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Maj. General Oceanic[KN1] Oceanic
NC BR 82

KDR: 1.51

Score: 97.3m

Last Seen: Dec 11th, 2018 9:49 AM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
Level Progress (to 83): 65%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty Tank Mine GD-7F Spitfire Auto-Turret M40 Fury AF-19 Mercenary C-4 ARX Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 906TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.015%16.341%3922799523,8170.8261190.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.474%0.584B+-0.661D-0.455DHEAD + (~4.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.293C*12.70.108C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.981%3.742%118410181,36319844090.68665332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.431%0.794B++0.705B++-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.40.731B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.199%5.546%2791310094,201185513162.26347319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.972%-0.086C+0.31C*0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.319C*28.20.278C*52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.305%86.924%279410183,319183381.80971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%1.689A++1.3A0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.435B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.181%14.272%279410182,0322432260.835526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%0.151C++-0.042C+0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.30.33C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
97.3m588.9%283 (17k)234 (14k)1.5114281,96154,2281.693782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022492813.207%11.955%15807:4222

55% Engineer29% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMSep 21st, 2018 6:16 AMDec 11th, 2018 5:40 AM (20h) (PST)Dec 11th, 2018 7:25 AM (18h) (PST)Dec 11th, 2018 5:49 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250831670.1970.1300.0241.3570.034111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0044,97010,034128181214,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6943.5h/289.3d 9,885 9,798 46,436 565.3k 9,992 17,503 14,030 104.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:612
Deaths:508
KDR:1.205
Accuracy:41.762% C
HSR:14.706% C+
LA1 Anchor
C--
Kills:395
Deaths:372
KDR:1.062
Accuracy:21.939% C--
HSR:20% D
EM6
C+
Kills:144
Deaths:162
KDR:0.889
Accuracy:19.148% C--
HSR:22.917% C+
NC6 Gauss SAW
C*
Kills:130
Deaths:110
KDR:1.182
Accuracy:21.133% C*
HSR:18.462% D-
Kills:1,281
Deaths (as Heavy Assault):1,152
Deaths (to Heavy Assaults):15,697
KDR:1.11198
Kill Difference:129
Playtime:250.835 hours
Usage:4%
Score:3.298m
Score/min:219
Accuracy (listed only):25.995%
HSR (listed only):19.021%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:4,033
Deaths:4,725
KDR:0.854
