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Second Lt. Observance[RS1] Observance
TR BR 39

KDR: 2.18

Score: 41.4m

Last Seen: Mar 8th, 2020 8:23 PM
- ONLINE NOW

Prestige 1, Battle Rank 39 - Terran Republic on Miller
Level Progress (to 40): 17%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-11C M2 Mutilator M2 Mutilator T5 AMC M3 Pounder HEG L100 Python HESH M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $451,611 MLG Score: 361
Fun Score: N/A
Cheeseburgers Flipped: 1553TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.75%15.655%38725120718,0201.698240.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.997%0.684B+-0.811D--1.503FHEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.239C++140.022C+42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.781%0.733%402312292,1846807633.20705286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.661%-0.157C-0.78D--0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.361C**37.10.303C*66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.199%2.364%15347122511,296126742958.90852263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.791B++-0.1C+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+6.20.507B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.535%3.766%80312294788532910.560375164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.496%0.399B-0.18C-1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.7-1.19D*106.9-1.654F-156.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.135%84.331%80212301,353146350.924812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.48%1.081B**1.116B**-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+20.362C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.607%17.742%802123018683130.223558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-0.089C+0.582B+0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**3.50.29C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m346.9%322 (19.3k)298 (17.9k)2.1772351,68123,7372.6871639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232263217.662%11.176%19705:5121

66% Engineer16% Heavy Assault8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2013 4:46 PMJun 5th, 2016 7:17 PMMar 9th, 2020 10:52 AM (21d) (PST)Mar 8th, 2020 5:48 PM (22d) (PST)Mar 8th, 2020 4:23 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751544210.3720.1710.0421.4980.060361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4939,23625,2572210290417,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2315.2h/96.5d 12,104 5,776 24,991 208k 3,992 7,666 8,296 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,344
Deaths:768
KDR:1.750
Accuracy:26.042% C*
HSR:18.006% D*
T9A "Butcher"
B+
Kills:1,192
Deaths:581
KDR:2.052
Accuracy:27.050% B+
HSR:15.436% F
TMG-50
B*
Kills:1,176
Deaths:714
KDR:1.647
Accuracy:26.909% B*
HSR:19.388% D
MSW-R
C+
Kills:1,163
Deaths:861
KDR:1.351
Accuracy:22.682% C+
HSR:16.509% D--
T9 CARV
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:21.911% B+
HSR:17.256% D-
