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Harbinger Odstrzal1916[DIGT] Odstrzal1916
VS BR 91

KDR: 1.34

Score: 47.8m

Last Seen: Apr 16th, 2019 8:55 PM
- OFFLINE - 22.7 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
Level Progress (to 92): 8%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 SVA-88 Orion VS54 Solstice SF Proximity Mine Pulsar LSW NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 837TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.347%21.493%3943699934,6021.307810.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.333%-0.545D0.11C+-1.77F-HEAD ++ (~12.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.065C+12.80.104C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.362%1.01%603103269313451890.514859365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-0.427C---0.531D-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.40.008C+52.8-0.006C+105.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.633%1.922%177610293,538242012091.46198292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.383%-0.614D-0.43C--0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.072C+12.40.01C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.565%4.938%1081010251,86319079150.976927203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.529%-0.429C--0.131C++0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.219C++29.20.261C*63.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.551%79.971%1088102711,9033106283.83103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.037%0.523B+0.842B*0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.40.236C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.774%13.312%10811034308187800.164004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.303D**-0.245C-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.184C40.17C++11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
47.8m364.1%257 (15.4k)227 (13.6k)1.3448574,86555,6681.5743991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035275317.677%24.647%43603:4623

19% Engineer44% Heavy Assault26% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:13 PMJan 30th, 2014 5:12 PMApr 17th, 2019 3:43 PM (24h) (PST)Apr 16th, 2019 6:19 PM (2d) (PST)Apr 16th, 2019 4:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291852440.3560.2650.0881.4070.031430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,75911,09014,6692116584213,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3506h/146.1d 12,778 18,452 22,089 296.1k 6,084 11,722 6,453 90.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:5,094
Deaths:4,043
KDR:1.260
Accuracy:18.017% F-
HSR:25.520% D
SVA-88
D--
Kills:3,400
Deaths:3,449
KDR:0.986
Accuracy:15.202% F
HSR:17.559% D--
Orion VS54
D
Kills:2,797
Deaths:2,925
KDR:0.956
Accuracy:14.550% D*
HSR:19.986% D
Pulsar LSW
D*
Kills:2,130
Deaths:1,910
KDR:1.115
Accuracy:14.216% F