Accuracy:22.294% C
HSR:12.646% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C-
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
NS-11C
C*
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C*
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D-
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
NSX-P Tanto
C**
Kills:348
Deaths:746
KDR:0.466
Accuracy:26.789% C**
HSR:16.954% D*
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
Kills:18,176
Deaths (as Engineer):22,196
Deaths (to Engineers):11,582
KDR:0.81889
Kill Difference:4,020
Playtime:3,844.311 hours
Usage:55%
Score:59.716m
Score/min:259
Accuracy (listed only):30.792%
HSR (listed only):15.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:4,033
Deaths:4,725
KDR:0.854
Accuracy:22.294% C
HSR:12.646% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C-
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
NS-11C
C*
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C*
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C++
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C++
HSR:14.909% C
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D-
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C+
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
NSX-P Tanto
C**
Kills:348
Deaths:746
KDR:0.466
Accuracy:26.789% C**
HSR:16.954% D*
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
Kills:22,856
Deaths (as Light Assault):27,749
Deaths (to Light Assaults):10,025
KDR:0.82367
Kill Difference:4,893
Playtime:582.936 hours
Usage:8%
Score:7.612m
Score/min:218
Accuracy (listed only):29.098%
HSR (listed only):15.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:48.892% A+
HSR:88.017% A
NS-61 Emissary
B++
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:32.556% B++
HSR:19.171% B+
LA80
B**
Kills:1,156
Deaths:394
KDR:2.934
Accuracy:46.854% B*
HSR:87.370% B**
NS-357 Underboss
A+
Kills:1,153
Deaths:2,395
KDR:0.481
Accuracy:41.312% B++
HSR:31.570% A+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C++
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C++
HSR:14.909% C
NS-44 Commissioner
C+
Kills:1,147
Deaths:1,473
KDR:0.779
Accuracy:35.174% C+
HSR:20.924% C+
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C+
AF-8 RailJack
A
Kills:843
Deaths:252
KDR:3.345
Accuracy:45.594% A
HSR:85.647% B**
NC4 Mag-Shot
B
Kills:359
Deaths:480
KDR:0.748
Accuracy:29.473% B
HSR:14.485% D
LA8 Rebel
C--
Kills:164
Deaths:404
KDR:0.406
Accuracy:26.862% C--
HSR:16.463% D
NC14 Bolt Driver
B*
Kills:160
Deaths:87
KDR:1.839
Accuracy:34.945% C+
HSR:82.500% B*
NC08 Mag-Scatter
C++
Kills:114
Deaths:126
KDR:0.905
Accuracy:39.624% D*
HSR:15.790% C++
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
LA3 Desperado
C*
Kills:66
Deaths:78
KDR:0.846
Accuracy:29.601% C*
HSR:18.182% C
Kills:12,160
Deaths (as Infiltrator):12,729
Deaths (to Infiltrators):7,663
KDR:0.9553
Kill Difference:569
