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Executor Odiogn[KN1] Odiogn
NC BR 200

KDR: 2.77

Score: 108.7m

Last Seen: Feb 17th, 2019 5:45 AM
- OFFLINE - 58.1 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Emerald - Outfit Leader of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor NC6 Gauss SAW Gauss Compact Burst NS-15M2 NC05 Jackhammer The Kraken Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,746,643 MLG Score: 5393
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.864%40.284%132437985204,4893.2847-0.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%2.304A*3.009M++-0.864D--HEAD ++ (~23.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+7.70.46B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.758%0.402%181102124918462150.134886115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.149C++-1.089D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.8-0.132C68.5-0.336C-108.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.983%5.66%5110215322151060.02391750%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.651A++0.328C**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.5-0.21C77.5-0.962D--66.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.815%81.389%5210203,831374761.02215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.69%2.22A*0.934B*1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.469B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.164%8.21%56101610,8404679222.31673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.823%2.643M-1.276D**-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++2.40.514B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
108.7m192.1%572 (34.3k)462 (27.7k)2.76835266,70096,3392.89016200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221770231.925%33.887%108202:2755

9% Engineer65% Heavy Assault18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2014 7:49 AMJun 10th, 2015 10:16 PMFeb 18th, 2019 7:53 PM (14h) (PST)Feb 17th, 2019 1:46 AM (2d) (PST)Feb 17th, 2019 1:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8112475641.1330.4090.3842.2570.0415393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,65314,80833,845682523135227,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3922h/163.4d 11,735 90,377 82,253 531.2k 6,688 15,456 9,759 190.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
M*
Kills:73,302
Deaths:24,262
KDR:3.021
Accuracy:31.940% A++
HSR:45.827% M*
LA1 Anchor
A++
Kills:33,756
Deaths:10,311
KDR:3.274
Accuracy:33.591% A++
HSR:39.475% A++
NC6 Gauss SAW
A++
Kills:16,795
Deaths:5,548
KDR:3.027
Accuracy:30.240% A++
HSR:9.509% F--
NS-15M2
S
Kills:8,875
Deaths:3,177
KDR:2.794
Accuracy:32.246% A+
HSR:65.127% S
NC05 Jackhammer
A*
Kills:7,676
Deaths:2,951
KDR:2.601
Accuracy:60.699% A*
HSR:9.680% D*
NC6A GODSAW
A++
Kills:5,089
Deaths:1,645
KDR:3.094
Accuracy:33.391% B*
HSR:41.148% A++
EM1
S
Kills:4,713
Deaths:1,754
KDR:2.687
Accuracy:30.776% A++
HSR:50.881% S
