Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,491)players online:
rocoryua (4)  L10Alton (3)  Faber0ne (2)  Fisheyed (2)  S0K1N7 (2)  MarioFan3G (1) 14
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (95 days). The data shown below may not be accurate.

Obmorokimama[RNS] Obmorokimama
VS BR 147

KDR: 1.76

Score: 49.9m

Last Seen: Nov 17th, 2018 4:20 PM
- OFFLINE - 2298 hour(s)

Battle Rank 112 (147 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 69%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS V10 Supernova FPC Proximity Mine C150 Dalton Orion VS54 Eridani SX5 Sirius SX12 Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Obmorokimama



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $440,352 MLG Score: 352
Fun Score: N/A
Cheeseburgers Flipped: 1958TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.231%16.574%3352499820,0681.337330.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.827%-0.164C-0.632D0.025C+HEAD ++ (~6.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.105C+13.50.052C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.368%1.389%262102036017234850.20881774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.673%-0.216C-0.198C-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.7-0.551D88.3-0.668D161.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.051%1.912%366810147,481222348783.36527153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%-0.959D---0.454D0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.164C++100.199C++22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.229%2.092%3901810047,744175244004.41757176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.693%-1.014D*-0.577D0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.3-0.075C+32.10.185C++95.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.983%79.91%390510176,6701677133.97734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.075%0.593B+0.837B++1.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.30.268C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.008%17.986%390110211,16284981.36706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.284C0.689B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.144C++4.30.115C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.9m284.9%244 (14.6k)217 (13k)1.7622863,04935,7772.36037147 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022191916.273%16.441%26806:2522

44% Engineer16% Heavy Assault22% Infiltrator9% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 4:56 PMSep 4th, 2015 4:42 PMDec 17th, 2018 4:55 PM (65d) (PST)Nov 17th, 2018 12:28 PM (96d) (PST)Nov 17th, 2018 12:20 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741294450.2740.1560.0450.9830.071352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4307,73226,698169359413,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3831h/159.6d 21,398 10,366 21,767 226k 4,460 9,016 16,251 131.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,437
