Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 14 (18,598)players online:
MoarBassPLZ (5)  치료킹 (4)  TheLunaticCO (1) 10
stats.dasanfall.com
Sentinel ObrVonLuger[51s] ObrVonLuger
NC BR 75

KDR: 3.2

Score: 5.1m

Last Seen: Mar 20th, 2019 3:07 AM
- OFFLINE - 26 hour(s)

Battle Rank 75 - New Conglomerate on Connery - Outfit Member of The 51st[51s] The 51st
NC outfit on Connery

Members: 27
Level Progress (to 76): 35%
Level 100 Progress: 27% 2268h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 HESH L100 Python HEAT AF-8 RailJack Titan-150 AP Bouncing Betty Skyguard NC15 Phoenix
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ObrVonLuger



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.571%22.059%49811032680.09784173.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.345C**0.211C++1.36AHEAD ++ (~10.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.364C**10.90.239C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.807%0.541%1583610275,357353206315.1756260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.208%-1.083D*-1.327D**-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.168C++9.50.236C++22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.009%2.362%3421031127252910.503968138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.815%-1.593F-0.509D-1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
582.6-3.915T*110.8-1.805F-471.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.536%70.67%34410291,149164316.96364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.552%-1.139D*0.263C*-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.468D4-0.251C10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 51st[51s] The 51st
NC outfit on Connery

Members: 27
5.1m580.7%101 (6.1k)95 (5.7k)3.203588,5922,6824.3836775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC103342916.212%10.533%17120:242