GD-22S
S
Kills:3,203
Deaths:1,395
KDR:2.296
Accuracy:31.804% A++
HSR:64.003% S
MGR-L1 Promise
S
Kills:1,494
Deaths:587
KDR:2.545
Accuracy:33.320% A++
HSR:63.989% S
NC6S Gauss SAW S
A
Kills:1,205
Deaths:307
KDR:3.925
Accuracy:30.357% A
HSR:16.598% D--
Kills:156,108
Deaths (as Heavy Assault):51,937
Deaths (to Heavy Assaults):32,762
KDR:3.00572
Kill Difference:104,171
Playtime:2,534.924 hours
Usage:65%
Score:74.014m
Score/min:487
Accuracy (listed only):34.837%
HSR (listed only):40.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
S
Kills:11,025
Deaths:4,920
KDR:2.241
Accuracy:34.620% A+
HSR:52.236% S
Gauss Compact S
A**
Kills:5,256
Deaths:2,228
KDR:2.359
Accuracy:36.206% A**
HSR:33.162% A**
GD-66 Claw
A++
Kills:4,236
Deaths:1,418
KDR:2.987
Accuracy:80.403% A++
HSR:7.672% D*
AF-19 Mercenary
A++
Kills:3,927
Deaths:2,805
KDR:1.400
Accuracy:30.907% A++
HSR:11.281% F
Razor GD-23
A*
Kills:3,504
Deaths:1,135
KDR:3.087
Accuracy:34.952% A*
HSR:19.835% C+
GD-7F
A++
Kills:3,265
Deaths:1,050
KDR:3.110
Accuracy:33.840% A++
HSR:22.695% B+
AC-X11
A++
Kills:3,107
Deaths:840
KDR:3.699
Accuracy:33.798% A++
HSR:18.410% D
LA39 Bruiser
A++
Kills:2,381
Deaths:749
KDR:3.179
Accuracy:82.599% A++
HSR:7.056% D**
AF-4 Cyclone
S
Kills:2,259
Deaths:915
KDR:2.469
Accuracy:34.007% A++
HSR:48.119% S
19A Fortuna
A++
Kills:2,014
Deaths:725
KDR:2.778
Accuracy:33.559% A++
HSR:16.187% D-
AF-4A Bandit
S
Kills:1,405
Deaths:755
KDR:1.861
Accuracy:31.964% A+
HSR:62.847% S
NC12 Sweeper
A**
Kills:1,354
Deaths:428
KDR:3.164
Accuracy:66.473% A**
HSR:9.527% D--
NSX Tanto
S
Kills:1,342
Deaths:491
KDR:2.733
Accuracy:33.816% A+
HSR:55.067% S
NS-11C
S
Kills:1,305
Deaths:389
KDR:3.355
Accuracy:33.293% A++
HSR:46.513% S
AF-57 Piston
M
Kills:1,193
Deaths:367
KDR:3.251
Accuracy:67.532% M
HSR:8.382% D**
NSX-P Tanto
S
Kills:1,188
Deaths:807
KDR:1.472
Accuracy:33.798% A+
HSR:67.929% S
Blitz GD-10
S
Kills:1,180
Deaths:540
KDR:2.185
Accuracy:34.818% A*
HSR:47.373% S
Mauler S6
M
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:65.781% M
HSR:10.112% D--
The Brawler
A++
Kills:519
Deaths:227
KDR:2.286
Accuracy:67.449% A++
HSR:9.827% D--
MGR-S1 Gladius
S
Kills:455
Deaths:140
KDR:3.250
Accuracy:35.652% A++
HSR:58.242% S
Kills:52,072
Deaths (as Light Assault):21,268
Deaths (to Light Assaults):18,325
KDR:2.44837
Kill Difference:30,804
Playtime:691.887 hours
Usage:18%
Score:17.456m
Score/min:420
Accuracy (listed only):45.273%
HSR (listed only):30.624%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A++
Kills:4,236
Deaths:1,418
KDR:2.987
Accuracy:80.403% A++
HSR:7.672% D*
LA39 Bruiser
A++
Kills:2,381
Deaths:749
KDR:3.179
Accuracy:82.599% A++
HSR:7.056% D**
Gauss Rifle Burst
A++
Kills:2,357
Deaths:750
KDR:3.143
Accuracy:37.128% A++
HSR:38.481% A
AF-4 Cyclone
S
Kills:2,259
Deaths:915
KDR:2.469
Accuracy:34.007% A++
HSR:48.119% S
GR-22
A**
Kills:1,944
Deaths:626
KDR:3.105
Accuracy:35.554% A*
HSR:38.066% A**
NC1 Gauss Rifle
A**
Kills:1,407
Deaths:436
