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Commander Warrior Oblub[BROS] Oblub
TR BR 55

KDR: 4.36

Score: 57.2m

Last Seen: Aug 3rd, 2020 2:23 PM
- OFFLINE - 35.2 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Cobalt
Level Progress (to 56): 81%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Claymore MRC3 Mercy 99SV MRC3 Mercy L100 Python AP M3 Pounder HEG P2-120 HESH M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 10337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.736%13.012%2311513347,8390.7210933.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.847%-0.682D-1.217D*-2.1F--HEAD + (~4.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.159C15.2-0.067C+70.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.131%0.167%84113485987481950.799465305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.751D--1.297D**-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.90.459B+26.50.502B+61.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.901%1.516%14797134218,4001215722415.144255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.753%-1.273D**-0.636D-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.244C++8.10.349C**21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.066%5.133%56413454879193280.529348148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.569D0.147C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.344C-48.6-0.207C113

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.928%51.515%563134611,65114021468.31027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%-0.307C-0.999D--0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.269C4.2-0.3C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.669%13.636%5621347682822140.828676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%-0.833D--0.23C-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.029C+40.169C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.2m235.2%166 (10k)147 (8.8k)4.3640698,18722,4995.2355755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349684520.326%11.429%23217:1422

7% Engineer17% Heavy Assault50% Infiltrator20% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 9:52 PMApr 5th, 2020 7:27 PMAug 3rd, 2020 9:59 PM (55d) (PST)Aug 3rd, 2020 12:13 PM (55d) (PST)Aug 3rd, 2020 10:23 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5141024120.2520.0580.0290.7230.055389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8276,13524,69215324338,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6481.9h/270.1d 19,608 11,222 31,951 281.3k 5,201 30,606 21,398 199.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:1,474
Deaths:868
KDR:1.698
Accuracy:14.744% F-
HSR:15.875% D*
T32 Bull
F
Kills:680
Deaths:487
KDR:1.396
Accuracy:13.031% F*
HSR:14.265% F
TMG-50
D-
Kills:395
Deaths:262
KDR:1.508
Accuracy:13.617% F-
HSR:20% D-
T9 CARV
C+
Kills:120
Deaths:107
KDR:1.122
Accuracy:11.958% F-
HSR:26.667% C+
NSX Naginata
D--
Kills:64
Deaths:24
KDR:2.667
Accuracy:19.972% D--
HSR:14.063% F--
Kills:2,733
Deaths (as Heavy Assault):1,748
Deaths (to Heavy Assaults):5,382
KDR:1.5635
Kill Difference:985
Playtime:1,085.341 hours
Usage:17%
Score:8.436m
