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Brigadier ObrVonLuger[51s] ObrVonLuger
NC BR 80

KDR: 3.5

Score: 6.1m

Last Seen: May 21st, 2019 6:16 AM
- OFFLINE - 2.8 hour(s)

Battle Rank 80 - New Conglomerate on Connery - Outfit Member of The 51st[51s] The 51st
NC outfit on Connery

Members: 35
Level Progress (to 81): 7%
Level 100 Progress: 32% 2083h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 HESH L100 Python HEAT AF-8 RailJack Titan-150 AP Bouncing Betty Skyguard Gauss SPR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.16%19.157%329411922610.3070593.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.937%0.014C+-0.179C0.242C++HEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152-0.486D26.1-0.646D125.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.164%0.546%1783611906,773400263416.8903257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.459%-1.046D*-1.309D**-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.206C++9.30.261C*21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.02%2.073%47311931932731070.70438179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.8%-1.59F-0.584D-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
426.7-2.56F*81.2-1.032D*345.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.223%70.168%47411921,371179387.61667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.667%-1.015D*0.167C++-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.521D4.2-0.335C-10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 51st[51s] The 51st
NC outfit on Connery

Members: 35
6.1m576.5%102 (6.1k)95 (5.7k)3.4979310,9803,1394.7346380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC119657117.903%10.046%18020:243