HSR:15.070% D*
NS-15M1
C
Kills:1,436
Deaths:1,467
KDR:0.979
Accuracy:15.241% D*
HSR:19.429% C
VE-H Maw
C*
Kills:1,418
Deaths:1,094
KDR:1.296
Accuracy:19.872% D--
HSR:27.997% C*
NS-15M AE
B
Kills:1,205
Deaths:941
KDR:1.281
Accuracy:21.216% D
HSR:30.291% B
Flare VE6
D--
Kills:1,144
Deaths:392
KDR:2.918
Accuracy:14.486% D**
HSR:16.958% D--
NSX Naginata
C+
Kills:654
Deaths:563
KDR:1.162
Accuracy:15.966% D*
HSR:26.758% C+
VX29 Polaris
C++
Kills:524
Deaths:644
KDR:0.814
Accuracy:15.031% D**
HSR:23.473% C++
Lasher X2
D
Kills:468
Deaths:684
KDR:0.684
Accuracy:18.478% D--
HSR:2.778% D
NS-15M2
B+
Kills:383
Deaths:326
KDR:1.175
Accuracy:23.071% C+
HSR:28.982% B+
Kills:20,653
Deaths (as Heavy Assault):18,438
Deaths (to Heavy Assaults):15,332
KDR:1.12013
Kill Difference:2,215
Playtime:1,538.800 hours
Usage:44%
Score:18.888m
Score/min:205
Accuracy (listed only):17.112%
HSR (listed only):21.233%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:2,578
Deaths:2,881
KDR:0.895
Accuracy:20.556% D
HSR:8.689% D**
NSX Tanto
C+
Kills:1,272
Deaths:1,151
KDR:1.105
Accuracy:23.880% C-
HSR:24.292% C+
NS-11C
B+
Kills:795
Deaths:707
KDR:1.124
Accuracy:24.855% C*
HSR:22.516% B+
Serpent VE92
B+
Kills:756
Deaths:796
KDR:0.950
Accuracy:18.509% D--
HSR:22.487% B+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.774% D**
HSR:13.312% D
Solstice VE3
D
Kills:197
Deaths:196
KDR:1.005
Accuracy:19.255% D
HSR:16.244% D
NS Baron G5
C+
Kills:176
Deaths:245
KDR:0.718
Accuracy:27.076% F
HSR:14.205% C+
Eidolon VE33
D-
Kills:81
Deaths:131
KDR:0.618
Accuracy:22.437% D-
HSR:19.753% D-
Kills:6,163
Deaths (as Engineer):6,545
Deaths (to Engineers):10,892
KDR:0.94163
Kill Difference:382
Playtime:658.071 hours
Usage:19%
Score:10.199m
Score/min:258
Accuracy (listed only):22.793%
HSR (listed only):17.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:4,981
Deaths:1,264
KDR:3.941
Accuracy:40.887% C**
HSR:80.707% B+
NSX Daimyo
C+
Kills:1,920
Deaths:482
KDR:3.983
Accuracy:38.086% C--
HSR:93.698% C+
Artemis VX26
C++
Kills:1,636
Deaths:1,220
KDR:1.341
Accuracy:22.307% D--
HSR:23.166% C++
XM98
B+
Kills:1,632
Deaths:449
KDR:3.635
Accuracy:39.202% C**
HSR:78.493% B+
NSX Tomoe
C--
Kills:1,512
Deaths:959
KDR:1.577
Accuracy:25.738% D
HSR:31.482% C--
NS-44 Commissioner AE
C++
Kills:1,279
Deaths:1,290
KDR:0.991
Accuracy:43.428% C++
HSR:14.934% D*
Phaseshift VX-S
B
Kills:1,197
Deaths:242
KDR:4.946
Accuracy:34.967% C+
HSR:79.365% B
Ghost
C+
Kills:1,186
Deaths:523
KDR:2.268
Accuracy:39.319% C+
HSR:61.973% D
Eridani SX5
C+
Kills:946
Deaths:1,045
KDR:0.905
Accuracy:19.869% D*
HSR:18.499% C+
NS-61 Emissary
C**
Kills:797
Deaths:798
KDR:0.999
Accuracy:29.105% C++
HSR:18.193% C**
NS-30 Vandal
D
Kills:796
Deaths:654
KDR:1.217
Accuracy:28.297% D
HSR:17.462% D--
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% D
NS-44 Commissioner
C++
Kills:666
Deaths:812
KDR:0.820
Accuracy:37.442% C++
HSR:17.718% D
V10
B+
