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Deputy Director Oceanic[KN1] Oceanic
NC BR 89

KDR: 1.52

Score: 99.5m

Last Seen: Apr 20th, 2019 6:46 AM
- OFFLINE - 27.1 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 61
Level Progress (to 90): 54%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty Tank Mine GD-7F Spitfire Auto-Turret M40 Fury C-4 ARX AF-19 Mercenary Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.004%16.542%39728100724,1930.8257280.694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.437%0.566B+-0.641D-0.416C--HEAD + (~4.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*12.70.113C+40.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.013%3.739%117410311,36420074100.679283332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%0.788B++0.731B++-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.40.731B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.216%5.544%2771310224,221187513232.2512319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.974%-0.089C+0.288C*0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.324C*28.30.285C*52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.287%86.874%277410313,337186191.79312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.115%1.693A++1.292A0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.181%14.272%277410312,0322470260.822672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%0.145C++-0.056C+0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.30.33C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 61
99.5m582.6%280 (16.8k)231 (13.9k)1.5197483,60455,0121.7026189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035506613.245%11.875%15707:4922

54% Engineer31% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:30 PMSep 21st, 2018 6:16 AMApr 20th, 2019 8:55 AM (2d) (PST)Apr 20th, 2019 2:47 AM (2d) (PST)Apr 20th, 2019 2:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
244811630.1940.1280.0231.3270.033110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,6534,8659,788128180213,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7172.7h/298.9d 10,060 9,928 47,806 571k 10,070 17,753 14,406 105.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:634
Deaths:534
KDR:1.187
Accuracy:41.611% C
HSR:14.511% C+
LA1 Anchor
D
Kills:395
Deaths:372
KDR:1.062
Accuracy:21.939% D
HSR:20% D
EM6
C+
Kills:149
Deaths:168
KDR:0.887
Accuracy:18.876% D
HSR:23.490% C+
NC6 Gauss SAW
C*
Kills:130
Deaths:110
KDR:1.182
Accuracy:21.133% C*
HSR:18.462% D-
Kills:1,308
Deaths (as Heavy Assault):1,184
Deaths (to Heavy Assaults):15,886
KDR:1.10473
Kill Difference:124
Playtime:258.806 hours
Usage:4%
Score:3.361m
Score/min:216
Accuracy (listed only):25.890%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:4,070
Deaths:4,760
KDR:0.855
Accuracy:22.280% C
HSR:12.678% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C-
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS-11C
C++
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C++
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D--