Deaths:1,157
KDR:1.242
Accuracy:16.510% D-
HSR:17.189% D--
NS-15M2
D
Kills:1,263
Deaths:753
KDR:1.677
Accuracy:17.582% D*
HSR:20.348% D
Flare VE6
D-
Kills:1,165
Deaths:797
KDR:1.462
Accuracy:16.669% D--
HSR:18.627% D-
Pulsar LSW
D
Kills:1,159
Deaths:877
KDR:1.322
Accuracy:19.246% D
HSR:16.739% D--
SVA-88
D-
Kills:1,156
Deaths:761
KDR:1.519
Accuracy:19.040% D-
HSR:17.301% D--
Betelgeuse 54-A
D*
Kills:300
Deaths:224
KDR:1.339
Accuracy:17.896% F-
HSR:20.333% D*
Lasher X2
D
Kills:242
Deaths:299
KDR:0.809
Accuracy:13.930% F
HSR:2.479% D
VX29 Polaris
D
Kills:90
Deaths:67
KDR:1.343
Accuracy:16.185% D*
HSR:17.778% D
Kills:6,812
Deaths (as Heavy Assault):4,935
Deaths (to Heavy Assaults):9,158
KDR:1.38034
Kill Difference:1,877
Playtime:595.124 hours
Usage:16%
Score:6.696m
Score/min:188
Accuracy (listed only):17.132%
HSR (listed only):16.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,162
Deaths:994
KDR:1.169
Accuracy:38.008% C+
HSR:17.986% B+
Serpent VE92
D
Kills:1,154
Deaths:1,115
KDR:1.035
Accuracy:20.481% D
HSR:16.031% D
Pulsar C
D
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:21.040% D
HSR:16.754% D--
NS-11C
C--
Kills:1,148
Deaths:1,046
KDR:1.098
Accuracy:19.395% D-
HSR:15.941% C--
Solstice VE3
D
Kills:1,142
Deaths:1,043
KDR:1.095
Accuracy:18.270% D-
HSR:15.587% D
NS Baron G5
C
Kills:683
Deaths:652
KDR:1.048
Accuracy:40.370% C
HSR:13.031% C
Solstice SF
C+
Kills:633
Deaths:836
KDR:0.757
Accuracy:20.442% D
HSR:15.798% C+
Eidolon VE33
C*
Kills:269
Deaths:285
KDR:0.944
Accuracy:20.313% D*
HSR:27.138% C*
Kills:7,343
Deaths (as Engineer):6,875
Deaths (to Engineers):9,768
KDR:1.06807
Kill Difference:468
Playtime:1,670.323 hours
Usage:44%
Score:25.799m
Score/min:257
Accuracy (listed only):24.790%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:4,430
Deaths:610
KDR:7.262
Accuracy:48.355% B**
HSR:86.908% B**
Eridani SX5
C
Kills:1,379
Deaths:1,115
KDR:1.237
Accuracy:24.670% C
HSR:14.648% D
Sirius SX12
B+
Kills:1,379
Deaths:1,104
KDR:1.249
Accuracy:27.090% B+
HSR:12.255% D-
Parallax VX3
C
Kills:1,349
Deaths:157
KDR:8.592
Accuracy:37.262% C
HSR:74.129% C-
NS-357 Underboss
D
Kills:1,163
Deaths:1,584
KDR:0.734
Accuracy:31.146% D
HSR:15.735% D
NS-7 PDW
C+
Kills:1,162
Deaths:881
KDR:1.319
Accuracy:24.574% C+
HSR:15.405% C
MKV Suppressed
C-
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:23.529% C-
HSR:12.586% D--
Beamer VS3
B+
Kills:729
Deaths:782
KDR:0.932
Accuracy:22.758% D
HSR:26.338% B+
VA39 Spectre
B+
Kills:409
Deaths:27
KDR:15.148
Accuracy:27.305% D-
HSR:44.254% B+
Ghost
D
Kills:339
Deaths:101
KDR:3.356
