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Commander Dreadnaught Observance[RS1] Observance
TR BR 54

KDR: 2.23

Score: 42.9m

Last Seen: May 29th, 2020 6:57 PM
- OFFLINE - 565.2 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Miller
Level Progress (to 55): 11%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-11C M2 Mutilator M2 Mutilator L100 Python HESH T5 AMC M3 Pounder HEG NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 1621TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.84%15.72%39026132018,6831.70980.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.921%0.695B+-0.81D--1.444D**HEAD (~3.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.242C++13.90.022C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.987%0.745%533413422,9526978314.22923355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.875%-0.132C-0.763D--0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.23C++450.155C++80

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.254%2.307%15587133911,662129043909.04031266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.94%0.796B++-0.126C0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.674B+6.20.504B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.612%3.689%80313434888672950.562212165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.451%0.406B-0.201C-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261-1.168D*106-1.632F155

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.544%83.587%80213441,444151690.951879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%1.143B**1.064B**-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.36C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.607%17.742%802134418686330.215527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-0.096C+0.57B+0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.352C**3.50.289C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.9m351.5%323 (19.4k)299 (17.9k)2.233654,62524,4562.7483654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346286817.968%11.297%20305:5325

65% Engineer16% Heavy Assault8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2013 4:46 PMJun 5th, 2016 7:17 PMMay 30th, 2020 5:23 AM (39d) (PST)May 29th, 2020 5:01 PM (39d) (PST)May 29th, 2020 2:57 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5781554230.3800.1700.0431.5440.060383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6529,29725,3552310393417,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2397.1h/99.9d 12,589 6,171 25,990 222.1k 4,214 7,941 8,576 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:1,423
Deaths:784
KDR:1.815
Accuracy:26.112% C++
HSR:17.990% D*
T9A "Butcher"
B
Kills:1,320
Deaths:628
KDR:2.102
Accuracy:27.048% B
