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Tech Sgt. Dreadnaught Observance[RS1] Observance
TR BR 18

KDR: 2.14

Score: 40.2m

Last Seen: Jun 25th, 2019 8:45 PM
- OFFLINE - 21.2 hour(s)

Prestige 1, Battle Rank 18 - Terran Republic on Miller - Outfit Leader of Red Smirfs[RS1] Red Smirfs
TR outfit on Miller

Members: 2
Level Progress (to 19): 41%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-11C M2 Mutilator M2 Mutilator T5 AMC M3 Pounder HEG L100 Python HESH M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 1506TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.674%15.593%38524118717,3541.674130.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.12%0.675B+-0.787D--1.671F-HEAD (~3.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.238C++13.90.021C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.503%0.781%358312081,9206677342.87856261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.572%-0.196C-0.712D--0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.284C*39.90.226C++72.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.126%2.411%15247120411,076125042328.8608262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.129%0.773B++-0.047C+1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.683B+6.10.523B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.565%3.879%79312084648302840.559036163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%0.411B-0.117C+-1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.9-1.243D*107.5-1.732F-157.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.767%84.49%79212091,283141550.906074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.327%1.011B**1.128B**-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+20.361C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.496%17.978%792120917880230.221945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.303%-0.083C+0.669B+0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**3.50.283C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Smirfs[RS1] Red Smirfs
TR outfit on Miller

Members: 2
40.2m348.7%323 (19.4k)298 (17.9k)2.1425749,59423,1472.6508418 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1211248617.409%11.05%19205:4920

66% Engineer16% Heavy Assault8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2013 4:46 PMJun 5th, 2016 7:17 PMJun 25th, 2019 6:05 PM (19h) (PST)Jun 25th, 2019 6:29 PM (18h) (PST)Jun 25th, 2019 4:45 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721534190.3670.1720.0411.4910.060346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3439,17025,1732210289417,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2249.3h/93.7d 11,765 5,480 23,659 201.3k 3,825 7,452 8,113 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:1,247
Deaths:720
KDR:1.732
Accuracy:25.860% B
HSR:17.562% D--
TMG-50
B**
Kills:1,176
Deaths:714
KDR:1.647
Accuracy:26.909% B**
HSR:19.388% D
MSW-R
C++
Kills:1,163
Deaths:861
KDR:1.351
Accuracy:22.683% C++
HSR:16.509% D--