Accuracy:31.225% D*
HSR:60.472% D
Skorpios
C--
Kills:205
Deaths:140
KDR:1.464
Accuracy:22.197% D*
HSR:17.561% C--
Artemis VX26
D
Kills:205
Deaths:134
KDR:1.530
Accuracy:21.080% D*
HSR:17.561% D
XM98
D
Kills:143
Deaths:36
KDR:3.972
Accuracy:31.995% D
HSR:65.734% D--
NS-61 Emissary
C**
Kills:61
Deaths:71
KDR:0.859
Accuracy:24.837% C--
HSR:18.033% C**
Kills:14,113
Deaths (as Infiltrator):7,571
Deaths (to Infiltrators):5,085
KDR:1.86409
Kill Difference:6,542
Playtime:831.298 hours
Usage:22%
Score:7.048m
Score/min:141
Accuracy (listed only):28.430%
HSR (listed only):34.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C
Kills:1,379
Deaths:1,115
KDR:1.237
Accuracy:24.670% C
HSR:14.648% D
Sirius SX12
B+
Kills:1,379
Deaths:1,104
KDR:1.249
Accuracy:27.090% B+
HSR:12.255% D-
Thanatos VE70
B+
Kills:1,162
Deaths:994
KDR:1.169
Accuracy:38.008% C+
HSR:17.986% B+
NS-7 PDW
C+
Kills:1,162
Deaths:881
KDR:1.319
Accuracy:24.574% C+
HSR:15.405% C
MKV Suppressed
C-
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:23.529% C-
HSR:12.586% D--
Serpent VE92
D
Kills:1,154
Deaths:1,115
KDR:1.035
Accuracy:20.481% D
HSR:16.031% D
Pulsar C
D
Kills:1,152
Deaths:904
KDR:1.274
Accuracy:21.040% D
HSR:16.754% D--
NS-11C
C--
Kills:1,148
Deaths:1,046
KDR:1.098
Accuracy:19.395% D-
HSR:15.941% C--
Solstice VE3
D
Kills:1,142
Deaths:1,043
KDR:1.095
Accuracy:18.270% D-
HSR:15.587% D
NS Baron G5
C
Kills:683
Deaths:652
KDR:1.048
Accuracy:40.370% C
HSR:13.031% C
Solstice SF
C+
Kills:633
Deaths:836
KDR:0.757
Accuracy:20.442% D
HSR:15.798% C+
Skorpios
C--
Kills:205
Deaths:140
KDR:1.464
Accuracy:22.197% D*
HSR:17.561% C--
Kills:12,359
Deaths (as Light Assault):10,659
Deaths (to Light Assaults):5,998
KDR:1.15949
Kill Difference:1,700
Playtime:329.172 hours
Usage:9%
Score:3.778m
Score/min:191
Accuracy (listed only):25.005%
HSR (listed only):15.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,379
Deaths:1,115
KDR:1.237
Accuracy:24.670% C
HSR:14.648% D
Sirius SX12
B+
Kills:1,379
Deaths:1,104
KDR:1.249
Accuracy:27.090% B+
HSR:12.255% D-
Thanatos VE70
B+
Kills:1,162
Deaths:994
KDR:1.169
Accuracy:38.008% C+
HSR:17.986% B+
NS-7 PDW
C+
Kills:1,162
Deaths:881
KDR:1.319
Accuracy:24.574% C+
HSR:15.405% C
MKV Suppressed
C-
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:23.529% C-
HSR:12.586% D--
H-V45
D-
Kills:739
Deaths:842
KDR:0.878
Accuracy:19.584% D-
HSR:13.802% D--
NS Baron G5
C
Kills:683
Deaths:652
KDR:1.048
Accuracy:40.370% C
HSR:13.031% C
NS-11A
D
Kills:381
Deaths:373
KDR:1.021
Accuracy:18.504% D*
HSR:16.011% D
Skorpios
C--
Kills:205
Deaths:140
KDR:1.464
Accuracy:22.197% D*
HSR:17.561% C--
Pulsar VS1
D--
Kills:70
Deaths:92
KDR:0.761
Accuracy:18.537% D--
HSR:7.143% F-
Kills:8,320
Deaths (as Combat Medic):7,022
Deaths (to Combat Medics):3,283
KDR:1.18485