Playtime:2,029.744 hours
Usage:29%
Score:22.934m
Score/min:188
Accuracy (listed only):33.080%
HSR (listed only):34.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C++
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C++
HSR:14.909% C
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C+
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
Carnage AR
C
Kills:304
Deaths:364
KDR:0.835
Accuracy:22.805% C
HSR:11.842% D*
GR-22
C
Kills:200
Deaths:253
KDR:0.791
Accuracy:22.365% C
HSR:14% D
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
NC1 Gauss Rifle
B
Kills:99
Deaths:104
KDR:0.952
Accuracy:24.284% B
HSR:15.152% D-
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
Kills:8,473
Deaths (as Combat Medic):9,474
Deaths (to Combat Medics):4,886
KDR:0.89434
Kill Difference:1,001
Playtime:102.963 hours
Usage:1%
Score:2.046m
Score/min:331
Accuracy (listed only):32.233%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,211
Deaths:335
KDR:3.615
Accuracy:31.555% C++
HSR:13.873% C+
AF-41 Hacksaw
C-
Kills:1,083
Deaths:346
KDR:3.130
Accuracy:21.758% D--
HSR:13.758% C-
NS-10 Burster
B++
Kills:53
Deaths:35
KDR:1.514
Accuracy:34.280% B++
HSR:3.774% C--
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:44.587% N/A
HSR:2% N/A
NS-10 Burster
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:33.332% N/A
HSR:0% N/A
Kills:2,447
Deaths (as MAX Suit):402.500
Deaths (to MAX Suits):2,650
KDR:6.0795
Kill Difference:2,044.500
Playtime:113.435 hours
Usage:2%
Score:1.696m
Score/min:249
Accuracy (listed only):33.102%
HSR (listed only):6.681%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:64
V. Kills:20 305%
Deaths:16
KDR:4
Accuracy:44.612% C**
KPH:15 D*
VKPH:4.700 D
Kills:64 (0 + 64)
Deaths:16
KDR:4
VKDR:1.250
Vehicle Kills:20
Kill Difference:48
Playtime:4.260 hours
Usage:0%
Score:0.037m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:44.612%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:363
V. Kills:36 N/A
Deaths:50
KDR:7.260
Accuracy:46.487% C+
KPH:23.200 D*
VKPH:2.300 F
Skyguard
B
Kills:102
V. Kills:97 104%
Deaths:49
KDR:2.082
Accuracy:31.106% B
KPH:5.700 D*
VKPH:5.400 D*
L100 Python AP
D-
Kills:67
V. Kills:48 137%
Deaths:16
KDR:4.188
Accuracy:61.090% B++
KPH:17.700 D--
VKPH:12.700 D-
Kills:532 (532 + 0)
Deaths:115
KDR:4.626
VKDR:1.574
Vehicle Kills:181
Kill Difference:417
Playtime:37.275 hours
Usage:1%
Score:0.402m
Score/min:180
Driving Accuracy:61.090%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:692
V. Kills:95 N/A
Deaths:76
KDR:9.105
Accuracy:47.323% C+
KPH:29.200 D
VKPH:4 D--
E540 Halberd
C*
Kills:250
V. Kills:129 192%
Deaths:41
KDR:6.098
Accuracy:46.580% C*
KPH:22.500 D
VKPH:11.600 D
Titan-150 HEAT
C*
Kills:241
V. Kills:76 313%
Deaths:61
KDR:3.951
Accuracy:48.631% C*
KPH:19 C
VKPH:6 D
Enforcer ML85
C
Kills:204
V. Kills:127 159%
Deaths:45
KDR:4.533
Accuracy:37.952% C
KPH:17.700 D
VKPH:11 D-
M20 Basilisk
D
Kills:55
V. Kills:22 239%
