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Harbinger Odstrzal1916[DIGT] Odstrzal1916
VS BR 88

KDR: 1.34

Score: 47.3m

Last Seen: Feb 17th, 2019 9:43 PM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 45
Level Progress (to 89): 3%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 SVA-88 Orion VS54 Solstice SF Proximity Mine Pulsar LSW NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 837TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.259%21.39%3913598733,9461.303960.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.343%-0.691D0.104C+-2.134F--HEAD ++ (~12.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.063C+12.80.139C++57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.346%1.026%603101968213321890.511628359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.821%-0.429C---0.531D-0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.30.005C+53.4-0.009C+106.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.585%1.94%177610163,506239711991.46266292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%-0.615D-0.433C--0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.071C+12.40.009C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.546%4.914%1091010121,85218759060.987733204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%-0.428C--0.139C++0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.217C++29.20.258C*63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.497%79.961%1098101411,6623026273.85393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2%0.52B+0.841B*0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.40.235C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.774%13.312%10911021308185600.165948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.302D**-0.242C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.184C40.17C++11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 45
47.3m363.8%256 (15.4k)227 (13.6k)1.3426573,73054,9141.5736888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022269117.599%24.518%43103:4823

19% Engineer44% Heavy Assault26% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:13 PMJan 30th, 2014 5:12 PMFeb 19th, 2019 11:02 PM (1d) (PST)Feb 17th, 2019 7:09 PM (3d) (PST)Feb 17th, 2019 5:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4281852430.3540.2630.0871.3980.031423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,68611,07214,6142116584213,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3475h/144.8d 12,687 18,077 21,765 291.4k 6,035 11,582 6,368 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:5,083
Deaths:4,029
KDR:1.262
Accuracy:18.011% F-
HSR:25.516% D
SVA-88
D--
Kills:3,400
Deaths:3,449
KDR:0.986
Accuracy:15.202% F
HSR:17.559% D--
Orion VS54
D
Kills:2,797
Deaths:2,925
KDR:0.956
Accuracy:14.550% D*
HSR:19.986% D
Pulsar LSW
D*
Kills:2,130
Deaths:1,910
KDR:1.115
Accuracy:14.216% F
HSR:15.070% D*