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C-
NSX-P Tanto
C++
Kills:428
Deaths:873
KDR:0.490
Accuracy:26.274% C++
HSR:17.757% D--
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
Kills:18,293
Deaths (as Engineer):22,358
Deaths (to Engineers):11,718
KDR:0.81819
Kill Difference:4,065
Playtime:3,864.131 hours
Usage:54%
Score:59.931m
Score/min:258
Accuracy (listed only):30.759%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:4,070
Deaths:4,760
KDR:0.855
Accuracy:22.280% C
HSR:12.678% D*
AF-19 Mercenary
D
Kills:1,340
Deaths:656
KDR:2.043
Accuracy:18.554% D
HSR:14.552% D*
AF-4A Bandit
D
Kills:1,175
Deaths:1,751
KDR:0.671
Accuracy:22.244% D
HSR:14.043% D**
Gauss Compact S
C
Kills:1,168
Deaths:1,500
KDR:0.779
Accuracy:21.004% C-
HSR:16.610% C
NSX Tanto
C++
Kills:1,161
Deaths:2,056
KDR:0.565
Accuracy:26.583% C++
HSR:17.054% D*
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
Razor GD-23
C+
Kills:1,158
Deaths:1,361
KDR:0.851
Accuracy:24.065% C+
HSR:16.580% D
NS-11C
C++
Kills:1,156
Deaths:1,534
KDR:0.754
Accuracy:24.714% C++
HSR:12.716% D*
AC-X11
C++
Kills:1,151
Deaths:1,576
KDR:0.730
Accuracy:25.335% C++
HSR:14.770% D*
19A Fortuna
D-
Kills:1,150
Deaths:1,950
KDR:0.590
Accuracy:23.162% D-
HSR:15.304% D--
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C++
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C++
HSR:14.909% C
Gauss Compact Burst
C+
Kills:1,146
Deaths:1,141
KDR:1.004
Accuracy:26.740% C+
HSR:18.935% D--
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C-
NSX-P Tanto
C++
Kills:428
Deaths:873
KDR:0.490
Accuracy:26.274% C++
HSR:17.757% D--
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
Kills:22,973
Deaths (as Light Assault):27,911
Deaths (to Light Assaults):10,178
KDR:0.82308
Kill Difference:4,938
Playtime:595.034 hours
Usage:8%
Score:7.703m
Score/min:216
Accuracy (listed only):29.073%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A+
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:48.892% A+
HSR:88.017% A
NS-61 Emissary
B++
Kills:1,158
Deaths:1,146
KDR:1.010
Accuracy:32.548% B++
HSR:19.171% B+
LA80
B**
Kills:1,156
Deaths:394
KDR:2.934
Accuracy:46.854% B*
HSR:87.370% B**
NS-357 Underboss
A
Kills:1,153
Deaths:2,395
KDR:0.481
Accuracy:41.312% B+
HSR:31.570% A
NS-44 Commissioner
C+
Kills:1,147
Deaths:1,473
KDR:0.779
Accuracy:35.174% C+
HSR:20.924% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C++
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C++
HSR:14.909% C
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C
AF-8 RailJack
A
Kills:861
Deaths:259
KDR:3.324
Accuracy:45.544% A
HSR:85.482% B**
NC4 Mag-Shot
C**
Kills:360
Deaths:481
KDR:0.748
Accuracy:29.485% C**
HSR:14.444% D
NS-45 Pilot
B**
Kills:240
Deaths:409
KDR:0.587
Accuracy:23.593% D*
HSR:35.417% B**
LA8 Rebel
D
Kills:167
Deaths:407
KDR:0.410
Accuracy:26.711% D
HSR:16.168% D
NC14 Bolt Driver
B*
Kills:160
Deaths:87
KDR:1.839
Accuracy:34.945% C+
HSR:82.500% B*
NC08 Mag-Scatter
C+
Kills:115
Deaths:129
KDR:0.891
Accuracy:38.969% D*
HSR:15.652% C+
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