Kills:572
Deaths:174
KDR:3.287
Accuracy:39.717% C+
HSR:81.643% B+
NS-7 PDW
C
Kills:543
Deaths:709
KDR:0.766
Accuracy:20.149% D-
HSR:16.390% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Parallax VX3-AE
C
Kills:289
Deaths:55
KDR:5.255
Accuracy:39.699% C
HSR:77.509% C--
NS-357 Underboss
C+
Kills:275
Deaths:501
KDR:0.549
Accuracy:29.236% D-
HSR:21.818% C+
VE-S Canis
C++
Kills:226
Deaths:250
KDR:0.904
Accuracy:22.405% D
HSR:21.681% C++
NS-AM7 Archer
C++
Kills:200
Deaths:473
KDR:0.423
Accuracy:49.116% D*
HSR:18.500% C++
Nyx VX31
D-
Kills:170
Deaths:78
KDR:2.179
Accuracy:28.912% D-
HSR:16.471% D**
VA39 Spectre
C
Kills:126
Deaths:110
KDR:1.145
Accuracy:28.443% D
HSR:34.127% C
NS-44L Blackhand
C++
Kills:111
Deaths:164
KDR:0.677
Accuracy:43.056% C++
HSR:23.423% D*
Manticore SX40
B*
Kills:92
Deaths:101
KDR:0.911
Accuracy:35.062% B*
HSR:18.478% C-
Beamer VS3
D
Kills:63
Deaths:105
KDR:0.600
Accuracy:23.307% D
HSR:15.873% D-
Kills:22,354
Deaths (as Infiltrator):13,489
Deaths (to Infiltrators):8,999
KDR:1.6572
Kill Difference:8,865
Playtime:907.661 hours
Usage:26%
Score:13.002m
Score/min:239
Accuracy (listed only):32.119%
HSR (listed only):36.606%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:2,578
Deaths:2,881
KDR:0.895
Accuracy:20.556% D
HSR:8.689% D**
NSX Tanto
C+
Kills:1,272
Deaths:1,151
KDR:1.105
Accuracy:23.880% C-
HSR:24.292% C+
Eridani SX5
C+
Kills:946
Deaths:1,045
KDR:0.905
Accuracy:19.869% D*
HSR:18.499% C+
NS-11C
B+
Kills:795
Deaths:707
KDR:1.124
Accuracy:24.855% C*
HSR:22.516% B+
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% D
Serpent VE92
B+
Kills:756
Deaths:796
KDR:0.950
Accuracy:18.509% D--
HSR:22.487% B+
NS-7 PDW
C
Kills:543
Deaths:709
KDR:0.766
Accuracy:20.149% D-
HSR:16.390% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.774% D**
HSR:13.312% D
VE-S Canis
C++
Kills:226
Deaths:250
KDR:0.904
Accuracy:22.405% D
HSR:21.681% C++
Solstice VE3
D
Kills:197
Deaths:196
KDR:1.005
Accuracy:19.255% D
HSR:16.244% D
NS Baron G5
C+
Kills:176
Deaths:245
KDR:0.718
Accuracy:27.076% F
HSR:14.205% C+
Kills:8,936
Deaths (as Light Assault):9,449
Deaths (to Light Assaults):8,924
KDR:0.94571
Kill Difference:513
Playtime:157.714 hours
Usage:4%
Score:2.323m
Score/min:246
Accuracy (listed only):22.295%
HSR (listed only):17.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:946
Deaths:1,045
KDR:0.905
Accuracy:19.869% D*
HSR:18.499% C+
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% D
H-V45 AE
D
Kills:634
Deaths:600
KDR:1.057
Accuracy:22.897% D*
HSR:23.344% D
NS-7 PDW
C
Kills:543
Deaths:709
KDR:0.766
Accuracy:20.149% D-
HSR:16.390% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.774% D**
HSR:13.312% D
VE-S Canis
C++
Kills:226
Deaths:250
KDR:0.904
Accuracy:22.405% D
HSR:21.681% C++
Pulsar VS1
D
Kills:177
Deaths:123
KDR:1.439
Accuracy:13.490% F-
HSR:16.384% D
NS Baron G5
C+
Kills:176
Deaths:245
KDR:0.718
Accuracy:27.076% F
