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Warrant Officer Warrior Oblub[BROS] Oblub
TR BR 35

KDR: 4.27

Score: 55.2m

Last Seen: May 22nd, 2020 2:18 PM
- OFFLINE - 76.6 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Cobalt - Outfit Member of Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 434
Level Progress (to 36): 40%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Claymore MRC3 Mercy MRC3 Mercy M3 Pounder HEG L100 Python AP P2-120 HESH 99SV M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 10198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.726%13.036%2311512687,7940.7338983.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.853%-0.688D-1.205D*-2.116F--HEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.9-0.163C15.2-0.069C+70.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.131%0.167%86112825987331950.814714305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.735D--1.302D**-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.90.464B+26.50.505B+61.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.846%1.548%14507127617,6331184696814.8802253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.892%-1.284D**-0.576D-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.25C++8.10.358C**20.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.952%5.459%53412794589013180.507761144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-0.719D-0.273C*0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.8-0.425C--50-0.211C116.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.806%58.907%53312809,1281316926.93617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.843%-0.315C-0.355C-0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.142C3.9-0.168C7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.817%13.65%5321281674803140.839352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.521%-0.842D---0.265C-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.04C+40.182C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 434
55.2m234.2%164 (9.8k)146 (8.8k)4.2706293,65921,9315.1393535 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283642020.182%11.248%22717:1422

7% Engineer17% Heavy Assault49% Infiltrator6% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 9:52 PMApr 5th, 2020 7:27 PMMay 24th, 2020 5:39 PM (20h) (PST)May 22nd, 2020 12:56 PM (3d) (PST)May 22nd, 2020 10:18 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5091034060.2470.0580.0280.7070.055372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5326,16624,36615324238,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6323.3h/263.5d 19,052 10,535 30,196 268.2k 5,078 29,782 20,864 193.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:1,470
Deaths:866
KDR:1.697
Accuracy:14.741% F
HSR:15.918% D--
T32 Bull
D*
Kills:680
Deaths:487
KDR:1.396
Accuracy:13.031% F--
HSR:14.265% D*
TMG-50
D
Kills:395
Deaths:262
KDR:1.508
Accuracy:13.617% D**
HSR:20% D
T9 CARV
B+
Kills:118
Deaths:107
KDR:1.103
Accuracy:12.038% D**
HSR:27.119% B+
NSX Naginata
D
Kills:64
Deaths:24
KDR:2.667
Accuracy:19.972% D
HSR:14.063% F-
Kills:2,727
Deaths (as Heavy Assault):1,746
Deaths (to Heavy Assaults):5,272
