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Deputy Director ObrVonLuger[51s] ObrVonLuger
NC BR 91

KDR: 4.43

Score: 8.7m

Last Seen: Oct 19th, 2019 9:50 PM
- OFFLINE - 10.8 hour(s)

Battle Rank 91 - New Conglomerate on Connery
Level Progress (to 92): 27%
Level 100 Progress: 46% 1519h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Titan-150 HESH L100 Python HEAT Titan-150 AP Bouncing Betty AF-8 RailJack Gauss SPR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $329,013 MLG Score: 263
Fun Score: N/A
Cheeseburgers Flipped: 126TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.832%17.765%317612135010.4812683.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.214%-0.655D-0.485D-0.238CHEAD ++ (~8.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.5-0.676D22.2-0.555D102.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.615%0.492%24427121210,569479410622.0647257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.63%-0.914D---1.314D**-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.365C**7.70.382C**16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.471%1.942%47312162062981140.691275179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.758%-1.547F-0.622D-1.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
432.3-2.592F*84.2-1.091D*348.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.95%68.449%47412151,908204599.30732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.981%-1.057D*0.092C+-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.622D4.5-0.411C--11.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m556.7%112 (6.7k)105 (6.3k)4.4323316,5063,7245.904491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121996319.73%9.233%18222:135

