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Executor ObrVonLuger[WTAC] ObrVonLuger
NC BR 82

KDR: 5

Score: 11.5m

Last Seen: Jan 13th, 2020 2:39 AM
- OFFLINE - 8.8 hour(s)

Battle Rank 100 (82 total) - New Conglomerate on Connery
Level Progress (to 101): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Titan-150 HESH L100 Python HEAT Titan-150 AP AF-8 RailJack Bouncing Betty Gauss SPR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 137TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.296%19.888%364812247140.5945054.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.909%-0.569D-0.172C-0.018C+HEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.1-0.496D20.3-0.423C--90.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.155%0.508%29398122413,788528509326.1136271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%-0.862D---1.297D**-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B70.441B14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.805%1.914%46312292093161300.661392160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.532%-1.516F-0.63D-1.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
433.8-2.602F**85.9-1.133D*347.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.045%70.044%46412282,5172347110.7564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%-1.042D*0.195C++-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.499D4.2-0.308C10.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m564.3%128 (7.7k)118 (7.1k)5.0021421,0144,2016.5486882 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232135220.477%9.931%20323:156

19% Engineer7% Heavy Assault68% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMDec 10th, 2019 2:55 AMJan 13th, 2020 8:17 PM (75d) (PST)Jan 12th, 2020 10:39 PM (75d) (PST)Jan 12th, 2020 10:39 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535175180.2170.0430.0221.5740.062320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,07599931,07613319447,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1616.7h/67.4d 6,497 2,087 6,498 152.7k 1,504 5,221 6,044 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:74
Deaths:124
KDR:0.597
Accuracy:12.590% D**
HSR:20.270% D
Kills:74
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):712
KDR:0.59677
Kill Difference:50
Playtime:114.708 hours
Usage:7%
Score:0.740m
Score/min:108
Accuracy (listed only):12.590%
HSR (listed only):20.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C
Kills:117
Deaths:70
KDR:1.671
Accuracy:23.893% D**
HSR:28.205% C
Kills:117
Deaths (as Engineer):70
Deaths (to Engineers):1,138
KDR:1.67143
Kill Difference:47
Playtime:312.351 hours
Usage:19%
Score:1.843m
Score/min:98
Accuracy (listed only):23.893%
HSR (listed only):28.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:133
Deaths:204
KDR:0.652
Accuracy:18.507% D*
HSR:18.797% C++
AF-4 Cyclone
D--
Kills:81
Deaths:68
KDR:1.191
Accuracy:17.368% F
HSR:12.346% D--
Kills:214
Deaths (as Light Assault):272
Deaths (to Light Assaults):566
KDR:0.78676
Kill Difference:58
Playtime:64.287 hours
Usage:4%
Score:0.280m
Score/min:73
Accuracy (listed only):17.937%
HSR (listed only):15.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,206
Deaths:167
KDR:7.222
Accuracy:32.456% D
HSR:83.831% B**
Gauss SPR
C+
Kills:727
Deaths:153
