910266,9341.759011.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.542%0.842B*0.166C++-0.492DHEAD ++ (~9.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.505B+9.40.342C**27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.828%0.897%350310321,2264274772.87119256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.567%-0.271C-0.646D0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.20.422B32.50.388C**60.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.53%1.084%923410313,87683018964.66426204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.809%1.52A+-0.975D--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.60.712B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.322%5.263%851610294,18084818274.92924229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.431%1.22B**0.218C++1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.882B*6.90.826B++7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.033%83.916%851210331,573342104.58601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.709%1.805A++1.099B**2.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.478B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.871%18.261%8511103411528330.40636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.047C+0.736B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++4.20.126C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borshec[KR8R] Krasnii Borshec
NC outfit on Cobalt

Members: 3
17m303.4%449 (26.9k)396 (23.8k)2.7719926,9169,7103.1883657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035221614.17%12.558%17804:255

71% Engineer15% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2014 5:56 PMJul 29th, 2018 10:42 AMApr 20th, 2019 10:45 AM (2d) (PST)Apr 16th, 2019 3:16 PM (6d) (PST)Apr 16th, 2019 3:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7801106700.6280.2260.0792.3090.133591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7916,62540,16638145139823,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
714.7h/29.8d 4,043 3,380 8,654 99k 269 1,982 5,708 33.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:832
Deaths:588
KDR:1.415
Accuracy:29.118% B**
HSR:20.553% C**
AF-19 Mercenary
B++
Kills:463
Deaths:752
KDR:0.616
Accuracy:25.469% B++
HSR:22.246% C++
Mauler S6
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:40.871% C++
HSR:18.261% B+
Kills:1,410
Deaths (as Engineer):1,430
Deaths (to Engineers):2,932
KDR:0.98601
Kill Difference:20
Playtime:509.319 hours
Usage:71%
Score:12.568m
Score/min:411
Accuracy (listed only):31.819%
HSR (listed only):20.353%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,150
Deaths:872
KDR:1.319
Accuracy:20.463% C++
HSR:19.130% D
LA1 Anchor
B+
Kills:1,120
Deaths:482
KDR:2.324
Accuracy:27.494% B+
HSR:24.196% C+
GD-22S
C+
Kills:986
Deaths:609
KDR:1.619
Accuracy:23.119% C+
HSR:24.037% C+
NS-15M1
C++
Kills:124
Deaths:60
KDR:2.067