T9 CARV
B+
Kills:1,159
Deaths:894
KDR:1.296
Accuracy:21.911% B+
HSR:17.256% D-
T9 CARV-S
C+
Kills:1,145
Deaths:566
KDR:2.023
Accuracy:21.239% C+
HSR:15.983% D*
T9A "Butcher"
B++
Kills:912
Deaths:459
KDR:1.987
Accuracy:27.954% B++
HSR:15.022% F
Kills:6,802
Deaths (as Heavy Assault):4,214
Deaths (to Heavy Assaults):6,326
KDR:1.61414
Kill Difference:2,588
Playtime:362.621 hours
Usage:16%
Score:5.566m
Score/min:256
Accuracy (listed only):24.426%
HSR (listed only):16.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:2,520
Deaths:1,951
KDR:1.292
Accuracy:25.047% C*
HSR:16.746% C-
T5 AMC
C++
Kills:1,446
Deaths:1,911
KDR:0.757
Accuracy:23.909% C++
HSR:11.964% D**
TRAC-Shot
C+
Kills:1,167
Deaths:1,117
KDR:1.045
Accuracy:24.998% C+
HSR:14.996% D
LC3 Jaguar
C**
Kills:1,154
Deaths:994
KDR:1.161
Accuracy:24.744% C**
HSR:14.905% D--
HC1 Cougar
B
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% B
HSR:16.406% D--
TRAC-5 S
C**
Kills:1,151
Deaths:1,028
KDR:1.120
Accuracy:24.038% C**
HSR:14.596% C
TRAC-5
C++
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.743% C++
HSR:13.603% D--
NSX-P Tanto
B*
Kills:142
Deaths:55
KDR:2.582
Accuracy:29.646% B*
HSR:12.676% F-
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
TAS-16 Blackjack
C**
Kills:89
Deaths:64
KDR:1.391
Accuracy:53.153% D
HSR:16.854% C**
Kills:9,182
Deaths (as Engineer):9,049
Deaths (to Engineers):4,610
KDR:1.0147
Kill Difference:133
Playtime:1,488.994 hours
Usage:66%
Score:27.052m
Score/min:303
Accuracy (listed only):28.864%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:2,520
Deaths:1,951
KDR:1.292
Accuracy:25.047% C*
HSR:16.746% C-
T5 AMC
C++
Kills:1,446
Deaths:1,911
KDR:0.757
Accuracy:23.909% C++
HSR:11.964% D**
TRAC-Shot
C+
Kills:1,167
Deaths:1,117
KDR:1.045
Accuracy:24.998% C+
HSR:14.996% D
LC3 Jaguar
C**
Kills:1,154
Deaths:994
KDR:1.161
Accuracy:24.744% C**
HSR:14.905% D--
HC1 Cougar
B
Kills:1,152
Deaths:1,255
KDR:0.918
Accuracy:26.036% B
HSR:16.406% D--
TRAC-5 S
C**
Kills:1,151
Deaths:1,028
KDR:1.120
Accuracy:24.038% C**
HSR:14.596% C
NS-7 PDW
C+
Kills:622
Deaths:666
KDR:0.934
Accuracy:24.909% C+
HSR:11.254% D--
MKV Suppressed
C+
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C+
HSR:10.501% D**
MG-S1 Jackal
B
Kills:321
Deaths:280
KDR:1.146
Accuracy:28.111% B
HSR:10.280% D**
TRAC-5
C++
Kills:272
Deaths:566
KDR:0.481
Accuracy:21.743% C++
HSR:13.603% D--
NSX-P Tanto
B*
Kills:142
Deaths:55
KDR:2.582
Accuracy:29.646% B*
HSR:12.676% F-
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
TAS-16 Blackjack
C**
Kills:89
Deaths:64
KDR:1.391
Accuracy:53.153% D
HSR:16.854% C**
Kills:10,544
Deaths (as Light Assault):10,423
Deaths (to Light Assaults):4,032
KDR:1.01161
Kill Difference:121
Playtime:42.126 hours
Usage:2%
Score:0.715m
Score/min:283
Accuracy (listed only):28.202%
HSR (listed only):14.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:622
Deaths:666
KDR:0.934
Accuracy:24.909% C+
HSR:11.254% D--
MKV Suppressed
C+
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C+