HSR:14.205% C+
Equinox VE2
D*
Kills:83
Deaths:84
KDR:0.988
Accuracy:16.544% F-
HSR:13.253% D*
Corvus VA55
C+
Kills:54
Deaths:53
KDR:1.019
Accuracy:20.580% D
HSR:22.222% C+
Kills:4,286
Deaths (as Combat Medic):4,578
Deaths (to Combat Medics):5,713
KDR:0.93622
Kill Difference:292
Playtime:114.842 hours
Usage:3%
Score:1.626m
Score/min:236
Accuracy (listed only):21.273%
HSR (listed only):17.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:722
Deaths:421
KDR:1.715
Accuracy:16.817% D
HSR:18.560% C--
Blueshift VM5
B
Kills:690
Deaths:404
KDR:1.708
Accuracy:16.635% D
HSR:23.044% B
NS-20 Gorgon
A++
Kills:182
Deaths:130
KDR:1.400
Accuracy:28.534% C++
HSR:29.121% A++
NS-20 Gorgon
B**
Kills:177
Deaths:130
KDR:1.362
Accuracy:28.703% C**
HSR:24.859% B**
Quasar VM1
C--
Kills:166
Deaths:106
KDR:1.566
Accuracy:10.603% D--
HSR:16.265% C--
Nebula VM20
D-
Kills:138
Deaths:99
KDR:1.394
Accuracy:14.181% D-
HSR:15.942% D-
Nebula VM20
D
Kills:135
Deaths:99
KDR:1.364
Accuracy:13.950% D--
HSR:17.037% D
Cosmos VM3
C+
Kills:89
Deaths:57
KDR:1.561
Accuracy:16.330% C+
HSR:15.730% D
NS-10 Burster
C
Kills:86
Deaths:107
KDR:0.804
Accuracy:27.261% C
HSR:5.814% C
Quasar VM1
B
Kills:86
Deaths:52
KDR:1.654
Accuracy:14.613% D
HSR:22.093% B
Cosmos VM3
A*
Kills:81
Deaths:57
KDR:1.421
Accuracy:16.508% C+
HSR:29.630% A*
Comet VM2
C+
Kills:77
Deaths:114
KDR:0.675
Accuracy:32.124% D*
HSR:3.896% C+
NS-10 Burster
C
Kills:68
Deaths:108
KDR:0.630
Accuracy:27.585% C
HSR:2.941% D-
Kills:2,697
Deaths (as MAX Suit):942
Deaths (to MAX Suits):3,848
KDR:2.86306
Kill Difference:1,755
Playtime:104.830 hours
Usage:3%
Score:1.792m
Score/min:285
Accuracy (listed only):20.296%
HSR (listed only):17.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:353
V. Kills:85 410%
Deaths:70
KDR:5.043
Accuracy:44.409% D-
KPH:75 C+
VKPH:18.100 C+
Light PPA
D
Kills:279
V. Kills:19 N/A
Deaths:209
KDR:1.335
Accuracy:32.079% D*
KPH:27.800 D
VKPH:1.900 D
Saron Laser Cannon
C
Kills:61
V. Kills:66 91%
Deaths:451
KDR:0.135
Accuracy:30.543% C
KPH:1.700 D--
VKPH:1.800 D*
Kills:693 (340 + 0)
Deaths:730
KDR:0.949
VKDR:0.233
Vehicle Kills:170
Kill Difference:37
Playtime:51.413 hours
Usage:1%
Score:0.487m
Score/min:158
Piloting Accuracy:30.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:113
V. Kills:27 404%
Deaths:26
KDR:4.346
Accuracy:34.959% D--
KPH:21.200 D--
VKPH:5.100 C--
C150 Dalton
B*
Kills:95
V. Kills:58 161%
Deaths:43
KDR:2.209
Accuracy:45.995% B*
KPH:14.100 D--
VKPH:8.600 D*
Kills:208 (0 + 208)
Deaths:69
KDR:3.014
VKDR:1.232
Vehicle Kills:85
Kill Difference:139
Playtime:12.099 hours
Usage:0%
Score:0.120m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:45.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,582
V. Kills:331 477%
Deaths:370
KDR:4.276
Accuracy:34.401% D
KPH:31.200 C++
VKPH:6.500 C
L100 Python HEAT
A+
Kills:257
V. Kills:174 147%
Deaths:90
KDR:2.856
Accuracy:60.386% B*
KPH:28 C+