KDR:3.227
Accuracy:35.136% A**
HSR:25.444% B++
NC12 Sweeper
A**
Kills:1,354
Deaths:428
KDR:3.164
Accuracy:66.473% A**
HSR:9.527% D--
Gauss Prime
A++
Kills:1,312
Deaths:397
KDR:3.305
Accuracy:34.668% A++
HSR:24.543% C++
Carnage AR
A**
Kills:1,268
Deaths:352
KDR:3.602
Accuracy:37.100% A**
HSR:21.688% C++
Gauss Rifle S
A**
Kills:1,243
Deaths:391
KDR:3.179
Accuracy:37.886% A**
HSR:25.825% B*
AF-57 Piston
M
Kills:1,193
Deaths:367
KDR:3.251
Accuracy:67.532% M
HSR:8.382% D**
Reaper DMR
A*
Kills:1,185
Deaths:300
KDR:3.950
Accuracy:37.539% A*
HSR:30.380% B*
Blitz GD-10
S
Kills:1,180
Deaths:540
KDR:2.185
Accuracy:34.818% A*
HSR:47.373% S
Mauler S6
M
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:65.781% M
HSR:10.112% D--
The Brawler
A++
Kills:519
Deaths:227
KDR:2.286
Accuracy:67.449% A++
HSR:9.827% D--
MGR-S1 Gladius
S
Kills:455
Deaths:140
KDR:3.250
Accuracy:35.652% A++
HSR:58.242% S
Kills:25,450
Deaths (as Combat Medic):8,375
Deaths (to Combat Medics):12,789
KDR:3.03881
Kill Difference:17,075
Playtime:201.045 hours
Usage:5%
Score:6.228m
Score/min:516
Accuracy (listed only):49.358%
HSR (listed only):25.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
S
Kills:11,025
Deaths:4,920
KDR:2.241
Accuracy:34.620% A+
HSR:52.236% S
Gauss Compact S
A**
Kills:5,256
Deaths:2,228
KDR:2.359
Accuracy:36.206% A**
HSR:33.162% A**
GD-66 Claw
A++
Kills:4,236
Deaths:1,418
KDR:2.987
Accuracy:80.403% A++
HSR:7.672% D*
AF-19 Mercenary
A++
Kills:3,927
Deaths:2,805
KDR:1.400
Accuracy:30.907% A++
HSR:11.281% F
Razor GD-23
A*
Kills:3,504
Deaths:1,135
KDR:3.087
Accuracy:34.952% A*
HSR:19.835% C+
GD-7F
A++
Kills:3,265
Deaths:1,050
KDR:3.110
Accuracy:33.840% A++
HSR:22.695% B+
AC-X11
A++
Kills:3,107
Deaths:840
KDR:3.699
Accuracy:33.798% A++
HSR:18.410% D
LA39 Bruiser
A++
Kills:2,381
Deaths:749
KDR:3.179
Accuracy:82.599% A++
HSR:7.056% D**
19A Fortuna
A++
Kills:2,014
Deaths:725
KDR:2.778
Accuracy:33.559% A++
HSR:16.187% D-
Warden
S
Kills:1,493
Deaths:957
KDR:1.560
Accuracy:40.693% A*
HSR:61.487% S
AF-4A Bandit
S
Kills:1,405
Deaths:755
KDR:1.861
Accuracy:31.964% A+
HSR:62.847% S
NC12 Sweeper
A**
Kills:1,354
Deaths:428
KDR:3.164
Accuracy:66.473% A**
HSR:9.527% D--
NSX Tanto
S
Kills:1,342
Deaths:491
KDR:2.733
Accuracy:33.816% A+
HSR:55.067% S
NS-11C
S
Kills:1,305
Deaths:389
KDR:3.355
Accuracy:33.293% A++
HSR:46.513% S
AF-57 Piston
M
Kills:1,193
Deaths:367
KDR:3.251
Accuracy:67.532% M
HSR:8.382% D**
NSX-P Tanto
S
Kills:1,188
Deaths:807
KDR:1.472
Accuracy:33.798% A+
HSR:67.929% S
Mauler S6
M
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:65.781% M
HSR:10.112% D--
The Brawler
A++
Kills:519
Deaths:227
KDR:2.286
Accuracy:67.449% A++
HSR:9.827% D--
MGR-M1 Bishop
A*
Kills:109
Deaths:61
KDR:1.787
Accuracy:45.793% A++
HSR:47.706% A*
Kills:49,780
Deaths (as Engineer):20,691
Deaths (to Engineers):13,507
KDR:2.40588
Kill Difference:29,089
Playtime:356.091 hours
Usage:9%
Score:7.629m
Score/min:357
Accuracy (listed only):46.709%
