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Executor Oceanic[VCO] Oceanic
NC BR 200

KDR: 1.49

Score: 108.9m

Last Seen: Jun 4th, 2020 6:36 AM
- OFFLINE - 196.8 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty Tank Mine GD-7F Spitfire Auto-Turret C-4 ARX M40 Fury AF-19 Mercenary Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 968TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.737%16.766%39831131826,0640.7911130.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.398%0.48B+-0.653D-0.362C-HEAD + (~4.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.275C*12.70.107C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.994%3.731%109413451,36721414100.638189333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.397%0.77B++0.796B++-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.40.73B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.408%5.796%2831313364,538198313922.2873326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.109%-0.075C+0.307C*0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.303C*29.70.262C*54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.37%86.458%283413453,5152114121.66194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.08%1.568A+1.248B**0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.80.433B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.932%14.293%283413452,0432760260.740217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.53%0.095C+-0.102C+0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.30.328C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.9m574.6%276 (16.6k)228 (13.7k)1.4949491,68961,3331.67419200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349556213.358%11.686%15607:4522

51% Engineer34% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMSep 9th, 2019 6:14 AMJun 14th, 2020 7:57 PM (59d) (PST)Jun 4th, 2020 3:02 AM (70d) (PST)Jun 4th, 2020 2:36 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
239811580.1920.1290.0221.2910.032106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,3224,8309,492128177213,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7951.1h/331.3d 10,994 10,715 54,900 615.8k 11,372 19,412 15,470 113.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
F
Kills:898
Deaths:2,022
KDR:0.444
Accuracy:19.422% F-
HSR:16.370% F
LA1 Anchor
D*
Kills:395
Deaths:372
KDR:1.062
Accuracy:21.939% D*
HSR:20% D*
EM6
D
Kills:151
Deaths:171
KDR:0.883
Accuracy:18.722% D*
HSR:23.179% D
NC6 Gauss SAW
D
Kills:130
Deaths:110
KDR:1.182
Accuracy:21.133% D
HSR:18.462% D*
Kills:1,574
Deaths (as Heavy Assault):2,675
Deaths (to Heavy Assaults):17,642
KDR:0.58841
Kill Difference:1,101
Playtime:281.663 hours
Usage:4%
Score:3.566m
Score/min:211
Accuracy (listed only):20.304%
HSR (listed only):19.503%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:4,179
Deaths:4,882
KDR:0.856
Accuracy:22.335% D--
HSR:12.754% D**
AF-19 Mercenary
D*
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D*
HSR:14.552% D**
AF-4A Bandit
D*
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D*
HSR:14.043% F
