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Maj. General ObrVonLuger[51s] ObrVonLuger
NC BR 84

KDR: 3.68

Score: 6.8m

Last Seen: Jul 20th, 2019 2:25 AM
- OFFLINE - 9.3 hour(s)

Battle Rank 84 - New Conglomerate on Connery - Outfit Member of The 51st[51s] The 51st
NC outfit on Connery

Members: 27
Level Progress (to 85): 27%
Level 100 Progress: 36% 1930h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 HESH L100 Python HEAT AF-8 RailJack Bouncing Betty Titan-150 AP Skyguard Gauss SPR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $317,754 MLG Score: 254
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.541%18.961%333512093850.401463.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.494%-0.703D--0.289C-0.45C--HEAD ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.6-0.834D-24-0.678D112.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.517%0.591%1918612087,451415288917.9542258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%-1.017D*-1.269D**-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.247C++8.90.292C*20.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.023%2.02%47312111982791090.707143180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%-1.587F-0.599D-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
419.3-2.508F*79.8-0.999D--339.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.155%70.89%47412101,697197468.61421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%-1.028D*0.247C++-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.486D4.1-0.301C10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 51st[51s] The 51st
NC outfit on Connery

Members: 27
6.8m586.9%104 (6.2k)98 (5.9k)3.6840412,4413,3774.9250884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121467218.41%11.084%20420:503

