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Executor Odiogn[KN1] Odiogn
NC BR 219

KDR: 2.69

Score: 136m

Last Seen: Jul 31st, 2020 4:43 AM
- OFFLINE - 67.3 hour(s)

Prestige 1, Battle Rank 100 (219 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor NC6 Gauss SAW Gauss Compact Burst NC05 Jackhammer NS-15M2 The Kraken GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,662,375 MLG Score: 6125
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.027%44.44%1468441305258,9343.22659-0.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.879%2.276A*3.49M*-0.702D-HEAD ++ (~27.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.69B+7.60.469B+15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.609%0.621%311134848322743740.212401129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.464B+-0.874D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.60.065C+63.5-0.188C89.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.173%16.936%72134712426791230.0462859100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.545%0.848B*3.209M++1.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.111C+46.5-0.206C56.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.773%81.393%7213473,848506660.759424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.639%2.232A*0.923B*1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.473B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.682%9.116%76134311,0466069311.81977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.339%2.549A**-1.113D*-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.752B++2.40.513B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
136m209.5%597 (35.8k)481 (28.9k)2.68684336,481125,2332.80473219 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13492227831.874%37.304%118902:1566

8% Combat Medic9% Engineer54% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2014 7:49 AMJun 10th, 2015 10:16 PMJul 31st, 2020 5:42 AM (6d) (PST)Jul 31st, 2020 4:17 AM (6d) (PST)Jul 31st, 2020 12:43 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8562655911.1890.4430.4442.5890.0476125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,34115,89135,450712727155328,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4716.6h/196.5d 14,764 125,520 107,924 732.6k 8,575 17,865 13,173 242.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
M
Kills:106,189
Deaths:38,152
KDR:2.783
Accuracy:32.254% A
HSR:50.184% M
LA1 Anchor
B**
Kills:33,756
Deaths:10,311
KDR:3.274
Accuracy:33.591% B**
HSR:39.475% B**
NC6 Gauss SAW
B*
Kills:16,795
Deaths:5,548
KDR:3.027