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% D--
HSR:16.610% C
NSX Tanto
D
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% D
HSR:17.054% D**
NS Baron G5AE
C
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C--
HSR:14.767% C
Razor GD-23
D
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% D
HSR:16.580% D--
NS-11C
C-
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C-
HSR:12.716% D*
AC-X11
D
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% D
HSR:14.770% D**
19A Fortuna
D*
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D*
HSR:15.304% D*
Gauss Compact Burst
D
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% D
HSR:18.935% D*
AF-57 Piston
C**
Kills:943
Deaths:1,021
KDR:0.924
Accuracy:37.849% D
HSR:16.119% C**
LA39 Bruiser
C**
Kills:754
Deaths:620
KDR:1.216
Accuracy:68.737% C**
HSR:12.467% C-
NSX-P Tanto
D
Kills:434
Deaths:884
KDR:0.491
Accuracy:26.158% D
HSR:17.512% D**
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C-
HSR:14.943% C+
GD-66 Claw
D
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F--
HSR:11.628% D
Kills:18,419
Deaths (as Engineer):22,512
Deaths (to Engineers):12,632
KDR:0.81819
Kill Difference:4,093
Playtime:4,091.383 hours
Usage:51%
Score:63.149m
Score/min:257
Accuracy (listed only):30.732%
HSR (listed only):15.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D--
Kills:4,179
Deaths:4,882
KDR:0.856
Accuracy:22.335% D--
HSR:12.754% D**
AF-19 Mercenary
D*
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D*
HSR:14.552% D**
AF-4A Bandit
D*
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D*
HSR:14.043% F
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% D--
HSR:16.610% C
NSX Tanto
D
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% D
HSR:17.054% D**
NS Baron G5AE
C
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C--
HSR:14.767% C
Razor GD-23
D
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% D
HSR:16.580% D--
NS-11C
C-
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C-
HSR:12.716% D*
AC-X11
D
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% D
HSR:14.770% D**
19A Fortuna
D*
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D*
HSR:15.304% D*
Blitz GD-10
C--
Kills:1,147
Deaths:1,235
KDR:0.929
Accuracy:24.408% C--
HSR:14.909% D
MKV Suppressed
D
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% D-
HSR:16.216% D
Gauss Compact Burst
D
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% D
HSR:18.935% D*
NS-7 PDW
D
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% D
HSR:14.323% D
AF-4 Cyclone
D
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% D
HSR:17.220% D
AF-57 Piston
C**
Kills:943
Deaths:1,021
KDR:0.924
Accuracy:37.849% D
HSR:16.119% C**
LA39 Bruiser
C**
Kills:754
Deaths:620
KDR:1.216
Accuracy:68.737% C**
HSR:12.467% C-
NSX-P Tanto
D
Kills:434
Deaths:884
KDR:0.491
Accuracy:26.158% D
HSR:17.512% D**
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C-
HSR:14.943% C+
GD-66 Claw
D
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F--
HSR:11.628% D
Tempest
D*
Kills:97