LA3 Desperado
C++
Kills:76
Deaths:79
KDR:0.962
Accuracy:29.612% C++
HSR:15.790% D
Kills:12,433
Deaths (as Infiltrator):13,153
Deaths (to Infiltrators):7,783
KDR:0.94526
Kill Difference:720
Playtime:2,216.468 hours
Usage:31%
Score:24.779m
Score/min:186
Accuracy (listed only):32.473%
HSR (listed only):34.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,158
Deaths:1,100
KDR:1.053
Accuracy:45.996% C+
HSR:14.767% C+
MKV Suppressed
C
Kills:1,147
Deaths:1,182
KDR:0.970
Accuracy:24.356% C
HSR:16.216% C--
Blitz GD-10
C++
Kills:1,147
Deaths:1,234
KDR:0.929
Accuracy:24.417% C++
HSR:14.909% C
NS-7 PDW
C++
Kills:1,145
Deaths:1,573
KDR:0.728
Accuracy:24.956% C++
HSR:14.323% D
AF-4 Cyclone
C+
Kills:1,144
Deaths:1,371
KDR:0.834
Accuracy:24.957% C+
HSR:17.220% C
AF-57 Piston
B+
Kills:933
Deaths:1,002
KDR:0.931
Accuracy:38.165% C+
HSR:16.077% B+
LA39 Bruiser
B++
Kills:753
Deaths:618
KDR:1.218
Accuracy:68.779% B++
HSR:12.483% C-
Carnage AR
C-
Kills:304
Deaths:364
KDR:0.835
Accuracy:22.778% C-
HSR:11.842% D*
GR-22
C-
Kills:200
Deaths:253
KDR:0.791
Accuracy:22.365% C-
HSR:14% D-
Mauler S6
C+
Kills:174
Deaths:212
KDR:0.821
Accuracy:40.230% C+
HSR:14.943% C+
GD-66 Claw
C--
Kills:172
Deaths:268
KDR:0.642
Accuracy:38.013% F-
HSR:11.628% C--
NC1 Gauss Rifle
C**
Kills:99
Deaths:104
KDR:0.952
Accuracy:24.284% C**
HSR:15.152% D-
Tempest
D*
Kills:97
Deaths:193
KDR:0.503
Accuracy:19.712% F-
HSR:13.402% D*
Kills:8,473
Deaths (as Combat Medic):9,474
Deaths (to Combat Medics):4,963
KDR:0.89434
Kill Difference:1,001
Playtime:103.078 hours
Usage:1%
Score:2.046m
Score/min:331
Accuracy (listed only):32.231%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,211
Deaths:335
KDR:3.615
Accuracy:31.555% C++
HSR:13.873% C+
AF-41 Hacksaw
C-
Kills:1,086
Deaths:347
KDR:3.130
Accuracy:21.773% D--
HSR:13.720% C-
NS-10 Burster
B++
Kills:53
Deaths:36
KDR:1.472
Accuracy:34.441% B++
HSR:3.774% C-
NS-10 Burster
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:33.483% N/A
HSR:0% N/A
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:44.587% N/A
HSR:2% N/A
Kills:2,450
Deaths (as MAX Suit):404
Deaths (to MAX Suits):2,663
KDR:6.06436
Kill Difference:2,046
Playtime:113.727 hours
Usage:2%
Score:1.697m
Score/min:249
Accuracy (listed only):33.168%
HSR (listed only):6.673%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:64
V. Kills:20 305%
Deaths:16
KDR:4
Accuracy:44.739% B
KPH:14.900 D*
VKPH:4.700 D
Kills:64 (0 + 64)
Deaths:16
KDR:4
VKDR:1.250
Vehicle Kills:20
Kill Difference:48
Playtime:4.299 hours
Usage:0%
Score:0.038m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:44.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:363
V. Kills:36 N/A
Deaths:50
KDR:7.260
Accuracy:46.487% C
KPH:23.200 D*
VKPH:2.300 F
Skyguard
D*
Kills:102
V. Kills:97 104%
Deaths:50
KDR:2.040
Accuracy:31.142% C**
KPH:5.700 D*
VKPH:5.400 D*
L100 Python AP
D-
Kills:68
V. Kills:49 136%
Deaths:16
KDR:4.250
Accuracy:61.312% B++
KPH:17.900 D--
VKPH:12.900 D-
Kills:533 (533 + 0)
Deaths:116
KDR:4.595
VKDR:1.569
Vehicle Kills:182
Kill Difference:417
