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Field Marshal Oblub[TRXF] Oblub
TR BR 143

KDR: 3.88

Score: 46.1m

Last Seen: Oct 20th, 2018 8:57 AM
- OFFLINE - 16.8 hour(s)

Battle Rank 120 (143 total) - Terran Republic on Cobalt
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Claymore MRC3 Mercy MRC3 Mercy P2-120 HESH M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG P2-120 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 8658TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.489%12.869%2251410007,2110.7437853.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.005%-0.689D-1.196D*-2.34F--HEAD + (~4.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.7-0.157C15.2-0.064C+71.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.941%0.24%61110134176861430.606987290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.895D---1.263D**-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.395B280.468B+68.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.586%2.057%10466100811,7661047482311.2378244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%-1.391D**-0.386C-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.216C++8.10.357C**22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.562%4.348%39310112997972840.374687105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.439%-0.609D0.01C+-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173-0.472D51.1-0.311C121.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.017%69.245%39310116,8251131236.03448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.569%-0.006C+0.136C++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.046C+3.3-0.036C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.242%15.011%3911013473739100.640054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.591D0.113C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.172C++3.70.228C++7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.1m220.6%158 (9.5k)140 (8.4k)3.8783776,36919,6914.64253143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014484519.12%12.014%23016:4021

8% Engineer18% Heavy Assault49% Infiltrator6% Light Assault20% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 9:52 PMOct 18th, 2018 4:33 PMOct 22nd, 2018 2:59 AM (24d) (PST)Oct 20th, 2018 6:57 AM (26d) (PST)Oct 20th, 2018 4:57 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4591013580.2310.0600.0280.6240.052345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5546,08721,46714423738,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5506.4h/229.4d 15,047 9,175 24,687 206.2k 4,499 26,057 17,101 151.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D--
Kills:1,560
Deaths:1,245
KDR:1.253
Accuracy:11.563% D--
HSR:9.231% D--
NS-15M1
D--
Kills:1,291
Deaths:813
KDR:1.588
Accuracy:14.247% D**
HSR:14.872% D--
T32 Bull
D*
Kills:678
Deaths:485
KDR:1.398
Accuracy:13.011% F-
HSR:14.307% D*
TMG-50
C--
Kills:393
Deaths:262
KDR:1.500
Accuracy:13.610% D**
HSR:20.102% C--
T9 CARV
B+
Kills:117
Deaths:103
KDR:1.136
Accuracy:12.034% D**
HSR:26.496% B+
Kills:4,039