VKPH:19 A+
L100 Python AP
B*
Kills:256
V. Kills:97 261%
Deaths:41
KDR:6.244
Accuracy:48.863% D-
KPH:40.100 B*
VKPH:15.200 C-
Skyguard
D
Kills:88
V. Kills:74 117%
Deaths:55
KDR:1.600
Accuracy:31.258% C**
KPH:8.900 D
VKPH:7.500 D
Kills:2,183 (2,183 + 0)
Deaths:556
KDR:3.926
VKDR:1.216
Vehicle Kills:676
Kill Difference:1,627
Playtime:76.057 hours
Usage:2%
Score:0.925m
Score/min:203
Driving Accuracy:31.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,205
V. Kills:377 319%
Deaths:292
KDR:4.127
Accuracy:37.396% D*
KPH:15.300 D
VKPH:4.800 D--
Saron HRB
C-
Kills:597
V. Kills:406 147%
Deaths:134
KDR:4.455
Accuracy:40.857% C
KPH:18 D
VKPH:12.300 C-
Supernova FPC
D**
Kills:150
V. Kills:155 96%
Deaths:101
KDR:1.485
Accuracy:43.669% D*
KPH:8.400 F
VKPH:8.700 D**
Proton II PPA
C+
Kills:128
V. Kills:14 N/A
Deaths:18
KDR:7.111
Accuracy:17.233% D--
KPH:33.500 D
VKPH:3.700 C+
E540 Halberd
D
Kills:85
V. Kills:32 258%
Deaths:24
KDR:3.542
Accuracy:41.736% D-
KPH:24.800 D
VKPH:9.300 D*
Kills:2,165 (1,355 + 810)
Deaths:569
KDR:3.805
VKDR:1.729
Vehicle Kills:984
Kill Difference:1,596
Playtime:136.708 hours
Usage:4%
Score:1.206m
Score/min:147
Driving Accuracy:43.669%
Gunner Accuracy:41.736%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:118
V. Kills:50 231%
Deaths:17
KDR:6.941
Accuracy:51.079% D-
KPH:35.800 C
VKPH:15.200 D
Kills:118 (0 + 118)
Deaths:17
KDR:6.941
VKDR:2.941
Vehicle Kills:50
Kill Difference:101
Playtime:3.298 hours
Usage:0%
Score:0.055m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:51.079%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:247
V. Kills:84 291%
Deaths:106
KDR:2.330
Accuracy:35.620% C
KPH:15.900 C
VKPH:5.400 D
M40 Fury
C
Kills:194
V. Kills:31 N/A
Deaths:50
KDR:3.880
Accuracy:34.168% C
KPH:35.500 C
VKPH:5.700 D
M60-G Bulldog
C++
Kills:166
V. Kills:28 N/A
Deaths:71
KDR:2.338
Accuracy:35.552% C++
KPH:20.900 C-
VKPH:3.500 D
M20 Basilisk
D
Kills:127
V. Kills:60 208%
Deaths:43
KDR:2.953
Accuracy:29.069% D--
KPH:13.800 D
VKPH:6.500 D
M12 Kobalt
C+
Kills:119
V. Kills:2 N/A
Deaths:17
KDR:7
Accuracy:17.752% C+
KPH:38.700 D
VKPH:0.700 D*
M12 Kobalt
C
Kills:105
V. Kills:5 N/A
Deaths:18
KDR:5.833
Accuracy:15.398% C--
KPH:47.600 D
VKPH:2.300 C
M40 Fury
C++
Kills:87
V. Kills:14 N/A
Deaths:30
KDR:2.900
Accuracy:37.435% C++
KPH:36.900 D
VKPH:5.900 D-
Kills:1,045 (0 + 1,045)
Deaths:335
KDR:3.119
VKDR:0.669
Vehicle Kills:224
Kill Difference:710
Playtime:45.812 hours
Usage:1%
Score:0.431m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:37.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1255,0944,0431.26C-0.0818.017%F-25.52%D28.5D--N/A81178.9h12.9D--71.5F-
Parallax VX3 4,9914,9811,2643.941C**2.6040.887%C**80.707%B+25.8C+N/A104192.7h2.2C*5.5C**
SVA-88 3,4183,4003,4490.986C0.3615.202%F17.559%D--18.3D--N/A64185.3h13.8C--90.9D--
Orion VS54 2,8022,7972,9250.956C0.3914.55%D*19.986%D17.9DN/A103156.6h13.7C+94.4C-
