Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (32)  MadSTVru (23)  LettuceO_o (4)  d1ng0ateurbaby_ (3)  匚丁連線逾時 (3)  SaitisGames (2) 67
stats.dasanfall.com
Primarch Odstrzal1916[DIGT] Odstrzal1916
VS BR 94

KDR: 1.35

Score: 49m

Last Seen: Jul 17th, 2019 10:28 PM
- OFFLINE - 113.4 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
Level Progress (to 95): 46%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 SVA-88 Orion VS54 Solstice SF Proximity Mine VE-H Maw Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Odstrzal1916



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 840TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.54%21.724%40336117836,1121.32090.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.354%-0.52D0.134C++-1.793F-HEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.073C+12.80.106C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.374%0.996%603121170313651890.515018370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%-0.419C---0.543D-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.024C+52.40.008C+104.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.431%1.888%175612083,602247512391.45477290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.621D-0.431C--0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.049C+12.7-0.014C+24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.736%4.928%1081012041,88719399290.973182203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%-0.421C--0.122C+0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.225C++29.40.266C*63.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.608%79.949%1089120512,5983220333.91242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.933%0.544B+0.836B++0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.40.243C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.726%13.312%10811213308195400.157625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.313D**-0.261C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.189C40.171C++11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
49m362.4%258 (15.5k)229 (13.7k)1.3528377,51257,2961.5797694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214292117.855%25.063%44703:4424

18% Engineer44% Heavy Assault26% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:13 PMJan 30th, 2014 5:12 PMJul 20th, 2019 3:51 AM (2d) (PST)Jul 17th, 2019 8:28 PM (5d) (PST)Jul 17th, 2019 6:28 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4331862470.3620.2680.0911.4240.031452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,96311,16914,7942216585213,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3569.5h/148.7d 13,002 19,427 22,921 304.9k 6,169 11,957 6,622 92.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:5,110
Deaths:4,054
KDR:1.260
Accuracy:18.031% F-
HSR:25.616% D
SVA-88
D--
Kills:3,400
Deaths:3,449
KDR:0.986
Accuracy:15.202% F
HSR:17.559% D--
Orion VS54
D
Kills:2,797
