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Primarch Octolith[SKL] Octolith
VS BR 99

KDR: 2.1

Score: 14.8m

Last Seen: Jun 9th, 2019 11:01 PM
- OFFLINE - 2414.7 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 90%
Level 100 Progress: 78% 204h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 Quasar VM1 Serpent VE92 Blueshift VM5 Comet VM2 Pulsar VS1 Thanatos VE70 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 872TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.017%18.28%4391312016,0011.319190.781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.304%0.558B+-0.393C---3.918T*HEAD ++ (~6.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.161C++15-0.051C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.019%0.354%319312111,1315333252.12195347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.912%0.198C++-1.421D**0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.699B+50.601B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.386%4.61%390312111,1283986462.82707174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.487%0.295C*0.04C+-1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.5-0.468D69.1-0.732D-106.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.841%71.97%390312111,32065042.02765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.858%0.579B+0.318C*-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**2.60.189C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.778%13.773%39011213864355172.4338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.063C+-0.17C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.117C+4.70.023C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m341.7%333 (20k)289 (17.3k)2.1006619,6799,3682.6069699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214150315.895%15.56%24705:281

11% Combat Medic40% Engineer8% Heavy Assault15% Infiltrator13% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2015 6:55 PMDec 14th, 2017 12:18 AMJul 9th, 2019 5:19 PM (71d) (PST)Jun 9th, 2019 9:18 PM (100d) (PST)Jun 9th, 2019 7:01 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901754150.3850.1830.0601.5220.061461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,42410,50824,9162311491417,348

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
852.3h/35.5d 4,743 3,062 12,227 77.8k 1,146 2,396 3,100 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:829
Deaths:505
KDR:1.642
Accuracy:21.618% C++
HSR:22.316% C
NS-15M1
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:25.543% B+
HSR:15.385% D--
Kills:933
Deaths (as Heavy Assault):558
Deaths (to Heavy Assaults):2,343
KDR:1.67204
Kill Difference:375
Playtime:71.445 hours
Usage:8%
Score:1.188m
Score/min:277
Accuracy (listed only):23.581%
HSR (listed only):18.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:20.549% C-
HSR:17.622% C
Serpent VE92
C*
Kills:1,139
Deaths:707
KDR:1.611
Accuracy:24.141% C++
HSR:21.335% C*
Thanatos VE70
C++
Kills:864
Deaths:541
KDR:1.597
Accuracy:40.778% C++
HSR:13.773% C--
NS-11C
C**
Kills:626
Deaths:416
KDR:1.505
Accuracy:25.362% C**
HSR:17.093% C
Kills:3,781
Deaths (as Engineer):2,841
Deaths (to Engineers):1,873
KDR:1.33087
Kill Difference:940
Playtime:338.433 hours
Usage:40%
Score:5.719m
Score/min:282
Accuracy (listed only):27.707%
HSR (listed only):17.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:20.549% C-
HSR:17.622% C
Serpent VE92
C*
Kills:1,139
Deaths:707
KDR:1.611
Accuracy:24.141% C++