Deaths (as Heavy Assault):2,908
Deaths (to Heavy Assaults):4,841
KDR:1.38893
Kill Difference:1,131
Playtime:972.214 hours
Usage:18%
Score:7.504m
Score/min:129
Accuracy (listed only):12.893%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:473
Deaths:642
KDR:0.737
Accuracy:34.242% F-
HSR:15.011% C+
MG-HBR1 Dragoon
C+
Kills:271
Deaths:72
KDR:3.764
Accuracy:31.747% C+
HSR:15.129% F
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.005% F
HSR:16.216% C--
NS-11C
D
Kills:91
Deaths:127
KDR:0.717
Accuracy:14.225% F-
HSR:15.385% D
Kills:946
Deaths (as Engineer):1,169
Deaths (to Engineers):4,184
KDR:0.80924
Kill Difference:223
Playtime:427.390 hours
Usage:8%
Score:3.150m
Score/min:123
Accuracy (listed only):23.304%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:2,500
Deaths:353
KDR:7.082
Accuracy:38.316% C+
HSR:84.720% B*
M77-B
B**
Kills:2,467
Deaths:760
KDR:3.246
Accuracy:41.406% B++
HSR:85.853% B**
99SV
C++
Kills:1,858
Deaths:337
KDR:5.513
Accuracy:31.374% C++
HSR:26.372% D--
NS-61 Emissary
B
Kills:1,526
Deaths:1,191
KDR:1.281
Accuracy:30.241% B
HSR:8.126% D**
NS-7 PDW
D*
Kills:1,179
Deaths:1,347
KDR:0.875
Accuracy:16.438% D**
HSR:9.669% D*
SMG-46G Armistice
D--
Kills:694
Deaths:811
KDR:0.856
Accuracy:18.173% F
HSR:10.231% D--
NS-44 Commissioner
C++
Kills:543
Deaths:616
KDR:0.881
Accuracy:36.902% C++
HSR:13.996% D*
TX1 Repeater
D
Kills:124
Deaths:302
KDR:0.411
Accuracy:20.800% D
HSR:11.290% D**
NS-44L Blackhand
C++
Kills:101
Deaths:85
KDR:1.188
Accuracy:42.329% C++
HSR:38.614% C
NSX Tomoe
D-
Kills:92
Deaths:50
KDR:1.840
Accuracy:24.847% D-
HSR:19.565% F
Kills:11,084
Deaths (as Infiltrator):5,852
Deaths (to Infiltrators):3,561
KDR:1.89405
Kill Difference:5,232
Playtime:2,671.797 hours
Usage:49%
Score:21.604m
Score/min:135
Accuracy (listed only):30.083%
HSR (listed only):30.844%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D*
Kills:1,179
Deaths:1,347
KDR:0.875
Accuracy:16.438% D**
HSR:9.669% D*
SMG-46G Armistice
D--
Kills:694
Deaths:811
KDR:0.856
Accuracy:18.173% F
HSR:10.231% D--
TRS-12 Uppercut
C+
Kills:473
Deaths:642
KDR:0.737
Accuracy:34.242% F-
HSR:15.011% C+
TRAC-5
C--
Kills:111
Deaths:328
KDR:0.338
Accuracy:13.005% F
HSR:16.216% C--
NS-11C
D
Kills:91
Deaths:127
KDR:0.717
Accuracy:14.225% F-
HSR:15.385% D
Kills:2,548
Deaths (as Light Assault):3,255
Deaths (to Light Assaults):3,416
KDR:0.7828
Kill Difference:707
Playtime:307.320 hours
Usage:6%
Score:1.904m
Score/min:103
Accuracy (listed only):19.216%
HSR (listed only):13.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D*
Kills:1,179
Deaths:1,347
KDR:0.875
Accuracy:16.438% D**
HSR:9.669% D*
SMG-46G Armistice
D--
Kills:694
Deaths:811
KDR:0.856
Accuracy:18.173% F
HSR:10.231% D--
TRS-12 Uppercut
C+
Kills:473
Deaths:642
KDR:0.737
Accuracy:34.242% F-
HSR:15.011% C+
Kills:2,346
Deaths (as Combat Medic):2,800
Deaths (to Combat Medics):1,772
KDR:0.83786
Kill Difference:454
Playtime:28.672 hours
Usage:1%
Score:0.306m
Score/min:178
Accuracy (listed only):22.951%
HSR (listed only):11.637%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:5,456
