Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (18,837)players online:
dasmudkip (25)  SopDogger (12)  Ender31x (11)  VTGone (7)  Javik_Astrali (6)  Mooses32 (1) 62
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Field Marshal Oblub[] Oblub
TR BR 147

KDR: 4.05

Score: 49.5m

Last Seen: May 9th, 2019 1:50 PM
- OFFLINE - 18.1 hour(s)

Battle Rank 120 (147 total) - Terran Republic on Cobalt
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Claymore MRC3 Mercy MRC3 Mercy P2-120 HESH M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Oblub



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 9409TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.633%12.984%2291411837,4940.7500753.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.098%-0.706D--1.206D*-2.274F--HEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.3-0.161C15.2-0.062C+71.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.255%0.172%86111965827131860.816269311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.89D---1.25D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.4B26.40.472B+60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.036%1.844%11937119013,7781092559712.6057246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.73%-1.396D**-0.344C-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.215C++7.90.357C**21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.27%5.867%46411933928382910.46778134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%-0.613D-0.015C+-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.4-0.453D48.2-0.288C122.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.149%65.524%46311947,5241191436.31738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.674%-0C+0.139C++0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.052C+3.5-0.031C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.275%14.571%4611196501765100.654047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.6D0.088C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.171C++3.70.229C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.5m223.8%160 (9.6k)141 (8.5k)4.049582,95420,4854.86097147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197547719.616%11.685%22917:1422

7% Engineer17% Heavy Assault49% Infiltrator6% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 9:52 PMOct 18th, 2018 4:33 PMMay 9th, 2019 10:09 AM (15d) (PST)May 9th, 2019 10:52 AM (15d) (PST)May 9th, 2019 9:50 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771023750.2370.0580.0280.6480.053357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6066,09622,51014423938,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5841.2h/243.4d 16,623 9,693 26,690 227.2k 4,691 27,672 18,567 167.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D--
Kills:1,562
Deaths:1,246
KDR:1.254
Accuracy:11.562% D*
HSR:9.347% D--
NS-15M1
D-
Kills:1,394
Deaths:836
KDR:1.667
Accuracy:14.514% D**
HSR:15.495% D-
T32 Bull
D*
Kills:678
Deaths:485
KDR:1.398
Accuracy:13.011% F-
HSR:14.307% D*
TMG-50
C--
Kills:395
Deaths:262
KDR:1.508
Accuracy:13.617% D**
HSR:20% C--