NS-15M1
C
Kills:1,436
Deaths:1,467
KDR:0.979
Accuracy:15.241% D*
HSR:19.429% C
VE-H Maw
C*
Kills:1,418
Deaths:1,094
KDR:1.296
Accuracy:19.873% D--
HSR:27.997% C*
NS-15M AE
C**
Kills:1,186
Deaths:915
KDR:1.296
Accuracy:21.257% D-
HSR:30.017% C**
Flare VE6
D--
Kills:1,144
Deaths:392
KDR:2.918
Accuracy:14.486% D**
HSR:16.958% D--
NSX Naginata
C+
Kills:654
Deaths:563
KDR:1.162
Accuracy:15.966% D*
HSR:26.758% C+
VX29 Polaris
C++
Kills:524
Deaths:644
KDR:0.814
Accuracy:15.031% D**
HSR:23.473% C++
Lasher X2
D
Kills:468
Deaths:684
KDR:0.684
Accuracy:18.478% D--
HSR:2.778% D
Kills:20,240
Deaths (as Heavy Assault):18,072
Deaths (to Heavy Assaults):15,115
KDR:1.11996
Kill Difference:2,168
Playtime:1,522.559 hours
Usage:44%
Score:18.617m
Score/min:204
Accuracy (listed only):16.574%
HSR (listed only):20.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:2,578
Deaths:2,881
KDR:0.895
Accuracy:20.556% D
HSR:8.689% D**
NSX Tanto
C+
Kills:1,271
Deaths:1,149
KDR:1.106
Accuracy:23.890% C-
HSR:24.233% C+
Serpent VE92
B+
Kills:756
Deaths:796
KDR:0.950
Accuracy:18.509% D--
HSR:22.487% B+
NS-11C
B++
Kills:680
Deaths:621
KDR:1.095
Accuracy:24.562% C++
HSR:22.647% B++
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.774% D**
HSR:13.312% D
Solstice VE3
D
Kills:197
Deaths:196
KDR:1.005
Accuracy:19.255% D
HSR:16.244% D
NS Baron G5
C+
Kills:176
Deaths:243
KDR:0.724
Accuracy:27.092% F
HSR:14.205% C+
Eidolon VE33
D-
Kills:81
Deaths:131
KDR:0.618
Accuracy:22.437% D-
HSR:19.753% D-
Kills:6,047
Deaths (as Engineer):6,455
Deaths (to Engineers):10,792
KDR:0.93679
Kill Difference:408
Playtime:656.334 hours
Usage:19%
Score:10.163m
Score/min:258
Accuracy (listed only):22.759%
HSR (listed only):17.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:4,981
Deaths:1,264
KDR:3.941
Accuracy:40.887% C**
HSR:80.707% B+
NSX Daimyo
C+
Kills:1,920
Deaths:482
KDR:3.983
Accuracy:38.086% C--
HSR:93.698% C+
Artemis VX26
C++
Kills:1,636
Deaths:1,220
KDR:1.341
Accuracy:22.307% D--
HSR:23.166% C++
XM98
B+
Kills:1,632
Deaths:449
KDR:3.635
Accuracy:39.217% C**
HSR:78.493% B+
NSX Tomoe
C--
Kills:1,512
Deaths:959
KDR:1.577
Accuracy:25.738% D
HSR:31.482% C--
NS-44 Commissioner AE
C++
Kills:1,279
Deaths:1,290
KDR:0.991
Accuracy:43.428% C++
HSR:14.934% D*
Phaseshift VX-S
B
Kills:1,197
Deaths:242
KDR:4.946
Accuracy:34.967% C+
HSR:79.365% B
Ghost
C+
Kills:1,186
Deaths:523
KDR:2.268
Accuracy:39.319% C+
HSR:61.973% D
Eridani SX5
C+
Kills:920
Deaths:1,009
KDR:0.912
Accuracy:19.609% D*
HSR:18.261% C+
NS-61 Emissary
C**
Kills:797
Deaths:798
KDR:0.999
Accuracy:29.105% C++
HSR:18.193% C**
NS-30 Vandal
D
Kills:796
Deaths:654
KDR:1.217
Accuracy:28.297% D
HSR:17.462% D--
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% C--
NS-44 Commissioner
C+
Kills:572
Deaths:710
KDR:0.806
Accuracy:35.722% C+
HSR:17.133% D
NS-7 PDW
C
Kills:543
Deaths:709
KDR:0.766
Accuracy:20.149% D-