KDR:1.56186
Kill Difference:981
Playtime:1,075.746 hours
Usage:17%
Score:8.343m
Score/min:129
Accuracy (listed only):14.680%
HSR (listed only):18.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:540
Deaths:708
KDR:0.763
Accuracy:35.183% F-
HSR:14.259% C+
MG-HBR1 Dragoon
C
Kills:293
Deaths:80
KDR:3.663
Accuracy:32.034% C
HSR:14.676% F
AS16 NightHawk
D-
Kills:134
Deaths:101
KDR:1.327
Accuracy:25.224% D**
HSR:11.194% D-
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.083% F
HSR:16.216% C--
NS-11C
D
Kills:91
Deaths:129
KDR:0.705
Accuracy:14.038% F-
HSR:15.385% D
Kills:1,169
Deaths (as Engineer):1,346
Deaths (to Engineers):4,622
KDR:0.8685
Kill Difference:177
Playtime:448.126 hours
Usage:7%
Score:3.339m
Score/min:124
Accuracy (listed only):23.913%
HSR (listed only):14.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C
Kills:4,159
Deaths:774
KDR:5.373
Accuracy:30.385% C
HSR:27.386% D--
RAMS .50M
B*
Kills:2,502
Deaths:354
KDR:7.068
Accuracy:38.323% C+
HSR:84.732% B*
M77-B
A
Kills:2,467
Deaths:760
KDR:3.246
Accuracy:41.406% B+
HSR:85.853% A
NS-61 Emissary
C**
Kills:1,648
Deaths:1,270
KDR:1.298
Accuracy:30.110% C**
HSR:8.252% D**
NS-7 PDW
D**
Kills:1,208
Deaths:1,396
KDR:0.865
Accuracy:16.437% F
HSR:9.520% D**
SMG-46G Armistice
D--
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F-
HSR:10.231% D--
NS-44 Commissioner
C+
Kills:680
Deaths:805
KDR:0.845
Accuracy:36.456% C+
HSR:13.677% D*
NS-44L Blackhand
C++
Kills:126
Deaths:106
KDR:1.189
Accuracy:43.038% C++
HSR:34.127% D
TX1 Repeater
D
Kills:124
Deaths:302
KDR:0.411
Accuracy:20.800% D
HSR:11.290% D**
NSX Tomoe
D--
Kills:92
Deaths:50
KDR:1.840
Accuracy:24.847% D--
HSR:19.565% F-
Kills:13,700
Deaths (as Infiltrator):6,629
Deaths (to Infiltrators):4,013
KDR:2.06668
Kill Difference:7,071
Playtime:3,119.589 hours
Usage:49%
Score:26.524m
Score/min:142
Accuracy (listed only):29.996%
HSR (listed only):30.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D**
Kills:1,208
Deaths:1,396
KDR:0.865
Accuracy:16.437% F
HSR:9.520% D**
SMG-46G Armistice
D--
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F-
HSR:10.231% D--
TRS-12 Uppercut
C+
Kills:540
Deaths:708
KDR:0.763
Accuracy:35.183% F-
HSR:14.259% C+
AS16 NightHawk
D-
Kills:134
Deaths:101
KDR:1.327
Accuracy:25.224% D**
HSR:11.194% D-
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.083% F
HSR:16.216% C--
NS-11C
D
Kills:91
Deaths:129
KDR:0.705
Accuracy:14.038% F-
HSR:15.385% D
Kills:2,778
Deaths (as Light Assault):3,474
Deaths (to Light Assaults):3,734
KDR:0.79965
Kill Difference:696
Playtime:353.485 hours
Usage:6%
Score:2.247m
Score/min:106
Accuracy (listed only):20.355%
HSR (listed only):12.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:6,873
Deaths:1,534
KDR:4.480
Accuracy:16.563% C+
HSR:14.361% D*
MRC3 Mercy
C+
Kills:6,520
Deaths:1,460
KDR:4.466
Accuracy:17.105% C+
HSR:15.736% D--
M3 Pounder HEG
C
Kills:5,012
Deaths:1,135
KDR:4.416
Accuracy:29.424% D*
HSR:2.753% C
M3 Pounder HEG
D
Kills:4,142
Deaths:1,131
KDR:3.662
Accuracy:30.154% D*
HSR:2.318% D
M2 Mutilator
D
Kills:1,263
Deaths:369
KDR:3.423
Accuracy:12.231% D
HSR:15.044% D-
M2 Mutilator
D
Kills:1,116
Deaths:354
KDR:3.153
