Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,902)players online:
LatrodectusVS (40)  Ahorn (26)  MofkerTwitch (13)  KrypTheBear (5)  MechNexus (4)  uamadman (4) 92
stats.dasanfall.com
Deputy Director Oceanic[KN1] Oceanic
NC BR 91

KDR: 1.52

Score: 100.1m

Last Seen: Jun 15th, 2019 6:22 AM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
Level Progress (to 92): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty Tank Mine GD-7F Spitfire Auto-Turret M40 Fury C-4 ARX AF-19 Mercenary Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Oceanic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 916TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.008%16.577%39828118224,2750.8241110.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.424%0.559B+-0.648D-0.404C--HEAD + (~4.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.292C*12.70.113C+40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.013%3.739%116412061,36420124100.677932332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%0.784B++0.748B++-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.40.731B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.281%5.54%2771311974,224187913242.24681319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.978%-0.086C+0.277C*0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.325C**28.40.287C*52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.273%86.886%277412063,340186791.78801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.113%1.696A++1.288A0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.181%14.272%277412062,0322480260.819025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%0.14C++-0.065C+0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.30.33C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
100.1m581.1%279 (16.7k)231 (13.9k)1.5207584,02955,2551.7035991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210510913.27%11.855%15707:5222

54% Engineer31% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMSep 21st, 2018 6:16 AMJun 17th, 2019 1:12 PM (2d) (PST)Jun 15th, 2019 2:23 AM (5d) (PST)Jun 15th, 2019 2:22 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
243811620.1940.1270.0231.3210.033110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,5924,8509,742128179213,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7223.7h/301d 10,103 9,962 48,173 572.4k 10,113 17,820 14,475 105.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:637
Deaths:536
KDR:1.188
Accuracy:41.667% C
HSR:14.443% C+
LA1 Anchor
D
Kills:395
Deaths:372
KDR:1.062
Accuracy:21.939% D
HSR:20% D
EM6
C+
Kills:149
Deaths:168
KDR:0.887
Accuracy:18.876% D
HSR:23.490% C+
NC6 Gauss SAW
C*
Kills:130
Deaths:110
KDR:1.182
Accuracy:21.133% C*
HSR:18.462% D-
Kills:1,311
Deaths (as Heavy Assault):1,186
Deaths (to Heavy Assaults):15,944
KDR:1.1054
Kill Difference:125
Playtime:261.640 hours
Usage:4%
Score:3.380m
Score/min:215
Accuracy (listed only):25.904%
HSR (listed only):19.099%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:4,077