HSR:16.212% F
MSW-R
C+
Kills:1,187
Deaths:867
KDR:1.369
Accuracy:22.761% C+
HSR:16.849% D--
TMG-50
B++
Kills:1,176
Deaths:714
KDR:1.647
Accuracy:26.909% B++
HSR:19.388% D
T9 CARV
B
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:21.910% B
HSR:17.256% D--
T9 CARV-S
C
Kills:1,146
Deaths:566
KDR:2.025
Accuracy:21.242% C
HSR:16.056% D*
NSX-P Naginata
C++
Kills:67
Deaths:40
KDR:1.675
Accuracy:23.882% C++
HSR:29.851% C+
Kills:7,478
Deaths (as Heavy Assault):4,493
Deaths (to Heavy Assaults):6,655
KDR:1.66437
Kill Difference:2,985
Playtime:394.930 hours
Usage:16%
Score:6.067m
Score/min:256
Accuracy (listed only):24.266%
HSR (listed only):19.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,664
Deaths:2,069
KDR:1.288
Accuracy:25.196% C+
HSR:16.779% C--
T5 AMC
C+
Kills:1,447
Deaths:1,911
KDR:0.757
Accuracy:23.902% C+
HSR:11.956% F
TRAC-Shot
C
Kills:1,204
Deaths:1,152
KDR:1.045
Accuracy:24.894% C
HSR:14.867% D
LC3 Jaguar
C+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:24.747% C+
HSR:15.086% D--
TRAC-5 S
C+
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:24.003% C+
HSR:14.583% C
HC1 Cougar
C++
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% C++
HSR:16.406% D*
TRAC-5
C+
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.730% C+
HSR:13.603% D--
NSX-P Tanto
B+
Kills:173
Deaths:80
KDR:2.163
Accuracy:29.166% B+
HSR:16.185% D**
TAS-16 Blackjack
C++
Kills:97
Deaths:67
KDR:1.448
Accuracy:52.227% D
HSR:16.495% C++
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
Kills:9,410
Deaths (as Engineer):9,239
Deaths (to Engineers):4,807
KDR:1.01851
Kill Difference:171
Playtime:1,564.368 hours
Usage:65%
Score:28.408m
Score/min:303
Accuracy (listed only):28.723%
HSR (listed only):15.506%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,664
Deaths:2,069
KDR:1.288
Accuracy:25.196% C+
HSR:16.779% C--
T5 AMC
C+
Kills:1,447
Deaths:1,911
KDR:0.757
Accuracy:23.902% C+
HSR:11.956% F
TRAC-Shot
C
Kills:1,204
Deaths:1,152
KDR:1.045
Accuracy:24.894% C
HSR:14.867% D
LC3 Jaguar
C+
Kills:1,160
Deaths:1,001
KDR:1.159
Accuracy:24.747% C+
HSR:15.086% D--
TRAC-5 S
C+
Kills:1,152
Deaths:1,030
KDR:1.118
Accuracy:24.003% C+
HSR:14.583% C
HC1 Cougar
C++
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% C++
HSR:16.406% D*
NS-7 PDW
C+
Kills:630
Deaths:673
KDR:0.936
Accuracy:24.934% C+
HSR:11.429% D--
MKV Suppressed
C
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C
HSR:10.501% D**
MG-S1 Jackal
C++
Kills:329
Deaths:302
KDR:1.089
Accuracy:27.882% C++
HSR:10.030% F
SMG-46 Armistice
C*
Kills:287
Deaths:260
KDR:1.104
Accuracy:27.598% C*
HSR:12.195% D
TRAC-5
C+
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.730% C+
HSR:13.603% D--
NSX-P Tanto
B+
Kills:173
Deaths:80
KDR:2.163