Deaths:1,261
KDR:4.327
Accuracy:15.717% C+
HSR:14.003% D*
MRC3 Mercy
C+
Kills:5,165
Deaths:1,187
KDR:4.351
Accuracy:16.272% C+
HSR:15.896% D-
M3 Pounder HEG
C+
Kills:3,910
Deaths:987
KDR:3.962
Accuracy:28.596% D*
HSR:2.890% C+
M3 Pounder HEG
D
Kills:3,306
Deaths:983
KDR:3.363
Accuracy:29.425% D--
HSR:2.390% D
M2 Mutilator
D
Kills:1,213
Deaths:351
KDR:3.456
Accuracy:12.036% D
HSR:14.839% D-
M2 Mutilator
C--
Kills:1,076
Deaths:336
KDR:3.202
Accuracy:12.492% C--
HSR:14.126% D--
NS-10 Burster
D--
Kills:432
Deaths:124
KDR:3.484
Accuracy:20.846% D--
HSR:1.852% D*
NS-10 Burster
D*
Kills:395
Deaths:118
KDR:3.347
Accuracy:20.824% D*
HSR:1.013% D**
M6 Onslaught
D--
Kills:211
Deaths:50
KDR:4.220
Accuracy:11.780% D--
HSR:12.796% D**
MR1 Fracture
C
Kills:175
Deaths:80
KDR:2.188
Accuracy:21.850% F
HSR:3.429% C
MR1 Fracture
D**
Kills:151
Deaths:86
KDR:1.756
Accuracy:22.525% D**
HSR:0.662% D**
M1 Heavy Cycler
C
Kills:145
Deaths:73
KDR:1.986
Accuracy:9.233% D*
HSR:15.862% C
M6 Onslaught
D
Kills:128
Deaths:29
KDR:4.414
Accuracy:13.208% D
HSR:8.594% F--
Kills:21,763
Deaths (as MAX Suit):2,832.500
Deaths (to MAX Suits):932
KDR:7.68332
Kill Difference:18,930.500
Playtime:1,084.248 hours
Usage:20%
Score:11.631m
Score/min:179
Accuracy (listed only):18.062%
HSR (listed only):8.335%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:417
V. Kills:57 N/A
Deaths:69
KDR:6.043
Accuracy:28.941% F--
KPH:30.500 D
VKPH:4.200 D--
M14 Banshee
D--
Kills:149
V. Kills:18 N/A
Deaths:60
KDR:2.483
Accuracy:15.993% F--
KPH:10.600 D--
VKPH:1.300 D--
M18 Rotary
D
Kills:82
V. Kills:55 146%
Deaths:119
KDR:0.689
Accuracy:23.490% D*
KPH:4.500 D
VKPH:3 D--
Kills:648 (231 + 0)
Deaths:248
KDR:2.613
VKDR:0.524
Vehicle Kills:130
Kill Difference:400
Playtime:45.921 hours
Usage:1%
Score:0.279m
Score/min:101
Piloting Accuracy:23.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,403
V. Kills:255 N/A
Deaths:69
KDR:20.333
Accuracy:32.085% F
KPH:33.700 D
VKPH:6.100 C--
L100 Python AP
D-
Kills:472
V. Kills:373 126%
Deaths:78
KDR:6.051
Accuracy:43.265% D**
KPH:15.600 D*
VKPH:12.400 D-
Skyguard
C
Kills:196
V. Kills:117 166%
Deaths:31
KDR:6.323
Accuracy:21.660% D--
KPH:11.800 C
VKPH:7 D
Kills:2,071 (2,071 + 0)
Deaths:178
KDR:11.635
VKDR:4.185
Vehicle Kills:745
Kill Difference:1,893
Playtime:88.474 hours
Usage:2%
Score:0.708m
Score/min:133
Driving Accuracy:21.660%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:4,906
V. Kills:603 N/A
Deaths:235
KDR:20.877
Accuracy:26.987% F
KPH:29.200 D-
VKPH:3.600 D--
P2-120 AP
C
Kills:2,932
V. Kills:2,742 107%
Deaths:289
KDR:10.145
Accuracy:29.440% F
KPH:16.700 D--
VKPH:15.600 C
P2-120 HEAT
D
Kills:1,857
V. Kills:733 253%
Deaths:155
KDR:11.981
Accuracy:25.735% F
KPH:18.500 D
VKPH:7.300 D
E540 Halberd
M++
Kills:71
V. Kills:129 55%
Deaths:6
KDR:11.833
Accuracy:40.978% C+
KPH:14.500 D*
VKPH:26.400 M++
Kills:9,766 (9,695 + 71)
Deaths:685
KDR:14.257
VKDR:6.142
Vehicle Kills:4,207
Kill Difference:9,081
Playtime:448.103 hours
Usage:8%
Score:3.206m
Score/min:119
Driving Accuracy:25.735%
Gunner Accuracy:40.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:158