Deaths:4,769
KDR:0.855
Accuracy:22.273% C-
HSR:12.656% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C--
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
NS-11C
C++
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C++
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D-
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
NSX-P Tanto
C++
Kills:434
Deaths:884
KDR:0.491
Accuracy:26.158% C++
HSR:17.512% D*
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F
HSR:11.628% C--
Kills:18,306
Deaths (as Engineer):22,378
Deaths (to Engineers):11,772
KDR:0.81804
Kill Difference:4,072
Playtime:3,870.050 hours
Usage:54%
Score:59.990m
Score/min:258
Accuracy (listed only):30.751%
HSR (listed only):15.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:4,077
Deaths:4,769
KDR:0.855
Accuracy:22.273% C-
HSR:12.656% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C--
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
NS-11C
C++
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C++
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C+
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C+
HSR:14.909% C
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D-
NS-7 PDW
C+
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C+
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C+
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
NSX-P Tanto
C++
Kills:434
Deaths:884
KDR:0.491
Accuracy:26.158% C++
HSR:17.512% D*
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F
HSR:11.628% C--
Tempest
D*
Kills:97
Deaths:194
KDR:0.500
Accuracy:19.712% F-
HSR:13.402% D*
Kills:22,986
Deaths (as Light Assault):27,932
Deaths (to Light Assaults):10,228
KDR:0.82293
Kill Difference:4,946
Playtime:597.188 hours
Usage:8%
Score:7.721m
Score/min:215
Accuracy (listed only):29.067%
HSR (listed only):15.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:48.892% A+
HSR:88.017% A
NS-61 Emissary
B++
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:32.548% B++
HSR:19.171% B+
LA80
A
Kills:1,156
Deaths:394
KDR:2.934
Accuracy:46.854% B*
HSR:87.370% A
NS-357 Underboss
A
Kills:1,153
Deaths:2,395
KDR:0.481
Accuracy:41.312% B+
HSR:31.570% A
NS-44 Commissioner
C+
Kills:1,147
Deaths:1,473
KDR:0.779
Accuracy:35.174% C+
HSR:20.924% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C+
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C+
HSR:14.909% C
NS-7 PDW
C+
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C+
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C+
AF-8 RailJack
A
Kills:864
Deaths:264
KDR:3.273
Accuracy:45.492% A
HSR:85.532% B**
NC4 Mag-Shot
B
Kills:360
Deaths:481
KDR:0.748
Accuracy:29.439% B
HSR:14.444% D
NS-45 Pilot
B**
Kills:307
Deaths:533
KDR:0.576
Accuracy:25.108% D--
HSR:34.853% B**
LA8 Rebel
C--
Kills:167
Deaths:408
KDR:0.409
Accuracy:26.727% C--
HSR:16.168% D
NC14 Bolt Driver
B**
Kills:160
Deaths:87
KDR:1.839
Accuracy:34.945% C+
HSR:82.500% B**
NC08 Mag-Scatter
C++
Kills:115
Deaths:129
KDR:0.891
Accuracy:38.969% D*
