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Second Lt. Champion OcelotVampire1[FIy] OcelotVampire1
TR BR 38

KDR: 2.94

Score: 36.8m

Last Seen: Jun 22nd, 2018 1:40 PM
- OFFLINE - 35.3 hour(s)

Prestige 1, Battle Rank 38 - Terran Republic on Emerald - Outfit Member of Get Ganked[FIy] Get Ganked
TR outfit on Emerald

Members: 7
Level Progress (to 39): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods Hornet Missiles T9 CARV CAS30 Tank Buster PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.482%18.797%385139843,4901.083181.856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.605%-0.085C+-0.243C-0.694DHEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.079C+14.20.004C+55

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.473%0.821%789599225,8163258196257.92145132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.799%-0.961D---0.748D--0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.1-0.626D73.2-0.402C--183.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.641%2.038%10139946878223400.835766201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%-0.598D-0.453D-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.584B+5.50.556B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.251%68.485%0299516535910.45961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.637%-0.288C0.083C+0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.237C++2.50.216C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.057%14.706%0199617025020.677291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.682F-0.088C+-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.7-1.097D*5.8-0.205C21.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Get Ganked[FIy] Get Ganked
TR outfit on Emerald

Members: 7
36.8m246.3%249 (14.9k)243 (14.6k)2.939441,66914,1764.2436538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997206226.736%2.832%7610:386