Deaths:2,925
KDR:0.956
Accuracy:14.550% D*
HSR:19.986% D
VE-H Maw
C++
Kills:2,275
Deaths:1,661
KDR:1.370
Accuracy:21.727% D
HSR:27.077% C++
Pulsar LSW
D*
Kills:2,130
Deaths:1,910
KDR:1.115
Accuracy:14.216% F
HSR:15.070% D*
NS-15M1
C-
Kills:1,436
Deaths:1,467
KDR:0.979
Accuracy:15.241% D**
HSR:19.429% C-
NS-15M AE
C**
Kills:1,205
Deaths:941
KDR:1.281
Accuracy:21.216% D-
HSR:30.291% C**
Flare VE6
D--
Kills:1,144
Deaths:392
KDR:2.918
Accuracy:14.486% D**
HSR:16.958% D--
NSX Naginata
C+
Kills:674
Deaths:586
KDR:1.150
Accuracy:16.186% D*
HSR:27.003% C+
NS-15M2
B+
Kills:622
Deaths:486
KDR:1.280
Accuracy:22.187% C
HSR:29.421% B+
VX29 Polaris
C++
Kills:524
Deaths:644
KDR:0.814
Accuracy:15.031% D**
HSR:23.473% C++
Kills:21,317
Deaths (as Heavy Assault):18,515
Deaths (to Heavy Assaults):15,756
KDR:1.15134
Kill Difference:2,802
Playtime:1,572.438 hours
Usage:44%
Score:19.451m
Score/min:206
Accuracy (listed only):17.097%
HSR (listed only):22.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:2,578
Deaths:2,881
KDR:0.895
Accuracy:20.556% D
HSR:8.689% D**
NSX Tanto
C+
Kills:1,281
Deaths:1,165
KDR:1.100
Accuracy:24.088% C
HSR:24.434% C+
NS-11C
B++
Kills:963
Deaths:862
KDR:1.117
Accuracy:25.123% C*
HSR:23.365% B++
Serpent VE92
B+
Kills:756
Deaths:796
KDR:0.950
Accuracy:18.509% D--
HSR:22.487% B+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.726% D**
HSR:13.312% D
Solstice VE3
D
Kills:197
Deaths:196
KDR:1.005
Accuracy:19.255% D
HSR:16.244% D
NS Baron G5
C+
Kills:176
Deaths:245
KDR:0.718
Accuracy:27.065% F
HSR:14.205% C+
Eidolon VE33
D-
Kills:81
Deaths:131
KDR:0.618
Accuracy:22.437% D-
HSR:19.753% D-
Kills:6,340
Deaths (as Engineer):6,714
Deaths (to Engineers):11,106
KDR:0.9443
Kill Difference:374
Playtime:658.930 hours
Usage:18%
Score:10.211m
Score/min:258
Accuracy (listed only):22.845%
HSR (listed only):17.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:2,578
Deaths:2,881
KDR:0.895
Accuracy:20.556% D
HSR:8.689% D**
NSX Tanto
C+
Kills:1,281
Deaths:1,165
KDR:1.100
Accuracy:24.088% C
HSR:24.434% C+
NS-11C
B++
Kills:963
Deaths:862
KDR:1.117
Accuracy:25.123% C*
HSR:23.365% B++
Eridani SX5
C
Kills:949
Deaths:1,046
KDR:0.907
Accuracy:19.886% D*
HSR:18.441% C
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% D
Serpent VE92
B+
Kills:756
Deaths:796
KDR:0.950
Accuracy:18.509% D--
HSR:22.487% B+
NS-7 PDW
C
Kills:547
Deaths:714
KDR:0.766
Accuracy:20.192% D-
HSR:16.453% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.726% D**
HSR:13.312% D
VE-S Canis
C*
Kills:229
Deaths:255
KDR:0.898
Accuracy:22.376% D
HSR:21.834% C*
Solstice VE3
D
Kills:197
Deaths:196
KDR:1.005
Accuracy:19.255% D
HSR:16.244% D
NS Baron G5
C+
Kills:176
Deaths:245
KDR:0.718
Accuracy:27.065% F
HSR:14.205% C+
Kills:9,123
Deaths (as Light Assault):9,629
Deaths (to Light Assaults):9,282
KDR:0.94745
Kill Difference:506
Playtime:165.137 hours
Usage:5%
Score:2.433m
Score/min:246
Accuracy (listed only):22.333%