HSR:15.652% C++
Tempest
D*
Kills:97
Deaths:194
KDR:0.500
Accuracy:19.712% F-
HSR:13.402% D*
LA3 Desperado
C++
Kills:76
Deaths:79
KDR:0.962
Accuracy:29.156% C++
HSR:15.790% D
Kills:12,503
Deaths (as Infiltrator):13,284
Deaths (to Infiltrators):7,827
KDR:0.94121
Kill Difference:781
Playtime:2,255.100 hours
Usage:31%
Score:25.269m
Score/min:187
Accuracy (listed only):32.530%
HSR (listed only):34.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C+
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C+
HSR:14.909% C
NS-7 PDW
C+
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C+
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C+
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
Carnage AR
C
Kills:306
Deaths:368
KDR:0.832
Accuracy:22.758% C
HSR:11.765% D*
GR-22
C-
Kills:200
Deaths:253
KDR:0.791
Accuracy:22.365% C-
HSR:14% D
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F
HSR:11.628% C--
NC1 Gauss Rifle
C**
Kills:99
Deaths:104
KDR:0.952
Accuracy:24.284% C**
HSR:15.152% D-
Tempest
D*
Kills:97
Deaths:194
KDR:0.500
Accuracy:19.712% F-
HSR:13.402% D*
Kills:8,475
Deaths (as Combat Medic):9,479
Deaths (to Combat Medics):4,983
KDR:0.89408
Kill Difference:1,004
Playtime:103.511 hours
Usage:1%
Score:2.048m
Score/min:330
Accuracy (listed only):32.230%
HSR (listed only):14.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,211
Deaths:335
KDR:3.615
Accuracy:31.555% C+
HSR:13.873% C+
AF-41 Hacksaw
C
Kills:1,090
Deaths:348
KDR:3.132
Accuracy:21.830% D--
HSR:13.670% C
NS-10 Burster
B++
Kills:54
Deaths:36
KDR:1.500
Accuracy:34.409% B++
HSR:3.704% D
NS-10 Burster
B+
Kills:52
Deaths:39
KDR:1.333
Accuracy:33.495% B+
HSR:0% F
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:44.587% N/A
HSR:2% N/A
Kills:2,457
Deaths (as MAX Suit):404.500
Deaths (to MAX Suits):2,665
KDR:6.07417
Kill Difference:2,052.500
Playtime:114.657 hours
Usage:2%
Score:1.706m
Score/min:248
Accuracy (listed only):33.175%
HSR (listed only):6.649%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:64
V. Kills:20 305%
Deaths:16
KDR:4
Accuracy:44.739% C**
KPH:14.900 D*
VKPH:4.700 D
Kills:64 (0 + 64)
Deaths:16
KDR:4
VKDR:1.250
Vehicle Kills:20
Kill Difference:48
Playtime:4.299 hours
Usage:0%
Score:0.038m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:44.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:363
V. Kills:36 N/A
Deaths:50
KDR:7.260
Accuracy:46.487% C
KPH:23.200 D*
VKPH:2.300 F
Skyguard
C**
Kills:102
V. Kills:97 104%
Deaths:50
KDR:2.040
Accuracy:31.142% C**
KPH:5.700 D*
VKPH:5.400 D*
L100 Python AP
D-
Kills:68
V. Kills:49 136%
Deaths:16
KDR:4.250
Accuracy:61.312% B++
KPH:17.900 D--
VKPH:12.900 D-
Kills:533 (533 + 0)
Deaths:116
KDR:4.595
VKDR:1.569
Vehicle Kills:182
Kill Difference:417
Playtime:37.408 hours
Usage:1%
Score:0.405m
Score/min:180
Driving Accuracy:61.312%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:692
V. Kills:95 N/A
Deaths:76
KDR:9.105
Accuracy:47.323% C+
KPH:29.200 D
VKPH:4 D-
E540 Halberd
D
Kills:253
V. Kills:130 193%
Deaths:42
KDR:6.024
