Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,089)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Sgt. Major Dreadnaught Observance[RS1] Observance
TR BR 29

KDR: 2.15

Score: 40.7m

Last Seen: Sep 15th, 2019 9:13 PM
- OFFLINE - 16.6 hour(s)

Prestige 1, Battle Rank 29 - Terran Republic on Miller - Outfit Leader of Red Smirfs[RS1] Red Smirfs
TR outfit on Miller

Members: 1
Level Progress (to 30): 42%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-11C M2 Mutilator M2 Mutilator T5 AMC M3 Pounder HEG L100 Python HESH M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Observance



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 1520TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.693%15.612%38524119017,5321.682370.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.102%0.687B+-0.805D--1.632FHEAD (~3.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.241C++140.023C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.574%0.762%366312111,9686707372.93731267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-0.188C-0.755D--0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.70.308C*39.40.251C*71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.214%2.385%15357120711,195125542718.91322262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.048%0.793B++-0.104C+0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.678B+6.10.513B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.452%3.838%79312114698382880.558999162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%0.401B-0.141C-1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.6-1.219D*107-1.694F-157.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.876%84.312%79212121,294143350.902371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.376%1.019B**1.131B**-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+20.361C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.496%17.978%792121217880830.220297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.303%-0.087C+0.659B+0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.347C**3.50.283C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Smirfs[RS1] Red Smirfs
TR outfit on Miller

Members: 1
40.7m348.4%323 (19.4k)299 (17.9k)2.1548750,21723,3042.6652529 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214253717.471%11.052%19305:5120

66% Engineer16% Heavy Assault8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2013 4:46 PMJun 5th, 2016 7:17 PMSep 16th, 2019 12:29 PM (2d) (PST)Sep 15th, 2019 6:05 PM (3d) (PST)Sep 15th, 2019 5:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751534220.3690.1710.0411.4940.060349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4839,20025,2832210290417,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2269.2h/94.5d 11,894 5,550 24,369 203.4k 3,872 7,532 8,183 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:1,247
Deaths:720
KDR:1.732
Accuracy:25.860% B
HSR:17.562% D--
TMG-50
B**
Kills:1,176
Deaths:714
KDR:1.647
Accuracy:26.909% B**
HSR:19.388% D