Deaths:194
KDR:0.500
Accuracy:19.613% F--
HSR:13.402% D*
MGR-S1 Gladius
D--
Kills:83
Deaths:140
KDR:0.593
Accuracy:24.870% D--
HSR:13.253% D**
AF-4AE Cyclone
D-
Kills:76
Deaths:158
KDR:0.481
Accuracy:22.296% F-
HSR:21.053% D-
Kills:23,258
Deaths (as Light Assault):28,365
Deaths (to Light Assaults):11,445
KDR:0.81995
Kill Difference:5,107
Playtime:631.658 hours
Usage:8%
Score:8.069m
Score/min:213
Accuracy (listed only):28.573%
HSR (listed only):15.266%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:1,160
Deaths:1,150
KDR:1.009
Accuracy:32.519% B
HSR:19.224% C+
EM4 Longshot
A
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:48.892% B**
HSR:88.017% A
LA80
B**
Kills:1,156
Deaths:394
KDR:2.934
Accuracy:46.854% B+
HSR:87.370% B**
NS-357 Underboss
B+
Kills:1,153
Deaths:2,395
KDR:0.481
Accuracy:41.312% C++
HSR:31.570% B+
Blitz GD-10
C--
Kills:1,147
Deaths:1,235
KDR:0.929
Accuracy:24.408% C--
HSR:14.909% D
MKV Suppressed
D
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% D-
HSR:16.216% D
NS-44 Commissioner
C--
Kills:1,147
Deaths:1,473
KDR:0.779
Accuracy:35.174% D
HSR:20.924% C--
NS-7 PDW
D
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% D
HSR:14.323% D
AF-4 Cyclone
D
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% D
HSR:17.220% D
AF-8 RailJack
B*
Kills:1,039
Deaths:374
KDR:2.778
Accuracy:42.857% B+
HSR:84.312% B*
NS-45 Pilot
C++
Kills:711
Deaths:1,336
KDR:0.532
Accuracy:27.146% D--
HSR:31.646% C++
NS-61 "Networked" Emissary
B
Kills:388
Deaths:865
KDR:0.449
Accuracy:31.286% D
HSR:29.639% B
NC4 Mag-Shot
C++
Kills:365
Deaths:485
KDR:0.753
Accuracy:29.440% C++
HSR:14.247% D-
LA8 Rebel
D-
Kills:173
Deaths:417
KDR:0.415
Accuracy:26.819% D-
HSR:16.185% D-
NC14 Bolt Driver
B++
Kills:160
Deaths:87
KDR:1.839
Accuracy:34.945% D
HSR:82.500% B++
NC08 Mag-Scatter
C
Kills:123
Deaths:146
KDR:0.842
Accuracy:38.750% F
HSR:15.447% C
Tempest
D*
Kills:97
Deaths:194
KDR:0.500
Accuracy:19.613% F--
HSR:13.402% D*
LA3 Desperado
C
Kills:91
Deaths:110
KDR:0.827
Accuracy:28.593% C
HSR:16.484% D-
MGR-S1 Gladius
D--
Kills:83
Deaths:140
KDR:0.593
Accuracy:24.870% D--
HSR:13.253% D**
AF-4AE Cyclone
D-
Kills:76
Deaths:158
KDR:0.481
Accuracy:22.296% F-
HSR:21.053% D-
Kills:13,665
Deaths (as Infiltrator):15,426
Deaths (to Infiltrators):8,781
KDR:0.88584
Kill Difference:1,761
Playtime:2,664.596 hours
Usage:34%
Score:29.800m
Score/min:186
Accuracy (listed only):31.502%
HSR (listed only):32.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C--
HSR:14.767% C
Blitz GD-10
C--
Kills:1,147
Deaths:1,235
KDR:0.929
Accuracy:24.408% C--
HSR:14.909% D
MKV Suppressed
D
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% D-
HSR:16.216% D
NS-7 PDW
D
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% D
HSR:14.323% D
AF-4 Cyclone
D
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% D
HSR:17.220% D
AF-57 Piston
C**
Kills:943
Deaths:1,021
KDR:0.924
Accuracy:37.849% D
HSR:16.119% C**
LA39 Bruiser
C**
Kills:754
Deaths:620
KDR:1.216
Accuracy:68.737% C**
HSR:12.467% C-
Carnage AR
D*
Kills:502
Deaths:783
KDR:0.641
Accuracy:20.951% D*