HSR (listed only):17.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:4,981
Deaths:1,264
KDR:3.941
Accuracy:40.885% C**
HSR:80.707% B+
NSX Daimyo
C+
Kills:1,920
Deaths:482
KDR:3.983
Accuracy:38.086% C--
HSR:93.698% C+
Artemis VX26
C+
Kills:1,636
Deaths:1,220
KDR:1.341
Accuracy:22.307% D--
HSR:23.166% C+
XM98
B+
Kills:1,634
Deaths:450
KDR:3.631
Accuracy:39.182% C**
HSR:78.458% B+
NSX Tomoe
C--
Kills:1,512
Deaths:959
KDR:1.577
Accuracy:25.738% D
HSR:31.482% C--
NS-44 Commissioner AE
C++
Kills:1,279
Deaths:1,290
KDR:0.991
Accuracy:43.428% C++
HSR:14.934% D*
Phaseshift VX-S
B
Kills:1,198
Deaths:242
KDR:4.950
Accuracy:34.974% C+
HSR:79.382% B
Ghost
C++
Kills:1,186
Deaths:523
KDR:2.268
Accuracy:39.319% C++
HSR:61.973% D
V10
B
Kills:1,167
Deaths:420
KDR:2.779
Accuracy:39.803% C+
HSR:80.548% B
Eridani SX5
C
Kills:949
Deaths:1,046
KDR:0.907
Accuracy:19.886% D*
HSR:18.441% C
NS-44 Commissioner
C**
Kills:856
Deaths:1,031
KDR:0.830
Accuracy:38.710% C**
HSR:19.509% C
NS-61 Emissary
C**
Kills:797
Deaths:798
KDR:0.999
Accuracy:29.105% C++
HSR:18.193% C**
NS-30 Vandal
D
Kills:796
Deaths:654
KDR:1.217
Accuracy:28.297% D
HSR:17.462% D*
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% D
NS-7 PDW
C
Kills:547
Deaths:714
KDR:0.766
Accuracy:20.192% D-
HSR:16.453% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Parallax VX3-AE
C
Kills:289
Deaths:55
KDR:5.255
Accuracy:39.699% C
HSR:77.509% C--
NS-357 Underboss
C+
Kills:275
Deaths:501
KDR:0.549
Accuracy:29.236% D-
HSR:21.818% C+
VE-S Canis
C*
Kills:229
Deaths:255
KDR:0.898
Accuracy:22.376% D
HSR:21.834% C*
NS-AM7 Archer
C++
Kills:201
Deaths:476
KDR:0.422
Accuracy:49.141% D*
HSR:18.408% C++
Nyx VX31
D-
Kills:170
Deaths:78
KDR:2.179
Accuracy:28.912% D-
HSR:16.471% D**
VA39 Spectre
C
Kills:126
Deaths:110
KDR:1.145
Accuracy:28.443% D
HSR:34.127% C
NS-44L Blackhand
C++
Kills:111
Deaths:164
KDR:0.677
Accuracy:43.056% C++
HSR:23.423% D**
Parsec VX3-A
C*
Kills:97
Deaths:20
KDR:4.850
Accuracy:39.400% C--
HSR:80.412% C*
Manticore SX40
B*
Kills:92
Deaths:101
KDR:0.911
Accuracy:35.062% B*
HSR:18.478% C-
Beamer VS3
D
Kills:63
Deaths:105
KDR:0.600
Accuracy:23.307% D
HSR:15.873% D-
Kills:23,250
Deaths (as Infiltrator):13,989
Deaths (to Infiltrators):9,270
KDR:1.66202
Kill Difference:9,261
Playtime:928.691 hours
Usage:26%
Score:13.412m
Score/min:241
Accuracy (listed only):32.452%
HSR (listed only):38.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:949
Deaths:1,046
KDR:0.907
Accuracy:19.886% D*
HSR:18.441% C
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% D
H-V45 AE
D
Kills:634
Deaths:600
KDR:1.057
Accuracy:22.897% D*
HSR:23.344% D
NS-7 PDW
C
Kills:547
Deaths:714
KDR:0.766
Accuracy:20.192% D-
HSR:16.453% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.726% D**
HSR:13.312% D
VE-S Canis
C*
Kills:229
Deaths:255
KDR:0.898
Accuracy:22.376% D
HSR:21.834% C*
Pulsar VS1
D
Kills:177
Deaths:123
KDR:1.439
Accuracy:13.490% F-
HSR:16.384% D