Accuracy:46.422% C*
KPH:22.700 D
VKPH:11.600 D
Titan-150 HEAT
C*
Kills:241
V. Kills:76 313%
Deaths:61
KDR:3.951
Accuracy:48.631% C*
KPH:19 C
VKPH:6 D-
Enforcer ML85
C
Kills:204
V. Kills:127 159%
Deaths:45
KDR:4.533
Accuracy:37.939% C
KPH:17.700 D
VKPH:11 D
M20 Basilisk
C
Kills:57
V. Kills:23 238%
Deaths:27
KDR:2.111
Accuracy:35.897% B++
KPH:12.500 D
VKPH:5.100 C
Kills:1,447 (933 + 514)
Deaths:251
KDR:5.765
VKDR:1.797
Vehicle Kills:451
Kill Difference:1,196
Playtime:63.594 hours
Usage:1%
Score:0.814m
Score/min:213
Driving Accuracy:48.631%
Gunner Accuracy:35.897%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:122
V. Kills:7 N/A
Deaths:14
KDR:8.714
Accuracy:33.868% F
KPH:49.700 D--
VKPH:2.900 D*
Kills:122 (0 + 122)
Deaths:14
KDR:8.714
VKDR:0.500
Vehicle Kills:7
Kill Difference:108
Playtime:2.455 hours
Usage:0%
Score:0.045m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:33.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,443
V. Kills:277 N/A
Deaths:187
KDR:7.717
Accuracy:35.129% C+
KPH:32.100 D
VKPH:6.200 D
M60-G Bulldog
C++
Kills:416
V. Kills:101 408%
Deaths:62
KDR:6.710
Accuracy:55.848% A*
KPH:25.500 C
VKPH:6.200 C++
M12 Kobalt
A
Kills:381
V. Kills:8 N/A
Deaths:34
KDR:11.206
Accuracy:23.301% A
KPH:45.900 D
VKPH:1 D--
M12 Kobalt
C--
Kills:359
V. Kills:18 N/A
Deaths:51
KDR:7.039
Accuracy:25.767% A+
KPH:36.800 D
VKPH:1.800 C--
M20 Basilisk
B*
Kills:294
V. Kills:98 297%
Deaths:86
KDR:3.419
Accuracy:44.389% B*
KPH:12.800 D
VKPH:4.300 D-
G30 Walker
C+
Kills:218
V. Kills:172 126%
Deaths:75
KDR:2.907
Accuracy:30.095% C*
KPH:11.800 C-
VKPH:9.300 C+
M20 Basilisk
C
Kills:217
V. Kills:97 221%
Deaths:70
KDR:3.100
Accuracy:51.755% A+
KPH:16.700 C
VKPH:7.500 C
M60-G Bulldog
C-
Kills:131
V. Kills:31 409%
Deaths:36
KDR:3.639
Accuracy:49.260% B**
KPH:22.200 D
VKPH:5.300 C-
M40 Fury
C**
Kills:129
V. Kills:17 N/A
Deaths:10
KDR:12.900
Accuracy:38.170% C**
KPH:35.500 D
VKPH:4.700 D--
Kills:3,588 (0 + 3,588)
Deaths:611
KDR:5.872
VKDR:1.340
Vehicle Kills:819
Kill Difference:2,977
Playtime:143.295 hours
Usage:2%
Score:1.575m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:38.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:394
V. Kills:18 N/A
Deaths:327
KDR:1.205
Accuracy:34.537% D-
KPH:8.800 D*
VKPH:0.400 D-
Kills:394 (394 + 0)
Deaths:327
KDR:1.205
VKDR:0.055
Vehicle Kills:18
Kill Difference:67
Playtime:44.609 hours
Usage:1%
Score:0.096m
Score/min:36
Driving Accuracy:34.537%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:96
V. Kills:13 N/A
Deaths:14
KDR:6.857
Accuracy:36.696% B+
KPH:27.800 D*
VKPH:3.800 D
Kills:96 (0 + 96)
Deaths:14
KDR:6.857
VKDR:0.929
Vehicle Kills:13
Kill Difference:82
Playtime:3.458 hours
Usage:0%
Score:0.027m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:36.696%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 15,32015,3121,9437.881A6.3645.788%C*N/A139.8C**N/A505109.5h1.9C++4.1B
Tank Mine 14,7468,4001,2626.656A*5.1421.409%D-N/A110.2C++83.3B++144176.2h1.4B*6.3C++
GD-7F 4,1414,0774,7690.855C+0.6722.273%C-12.656%D*7.3D--N/A28554.7h15.5C-69.7C