HSR:10.501% D**
NS-11P
B+
Kills:395
Deaths:346
KDR:1.142
Accuracy:26.038% B+
HSR:15.443% D
TAR
B**
Kills:354
Deaths:245
KDR:1.445
Accuracy:28.057% B**
HSR:18.079% C
MG-S1 Jackal
B
Kills:321
Deaths:280
KDR:1.146
Accuracy:28.111% B
HSR:10.280% D**
T1 Cycler
B**
Kills:108
Deaths:87
KDR:1.241
Accuracy:26.526% B**
HSR:13.889% D*
FA1 Barrage
B++
Kills:89
Deaths:108
KDR:0.824
Accuracy:35.327% D
HSR:19.101% B++
TAS-16 Blackjack
C**
Kills:89
Deaths:64
KDR:1.391
Accuracy:53.153% D
HSR:16.854% C**
Cycler TRV
B
Kills:68
Deaths:75
KDR:0.907
Accuracy:24.449% B
HSR:11.765% D*
Kills:2,465
Deaths (as Combat Medic):2,299
Deaths (to Combat Medics):2,195
KDR:1.07221
Kill Difference:166
Playtime:65.905 hours
Usage:3%
Score:1.594m
Score/min:403
Accuracy (listed only):30.171%
HSR (listed only):14.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:1,006
Deaths:180
KDR:5.589
Accuracy:42.788% B+
HSR:85.388% B*
NS-7 PDW
C+
Kills:622
Deaths:666
KDR:0.934
Accuracy:24.909% C+
HSR:11.254% D--
MKV Suppressed
C+
Kills:419
Deaths:428
KDR:0.979
Accuracy:24.965% C+
HSR:10.501% D**
MG-S1 Jackal
B
Kills:321
Deaths:280
KDR:1.146
Accuracy:28.111% B
HSR:10.280% D**
M77-B
B++
Kills:277
Deaths:108
KDR:2.565
Accuracy:39.036% C**
HSR:81.227% B++
TX1 Repeater
C
Kills:214
Deaths:265
KDR:0.808
Accuracy:20.041% D-
HSR:19.626% C
NS-61 Emissary
C
Kills:84
Deaths:70
KDR:1.200
Accuracy:26.529% C
HSR:4.762% F-
NS-357 Underboss
B
Kills:58
Deaths:96
KDR:0.604
Accuracy:20.511% F-
HSR:24.138% B
NS-AM7 Archer
B+
Kills:56
Deaths:61
KDR:0.918
Accuracy:63.337% B+
HSR:10.714% D
Kills:3,057
Deaths (as Infiltrator):2,154
Deaths (to Infiltrators):3,437
KDR:1.41922
Kill Difference:903
Playtime:89.698 hours
Usage:4%
Score:1.190m
Score/min:221
Accuracy (listed only):32.247%
HSR (listed only):28.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:2,229
Deaths:871
KDR:2.559
Accuracy:17.175% B+
HSR:15.343% D
M2 Mutilator
B++
Kills:2,162
Deaths:865
KDR:2.499
Accuracy:17.618% B++
HSR:15.449% D
M3 Pounder HEG
B+
Kills:1,424
Deaths:561
KDR:2.538
Accuracy:45.669% B+
HSR:2.107% D
M3 Pounder HEG
B*
Kills:1,341
Deaths:589
KDR:2.277
Accuracy:45.533% B*
HSR:3.878% B+
MRC3 Mercy
A++
Kills:217
Deaths:34
KDR:6.382
Accuracy:24.906% A++
HSR:17.972% C--
MRC3 Mercy
A++
Kills:184
Deaths:34
KDR:5.412
Accuracy:24.317% A++
HSR:11.413% F
MR1 Fracture
C*
Kills:91
Deaths:107
KDR:0.850
Accuracy:38.476% C*
HSR:4.396% C*
NS-10 Burster
B++
Kills:83
Deaths:51
KDR:1.627
Accuracy:33.406% B++
HSR:7.229% B++
NS-10 Burster
B++
Kills:83
Deaths:54
KDR:1.537
Accuracy:32.928% B++
HSR:6.024% C+
MR1 Fracture
C++
Kills:78
Deaths:104
KDR:0.750
Accuracy:37.681% C++
HSR:2.564% D
Kills:7,892
Deaths (as MAX Suit):1,635
Deaths (to MAX Suits):1,570
KDR:4.82691
Kill Difference:6,257
Playtime:188.604 hours
Usage:8%
Score:4.109m
Score/min:363
Accuracy (listed only):31.771%
HSR (listed only):8.637%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,052
V. Kills:252 416%
Deaths:139
KDR:7.568
Accuracy:51.626% B+
KPH:56.100 C