Kill Difference:1,298
Playtime:152.951 hours
Usage:4%
Score:2.645m
Score/min:288
Accuracy (listed only):25.706%
HSR (listed only):14.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,166
Deaths:598
KDR:1.950
Accuracy:15.650% C+
HSR:17.324% C-
Cosmos VM3
C+
Kills:1,149
Deaths:573
KDR:2.005
Accuracy:15.247% C
HSR:19.234% C+
Blueshift VM5
C
Kills:874
Deaths:445
KDR:1.964
Accuracy:15.226% D-
HSR:19.565% C
Blueshift VM5
D-
Kills:789
Deaths:412
KDR:1.915
Accuracy:15.258% D-
HSR:15.716% D--
NS-10 Burster
C
Kills:416
Deaths:326
KDR:1.276
Accuracy:22.868% D-
HSR:5.529% C
NS-10 Burster
C-
Kills:386
Deaths:293
KDR:1.317
Accuracy:22.272% D*
HSR:4.663% C-
Comet VM2
C*
Kills:379
Deaths:333
KDR:1.138
Accuracy:28.871% D**
HSR:4.749% C*
Comet VM2
B*
Kills:250
Deaths:333
KDR:0.751
Accuracy:29.506% F
HSR:6% B*
Quasar VM1
C+
Kills:105
Deaths:42
KDR:2.500
Accuracy:10.115% D*
HSR:18.095% C+
Kills:5,514
Deaths (as MAX Suit):1,677.500
Deaths (to MAX Suits):2,059
KDR:3.28703
Kill Difference:3,836.500
Playtime:245.238 hours
Usage:6%
Score:3.917m
Score/min:266
Accuracy (listed only):19.446%
HSR (listed only):12.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:299
V. Kills:101 293%
Deaths:79
KDR:3.785
Accuracy:45.960% D
KPH:55 C
VKPH:18.600 C++
Maelstrom Turbo Laser
C**
Kills:61
V. Kills:74 81%
Deaths:314
KDR:0.194
Accuracy:32.743% C**
KPH:2 D--
VKPH:2.400 D*
Kills:360 (61 + 0)
Deaths:393
KDR:0.916
VKDR:0.445
Vehicle Kills:175
Kill Difference:33
Playtime:36.001 hours
Usage:1%
Score:0.416m
Score/min:193
Piloting Accuracy:32.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,648
V. Kills:1,073 153%
Deaths:247
KDR:6.672
Accuracy:49.942% A
KPH:5,932,800 U
VKPH:3,862,800 U
L105 Zephyr
U
Kills:1,095
V. Kills:210 N/A
Deaths:104
KDR:10.529
Accuracy:39.656% C
KPH:3,942,000 U
VKPH:756,000 U
AP30 Shredder
U
Kills:697
V. Kills:975 71%
Deaths:207
KDR:3.367
Accuracy:29.026% D
KPH:2,509,200 U
VKPH:3,510,000 U
CAS30 Tank Buster
D
Kills:166
V. Kills:250 66%
Deaths:602
KDR:0.276
Accuracy:38.894% D
KPH:1.600 D*
VKPH:2.400 D*
Kills:3,606 (166 + 3,440)
Deaths:1,160
KDR:3.109
VKDR:2.162
Vehicle Kills:2,508
Kill Difference:2,446
Playtime:104.681 hours
Usage:3%
Score:2.776m
Score/min:442
Piloting Accuracy:38.894%
Gunner Accuracy:29.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,205
V. Kills:152 N/A
Deaths:90
KDR:13.389
Accuracy:40.008% D--
KPH:46.700 C+
VKPH:5.900 D
L100 Python HEAT
B+
Kills:872
V. Kills:368 236%
Deaths:104
KDR:8.385
Accuracy:45.167% D
KPH:31 C++
VKPH:13.100 B+
C75 Viper
C*
Kills:247
V. Kills:56 433%
Deaths:25
KDR:9.880
Accuracy:28.809% D--
KPH:32.300 C*
VKPH:7.300 C+
Skyguard
D
Kills:134
V. Kills:161 83%
Deaths:35
KDR:3.829
Accuracy:22.456% D*
KPH:6.300 D*
VKPH:7.500 D
L100 Python AP
C+
Kills:134
V. Kills:136 98%
Deaths:33
KDR:4.061