Playtime:37.408 hours
Usage:1%
Score:0.405m
Score/min:180
Driving Accuracy:61.312%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:692
V. Kills:95 N/A
Deaths:76
KDR:9.105
Accuracy:47.323% C+
KPH:29.200 D
VKPH:4 D--
E540 Halberd
C*
Kills:253
V. Kills:130 193%
Deaths:42
KDR:6.024
Accuracy:46.422% C*
KPH:22.700 D
VKPH:11.600 D
Titan-150 HEAT
C++
Kills:241
V. Kills:76 313%
Deaths:61
KDR:3.951
Accuracy:48.631% C++
KPH:19 C
VKPH:6 D-
Enforcer ML85
C
Kills:204
V. Kills:127 159%
Deaths:45
KDR:4.533
Accuracy:37.939% C
KPH:17.700 D
VKPH:11 D-
M20 Basilisk
C
Kills:57
V. Kills:23 238%
Deaths:27
KDR:2.111
Accuracy:35.392% B++
KPH:12.600 D
VKPH:5.100 C
Kills:1,447 (933 + 514)
Deaths:251
KDR:5.765
VKDR:1.797
Vehicle Kills:451
Kill Difference:1,196
Playtime:63.570 hours
Usage:1%
Score:0.811m
Score/min:213
Driving Accuracy:48.631%
Gunner Accuracy:35.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:122
V. Kills:7 N/A
Deaths:14
KDR:8.714
Accuracy:33.868% F
KPH:49.700 D--
VKPH:2.900 D*
Kills:122 (0 + 122)
Deaths:14
KDR:8.714
VKDR:0.500
Vehicle Kills:7
Kill Difference:108
Playtime:2.455 hours
Usage:0%
Score:0.045m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:33.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,443
V. Kills:277 N/A
Deaths:187
KDR:7.717
Accuracy:35.129% C+
KPH:32.100 C--
VKPH:6.200 D
M60-G Bulldog
C+
Kills:416
V. Kills:101 408%
Deaths:62
KDR:6.710
Accuracy:55.848% A*
KPH:25.500 C+
VKPH:6.200 C+
M12 Kobalt
B**
Kills:381
V. Kills:8 N/A
Deaths:34
KDR:11.206
Accuracy:23.301% B**
KPH:45.900 D
VKPH:1 D--
M12 Kobalt
C-
Kills:359
V. Kills:18 N/A
Deaths:51
KDR:7.039
Accuracy:25.785% A+
KPH:37 D
VKPH:1.900 C-
M20 Basilisk
B++
Kills:293
V. Kills:98 296%
Deaths:86
KDR:3.407
Accuracy:44.365% B++
KPH:12.800 D
VKPH:4.300 D-
G30 Walker
C+
Kills:218
V. Kills:172 126%
Deaths:75
KDR:2.907
Accuracy:30.095% C++
KPH:11.800 C-
VKPH:9.300 C+
M20 Basilisk
C
Kills:215
V. Kills:96 222%
Deaths:70
KDR:3.071
Accuracy:51.578% A+
KPH:16.700 C
VKPH:7.500 C
M60-G Bulldog
C-
Kills:131
V. Kills:31 409%
Deaths:36
KDR:3.639
Accuracy:49.260% B**
KPH:22.200 D
VKPH:5.300 C-
M40 Fury
C*
Kills:129
V. Kills:17 N/A
Deaths:10
KDR:12.900
Accuracy:38.170% C*
KPH:35.500 D
VKPH:4.700 D--
Kills:3,585 (0 + 3,585)
Deaths:611
KDR:5.867
VKDR:1.339
Vehicle Kills:818
Kill Difference:2,974
Playtime:143.116 hours
Usage:2%
Score:1.574m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:38.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:394
V. Kills:18 N/A
Deaths:327
KDR:1.205
Accuracy:34.537% D-
KPH:8.800 D*
VKPH:0.400 D
Kills:394 (394 + 0)
Deaths:327
KDR:1.205
VKDR:0.055
Vehicle Kills:18
Kill Difference:67
Playtime:44.582 hours
Usage:1%
Score:0.096m
Score/min:36
Driving Accuracy:34.537%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:96
V. Kills:13 N/A
Deaths:14
KDR:6.857
Accuracy:36.696% B+
KPH:27.800 D--
VKPH:3.800 D
Kills:96 (0 + 96)
Deaths:14
KDR:6.857
VKDR:0.929
Vehicle Kills:13
Kill Difference:82
Playtime:3.458 hours
Usage:0%