Deaths:27
KDR:2.037
Accuracy:35.180% B++
KPH:12.300 D
VKPH:4.900 D
Kills:1,442 (933 + 509)
Deaths:250
KDR:5.768
VKDR:1.796
Vehicle Kills:449
Kill Difference:1,192
Playtime:63.419 hours
Usage:1%
Score:0.806m
Score/min:212
Driving Accuracy:48.631%
Gunner Accuracy:35.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:121
V. Kills:7 N/A
Deaths:14
KDR:8.643
Accuracy:33.801% F
KPH:49.500 D--
VKPH:2.900 D--
Kills:121 (0 + 121)
Deaths:14
KDR:8.643
VKDR:0.500
Vehicle Kills:7
Kill Difference:107
Playtime:2.444 hours
Usage:0%
Score:0.044m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:33.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,443
V. Kills:277 N/A
Deaths:187
KDR:7.717
Accuracy:35.132% C+
KPH:32.100 D
VKPH:6.200 D
M60-G Bulldog
C++
Kills:416
V. Kills:101 408%
Deaths:62
KDR:6.710
Accuracy:55.848% A*
KPH:25.600 C
VKPH:6.200 C++
M12 Kobalt
A
Kills:381
V. Kills:8 N/A
Deaths:34
KDR:11.206
Accuracy:23.315% A
KPH:46 D
VKPH:1 D--
M12 Kobalt
C-
Kills:350
V. Kills:17 N/A
Deaths:48
KDR:7.292
Accuracy:25.972% A++
KPH:37.100 D
VKPH:1.800 C-
M20 Basilisk
B*
Kills:291
V. Kills:97 297%
Deaths:86
KDR:3.384
Accuracy:44.470% B*
KPH:12.800 D
VKPH:4.300 D-
G30 Walker
C+
Kills:218
V. Kills:172 126%
Deaths:75
KDR:2.907
Accuracy:30.090% C*
KPH:11.800 C-
VKPH:9.300 C+
M20 Basilisk
C
Kills:213
V. Kills:95 222%
Deaths:69
KDR:3.087
Accuracy:51.376% A+
KPH:16.700 C
VKPH:7.400 C
M60-G Bulldog
C-
Kills:130
V. Kills:31 406%
Deaths:36
KDR:3.611
Accuracy:49.420% A
KPH:22.100 D
VKPH:5.300 C-
M40 Fury
C**
Kills:129
V. Kills:17 N/A
Deaths:10
KDR:12.900
Accuracy:38.170% C**
KPH:35.500 D
VKPH:4.700 D--
Kills:3,571 (0 + 3,571)
Deaths:607
KDR:5.883
VKDR:1.343
Vehicle Kills:815
Kill Difference:2,964
Playtime:142.471 hours
Usage:2%
Score:1.570m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:38.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:394
V. Kills:18 N/A
Deaths:327
KDR:1.205
Accuracy:34.546% D-
KPH:8.900 D--
VKPH:0.400 D*
Kills:394 (394 + 0)
Deaths:327
KDR:1.205
VKDR:0.055
Vehicle Kills:18
Kill Difference:67
Playtime:44.459 hours
Usage:1%
Score:0.096m
Score/min:36
Driving Accuracy:34.546%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:96
V. Kills:13 N/A
Deaths:13
KDR:7.385
Accuracy:36.753% B+
KPH:27.800 D*
VKPH:3.800 D
Kills:96 (0 + 96)
Deaths:13
KDR:7.385
VKDR:1
Vehicle Kills:13
Kill Difference:83
Playtime:3.451 hours
Usage:0%
Score:0.027m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:36.753%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 14,94514,9371,9047.845A+6.3345.938%C**N/A140BN/A507106.7h1.9C++4.1B+
Tank Mine 14,4758,2131,2446.602A*5.0921.543%D-N/A109.7C++83.6B++145374.9h1.4B*6.3C++
GD-7F 4,0924,0334,7250.854C+0.6622.294%C12.646%D*7.4D--N/A28545.7h15.6C-69.8C+
M40 Fury 1,7201,4431877.717C**6.2135.132%C+1.94%C++32.1D6.2D22044.9h9.8B++28B+
AF-19 Mercenary 1,3921,3406562.043A+0.5318.554%D14.552%D*5.8D-N/A72231.6h16C86.5C