VKPH:13.400 C+
M14 Banshee
A
Kills:686
V. Kills:36 N/A
Deaths:92
KDR:7.457
Accuracy:36.751% A
KPH:41.900 C+
VKPH:2.200 D
Hornet Missiles
C+
Kills:230
V. Kills:81 280%
Deaths:41
KDR:5.610
Accuracy:59.206% C+
KPH:40.100 C--
VKPH:14.100 D-
M18 Needler
D
Kills:203
V. Kills:187 108%
Deaths:320
KDR:0.634
Accuracy:35.609% B+
KPH:5.100 D
VKPH:4.700 D
M18 Rotary
C
Kills:182
V. Kills:189 96%
Deaths:476
KDR:0.382
Accuracy:29.816% C
KPH:2.800 D-
VKPH:2.900 D--
Coyote Missiles
A*
Kills:87
V. Kills:53 161%
Deaths:5
KDR:17.400
Accuracy:65.502% A++
KPH:85.300 A
VKPH:51.900 A*
Kills:2,440 (1,071 + 0)
Deaths:1,073
KDR:2.274
VKDR:0.744
Vehicle Kills:798
Kill Difference:1,367
Playtime:146.584 hours
Usage:7%
Score:1.036m
Score/min:118
Piloting Accuracy:29.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,418
V. Kills:340 416%
Deaths:39
KDR:36.359
Accuracy:62.236% A+
KPH:51.700 C+
VKPH:12.400 B**
L100 Python AP
B**
Kills:1,155
V. Kills:448 257%
Deaths:33
KDR:35
Accuracy:63.535% B*
KPH:43.900 B**
VKPH:17 C+
L100 Python HEAT
B**
Kills:1,122
V. Kills:317 353%
Deaths:60
KDR:18.700
Accuracy:60.452% B**
KPH:39.600 B+
VKPH:11.200 C+
C75 Viper
B++
Kills:537
V. Kills:176 303%
Deaths:16
KDR:33.563
Accuracy:43.608% B+
KPH:33.800 C**
VKPH:11.100 B++
Kills:4,232 (4,232 + 0)
Deaths:148
KDR:28.595
VKDR:8.655
Vehicle Kills:1,281
Kill Difference:4,084
Playtime:98.007 hours
Usage:4%
Score:1.280m
Score/min:218
Driving Accuracy:43.608%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,444
V. Kills:2,363 188%
Deaths:215
KDR:20.670
Accuracy:48.948% B
KPH:32.400 C*
VKPH:17.200 C+
P2-120 HESH
C+
Kills:1,282
V. Kills:246 N/A
Deaths:42
KDR:30.524
Accuracy:46.532% B+
KPH:46.200 C+
VKPH:8.900 C+
P2-120 HEAT
C++
Kills:1,118
V. Kills:341 327%
Deaths:92
KDR:12.152
Accuracy:37.413% C-
KPH:27.100 C++
VKPH:8.300 C
Kills:6,844 (6,844 + 0)
Deaths:349
KDR:19.610
VKDR:8.453
Vehicle Kills:2,950
Kill Difference:6,495
Playtime:206.418 hours
Usage:9%
Score:2.950m
Score/min:238
Driving Accuracy:37.413%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:210
V. Kills:83 250%
Deaths:7
KDR:30
Accuracy:42.651% B+
KPH:28.800 B++
VKPH:11.400 B**
G30 Walker
A*
Kills:146
V. Kills:69 209%
Deaths:1
KDR:146
Accuracy:37.704% B**
KPH:31.800 A*
VKPH:15 B++
M20 Basilisk
A
Kills:108
V. Kills:58 183%
Deaths:8
KDR:13.500
Accuracy:43.232% B+
KPH:28.900 B+
VKPH:15.500 A
G30 Walker
M+
Kills:87
V. Kills:25 335%
Deaths:
KDR:
Accuracy:42.892% A++
KPH:39.200 M+
VKPH:11.300 B+
Kills:551 (0 + 551)
Deaths:16
KDR:34.438
VKDR:14.688
Vehicle Kills:235
Kill Difference:535
Playtime:17.853 hours
Usage:1%
Score:0.270m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:42.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,8074,44421520.67A++18.5348.948%B3.825%C**32.4C*17.2C+262137.3h6.8C*13.9B+
NS-11C 2,5642,5201,9511.292B0.8525.047%C*16.746%C-13.8DN/A45182.9h14.4C++57.3C**
M2 Mutilator 2,2672,2298712.559B+0.4217.175%B+15.343%D29.7BN/A9975h14.6B*84.9B++
M2 Mutilator 2,1942,1628652.499B+0.3617.618%B++15.449%D29.1C*N/A9574.3h15.2B++86.2B+