NS Baron G5
C+
Kills:176
Deaths:245
KDR:0.718
Accuracy:27.065% F
HSR:14.205% C+
Equinox VE2
D--
Kills:83
Deaths:84
KDR:0.988
Accuracy:16.544% F-
HSR:13.253% D--
Corvus VA55
C+
Kills:54
Deaths:53
KDR:1.019
Accuracy:20.580% D
HSR:22.222% C+
Kills:4,296
Deaths (as Combat Medic):4,589
Deaths (to Combat Medics):5,880
KDR:0.93615
Kill Difference:293
Playtime:114.868 hours
Usage:3%
Score:1.626m
Score/min:236
Accuracy (listed only):21.270%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:731
Deaths:427
KDR:1.712
Accuracy:16.954% D
HSR:18.605% C--
Blueshift VM5
C**
Kills:699
Deaths:410
KDR:1.705
Accuracy:16.779% D
HSR:22.890% C**
NS-20 Gorgon
A++
Kills:183
Deaths:131
KDR:1.397
Accuracy:28.553% C*
HSR:28.962% A++
NS-20 Gorgon
B*
Kills:178
Deaths:131
KDR:1.359
Accuracy:28.721% C**
HSR:24.719% B*
Quasar VM1
C--
Kills:166
Deaths:106
KDR:1.566
Accuracy:10.603% D*
HSR:16.265% C--
Nebula VM20
D-
Kills:138
Deaths:99
KDR:1.394
Accuracy:14.181% D-
HSR:15.942% D--
Nebula VM20
D
Kills:135
Deaths:99
KDR:1.364
Accuracy:13.950% D--
HSR:17.037% D
Cosmos VM3
C+
Kills:89
Deaths:57
KDR:1.561
Accuracy:16.330% C+
HSR:15.730% D
Quasar VM1
C*
Kills:86
Deaths:52
KDR:1.654
Accuracy:14.613% D
HSR:22.093% C*
NS-10 Burster
C
Kills:86
Deaths:107
KDR:0.804
Accuracy:27.261% C
HSR:5.814% C
Cosmos VM3
A*
Kills:81
Deaths:57
KDR:1.421
Accuracy:16.508% C+
HSR:29.630% A*
Comet VM2
C+
Kills:77
Deaths:114
KDR:0.675
Accuracy:32.124% D*
HSR:3.896% C+
NS-10 Burster
C
Kills:68
Deaths:108
KDR:0.630
Accuracy:27.585% C
HSR:2.941% D-
Kills:2,717
Deaths (as MAX Suit):949
Deaths (to MAX Suits):3,915
KDR:2.86301
Kill Difference:1,768
Playtime:105.226 hours
Usage:3%
Score:1.830m
Score/min:290
Accuracy (listed only):20.320%
HSR (listed only):17.271%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:356
V. Kills:85 414%
Deaths:70
KDR:5.086
Accuracy:44.431% D-
KPH:75.500 C+
VKPH:18 C+
Light PPA
D
Kills:286
V. Kills:19 N/A
Deaths:218
KDR:1.312
Accuracy:31.985% D*
KPH:27.600 D
VKPH:1.800 D
Saron Laser Cannon
C+
Kills:61
V. Kills:66 91%
Deaths:451
KDR:0.135
Accuracy:30.543% C+
KPH:1.700 D--
VKPH:1.800 D*
Kills:703 (347 + 0)
Deaths:739
KDR:0.951
VKDR:0.230
Vehicle Kills:170
Kill Difference:36
Playtime:51.716 hours
Usage:1%
Score:0.490m
Score/min:158
Piloting Accuracy:30.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:113
V. Kills:27 404%
Deaths:26
KDR:4.346
Accuracy:34.959% D--
KPH:21.200 D--
VKPH:5.100 D
C150 Dalton
B*
Kills:95
V. Kills:58 161%
Deaths:43
KDR:2.209
Accuracy:45.995% B*
KPH:14.100 D--
VKPH:8.600 D*
Kills:208 (0 + 208)
Deaths:69
KDR:3.014
VKDR:1.232
Vehicle Kills:85
Kill Difference:139
Playtime:12.099 hours
Usage:0%
Score:0.120m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:45.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,582
V. Kills:331 477%
Deaths:370
KDR:4.276
Accuracy:34.401% D
KPH:31.200 C++
VKPH:6.500 C
L100 Python AP
B++
Kills:294
V. Kills:113 258%
Deaths:44
KDR:6.682
Accuracy:49.926% D