Accuracy:30.240% B*
HSR:9.509% F--
NS-15M2
M**
Kills:8,875
Deaths:3,177
KDR:2.794
Accuracy:32.246% B*
HSR:65.127% M**
NC6A GODSAW
A
Kills:5,250
Deaths:1,743
KDR:3.012
Accuracy:33.473% C**
HSR:41.467% A
EM1
M+
Kills:4,713
Deaths:1,754
KDR:2.687
Accuracy:30.776% B**
HSR:50.881% M+
GD-22S
S
Kills:3,203
Deaths:1,395
KDR:2.296
Accuracy:31.804% B**
HSR:64.003% S
MGR-L1 Promise
M**
Kills:1,494
Deaths:587
KDR:2.545
Accuracy:33.320% B**
HSR:63.989% M**
NS-15 Gallows
M*
Kills:1,274
Deaths:560
KDR:2.275
Accuracy:32.820% B+
HSR:66.719% M*
NC6S Gauss SAW S
B++
Kills:1,205
Deaths:307
KDR:3.925
Accuracy:30.357% B++
HSR:16.598% D*
Kills:182,754
Deaths (as Heavy Assault):63,534
Deaths (to Heavy Assaults):32,762
KDR:2.87648
Kill Difference:119,220
Playtime:2,534.924 hours
Usage:54%
Score:74.014m
Score/min:487
Accuracy (listed only):32.088%
HSR (listed only):46.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
M**
Kills:12,409
Deaths:5,543
KDR:2.239
Accuracy:34.477% B**
HSR:52.800% M**
Gauss Compact S
A*
Kills:5,920
Deaths:2,721
KDR:2.176
Accuracy:35.745% A++
HSR:36.520% A*
GD-66 Claw
A+
Kills:4,310
Deaths:1,478
KDR:2.916
Accuracy:79.612% A+
HSR:8.538% D--
AF-19 Mercenary
B*
Kills:3,927
Deaths:2,805
KDR:1.400
Accuracy:30.907% B*
HSR:11.281% F-
Razor GD-23
A
Kills:3,504
Deaths:1,135
KDR:3.087
Accuracy:34.952% A
HSR:19.835% C--
GD-7F
B**
Kills:3,265
Deaths:1,050
KDR:3.110
Accuracy:33.840% B**
HSR:22.695% C+
AC-X11
B**
Kills:3,107
Deaths:840
KDR:3.699
Accuracy:33.798% B**
HSR:18.410% D-
LA39 Bruiser
A
Kills:2,513
Deaths:884
KDR:2.843
Accuracy:79.748% A
HSR:9.630% D-
AF-4 Cyclone
M++
Kills:2,310
Deaths:930
KDR:2.484
Accuracy:34.014% B**
HSR:48.009% M++
19A Fortuna
A
Kills:2,014
Deaths:725
KDR:2.778
Accuracy:33.559% A
HSR:16.187% D--
MGR-S1 Gladius
M++
Kills:1,546
Deaths:529
KDR:2.922
Accuracy:34.980% B*
HSR:52.975% M++
AF-4A Bandit
S
Kills:1,405
Deaths:755
KDR:1.861
Accuracy:31.964% B++
HSR:62.847% S
Blitz GD-10
M**
Kills:1,398
Deaths:677
KDR:2.065
Accuracy:34.590% A
HSR:48.355% M**
NC12 Sweeper
A*
Kills:1,354
Deaths:428
KDR:3.164
Accuracy:66.473% A*
HSR:9.527% D--
NSX Tanto
M*
Kills:1,342
Deaths:491
KDR:2.733
Accuracy:33.816% B*
HSR:55.067% M*
NS-11C
M**
Kills:1,305
Deaths:389
KDR:3.355
Accuracy:33.293% B**
HSR:46.513% M**
Tempest
M**
Kills:1,231
Deaths:756
KDR:1.628
Accuracy:31.449% B++
HSR:55.727% M**
MGR-C1 Charger
S
Kills:1,228
Deaths:604
KDR:2.033
Accuracy:36.047% B**
HSR:62.215% S
NS-7 PDW
S
Kills:1,197
Deaths:565
KDR:2.119
Accuracy:33.616% B**
HSR:57.644% S
AF-57 Piston
A**
Kills:1,193
Deaths:367
KDR:3.251
Accuracy:67.532% A**
HSR:8.382% F