26% Engineer8% Heavy Assault59% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2018 7:51 AMJul 30th, 2018 10:57 PMJul 20th, 2019 1:35 AM (5h) (PST)Jul 19th, 2019 10:25 PM (8h) (PST)Jul 19th, 2019 10:25 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
444184260.1780.0480.0201.3470.051254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6691,08325,58611318135,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1164.2h/48.5d 4,191 1,379 3,999 94.1k 911 3,777 3,595 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:64
Deaths:119
KDR:0.538
Accuracy:12.135% D**
HSR:20.313% D
Kills:64
Deaths (as Heavy Assault):119
Deaths (to Heavy Assaults):563
KDR:0.53782
Kill Difference:55
Playtime:95.332 hours
Usage:8%
Score:0.539m
Score/min:94
Accuracy (listed only):12.135%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:88
Deaths:66
KDR:1.333
Accuracy:23.296% D**
HSR:25% D
Kills:88
Deaths (as Engineer):66
Deaths (to Engineers):931
KDR:1.33333
Kill Difference:22
Playtime:305.898 hours
Usage:26%
Score:1.797m
Score/min:98
Accuracy (listed only):23.296%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:124
Deaths:186
KDR:0.667
Accuracy:18.830% D*
HSR:19.355% C*
AF-4 Cyclone
D
Kills:54
Deaths:51
KDR:1.059
Accuracy:18.162% D**
HSR:14.815% D
Kills:178
Deaths (as Light Assault):237
Deaths (to Light Assaults):468
KDR:0.75105
Kill Difference:59
Playtime:56.755 hours
Usage:5%
Score:0.236m
Score/min:69
Accuracy (listed only):18.496%
HSR (listed only):17.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:763
Deaths:139
KDR:5.489
Accuracy:30.823% D-
HSR:81.258% B++
Gauss SPR
C-
Kills:398
Deaths:104
KDR:3.827
Accuracy:26.915% D--
HSR:30.402% C-
EM4 Longshot
B**
Kills:294
Deaths:73
KDR:4.027
Accuracy:28.070% F-
HSR:86.735% B**
NC14 Bolt Driver
A
Kills:242
Deaths:129
KDR:1.876
Accuracy:27.136% D*
HSR:85.537% A
NS-7 PDW
C*
Kills:124
Deaths:186
KDR:0.667
Accuracy:18.830% D*
HSR:19.355% C*
NS-61 Emissary
C--
Kills:55
Deaths:199
KDR:0.276
Accuracy:24.850% C--
HSR:10.909% D--
AF-4 Cyclone
D
Kills:54
Deaths:51
KDR:1.059
Accuracy:18.162% D**
HSR:14.815% D
Kills:1,930
Deaths (as Infiltrator):881
Deaths (to Infiltrators):502
KDR:2.19069
Kill Difference:1,049
Playtime:689.198 hours
Usage:59%
Score:4.169m
Score/min:101
Accuracy (listed only):24.969%
HSR (listed only):47.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:124
Deaths:186
KDR:0.667
Accuracy:18.830% D*
HSR:19.355% C*
AF-4 Cyclone
D
Kills:54
Deaths:51
KDR:1.059
Accuracy:18.162% D**
HSR:14.815% D
Kills:178
Deaths (as Combat Medic):237
Deaths (to Combat Medics):168
KDR:0.75105
Kill Difference:59
Playtime:8.900 hours
Usage:1%
Score:0.026m
Score/min:48
Accuracy (listed only):18.496%
HSR (listed only):17.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):86
KDR:0
Kill Difference:UNR
Playtime:11.467 hours
Usage:1%
Score:0.059m
Score/min:86
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:74
V. Kills:7 N/A
Deaths:15
KDR:4.933
Accuracy:34.513% F
KPH:31.900 D
VKPH:3 D--
Kills:74 (0 + 0)
Deaths:15
KDR:4.933
VKDR:0.467
Vehicle Kills:7
Kill Difference:59
Playtime:2.324 hours
Usage:0%
Score:0.020m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:202
V. Kills:32 N/A
Deaths:26
KDR:7.769
Accuracy:33.975% D
KPH:15.100 D-
VKPH:2.400 C++
Kills:202 (202 + 0)
Deaths:26
KDR:7.769
VKDR:1.231
Vehicle Kills:32
Kill Difference:176
Playtime:13.388 hours
Usage:1%
Score:0.034m
Score/min:42
Piloting Accuracy:33.975%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:3,694
V. Kills:1,441 256%
Deaths:336
KDR:10.994
Accuracy:37.630% F-
KPH:23.500 D
VKPH:9.200 D**
L100 Python HEAT
C
Kills:1,224
V. Kills:514 238%
Deaths:142
KDR:8.620
Accuracy:36.749% F