Accuracy:12.700% D
HSR:14.516% D--
NS-10 Burster
D*
Kills:584
Deaths:138
KDR:4.232
Accuracy:21.216% D*
HSR:1.370% D*
NS-10 Burster
D**
Kills:562
Deaths:132
KDR:4.258
Accuracy:21.199% D**
HSR:0.712% F
MR1 Fracture
D-
Kills:274
Deaths:94
KDR:2.915
Accuracy:25.975% D*
HSR:2.190% D-
MR1 Fracture
D*
Kills:242
Deaths:100
KDR:2.420
Accuracy:26.430% D*
HSR:0.826% D**
M6 Onslaught
D*
Kills:211
Deaths:50
KDR:4.220
Accuracy:11.780% D*
HSR:12.796% D**
M1 Heavy Cycler
C-
Kills:145
Deaths:73
KDR:1.986
Accuracy:9.233% D*
HSR:15.862% C-
M6 Onslaught
D--
Kills:128
Deaths:29
KDR:4.414
Accuracy:13.208% D--
HSR:8.594% F--
Kills:27,072
Deaths (as MAX Suit):3,299.500
Deaths (to MAX Suits):1,003
KDR:8.20488
Kill Difference:23,772.500
Playtime:1,277.221 hours
Usage:20%
Score:14.441m
Score/min:188
Accuracy (listed only):19.017%
HSR (listed only):8.237%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:598
V. Kills:89 N/A
Deaths:81
KDR:7.383
Accuracy:30.131% F--
KPH:35.100 D
VKPH:5.200 D--
M14 Banshee
D--
Kills:232
V. Kills:28 N/A
Deaths:81
KDR:2.864
Accuracy:16.499% F--
KPH:11.200 D*
VKPH:1.400 D--
M18 Rotary
D
Kills:97
V. Kills:64 149%
Deaths:134
KDR:0.724
Accuracy:23.988% D*
KPH:4.500 D
VKPH:3 D--
Kills:927 (329 + 0)
Deaths:296
KDR:3.132
VKDR:0.611
Vehicle Kills:181
Kill Difference:631
Playtime:59.059 hours
Usage:1%
Score:0.354m
Score/min:100
Piloting Accuracy:23.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:4,919
V. Kills:2,087 236%
Deaths:191
KDR:25.754
Accuracy:38.720% F-
KPH:29.900 C
VKPH:12.700 D-
L100 Python HESH
C-
Kills:2,038
V. Kills:351 N/A
Deaths:80
KDR:25.475
Accuracy:32.684% F-
KPH:36.500 D
VKPH:6.300 C-
Skyguard
C++
Kills:456
V. Kills:247 184%
Deaths:49
KDR:9.306
Accuracy:23.679% D--
KPH:15 C++
VKPH:8.100 C
L100 Python HEAT
C+
Kills:455
V. Kills:172 263%
Deaths:17
KDR:26.765
Accuracy:37.293% D**
KPH:32.300 C+
VKPH:12.200 C+
Kills:7,868 (7,868 + 0)
Deaths:337
KDR:23.347
VKDR:8.478
Vehicle Kills:2,857
Kill Difference:7,531
Playtime:264.849 hours
Usage:4%
Score:2.338m
Score/min:147
Driving Accuracy:37.293%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:4,906
V. Kills:603 N/A
Deaths:235
KDR:20.877
Accuracy:26.974% F
KPH:29.200 D-
VKPH:3.600 D--
P2-120 AP
C
Kills:3,002
V. Kills:2,775 108%
Deaths:291
KDR:10.316
Accuracy:29.582% F-
KPH:17 D--
VKPH:15.700 C
P2-120 HEAT
D
Kills:1,857
V. Kills:733 253%
Deaths:155
KDR:11.981
Accuracy:25.735% F-
KPH:18.500 D
VKPH:7.300 D
E540 Halberd
A++
Kills:101
V. Kills:138 73%
Deaths:7
KDR:14.429
Accuracy:40.080% C+
KPH:17.800 D
VKPH:24.300 A++
Kills:9,866 (9,765 + 101)
Deaths:688
KDR:14.340
VKDR:6.176
Vehicle Kills:4,249
Kill Difference:9,178
Playtime:450.858 hours
Usage:7%
Score:3.352m
Score/min:124
Driving Accuracy:25.735%
Gunner Accuracy:40.080%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:183
V. Kills:46 389%
Deaths:24
KDR:7.625
Accuracy:31.607% D-
KPH:16 C-
VKPH:4 D--
M20 Basilisk
C-
Kills:106
V. Kills:26 393%
Deaths:7
KDR:15.143
Accuracy:31.882% D-
KPH:17.100 C-
VKPH:4.200 D*
M12 Kobalt
D
Kills:68
V. Kills:4 N/A
Deaths:4
KDR:17
Accuracy:16.362% C
KPH:33.800 D--
VKPH:2 D
Kills:357 (0 + 357)
Deaths:35
KDR:10.200
VKDR:2.171
Vehicle Kills:76
Kill Difference:322