HSR (listed only):29.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,597
Deaths:1,192
KDR:3.018
Accuracy:50.773% A++
HSR:81.485% A
AF-4 Cyclone
S
Kills:2,259
Deaths:915
KDR:2.469
Accuracy:34.007% A++
HSR:48.119% S
The Executive
A*
Kills:1,540
Deaths:1,129
KDR:1.364
Accuracy:40.856% B**
HSR:40.909% A*
NC4 Mag-Shot
A*
Kills:1,355
Deaths:937
KDR:1.446
Accuracy:40.519% A*
HSR:15.572% D
AF-18 Stalker
S
Kills:1,325
Deaths:543
KDR:2.440
Accuracy:33.974% A
HSR:69.660% S
NS-44 Commissioner
A**
Kills:1,237
Deaths:548
KDR:2.257
Accuracy:57.360% A**
HSR:25.061% B+
LA8 Rebel
A++
Kills:1,207
Deaths:648
KDR:1.863
Accuracy:44.649% A++
HSR:23.695% C**
LA3 Desperado
A*
Kills:1,183
Deaths:539
KDR:2.195
Accuracy:42.635% A*
HSR:25.782% B**
Blitz GD-10
S
Kills:1,180
Deaths:540
KDR:2.185
Accuracy:34.818% A*
HSR:47.373% S
NS-357 Underboss
A*
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:54.609% A*
HSR:26.230% B++
MGR-S1 Gladius
S
Kills:455
Deaths:140
KDR:3.250
Accuracy:35.652% A++
HSR:58.242% S
NC14 Bolt Driver
B++
Kills:234
Deaths:74
KDR:3.162
Accuracy:40.336% B++
HSR:79.915% B++
Kills:16,731
Deaths (as Infiltrator):7,637
Deaths (to Infiltrators):10,991
KDR:2.19078
Kill Difference:9,094
Playtime:120.081 hours
Usage:3%
Score:3.210m
Score/min:445
Accuracy (listed only):42.516%
HSR (listed only):45.170%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:249
V. Kills:134 184%
Deaths:154
KDR:1.617
Accuracy:38.758% A
KPH:12.600 C+
VKPH:6.800 C-
Tomcat A2AM Pods
B*
Kills:112
V. Kills:55 200%
Deaths:49
KDR:2.286
Accuracy:85.164% B*
KPH:26.700 D
VKPH:13.100 D--
Breaker Rocket Pods
B+
Kills:57
V. Kills:3 N/A
Deaths:6
KDR:9.500
Accuracy:53.988% B+
KPH:94.600 C++
VKPH:5 D-
Kills:418 (249 + 0)
Deaths:209
KDR:2
VKDR:0.919
Vehicle Kills:192
Kill Difference:209
Playtime:24.583 hours
Usage:1%
Score:0.237m
Score/min:160
Piloting Accuracy:38.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:53
V. Kills:16 312%
Deaths:15
KDR:3.533
Accuracy:53.983% A++
KPH:14.600 C--
VKPH:4.400 D-
Kills:53 (0 + 53)
Deaths:15
KDR:3.533
VKDR:1.067
Vehicle Kills:16
Kill Difference:38
Playtime:3.626 hours
Usage:0%
Score:0.040m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:53.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 73,95573,30224,2623.021B**0.2531.94%A++45.827%M*92.5A*N/A256792.8h7.6A23.8B*
LA1 Anchor 33,93733,75610,3113.274B+0.5133.591%A++39.475%A++76B**N/A245444h7.6A22.5B**
NC6 Gauss SAW 16,84716,7955,5483.027A++0.2630.24%A++9.509%F--59A+N/A189284.9h7.7B*25.4B*
Gauss Compact Burst 11,13211,0254,9202.241C*0.5334.62%A+52.236%S68.4B**N/A191161.1h8.2B**23.7B+
NS-15M2 8,9178,8753,1772.794B++0.0332.246%A+65.127%S91.7A++N/A24296.8h7.6A+23.7B**
NC05 Jackhammer 7,7437,6762,9512.601A0.1760.699%A*9.68%D*103.9A**N/A36973.9h3.4A5.6B*
The Kraken 9,5756,8034,1461.641C+1.1367.279%B++2.176%B+53.5B+21.8C*361127.2h3.9C*5.9B+
Gauss Compact S 5,3005,2562,2282.359A++0.4136.206%A**33.162%A**59.1A**N/A16789h7.5B**20.8B**
