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Maj. General Oceanic[KN1] Oceanic
NC BR 87

KDR: 1.52

Score: 98.8m

Last Seen: Feb 16th, 2019 6:27 AM
- OFFLINE - 17 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 85
Level Progress (to 88): 46%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty Tank Mine GD-7F Spitfire Auto-Turret M40 Fury C-4 ARX AF-19 Mercenary Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24%16.483%3962899424,0740.8255260.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.435%0.573B+-0.648D-0.417C--HEAD + (~4.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.293C*12.70.111C+40.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.013%3.739%117410181,36419994100.682341332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%0.792B++0.719B++-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.40.731B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.251%5.528%2781310094,215186813222.25522319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%-0.084C+0.294C*0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.322C*28.30.282C*52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.252%86.929%278410183,328185181.79698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.109%1.689A++1.298A0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.181%14.272%278410182,0322454260.827699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%0.146C++-0.051C+0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.30.33C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 85
98.8m585.6%281 (16.9k)232 (13.9k)1.5158483,02454,7711.6985187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022501113.233%11.901%15707:4522

54% Engineer30% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMSep 21st, 2018 6:16 AMFeb 16th, 2019 4:20 PM (68m) (PST)Feb 16th, 2019 3:40 AM (14h) (PST)Feb 16th, 2019 2:27 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
246821640.1950.1290.0231.3400.034111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,7904,9079,883128180213,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7088.4h/295.4d 10,005 9,881 47,311 569.7k 10,050 17,688 14,267 104.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:634
Deaths:534
KDR:1.187
Accuracy:41.630% C
HSR:14.511% C+
LA1 Anchor
D
Kills:395
Deaths:372
KDR:1.062
Accuracy:21.939% D
HSR:20% D
EM6
C+
Kills:149
Deaths:168
KDR:0.887
Accuracy:18.876% D
HSR:23.490% C+
NC6 Gauss SAW
C*
Kills:130
Deaths:110
KDR:1.182
Accuracy:21.133% C*
HSR:18.462% D-
Kills:1,308
Deaths (as Heavy Assault):1,184
Deaths (to Heavy Assaults):15,827
KDR:1.10473
Kill Difference:124
Playtime:257.262 hours
Usage:4%
Score:3.349m
Score/min:217
Accuracy (listed only):25.895%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:4,056
Deaths:4,751
KDR:0.854
Accuracy:22.275% C
HSR:12.697% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C-