KDR:4.752
Accuracy:26.217% D--
HSR:33.975% C+
EM4 Longshot
B**
Kills:338
Deaths:80
KDR:4.225
Accuracy:27.757% F-
HSR:86.982% B**
NC14 Bolt Driver
A
Kills:246
Deaths:129
KDR:1.907
Accuracy:27.129% D**
HSR:85.772% A
NS-7 PDW
C++
Kills:133
Deaths:204
KDR:0.652
Accuracy:18.507% D*
HSR:18.797% C++
NS-45 Pilot
D*
Kills:107
Deaths:536
KDR:0.200
Accuracy:21.623% F-
HSR:16.822% D*
AF-4 Cyclone
D--
Kills:81
Deaths:68
KDR:1.191
Accuracy:17.368% F
HSR:12.346% D--
NS-61 Emissary
D
Kills:71
Deaths:250
KDR:0.284
Accuracy:24.392% D
HSR:9.859% D*
AF-18 Stalker
B+
Kills:68
Deaths:44
KDR:1.545
Accuracy:20.393% D**
HSR:25% B+
Impetus
C
Kills:63
Deaths:26
KDR:2.423
Accuracy:20.850% F--
HSR:26.984% C
Kills:3,040
Deaths (as Infiltrator):1,657
Deaths (to Infiltrators):606
KDR:1.83464
Kill Difference:1,383
Playtime:1,095.337 hours
Usage:68%
Score:8.370m
Score/min:127
Accuracy (listed only):23.669%
HSR (listed only):40.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:133
Deaths:204
KDR:0.652
Accuracy:18.507% D*
HSR:18.797% C++
AF-4 Cyclone
D--
Kills:81
Deaths:68
KDR:1.191
Accuracy:17.368% F
HSR:12.346% D--
Kills:214
Deaths (as Combat Medic):272
Deaths (to Combat Medics):222
KDR:0.78676
Kill Difference:58
Playtime:15.621 hours
Usage:1%
Score:0.104m
Score/min:111
Accuracy (listed only):17.937%
HSR (listed only):15.571%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):99
KDR:0
Kill Difference:UNR
Playtime:17.196 hours
Usage:1%
Score:0.120m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:75
V. Kills:7 N/A
Deaths:15
KDR:5
Accuracy:34.319% F-
KPH:32.300 D
VKPH:3 D*
Kills:75 (0 + 0)
Deaths:15
KDR:5
VKDR:0.467
Vehicle Kills:7
Kill Difference:60
Playtime:2.324 hours
Usage:0%
Score:0.025m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:258
V. Kills:39 N/A
Deaths:26
KDR:9.923
Accuracy:33.964% D--
KPH:13.900 D--
VKPH:2.100 C
Kills:258 (258 + 0)
Deaths:26
KDR:9.923
VKDR:1.500
Vehicle Kills:39
Kill Difference:232
Playtime:18.519 hours
Usage:1%
Score:0.067m
Score/min:60
Piloting Accuracy:33.964%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:5,574
V. Kills:2,194 254%
Deaths:337
KDR:16.540
Accuracy:38.564% F-
KPH:26.500 C--
VKPH:10.400 D*
L100 Python HESH
C**
Kills:3,577
V. Kills:1,086 329%
Deaths:1
KDR:3,577
Accuracy:38.449% D*
KPH:31.100 D-
VKPH:9.400 C**
L100 Python HEAT
C
Kills:1,297
V. Kills:552 235%
Deaths:142
KDR:9.134
Accuracy:37.109% D**
KPH:23.900 D
VKPH:10.200 C
Skyguard
C**
Kills:426
V. Kills:207 205%
Deaths:60
KDR:7.100
Accuracy:27.793% C
KPH:16.500 C**
VKPH:8 C--
C75 Viper
D--
Kills:109
V. Kills:53 202%
Deaths:59
KDR:1.847
Accuracy:19.746% F-
KPH:7.200 D*
VKPH:3.500 D--
Kills:10,983 (10,983 + 0)
Deaths:599
KDR:18.336
VKDR:6.831
Vehicle Kills:4,092
Kill Difference:10,384
Playtime:420.444 hours
Usage:26%
Score:3.165m
Score/min:125
Driving Accuracy:19.746%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:1,310
V. Kills:357 366%
Deaths:259
KDR:5.058
Accuracy:26.236% F*
KPH:13.400 D**
VKPH:3.600 D*
Titan-150 AP
C
Kills:1,245
V. Kills:544 228%
Deaths:87
KDR:14.310
Accuracy:36.278% F
KPH:20.800 C
VKPH:9.100 D*
Titan-150 HEAT
D
Kills:250
V. Kills:100 248%
Deaths:42
KDR:5.952
Accuracy:28.726% F-
KPH:14.600 D
VKPH:5.800 D-
G30 Walker
D
Kills:97
V. Kills:39 243%
Deaths:16
KDR:6.063
Accuracy:20.165% D*
KPH:15.900 D
VKPH:6.400 D-
