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Field Marshal Oddzz[YBuS] Oddzz
TR BR 186

KDR: 2.06

Score: 90.4m

Last Seen: Apr 21st, 2019 7:39 PM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS T1B Cycler TSAR-42 T5 AMC HC1 Cougar NS-11C LC3 Jaguar 99SV SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,080,864 MLG Score: 864
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.698%24.144%59659976101,6982.19541-0.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.487%0.701B++0.523B+-1.179D*HEAD ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.381C**11.40.2C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.754%0.526%147610293,229305114351.05834225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.591%-0.113C+-1.331D**0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.16C++13.2-0.03C+20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.484%5.369%2021110245,103287219671.77681259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.375%-0.342C-0.245C++0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.467B+20.60.48B+42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.201%62.182%2025103011,1726398691.74617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.21%0.177C++-0.323C0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.099C+3.2-0.013C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.652%13.92%202110341,1712764150.423661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.017B**-0.126C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.472B+3.70.23C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 20
90.4m267.2%380 (22.8k)290 (17.4k)2.05857161,05278,2352.29062186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035861819.285%21.485%41403:5981

10% Combat Medic47% Engineer11% Heavy Assault17% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2014 1:59 PMSep 4th, 2015 4:58 PMApr 22nd, 2019 2:45 AM (15h) (PST)Apr 21st, 2019 6:06 PM (24h) (PST)Apr 21st, 2019 3:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081553530.5170.2510.1111.4890.040864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4729,31621,1563115789217,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5187.9h/216.2d 18,155 34,602 61,306 463.5k 3,533 19,332 12,398 158.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:2,588
Deaths:1,415
KDR:1.829
Accuracy:19.058% C+
HSR:22.025% C+
MSW-R
C
Kills:1,986
Deaths:1,090
KDR:1.822
Accuracy:21.007% C
HSR:21.249% C
T32 Bull
C+
Kills:1,580
Deaths:781
KDR:2.023
Accuracy:21.906% C
HSR:24.114% C+
NS-15M1
C+
Kills:1,270
Deaths:603
KDR:2.106
Accuracy:21.093% C
HSR:21.181% C+
T16 Rhino
C+
Kills:1,259
Deaths:653
KDR:1.928
Accuracy:20.479% C+
HSR:20.254% C
T9A "Butcher"
D
Kills:1,233
Deaths:637
KDR:1.936
Accuracy:18.976% D*
HSR:21.898% D
NSX-P Naginata
B+
Kills:1,198
Deaths:527
KDR:2.273
Accuracy:25.047% B+
HSR:22.621% D-
TMG-50
B+
Kills:1,196
Deaths:605
KDR:1.977
Accuracy:19.169% C
HSR:27.090% B+
NS-15M2
D
Kills:1,196
Deaths:576
KDR:2.076
Accuracy:20.550% D
HSR:20.318% D
T9 CARV-S
C+
Kills:1,196
Deaths:559
KDR:2.140
Accuracy:21.170% C+
HSR:19.900% D
NS-15M AE
D
Kills:1,182
Deaths:499
KDR:2.369
Accuracy:22.085% D
HSR:20.558% D
NSX Naginata
C*
Kills:1,180
Deaths:446
KDR:2.646
Accuracy:23.347% C*
HSR:23.644% D
MG-H1 Watchman
B+
Kills:1,177
Deaths:488
KDR:2.412
Accuracy:25.177% B+
HSR:23.619% C
T7 Mini-Chaingun
B++
Kills:1,163
Deaths:867
