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Maj. General ObrVonLuger[51s] ObrVonLuger
NC BR 86

KDR: 3.8

Score: 7.2m

Last Seen: Sep 16th, 2019 3:48 AM
- OFFLINE - 86 minute(s)

Battle Rank 86 - New Conglomerate on Connery - Outfit Member of The 51st[51s] The 51st
NC outfit on Connery

Members: 36
Level Progress (to 87): 6%
Level 100 Progress: 38% 1830h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 HESH L100 Python HEAT Titan-150 AP AF-8 RailJack Bouncing Betty Gauss SPR Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.873%17.763%317612084560.4573723.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.251%-0.703D--0.289C-0.45C--HEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.4-0.834D-22.6-0.678D103.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.671%0.552%2008612087,968426311118.7042256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.654%-1.017D*-1.269D**-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.247C++8.60.292C*19.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.112%2%47312112002841090.704225182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.745%-1.587F-0.599D-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
423.2-2.508F*80.9-0.999D--342.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.203%69.866%47412101,792201508.91542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.929%-1.028D*0.247C++-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.486D4.3-0.301C10.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 51st[51s] The 51st
NC outfit on Connery

Members: 36
7.2m590.2%106 (6.4k)100 (6k)3.8021913,2243,4785.0707386 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121472418.678%10.859%20320:503