T9 CARV-S
C
Kills:1,145
Deaths:566
KDR:2.023
Accuracy:21.239% C
HSR:15.983% D*
Kills:7,179
Deaths (as Heavy Assault):4,384
Deaths (to Heavy Assaults):6,473
KDR:1.63755
Kill Difference:2,795
Playtime:380.936 hours
Usage:16%
Score:5.812m
Score/min:254
Accuracy (listed only):24.306%
HSR (listed only):17.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:2,595
Deaths:2,027
KDR:1.280
Accuracy:25.130% C++
HSR:16.763% C-
T5 AMC
C+
Kills:1,446
Deaths:1,911
KDR:0.757
Accuracy:23.909% C+
HSR:11.964% D**
TRAC-Shot
C
Kills:1,169
Deaths:1,120
KDR:1.044
Accuracy:24.967% C
HSR:14.970% D
LC3 Jaguar
C++
Kills:1,154
Deaths:994
KDR:1.161
Accuracy:24.744% C++
HSR:14.905% D--
HC1 Cougar
C++
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% C++
HSR:16.406% D--
TRAC-5 S
C++
Kills:1,151
Deaths:1,028
KDR:1.120
Accuracy:24.038% C++
HSR:14.596% C
TRAC-5
C+
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.743% C+
HSR:13.603% D--
NSX-P Tanto
B++
Kills:147
Deaths:58
KDR:2.534
Accuracy:29.767% B++
HSR:14.286% F
TAS-16 Blackjack
C++
Kills:97
Deaths:67
KDR:1.448
Accuracy:52.227% D-
HSR:16.495% C++
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
Kills:9,272
Deaths (as Engineer):9,134
Deaths (to Engineers):4,713
KDR:1.01511
Kill Difference:138
Playtime:1,520.110 hours
Usage:66%
Score:27.606m
Score/min:303
Accuracy (listed only):28.789%
HSR (listed only):15.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:2,595
Deaths:2,027
KDR:1.280
Accuracy:25.130% C++
HSR:16.763% C-
T5 AMC
C+
Kills:1,446
Deaths:1,911
KDR:0.757
Accuracy:23.909% C+
HSR:11.964% D**
TRAC-Shot
C
Kills:1,169
Deaths:1,120
KDR:1.044
Accuracy:24.967% C
HSR:14.970% D
LC3 Jaguar
C++
Kills:1,154
Deaths:994
KDR:1.161
Accuracy:24.744% C++
HSR:14.905% D--
HC1 Cougar
C++
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% C++
HSR:16.406% D--
TRAC-5 S
C++
Kills:1,151
Deaths:1,028
KDR:1.120
Accuracy:24.038% C++
HSR:14.596% C
NS-7 PDW
C+
Kills:630
Deaths:673
KDR:0.936
Accuracy:24.934% C+
HSR:11.429% D--
MKV Suppressed
C
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C
HSR:10.501% D**
MG-S1 Jackal
C++
Kills:324
Deaths:289
KDR:1.121
Accuracy:28.145% C++
HSR:10.185% D**
TRAC-5
C+
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.743% C+
HSR:13.603% D--
NSX-P Tanto
B++
Kills:147
Deaths:58
KDR:2.534
Accuracy:29.767% B++
HSR:14.286% F
SMG-46 Armistice
C++
Kills:132
Deaths:111
KDR:1.189
Accuracy:26.892% C++
HSR:12.879% D
TAS-16 Blackjack
C++
Kills:97
Deaths:67
KDR:1.448
Accuracy:52.227% D-
HSR:16.495% C++
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
Kills:10,777
Deaths (as Light Assault):10,635
Deaths (to Light Assaults):4,124
KDR:1.01335
Kill Difference:142
Playtime:47.804 hours
Usage:2%
Score:0.808m
Score/min:282
Accuracy (listed only):28.059%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:630
Deaths:673
KDR:0.936
Accuracy:24.934% C+
HSR:11.429% D--
MKV Suppressed
C
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C
HSR:10.501% D**
NS-11P
B+
Kills:396
Deaths:346
KDR:1.145
Accuracy:26.026% B+