KDR:1.341
Accuracy:20.614% B++
HSR:15.219% B+
Kills:19,404
Deaths (as Heavy Assault):9,746
Deaths (to Heavy Assaults):20,593
KDR:1.99097
Kill Difference:9,658
Playtime:594.406 hours
Usage:11%
Score:10.669m
Score/min:299
Accuracy (listed only):21.405%
HSR (listed only):21.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:5,080
Deaths:3,414
KDR:1.488
Accuracy:25.367% B
HSR:22.913% B+
HC1 Cougar
C**
Kills:4,521
Deaths:2,533
KDR:1.785
Accuracy:24.458% C+
HSR:23.690% C**
NS-11C
B+
Kills:4,484
Deaths:1,985
KDR:2.259
Accuracy:25.912% B+
HSR:21.900% B+
LC3 Jaguar
B+
Kills:3,199
Deaths:2,361
KDR:1.355
Accuracy:23.668% C+
HSR:22.413% B+
LC2 Lynx
C**
Kills:1,822
Deaths:1,428
KDR:1.276
Accuracy:24.780% C**
HSR:21.186% C+
TRAC-5 Burst
C+
Kills:1,781
Deaths:971
KDR:1.834
Accuracy:24.443% C
HSR:23.358% C+
MG-C1 Kindred
B+
Kills:1,525
Deaths:686
KDR:2.223
Accuracy:27.035% C+
HSR:27.016% B+
NSX Tanto
C*
Kills:1,342
Deaths:778
KDR:1.725
Accuracy:27.278% C*
HSR:25.633% C++
LC2 Lynx AE
B+
Kills:1,316
Deaths:617
KDR:2.133
Accuracy:28.323% C**
HSR:28.951% B+
NS-7 PDW
C+
Kills:1,299
Deaths:790
KDR:1.644
Accuracy:24.697% C+
HSR:17.937% C+
MKV Suppressed
B+
Kills:1,242
Deaths:735
KDR:1.690
Accuracy:26.165% C++
HSR:22.142% B+
SMG-46 Armistice
B++
Kills:1,220
Deaths:631
KDR:1.933
Accuracy:27.822% B+
HSR:20.738% B++
SMG-46G Armistice
C+
Kills:1,208
Deaths:810
KDR:1.491
Accuracy:26.291% C
HSR:17.301% C+
TRAC-5
B+
Kills:1,206
Deaths:849
KDR:1.421
Accuracy:24.107% B+
HSR:21.393% B+
NSX-P Tanto
B+
Kills:1,176
Deaths:606
KDR:1.941
Accuracy:27.832% B+
HSR:27.551% B
MG-S1 Jackal
B++
Kills:1,174
Deaths:739
KDR:1.589
Accuracy:27.386% C*
HSR:24.957% B++
TRAC-5 S
A+
Kills:1,173
Deaths:787
KDR:1.490
Accuracy:22.898% C+
HSR:24.467% A+
FA1 Barrage
A+
Kills:1,171
Deaths:866
KDR:1.352
Accuracy:53.652% A+
HSR:13.920% C
NSX Tengu
B+
Kills:1,167
Deaths:566
KDR:2.062
Accuracy:40.362% B+
HSR:22.708% C**
Shuriken
D
Kills:1,164
Deaths:730
KDR:1.595
Accuracy:23.653% D--
HSR:14.777% D
TRAC-Shot
B+
Kills:1,159
Deaths:885
KDR:1.310
Accuracy:21.276% D--
HSR:20.190% B+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:629
KDR:1.843
Accuracy:23.332% C+
HSR:18.982% B+
NS Baron G5AE
C
Kills:1,159
Deaths:847
KDR:1.368
Accuracy:36.957% D--
HSR:13.374% C
NS Baron G5
A
Kills:278
Deaths:203
KDR:1.369
Accuracy:56.989% A
HSR:19.065% B**
Kills:42,025
Deaths (as Light Assault):25,446
Deaths (to Light Assaults):17,428
KDR:1.65154
Kill Difference:16,579
Playtime:681.143 hours
Usage:13%
Score:10.025m
Score/min:245
Accuracy (listed only):28.945%
HSR (listed only):21.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:5,080
Deaths:3,414
KDR:1.488
Accuracy:25.367% B
HSR:22.913% B+
HC1 Cougar
C**
Kills:4,521
Deaths:2,533
KDR:1.785
Accuracy:24.458% C+
HSR:23.690% C**
NS-11C
B+
Kills:4,484
Deaths:1,985
KDR:2.259
Accuracy:25.912% B+
HSR:21.900% B+
LC3 Jaguar
B+
Kills:3,199
Deaths:2,361
KDR:1.355
Accuracy:23.668% C+
HSR:22.413% B+
LC2 Lynx
C**
Kills:1,822
Deaths:1,428
KDR:1.276
Accuracy:24.780% C**
HSR:21.186% C+
TRAC-5 Burst
C+
Kills:1,781
Deaths:971
KDR:1.834
Accuracy:24.443% C
HSR:23.358% C+
AMR-66
B++
Kills:1,575
Deaths:1,104
KDR:1.427
Accuracy:27.455% C++
HSR:29.778% B++
MG-C1 Kindred
B+
Kills:1,525
Deaths:686
KDR:2.223
Accuracy:27.035% C+
HSR:27.016% B+
DMR-99
C
Kills:1,428
Deaths:779
KDR:1.833
Accuracy:27.572% D**
HSR:27.381% C
NSX Tanto
C*
Kills:1,342
Deaths:778
KDR:1.725