HSR:13.546% D*
GR-22
D--
Kills:200
Deaths:253
KDR:0.791
Accuracy:22.365% D--
HSR:14% D*
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C-
HSR:14.943% C+
GD-66 Claw
D
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F--
HSR:11.628% D
NC1 Gauss Rifle
C
Kills:99
Deaths:105
KDR:0.943
Accuracy:24.345% C
HSR:15.152% D*
Tempest
D*
Kills:97
Deaths:194
KDR:0.500
Accuracy:19.613% F--
HSR:13.402% D*
MGR-S1 Gladius
D--
Kills:83
Deaths:140
KDR:0.593
Accuracy:24.870% D--
HSR:13.253% D**
AF-4AE Cyclone
D-
Kills:76
Deaths:158
KDR:0.481
Accuracy:22.296% F-
HSR:21.053% D-
Kills:8,841
Deaths (as Combat Medic):10,215
Deaths (to Combat Medics):5,585
KDR:0.86549
Kill Difference:1,374
Playtime:135.951 hours
Usage:2%
Score:2.520m
Score/min:309
Accuracy (listed only):30.929%
HSR (listed only):14.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,211
Deaths:335
KDR:3.615
Accuracy:31.555% C
HSR:13.873% C
AF-41 Hacksaw
D
Kills:1,148
Deaths:386
KDR:2.974
Accuracy:23.167% D*
HSR:13.502% D
NS-10 Burster
C++
Kills:54
Deaths:41
KDR:1.317
Accuracy:34.676% C++
HSR:3.704% C
NS-10 Burster
C++
Kills:53
Deaths:44
KDR:1.205
Accuracy:33.821% C++
HSR:0% F
NCM3 Raven
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:44.511% N/A
HSR:2% N/A
Kills:2,516
Deaths (as MAX Suit):429
Deaths (to MAX Suits):2,831
KDR:5.8648
Kill Difference:2,087
Playtime:121.278 hours
Usage:2%
Score:1.776m
Score/min:244
Accuracy (listed only):33.546%
HSR (listed only):6.616%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:75
V. Kills:25 288%
Deaths:16
KDR:4.688
Accuracy:46.530% C*
KPH:16.900 D--
VKPH:5.600 D
C150 Dalton
D-
Kills:64
V. Kills:77 82%
Deaths:30
KDR:2.133
Accuracy:42.186% B+
KPH:11.700 D*
VKPH:14.100 D-
Kills:139 (0 + 139)
Deaths:46
KDR:3.022
VKDR:2.217
Vehicle Kills:102
Kill Difference:93
Playtime:9.913 hours
Usage:0%
Score:0.140m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:42.186%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:363
V. Kills:36 N/A
Deaths:50
KDR:7.260
Accuracy:46.487% C--
KPH:23.200 F
VKPH:2.300 F-
Skyguard
C+
Kills:102
V. Kills:97 104%
Deaths:50
KDR:2.040
Accuracy:31.142% C+
KPH:5.700 D**
VKPH:5.400 D**
L100 Python AP
D**
Kills:71
V. Kills:49 142%
Deaths:16
KDR:4.438
Accuracy:60.955% B+
KPH:18.100 D**
VKPH:12.500 D**
Kills:536 (536 + 0)
Deaths:116
KDR:4.621
VKDR:1.569
Vehicle Kills:182
Kill Difference:420
Playtime:37.542 hours
Usage:0%
Score:0.411m
Score/min:183
Driving Accuracy:60.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:692
V. Kills:95 N/A
Deaths:76
KDR:9.105
Accuracy:47.323% C
KPH:29.200 D--
VKPH:4 D*
E540 Halberd
D
Kills:265
V. Kills:132 199%
Deaths:42
KDR:6.310
Accuracy:46.574% C+
KPH:23.200 D-
VKPH:11.500 D
Titan-150 HEAT
C+
Kills:241
V. Kills:76 313%
Deaths:61
KDR:3.951
Accuracy:48.631% C+
KPH:19 D
VKPH:6 D-
Enforcer ML85
D
Kills:204
V. Kills:127 159%
Deaths:45
KDR:4.533
Accuracy:37.879% D
KPH:17.500 D-
VKPH:10.900 D--
M20 Basilisk
D
Kills:64
V. Kills:26 237%
Deaths:27
KDR:2.370
Accuracy:34.824% C++
KPH:13.200 D-
VKPH:5.400 D
Kills:1,466 (933 + 533)
Deaths:251
KDR:5.841
VKDR:1.817
