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ObrVonLuger[WTAC] ObrVonLuger
NC BR 94

KDR: 6.18

Score: 16.1m

Last Seen: May 28th, 2020 7:11 PM
- OFFLINE - 12.2 hour(s)

Battle Rank 110 (94 total) - New Conglomerate on Connery
Level Progress (to 111): 54%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH L100 Python AP L100 Python HEAT Titan-150 AP AF-8 RailJack Titan-150 HESH Bouncing Betty Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.57%21.827%4051013361,0400.760795.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.906%-0.52D0.109C+-0.013C+HEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.2-0.367C-18.8-0.318C82.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.301%0.474%37338133820,047625696232.024288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.426%-0.75D--1.311D**-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.516B+6.20.503B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.276%5.091%49413422753571420.770308192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%-1.658F-0.139C++-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
442.1-2.673F**80.8-1.006D*361.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.149%68.753%49613403,80227510513.7754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.318%-1.027D*0.11C+-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.478D4.1-0.295C10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m595.2%146 (8.8k)134 (8k)6.1775130,1034,8737.9659494 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1346199421.984%10.119%22225:009

16% Engineer6% Heavy Assault73% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMDec 10th, 2019 2:55 AMMay 28th, 2020 6:54 PM (42d) (PST)May 28th, 2020 7:03 PM (42d) (PST)May 28th, 2020 3:11 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
596165800.2500.0400.0251.8900.068408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,77595034,825152211348,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2008.6h/83.7d 8,715 3,046 8,943 227.8k 1,985 6,560 8,174 71.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:81
Deaths:126
KDR:0.643
Accuracy:12.611% D**
HSR:19.753% D
Kills:81
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):820
KDR:0.64286
Kill Difference:45
Playtime:127.867 hours
Usage:6%
Score:0.925m
Score/min:121
Accuracy (listed only):12.611%
HSR (listed only):19.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:151
Deaths:72
KDR:2.097
Accuracy:23.865% D**
HSR:31.126% C+
Kills:151
Deaths (as Engineer):72
Deaths (to Engineers):1,316
KDR:2.09722
Kill Difference:79
Playtime:316.386 hours
Usage:16%
Score:1.871m
Score/min:99
Accuracy (listed only):23.865%
HSR (listed only):31.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:210
Deaths:259
KDR:0.811
Accuracy:18.602% D*
HSR:20.952% B
AF-4 Cyclone
D--
Kills:100
Deaths:84
KDR:1.190
Accuracy:17.379% F-
HSR:13% D--
MGR-S1 Gladius
D
Kills:57
Deaths:32
KDR:1.781
Accuracy:18.871% F
HSR:17.544% D
Kills:367
Deaths (as Light Assault):375
Deaths (to Light Assaults):643
KDR:0.97867
Kill Difference:8
Playtime:68.131 hours
Usage:3%
Score:0.349m
Score/min:85
Accuracy (listed only):18.284%
HSR (listed only):17.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,421
Deaths:175
KDR:8.120
Accuracy:33.040% D
HSR:83.533% B**
Gauss SPR
B+
Kills:1,241
Deaths:204
KDR:6.083
Accuracy:26.704% D--
HSR:37.148% B+
EM4 Longshot
B*
Kills:627
Deaths:99
KDR:6.333
Accuracy:28.328% F-
HSR:85.168% B*
NC14 Bolt Driver
B**
Kills:274
Deaths:130
KDR:2.108
Accuracy:27.167% D**
HSR:84.672% B**
NS-7 PDW
B
Kills:210
Deaths:259
KDR:0.811
Accuracy:18.602% D*
HSR:20.952% B
NSX Daimyo
F
Kills:163
Deaths:32