T9 CARV
B+
Kills:117
Deaths:103
KDR:1.136
Accuracy:12.034% D**
HSR:26.496% B+
Kills:4,146
Deaths (as Heavy Assault):2,932
Deaths (to Heavy Assaults):4,999
KDR:1.41405
Kill Difference:1,214
Playtime:1,015.095 hours
Usage:17%
Score:7.824m
Score/min:128
Accuracy (listed only):12.948%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:501
Deaths:669
KDR:0.749
Accuracy:34.275% F-
HSR:14.571% C+
MG-HBR1 Dragoon
C+
Kills:291
Deaths:80
KDR:3.638
Accuracy:32.003% C+
HSR:14.777% F
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.005% F
HSR:16.216% C--
NS-11C
D
Kills:91
Deaths:129
KDR:0.705
Accuracy:14.106% F-
HSR:15.385% D
Kills:994
Deaths (as Engineer):1,206
Deaths (to Engineers):4,350
KDR:0.82421
Kill Difference:212
Playtime:433.865 hours
Usage:7%
Score:3.200m
Score/min:123
Accuracy (listed only):23.347%
HSR (listed only):15.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C+
Kills:2,555
Deaths:448
KDR:5.703
Accuracy:30.996% C+
HSR:27.084% D--
RAMS .50M
B*
Kills:2,502
Deaths:354
KDR:7.068
Accuracy:38.326% C+
HSR:84.732% B*
M77-B
A
Kills:2,467
Deaths:760
KDR:3.246
Accuracy:41.406% B++
HSR:85.853% A
NS-61 Emissary
B
Kills:1,622
Deaths:1,244
KDR:1.304
Accuracy:30.231% B
HSR:8.261% D**
NS-7 PDW
D*
Kills:1,180
Deaths:1,351
KDR:0.873
Accuracy:16.425% F
HSR:9.661% D*
SMG-46G Armistice
D--
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F
HSR:10.231% D--
NS-44 Commissioner
C++
Kills:582
Deaths:665
KDR:0.875
Accuracy:36.962% C++
HSR:13.918% D*
TX1 Repeater
D
Kills:124
Deaths:302
KDR:0.411
Accuracy:20.800% D
HSR:11.290% D**
NS-44L Blackhand
C*
Kills:123
Deaths:96
KDR:1.281
Accuracy:43.362% C*
HSR:34.959% C--
NSX Tomoe
D-
Kills:92
Deaths:50
KDR:1.840
Accuracy:24.847% D-
HSR:19.565% F
Kills:11,941
Deaths (as Infiltrator):6,082
Deaths (to Infiltrators):3,717
KDR:1.96333
Kill Difference:5,859
Playtime:2,837.436 hours
Usage:49%
Score:23.223m
Score/min:136
Accuracy (listed only):30.152%
HSR (listed only):30.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D*
Kills:1,180
Deaths:1,351
KDR:0.873
Accuracy:16.425% F
HSR:9.661% D*
SMG-46G Armistice
D--
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F
HSR:10.231% D--
TRS-12 Uppercut
C+
Kills:501
Deaths:669
KDR:0.749
Accuracy:34.275% F-
HSR:14.571% C+
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.005% F
HSR:16.216% C--
NS-11C
D
Kills:91
Deaths:129
KDR:0.705
Accuracy:14.106% F-
HSR:15.385% D
Kills:2,577
Deaths (as Light Assault):3,289
Deaths (to Light Assaults):3,508
KDR:0.78352
Kill Difference:712
Playtime:332.957 hours
Usage:6%
Score:2.105m
Score/min:105
Accuracy (listed only):19.195%
HSR (listed only):13.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:6,110
Deaths:1,377
KDR:4.437
Accuracy:16.283% C+
HSR:14.026% D*
MRC3 Mercy
C+
Kills:5,817
Deaths:1,303
KDR:4.464
Accuracy:16.844% C+
HSR:15.988% D-
M3 Pounder HEG
C+
Kills:4,310
Deaths:1,043
KDR:4.132
Accuracy:28.939% D*
HSR:2.831% C+
M3 Pounder HEG
D
Kills:3,587
Deaths:1,039
KDR:3.452
Accuracy:29.714% D*
HSR:2.314% D
M2 Mutilator
D
Kills:1,240
Deaths:360
KDR:3.444
Accuracy:12.136% D
HSR:14.919% D-
M2 Mutilator
C--
Kills:1,091