NSX-P Tanto
S
Kills:1,188
Deaths:807
KDR:1.472
Accuracy:33.798% B*
HSR:67.929% S
MKV Suppressed
S
Kills:1,176
Deaths:668
KDR:1.760
Accuracy:33.523% B**
HSR:64.541% S
Mauler S6
A*
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:65.781% A*
HSR:10.112% D*
NSX-P Tengu
S
Kills:695
Deaths:353
KDR:1.969
Accuracy:45.642% B*
HSR:55.108% S
The Brawler
A++
Kills:519
Deaths:227
KDR:2.286
Accuracy:67.449% A++
HSR:9.827% D*
NSX Tengu
S
Kills:236
Deaths:169
KDR:1.396
Accuracy:46.956% B**
HSR:56.356% S
Kills:61,449
Deaths (as Light Assault):26,235
Deaths (to Light Assaults):23,487
KDR:2.34225
Kill Difference:35,214
Playtime:765.980 hours
Usage:16%
Score:20.117m
Score/min:438
Accuracy (listed only):43.368%
HSR (listed only):37.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M**
Kills:8,182
Deaths:3,129
KDR:2.615
Accuracy:34.265% A
HSR:56.722% M**
GD-66 Claw
A+
Kills:4,310
Deaths:1,478
KDR:2.916
Accuracy:79.612% A+
HSR:8.538% D--
LA39 Bruiser
A
Kills:2,513
Deaths:884
KDR:2.843
Accuracy:79.748% A
HSR:9.630% D-
Gauss Rifle Burst
A+
Kills:2,366
Deaths:752
KDR:3.146
Accuracy:37.103% A+
HSR:38.631% B**
AF-4 Cyclone
M++
Kills:2,310
Deaths:930
KDR:2.484
Accuracy:34.014% B**
HSR:48.009% M++
MGR-S1 Gladius
M++
Kills:1,546
Deaths:529
KDR:2.922
Accuracy:34.980% B*
HSR:52.975% M++
NC1 Gauss Rifle
A++
Kills:1,407
Deaths:436
KDR:3.227
Accuracy:35.136% A++
HSR:25.444% C++
NC9 A-Tross
S
Kills:1,403
Deaths:662
KDR:2.119
Accuracy:35.864% A++
HSR:61.226% S
Blitz GD-10
M**
Kills:1,398
Deaths:677
KDR:2.065
Accuracy:34.590% A
HSR:48.355% M**
NC12 Sweeper
A*
Kills:1,354
Deaths:428
KDR:3.164
Accuracy:66.473% A*
HSR:9.527% D--
NS-11A
S
Kills:1,325
Deaths:490
KDR:2.704
Accuracy:34.656% A+
HSR:63.094% S
Gauss Prime
A++
Kills:1,312
Deaths:397
KDR:3.305
Accuracy:34.668% A++
HSR:24.543% C
Carnage AR
A++
Kills:1,268
Deaths:352
KDR:3.602
Accuracy:37.100% A++
HSR:21.688% C
Gauss Rifle S
A++
Kills:1,243
Deaths:391
KDR:3.179
Accuracy:37.886% A++
HSR:25.825% C++
Tempest
M**
Kills:1,231
Deaths:756
KDR:1.628
Accuracy:31.449% B++
HSR:55.727% M**
NS-11P
S
Kills:1,218
Deaths:526
KDR:2.316
Accuracy:34.290% A
HSR:63.629% S
NS-7 PDW
S
Kills:1,197
Deaths:565
KDR:2.119
Accuracy:33.616% B**
HSR:57.644% S
AF-57 Piston
A**
Kills:1,193
Deaths:367
KDR:3.251
Accuracy:67.532% A**
HSR:8.382% F
Reaper DMR
A++
Kills:1,185
Deaths:300
KDR:3.950
Accuracy:37.539% A++
HSR:30.380% C*
MKV Suppressed
S
Kills:1,176
Deaths:668
KDR:1.760
Accuracy:33.523% B**
HSR:64.541% S
Mauler S6
A*
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:65.781% A*
HSR:10.112% D*
NSX-P Tengu
S
Kills:695
Deaths:353
KDR:1.969