Accuracy:27.278% C*
HSR:25.633% C++
LC2 Lynx AE
B+
Kills:1,316
Deaths:617
KDR:2.133
Accuracy:28.323% C**
HSR:28.951% B+
TRAC-5
B+
Kills:1,206
Deaths:849
KDR:1.421
Accuracy:24.107% B+
HSR:21.393% B+
MG-HBR1 Dragoon
A
Kills:1,182
Deaths:391
KDR:3.023
Accuracy:40.342% B**
HSR:41.286% A
NSX-P Tanto
B+
Kills:1,176
Deaths:606
KDR:1.941
Accuracy:27.832% B+
HSR:27.551% B
TRAC-5 S
A+
Kills:1,173
Deaths:787
KDR:1.490
Accuracy:22.898% C+
HSR:24.467% A+
FA1 Barrage
A+
Kills:1,171
Deaths:866
KDR:1.352
Accuracy:53.652% A+
HSR:13.920% C
TRAC-Shot
B+
Kills:1,159
Deaths:885
KDR:1.310
Accuracy:21.276% D--
HSR:20.190% B+
NS Baron G5AE
C
Kills:1,159
Deaths:847
KDR:1.368
Accuracy:36.957% D--
HSR:13.374% C
NS Baron G5
A
Kills:278
Deaths:203
KDR:1.369
Accuracy:56.989% A
HSR:19.065% B**
Kills:36,577
Deaths (as Engineer):22,090
Deaths (to Engineers):12,540
KDR:1.65582
Kill Difference:14,487
Playtime:2,439.677 hours
Usage:47%
Score:45.904m
Score/min:314
Accuracy (listed only):30.018%
HSR (listed only):23.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:5,682
Deaths:1,980
KDR:2.870
Accuracy:37.415% C+
HSR:69.923% C++
99SV
A++
Kills:2,818
Deaths:627
KDR:4.494
Accuracy:42.694% A++
HSR:46.629% A
SOAS-20
B+
Kills:2,620
Deaths:1,190
KDR:2.202
Accuracy:29.790% B
HSR:24.695% B+
NSX Tomoe
B++
Kills:1,485
Deaths:915
KDR:1.623
Accuracy:25.403% D
HSR:43.973% B++
NS-AM7 Archer
B**
Kills:1,344
Deaths:854
KDR:1.574
Accuracy:59.166% C+
HSR:27.009% B**
NS-30 Vandal
B*
Kills:1,314
Deaths:714
KDR:1.840
Accuracy:36.464% B+
HSR:32.877% B*
NS-7 PDW
C+
Kills:1,299
Deaths:790
KDR:1.644
Accuracy:24.697% C+
HSR:17.937% C+
MKV Suppressed
B+
Kills:1,242
Deaths:735
KDR:1.690
Accuracy:26.165% C++
HSR:22.142% B+
SMG-46 Armistice
B++
Kills:1,220
Deaths:631
KDR:1.933
Accuracy:27.822% B+
HSR:20.738% B++
HSR-1
B+
Kills:1,209
Deaths:604
KDR:2.002
Accuracy:35.680% C++
HSR:32.837% B+
SMG-46G Armistice
C+
Kills:1,208
Deaths:810
KDR:1.491
Accuracy:26.291% C
HSR:17.301% C+
TRAP-M1
C*
Kills:1,204
Deaths:662
KDR:1.819
Accuracy:30.351% C*
HSR:24.419% C+
KSR-35
B+
Kills:1,185
Deaths:565
KDR:2.097
Accuracy:35.743% C++
HSR:32.658% B+
SOAS-20 AE
C+
Kills:1,178
Deaths:353
KDR:3.337
Accuracy:31.618% C+
HSR:24.958% C
MG-S1 Jackal
B++
Kills:1,174
Deaths:739
KDR:1.589
Accuracy:27.386% C*
HSR:24.957% B++
NSX Tengu
B+
Kills:1,167
Deaths:566
KDR:2.062
Accuracy:40.362% B+
HSR:22.708% C**
Shuriken
D
Kills:1,164
Deaths:730
KDR:1.595
Accuracy:23.653% D--
HSR:14.777% D
NS-44 Commissioner
B**
Kills:1,162
Deaths:1,044
KDR:1.113
Accuracy:46.207% B**
HSR:30.293% B**
NSX Daimyo
B+
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:38.071% D
HSR:95.693% B+
NS-357 Underboss
B+
Kills:1,160
Deaths:1,508
KDR:0.769
Accuracy:40.199% B+
HSR:20.948% C+
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:629
KDR:1.843
Accuracy:23.332% C+
HSR:18.982% B+
TS2 Inquisitor
C+
Kills:1,153
Deaths:1,189
KDR:0.970
Accuracy:26.742% C
HSR:18.213% C+
NS-45 Pilot
B++
Kills:905
Deaths:643
KDR:1.407
Accuracy:35.659% B++
HSR:24.309% C+
TX1 Repeater
C**
Kills:642
Deaths:919
KDR:0.699
Accuracy:26.168% C**
HSR:20.561% C+
T4 AMP
C**
Kills:614
Deaths:583
KDR:1.053
Accuracy:29.071% C**
HSR:19.381% C+
TX2 Emperor
C++
Kills:344
Deaths:422
KDR:0.815
Accuracy:28.975% C++
HSR:15.407% D
RAMS .50M
B+
Kills:307
Deaths:68
KDR:4.515
Accuracy:36.567% C
HSR:83.062% B+
Soldier Soaker
B**
Kills:142
Deaths:98
KDR:1.449
Accuracy:45.102% B**
HSR:14.085% C+