Deaths:345
KDR:3.162
Accuracy:12.580% C--
HSR:14.299% D--
NS-10 Burster
D*
Kills:508
Deaths:132
KDR:3.848
Accuracy:20.815% D*
HSR:1.575% D*
NS-10 Burster
D*
Kills:484
Deaths:126
KDR:3.841
Accuracy:20.787% D*
HSR:0.826% D**
MR1 Fracture
D
Kills:223
Deaths:87
KDR:2.563
Accuracy:24.838% D*
HSR:2.691% D
M6 Onslaught
D*
Kills:211
Deaths:50
KDR:4.220
Accuracy:11.780% D*
HSR:12.796% D**
MR1 Fracture
D*
Kills:189
Deaths:93
KDR:2.032
Accuracy:25.376% D*
HSR:0.529% F
M1 Heavy Cycler
C
Kills:145
Deaths:73
KDR:1.986
Accuracy:9.233% D*
HSR:15.862% C
M6 Onslaught
D
Kills:128
Deaths:29
KDR:4.414
Accuracy:13.208% D
HSR:8.594% F--
Kills:24,043
Deaths (as MAX Suit):3,028.500
Deaths (to MAX Suits):968
KDR:7.93891
Kill Difference:21,014.500
Playtime:1,178.399 hours
Usage:20%
Score:12.888m
Score/min:182
Accuracy (listed only):18.656%
HSR (listed only):8.250%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:582
V. Kills:86 N/A
Deaths:81
KDR:7.185
Accuracy:30.255% F-
KPH:34.900 D
VKPH:5.200 D--
M14 Banshee
D--
Kills:230
V. Kills:28 N/A
Deaths:80
KDR:2.875
Accuracy:16.417% F--
KPH:11.600 D--
VKPH:1.400 D--
M18 Rotary
D
Kills:89
V. Kills:59 148%
Deaths:134
KDR:0.664
Accuracy:24.212% D*
KPH:4.300 D
VKPH:2.800 D--
Kills:901 (319 + 0)
Deaths:295
KDR:3.054
VKDR:0.586
Vehicle Kills:173
Kill Difference:606
Playtime:57.263 hours
Usage:1%
Score:0.333m
Score/min:97
Piloting Accuracy:24.212%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:1,991
V. Kills:973 204%
Deaths:135
KDR:14.748
Accuracy:37.329% F--
KPH:24.600 C-
VKPH:12 D--
L100 Python HESH
C-
Kills:1,546
V. Kills:284 N/A
Deaths:74
KDR:20.892
Accuracy:32.229% F-
KPH:34.100 D
VKPH:6.300 C-
L100 Python HEAT
C++
Kills:262
V. Kills:101 257%
Deaths:10
KDR:26.200
Accuracy:35.879% F
KPH:32.300 C++
VKPH:12.400 C++
Skyguard
C+
Kills:262
V. Kills:149 175%
Deaths:41
KDR:6.390
Accuracy:22.387% D--
KPH:12.800 C+
VKPH:7.300 C--
Kills:4,061 (4,061 + 0)
Deaths:260
KDR:15.619
VKDR:5.796
Vehicle Kills:1,507
Kill Difference:3,801
Playtime:154.836 hours
Usage:3%
Score:1.311m
Score/min:141
Driving Accuracy:22.387%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:4,906
V. Kills:603 N/A
Deaths:235
KDR:20.877
Accuracy:26.977% F
KPH:29.200 D-
VKPH:3.600 D--
P2-120 AP
C
Kills:2,954
V. Kills:2,754 107%
Deaths:291
KDR:10.151
Accuracy:29.475% F
KPH:16.800 D--
VKPH:15.700 C
P2-120 HEAT
D
Kills:1,857
V. Kills:733 253%
Deaths:155
KDR:11.981
Accuracy:25.735% F
KPH:18.500 D
VKPH:7.300 D
E540 Halberd
M*
Kills:71
V. Kills:129 55%
Deaths:6
KDR:11.833
Accuracy:40.978% C+
KPH:14.500 D*
VKPH:26.400 M*
Kills:9,788 (9,717 + 71)
Deaths:687
KDR:14.247
VKDR:6.141
Vehicle Kills:4,219
Kill Difference:9,101
Playtime:448.651 hours
Usage:8%
Score:3.254m
Score/min:121
Driving Accuracy:25.735%
Gunner Accuracy:40.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:167
V. Kills:41 398%
Deaths:24
KDR:6.958
Accuracy:29.369% D--
KPH:16.900 C
VKPH:4.100 D--
M20 Basilisk
C-
Kills:95
V. Kills:24 380%
Deaths:7
KDR:13.571
Accuracy:30.425% D--
KPH:16.300 C-
VKPH:4.100 D--
M12 Kobalt
C--
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:15.917% C