22% Engineer8% Heavy Assault64% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMJul 30th, 2018 10:57 PMOct 19th, 2019 5:33 PM (30d) (PST)Oct 19th, 2019 5:50 PM (30d) (PST)Oct 19th, 2019 5:50 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
514174970.1990.0450.0181.4440.060263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8491,01529,83412318746,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1379.1h/57.5d 5,482 1,524 4,983 119.5k 1,193 4,463 4,962 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:71
Deaths:122
KDR:0.582
Accuracy:12.343% D**
HSR:19.718% D
Kills:71
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):616
KDR:0.58197
Kill Difference:51
Playtime:110.271 hours
Usage:8%
Score:0.686m
Score/min:104
Accuracy (listed only):12.343%
HSR (listed only):19.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C
Kills:96
Deaths:67
KDR:1.433
Accuracy:22.890% D**
HSR:27.083% C
Kills:96
Deaths (as Engineer):67
Deaths (to Engineers):1,041
KDR:1.43284
Kill Difference:29
Playtime:307.874 hours
Usage:22%
Score:1.812m
Score/min:98
Accuracy (listed only):22.890%
HSR (listed only):27.083%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:132
Deaths:196
KDR:0.673
Accuracy:18.883% D*
HSR:18.939% C++
AF-4 Cyclone
D--
Kills:67
Deaths:59
KDR:1.136
Accuracy:17.799% D**
HSR:11.940% D--
Kills:199
Deaths (as Light Assault):255
Deaths (to Light Assaults):500
KDR:0.78039
Kill Difference:56
Playtime:58.159 hours
Usage:4%
Score:0.244m
Score/min:70
Accuracy (listed only):18.341%
HSR (listed only):15.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:803
Deaths:142
KDR:5.655
Accuracy:31.094% D-
HSR:81.569% B++
Gauss SPR
C
Kills:560
Deaths:128
KDR:4.375
Accuracy:26.781% D-
HSR:32.321% C
EM4 Longshot
B**
Kills:300
Deaths:73
KDR:4.110
Accuracy:27.986% F-
HSR:86.667% B**
NC14 Bolt Driver
A
Kills:245
Deaths:129
KDR:1.899
Accuracy:27.140% D*
HSR:85.714% A
NS-7 PDW
C++
Kills:132
Deaths:196
KDR:0.673
Accuracy:18.883% D*
HSR:18.939% C++
NS-61 Emissary
D
Kills:70
Deaths:248
KDR:0.282
Accuracy:24.474% D
HSR:10% D*
AF-4 Cyclone
D--
Kills:67
Deaths:59
KDR:1.136
Accuracy:17.799% D**
HSR:11.940% D--
NS-45 Pilot
D**
Kills:65
Deaths:313
KDR:0.208
Accuracy:22.280% D**
HSR:13.846% D**
Kills:2,242
Deaths (as Infiltrator):1,288
Deaths (to Infiltrators):535
KDR:1.74068
Kill Difference:954
Playtime:879.663 hours
Usage:64%
Score:5.776m
Score/min:109
Accuracy (listed only):24.555%
HSR (listed only):42.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:132
Deaths:196
KDR:0.673
Accuracy:18.883% D*
HSR:18.939% C++
AF-4 Cyclone
D--
Kills:67
Deaths:59
KDR:1.136
Accuracy:17.799% D**
HSR:11.940% D--
Kills:199
Deaths (as Combat Medic):255
Deaths (to Combat Medics):185
KDR:0.78039
Kill Difference:56
Playtime:10.491 hours
Usage:1%
Score:0.038m
Score/min:61
Accuracy (listed only):18.341%
HSR (listed only):15.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):89
KDR:0
Kill Difference:UNR
Playtime:15.737 hours
Usage:1%
Score:0.104m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:74
V. Kills:7 N/A
Deaths:15
KDR:4.933
Accuracy:34.513% F
KPH:31.900 D
VKPH:3 D--
Kills:74 (0 + 0)
Deaths:15
KDR:4.933
VKDR:0.467
Vehicle Kills:7
Kill Difference:59
Playtime:2.324 hours
Usage:0%
Score:0.022m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:224
V. Kills:32 N/A
Deaths:26
KDR:8.615
Accuracy:33.846% D
KPH:15.900 D-
VKPH:2.300 C+
Kills:224 (224 + 0)
Deaths:26
KDR:8.615
VKDR:1.231
Vehicle Kills:32
Kill Difference:198
Playtime:14.079 hours
Usage:1%
Score:0.038m
Score/min:45
Piloting Accuracy:33.846%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:4,599
V. Kills:1,816 253%
Deaths:337
KDR:13.647
Accuracy:37.985% F-
KPH:24.700 D
VKPH:9.700 D**
L100 Python HESH
C++
Kills:1,506
V. Kills:511 294%
Deaths:1
KDR:1,506
Accuracy:37.001% D*
KPH:28 D--
VKPH:9.500 C++
L100 Python HEAT
C-
Kills:1,260
V. Kills:532 236%
Deaths:142
KDR:8.873
Accuracy:36.808% D**
KPH:23.700 D
VKPH:10 C-
Skyguard
C*
Kills:419
V. Kills:206 202%