NC6A GODSAW 5,1345,0891,6453.094B+0.3333.391%B*41.148%A++76.8B+N/A28866.3h7.3C*21.7B++
EM1 4,7494,7131,7542.687A+0.0830.776%A++50.881%S78.6A*N/A30260h8.6B+28B**
GD-66 Claw 4,2424,2361,4182.987A0.2280.403%A++7.672%D*77.3A+N/A23954.8h1.9B**2.4B*
Frag Grenade 4,0643,98013980N/A3,977.2358.436%A++N/A796A+16.8A++26735h2.7B**4.6B**
AF-19 Mercenary 3,9403,9272,8051.4B++1.3730.907%A++11.281%F27.2B+N/A109144.2h10.3B++33.5B*
SAS-R 3,6033,5971,1923.018C++0.2550.773%A++81.485%A68.5AN/A24552.5h1.7B**3.3B**
C-4 4,5503,5661,3492.643B*0.1333.352%A+N/A116.9B*32.3C*105030.5h1.3B+4B*
Razor GD-23 3,5193,5041,1353.087A**0.3234.952%A*19.835%C+64.9A*N/A22654h8.9B**25.5B*
GD-7F 3,2723,2651,0503.11A++0.3433.84%A++22.695%B+71.9A*N/A28945.4h9.3B**27.6B**
GD-22S 3,2263,2031,3952.296B+0.4731.804%A++64.003%S84.5A++N/A33137.9h6.6A++20.9B**
AC-X11 3,1173,1078403.699M+0.9333.798%A++18.41%D73.3A*N/A29342.4h7.7B**22.9B++
LA39 Bruiser 2,3872,3817493.179A++0.4182.599%A++7.056%D**73A+N/A24332.6h1.9B**2.3B*
Gauss Rifle Burst 2,3702,3577503.143B++0.3737.128%A++38.481%A76.5AN/A21130.8h8.2A22A
AF-4 Cyclone 2,2682,2599152.469B**0.3034.007%A++48.119%S73.6A++N/A27830.7h7A+20.5B**
NS Decimator 2,6982,2349392.379A++0.3959.92%C+2.462%C++56.3A11.7C-38439.7h3B**5.1B**
19A Fortuna 2,0232,0147252.778A0.0133.559%A++16.187%D-56.9B**N/A20735.4h8.1B*24.2B**
GR-22 1,9501,9446263.105A+0.3435.554%A*38.066%A**75.9A*N/A27125.6h8.8A++24.8A
Tank Mine 2,5221,91512315.569S12.8028.767%CN/A126B+39.9D75015.2h1.5B++5.3B++
Hawk GD-68 2,4421,9111,2641.512A+1.2669.054%B*3.558%B+31.9A++8.9C+24160h4.6A+6.7A+
Bouncing Betty 1,7281,72711115.559M**12.7935.454%D-N/A74.8D--N/A21923.1h2.1C-6.1D-
The Executive 1,5471,5401,1291.364C+1.4040.856%B**40.909%A*87.5B*N/A24217.6h5.8B*14.3B**
MGR-L1 Promise 1,5081,4945872.545B*0.2233.32%A++63.989%S95.2A*N/A34015.7h7.5A+22.5B**
Warden 1,5141,4939571.56B+1.2140.693%A*61.487%S57.2A*N/A16826.1h5A+12.3A
NC1 Gauss Rifle 1,4141,4074363.227A++0.4635.136%A**25.444%B++60.1A*N/A33323.4h8.9A+25.4A
AF-4A Bandit 1,4181,4057551.861B+0.9131.964%A+62.847%S64.2B**N/A19521.9h7.7A24.1B**
NC4 Mag-Shot 1,3651,3559371.446B**1.3240.519%A*15.572%D53.1A+N/A17425.5h6.3B*15.6C*
NC12 Sweeper 1,3551,3544283.164A++0.4066.473%A**9.527%D--77.8A**N/A27317.4h2.9A4.4A
NSX Tanto 1,3601,3424912.733A++0.0433.816%A+55.067%S83.9A*1.1A24116h8.9B*26.3B+
MANA Anti-Personnel Turret 1,3521,3423473.867N/A1.1032.028%UN/A13420U100U23771700.1h10.8T*33.8T*
AF-18 Stalker 1,3271,3255432.44B**0.3333.974%A69.66%S91.4M++N/A23514.5h7.8A++23.1B**
Gauss Prime 1,3181,3123973.305A0.5434.668%A++24.543%C++65.3B**N/A21820.1h9.2B**26.5A
NS-11C 1,3191,3053893.355M0.5933.293%A++46.513%S94.6M*1A++30313.8h8.9A26.8B**
Carnage AR 1,2711,2683523.602A++0.8337.1%A**21.688%C++61.9A+N/A30320.5h9.9A26.6A
Gauss Rifle S 1,2461,2433913.179A*0.4137.886%A**25.825%B*61.2A++N/A21420.3h7.4A+19.5A
NS-44 Commissioner 1,2421,2375482.257A0.5157.36%A**25.061%B+110.4M++N/A38711.2h2.8B**4.8B**