NS-61 Emissary
C+
Kills:56
Deaths:72
KDR:0.778
Accuracy:25.216% C--
HSR:16.071% C+
Kills:37,318
Deaths (as Infiltrator):20,931
Deaths (to Infiltrators):15,134
KDR:1.78291
Kill Difference:16,387
Playtime:886.766 hours
Usage:17%
Score:11.895m
Score/min:224
Accuracy (listed only):33.173%
HSR (listed only):30.260%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C+
Kills:15,534
Deaths:6,243
KDR:2.488
Accuracy:25.024% C+
HSR:26.111% C+
T1 Cycler
C*
Kills:1,938
Deaths:1,383
KDR:1.401
Accuracy:23.094% C*
HSR:20.898% C+
Cycler TRV
C
Kills:1,368
Deaths:889
KDR:1.539
Accuracy:21.155% C-
HSR:17.398% C
TORQ-9
C-
Kills:1,319
Deaths:783
KDR:1.685
Accuracy:22.532% C-
HSR:20.622% C-
SABR-13
B++
Kills:1,317
Deaths:792
KDR:1.663
Accuracy:24.750% C
HSR:30.904% B++
NS-7 PDW
C+
Kills:1,299
Deaths:790
KDR:1.644
Accuracy:24.697% C+
HSR:17.937% C+
MKV Suppressed
B+
Kills:1,242
Deaths:735
KDR:1.690
Accuracy:26.165% C++
HSR:22.142% B+
SMG-46 Armistice
B++
Kills:1,220
Deaths:631
KDR:1.933
Accuracy:27.822% B+
HSR:20.738% B++
SMG-46G Armistice
C+
Kills:1,208
Deaths:810
KDR:1.491
Accuracy:26.291% C
HSR:17.301% C+
NS-11A "Heatwave"
C
Kills:1,184
Deaths:563
KDR:2.103
Accuracy:25.422% C
HSR:21.368% C-
NS-11P
C++
Kills:1,183
Deaths:626
KDR:1.890
Accuracy:23.261% C++
HSR:20.118% C++
NS-11A
C**
Kills:1,180
Deaths:574
KDR:2.056
Accuracy:23.691% C+
HSR:23.559% C**
NSX Yumi
B+
Kills:1,179
Deaths:549
KDR:2.148
Accuracy:26.725% C+
HSR:31.722% B+
TAR
C+
Kills:1,179
Deaths:647
KDR:1.822
Accuracy:23.741% C+
HSR:18.321% C-
MG-S1 Jackal
B++
Kills:1,174
Deaths:739
KDR:1.589
Accuracy:27.386% C*
HSR:24.957% B++
FA1 Barrage
A+
Kills:1,171
Deaths:866
KDR:1.352
Accuracy:53.652% A+
HSR:13.920% C
NSX Tengu
B+
Kills:1,167
Deaths:566
KDR:2.062
Accuracy:40.362% B+
HSR:22.708% C**
T1A Unity
C
Kills:1,166
Deaths:715
KDR:1.631
Accuracy:20.822% D*
HSR:21.784% C
Shuriken
D
Kills:1,164
Deaths:730
KDR:1.595
Accuracy:23.653% D--
HSR:14.777% D
T1S Cycler
C*
Kills:1,162
Deaths:625
KDR:1.859
Accuracy:23.477% C+
HSR:22.375% C*
PDW-16 Hailstorm
B+
Kills:1,159
Deaths:629
KDR:1.843
Accuracy:23.332% C+
HSR:18.982% B+
NS Baron G5AE
C
Kills:1,159
Deaths:847
KDR:1.368
Accuracy:36.957% D--
HSR:13.374% C
NS Baron G5
A
Kills:278
Deaths:203
KDR:1.369
Accuracy:56.989% A
HSR:19.065% B**
Kills:41,950
Deaths (as Combat Medic):21,935
Deaths (to Combat Medics):7,809
KDR:1.91247
Kill Difference:20,015
Playtime:537.315 hours
Usage:10%
Score:11.538m
Score/min:358
Accuracy (listed only):28.304%
HSR (listed only):20.916%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,172
V. Kills:463 253%
Deaths:50
KDR:23.440
Accuracy:54.981% B
KPH:37.700 B+
VKPH:14.900 B++
L100 Python AP
C+
Kills:1,130
V. Kills:526 214%
Deaths:94
KDR:12.021
Accuracy:52.405% C-
KPH:28.600 C+
VKPH:13.300 D
C75 Viper
A
Kills:542
V. Kills:224 241%
Deaths:37
KDR:14.649
Accuracy:49.662% B**
KPH:33 C**
VKPH:13.600 A
LB00 Python AP
D--
Kills:202
V. Kills:86 232%
Deaths:20
KDR:10.100
Accuracy:48.936% D--
KPH:31.100 D*
VKPH:13.300 D--
Skyguard
C
Kills:145
V. Kills:117 123%
Deaths:36
KDR:4.028
Accuracy:30.835% C**
KPH:10.400 C--
VKPH:8.400 C
L100 Python HESH
B+
Kills:137
V. Kills:23 N/A
Deaths:9
KDR:15.222
Accuracy:54.302% B++
KPH:60.200 C**
VKPH:10.100 B+
Kills:3,328 (3,328 + 0)
Deaths:246
KDR:13.528
VKDR:5.850
Vehicle Kills:1,439
Kill Difference:3,082
Playtime:109.653 hours
Usage:2%
Score:1.415m
Score/min:215