C-4 ARX 1,9861,3375812.301C*0.7924.63%CN/A42.9D**20.8D-28931.2h1.5D6D
Spear Anti-Vehicle Phalanx Turret 1,8071,22312110.107B+8.6054.654%A4.007%C+40.8C++19.5C+37530h6.3B+11.5B*
AF-41 Hacksaw 1,2191,2113353.615B+2.1031.555%C++13.873%C+17.7D-N/A6268.4h6.9C+21.8C*
Hunter QCX 1,2221,2091,1711.032B+0.4857.068%B*53.929%A++5.6DN/A32215h2.4B+4.3B+
Sticky Grenade 1,2071,20411204N/A1,202.4949.113%C-N/A860C2.1D--48091.4h2C**4.1C*
AF-4A Bandit 1,1921,1751,7510.671C--0.8422.244%D14.043%D**7.9D*N/A42147.9h11.8C+52.9C
Gauss Compact S 1,1861,1681,5000.779C+0.7321.004%C-16.61%C8.5DN/A39137.7h11.2C++53.1C+
NSX Tanto 1,1911,1612,0560.565D0.9526.583%C++17.054%D*4.8D*N/A14242.1h16.5C62.1C+
EM4 Longshot 1,1601,1603413.402C++1.8948.892%A+88.017%A22.5C-N/A12551.5h1.6B**3.3B**
NS-61 Emissary 1,1621,1581,1461.01C**0.5032.556%B++19.171%B+5.9D--N/A18197.3h11.5B+35.2B++
Razor GD-23 1,1661,1581,3610.851C+0.6624.065%C+16.58%D9.5DN/A60122h10.5B++43.5B+
NS Baron G5AE 1,1801,1581,1001.053C0.4645.996%C+14.767%C+15.7D-N/A8373.6h4.1B8.9C+
NS-11C 1,1781,1561,5340.754C0.7624.714%C*12.716%D*8.9D-N/A60130h14.6C++59.1C**
LA80 1,1601,1563942.934C+1.4246.854%B*87.37%B**16.7D-N/A5669.3h1.9B+4.1B++
NS-357 Underboss 1,1671,1532,3950.481C--1.0341.312%B++31.57%A+2.4D*N/A8485h4.3C+10.5B
AC-X11 1,1731,1511,5760.73C0.7825.335%C++14.77%D*9.8D-N/A67117.5h10.1C*39.9C*
19A Fortuna 1,1661,1501,9500.59D0.9223.162%D-15.304%D--6.9D*N/A44166.5h11.7D50.4D
MKV Suppressed 1,1721,1471,1820.97C+0.5424.356%C16.216%C--8D--N/A28143.4h15C+61.7C++
Blitz GD-10 1,1731,1471,2340.929C+0.5824.417%C++14.909%C9.9D-N/A47116.1h16.3C+66.8C++
NS-44 Commissioner 1,1691,1471,4730.779C+0.7335.174%C+20.924%C+7.2D--N/A35160h3.6B+10.3B
Gauss Compact Burst 1,1721,1461,1411.004C0.5126.74%C+18.935%D-11.3D--N/A31101.3h11.2C++41.8C++
NS-7 PDW 1,1721,1451,5730.728C0.7824.956%C++14.323%D8.6D-N/A31133.8h16.1C+64.5C++
AF-4 Cyclone 1,1751,1441,3710.834C0.6824.957%C+17.22%C+7.6D--N/A30150.7h12.8C51.1C+
AF-41 Hacksaw 1,0951,0833463.13C**1.6221.758%D--13.758%C-15.3D--N/A5371h5.5B++25.4C+
Blackheart 9919845371.832B++0.3257.766%B**55.285%A+8DN/A21122.5h2.6C**4.4B+
C-4 1,4149516571.447C++0.0625.236%C+N/A36.9D--17.9D69125.8h1.8C-7C+
AF-57 Piston 9479331,0020.931C0.5838.165%C+16.077%B+8.1D*N/A27114.8h4.2B10.9C*
Xiphos Anti-Personnel Phalanx Tower 9028666144.333A142.8250.479%A*N/A393.6B++16.4A+12492.2h9.3B+18.4B++
AF-8 RailJack 8478432523.345B1.8345.594%A85.647%B**17.6C-N/A5248h1.8B*3.9B*
LA39 Bruiser 7597536181.218C+0.2968.779%B++12.483%C17.8D-N/A5742.4h2.2B+3.2B+
Titan-150 HESH 787692769.105C+7.5947.323%C+3.468%A29.2D4D--17623.7h2.8B+5.9B+
NC05 Jackhammer 6186125081.205C+0.3141.762%C14.706%C+17.6D--N/A8134.7h4.4B+10.5C**
MANA Anti-Vehicle Turret 1,3266103211.9A0.3963.357%U2.951%D--6100B**7160S3764760.1h10.6C-16.7B++
Frag Grenade 4634611461N/A459.4936.411%D*N/A419.1C1.8D--14881.1h3.7C*10.1C
Orbital Strike Uplink 6734272213.5N/A211.99549.776%UN/A266.9U153.8U13781.6h2.9T*0.5T*