HSR:16.390% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
V10
B+
Kills:331
Deaths:120
KDR:2.758
Accuracy:38.396% C
HSR:82.477% B+
Parallax VX3-AE
C
Kills:289
Deaths:55
KDR:5.255
Accuracy:39.699% C
HSR:77.509% D
NS-357 Underboss
C++
Kills:275
Deaths:501
KDR:0.549
Accuracy:29.236% D-
HSR:21.818% C++
VE-S Canis
C++
Kills:226
Deaths:250
KDR:0.904
Accuracy:22.405% D
HSR:21.681% C++
NS-AM7 Archer
C*
Kills:193
Deaths:466
KDR:0.414
Accuracy:48.713% D**
HSR:19.171% C*
Nyx VX31
D-
Kills:170
Deaths:78
KDR:2.179
Accuracy:28.912% D-
HSR:16.471% D**
VA39 Spectre
C
Kills:126
Deaths:110
KDR:1.145
Accuracy:28.443% D
HSR:34.127% C
NS-44L Blackhand
C++
Kills:111
Deaths:164
KDR:0.677
Accuracy:43.056% C++
HSR:23.423% D*
Manticore SX40
B*
Kills:92
Deaths:101
KDR:0.911
Accuracy:35.062% B*
HSR:18.478% C-
Beamer VS3
D
Kills:63
Deaths:105
KDR:0.600
Accuracy:23.307% D
HSR:15.873% D-
Kills:21,986
Deaths (as Infiltrator):13,290
Deaths (to Infiltrators):8,823
KDR:1.65433
Kill Difference:8,696
Playtime:898.306 hours
Usage:26%
Score:12.848m
Score/min:238
Accuracy (listed only):31.971%
HSR (listed only):36.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:2,578
Deaths:2,881
KDR:0.895
Accuracy:20.556% D
HSR:8.689% D**
NSX Tanto
C+
Kills:1,271
Deaths:1,149
KDR:1.106
Accuracy:23.890% C-
HSR:24.233% C+
Eridani SX5
C+
Kills:920
Deaths:1,009
KDR:0.912
Accuracy:19.609% D*
HSR:18.261% C+
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% C--
Serpent VE92
B+
Kills:756
Deaths:796
KDR:0.950
Accuracy:18.509% D--
HSR:22.487% B+
NS-11C
B++
Kills:680
Deaths:621
KDR:1.095
Accuracy:24.562% C++
HSR:22.647% B++
NS-7 PDW
C
Kills:543
Deaths:709
KDR:0.766
Accuracy:20.149% D-
HSR:16.390% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.774% D**
HSR:13.312% D
VE-S Canis
C++
Kills:226
Deaths:250
KDR:0.904
Accuracy:22.405% D
HSR:21.681% C++
Solstice VE3
D
Kills:197
Deaths:196
KDR:1.005
Accuracy:19.255% D
HSR:16.244% D
NS Baron G5
C+
Kills:176
Deaths:243
KDR:0.724
Accuracy:27.092% F
HSR:14.205% C+
Kills:8,794
Deaths (as Light Assault):9,323
Deaths (to Light Assaults):8,810
KDR:0.94326
Kill Difference:529
Playtime:154.071 hours
Usage:4%
Score:2.260m
Score/min:245
Accuracy (listed only):22.251%
HSR (listed only):17.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:920
Deaths:1,009
KDR:0.912
Accuracy:19.609% D*
HSR:18.261% C+
Sirius SX12
C-
Kills:793
Deaths:701
KDR:1.131
Accuracy:22.097% C-
HSR:14.754% C--
H-V45 AE
D
Kills:634
Deaths:600
KDR:1.057
Accuracy:22.897% D*
HSR:23.344% D
NS-7 PDW
C
Kills:543
Deaths:709
KDR:0.766
Accuracy:20.149% D-
HSR:16.390% C
MKV Suppressed
C+
Kills:346
Deaths:330
KDR:1.048
Accuracy:23.120% C--
HSR:18.786% C+
Thanatos VE70
D
Kills:308
Deaths:438
KDR:0.703
Accuracy:25.774% D**
HSR:13.312% D
VE-S Canis
C++
Kills:226
Deaths:250
KDR:0.904
Accuracy:22.405% D
HSR:21.681% C++
Pulsar VS1
D
Kills:177
Deaths:123
KDR:1.439
Accuracy:13.490% F-
HSR:16.384% D