Driving Accuracy:54.302%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:1,777
V. Kills:1,038 171%
Deaths:204
KDR:8.711
Accuracy:49.278% B**
KPH:27.500 C*
VKPH:16.100 B*
MR11 Gatekeeper
A
Kills:1,215
V. Kills:776 156%
Deaths:111
KDR:10.946
Accuracy:46.725% B**
KPH:30.800 A
VKPH:19.700 B+
G30 Vulcan
A+
Kills:147
V. Kills:92 158%
Deaths:21
KDR:7
Accuracy:42.416% A+
KPH:36.100 A
VKPH:22.600 B**
P2-120 AP
D--
Kills:103
V. Kills:82 124%
Deaths:20
KDR:5.150
Accuracy:32.158% D**
KPH:13.600 D*
VKPH:10.800 D--
P525 Marauder
B+
Kills:82
V. Kills:5 N/A
Deaths:7
KDR:11.714
Accuracy:22.664% B
KPH:82.800 B+
VKPH:5 B+
Kills:3,324 (103 + 3,221)
Deaths:363
KDR:9.157
VKDR:5.490
Vehicle Kills:1,993
Kill Difference:2,961
Playtime:116.666 hours
Usage:2%
Score:3.413m
Score/min:488
Driving Accuracy:32.158%
Gunner Accuracy:22.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:281
V. Kills:13 N/A
Deaths:19
KDR:14.790
Accuracy:35.846% C++
KPH:96.300 C+
VKPH:4.500 D
G20 Vulcan-H
C+
Kills:111
V. Kills:86 128%
Deaths:33
KDR:3.364
Accuracy:52.475% B+
KPH:33 C--
VKPH:25.600 C+
Kills:392 (0 + 392)
Deaths:52
KDR:7.538
VKDR:1.904
Vehicle Kills:99
Kill Difference:340
Playtime:6.282 hours
Usage:0%
Score:0.273m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:52.475%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:768
V. Kills:147 N/A
Deaths:80
KDR:9.600
Accuracy:34.498% C+
KPH:61.500 B
VKPH:11.800 C++
M12 Kobalt
B++
Kills:757
V. Kills:17 N/A
Deaths:48
KDR:15.771
Accuracy:17.908% C++
KPH:87 B++
VKPH:2 D
M40 Fury
B
Kills:577
V. Kills:109 N/A
Deaths:72
KDR:8.014
Accuracy:33.903% C+
KPH:51.500 B
VKPH:9.700 C++
M20 Basilisk
A++
Kills:377
V. Kills:140 267%
Deaths:53
KDR:7.113
Accuracy:37.446% C+
KPH:40.100 A++
VKPH:14.900 A++
M12 Kobalt
C++
Kills:176
V. Kills:10 N/A
Deaths:15
KDR:11.733
Accuracy:17.428% C+
KPH:68.400 C+
VKPH:3.900 C++
G40-F Ranger
A++
Kills:104
V. Kills:52 196%
Deaths:2
KDR:52
Accuracy:35.171% B+
KPH:35.700 A++
VKPH:17.800 B*
M20 Basilisk
B
Kills:86
V. Kills:46 183%
Deaths:23
KDR:3.739
Accuracy:46.066% B*
KPH:20.300 C+
VKPH:10.900 B
G30 Walker
B*
Kills:75
V. Kills:63 117%
Deaths:11
KDR:6.818
Accuracy:28.107% C+
KPH:16.900 C*
VKPH:14.200 B*
Kills:2,920 (0 + 2,920)
Deaths:304
KDR:9.605
VKDR:1.921
Vehicle Kills:584
Kill Difference:2,616
Playtime:55.946 hours
Usage:1%
Score:1.368m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:28.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1B Cycler 15,89715,5346,2432.488B+0.4325.024%C+26.111%C+46.1C++1.1B*121336.7h12.8C+51.2C++
TSAR-42 5,7115,6821,9802.87C++0.8137.415%C+69.923%C++35.1C+N/A93162.1h1.9B*5.2B+
T5 AMC 5,1435,0803,4141.488B+0.5725.367%B22.913%B+21.5C+N/A63236.6h12.6B+49.8B+
HC1 Cougar 4,5684,5212,5331.785B++0.2724.458%C+23.69%C**30.6C*N/A96147.8h10.8B+44B+
NS-11C 4,5444,4841,9852.259A+0.2025.912%B+21.9%B+35B+N/A123128.1h13.1B+50.7B+
LC3 Jaguar 3,2333,1992,3611.355C++0.7023.668%C+22.413%B+22.7CN/A80141.2h12.1C**51.2B
99SV 2,8472,8186274.494A++2.4442.694%A++46.629%A46A+N/A12761.3h3.8A8.9B**
SOAS-20 2,6402,6201,1902.202B+0.1429.79%B24.695%B+39.3C*N/A11166.7h11.5C**38.5B+
T9 CARV 2,5912,5881,4151.829B+0.2319.058%C+22.025%C+35.4B+N/A18273.2h11.3B*59.2B+
MANA Anti-Vehicle Turret 3,1732,1934524.852A**2.7956.294%C*2.873%C--63A+28.2C++63134.8h5.8B++10.3B**
Sticky Grenade 2,1622,13612136N/A2,133.9457.12%B+N/A1256.5B++15.3C*46411.7h1.6B++2.9B++
MSW-R 1,9951,9861,0901.822C+0.2421.007%C21.249%C36.1C+N/A17455h11.1B+52.8C**