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS-11C
C++
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C++
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D-
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
NSX-P Tanto
C++
Kills:414
Deaths:853
KDR:0.485
Accuracy:26.265% C++
HSR:18.116% D--
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
Kills:18,265
Deaths (as Engineer):22,329
Deaths (to Engineers):11,673
KDR:0.81799
Kill Difference:4,064
Playtime:3,859.864 hours
Usage:54%
Score:59.897m
Score/min:259
Accuracy (listed only):30.758%
HSR (listed only):15.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:4,056
Deaths:4,751
KDR:0.854
Accuracy:22.275% C
HSR:12.697% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C-
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS-11C
C++
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C++
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
Blitz GD-10
C+
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C+
HSR:14.909% C
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D-
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
NSX-P Tanto
C++
Kills:414
Deaths:853
KDR:0.485
Accuracy:26.265% C++
HSR:18.116% D--
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
Kills:22,945
Deaths (as Light Assault):27,882
Deaths (to Light Assaults):10,139
KDR:0.82293
Kill Difference:4,937
Playtime:590.837 hours
Usage:8%
Score:7.663m
Score/min:216
Accuracy (listed only):29.072%
HSR (listed only):15.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:48.892% A+
HSR:88.017% A
NS-61 Emissary
B++
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:32.548% B++
HSR:19.171% B+
LA80
B**
Kills:1,156
Deaths:394
KDR:2.934
Accuracy:46.854% B*
HSR:87.370% B**
NS-357 Underboss
A
Kills:1,153
Deaths:2,395
KDR:0.481
Accuracy:41.312% B+
HSR:31.570% A
Blitz GD-10
C+
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C+
HSR:14.909% C
NS-44 Commissioner
C+
Kills:1,147
Deaths:1,473
KDR:0.779
Accuracy:35.174% C+
HSR:20.924% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C
AF-8 RailJack
A
Kills:852
Deaths:258
KDR:3.302
Accuracy:45.397% A
HSR:85.681% B**
NC4 Mag-Shot
B
Kills:359
Deaths:481
KDR:0.746
Accuracy:29.475% B
HSR:14.485% D
LA8 Rebel
C--
Kills:166
Deaths:407
KDR:0.408
Accuracy:26.713% C--
HSR:16.265% D
NC14 Bolt Driver
B*
Kills:160
Deaths:87
KDR:1.839
Accuracy:34.945% C+
HSR:82.500% B*
NS-45 Pilot
B**
Kills:158
Deaths:263
KDR:0.601
Accuracy:23.255% D*
HSR:33.544% B**
NC08 Mag-Scatter
C++
Kills:114
Deaths:127
KDR:0.898
Accuracy:39.091% D*
HSR:15.790% C++
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
LA3 Desperado
C++
Kills:69
Deaths:79
KDR:0.873
Accuracy:29.353% C++
HSR:17.391% C
Kills:12,332
Deaths (as Infiltrator):13,004
Deaths (to Infiltrators):7,744
KDR:0.94832
Kill Difference:672
Playtime:2,142.624 hours
Usage:30%
Score:24.149m
Score/min:188
Accuracy (listed only):32.436%
