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Commander Champion OcelotVampire1[WH0] OcelotVampire1
TR BR 53

KDR: 3.04

Score: 38.5m

Last Seen: Sep 8th, 2018 2:29 AM
- OFFLINE - 319.2 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald - Outfit Officer of The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 25
Level Progress (to 54): 56%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods Hornet Missiles M18 Locust T9 CARV CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.405%18.72%382149943,5951.066131.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.553%-0.113C+-0.276C-0.531DHEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.077C+14.10.009C+55.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.446%0.788%7905100327,2903441203797.93083134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%-0.952D---0.765D--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251.8-0.579D71.6-0.364C-180.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.641%2.038%99310056878403440.816885199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%-0.601D-0.413C---1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.587B+5.50.558B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.17%68.485%02100616537310.442359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%-0.288C0.085C+0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.241C++2.50.22C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.59%14.444%01100718027020.664207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.644F0.009C+-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.1-1.053D*5.9-0.208C21.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 25
38.5m242.2%252 (15.1k)245 (14.7k)3.0409345,02114,8054.3443453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008221526.817%2.703%7210:387

54% Engineer6% Heavy Assault35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:39 PMAug 15th, 2018 1:58 AMSep 20th, 2018 9:29 PM (7h) (PST)Sep 8th, 2018 2:38 AM (13d) (PST)Sep 7th, 2018 10:29 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
875388370.2870.0940.0081.0990.167153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4932,30450,1891760661014,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2615.7h/109d 19,297 1,217 14,330 172.5k 2,478 2,453 26,170 137.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:278
Deaths:233
KDR:1.193
Accuracy:20.041% C
HSR:19.425% C++
AMR-66
C
Kills:187
Deaths:300
KDR:0.623
Accuracy:24.645% C
HSR:22.995% C
TS4 Haymaker
C**
Kills:180
Deaths:242
KDR:0.744
Accuracy:21.590% F-
HSR:14.444% C**
TRAC-5 S
D
Kills:133
Deaths:368
KDR:0.361
Accuracy:14.037% F
HSR:12.030% D
NSX-P Tanto
B*
Kills:72
Deaths:100
KDR:0.720
Accuracy:16.801% F
HSR:30.556% B*
Kills:850
Deaths (as Engineer):1,243
Deaths (to Engineers):6,543
KDR:0.68383
Kill Difference:393
Playtime:1,416.633 hours
Usage:54%
Score:19.460m
Score/min:229
Accuracy (listed only):19.423%
HSR (listed only):19.890%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:1,150
Deaths:734
KDR:1.567
Accuracy:20.046% C**
HSR:16.696% D-
T7 Mini-Chaingun
B++
Kills:216
Deaths:245
KDR:0.882
Accuracy:14.101% D
HSR:15.741% B++