Playtime:19.654 hours
Usage:0%
Score:0.146m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:16.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 9,6299,62958116.573A+12.3038.87%B+N/A123.1CN/A31678.2h1.2C++3B+
MRC3 Mercy 7,0326,8731,5344.48B++0.2116.563%C+14.361%D*14.7D--N/A41466.3h19C+114.7C++
MRC3 Mercy 6,6726,5201,4604.466B*0.2017.105%C+15.736%D--14.6D--N/A41445.1h19.9C+116.3C++
M3 Pounder HEG 6,4445,0121,1354.416A+0.1529.424%D*2.753%C12.3D3.5C+59407.4h21.7D-73.8D-
L100 Python AP 7,0064,91919125.754M21.4838.72%F-N/A29.9C12.7D-153164.4h4.6B++11.9C+
P2-120 HESH 5,5094,90623520.877B16.6126.974%FN/A29.2D-3.6D--90167.9h5.4C-20F
99SV 4,2414,1597745.373A*1.1030.385%C27.386%D--17.2DN/A46242.2h5.8C+19.2C+
M3 Pounder HEG 5,3584,1421,1313.662B**0.6130.154%D*2.318%D10.2D*3D48405.2h26.8D*89D**
Spear Anti-Vehicle Phalanx Turret 6,4674,03714428.035M*23.7631.934%D*3.493%C20D*12.1D--127201.6h10.3D32.3D*
P2-120 AP 5,7773,00229110.316B6.0529.582%F-4.131%B+17D--15.7C164177.1h9.2D--31F--
Tank Mine 4,5092,80022412.5S8.2318.641%D*N/A107.3C+65.5C+86726.1h1.2B**6.2C+
RAMS .50M 2,5082,5023547.068B**2.8038.323%C+84.732%B*12.1D*N/A32206.6h2.3C+6C+
M77-B 2,4712,4677603.246B+1.0241.406%B+85.853%A8D*N/A23309.3h2.1B+5.2B+
L100 Python HESH 2,3892,0388025.475B**21.2032.684%F-1.668%C++36.5D6.3C-12555.9h3.7C11.2D**
P2-120 HEAT 2,5901,85715511.981B*7.7125.735%F-1.939%D18.5D7.3D98100.2h5.7B+22.2C--
NS Decimator 2,2911,6628152.039B++2.2342.822%F--3.55%A16.8D*6.4D*10798.7h4.7C+11.1D*
NS-61 Emissary 1,6691,6481,2701.298B++2.9730.11%C**8.252%D**6D--N/A16275h14.7C+48.7C++
T7 Mini-Chaingun 1,5781,5621,2461.254C**3.0211.562%D*9.347%D--9.6D*N/A29162.1h16C+138.4C-
NS-15M1 1,4971,4708661.697C+2.5714.741%F15.918%D--9.5D*N/A27155.1h16.5D**112.1F-
Hunter QCX 1,4841,4631,4491.01B+3.2642.699%C+40.055%B**3.3D--N/A9441.6h3.3B7.6B+
M2 Mutilator 1,2911,2633693.423B*0.8512.231%D15.044%D-11.8D*N/A34106.8h16.3C*133.5C+
NS-7 PDW 1,2361,2081,3960.865C+3.4116.437%F9.52%D**3.5D*N/A11345.4h18.1D110.1D*
C-4 ARX 1,5191,1173772.963B+1.3125.193%C--N/A66.9D-24.1D34116.7h1.2C++4.7C+
M2 Mutilator 1,1431,1163543.153B*1.1212.7%D14.516%D--11.3D*N/A3298.4h17.7C+139.2C+
C-4 1,4879065601.618C++2.6522.964%C--N/A38.1D--24.4C41523.8h1.6C7C
NS Annihilator 1,5288063572.258M**2.0179.188%CN/A5.5D*4.9D**63146.3h11.1C*14C*
SMG-46G Armistice 7016948120.855D3.4218.162%F-10.231%D--4.9D*N/A14141.7h17.3D*95.1D**
T32 Bull 6886804871.396C+2.8713.031%F--14.265%D*8.2D*N/A2582.7h15.3D--117.2F--
NS-44 Commissioner 6916808050.845C+3.4336.456%C+13.677%D*3.9D*N/A12176.6h4.8D-13.2C
Hellfire Rocket Pods 687598817.383C+3.1130.131%F--N/A35D5.2D--17917.1h26.5C+87.9D
NS-10 Burster 1,1075841384.232M**0.0421.216%D*1.37%D*2.8D*2.5D44208.1h199D--937.8F
NS-10 Burster 1,0425621324.258M++0.0121.199%D**N/A2.7D*2.3D--41205.8h205.2D--967.9F
TRS-12 Uppercut 5515407080.763C-3.5135.183%F-14.259%C+4.5D**N/A14119.7h3.7F-10.5F--
Skyguard 703456499.306A**5.0423.679%D--1.316%D15C++8.1C14230.5h99.1B+418.7C*
L100 Python HEAT 6274551726.765M*22.4937.293%D**N/A32.3C+12.2C+17814.1h5.4C*14.6D
Aspis Anti-Aircraft Phalanx Turret 9834542418.917S14.6518.482%D*N/A7.1D-8.2D13364.2h150.4C++814C--