Accuracy:43.500% D**
KPH:17.300 D--
VKPH:17.500 C+
Kills:2,592 (2,592 + 0)
Deaths:287
KDR:9.031
VKDR:3.042
Vehicle Kills:873
Kill Difference:2,305
Playtime:90.748 hours
Usage:2%
Score:1.087m
Score/min:200
Driving Accuracy:43.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,407
V. Kills:3,492 98%
Deaths:485
KDR:7.025
Accuracy:45.398% D--
KPH:16.500 D
VKPH:16.900 B+
Saron HRB
C+
Kills:955
V. Kills:796 120%
Deaths:160
KDR:5.969
Accuracy:35.165% D--
KPH:17.800 D
VKPH:14.900 C+
Supernova PC
C
Kills:952
V. Kills:402 236%
Deaths:149
KDR:6.389
Accuracy:38.702% D*
KPH:16.900 C-
VKPH:7.100 C
E540 Halberd
C
Kills:658
V. Kills:480 137%
Deaths:99
KDR:6.646
Accuracy:43.129% D
KPH:21 D--
VKPH:15.300 C
Supernova VPC
C**
Kills:530
V. Kills:111 473%
Deaths:32
KDR:16.563
Accuracy:44.805% D
KPH:40.500 C+
VKPH:8.500 C**
Proton II PPA
C--
Kills:226
V. Kills:12 N/A
Deaths:17
KDR:13.294
Accuracy:18.110% D-
KPH:40.900 C--
VKPH:2.200 D
Kills:6,728 (4,889 + 1,839)
Deaths:942
KDR:7.142
VKDR:5.619
Vehicle Kills:5,293
Kill Difference:5,786
Playtime:366.194 hours
Usage:10%
Score:5.369m
Score/min:244
Driving Accuracy:44.805%
Gunner Accuracy:18.110%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:550
V. Kills:22 N/A
Deaths:23
KDR:23.913
Accuracy:18.654% F--
KPH:64.700 C--
VKPH:2.600 D--
E540 Halberd-H
C+
Kills:223
V. Kills:106 208%
Deaths:11
KDR:20.273
Accuracy:57.576% C+
KPH:38.400 C
VKPH:18.300 C
Saron HRB-H
C
Kills:171
V. Kills:157 108%
Deaths:36
KDR:4.750
Accuracy:47.468% D--
KPH:22.300 D-
VKPH:20.400 C
Kills:944 (0 + 944)
Deaths:70
KDR:13.486
VKDR:4.071
Vehicle Kills:285
Kill Difference:874
Playtime:21.988 hours
Usage:1%
Score:0.377m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:47.468%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:267
V. Kills:27 N/A
Deaths:21
KDR:12.714
Accuracy:16.320% F-
KPH:26.700 C+
VKPH:2.700 D-
M12 Kobalt
C
Kills:232
V. Kills:20 N/A
Deaths:17
KDR:13.647
Accuracy:12.367% D*
KPH:31.300 D-
VKPH:2.700 C
M40 Fury
C+
Kills:231
V. Kills:60 379%
Deaths:46
KDR:5.022
Accuracy:28.610% D-
KPH:36.100 C
VKPH:9.400 C+
M40 Fury
C
Kills:189
V. Kills:37 N/A
Deaths:16
KDR:11.813
Accuracy:31.108% D
KPH:46.300 C
VKPH:9.100 C
M12 Kobalt
D--
Kills:95
V. Kills:2 N/A
Deaths:8
KDR:11.875
Accuracy:12.868% D--
KPH:34.100 D--
VKPH:0.700 D*
M20 Basilisk
D--
Kills:61
V. Kills:35 169%
Deaths:27
KDR:2.259
Accuracy:29.755% D--
KPH:6.600 D*
VKPH:3.800 D--
G30 Walker
D
Kills:56
V. Kills:59 93%
Deaths:18
KDR:3.111
Accuracy:21.817% D*
KPH:5.900 D*
VKPH:6.200 D
Kills:1,131 (0 + 1,131)
Deaths:153
KDR:7.392
VKDR:1.569
Vehicle Kills:240
Kill Difference:978
Playtime:49.465 hours
Usage:1%
Score:0.476m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:21.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:46 106%
Deaths:9
KDR:5.556