HSR (listed only):34.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
Blitz GD-10
C+
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C+
HSR:14.909% C
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C
Carnage AR
C
Kills:304
Deaths:364
KDR:0.835
Accuracy:22.805% C
HSR:11.842% D*
GR-22
C-
Kills:200
Deaths:253
KDR:0.791
Accuracy:22.365% C-
HSR:14% D
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
NC1 Gauss Rifle
C**
Kills:99
Deaths:104
KDR:0.952
Accuracy:24.284% C**
HSR:15.152% D-
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
Kills:8,473
Deaths (as Combat Medic):9,474
Deaths (to Combat Medics):4,941
KDR:0.89434
Kill Difference:1,001
Playtime:102.997 hours
Usage:1%
Score:2.046m
Score/min:331
Accuracy (listed only):32.233%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,211
Deaths:335
KDR:3.615
Accuracy:31.555% C++
HSR:13.873% C+
AF-41 Hacksaw
C
Kills:1,086
Deaths:347
KDR:3.130
Accuracy:21.773% D--
HSR:13.720% C
NS-10 Burster
B++
Kills:53
Deaths:36
KDR:1.472
Accuracy:34.441% B++
HSR:3.774% C--
NS-10 Burster
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:33.483% N/A
HSR:0% N/A
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:44.587% N/A
HSR:2% N/A
Kills:2,450
Deaths (as MAX Suit):404
Deaths (to MAX Suits):2,660
KDR:6.06436
Kill Difference:2,046
Playtime:113.714 hours
Usage:2%
Score:1.697m
Score/min:249
Accuracy (listed only):33.168%
HSR (listed only):6.673%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:64
V. Kills:20 305%
Deaths:16
KDR:4
Accuracy:44.739% B
KPH:14.900 D*
VKPH:4.700 D
Kills:64 (0 + 64)
Deaths:16
KDR:4
VKDR:1.250
Vehicle Kills:20
Kill Difference:48
Playtime:4.299 hours
Usage:0%
Score:0.038m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:44.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:363
V. Kills:36 N/A
Deaths:50
KDR:7.260
Accuracy:46.487% C
KPH:23.200 D*
VKPH:2.300 D**
Skyguard
B
Kills:102
V. Kills:97 104%
Deaths:50
KDR:2.040
Accuracy:31.142% B
KPH:5.700 D*
VKPH:5.400 D*
L100 Python AP
D-
Kills:68
V. Kills:49 136%
Deaths:16
KDR:4.250
Accuracy:61.312% B++
KPH:17.900 D--
VKPH:12.900 D-
Kills:533 (533 + 0)
Deaths:116
KDR:4.595
VKDR:1.569
Vehicle Kills:182
Kill Difference:417
Playtime:37.408 hours
Usage:1%
Score:0.404m
Score/min:180
Driving Accuracy:61.312%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:692
V. Kills:95 N/A
Deaths:76
KDR:9.105
Accuracy:47.323% C+
KPH:29.200 D
VKPH:4 D--
E540 Halberd
C*
Kills:253
V. Kills:130 193%
Deaths:42
KDR:6.024
Accuracy:46.422% C*
KPH:22.700 D
VKPH:11.600 D
Titan-150 HEAT
C*
Kills:241
V. Kills:76 313%
Deaths:61
KDR:3.951
Accuracy:48.631% C*
KPH:19 C
VKPH:6 D
Enforcer ML85
C
Kills:204
V. Kills:127 159%
Deaths:45
KDR:4.533
Accuracy:37.952% C
KPH:17.700 D
VKPH:11 D-
M20 Basilisk
C
Kills:57
V. Kills:23 238%
Deaths:27
KDR:2.111
Accuracy:35.392% B++
KPH:12.600 D
VKPH:5.100 C
Kills:1,447 (933 + 514)
Deaths:251
KDR:5.765
VKDR:1.797