Solstice SF 2,6212,5782,8810.895C+0.4520.556%D8.689%D**15.6CN/A58165.1h8.5B+41.5B+
Proximity Mine 2,4982,4977013.562C+2.2237.314%C--N/A113.5C+N/A38522h1.7B++4.6C*
Pulsar LSW 2,1472,1301,9101.115C0.2314.216%F15.07%D*14.9D--N/A56142.7h14.5C--102.2D--
NSX Daimyo 1,9211,9204823.983C**2.6438.086%C--93.698%C+34.7DN/A10655.3h2.6C++6.8C+
Artemis VX26 1,6411,6361,2201.341C+0.0022.307%D--23.166%C++24.8CN/A6766h11.9C*53.3C+
XM98 1,6391,6324493.635B++2.2939.202%C**78.493%B+31.4BN/A9051.9h2.2B+5.7B+
C75 Viper 1,9131,5823704.276C++2.9334.401%D1.138%C31.3C++6.5C17550.6h10.9B+31.6B+
NSX Tomoe 1,5201,5129591.577C+0.2325.738%D31.482%C--28.3C-N/A8153.4h14.8C+57.5C+
NS-15M1 1,4451,4361,4670.979C0.3715.241%D*19.429%C18DN/A5979.8h15.6D102.6D-
VE-H Maw 1,4301,4181,0941.296C+0.0519.872%D--27.997%C*33.6C-N/A9742.2h11.1C++55.8C
Frag Grenade 1,3681,33511335N/A1,333.6641.144%C--N/A556.3C**13.8B+16642.4h3.2B+7.8B
C-4 1,6691,3131,2321.066C0.2824.927%C+N/A51.1D13.9D--46025.7h1.5C++6C++
NS-44 Commissioner AE 1,2851,2791,2900.991C+0.3543.428%C++14.934%D*33.9C--N/A9737.7h3.7C+8.5C++
NSX Tanto 1,2841,2721,1511.105C+0.2423.88%C-24.292%C+25.9C+N/A6949.2h14.3C++60.1C++
Anti-Vehicle Grenade 1,3321,24111241N/A1,239.6653.429%C**N/A443.2B32.5D24742.8h4.4B++8.2B++
NS-15M AE 1,2251,2059411.281C0.0621.216%D30.291%B32.2DN/A10737.4h15.4D--72.4D
Supernova PC 1,5821,2052924.127C+2.7837.396%D*3.237%B++15.3D4.8D--10078.6h4.4B++11.7C+
Phaseshift VX-S 1,2021,1972424.946B++3.6034.967%C+79.365%B28.1C+N/A6842.6h2.6B7.4B
Ghost 1,1881,1865232.268C+0.9239.319%C+61.973%D27.8C-N/A8042.7h2.4C+6.2C++
Flare VE6 1,1551,1443922.918A+1.5714.486%D**16.958%D--15.6D-N/A10273.3h13.2D91.2D--
NS Decimator 1,2791,0441,1870.88C+0.4648.936%D**3.448%B**26.7C--6D*21539.1h4.4C**9C+
S1 1,3799929141.085B++0.2647.899%D--3.73%B+19.6C7.6D17050.6h5.9B+12.3C++
Eridani SX5 9519461,0450.905C+0.4419.869%D*18.499%C+15.7DN/A5060.1h13.6C68.4C-
MANA Anti-Personnel Turret 9579434632.037N/A0.6916.232%UN/A9430U140U23420300.1h24.2T*149.4T*
NS-61 Emissary 8017977980.999C**0.3529.105%C++18.193%C**33.8B+N/A9623.6h12.5C**43B+
NS-30 Vandal 8067966541.217C0.1328.297%D17.462%D--23.1DN/A6834.5h5.9C+20.9C+
NS-11C 8057957071.124C*0.2224.855%C*22.516%B+34.7B+N/A12122.9h12.8B+51.5B+
Sirius SX12 7997937011.131C++0.2122.097%C-14.754%D27.5C+N/A10028.8h13.6B+61.4C*
Serpent VE92 7617567960.95C+0.3918.509%D--22.487%B+19.4CN/A9739h13.2C++71.6C+
Blueshift VM5 7317224211.715C0.3716.817%D18.56%C--22.3DN/A9232.4h18.7D111.5C
Nemesis VSH9 1,0627099000.788C*0.5656.394%D-2.257%C+13.7C+6.8D15651.9h6.9B+12.3B
Spear Anti-Vehicle Phalanx Turret 1,0206981245.629C4.2844.478%C+5.731%B*31.6C14.6D26522.1h7.6B+17.1B+
Blueshift VM5 7006904041.708C0.3616.635%D23.044%B22.6DN/A9530.5h19D114.1C
NS-44 Commissioner 6736668120.82C+0.5237.442%C++17.718%D26.4CN/A11725.2h3.6B9.7B+
NSX Naginata 6606545631.162C+0.1815.966%D*26.758%C+23.9DN/A7627.4h12.7C+79.7C