KDR:5.094
Accuracy:26.691% F--
HSR:88.344% F
NS-45 Pilot
D*
Kills:129
Deaths:775
KDR:0.166
Accuracy:21.467% F
HSR:17.054% D*
AF-4 Cyclone
D--
Kills:100
Deaths:84
KDR:1.190
Accuracy:17.379% F-
HSR:13% D--
Impetus
C-
Kills:94
Deaths:33
KDR:2.848
Accuracy:21.835% F--
HSR:25.532% C-
AF-18 Stalker
C++
Kills:89
Deaths:66
KDR:1.348
Accuracy:19.421% F-
HSR:22.472% C++
SAS-R
B
Kills:76
Deaths:16
KDR:4.750
Accuracy:25.730% F--
HSR:73.684% B
NS-61 Emissary
D
Kills:75
Deaths:253
KDR:0.296
Accuracy:24.040% D
HSR:9.333% D**
MGR-S1 Gladius
D
Kills:57
Deaths:32
KDR:1.781
Accuracy:18.871% F
HSR:17.544% D
NS-30 Vandal
A*
Kills:54
Deaths:6
KDR:9
Accuracy:25.504% D**
HSR:44.444% A*
Kills:4,610
Deaths (as Infiltrator):2,164
Deaths (to Infiltrators):689
KDR:2.13031
Kill Difference:2,446
Playtime:1,459.148 hours
Usage:73%
Score:12.685m
Score/min:145
Accuracy (listed only):23.913%
HSR (listed only):44.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:210
Deaths:259
KDR:0.811
Accuracy:18.602% D*
HSR:20.952% B
AF-4 Cyclone
D--
Kills:100
Deaths:84
KDR:1.190
Accuracy:17.379% F-
HSR:13% D--
MGR-S1 Gladius
D
Kills:57
Deaths:32
KDR:1.781
Accuracy:18.871% F
HSR:17.544% D
Kills:367
Deaths (as Combat Medic):375
Deaths (to Combat Medics):268
KDR:0.97867
Kill Difference:8
Playtime:18.171 hours
Usage:1%
Score:0.134m
Score/min:123
Accuracy (listed only):18.284%
HSR (listed only):17.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):108
KDR:0
Kill Difference:UNR
Playtime:19.861 hours
Usage:1%
Score:0.166m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:75
V. Kills:7 N/A
Deaths:15
KDR:5
Accuracy:34.319% F-
KPH:32.300 D
VKPH:3 D*
Kills:75 (0 + 0)
Deaths:15
KDR:5
VKDR:0.467
Vehicle Kills:7
Kill Difference:60
Playtime:2.324 hours
Usage:0%
Score:0.029m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:271
V. Kills:40 N/A
Deaths:26
KDR:10.423
Accuracy:33.791% D-
KPH:13.900 D--
VKPH:2.100 C+
Kills:271 (271 + 0)
Deaths:26
KDR:10.423
VKDR:1.538
Vehicle Kills:40
Kill Difference:245
Playtime:19.470 hours
Usage:1%
Score:0.070m
Score/min:60
Piloting Accuracy:33.791%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:7,269
V. Kills:1,997 364%
Deaths:1
KDR:7,269
Accuracy:38.181% D*
KPH:34 D-
VKPH:9.300 C*
L100 Python AP
D
Kills:6,584
V. Kills:2,570 256%
Deaths:337
KDR:19.537
Accuracy:39.060% F-
KPH:27.900 D
VKPH:10.900 D**
L100 Python HEAT
C
Kills:1,536
V. Kills:652 235%
Deaths:142
KDR:10.817
Accuracy:38.709% D*
KPH:25.700 C--
VKPH:10.900 C
Skyguard
C++
Kills:445
V. Kills:214 207%
Deaths:60
KDR:7.417
Accuracy:27.851% C
KPH:16.600 C++
VKPH:8 C--
C75 Viper
D--
Kills:122
V. Kills:60 200%
Deaths:59
KDR:2.068
Accuracy:20.806% F-
KPH:8 D*
VKPH:3.900 D--
Kills:15,956 (15,956 + 0)
Deaths:599
KDR:26.638
VKDR:9.170
Vehicle Kills:5,493
Kill Difference:15,357
Playtime:551.588 hours
Usage:27%
Score:4.495m
Score/min:136
Driving Accuracy:20.806%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:1,460
V. Kills:635 230%
Deaths:87
KDR:16.782
Accuracy:36.913% F
KPH:22.200 C-
VKPH:9.700 D*
Titan-150 HESH
D--
Kills:1,379
V. Kills:379 363%
Deaths:259
KDR:5.324
Accuracy:26.572% F--
KPH:13.800 D**
VKPH:3.800 D--
Titan-150 HEAT
C**
Kills:1,252
V. Kills:455 275%
Deaths:42
KDR:29.810
Accuracy:34.015% D**
KPH:26.400 C**
VKPH:9.600 C+
G30 Walker
D
Kills:104
V. Kills:41 248%
Deaths:16
KDR:6.500
Accuracy:20.129% D*
KPH:15.700 D
VKPH:6.200 D
E540 Halberd
F
Kills:54
V. Kills:20 257%
Deaths:20
KDR:2.700
Accuracy:21.144% T-
KPH:11.600 F
VKPH:4.300 F-
Kills:4,249 (4,091 + 158)
Deaths:424
KDR:10.021
VKDR:3.608
Vehicle Kills:1,530
Kill Difference:3,825
Playtime:224.754 hours
Usage:11%
Score:1.243m
Score/min:92
Driving Accuracy:34.015%