Vehicle Kills:451
Kill Difference:1,196
Playtime:63.538 hours
Usage:1%
Score:0.810m
Score/min:213
Driving Accuracy:48.631%
Gunner Accuracy:35.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:122
V. Kills:7 N/A
Deaths:14
KDR:8.714
Accuracy:33.868% F
KPH:49.700 D--
VKPH:2.900 D*
Kills:122 (0 + 122)
Deaths:14
KDR:8.714
VKDR:0.500
Vehicle Kills:7
Kill Difference:108
Playtime:2.455 hours
Usage:0%
Score:0.045m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:33.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,443
V. Kills:277 N/A
Deaths:187
KDR:7.717
Accuracy:35.132% C+
KPH:32.100 C--
VKPH:6.200 D
M60-G Bulldog
C++
Kills:416
V. Kills:101 408%
Deaths:62
KDR:6.710
Accuracy:55.848% A*
KPH:25.500 C+
VKPH:6.200 C++
M12 Kobalt
A
Kills:381
V. Kills:8 N/A
Deaths:34
KDR:11.206
Accuracy:23.301% A
KPH:45.900 D
VKPH:1 D--
M12 Kobalt
C-
Kills:355
V. Kills:17 N/A
Deaths:49
KDR:7.245
Accuracy:25.929% A++
KPH:36.900 D
VKPH:1.800 C-
M20 Basilisk
B*
Kills:292
V. Kills:98 295%
Deaths:86
KDR:3.395
Accuracy:44.434% B*
KPH:12.800 D
VKPH:4.300 D-
G30 Walker
C+
Kills:218
V. Kills:172 126%
Deaths:75
KDR:2.907
Accuracy:30.095% C*
KPH:11.800 C
VKPH:9.300 C+
M20 Basilisk
C
Kills:215
V. Kills:96 222%
Deaths:70
KDR:3.071
Accuracy:51.668% A+
KPH:16.700 C
VKPH:7.500 C
M60-G Bulldog
C
Kills:130
V. Kills:31 406%
Deaths:36
KDR:3.611
Accuracy:49.420% A
KPH:22.100 D
VKPH:5.300 C
M40 Fury
C**
Kills:129
V. Kills:17 N/A
Deaths:10
KDR:12.900
Accuracy:38.170% C**
KPH:35.500 D
VKPH:4.700 D--
Kills:3,579 (0 + 3,579)
Deaths:609
KDR:5.877
VKDR:1.342
Vehicle Kills:817
Kill Difference:2,970
Playtime:142.914 hours
Usage:2%
Score:1.573m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:38.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:394
V. Kills:18 N/A
Deaths:327
KDR:1.205
Accuracy:34.537% D-
KPH:8.900 D*
VKPH:0.400 D
Kills:394 (394 + 0)
Deaths:327
KDR:1.205
VKDR:0.055
Vehicle Kills:18
Kill Difference:67
Playtime:44.475 hours
Usage:1%
Score:0.096m
Score/min:36
Driving Accuracy:34.537%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:96
V. Kills:13 N/A
Deaths:14
KDR:6.857
Accuracy:36.696% B+
KPH:27.800 D*
VKPH:3.800 D
Kills:96 (0 + 96)
Deaths:14
KDR:6.857
VKDR:0.929
Vehicle Kills:13
Kill Difference:82
Playtime:3.458 hours
Usage:0%
Score:0.027m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:36.696%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 15,12515,1171,9237.861A6.3545.884%C**N/A140.2B+N/A508107.8h1.9C++4.1B+
Tank Mine 14,6348,3231,2536.642A*5.1321.513%D-N/A110.1C++83.5B++144775.6h1.4B*6.3C++
GD-7F 4,1174,0564,7510.854C+0.6622.275%C12.697%D*7.4D--N/A28551.3h15.5C69.8C+
M40 Fury 1,7201,4431877.717C**6.2035.132%C+1.94%C*32.1C--6.2D22044.9h9.8B++28B++
C-4 ARX 2,0381,3715932.312C*0.8024.71%C-N/A43.2D*21D-29131.7h1.5D6D
AF-19 Mercenary 1,3921,3406562.043A+0.5318.554%D14.552%D*5.8D-N/A72232.1h16C86.5C
Spear Anti-Vehicle Phalanx Turret 1,8091,22412110.116B+8.6054.684%A4.003%C+40.7C*19.4C+37530.1h6.3B++11.5B**