Accuracy:45.642% B*
HSR:55.108% S
MGR-A1 Vanquisher
M**
Kills:545
Deaths:269
KDR:2.026
Accuracy:43.171% A*
HSR:58.165% M**
The Brawler
A++
Kills:519
Deaths:227
KDR:2.286
Accuracy:67.449% A++
HSR:9.827% D*
NSX Tengu
S
Kills:236
Deaths:169
KDR:1.396
Accuracy:46.956% B**
HSR:56.356% S
Kills:42,289
Deaths (as Combat Medic):16,074
Deaths (to Combat Medics):16,772
KDR:2.63089
Kill Difference:26,215
Playtime:395.289 hours
Usage:8%
Score:14.054m
Score/min:593
Accuracy (listed only):44.922%
HSR (listed only):38.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
M**
Kills:12,409
Deaths:5,543
KDR:2.239
Accuracy:34.477% B**
HSR:52.800% M**
Gauss Compact S
A*
Kills:5,920
Deaths:2,721
KDR:2.176
Accuracy:35.745% A++
HSR:36.520% A*
GD-66 Claw
A+
Kills:4,310
Deaths:1,478
KDR:2.916
Accuracy:79.612% A+
HSR:8.538% D--
AF-19 Mercenary
B*
Kills:3,927
Deaths:2,805
KDR:1.400
Accuracy:30.907% B*
HSR:11.281% F-
MGR-M1 Bishop
A**
Kills:3,600
Deaths:1,694
KDR:2.125
Accuracy:47.422% A+
HSR:57.444% A**
Razor GD-23
A
Kills:3,504
Deaths:1,135
KDR:3.087
Accuracy:34.952% A
HSR:19.835% C--
GD-7F
B**
Kills:3,265
Deaths:1,050
KDR:3.110
Accuracy:33.840% B**
HSR:22.695% C+
AC-X11
B**
Kills:3,107
Deaths:840
KDR:3.699
Accuracy:33.798% B**
HSR:18.410% D-
LA39 Bruiser
A
Kills:2,513
Deaths:884
KDR:2.843
Accuracy:79.748% A
HSR:9.630% D-
19A Fortuna
A
Kills:2,014
Deaths:725
KDR:2.778
Accuracy:33.559% A
HSR:16.187% D--
Warden
S
Kills:1,584
Deaths:990
KDR:1.600
Accuracy:41.090% A+
HSR:60.985% S
AF-4A Bandit
S
Kills:1,405
Deaths:755
KDR:1.861
Accuracy:31.964% B++
HSR:62.847% S
NC12 Sweeper
A*
Kills:1,354
Deaths:428
KDR:3.164
Accuracy:66.473% A*
HSR:9.527% D--
NSX Tanto
M*
Kills:1,342
Deaths:491
KDR:2.733
Accuracy:33.816% B*
HSR:55.067% M*
NS-11C
M**
Kills:1,305
Deaths:389
KDR:3.355
Accuracy:33.293% B**
HSR:46.513% M**
MGR-C1 Charger
S
Kills:1,228
Deaths:604
KDR:2.033
Accuracy:36.047% B**
HSR:62.215% S
AF-57 Piston
A**
Kills:1,193
Deaths:367
KDR:3.251
Accuracy:67.532% A**
HSR:8.382% F
NSX-P Tanto
S
Kills:1,188
Deaths:807
KDR:1.472
Accuracy:33.798% B*
HSR:67.929% S
Mauler S6
A*
Kills:1,157
Deaths:339
KDR:3.413
Accuracy:65.781% A*
HSR:10.112% D*
The Brawler
A++
Kills:519
Deaths:227
KDR:2.286
Accuracy:67.449% A++
HSR:9.827% D*
Kills:56,844
Deaths (as Engineer):24,272
Deaths (to Engineers):17,020
KDR:2.34196
Kill Difference:32,572
Playtime:433.370 hours
Usage:9%
Score:9.289m
Score/min:357
Accuracy (listed only):46.065%
HSR (listed only):32.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:3,601
Deaths:1,197
KDR:3.008
Accuracy:50.747% A+
HSR:81.450% B**
AF-4 Cyclone
M++