25% Engineer8% Heavy Assault60% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMJul 30th, 2018 10:57 PMSep 16th, 2019 2:10 AM (19h) (PST)Sep 15th, 2019 11:55 PM (22h) (PST)Sep 15th, 2019 11:48 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
455184370.1820.0480.0201.3870.053259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2951,08426,21111318335,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1210.2h/50.4d 4,412 1,436 4,232 100.7k 955 3,951 3,838 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:66
Deaths:121
KDR:0.545
Accuracy:12.324% D**
HSR:19.697% D
Kills:66
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):581
KDR:0.54545
Kill Difference:55
Playtime:97.605 hours
Usage:8%
Score:0.556m
Score/min:95
Accuracy (listed only):12.324%
HSR (listed only):19.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:88
Deaths:66
KDR:1.333
Accuracy:23.192% D**
HSR:25% D
Kills:88
Deaths (as Engineer):66
Deaths (to Engineers):956
KDR:1.33333
Kill Difference:22
Playtime:306.398 hours
Usage:25%
Score:1.800m
Score/min:98
Accuracy (listed only):23.192%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:130
Deaths:195
KDR:0.667
Accuracy:18.950% D--
HSR:19.231% C*
AF-4 Cyclone
D
Kills:55
Deaths:51
KDR:1.078
Accuracy:18.232% D**
HSR:14.545% D
Kills:185
Deaths (as Light Assault):246
Deaths (to Light Assaults):483
KDR:0.75203
Kill Difference:61
Playtime:57.638 hours
Usage:5%
Score:0.243m
Score/min:70
Accuracy (listed only):18.591%
HSR (listed only):16.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:787
Deaths:139
KDR:5.662
Accuracy:31.024% D-
HSR:81.576% B++
Gauss SPR
C
Kills:463
Deaths:121
KDR:3.826
Accuracy:27.051% D-
HSR:30.886% C
EM4 Longshot
B**
Kills:297
Deaths:73
KDR:4.068
Accuracy:27.994% F-
HSR:86.532% B**
NC14 Bolt Driver
A
Kills:245
Deaths:129
KDR:1.899
Accuracy:27.169% D*
HSR:85.714% A
NS-7 PDW
C*
Kills:130
Deaths:195
KDR:0.667
Accuracy:18.950% D--
HSR:19.231% C*
NS-61 Emissary
D
Kills:61
Deaths:205
KDR:0.298
Accuracy:24.592% D
HSR:9.836% D*
NS-45 Pilot
D**
Kills:56
Deaths:163
KDR:0.344
Accuracy:22.625% D**
HSR:12.500% F
AF-4 Cyclone
D
Kills:55
Deaths:51
KDR:1.078
Accuracy:18.232% D**
HSR:14.545% D
Kills:2,094
Deaths (as Infiltrator):1,076
Deaths (to Infiltrators):517
KDR:1.9461
Kill Difference:1,018
Playtime:730.325 hours
Usage:60%
Score:4.533m
Score/min:103
Accuracy (listed only):24.704%
HSR (listed only):42.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:130
Deaths:195
KDR:0.667
Accuracy:18.950% D--
HSR:19.231% C*
AF-4 Cyclone
D
Kills:55
Deaths:51
KDR:1.078
Accuracy:18.232% D**
HSR:14.545% D
Kills:185
Deaths (as Combat Medic):246
Deaths (to Combat Medics):174
KDR:0.75203
Kill Difference:61
Playtime:9.444 hours
Usage:1%
Score:0.030m
Score/min:54
Accuracy (listed only):18.591%
HSR (listed only):16.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):88
KDR:0
Kill Difference:UNR
Playtime:12.181 hours
Usage:1%
Score:0.068m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:74
V. Kills:7 N/A
Deaths:15
KDR:4.933
Accuracy:34.513% F
KPH:31.900 D
VKPH:3 D--
Kills:74 (0 + 0)
Deaths:15
KDR:4.933
VKDR:0.467
Vehicle Kills:7
Kill Difference:59
Playtime:2.324 hours
Usage:0%
Score:0.021m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:219
V. Kills:32 N/A
Deaths:26
KDR:8.423
Accuracy:33.945% D
KPH:15.700 D-
VKPH:2.300 C+
Kills:219 (219 + 0)
Deaths:26
KDR:8.423
VKDR:1.231
Vehicle Kills:32
Kill Difference:193
Playtime:13.921 hours
Usage:1%
Score:0.037m
Score/min:45
Piloting Accuracy:33.945%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:3,997
V. Kills:1,569 255%
Deaths:337
KDR:11.861
Accuracy:37.803% F-
KPH:23.900 D
VKPH:9.400 D**
L100 Python HEAT
C
Kills:1,260
V. Kills:532 236%
Deaths:142
KDR:8.873
Accuracy:36.782% F