MSW-R
C+
Kills:1,163
Deaths:861
KDR:1.351
Accuracy:22.683% C+
HSR:16.509% D--
T9 CARV
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:21.911% B+
HSR:17.256% D-
T9 CARV-S
C+
Kills:1,145
Deaths:566
KDR:2.023
Accuracy:21.239% C+
HSR:15.983% D*
T9A "Butcher"
B++
Kills:1,023
Deaths:508
KDR:2.014
Accuracy:27.645% B++
HSR:15.054% F
Kills:6,913
Deaths (as Heavy Assault):4,263
Deaths (to Heavy Assaults):6,368
KDR:1.62163
Kill Difference:2,650
Playtime:368.873 hours
Usage:16%
Score:5.650m
Score/min:255
Accuracy (listed only):24.375%
HSR (listed only):16.959%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:2,565
Deaths:1,988
KDR:1.290
Accuracy:25.072% C*
HSR:16.842% C-
T5 AMC
C++
Kills:1,446
Deaths:1,911
KDR:0.757
Accuracy:23.909% C++
HSR:11.964% D**
TRAC-Shot
C+
Kills:1,167
Deaths:1,117
KDR:1.045
Accuracy:24.998% C+
HSR:14.996% D
LC3 Jaguar
C*
Kills:1,154
Deaths:994
KDR:1.161
Accuracy:24.744% C*
HSR:14.905% D--
HC1 Cougar
B
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% B
HSR:16.406% D--
TRAC-5 S
C*
Kills:1,151
Deaths:1,028
KDR:1.120
Accuracy:24.038% C*
HSR:14.596% C
TRAC-5
C+
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.743% C+
HSR:13.603% D--
NSX-P Tanto
B*
Kills:147
Deaths:58
KDR:2.534
Accuracy:29.767% B*
HSR:14.286% F
TAS-16 Blackjack
C**
Kills:89
Deaths:64
KDR:1.391
Accuracy:53.153% D
HSR:16.854% C**
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% C--
HSR:19.101% B++
Kills:9,232
Deaths (as Engineer):9,089
Deaths (to Engineers):4,640
KDR:1.01573
Kill Difference:143
Playtime:1,499.539 hours
Usage:66%
Score:27.306m
Score/min:303
Accuracy (listed only):28.879%
HSR (listed only):15.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:2,565
Deaths:1,988
KDR:1.290
Accuracy:25.072% C*
HSR:16.842% C-
T5 AMC
C++
Kills:1,446
Deaths:1,911
KDR:0.757
Accuracy:23.909% C++
HSR:11.964% D**
TRAC-Shot
C+
Kills:1,167
Deaths:1,117
KDR:1.045
Accuracy:24.998% C+
HSR:14.996% D
LC3 Jaguar
C*
Kills:1,154
Deaths:994
KDR:1.161
Accuracy:24.744% C*
HSR:14.905% D--
HC1 Cougar
B
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% B
HSR:16.406% D--
TRAC-5 S
C*
Kills:1,151
Deaths:1,028
KDR:1.120
Accuracy:24.038% C*
HSR:14.596% C
NS-7 PDW
C+
Kills:622
Deaths:666
KDR:0.934
Accuracy:24.909% C+
HSR:11.254% D--
MKV Suppressed
C+
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C+
HSR:10.501% D**
MG-S1 Jackal
B
Kills:321
Deaths:280
KDR:1.146
Accuracy:28.111% B
HSR:10.280% D**
TRAC-5
C+
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.743% C+
HSR:13.603% D--
NSX-P Tanto
B*
Kills:147
Deaths:58
KDR:2.534
Accuracy:29.767% B*
HSR:14.286% F
TAS-16 Blackjack
C**
Kills:89
Deaths:64
KDR:1.391
Accuracy:53.153% D
HSR:16.854% C**
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% C--
HSR:19.101% B++
Kills:10,594
Deaths (as Light Assault):10,463
Deaths (to Light Assaults):4,051
KDR:1.01252
Kill Difference:131
Playtime:42.912 hours
Usage:2%
Score:0.728m
Score/min:283
Accuracy (listed only):28.213%
HSR (listed only):14.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:622