HSR:15.404% D
TAR
B*
Kills:360
Deaths:252
KDR:1.429
Accuracy:27.961% B*
HSR:18.056% D
MG-S1 Jackal
C++
Kills:324
Deaths:289
KDR:1.121
Accuracy:28.145% C++
HSR:10.185% D**
SMG-46 Armistice
C++
Kills:132
Deaths:111
KDR:1.189
Accuracy:26.892% C++
HSR:12.879% D
T1 Cycler
B*
Kills:108
Deaths:87
KDR:1.241
Accuracy:26.526% B*
HSR:13.889% D*
TAS-16 Blackjack
C++
Kills:97
Deaths:67
KDR:1.448
Accuracy:52.227% D-
HSR:16.495% C++
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
Cycler TRV
B
Kills:82
Deaths:83
KDR:0.988
Accuracy:25.307% B
HSR:12.195% D*
Kills:2,637
Deaths (as Combat Medic):2,444
Deaths (to Combat Medics):2,221
KDR:1.07897
Kill Difference:193
Playtime:67.674 hours
Usage:3%
Score:1.631m
Score/min:402
Accuracy (listed only):29.831%
HSR (listed only):14.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,076
Deaths:193
KDR:5.575
Accuracy:43.223% B+
HSR:85.130% B*
NS-7 PDW
C+
Kills:630
Deaths:673
KDR:0.936
Accuracy:24.934% C+
HSR:11.429% D--
MKV Suppressed
C
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C
HSR:10.501% D**
MG-S1 Jackal
C++
Kills:324
Deaths:289
KDR:1.121
Accuracy:28.145% C++
HSR:10.185% D**
M77-B
B++
Kills:277
Deaths:108
KDR:2.565
Accuracy:39.036% C*
HSR:81.227% B++
TX1 Repeater
C
Kills:214
Deaths:265
KDR:0.808
Accuracy:20.041% D-
HSR:19.626% C
SMG-46 Armistice
C++
Kills:132
Deaths:111
KDR:1.189
Accuracy:26.892% C++
HSR:12.879% D
NS-61 Emissary
C+
Kills:116
Deaths:90
KDR:1.289
Accuracy:27.952% C+
HSR:7.759% F
NS-AM7 Archer
B+
Kills:67
Deaths:71
KDR:0.944
Accuracy:62.986% B+
HSR:11.940% D
NS-357 Underboss
C++
Kills:58
Deaths:96
KDR:0.604
Accuracy:20.511% F-
HSR:24.138% C++
Kills:3,313
Deaths (as Infiltrator):2,324
Deaths (to Infiltrators):3,539
KDR:1.42556
Kill Difference:989
Playtime:93.197 hours
Usage:4%
Score:1.228m
Score/min:220
Accuracy (listed only):31.869%
HSR (listed only):27.481%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:2,229
Deaths:871
KDR:2.559
Accuracy:17.175% B+
HSR:15.343% D-
M2 Mutilator
B+
Kills:2,162
Deaths:865
KDR:2.499
Accuracy:17.618% B+
HSR:15.449% D
M3 Pounder HEG
B+
Kills:1,426
Deaths:561
KDR:2.542
Accuracy:45.653% B+
HSR:2.104% D
M3 Pounder HEG
B++
Kills:1,344
Deaths:589
KDR:2.282
Accuracy:45.515% B++
HSR:3.943% B+
MRC3 Mercy
A+
Kills:443
Deaths:71
KDR:6.239
Accuracy:24.888% A+
HSR:18.736% C-
MRC3 Mercy
A
Kills:394
Deaths:71
KDR:5.549
Accuracy:24.638% A
HSR:15.228% D*
MR1 Fracture
C++
Kills:93
Deaths:108
KDR:0.861
Accuracy:38.477% C++
HSR:4.301% C++
NS-10 Burster
B++
Kills:84
Deaths:52
KDR:1.615
Accuracy:33.412% B+
HSR:7.143% B++
NS-10 Burster
B+
Kills:84
Deaths:55
KDR:1.527
Accuracy:32.985% B+
HSR:5.952% C+
MR1 Fracture
C+
Kills:80
Deaths:105
KDR:0.762
Accuracy:37.655% C+
HSR:2.500% D
Kills:8,339
Deaths (as MAX Suit):1,674
Deaths (to MAX Suits):1,588
KDR:4.98148
Kill Difference:6,665
Playtime:194.549 hours
Usage:8%
Score:4.268m
Score/min:366
Accuracy (listed only):31.802%
HSR (listed only):9.070%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,128
V. Kills:259 434%
Deaths:139
KDR:8.115