M60-G Bulldog 517416626.71B++5.2055.848%A*2.885%C+25.5C6.2C++15016.3h6.2B+11.1B**
MANA Anti-Personnel Turret 4104011862.156N/A0.6423.781%UN/A4010U90U13747600.1h25.5T*107.1T*
LA1 Anchor 4013953721.062C0.4521.939%C--20%D10.1D*N/A7539.2h11.3C51.7C
S12 Renegade 4123943271.205C0.3134.546%D-11.168%B**8.9D--N/A3644.5h3.4C+9.8C
NS Annihilator 7353874860.796B+0.7279.458%CN/A5.2D*4.7D**7274h11.7C++14.7C+
Hardlight Dagger 42838413,6310.028C+1.4838.911%B*11.198%B+0.2CN/A11619.7h2.5C6.5B
M12 Kobalt 3893813411.206C+9.6923.315%A17.323%C45.9D1D--1568.3h16.8B72.2B+
L100 Python HESH 399363507.26C5.7546.487%C+4.132%A**23.3D*2.3F13315.6h2.7B++5.7B+
NC4 Mag-Shot 3693594800.748C++0.7629.473%B14.485%D4.9D--N/A2474h8.2C*27.9C++
M12 Kobalt 367350487.292C-5.7825.972%A++14.857%D37.2D1.8C-1349.4h18.4C**70.7B++
NSX-P Tanto 3633487460.466C--1.0526.789%C**16.954%D*3.5D--N/A11100.1h17.8C66.3C+
Carnage AR 3053043640.835C0.6822.805%C11.842%D*11.4D--N/A7026.6h12B+52.8C**
M20 Basilisk 388291863.384C**1.8744.47%B*5.842%C+12.8D4.3D-10622.7h67.6B+152B*
Mag-Cutter 38526520,5450.013C1.5036.931%B++3.774%C-0.1DN/A12012.5h4.3D--11.7C++
Phoenix AE 5492541411.801C++0.2944.198%D**N/A8.5D-9.9D15929.8h12.1D27.3D*
E540 Halberd 379250416.098C+4.5946.58%C*4.8%B*22.5D11.6D23011.1h5.6C*12B
Heartstring 2562425140.471D1.0487.619%M39.669%B*3.2D*N/A2775.1h20.2F-23.1D
Titan-150 HEAT 317241613.951C+2.4448.631%C*3.734%B+19C6D29412.7h4.4B+9.1B+
NS Decimator 3672393370.709C0.8060.135%C+2.51%C++13.4D*7.2D-21717.9h6.7D--11.1D-
Hoplon Anti-Aircraft Phalanx Tower 4312322116S114.4961.159%SN/A257.8A*221.1A++20790.9h20.3B+33.2B+
G30 Walker 390218752.907C+1.4030.09%C*3.211%C-11.8C-9.3C+25018.5h176.8B++587.7B++
M20 Basilisk 308213693.087C++1.5851.376%A+5.634%C+16.6C7.4C17012.8h92.8C+180.5B+
Enforcer ML85 331204454.533C+3.0237.952%C1.471%C--17.7D11D-21811.5h10.9B+28.7B+
GR-22 2002002530.791C0.7222.365%C14%D10.8D--N/A9118.5h11.6B++51.7B
Rocklet Rifle 3911951421.373A0.1458.484%B++N/A17.6D-17.7D23211.1h23.3B**39.8B**
Spear Anti-Vehicle Phalanx Tower 323180630B+28.4967.423%A++1.667%D--112.5A*89.4M++8621.6h4.1B**6.1A
Mauler S6 1771742120.821C+0.6940.23%C+14.943%C+9.1D--N/A6819.1h3.4B**8.5B++
GD-66 Claw 1751722680.642C-0.8738.013%F-11.628%C--7.4D**N/A3323.4h2.8C7.4D-
LA8 Rebel 1691644040.406D1.1126.862%C--16.463%D5.4D*N/A2530.5h7.5C28.1C+
NC14 Bolt Driver 160160871.839C+0.3334.945%C+82.5%B*8.8D--N/A6518.1h2B*5.7B++
M20 Basilisk 258158207.9C++6.3961.592%B**3.165%D34.3C21.7C++3444.6h138.6C+225.1C++
The Slasher 1461442,7270.053C+1.4632.386%C+18.056%B+0.3C--N/A1540.3h2.6C8.1C++
EM6 1461441620.889C0.6219.148%C--22.917%C+7.6D*N/A7419h12.2C63.5C+
M60-G Bulldog 161130363.611C2.1049.42%A4.615%B**22D5.3C-1775.9h6.9C*13.9B++
NC6 Gauss SAW 1301301101.182C++0.3321.133%C*18.462%D-14.6DN/A3988.9h11.3C+53.5C*
M40 Fury 1461291012.9B**11.3938.17%C**3.101%A35.8D4.7D--2833.6h11.5B30.1B+