NS Baron G5
C+
Kills:176
Deaths:243
KDR:0.724
Accuracy:27.092% F
HSR:14.205% C+
Equinox VE2
D--
Kills:83
Deaths:84
KDR:0.988
Accuracy:16.544% F
HSR:13.253% D--
Corvus VA55
C+
Kills:54
Deaths:53
KDR:1.019
Accuracy:20.580% D
HSR:22.222% C+
Kills:4,260
Deaths (as Combat Medic):4,540
Deaths (to Combat Medics):5,644
KDR:0.93833
Kill Difference:280
Playtime:114.835 hours
Usage:3%
Score:1.626m
Score/min:236
Accuracy (listed only):21.251%
HSR (listed only):17.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:722
Deaths:421
KDR:1.715
Accuracy:16.817% D
HSR:18.560% C-
Blueshift VM5
B+
Kills:690
Deaths:404
KDR:1.708
Accuracy:16.635% D
HSR:23.044% B+
NS-20 Gorgon
A++
Kills:182
Deaths:130
KDR:1.400
Accuracy:28.534% C*
HSR:29.121% A++
NS-20 Gorgon
B*
Kills:177
Deaths:130
KDR:1.362
Accuracy:28.703% C**
HSR:24.859% B*
Quasar VM1
C-
Kills:166
Deaths:106
KDR:1.566
Accuracy:10.603% D--
HSR:16.265% C-
Nebula VM20
D-
Kills:138
Deaths:99
KDR:1.394
Accuracy:14.181% D-
HSR:15.942% D-
Nebula VM20
D
Kills:135
Deaths:99
KDR:1.364
Accuracy:13.950% D--
HSR:17.037% D
Cosmos VM3
C+
Kills:89
Deaths:57
KDR:1.561
Accuracy:16.330% C+
HSR:15.730% D
Quasar VM1
B
Kills:86
Deaths:52
KDR:1.654
Accuracy:14.613% D
HSR:22.093% B
NS-10 Burster
C
Kills:86
Deaths:107
KDR:0.804
Accuracy:27.261% C
HSR:5.814% C
Cosmos VM3
A*
Kills:81
Deaths:57
KDR:1.421
Accuracy:16.508% C+
HSR:29.630% A*
Comet VM2
C+
Kills:77
Deaths:114
KDR:0.675
Accuracy:32.124% D*
HSR:3.896% C+
NS-10 Burster
C
Kills:68
Deaths:108
KDR:0.630
Accuracy:27.585% C
HSR:2.941% D-
Kills:2,697
Deaths (as MAX Suit):942
Deaths (to MAX Suits):3,831
KDR:2.86306
Kill Difference:1,755
Playtime:104.830 hours
Usage:3%
Score:1.792m
Score/min:285
Accuracy (listed only):20.296%
HSR (listed only):17.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:351
V. Kills:85 408%
Deaths:70
KDR:5.014
Accuracy:44.437% D-
KPH:75.300 C+
VKPH:18.200 C+
Light PPA
D
Kills:270
V. Kills:19 N/A
Deaths:204
KDR:1.324
Accuracy:31.976% D*
KPH:27.300 D
VKPH:1.900 D
Saron Laser Cannon
C
Kills:61
V. Kills:66 91%
Deaths:451
KDR:0.135
Accuracy:30.543% C
KPH:1.700 D--
VKPH:1.800 D*
Kills:682 (331 + 0)
Deaths:725
KDR:0.941
VKDR:0.234
Vehicle Kills:170
Kill Difference:43
Playtime:51.216 hours
Usage:1%
Score:0.485m
Score/min:158
Piloting Accuracy:30.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:113
V. Kills:27 404%
Deaths:26
KDR:4.346
Accuracy:34.959% D-
KPH:21.200 D--
VKPH:5.100 D
C150 Dalton
B*
Kills:95
V. Kills:58 161%
Deaths:43
KDR:2.209
Accuracy:45.995% B*
KPH:14.100 D--
VKPH:8.600 D*
Kills:208 (0 + 208)
Deaths:69
KDR:3.014
VKDR:1.232
Vehicle Kills:85
Kill Difference:139
Playtime:12.099 hours
Usage:0%
Score:0.120m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:45.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,582
V. Kills:331 477%
Deaths:370
KDR:4.276
Accuracy:34.401% C--
KPH:31.200 C++
VKPH:6.500 C
L100 Python HEAT
A++
Kills:257