Accuracy:52.003% B
KPH:58.600 C
VKPH:13.500 C+
M14 Banshee
A
Kills:872
V. Kills:43 N/A
Deaths:95
KDR:9.179
Accuracy:36.938% A
KPH:41.700 C+
VKPH:2.100 D
Hornet Missiles
C
Kills:238
V. Kills:85 277%
Deaths:41
KDR:5.805
Accuracy:59.387% C
KPH:41.500 C--
VKPH:14.800 D-
M18 Needler
B++
Kills:225
V. Kills:201 111%
Deaths:320
KDR:0.703
Accuracy:36.010% B++
KPH:5.500 D
VKPH:4.900 D
M18 Rotary
C
Kills:184
V. Kills:190 96%
Deaths:476
KDR:0.387
Accuracy:29.828% C
KPH:2.800 D-
VKPH:2.900 D--
Coyote Missiles
A+
Kills:98
V. Kills:58 166%
Deaths:5
KDR:19.600
Accuracy:66.100% A++
KPH:89.500 C++
VKPH:53 A+
Kills:2,745 (1,281 + 0)
Deaths:1,076
KDR:2.551
VKDR:0.777
Vehicle Kills:836
Kill Difference:1,669
Playtime:153.260 hours
Usage:7%
Score:1.092m
Score/min:119
Piloting Accuracy:29.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,418
V. Kills:340 416%
Deaths:39
KDR:36.359
Accuracy:62.236% A
KPH:51.700 C+
VKPH:12.400 B*
L100 Python AP
B*
Kills:1,157
V. Kills:449 257%
Deaths:33
KDR:35.061
Accuracy:63.599% B*
KPH:43.800 B*
VKPH:17 C
L100 Python HEAT
B**
Kills:1,122
V. Kills:317 353%
Deaths:60
KDR:18.700
Accuracy:60.452% B**
KPH:39.600 B
VKPH:11.200 C+
C75 Viper
B++
Kills:709
V. Kills:229 308%
Deaths:16
KDR:44.313
Accuracy:45.203% B++
KPH:34.800 C++
VKPH:11.200 B++
Kills:4,406 (4,406 + 0)
Deaths:148
KDR:29.770
VKDR:9.020
Vehicle Kills:1,335
Kill Difference:4,258
Playtime:102.614 hours
Usage:4%
Score:1.321m
Score/min:215
Driving Accuracy:45.203%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,448
V. Kills:2,366 188%
Deaths:215
KDR:20.688
Accuracy:49.019% B
KPH:32.300 C++
VKPH:17.200 C+
P2-120 HESH
C+
Kills:1,324
V. Kills:252 N/A
Deaths:42
KDR:31.524
Accuracy:46.567% B+
KPH:45.900 C
VKPH:8.700 C+
P2-120 HEAT
C++
Kills:1,118
V. Kills:341 327%
Deaths:92
KDR:12.152
Accuracy:37.413% C--
KPH:27.100 C++
VKPH:8.300 C-
Kills:6,890 (6,890 + 0)
Deaths:349
KDR:19.742
VKDR:8.479
Vehicle Kills:2,959
Kill Difference:6,541
Playtime:207.732 hours
Usage:9%
Score:2.964m
Score/min:238
Driving Accuracy:37.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:210
V. Kills:83 250%
Deaths:7
KDR:30
Accuracy:42.654% B
KPH:28.700 B++
VKPH:11.300 B**
G30 Walker
A*
Kills:160
V. Kills:71 222%
Deaths:2
KDR:80
Accuracy:37.785% B**
KPH:33 A*
VKPH:14.600 B++
M20 Basilisk
A+
Kills:108
V. Kills:58 183%
Deaths:8
KDR:13.500
Accuracy:43.232% B+
KPH:28.900 B+
VKPH:15.500 A+
G30 Walker
A**
Kills:106
V. Kills:30 342%
Deaths:
KDR:
Accuracy:41.335% A
KPH:39.500 A**
VKPH:11.200 B
Kills:584 (0 + 584)
Deaths:17
KDR:34.353
VKDR:14.235
Vehicle Kills:242
Kill Difference:567
Playtime:18.609 hours
Usage:1%
Score:0.277m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:41.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,8144,44821520.688A++18.5149.019%B3.822%B32.3C++17.2C+262137.5h6.8C++13.9B
NS-11C 2,6422,5952,0271.28C++0.9025.13%C++16.763%C-13.7DN/A44189.9h14.4C+57.3C*
M2 Mutilator 2,2672,2298712.559B+0.3817.175%B+15.343%D-29.7C++N/A9975h14.6B++84.9B+
M2 Mutilator 2,1942,1628652.499B+0.3217.618%B+15.449%D29.1C+N/A9574.3h15.2B++86.2B+