M40 Fury 1,7201,4431877.717C**6.2035.129%C+1.94%C*32.1D6.2D22044.9h9.8B++28B+
C-4 ARX 2,0771,3986042.315C++0.7924.718%C--N/A43.3D**21D-28932.3h1.5D6D
AF-19 Mercenary 1,3921,3406562.043A++0.5218.554%D14.552%D*5.8D-N/A72232.2h16C-86.5C
Spear Anti-Vehicle Phalanx Turret 1,8091,22412110.116B+8.6054.752%A4.003%C+40.7C++19.4C+37430.1h6.3B++11.5B**
AF-41 Hacksaw 1,2191,2113353.615B+2.0931.555%C+13.873%C+17.7D-N/A6268.4h6.9C++21.8C*
Hunter QCX 1,2221,2091,1711.032B+0.4957.068%B*53.929%A++5.6D-N/A32215h2.4B+4.3B+
Sticky Grenade 1,2081,20511205N/A1,203.4849.104%C-N/A860.7C2.1D--48051.4h2C**4.1C*
AF-4A Bandit 1,1921,1751,7510.671D0.8522.244%D14.043%D**7.9D*N/A42147.9h11.8C52.9C
Gauss Compact S 1,1861,1681,5000.779C+0.7421.004%C--16.61%C8.5DN/A39137.7h11.2C+53.1C+
NSX Tanto 1,1911,1612,0560.565D0.9626.583%C++17.054%D*4.8D--N/A14242.1h16.5C62.1C+
EM4 Longshot 1,1601,1603413.402C++1.8848.892%A+88.017%A22.5C-N/A12551.5h1.6B**3.3B**
Razor GD-23 1,1661,1581,3610.851C+0.6724.065%C+16.58%D9.5DN/A60122h10.5B++43.5B+
NS Baron G5AE 1,1801,1581,1001.053C0.4745.996%C+14.767%C+15.7D--N/A8373.6h4.1C**8.9C+
NS-61 Emissary 1,1621,1581,1461.01C**0.5132.548%B++19.171%B+5.9D--N/A18197.3h11.5B+35.2B++
NS-11C 1,1781,1561,5340.754C0.7724.714%C++12.716%D*8.9D-N/A60130h14.6C++59.1C*
LA80 1,1601,1563942.934C+1.4146.854%B*87.37%A16.7D-N/A5669.3h1.9B+4.1B++
NS-357 Underboss 1,1671,1532,3950.481C--1.0441.312%B+31.57%A2.4D*N/A8485h4.3C+10.5B+
AC-X11 1,1731,1511,5760.73C0.7925.335%C++14.77%D*9.8D-N/A67117.5h10.1C++39.9C*
19A Fortuna 1,1661,1501,9500.59D0.9323.162%D-15.304%D--6.9D*N/A44166.5h11.7D50.4D
NS-44 Commissioner 1,1691,1471,4730.779C+0.7435.174%C+20.924%C+7.2D--N/A35160h3.6B+10.3C**
MKV Suppressed 1,1721,1471,1820.97C+0.5524.356%C16.216%C--8D*N/A28143.4h15C+61.7C+
Blitz GD-10 1,1731,1471,2340.929C+0.5924.417%C+14.909%C9.9D-N/A47116.1h16.3C+66.8C++
Gauss Compact Burst 1,1721,1461,1411.004C0.5226.74%C+18.935%D-11.3D--N/A31101.3h11.2C*41.8C*
NS-7 PDW 1,1721,1451,5730.728C0.7924.956%C+14.323%D8.6D-N/A31133.8h16.1C+64.5C++
AF-4 Cyclone 1,1751,1441,3710.834C0.6924.957%C+17.22%C+7.6D--N/A30150.7h12.8C-51.1C+
AF-41 Hacksaw 1,1021,0903483.132B1.6121.83%D--13.67%C15.2D--N/A5371.5h5.5B*25.3C+
Blackheart 1,0029955411.839B*0.3257.859%B*55.377%A++8D-N/A21124h2.6C**4.4B+
Xiphos Anti-Personnel Phalanx Tower 9989566159.333A+157.8150.7%A*N/A398.3B++17.5A++12862.4h9.2B+18.2B+
C-4 1,4199556571.454C+0.0725.34%C+N/A37D--18D69225.8h1.8C--7C+
AF-57 Piston 9479331,0020.931C0.5938.165%C16.077%B+8.1D*N/A27114.8h4.2B10.9C*
AF-8 RailJack 8698642643.273C**1.7545.492%A85.532%B**17.5C-N/A5149.5h1.8B**3.9B*
LA39 Bruiser 7597536181.218C+0.3068.779%B++12.483%C17.8D--N/A5842.4h2.2B+3.2B+
Titan-150 HESH 787692769.105C+7.5847.323%C+3.468%A29.2D4D-17723.7h2.8B++5.9B+
Orbital Strike Uplink 1,0596702335N/A333.48573.938%UN/A319U185.2U16372.1h3T*0.5T*
NC05 Jackhammer 6456375361.188C+0.3341.667%C14.443%C+17.6D--N/A8036.1h4.4B+10.5C*
MANA Anti-Vehicle Turret 1,3266103211.9S0.3863.373%CN/A6100U7160U3765590.1h10.6B16.7C++