H-V45 AE 6426346001.057C-0.2922.897%D*23.344%D26.1DN/A7924.3h14.4D62.7D-
Saron HRB 1,0035971344.455C+3.1140.857%C2.68%B**18D12.3C-18833.1h19.7B+48.3B
V10 5755721743.287C++1.9439.717%C+81.643%B+36C++N/A9215.9h2.3C++5.7C*
Hades VSH4 9215615980.938B*0.4163.172%D1.426%C--14.1C9.1C12939.7h8.7C++13.7C+
NS-7 PDW 5445437090.766C+0.5820.149%D-16.39%C13.4DN/A7540.4h16.1C+80C+
VX29 Polaris 5305246440.814C--0.5315.031%D**23.473%C++16.4D--N/A7531.9h14.8D98.2D-
Tank Mine 7985041702.965C*1.6226.113%DN/A82.6C-48.2C--9126.1h2C+7.5D
Lasher X2 4814686840.684C0.6618.478%D--2.778%D15.3DN/A9130.5h28.9F156.7D*
Sticky Grenade 4204161416N/A414.6653.804%C*N/A832C+8C-32960.5h2.3C++4.4C*
NS-15M2 3953833261.175C+0.1723.071%C+28.982%B+34.2C1.1B**16711.2h13.9C+60.2C+
Dual Photon Pods 438353705.043C+3.7044.409%D-1.416%C**75.1C+18.1C+6464.7h26.6C59.9C
MKV Suppressed 3523463301.048C+0.3023.12%C--18.786%C+26.4CN/A9213.1h13.8C**59.8C++
Thanatos VE70 3083084380.703C+0.6425.774%D**13.312%D14.3DN/A8421.6h4B++15.6C+
Force-Blade 29929831,9180.009C-1.3426.231%C2.349%D0.2DN/A11717.9h2.4C**9C**
Parallax VX3-AE 289289555.255B3.9139.699%C77.509%C--28.6DN/A10710.1h2.1C5.3C+
MANA Anti-Vehicle Turret 4612881941.485C-0.1446.818%D2.778%C--2880C+1730C-3518570.1h9.4C--20.1C--
Light PPA 2982792091.335C-0.0132.079%D*N/A27.6D1.9D12010.1h12C**37.5C++
NS-357 Underboss 2772755010.549C-0.8029.236%D-21.818%C+18.6DN/A7714.8h4.7C15.9C--
L100 Python HEAT 431257902.856C1.5160.386%B*1.946%C27.9C+18.9A+2619.2h8.2D13.5C+
L100 Python AP 353256416.244B4.9048.863%D-N/A40B*15.2C-3586.4h4.4B**9.1B++
M20 Basilisk 3312471062.33C0.9935.62%C4.049%D15.8C5.4D12415.6h85.9B+241.3B
VE-S Canis 2282262500.904C0.4422.405%D21.681%C++23.5C--N/A959.6h12.6C+56.2C+
NS-AM7 Archer 2942004730.423C+0.9249.116%D*18.5%C++4.9C-2.3C3341.2h21.3C++43.3C+
Solstice VE3 1981971961.005B0.3419.255%D16.244%D11.1C-N/A18617.7h18.1C94.1C
M40 Fury 225194503.88C2.5434.168%CN/A35.3C5.6D1995.5h13.2B38.5C**
NS-20 Gorgon 1871821301.4C**0.0628.534%C++29.121%A++24.6B++N/A917.4h27.1B++95.1B*
NS-20 Gorgon 1841771301.362C++0.0228.703%C**24.859%B**23.9B+N/A967.4h28.2B+98.2B++
Pulsar VS1 1791771231.439B+0.0913.49%F-16.384%D7.9D--N/A9822.3h16.1C119.4D**
NS Baron G5 1771762450.718C-0.6327.076%F14.205%C+14.5D-N/A6712.1h4.1B+15.2C+
Nyx VX31 170170782.179C++0.8328.912%D-16.471%D**25.4C--N/A746.7h5.1B+17.5C++
Quasar VM1 1661661061.566C++0.2210.603%D--16.265%C--16.9C--N/A1519.8h13.3B+125.1C+
M60-G Bulldog 194166712.338D0.9935.552%C++3.614%B+20.8C-3.5D1408h7.1C**20.1B+
Supernova FPC 3051501011.485D0.1443.669%D*N/A8.4F8.7D**24717.8h9.9F*22.7F**
C-4 ARX 1691381261.095C--0.2525.294%CN/A69D-15.5D*4792h1.6D6.2D
Nebula VM20 140138991.394C0.0514.181%D-15.942%D-22.6DN/A886.1h17.7C124.7C
Nebula VM20 136135991.364C0.0213.95%D--17.037%D22.1DN/A886.1h17.7C+127C
Proton II PPA 142128187.111C5.7717.233%D--1.563%C-33.7D3.7C+1923.8h10.6C+61.4D
M20 Basilisk 187127432.953C++1.6129.069%D--2.362%D*13.8D6.5D1599.2h83.3B+286.5C++