53% Engineer6% Heavy Assault36% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:39 PMJun 8th, 2018 12:52 AMJun 22nd, 2018 3:43 PM (2d) (PST)Jun 22nd, 2018 10:08 AM (2d) (PST)Jun 22nd, 2018 9:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
860398210.2750.0940.0081.0790.163154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,5852,33449,2511760651014,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2524h/105.2d 18,489 1,180 13,231 163.4k 2,460 2,394 24,672 130.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:278
Deaths:233
KDR:1.193
Accuracy:20.041% C
HSR:19.425% C++
AMR-66
C
Kills:187
Deaths:300
KDR:0.623
Accuracy:24.645% C
HSR:22.995% C
TS4 Haymaker
B
Kills:170
Deaths:226
KDR:0.752
Accuracy:21.057% F-
HSR:14.706% B
TRAC-5 S
D
Kills:133
Deaths:368
KDR:0.361
Accuracy:14.037% F
HSR:12.030% D
NSX-P Tanto
B**
Kills:67
Deaths:90
KDR:0.744
Accuracy:17.151% D**
HSR:32.836% B**
Kills:835
Deaths (as Engineer):1,217
Deaths (to Engineers):6,293
KDR:0.68611
Kill Difference:382
Playtime:1,338.357 hours
Usage:53%
Score:17.956m
Score/min:224
Accuracy (listed only):19.386%
HSR (listed only):20.398%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:20.046% C**
HSR:16.696% D-
T7 Mini-Chaingun
B++
Kills:216
Deaths:245
KDR:0.882
Accuracy:14.101% D
HSR:15.741% B++
T16 Rhino
A++
Kills:177
Deaths:192
KDR:0.922
Accuracy:20.677% C+
HSR:32.768% A++
MSW-R
C+
Kills:168
Deaths:207
KDR:0.812
Accuracy:20.198% C
HSR:23.214% C+
NS-15M2
C+
Kills:157
Deaths:195
KDR:0.805
Accuracy:22.256% C+
HSR:22.293% C
Kills:1,868
Deaths (as Heavy Assault):1,573
Deaths (to Heavy Assaults):2,452
KDR:1.18754
Kill Difference:295
Playtime:143.939 hours
Usage:6%
Score:1.169m
Score/min:135
Accuracy (listed only):19.455%
HSR (listed only):22.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:612
Deaths:854
KDR:0.717
Accuracy:23.644% C+
HSR:14.869% C+
NS-7 PDW
C+
Kills:341
Deaths:407
KDR:0.838
Accuracy:21.348% D
HSR:16.716% C+
TRAC-5
C++
Kills:278
Deaths:233
KDR:1.193
Accuracy:20.041% C
HSR:19.425% C++
TS4 Haymaker
B
Kills:170
Deaths:226
KDR:0.752
Accuracy:21.057% F-
HSR:14.706% B
TRAC-5 S
D
Kills:133
Deaths:368
KDR:0.361
Accuracy:14.037% F
HSR:12.030% D
SMG-46 Armistice
C++
Kills:116
Deaths:125
KDR:0.928
Accuracy:26.160% C++
HSR:13.793% C
NSX-P Tanto
B**
Kills:67
Deaths:90
KDR:0.744
Accuracy:17.151% D**
HSR:32.836% B**
Kills:1,717
Deaths (as Light Assault):2,303
Deaths (to Light Assaults):2,222
KDR:0.74555
Kill Difference:586
Playtime:915.958 hours
Usage:36%
Score:16.659m
Score/min:303
Accuracy (listed only):20.491%
HSR (listed only):17.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:612
Deaths:854
KDR:0.717
Accuracy:23.644% C+
HSR:14.869% C+
NS-7 PDW
C+
Kills:341
Deaths:407
KDR:0.838
Accuracy:21.348% D
HSR:16.716% C+
SMG-46 Armistice
C++
Kills:116
Deaths:125
KDR:0.928
Accuracy:26.160% C++
HSR:13.793% C
RAMS .50M
C
Kills:100
Deaths:60
KDR:1.667
Accuracy:36.415% C
HSR:68% D*
TSAR-42
C++
Kills:65
Deaths:41
KDR:1.585
Accuracy:28.958% D*
HSR:69.231% C++
NS-44 Commissioner
C*
Kills:61
Deaths:134
KDR:0.455
Accuracy:12.666% F*
HSR:22.951% C*
TX1 Repeater
C+
Kills:53
Deaths:135
KDR:0.393
Accuracy:7.010% T
HSR:20.755% C+
Kills:1,348
Deaths (as Infiltrator):1,756
Deaths (to Infiltrators):1,330
KDR:0.76765
Kill Difference:408
Playtime:70.823 hours
Usage:3%
Score:0.585m
Score/min:138