Deaths:666
KDR:0.934
Accuracy:24.909% C+
HSR:11.254% D--
MKV Suppressed
C+
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C+
HSR:10.501% D**
NS-11P
B+
Kills:395
Deaths:346
KDR:1.142
Accuracy:26.038% B+
HSR:15.443% D
TAR
B*
Kills:359
Deaths:251
KDR:1.430
Accuracy:27.991% B*
HSR:18.106% C-
MG-S1 Jackal
B
Kills:321
Deaths:280
KDR:1.146
Accuracy:28.111% B
HSR:10.280% D**
T1 Cycler
B*
Kills:108
Deaths:87
KDR:1.241
Accuracy:26.526% B*
HSR:13.889% D*
TAS-16 Blackjack
C**
Kills:89
Deaths:64
KDR:1.391
Accuracy:53.153% D
HSR:16.854% C**
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% C--
HSR:19.101% B++
Cycler TRV
C**
Kills:68
Deaths:75
KDR:0.907
Accuracy:24.449% C**
HSR:11.765% D*
Kills:2,470
Deaths (as Combat Medic):2,305
Deaths (to Combat Medics):2,199
KDR:1.07158
Kill Difference:165
Playtime:66.346 hours
Usage:3%
Score:1.604m
Score/min:403
Accuracy (listed only):30.163%
HSR (listed only):14.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,017
Deaths:182
KDR:5.588
Accuracy:42.929% B++
HSR:85.152% B*
NS-7 PDW
C+
Kills:622
Deaths:666
KDR:0.934
Accuracy:24.909% C+
HSR:11.254% D--
MKV Suppressed
C+
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C+
HSR:10.501% D**
MG-S1 Jackal
B
Kills:321
Deaths:280
KDR:1.146
Accuracy:28.111% B
HSR:10.280% D**
M77-B
B++
Kills:277
Deaths:108
KDR:2.565
Accuracy:39.036% C**
HSR:81.227% B++
TX1 Repeater
C
Kills:214
Deaths:265
KDR:0.808
Accuracy:20.041% D-
HSR:19.626% C
NS-61 Emissary
C
Kills:90
Deaths:74
KDR:1.216
Accuracy:26.655% C
HSR:4.444% F--
NS-AM7 Archer
B+
Kills:62
Deaths:65
KDR:0.954
Accuracy:63.158% B+
HSR:9.677% D-
NS-357 Underboss
C**
Kills:58
Deaths:96
KDR:0.604
Accuracy:20.511% F-
HSR:24.138% C**
Kills:3,080
Deaths (as Infiltrator):2,164
Deaths (to Infiltrators):3,469
KDR:1.42329
Kill Difference:916
Playtime:90.473 hours
Usage:4%
Score:1.202m
Score/min:221
Accuracy (listed only):32.257%
HSR (listed only):28.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:2,229
Deaths:871
KDR:2.559
Accuracy:17.175% B+
HSR:15.343% D-
M2 Mutilator
B++
Kills:2,162
Deaths:865
KDR:2.499
Accuracy:17.618% B++
HSR:15.449% D
M3 Pounder HEG
B+
Kills:1,425
Deaths:561
KDR:2.540
Accuracy:45.670% B+
HSR:2.105% D
M3 Pounder HEG
B*
Kills:1,343
Deaths:589
KDR:2.280
Accuracy:45.538% B*
HSR:3.872% B+
MRC3 Mercy
A+
Kills:303
Deaths:40
KDR:7.575
Accuracy:23.795% A+
HSR:17.162% D
MRC3 Mercy
A+
Kills:255
Deaths:40
KDR:6.375
Accuracy:23.536% A+
HSR:12.941% D**
MR1 Fracture
C**
Kills:92
Deaths:108
KDR:0.852
Accuracy:38.622% C*
HSR:4.348% C**
NS-10 Burster
B++
Kills:83
Deaths:54
KDR:1.537
Accuracy:32.928% B++
HSR:6.024% C+
NS-10 Burster
B++
Kills:83
Deaths:51
KDR:1.627
Accuracy:33.406% B++
HSR:7.229% B++
MR1 Fracture
C++
Kills:80
Deaths:105
KDR:0.762
Accuracy:37.796% C++
HSR:2.500% D
Kills:8,055
Deaths (as MAX Suit):1,642
Deaths (to MAX Suits):1,575
KDR:4.9056
Kill Difference:6,413
Playtime:190.389 hours
Usage:8%
Score:4.165m
Score/min:365
Accuracy (listed only):31.608%
HSR (listed only):8.697%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,052