T1 Cycler 1,9481,9381,3831.401B+0.6623.094%C*20.898%C+21.3C+N/A9291h12.8B+55.3B+
LC2 Lynx 1,8391,8221,4281.276C*0.7824.78%C**21.186%C+24.4C+N/A11174.6h14B56.4B+
TRAC-5 Burst 1,8111,7819711.834C++0.2224.443%C23.358%C+33.9C+N/A11252.5h12.4C**50.9C*
E540 Halberd 2,8151,7772048.711B6.6549.278%B**N/A27.5C*16.1B*24264.6h6.1C+12.3B+
Tank Mine 2,7921,7164254.038B++1.9828.696%CN/A115.9C*72.7B143014.8h1.5B++5.3B+
T32 Bull 1,5861,5807812.023B+0.0421.906%C24.114%C+35.7C+N/A12844.3h11.5B+52.4C*
C-4 2,2581,5788551.846B0.2123.366%C-N/A81.3C++35.1B+108119.4h1.2B+5.2B+
AMR-66 1,6001,5751,1041.427B+0.6327.455%C++29.778%B++18.9C+N/A5883.3h7.3B*26.5B+
MG-C1 Kindred 1,5591,5256862.223B+0.1627.035%C+27.016%B+43.1C+1C9135.4h11C*40.5C*
NSX Tomoe 1,4951,4859151.623C++0.4425.403%D43.973%B++24.3DN/A6661h13.3B52.2C++
DMR-99 1,4461,4287791.833C+0.2327.572%D**27.381%C22.2D*N/A5964.2h6.7C*24.3C-
M12 Kobalt 1,4501,4081593.867A*91.8122.04%C+18.608%C*118.3C*3.5C--32111.9h15.4B+70B+
Cycler TRV 1,3891,3688891.539C**0.5221.155%C-17.398%C30.9C+N/A13444.3h11.7B++55.1C**
NS-AM7 Archer 1,6141,3448541.574M0.4859.166%C+27.009%B**12.8A2.6C+44105h9.3B*15.7B**
NSX Tanto 1,3611,3427781.725B++0.3327.278%C*25.633%C++24.5CN/A7954.7h13.2C*48.5B
TORQ-9 1,3311,3197831.685B0.3722.532%C-20.622%C-35.3C++N/A16837.4h13.4B+59.7C**
SABR-13 1,3261,3177921.663C++0.4024.75%C30.904%B++33.6C+N/A14439.2h9.9B++40B+
LC2 Lynx AE 1,3411,3166172.133B+0.0728.323%C**28.951%B+34.7C+N/A7737.9h14.5C++51.2C*
NS-30 Vandal 1,3181,3147141.84C++0.2236.464%B+32.877%B*32.1CN/A8440.9h4.8B++13.1B++
NS-7 PDW 1,3091,2997901.644B**0.4124.697%C+17.937%C+32.2C**N/A12640.4h12.7B+51.4B+
NS-15M1 1,2741,2706032.106B+0.0521.093%C21.181%C+38.3C+N/A17233.2h11.8B+56.1C*
T16 Rhino 1,2611,2596531.928B++0.1320.479%C+20.254%C34.8C++N/A12436.2h11.9B+58.3B
MKV Suppressed 1,2451,2427351.69B*0.3726.165%C++22.142%B+32.2C+N/A10238.6h12.2B+46.5B+
T9A "Butcher" 1,2361,2336371.936C+0.1218.976%D*21.898%D40C--N/A17230.8h11.1C*58.3C-
SMG-46 Armistice 1,2261,2206311.933B*0.1327.822%B+20.738%B++41.1B+N/A12329.7h11.8B*42.2B++
MR11 Gatekeeper 1,9911,21511110.946A++8.8946.725%B**1.07%D-30.8A19.7B+27139.4h38.2B*81.8B**
HSR-1 1,2201,2096042.002C+0.0635.68%C++32.837%B+31.8CN/A7538h4.7B++13.3B+
SMG-46G Armistice 1,2171,2088101.491C*0.5726.291%C17.301%C+34.1CN/A8835.4h13.1C*49.9C++
TRAC-5 1,2171,2068491.42B*0.6424.107%B+21.393%B+23BN/A17052.4h12.1B++50.2B++
TRAP-M1 1,2131,2046621.819C*0.2430.351%C*24.419%C+26.9C-N/A8344.8h9.2C*30.2C**
NSX-P Naginata 1,2191,1985272.273B++0.2125.047%B+22.621%D-45.9C++N/A16726.1h12.9C++51.7C**
M40 Fury 1,4411,1984129.22B*27.1644.562%DN/A126.1B*25.6B+4349.5h12.3C**27.5C*
Frag Grenade 1,2021,19711197N/A1,194.9450.974%B*N/A748.1B**3.1D-32371.6h2.7B**5.3B*
TMG-50 1,1991,1966051.977B*0.0819.169%C27.09%B+39.2C**N/A17430.5h9.9B++51.6C**
NS-15M2 1,1991,1965762.076B0.0220.55%D20.318%D37C+N/A21732.3h11.9B57.9C++
T9 CARV-S 1,2001,1965592.14B+0.0821.17%C+19.9%D38.7C+N/A13630.9h11.6B55C*
KSR-35 1,1971,1855652.097C+0.0435.743%C++32.658%B+30.9C-N/A7138.4h3.8B*10.8B+
NS-11A "Heatwave" 1,2081,1845632.103B+0.0425.422%C21.368%C-39.7C+N/A11329.8h13.9C++54.7C++
NS-11P 1,1951,1836261.89B++0.1723.261%C++20.118%C++36.9B+N/A16032.1h12.4B++53.3B+
NS-15M AE 1,1831,1824992.369C*0.3122.085%D20.558%D43.5CN/A28327.2h11.6C++52.5C+
MG-HBR1 Dragoon 1,1961,1823913.023A+0.9640.342%B**41.286%A38.5B+N/A8930.7h4.8B**11.8B**
