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Field Marshal Oblub[] Oblub
TR BR 150

KDR: 4.18

Score: 52.3m

Last Seen: Aug 16th, 2019 10:27 AM
- OFFLINE - 901 hour(s)

Battle Rank 120 (150 total) - Terran Republic on Cobalt
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Claymore MRC3 Mercy MRC3 Mercy P2-120 HESH M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 9751TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.687%12.992%2301511997,6740.7471523.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.905%-0.685D-1.2D*-2.327F--HEAD + (~4.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.2-0.159C15.2-0.067C+70.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.342%0.169%87112135907201920.819444306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.748D--1.309D**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.46B+26.30.502B+60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.626%1.687%13197120715,6481146628513.6426249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.059%-1.355D**-0.462D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.24C++80.367C**20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.358%5.75%46412104008672910.461361137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%-0.732D-0.35C**0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.3-0.425C--48.3-0.207C122

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.319%62.096%46312118,2341251566.57668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.815%-0.126C-0.101C+0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.037C+3.7-0.101C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.994%13.462%4621212624788140.791878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.905%-0.603D-0.013C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.174C++3.90.233C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.3m226.3%163 (9.8k)144 (8.6k)4.1763988,28921,1405.01485150 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214596319.903%11.444%22817:1422

7% Engineer17% Heavy Assault49% Infiltrator6% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 9:52 PMOct 18th, 2018 4:33 PMAug 19th, 2019 10:09 PM (34d) (PST)Aug 16th, 2019 6:41 AM (37d) (PST)Aug 16th, 2019 6:27 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921023900.2430.0580.0280.6710.054365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5476,10923,43815324038,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6064.4h/252.7d 17,725 10,104 28,360 244.3k 4,837 28,678 19,658 179.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:1,449
Deaths:853
KDR:1.699
Accuracy:14.675% D**
HSR:15.666% D-
T32 Bull
D*
Kills:678
Deaths:485
KDR:1.398
Accuracy:13.011% F-
HSR:14.307% D*
TMG-50
D
Kills:395
Deaths:262
KDR:1.508
Accuracy:13.617% D**
HSR:20% D
T9 CARV
B+
Kills:117
Deaths:103
KDR:1.136
Accuracy:12.034% D**
HSR:26.496% B+
NSX Naginata
C
Kills:57
Deaths:15
KDR:3.800
Accuracy:20.692% C
HSR:14.035% F-
Kills:2,696
Deaths (as Heavy Assault):1,718
Deaths (to Heavy Assaults):5,123
KDR:1.56927
Kill Difference:978
Playtime:1,049.517 hours
Usage:17%
Score:8.138m
Score/min:129
Accuracy (listed only):14.806%