V. Kills:252 416%
Deaths:139
KDR:7.568
Accuracy:51.626% B+
KPH:56.100 C
VKPH:13.400 C+
M14 Banshee
A
Kills:734
V. Kills:39 N/A
Deaths:95
KDR:7.726
Accuracy:37.095% A
KPH:42.100 C+
VKPH:2.200 D
Hornet Missiles
C+
Kills:230
V. Kills:81 280%
Deaths:41
KDR:5.610
Accuracy:59.206% C+
KPH:40.100 C-
VKPH:14.100 D-
M18 Needler
D
Kills:203
V. Kills:187 108%
Deaths:320
KDR:0.634
Accuracy:35.609% B+
KPH:5.100 D
VKPH:4.700 D
M18 Rotary
C
Kills:182
V. Kills:189 96%
Deaths:476
KDR:0.382
Accuracy:29.816% C
KPH:2.800 D-
VKPH:2.900 D--
Coyote Missiles
A++
Kills:92
V. Kills:55 164%
Deaths:5
KDR:18.400
Accuracy:65.637% A++
KPH:87.900 A+
VKPH:52.600 A++
Kills:2,493 (1,119 + 0)
Deaths:1,076
KDR:2.317
VKDR:0.746
Vehicle Kills:803
Kill Difference:1,417
Playtime:147.662 hours
Usage:7%
Score:1.045m
Score/min:118
Piloting Accuracy:29.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,418
V. Kills:340 416%
Deaths:39
KDR:36.359
Accuracy:62.236% A+
KPH:51.700 C+
VKPH:12.400 B**
L100 Python AP
B*
Kills:1,157
V. Kills:449 257%
Deaths:33
KDR:35.061
Accuracy:63.589% B*
KPH:43.800 B*
VKPH:17 C+
L100 Python HEAT
B**
Kills:1,122
V. Kills:317 353%
Deaths:60
KDR:18.700
Accuracy:60.452% B**
KPH:39.600 B+
VKPH:11.200 C+
C75 Viper
B++
Kills:650
V. Kills:211 307%
Deaths:16
KDR:40.625
Accuracy:44.967% B++
KPH:34.800 B
VKPH:11.300 B++
Kills:4,347 (4,347 + 0)
Deaths:148
KDR:29.372
VKDR:8.899
Vehicle Kills:1,317
Kill Difference:4,199
Playtime:100.904 hours
Usage:4%
Score:1.307m
Score/min:216
Driving Accuracy:44.967%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,448
V. Kills:2,366 188%
Deaths:215
KDR:20.688
Accuracy:49.019% C**
KPH:32.300 C++
VKPH:17.200 C+
P2-120 HESH
C+
Kills:1,282
V. Kills:246 N/A
Deaths:42
KDR:30.524
Accuracy:46.532% B+
KPH:46.200 C+
VKPH:8.900 C+
P2-120 HEAT
C++
Kills:1,118
V. Kills:341 327%
Deaths:92
KDR:12.152
Accuracy:37.413% C--
KPH:27.100 C++
VKPH:8.300 C-
Kills:6,848 (6,848 + 0)
Deaths:349
KDR:19.622
VKDR:8.461
Vehicle Kills:2,953
Kill Difference:6,499
Playtime:206.606 hours
Usage:9%
Score:2.955m
Score/min:238
Driving Accuracy:37.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:210
V. Kills:83 250%
Deaths:7
KDR:30
Accuracy:42.651% B+
KPH:28.800 B++
VKPH:11.400 B**
G30 Walker
A++
Kills:151
V. Kills:70 213%
Deaths:2
KDR:75.500
Accuracy:37.515% B**
KPH:32 A++
VKPH:14.800 B++
M20 Basilisk
A+
Kills:108
V. Kills:58 183%
Deaths:8
KDR:13.500
Accuracy:43.232% B+
KPH:28.900 B+
VKPH:15.500 A+
G30 Walker
M
Kills:93
V. Kills:28 321%
Deaths:
KDR:
Accuracy:42.117% A++
KPH:39 M
VKPH:11.800 B+
Kills:562 (0 + 562)
Deaths:17
KDR:33.059
VKDR:14.059
Vehicle Kills:239
Kill Difference:545
Playtime:18.149 hours
Usage:1%
Score:0.273m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:42.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,8144,44821520.688A++18.5349.019%C**3.822%B32.3C++17.2C+262137.5h6.8C*13.9B+
NS-11C 2,6112,5651,9881.29B0.8625.072%C*16.842%C-13.7DN/A44186.6h14.4C++57.3C**
M2 Mutilator 2,2672,2298712.559B+0.4017.175%B+15.343%D-29.7C**N/A9975h14.6B*84.9B++