Accuracy:29.166% B+
HSR:16.185% D**
TAS-16 Blackjack
C++
Kills:97
Deaths:67
KDR:1.448
Accuracy:52.227% D
HSR:16.495% C++
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
NSX-P Tengu
C+
Kills:62
Deaths:38
KDR:1.632
Accuracy:35.894% C+
HSR:14.516% D*
Kills:11,137
Deaths (as Light Assault):10,940
Deaths (to Light Assaults):4,240
KDR:1.01801
Kill Difference:197
Playtime:52.052 hours
Usage:2%
Score:0.910m
Score/min:291
Accuracy (listed only):28.567%
HSR (listed only):14.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:630
Deaths:673
KDR:0.936
Accuracy:24.934% C+
HSR:11.429% D--
MKV Suppressed
C
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C
HSR:10.501% D**
NS-11P
C*
Kills:396
Deaths:346
KDR:1.145
Accuracy:26.026% C*
HSR:15.404% D--
TAR
B++
Kills:360
Deaths:252
KDR:1.429
Accuracy:27.961% B++
HSR:18.056% D
MG-S1 Jackal
C++
Kills:329
Deaths:302
KDR:1.089
Accuracy:27.882% C++
HSR:10.030% F
SMG-46 Armistice
C*
Kills:287
Deaths:260
KDR:1.104
Accuracy:27.598% C*
HSR:12.195% D
T1 Cycler
B++
Kills:108
Deaths:89
KDR:1.213
Accuracy:26.461% B++
HSR:13.889% D*
TAS-16 Blackjack
C++
Kills:97
Deaths:67
KDR:1.448
Accuracy:52.227% D
HSR:16.495% C++
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
TORQ-9
B+
Kills:84
Deaths:43
KDR:1.953
Accuracy:28.188% B+
HSR:16.667% D*
Cycler TRV
B+
Kills:83
Deaths:84
KDR:0.988
Accuracy:25.790% B+
HSR:12.048% D*
NSX-P Tengu
C+
Kills:62
Deaths:38
KDR:1.632
Accuracy:35.894% C+
HSR:14.516% D*
Kills:2,944
Deaths (as Combat Medic):2,690
Deaths (to Combat Medics):2,283
KDR:1.09442
Kill Difference:254
Playtime:73.558 hours
Usage:3%
Score:1.724m
Score/min:391
Accuracy (listed only):30.271%
HSR (listed only):14.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,167
Deaths:201
KDR:5.806
Accuracy:43.683% B+
HSR:84.147% B++
NS-7 PDW
C+
Kills:630
Deaths:673
KDR:0.936
Accuracy:24.934% C+
HSR:11.429% D--
MKV Suppressed
C
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C
HSR:10.501% D**
MG-S1 Jackal
C++
Kills:329
Deaths:302
KDR:1.089
Accuracy:27.882% C++
HSR:10.030% F
SMG-46 Armistice
C*
Kills:287
Deaths:260
KDR:1.104
Accuracy:27.598% C*
HSR:12.195% D
M77-B
B+
Kills:277
Deaths:108
KDR:2.565
Accuracy:39.036% C++
HSR:81.227% B+
TX1 Repeater
C
Kills:214
Deaths:265
KDR:0.808
Accuracy:20.041% D-
HSR:19.626% C
NS-61 Emissary
C++
Kills:165
Deaths:129
KDR:1.279
Accuracy:29.158% C++
HSR:8.485% D**
NS-AM7 Archer
B+
Kills:67
Deaths:71
KDR:0.944
Accuracy:63.008% B+
HSR:11.940% D
NSX-P Tengu
C+
Kills:62
Deaths:38
KDR:1.632
Accuracy:35.894% C+
HSR:14.516% D*
NS-357 Underboss
C++
Kills:58
Deaths:96
KDR:0.604
Accuracy:20.511% F-
HSR:24.138% C++
Kills:3,675
Deaths (as Infiltrator):2,571
Deaths (to Infiltrators):3,669
KDR:1.4294
Kill Difference:1,104
Playtime:97.739 hours