Score:0.027m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:36.696%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 15,20615,1981,9337.862A6.3445.81%C**N/A139.8B+N/A506108.7h1.9C++4.1B+
Tank Mine 14,7018,3691,2586.653A*5.1321.473%D-N/A110.1C++83.3B++144376h1.4B*6.3C++
GD-7F 4,1344,0704,7600.855C+0.6622.28%C12.678%D*7.4D--N/A28553.2h15.5C69.7C+
M40 Fury 1,7201,4431877.717C**6.2035.129%C+1.94%C*32.1C--6.2D22044.9h9.8B++28B++
C-4 ARX 2,0581,3856002.308C*0.7924.701%CN/A43.1D*21D-28932.1h1.5D6D
AF-19 Mercenary 1,3921,3406562.043A++0.5218.554%D14.552%D*5.8D-N/A72232.1h16C86.5C
Spear Anti-Vehicle Phalanx Turret 1,8091,22412110.116B+8.6054.76%B**4.003%C+40.7C*19.4C+37430.1h6.3B++11.5B**
AF-41 Hacksaw 1,2191,2113353.615B+2.1031.555%C++13.873%C+17.7D-N/A6268.4h6.9C+21.8C**
Hunter QCX 1,2221,2091,1711.032B+0.4957.068%B*53.929%A++5.6D-N/A32215h2.4B+4.3B+
Sticky Grenade 1,2081,20511205N/A1,203.4849.104%CN/A860.7C+2.1D--48051.4h2B4.1C*
AF-4A Bandit 1,1921,1751,7510.671D0.8522.244%D14.043%D**7.9D*N/A42147.9h11.8C+52.9C
Gauss Compact S 1,1861,1681,5000.779C+0.7421.004%C-16.61%C8.5DN/A39137.7h11.2C++53.1C+
NSX Tanto 1,1911,1612,0560.565D0.9526.583%C++17.054%D*4.8D--N/A14242.1h16.5C62.1C+
EM4 Longshot 1,1601,1603413.402C++1.8848.892%A+88.017%A22.5C--N/A12551.5h1.6B**3.3B**
NS-61 Emissary 1,1621,1581,1461.01B0.5132.548%B++19.171%B+5.9D--N/A18197.3h11.5B+35.2B++
NS Baron G5AE 1,1801,1581,1001.053C0.4745.996%C+14.767%C+15.7D-N/A8373.6h4.1B8.9C+
Razor GD-23 1,1661,1581,3610.851C+0.6724.065%C+16.58%D9.5DN/A60122h10.5B++43.5B+
LA80 1,1601,1563942.934C+1.4146.854%B*87.37%B**16.7D-N/A5669.3h1.9B+4.1B++
NS-11C 1,1781,1561,5340.754C0.7724.714%C++12.716%D*8.9D-N/A60130h14.6C++59.1C**
NS-357 Underboss 1,1671,1532,3950.481C--1.0441.312%B+31.57%A2.4D*N/A8485h4.3C+10.5B
AC-X11 1,1731,1511,5760.73C0.7925.335%C++14.77%D*9.8D-N/A67117.5h10.1C*39.9C*
19A Fortuna 1,1661,1501,9500.59D0.9323.162%D-15.304%D--6.9D*N/A44166.5h11.7D50.4D
NS-44 Commissioner 1,1691,1471,4730.779C+0.7435.174%C+20.924%C+7.2D--N/A35160h3.6B10.3C**
MKV Suppressed 1,1721,1471,1820.97C+0.5524.356%C16.216%C--8D--N/A28143.4h15C+61.7C++
Blitz GD-10 1,1731,1471,2340.929C+0.5924.417%C++14.909%C9.9D-N/A47116.1h16.3C+66.8C++
Gauss Compact Burst 1,1721,1461,1411.004C0.5226.74%C+18.935%D--11.3D--N/A31101.3h11.2C++41.8C++
NS-7 PDW 1,1721,1451,5730.728C0.7924.956%C++14.323%D8.6D-N/A31133.8h16.1C+64.5C++
AF-4 Cyclone 1,1751,1441,3710.834C0.6924.957%C+17.22%C7.6D--N/A30150.7h12.8C51.1C+
AF-41 Hacksaw 1,0981,0863473.13C**1.6121.773%D--13.72%C-15.3D--N/A5371.2h5.5B++25.3C+
Blackheart 9959885401.83B+0.3157.757%B*55.162%A++8DN/A21123.2h2.6B4.4B+
C-4 1,4189546571.452C++0.0725.31%C+N/A37D--18D69125.8h1.8C-7C+
Xiphos Anti-Personnel Phalanx Tower 9809396156.5A154.9850.711%A*N/A391.3B+17.1A++12802.4h9.3B+18.3B+
AF-57 Piston 9479331,0020.931C0.5938.165%C+16.077%B+8.1D*N/A27114.8h4.2B10.9C*
AF-8 RailJack 8668612593.324C**1.8045.544%A85.482%B**17.5C-N/A5249.1h1.8B**3.9B*
LA39 Bruiser 7597536181.218C+0.3068.779%B++12.483%C-17.8D--N/A5742.4h2.2B+3.2B+
Titan-150 HESH 787692769.105C+7.5947.323%C+3.468%A29.2D4D--17623.7h2.8B++5.9B+