E540 Halberd
F
Kills:53
V. Kills:20 252%
Deaths:20
KDR:2.650
Accuracy:21.039% T-
KPH:11.500 F
VKPH:4.300 F--
Kills:2,955 (2,805 + 150)
Deaths:424
KDR:6.969
VKDR:2.500
Vehicle Kills:1,060
Kill Difference:2,531
Playtime:185.724 hours
Usage:11%
Score:0.857m
Score/min:77
Driving Accuracy:28.726%
Gunner Accuracy:21.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:59
V. Kills:18 311%
Deaths:26
KDR:2.269
Accuracy:18.923% F--
KPH:8.600 D--
VKPH:2.600 D**
Kills:59 (0 + 59)
Deaths:26
KDR:2.269
VKDR:0.692
Vehicle Kills:18
Kill Difference:33
Playtime:6.893 hours
Usage:0%
Score:0.040m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:18.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,7685,57433716.54A+11.5438.564%F-N/A26.5C--10.4D*123210.1h4.1B*10.7C+
L100 Python HESH 4,6633,57713577U3,572.0038.449%D*N/A31.1D-9.4C**144115.2h4.5D*11.6D**
Titan-150 HESH 1,6671,3102595.058C0.0626.236%F*N/A13.4D**3.6D*4797.9h4.2D*16.1T-
L100 Python HEAT 1,8491,2971429.134B+4.1337.109%D**N/A23.9D10.2C10754.2h5.8C+15.7D-
Titan-150 AP 1,7891,2458714.31B**9.3136.278%FN/A20.8C9.1D*10859.9h4.2C**11.6C--
AF-8 RailJack 1,2241,2061677.222A*2.2232.456%D83.831%B**9.8D*N/A29123.6h2.6C8.2C
Bouncing Betty 1,0041,0045817.31S12.3133.173%D*N/A135.7C++N/A3987.4h2C6D--
Gauss SPR 7717271534.752A++0.2526.217%D--33.975%C+10.5D--N/A2769h7.9F30D**
NC15 Phoenix 690453538.547S3.5448.58%DN/A10.6D5.5D*11242.8h13.4D--27.6D*
Skyguard 633426607.1A2.1027.793%CN/A16.4C**8C--12725.9h84.1B**302.6B++
Tank Mine 4803482116.571S11.5740.123%BN/A165.7B**62.9C+10632.1h2.3D5.6C**
EM4 Longshot 344338804.225B0.7827.757%F-86.982%B**8.8D*N/A2338.3h2.4C8.7D*
L-24R Spur 297258269.923B+4.9233.964%D--N/A13.9D--2.1C6018.5h46.4D136.7D
Titan-150 HEAT 350250425.952C++0.9528.726%F-N/A14.5D5.8D-11017.2h5.3C+18.4F
NC14 Bolt Driver 2492461291.907C+3.1027.129%D**85.772%A5.3D*N/A1946h3.2D11.8D--
NS-7 PDW 1351332040.652C4.3518.507%D*18.797%C++2.7D*N/A949h24.5F--132.4F-
MGR-M1 Bishop 123117701.671C*3.3323.893%D**28.205%C5.1D*N/A2023h10.2F-42.9F-
C75 Viper 162109591.847D3.1619.746%F-N/A7.3D*3.5D--8115h15C75.7F-
NS-45 Pilot 1091075360.2D4.8021.623%F-16.822%D*0.9D*N/A3120.1h11.9F*54.9T
G30 Walker 13697166.063C+1.0620.165%D*1.031%D**15.9D6.4D-1146.1h128.2B+635.7C+
AF-4 Cyclone 8381681.191C+3.8117.368%F12.346%D--4.1D*N/A1719.7h19.8F*113.9F--
Hawk GD-68 12579342.324M**2.6855.459%D--N/A5.4D*3.2F6514.6h11.3D*20.3F
C-4 9875107.5M**2.50104.808%UN/A93.8C++28.8C+14080.8h1.5C+1.4A+
Breaker Rocket Pods 8275155C0.0034.319%F-N/A32.6D3D*1782.3h17C+49.6D
NC6 Gauss SAW 81741240.597C--4.4112.59%D**20.27%D4.2D*N/A3217.8h36.6T*291T*
NS-61 Emissary 74712500.284D4.7224.392%D9.859%D*1.3D*N/A556.2h31.7F--129.8F*
AF-18 Stalker 7168441.545C++3.4620.393%D**25%B+4.9D**N/A1813.8h24.9T*122.1T-
Impetus 6963262.423C*2.5820.85%F--26.984%C6.6D**N/A189.6h8.4T*40.3T*
M20 Basilisk 7759262.269C-2.7318.923%F--3.39%D--8.6D--2.6D**966.9h87.9C++464.7F
E540 Halberd 7353202.65D2.3521.039%T-1.887%D11.5F4.3F--1534.6h6.3D29.8T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Nanite Revive Grenade02080.1h
Medical Applicator1921,5692h
Spitfire Auto-Turret11860.3h
Motion Spotter12,2601.1h
Deconstruction Tool01,2010h
Ammunition Package64060.2h
Nano-Armor Kit82211,32516h
Recon Detection Device12420.6h

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