Usage:4%
Score:1.300m
Score/min:222
Accuracy (listed only):32.428%
HSR (listed only):26.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:2,229
Deaths:871
KDR:2.559
Accuracy:17.175% B+
HSR:15.343% D-
M2 Mutilator
B+
Kills:2,162
Deaths:865
KDR:2.499
Accuracy:17.618% B+
HSR:15.449% D
M3 Pounder HEG
B
Kills:1,429
Deaths:561
KDR:2.547
Accuracy:45.657% B
HSR:2.099% D
M3 Pounder HEG
B+
Kills:1,344
Deaths:589
KDR:2.282
Accuracy:45.516% B+
HSR:3.943% B+
MRC3 Mercy
A+
Kills:747
Deaths:131
KDR:5.702
Accuracy:24.557% A+
HSR:18.072% D
MRC3 Mercy
A
Kills:693
Deaths:131
KDR:5.290
Accuracy:24.457% A
HSR:17.027% D-
MR1 Fracture
C++
Kills:99
Deaths:110
KDR:0.900
Accuracy:38.749% C++
HSR:4.040% C++
NS-10 Burster
B+
Kills:93
Deaths:54
KDR:1.722
Accuracy:32.905% B
HSR:6.452% B+
NS-10 Burster
B+
Kills:88
Deaths:57
KDR:1.544
Accuracy:32.485% B+
HSR:5.682% C+
MR1 Fracture
C+
Kills:81
Deaths:107
KDR:0.757
Accuracy:37.978% C+
HSR:3.704% C+
Kills:8,965
Deaths (as MAX Suit):1,738
Deaths (to MAX Suits):1,609
KDR:5.15823
Kill Difference:7,227
Playtime:203.066 hours
Usage:8%
Score:4.528m
Score/min:372
Accuracy (listed only):31.710%
HSR (listed only):9.181%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,266
V. Kills:53 N/A
Deaths:95
KDR:13.326
Accuracy:35.722% B**
KPH:46.500 C+
VKPH:1.900 D
Hellfire Rocket Pods
C+
Kills:1,166
V. Kills:271 429%
Deaths:139
KDR:8.388
Accuracy:52.562% B
KPH:58.900 C-
VKPH:13.700 C+
M18 Needler
B++
Kills:336
V. Kills:247 135%
Deaths:320
KDR:1.050
Accuracy:36.355% B++
KPH:7.500 D
VKPH:5.500 D
Hornet Missiles
C+
Kills:246
V. Kills:89 273%
Deaths:41
KDR:6
Accuracy:59.928% C+
KPH:41.300 C--
VKPH:14.900 D-
M18 Rotary
C
Kills:184
V. Kills:190 96%
Deaths:476
KDR:0.387
Accuracy:29.828% C
KPH:2.800 D--
VKPH:2.900 D--
Coyote Missiles
B+
Kills:121
V. Kills:66 181%
Deaths:5
KDR:24.200
Accuracy:65.409% A++
KPH:66.700 C+
VKPH:36.400 B+
Kills:3,319 (1,786 + 0)
Deaths:1,076
KDR:3.085
VKDR:0.851
Vehicle Kills:916
Kill Difference:2,243
Playtime:164.726 hours
Usage:7%
Score:1.222m
Score/min:124
Piloting Accuracy:29.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,497
V. Kills:351 425%
Deaths:39
KDR:38.385
Accuracy:61.988% A
KPH:52.400 C+
VKPH:12.300 B*
L100 Python AP
B*
Kills:1,181
V. Kills:457 258%
Deaths:33
KDR:35.788
Accuracy:63.451% B*
KPH:44.200 B+
VKPH:17.100 C
L100 Python HEAT
B*
Kills:1,122
V. Kills:317 353%
Deaths:60
KDR:18.700
Accuracy:60.452% B*
KPH:39.600 B
VKPH:11.200 C
C75 Viper
B+
Kills:936
V. Kills:288 324%
Deaths:16
KDR:58.500
Accuracy:46.223% B++
KPH:35.700 C++
VKPH:11 B+
Kills:4,736 (4,736 + 0)
Deaths:148
KDR:32
VKDR:9.547
Vehicle Kills:1,413
Kill Difference:4,588
Playtime:109.909 hours
Usage:5%
Score:1.409m
Score/min:214
Driving Accuracy:46.223%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,448