NS-11A 1,1921,1805742.056B++0.0023.691%C+23.559%C**39.5B+N/A18429.9h11.4B*48.2B+
NSX Naginata 1,1961,1804462.646A0.5923.347%C*23.644%D49.6BN/A12023.8h11.7C*50B
NSX Yumi 1,1981,1795492.148B+0.0926.725%C+31.722%B+34C+N/A7234.7h12.2C++45.5C*
TAR 1,1891,1796471.822B0.2423.741%C+18.321%C-36.4C*N/A19832.4h11.5B++48.6B+
SOAS-20 AE 1,1851,1783533.337B++1.2831.618%C+24.958%C54.3C++N/A11221.7h11.1B35C**
MG-H1 Watchman 1,1921,1774882.412B+0.3525.177%B+23.619%C50.1BN/A14523.5h13.1B+51.9B+
NSX-P Tanto 1,1931,1766061.941B**0.1227.832%B+27.551%B32.6C**N/A8336.1h14.3C**51.2B+
MG-S1 Jackal 1,1871,1747391.589B+0.4727.386%C*24.957%B++30.8C+N/A8138.1h12.8C+46.7C*
TRAC-5 S 1,1831,1737871.49B*0.5722.898%C+24.467%A+28.6B++N/A10241h11.6C**50.8C**
L100 Python HEAT 1,6351,1725023.44M**21.3854.981%BN/A37.8B+14.9B++17031h6.7C+12.2C++
FA1 Barrage 1,1861,1718661.352B+0.7153.652%A+13.92%C64.7A*N/A24818.1h3.7B**7B*
The Slasher 1,2271,16966,3190.018D2.0437.799%C**2.139%D--0.3C-N/A13637.5h2.4C+6.3C**
NSX Tengu 1,1781,1675662.062B*0.0040.362%B+22.708%C**37.4C++N/A8731.2h14.5C+35.8C*
T1A Unity 1,1791,1667151.631B0.4320.822%D*21.784%C29.8DN/A15039.1h12.5C+60.1D
Claymore 1,1641,1641408.314C**6.2634.436%C**N/A142C++N/A3958.2h1.1B**3.2B+
Shuriken 1,1761,1647301.595C*0.4623.653%D--14.777%D33.4C-N/A8434.8h12.6C*53.3C+
T7 Mini-Chaingun 1,1721,1638671.341B+0.7220.614%B++15.219%B+46.2B++N/A20425.2h11.9B++57.9B+
T1S Cycler 1,1691,1626251.859B++0.2023.477%C+22.375%C*36.9B+N/A19131.5h11.4B+48.7B
NS-44 Commissioner 1,1681,1621,0441.113C*0.9546.207%B**30.293%B**53.3B*N/A16821.8h3.2B++6.9B*
NSX Daimyo 1,1621,1612913.99C*1.9338.071%D95.693%B+35.9C--N/A8132.3h2.2B+5.8C**
NS-357 Underboss 1,1651,1601,5080.769C1.2940.199%B+20.948%C+44.4C++N/A14126.1h3.5B++8.7B++
TRAC-Shot 1,1681,1598851.31C++0.7521.276%D--20.19%B+18.5DN/A4362.6h12.2C+57.5C--
G40-F Ranger 1,8181,1592155.19M**53.1337.025%B+N/A56.8B++32.3B++39820.4h59.2B++159.8B++
PDW-16 Hailstorm 1,1831,1596291.843B**0.2223.332%C+18.982%B+36.3B+N/A10431.9h15.3C++65.6C*
NS Baron G5AE 1,1701,1598471.368C+0.6936.957%D--13.374%C25.4DN/A6345.6h4.2C*11.3C+
TS2 Inquisitor 1,1611,1531,1890.97C+1.0926.742%C18.213%C+46.5B+N/A12924.8h8.4B++31.6B+
ML-7 1,6031,1517941.45A0.6157.854%C++3.649%B+28.6B+11.2C+28540.2h5.3B*9.1B*
L100 Python AP 1,6561,1309412.021A++9.9652.405%C-N/A28.6C+13.3D21639.5h6C++11.5C++
M60-G Bulldog 1,2141,0343232.313B*30.2550.54%C++2.418%B104.4A+18.2B+3189.9h6.4B+12.7B++
M20 Basilisk 1,2041,0101663.125S61.0738.394%F8.713%A*72.7B**14D22113.9h43.6A113.5B**
G30 Walker 1,1859241371.077U69.0231.063%D--5.303%A+51.6A14.6C21117.9h86.7A+279.1B**
NS-45 Pilot 9149056431.407C*0.6535.659%B++24.309%C+55.5C**N/A12616.3h7.3C++20.5B+
C-4 ARX 1,2118613862.231C++0.1723.72%DN/A72.4D29.4C45911.9h1.1B+4.7C++
M40 Fury 915768809.6C*7.5434.498%C+1.432%C61.4B11.8C++50212.5h12.2C**35.4C**
M12 Kobalt 7747574815.771C++13.7117.908%C++22.193%B*87B++2D3688.7h13.7B**76.6B+
TX1 Repeater 6476429190.699C+1.3626.168%C**20.561%C+44.3B*N/A21414.5h11.4B+43.4B+
T4 AMP 6216145831.053C*1.0129.071%C**19.381%C+58.5B**N/A16010.5h11.8B++40.7B+
M40 Fury 686577728.014C++5.9633.903%C+1.386%C51.5B9.7C++49811.2h12.4B+36.5B
C75 Viper 7665423714.649A*12.5949.662%B**N/A33C**13.7A26216.4h14.8C+29.8B+
NS Decimator 6324172451.702B*0.3656.512%C--1.679%C-33.1C+17.1C++33612.6h4.8C++8.6C+
M20 Basilisk 517377537.113A++5.0537.446%C+6.631%C**40.1A++14.9A++3569.4h66.4B*177.4B++