V. Kills:174 147%
Deaths:90
KDR:2.856
Accuracy:60.386% B*
KPH:28 C+
VKPH:19 A++
L100 Python AP
B**
Kills:231
V. Kills:91 251%
Deaths:36
KDR:6.417
Accuracy:50.529% D
KPH:41.100 B**
VKPH:16.200 C
Skyguard
D
Kills:81
V. Kills:70 114%
Deaths:55
KDR:1.473
Accuracy:31.117% C**
KPH:8.400 D-
VKPH:7.300 D
Kills:2,151 (2,151 + 0)
Deaths:551
KDR:3.904
VKDR:1.209
Vehicle Kills:666
Kill Difference:1,600
Playtime:75.061 hours
Usage:2%
Score:0.915m
Score/min:203
Driving Accuracy:31.117%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,205
V. Kills:377 319%
Deaths:292
KDR:4.127
Accuracy:37.391% D*
KPH:15.300 D
VKPH:4.800 D--
Saron HRB
C-
Kills:592
V. Kills:405 146%
Deaths:134
KDR:4.418
Accuracy:40.734% C
KPH:17.900 D
VKPH:12.300 C-
Supernova FPC
D*
Kills:150
V. Kills:155 96%
Deaths:101
KDR:1.485
Accuracy:43.669% D*
KPH:8.400 D**
VKPH:8.700 D*
Proton II PPA
C+
Kills:128
V. Kills:14 N/A
Deaths:18
KDR:7.111
Accuracy:17.233% D--
KPH:33.500 D
VKPH:3.700 C+
E540 Halberd
D
Kills:85
V. Kills:32 258%
Deaths:24
KDR:3.542
Accuracy:41.757% D-
KPH:25.100 D
VKPH:9.400 D*
Kills:2,160 (1,355 + 805)
Deaths:569
KDR:3.796
VKDR:1.728
Vehicle Kills:983
Kill Difference:1,591
Playtime:136.576 hours
Usage:4%
Score:1.202m
Score/min:147
Driving Accuracy:43.669%
Gunner Accuracy:41.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:116
V. Kills:48 237%
Deaths:17
KDR:6.824
Accuracy:50.984% D-
KPH:35.300 C-
VKPH:14.600 D-
Kills:116 (0 + 116)
Deaths:17
KDR:6.824
VKDR:2.824
Vehicle Kills:48
Kill Difference:99
Playtime:3.282 hours
Usage:0%
Score:0.054m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:50.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:244
V. Kills:83 290%
Deaths:106
KDR:2.302
Accuracy:35.626% C
KPH:15.700 C
VKPH:5.300 D
M40 Fury
C
Kills:194
V. Kills:31 N/A
Deaths:50
KDR:3.880
Accuracy:34.168% C
KPH:35.500 C
VKPH:5.700 D
M60-G Bulldog
C++
Kills:166
V. Kills:28 N/A
Deaths:71
KDR:2.338
Accuracy:35.552% C++
KPH:20.900 C--
VKPH:3.500 D
M20 Basilisk
D
Kills:127
V. Kills:60 208%
Deaths:43
KDR:2.953
Accuracy:29.069% D--
KPH:13.800 D
VKPH:6.500 D
M12 Kobalt
C+
Kills:116
V. Kills:1 N/A
Deaths:16
KDR:7.250
Accuracy:17.312% C+
KPH:39.200 D
VKPH:0.300 D*
M12 Kobalt
C-
Kills:105
V. Kills:5 N/A
Deaths:18
KDR:5.833
Accuracy:15.445% C--
KPH:48 D
VKPH:2.300 C-
M40 Fury
C+
Kills:84
V. Kills:13 N/A
Deaths:30
KDR:2.800
Accuracy:36.958% C+
KPH:36.600 D
VKPH:5.700 D-
Kills:1,036 (0 + 1,036)
Deaths:334
KDR:3.102
VKDR:0.662
Vehicle Kills:221
Kill Difference:702
Playtime:45.601 hours
Usage:1%
Score:0.427m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:36.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1145,0834,0291.262C-0.0818.011%F-25.516%D28.5D--N/A81178.4h12.9D--71.4F-
Parallax VX3 4,9914,9811,2643.941C**2.6040.887%C**80.707%B+25.8C+N/A104192.7h2.2C*5.5C**
SVA-88 3,4183,4003,4490.986C0.3615.202%F17.559%D--18.4D--N/A64185.2h13.8D90.9D--