V. Kills:2,366 188%
Deaths:215
KDR:20.688
Accuracy:49.019% C**
KPH:32.300 C+
VKPH:17.200 C+
P2-120 HESH
C+
Kills:1,360
V. Kills:261 N/A
Deaths:42
KDR:32.381
Accuracy:46.651% B+
KPH:46.400 C
VKPH:8.900 C+
P2-120 HEAT
C+
Kills:1,118
V. Kills:341 327%
Deaths:92
KDR:12.152
Accuracy:37.413% C--
KPH:27.100 C+
VKPH:8.300 C-
Kills:6,926 (6,926 + 0)
Deaths:349
KDR:19.845
VKDR:8.504
Vehicle Kills:2,968
Kill Difference:6,577
Playtime:208.179 hours
Usage:9%
Score:2.980m
Score/min:239
Driving Accuracy:37.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
A
Kills:52
V. Kills:33 153%
Deaths:3
KDR:17.333
Accuracy:55.902% C**
KPH:52.100 A
VKPH:33.100 B+
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:11
Vehicle Kills:33
Kill Difference:49
Playtime:0.998 hours
Usage:0%
Score:0.040m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:55.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:218
V. Kills:85 253%
Deaths:7
KDR:31.143
Accuracy:42.684% B
KPH:29.300 B++
VKPH:11.400 B**
G30 Walker
A++
Kills:162
V. Kills:72 222%
Deaths:2
KDR:81
Accuracy:37.953% B*
KPH:33 A++
VKPH:14.700 B++
G30 Walker
A++
Kills:109
V. Kills:31 341%
Deaths:
KDR:
Accuracy:41.623% A+
KPH:37.500 A++
VKPH:10.700 C++
M20 Basilisk
A+
Kills:108
V. Kills:58 183%
Deaths:8
KDR:13.500
Accuracy:43.232% B+
KPH:28.800 B+
VKPH:15.500 A+
Kills:597 (0 + 597)
Deaths:17
KDR:35.118
VKDR:14.471
Vehicle Kills:246
Kill Difference:580
Playtime:19.006 hours
Usage:1%
Score:0.283m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:43.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,8144,44821520.688A+18.4549.019%C**3.822%B+32.3C+17.2C+263137.5h6.8C+13.9C**
NS-11C 2,7152,6642,0691.288C++0.9525.196%C+16.779%C--13.6DN/A44195.6h14.3C+56.9C++
M2 Mutilator 2,2672,2298712.559B+0.3317.175%B+15.343%D-29.7C++N/A10075h14.6B++84.9B+
M2 Mutilator 2,1942,1628652.499B+0.2717.618%B+15.449%D29.1C+N/A9574.3h15.2B+86.2B+
L100 Python HESH 1,8481,4973938.385A++36.1561.988%AN/A52.3C+12.3B*21828.6h3.5C5.6B+
T5 AMC 1,4591,4471,9110.757C1.4823.902%C+11.956%F11.7DN/A46123.9h14.4C++60.4C*
M3 Pounder HEG 1,7231,4295612.547B+0.3145.657%B2.099%D20.8C+4.3C*11168.8h14.9B+32.7B+
NS-15M2 1,4391,4237841.815C+0.4226.112%C++17.99%D*26.9DN/A8452.9h14.8D-56.6C+
P2-120 HESH 1,6211,3604232.381B**30.1546.651%B+N/A46.4C8.9C+18029.3h6.3D*13.6C
M3 Pounder HEG 1,6481,3445892.282B0.0545.516%B+3.943%B+18.9C+4.3B+10071.2h17.2C+37.8C**
T9A "Butcher" 1,3421,3206282.102C++0.1327.048%B16.212%F32.5D-N/A9740.6h12.8D-47.1C+
M14 Banshee 1,3191,2669513.326B+11.0935.722%B**N/A46.5C+1.9D12227.2h17.1B+47.9B+
C-4 1,4541,2085402.237B+0.0032.323%B**N/A151B**30.8C++10298h1.2B+3.7B++
TRAC-Shot 1,2291,2041,1521.045C+1.1924.894%C14.867%D12.6D--N/A3595.2h13.9D-55.7C--