T16 Rhino
A++
Kills:177
Deaths:192
KDR:0.922
Accuracy:20.677% C+
HSR:32.768% A++
MSW-R
C+
Kills:168
Deaths:207
KDR:0.812
Accuracy:20.198% C
HSR:23.214% C+
NS-15M2
C
Kills:157
Deaths:195
KDR:0.805
Accuracy:22.256% C
HSR:22.293% C
Kills:1,868
Deaths (as Heavy Assault):1,573
Deaths (to Heavy Assaults):2,543
KDR:1.18754
Kill Difference:295
Playtime:144.764 hours
Usage:6%
Score:1.170m
Score/min:135
Accuracy (listed only):19.455%
HSR (listed only):22.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:612
Deaths:854
KDR:0.717
Accuracy:23.644% C+
HSR:14.869% C
NS-7 PDW
C+
Kills:341
Deaths:407
KDR:0.838
Accuracy:21.276% D
HSR:16.716% C+
TRAC-5
C++
Kills:278
Deaths:233
KDR:1.193
Accuracy:20.041% C
HSR:19.425% C++
TS4 Haymaker
C**
Kills:180
Deaths:242
KDR:0.744
Accuracy:21.590% F-
HSR:14.444% C**
TRAC-5 S
D
Kills:133
Deaths:368
KDR:0.361
Accuracy:14.037% F
HSR:12.030% D
SMG-46 Armistice
C++
Kills:116
Deaths:125
KDR:0.928
Accuracy:26.160% C++
HSR:13.793% C
MG-S1 Jackal
D
Kills:99
Deaths:121
KDR:0.818
Accuracy:18.850% D*
HSR:16.162% D
NSX-P Tanto
B*
Kills:72
Deaths:100
KDR:0.720
Accuracy:16.801% F
HSR:30.556% B*
Kills:1,831
Deaths (as Light Assault):2,450
Deaths (to Light Assaults):2,315
KDR:0.74735
Kill Difference:619
Playtime:924.844 hours
Usage:35%
Score:16.862m
Score/min:304
Accuracy (listed only):20.300%
HSR (listed only):17.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:612
Deaths:854
KDR:0.717
Accuracy:23.644% C+
HSR:14.869% C
NS-7 PDW
C+
Kills:341
Deaths:407
KDR:0.838
Accuracy:21.276% D
HSR:16.716% C+
SMG-46 Armistice
C++
Kills:116
Deaths:125
KDR:0.928
Accuracy:26.160% C++
HSR:13.793% C
RAMS .50M
C
Kills:100
Deaths:60
KDR:1.667
Accuracy:36.415% C
HSR:68% D**
MG-S1 Jackal
D
Kills:99
Deaths:121
KDR:0.818
Accuracy:18.850% D*
HSR:16.162% D
Soldier Soaker
A
Kills:98
Deaths:75
KDR:1.307
Accuracy:44.890% A
HSR:13.265% C
TSAR-42
C++
Kills:65
Deaths:42
KDR:1.548
Accuracy:28.791% D**
HSR:69.231% C++
NS-44 Commissioner
B
Kills:62
Deaths:135
KDR:0.459
Accuracy:11.996% F**
HSR:24.194% B
TX1 Repeater
C+
Kills:53
Deaths:135
KDR:0.393
Accuracy:7.002% T
HSR:20.755% C+
Kills:1,546
Deaths (as Infiltrator):1,954
Deaths (to Infiltrators):1,377
KDR:0.7912
Kill Difference:408
Playtime:74.390 hours
Usage:3%
Score:0.616m
Score/min:138
Accuracy (listed only):24.336%
HSR (listed only):28.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:79
Deaths:134
KDR:0.590
Accuracy:26.398% C
HSR:5.063% C
NS-10 Burster
S
Kills:76
Deaths:111
KDR:0.685
Accuracy:26.304% C
HSR:18.421% S
Kills:155
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):628
KDR:1.26531
Kill Difference:32.500
Playtime:31.688 hours
Usage:1%
Score:0.284m
Score/min:149
Accuracy (listed only):26.351%
HSR (listed only):11.742%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:10,734
V. Kills:9,594 112%
Deaths:2,429
KDR:4.419
Accuracy:27.275% D
KPH:15.600 B
VKPH:14 B++
M18 Rotary
B+
Kills:8,920
V. Kills:7,862 113%
Deaths:2,548
KDR:3.501
Accuracy:27.773% D
KPH:14.600 C++
VKPH:12.900 B+
M14 Banshee
B*
Kills:3,592
V. Kills:459 N/A
Deaths:371
KDR:9.682
Accuracy:29.466% C+
KPH:41.200 C+
VKPH:5.300 B*
Hellfire Rocket Pods
C
Kills:2,929
V. Kills:1,291 227%