Gunner Accuracy:21.144%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:65
V. Kills:21 295%
Deaths:26
KDR:2.500
Accuracy:19.001% F--
KPH:9 D--
VKPH:2.900 D*
M12 Kobalt
D-
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:11.261% D**
KPH:15.900 F
VKPH:1.200 D-
Kills:117 (0 + 117)
Deaths:33
KDR:3.545
VKDR:0.758
Vehicle Kills:25
Kill Difference:84
Playtime:10.475 hours
Usage:1%
Score:0.062m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:11.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,2667,26917269U7,262.8238.181%D*N/A34D-9.3C*146213.8h4.3D*11.2D**
L100 Python AP 9,1546,58433719.537A++13.3639.06%F-N/A27.9D10.9D**134236h4.1B++10.5C+
L100 Python HEAT 2,1881,53614210.817A4.6438.709%D*N/A25.7C--10.9C11759.8h5.8C+15D
Titan-150 AP 2,0951,4608716.782B**10.6036.913%FN/A22.2C-9.7D*12865.7h4.1C**11.1C--
AF-8 RailJack 1,4411,4211758.12A*1.9433.04%D83.533%B**10.5D*N/A32135.7h2.6C7.9C
Titan-150 HESH 1,7581,3792595.324C-0.8526.572%F--N/A13.8D**3.8D--51100.2h4.2D*15.8T-
Bouncing Betty 1,2571,2577416.986S10.8134.644%D*N/A135.2C++N/A3999.3h2.1D6D--
Titan-150 HEAT 1,7071,2524229.81M**23.6334.015%D**N/A26.4C**9.6C+11747.5h4.9C+14.3D-
Gauss SPR 1,3101,2412046.083A**0.0926.704%D--37.148%B+11.9D--N/A34104.3h7.2D**27D*
EM4 Longshot 638627996.333B*0.1628.328%F-85.168%B*10.9D*N/A3457.3h2.4C-8.5D*
NC15 Phoenix 9376275711S4.8249.433%DN/A12C5.9D12252.4h12.4D25.1D-
Skyguard 659445607.417A+1.2427.851%CN/A16.6C++8C--13026.8h84.7B*304.1B+
Tank Mine 6044382219.909S13.7345.562%B++N/A182.5A69.2C++12382.4h2.4D-5.2B+
NC14 Bolt Driver 2782741302.108C+4.0727.167%D**84.672%B**5.6D*N/A2348.6h3.1D11.3D--
L-24R Spur 3112712610.423C++4.2533.791%D-N/A13.9D--2.1C+6019.5h46D-136.2D-
Frag Grenade 2332201220N/A213.8238.429%D*N/A366.7D21.7A17720.6h3.7C+9.7C-
NS-7 PDW 2142102590.811C5.3718.602%D*20.952%B3.5D*N/A1260h23.4F-125.9F
NSX Daimyo 163163325.094B1.0826.691%F--88.344%F13.9D*N/A4511.7h3.1D-11.6F-
MGR-M1 Bishop 158151722.097C++4.0823.865%D**31.126%C+5.9D*N/A2625.6h9.5F39.8F-
NS-45 Pilot 1311297750.166D-6.0121.467%F17.054%D*0.8D*N/A3159h12.4T-57.8T*
C75 Viper 182122592.068D4.1120.806%F-N/A8D*3.9D--9915.2h14.5C69.8F-
C-4 1481141011.4S5.22148.182%UN/A142.5B**42.5B*20120.8h1.4C++1A++
G30 Walker 145104166.5C0.3220.129%D*N/A15.8D6.2D1176.6h134.1C*666.2C+
AF-4 Cyclone 103100841.19C+4.9917.379%F-13%D--4.3D*N/A2123.3h18.6F**107.1F*
Impetus 10194332.848B+3.3321.835%F--25.532%C-8D**N/A2611.7h7.5F**34.2T*
AF-18 Stalker 9289661.348C+4.8319.421%F-22.472%C++4.5D**N/A1719.9h26.3T*135.5T*
Hawk GD-68 13082342.412S3.7755.672%D--N/A5.4D3.1C--7315.3h11.7D**21F-
NC6 Gauss SAW 89811260.643C--5.5312.611%D**19.753%D4.4D*N/A4318.4h35.2T*279.2T*
SAS-R 7776164.75B+1.4325.73%F--73.684%B7.1D**N/A3510.7h2.4C9.5D**
Breaker Rocket Pods 8275155C1.1834.319%F-N/A32.6D3D*2072.3h17C+49.6D
NS-61 Emissary 79752530.296D5.8824.04%D9.333%D**1.3D*N/A557h31.8F--132.3F-
M20 Basilisk 8665262.5C3.6819.001%F--3.077%D*9D--2.9D*1147.2h84C*442.2F
MGR-S1 Gladius 5857321.781C*4.4018.871%F17.544%D5.9D*N/A489.7h14.6D*77.4D**
E540 Halberd 7454202.7D3.4821.144%T-1.852%D11.5F-4.3F-1834.7h6.3D29.8T*
NS-30 Vandal 585469M2.8225.504%D**44.444%A*8.4D*N/A236.4h11.5T*45T*
M12 Kobalt 565277.429D*1.2511.261%D**19.231%C+15.8F1.2D-623.3h47.5T*421.8T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Nanite Revive Grenade03030.1h
Medical Applicator2225,6822.5h
Motion Spotter43,7142.1h
Deconstruction Tool01,2010h
Spitfire Auto-Turret11900.3h
Recon Detection Device12420.6h
Ammunition Package64560.3h
Nano-Armor Kit84212,86716.1h

Check the help document for the dictionary if you want to learn more about words used here.


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