Orion VS54 2,8022,7972,9250.956C0.3914.55%D*19.986%D17.9DN/A103156.6h13.7C+94.4C
Solstice SF 2,6212,5782,8810.895C+0.4520.556%D8.689%D**15.6CN/A58165.1h8.5B+41.5B+
Proximity Mine 2,4822,4816983.554C+2.2137.369%DN/A113.3C+N/A38621.9h1.7B++4.5C*
Pulsar LSW 2,1472,1301,9101.115C0.2314.216%F15.07%D*14.9D--N/A56142.7h14.5C--102.2D*
NSX Daimyo 1,9211,9204823.983C*2.6438.086%C--93.698%C+34.7DN/A10655.3h2.6C+6.8C+
Artemis VX26 1,6411,6361,2201.341C+0.0022.307%D--23.166%C++24.8CN/A6766h11.9C*53.3C
XM98 1,6391,6324493.635B*2.2939.217%C**78.493%B+31.4C*N/A9151.9h2.2B+5.7B+
C75 Viper 1,9131,5823704.276C++2.9334.401%C--1.138%C31.3C++6.5C17550.6h10.9B+31.6B
NSX Tomoe 1,5201,5129591.577C+0.2325.738%D31.482%C--28.3C-N/A8153.4h14.8C+57.5C+
NS-15M1 1,4451,4361,4670.979C0.3615.241%D*19.429%C18DN/A5979.8h15.6D102.6D--
VE-H Maw 1,4301,4181,0941.296C0.0519.873%D--27.997%C*33.6C--N/A9742.2h11.1C+55.8C
C-4 1,6671,3111,2321.064C0.2824.914%C+N/A51D13.9D--45925.7h1.5C++6C++
Frag Grenade 1,3241,29111291N/A1,289.6640.905%DN/A561.3B14.3A16862.3h3.2B+7.8B
NS-44 Commissioner AE 1,2851,2791,2900.991C+0.3543.428%C++14.934%D*33.9DN/A9737.7h3.7C8.5C++
NSX Tanto 1,2831,2711,1491.106C+0.2423.89%C-24.233%C+25.8CN/A6949.2h14.3C++60C+
Anti-Vehicle Grenade 1,3321,24111241N/A1,239.6653.429%C**N/A443.2B32.5D-24742.8h4.4B++8.2B++
Supernova PC 1,5821,2052924.127C+2.7837.391%D*3.237%B++15.3D4.8D--10078.6h4.4B+11.7C+
Phaseshift VX-S 1,2021,1972424.946B++3.6034.967%C+79.365%B28.1C+N/A6842.6h2.6B+7.4B
NS-15M AE 1,2061,1869151.296C0.0521.257%D-30.017%C**32.7DN/A10936.3h15.2D*71.7D
Ghost 1,1881,1865232.268C+0.9339.319%C+61.973%D27.8CN/A7942.7h2.4C+6.2C++
Flare VE6 1,1551,1443922.918A+1.5814.486%D**16.958%D--15.6D-N/A10273.3h13.2D91.2D--
NS Decimator 1,2691,0381,1780.881C+0.4648.952%D**3.468%B**26.7C-5.9D*21538.9h4.4B9C+
S1 1,3739889101.086B++0.2647.864%D--3.745%B+19.6C7.6D17050.5h5.9B+12.3C++
MANA Anti-Personnel Turret 9579434622.041N/A0.7016.236%UN/A9430U140U23410300.1h24.2T*149.3T*
Eridani SX5 9259201,0090.912C+0.4319.609%D*18.261%C+15.6DN/A4959.1h13.5C+68.7C-
NS-61 Emissary 8017977980.999C**0.3429.105%C++18.193%C**33.8B+N/A9523.6h12.5B43B+
NS-30 Vandal 8067966541.217C0.1328.297%D17.462%D--23.1DN/A6834.5h5.9C+20.9C+
Sirius SX12 7997937011.131C++0.2122.097%C-14.754%C--27.5C+N/A10028.8h13.6B+61.4C*
Serpent VE92 7617567960.95C+0.3918.509%D--22.487%B+19.4CN/A9739h13.2C++71.6C
Blueshift VM5 7317224211.715C0.3716.817%D18.56%C-22.3DN/A9232.4h18.7D111.5C
Nemesis VSH9 1,0567068970.787C*0.5656.316%D-2.266%C13.7C+6.8D15551.7h6.9B+12.3B
Blueshift VM5 7006904041.708C0.3716.635%D23.044%B+22.6DN/A9530.5h19D-114.1C-
Spear Anti-Vehicle Phalanx Turret 1,0036881235.593C+4.2544.35%C+5.814%B*31.4C14.4D26421.9h7.6B+17.2B+
NS-11C 6876806211.095C++0.2524.562%C++22.647%B++33.8BN/A12520.1h12.8B+52.3B+
NSX Naginata 6606545631.162C+0.1815.966%D*26.758%C+23.9DN/A7627.4h12.7C+79.7C
H-V45 AE 6426346001.057C--0.2922.897%D*23.344%D26.1DN/A7924.3h14.4D62.7D-