KPH:39.500 B++
VKPH:15.200 C--
L100 Python HEAT
A+
Kills:258
V. Kills:174 147%
Deaths:92
KDR:2.804
Accuracy:60.389% B*
KPH:28 C+
VKPH:18.900 A+
Skyguard
D
Kills:110
V. Kills:87 125%
Deaths:58
KDR:1.897
Accuracy:30.956% C**
KPH:9.600 D
VKPH:7.600 D
Kills:2,244 (2,244 + 0)
Deaths:564
KDR:3.979
VKDR:1.250
Vehicle Kills:705
Kill Difference:1,680
Playtime:78.705 hours
Usage:2%
Score:0.949m
Score/min:201
Driving Accuracy:30.956%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,208
V. Kills:378 319%
Deaths:293
KDR:4.123
Accuracy:37.437% D*
KPH:15.400 D
VKPH:4.800 D--
Saron HRB
C
Kills:609
V. Kills:412 147%
Deaths:139
KDR:4.381
Accuracy:41.129% C
KPH:18.100 D
VKPH:12.300 C
Supernova FPC
D**
Kills:150
V. Kills:155 96%
Deaths:101
KDR:1.485
Accuracy:43.669% D*
KPH:8.400 F
VKPH:8.700 D**
Proton II PPA
C+
Kills:128
V. Kills:14 N/A
Deaths:18
KDR:7.111
Accuracy:17.342% D--
KPH:33.500 D-
VKPH:3.700 C+
E540 Halberd
D
Kills:88
V. Kills:34 251%
Deaths:26
KDR:3.385
Accuracy:42.471% D
KPH:24.900 D
VKPH:9.600 D--
Kills:2,183 (1,358 + 825)
Deaths:577
KDR:3.783
VKDR:1.721
Vehicle Kills:993
Kill Difference:1,606
Playtime:137.351 hours
Usage:4%
Score:1.220m
Score/min:148
Driving Accuracy:43.669%
Gunner Accuracy:42.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:119
V. Kills:50 233%
Deaths:17
KDR:7
Accuracy:50.774% D-
KPH:35.700 C-
VKPH:15 D
Kills:119 (0 + 119)
Deaths:17
KDR:7
VKDR:2.941
Vehicle Kills:50
Kill Difference:102
Playtime:3.330 hours
Usage:0%
Score:0.057m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:50.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:251
V. Kills:85 292%
Deaths:107
KDR:2.346
Accuracy:35.727% C
KPH:16 C
VKPH:5.400 D
M40 Fury
C
Kills:194
V. Kills:31 N/A
Deaths:50
KDR:3.880
Accuracy:34.177% C
KPH:35.400 C
VKPH:5.700 D
M60-G Bulldog
C++
Kills:166
V. Kills:28 N/A
Deaths:71
KDR:2.338
Accuracy:35.488% C++
KPH:20.800 C--
VKPH:3.500 D
M20 Basilisk
D
Kills:128
V. Kills:61 206%
Deaths:43
KDR:2.977
Accuracy:29.123% D*
KPH:13.800 D
VKPH:6.600 D
M12 Kobalt
C+
Kills:121
V. Kills:2 N/A
Deaths:19
KDR:6.368
Accuracy:18.052% C+
KPH:38.200 D
VKPH:0.600 D*
M12 Kobalt
C-
Kills:107
V. Kills:5 N/A
Deaths:18
KDR:5.944
Accuracy:15.524% C-
KPH:48.300 D
VKPH:2.300 C-
M40 Fury
C++
Kills:94
V. Kills:17 N/A
Deaths:32
KDR:2.938
Accuracy:37.809% C++
KPH:38.900 C--
VKPH:7 D
Kills:1,061 (0 + 1,061)
Deaths:340
KDR:3.121
VKDR:0.674
Vehicle Kills:229
Kill Difference:721
Playtime:46.181 hours
Usage:1%
Score:0.435m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:37.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1415,1104,0541.26C-0.0918.031%F-25.616%D28.5D--N/A82179.3h12.9D*71.5F-
Parallax VX3 4,9914,9811,2643.941C**2.5940.885%C**80.707%B+25.8C+N/A104192.7h2.2C*5.5C**
SVA-88 3,4183,4003,4490.986C0.3715.202%F17.559%D--18.3D--N/A64185.3h13.8D90.9D*
Orion VS54 2,8022,7972,9250.956C0.4014.55%D*19.986%D17.9DN/A104156.6h13.7C+94.4C
