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Commander Commander Obsserver12304[AODR] Obsserver12304
TR BR 55

KDR: 1.13

Score: 3.1m

Last Seen: May 20th, 2019 3:41 PM
- OFFLINE - 1422.5 hour(s)

Battle Rank 55 - Terran Republic on Emerald
Level Progress (to 56): 16%
Level 100 Progress: 17% 866h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS HC1 Cougar T9 CARV TRAC-5 PDW-16 Hailstorm TAR RAMS .50M TX1 Repeater T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.741%17.871%4601112037,3751.44184-0.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.389%0.893B*-0.455D-0.374C-HEAD + (~5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.398B11.50.192C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.668%0.787%3511213127419200.302381605%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.808D--1.142D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.377C**7.90.372C**16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.877%71.407%0312111,34365152.05982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.955%1.036B**0.281C*-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.30.29C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.612%16.151%01121329128301.02465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.255C*0.299C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.80.227C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m146.2%303 (18.2k)239 (14.3k)1.132149,8878,7331.168955 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121425623.055%24.032%55401:305

19% Combat Medic16% Heavy Assault35% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2013 2:37 PMMay 20th, 2019 8:17 PMJun 18th, 2019 5:33 AM (30d) (PST)May 20th, 2019 12:19 PM (59d) (PST)May 20th, 2019 11:41 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5233641590.7560.6670.1821.1290.016449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,38321,8579,52645401168114,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
218.1h/9.1d 321 2,376 1,839 14.8k 300 566 214 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,177
Deaths:936
KDR:1.257
Accuracy:23.597% B*
HSR:20.051% C-
MSW-R
C+
Kills:178
Deaths:163
KDR:1.092
Accuracy:22.274% C+
HSR:22.472% C
Kills:1,355
Deaths (as Heavy Assault):1,099
Deaths (to Heavy Assaults):2,547
KDR:1.23294
Kill Difference:256
Playtime:35.949 hours
Usage:16%
Score:0.586m
Score/min:272
Accuracy (listed only):22.936%
HSR (listed only):21.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:1,179
Deaths:759
KDR:1.553
Accuracy:29.331% B**
HSR:17.048% D-
TRAC-5
B**
Kills:1,164
Deaths:1,122
KDR:1.037
Accuracy:26.704% B**
HSR:15.808% D
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:1,104
KDR:1.047
Accuracy:26.386% B+
HSR:16.090% C+
TS4 Haymaker
B++
Kills:291
Deaths:302
KDR:0.964
Accuracy:44.612% C*
HSR:16.151% B++
Kills:3,790
Deaths (as Light Assault):3,287
Deaths (to Light Assaults):1,354
KDR:1.15303
Kill Difference:503
Playtime:56.658 hours
Usage:26%
Score:0.905m
Score/min:266
Accuracy (listed only):31.758%
HSR (listed only):16.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:1,104
KDR:1.047
Accuracy:26.386% B+
HSR:16.090% C+
RAMS .50M
B++
Kills:677
Deaths:414
KDR:1.635
Accuracy:43.633% B++
HSR:76.071% C
TX1 Repeater
B+
Kills:353
Deaths:473
KDR:0.746
Accuracy:27.265% B+
HSR:18.414% C-
TSAR-42
B+
Kills:334
Deaths:258
KDR:1.295
Accuracy:41.449% B+
HSR:65.868% C
M77-B
B+
Kills:332
Deaths:332
KDR:1
Accuracy:39.827% B+
HSR:67.470% D--
SOAS-20
C+
Kills:311
Deaths:328
KDR:0.948
Accuracy:27.888% C+
HSR:17.685% C--
KSR-35
B+
Kills:172
Deaths:73
KDR:2.356
Accuracy:38.462% B+
HSR:31.395% C**
Kills:3,335
Deaths (as Infiltrator):2,982
Deaths (to Infiltrators):1,609
KDR:1.11838
Kill Difference:353
Playtime:76.956 hours
Usage:35%
Score:0.919m
Score/min:199
Accuracy (listed only):34.987%