Orbital Strike Uplink 1,0146412320.5N/A318.98564.602%UN/A320.5U186.5U15802h3T*0.5T*
NC05 Jackhammer 6416345341.187C+0.3341.611%C14.511%C+17.6D--N/A8036.1h4.4B+10.5C**
MANA Anti-Vehicle Turret 1,3266103211.9U0.3863.373%U2.951%T*6100U7160U3765590.1h10.6T*16.7T*
Frag Grenade 4674651465N/A463.4836.369%D*N/A422.7C1.8D--14851.1h3.7C**10.1C+
NSX-P Tanto 4444288730.49C--1.0326.274%C++17.757%D--3.8D--N/A13113h17.3C65.8C+
M60-G Bulldog 517416626.71B++5.1955.848%A*2.885%C+25.5C+6.2C+15016.3h6.2B+11.1B**
MANA Anti-Personnel Turret 4104011862.156N/A0.6423.781%UN/A4010U90U13747600.1h25.5T*107.1T*
LA1 Anchor 4013953721.062C0.4621.939%D20%D10.1D*N/A7539.2h11.3C51.7C
S12 Renegade 4123943271.205C-0.3134.537%D-11.168%A++8.8D*N/A3644.6h3.4C++9.8C
NS Annihilator 7413905030.775B+0.7479.625%CN/A5.1D*4.5D--6977.2h12.1C+15.2C+
Hardlight Dagger 43138613,7220.028C+1.4938.763%B*11.14%B+0.2C+N/A11628h2.5C6.5C**
M12 Kobalt 3893813411.206C+9.6923.301%B**17.323%C45.9D1D--1568.3h16.8B72.2B+
L100 Python HESH 399363507.26C5.7446.487%C4.132%A**23.3D*2.3F13415.6h2.7B++5.7B+
NC4 Mag-Shot 3703604810.748C++0.7729.485%C**14.444%D4.8D--N/A2474.8h8.2C*28C**
M12 Kobalt 377359517.039C-5.5225.785%A+14.763%D-37D1.9C-1339.7h18.4B71.4B++
Carnage AR 3053043640.835C0.6822.778%C-11.842%D*11.4D--N/A7026.7h12B+52.9C**
M20 Basilisk 391293863.407C**1.8944.365%B++5.802%C+12.8D4.3D-10622.9h67.3B*151.8B**
Hoplon Anti-Aircraft Phalanx Tower 5232882144S142.4862.302%SN/A320M261.1A**22330.9h19B+30.5B++
Mag-Cutter 38626620,6100.013C1.5136.888%B++3.759%C-0.1DN/A12026.2h4.3D*11.7C++
Phoenix AE 5572581411.83C**0.3144.139%D**N/A8.6D--10D15930h11.9C27D-
E540 Halberd 383253426.024C+4.5046.422%C*4.743%B*22.6D11.6D23211.2h5.5C**11.9B+
NS Decimator 3752463520.699C0.8260.305%C+2.439%C*13.3D*7D--21518.5h6.7D--11.2D-
Heartstring 2572435190.468D1.0587.78%M+39.918%B**3.2D*N/A2775.6h20.5F-23.4D
Titan-150 HEAT 317241613.951C+2.4348.631%C++3.734%B+19C6D-29512.7h4.4B+9.1B++
NS-45 Pilot 2452404090.587C--0.9323.593%D*35.417%B**2D*N/A7120.8h7.2C*30.7C
Rocklet Rifle 4392211501.473A++0.0558.057%B++N/A19.1D18.8C-25011.6h22.2A38.2B**
Spear Anti-Vehicle Phalanx Tower 386219731.286B+29.7765.428%A++1.37%D--115.3A*87.9M*8721.9h3.7B**5.7A+
G30 Walker 390218752.907C+1.3930.095%C++3.211%C-11.8C-9.3C+24918.5h176.9B++587.9B+
M20 Basilisk 311215703.071C++1.5551.578%A+5.581%C+16.7C7.4C17112.9h93.9C*182B*
Enforcer ML85 331204454.533C+3.0137.939%C1.471%C--17.7D11D-21711.5h10.9B++28.8B+
GR-22 2002002530.791C0.7322.365%C-14%D-10.8D--N/A9118.5h11.6B++51.7C**
The Slasher 1851823,3860.054C++1.4731.379%C+17.582%B++0.3C-N/A1694.2h2.7C-8.5C+
Mauler S6 1771742120.821C+0.7040.23%C+14.943%C+9.1D--N/A6819.1h3.4B**8.5B++
GD-66 Claw 1751722680.642C--0.8838.013%F-11.628%C--7.3D*N/A3323.5h2.8C+7.4D-
M20 Basilisk 274169218.048C++6.5361.275%B**2.959%D34.5C21.4C++3394.9h135.6C+221.4C*
LA8 Rebel 1721674070.41C--1.1126.711%D16.168%D5.5D--N/A2630.6h7.5C27.9C
NC14 Bolt Driver 160160871.839C++0.3234.945%C+82.5%B*7.8D--N/A5820.4h2B**5.7B++
EM6 1511491680.887C0.6318.876%D23.49%C+7.6D*N/A7319.7h12.1C+63.9C+
M60-G Bulldog 162131363.639C2.1249.26%B**4.58%B**22.2D5.3C-1775.9h6.9C*13.9B++