Solstice SF 2,6212,5782,8810.895C+0.4620.556%D8.689%D**15.6CN/A58165.1h8.5B+41.5B+
Proximity Mine 2,5642,5637263.53C+2.1837.372%DN/A113.9C+N/A39022.5h1.7B+4.5C*
VE-H Maw 2,3032,2751,6611.37C+0.0221.727%D27.077%C++38.1CN/A10259.7h11.6C+53.2C+
Pulsar LSW 2,1472,1301,9101.115C0.2414.216%F15.07%D*14.9D--N/A56142.7h14.5D102.2D*
NSX Daimyo 1,9211,9204823.983C**2.6338.086%C--93.698%C+34.7DN/A10655.3h2.6C+6.8C+
Artemis VX26 1,6411,6361,2201.341C+0.0122.307%D--23.166%C+24.8C-N/A6766h11.9C*53.3C
XM98 1,6411,6344503.631B*2.2839.182%C**78.458%B+31.4C**N/A9152.1h2.2B+5.7B+
C75 Viper 1,9131,5823704.276C++2.9234.401%D1.138%C31.3C++6.5C17550.6h10.9B+31.6B
NSX Tomoe 1,5201,5129591.577C+0.2225.738%D31.482%C--28.3C-N/A8153.4h14.8C+57.5C+
NS-15M1 1,4451,4361,4670.979C0.3715.241%D**19.429%C-18DN/A5979.8h15.6D-102.6D--
Frag Grenade 1,3991,36411364N/A1,362.6541.355%DN/A568.3B14.6B++16712.4h3.2B+7.8C**
C-4 1,6721,3151,2321.067C0.2924.927%C+N/A51.2D13.9D--46225.7h1.5C++6C++
NSX Tanto 1,2931,2811,1651.1C+0.2524.088%C24.434%C+25.8CN/A6949.7h14.6C+60.4C+
NS-44 Commissioner AE 1,2851,2791,2900.991C+0.3643.428%C++14.934%D*33.8DN/A9737.8h3.7C+8.5C++
Anti-Vehicle Grenade 1,3331,24211242N/A1,240.6553.39%C**N/A443.6C**32.5D24602.8h4.4B++8.3B++
Supernova PC 1,5861,2082934.123C+2.7737.437%D*3.228%B++15.4D4.8D--10178.6h4.4B+11.7C+
NS-15M AE 1,2251,2059411.281C0.0721.216%D-30.291%C**32.2DN/A10737.4h15.4D*72.4D-
Phaseshift VX-S 1,2031,1982424.95B*3.6034.974%C+79.382%B28.1C+N/A6842.6h2.6B+7.4B
Ghost 1,1881,1865232.268C+0.9239.319%C++61.973%D27.8C-N/A8042.7h2.4C+6.2C++
V10 1,1741,1674202.779C+1.4339.803%C+80.548%B39.8C**N/A11229.3h2.2C*5.5C*
Flare VE6 1,1551,1443922.918A+1.5714.486%D**16.958%D--15.6D-N/A10273.3h13.2D91.2D--
NS Decimator 1,2791,0441,1870.88C+0.4748.936%D**3.448%B**26.7C--6D*21639.1h4.4C**9C
S1 1,4061,0089291.085B++0.2747.875%D--3.869%B++19.7C7.8D17251.2h5.9B+12.3C++
NS-11C 9779638621.117C++0.2425.123%C*23.365%B++34BN/A11228.3h12.9B+51.5B+
Eridani SX5 9549491,0460.907C0.4519.886%D*18.441%C15.7DN/A5060.3h13.6C68.3C--
MANA Anti-Personnel Turret 9579434632.037N/A0.6816.232%UN/A9430U140U23498800.1h24.2T*149.4T*
NS-44 Commissioner 8668561,0310.83C+0.5238.71%C**19.509%C29.6C+N/A12328.9h3.6B9.3B+
NS-61 Emissary 8017977980.999C**0.3529.105%C++18.193%C**33.8B+N/A9623.6h12.5C**43B+
NS-30 Vandal 8067966541.217C0.1428.297%D17.462%D*23.1DN/A6834.5h5.9C+20.9C
Sirius SX12 7997937011.131C++0.2222.097%C-14.754%D27.5C+N/A10128.8h13.6B+61.4C*
Serpent VE92 7617567960.95C+0.4018.509%D--22.487%B+19.4C-N/A9739h13.2C++71.6C
Blueshift VM5 7407314271.712C0.3616.954%D18.605%C--22.4DN/A9432.6h18.9D111.6C-
Nemesis VSH9 1,0627099000.788C*0.5656.393%D-2.257%C+13.7C+6.8C15651.9h6.9B+12.3B
Spear Anti-Vehicle Phalanx Turret 1,0337081265.619C4.2744.578%C+5.65%B*31.9C14.6D26722.2h7.6B+17.1B+
Blueshift VM5 7106994101.705C0.3516.779%D22.89%C**22.8DN/A9730.7h19.1D-114.1C-
NSX Naginata 6806745861.15C+0.2016.186%D*27.003%C+24.1DN/A7628h12.8C+79.2C