Accuracy:23.286% C++
HSR:23.387% C++
Kills:3,380
Deaths (as Heavy Assault):2,023
Deaths (to Heavy Assaults):2,206
KDR:1.67079
Kill Difference:1,357
Playtime:105.860 hours
Usage:15%
Score:2.336m
Score/min:368
Accuracy (listed only):23.590%
HSR (listed only):22.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C++
Kills:1,810
Deaths:804
KDR:2.251
Accuracy:28.071% C++
HSR:20.332% C+
NS-11C
B**
Kills:832
Deaths:588
KDR:1.415
Accuracy:29.118% B**
HSR:20.553% C**
AF-19 Mercenary
B++
Kills:463
Deaths:752
KDR:0.616
Accuracy:25.469% B++
HSR:22.246% C++
Mauler S6
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:40.871% C++
HSR:18.261% B+
Kills:3,220
Deaths (as Light Assault):2,234
Deaths (to Light Assaults):1,497
KDR:1.44136
Kill Difference:986
Playtime:22.407 hours
Usage:3%
Score:0.358m
Score/min:267
Accuracy (listed only):30.882%
HSR (listed only):20.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:1,810
Deaths:804
KDR:2.251
Accuracy:28.071% C++
HSR:20.332% C+
SAS-R
A++
Kills:1,253
Deaths:340
KDR:3.685
Accuracy:50.526% A++
HSR:83.320% A+
NS-44 Commissioner
B++
Kills:382
Deaths:274
KDR:1.394
Accuracy:37.330% C++
HSR:26.963% B++
NC14 Bolt Driver
A
Kills:320
Deaths:132
KDR:2.424
Accuracy:37.208% C**
HSR:86.250% A
Kills:3,765
Deaths (as Infiltrator):1,550
Deaths (to Infiltrators):1,166
KDR:2.42903
Kill Difference:2,215
Playtime:59.688 hours
Usage:8%
Score:1.269m
Score/min:354
Accuracy (listed only):38.284%
HSR (listed only):54.216%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:304
Deaths:111
KDR:2.739
Accuracy:47.056% B**
HSR:16.447% C*
NCM1 Scattercannon
B++
Kills:292
Deaths:94
KDR:3.106
Accuracy:42.867% B++
HSR:15.753% C++
AF-34 Mattock
C++
Kills:259
Deaths:46
KDR:5.630
Accuracy:27.781% D
HSR:16.988% C++
AF-34 Mattock
B++
Kills:234
Deaths:46
KDR:5.087
Accuracy:29.163% D
HSR:20.940% B++
Kills:1,089
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):278
KDR:7.33333
Kill Difference:940.500
Playtime:11.465 hours
Usage:2%
Score:0.394m
Score/min:572
Accuracy (listed only):36.717%
HSR (listed only):17.532%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:729
V. Kills:67 N/A
Deaths:156
KDR:4.673
Accuracy:56.795% C++
KPH:63.200 B+
VKPH:5.800 B
Breaker Rocket Pods
B++
Kills:460
V. Kills:82 N/A
Deaths:30
KDR:15.333
Accuracy:60.533% A
KPH:132.400 B+
VKPH:23.600 B++
M20 Mustang
B*
Kills:266
V. Kills:192 138%
Deaths:168
KDR:1.583
Accuracy:31.366% C++
KPH:21.800 B++
VKPH:15.700 B*
Vortek Rotary
A**
Kills:231
V. Kills:126 182%
Deaths:65
KDR:3.554
Accuracy:38.381% A
KPH:47.600 A**
VKPH:26 A*
Kills:1,686 (1,226 + 0)
Deaths:419
KDR:4.024
VKDR:1.115
Vehicle Kills:467
Kill Difference:1,267
Playtime:32.079 hours
Usage:4%
Score:0.512m
Score/min:266
Piloting Accuracy:38.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:212
V. Kills:19 N/A
Deaths:10
KDR:21.200
Accuracy:57.506% B**
KPH:89.800 A+
VKPH:8 C+
C75 Viper
A++
Kills:76
V. Kills:13 N/A