Accuracy (listed only):22.314%
HSR (listed only):32.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:79
Deaths:134
KDR:0.590
Accuracy:26.398% C
HSR:5.063% C
NS-10 Burster
S
Kills:76
Deaths:111
KDR:0.685
Accuracy:26.304% C
HSR:18.421% S
Kills:155
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):611
KDR:1.26531
Kill Difference:32.500
Playtime:31.688 hours
Usage:1%
Score:0.284m
Score/min:149
Accuracy (listed only):26.351%
HSR (listed only):11.742%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:9,636
V. Kills:8,978 107%
Deaths:2,274
KDR:4.237
Accuracy:27.293% D-
KPH:14.700 B
VKPH:13.700 B++
M18 Rotary
B+
Kills:8,734
V. Kills:7,761 113%
Deaths:2,507
KDR:3.484
Accuracy:27.757% D
KPH:14.400 C*
VKPH:12.800 B+
M14 Banshee
B++
Kills:3,403
V. Kills:441 N/A
Deaths:357
KDR:9.532
Accuracy:29.160% C+
KPH:39.900 C+
VKPH:5.200 B++
Hellfire Rocket Pods
C
Kills:2,928
V. Kills:1,291 227%
Deaths:507
KDR:5.775
Accuracy:50.064% C*
KPH:24.300 D-
VKPH:10.700 C
Hornet Missiles
C
Kills:1,876
V. Kills:1,320 142%
Deaths:174
KDR:10.782
Accuracy:66.976% B*
KPH:41.700 C-
VKPH:29.400 C
M18 Locust
C++
Kills:577
V. Kills:631 91%
Deaths:179
KDR:3.223
Accuracy:27.209% D
KPH:13.500 C
VKPH:14.800 C++
Coyote Missiles
D
Kills:208
V. Kills:193 107%
Deaths:58
KDR:3.586
Accuracy:55.374% C**
KPH:14.300 D-
VKPH:13.300 D
Kills:27,362 (22,350 + 0)
Deaths:6,056
KDR:4.518
VKDR:3.404
Vehicle Kills:20,615
Kill Difference:21,306
Playtime:1,569.917 hours
Usage:62%
Score:16.797m
Score/min:178
Piloting Accuracy:27.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,115
V. Kills:1,137 98%
Deaths:530
KDR:2.104
Accuracy:48.291% C**
KPH:11.600 B++
VKPH:11.800 B**
C150 Dalton
D
Kills:100
V. Kills:116 85%
Deaths:52
KDR:1.923
Accuracy:31.954% D-
KPH:13.200 D--
VKPH:15.300 D
L105 Zephyr
C+
Kills:87
V. Kills:27 311%
Deaths:22
KDR:3.955
Accuracy:38.263% C--
KPH:22.700 D--
VKPH:7 C+
Kills:1,302 (1,115 + 187)
Deaths:604
KDR:2.156
VKDR:2.119
Vehicle Kills:1,280
Kill Difference:698
Playtime:107.534 hours
Usage:4%
Score:1.100m
Score/min:171
Piloting Accuracy:48.291%
Gunner Accuracy:38.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:84
V. Kills:51 162%
Deaths:31
KDR:2.710
Accuracy:38.688% F-
KPH:11.400 D**
VKPH:6.900 F-
Kills:84 (84 + 0)
Deaths:31
KDR:2.710
VKDR:1.645
Vehicle Kills:51
Kill Difference:53
Playtime:7.392 hours
Usage:0%
Score:0.050m
Score/min:114
Driving Accuracy:38.688%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:402
V. Kills:178 225%
Deaths:73
KDR:5.507
Accuracy:33.898% D-
KPH:14.300 D--
VKPH:6.300 D-
P2-120 HESH
D--
Kills:201
V. Kills:35 N/A
Deaths:42
KDR:4.786
Accuracy:34.472% D
KPH:18 D**
VKPH:3.100 D--
P2-120 AP
D-
Kills:65
V. Kills:49 130%
Deaths:30
KDR:2.167
Accuracy:36.731% D-
KPH:10.200 D**
VKPH:7.700 F
Kills:668 (668 + 0)
Deaths:145
KDR:4.607
VKDR:1.807
Vehicle Kills:262
Kill Difference:523
Playtime:45.747 hours
Usage:2%
Score:0.281m
Score/min:102
Driving Accuracy:36.731%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 18,6149,6362,2744.237B*1.3027.293%D-N/A14.7B13.7B++188656.3h96.8B++354.6B+
M18 Rotary 16,4958,7342,5073.484B**0.5427.757%DN/A14.4C*12.8B+165605.8h85.1B++306.6B+
M14 Banshee 3,8443,4033579.532B+6.5929.16%C+N/A39.9C+5.2B++15385.2h22.9C*78.4C**
Hellfire Rocket Pods 4,2192,9285075.775C+2.8450.064%C*N/A24.3D-10.7C133120.5h29C-58C+