H-V45 AE 6426346001.057C--0.3022.897%D*23.344%D26.1D-N/A7924.3h14.4D-62.7D-
NS-15M2 6396224861.28C+0.0722.187%C29.421%B+35.7C1B*16417.4h14C62.9C+
Saron HRB 1,0216091394.381C+3.0341.129%C2.627%B**18.1D12.3C18733.6h20.1B+48.8C**
Hades VSH4 9335685990.948B*0.4063.074%D1.408%D14.2C9.1C+12939.9h8.6C++13.6C+
NS-7 PDW 5485477140.766C+0.5920.192%D-16.453%C13.5DN/A7540.4h16.2C+80.1C
VX29 Polaris 5305246440.814C--0.5415.031%D**23.473%C++16.4D--N/A7531.9h14.8D98.2D--
Tank Mine 8145171703.041C*1.6926.195%DN/A83.4C-47.9C--9206.2h1.9C++7.4D
Lasher X2 4814686840.684C0.6718.478%D--2.778%D15.3D-N/A9130.5h28.9F-156.7D*
Sticky Grenade 4204161416N/A414.6553.825%C++N/A832C8C--33090.5h2.4C+4.4C++
Dual Photon Pods 441356705.086C+3.7344.431%D-1.404%C*75.7C+18.1C+6454.7h26.7C60C
MKV Suppressed 3523463301.048C+0.3023.12%C--18.786%C+26.4CN/A9213.1h13.8C**59.8C++
Thanatos VE70 3083084380.703C0.6525.726%D**13.312%D14.3DN/A8521.6h4B++15.7C
Force-Blade 29929831,9610.009C-1.3426.231%C2.349%D0.2DN/A11719.9h2.4C**9C**
L100 Python AP 407294446.682B+5.3349.926%DN/A39.7B++15.3C--3417.4h4.6B++9.2B+
Parallax VX3-AE 289289555.255B+3.9039.699%C77.509%C--28.6DN/A10710.1h2.1C5.3C
MANA Anti-Vehicle Turret 4612881951.477C0.1246.803%D2.778%C2880B**1730B+3518710.1h9.5C++20.2C+
Light PPA 3052862181.312C0.0431.985%D*N/A27.8D1.8D11910.3h12.1C**37.8C++
NS-357 Underboss 2772755010.549C-0.8029.236%D-21.818%C+18.6DN/A7714.8h4.7C15.9C--
L100 Python HEAT 432258922.804C-1.4560.389%B*1.938%C28C+18.9A+2609.2h8.2D-13.5C+
M20 Basilisk 3362511072.346C0.9935.727%C3.984%D16C5.4D12415.7h86.1B+241C**
VE-S Canis 2312292550.898C0.4522.376%D21.834%C*23.6C--N/A999.7h12.7C+56.5C+
C-4 ARX 2482031831.109C--0.2424.816%C--N/A75.2D16.7D--4582.7h1.5D6D-
NS-AM7 Archer 2962014760.422C+0.9349.141%D*18.408%C++4.9C-2.3C3341.3h21.2C+43.2C
Solstice VE3 1981971961.005B0.3519.255%D16.244%D11.1C--N/A19217.7h18.1C94.1C
M40 Fury 225194503.88C2.5334.177%CN/A35.3C5.6D1985.5h13.2C**38.7C**
NS-20 Gorgon 1881831311.397C**0.0428.553%C*28.962%A++24.7B++N/A917.4h27.1B++94.9B*
NS-20 Gorgon 1851781311.359C++0.0128.721%C**24.719%B*24.1B+N/A967.4h28.1B+98B++
Pulsar VS1 1791771231.439B+0.0913.49%F-16.384%D7.9D--N/A9922.3h16.1C119.4D**
NS Baron G5 1771762450.718C-0.6327.065%F14.205%C+14.5D--N/A6812.1h4.1B+15.2C+
Lancer VS22 3841713410.501C0.8554.682%D--N/A6.8D-8.5D-16225h39.7C--72.6D
Nyx VX31 170170782.179C++0.8328.912%D-16.471%D**25.4C--N/A746.7h5.1B+17.5C+
M60-G Bulldog 194166712.338D0.9935.488%C++3.614%B+20.8C--3.5D1408h7.1C**20.1B
Quasar VM1 1661661061.566C+0.2110.603%D*16.265%C--16.9DN/A1539.8h13.3B+125.1C+
Supernova FPC 3051501011.485D0.1343.669%D*N/A8.4F8.7D**25417.8h9.9F--22.7T-
Nebula VM20 140138991.394C0.0414.181%D-15.942%D--22.6DN/A896.1h17.7C124.7C-
Nebula VM20 136135991.364C0.0113.95%D--17.037%D22.1DN/A896.1h17.7C127C-
M20 Basilisk 189128432.977C+1.6229.123%D*2.344%D*13.8D6.6D1599.3h83.4B+286.2C+
Proton II PPA 142128187.111C5.7617.342%D--1.563%C--33.7D3.7C+1923.8h10.7C+61.5D