VA39 Spectre 1261261101.145C+0.2028.443%D34.127%C6.9D--N/A5718.3h9.5D**33.5D*
M12 Kobalt 121119177C--5.6617.752%C+20.168%B+38.4DN/A1753.1h22C124C+
E540 Halberd-H 168118176.941C+5.6051.079%D-N/A35.8C15.2D2803.3h6.6C+13C
Lancer VS22 2981173170.369C--0.9854.974%D-N/A5.2D--8D-16222.7h52.8D-96.1D--
L105 Zephyr 140113264.346C-3.0034.959%D--N/A21.3D--5.1C--1375.3h8D22.9D-
NS-44L Blackhand 1131111640.677C0.6743.056%C++23.423%D*14.4C--N/A497.7h4.5C++10.4C**
M12 Kobalt 110105185.833C--4.4915.398%C--23.81%A47.7D2.3C2022.2h16B+104C*
Aspis Anti-Aircraft Phalanx Turret 191103362.861C+1.5226.649%C*1.942%C+8.4C-7.2D18312.3h148.3C*556.3B+
C150 Dalton 15395432.209D0.8645.995%B*1.053%C++14D--8.5D*1876.8h9.4F**20.4D**
Manticore SX40 93921010.911C+0.4335.062%B*18.478%C-34.1C*N/A1532.7h8.7C+24.7B
Cosmos VM3 9189571.561C+0.2216.33%C+15.73%D25.4C+N/A1933.5h15.3C+93.4C++
Skyguard 16288551.6C--0.2631.258%C**3.409%A8.9D7.5D1899.9h190.4D**609D
M40 Fury 10187302.9D1.5637.435%C++N/A36.3D5.8D-2562.4h18.2C--48.6C
Lumine Edge 86868,1770.011C1.3328.354%C++5.814%F0.2DN/A1411.2h2.2D*7.6C+
NS-10 Burster 157861070.804C+0.5427.261%C5.814%C3.3D--2.7D8525.9h211.4D**775.5D--
Quasar VM1 8686521.654C0.3114.613%D22.093%B29.7C+N/A1652.9h12.9B+88.4C+
E540 Halberd 11785243.542C-2.2041.736%D-4.706%A+25D9.4D*2553.4h6.5C-15.6D
Equinox VE2 8383840.988C+0.3616.544%F-13.253%D*13D-N/A766.4h14.9D90.2D*
Cosmos VM3 8281571.421C0.0816.508%C+29.63%A*23.1C-N/A2053.5h17.1D--103.5C+
Eidolon VE33 83811310.618C0.7322.437%D-19.753%D-8.4D-N/A669.6h10.2C+45.3C
Hunter QCX 82781410.553C+0.7914.263%F-14.103%D9.5C-N/A368.2h4.7C**32.6C
Rocklet Rifle 166771000.77C++0.5743.336%D--N/A22.6C26.2C++3823.4h36.6C*84.4C+
Comet VM2 104771140.675C0.6732.124%D*3.896%C+6.1D-2.1D--14012.7h21.6C*67.3C+
NS-10 Burster 130681080.63D0.7127.585%C2.941%D-2.7D*2.4D--7125.4h264.1F*957.4F
Beamer VS3 64631050.6C+0.7423.307%D15.873%D-9.8DN/A1056.4h10.2C+43.6C+
M60-A Bulldog 6862154.133C--2.7934.419%D*1.613%D12.2D--1.2D-915.1h6.3C+18.3C-
Saron Laser Cannon 127614510.135C-1.2130.543%C1.639%C1.7D--1.8D*10636.7h391.1F*1280.6F*
Lancer AE 9958581C+0.3459.189%CN/A11.2D7.9D*1605.2h29.7C50.2C
Corvus VA55 5454531.019C+0.3320.58%D22.222%C+20.8CN/A2442.6h13.3C64.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8014,71410.2h
Restoration Kit1842,9353.8h
Nano-Armor Kit753705,55362.5h
Spawn Beacon351,9222.4h
Anti-Vehicle MANA Turret411,4343.8h
AE Medical Applicator7815,2012.2h
AE Nano-Armor Kit8399,7277.7h
Nanite Revive Grenade01,6100.4h
Medical Applicator32987,92116.4h
Deconstruction Tool06000.1h
Spitfire Auto-Turret163420.5h
Ammunition Package234,7782.1h
Shield Recharging Field93340.2h
Medical Kit1953,7583.5h
Anti-Infantry MANA Turret1122,5127.6h
Nano-Repair Grenade01860.1h
Recon Detection Device23821,42041.2h
Smoke Grenade02080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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