Kills:2,310
Deaths:930
KDR:2.484
Accuracy:34.014% B**
HSR:48.009% M++
MGR-S1 Gladius
M++
Kills:1,546
Deaths:529
KDR:2.922
Accuracy:34.980% B*
HSR:52.975% M++
The Executive
A++
Kills:1,540
Deaths:1,129
KDR:1.364
Accuracy:40.845% B*
HSR:40.909% A++
Blitz GD-10
M**
Kills:1,398
Deaths:677
KDR:2.065
Accuracy:34.590% A
HSR:48.355% M**
NC4 Mag-Shot
A+
Kills:1,355
Deaths:938
KDR:1.445
Accuracy:40.500% A+
HSR:15.572% D
AF-18 Stalker
S
Kills:1,325
Deaths:543
KDR:2.440
Accuracy:33.968% B*
HSR:69.660% S
NS-44 Commissioner
A++
Kills:1,237
Deaths:548
KDR:2.257
Accuracy:57.360% A++
HSR:25.061% C+
Tempest
M**
Kills:1,231
Deaths:756
KDR:1.628
Accuracy:31.449% B++
HSR:55.727% M**
LA8 Rebel
A+
Kills:1,207
Deaths:649
KDR:1.860
Accuracy:44.649% A+
HSR:23.695% C++
NS-7 PDW
S
Kills:1,197
Deaths:565
KDR:2.119
Accuracy:33.616% B**
HSR:57.644% S
LA3 Desperado
A++
Kills:1,183
Deaths:539
KDR:2.195
Accuracy:42.635% A++
HSR:25.782% B+
MKV Suppressed
S
Kills:1,176
Deaths:668
KDR:1.760
Accuracy:33.523% B**
HSR:64.541% S
NS-357 Underboss
A++
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:54.609% A++
HSR:26.230% C+
NSX-P Tengu
S
Kills:695
Deaths:353
KDR:1.969
Accuracy:45.642% B*
HSR:55.108% S
NC14 Bolt Driver
B+
Kills:247
Deaths:79
KDR:3.127
Accuracy:40.455% C*
HSR:80.567% B+
NSX Tengu
S
Kills:236
Deaths:169
KDR:1.396
Accuracy:46.956% B**
HSR:56.356% S
Kills:22,643
Deaths (as Infiltrator):10,701
Deaths (to Infiltrators):14,242
KDR:2.11597
Kill Difference:11,942
Playtime:121.903 hours
Usage:3%
Score:3.257m
Score/min:445
Accuracy (listed only):41.208%
HSR (listed only):48.685%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:483
V. Kills:249 193%
Deaths:168
KDR:2.875
Accuracy:41.609% A++
KPH:16.800 C
VKPH:8.600 D
Tomcat A2AM Pods
C-
Kills:206
V. Kills:97 210%
Deaths:52
KDR:3.962
Accuracy:74.259% C-
KPH:34.500 D
VKPH:16.300 D--
Breaker Rocket Pods
C++
Kills:57
V. Kills:3 N/A
Deaths:6
KDR:9.500
Accuracy:53.988% C++
KPH:94.600 C
VKPH:5 D--
Kills:746 (483 + 0)
Deaths:226
KDR:3.301
VKDR:1.544
Vehicle Kills:349
Kill Difference:520
Playtime:35.393 hours
Usage:1%
Score:0.402m
Score/min:189
Piloting Accuracy:41.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:62
V. Kills:3 N/A
Deaths:6
KDR:10.333
Accuracy:27.070% A
KPH:59.200 C--
VKPH:2.900 C+
M20 Basilisk
A+
Kills:62
V. Kills:20 295%
Deaths:15
KDR:4.133
Accuracy:54.066% A+
KPH:15.500 D
VKPH:5 D
Kills:124 (0 + 124)
Deaths:21
KDR:5.905
VKDR:1.095
Vehicle Kills:23
Kill Difference:103
Playtime:5.036 hours
Usage:0%