HSR:21.335% C*
Thanatos VE70
C++
Kills:864
Deaths:541
KDR:1.597
Accuracy:40.778% C++
HSR:13.773% C--
NS-11C
C**
Kills:626
Deaths:416
KDR:1.505
Accuracy:25.362% C**
HSR:17.093% C
Sirius SX12
B*
Kills:514
Deaths:408
KDR:1.260
Accuracy:29.266% B*
HSR:14.786% D
NSX-P Tengu
C*
Kills:68
Deaths:39
KDR:1.744
Accuracy:36.702% C*
HSR:22.059% C++
Kills:4,363
Deaths (as Light Assault):3,288
Deaths (to Light Assaults):1,649
KDR:1.32695
Kill Difference:1,075
Playtime:108.480 hours
Usage:13%
Score:1.836m
Score/min:282
Accuracy (listed only):29.466%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:524
Deaths:101
KDR:5.188
Accuracy:43.314% B++
HSR:70.229% D-
Sirius SX12
B*
Kills:514
Deaths:408
KDR:1.260
Accuracy:29.266% B*
HSR:14.786% D
V10
C-
Kills:452
Deaths:134
KDR:3.373
Accuracy:37.500% C-
HSR:73.673% C-
Phaseshift VX-S
C++
Kills:344
Deaths:75
KDR:4.587
Accuracy:36.401% C++
HSR:72.384% C+
NS-44 Commissioner
B++
Kills:228
Deaths:176
KDR:1.295
Accuracy:41.813% B++
HSR:12.281% D**
NS-357 Underboss
C+
Kills:196
Deaths:194
KDR:1.010
Accuracy:35.527% C+
HSR:14.286% D-
NS-AM7 Archer
B+
Kills:83
Deaths:88
KDR:0.943
Accuracy:61.676% B+
HSR:9.639% D-
NSX-P Tengu
C*
Kills:68
Deaths:39
KDR:1.744
Accuracy:36.702% C*
HSR:22.059% C++
Beamer VS3
B+
Kills:60
Deaths:90
KDR:0.667
Accuracy:20% D*
HSR:26.667% B+
NS-AM7 VS/AE Archer
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:61.406% C+
HSR:5.556% D--
Kills:2,523
Deaths (as Infiltrator):1,327
Deaths (to Infiltrators):1,590
KDR:1.90128
Kill Difference:1,196
Playtime:124.500 hours
Usage:15%
Score:1.704m
Score/min:228
Accuracy (listed only):40.360%
HSR (listed only):32.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:937
Deaths:783
KDR:1.197
Accuracy:22.116% C
HSR:18.677% C
Thanatos VE70
C++
Kills:864
Deaths:541
KDR:1.597
Accuracy:40.778% C++
HSR:13.773% C--
Sirius SX12
B*
Kills:514
Deaths:408
KDR:1.260
Accuracy:29.266% B*
HSR:14.786% D
Corvus VA55
C+
Kills:79
Deaths:41
KDR:1.927
Accuracy:23.503% C+
HSR:11.392% F
NSX-P Tengu
C*
Kills:68
Deaths:39
KDR:1.744
Accuracy:36.702% C*
HSR:22.059% C++
Kills:2,462
Deaths (as Combat Medic):1,812
Deaths (to Combat Medics):838
KDR:1.35872
Kill Difference:650
Playtime:96.239 hours
Usage:11%
Score:2.348m
Score/min:407
Accuracy (listed only):30.473%
HSR (listed only):16.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:1,146
Deaths:553
KDR:2.072
Accuracy:12.250% D-
HSR:15.707% D
Blueshift VM5
C
Kills:1,033
Deaths:273
KDR:3.784
Accuracy:16.886% D
HSR:19.264% C
Comet VM2
C++
Kills:959
Deaths:687
KDR:1.396
Accuracy:43.299% C+
HSR:4.484% C++
Blueshift VM5
C+
Kills:719
Deaths:183
KDR:3.929
Accuracy:16.271% D
HSR:21.280% C+
Comet VM2
C++
Kills:78
Deaths:44
KDR:1.773
Accuracy:46.806% C++
HSR:3.846% C+
Kills:3,935
Deaths (as MAX Suit):870
Deaths (to MAX Suits):372
KDR:4.52299
Kill Difference:3,065
Playtime:109.158 hours
Usage:13%
Score:1.992m
Score/min:304
Accuracy (listed only):27.102%
HSR (listed only):12.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:138
V. Kills:20 N/A
Deaths:7
KDR:19.714
Accuracy:52.650% A
KPH:84.600 A+
VKPH:12.300 B
Kills:138 (0 + 138)
Deaths:7
KDR:19.714
VKDR:2.857
Vehicle Kills:20
Kill Difference:131
Playtime:1.631 hours
Usage:0%
Score:0.028m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:52.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:110
V. Kills:29 367%
Deaths:31
KDR:3.548
Accuracy:37.400% C
KPH:26.300 C+
VKPH:6.900 C
Skyguard
A++
Kills:57