V. Kills:41 376%
Deaths:22
KDR:7.182
Accuracy:28.745% D--
KPH:16.500 C
VKPH:4.300 D-
M20 Basilisk
D
Kills:70
V. Kills:23 292%
Deaths:4
KDR:17.500
Accuracy:29.410% D--
KPH:14.400 D
VKPH:4.700 D-
Kills:228 (0 + 228)
Deaths:26
KDR:8.769
VKDR:2.462
Vehicle Kills:64
Kill Difference:202
Playtime:14.436 hours
Usage:0%
Score:0.099m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:29.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 9,1909,19055816.47A++12.5940.109%B*N/A124.5CN/A31773.8h1.2C++2.9B++
MRC3 Mercy 5,5765,4561,2614.327B**0.4515.717%C+14.003%D*14.4D--N/A38380.1h18.5C**117.7C**
MRC3 Mercy 5,2725,1651,1874.351B**0.4716.272%C+15.896%D-14.4D--N/A39358.9h19.3C++118.4C**
P2-120 HESH 5,5094,90623520.877B++17.0026.987%FN/A29.3D-3.6D--89167.7h5.4C+20D*
M3 Pounder HEG 5,1093,9109873.961A+0.0828.596%D*2.89%C+11.1D3.4C++55352.6h20.9D73.1D
Spear Anti-Vehicle Phalanx Turret 6,1333,79514226.725M*22.8531.493%D*3.636%C19.7D*12.1D-126192.8h10.3C32.7D-
M3 Pounder HEG 4,3473,3069833.363B**0.5229.425%D--2.39%D9.4D*3C--46350.4h25.3D-86.1D-
P2-120 AP 5,6742,93228910.145B++6.2729.44%F4.195%B+16.7D--15.6C156175.3h9.2D31.3F-
Tank Mine 4,2302,59721412.136S8.2618.633%D*N/A106.9C++67.2C++87724.3h1.1A+6.1C*
RAMS .50M 2,5062,5003537.082A3.2038.316%C+84.72%B*12.1D--N/A32206.2h2.3C+6C++
M77-B 2,4712,4677603.246B*0.6341.406%B++85.853%B**8D*N/A23308.6h2.1B+5.2B++
99SV 1,8711,8583375.513A**1.6331.374%C++26.372%D--17.7CN/A45105.2h6.1C+19.4C++
P2-120 HEAT 2,5901,85715511.981B**8.1025.735%F1.939%D18.5D7.3D95100.2h5.7B*22.2C
T7 Mini-Chaingun 1,5761,5601,2451.253C**2.6311.563%D--9.231%D--9.6D*N/A29162h16C+138.4C
NS Decimator 2,1531,5597682.03A1.8542.167%F--3.72%B**16.9D--6.4D--10592.3h4.6C*10.9D
NS-61 Emissary 1,5411,5261,1911.281B++2.6030.241%B8.126%D**5.9D--N/A15259.6h14.5C+48C**
L100 Python HESH 1,6581,4036920.333B*16.4532.085%F2.138%B+33.6D6.1C--11341.7h3.9C-12D*
Hunter QCX 1,4111,3911,4130.984B+2.8943.002%C+39.756%B*3.3D-N/A8427h3.3B7.6B+
NS-15M1 1,3081,2918131.588C++2.2914.247%D**14.872%D--9.3D--N/A26139.1h15.6D109.7D*
M2 Mutilator 1,2371,2133513.456A0.4212.036%D14.839%D-11.7D*N/A33104.1h16.2B134.7C+
NS-7 PDW 1,2051,1791,3470.875C+3.0016.438%D**9.669%D*3.5D*N/A11335.8h18.1D109.8D--
M2 Mutilator 1,1021,0763363.202B**0.6812.492%C--14.126%D--11.2D*N/A3195.7h17.4C++139.6C+
C-4 1,4308615601.538C++2.3422.049%DN/A36.2D--23.9C38323.8h1.6C+7.4C+
C-4 ARX 1,0057342472.972B+0.9125.058%CN/A70.6D-26.1D35110.4h1.2C++4.7C++
SMG-46G Armistice 7016948110.856C3.0218.173%F10.231%D--4.9D*N/A14141.3h17.3D--95.1D*
T32 Bull 6866784851.398C+2.4813.011%F-14.307%D*8.2D*N/A2582.5h15.2D117.2F
NS Annihilator 1,1925953061.944M*1.9378.561%C--N/A5D*5.1D--59118.1h10.7B13.7C**
NS-44 Commissioner 5545436160.881C+3.0036.902%C++13.996%D*3.7D*N/A11146.6h4.7D12.7C+
TRS-12 Uppercut 4834736420.737C-3.1434.242%F-15.011%C+4.6D**N/A14103.3h3.7D**10.9F-
L100 Python AP 845472786.051B+2.1743.265%D**4.025%B+15.6D*12.4D-16030.2h7.5C17.4D--
NS-10 Burster 8684321243.484M**0.3920.846%D--1.852%D*2.5D*2.5D43174.7h208.4D--999.6D**