HSR (listed only):18.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C
Kills:529
Deaths:693
KDR:0.763
Accuracy:34.895% F-
HSR:13.989% C
MG-HBR1 Dragoon
C+
Kills:291
Deaths:80
KDR:3.638
Accuracy:32.003% C+
HSR:14.777% F
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.005% F
HSR:16.216% C--
AS16 NightHawk
D--
Kills:95
Deaths:54
KDR:1.759
Accuracy:23.850% F
HSR:10.526% D--
NS-11C
D
Kills:91
Deaths:129
KDR:0.705
Accuracy:14.106% F-
HSR:15.385% D
Kills:1,117
Deaths (as Engineer):1,284
Deaths (to Engineers):4,487
KDR:0.86994
Kill Difference:167
Playtime:437.408 hours
Usage:7%
Score:3.274m
Score/min:125
Accuracy (listed only):23.572%
HSR (listed only):14.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C+
Kills:3,265
Deaths:573
KDR:5.698
Accuracy:30.485% C+
HSR:26.799% D--
RAMS .50M
B*
Kills:2,502
Deaths:354
KDR:7.068
Accuracy:38.326% C+
HSR:84.732% B*
M77-B
B**
Kills:2,467
Deaths:760
KDR:3.246
Accuracy:41.406% B++
HSR:85.853% B**
NS-61 Emissary
C**
Kills:1,634
Deaths:1,252
KDR:1.305
Accuracy:30.182% C**
HSR:8.262% D**
NS-7 PDW
D**
Kills:1,205
Deaths:1,376
KDR:0.876
Accuracy:16.453% F
HSR:9.544% D**
SMG-46G Armistice
D--
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F
HSR:10.231% D--
NS-44 Commissioner
C++
Kills:612
Deaths:697
KDR:0.878
Accuracy:36.907% C++
HSR:13.726% D*
TX1 Repeater
D
Kills:124
Deaths:302
KDR:0.411
Accuracy:20.800% D
HSR:11.290% D**
NS-44L Blackhand
C*
Kills:124
Deaths:99
KDR:1.253
Accuracy:43.363% C*
HSR:34.677% C--
NSX Tomoe
D-
Kills:92
Deaths:50
KDR:1.840
Accuracy:24.847% D-
HSR:19.565% F
Kills:12,719
Deaths (as Infiltrator):6,275
Deaths (to Infiltrators):3,845
KDR:2.02693
Kill Difference:6,444
Playtime:2,966.947 hours
Usage:49%
Score:24.804m
Score/min:139
Accuracy (listed only):30.093%
HSR (listed only):30.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D**
Kills:1,205
Deaths:1,376
KDR:0.876
Accuracy:16.453% F
HSR:9.544% D**
SMG-46G Armistice
D--
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F
HSR:10.231% D--
TRS-12 Uppercut
C
Kills:529
Deaths:693
KDR:0.763
Accuracy:34.895% F-
HSR:13.989% C
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.005% F
HSR:16.216% C--
AS16 NightHawk
D--
Kills:95
Deaths:54
KDR:1.759
Accuracy:23.850% F
HSR:10.526% D--
NS-11C
D
Kills:91
Deaths:129
KDR:0.705
Accuracy:14.106% F-
HSR:15.385% D
Kills:2,725
Deaths (as Light Assault):3,392
Deaths (to Light Assaults):3,620
KDR:0.80336
Kill Difference:667
Playtime:342.859 hours
Usage:6%
Score:2.193m
Score/min:107
Accuracy (listed only):20.079%
HSR (listed only):12.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:6,591
Deaths:1,460
KDR:4.514
Accuracy:16.476% C+
HSR:14.141% D*
MRC3 Mercy
C+
Kills:6,268
Deaths:1,386
KDR:4.522
Accuracy:17.017% C+
HSR:15.747% D--
M3 Pounder HEG
C+
Kills:4,618
Deaths:1,070
KDR:4.316
Accuracy:29.382% D--
HSR:2.837% C+
M3 Pounder HEG
D
Kills:3,828
Deaths:1,066
KDR:3.591
Accuracy:30.142% D*
HSR:2.299% D
M2 Mutilator
D
Kills:1,240
Deaths:360
KDR:3.444
Accuracy:12.136% D
HSR:14.919% D-
M2 Mutilator
D
Kills:1,091
Deaths:345
KDR:3.162
Accuracy:12.580% D
HSR:14.299% D--
NS-10 Burster
D*
Kills:531
Deaths:133
KDR:3.992