Hornet Missiles 3,1961,87617410.782B*7.8466.976%B*1.759%C++41.8C-29.4C30944.9h10.9C++16.3B
T9 CARV 1,1681,1507341.567B1.3720.046%C**16.696%D-22.3CN/A8051.6h13.5C**67.3B+
CAS30 Tank Buster 2,2521,1155302.104B+0.8448.291%C**1.435%C*11.6B++11.8B**13996.1h45.9B+95.1B+
PDW-16 Hailstorm 6186128540.717C2.2223.644%C+14.869%C+11.6D-N/A2752.6h17.4C73.4C+
M18 Locust 1,2085771793.223B**0.2827.209%DN/A13.5C14.8C++23642.7h103.9C++381.9C**
P2-120 HEAT 580402735.507C+2.5733.898%D-1.741%D-14.3D--6.3D-9328.2h5.7B++16.8B
NS-7 PDW 3423414070.838C+2.1021.348%D16.716%C+15DN/A4022.8h14C**65.8C++
TRAC-5 2792782331.193B+1.7520.041%C19.425%C++6.7D-N/A3541.7h15.8C++78.7C++
T7 Mini-Chaingun 2182162450.882C+2.0614.101%D15.741%B++25.1CN/A778.6h14.4C**101.8C++
Coyote Missiles 401208583.586C*0.6555.374%C**N/A14.3D-13.3D22614.5h48.1C+86.9C++
P2-120 HESH 236201424.786C-1.8534.472%DN/A17.9D**3.1D--6611.2h5C+14.4C+
AMR-66 1901873000.623C2.3224.645%C22.995%C12.2DN/A3815.3h9.6C+39.1C++
T16 Rhino 1801771920.922C2.0220.677%C+32.768%A++33.4C+N/A1235.3h12.5B60.5B
TS4 Haymaker 1721702260.752C2.1921.057%F-14.706%B5.4D*N/A1631.2h5.8D27.7F--
MSW-R 1721682070.812C2.1320.198%C23.214%C+21.5DN/A767.8h13.4C66.3C+
NS-15M2 1601571950.805C2.1322.256%C+22.293%C25.7DN/A636.1h13.5C+60.6C+
TRAC-5 S 1671333680.361D2.5814.037%F12.03%D1.2D*N/A7114.4h13.4C+95.2D-
Tank Mine 237128661.939C1.0037.535%C**N/A40D*34.1D--5093.2h2.1C+5.6B+
NS-11P 1241231370.898C2.0423.867%C*19.512%C++25.6C+N/A694.8h15.1C63.1C++
SMG-46 Armistice 1191161250.928C+2.0126.16%C++13.793%C24.2CN/A774.8h14.4C*55C**
C-4 181113831.361C+1.5821.955%C--N/A47.1D28.3C+6442.4h1.5C++6.6C+
Claymore 100100205C2.0644.575%AN/A142.9C+N/A3480.7h1.5F--3.4B
RAMS .50M 100100601.667C1.2736.415%C68%D*13.7D--N/A437.3h2.6C-7C
C150 Dalton 216100521.923D1.0231.954%D-N/A13.2D--15.3D4427.6h5.3C+16.4D
L105 Zephyr 11487223.955C--1.0238.263%C--N/A22.9D--7.1C+4273.8h8D-20.9D
L100 Python AP 13584312.71C0.2338.688%F-7.143%A*11.4D**6.9F-1147.4h6.3C*16.2D
NS-10 Burster 136791340.59C-2.3526.398%C5.063%C3.1D-2.2D-5525.6h151C*572.1C++
ML-7 14279950.832C**2.1155.019%C+N/A10.7D--8.5C--1767.4h9.4D*17D-
NS-10 Burster 134761110.685C-2.2526.304%C18.421%S3.4D2.6D-5122.6h138.7B++527.2B+
Spear Anti-Vehicle Phalanx Turret 1216797.444C++4.5034.435%D-4.478%C++24.8D-20C+3502.7h9.3C+27.1C
NSX-P Tanto 6967900.744C+2.2017.151%D**32.836%B**10.6DN/A346.3h14.9C++86.9D
P2-120 AP 11465302.167D0.7736.731%D-N/A10.2D**7.7F2076.4h8.8C24D
TSAR-42 6665411.585C1.3528.958%D*69.231%C++17.6D-N/A513.7h2.3C++8C-
NS-44 Commissioner 61611340.455C-2.4812.666%F*22.951%C*8.8D--N/A286.9h4.2C+33.3T
NS Annihilator 120542120.255D-2.6873.684%FN/A3.4D**4.1F9516.1h17.6F23.9F-
TX1 Repeater 54531350.393C-2.557.01%T20.755%C+4D*N/A1713.1h18.8D-268.4F--
Aspis Anti-Aircraft Phalanx Turret 1095168.5A++5.5620.429%D3.922%B**8.6C-9.8C2995.9h120.6B*590.4C**

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze03780.8h
Nano-Armor Kit316415,975145.8h
Spawn Beacon112971.2h
Anti-Vehicle MANA Turret203591.8h
NS-TMC-01 "His Regards"271236.9h
Rocklet Rifle0820.3h
Medical Applicator357,9621.1h
Deconstruction Tool05220.1h
Spitfire Auto-Turret1600.1h
M20 Basilisk0510h
Ammunition Package104240.8h
Recon Detection Device182591.2h

Check the help document for the dictionary if you want to learn more about words used here.


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