T5 AMC 1,4581,4461,9110.757C1.3923.909%C++11.964%D**11.7DN/A46123.5h14.4C*60.3C**
M3 Pounder HEG 1,7171,4245612.538B+0.4045.669%B+2.107%D20.8C*4.3C**11168.5h14.9B+32.6B+
L100 Python HESH 1,7581,4183936.359A*34.2262.236%A+N/A51.8C+12.4B**20927.4h3.5C+5.6B+
M3 Pounder HEG 1,6451,3415892.277B+0.1345.533%B*3.878%B+18.9C*4.3B+10070.9h17.1C+37.6B
P2-120 HESH 1,5281,2824230.524A28.3846.532%B+1.014%C+46.3C+8.9C+18027.7h6.5D--14C
NS-15M2 1,2621,2477201.732C++0.4125.86%B17.562%D--26.8DN/A8346.5h14.8C-57.4C++
TMG-50 1,1961,1767141.647B+0.5026.909%B**19.388%D24.4CN/A7748.1h13.7C--50.8B
TRAC-Shot 1,1901,1671,1171.045C+1.1024.998%C+14.996%D12.8D--N/A3691.3h13.9D-55.8C-
MSW-R 1,1761,1638611.351C+0.7922.683%C++16.509%D--22.6DN/A9951.4h12.8C+56.5C++
T9 CARV 1,1661,1598941.296C++0.8521.911%B+17.256%D-25.8C+N/A10645h14.1C++64.2B+
Sticky Grenade 1,1791,15811158N/A1,155.8660.972%B**N/A1158B+21B*39011h1.7B+2.9B+
L100 Python AP 1,6031,1553335S32.8663.535%B*1.645%D43.9B**17C+26726.3h4.7B+7.4B*
LC3 Jaguar 1,1621,1549941.161C+0.9824.744%C**14.905%D--21.5CN/A6553.6h14.3C57.9C++
HC1 Cougar 1,1731,1521,2550.918C+1.2226.036%B16.406%D--15.9DN/A5972.6h12.7C+48.9C**
TRAC-5 S 1,1621,1511,0281.12C**1.0224.038%C**14.596%C12DN/A4695.6h13.9C57.8C++
T9 CARV-S 1,1541,1455662.023B+0.1221.239%C+15.983%D*30.4C-N/A7837.7h11.7C**55.3C*
L100 Python HEAT 1,4391,1226018.7M16.5660.452%B**1.248%D-39.5B+11.2C+19028.4h5.3C*8.8B++
P2-120 HEAT 1,4591,1189212.152B*10.0137.413%C-4.204%B++27.1C++8.3C19941.3h6.2B+16.5B
Hellfire Rocket Pods 1,3041,0521397.568C++5.4351.626%B+N/A56C13.4C+32818.8h22C++42.5C**
C-4 1,2571,0324832.137B+0.0131.953%B**N/A143.3A+31.3C++10247.2h1.2B+3.9B*
RAMS .50M 1,0111,0061805.589B++3.4542.788%B+85.388%B*29.1C++N/A9334.6h1.9B++4.5B+
T9A "Butcher" 9269124591.987C++0.1627.954%B++15.022%F33.4DN/A10227.3h12.5D44.6C**
MANA Anti-Personnel Turret 7967772493.12N/A0.9818.919%UN/A7770U190U14360500.1h26.7T*141.3T*
M14 Banshee 722686927.457C*5.3136.751%AN/A41.8C+2.2D12116.4h19.5B+53.1B+
NS-7 PDW 6306226660.934C+1.2124.909%C+11.254%D--14.5DN/A5742.8h16C+64.4C++
MANA Anti-Vehicle Turret 9265712042.799B*0.6653.021%C+3.853%C+37.8C*23.5C41415.1h8.1B15.2B+
C75 Viper 7135371633.563S31.4243.608%B+N/A33.8C**11.1B++20015.9h10B+23B*
MKV Suppressed 4204194280.979C+1.1624.965%C+10.501%D**14.6D-N/A5828.7h15C+59.9C++
NS-11P 4003953461.142C+1.0026.038%B+15.443%D19.9C-N/A6119.8h15.6C60C*
NS Decimator 4963692011.836B**0.3161.222%C++2.168%C+36.9C++12.7C27910h4.9C+8C++
T7 Mini-Chaingun 3653592261.588B++0.5519.719%B+8.914%D--36.3C*N/A2009.9h13.8B+70.2B+
TAR 3583542451.445C++0.7028.057%B**18.079%C23.1CN/A9915.3h13.1C++46.6B+
Claymore 339338379.135B+6.9934.41%C*N/A211.3AN/A7781.6h1.3D3.7C**
MG-S1 Jackal 3233212801.146C++1.0028.111%B10.28%D**20.2C--N/A5915.9h10.7C*38.1B+
M77-B 2772771082.565B0.4239.036%C**81.227%B++20.7CN/A8913.4h2.4C*6.1B
TRAC-5 2762725660.481C-1.6621.743%C++13.603%D--7.1D-N/A5538.5h20.5D-94.1C
Frag Grenade 2742631263N/A260.8659.205%A*N/A876.7A++36.7S44400.3h2.6B**4.4B**