Accuracy:20.968% D*
HSR:1.507% D*
NS-10 Burster
D*
Kills:513
Deaths:127
KDR:4.039
Accuracy:20.942% D*
HSR:0.780% D**
MR1 Fracture
D
Kills:242
Deaths:88
KDR:2.750
Accuracy:25.205% D*
HSR:2.479% D
M6 Onslaught
D*
Kills:211
Deaths:50
KDR:4.220
Accuracy:11.780% D*
HSR:12.796% D**
MR1 Fracture
D*
Kills:202
Deaths:94
KDR:2.149
Accuracy:25.736% D*
HSR:0.495% F
M1 Heavy Cycler
C
Kills:145
Deaths:73
KDR:1.986
Accuracy:9.233% D*
HSR:15.862% C
M6 Onslaught
D-
Kills:128
Deaths:29
KDR:4.414
Accuracy:13.208% D-
HSR:8.594% F--
Kills:25,608
Deaths (as MAX Suit):3,140.500
Deaths (to MAX Suits):989
KDR:8.15412
Kill Difference:22,467.500
Playtime:1,221.171 hours
Usage:20%
Score:13.624m
Score/min:186
Accuracy (listed only):18.831%
HSR (listed only):8.212%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:590
V. Kills:87 N/A
Deaths:81
KDR:7.284
Accuracy:30.342% F--
KPH:35.400 D
VKPH:5.200 D-
M14 Banshee
D--
Kills:231
V. Kills:28 N/A
Deaths:81
KDR:2.852
Accuracy:16.401% F--
KPH:11.400 D--
VKPH:1.400 D--
M18 Rotary
D
Kills:96
V. Kills:63 150%
Deaths:134
KDR:0.716
Accuracy:24.113% D*
KPH:4.600 D
VKPH:3 D--
Kills:917 (327 + 0)
Deaths:296
KDR:3.098
VKDR:0.601
Vehicle Kills:178
Kill Difference:621
Playtime:57.947 hours
Usage:1%
Score:0.347m
Score/min:100
Piloting Accuracy:24.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,415
V. Kills:1,527 223%
Deaths:191
KDR:17.880
Accuracy:39.022% F-
KPH:28.100 C
VKPH:12.600 D-
L100 Python HESH
C-
Kills:1,755
V. Kills:312 N/A
Deaths:80
KDR:21.938
Accuracy:32.669% F-
KPH:35.900 D
VKPH:6.400 C-
L100 Python HEAT
C+
Kills:394
V. Kills:153 256%
Deaths:17
KDR:23.177
Accuracy:38.124% D**
KPH:31.400 C+
VKPH:12.200 C+
Skyguard
C++
Kills:367
V. Kills:203 180%
Deaths:49
KDR:7.490
Accuracy:23.192% D--
KPH:14.500 C++
VKPH:8 C
Kills:5,931 (5,931 + 0)
Deaths:337
KDR:17.599
VKDR:6.513
Vehicle Kills:2,195
Kill Difference:5,594
Playtime:208.136 hours
Usage:3%
Score:1.842m
Score/min:147
Driving Accuracy:23.192%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:4,906
V. Kills:603 N/A
Deaths:235
KDR:20.877
Accuracy:26.977% F
KPH:29.200 D-
VKPH:3.600 D--
P2-120 AP
C
Kills:2,954
V. Kills:2,754 107%
Deaths:291
KDR:10.151
Accuracy:29.475% F-
KPH:16.800 D--
VKPH:15.700 C
P2-120 HEAT
D
Kills:1,857
V. Kills:733 253%
Deaths:155
KDR:11.981
Accuracy:25.735% F-
KPH:18.500 D
VKPH:7.300 D
E540 Halberd
A**
Kills:74
V. Kills:129 57%
Deaths:7
KDR:10.571
Accuracy:40.869% C+
KPH:15 D--
VKPH:26.100 A**
Kills:9,791 (9,717 + 74)
Deaths:688
KDR:14.231
VKDR:6.132
Vehicle Kills:4,219
Kill Difference:9,103
Playtime:448.705 hours
Usage:7%
Score:3.288m
Score/min:122
Driving Accuracy:25.735%
Gunner Accuracy:40.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:169
V. Kills:41 402%
Deaths:24
KDR:7.042
Accuracy:29.485% D--
KPH:16.800 C
VKPH:4.100 D--
M20 Basilisk
C--
Kills:95
V. Kills:24 380%
Deaths:7
KDR:13.571
Accuracy:30.572% D-
KPH:16.300 C--
VKPH:4.100 D*
M12 Kobalt
D
Kills:62
V. Kills:4 N/A
Deaths:4
KDR:15.500
Accuracy:15.929% C
KPH:32.300 D-
VKPH:2.100 D
Kills:326 (0 + 326)
Deaths:35
KDR:9.314
VKDR:1.971
Vehicle Kills:69
Kill Difference:291
Playtime:17.794 hours
Usage:0%