Score/min:130
Accuracy (listed only):14.664%
HSR (listed only):18.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C
Kills:548
Deaths:713
KDR:0.769
Accuracy:35.203% F--
HSR:14.234% C
MG-HBR1 Dragoon
D
Kills:293
Deaths:80
KDR:3.663
Accuracy:31.984% D
HSR:14.676% F-
AS16 NightHawk
D-
Kills:134
Deaths:102
KDR:1.314
Accuracy:24.814% F-
HSR:11.194% D-
TRAC-5
D
Kills:112
Deaths:330
KDR:0.339
Accuracy:13.094% F-
HSR:16.071% D
NS-11C
D--
Kills:92
Deaths:131
KDR:0.702
Accuracy:13.938% F--
HSR:15.217% D--
Kills:1,179
Deaths (as Engineer):1,356
Deaths (to Engineers):4,717
KDR:0.86947
Kill Difference:177
Playtime:451.304 hours
Usage:7%
Score:3.360m
Score/min:124
Accuracy (listed only):23.806%
HSR (listed only):14.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C--
Kills:6,676
Deaths:1,178
KDR:5.667
Accuracy:31.331% C--
HSR:26.348% D--
RAMS .50M
B++
Kills:2,508
Deaths:355
KDR:7.065
Accuracy:38.335% C--
HSR:84.729% B++
M77-B
B**
Kills:2,467
Deaths:760
KDR:3.246
Accuracy:41.400% C*
HSR:85.853% B**
NS-61 Emissary
C+
Kills:1,660
Deaths:1,289
KDR:1.288
Accuracy:30.092% C+
HSR:8.253% F
NS-7 PDW
D**
Kills:1,208
Deaths:1,396
KDR:0.865
Accuracy:16.437% F--
HSR:9.520% D**
NS-44 Commissioner
C-
Kills:705
Deaths:831
KDR:0.848
Accuracy:36.295% C-
HSR:13.617% D**
SMG-46G Armistice
D*
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F--
HSR:10.231% D*
NS-44L Blackhand
C+
Kills:126
Deaths:106
KDR:1.189
Accuracy:43.038% C+
HSR:34.127% D-
TX1 Repeater
D--
Kills:124
Deaths:302
KDR:0.411
Accuracy:20.800% D--
HSR:11.290% F
NSX Tomoe
D*
Kills:92
Deaths:50
KDR:1.840
Accuracy:24.847% D*
HSR:19.565% F-
Kills:16,260
Deaths (as Infiltrator):7,079
Deaths (to Infiltrators):4,193
KDR:2.29693
Kill Difference:9,181
Playtime:3,245.186 hours
Usage:50%
Score:28.148m
Score/min:145
Accuracy (listed only):30.074%
HSR (listed only):30.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D**
Kills:1,208
Deaths:1,396
KDR:0.865
Accuracy:16.437% F--
HSR:9.520% D**
SMG-46G Armistice
D*
Kills:694
Deaths:812
KDR:0.855
Accuracy:18.162% F--
HSR:10.231% D*
TRS-12 Uppercut
C
Kills:548
Deaths:713
KDR:0.769
Accuracy:35.203% F--
HSR:14.234% C
AS16 NightHawk
D-
Kills:134
Deaths:102
KDR:1.314
Accuracy:24.814% F-
HSR:11.194% D-
TRAC-5
D
Kills:112
Deaths:330
KDR:0.339
Accuracy:13.094% F-
HSR:16.071% D
NS-11C
D--
Kills:92
Deaths:131
KDR:0.702
Accuracy:13.938% F--
HSR:15.217% D--
Kills:2,788
Deaths (as Light Assault):3,484
Deaths (to Light Assaults):3,821
KDR:0.80023
Kill Difference:696
Playtime:355.307 hours
Usage:5%
Score:2.259m
Score/min:106
Accuracy (listed only):20.275%
HSR (listed only):12.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:6,997
Deaths:1,556
KDR:4.497
Accuracy:16.593% D
HSR:14.335% D**
MRC3 Mercy
D
Kills:6,639
Deaths:1,482
KDR:4.480
Accuracy:17.133% D
HSR:15.786% D*
M3 Pounder HEG
C
Kills:5,149
Deaths:1,146
KDR:4.493
Accuracy:29.503% F
HSR:2.719% C
M3 Pounder HEG
D
Kills:4,269
Deaths:1,142
KDR:3.738
Accuracy:30.218% F
HSR:2.389% D
M2 Mutilator
D--
Kills:1,263
Deaths:369
KDR:3.423
Accuracy:12.231% D--
HSR:15.044% D--
M2 Mutilator
D-
Kills:1,116
Deaths:354
KDR:3.153
Accuracy:12.700% D-
HSR:14.516% D--
NS-10 Burster
D**
Kills:599