T5 AMC 1,4581,4461,9110.757C1.4223.909%C+11.964%D**11.7DN/A46123.5h14.4C++60.3C++
M3 Pounder HEG 1,7191,4265612.542B+0.3645.653%B+2.104%D20.8C+4.3C*11168.6h14.9B+32.7B+
L100 Python HESH 1,7581,4183936.359A++34.1862.236%AN/A51.8C+12.4B*21127.4h3.5C+5.6B+
M3 Pounder HEG 1,6481,3445892.282B+0.1045.515%B++3.943%B+18.9C+4.3B+10071h17.1C+37.7C**
NS-15M2 1,3591,3447681.75C+0.4326.042%C*18.006%D*26.9DN/A8350h15D57.5C+
P2-120 HESH 1,5761,3244231.524B*29.3546.567%B+N/A45.8C8.7C+17728.9h6.4D*13.8C
T9A "Butcher" 1,2101,1925812.052C+0.1327.05%B+15.436%F32D-N/A9437.2h12.8D47.5C++
TMG-50 1,1961,1767141.647C*0.5326.909%B*19.388%D24.4C--N/A7748.1h13.7D50.8C*
TRAC-Shot 1,1921,1691,1201.044C+1.1324.967%C14.97%D12.8D--N/A3691.5h14D-55.9C--
MSW-R 1,1761,1638611.351C+0.8322.682%C+16.509%D--22.6DN/A10051.5h12.8C56.5C+
T9 CARV 1,1661,1598941.296C+0.8821.911%B+17.256%D-25.8CN/A10745h14.1C+64.2B
Sticky Grenade 1,1791,15811158N/A1,155.8260.897%B**N/A1158B21B+39021h1.7B+2.9B+
L100 Python AP 1,6061,1573335.061M**32.8863.599%B*1.642%D43.8B*17C26726.4h4.8B++7.5B*
LC3 Jaguar 1,1621,1549941.161C+1.0224.744%C++14.905%D--21.5C-N/A6553.6h14.3C57.9C+
HC1 Cougar 1,1731,1521,2550.918C+1.2626.036%C++16.406%D--15.9DN/A5972.6h12.7C+48.9C++
TRAC-5 S 1,1621,1511,0281.12C*1.0624.038%C++14.596%C12DN/A4695.6h13.9C57.8C+
T9 CARV-S 1,1541,1455662.023C*0.1521.239%C15.983%D*30.4C--N/A7837.7h11.7C*55.3C++
C-4 1,3821,1435192.202B+0.0232.217%B**N/A148.4A31C++10087.7h1.2B+3.8B++
Hellfire Rocket Pods 1,3871,1281398.115C+5.9452.003%BN/A58.8C13.5C+33119.2h21.4C+41.1C*
L100 Python HEAT 1,4391,1226018.7A*16.5260.452%B**1.248%D-39.5B11.2C+19128.4h5.3C**8.8B++
P2-120 HEAT 1,4591,1189212.152B**9.9737.413%C--4.204%B++27.1C++8.3C-20041.3h6.2B+16.5C**
RAMS .50M 1,0811,0761935.575B+3.4043.223%B+85.13%B*29.3C+N/A9336.7h1.9B+4.5B+
M14 Banshee 915872959.179C*7.0036.938%AN/A41.7C+2.1D11620.9h19.2B51.9B+
MANA Anti-Personnel Turret 8508292583.213N/A1.0419.102%UN/A8290U210U15289700.1h26.6T*139.4T*
C75 Viper 9387091644.313S42.1445.203%B++N/A34.8C++11.2B++18520.4h10.3B22.7B++
NS-7 PDW 6386306730.936C+1.2424.934%C+11.429%D--14.6DN/A5843.2h16C64.1C+
MANA Anti-Vehicle Turret 9295732042.809B*0.6352.995%C+3.839%C+37.7C++23.4C41215.2h8.1B15.2B+
MRC3 Mercy 454443716.239A4.0624.888%A+18.736%C-46.6A1.2B**1579.5h19.5C+78.3B++
MKV Suppressed 4204194280.979C1.2024.965%C10.501%D**14.6D-N/A5928.7h15C+59.9C+
NS-11P 4013963461.145C+1.0326.026%B+15.404%D20DN/A6119.8h15.6D60C++
MRC3 Mercy 410394715.549A3.3724.638%A15.228%D*41.5B+1.7A*1429.5h21.7C-88B+
NS Decimator 5233892101.852B++0.3361.57%C+2.314%C++37C+12.8C-27610.5h5C8.1C+
T7 Mini-Chaingun 3843782381.588B+0.5919.901%B+10.053%D-36.3C+N/A19610.4h13.7B69B+
TAR 3643602521.429C+0.7527.961%B*18.056%D22.9C--N/A9715.7h13.1C+47B+
Claymore 339338379.135B6.9634.08%C+N/A198.8B*N/A7671.7h1.3D3.7C++
MG-S1 Jackal 3263242891.121C+1.0628.145%C++10.185%D**19.5DN/A5716.6h10.8C++38.5B
Frag Grenade 3072961296N/A293.8259.893%A++N/A740B*27.5A**42700.4h2.6B**4.4B**