Frag Grenade 4694671467N/A465.4836.391%D*N/A424.5C1.8D--14871.1h3.7C*10.1C+
NSX-P Tanto 4504348840.491C--1.0326.158%C++17.512%D*3.8D*N/A13114.5h17.2C65.8C+
M60-G Bulldog 517416626.71B++5.1955.848%A*2.885%C+25.5C6.2C++15016.3h6.2B+11.1B**
MANA Anti-Personnel Turret 4104011862.156N/A0.6423.781%UN/A4010U90U13747600.1h25.5T*107.1T*
NS Annihilator 7533975100.778B+0.7479.788%CN/A5.1D*4.5D**6978.4h12.1C+15.2C+
LA1 Anchor 4013953721.062C0.4621.939%D20%D10.1D*N/A7539.2h11.3C51.7C
S12 Renegade 4123943271.205C0.3234.537%D-11.168%A++8.8D*N/A3644.6h3.4C++9.8C
Hardlight Dagger 43138613,7520.028C+1.4938.655%B*11.14%B+0.2C+N/A11631.1h2.5C6.5B
M12 Kobalt 3893813411.206C9.6923.301%A17.323%C45.9D1D--1568.3h16.8B72.2B+
L100 Python HESH 399363507.26C5.7446.487%C4.132%A**23.3D*2.3F13415.6h2.7B++5.7B+
NC4 Mag-Shot 3703604810.748C++0.7729.439%B14.444%D4.8D*N/A2474.9h8.2C*28C++
M12 Kobalt 377359517.039C--5.5225.767%A+14.763%D-37D1.9C-1329.7h18.4C**71.5B++
NS-45 Pilot 3123075330.576C-0.9425.108%D--34.853%B**2.1D*N/A7144.8h7.4C++29.5C
Carnage AR 3083063680.832C0.6922.758%C11.765%D*11.3D--N/A6927h12.1B+53.1C**
M20 Basilisk 392294863.419C**1.9044.389%B*5.782%C+12.8D4.3D-10623h67.3B*151.6B**
Hoplon Anti-Aircraft Phalanx Tower 5282912145.5S143.9862.295%SN/A323.3M+263.3A**22540.9h18.8B++30.2B++
Mag-Cutter 38626620,6250.013C1.5136.877%B++3.759%C-0.1DN/A12028.5h4.3D*11.8C+
Phoenix AE 5592591411.837B+0.3244.194%D*N/A8.6D9.9C15930.2h12C-27.1D--
E540 Halberd 383253426.024C+4.5046.422%C*4.743%B*22.6D11.6D23211.2h5.5C*11.9B
NS Decimator 3772473550.696C0.8260.553%C+2.429%C++13.3D**7D--21418.6h6.8D*11.3D--
Heartstring 2572435190.468D1.0587.78%M39.918%B**3.2D*N/A2775.6h20.5F-23.4D
Titan-150 HEAT 317241613.951C+2.4348.631%C*3.734%B+19C6D-29612.7h4.4B+9.1B+
Spear Anti-Vehicle Phalanx Tower 406231733B*31.4865.33%A++1.299%D--121.6A*92.1M*8791.9h3.6B**5.5A+
Rocklet Rifle 4452241531.464A+0.0658.271%B++N/A19.1D18.9C-25211.7h22.3A38.3B**
G30 Walker 390218752.907C+1.3930.095%C*3.211%C-11.8C-9.3C+24918.5h176.9B++587.9B++
M20 Basilisk 314217703.1C++1.5851.755%A+5.53%C+16.7C7.5C17113h94.4C++182.4B*
Enforcer ML85 331204454.533C+3.0137.939%C1.471%C--17.7D11D21711.5h10.9B+28.8B+
GR-22 2002002530.791C0.7322.365%C-14%D10.8D--N/A9118.5h11.6B++51.7B
The Slasher 1971933,5870.054C++1.4731.894%C+17.099%B++0.3C-N/A1728.2h2.7C--8.4C+
Mauler S6 1771742120.821C+0.7040.23%C+14.943%C+9.1D--N/A6919.1h3.4A8.5B++
GD-66 Claw 1751722680.642C--0.8838.013%F11.628%C--7.3D*N/A3323.5h2.8C7.4D-
M20 Basilisk 278172218.19C++6.6761.281%B**2.907%D35.1C21.6C++3394.9h133.9C218.5C++
LA8 Rebel 1721674080.409C--1.1126.727%C--16.168%D5.5D*N/A2630.6h7.5C-27.9C
NC14 Bolt Driver 160160871.839C++0.3234.945%C+82.5%B**7.7D--N/A5720.9h2B**5.7B++
EM6 1511491680.887C0.6318.876%D23.49%C+7.6D*N/A7319.7h12.1C+63.9C+
M60-G Bulldog 162131363.639C2.1249.26%B**4.58%B**22.2D5.3C-1775.9h6.9C*13.9B++
NC6 Gauss SAW 1301301101.182C++0.3421.133%C*18.462%D-14.4DN/A3999h11.3C+53.5C*
M40 Fury 1461291012.9B**11.3838.17%C**3.101%A35.8D4.7D--2833.6h11.5C**30.1B+