Deaths:138
KDR:4.341
Accuracy:21.318% D**
HSR:1.336% D**
NS-10 Burster
D**
Kills:579
Deaths:132
KDR:4.386
Accuracy:21.311% F
HSR:0.864% D**
MR1 Fracture
D-
Kills:281
Deaths:94
KDR:2.989
Accuracy:26.058% D**
HSR:2.135% D-
MR1 Fracture
D*
Kills:251
Deaths:100
KDR:2.510
Accuracy:26.503% D**
HSR:0.797% D*
M6 Onslaught
F
Kills:211
Deaths:50
KDR:4.220
Accuracy:11.780% F
HSR:12.796% F-
M1 Heavy Cycler
D
Kills:145
Deaths:73
KDR:1.986
Accuracy:9.233% D**
HSR:15.862% D
M6 Onslaught
D*
Kills:128
Deaths:29
KDR:4.414
Accuracy:13.208% D*
HSR:8.594% F--
Kills:27,627
Deaths (as MAX Suit):3,332.500
Deaths (to MAX Suits):1,006
KDR:8.29017
Kill Difference:24,294.500
Playtime:1,294.545 hours
Usage:20%
Score:14.703m
Score/min:189
Accuracy (listed only):19.061%
HSR (listed only):8.244%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:598
V. Kills:89 N/A
Deaths:81
KDR:7.383
Accuracy:30.131% F*
KPH:35.100 D--
VKPH:5.200 D*
M14 Banshee
D--
Kills:232
V. Kills:28 N/A
Deaths:81
KDR:2.864
Accuracy:16.499% F**
KPH:11.200 D*
VKPH:1.400 D--
M18 Rotary
D--
Kills:97
V. Kills:64 149%
Deaths:134
KDR:0.724
Accuracy:23.988% D**
KPH:4.500 D--
VKPH:3 D*
Kills:927 (329 + 0)
Deaths:296
KDR:3.132
VKDR:0.611
Vehicle Kills:181
Kill Difference:631
Playtime:59.067 hours
Usage:1%
Score:0.358m
Score/min:101
Piloting Accuracy:23.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:5,459
V. Kills:2,275 240%
Deaths:191
KDR:28.581
Accuracy:38.632% F--
KPH:30.800 D
VKPH:12.900 D*
L100 Python HESH
D
Kills:2,146
V. Kills:375 N/A
Deaths:80
KDR:26.825
Accuracy:32.909% F-
KPH:36.600 D--
VKPH:6.400 D
L100 Python HEAT
C-
Kills:531
V. Kills:197 268%
Deaths:17
KDR:31.235
Accuracy:35.947% F-
KPH:32.800 C--
VKPH:12.200 C-
Skyguard
C
Kills:499
V. Kills:266 187%
Deaths:49
KDR:10.184
Accuracy:23.847% D*
KPH:15 C
VKPH:8 D
Kills:8,635 (8,635 + 0)
Deaths:337
KDR:25.623
VKDR:9.237
Vehicle Kills:3,113
Kill Difference:8,298
Playtime:285.064 hours
Usage:4%
Score:2.532m
Score/min:148
Driving Accuracy:23.847%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D*
Kills:4,906
V. Kills:603 N/A
Deaths:235
KDR:20.877
Accuracy:26.974% F-
KPH:29.200 D*
VKPH:3.600 D*
P2-120 AP
D
Kills:3,002
V. Kills:2,775 108%
Deaths:291
KDR:10.316
Accuracy:29.582% F--
KPH:17 D**
VKPH:15.700 D
P2-120 HEAT
D-
Kills:1,857
V. Kills:733 253%
Deaths:155
KDR:11.981
Accuracy:25.735% F-
KPH:18.500 D-
VKPH:7.300 D-
E540 Halberd
A++
Kills:109
V. Kills:141 77%
Deaths:7
KDR:15.571
Accuracy:39.382% D
KPH:17.500 D*
VKPH:22.700 A++
Kills:9,874 (9,765 + 109)
Deaths:688
KDR:14.352
VKDR:6.180
Vehicle Kills:4,252
Kill Difference:9,186
Playtime:451.410 hours
Usage:7%
Score:3.373m
Score/min:125
Driving Accuracy:25.735%
Gunner Accuracy:39.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:196
V. Kills:50 384%
Deaths:24
KDR:8.167
Accuracy:31.973% D*
KPH:16.900 D
VKPH:4.300 D*
M20 Basilisk
D
Kills:107
V. Kills:27 382%
Deaths:7
KDR:15.286
Accuracy:32.051% D*
KPH:16.800 D
VKPH:4.300 D*
M12 Kobalt
C
Kills:75
V. Kills:6 N/A
Deaths:4
KDR:18.750
Accuracy:16.029% D-
KPH:34.800 D*
VKPH:2.800 C
Kills:378 (0 + 378)
Deaths:35
KDR:10.800
VKDR:2.371
Vehicle Kills:83
Kill Difference:343
Playtime:20.126 hours
Usage:0%