Vehicle Kills:456
Kill Difference:1,215
Playtime:64.298 hours
Usage:1%
Score:0.826m
Score/min:214
Driving Accuracy:48.631%
Gunner Accuracy:34.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D*
Kills:124
V. Kills:7 N/A
Deaths:15
KDR:8.267
Accuracy:34.073% F--
KPH:48.300 D*
VKPH:2.700 D*
M96 Mjolnir-H
D-
Kills:51
V. Kills:54 93%
Deaths:12
KDR:4.250
Accuracy:48.388% C
KPH:20.600 F
VKPH:21.900 D-
Kills:175 (0 + 175)
Deaths:27
KDR:6.481
VKDR:2.259
Vehicle Kills:61
Kill Difference:148
Playtime:5.040 hours
Usage:0%
Score:0.087m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:48.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:1,447
V. Kills:278 N/A
Deaths:187
KDR:7.738
Accuracy:35.089% C
KPH:32 D-
VKPH:6.100 D-
M12 Kobalt
C-
Kills:558
V. Kills:34 N/A
Deaths:54
KDR:10.333
Accuracy:25.852% B**
KPH:35.700 D--
VKPH:2.200 C-
M60-G Bulldog
C
Kills:419
V. Kills:102 407%
Deaths:62
KDR:6.758
Accuracy:55.475% A++
KPH:25.200 D
VKPH:6.100 C
M12 Kobalt
B++
Kills:398
V. Kills:9 N/A
Deaths:34
KDR:11.706
Accuracy:22.662% B++
KPH:45.300 D--
VKPH:1 D*
M20 Basilisk
B+
Kills:324
V. Kills:106 303%
Deaths:86
KDR:3.767
Accuracy:44.464% B+
KPH:12.800 D-
VKPH:4.200 D--
M20 Basilisk
C-
Kills:254
V. Kills:113 223%
Deaths:70
KDR:3.629
Accuracy:53.620% A+
KPH:17.100 D
VKPH:7.600 C-
G30 Walker
C
Kills:218
V. Kills:172 126%
Deaths:75
KDR:2.907
Accuracy:30.181% C+
KPH:11.700 D-
VKPH:9.200 C
M60-G Bulldog
D
Kills:132
V. Kills:32 400%
Deaths:36
KDR:3.667
Accuracy:49.191% B*
KPH:22.100 D*
VKPH:5.300 D
M40 Fury
C+
Kills:131
V. Kills:18 N/A
Deaths:10
KDR:13.100
Accuracy:38.128% C+
KPH:35.200 D--
VKPH:4.800 D*
Kills:3,881 (0 + 3,881)
Deaths:614
KDR:6.321
VKDR:1.407
Vehicle Kills:864
Kill Difference:3,267
Playtime:154.887 hours
Usage:2%
Score:1.660m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:38.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:396
V. Kills:18 N/A
Deaths:331
KDR:1.196
Accuracy:34.518% D--
KPH:8.700 D*
VKPH:0.400 D*
Kills:396 (396 + 0)
Deaths:331
KDR:1.196
VKDR:0.054
Vehicle Kills:18
Kill Difference:65
Playtime:45.285 hours
Usage:1%
Score:0.096m
Score/min:35
Driving Accuracy:34.518%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:98
V. Kills:14 N/A
Deaths:14
KDR:7
Accuracy:36.431% B+
KPH:27 D*
VKPH:3.900 D
Kills:98 (0 + 98)
Deaths:14
KDR:7
VKDR:1
Vehicle Kills:14
Kill Difference:84
Playtime:3.636 hours
Usage:0%
Score:0.028m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:36.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 17,41017,4012,2957.582A+6.0945.503%C+N/A141.1C++N/A505123.3h1.9C+4.1C++
Tank Mine 16,0609,3111,3426.938A++5.4421.065%D*N/A115.5C+83.7B+142580.6h1.3B**6.2C--
GD-7F 4,2524,1794,8820.856C-0.6422.335%D--12.754%D**7.4D--N/A28566.8h15.5D*69.3D--
C-4 ARX 2,3441,5906832.328C+0.8325.048%C-N/A44.2D*20.9D-29336h1.5D*5.9D
M40 Fury 1,7251,4471877.738C+6.2435.089%C1.935%B+32D-6.2D-21945.2h9.9B+28.1B+
AF-19 Mercenary 1,3921,3406562.043B+0.5518.554%D*14.552%D**5.7D-N/A73233.4h16D-86.5D
Spear Anti-Vehicle Phalanx Turret 1,8801,27212310.341C++8.8554.912%B++3.852%C+41.2C-19.7C--37430.9h6.3B+11.4B++