M2 Mutilator 2,1942,1628652.499B+0.3417.618%B++15.449%D29.1C*N/A9574.3h15.2B++86.2B+
T5 AMC 1,4581,4461,9110.757C1.4023.909%C++11.964%D**11.7DN/A46123.5h14.4C*60.3C**
M3 Pounder HEG 1,7181,4255612.54B+0.3945.67%B+2.105%D20.8C*4.3C**11168.6h14.9B+32.7B+
L100 Python HESH 1,7581,4183936.359A*34.2062.236%A+N/A51.8C+12.4B**21127.4h3.5C+5.6B+
M3 Pounder HEG 1,6471,3435892.28B+0.1345.538%B*3.872%B+18.9C*4.3B+10071h17.1C++37.6B+
P2-120 HESH 1,5281,2824230.524A28.3746.532%B+1.014%C+46.3C+8.9C+18027.7h6.5D--14C
NS-15M2 1,2621,2477201.732C++0.4225.86%B17.562%D--26.8DN/A8346.5h14.8C-57.4C++
TMG-50 1,1961,1767141.647B+0.5126.909%B**19.388%D24.4C-N/A7748.1h13.7C-50.8B
TRAC-Shot 1,1901,1671,1171.045C+1.1124.998%C+14.996%D12.8D--N/A3691.3h13.9D55.8C
MSW-R 1,1761,1638611.351C+0.8022.683%C+16.509%D--22.6DN/A10051.4h12.8C+56.5C++
T9 CARV 1,1661,1598941.296C++0.8621.911%B+17.256%D-25.8C+N/A10645h14.1C++64.2B+
Sticky Grenade 1,1791,15811158N/A1,155.8560.972%B**N/A1158B+21B++39051h1.7B+2.9B+
L100 Python AP 1,6061,1573335.061S32.9163.589%B*1.642%D43.8B*17C+26726.4h4.8B+7.5B*
LC3 Jaguar 1,1621,1549941.161C+0.9924.744%C*14.905%D--21.5CN/A6553.6h14.3C+57.9C++
HC1 Cougar 1,1731,1521,2550.918C+1.2426.036%B16.406%D--15.9DN/A5972.6h12.7C+48.9C*
TRAC-5 S 1,1621,1511,0281.12C**1.0324.038%C*14.596%C12DN/A4695.6h13.9C+57.8C++
T9 CARV-S 1,1541,1455662.023B+0.1321.239%C+15.983%D*30.4C-N/A7837.7h11.7B55.3C*
L100 Python HEAT 1,4391,1226018.7A*16.5560.452%B**1.248%D-39.5B+11.2C+19028.4h5.3C*8.8B++
P2-120 HEAT 1,4591,1189212.152B*10.0037.413%C--4.204%B++27.1C++8.3C-19941.3h6.2B+16.5B
C-4 1,2811,0534972.119B+0.0431.938%B**N/A142.3A30.8C++10117.4h1.2B+3.9B++
Hellfire Rocket Pods 1,3041,0521397.568C++5.4151.626%B+N/A56C13.4C+32818.8h22C++42.5C**
T9A "Butcher" 1,0381,0235082.014C++0.1427.645%B++15.054%F31.8D-N/A9532.2h12.6D45.7C*
RAMS .50M 1,0221,0171825.588B++3.4342.929%B++85.152%B*29.1C+N/A9334.9h1.9B++4.5B+
MANA Anti-Personnel Turret 8107912523.139N/A0.9818.987%UN/A7910U190U14673000.1h26.7T*140.4T*
M14 Banshee 773734957.726C**5.5737.095%AN/A42.2C+2.2D12017.4h19.4B+52.2B+
C75 Viper 8616501640.625S38.4744.967%B++N/A34.8B11.3B++19018.7h10.2B+22.7B*
NS-7 PDW 6306226660.934C+1.2224.909%C+11.254%D--14.5DN/A5842.8h16C+64.4C++
MANA Anti-Vehicle Turret 9265712042.799B++0.6453.044%C+3.853%C+37.6C*23.4C41315.2h8.1B+15.2B+
MKV Suppressed 4204194280.979C+1.1824.965%C+10.501%D**14.6DN/A5828.7h15C+59.9C++
NS-11P 4003953461.142C+1.0126.038%B+15.443%D19.9C-N/A6119.8h15.6C60C*
NS Decimator 5123812051.859B**0.3061.511%C++2.362%C++37C++12.7C27810.3h4.9C+8C++
TAR 3633592511.43C++0.7227.991%B*18.106%C-23C-N/A9715.6h13.1C++46.8B+
T7 Mini-Chaingun 3653592261.588B++0.5719.719%B+8.914%D--36.3C*N/A2019.9h13.8B+70.2B+
Claymore 339338379.135B+6.9834.327%C**N/A211.3AN/A7761.6h1.3D3.7C**
MG-S1 Jackal 3233212801.146C+1.0128.111%B10.28%D**20.2DN/A5915.9h10.7C*38.1B+
MRC3 Mercy 310303407.575A*5.4223.795%A+17.162%D51.4A++1.2B**1825.9h17.4B+73.2B*
M77-B 2772771082.565B+0.4139.036%C**81.227%B++20.7CN/A9013.4h2.4C++6.1B