Saron HRB 9975921344.418C+3.0840.734%C2.703%B**17.9D12.3C-18733h19.8B+48.5B
NS-44 Commissioner 5745727100.806C+0.5435.722%C+17.133%D24.3CN/A11523.5h3.6B10.2B
Hades VSH4 9215615980.938B*0.4063.172%D1.426%D14.1C+9.1C+12939.7h8.7C++13.7C+
NS-7 PDW 5445437090.766C+0.5820.149%D-16.39%C13.4DN/A7540.4h16.1C+80C
VX29 Polaris 5305246440.814D0.5315.031%D**23.473%C++16.4D--N/A7431.9h14.8D98.2D--
Tank Mine 7904991692.953C*1.6126.18%DN/A81.8C-47.7C--9096.1h2C+7.6D
Lasher X2 4814686840.684C0.6618.478%D--2.778%D15.3DN/A9130.5h28.9F-156.7D*
Sticky Grenade 4194151415N/A413.6653.74%C*N/A830C8C-33010.5h2.3C++4.3C*
Dual Photon Pods 436351705.014C+3.6744.437%D-1.425%C*74.7C+18.1C+6504.7h26.6C59.8C
MKV Suppressed 3523463301.048C+0.2923.12%C--18.786%C+26.4CN/A9113.1h13.8C*59.8C++
V10 3333311202.758C+1.4238.396%C82.477%B+33.1C+N/A9010h2.3C+6C+
Thanatos VE70 3083084380.703C0.6425.774%D**13.312%D14.3DN/A8421.6h4B++15.6C
Force-Blade 29829731,7440.009C-1.3326.255%C2.357%D0.2C--N/A11712.1h2.4C**9C**
Parallax VX3-AE 289289555.255B+3.9139.699%C77.509%D28.6DN/A10710.1h2.1C5.3C
MANA Anti-Vehicle Turret 4612881941.485D0.1446.829%D*2.778%C+2880C+1730C+3518570.1h9.4B+20.1C++
NS-357 Underboss 2772755010.549C-0.7929.236%D-21.818%C++18.6DN/A7714.8h4.7C15.9C--
Light PPA 2892702041.324C--0.0231.976%D*N/A27.3D1.9D1209.9h12.1C**37.7C++
L100 Python HEAT 431257902.856C1.5160.386%B*1.946%C-27.9C+18.9A++2619.2h8.2D13.5C+
M20 Basilisk 3272441062.302C0.9635.626%C4.098%D15.7C5.4D12315.5h87B244.1C**
L100 Python AP 322231366.417B+5.0750.529%DN/A41.3B**16.3C3875.6h4.3B**8.6B++
VE-S Canis 2282262500.904C0.4422.405%D21.681%C++23.5C--N/A919.6h12.6C+56.2C+
Solstice VE3 1981971961.005B0.3419.255%D16.244%D11.1C-N/A18517.7h18.1C94.1C+
M40 Fury 225194503.88C2.5434.168%CN/A35.3C5.6D1995.5h13.2C*38.5C**
NS-AM7 Archer 2841934660.414C+0.9348.713%D**19.171%C*4.8C-2.2C3240.6h21.4C++43.9C
NS-20 Gorgon 1871821301.4C**0.0628.534%C*29.121%A++24.6B++N/A917.4h27.1B++95.1B*
Pulsar VS1 1791771231.439B+0.1013.49%F-16.384%D7.9D--N/A9822.3h16.1C119.4F
NS-20 Gorgon 1841771301.362C++0.0228.703%C**24.859%B*23.9B+N/A967.4h28.2B+98.2B++
NS Baron G5 1771762430.724C-0.6227.092%F14.205%C+14.5D-N/A6712.1h4.1B+15.1C+
Nyx VX31 170170782.179C++0.8428.912%D-16.471%D**25.4C--N/A746.7h5.1B17.5C++
Quasar VM1 1661661061.566C++0.2210.603%D--16.265%C-16.9C--N/A1509.8h13.3B+125.1C+
M60-G Bulldog 194166712.338D1.0035.552%C++3.614%B+20.8C--3.5D1408h7.1C**20.1B+
Supernova FPC 3051501011.485D0.1443.669%D*N/A8.4D**8.7D*24617.8h9.9F--22.7F**
Nebula VM20 140138991.394C0.0514.181%D-15.942%D-22.6DN/A876.1h17.7C124.7C
Nebula VM20 136135991.364C0.0213.95%D--17.037%D22.1DN/A886.1h17.7C127C-
Proton II PPA 142128187.111C-5.7717.233%D--1.563%C--33.7D3.7C+1923.8h10.6C+61.4D
M20 Basilisk 187127432.953C++1.6129.069%D--2.362%D*13.8D6.5D1599.2h83.3B+286.5C++
VA39 Spectre 1261261101.145C+0.2028.443%D34.127%C6.9D-N/A5618.3h9.5D**33.5D*