HSR (listed only):41.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:1,179
Deaths:759
KDR:1.553
Accuracy:29.331% B**
HSR:17.048% D-
TRAC-5
B**
Kills:1,164
Deaths:1,122
KDR:1.037
Accuracy:26.704% B**
HSR:15.808% D
TS4 Haymaker
B++
Kills:291
Deaths:302
KDR:0.964
Accuracy:44.612% C*
HSR:16.151% B++
AMR-66
B+
Kills:193
Deaths:279
KDR:0.692
Accuracy:22.153% D-
HSR:28.497% B+
Kills:2,827
Deaths (as Engineer):2,462
Deaths (to Engineers):1,497
KDR:1.14825
Kill Difference:365
Playtime:5.063 hours
Usage:2%
Score:0.064m
Score/min:210
Accuracy (listed only):30.700%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,156
Deaths:1,104
KDR:1.047
Accuracy:26.386% B+
HSR:16.090% C+
TAR
B
Kills:1,155
Deaths:1,159
KDR:0.997
Accuracy:25.300% B
HSR:16.104% D
T1 Cycler
C
Kills:337
Deaths:314
KDR:1.073
Accuracy:21.197% C
HSR:16.617% D
TS4 Haymaker
B++
Kills:291
Deaths:302
KDR:0.964
Accuracy:44.612% C*
HSR:16.151% B++
Kills:2,939
Deaths (as Combat Medic):2,879
Deaths (to Combat Medics):927
KDR:1.02084
Kill Difference:60
Playtime:40.856 hours
Usage:19%
Score:0.597m
Score/min:244
Accuracy (listed only):29.374%
HSR (listed only):16.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:102
Deaths:92
KDR:1.109
Accuracy:13.073% C
HSR:16.667% C
M3 Pounder HEG
C++
Kills:63
Deaths:92
KDR:0.685
Accuracy:39.209% C++
HSR:0% F--
Kills:165
Deaths (as MAX Suit):92
Deaths (to MAX Suits):469
KDR:1.79348
Kill Difference:73
Playtime:2.637 hours
Usage:1%
Score:0.054m
Score/min:339
Accuracy (listed only):26.141%
HSR (listed only):8.333%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:127
V. Kills:13 N/A
Deaths:49
KDR:2.592
Accuracy:32.668% D
KPH:39.600 B+
VKPH:4.100 D-
Kills:127 (127 + 0)
Deaths:49
KDR:2.592
VKDR:0.265
Vehicle Kills:13
Kill Difference:78
Playtime:3.209 hours
Usage:1%
Score:0.027m
Score/min:142
Driving Accuracy:32.668%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 1,1951,1797591.553B+0.4229.331%B**17.048%D-80.2A*1.1A+17414.7h9.8B*33.3B++
T9 CARV 1,1841,1779361.257C++0.1223.597%B*20.051%C-64.7A++N/A17218.2h12.3B+52.2B+
TRAC-5 1,1801,1641,1221.037C**0.1026.704%B**15.808%D46A++N/A10925.3h12.6B+47.2B++
PDW-16 Hailstorm 1,1661,1561,1041.047C++0.0926.386%B+16.09%C+53.3AN/A11421.7h12.4B++47.2B+
TAR 1,1671,1551,1590.997C0.1425.3%B16.104%D50B*N/A11223.1h12.8C*50.5B+
RAMS .50M 6796774141.635C0.5043.633%B++76.071%C46.7AN/A11714.5h2B+4.5B+
TX1 Repeater 3543534730.746C+0.3927.265%B+18.414%C-47.1B**N/A1207.5h11B++40.3B++
T1 Cycler 3393373141.073C++0.0621.197%C16.617%D34.4B+N/A899.8h12B*56.6B+
TSAR-42 3363342581.295C0.1641.449%B+65.868%C49.9B+N/A1206.7h2.5C6C*
M77-B 3333323321D-0.1339.827%B+67.47%D--22CN/A6415.1h2.6C+6.6C*
SOAS-20 3123113280.948C0.1827.888%C+17.685%C--36.2C++N/A1018.6h10.9B+39.2B+
TS4 Haymaker 2912913020.964C+0.1744.612%C*16.151%B++48.5B**N/A1336h3.8B+8.4B+
AMR-66 1931932790.692C0.4422.153%D-28.497%B+30.6B+N/A826.3h7.3B*33.2C**
MSW-R 1781781631.092C0.0422.274%C+22.472%C42.4C++N/A2104.2h10.7B+47.8B+
KSR-35 172172732.356C++1.2238.462%B+31.395%C**107.5M*N/A2081.6h3.5B**9.1B++
C75 Viper 140127492.592C1.4632.668%DN/A39.7B+4.1D-1423.2h7.9B*24.1B++
M1 Heavy Cycler 105102921.109C+0.0213.073%C16.667%C40.8A++1.2A++1372.5h18.2C++139.3C++
ML-7 119931710.544C0.5957.143%C++2.151%C27.4B7.6D2123.4h6.2B+10.8B+
Frag Grenade 8482182N/A80.8744.133%C+N/A273.3D-6.7C8600.3h5.2D--11.7C--
M3 Pounder HEG 6663920.685C-0.4539.209%C++N/A24.2B*1.2D*992.6h12.1B*30.9B+
MANA Anti-Personnel Turret 5050411.22N/A0.0913.29%UN/A500UN/A971900.1h19.2T*144.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03600.1h
Medical Applicator12435,3352.2h
Restoration Kit121190.1h
Motion Spotter2970h
M12 Kobalt02000h
Nano-Armor Kit87,2980.5h
Medical Kit273430.4h
Smoke Grenade0630h
Recon Detection Device63680.7h
A30 Walker11300.2h

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