VA39 Spectre 1261261101.145C+0.2128.443%D34.127%C6.9D--N/A5818.3h9.5F33.5D*
M12 Kobalt 123121196.368D5.0218.052%C+19.835%B+37.8DN/A1743.2h22.6C-125C+
E540 Halberd-H 169119177C+5.6550.774%D-N/A36.1C15.2D2853.3h6.6C+13C-
L105 Zephyr 140113264.346C--2.9934.959%D--N/A21.3D--5.1D1375.3h8D22.9D
NS-44L Blackhand 1131111640.677C0.6843.056%C++23.423%D**14.4DN/A507.7h4.5C++10.4C**
Skyguard 197110581.897C-0.5430.956%C**2.727%B+9.6D7.6D17611.4h166.2D-536.7C-
M12 Kobalt 112107185.944C--4.5915.524%C-24.299%A48.6D2.3C-2052.2h15.9B+102.5C**
Aspis Anti-Aircraft Phalanx Turret 194105372.838C1.4926.653%C*1.905%C+8.5C-7.2D18412.3h145.9C*547.4B
Parsec VX3-A 9897204.85C++3.5039.4%C--80.412%C*53.9C**N/A1591.8h1.9C+4.8C+
C150 Dalton 15395432.209C--0.8645.995%B*1.053%C++14D--8.5D*1886.8h9.4F**20.4D**
M40 Fury 11194322.938D1.5937.809%C++N/A39.2C--7.1D2652.4h17.7C46.9C
Manticore SX40 93921010.911C+0.4435.062%B*18.478%C-34.1C*N/A1532.7h8.7C24.7B
Rocklet Rifle 187901070.841C**0.5143.338%D--N/A24.3C26.2C++3773.7h34.5B79.6C+
Cosmos VM3 9189571.561C+0.2116.33%C+15.73%D25.4CN/A1953.5h15.3C93.4C+
Lumine Edge 88889,1300.01C1.3427.657%C++5.682%F0.2C--N/A1446.9h2.2D*7.8C+
E540 Halberd 12288263.385C-2.0342.471%D4.545%A25.1D9.7D--2533.5h6.6C--15.5D
Quasar VM1 8686521.654C0.3014.613%D22.093%C*29.7CN/A1652.9h12.9C**88.4C+
NS-10 Burster 157861070.804C0.5527.261%C5.814%C3.3D--2.7D8525.9h211.4F775.5D--
Equinox VE2 8383840.988C+0.3616.544%F-13.253%D--13D-N/A776.4h14.9D90.2D*
Eidolon VE33 83811310.618C0.7322.437%D-19.753%D-8.4D-N/A689.6h10.2C+45.3C
Cosmos VM3 8281571.421C0.0716.508%C+29.63%A*23.1C--N/A2083.5h17.1D*103.5C
Hunter QCX 82781410.553C+0.8014.263%F-14.103%D9.5C-N/A368.2h4.7C**32.6C
Comet VM2 104771140.675C0.6832.124%D*3.896%C+6.1D-2.1D--14012.7h21.6C*67.3C+
NS-10 Burster 130681080.63D0.7227.585%C2.941%D-2.7D*2.4D--7125.4h264.1F*957.4F-
Beamer VS3 64631050.6C+0.7523.307%D15.873%D-9.8D-N/A1076.4h10.2C+43.6C+
M60-A Bulldog 6862154.133C-2.7834.419%D*1.613%D12.2D--1.2D-915.1h6.3C+18.3C--
Saron Laser Cannon 127614510.135C-1.2230.543%C+1.639%C1.7D--1.8D*10636.7h391.1F*1280.6F*
Lancer AE 10561581.052C+0.3059.146%CN/A11.5D8.3D*1605.3h28.6C48.4C
Corvus VA55 5454531.019C+0.3320.58%D22.222%C+20.8C-N/A2462.6h13.3C64.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,0382.5h
Anti-Vehicle MANA Turret421,4503.8h
Nano-Armor Kit753705,86262.5h
Restoration Kit1842,9363.8h
AE Nano-Armor Kit83100,4877.7h
AE Medical Applicator7815,4682.2h
Nanite Revive Grenade01,6100.4h
Medical Applicator32987,92116.4h
Spitfire Auto-Turret163460.5h
Motion Spotter8014,73710.2h
Deconstruction Tool06000.1h
Smoke Grenade02080.1h
Recon Detection Device24322,17542.2h
Ammunition Package234,8002.1h
Shield Recharging Field93340.2h
Medical Kit2124,2003.8h
Anti-Infantry MANA Turret1122,5127.6h
Nano-Repair Grenade02040.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 1.58s on queries, 0.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.