C85 Canister-H 129122148.714C+7.1933.868%F7.377%D--48.8D--2.8D*3032.5h5.4B+15.9C+
NC08 Mag-Scatter 1201151290.891C+0.6338.969%D*15.652%C++14D-N/A508.2h3.7B+9.6C
Aspis Anti-Aircraft Phalanx Turret 237115383.026C+1.5137.967%A++2.609%B+12.9C**13.7B+3048.9h121.8B++320.7B*
Skyguard 199102502.04C0.5231.142%C**N/A5.7D*5.4D*17418h183.7D**589.8D
NC1 Gauss Rifle 101991040.952C+0.5724.284%C**15.152%D-10.6D-N/A2189.3h11.9B+49B+
Tempest 101971940.5D--1.0219.712%F-13.402%D*3.8FN/A1525.8h12.8D**65.2F--
CAS 14-E 10996146.857C5.3436.696%B+4.167%A*27.4D*3.7D1323.5h52.3F-142.6D--
Auraxium Mag-Cutter 958112,4010.007D1.5117.221%D-2.469%D0.1D-N/A01191.1h2.9D--16.7D
M60-A Bulldog 10280145.714C4.1950.167%B+3.75%B**10.5D--2.9C937.6h9.4F18.7D
LA3 Desperado 8476790.962C++0.5629.156%C++15.79%D13.8D-1.5A*1035.5h14.9F--51.1D--
L100 Python AP 11768164.25C+2.7361.312%B++4.412%B**17.9D--12.9D-4043.8h9.5D**15.5D--
L105 Zephyr 8464164C--2.4844.739%C**N/A14.9D*4.7D1484.3h8.4D--18.9C
Shrike 9962401.55A+0.0359.06%C**4.839%A14.1D-8.4D8244.4h5.7B+9.6B+
M20 Basilisk 8057272.111C0.5935.897%B++8.772%A12.7D5.1C1144.5h82.1C+228.8B+
M60-A Bulldog 715678C6.4847.29%C*5.357%A**9D--2.4C-856.2h9.7F--20.4D--
NS-10 Burster 10954361.5B++0.0234.409%B++3.704%D2.4D*2.5D-7722.4h249.9F-726.2D
Spear Anti-Vehicle Phalanx Turret 9752152A**50.4861.177%B*N/A40B34.6A++3401.3h9B+14.7B*
NS-10 Burster 10352391.333B+0.1933.495%B+N/A2.3D*2.2D--7622.9h260F--776.3D
NCM3 Raven 9650510.98C*0.5444.587%B+2%D5.1D*4.7D1469.8h34.7C-77.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon455,4038.7h
Anti-Vehicle MANA Turret852,67313.6h
Decoy Grenade01030h
G40-F Ranger1690.1h
Nano-Armor Kit2,6232,959,844244.7h
Skywall Shield Emitter141,4627h
Structure Shield Module48512.9h
Repair Module121,7555.8h
Turret AI Module122,1148h
Faction Banner0880.3h
Reinforcements Module0500.2h
Nanite Revive Grenade01,0860.3h
Medical Kit96710.7h
Medical Applicator30592,39414.4h
Blast Wall55903.6h
Cortium Silo55662.5h
Spitfire Auto-Turret29821,62826.1h
Restoration Kit51090.2h
Motion Spotter14520,02628.3h
Hoplon Anti-Aircraft Phalanx Tower131,3496h
Xiphos Anti-Personnel Tower161,3035.9h
Sunderer Garage12022.1h
Bunker0870.9h
Rampart Wall63282.6h
Spear Anti-Vehicle Tower67023.6h
Deconstruction Tool110,0041.7h
Welding Device533,7471.5h
Recon Detection Device1969,36430.1h
Shield Recharging Field291,3250.8h
Ammunition Package17320,93011.6h
Anti-Infantry MANA Turret154,0197.7h
Pain Spire25502.8h
Flail Targeting Dart256417.3h
The Flail1990.6h
Solid Wall52472.2h
Light Vehicle Terminal0560.5h
Pillbox23412.1h
Vehicle Ammo Dispenser0720.3h
Spear Anti-Vehicle Turret42291.7h
Elysium Spawn Tube14822.1h
Orbital Strike Target Designator17261840h
IPC Targeting Dart31101.8h
Vehicle Gate117177.2h
WLT-Howler Mining Laser28,0851.9h
Infantry Tower01080.9h
Glaive IPC0990.7h
Alarm Module13050.8h
Lumifiber Rampart Wall231,40012.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 3.45s on queries, 3.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.