Accuracy:28.920% N/A
KPH:13.300 N/A
VKPH:12.300 N/A
Kills:50 (0 + 50)
Deaths:9
KDR:5.556
VKDR:5.111
Vehicle Kills:46
Kill Difference:41
Playtime:3.753 hours
Usage:0%
Score:0.032m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:28.920%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 4,4344,4306107.262A++5.5048.355%B**86.908%B**18.5DN/A69238.9h1.9B++3.9B*
Supernova FPC 6,8993,4074857.025C**5.2645.398%D--1.585%D16.5D16.9B+244206.3h7.2D-15.9D*
Proximity Mine 2,1162,1164185.062B+3.3036.41%DN/A122.3C+N/A31817.3h1.3A++3.7B++
C150 Dalton 2,7211,6482476.672C++4.9149.942%AN/A16480U10730U109547800.1h6.3D--12.6C+
Orion VS54 1,4421,4371,1571.242C+0.5216.51%D-17.189%D--16.1DN/A7289.2h13.2C++79.8C+
Eridani SX5 1,3921,3791,1151.237C++0.5324.67%C14.648%D16.5DN/A5583.8h11.7C**47.3C*
Sirius SX12 1,3971,3791,1041.249C*0.5127.09%B+12.255%D-21.5CN/A7764.1h13.7B+50.4B+
Parallax VX3 1,3531,3491578.592A+6.8337.262%C74.129%C-29.5C++N/A8745.8h2.3C+6.1C++
MANA Anti-Vehicle Turret 2,5411,3393873.46B+1.7043.865%D**3.211%C++13390M*12020M**26516300.1h9.2B+21C++
NS-15M2 1,2831,2637531.677C++0.0917.582%D*20.348%D27DN/A7746.8h13.9C79C--
L100 Python HESH 1,3571,2059013.389C*11.6340.008%D--2.49%B*46.7C+5.9D16425.8h3.4C++8.5C
C-4 1,8671,1851,0871.09C+0.6722.592%C--N/A47D27.1C+51225.2h1.7C7.5C
Cosmos VM3 1,1781,1665981.95C++0.1915.65%C+17.324%C-22.3CN/A7552.4h14C*89.4C++
Flare VE6 1,1791,1657971.462C++0.3016.669%D--18.627%D-22.9DN/A7950.9h11.8C+70.8C
NS-357 Underboss 1,1761,1631,5840.734C1.0331.146%D15.735%D29.4CN/A8939.6h4C**13C+
Thanatos VE70 1,1701,1629941.169B0.5938.008%C+17.986%B+19.5C-N/A6759.5h4.3B+11.3B+
NS-7 PDW 1,1671,1628811.319B+0.4424.574%C+15.405%C16.1C--N/A6572.3h14.5C*59C**
MKV Suppressed 1,1721,1608291.399B+0.3623.529%C-12.586%D--19.7C--N/A5158.8h13.9C*59.1C++
Pulsar LSW 1,1731,1598771.322C+0.4419.246%D16.739%D--23.4DN/A7149.5h15.8D-82.2D
SVA-88 1,1631,1567611.519C+0.2419.04%D-17.301%D--25.6DN/A8245.2h13.7C--72.2C-
Serpent VE92 1,1661,1541,1151.035C+0.7320.481%D16.031%D12.2DN/A4494.6h15.5C75.6C
Pulsar C 1,1621,1529041.274C++0.4921.04%D16.754%D--16.2C--N/A5771h14.3C67.9C
Cosmos VM3 1,1611,1495732.005C++0.2415.247%C19.234%C+22.7C--N/A7950.6h13.1C**86.2C*
NS-11C 1,1701,1481,0461.098C++0.6619.395%D-15.941%C--10DN/A28114.6h17.5C-90.2C-
Solstice VE3 1,1611,1421,0431.095B+0.6718.27%D-15.587%D8.6DN/A42132.8h16.7C+91.4C+
L105 Zephyr 1,3051,09510410.529C**8.7739.656%CN/A10950U2100U31367500.1h6.8C+17C+
Saron HRB 1,7519551605.969C*4.2135.165%D--1.047%C--17.8D14.9C+32753.6h25.2C71.7D
Supernova PC 1,3549521496.389C*4.6338.702%D*1.681%C--16.9C-7.1C13956.4h4.4B+11.3C++
Blueshift VM5 8878744451.964C+0.2015.226%D-19.565%C23.9C--N/A7236.5h17C111.6C
L100 Python HEAT 1,2408721048.385B**6.6245.167%D2.752%C++30.9C++13B18928.2h5.9C*13.1C+