M77-B 2772771082.565C*0.3939.036%C*81.227%B++20.7C-N/A8913.4h2.4C++6.1C**
TRAC-5 2762725660.481C--1.7021.743%C+13.603%D--7DN/A5538.9h20.5D--94.1C
Hornet Missiles 323238415.805C+3.6359.387%C4.202%M+41.8C--14.9D-2895.7h7.8B*13.2B+
M18 Needler 4262253200.703C1.4736.01%B++N/A5.4D4.9D9141.3h165.4C+459.2C*
TX1 Repeater 2222142650.808C+1.3720.041%D-19.626%C11.9D-N/A6018h15.5C77.3D
M20 Basilisk 293210730S27.8242.654%B4.762%C--28.8B++11.4B**2367.3h87.7C**205.5B+
NS Annihilator 3551981361.456A++0.7283.993%B*N/A12.4B+9.8B+17416h12.5C+14.9C+
Tank Mine 288190642.969C++0.7961.72%A++N/A190A++98B**23751h3F-4.9B++
M18 Rotary 3741844760.387C-1.7929.828%C4.348%A2.8D-2.9D--5065h218.9D--733.7D-
G30 Walker 231160280U77.8237.785%B**3.125%C--32.7A++14.5B++2354.9h136.6B**361.5B**
NSX-P Tanto 152147582.534A+0.3629.767%B++14.286%F20.4C-N/A547.2h12.7B+42.7B+
Anti-Vehicle Grenade 1671461146N/A143.8253.835%C++N/A365C52.5D20170.4h4.9C**9B+
Spear Anti-Vehicle Phalanx Turret 191140623.333M21.1642.674%CN/A46.7B17C--6913h6.2B++14.5B++
ML-7 1821351800.75C+1.4353.879%C2.963%C++22.5C+7.8D5326h5.6B+10.4B+
SMG-46 Armistice 1341321111.189C++0.9926.892%C++12.879%D26.4CN/A1345h13.5C**50.3C**
NS-61 Emissary 118116901.289B+0.8927.952%C+7.759%F36.3C**N/A1353.2h14.5C+51.9C++
T1 Cycler 112108871.241C++0.9426.526%B*13.889%D*18C--N/A2046h16.5D62.3C*
M20 Basilisk 166108813.5M**11.3243.232%B+2.778%D*29.2B++15.7A+3173.7h100.3C+232B
G30 Walker 1361061106U103.8241.335%A4.717%C*39.3A*11.1B2112.7h134.4B**325.2B**
MAX Punch 1051021,6910.06C2.1242.449%C+N/A0.5DN/A2192.3h2C++4.8C++
Coyote Missiles 15698519.6M+17.4266.1%A++N/A89.1C++52.7A6801.1h47.6C72.1C*
TAS-16 Blackjack 9997671.448C++0.7352.227%D-16.495%C++35.9CN/A1322.7h2.7C5.1C
MR1 Fracture 167931080.861C++1.3238.477%C++4.301%C++5.4D-4.3C7617.1h77.1D--200.3C--
FA1 Barrage 90891080.824C+1.3535.327%D19.101%B++19.3DN/A1494.6h4.3B+12.2C++
NS-10 Burster 15384521.615B+0.5633.412%B+7.143%B++4.1D3.4C6720.4h182.8C-547C++
NS-10 Burster 13584551.527B+0.6532.985%B+5.952%C+4.1D2.5D6220.5h184D557.8C+
Cycler TRV 8382830.988C1.1925.307%B12.195%D*18.6DN/A1454.4h18.6F-73.5C--
MR1 Fracture 138801050.762C+1.4237.655%C+2.5%D4.8D--3.5D-6216.5h89.5F-237.8D--
NS-AM7 Archer 8767710.944B**1.2362.986%B+11.94%D9.9B2.9C*836.8h20.1C+31.9C++
Auraxium Chainblade 78615,4350.011C--2.1710.515%FN/A0.2DN/A0356.8h2.4C22.9D--
NS-357 Underboss 6058960.604C1.5720.511%F-24.138%C++10.9D--N/A555.3h5D-24.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87491.1h
Anti-Vehicle MANA Turret232,7732.5h
Nano-Armor Kit9811,561,42079h
Nanite Revive Grenade08470.2h
Medical Applicator270118,10210.9h
Spitfire Auto-Turret13480.4h
Motion Spotter51,2110.8h
Shield Recharging Field211,4130.5h
Ammunition Package9012,3727.2h
Medical Kit831,2171.9h
Anti-Infantry MANA Turret161,8351.9h
Hardlight Barrier5980.1h
Nano-Repair Grenade02200.1h
Hyena Missile Launcher0570h
Recon Detection Device142,8144.4h

Check the help document for the dictionary if you want to learn more about words used here.


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