AF-41 Hacksaw 1,2191,2113353.615C++2.1231.555%C13.873%C17.7D*N/A6268.4h6.9C++21.8C++
Hunter QCX 1,2231,2101,1711.033C**0.4657.068%B++53.884%A*5.6D--N/A32215.1h2.4B+4.3B+
Sticky Grenade 1,2081,20511205N/A1,203.5148.849%DN/A803.3C--2D*47601.5h2C++4.1C+
AF-4A Bandit 1,1921,1751,7510.671D0.8222.244%D*14.043%F7.9D*N/A43147.9h11.8D--52.9D--
Gauss Compact S 1,1861,1681,5000.779C-0.7221.004%D--16.61%C8.5D-N/A39137.7h11.2C-53.1C--
NSX Tanto 1,1911,1612,0560.565D--0.9326.583%D17.054%D**4.8D*N/A15242.1h16.5D*62.1D
NS-61 Emissary 1,1641,1601,1501.009C+0.4932.519%B19.224%C+5.9D--N/A18197.5h11.5C++35.2B+
EM4 Longshot 1,1601,1603413.402C1.9148.892%B**88.017%A22.5D-N/A12551.5h1.6B**3.3B**
NS Baron G5AE 1,1801,1581,1001.053D0.4445.996%C--14.767%C15.7D*N/A8373.6h4.1C+8.9C+
Razor GD-23 1,1661,1581,3610.851C0.6424.065%D16.58%D--9.5D-N/A61122h10.5C*43.5C+
NS-11C 1,1781,1561,5340.754C--0.7424.714%C-12.716%D*8.9D--N/A60130h14.6C--59.1C
LA80 1,1601,1563942.934C--1.4446.854%B+87.37%B**16.7D**N/A5669.3h1.9C++4.1B
NS-357 Underboss 1,1671,1532,3950.481D1.0141.312%C++31.57%B+2.4D**N/A8485h4.3D10.5C+
AC-X11 1,1731,1511,5760.73C--0.7625.335%D14.77%D**9.8D--N/A68117.5h10.1D39.9C-
Blackheart 1,1581,1506541.758B+0.2657.369%B++55.304%A++7.9D-N/A22146.4h2.6B+4.4B+
19A Fortuna 1,1661,1501,9500.59D0.9023.162%D*15.304%D*6.9D*N/A44166.5h11.7D*50.4D*
AF-41 Hacksaw 1,1611,1483862.974C+1.4823.167%D*13.502%D15.1D**N/A5276.1h6B+25.9C+
Blitz GD-10 1,1731,1471,2350.929C0.5724.408%C--14.909%D9.9D--N/A47116.2h16.3C--66.8C
MKV Suppressed 1,1721,1471,1820.97C--0.5224.356%D-16.216%D8D*N/A28143.4h15C--61.7D
NS-44 Commissioner 1,1691,1471,4730.779C0.7235.174%D20.924%C--7.2D*N/A35160h3.6C+10.3C+
Gauss Compact Burst 1,1721,1461,1411.004C--0.4926.74%D18.935%D*11.3D*N/A31101.3h11.2C--41.8C
NS-7 PDW 1,1721,1451,5730.728C-0.7724.956%D14.323%D8.6D*N/A32133.8h16.1D-64.5C--
AF-4 Cyclone 1,1751,1441,3710.834D0.6624.957%D17.22%D7.6D*N/A30150.7h12.8D**51.1D-
Xiphos Anti-Personnel Phalanx Tower 1,1261,0796179.833A+178.3450.358%A*N/A415C*18.1A*13672.6h9.2B+18.3B++
AF-8 RailJack 1,0471,0393742.778C1.2842.857%B+84.312%B*16.2D--N/A4764.1h1.8B++4.3B+
C-4 1,4319666571.47C0.0225.624%CN/A37.3D*18D-70025.9h1.8D*6.9D
AF-57 Piston 9579431,0210.924C-0.5737.849%D16.119%C**8.1D*N/A28116.1h4.1C+11C+
NS-15M AE 9338982,0220.444D-1.0519.422%F-16.37%F5.7FN/A21156.4h16.6F**85.5F**
Orbital Strike Uplink 1,3288412420.5N/A419.01569.014%UN/A323.5U187.3U17582.6h2.9T*0.5T*
LA39 Bruiser 7607546201.216C+0.2868.737%C**12.467%C-17.7D*N/A5942.6h2.2C++3.2C**
NS-45 Pilot 7187111,3360.532D0.9627.146%D--31.646%C++2.4D**N/A9292.3h7.3D26.7D
Titan-150 HESH 787692769.105C7.6147.323%C3.468%A++29.2D--4D*17923.7h2.8C**5.9C++
NC05 Jackhammer 6576495451.191C0.3041.329%D-14.484%C17.5D*N/A8137h4.4C++10.6C
MANA Anti-Vehicle Turret 1,3306123231.895U0.4063.45%UN/A6120U7180U22648030.1h10.6T*16.7T*
M12 Kobalt 5925585410.333D8.8425.852%B**14.158%D*35.8D--2.2C-13315.6h21.7D84C**
Frag Grenade 5425381538N/A536.5137.65%FN/A413.8D-3.1D--15151.3h3.7C--9.8D--
Carnage AR 5065027830.641D0.8520.951%D*13.546%D*9.4D*N/A4953.3h13.6D64.9D-