Blueshift VM5 7997894121.915C+0.1515.258%D-15.716%D--23.4DN/A7033.7h17.6C115.1C-
H-V45 7497398420.878C0.8819.584%D-13.802%D--12DN/A4461.4h15.4D78.9D
Beamer VS3 7377297820.932C**0.8322.758%D26.338%B+16.1C-N/A7845.3h9.8C++43.1C+
AP30 Shredder 1,6726972073.367C1.6029.026%D1.578%C6970U9750U97063400.1h137.8D--474.8D*
NS Baron G5 6886836521.048C+0.7140.37%C13.031%C19.6DN/A5634.8h4.2B+10.4C++
Spear Anti-Vehicle Phalanx Turret 1,1886736610.197B+8.4334.915%D--4.309%C++23D-17.6C25529.3h11.7D33.4D-
Tank Mine 1,1226592222.968C*1.2128.762%CN/A81.4C-57.2C+9328.1h2.1C7.3C-
E540 Halberd 1,138658996.646C+4.8843.129%D3.04%B21D--15.3C32531.3h7.3D--17D--
NS Decimator 1,0136541,1100.589C--1.1755.381%D2.446%C++18.8D-10.3D18134.7h6.6D--11.9D*
Solstice SF 6506338360.757C+1.0120.442%D15.798%C+6D-N/A22106.1h17.4D85.1D
Proton II PPA-H 5725502323.913B**22.1518.654%F--2.182%B+64.7C--2.6D--1748.5h8.8B+47.1D-
Supernova VPC 6415303216.563B+14.8044.805%D1.887%B40.5C+8.5C**18813.1h3.8C8.5C-
Frag Grenade 4564481448N/A446.2436.628%D*N/A407.3C7.3C+14181.1h3.7C*10C+
NS Annihilator 1,0164454001.113A0.6578.096%DN/A6.8D8.7C++11665.6h13.2C16.9C-
NS-10 Burster 6884163261.276B+0.4922.868%D-5.529%C4.4C--2.9C-7195.2h127B555.2C+
VA39 Spectre 4114092715.148S13.3927.305%D-44.254%B+6.4D-N/A4263.9h6.4C+23.5C
NS-10 Burster 6593862931.317B0.4522.272%D*4.663%C-4.6C3.3C7783.9h122B++548C+
NS-11A 3873813731.021C+0.7418.504%D*16.011%D14.7DN/A4225.9h16D86.5D-
Comet VM2 6233793331.138B0.6228.871%D**4.749%C*7.8D5B+9348.8h28.9C--100D--
Ghost 3403391013.356C*1.5931.225%D*60.472%D21.6DN/A8115.7h3D--9.5D--
Force-Blade 32732720,9140.016C1.7531.596%C++2.141%D0.2C--N/A11628.4h2.4C**7.7B+
Betelgeuse 54-A 3093002241.339C-0.4217.896%F-20.333%D*17.2D**N/A6917.4h14.9F--83.3F*
Dual Photon Pods 400299793.785C2.0245.96%D1.338%C++55.4C18.7C++7435.4h27.4C59.7C
Eidolon VE33 2732692850.944C+0.8220.313%D*27.138%C*4.4D--N/A1861.1h15D**73.6F
M60-G Bulldog 2942672112.714M++10.9516.32%F-3.371%C**26.7C+2.7D-10610h5.5B*33.6D
MANA Anti-Personnel Turret 2592531092.321N/A0.5614.731%UN/A2530U60U6745400.1h28.2T*191.5T*
Comet VM2 4532503330.751C1.0129.506%F6%B*5.5D--4.5C7445.6h44.7D*151.6F-
C75 Viper 303247259.88A8.1228.809%D--N/A32.5C*7.4C+3097.6h12.4B43.2C+
Lasher X2 2482422990.809C+0.9513.93%F2.479%D16.7DN/A7114.5h29F208.1F--
M12 Kobalt 2522321713.647C++11.8812.367%D*13.362%D--31.4D-2.7C1497.4h29.7F240.2D**
M40 Fury 291231465.022C+3.2628.61%D-1.299%C--36.1C9.4C+2616.4h16.2C+56.5C-
Proton II PPA 2382261713.294C+11.5318.11%D-2.212%C++41.1C--2.2D2005.5h9.1C**50.4C+
E540 Halberd-H 3292231120.273B**18.5157.576%C+7.175%M**38.4C18.3C4125.8h5.3B+9.2B+
M60-A Bulldog 281217375.865C++4.1031.716%C--N/A2170U640U7750100.1h6.9D21.8C
Skorpios 2112051401.464C+0.3022.197%D*17.561%C--15.6D*N/A3813.1h11.4C+51.4D