Hornet Missiles 311230415.61C++3.4759.206%C+4.348%M++40.4C--14.2D-2835.7h7.9B++13.4B++
MRC3 Mercy 224217346.382A++4.2424.906%A++17.972%C--50.5A++1.6A*2044.3h16.5B++66.2B**
TX1 Repeater 2222142650.808C++1.3320.041%D-19.626%C11.9DN/A5918h15.5C+77.3C
M20 Basilisk 293210730U27.8642.651%B+4.762%C-28.8B++11.4B**2367.3h87.5C**205.2B+
M18 Needler 3902033200.634C1.5135.609%B+N/A5.1D4.7D9139.7h174.5C+490.1C++
NS Annihilator 3491941291.504A*0.6483.707%B*N/A12.8B+10.3B+18015.1h11.7C++14C*
Tank Mine 283185642.891C*0.7560.108%A*N/A185A++98A23461h3F-5B++
MRC3 Mercy 188184345.412A+3.2724.317%A++11.413%F42.8B**N/A1854.3h19C*78B*
M18 Rotary 3711824760.382C--1.7629.816%C4.396%A2.8D-2.9D--5065h220.9D-740.8D-
G30 Walker 2151461146U143.8637.704%B**3.425%C31.7A*15B++2384.6h141.5B**375.3B**
NSX-P Tanto 147142552.582A++0.4429.646%B*12.676%F-20.9CN/A536.8h12.2B++41.1B++
Anti-Vehicle Grenade 1621411141N/A138.8654.153%BN/A352.5C+52.5D20890.4h4.8B+8.9B+
Spear Anti-Vehicle Phalanx Turret 188138623M+20.8642.581%C+N/A46B+16.7C-6883h6.2B+14.6B++
ML-7 1821351800.75C++1.3953.879%C2.963%C++22.5C+7.8D5246h5.6B++10.4B+
T1 Cycler 112108871.241C*0.9026.526%B**13.889%D*18C-N/A2006h16.5C--62.3B
M20 Basilisk 166108813.5S11.3643.232%B+2.778%D*29.2B++15.7A3163.7h100.3C+232B
MAX Punch 1031001,6520.061C2.0842.387%C+N/A0.5C--N/A2186.4h2.1C++4.9C++
MR1 Fracture 163911070.85C*1.2938.476%C*4.396%C*5.4D4.3C7516.9h77.7D--201.9C
FA1 Barrage 90891080.824C+1.3235.327%D19.101%B++19.8C-N/A1524.5h4.3B+12.2C*
TAS-16 Blackjack 9189641.391C*0.7553.153%D16.854%C**37.1C+N/A1372.4h2.7C+5C+
G30 Walker 11287187U84.8642.892%A++4.598%C*39.5M+11.4B+2262.2h139B**324.1B**
Coyote Missiles 14087517.4S15.2665.502%A++N/A87A+53A*6651h48.1C73.4C**
NS-61 Emissary 8684701.2B+0.9426.529%C4.762%F-38.2B+N/A1492.2h15.1C+56.9C+
NS-10 Burster 15283511.627B+0.5233.406%B++7.229%B++4.1C-3.4C+6720.1h181.3C542.6C**
NS-10 Burster 13483541.537B*0.6132.928%B++6.024%C+4.1C-2.5D6220.2h182.2D553.3C++
MR1 Fracture 136781040.75C+1.3937.681%C++2.564%D4.8D--3.6D6316.2h90.6F240.4D-
Cycler TRV 6968750.907C1.2424.449%B11.765%D*18.4DN/A1583.7h19.6F-80C--
NS-357 Underboss 6058960.604C1.5420.511%F-24.138%B10.9D--N/A545.3h5D24.3F-
Auraxium Chainblade 72574,8900.012C--2.1310.436%D**N/A0.2C-N/A0319.2h2.4C22.5D--
NS-AM7 Archer 7256610.918B**1.2263.337%B+10.714%D9.3B+2.7C+876h21.6C+34.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87431.1h
Medical Applicator261114,55710.6h
Nano-Armor Kit9711,538,60378h
Anti-Vehicle MANA Turret232,7682.5h
Nanite Revive Grenade08220.2h
Motion Spotter51,2110.8h
Spitfire Auto-Turret13150.4h
Shield Recharging Field211,4130.5h
Ammunition Package9012,1227.2h
Medical Kit811,1951.9h
Anti-Infantry MANA Turret151,7361.8h
Nano-Repair Grenade01540h
Hardlight Barrier5980.1h
Hyena Missile Launcher0570h
Recon Detection Device132,5514h

Check the help document for the dictionary if you want to learn more about words used here.


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