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First Lt. Odiognes31[lCE] Odiognes31
TR BR 45

KDR: 5.51

Score: 1.8m

Last Seen: Jul 22nd, 2019 9:43 AM
- OFFLINE - 2237.4 hour(s)

Battle Rank 45 - Terran Republic on Briggs
Level Progress (to 46): 45%
Level 100 Progress: 10% 586h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV TSAR-42 MSW-R TRAC-5 T1 Cycler Cycler TRV T4 AMP TX1 Repeater
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,927,485 MLG Score: 8735
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.811%27.374%1035712124,7496.97357-1.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.631%3.245M++0.906B*0.87B*HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.639B+10.10.287C*16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.977%80.461%0112188248559.5814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.546A**0.906B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.665B+1.70.459B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m166.4%484 (29k)386 (23.2k)5.508365,9271,0765.5966545 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1219108236.728%33.744%123904:271

14% Combat Medic55% Heavy Assault17% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2018 7:01 AMDec 25th, 2018 7:35 AMAug 21st, 2019 8:23 AM (63d) (PST)Jul 22nd, 2019 6:38 AM (93d) (PST)Jul 22nd, 2019 5:43 AM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7531695841.2420.2250.4192.1080.0248735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,16310,11435,049751425126123,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
79.5h/3.3d 95 2,000 1,587 10.1k 72 357 116 3.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M**
Kills:2,379
Deaths:374
KDR:6.361
Accuracy:36.916% M**
HSR:29.088% B*
MSW-R
M+
Kills:798
Deaths:138
KDR:5.783
Accuracy:37.705% M+
HSR:30.326% B*
Kills:3,177
Deaths (as Heavy Assault):512
Deaths (to Heavy Assaults):348
KDR:6.20508
Kill Difference:2,665
Playtime:43.952 hours
Usage:55%
Score:1.032m
Score/min:391
Accuracy (listed only):37.310%
HSR (listed only):29.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M**
Kills:519
Deaths:81
KDR:6.407
Accuracy:39.313% M**
HSR:21.195% B+
Kills:519
Deaths (as Light Assault):81
Deaths (to Light Assaults):234
KDR:6.40741
Kill Difference:438
Playtime:9.498 hours
Usage:12%
Score:0.223m
Score/min:391
Accuracy (listed only):39.313%
HSR (listed only):21.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:824
Deaths:89
KDR:9.258
Accuracy:51.977% A*
HSR:80.461% A
T4 AMP
A++
Kills:178
Deaths:65
KDR:2.738
Accuracy:37.679% A++
HSR:20.225% C++
TX1 Repeater
M
Kills:169
Deaths:80
KDR:2.113
Accuracy:40.339% M
HSR:30.178% A
Kills:1,171
Deaths (as Infiltrator):234
Deaths (to Infiltrators):178
KDR:5.00427
Kill Difference:937
Playtime:13.888 hours
Usage:17%
Score:0.321m
Score/min:385
Accuracy (listed only):43.332%
HSR (listed only):43.621%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:404
Deaths:65
KDR:6.215
Accuracy:38.823% M**
HSR:24.010% B
Cycler TRV
M*
Kills:302
Deaths:37
KDR:8.162
Accuracy:39.824% M*
HSR:23.841% B+
Kills:706
Deaths (as Combat Medic):102
Deaths (to Combat Medics):122
KDR:6.92157
Kill Difference:604
Playtime:11.261 hours
Usage:14%
Score:0.249m
Score/min:369
Accuracy (listed only):39.323%
HSR (listed only):23.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M**
Kills:519
Deaths:81
KDR:6.407
Accuracy:39.313% M**
HSR:21.195% B+
Kills:519
Deaths (as Engineer):81
Deaths (to Engineers):97
KDR:6.40741
Kill Difference:438
Playtime:0.835 hours
Usage:1%
Score:0.018m
Score/min:363
Accuracy (listed only):39.313%
HSR (listed only):21.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 2,4092,3793746.361M**0.8536.916%M**29.088%B*92.6M++1.2A++22825.7h9.8B**26.4B**
TSAR-42 829824899.258B**3.7551.977%A*80.461%A77A++N/A21410.7h1.7B**3.3B**
MSW-R 8097981385.783A+0.2737.705%M+30.326%B*82.3A++1.1A+1989.7h10.1B*26.8B**
TRAC-5 522519816.407S0.9039.313%M**21.195%B+79.8M**N/A2626.5h11B*27.9B**
T1 Cycler 409404656.215S0.7138.823%M**24.01%B77.7M*1A+2355.2h10.1A+26.1A+
Cycler TRV 304302378.162S2.6539.824%M*23.841%B+68.6A++N/A1584.4h10A25.2A
T4 AMP 178178652.738A++2.7737.679%A++20.225%C++68.5A+N/A1812.6h11.1B**29.4B**
TX1 Repeater 171169802.113A++3.4040.339%M30.178%A60.4A+N/A1672.8h10.8B++26.9B**
Chainblade 1061061,0780.098A**5.4142.814%B**N/A1.5AN/A468.4h1.3B**3.1B*
ML-7 9767144.786S0.7257.939%C++N/A47.9A*21.4A3491.4h5.1B*8.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1650h
Motion Spotter05410.3h
Medical Applicator32,5200.2h
Nano-Armor Kit01,3050.1h
Medical Kit1096401.5h
Recon Detection Device13200.5h

Check the help document for the dictionary if you want to learn more about words used here.


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