TX2 Emperor 3463444220.815C+1.2428.975%C++15.407%D46.5B*N/A1727.4h6.8B**23.6B+
RAMS .50M 308307684.515B+2.4636.567%C83.062%B+31.3C*N/A1989.8h1.9B++5.2B
MANA Anti-Personnel Turret 285283535.34N/A3.2817.399%UN/A2830U20U9189300.1h16.7T*96T*
P525 Marauder-H 2942811914.789C++12.7335.846%C++1.423%B*96.9C+4.5D3752.9h6.4B17.8B
NS Baron G5 2912782031.369B+0.6956.989%A19.065%B**67.8A++3.2S2314.1h3.6B*6.3C*
Spear Anti-Vehicle Phalanx Turret 376277318.935B6.8848.189%B+5.415%B++43.3B15.5C--4176.4h8.1C++16.8B+
Anti-Vehicle Grenade 2752631263N/A260.9465.449%A++N/A657.5A30D34850.4h3.7B**5.7B**
Striker AE 4572362361B++1.0647.154%CN/A8.9D8.3D13626.6h54C-114.6C--
LB00 Python AP 2882022010.1C+8.0448.936%D--N/A31.1D*13.2D--1876.5h4.7C+9.5D
Chainblade 1931869,0620.021C+2.0442.684%B**N/A0.4CN/A2498.4h2.3B+5.3B++
M12 Kobalt 1861761511.733C+9.6717.428%C+21.023%B+67.7C+3.8C++3322.6h17.3C*99.3C**
G30 Vulcan 239147217B+4.9442.416%A+N/A35.9A22.4B**3494.1h77.4B++182.4B**
Skyguard 262145364.028B++1.9730.835%C**2.069%C+10.4C--8.4C20914h127.2C+412.6C**
Soldier Soaker 144142981.449B0.6145.102%B**14.085%C+56.8C**N/A2562.5h5.7B12.7B*
L100 Python HESH 160137915.222B13.1654.302%B++N/A59.6C**10B+5882.3h3.5C+6.5B
M60-A Bulldog 142125373.378C1.3240.641%B+N/A30.5C4.1C-1844.1h5.9C+14.5B+
M3 Pounder HEG 142116701.657C++0.4034.55%C-1.724%D--15.5C+3.5C++2317.5h17.8C+51.5C+
G20 Vulcan-H 197111333.364C+1.3152.475%B+N/A32.6C--25.3C+10283.4h108.3C+206.4C**
M3 Pounder HEG 133106701.514C+0.5435.168%DN/A14.1D3.6C+2057.5h19.6C+55.7C+
G40-F Ranger 156104252S49.9435.171%B+N/A35.9A++17.9B*3712.9h93.4B*265.6B*
P2-120 AP 185103205.15C+3.0932.158%D**N/A13.6D*10.8D--38007.6h8.8C--27.3D*
M20 Basilisk 13286233.739C**1.6846.066%B*2.326%D*20.5C+11B2904.2h118.9C258C*
P525 Marauder 8782711.714C9.6622.664%B1.22%D82B+5B+3671h5.8B+25.5B+
M60-A Bulldog 817889.75C+7.6943.52%C1.282%D-26.9C1D-2512.9h5.3B+12.2B
G30 Walker 13875116.818B**4.7628.107%C+2.667%D17C*14.3B**2774.4h205.4C++730.7C*
NS-61 Emissary 5656720.778C+1.2825.216%C--16.071%C+35B+N/A2111.6h12B47.6B
Xiphos Anti-Personnel Phalanx Tower 5654154C++51.9422.294%DN/A180C+6.7C5330.3h10.3C**46B
M60-A Bulldog 615496C3.9447.986%C++5.556%A*22.5C--2.9C-2872.4h7.5D15.6C

Consumables
  Name Deaths Consumed Time Equipped
M4-F Pillager07000.1h
Motion Spotter12033,75213.9h
Flail Targeting Dart1520.4h
Routing Spire0510.1h
Spawn Beacon436,1304.1h
Restoration Kit304290.5h
Nano-Armor Kit1,1242,507,526147.6h
Anti-Vehicle MANA Turret173,9074.5h
Turret AI Module01611.1h
Structure Shield Module11500.7h
Repair Module13111.4h
Cortium Silo21330.9h
Skywall Shield Emitter1880.5h
Blast Wall2800.7h
Nanite Revive Grenade02,2000.6h
Medical Applicator592317,13022h
Spear Anti-Vehicle Tower1710.7h
Spitfire Auto-Turret16117,38616.6h
Rampart Wall61561.3h
Sunderer Garage0700.5h
Welding Device01,4290.2h
Xiphos Anti-Personnel Tower0620.4h
Hoplon Anti-Aircraft Phalanx Tower1830.6h
Ammunition Package12429,66910.4h
Medical Kit2,69426,79656.7h
Anti-Infantry MANA Turret25431.3h
Elysium Spawn Tube0680.3h
Light Air Terminal0530.3h
IPC Targeting Dart3550.6h
WLT-Howler Mining Laser02,7380.5h
Nano-Repair Grenade06430.2h
Router13420.4h
Snowman Soldier72330.4h
Shield Recharging Field41670.1h
Recon Detection Device62490.6h

Check the help document for the dictionary if you want to learn more about words used here.


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