28% Engineer9% Heavy Assault57% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMJul 30th, 2018 10:57 PMMay 21st, 2019 9:16 AM (2d) (PST)May 21st, 2019 5:55 AM (2d) (PST)May 21st, 2019 2:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441174240.1710.0490.0171.2810.051214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4511,04325,40810317735,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1070.2h/44.6d 3,882 1,103 3,538 82.2k 838 3,330 3,285 28.3m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:75
Deaths:60
KDR:1.250
Accuracy:22.842% F
HSR:25.333% D
Kills:75
Deaths (as Engineer):60
Deaths (to Engineers):891
KDR:1.25
Kill Difference:15
Playtime:302.406 hours
Usage:28%
Score:1.777m
Score/min:98
Accuracy (listed only):22.842%
HSR (listed only):25.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:59
Deaths:111
KDR:0.532
Accuracy:11.580% F
HSR:18.644% D
Kills:59
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):498
KDR:0.53153
Kill Difference:52
Playtime:91.805 hours
Usage:9%
Score:0.503m
Score/min:91
Accuracy (listed only):11.580%
HSR (listed only):18.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:73
Deaths:136
KDR:0.537
Accuracy:18.599% D*
HSR:19.178% C**
Kills:73
Deaths (as Light Assault):136
Deaths (to Light Assaults):431
KDR:0.53676
Kill Difference:63
Playtime:51.183 hours
Usage:5%
Score:0.203m
Score/min:66
Accuracy (listed only):18.599%
HSR (listed only):19.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:603
Deaths:131
KDR:4.603
Accuracy:29.967% D--
HSR:79.602% B+
Gauss SPR
D
Kills:311
Deaths:91
KDR:3.418
Accuracy:27.656% D
HSR:28.296% D
EM4 Longshot
A
Kills:249
Deaths:69
KDR:3.609
Accuracy:27.273% F-
HSR:87.952% A
NC14 Bolt Driver
B**
Kills:208
Deaths:125
KDR:1.664
Accuracy:27.094% D*
HSR:84.135% B**
NS-7 PDW
C**
Kills:73
Deaths:136
KDR:0.537
Accuracy:18.599% D*
HSR:19.178% C**
NS-61 Emissary
C--
Kills:54
Deaths:197
KDR:0.274
Accuracy:24.869% C--
HSR:11.111% D--
Kills:1,498
Deaths (as Infiltrator):749
Deaths (to Infiltrators):462
KDR:2
Kill Difference:749
Playtime:611.331 hours
Usage:57%
Score:3.581m
Score/min:98
Accuracy (listed only):25.909%
HSR (listed only):51.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:73
Deaths:136
KDR:0.537
Accuracy:18.599% D*
HSR:19.178% C**
Kills:73
Deaths (as Combat Medic):136
Deaths (to Combat Medics):154
KDR:0.53676
Kill Difference:63
Playtime:7.066 hours
Usage:1%
Score:0.015m
Score/min:35
Accuracy (listed only):18.599%
HSR (listed only):19.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):79
KDR:0
Kill Difference:UNR
Playtime:10.015 hours
Usage:1%
Score:0.045m
Score/min:74
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:67
V. Kills:7 N/A
Deaths:14
KDR:4.786
Accuracy:34.527% F
KPH:29.500 D
VKPH:3.100 D--
Kills:67 (0 + 0)
Deaths:14
KDR:4.786
VKDR:0.500
Vehicle Kills:7
Kill Difference:53
Playtime:2.273 hours
Usage:0%
Score:0.019m
Score/min:140
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:161
V. Kills:29 N/A
Deaths:22
KDR:7.318
Accuracy:33.132% D-
KPH:14.200 D--
VKPH:2.600 C++
Kills:161 (161 + 0)
Deaths:22
KDR:7.318
VKDR:1.318
Vehicle Kills:29
Kill Difference:139
Playtime:11.350 hours
Usage:1%
Score:0.028m
Score/min:41
Piloting Accuracy:33.132%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:3,085
V. Kills:1,218 253%
Deaths:307
KDR:10.049
Accuracy:37.047% F-
KPH:22.300 D
VKPH:8.800 F
L100 Python HEAT
C
Kills:1,221
V. Kills:511 238%
Deaths:140
KDR:8.721
Accuracy:36.695% D**
KPH:23.700 C-
VKPH:9.900 C
Skyguard
C**
Kills:396
V. Kills:193 204%
Deaths:59
KDR:6.712
Accuracy:27.522% C
KPH:16.300 C**
VKPH:8 C-
Kills:4,702 (4,702 + 0)
Deaths:506
KDR:9.292
VKDR:3.798
Vehicle Kills:1,922
Kill Difference:4,196
Playtime:214.245 hours
Usage:20%
Score:1.341m
Score/min:104
Driving Accuracy:27.522%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,276
V. Kills:350 364%
Deaths:259
KDR:4.927
Accuracy:26.309% F--
KPH:13.300 D**
VKPH:3.600 D--
Titan-150 AP
D-
Kills:583
V. Kills:261 223%
Deaths:83
KDR:7.024
Accuracy:33.650% F-
KPH:15.800 D-
VKPH:7.100 F
Titan-150 HEAT
D
Kills:212
V. Kills:86 244%
Deaths:42
KDR:5.048
Accuracy:27.524% F--
KPH:13.900 D
VKPH:5.600 D-
G30 Walker
D
Kills:84
V. Kills:34 240%
Deaths:16
KDR:5.250
Accuracy:19.423% D*
KPH:15.100 D
VKPH:6.100 D
E540 Halberd
F
Kills:53
V. Kills:20 252%
Deaths:20
KDR:2.650
Accuracy:21.241% T
KPH:11.600 F
VKPH:4.400 F-
Kills:2,208 (2,071 + 137)
Deaths:420
KDR:5.257
VKDR:1.788
Vehicle Kills:751
Kill Difference:1,788
Playtime:158.304 hours
Usage:15%
Score:0.608m
Score/min:64
Driving Accuracy:27.524%
Gunner Accuracy:21.241%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:56
V. Kills:17 311%
Deaths:26
KDR:2.154
Accuracy:18.051% F--
KPH:8.500 D--
VKPH:2.600 D*
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:0.654
Vehicle Kills:17
Kill Difference:30
Playtime:6.589 hours
Usage:1%
Score:0.029m
Score/min:73
Driving Accuracy:N/A%
Gunner Accuracy:18.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,3033,08530710.049B**6.5537.047%F-N/A22.3D8.8F104138.4h4.5B*12C+
Titan-150 HESH 1,6261,2762594.927C-1.4326.309%F--N/A13.3D**3.6D--4596h4.2D--16T
L100 Python HEAT 1,7321,2211408.721B+5.2236.695%D**N/A23.7C-9.9C9851.6h5.8C++15.9D
AF-8 RailJack 6156031314.603B*1.1129.967%D--79.602%B+7D*N/A1685.8h3D9.9D
Titan-150 AP 844583837.024C*3.5333.65%F-N/A15.8D-7.1F8736.9h4.4C**13D
Bouncing Betty 5715714313.279M++9.7830.556%D**N/A121.5C+N/A3284.7h2C6.4D*
Skyguard 589396596.712A++3.2127.522%CN/A16.3C**7.9C--12024.3h84.1B**305.4B++
Gauss SPR 332311913.418B**0.0827.656%D28.296%D8.8D--N/A2135.4h8.4F-30.5D**
Tank Mine 3802711815.056S11.5631.763%C+N/A150.6B**60.6C+8741.8h1.9C++6C*
NC15 Phoenix 394254524.885M**1.3947.472%D-N/A9.4D5.2D--10827.1h13.5D28.5D*
EM4 Longshot 251249693.609C++0.1127.273%F-87.952%A7.8D*N/A2131.8h2.4C8.9D*
Titan-150 HEAT 298212425.048C++1.5527.524%F--N/A13.9D5.6D-9215.3h5.2C+18.8F
NC14 Bolt Driver 2112081251.664C+1.8327.094%D*84.135%B**5.3D*N/A1739.6h3.4D-12.5D*
L-24R Spur 190161227.318C++3.8233.132%D-N/A14.2D--2.6C++4111.3h52.2D157.6D
G30 Walker 11884165.25C+1.7519.423%D*1.19%D--15D6.1D1035.6h126.1B+649.2C+
MGR-M1 Bishop 7975601.25C+2.2522.842%F25.333%D3.9D*N/A1419.3h10.5F45.9F-
NS-7 PDW 75731360.537C--2.9618.599%D*19.178%C**1.9D*N/A737.6h29.6T-159F-
Breaker Rocket Pods 7467144.786C1.2934.527%FN/A29.1D3D--1392.3h18.1C+52.5D
NC6 Gauss SAW 65591110.532C--2.9711.58%F18.644%D3.8D*N/A2215.7h33.4T*288.3T*
Hawk GD-68 9058331.758A**1.7454.56%D*N/A4.6D*2.5D**5512.6h11.9D**21.7F-
M20 Basilisk 7356262.154C1.3418.051%F--3.571%D-8.5D--2.6D*736.6h84.6B468.8D**
NS-61 Emissary 57541970.274D3.2224.869%C--11.111%D--1.2D*N/A445.5h35F--140.9F--
E540 Halberd 7353202.65D0.8521.241%T1.887%D11.5F4.3F-1224.6h6.3C29.5T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Medical Applicator56,3920.7h
Spitfire Auto-Turret11470.2h
Motion Spotter04790.3h
Deconstruction Tool01,2010h
Ammunition Package33210.1h
Nano-Armor Kit81204,65115.6h
Recon Detection Device12420.6h

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