C85 Canister-H 128121148.643C+7.1333.801%F7.438%D*50.4D--2.9D--3022.4h5.4B+15.9C+
NC08 Mag-Scatter 1191141260.905C+0.6139.624%D*15.79%C++14.6D-N/A517.8h3.7B+9.3C+
Aspis Anti-Aircraft Phalanx Turret 234113382.974C+1.4638.11%A++2.655%B+12.8C*13.8B+3058.8h123B++322.7B*
Skyguard 199102492.082C0.5731.106%BN/A5.7D*5.4D*17417.9h182.1D*585.3D
NC1 Gauss Rifle 101991040.952C+0.5624.284%B15.152%D-10.8D-N/A2179.2h11.9B+49B+
Tempest 101971930.503D--1.0119.712%F-13.402%D*3.8FN/A1525.8h12.8D**65.2F-
CAS 14-E 10996137.385C5.8736.753%B+4.167%A**27.4D*3.7D1313.5h52.3F-142.4D*
Auraxium Mag-Cutter 958112,4010.007C--1.5017.221%D-2.469%D0.1DN/A01191.1h2.9D--16.7C--
M60-A Bulldog 10280145.714C4.2050.167%B+3.75%A10.5D-2.9C937.6h9.4F18.7D
L100 Python AP 11567164.188C+2.6861.09%B++4.478%B*17.6D--12.6D-4033.8h9.5D*15.6D
LA3 Desperado 7466780.846C+0.6729.601%C*18.182%C12.9D-1.6A**1055.1h15.9F*53.8C-
L105 Zephyr 8464164C--2.4944.612%C**N/A14.9D*4.7D1474.3h8.3D--18.7C
Shrike 9962401.55A+0.0459.06%C**4.839%B**14.1D-8.4D8184.4h5.7B+9.6B+
M60-A Bulldog 715678C6.4947.29%C*5.357%A**9D-2.4C-856.2h9.7F--20.4D--
M20 Basilisk 7755272.037C0.5335.18%B++9.091%A12.2D4.9D1104.5h80.7C+229.4B+
NS-10 Burster 10753351.514B++0.0034.28%B++3.774%C--2.4D*2.5D-7921.8h248.9F-726C-
Spear Anti-Vehicle Phalanx Turret 9551151A**49.4962.853%B**N/A42.5C*36.7A++3621.2h8.7B+13.9B++
NCM3 Raven 9650510.98C++0.5344.587%B+2%D5.1D*4.7D1469.8h34.7C77.8C++
NS-10 Burster 9950381.316B++0.2033.332%B+N/A2.2D*2.2D-7722.3h264.2F--792.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret852,66613.6h
Motion Spotter13818,34726.2h
Blast Wall54942.9h
Nano-Armor Kit2,6162,941,094243.5h
Decoy Grenade01030h
Medical Applicator30592,31914.4h
Flail Targeting Dart225316.5h
Welding Device210,6960.5h
Pain Spire23011.5h
The Flail1770.4h
Medical Kit96600.7h
Spawn Beacon425,1818.2h
Faction Banner0640.2h
Nanite Revive Grenade01,0780.3h
G40-F Ranger1690.1h
Sunderer Garage12002.1h
Rampart Wall63282.6h
Bunker0860.9h
Cortium Silo44692.1h
Turret AI Module111,8277.1h
Structure Shield Module37992.8h
Repair Module121,5125.1h
Skywall Shield Emitter141,2906.4h
Spitfire Auto-Turret28721,12625.4h
Restoration Kit51090.2h
Xiphos Anti-Personnel Tower151,1405.1h
Hoplon Anti-Aircraft Phalanx Tower121,1635.2h
Spear Anti-Vehicle Tower45452.7h
Deconstruction Tool110,0041.7h
Recon Detection Device1969,35030.1h
Ammunition Package17120,76711.5h
Anti-Infantry MANA Turret154,0197.7h
Elysium Spawn Tube13821.6h
Spear Anti-Vehicle Turret42181.6h
Pillbox12671.7h
Vehicle Gate105135.4h
Vehicle Ammo Dispenser0590.2h
WLT-Howler Mining Laser15,9461.4h
Alarm Module12360.6h
Glaive IPC0900.7h
Lumifiber Rampart Wall211,34111.6h
Infantry Tower01080.9h
IPC Targeting Dart31051.7h
Orbital Strike Target Designator13339230.4h
Shield Recharging Field291,3250.8h

Check the help document for the dictionary if you want to learn more about words used here.


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