Deaths:13
KDR:5.846
Accuracy:42.558% B+
KPH:60.300 A++
VKPH:10.300 B++
Kills:288 (288 + 0)
Deaths:23
KDR:12.522
VKDR:1.391
Vehicle Kills:32
Kill Difference:265
Playtime:3.623 hours
Usage:1%
Score:0.098m
Score/min:451
Driving Accuracy:42.558%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,615
V. Kills:1,431 183%
Deaths:275
KDR:9.509
Accuracy:56.626% B++
KPH:43 A*
VKPH:23.600 A++
Titan-150 HEAT
M+
Kills:973
V. Kills:433 224%
Deaths:105
KDR:9.267
Accuracy:58.902% A
KPH:43.400 A*
VKPH:19.300 M+
E540 Halberd
M+
Kills:507
V. Kills:309 164%
Deaths:56
KDR:9.054
Accuracy:56.078% A+
KPH:47.300 A++
VKPH:28.800 M+
Enforcer ML85
B**
Kills:177
V. Kills:127 138%
Deaths:24
KDR:7.375
Accuracy:50.113% B**
KPH:33.300 B**
VKPH:23.900 B**
Kills:4,272 (3,588 + 684)
Deaths:460
KDR:9.287
VKDR:5
Vehicle Kills:2,300
Kill Difference:3,812
Playtime:99.191 hours
Usage:14%
Score:2.384m
Score/min:401
Driving Accuracy:58.902%
Gunner Accuracy:50.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:1,618
V. Kills:510 317%
Deaths:75
KDR:21.573
Accuracy:60.586% B+
KPH:120 M**
VKPH:37.800 A*
C85 Canister-H
A**
Kills:1,304
V. Kills:124 N/A
Deaths:90
KDR:14.489
Accuracy:47.246% C
KPH:202.400 A++
VKPH:19.200 A**
Enforcer ML65-H
M*
Kills:576
V. Kills:665 86%
Deaths:82
KDR:7.024
Accuracy:64.869% B*
KPH:58.800 A+
VKPH:67.800 M*
M96 Mjolnir-H
M++
Kills:475
V. Kills:284 167%
Deaths:44
KDR:10.796
Accuracy:54.472% B+
KPH:114.800 M++
VKPH:68.600 M
M12 Kobalt-H
B+
Kills:106
V. Kills:2 N/A
Deaths:5
KDR:21.200
Accuracy:19.820% C-
KPH:146.500 B+
VKPH:2.800 D
G40-F Ranger
A++
Kills:69
V. Kills:41 164%
Deaths:6
KDR:11.500
Accuracy:37.052% B+
KPH:64.600 A++
VKPH:38.400 A++
Kills:4,148 (0 + 4,148)
Deaths:302
KDR:13.735
VKDR:5.384
Vehicle Kills:1,626
Kill Difference:3,846
Playtime:35.664 hours
Usage:5%
Score:1.462m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:37.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:55
V. Kills:5 N/A
Deaths:2
KDR:27.500
Accuracy:34.320% C++
KPH:105.300 B**
VKPH:9.600 A
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:53
Playtime:0.523 hours
Usage:0%
Score:0.009m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:34.320%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,0462,6152759.509B+6.7456.626%B++1.033%D--43.1A*23.6A++40060.7h3.4B++6B**
AF-4G Cyclone 1,8161,8108042.251B0.5228.071%C++20.332%C+75.1B++N/A20724.1h8.1B*28.7B+
E540 Halberd-H 2,1281,6187521.573A*18.8060.586%B+N/A119.9M**37.8A*59113.5h3.3A5.5A+
C85 Canister-H 1,4281,3049014.489C**11.7247.246%C12.73%B+203.8A++19.4A**6026.4h5.1B++10.9B+
SAS-R 1,2621,2533403.685B+0.9150.526%A++83.32%A+67.7AN/A21518.5h1.6A3.3B**
NC6 Gauss SAW 1,1741,1508721.319C**1.4520.463%C++19.13%D44.1B++N/A14126.1h8.9B+43.3B+
LA1 Anchor 1,1351,1204822.324C++0.4527.494%B+24.196%C+67.9B++N/A18916.5h8.7B++31.5B+
GD-22S 1,0069866091.619C++1.1523.119%C+24.037%C+38.4C++N/A11825.7h9.9B+43B+