TRAC-5 2762725660.481C1.6721.743%C+13.603%D--7.1DN/A5538.5h20.5D94.1C
Frag Grenade 2802691269N/A266.8559.241%A++N/A896.7A++36.7S43920.3h2.6B**4.4B**
MRC3 Mercy 260255406.375A++4.2223.536%A+12.941%D**43.2B**N/A1655.9h20.4C+86.8B+
Hornet Missiles 311230415.61C+3.4659.206%C+4.348%M*40.4C-14.2D-2835.7h7.9B+13.4B++
TX1 Repeater 2222142650.808C++1.3520.041%D-19.626%C11.9DN/A5918h15.5C77.3C
M20 Basilisk 293210730U27.8542.651%B+4.762%C-28.8B++11.4B**2367.3h87.5C**205.2B+
M18 Needler 3902033200.634C1.5235.609%B+N/A5.1D4.7D9139.7h174.5C+490.1C++
NS Annihilator 3531971311.504A*0.6583.898%B*N/A12.7B+10.1B+17815.5h12.1C+14.4C++
Tank Mine 285187642.922C++0.7760.86%A*N/A187A++98A23621h3F5B++
M18 Rotary 3711824760.382C--1.7729.816%C4.396%A+2.8D-2.9D--5065h220.9D-740.8D-
G30 Walker 221151275.5U73.3537.515%B**3.311%C-32.1A++14.9B++2374.7h139B**370.6B**
NSX-P Tanto 152147582.534A++0.3829.767%B*14.286%F20.4CN/A537.2h12.7B+42.7B++
Anti-Vehicle Grenade 1661451145N/A142.8554.107%BN/A362.5C+52.5C--20930.4h4.7B+8.7B+
Spear Anti-Vehicle Phalanx Turret 191140623.333M+21.1842.674%C+N/A46.7B+17C-6903h6.2B++14.5B++
ML-7 1821351800.75C++1.4053.879%C2.963%C++22.5C+7.8D5296h5.6B++10.4B+
M20 Basilisk 166108813.5S11.3543.232%B+2.778%D*29.2B++15.7A+3163.7h100.3C++232B
T1 Cycler 112108871.241C*0.9126.526%B*13.889%D*18C-N/A2016h16.5C--62.3C**
MAX Punch 1051021,6590.061C2.0942.449%C+N/A0.5C--N/A2188.2h2C++4.8C++
G30 Walker 12193193U90.8542.117%A++4.301%C+38.8M11.7B+2182.4h138B*327.6B**
Coyote Missiles 14792518.4S16.2565.637%A++N/A92A++55A*6791h47.1C+71.8B
MR1 Fracture 165921080.852C*1.3038.622%C*4.348%C**5.4D4.3C7617h77.7D-201.1C
NS-61 Emissary 9290741.216B+0.9426.655%C4.444%F--34.6B+N/A1352.6h14.9C+55.7C++
TAS-16 Blackjack 9189641.391C++0.7653.153%D16.854%C**37.1C+N/A1382.4h2.7C+5C+
FA1 Barrage 90891080.824C+1.3335.327%C--19.101%B++19.8C-N/A1534.5h4.3B+12.2C**
NS-10 Burster 13483541.537B++0.6232.928%B++6.024%C+4.1C-2.5D6320.2h182.2D553.3C++
NS-10 Burster 15283511.627B+0.5333.406%B++7.229%B++4.1C--3.4C+6720.1h181.3C542.6C**
MR1 Fracture 138801050.762C+1.3937.796%C++2.5%D4.9D--3.6D6316.3h89.2D**236D
Cycler TRV 6968750.907C1.2524.449%C**11.765%D*18.4DN/A1593.7h19.6F-80C--
NS-AM7 Archer 8162650.954B**1.2063.158%B+9.677%D-9.7B+3C**866.4h20.9C++33.1C*
Auraxium Chainblade 73585,0310.012D2.1410.482%D**N/A0.2DN/A0330.8h2.4C22.5D-
NS-357 Underboss 6058960.604C1.5520.511%F-24.138%C**10.9D--N/A555.3h5D24.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87491.1h
Anti-Vehicle MANA Turret232,7692.5h
Nano-Armor Kit9751,546,35678.3h
Nanite Revive Grenade08300.2h
Medical Applicator264115,63610.7h
Spitfire Auto-Turret13230.4h
Motion Spotter51,2110.8h
Shield Recharging Field211,4130.5h
Ammunition Package9012,2187.2h
Medical Kit811,1981.9h
Anti-Infantry MANA Turret151,7691.8h
Nano-Repair Grenade01670h
Hardlight Barrier5980.1h
Hyena Missile Launcher0570h
Recon Detection Device132,6254.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.37s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.