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Brigadier OcelotVampire3[FLYT] OcelotVampire3
NC BR 79

KDR: 3.38

Score: 8.6m

Last Seen: Oct 20th, 2018 7:31 PM
- OFFLINE - 615.4 hour(s)

Battle Rank 79 - New Conglomerate on Emerald - Outfit Officer of Flighter Fighters[FLYT] Flighter Fighters
NC outfit on Emerald

Members: 7
Level Progress (to 80): 94%
Level 100 Progress: 46% 545h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH M20 Kestrel Hornet Missiles NC6 Gauss SAW C150 Dalton NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $143,865 MLG Score: 115
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.349%20.779%361410103850.7403852.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.027%-0.717D-0.035C+-0.131CHEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.099C+11.70.179C++55.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.929%0.52%612410105,77292243726.2603132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.846%-1.001D*-1.006D*0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185-0.156C51.70.019C+133.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Flighter Fighters[FLYT] Flighter Fighters
NC outfit on Emerald

Members: 7
8.6m266.8%313 (18.8k)304 (18.2k)3.376848,9522,6514.6363679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101467326.05%1.843%4810:452

62% Engineer34% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 10:02 AMSep 15th, 2018 1:12 AMNov 14th, 2018 11:26 AM (18h) (PST)Oct 20th, 2018 3:33 PM (26d) (PST)Oct 20th, 2018 3:31 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
983179660.3150.0930.0061.3900.206115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9931,02657,9671960831218,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
473.8h/19.7d 3,339 165 3,075 39.5k 140 274 5,863 28m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:52
Deaths:89
KDR:0.584
Accuracy:13.180% F
HSR:17.308% D
Kills:52
Deaths (as Engineer):89
Deaths (to Engineers):1,268
KDR:0.58427
Kill Difference:37
Playtime:292.383 hours
Usage:62%
Score:4.785m
Score/min:273
Accuracy (listed only):13.180%
HSR (listed only):17.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:198
Deaths:266
KDR:0.744
Accuracy:22.532% B+
HSR:25.758% B+
Kills:198
Deaths (as Heavy Assault):266
Deaths (to Heavy Assaults):324
KDR:0.74436
Kill Difference:68
Playtime:13.365 hours
Usage:3%
Score:0.145m
Score/min:181
Accuracy (listed only):22.532%
HSR (listed only):25.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:80
Deaths:116
KDR:0.690
Accuracy:16.075% F
HSR:13.750% D
MGR-S1 Gladius
D
Kills:55
Deaths:53
KDR:1.038
Accuracy:15.113% F-
HSR:16.364% D
AF-19 Mercenary
D
Kills:52
Deaths:89
KDR:0.584
Accuracy:13.180% F
HSR:17.308% D
Kills:187
Deaths (as Light Assault):258
Deaths (to Light Assaults):444
KDR:0.72481
Kill Difference:71
Playtime:160.773 hours
Usage:34%
Score:3.620m
Score/min:375
Accuracy (listed only):14.790%
HSR (listed only):15.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:80
Deaths:116
KDR:0.690
Accuracy:16.075% F
HSR:13.750% D
MGR-S1 Gladius
D
Kills:55
Deaths:53
KDR:1.038
Accuracy:15.113% F-
HSR:16.364% D
Kills:135
Deaths (as Infiltrator):169
Deaths (to Infiltrators):164
KDR:0.79882
Kill Difference:34
Playtime:6.458 hours
Usage:1%
Score:0.060m
Score/min:155
Accuracy (listed only):15.594%
HSR (listed only):15.057%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B++
Kills:3,311
V. Kills:2,737 121%
Deaths:876
KDR:3.780
Accuracy:26.275% D
KPH:17 C**
VKPH:14.100 B++
Vortek Rotary
B++
Kills:1,403
V. Kills:1,362 103%
Deaths:416
KDR:3.373
Accuracy:31.138% C++
KPH:16.300 C++
VKPH:15.900 B++
M30 Mustang AH
B++
Kills:1,002
V. Kills:185 N/A
Deaths:106
KDR:9.453
Accuracy:58.215% B
KPH:39.600 C
VKPH:7.300 B++
M20 Kestrel
B
Kills:584
V. Kills:686 85%
Deaths:266
KDR:2.195
Accuracy:24.585% D-
KPH:14.400 C
VKPH:17 B
Hornet Missiles
C+
Kills:217
V. Kills:272 79%
Deaths:27
KDR:8.037
Accuracy:66.972% B*
KPH:31.800 D
VKPH:39.900 C+
Kills:6,517 (6,300 + 0)
Deaths:1,691
KDR:3.854
VKDR:3.100
Vehicle Kills:5,242
Kill Difference:4,826
Playtime:352.696 hours
Usage:74%
Score:4.620m
Score/min:218
Piloting Accuracy:24.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:81
V. Kills:73 109%
Deaths:12
KDR:6.750
Accuracy:34.686% C-
KPH:28.900 C+
VKPH:26 C*
CAS30 Tank Buster
A
Kills:56
V. Kills:79 70%
Deaths:32
KDR:1.750
Accuracy:52.509% B*
KPH:9.200 B
VKPH:13 A
Kills:137 (56 + 81)
Deaths:44
KDR:3.114
VKDR:3.455
Vehicle Kills:152
Kill Difference:93
Playtime:8.901 hours
Usage:2%
Score:0.151m
Score/min:283
Piloting Accuracy:52.509%
Gunner Accuracy:34.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,0483,3118763.78B*0.4026.275%DN/A17C**14.1B++183194.3h63.5B++241.8B++
Vortek Rotary 2,7651,4034163.373B++0.0031.138%C++N/A16.4C++15.9B++28285.8h55.2B+177.4B++
M30 Mustang AH 1,1871,0021069.453B+6.0858.215%B1.198%C+39.6C7.3B++26725.3h7.3B+12.5B+
M20 Kestrel 1,2705842662.195C++1.1824.585%D-N/A14.5C17B18340.4h90.8C**369.2C++
Hornet Missiles 489217278.037B+4.6666.972%B*1.382%C31.9D40C+4556.8h17.5D**26.2D
NC6 Gauss SAW 1981982660.744C2.6322.532%B+25.758%B+25.1C+N/A677.9h9.8C**43.3B+
C150 Dalton 15481126.75C++3.3734.686%C-N/A28.9C+26.1C*4652.8h3.5B++10B+
NS-7 PDW 82801160.69C2.6916.075%F13.75%D6.3D--N/A1812.6h15.4C+95.5D
CAS30 Tank Buster 13556321.75B+1.6352.509%B*3.571%M+9.2B13A1996.1h55.1C+105B
MGR-S1 Gladius 5555531.038C+2.3415.113%F-16.364%D14.1D-N/A293.9h8.7B+57.7D
AF-19 Mercenary 5252890.584C2.7913.18%F17.308%D4D--N/A1813.1h16.8D127.2D*

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H0500h
Medical Applicator123,1760.3h
Ammunition Package2650.2h
Nano-Armor Kit4063,71533.5h
M20 Drake01870h
Enforcer ML0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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