Score:0.132m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:15.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 9,4789,47856916.657A+12.4839.293%B*N/A123.6CN/A31776.7h1.2C++3B++
MRC3 Mercy 6,7426,5911,4604.514B**0.3416.476%C+14.141%D*14.7D--N/A41449.8h19C++115.2C*
MRC3 Mercy 6,4116,2681,3864.522B**0.3517.017%C+15.747%D--14.6D--N/A40428.6h19.8C++116.3C*
P2-120 HESH 5,5094,90623520.877B++16.7026.977%FN/A29.2D-3.6D--90167.9h5.4C20D**
M3 Pounder HEG 5,9524,6181,0704.316A++0.1429.382%D--2.837%C+11.9D3.5C++58386.5h21.6D73.6D
Spear Anti-Vehicle Phalanx Turret 6,3953,98414427.667M**23.4931.797%D*3.539%C20D*12.1D-128199h10.3C32.3D--
M3 Pounder HEG 4,9763,8281,0663.591A0.5930.142%D*2.299%D10D--3C--48384.3h26.7D*88.5D*
L100 Python AP 4,9423,41519117.88A**13.7039.022%F-N/A28.2C12.6D-156121.3h4.8B+12.4C+
99SV 3,3113,2655735.698A**1.5230.485%C+26.799%D--16.7C-N/A45195.8h5.9C+19.3C+
P2-120 AP 5,7082,95429110.151B+5.9729.475%F-4.164%B+16.8D--15.7C161175.7h9.2D31.2F-
Tank Mine 4,3852,71222212.216S8.0418.627%D*N/A106.4C+65.6C++86925.5h1.2B**6.2C++
RAMS .50M 2,5082,5023547.068B**2.8938.326%C+84.732%B*12.1D--N/A32206.5h2.3C+6C++
M77-B 2,4712,4677603.246B**0.9341.406%B++85.853%B**8D*N/A23308.6h2.1B+5.2B++
P2-120 HEAT 2,5901,85715511.981B*7.8025.735%F-1.939%D18.5D7.3D97100.2h5.7B*22.2C
L100 Python HESH 2,0671,7558021.938B*17.7632.669%F-1.88%C**35.9D6.4C-12348.9h3.7C11.4D*
NS-61 Emissary 1,6531,6341,2521.305B++2.8730.182%C**8.262%D**6D--N/A16272.8h14.6C++48.5C**
NS Decimator 2,2551,6338042.031A2.1542.679%F--3.613%B**16.8D*6.4D*10797.1h4.7C++11.1D--
T7 Mini-Chaingun 1,5781,5621,2461.254C**2.9211.562%D*9.347%D--9.6D*N/A29162.1h16C+138.4C
Hunter QCX 1,4841,4631,4431.014B+3.1642.725%C+40.055%B**3.3D--N/A9440.6h3.2B+7.6B+
NS-15M1 1,4761,4498531.699C*2.4814.675%D**15.666%D-9.5D--N/A27152.2h16.3D--111.3D*
M2 Mutilator 1,2651,2403603.444A0.7312.136%D14.919%D-11.8D*N/A34105.3h16.2B+133.5C+
NS-7 PDW 1,2331,2051,3760.876C+3.3016.453%F9.544%D**3.5D*N/A11342.8h18.1D109.8D--
M2 Mutilator 1,1171,0913453.162B**1.0112.58%D14.299%D--11.3D*N/A3296.9h17.6C++139.6C+
C-4 ARX 1,3831,0153422.968B+1.2125.181%CN/A68.1D-24.7D35314.9h1.2C++4.6C++
C-4 1,4668895601.588C++2.5922.727%DN/A37.4D--24.2C40723.8h1.6C+7.1C
NS Annihilator 1,4527573412.22M**1.9679.182%C-N/A5.4D*5D*62139.7h11.1C**14C*
SMG-46G Armistice 7016948120.855C-3.3218.162%F10.231%D--4.9D*N/A14141.7h17.3D--95.1D*
T32 Bull 6866784851.398C+2.7813.011%F-14.307%D*8.2D*N/A2582.5h15.2D117.2F
NS-44 Commissioner 6236126970.878C+3.3036.907%C++13.726%D*3.8D*N/A12160.2h4.7D12.7C+
Hellfire Rocket Pods 677590817.284C++3.1130.342%F--N/A35.3D5.2D-18016.7h26.3C+86.6D
NS-10 Burster 1,0255311333.992M**0.1820.968%D*1.507%D*2.7D*2.5D44195.5h198.6D-947D*
TRS-12 Uppercut 5405296930.763C3.4134.895%F-13.989%C4.5D**N/A14118.4h3.7D**10.6F-
NS-10 Burster 9635131274.039M*0.1420.942%D*N/A2.7D*2.3D--40193.2h203.8D-973.1D*
Aspis Anti-Aircraft Phalanx Turret 9604392418.292S14.1218.353%D*N/A6.9D-8.2D13363.3h152.3C++830C--
TMG-50 4013952621.508C**2.6713.617%D**20%D6.7D*N/A2359.2h14.7D108.3D--
L100 Python HEAT 5473941723.176M++19.0038.124%D**N/A31.3C+12.1C+18012.6h5.6C++14.6C