NS Annihilator 8604685680.824C+0.6780.058%C+N/A5.4D**4.5F7086.2h11.9C14.9C
NSX-P Tanto 4504348840.491D-1.0026.158%D17.512%D**3.8D*N/A13114.5h17.2C-65.8D
M60-G Bulldog 521419626.758C++5.2655.475%A++2.864%B+25.2D6.1C14916.6h6.2C*11.2B*
MANA Anti-Personnel Turret 4164071942.098N/A0.6023.584%UN/A4070U90U13984100.1h25.4T*107.6T*
M12 Kobalt 4073983411.706D10.2122.662%B++16.834%D45.2D--1D*1588.8h16.9C++74.6B+
S12 Renegade 4143963311.196D0.3034.518%D--11.111%A*8.7D*N/A3545.3h3.4C9.9D
LA1 Anchor 4013953721.062D0.4321.939%D*20%D*10.1D**N/A7839.2h11.3D*51.7D*
NS-61 "Networked" Emissary 3923888650.449D-1.0531.286%D29.639%B3FN/A10130h12.8D41D
Hardlight Dagger 43238714,5460.027C1.4738.653%B+11.111%B+0.2CN/A11682.8h2.5D-6.6C**
NC4 Mag-Shot 3753654850.753C0.7429.44%C++14.247%D-4.9D--N/A2575.2h8.2C27.9C+
L100 Python HESH 399363507.26D5.7746.487%C--4.132%M*23.3F2.3F-13415.6h2.7B+5.7C*
Hoplon Anti-Aircraft Phalanx Tower 5843272163.5U162.0162.539%SN/A297.3A+233.6B**22541.1h19B+30.4B++
M20 Basilisk 430324863.767C2.2744.464%B+5.556%C12.8D-4.2D--10225.4h68.8B+154.8B++
Spear Anti-Vehicle Phalanx Tower 523302743.143A*41.6564.336%A+1.325%D--120.8B**88.4A+8802.5h3.3A5.2A
Rocklet Rifle 5812972061.442B**0.0560.076%B**N/A22D21C--29613.5h22.8B**37.9A
Phoenix AE 6182951621.821C0.3344.699%D*N/A8.9D9.8D15733.1h11.8D--26.3F
The Slasher 2952788,5340.033C-1.4635.011%C+16.547%B*0.2C--N/A11277.3h2.9D*8.4C+
Mag-Cutter 39126921,0460.013C1.4836.882%B+3.717%C0.1DN/A12064.6h4.4F-11.9C+
Heartstring 2842685580.48D1.0187.176%M+38.806%B**3.3D**N/A2682.4h19.8T*22.8D
E540 Halberd 397265426.31C4.8246.574%C+4.528%B**23.2D-11.6D23111.4h5.4C+11.7C+
NS Decimator 3892553750.68D0.8160.587%C2.353%B13.1F6.9D*21519.4h7D**11.5D**
M20 Basilisk 367254703.629C2.1353.62%A+5.118%C17D7.6C-16714.9h103C--192.1B+
Titan-150 HEAT 317241613.951C-2.4648.631%C+3.734%B++19D6D-30012.7h4.4C++9.1C++
G30 Walker 390218752.907D1.4130.181%C+3.211%C11.7D-9.2C24918.6h177.9C++589.5C*
Enforcer ML85 331204454.533C3.0437.879%D1.471%C17.4D-10.9D--21511.7h11C**29.1C+
GR-22 2002002530.791C--0.7022.365%D--14%D*10.8D*N/A9318.5h11.6C++51.7C
Mauler S6 1771742120.821C0.6740.23%C-14.943%C+9.1D--N/A7319.1h3.4B*8.5B+
M20 Basilisk 279173218.238C6.7461.292%B**2.89%D-34.6D21.2C++3355h134.5D219.4C
LA8 Rebel 1781734170.415D1.0826.819%D-16.185%D-5.6D--N/A2731h7.4D*27.6D
GD-66 Claw 1751722680.642D0.8538.013%F--11.628%D6.9D*N/A3224.8h2.8D--7.4F--
NC14 Bolt Driver 160160871.839C0.3434.945%D82.5%B++7.2D*N/A5622.3h2B+5.7C*
EM6 1531511710.883D0.6118.722%D*23.179%D7.5D**N/A7520.2h12D-64.2D-
M60-G Bulldog 164132363.667D2.1749.191%B*4.545%A+22D*5.3D1786h6.9C+14B
M40 Fury 1491311013.1C**11.6138.128%C+3.053%A*35.4D--4.9D*2793.7h11.4C++29.8C**
NC6 Gauss SAW 1301301101.182C0.3121.133%D18.462%D*14.4D--N/A4209h11.3D-53.5C-
C85 Canister-H 131124158.267C--6.7734.073%F--7.258%D--47.7D*2.7D*3002.6h5.6B+16.4D
NC08 Mag-Scatter 1281231460.842C0.6538.75%F15.447%C13.8D--N/A518.9h3.8C++9.8D
Aspis Anti-Aircraft Phalanx Turret 237115392.949C--1.4538.104%B**2.609%B+12.8C13.6C+3019h125.6C**329.6B++