Artemis VX26 2062051341.53C*0.2321.08%D*17.561%D14.9D-N/A4713.8h12.3C++58.5C--
M60-A Bulldog 2182031811.278C+9.5243.605%C1.478%D35C+2.6C--1695.8h4.6B++10.6B+
Sticky Grenade 2011961196N/A194.2437.931%D**N/A490D-12.5C++16000.4h2.8C7.4D
M40 Fury 2261891611.813B++10.0531.108%DN/A46.1C9C3034.1h12.8C++41.1C+
A30 Walker 3811731980.874C-0.8917.549%D*1.156%D1730U2080U20972100.1h238.5D--1358.8D*
Saron HRB-H 328171364.75C+2.9947.468%D--1.17%C22.2D-20.4C3137.7h29.3C61.8D
CAS30 Tank Buster 4161666020.276D1.4938.894%DN/A1.6D*2.4D*63104.7h94.4D--242.8D--
Lancer VS22 3871442100.686C+1.0857.108%DN/A5.9D-9.9D18724.5h39.3C68.7C-
XM98 145143363.972B**2.2131.995%D65.734%D--22.7C+N/A1046.3h3.2D-10.1D-
Nemesis VSH9 2771371610.851B0.9153.734%D*N/A4.8D4.9D-18628.6h12.4F23.1F--
Skyguard 295134353.829B+2.0722.456%D*1.493%C-6.3D*7.5D16421.4h230.4F--1026.2F*
L100 Python AP 270134334.061C+2.3043.5%D**4.478%B*17.2D--17.4C+3507.8h8.5D19.6D*
S1 1741121890.593C+1.1746.757%D*3.571%B+12.7D-7D-4308.8h8C--17.1D
Anti-Vehicle Grenade 1491101110N/A108.2439.061%D*N/A183.3D-65C14770.6h8D--20.5D*
M60-A Bulldog 115105715C++13.2436.216%D--2.857%B+28.4C+2.7C1543.7h4.9B+13.4C*
Quasar VM1 105105422.5B++0.7410.115%D*18.095%C+6.6D**N/A5815.8h15.4C++151.8C
M12 Kobalt 9795811.875C+10.1112.868%D--21.053%B+33.9D--N/A1382.8h26.1D*202.7D--
VX29 Polaris 9190671.343C+0.4216.185%D*17.778%D16.7D--N/A895.4h15D92.6D-
Aspis Anti-Aircraft Phalanx Turret 19387243.625C++1.8621.576%DN/A7.2D8.8C-19612.1h168.9C782.7C
The Slasher 85855,7740.015D1.7525.033%DN/A0.2C-N/A0508.3h2.2C++9C+
Pulsar VS1 7170920.761C+1.0018.537%D--7.143%F-10.3D-N/A1446.8h15.9C85.9C--
MAX Punch 68681,6990.04C--1.7236.842%DN/A0.3CN/A1223.2h2C++5.3C++
Maelstrom Turbo Laser 135613140.194C--1.5732.743%C**1.639%D2D--2.4D*9530.6h386.8T*1181.2F**
NS-61 Emissary 6161710.859C++0.9024.837%C--18.033%C**21CN/A572.9h13.1C*52.7C++
M20 Basilisk 9661272.259C0.5029.755%D--9.836%A++6.6D*3.8D--1159.3h141.5D-475.5D**
Hyena Missile Launcher 123581050.552D-1.2123.342%D**N/A5D-5.7D8111.5h65.1F*278.9T-
G30 Walker 11556183.111C+1.3521.817%D*3.571%C5.9D*6.2D1489.5h436.3T-1999.6T-
M20 Wyvern 965095.556C++3.7928.92%D*4%C+13.2D12.1C+1413.8h148.8F-514.7F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter165,3633.2h
Restoration Kit951,0241.5h
Nano-Armor Kit1,1221,592,863177.3h
Anti-Vehicle MANA Turret412,08510.8h
Spawn Beacon363,3713.8h
Nanite Revive Grenade02,0440.6h
Nanite Healing Grenade05070.1h
Medical Applicator777280,65631.3h
Deconstruction Tool06,9670.2h
Spitfire Auto-Turret281,8162.2h
Ammunition Package727,7427.1h
Shield Recharging Field835,2452.6h
Medical Kit2212,7795.9h
Anti-Infantry MANA Turret249803.2h
Recon Detection Device18229,77257.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.48s on queries, 2.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.