KPH:31.800 D-
VKPH:2.200 C--
Kills:321 (0 + 321)
Deaths:35
KDR:9.171
VKDR:1.971
Vehicle Kills:69
Kill Difference:286
Playtime:17.573 hours
Usage:0%
Score:0.125m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:15.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 9,3409,34056616.502A+12.4539.6%B++N/A124.2CN/A31775.2h1.2C++2.9B++
MRC3 Mercy 6,2536,1101,3774.437B**0.3916.283%C+14.026%D*14.3D--N/A39427.4h19C++116.8C*
MRC3 Mercy 5,9495,8171,3034.464B**0.4116.844%C+15.988%D-14.3D--N/A39406.2h19.8C++117.5C*
P2-120 HESH 5,5094,90623520.877B+16.8326.977%FN/A29.2D-3.6D--89167.9h5.4C20D*
M3 Pounder HEG 5,5984,3101,0434.132A++0.0828.939%D*2.831%C+11.5D3.4C++57373.9h21.3D73.6D
Spear Anti-Vehicle Phalanx Turret 6,2803,89914327.266M**23.2231.701%D*3.591%C19.8D*12.1D-127196.5h10.3C32.4D-
M3 Pounder HEG 4,6883,5871,0393.452B**0.6029.714%D*2.314%D9.7D*3C--47371.7h26.2D--88.1D--
P2-120 AP 5,7082,95429110.151B+6.1029.475%F4.164%B+16.8D--15.7C159175.7h9.2D31.2F-
Tank Mine 4,3152,65921812.197S8.1518.619%D*N/A106.4C++66.2C++87225h1.2A6.2C++
99SV 2,5882,5554485.703A**1.6530.996%C+27.084%D--16.7C-N/A43153.2h6C+19.3C+
RAMS .50M 2,5082,5023547.068B**3.0238.326%C+84.732%B*12.1D--N/A32206.5h2.3C+6C++
M77-B 2,4712,4677603.246B*0.8041.406%B++85.853%A8D*N/A23308.6h2.1B++5.2B++
L100 Python AP 2,9641,99113514.748A*10.7037.329%F--1.406%D24.6C-12D--14880.9h5B+13.5C
P2-120 HEAT 2,5901,85715511.981B**7.9325.735%F1.939%D18.5D7.3D96100.2h5.7B++22.2C
NS-61 Emissary 1,6401,6221,2441.304B++2.7530.231%B8.261%D**6D--N/A16272.2h14.7C+48.5C**
NS Decimator 2,2041,5957852.032B**2.0242.476%F--3.636%B**16.9D*6.5D*10694.3h4.7C++11D-
T7 Mini-Chaingun 1,5781,5621,2461.254C**2.8011.562%D*9.347%D--9.6D*N/A29162.1h16C+138.4C
L100 Python HESH 1,8301,5467420.892B*16.8432.229%F-2.005%B34.1D6.3C-11645.3h3.8C11.9D**
Hunter QCX 1,4441,4231,4290.996B+3.0542.971%C+39.705%B*3.3D*N/A9433.6h3.3B+7.6B
NS-15M1 1,4161,3948361.667C++2.3814.514%D**15.495%D-9.4D--N/A26148.6h16.2D--111.6D*
M2 Mutilator 1,2651,2403603.444B**0.6112.136%D14.919%D-11.8D*N/A34105.3h16.2B+133.5C+
NS-7 PDW 1,2061,1801,3510.873C+3.1816.425%F9.661%D*3.5D*N/A11336.4h18.1D109.9D--
M2 Mutilator 1,1171,0913453.162B**0.8912.58%C--14.299%D--11.3D*N/A3296.9h17.6C++139.6C+
C-4 1,4458735601.559C++2.4922.38%C--N/A36.7D--24C39523.8h1.6C+7.3C
C-4 ARX 1,1758612932.939B+1.1125.197%CN/A68.3D-24.9D34312.6h1.2C++4.7C++
SMG-46G Armistice 7016948120.855C-3.1918.162%F10.231%D--4.9D*N/A14141.7h17.3D--95.1D**
T32 Bull 6866784851.398C+2.6513.011%F-14.307%D*8.2D*N/A2582.5h15.2D117.2F
NS Annihilator 1,3216763202.113M**1.9478.811%C-N/A5.2D*4.9D*61130.6h11B14C**
NS-44 Commissioner 5935826650.875C+3.1736.962%C++13.918%D*3.8D*N/A12153.2h4.7D12.7C+
Hellfire Rocket Pods 668582817.185C++3.1430.255%F-N/A34.9D5.1D--17616.7h26.4C+87.2D
NS-10 Burster 9885081323.848S0.2020.815%D*1.575%D*2.7D*2.5D44190h198.3D-952.7D**
TRS-12 Uppercut 5115016690.749C3.3034.275%F-14.571%C+4.3D**N/A14115.3h3.7D**10.9F--
NS-10 Burster 9184841263.841M*0.2120.787%D*N/A2.6D*2.3D--40187.8h206.3D-992.3D**
Aspis Anti-Aircraft Phalanx Turret 9314212417.542S13.4918.063%D*N/A6.8D-8.2D13162.3h153.5C++850.1C--