MSW-R 1,2021,1878671.369C0.8622.761%C+16.849%D--22.8DN/A10152.1h12.8C56.1C+
L100 Python AP 1,6381,1813335.788M+33.5563.451%B*1.609%C-44.2B+17.1C27026.7h4.7B+7.4B*
TMG-50 1,1961,1767141.647C*0.5926.909%B++19.388%D24.4DN/A7848.1h13.7D50.8C*
RAMS .50M 1,1741,1672015.806B++3.5743.683%B+84.147%B++29.8C+N/A9539.1h2B4.5B+
Hellfire Rocket Pods 1,4371,1661398.388C+6.1552.562%BN/A58.9C-13.7C+33519.8h21.8C+41.5C++
LC3 Jaguar 1,1681,1601,0011.159C+1.0724.747%C+15.086%D--21.4C-N/A6554.1h14.3C57.8C+
Sticky Grenade 1,1811,16011160N/A1,157.7760.881%B**N/A1160B21B+39001h1.8B+2.9B+
T9 CARV 1,1661,1598941.296C+0.9421.91%B17.256%D--25.8CN/A10845h14.1C+64.2C**
TRAC-5 S 1,1631,1521,0301.118C++1.1224.003%C+14.583%C12DN/A4695.8h13.9C-57.9C+
HC1 Cougar 1,1731,1521,2550.918C1.3226.036%C++16.406%D*15.9DN/A5972.6h12.7C+48.9C++
T9 CARV-S 1,1551,1465662.025C*0.2121.242%C16.056%D*30.4DN/A7837.7h11.7C*55.3C++
L100 Python HEAT 1,4391,1226018.7A*16.4760.452%B*1.248%D-39.5B11.2C19128.4h5.3C*8.8B+
P2-120 HEAT 1,4591,1189212.152B**9.9237.413%C--4.204%B++27.1C+8.3C-20041.3h6.2B16.5C*
MANA Anti-Personnel Turret 1,0069812983.292N/A1.0618.818%UN/A9810U250U18637800.1h25.1T*133.5T*
C75 Viper 1,2249361658.5S56.2746.223%B++N/A35.6C++11B+17626.3h10.1C**21.8B++
MRC3 Mercy 7767471315.702B**3.4724.557%A+18.072%D43.9B*1.7A++15117h19.1C+77.7B++
MRC3 Mercy 7246931315.29B**3.0624.457%A17.027%D-40.8B+1.8A++14217h20.5C83.7B+
NS-7 PDW 6386306730.936C+1.3024.934%C+11.429%D--14.6DN/A5843.2h16C64.1C+
MANA Anti-Vehicle Turret 9295732042.809B*0.5852.995%C+3.839%C+37.7C++23.4C41215.2h8.1C**15.2B+
T7 Mini-Chaingun 5024912941.67B+0.5621.055%B++10.387%D36.6C+N/A17713.4h13.6B64.8B+
MKV Suppressed 4204194280.979C1.2524.965%C10.501%D**14.6D-N/A5928.7h15C59.9C+
NS Decimator 5504082161.889B++0.3461.431%C+2.206%C++36.8C+12.8C--27411.1h5C8.1C+
NS-11P 4013963461.145C+1.0926.026%C*15.404%D--20DN/A6219.8h15.6D60C+
TAR 3643602521.429C+0.8027.961%B++18.056%D22.9DN/A9915.7h13.1C+47B+
Claymore 350349428.31C*6.0833.743%C+N/A193.9B*N/A7471.8h1.3D3.7C*
Frag Grenade 3513371337N/A334.7759.783%A++N/A842.5B**35M43730.4h2.6B*4.4B**
M18 Needler 5833363201.05C1.1836.355%B++N/A7.5D5.5D10144.9h135.3C++372.2B
MG-S1 Jackal 3313293021.089C+1.1427.882%C++10.03%F18.9DN/A5617.4h10.9C**38.9B
SMG-46 Armistice 2912872601.104C+1.1327.598%C*12.195%D21.6C--N/A8913.3h14.1C++51C*
M77-B 2772771082.565C++0.3339.036%C++81.227%B+20.7C--N/A9013.4h2.4C++6.1C**
TRAC-5 2762725660.481C--1.7521.73%C+13.603%D--7DN/A5738.9h20.5D--94.1C-
Hornet Missiles 335246416C+3.7759.928%C+4.065%M41C--14.8D-2856h8.1B++13.5B+
M20 Basilisk 303218731.143S28.9142.684%B4.587%D29.5B++11.5B**2387.4h85.4C**200B+
TX1 Repeater 2222142650.808C+1.4320.041%D-19.626%C11.9D-N/A6018h15.5C-77.3D