T2 Striker 7153811552.458S1.7228.615%F--N/A5.6D4.9D9367.5h40.1C**140.3D--
Skyguard 570367497.49A*3.3123.192%D--1.635%C14.5C++8C14025.3h95.6B++412.3C**
Chainblade 31531113,8560.022C+4.1532.782%C**4.18%C0.1DN/A02976.8h2.2B+6.8B+
MG-HBR1 Dragoon 300291803.638A*0.5432.003%C+14.777%F10.5D-N/A2827.7h12.7F-39.8D*
ASP-30 Grounder 5472781961.418A2.7654.25%D*1.079%D--5.2D--5C--9153.3h10D18.5D*
MR1 Fracture 482242882.75M++1.4325.205%D*2.479%D3.8D*3.8D5463h94.8F-376.2F-
M14 Banshee 259231812.852C1.3216.401%F--N/A11.4D--1.4D--4920.3h38C--231.9F
ML-7 3302221391.597A+2.5844.019%D**6.306%A*14.3D-7D28715.5h6.4C**14.6C
M6 Onslaught 219211504.22B**0.0411.78%D*12.796%D**9.4D**N/A2522.4h20.4C173D
Auraxium Chainblade 2092092,7940.075B**4.1034.28%B13.876%B**0.3DN/A1757.4h2.3C+6.6C**
MR1 Fracture 437202942.149A**2.0325.736%D*N/A3.1D**3.6D4565.9h119.4F*463.9F**
M20 Basilisk 210169247.042A+2.8729.485%D--3.55%D--16.9C4.1D--11610h58.1B**197B+
MANA Anti-Vehicle Turret 360149622.403B+1.7734.613%F-2.685%D8.8D**12.4D-16117h17.2D*49.7T
M1 Heavy Cycler 149145731.986B+2.199.233%D*15.862%C6.3D**N/A3823.1h19.8C213.9D
M6 Onslaught 133128294.414B**0.2413.208%D-8.594%F--9.3D**N/A2813.8h19.9C150.4C
TX1 Repeater 1301243020.411C-3.7720.8%D11.29%D**3.9D*N/A2531.4h18.7D-89.7D
NS-44L Blackhand 125124991.253C++2.9243.363%C*34.677%C--4.4D*N/A1328.4h4.7C+10.9C*
M9 SKEP Launcher 239118941.255A2.9256.646%D**N/A6.4D6.6C8618.3h11.6D-20.5D**
T9 CARV 1201171031.136C+3.0412.034%D**26.496%B+6.5D*N/A13518.1h22F-182.6F
Xiphos Anti-Personnel Phalanx Turret 178115428.75N/A24.5725.621%UN/A1150U630U4311100.1h142.4T*555.7T*
TRAC-5 1131113280.338D3.8413.005%F16.216%C--1.5D*N/A3774.8h29.6F--228F**
Frag Grenade 1131101110N/A105.8235.302%D*N/A275D-7.5C+18260.4h5D-14.2D*
Anti-Vehicle Grenade 1301101110N/A105.8240.159%D*N/A183.3D-33.3D11620.6h7.4D18.3D--
M18 Rotary 159961340.716C3.4624.113%D*N/A4.6D3D--8521h195.2D809.6D--
M20 Basilisk 11995713.571S9.3930.572%D-6.316%C*16.4C--4.1D*1365.8h73.2B++239.5C**
AS16 NightHawk 9895541.759B+2.4223.85%F10.526%D--15.3D-N/A826.2h5C+21.1D*
NSX Tomoe 9492501.84C*2.3424.847%D-19.565%F15.9D--N/A445.8h18.6D--74.7D-
NS-11C 94911290.705C3.4714.106%F-15.385%D2.5D*N/A1936.5h15.4C+109.3D--
MAX Punch 90853,1420.027D4.1530.871%D-N/A0.1DN/A01215.1h1.9C++6.2C+
E540 Halberd 20374710.571B+6.3940.869%C+4.054%B15.1D--26.3A**3544.9h13.7T*33.6T-
M12 Kobalt 6662415.5C++11.3215.929%C12.903%D*32.6D-2.1D1311.9h24.6D--154.4C
Rocklet Rifle 12158301.933A*2.2444.306%D--N/A20D21.7C4712.9h26.3B*59.3B+
NSX Naginata 5757153.8A**0.3820.692%C14.035%F-30C-N/A1441.9h17.7D*85.7C--

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01090.1h
Anti-Vehicle MANA Turret65552.4h
Decoy Grenade01800.1h
Nano-Armor Kit148288,85431.4h
Motion Spotter10137,91430.4h
Nanite Revive Grenade03520.1h
Medical Applicator9265,9548.5h
Spitfire Auto-Turret197922h
Restoration Kit631,3041.8h
Welding Device02140h
Recon Detection Device27256,411140.9h
Ammunition Package649123h
Orbital Strike Target Designator5520.8h
WLT-Howler Mining Laser04,8780.7h

Check the help document for the dictionary if you want to learn more about words used here.


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