Titan-150 HEAT 1,4069731059.267B**6.5058.902%A1.336%D--43.4A*19.3M+25922.4h4.2B++7.1B**
NS-11C 8418325881.415B+1.3629.118%B**20.553%C**29.2C*N/A9428.5h11B*37.8B*
C-4 1,1327622463.098A0.3317.355%D**N/A51.1D24.8C39014.9h0.8A4.9B+
M30 Mustang AH 7967291564.673C+1.9056.795%C++N/A63.4B+5.8B19511.5h7.2B+12.7B+
Enforcer ML65-H 1,241576827.024B*4.2564.869%B*1.042%D58.8A+67.9M*7739.8h16.7C++25.7B+
E540 Halberd 816507569.054C*6.2856.078%A+1.578%D-47.4A++28.9M+68110.7h4A7.2A+
M96 Mjolnir-H 7594754410.795A*8.0254.472%B+N/A115.9M*69.3M9764.1h23.5B**43.1B**
AF-19 Mercenary 4924637520.616C2.1625.469%B++22.246%C++8.4DN/A3255.3h17.4D68.1C++
Breaker Rocket Pods 5424603015.333B**12.5660.533%AN/A131.4B+23.4B+5453.5h11.4B++18.8B*
NS-44 Commissioner 3983822741.394B+1.3837.33%C++26.963%B++51.6B++2.2S1587.4h3.6B9.6B+
NC14 Bolt Driver 3213201322.424B+0.3537.208%C**86.25%A36.4B*N/A1158.8h1.7A4.5B**
NCM1 Scattercannon 3103041112.739B++0.0347.056%B**16.447%C*49.8A*1A++1996.1h7.2B15.3B+
NCM1 Scattercannon 296292943.106B+0.3342.867%B++15.753%C++54.1B**N/A2145.4h6.3C+14.7B+
M20 Mustang 4582661681.583C+1.1931.366%C++1.504%C21.8B++15.7B*22612.2h96.8B308.6B+
AF-34 Mattock 264259465.63B++2.8627.781%D16.988%C++63.2B**1.2A1704.1h4.3B**15.4B+
AF-34 Mattock 236234465.087B++2.3229.163%D20.94%B++57.1B*N/A1684.1h5B*17B
Vortek Rotary 357231653.554B++0.7838.381%AN/A47.1A**25.7A*3344.9h38.1B**99.2B**
L100 Python HESH 2312121021.2B**18.4357.506%B**N/A88.3A+7.9C+4082.4h2.5B*4.3B**
Enforcer ML85 304177247.375B+4.6050.113%B**N/A33.4A24B**4355.3h10.1B*20.1B**
Shrike 3961682330.721C++2.0552.209%C-3.571%B+21.3C28.9A**3427.9h7C+13.5C+
Mag-Cutter 1561565,1220.03C**2.7413.386%D*1.282%D-0.7C++N/A2216.6h1.9B++13.8C+
NS-15M1 126124602.067B+0.7023.286%C++23.387%C++53.9B+N/A1992.3h10.8B++46.6B+
NS-TMC-01 "His Regards" 1191191,5090.079A++2.6912.377%D--N/A1.1C+N/A3104.5h1.5B*11.9C++
Mauler S6 117115901.278B1.4940.871%C++18.261%B+46B**N/A1692.5h4.2B++10.4B+
M12 Kobalt-H 108106521.2B*18.4319.82%C-24.528%A+151.4B++2.9D4850.7h12.5B+63B+
Tank Mine 180100205A2.23133.705%SN/A142.9B*114.3A++21500.7h4.8T*3.6A+
M12 Kobalt 10499616.5C13.7322.045%C+18.182%C++99C+5C++3121h12.8B*58.3B++
Hunter QCX 127801330.602C+2.1750.142%B+N/A17.4B+10.2A+1324.6h11C22C+
C75 Viper 8976135.846B+3.0742.558%B+1.316%C+58.5A++10B+5291.3h7.5B**17.6B**
G40-F Ranger 11069611.5C**8.7337.052%B+1.449%B+62.7A+37.3A++4991.1h55.9B++150.9B++
Carnage AR 6867900.744C2.0321.98%D14.925%D-27.9C+N/A962.4h15.2C-69.2C
CAS 14-E 6055227.5B+24.7334.32%C++N/A110B**10A2920.5h29.9C++87.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter55700.4h
Spawn Beacon11640.1h
Nano-Armor Kit483810,86464.9h
Medical Kit2551,1862.6h
Medical Applicator125,1520.3h
Spitfire Auto-Turret72310.2h
Ammunition Package111,1000.4h
Anti-Infantry MANA Turret0620.1h
Nano-Repair Grenade05200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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