Deaths:507
KDR:5.777
Accuracy:50.025% C*
KPH:24.200 D-
VKPH:10.700 C
Hornet Missiles
C
Kills:2,025
V. Kills:1,417 143%
Deaths:188
KDR:10.771
Accuracy:66.927% B*
KPH:42 C
VKPH:29.400 C
M18 Locust
B+
Kills:1,561
V. Kills:1,172 133%
Deaths:298
KDR:5.238
Accuracy:30.148% C
KPH:24.800 B+
VKPH:18.600 B+
Coyote Missiles
C**
Kills:209
V. Kills:194 107%
Deaths:59
KDR:3.542
Accuracy:55.280% C**
KPH:14.300 C
VKPH:13.300 D
Kills:29,970 (24,807 + 0)
Deaths:6,400
KDR:4.683
VKDR:3.436
Vehicle Kills:21,989
Kill Difference:23,570
Playtime:1,629.515 hours
Usage:62%
Score:17.716m
Score/min:181
Piloting Accuracy:30.148%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,115
V. Kills:1,137 98%
Deaths:531
KDR:2.100
Accuracy:48.260% C**
KPH:11.600 B+
VKPH:11.800 B**
C150 Dalton
D
Kills:100
V. Kills:116 85%
Deaths:52
KDR:1.923
Accuracy:31.954% D-
KPH:13.200 D*
VKPH:15.300 D
L105 Zephyr
C
Kills:87
V. Kills:27 311%
Deaths:22
KDR:3.955
Accuracy:38.247% C--
KPH:22.600 D--
VKPH:7 C
Kills:1,302 (1,115 + 187)
Deaths:605
KDR:2.152
VKDR:2.116
Vehicle Kills:1,280
Kill Difference:697
Playtime:107.667 hours
Usage:4%
Score:1.105m
Score/min:171
Piloting Accuracy:48.260%
Gunner Accuracy:38.247%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:84
V. Kills:51 162%
Deaths:31
KDR:2.710
Accuracy:38.688% F-
KPH:11.400 D**
VKPH:6.900 F-
Kills:84 (84 + 0)
Deaths:31
KDR:2.710
VKDR:1.645
Vehicle Kills:51
Kill Difference:53
Playtime:7.396 hours
Usage:0%
Score:0.051m
Score/min:115
Driving Accuracy:38.688%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:402
V. Kills:178 225%
Deaths:73
KDR:5.507
Accuracy:33.898% D-
KPH:14.300 D--
VKPH:6.300 D-
P2-120 HESH
D--
Kills:201
V. Kills:35 N/A
Deaths:42
KDR:4.786
Accuracy:34.472% D
KPH:17.900 D**
VKPH:3.100 D--
P2-120 AP
D-
Kills:101
V. Kills:53 187%
Deaths:32
KDR:3.156
Accuracy:37.211% D-
KPH:14.800 D*
VKPH:7.800 D**
Kills:704 (704 + 0)
Deaths:147
KDR:4.789
VKDR:1.810
Vehicle Kills:266
Kill Difference:557
Playtime:46.205 hours
Usage:2%
Score:0.286m
Score/min:103
Driving Accuracy:37.211%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:62
V. Kills:6 N/A
Deaths:2
KDR:31
Accuracy:40.508% B**
KPH:78.200 C*
VKPH:7.600 B
Kills:62 (0 + 62)
Deaths:2
KDR:31
VKDR:3
Vehicle Kills:6
Kill Difference:60
Playtime:0.794 hours
Usage:0%
Score:0.009m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:40.508%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 20,32810,7342,4294.419B**1.3827.275%DN/A15.6B14B++190686.1h91.9B++336.9B+
M18 Rotary 16,7828,9202,5483.501B**0.4627.773%DN/A14.6C++12.9B+166609.7h84.1B++303B+
M14 Banshee 4,0513,5923719.682B+6.6429.466%C+N/A41.2C+5.3B*15587.2h22.7C**77.2C**
Hellfire Rocket Pods 4,2202,9295075.777C+2.7450.025%C*N/A24.2D-10.7C133120.8h29C58C+
Hornet Missiles 3,4422,02518810.771B*7.7366.927%B*1.63%C+42C29.4C30648.2h10.9C++16.2B
M18 Locust 2,7331,5612985.238A*2.2030.148%CN/A24.8B+18.6B+25062.9h70.6C**234.2B+
T9 CARV 1,1681,1507341.567B1.4720.046%C**16.696%D-22.3CN/A8051.6h13.5C**67.3B
CAS30 Tank Buster 2,2521,1155312.1B+0.9448.26%C**1.435%C++11.6B+11.8B**13996.2h45.9B+95.2B+
PDW-16 Hailstorm 6186128540.717C2.3223.644%C+14.869%C11.6D-N/A2752.6h17.4C73.4C+