AF-41 Hacksaw 1,2191,2113353.615B+2.1031.555%C++13.873%C+17.7D-N/A6268.4h6.9C+21.8C*
Hunter QCX 1,2221,2091,1711.032B+0.4857.068%B*53.929%A++5.6DN/A32215h2.4B+4.3B+
Sticky Grenade 1,2081,20511205N/A1,203.4849.104%CN/A860.7C+2.1D--48051.4h2B4.1C*
AF-4A Bandit 1,1921,1751,7510.671C--0.8422.244%D14.043%D**7.9D--N/A42147.9h11.8C+52.9C
Gauss Compact S 1,1861,1681,5000.779C+0.7421.004%C-16.61%C8.5DN/A39137.7h11.2C++53.1C+
NSX Tanto 1,1911,1612,0560.565D0.9526.583%C++17.054%D*4.8D--N/A14242.1h16.5C62.1C+
EM4 Longshot 1,1601,1603413.402C++1.8948.892%A+88.017%A22.5C-N/A12551.5h1.6B**3.3B**
NS-61 Emissary 1,1621,1581,1461.01B0.5132.548%B++19.171%B+5.9D--N/A18197.3h11.5B+35.2B++
NS Baron G5AE 1,1801,1581,1001.053C0.4645.996%C+14.767%C+15.7D--N/A8373.6h4.1B8.9C+
Razor GD-23 1,1661,1581,3610.851C+0.6624.065%C+16.58%D9.5DN/A60122h10.5B++43.5B+
NS-11C 1,1781,1561,5340.754C0.7624.714%C++12.716%D*8.9D-N/A60130h14.6C++59.1C**
LA80 1,1601,1563942.934C+1.4246.854%B*87.37%B**16.7D-N/A5669.3h1.9B+4.1B++
NS-357 Underboss 1,1671,1532,3950.481C--1.0341.312%B+31.57%A2.4D*N/A8485h4.3C+10.5B+
AC-X11 1,1731,1511,5760.73C0.7925.335%C++14.77%D*9.8D-N/A67117.5h10.1C*39.9C*
19A Fortuna 1,1661,1501,9500.59D0.9323.162%D-15.304%D--6.9D*N/A44166.5h11.7D50.4D
Blitz GD-10 1,1731,1471,2340.929C+0.5924.417%C+14.909%C9.9D-N/A47116.1h16.3C+66.8C++
NS-44 Commissioner 1,1691,1471,4730.779C+0.7435.174%C+20.924%C+7.2D--N/A35160h3.6B10.3C**
MKV Suppressed 1,1721,1471,1820.97C+0.5524.356%C16.216%C--8D--N/A28143.4h15C+61.7C++
Gauss Compact Burst 1,1721,1461,1411.004C0.5126.74%C+18.935%D-11.3D--N/A31101.3h11.2C++41.8C++
NS-7 PDW 1,1721,1451,5730.728C0.7924.956%C++14.323%D8.6D-N/A31133.8h16.1C+64.5C++
AF-4 Cyclone 1,1751,1441,3710.834C0.6824.957%C+17.22%C7.6D--N/A30150.7h12.8C51.1C+
AF-41 Hacksaw 1,0981,0863473.13C**1.6121.773%D--13.72%C15.3D--N/A5371.2h5.5B++25.3C+
Blackheart 9929855371.834B*0.3257.785%B*55.228%A+8D-N/A21122.6h2.6C**4.4B+
C-4 1,4149516571.447C++0.0725.295%C+N/A36.9D--17.9D69125.8h1.8C-7C+
AF-57 Piston 9479331,0020.931C0.5838.165%C+16.077%B+8.1D*N/A27114.8h4.2B10.9C*
Xiphos Anti-Personnel Phalanx Tower 9379006150A+148.4850.668%A*N/A391.3B+16.1A+12562.3h9.5B+18.8B+
AF-8 RailJack 8568522583.302B1.7945.397%A85.681%B**17.5C-N/A5248.7h1.8B**3.9B*
LA39 Bruiser 7597536181.218C+0.3068.779%B++12.483%C17.8D--N/A5742.4h2.2B+3.2B+
Titan-150 HESH 787692769.105C+7.5947.323%C+3.468%A29.2D4D--17623.7h2.8B+5.9B+
NC05 Jackhammer 6416345341.187C+0.3341.63%C14.511%C+17.6D--N/A8036.1h4.4B+10.5C**
MANA Anti-Vehicle Turret 1,3266103211.9C0.3863.373%C+N/A6100B++7160A**3765590.1h10.6D16.7B+
Orbital Strike Uplink 8605462273N/A271.48545.296%UN/A303.3U174.4U14841.8h2.9T*0.5T*
Frag Grenade 4674651465N/A463.4836.379%D*N/A422.7C1.8D--14871.1h3.7C*10.1C+
M60-G Bulldog 517416626.71B++5.1955.848%A*2.885%C+25.5C+6.2C++15016.3h6.2B+11.1B**