V. Kills:35 158%
Deaths:4
KDR:14.250
Accuracy:30.844% C*
KPH:26.100 A++
VKPH:16.100 A++
Kills:167 (167 + 0)
Deaths:35
KDR:4.771
VKDR:1.829
Vehicle Kills:64
Kill Difference:132
Playtime:6.360 hours
Usage:1%
Score:0.086m
Score/min:226
Driving Accuracy:30.844%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:735
V. Kills:156 468%
Deaths:41
KDR:17.927
Accuracy:42.202% D--
KPH:50.800 B+
VKPH:10.800 B++
Saron HRB
B++
Kills:324
V. Kills:184 175%
Deaths:45
KDR:7.200
Accuracy:40.853% C
KPH:32.200 B++
VKPH:18.300 B
Supernova PC
B
Kills:286
V. Kills:105 270%
Deaths:36
KDR:7.944
Accuracy:52.697% B
KPH:26.200 B
VKPH:9.600 C**
Aphelion VEX-4
B*
Kills:67
V. Kills:24 268%
Deaths:10
KDR:6.700
Accuracy:22.649% F
KPH:35.900 B*
VKPH:12.900 D
Proton II PPA
M++
Kills:64
V. Kills:9 N/A
Deaths:5
KDR:12.800
Accuracy:29.370% B*
KPH:69.600 B+
VKPH:9.800 M++
Kills:1,476 (1,021 + 455)
Deaths:137
KDR:10.774
VKDR:3.489
Vehicle Kills:478
Kill Difference:1,339
Playtime:38.226 hours
Usage:4%
Score:0.501m
Score/min:218
Driving Accuracy:52.697%
Gunner Accuracy:29.370%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:123
V. Kills:96 127%
Deaths:29
KDR:4.241
Accuracy:34.021% D**
KPH:25.200 D-
VKPH:19.700 D
Kills:123 (0 + 123)
Deaths:29
KDR:4.241
VKDR:3.310
Vehicle Kills:96
Kill Difference:94
Playtime:4.883 hours
Usage:1%
Score:0.077m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:34.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:490
V. Kills:166 293%
Deaths:36
KDR:13.611
Accuracy:38.907% C+
KPH:29.900 B++
VKPH:10.100 B++
M20 Basilisk
B**
Kills:314
V. Kills:138 226%
Deaths:29
KDR:10.828
Accuracy:39.777% C++
KPH:34 B**
VKPH:14.900 B**
Kills:804 (0 + 804)
Deaths:65
KDR:12.369
VKDR:4.677
Vehicle Kills:304
Kill Difference:739
Playtime:25.640 hours
Usage:3%
Score:0.326m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:39.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:85
V. Kills:37 224%
Deaths:73
KDR:1.164
Accuracy:61.319% B**
KPH:17.400 C
VKPH:7.600 C**
Kills:85 (85 + 0)
Deaths:73
KDR:1.164
VKDR:0.507
Vehicle Kills:37
Kill Difference:12
Playtime:4.888 hours
Usage:1%
Score:0.026m
Score/min:90
Driving Accuracy:61.319%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,1721,1521,1770.979B1.1220.549%C-17.622%C15.2CN/A4875.7h17.2C+83.5C+
Quasar VM1 1,1621,1465532.072B+0.0312.25%D-15.707%D20.8CN/A5355h14.6C**119.2C+
Serpent VE92 1,1691,1397071.611B+0.4924.141%C++21.335%C*21.4CN/A5853.3h14.3C+59.1C++
Blueshift VM5 1,0661,0332733.784B+1.6816.886%D19.264%C28.5CN/A7436.3h18.5D109.4C
Comet VM2 1,1999596871.396B++0.7043.299%C+4.484%C++13B3.2C-5774h18.6B+42.8B+
Pulsar VS1 9529377831.197C**0.9022.116%C18.677%C20.8CN/A6145.1h17.7D79.9C
Thanatos VE70 8818645411.597B*0.5040.778%C++13.773%C--29.7C++N/A8729.1h4.7C*11.6B
Orion VS54 8408295051.642C*0.4621.618%C++22.316%C25.4CN/A8832.7h11.5B+53C++
Supernova VPC 8917354117.927B+15.8342.202%D--N/A50.7B+10.8B++20514.5h3.1C**7.3C+
Blueshift VM5 7437191833.929B++1.8316.271%D21.28%C+33.1C+1.1B*9321.7h16.8C+103.2C
NS-11C 6416264161.505B+0.6025.362%C**17.093%C17C-N/A5536.8h15.8C+62.2C++
Parallax VX3 5265241015.188B+3.0943.314%B++70.229%D-49AN/A12010.7h2.2C++5B+
Sirius SX12 5195144081.26C*0.8429.266%B*14.786%D19.4C-N/A6226.5h15.4C+52.5B
M20 Basilisk 6564903613.611S11.5138.907%C+6.122%C++29.9B++10.1B++19216.4h86.8C**223.1B+
C-4 6954571812.525B*0.4225.312%C+N/A106.3B+55.3A++8384.3h1.6C+6.1C++
V10 4524521343.373C++1.2737.5%C-73.673%C-29.5CN/A8615.3h2.5C6.5C+