Lancer VS22 2981173170.369C--0.9754.974%D-N/A5.2D--8D-16222.7h52.8D-96.1D--
M12 Kobalt 117116167.25C--5.9117.312%C+19.828%B+38.7DN/A1713h21.3C123.1C+
E540 Halberd-H 164116176.824C+5.4850.984%D-N/A35.2C-14.5D-2763.3h6.7C+13.1C
L105 Zephyr 140113264.346C-3.0034.959%D-N/A21.3D--5.1D1375.3h8D22.9D
NS-44L Blackhand 1131111640.677C-0.6743.056%C++23.423%D*14.4DN/A487.7h4.5C++10.4C**
M12 Kobalt 110105185.833C4.4915.445%C--23.81%A47.7D2.3C-1992.2h16B+103.5C*
Aspis Anti-Aircraft Phalanx Turret 190102362.833C+1.4926.655%C*N/A8.4C-7.2D18412.2h149.2C*559.7B
C-4 ARX 125101961.052C--0.2925.991%C+N/A72.1D17.1D--5241.4h1.6D-6.2D-
C150 Dalton 15395432.209D0.8745.995%B*1.053%C++14D--8.5D*1876.8h9.4F*20.4D**
Manticore SX40 93921010.911C+0.4335.062%B*18.478%C-34.1C++N/A1532.7h8.7C+24.7B
Cosmos VM3 9189571.561C+0.2216.33%C+15.73%D25.4C+N/A1933.5h15.3C+93.4C++
Quasar VM1 8686521.654C0.3114.613%D22.093%B29.7C+N/A1652.9h12.9B88.4C+
NS-10 Burster 157861070.804C+0.5427.261%C5.814%C3.3D--2.7D8425.9h211.4D**775.5D--
E540 Halberd 11785243.542C-2.2041.757%D-4.706%A25D9.4D*2573.4h6.4C15.3D
M40 Fury 9784302.8D1.4636.958%C+N/A36.5D5.7D-2582.3h17.4C47.2C
Equinox VE2 8383840.988C+0.3516.544%F13.253%D--13DN/A766.4h14.9D90.2D*
Lumine Edge 83837,6080.011C1.3327.67%C++6.024%D**0.2DN/A1389.3h2.1D*7.4C+
Cosmos VM3 8281571.421C0.0816.508%C+29.63%A*23.1C-N/A2043.5h17.1D-103.5C+
Skyguard 15181551.473D0.1331.117%C**3.704%A8.4D-7.3D1879.6h202.3F650.1D-
Eidolon VE33 83811310.618C0.7222.437%D-19.753%D-8.4D-N/A669.6h10.2C+45.3C
Hunter QCX 82781410.553C+0.7914.263%F-14.103%D-9.5CN/A368.2h4.7C**32.6C
Comet VM2 104771140.675C0.6732.124%D*3.896%C+6.1D-2.1D--14012.7h21.6C*67.3C+
Rocklet Rifle 15672910.791C*0.5543.169%D*N/A22.5C-26.3C++3813.2h36.5C*84.6C+
NS-10 Burster 130681080.63D0.7127.585%C2.941%D-2.7D*2.4D--7125.4h264.1F*957.4F
Beamer VS3 64631050.6C+0.7423.307%D15.873%D-9.8DN/A1046.4h10.2C+43.6C+
M60-A Bulldog 6862154.133C-2.7933.662%D*1.613%D12.2D--1.2D-925.1h6.1C++18C
Saron Laser Cannon 127614510.135C--1.2130.543%C1.639%C1.7D--1.8D*10636.7h391.1F--1280.6F*
Corvus VA55 5454531.019C+0.3220.58%D22.222%C+20.8CN/A2432.6h13.3C64.5C
Lancer AE 8650530.943C+0.4058.952%CN/A10.2D7.3D**1564.9h32.4C55C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret411,4263.8h
Motion Spotter7914,65210.2h
Nano-Armor Kit752704,17062.3h
Spawn Beacon351,8822.4h
Nanite Revive Grenade01,6100.4h
Medical Applicator32987,92116.4h
AE Nano-Armor Kit8399,4477.6h
AE Medical Applicator7815,2012.2h
Spitfire Auto-Turret163400.4h
Restoration Kit1832,9343.8h
Deconstruction Tool06000.1h
Ammunition Package234,7542.1h
Shield Recharging Field93340.2h
Medical Kit1953,7513.5h
Anti-Infantry MANA Turret1122,5077.6h
Nano-Repair Grenade01580h
Recon Detection Device23621,11540.7h
Smoke Grenade02080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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