KPH:23.900 C--
VKPH:10.100 C
Skyguard
C**
Kills:412
V. Kills:200 205%
Deaths:60
KDR:6.867
Accuracy:27.567% C
KPH:16.500 C**
VKPH:8 C--
Kills:5,669 (5,669 + 0)
Deaths:539
KDR:10.518
VKDR:4.269
Vehicle Kills:2,301
Kill Difference:5,130
Playtime:244.811 hours
Usage:20%
Score:1.593m
Score/min:108
Driving Accuracy:27.567%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,283
V. Kills:352 363%
Deaths:259
KDR:4.954
Accuracy:26.249% F--
KPH:13.300 D**
VKPH:3.600 D--
Titan-150 AP
D
Kills:798
V. Kills:348 229%
Deaths:87
KDR:9.172
Accuracy:34.988% F-
KPH:17.900 D
VKPH:7.800 D**
Titan-150 HEAT
D-
Kills:218
V. Kills:89 242%
Deaths:42
KDR:5.190
Accuracy:27.201% F--
KPH:13.600 D-
VKPH:5.500 D--
G30 Walker
C--
Kills:91
V. Kills:36 246%
Deaths:16
KDR:5.688
Accuracy:19.545% D*
KPH:15.800 C--
VKPH:6.300 D
E540 Halberd
F
Kills:53
V. Kills:20 252%
Deaths:20
KDR:2.650
Accuracy:21.039% T-
KPH:11.500 F
VKPH:4.300 F-
Kills:2,443 (2,299 + 144)
Deaths:424
KDR:5.762
VKDR:1.993
Vehicle Kills:845
Kill Difference:2,019
Playtime:167.519 hours
Usage:14%
Score:0.683m
Score/min:68
Driving Accuracy:27.201%
Gunner Accuracy:21.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:56
V. Kills:17 311%
Deaths:26
KDR:2.154
Accuracy:18.059% F--
KPH:8.500 D--
VKPH:2.600 D**
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:0.654
Vehicle Kills:17
Kill Difference:30
Playtime:6.615 hours
Usage:1%
Score:0.031m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:18.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,5663,99733711.861A8.0637.803%F-N/A23.9D9.4D**109167.1h4.3B++11.5C+
Titan-150 HESH 1,6351,2832594.954C-1.1526.249%F--N/A13.3D**3.6D--4596.6h4.2D--16.1T
L100 Python HEAT 1,7921,2601428.873B+5.0736.782%FN/A23.9C--10.1C10052.8h5.8C++15.7D
Titan-150 AP 1,146798879.172B+5.3734.988%F-N/A17.9D7.8D**9744.5h4.3C**12.2D
AF-8 RailJack 8007871395.662A1.8631.024%D-81.576%B++8D*N/A2097.8h2.8C--9.2D
Bouncing Betty 7417415014.82M**11.0231.414%D**N/A127.8C++N/A3535.8h2C+6.2D--
Gauss SPR 4934631213.826A0.0227.051%D-30.886%C9.2D*N/A2250.5h8.5F-31.6F
Skyguard 612412606.867A++3.0627.567%CN/A16.5C**8C--12224.9h82.7B**299.9B++
Tank Mine 4193031816.833S13.0332.043%C+N/A151.5B*58C+9322h1.9C+5.9C**
EM4 Longshot 301297734.068C**0.2727.994%F-86.532%B**8.5D*N/A2235.1h2.4C8.7D*
NC15 Phoenix 445287525.519S1.7248.092%D-N/A9.6C--5.3D-11030h13.8D-28.7D*
NC14 Bolt Driver 2482451291.899C++1.9027.169%D*85.714%A5.7D*N/A1943h3.2D11.8D--
L-24R Spur 251219268.423B+4.6233.945%DN/A15.8D-2.3C+4513.9h48.2D142D
Titan-150 HEAT 307218425.19C++1.3927.201%F--N/A13.5D-5.5D--9116.1h5.2C++19.3F
NS-7 PDW 1321301950.667C3.1418.95%D--19.231%C*2.8D*N/A847.2h23.8F-125.5D**
G30 Walker 12791165.688C++1.8919.545%D*1.099%D*16C--6.3D1095.7h122B+624.1C+
MGR-M1 Bishop 9288661.333C+2.4723.192%D**25%D4.2D*N/A1520.8h10.2F44.1F-
Breaker Rocket Pods 8174154.933C1.1334.513%FN/A32.2D3D--1492.3h17.1C+49.6C-
NC6 Gauss SAW 72661210.545C--3.2612.324%D**19.697%D3.9D*N/A2517h37.2T*301.9T*
Hawk GD-68 9863341.853A++1.9555.453%D--N/A4.7D*2.6D**5813.4h12.3F22.3F-
NS-61 Emissary 64612050.298D3.5024.592%D9.836%D*1.3D*N/A547.5h33.6F--136.6F--
M20 Basilisk 7356262.154C1.6518.059%F--3.571%D-8.5D--2.6D**786.6h84.7B469F
NS-45 Pilot 57561630.344D3.4622.625%D**12.5%F1.1D*N/A350.9h12F-53.2F--
AF-4 Cyclone 5755511.078C+2.7218.232%D**14.545%D4.1D*N/A1613.4h20.6T112.9F--
E540 Halberd 7353202.65D1.1521.039%T-1.887%D11.5F4.3F-1274.6h6.3C29.8T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Nanite Revive Grenade0800h
Medical Applicator99,2201h
Spitfire Auto-Turret11630.2h
Motion Spotter01,1170.6h
Deconstruction Tool01,2010h
Ammunition Package33560.1h
Nano-Armor Kit81206,41715.7h
Recon Detection Device12420.6h

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