NSX-P Tanto 4304148530.485C--1.0326.265%C++18.116%D--3.7D--N/A13110.5h17.4C66.3C+
MANA Anti-Personnel Turret 4104011862.156N/A0.6423.781%UN/A4010U90U13747600.1h25.5T*107.1T*
LA1 Anchor 4013953721.062C0.4521.939%D20%D10.1D*N/A7539.2h11.3C51.7C
S12 Renegade 4123943271.205C0.3134.537%D-11.168%A++8.9D*N/A3644.5h3.4C+9.8C
NS Annihilator 7393895010.776B+0.7479.682%CN/A5.1D*4.6D**7076.4h12C+15C+
Hardlight Dagger 43138613,7150.028C+1.4938.778%B++11.14%B+0.2C+N/A11626.3h2.5C6.5C**
M12 Kobalt 3893813411.206C+9.6923.301%A17.323%C45.9D1D--1568.3h16.8B72.2B+
L100 Python HESH 399363507.26C5.7446.487%C4.132%A**23.3D*2.3D**13415.6h2.7B++5.7B+
NC4 Mag-Shot 3693594810.746C++0.7729.475%B14.485%D4.8D--N/A2474.6h8.3C*28C++
M12 Kobalt 372355497.245C-5.7325.929%A++14.648%D-37D1.8C-1329.6h18.3B70.6B++
Carnage AR 3053043640.835C0.6822.805%C11.842%D*11.4D--N/A7026.6h12B+52.8C**
M20 Basilisk 390292863.395C**1.8844.434%B*5.822%C+12.8D4.3D-10622.9h67.5B*151.9B**
Hoplon Anti-Aircraft Phalanx Tower 5022762138S136.4860.759%SN/A306.7M251.1A**22600.9h18.2B++29.9B++
Mag-Cutter 38626620,5880.013C1.5036.985%B++3.759%C-0.1DN/A12022.3h4.3D--11.7C++
Phoenix AE 5492541411.801C++0.2944.179%D*N/A8.5D-9.9C-15929.8h12.1C--27.3D--
E540 Halberd 383253426.024C+4.5146.422%C*4.743%B*22.6D11.6D23211.2h5.5C**11.9B+
NS Decimator 3752463520.699C0.8260.32%C+2.439%C++13.3D*7D--21518.5h6.7D*11.2D-
Heartstring 2562425180.467D1.0587.743%M39.669%B*3.2D*N/A2775.5h20.5F-23.4D
Titan-150 HEAT 317241613.951C+2.4448.631%C*3.734%B+19C6D29512.7h4.4B+9.1B+
G30 Walker 390218752.907C+1.3930.095%C*3.211%C-11.8C9.3C+25018.5h176.9B++587.9B++
M20 Basilisk 311215703.071C++1.5651.668%A+5.581%C+16.7C7.4C17112.9h93.6C*181.2B*
Spear Anti-Vehicle Phalanx Tower 367208634.667B*33.1565.993%A++1.442%D--115.6A*88.3M++8871.8h3.8B**5.7A
Rocklet Rifle 4152081441.444A+0.0758.583%B++N/A18.4D18.3C--24711.3h22.7B**38.8B**
Enforcer ML85 331204454.533C+3.0237.952%C1.471%C--17.7D11D-21811.5h10.9B++28.7B+
GR-22 2002002530.791C0.7222.365%C-14%D10.8D--N/A9118.5h11.6B++51.7B
Mauler S6 1771742120.821C+0.6940.23%C+14.943%C+9.1D--N/A6819.1h3.4B**8.5B++
GD-66 Claw 1751722680.642C-0.8738.013%F-11.628%C--7.4D*N/A3323.4h2.8C7.4D-
M20 Basilisk 273168218C+6.4861.66%B**2.976%D35C21.9C*3394.8h135.7C+220.1C*
LA8 Rebel 1711664070.408D1.1126.713%C--16.265%D5.4D--N/A2630.6h7.5C-28.1C
The Slasher 1651633,1630.052C++1.4631.223%C18.405%B*0.3DN/A1636.6h2.7C-8.6C+
NC14 Bolt Driver 160160871.839C++0.3234.945%C+82.5%B*8.2D--N/A6019.6h2B**5.7B++
NS-45 Pilot 1631582630.601C-0.9123.255%D*33.544%B**2D*N/A877.4h7.7C+33.3D
EM6 1511491680.887C0.6318.876%D23.49%C+7.6D*N/A7319.6h12.1C+63.9C+
M60-G Bulldog 161130363.611C2.1049.42%A4.615%B**22D5.3C1775.9h6.9C*13.9B++
NC6 Gauss SAW 1301301101.182C++0.3321.133%C*18.462%D-14.6DN/A3998.9h11.3C+53.5C*
M40 Fury 1461291012.9B**11.3838.17%C**3.101%A35.8D4.7D--2833.6h11.5B30.1B+
C85 Canister-H 129122148.714C+7.2033.868%F7.377%D--48.8D--2.8D*3032.5h5.4B+15.9C+