Score:0.065m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:54.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 107,424106,18938,1522.783C**0.1032.254%A50.184%M96.1B*1.1B2641105.5h7.4A23B*
LA1 Anchor 33,93733,75610,3113.274C++0.5933.591%B**39.475%B**76C++N/A248444h7.6B**22.5B*
NC6 Gauss SAW 16,84716,7955,5483.027B+0.3430.24%B*9.509%F--58.7C++N/A193286h7.7B+25.4B+
Gauss Compact Burst 12,54812,4095,5432.239C+0.4534.477%B**52.8%M**70.9C**N/A196175.1h8.2B*23.8B*
NC05 Jackhammer 9,2469,1333,9532.31B*0.3860.762%A++10.238%D*100.9B*1.2B+35390.5h3.4B**5.6B**
NS-15M2 8,9178,8753,1772.794C++0.1132.246%B*65.127%M**91.7B+N/A24696.8h7.6A23.7B*
The Kraken 12,5538,8675,3751.65C1.0467.394%B+2.064%B++55.9C++23.2C+356158.6h3.8C++5.6C*
GR-22 8,2678,1823,1292.615B+0.0734.265%A56.722%M**86.6B**N/A25594.5h8A++23.3A
Frag Grenade 6,6716,49316493N/A6,490.3159.235%AN/A854.3B**23.4B**27387.6h2.5B*4.3B*
Gauss Compact S 5,9875,9202,7212.176A0.5135.745%A++36.52%A*57.5B*N/A164103h7.7B++21.5B++
NC6A GODSAW 5,3105,2501,7433.012C+0.3333.473%C**41.467%A75.4C+N/A29169.6h7.4C**22.1B+
EM1 4,7494,7131,7542.687B+0.0030.776%B**50.881%M+78.6B+N/A30660h8.6B**28B++
GD-66 Claw 4,3214,3101,4782.916B**0.2379.612%A+8.538%D--77B+N/A24156h1.9B*2.4B**
AF-19 Mercenary 3,9403,9272,8051.4C+1.2930.907%B*11.281%F-27.2CN/A114144.4h10.3B33.5B+
C-4 4,6763,6701,3542.71B+0.0233.792%B++N/A119.9C*32.9C++109730.6h1.3C+3.9B+
SAS-R 3,6073,6011,1973.008C+0.3250.747%A+81.45%B**68.5C**N/A25052.6h1.7B++3.3B**
MGR-M1 Bishop 3,7073,6001,6942.125C+0.5647.422%A+57.444%A**91.6A2.7A**23539.3h4.3B**9.1B**
Razor GD-23 3,5193,5041,1353.087B**0.4034.952%A19.835%C--64.9B+N/A23054h8.9B*25.5B*
GD-7F 3,2723,2651,0503.11B*0.4233.84%B**22.695%C+71.9B+N/A29845.4h9.3B*27.6B++
GD-22S 3,2263,2031,3952.296C++0.3931.804%B**64.003%S84.5B++N/A34337.9h6.6A+20.9B*
AC-X11 3,1173,1078403.699A1.0133.798%B**18.41%D-73.3B++N/A30242.4h7.7B++22.9B++
LA39 Bruiser 2,5232,5138842.843A++0.1679.748%A9.63%D-73.1BN/A25034.4h1.9B++2.4B++
C-4 ARX 2,8312,3878732.734C*0.0532.348%B*N/A171.7B++31.9C85713.9h1B+3.1B+
Gauss Rifle Burst 2,3792,3667523.146B+0.4637.103%A+38.631%B**76.8B+N/A21830.8h8.2B**22B**
Tank Mine 3,0692,31215015.413S12.7327.429%DN/A127C+41.6D-73918.2h1.5B++5.4C+
AF-4 Cyclone 2,3192,3109302.484B+0.2034.014%B**48.009%M++73.3B+N/A29231.5h6.9A+20.4B**
Bouncing Betty 2,2622,26114315.811M13.1237.121%D--N/A76.9D*N/A22729.4h2.2D--5.9D*
NS Decimator 2,7012,2379392.382B+0.3059.92%C-2.459%B+56.3B+11.7D-41639.7h3B++5B+
19A Fortuna 2,0232,0147252.778B*0.0933.559%A16.187%D--56.9C++N/A20935.4h8.1B++24.2B**
Hawk GD-68 2,4421,9111,2641.512B+1.1769.049%B++3.558%B+31.9A8.9C--24660h4.6A+6.7A+
Warden 1,6071,5849901.6C+1.0941.09%A+60.985%S58.7B++N/A17727h5.1B**12.3B**