32% Engineer9% Heavy Assault54% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMJul 30th, 2018 10:57 PMMar 20th, 2019 5:40 PM (1d) (PST)Mar 19th, 2019 11:08 PM (2d) (PST)Mar 19th, 2019 11:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
421154060.1580.0490.0171.1980.048187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,25087924,37110317235,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
903.7h/37.7d 3,165 905 2,887 65k 683 2,789 2,592 22.8m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D--
Kills:68
Deaths:59
KDR:1.153
Accuracy:22.571% F
HSR:22.059% D--
Kills:68
Deaths (as Engineer):59
Deaths (to Engineers):784
KDR:1.15254
Kill Difference:9
Playtime:293.047 hours
Usage:32%
Score:1.733m
Score/min:99
Accuracy (listed only):22.571%
HSR (listed only):22.059%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):404
KDR:0
Kill Difference:UNR
Playtime:85.620 hours
Usage:9%
Score:0.469m
Score/min:91
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):364
KDR:0
Kill Difference:UNR
Playtime:35.696 hours
Usage:4%
Score:0.131m
Score/min:61
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B
Kills:510
Deaths:127
KDR:4.016
Accuracy:28.979% D*
HSR:78.039% B
EM4 Longshot
B**
Kills:229
Deaths:67
KDR:3.418
Accuracy:26.945% F-
HSR:87.336% B**
Gauss SPR
D
Kills:229
Deaths:67
KDR:3.418
Accuracy:27.042% D-
HSR:27.511% D
NC14 Bolt Driver
B**
Kills:181
Deaths:120
KDR:1.508
Accuracy:26.485% D**
HSR:83.425% B**
Kills:1,149
Deaths (as Infiltrator):381
Deaths (to Infiltrators):419
KDR:3.01575
Kill Difference:768
Playtime:485.799 hours
Usage:54%
Score:2.784m
Score/min:96
Accuracy (listed only):27.363%
HSR (listed only):69.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):125
KDR:0
Kill Difference:UNR
Playtime:6.074 hours
Usage:1%
Score:0.011m
Score/min:29
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C-
Kills:63
V. Kills:10 N/A
Deaths:10
KDR:6.300
Accuracy:28.694% F
KPH:11.800 D*
VKPH:1.900 C-
Kills:63 (63 + 0)
Deaths:10
KDR:6.300
VKDR:1
Vehicle Kills:10
Kill Difference:53
Playtime:5.340 hours
Usage:1%
Score:0.013m
Score/min:41
Piloting Accuracy:28.694%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,416
V. Kills:951 254%
Deaths:278
KDR:8.691
Accuracy:36.545% F--
KPH:20.900 D
VKPH:8.200 F
L100 Python HEAT
C
Kills:736
V. Kills:308 238%
Deaths:90
KDR:8.178
Accuracy:35.988% F
KPH:23 C--
VKPH:9.600 C
Skyguard
C**
Kills:325
V. Kills:162 199%
Deaths:51
KDR:6.373
Accuracy:27.464% C
KPH:16.100 C**
VKPH:8 C-
Kills:3,477 (3,477 + 0)
Deaths:419
KDR:8.298
VKDR:3.391
Vehicle Kills:1,421
Kill Difference:3,058
Playtime:168.051 hours
Usage:19%
Score:1.066m
Score/min:106
Driving Accuracy:27.464%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,272
V. Kills:348 364%
Deaths:257
KDR:4.949
Accuracy:26.282% F--
KPH:13.400 D**
VKPH:3.700 D--
Titan-150 AP
D--
Kills:422
V. Kills:205 205%
Deaths:69
KDR:6.116
Accuracy:32.500% F--
KPH:13.400 D--
VKPH:6.500 F
Titan-150 HEAT
D
Kills:186
V. Kills:75 245%
Deaths:39
KDR:4.769
Accuracy:28.709% F-
KPH:13.700 D
VKPH:5.500 D-
G30 Walker
D
Kills:73
V. Kills:28 252%
Deaths:16
KDR:4.563
Accuracy:19.796% D*
KPH:14.200 D
VKPH:5.400 D-
Kills:1,953 (1,880 + 73)
Deaths:381
KDR:5.126
VKDR:1.722
Vehicle Kills:656
Kill Difference:1,572
Playtime:145.421 hours
Usage:16%
Score:0.510m
Score/min:58
Driving Accuracy:28.709%
Gunner Accuracy:19.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:54
V. Kills:16 318%
Deaths:26
KDR:2.077
Accuracy:17.493% F--
KPH:8.500 D--
VKPH:2.500 D**
Kills:54 (0 + 54)
Deaths:26
KDR:2.077
VKDR:0.615
Vehicle Kills:16
Kill Difference:28
Playtime:6.338 hours
Usage:1%
Score:0.026m
Score/min:69
Driving Accuracy:N/A%
Gunner Accuracy:17.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,3672,4162788.691B**5.4936.545%F--N/A20.9D8.2F102115.8h4.7B++12.8C+
Titan-150 HESH 1,6201,2722574.949C-1.7526.282%F--N/A13.3D**3.7D--4595.3h4.2D-15.9F**
L100 Python HEAT 1,044736908.178B+4.9735.988%FN/A22.9C--9.6C10632.1h6.3C+17.4D--
AF-8 RailJack 5195101274.016B+0.8128.979%D*78.039%B6.7D*N/A1675.7h2.9D10D
Titan-150 AP 627422696.116C++2.9132.5%F--N/A13.4D--6.5F8031.4h4.8C++14.7D*
Bouncing Betty 4174173412.265M+9.0629.418%D**N/A115.8C+N/A3123.6h2C+6.8D**
Skyguard 487325516.373A++3.1727.464%CN/A16.2C**8.1C-12420.1h82.3B**299.8B++
NC15 Phoenix 386249524.788M*1.5847.78%D-N/A9.6C-5.3D10925.9h13.2D27.6D--
Tank Mine 3292311515.4S12.2029.93%CN/A144.4B*61.3C+8551.6h1.8C**6.1C*
EM4 Longshot 231229673.418C++0.2126.945%F-87.336%B**7.6D*N/A2130h2.5C-9.2D*
Gauss SPR 246229673.418A0.2127.042%D-27.511%D8.4D*N/A2127.4h8.5F-31.4D**
Titan-150 HEAT 261186394.769C++1.5728.709%F-N/A13.7D5.5D-8913.6h5.3C+18.5D**
NC14 Bolt Driver 1841811201.508C+1.7026.485%D**83.425%B**4.8D*N/A1537.8h3.6D*13.6D**
G30 Walker 10173164.563C+1.3619.796%D*1.37%D--14D5.4D-985.2h132.1B+667.3C+
MGR-M1 Bishop 7168591.153C+2.0522.571%F22.059%D--3.6D*N/A1318.8h10.9F-48.3F--
L-24R Spur 7363106.3C+3.1028.694%FN/A11.9D*1.9C-415.3h52.6C183.2D
M20 Basilisk 7054262.077C1.1317.493%F--3.704%D-8.6D--2.5D**696.3h81.9B+468.2D**

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Medical Applicator35,2960.6h
Spitfire Auto-Turret01020.2h
Deconstruction Tool01,2010h
Ammunition Package22820.1h
Nano-Armor Kit76198,12515.2h
Recon Detection Device12420.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 3.09s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.