NS Annihilator 3602011381.457A*0.7883.996%B**N/A12.3B9.7B+17416.4h12.7C15.1C+
Tank Mine 289191642.984C++0.7562.393%A++N/A173.6B**89.1B*23641.1h3.1F-4.9B+
M18 Rotary 3741844760.387D1.8529.828%C4.348%A+2.8D--2.9D--5065h218.9D--733.7D--
NSX-P Tanto 178173802.163B**0.0729.166%B+16.185%D**20.6C--N/A628.4h12.3B+42.3B+
NS-61 Emissary 1681651291.279B+0.9529.158%C++8.485%D**37.5C**N/A1344.4h14.4C+49.3C++
G30 Walker 234162281U78.7737.953%B*3.086%C--33.1A++14.7B++2364.9h137.5B**362.3B**
Anti-Vehicle Grenade 1671461146N/A143.7753.794%C++N/A365C52.5D20020.4h4.9C*9.1B
Spear Anti-Vehicle Phalanx Turret 191140623.333A*21.1042.738%CN/A46.7C**17C--6913h6.2B*14.5B++
ML-7 1821351800.75C+1.4853.879%C2.963%C++22.5C7.8D5366h5.6B+10.4B+
Coyote Missiles 187121524.2S21.9765.409%A++N/A67.2C+36.7B+4881.8h44.8C68.5C*
G30 Walker 1401091109U106.7741.623%A+4.587%C**37.6A++10.7C++2052.9h144.2B*346.4B*
M20 Basilisk 166108813.5M*11.2743.232%B+2.778%D*29.2B+15.7A+3173.7h100.3C+232C**
T1 Cycler 112108891.213C++1.0226.461%B++13.889%D*17.7DN/A2096.1h16.6D62.7C++
MAX Punch 1071041,7550.059C2.1742.771%C+N/A0.5DN/A2200.6h2C++4.8C++
MR1 Fracture 176991100.9C++1.3338.749%C++4.04%C++5.7D-4.5C7717.3h74D-190.9C-
TAS-16 Blackjack 9997671.448C++0.7952.227%D16.495%C++35.9CN/A1352.7h2.7C5.1C
NS-10 Burster 16693541.722B+0.5132.905%B6.452%B+4.4C--3.5C6720.9h170.3C517.5C*
FA1 Barrage 90891080.824C+1.4135.327%D19.101%B++19.3DN/A1514.6h4.3B+12.2C++
NS-10 Burster 14088571.544B+0.6932.485%B+5.682%C+4.2D2.5D6221h181.2D557.7C+
TORQ-9 8684431.953B0.2828.188%B+16.667%D*18.3D-N/A1124.6h16.3D57.7C++
Cycler TRV 8483840.988C1.2525.79%B+12.048%D*18DN/A1394.6h19.7F--76.2D
MR1 Fracture 139811070.757C1.4837.978%C+3.704%C+4.9D--3.5D-6216.7h90.5F-238.3D--
NS-AM7 Archer 8767710.944B*1.2963.008%B+11.94%D9.9B2.9C*856.8h20.1C+32C++
NSX-P Naginata 6867401.675C++0.5623.882%C++29.851%C+25.8DN/A1102.6h13.6C+56.7C++
Auraxium Chainblade 79626,0590.01C--2.2212.417%D**N/A0.2CN/A0403.3h3D*24.2D-
NSX-P Tengu 6462381.632B+0.6035.894%C+14.516%D*23DN/A912.7h12.2C**34C**
NS-357 Underboss 6058960.604C-1.6320.511%F-24.138%C++10.9D--N/A565.3h5D-24.3F--
MR11 Gatekeeper-H 8552317.333M++15.1055.902%C**N/A52A33B+6681h52C*93C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0041,585,63580.2h
Anti-Vehicle MANA Turret232,7742.6h
Nanite Revive Grenade08510.2h
Medical Applicator282124,72811.4h
Spawn Beacon87751.1h
Motion Spotter51,2110.8h
Spitfire Auto-Turret13910.4h
Recon Detection Device183,1254.8h
Shield Recharging Field221,5850.6h
Ammunition Package9012,7747.3h
Medical Kit861,2632h
Anti-Infantry MANA Turret182,0062.2h
Hyena Missile Launcher0570h
Hardlight Barrier5980.1h
Nano-Repair Grenade02500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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