MGR-S1 Gladius 1,5721,5465292.922C**0.2434.98%B*52.975%M++109.6B**1.8B**40914.1h6.8B++19.5B++
The Executive 1,5471,5401,1291.364C+1.3240.845%B*40.909%A++87B+N/A24217.7h5.8B*14.3A
MGR-L1 Promise 1,5081,4945872.545B0.1433.32%B**63.989%M**95.2B+N/A38715.7h7.5B**22.5B*
NC1 Gauss Rifle 1,4141,4074363.227A*0.5435.136%A++25.444%C++58.6B++N/A36224h8.9B**25.4B**
AF-4A Bandit 1,4181,4057551.861C++0.8331.964%B++62.847%S64.2C++N/A20621.9h7.7B**24.1B*
MANA Anti-Personnel Turret 1,4141,4043703.795N/A1.1132.231%UN/A14040U100U25494200.1h11T*34.1T*
NC9 A-Tross 1,4261,4036622.119B+0.5735.864%A++61.226%S104.7A*1.7A++31313.4h5.8A++16.2A
Blitz GD-10 1,4151,3986772.065B+0.6234.59%A48.355%M**135.7A*1.7A++54010.3h9.2B**26.5B*
NC4 Mag-Shot 1,3651,3559381.445B+1.2440.5%A+15.572%D52.9B+N/A17825.6h6.3B++15.6B*
NC12 Sweeper 1,3551,3544283.164A+0.4866.473%A*9.527%D--77.8A+N/A27617.4h2.9A+4.4A
NSX Tanto 1,3601,3424912.733B**0.0533.816%B*55.067%M*83.9B++1.1C**24716h8.9B**26.3B++
AF-18 Stalker 1,3271,3255432.44B+0.2533.968%B*69.66%S91.4A+N/A23914.5h7.8A+23.1B**
NS-11A 1,3641,3254902.704B*0.0234.656%A+63.094%S102.7A+3M+52912.9h7.3A*21.2A
Gauss Prime 1,3181,3123973.305B*0.6234.668%A++24.543%C65.3B+N/A22420.1h9.2B++26.5B**
NS-11C 1,3191,3053893.355A0.6733.293%B**46.513%M**94.6A1B+32013.8h8.9A26.8B**
NS-15 Gallows 1,2931,2745602.275C+0.4132.82%B+66.719%M*85.5C+1.3C28914.9h7.6A++23.3B**
Carnage AR 1,2711,2683523.602B**0.9237.1%A++21.688%C61.9B+N/A32520.5h9.9B**26.6B**
Gauss Rifle S 1,2461,2433913.179B*0.4937.886%A++25.825%C++61.2B++N/A22220.3h7.4A19.5A
NS-44 Commissioner 1,2421,2375482.257B++0.4357.36%A++25.061%C+110.4A++N/A40511.2h2.8B++4.8B*
Tempest 1,2731,2317561.628C+1.0631.449%B++55.727%M**57.8C+2A++19321.3h8.3B++26.4B+
MGR-C1 Charger 1,2471,2286042.033B*0.6536.047%B**62.215%S93B*1.4C**25213.2h7.8A+21.7B**
NS-11P 1,2361,2185262.316B+0.3734.29%A63.629%S80.1B*1.2C++34015.2h7.9A++23.1A
Sticky Grenade 1,2351,21711217N/A1,214.3160.077%B+N/A1352.2B+20C**45580.9h1.5B++2.6B+
LA8 Rebel 1,2081,2076491.86B++0.8344.649%A+23.695%C++69.8B*N/A24217.3h5.2B+11.7B++
NC6S Gauss SAW S 1,2061,2053073.925A+1.2430.357%B++16.598%D*72.6C**N/A26116.6h8.6B++28.5B++
NS-7 PDW 1,2261,1975652.119B+0.5733.616%B**57.644%S111.9A*2.7M**46510.7h8.8A26.3B*
AF-57 Piston 1,1951,1933673.251A+0.5667.532%A**8.382%F80.6B++N/A30814.8h3.3B**4.9A
NSX-P Tanto 1,1941,1888071.472C+1.2133.798%B*67.929%S56C++N/A14021.2h8.2B+24.3B*
Reaper DMR 1,1921,1853003.95A+1.2637.539%A++30.38%C*81.2B*N/A35814.6h6.9B**18.4B**
LA3 Desperado 1,1891,1835392.195B**0.4942.635%A++25.782%B+98.6A++N/A36612h6.6B**15.5B*