TMG-50 4013952621.508C**2.5413.617%D**20%C--6.7D*N/A2359.2h14.7D108.3D--
T2 Striker 7123791552.445S1.6028.622%F--N/A5.7D--5D*9267h39.8B139.2D--
Chainblade 31030613,5840.023C+4.0332.6%C**3.268%C--0.1DN/A02931.3h2.2B+6.8B+
MG-HBR1 Dragoon 300291803.638A*0.4132.003%C+14.777%F10.5D-N/A2727.7h12.7F-39.8D*
ASP-30 Grounder 5342691951.379A2.6754.308%D*1.115%D--5.2D*5.1D-9151.6h10.1D-18.5D*
L100 Python HEAT 3632621026.2S22.1535.879%FN/A32.3C++12.5C*2198.1h5.3C*14.9C-
Skyguard 411262416.39A++2.3422.387%D--1.527%C--12.8C+7.3C--13920.5h105.1B+469.6C+
M14 Banshee 258230802.875C+1.1716.417%F--N/A11.6D--1.4D--4919.8h38C--231.4F
MR1 Fracture 450223872.563M+1.4924.838%D*2.691%D3.7D*3.7D5160.8h96F-386.7F--
ML-7 3302221381.609A+2.4444.042%D**6.306%A*14.3D-7D-27715.5h6.4C**14.6C
M6 Onslaught 219211504.22B**0.1711.78%D*12.796%D**9.4D**N/A2522.4h20.4C173D
MR1 Fracture 418189932.032A*2.0225.376%D*N/A3D**3.6D4363.7h119.3F*470.3T
Auraxium Chainblade 1831832,5970.07B*3.9832.642%C*12.568%B*0.3CN/A1691.8h2.2C+6.8C**
M20 Basilisk 208167246.958A+2.9129.369%D--3.593%D-16.9C4.1D--1139.9h56.7B**193.2B+
MANA Anti-Vehicle Turret 360149622.403B++1.6534.613%F-2.685%D8.8D*12.4D-16017h17.2D*49.7T
M1 Heavy Cycler 149145731.986B+2.069.233%D*15.862%C6.3D**N/A3623.1h19.8C213.9D
M6 Onslaught 133128294.414B**0.3613.208%D8.594%F--9.3D**N/A2813.8h19.9C150.4C
TX1 Repeater 1301243020.411C-3.6420.8%D11.29%D**3.9D*N/A2331.4h18.7D-89.7D
NS-44L Blackhand 124123961.281C++2.7743.362%C*34.959%C--4.4D*N/A1328.1h4.6C++10.6C*
T9 CARV 1201171031.136C+2.9112.034%D**26.496%B+6.5D*N/A13018.1h22F-182.6F
M9 SKEP Launcher 236116941.234A2.8256.987%D**N/A6.5D-6.7D8717.9h11.7D-20.5D**
TRAC-5 1131113280.338D3.7113.005%F16.216%C--1.5D*N/A3574.8h29.6F--228T
Anti-Vehicle Grenade 1301101110N/A105.9540.401%D*N/A183.3D-33.3D11640.6h7.3D18.1D--
Frag Grenade 1131101110N/A105.9535.444%D*N/A275D-7.5C+17320.4h4.9D-13.9D--
Xiphos Anti-Personnel Phalanx Turret 162101425.25N/A21.2025.818%UN/A1010U610U4060300.1h151T*584.8T*
M20 Basilisk 11995713.571S9.5230.425%D--6.316%C*16.4C-4.1D--1295.8h72.7B*239B
NSX Tomoe 9492501.84C++2.2124.847%D-19.565%F15.9D-N/A435.8h18.6D--74.7D-
NS-11C 94911290.705C3.3414.106%F-15.385%D2.5D*N/A1836.5h15.4C+109.3D--
M18 Rotary 148891340.664C3.3924.212%D*N/A4.3D2.9D--7920.7h207.5D856.9D*
MAX Punch 84793,0300.026D4.0230.261%D--N/A0.1DN/A01172.4h1.9C++6.3C+
E540 Halberd 20071611.833B*7.7840.978%C+4.225%B14.5D*26.3M*3464.9h14.2T*34.6T*
M12 Kobalt 6359414.75C++10.7015.917%C13.559%D--31.1D-2.1D1181.9h25.2D*158.6C
Rocklet Rifle 11153262.038A*2.0146.951%DN/A21.2D23.2C+4612.5h23.7B**50.4B++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01090.1h
Anti-Vehicle MANA Turret65552.4h
Nano-Armor Kit147286,23231.3h
Decoy Grenade01780.1h
Nanite Revive Grenade03490.1h
Medical Applicator9265,7808.5h
Spitfire Auto-Turret187832h
Motion Spotter10137,91230.3h
Restoration Kit631,3041.8h
Welding Device01070h
Recon Detection Device26052,307132.5h
Ammunition Package629013h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.41s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.