Tank Mine 6494171143.658B+1.5622.792%D-N/A112.7C++62.7C+9113.7h1.8C*7.8D
Spear Anti-Vehicle Phalanx Turret 5333662315.913A13.8146.36%C++3.279%C42.1C*19.2C2668.7h10.9C23.6C+
Phaseshift VX-S 346344754.587B++2.4936.401%C++72.384%C+29.7C+N/A7111.6h3.4C+9.3C++
Saron HRB 508324457.2B+5.1040.853%CN/A32.1B++18.2B27610.1h20.8B51C*
M20 Basilisk 4523142910.828S8.7339.777%C++6.051%C*34.1B**15B**2469.2h91.4B229.7B+
Proximity Mine 289289565.161B+3.0637.064%DN/A111.2CN/A3212.6h2.1C--5.8D
Supernova PC 391286367.944B+5.8452.697%BN/A26.2B9.6C**16810.9h5.8C+11C++
MANA Anti-Vehicle Turret 4122321351.719C0.3854.426%C+1.724%D**2320B++1800B*1499880.1h13.1D*24D
NS-44 Commissioner 2332281761.295B0.8141.813%B++12.281%D**17.8DN/A5912.8h5.2D--12.5C+
NS-357 Underboss 1981961941.01C+1.0935.527%C+14.286%D-25.1C--N/A637.8h4.7C13.3C+
MAX Punch 1901868740.213B*1.8953.443%B+N/A1.9C+N/A599h1.9C+3.6C++
MANA Anti-Personnel Turret 168166991.677N/A0.4211.674%UN/A1660U20U2844300.1h31.3T*268.3T*
Icikill 1561562,5900.06C*2.0423.121%D8.974%C+0.8C+N/A2189.7h1.8B+7.8C*
Frag Grenade 1421401140N/A137.9042.446%CN/A350D5C-10650.4h4.6D10.9C-
L105 Zephyr 158138719.714A+17.6152.65%AN/A86.3A++12.5B2881.6h5.5B++10.4B*
Force-Blade 1271263,8510.033B2.0734.967%B+1.587%D0.5C+N/A2230.9h1.7B*4.9B+
Aphelion VEX-4H 219123294.241C+2.1434.021%D**6.504%A*25.1D-19.6D2644.9h46.7B+137.1C++
C75 Viper 139110313.548C+1.4537.4%CN/A26.2C+6.9C2104.2h15.7C+42C+
NS-15M1 104104531.962B+0.1425.543%B+15.385%D--31.5CN/A963.3h11.1B+43.4B+
Nemesis VSH9 221991040.952B+1.1565.819%B+2.02%C13C16.1C*1957.6h12.3F18.7D*
Hunter QCX 100991770.559C+1.548.837%F--31.313%B6.5DN/A1815.2h4.8C**54.9D--
The Slasher 95946720.14A++1.9648.781%B**11.702%C++1.9C+N/A550.4h2.3C+4.8C++
Aspis Anti-Aircraft Phalanx Turret 19190118.182A++6.0822.639%C-2.222%C++9.8C11C+1599.2h180.1D795.6C
M40 Fury-F 12285731.164C+0.9461.319%B**N/A17.3C7.6C**904.9h17D27.6C+
NS-AM7 Archer 13183880.943B**1.1661.676%B+9.639%D-5.1C-2.9C*4316.4h49.8F--80.8F-
Corvus VA55 7979411.927B**0.1723.503%C+11.392%F25.5C+N/A803.1h13.2C56.2C+
Comet VM2 10778441.773B**0.3346.806%C++3.846%C+14.4B+5.4C**1095.4h28.9C+61.8C*
Rocklet Rifle 15871631.127B*0.9763.882%A1.408%B*39.4B*48.3A*5181.8h40.9C+64.1C**
Sticky Grenade 7169169N/A66.9045.763%DN/A690D20B++15700.1h3.1D6.8D
NSX-P Tengu 6968391.744B++0.3636.702%C*22.059%C++29.6CN/A932.3h13.2C*35.9C**
Aphelion VEX-4 9167106.7B+4.6022.649%F7.463%A++35.3B*12.6D2331.9h34.5B**152.2B+
Proton II PPA 7364512.8C+10.7029.37%B*N/A71.1B+10M*3670.9h15.4D*52.3C
Beamer VS3 6360900.667C+1.4320%D*26.667%B+14.6DN/A604.1h12.8D63.8C
Skyguard 9257414.25S12.1530.844%C*N/A25.9A++15.9A++2582.2h113.1C**366.8B+
S1 8155401.375A0.7355.327%C+5.455%A++32.4B+15.3B5431.7h5.9B+10.6B
NS-AM7 VS/AE Archer 8254222.455B**0.3561.406%C+5.556%D--19.3C+10C++1152.8h17.1C+27.9C+
Spear Anti-Vehicle Phalanx Tower 8753153A*50.9043.222%D5.66%B*26.5D17D1982h8.3B+19.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,2101.6h
Anti-Vehicle MANA Turret152,1702.1h
Nano-Armor Kit297562,93428.4h
Nanite Revive Grenade06770.2h
Medical Applicator485290,61817.3h
Spitfire Auto-Turret171,5221.4h
Restoration Kit2580h
Motion Spotter82,3611.9h
Shield Recharging Field435,7001.8h
Ammunition Package376,9712.5h
Medical Kit696791.3h
Anti-Infantry MANA Turret94810.6h
Nano-Repair Grenade0780h
Recon Detection Device201,4512.2h
A30 Walker0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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