MKV Suppressed 1,1921,1766681.76C*0.9333.523%B**64.541%S114.2A*1.6A++36610.3h8.2B**24.5B**
NS-357 Underboss 1,1671,1594322.683B**0.0054.609%A++26.23%C+138A++1B+5758.4h3.2B*5.9B*
Mauler S6 1,1611,1573393.413A++0.7365.781%A*10.112%D*51.9BN/A25022.3h2.9A4.4A
Shrike 1,3811,1568371.381B+1.3164.255%B++2.855%C++34.7B6.8D--35833.3h3.7A+5.8A
NC15 Phoenix 1,8931,0064342.318B++0.3753.856%C++N/A19.6B+17.3B+25751.2h8.3B+15.4B+
AF-22 Crow 1,2459554911.945M**0.7472.519%B+2.932%C++49.7A++15.1B+38519.2h4.4B**6.1B**
Anti-Vehicle Grenade 8156981698N/A695.3158.771%B++N/A498.6C**83.6C41891.4h4B++6.9B++
NSX-P Tengu 7036953531.969C*0.7245.642%B*55.108%S51.9CN/A14113.4h9.1B++20B+
MGR-A1 Vanquisher 5645452692.026C++0.6643.171%A*58.165%M**72.7C**2.5B**2917.5h6.7A15.6B**
The Brawler 5225192272.286B+0.4067.449%A++9.827%D*58.3C+N/A2688.9h3.1B**4.6A
M20 Mustang 7324831682.875C0.1941.609%A++N/A16.8C8.6D14828.8h63.5B+152.6B*
Mag-Cutter 39826424,4590.011C-2.6855.96%A++N/A0.2DN/A11139.8h5.1F*9.2C++
NC14 Bolt Driver 247247793.127C++0.4440.455%C*80.567%B+38.6C++N/A2786.4h2B+5B+
NSX Tengu 2392361691.396C+1.2946.956%B**56.356%S87.4B++1.1C++4272.7h8.8B+18.7B++
Tomcat A2AM Pods 303206523.962C1.2874.259%C-N/A34.3D16.2D--2536h10.3D13.9D-
Rocklet Rifle 3391981401.414B++1.2752.763%C+N/A42.1B*30C**6904.7h27.7B++52.5B++
NS Annihilator 2751781771.006B+1.6880.892%C++N/A16.5B*9C+20110.8h8.3B*10.2B*
Carver 15912531,3540.004C2.689.864%F1.6%F-0.2DN/A1762h2D**20.6F--
Auraxium Mag-Cutter 1217755,6880.001D2.6911.227%D**1.299%D-0D-N/A01715.8h4F*36T-
MANA Anti-Vehicle Turret 10164421.524U1.1660.972%UN/A640U370U6222700.1h7.3T*11.9T*
M12 Kobalt 6562610.333D7.6527.07%A27.419%A++62C-3C++3071h18.4C+67.8B+
M20 Basilisk 8262154.133C+1.4554.066%A+6.452%C++15.5D5D1904h74.6B138B*
Breaker Rocket Pods 605769.5C+6.8153.988%C++N/A95C5D--15530.6h9.7B++18B+
M60-A Bulldog 5451412.75C10.0635.491%D**3.922%A7.6D*N/A866.7h6.5C--18.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit221296,03218.6h
Anti-Vehicle MANA Turret115151h
Spawn Beacon15127,53723.8h
Ordnance Dampener33551.4h
Nanite Revive Grenade07240.2h
Nanite Healing Grenade0860h
Medical Kit1081,1791.7h
Medical Applicator502234,63016.3h
Motion Spotter31,1961h
Restoration Kit1,01315,55814.3h
Deconstruction Tool02950h
Spitfire Auto-Turret262,3785h
Shield Recharging Field41130.1h
Recon Detection Device122,6403.8h
Smoke Grenade01450h
Ammunition Package562,5871.5h
Anti-Infantry MANA Turret451,5193.7h
Nano-Repair Grenade08790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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