NC6 Gauss SAW 1301301101.182C++0.3421.133%C*18.462%D-14.6DN/A4008.9h11.3C+53.5C*
M40 Fury 1461291012.9B**11.3838.17%C*3.101%A+35.8D4.7D--2833.6h11.5B+30.1B+
C85 Canister-H 129122148.714C7.1933.868%F7.377%D--48.8D--2.8D*3032.5h5.4B+15.9C+
NC08 Mag-Scatter 1201151290.891C+0.6338.969%D*15.652%C+14D-N/A508.2h3.7B+9.6C
Aspis Anti-Aircraft Phalanx Turret 237115383.026C+1.5138.009%A++2.609%B+13.1B13.9B+3048.8h121.3B++319.2B*
Skyguard 199102502.04C0.5231.142%C**N/A5.7D*5.4D*17418h183.7D*589.8D
NC1 Gauss Rifle 101991040.952C+0.5724.284%C**15.152%D-10.8D-N/A2199.2h11.9B+49B+
Tempest 101971930.503D--1.0219.712%F-13.402%D*3.8FN/A1525.8h12.8D**65.2F-
CAS 14-E 10996146.857C5.3436.696%B+4.167%A*27.4D*3.7D1323.5h52.3F-142.6D--
Auraxium Mag-Cutter 958112,4010.007C--1.5117.221%D-2.469%D0.1DN/A01191.1h2.9D--16.7C--
M60-A Bulldog 10280145.714C4.1950.167%B+3.75%B**10.5D--2.9C937.6h9.4D**18.7D
LA3 Desperado 8476790.962C++0.5629.612%C++15.79%D13.8D-1.5A*1035.5h14.9F-50.2D-
L100 Python AP 11768164.25C+2.7361.312%B++4.412%B**17.9D--12.9D-4043.8h9.5D**15.5D-
L105 Zephyr 8464164C--2.4844.739%BN/A14.9D*4.7D1484.3h8.4D--18.9C
Shrike 9962401.55A++0.0359.06%C**4.839%A14.1D-8.4D8234.4h5.7B+9.6B+
M20 Basilisk 8057272.111C0.5935.392%B++8.772%A12.7D5.1C1144.5h80C++226.1B+
M60-A Bulldog 715678C6.4847.29%C*5.357%A*9D--2.4C-856.2h9.7F-20.4D-
NS-10 Burster 10753361.472B+0.0534.441%B++3.774%C-2.4D*2.5D7921.9h251.1F729C-
Spear Anti-Vehicle Phalanx Turret 9752152A++50.4861.177%B*N/A40B34.6A*3401.3h9B+14.7B*
NS-10 Burster 9950391.282B+0.2433.483%B+N/A2.2D*2.2D-7722.4h266.5F--795.8D
NCM3 Raven 9650510.98C*0.5444.587%B+2%D5.1D--4.7C--1469.8h34.7C77.8C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret852,67313.6h
Motion Spotter14519,66927.9h
Blast Wall55843.6h
Nanite Revive Grenade01,0790.3h
Solid Wall52212h
Pain Spire25112.6h
Welding Device532,2631.5h
Flail Targeting Dart256287.2h
The Flail1970.6h
Medical Applicator30592,37014.4h
Medical Kit96690.7h
Nano-Armor Kit2,6232,956,035244.6h
Decoy Grenade01030h
Spawn Beacon455,3818.7h
G40-F Ranger1690.1h
Bunker0870.9h
Sunderer Garage12022.1h
Rampart Wall63282.6h
Cortium Silo55542.5h
Repair Module121,7195.7h
Turret AI Module122,0757.9h
Skywall Shield Emitter141,4396.9h
Structure Shield Module38392.9h
Spitfire Auto-Turret29521,49126h
Faction Banner0870.3h
Restoration Kit51090.2h
Hoplon Anti-Aircraft Phalanx Tower131,3235.9h
Xiphos Anti-Personnel Tower161,2775.7h
Spear Anti-Vehicle Tower66743.5h
Deconstruction Tool110,0041.7h
Recon Detection Device1969,36130.1h
Ammunition Package17220,88911.6h
Anti-Infantry MANA Turret154,0197.7h
Light Vehicle Terminal0540.5h
Pillbox23312h
Elysium Spawn Tube14632h
Vehicle Ammo Dispenser0710.3h
IPC Targeting Dart31101.8h
Orbital Strike Target Designator16859039.1h
Vehicle Gate116917h
Spear Anti-Vehicle Turret42291.7h
WLT-Howler Mining Laser28,0851.9h
Infantry Tower01080.9h
Glaive IPC0980.7h
Lumifiber Rampart Wall231,39512.1h
Alarm Module12910.8h
Shield Recharging Field291,3250.8h

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