P2-120 HEAT 580402735.507C+2.4733.898%D-1.741%D-14.3D--6.3D-9328.2h5.7B*16.8B+
NS-7 PDW 3423414070.838C+2.2021.276%D16.716%C+14.8DN/A3923.1h14C**66C++
TRAC-5 2792782331.193B+1.8520.041%C19.425%C++6.6DN/A3542h15.8C++78.7C++
T7 Mini-Chaingun 2182162450.882C+2.1614.101%D15.741%B++25.1CN/A788.6h14.4C**101.8C++
Coyote Missiles 403209593.542C++0.5055.28%C**N/A14.3C13.3D23314.6h48.1C87C+
P2-120 HESH 236201424.786C-1.7534.472%DN/A17.9D**3.1D--6611.2h5C++14.4C+
AMR-66 1901873000.623C2.4224.645%C22.995%C12.2DN/A3815.3h9.6C++39.1C++
TS4 Haymaker 1821802420.744C2.3021.59%F-14.444%C**5.7D*N/A1631.6h5.9D-27.1F--
T16 Rhino 1801771920.922C2.1220.677%C+32.768%A++33.4C+N/A1235.3h12.5B+60.5B
MSW-R 1721682070.812C2.2320.198%C23.214%C+21.5DN/A767.8h13.4C66.3C+
NS-15M2 1601571950.805C2.2422.256%C22.293%C25.7DN/A636.1h13.5C+60.6C+
Tank Mine 251139682.044C1.0036.676%C*N/A42.1D*33.9D--5113.3h2C+5.5B+
TRAC-5 S 1671333680.361D2.6814.037%F12.03%D1.2D*N/A7114.4h13.4C+95.2D-
C-4 196125841.488C++1.5522.053%DN/A52.1D29.6C+6652.4h1.4C**6.3C++
NS-11P 1241231370.898C+2.1423.867%C**19.512%C++25.6C+N/A694.8h15.1C+63.1C*
SMG-46 Armistice 1191161250.928C+2.1126.16%C++13.793%C24.2CN/A764.8h14.4C*55C**
Claymore 106106244.417C1.3843.048%B**N/A132.5C+N/A3280.8h1.5F--3.5B
P2-120 AP 154101323.156C-0.1237.211%D-N/A14.9D*7.8D**2056.8h6.4B+17.1C++
RAMS .50M 100100601.667C1.3736.415%C68%D**13.7D-N/A437.3h2.6C--7C
C150 Dalton 216100521.923D1.1231.954%D-N/A13.2D*15.3D4497.6h5.3C16.4D
MG-S1 Jackal 104991210.818C2.2218.85%D*16.162%D12.4D-N/A338h12.3C+65.3C
Soldier Soaker 9998751.307C*1.7344.89%A13.265%C49C++N/A1002h6.1C++13.5B*
L105 Zephyr 11487223.955D0.9138.247%C--N/A22.9D--7.1C4303.8h8D21D
L100 Python AP 13584312.71C0.3338.688%F-7.143%A*11.4D**6.9F-1157.4h6.3C**16.2D
NS-10 Burster 136791340.59C-2.4526.398%C5.063%C3.1D-2.2D-5525.6h151C*572.1C++
ML-7 14279950.832C**2.2155.019%C+N/A10.7D--8.5C--1797.4h9.4D*17D-
NS-10 Burster 134761110.685C-2.3626.304%C18.421%S3.4D2.6D5222.6h138.7B++527.2B+
NSX-P Tanto 75721000.72C2.3216.801%F30.556%B*10.4DN/A356.9h15C++89.4D
Spear Anti-Vehicle Phalanx Turret 1216797.444C++4.4034.314%D--4.478%C++24.8D-20C+3442.7h9.4C+27.4C
TSAR-42 6665421.548C1.4928.791%D**69.231%C++17.1D-N/A503.8h2.3C++8C-
NS-44 Commissioner 62621350.459C-2.5811.996%F**24.194%B8.4D--N/A277.4h4.2C+34.8T-
CAS 14-E 6862231B+27.9640.508%B**N/A77.5C*7.5C**1860.8h33.4C82.5C**
NS Annihilator 120542120.255D-2.7973.684%F-N/A3.4D**4.1F9716.1h17.6F-23.9F--
TX1 Repeater 54531350.393C-2.657.002%T20.755%C+4D*N/A1713.1h18.8D--268.6F-
Aspis Anti-Aircraft Phalanx Turret 1095168.5A++5.4620.318%D-3.922%B**8.5C-9.7C2986h120.9B*595.1C*

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze03980.8h
Anti-Vehicle MANA Turret203691.8h
Nano-Armor Kit337451,951153.3h
M4-F Pillager0900h
Spawn Beacon133231.2h
NS-TMC-01 "His Regards"271236.9h
Rocklet Rifle0820.3h
Medical Applicator357,9621.1h
TR Triumph Flare Gun01660.2h
Welding Device07230.1h
Spitfire Auto-Turret2900.1h
M20 Basilisk0510h
Ammunition Package104460.8h
Recon Detection Device182811.3h

Check the help document for the dictionary if you want to learn more about words used here.


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