LA8 Rebel 1,2081,2076481.863B**0.9144.649%A++23.695%C**70.2A++N/A24017.2h5.2B++11.7B**
NC6S Gauss SAW S 1,2061,2053073.925A*1.1630.357%A16.598%D--72.6AN/A25216.6h8.6B*28.5B++
AF-57 Piston 1,1951,1933673.251A*0.4867.532%M8.382%D**80.6A*N/A29514.8h3.3B**4.9B*
NSX-P Tanto 1,1941,1888071.472B+1.3033.798%A+67.929%S56A+N/A13221.2h8.2A+24.3B**
Sticky Grenade 1,2011,18511185N/A1,182.2361.028%B**N/A1316.7B++17.8B+46600.9h1.5B++2.5B++
Reaper DMR 1,1921,1853003.95B*1.1837.539%A*30.38%B*81.2A*N/A33214.6h6.9A+18.4A
LA3 Desperado 1,1891,1835392.195A++0.5742.635%A*25.782%B**98.6MN/A36412h6.6B**15.5B**
Blitz GD-10 1,1941,1805402.185A0.5834.818%A*47.373%S132.6S1.6M**5208.9h9.3A26.8B**
C-4 ARX 1,3911,1723863.036B+0.2731.987%A+N/A172.4B**32.2C+9076.8h1B++3A
NS-357 Underboss 1,1671,1594322.683A++0.0954.609%A*26.23%B++138M*1B**5658.4h3.2B**5.9B**
Mauler S6 1,1611,1573393.413A*0.6465.781%M10.112%D--51.9A+N/A24122.3h2.9A+4.4A
Shrike 1,3811,1568371.381A1.3964.255%B*2.855%C++34.7B*6.8D-34733.3h3.7A+5.8A
NC15 Phoenix 1,8469774252.299B**0.4753.877%C++N/A19.5B++17.4B++25750h8.3B++15.5B++
AF-22 Crow 1,2459554911.945M++0.8272.519%B++2.932%B+49.7A+15.1C++38419.2h4.4A+6.1A+
Anti-Vehicle Grenade 8156981698N/A695.2358.857%B*N/A498.6B+83.6C+42001.4h4B*6.8B*
The Brawler 5225192272.286B*0.4867.449%A++9.827%D--58.3B++N/A2668.9h3.1B*4.6B**
MGR-S1 Gladius 4614551403.25A0.4835.652%A++58.242%S105.8A**1.4A*5154.3h6.8B**19B*
Mag-Cutter 39826424,4590.011C2.7655.96%A*N/A0.2C-N/A11139.2h5.1F9.2C*
M20 Mustang 3832491541.617C+1.1538.758%AN/A12.6C+6.8C-12119.8h68.5B++176.8B**
NC14 Bolt Driver 234234743.162B*0.3940.336%B++79.915%B++37.7B**N/A2516.2h2.1B*5.1B*
Rocklet Rifle 235138911.516A+1.2552.509%C+N/A40.6B**28.5B6683.4h27.5B*52.4B++
Tomcat A2AM Pods 167112492.286C--0.4885.164%B*N/A26.7D13.1D--1714.2h10.5D-12.3D
MGR-M1 Bishop 109109611.787C++0.9845.793%A++47.706%A*57.4AN/A2001.9h3.9A+8.6A
NS Annihilator 14494791.19A+1.5877.608%D-N/A17.7A++9.4C**2575.3h6.5A++8.4A++
Auraxium Mag-Cutter 1217755,6880.001D2.7711.227%D*1.299%D-0DN/A01715.7h4F*36F--
Breaker Rocket Pods 605769.5B+6.7353.988%B+N/A95C++5D-13800.6h9.7B**18B++
MANA Anti-Vehicle Turret 8654371.459D1.3161.565%C+N/A540D*320D*2869050.1h6.7U10.9B*
M20 Basilisk 6953153.533B0.7653.983%A++5.66%C+14.7C--4.4D-1823.6h77.5B+143.5B**
M60-A Bulldog 5350225B22.2335.281%D--4%A7.9D--N/A866.3h6.3C+17.8C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1,01215,54614.3h
Motion Spotter31,1771h
Anti-Vehicle MANA Turret74020.8h
Nano-Armor Kit160250,97415.5h
Spawn Beacon11222,02918.2h
Nanite Revive Grenade07240.2h
Medical Kit1081,1791.7h
Medical Applicator216131,8449.2h
Nanite Healing Grenade0860h
Spitfire Auto-Turret201,9433.9h
Deconstruction Tool02950h
Ammunition Package412,2281.3h
Anti-Infantry MANA Turret431,4003.3h
Nano-Repair Grenade08150.2h
Smoke Grenade01450h
Recon Detection Device122,6373.8h

Check the help document for the dictionary if you want to learn more about words used here.


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