TMG-50 4013952621.508C++2.7613.617%D**20%D6.7D*N/A2359.2h14.7D-108.3D*
T2 Striker 7153811552.458M**1.8128.667%F*N/A5.6D--4.9D**9467.7h40.4C*141D**
Chainblade 31931514,1750.022C+4.2530.499%C+4.444%C0.1D-N/A03025.5h2.2B+7.3B+
MG-HBR1 Dragoon 302293803.663A0.6132.034%C14.676%F10.5D--N/A2927.8h12.7F-39.7D*
ASP-30 Grounder 5702932021.45B*2.8254.978%D--1.024%D--5.2D*4.9D9156h10.1D-18.4D*
MR1 Fracture 531274942.915M++1.3625.975%D*2.19%D-4.1D*3.8D5567.1h94.5F-363.6F--
MR1 Fracture 4972421002.42M+1.8526.43%D*N/A3.5D*3.6D4869.9h111.7F*422.6F**
M14 Banshee 260232812.864C1.4116.499%F--N/A11.3D*1.4D--5020.6h38.7D234.4F-
ML-7 3302221391.597A2.6744.019%D**6.306%A++14.3D-7D29615.5h6.4C*14.6C-
Auraxium Chainblade 2212213,1240.071B*4.2031.83%C++14.027%A0.3CN/A1831h2.3C+7.1C*
M6 Onslaught 219211504.22B**0.0511.78%D*12.796%D**9.4D**N/A2522.4h20.4C173D
M20 Basilisk 229183247.625A+3.3531.607%D-3.825%D-16.1C-4D--11311.4h66.3B*209.8B+
MANA Anti-Vehicle Turret 360149622.403B+1.8734.482%F-2.685%D8.7D**12.3D--16117.1h17.2D*49.8T-
M1 Heavy Cycler 149145731.986B+2.289.233%D*15.862%C-6.3D**N/A3923.1h19.8C213.9D-
AS16 NightHawk 1371341011.327C+2.9425.224%D**11.194%D-10.6D--N/A4912.6h5.5C--21.6D**
M6 Onslaught 133128294.414A0.1413.208%D--8.594%F--9.3D**N/A2813.8h19.9C150.4C
NS-44L Blackhand 1271261061.189C+3.0843.038%C++34.127%D4.3D*N/A1329.4h4.9C+11.3C+
TX1 Repeater 1301243020.411C--3.8620.8%D11.29%D**3.9D*N/A2531.4h18.7D*89.7D--
Frag Grenade 1231191119N/A114.7335.166%D**N/A297.5D-10C+19020.4h4.7D--13.5D**
M9 SKEP Launcher 239118941.255A3.0256.542%FN/A6.4D6.6C-8718.4h11.6D--20.5F
T9 CARV 1211181071.103C+3.1712.038%D**27.119%B+6.4D*N/A13718.4h21.9F-181.6F-
Xiphos Anti-Personnel Phalanx Turret 180116429N/A24.7325.668%UN/A1160U640U4357600.1h142.4T*554.9T*
TRAC-5 1131113280.338D3.9313.083%F16.216%C--1.4D*N/A3876.8h30T229.6T*
Anti-Vehicle Grenade 1301101110N/A105.7340.159%D**N/A183.3D--33.3D-11640.6h7.4D--18.3D*
M20 Basilisk 132106715.143S10.8731.882%D-5.66%C+17.1C-4.2D*1396.2h75.2B*235.9C**
E540 Halberd 239101714.429B++10.1640.08%C+2.97%C17.7D24.2A++3365.7h10.9T*27.1F--
MAX Punch 104983,3020.03D4.2431.369%D-N/A0.1DN/A01270.9h1.8C++5.9C+
M18 Rotary 161971340.724C3.5523.988%D*N/A4.5D3D--8621.4h195D812.9D*
NSX Tomoe 9492501.84C++2.4324.847%D--19.565%F-15.9D--N/A455.8h18.6D*74.7D*
NS-11C 94911290.705C3.5714.038%F-15.385%D2.5D--N/A1936.6h15.5C110.5D*
Rocklet Rifle 14269351.971A*2.3042.375%D*N/A20.9D22.1C4853.3h25.3B**59.7B+
M12 Kobalt 7268417C+12.7316.362%C13.235%D*34D--2D1392h24.7D*151C
NSX Naginata 6464242.667B**1.6019.972%D14.063%F-21.3D-N/A1033h19.8F99.3D*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern01360.2h
Nano-Armor Kit157297,19132h
Decoy Grenade01800.1h
Spawn Beacon4800.5h
Anti-Vehicle MANA Turret65562.4h
Nanite Revive Grenade03570.1h
Medical Applicator9667,1448.6h
Restoration Kit631,3041.8h
Motion Spotter10137,93330.4h
Welding Device02,7620.2h
Spitfire Auto-Turret218092.2h
Recon Detection Device30262,548154.5h
Ammunition Package679713.4h
WLT-Howler Mining Laser04,8780.7h
Orbital Strike Target Designator8631.4h

Check the help document for the dictionary if you want to learn more about words used here.


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