Hellfire Rocket Pods 474417696.043C+2.1628.941%F--N/A30.4D4.2D--17413.7h28C96.8D--
Aspis Anti-Aircraft Phalanx Turret 9054052416.875S13.0017.954%D*N/A6.6D-8.1D13061.6h157C+874.7C--
NS-10 Burster 7743951183.347M+0.5320.824%D*1.013%D**2.3D*2.2D*39172.4h225.7D*1083.7F
TMG-50 3993932621.5C**2.3813.61%D**20.102%C--6.6D*N/A2259.1h14.8D-108.5D--
T2 Striker 7093771522.48S1.4028.825%F--N/A5.7D5D-9165.8h39.6B137.2D
Chainblade 28928513,2880.021C+3.8631.713%C*3.158%D0.1DN/A02840.8h2.2B+7C+
MG-HBR1 Dragoon 276271723.764A++0.1131.747%C+15.129%F11.6D-N/A2723.4h12.4F-39.1D*
ASP-30 Grounder 5252641891.397B**2.4854.06%D--1.136%D--5.3D-5.2D9250.2h10D18.5D*
ML-7 3302221381.609A+2.2744.042%D**6.306%A++14.3D-7D26315.5h6.4C*14.6C
M6 Onslaught 219211504.22A0.3411.78%D--12.796%D**9.4D**N/A2422.4h20.4C173D
Skyguard 313196316.323A++2.4421.66%D--1.531%C--11.8C7D13716.6h111.3B513.8C+
Auraxium Chainblade 1811812,4240.075B**3.8032.554%C*12.707%B*0.3C-N/A1628.3h2.2C+6.9C**
MR1 Fracture 369175802.188A*1.6921.85%F3.429%C3.3D*3.7D5052.4h88.8D**406.5F--
M20 Basilisk 199158227.182A++3.3028.745%D--3.797%D-16.5C4.3D-1069.6h56.2B**195.5B+
MR1 Fracture 355151861.756A++2.1222.525%D**N/A2.7D**3.7D4255.3h110.1F--488.7F**
MANA Anti-Vehicle Turret 360149622.403B+1.4834.582%F-2.685%C--8.8D*12.4D-16017h17.2D--49.6F**
M14 Banshee 167149602.483C1.4015.993%F--N/A10.6D--1.3D--5214.1h40.7D254.6F
M1 Heavy Cycler 149145731.986B+1.899.233%D*15.862%C6.3D**N/A3523.1h19.8C213.9D
M6 Onslaught 133128294.414A0.5413.208%D8.594%F--9.3D**N/A2713.8h19.9C150.4C+
TX1 Repeater 1301243020.411C-3.4720.8%D11.29%D**3.9D*N/A2231.4h18.7D-89.7C
T9 CARV 1201171031.136C+2.7412.034%D**26.496%B+6.5D*N/A12218.1h22F-182.6F
M9 SKEP Launcher 227111921.207A2.6756.863%D**N/A6.4C--6.7C8417.4h11.8D-20.7F
TRAC-5 1131113280.338D3.5413.005%F16.216%C--1.5D*N/A3374.8h29.6F*228T
Anti-Vehicle Grenade 1301101110N/A106.1240.453%D*N/A220D40D11810.5h7.1D17.7D-
Frag Grenade 1061031103N/A99.1235.227%D*N/A257.5D--7.5C+16490.4h5.1D--14.4D*
NS-44L Blackhand 101101851.188C+2.6942.329%C++38.614%C4.1D*N/A1224.9h4.5C++10.7C*
Xiphos Anti-Personnel Phalanx Turret 15192423N/A19.1224.963%UN/A920U590U3793000.1h152.9T*612.6T*
NSX Tomoe 9492501.84C++2.0424.847%D-19.565%F15.9D--N/A435.8h18.6D--74.7D-
NS-11C 94911270.717C3.1614.225%F-15.385%D2.5D*N/A1836.3h15.3C+107.7D--
M18 Rotary 137821190.689C3.1923.49%D*N/A4.5D3D--8518.2h189.1C-805.1D-
MAX Punch 80752,8330.026D3.8529.532%D--N/A0.1DN/A01078.7h1.9C++6.5C+
E540 Halberd 20071611.833B*7.9540.978%C+4.225%B14.5D*26.3M++3334.9h14.2T*34.6T-
M20 Basilisk 9370417.5S13.6229.41%D--5.714%C+14.3D4.7D-1294.9h77.2B+262.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10137,90830.3h
Restoration Kit631,3041.8h
Nano-Armor Kit145282,38130.7h
Anti-Vehicle MANA Turret65532.4h
M20 Wyvern01090.1h
Nanite Revive Grenade03460.1h
Medical Applicator9265,3778.4h
Welding Device01070h
Spitfire Auto-Turret187582h
Ammunition Package588672.8h
Recon Detection Device24346,183118h

Check the help document for the dictionary if you want to learn more about words used here.


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