Skyguard 199102502.04D0.5531.142%C+N/A5.7D**5.4D**17518h183.7F--589.8D**
NC1 Gauss Rifle 101991050.943C0.5524.345%C15.152%D*10.6D--N/A2349.3h12C49.3C+
CAS 14-E 11298147C--5.5136.431%B+4.082%A*27.2D*3.9D1313.6h52.2F--143.4D**
Tempest 101971940.5D*0.9919.613%F--13.402%D*3.7FN/A1625.9h12.9F-66F--
LA3 Desperado 99911100.827C0.6728.593%C16.484%D-13.4D--1.2B*946.8h14.5T*50.5F
MGR-S1 Gladius 89831400.593D0.9024.87%D--13.253%D**3.3D*N/A1725.2h12.1D-48.8D
M60-A Bulldog 10683145.929C-4.4349.967%C+3.614%A+10.8D--3C-957.7h9.2F--18.3D*
Auraxium Mag-Cutter 958112,4010.007C--1.4917.221%D--2.469%D0.1D-N/A01191.1h2.9D*16.7D--
AF-4AE Cyclone 78761580.481D*1.0122.296%F-21.053%D-6.1D**N/A2212.4h13.2F*59.3F**
L105 Zephyr 10075164.688D3.1946.53%C*N/A17D--5.7D1534.4h8.5D*18.3D
L100 Python AP 12071164.438D2.9460.955%B+4.225%A18.2D**12.6D*4083.9h9.2F**15F-
C150 Dalton 14164302.133D--0.6442.186%B+N/A11.6D*14D-3015.5h6D**14.3D-
M20 Basilisk 9064272.37C--0.8834.824%C++7.813%A13.3D-5.4D1164.8h78.6C225.7C+
Shrike 9962411.512B+0.0259.06%C++4.839%A++14.1D*8.4D8554.4h5.7C*9.6C**
M60-A Bulldog 715678C6.5147.044%C5.357%M++9D*2.4D856.2h9.7F*20.5F
NS-10 Burster 10954411.317C+0.1834.676%C++3.704%C2.3F2.3D**7424h268.3T-773.8F
NS-10 Burster 10553441.205C+0.2933.821%C++N/A2.2F2.1D**7324.5h274T-810F
Spear Anti-Vehicle Phalanx Turret 9752152B++50.5160.809%B**N/A40C*34.6A++3281.3h9.3B+15.2B+
M96 Mjolnir-H 10551124.25C2.7648.388%C1.961%A++20.4F21.6D-2742.5h67.4F*139.3F*
NCM3 Raven 9650520.962C0.5344.511%C*2%D5D**4.6D-14310h35.5D79.8C

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade01320h
Nano-Armor Kit2,8503,139,083257.5h
Medical Kit97030.7h
Spawn Beacon556,25010.2h
Nanite Revive Grenade01,6390.5h
Anti-Vehicle MANA Turret862,69213.7h
Medical Applicator427119,76818h
G40-F Ranger1690.1h
Sunderer Garage12112.2h
Bunker0870.9h
Rampart Wall63292.6h
Deconstruction Tool110,0041.7h
Welding Device949,2162.3h
Hoplon Anti-Aircraft Phalanx Tower131,5036.8h
Xiphos Anti-Personnel Tower181,4416.6h
Repair Module141,9196.3h
Turret AI Module132,3638.9h
Structure Shield Module48903h
Skywall Shield Emitter141,5927.6h
Cortium Silo75952.7h
Motion Spotter17824,94834.8h
Faction Banner0970.3h
Spitfire Auto-Turret39625,70831.6h
Spear Anti-Vehicle Tower68194.2h
Blast Wall56373.9h
Restoration Kit51090.2h
Reinforcements Module0530.2h
Recon Detection Device21810,70033.9h
Shield Recharging Field311,3400.9h
Ammunition Package18823,09212.4h
Anti-Infantry MANA Turret154,0437.8h
Pain Spire37063.6h
Flail Targeting Dart266947.9h
The Flail11180.7h
Solid Wall73973.8h
WLT-Howler Mining Laser28,0851.9h
Infantry Tower01080.9h
Lumifiber Rampart Wall231,43812.4h
Spear Anti-Vehicle Turret42451.8h
Alarm Module13630.9h
Glaive IPC01130.8h
Elysium Spawn Tube15292.3h
Router31141.1h
Vehicle Gate138738.7h
Light Vehicle Terminal0650.6h
Pillbox23692.3h
Vehicle Ammo Dispenser0740.3h
IPC Targeting Dart31242.1h
Orbital Strike Target Designator20372444.8h

Check the help document for the dictionary if you want to learn more about words used here.


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