Deaths:60
KDR:6.983
Accuracy:27.885% C
KPH:16.400 C*
VKPH:8.100 C-
C75 Viper
D*
Kills:98
V. Kills:45 213%
Deaths:59
KDR:1.661
Accuracy:18.399% F-
KPH:6.600 D*
VKPH:3 D*
Kills:7,882 (7,882 + 0)
Deaths:599
KDR:13.159
VKDR:5.192
Vehicle Kills:3,110
Kill Difference:7,283
Playtime:333.636 hours
Usage:24%
Score:2.193m
Score/min:110
Driving Accuracy:18.399%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:1,304
V. Kills:355 366%
Deaths:259
KDR:5.035
Accuracy:26.154% F--
KPH:13.400 D**
VKPH:3.600 D*
Titan-150 AP
C-
Kills:1,244
V. Kills:544 228%
Deaths:87
KDR:14.299
Accuracy:36.268% F
KPH:20.900 C-
VKPH:9.100 D*
Titan-150 HEAT
D
Kills:237
V. Kills:97 242%
Deaths:42
KDR:5.643
Accuracy:27.794% F-
KPH:14.200 D
VKPH:5.800 D-
G30 Walker
D
Kills:97
V. Kills:39 243%
Deaths:16
KDR:6.063
Accuracy:20.036% D*
KPH:16 D
VKPH:6.400 D
E540 Halberd
F-
Kills:53
V. Kills:20 252%
Deaths:20
KDR:2.650
Accuracy:21.039% T
KPH:11.500 F-
VKPH:4.300 F-
Kills:2,935 (2,785 + 150)
Deaths:424
KDR:6.922
VKDR:2.488
Vehicle Kills:1,055
Kill Difference:2,511
Playtime:184.606 hours
Usage:13%
Score:0.808m
Score/min:73
Driving Accuracy:27.794%
Gunner Accuracy:21.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:56
V. Kills:17 311%
Deaths:26
KDR:2.154
Accuracy:18.059% F--
KPH:8.500 D--
VKPH:2.600 D**
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:0.654
Vehicle Kills:17
Kill Difference:30
Playtime:6.616 hours
Usage:0%
Score:0.033m
Score/min:84
Driving Accuracy:N/A%
Gunner Accuracy:18.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6,4154,59933713.647A9.2137.985%F-N/A24.7D9.7D**111186.4h4.3B++11.3C+
L100 Python HESH 2,0171,50611506U1,501.5737.001%D*N/A28D--9.5C++11853.7h4.8D*13.1F
Titan-150 HESH 1,6591,3042595.035C-0.6026.154%F--N/A13.4D**3.6D*4697.6h4.2D-16.1F**
L100 Python HEAT 1,7921,2601428.873B+4.4436.808%D**N/A23.7D10C-10153.1h5.8C++15.7D
Titan-150 AP 1,7881,2448714.299B**9.8736.268%FN/A20.8C-9.1D*10159.7h4.2B11.6C-
Bouncing Betty 8328325116.314S11.8832.494%D*N/A132.1C*N/A3716.3h2C+6.1D--
AF-8 RailJack 8178031425.655B**1.2231.094%D-81.569%B++8.1D*N/A2099.5h2.9D9.2D
Gauss SPR 5985601284.375A++0.0626.781%D-32.321%C9.6D--N/A2358.4h8.6F-32D**
NC15 Phoenix 652425538.019S3.5948.438%DN/A10.5C5.6D11040.4h13.3D27.6D--
Skyguard 625419606.983A++2.5527.885%CN/A16.4C*8C--12425.6h84.6B*303.5B++
Tank Mine 4403181916.737S12.3036.189%C++N/A159B**61C+9862h2.1C5.7B
EM4 Longshot 304300734.11B+0.3227.986%F-86.667%B**8.5D*N/A2335.3h2.4C8.6D*
NC14 Bolt Driver 2482451291.899C+2.5327.14%D*85.714%A5.6D*N/A1943.8h3.2D11.8D-
Titan-150 HEAT 334237425.643C++1.2127.794%F-N/A14.2D5.8D-9716.7h5.2C++18.5D**
L-24R Spur 256224268.615C**4.1833.846%DN/A15.9D-2.3C+4514.1h47.5C140.3C
NS-7 PDW 1341321960.673C3.7618.883%D*18.939%C++2.8D*N/A947.9h24.2F128.1D**
C75 Viper 14398591.661D2.7718.399%F-N/A6.6D*3D*6814.8h15C81.5F--
G30 Walker 13697166.063C+1.6320.036%D*1.031%D*15.9D6.4D1146.1h126.5B+631.1C+
MGR-M1 Bishop 10196671.433C+3.0022.89%D**27.083%C4.4D*N/A1721.8h10.1D**44.2F
Breaker Rocket Pods 8174154.933C0.5034.513%FN/A32.2D3D--1582.3h17.1C+49.6C-
Hawk GD-68 11473342.147M2.2955.922%D-N/A5.2D2.9D*6314h11.4D*20.4D**
NC6 Gauss SAW 78711220.582C3.8512.343%D**19.718%D4.1D*N/A2617.5h36.2T*293.2T*
NS-61 Emissary 73702480.282D4.1524.474%D10%D*1.3D*N/A455.1h31.6D*129F
AF-4 Cyclone 6967591.136C+3.3017.799%D**11.94%D--3.8D*N/A1517.5h21.1F*118.7F--
NS-45 Pilot 66653130.208D4.2222.28%D**13.846%D**0.9D*N/A376h11.8F-53F--
M20 Basilisk 7356262.154C2.2818.059%F--3.571%D-8.5D--2.6D**846.6h84.7B469D**
C-4 745596.111M*1.6888.889%UN/A78.6C+27.1C+10770.7h1.5C+1.6A+
E540 Halberd 7353202.65D1.7821.039%T1.887%D11.5F-4.3F-1334.6h6.3C29.8T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Nanite Revive Grenade01060h
Medical Applicator1012,0851.2h
Spitfire Auto-Turret11670.2h
Motion Spotter01,4790.7h
Deconstruction Tool01,2010h
Ammunition Package33680.1h
Nano-Armor Kit82209,47515.9h
Recon Detection Device12420.6h

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