Aspis Anti-Aircraft Phalanx Turret 237115383.026C+1.5138.023%A++2.609%B+13.1B13.9B+3048.8h121.3B++319.1B*
NC08 Mag-Scatter 1191141270.898C+0.6239.091%D*15.79%C++14.1D-N/A508.1h3.8B+9.6C+
Skyguard 199102502.04C0.5231.142%BN/A5.7D*5.4D*17318h183.7D*589.8D
NC1 Gauss Rifle 101991040.952C+0.5624.284%C**15.152%D-10.8D-N/A2189.2h11.9B+49B+
Tempest 101971930.503D--1.0119.712%F-13.402%D*3.8FN/A1525.8h12.8D**65.2F-
CAS 14-E 10996146.857C5.3436.696%B+4.167%A*27.4D*3.7D1313.5h52.3F-142.6D--
Auraxium Mag-Cutter 958112,4010.007D1.5117.221%D-2.469%D0.1DN/A01191.1h2.9D--16.7C--
M60-A Bulldog 10280145.714C4.2050.167%B+3.75%A10.5D--2.9C937.6h9.4D**18.7D
LA3 Desperado 7769790.873C+0.6429.353%C++17.391%C13.3D-1.5A*1055.2h15.6F--53.3D--
L100 Python AP 11768164.25C+2.7361.312%B++4.412%B*17.9D--12.9D-4033.8h9.5D*15.5D
L105 Zephyr 8464164C--2.4844.739%BN/A14.9D*4.7D1484.3h8.4D-18.9C
Shrike 9962401.55A+0.0359.06%C**4.839%A14.1D-8.4D8234.4h5.7B+9.6B+
M20 Basilisk 8057272.111C0.6035.392%B++8.772%A12.7D5.1C1144.5h80C++226.1B+
M60-A Bulldog 715678C6.4847.29%C*5.357%A**9D--2.4C-856.2h9.7F-20.4D-
NS-10 Burster 10753361.472B++0.0434.441%B++3.774%C--2.4D*2.5D-7821.9h251.1F-729C-
Spear Anti-Vehicle Phalanx Turret 9752152A*50.4861.177%B*N/A40C**34.6A*3401.3h9B+14.7B++
NS-10 Burster 9950391.282B+0.2333.483%B+N/A2.2D*2.2D-7722.4h266.5F--795.8D
NCM3 Raven 9650510.98C*0.5444.587%B+2%D5.1D--4.7C--1469.8h34.7C77.8C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret852,67313.6h
Motion Spotter14319,26727.4h
Blast Wall55523.4h
Solid Wall41361.3h
Nano-Armor Kit2,6232,951,094244.2h
Decoy Grenade01030h
Medical Applicator30592,37014.4h
Flail Targeting Dart245686.8h
Welding Device526,9841.3h
Pain Spire24372.2h
The Flail1880.5h
Medical Kit96690.7h
Spawn Beacon435,3428.5h
Nanite Revive Grenade01,0780.3h
G40-F Ranger1690.1h
Xiphos Anti-Personnel Tower161,2235.5h
Bunker0870.9h
Sunderer Garage12022.1h
Rampart Wall63282.6h
Repair Module121,6375.5h
Turret AI Module111,9737.6h
Skywall Shield Emitter141,3826.8h
Structure Shield Module38252.8h
Cortium Silo55122.4h
Hoplon Anti-Aircraft Phalanx Tower121,2585.6h
Spitfire Auto-Turret29321,42925.9h
Faction Banner0810.3h
Restoration Kit51090.2h
Deconstruction Tool110,0041.7h
Spear Anti-Vehicle Tower56163.2h
Recon Detection Device1969,35430.1h
Ammunition Package17120,87811.6h
Anti-Infantry MANA Turret154,0197.7h
Elysium Spawn Tube14191.8h
Spear Anti-Vehicle Turret42261.7h
Pillbox13001.9h
Vehicle Gate106286.5h
Vehicle Ammo Dispenser0690.3h
WLT-Howler Mining Laser18,0041.8h
Alarm Module12680.7h
Glaive IPC0940.7h
Lumifiber Rampart Wall231,38312h
Infantry Tower01080.9h
IPC Targeting Dart31051.7h
Orbital Strike Target Designator15549836.2h
Shield Recharging Field291,3250.8h

Check the help document for the dictionary if you want to learn more about words used here.


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