Score:0.154m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:16.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 9,8519,85159316.612B**12.2538.448%B+N/A123.1C--N/A31780h1.2C+3B+
MRC3 Mercy 7,1636,9971,5564.497B+0.1316.593%D14.335%D**14.8D*N/A41472.5h19C114.7C
99SV 6,8126,6761,1785.667A*1.3031.331%C--26.348%D--21.1DN/A57316.8h5.6C17.8C
MRC3 Mercy 6,7986,6391,4824.48B+0.1217.133%D15.786%D*14.7D*N/A41451.3h19.9C--116.4C
L100 Python AP 7,7345,45919128.581A24.2238.632%F--N/A30.8D12.9D*155177h4.5C*11.6C-
M3 Pounder HEG 6,6075,1491,1464.493B**0.1329.503%F2.719%C12.4D-3.5C60413.6h21.8D-73.8D*
P2-120 HESH 5,5094,90623520.877C++16.5126.974%F-N/A29.2D*3.6D*90167.9h5.4D20F-
M3 Pounder HEG 5,5154,2691,1423.738B+0.6330.218%F2.389%D10.4D*3D-49411.5h26.8F88.8F--
Spear Anti-Vehicle Phalanx Turret 6,5734,10614927.557A++23.1932.011%F3.458%C+20.2D*12.1D*128203.4h10.3D32.1F
P2-120 AP 5,7773,00229110.316C+5.9529.582%F--4.131%B*17D**15.7D165177.1h9.2D*31F**
Tank Mine 4,5712,84622512.649S8.2818.621%D*N/A107C64.8C+86126.6h1.2B**6.2C--
RAMS .50M 2,5142,5083557.065B*2.7038.335%C--84.729%B++12.1D*N/A32207h2.3C-6C
M77-B 2,4712,4677603.246C*1.1241.4%C*85.853%B**8D**N/A23309.7h2.1C**5.2B
L100 Python HESH 2,5212,1468026.825B++22.4632.909%F-1.584%B36.6D--6.4D12558.7h3.7D11.2F
P2-120 HEAT 2,5901,85715511.981B+7.6225.735%F-1.939%D18.5D-7.3D-99100.2h5.7B+22.2D-
NS Decimator 2,3011,6698182.04B2.3242.871%F--3.535%A+16.9D**6.4D*10798.9h4.7C11.1D**
NS-61 Emissary 1,6821,6601,2891.288C*3.0830.092%C+8.253%F6D--N/A16278h14.7C+48.8C+
T7 Mini-Chaingun 1,5781,5621,2461.254C+3.1111.562%D**9.347%D*9.6D*N/A29162.1h16C--138.4D*
NS-15M1 1,5021,4748681.698C+2.6714.744%F-15.875%D*9.5D*N/A27155.6h16.5F--112.2F**
Hunter QCX 1,4841,4631,4491.01C*3.3542.699%C+40.055%A3.3D*N/A9441.6h3.3B+7.6B+
M2 Mutilator 1,2911,2633693.423B+0.9412.231%D--15.044%D--11.8D**N/A34106.8h16.3C+133.5C
NS-7 PDW 1,2361,2081,3960.865C3.5016.437%F--9.52%D**3.5D*N/A11345.4h18.1D**110.2F--
C-4 ARX 1,5641,1483852.982C**1.3825.209%CN/A66D--23.9D33817.4h1.2C+4.7C+
M2 Mutilator 1,1431,1163543.153C**1.2112.7%D-14.516%D--11.3D**N/A3298.4h17.7C139.2C
C-4 1,4929105601.625C+2.7423.027%DN/A38.2D--24.5C-41923.8h1.6D-7D
NS Annihilator 1,5558243612.283S2.0879.217%C-N/A5.5D*4.9D**62149h11.1C+14C+
NS-44 Commissioner 7177058310.848C3.5236.295%C-13.617%D**3.9D*N/A12180.7h4.8D*13.3D
SMG-46G Armistice 7016948120.855D-3.5118.162%F--10.231%D*4.9D*N/A14141.7h17.3F-95.1F--
T32 Bull 6886804871.396C2.9713.031%F*14.265%F8.2D**N/A2582.7h15.3F117.2T-
NS-10 Burster 1,1335991384.341A**0.0221.318%D**1.336%D**2.8D**2.5D--44212.1h200.1D*938.5F-
Hellfire Rocket Pods 687598817.383C3.0230.131%F*N/A35D--5.2D*18017.1h26.5C+87.9D
NS-10 Burster 1,0685791324.386A*0.0221.311%FN/A2.8D*2.3D**41209.8h205.6D--964.6F-
TRS-12 Uppercut 5595487130.769D3.6035.203%F--14.234%C4.6D**N/A14120.4h3.7F-10.4F-
L100 Python HEAT 7285311731.235M**26.8735.947%F-N/A32.8C--12.2C-17216.2h5.4C+15D--
Skyguard 7654994910.184A++5.8223.847%D*1.403%D15C8D14233.2h99.1C*415.4C+
Aspis Anti-Aircraft Phalanx Turret 9864562518.24M**13.8818.608%D**N/A7D--8.2D-13264.9h151.8C+815.6D--
TMG-50 4013952621.508C+2.8613.617%F-20%D-6.7D**N/A2459.2h14.7D-108.3F--