KPH:23.600 C--
VKPH:9.900 C
Skyguard
C*
Kills:400
V. Kills:194 205%
Deaths:60
KDR:6.667
Accuracy:27.584% C
KPH:16.300 C*
VKPH:7.900 C--
Kills:5,318 (5,318 + 0)
Deaths:538
KDR:9.885
VKDR:3.994
Vehicle Kills:2,149
Kill Difference:4,780
Playtime:233.550 hours
Usage:20%
Score:1.493m
Score/min:107
Driving Accuracy:27.584%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,276
V. Kills:350 364%
Deaths:259
KDR:4.927
Accuracy:26.309% F--
KPH:13.300 D**
VKPH:3.600 D--
Titan-150 AP
D-
Kills:645
V. Kills:289 222%
Deaths:87
KDR:7.414
Accuracy:34.197% F-
KPH:16.600 D-
VKPH:7.400 F
Titan-150 HEAT
D-
Kills:212
V. Kills:86 244%
Deaths:42
KDR:5.048
Accuracy:27.524% F--
KPH:13.900 D-
VKPH:5.600 D--
G30 Walker
C--
Kills:89
V. Kills:36 241%
Deaths:16
KDR:5.563
Accuracy:19.419% D*
KPH:15.900 C--
VKPH:6.400 D
E540 Halberd
F
Kills:53
V. Kills:20 252%
Deaths:20
KDR:2.650
Accuracy:21.241% T
KPH:11.600 F
VKPH:4.400 F-
Kills:2,275 (2,133 + 142)
Deaths:424
KDR:5.366
VKDR:1.842
Vehicle Kills:781
Kill Difference:1,851
Playtime:160.259 hours
Usage:14%
Score:0.641m
Score/min:67
Driving Accuracy:27.524%
Gunner Accuracy:21.241%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:56
V. Kills:17 311%
Deaths:26
KDR:2.154
Accuracy:18.059% F--
KPH:8.500 D--
VKPH:2.600 D**
Kills:56 (0 + 56)
Deaths:26
KDR:2.154
VKDR:0.654
Vehicle Kills:17
Kill Difference:30
Playtime:6.615 hours
Usage:1%
Score:0.030m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:18.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,1353,69433610.994B**7.3137.63%F-N/A23.5D9.2D**107157.2h4.3B++11.6C+
Titan-150 HESH 1,6261,2762594.927C-1.2426.309%F--N/A13.3D**3.6D--4696h4.2D--16T
L100 Python HEAT 1,7381,2241428.62B+4.9436.749%FN/A23.6C--9.9C9851.8h5.8C++15.9D
AF-8 RailJack 7767631395.489B**1.8030.823%D-81.258%B++7.9D*N/A1996.6h2.8C--9.2D
Bouncing Betty 6956954714.787M**11.1031.016%D**N/A126.4C++N/A3465.5h2C+6.3D--
Titan-150 AP 934645877.414C*3.7334.197%F-N/A16.6D-7.4F9638.8h4.3C**12.6D
Skyguard 594400606.667A++2.9827.584%CN/A16.3C*7.9C--12124.5h83.9B*304.3B++
Gauss SPR 4243981043.827A0.1426.915%D--30.402%C-8.9D*N/A2144.7h8.5F-31.6F
EM4 Longshot 298294734.027C**0.3428.07%F-86.735%B**8.4D*N/A2234.8h2.4C8.6D--
Tank Mine 4052931816.278S12.5932.201%C+N/A154.2B**58.9C+9061.9h1.9C++5.9C**
NC15 Phoenix 423272525.231M**1.5547.858%D-N/A9.4D5.2D-10928.8h13.7D-28.7D*
NC14 Bolt Driver 2452421291.876C++1.8127.136%D*85.537%A5.7D*N/A1942.7h3.2D11.8D--
Titan-150 HEAT 298212425.048C++1.3627.524%F--N/A13.9D-5.6D--9215.3h5.2C++18.8F
L-24R Spur 234202267.769B+4.0833.975%DN/A15.1D-2.4C++4213.4h50.1D147.5D
NS-7 PDW 1261241860.667C3.0218.83%D*19.355%C*2.7D*N/A846h23.9F-127D**
G30 Walker 12589165.563C+1.8819.419%D*1.124%D*15.9C--6.4D1105.6h120.4B+620.1C+
MGR-M1 Bishop 9288661.333C+2.3523.296%D**25%D4.3D*N/A1520.5h10.2F43.9F-
Breaker Rocket Pods 8174154.933C1.2534.513%FN/A32.2D3D--1432.3h17.1C+49.6C-
NC6 Gauss SAW 70641190.538C--3.1512.135%D**20.313%D3.9D*N/A2316.6h36.3T*299.3T*
Hawk GD-68 9561331.848A++1.8455.223%D--N/A4.7D*2.6D**5713.1h12.4F22.4F-
M20 Basilisk 7356262.154C1.5318.059%F--3.571%D-8.5D--2.6D**776.6h84.7B469F
NS-61 Emissary 58551990.276D3.4124.85%C--10.909%D--1.2D*N/A545.9h35.4F--142.6F*
AF-4 Cyclone 5654511.059C+2.6318.162%D**14.815%D4.2D*N/A1612.9h20.1F**110.6F--
E540 Halberd 7353202.65D1.0321.241%T1.887%D11.5F4.3F-1254.6h6.3C29.5T*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01000.1h
Nanite Revive Grenade0700h
Medical Applicator88,0980.8h
Spitfire Auto-Turret11610.2h
Motion Spotter09630.5h
Deconstruction Tool01,2010h
Ammunition Package33480.1h
Nano-Armor Kit81205,79915.7h
Recon Detection Device12420.6h

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