T2 Striker 7353931562.519M+1.8528.905%F--N/A5.7D5C--9469h40.6C140.4F-
Chainblade 31931514,2240.022C+4.3430.393%C+4.444%C0.1DN/A03039.2h2.2C**7.3B
ASP-30 Grounder 5903062031.507B+2.8655.081%D*N/A5.4D5C9156.8h9.9D-18D*
MG-HBR1 Dragoon 302293803.663A+0.7031.984%D14.676%F-10.4D*N/A3028.1h12.8F*40F-
MR1 Fracture 542281942.989M+1.3826.058%D**2.135%D-4.1D*3.8D--5567.9h93.6F-359.3F--
MR1 Fracture 5092511002.51A**1.8526.503%D**N/A3.5D**3.6D--4870.8h109.4F--412.8F**
M14 Banshee 260232812.864C-1.5016.499%F**N/A11.3D*1.4D--5120.6h38.7D**234.4T*
Auraxium Chainblade 2252243,1640.071B+4.2932%C++13.839%A0.3CN/A1836.8h2.3C7.1C*
ML-7 3302221391.597B++2.7744.019%F-6.306%M14.3D--7D29915.5h6.4C+14.6D
M6 Onslaught 219211504.22B++0.1411.78%F12.796%F-9.4F-N/A2522.4h20.4D-173D*
M20 Basilisk 246196248.167B+3.8031.973%D*3.571%D--16.9D4.3D*11611.6h64.4B++201.6C*
MANA Anti-Vehicle Turret 360149622.403C++1.9634.482%F-2.685%C--8.7D**12.3D--16217.1h17.2D49.8F--
M1 Heavy Cycler 149145731.986C++2.389.233%D**15.862%D6.3D**N/A4023.1h19.8D213.9D*
AS16 NightHawk 1371341021.314C3.0524.814%F-11.194%D-10.3D*N/A4813h5.5D--22F--
Frag Grenade 1331281128N/A123.6435.476%FN/A256D*10C19540.5h4.6D**12.9F-
M6 Onslaught 133128294.414B++0.0513.208%D*8.594%F--9.3FN/A2813.8h19.9D150.4D-
NS-44L Blackhand 1271261061.189C3.1843.038%C+34.127%D-4.3D*N/A1329.4h4.9D-11.3C
TX1 Repeater 1301243020.411D3.9520.8%D--11.29%F3.9D*N/A2631.4h18.7F89.7D*
T9 CARV 1231201071.121C3.2411.958%F-26.667%C+6.3D*N/A13918.9h21.7F**181.3F--
M9 SKEP Launcher 239118951.242B+3.1256.525%F-N/A6.4C--6.6C8718.4h11.6D*20.6F--
Xiphos Anti-Personnel Phalanx Turret 182117429.25N/A24.8926.145%UN/A1170U650U4386300.1h147T*562.3T*
TRAC-5 1141123300.339D--4.0313.094%F-16.071%D1.4D--N/A3977.5h29.9F**228.6T*
Anti-Vehicle Grenade 1301101110N/A105.6440.159%D**N/A183.3D--33.3D11660.6h7.4D--18.3D**
E540 Halberd 250109715.571B+11.2139.382%D2.752%C+17.6D*22.7A++3166.2h10.6T*27T-
M20 Basilisk 134107715.286A**10.9232.051%D*5.607%C+16.7D4.2D*1426.4h75.9B+236.9C+
MAX Punch 1091033,3350.031D4.3331.579%D-N/A0.1D-N/A01288.3h1.8C++5.7C+
M18 Rotary 161971340.724D3.6423.988%D**N/A4.5D--3D*8721.4h195D--812.9F-
NS-11C 95921310.702C--3.6613.938%F--15.217%D--2.5D*N/A1937.2h15.7D-112.9F--
NSX Tomoe 9492501.84C+2.5224.847%D*19.565%F-15.9D*N/A465.8h18.6F-74.7F-
M12 Kobalt 8175418.75C14.3916.029%D-12%D**34.1D*2.7C-1492.2h23.3D**145.4D--
Rocklet Rifle 14772362A2.3642.261%D**N/A21.2D-22.1C-4933.4h25.3B*59.9C**
NSX Naginata 6464242.667B+1.7019.972%D--14.063%F--21.3D*N/A1053h19.8T99.3F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit159302,12532.3h
Decoy Grenade02360.1h
Anti-Vehicle MANA Turret65562.4h
M20 Wyvern01360.2h
Spawn Beacon4870.5h
Medical Applicator9667,9118.7h
Welding Device02,7620.2h
Motion Spotter10138,37330.6h
Nanite Revive Grenade03600.1h
Restoration Kit631,3041.8h
Spitfire Auto-Turret218402.3h
Ammunition Package671,0143.4h
Recon Detection Device32170,384170h
WLT-Howler Mining Laser04,8780.7h
Orbital Strike Target Designator8631.4h

Check the help document for the dictionary if you want to learn more about words used here.


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