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Paragon OeER[] OeER
VS BR 92

KDR: 4.16

Score: 15.5m

Last Seen: Jun 2nd, 2018 9:45 AM
- OFFLINE - 190.5 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 51%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C Ghost Pulsar LSW NS Decimator Ursa SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,196,305 MLG Score: 2555
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.2%28.415%65914100035,2885.74162-1.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.834%0.43B1.222B**-0.73D-HEAD ++ (~16.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.398B10.50.266C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.715%0.606%7811013165234250.702128635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.604D-0.927D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.667B+16.90.679B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.394%78.307%0210122,918549265.30546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.657%0.5B+0.735B++-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.456B+2.10.352C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m172%295 (17.7k)245 (14.7k)4.1618343,84910,5364.4669792 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014378523.837%28.849%68805:599

69% Heavy Assault10% Infiltrator13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 2:02 PMMay 31st, 2017 1:23 AMJun 4th, 2018 12:03 AM (164d) (PST)Jun 2nd, 2018 7:24 AM (166d) (PST)Jun 2nd, 2018 5:45 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371365010.6940.1670.2001.2480.0312555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1988,13030,06842101275214,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1052.7h/43.9d 3,215 12,650 11,588 78.9k 1,221 4,037 1,985 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:18,721
Deaths:3,977
KDR:4.707
Accuracy:23.402% D
HSR:29.101% C+
Orion VS54
B**
Kills:4,045
Deaths:917
KDR:4.411
Accuracy:22.664% B+
HSR:31.743% B**
Pulsar LSW
B++
Kills:1,949
Deaths:600
KDR:3.248
Accuracy:22.523% C+
HSR:29.297% B++
Ursa
B*
Kills:1,244
Deaths:303
KDR:4.106
Accuracy:20.549% C
HSR:29.582% B*
SVA-88
B**
Kills:1,235
Deaths:348
KDR:3.549
Accuracy:19.599% D
HSR:31.984% B**
Flare VE6
B+
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:20.431% C
HSR:27.859% B+
VE-H Maw
B**
Kills:411
Deaths:81
KDR:5.074
Accuracy:26.569% C*
HSR:34.307% B**
NS-15M AE
C*
Kills:141
Deaths:13
KDR:10.846
Accuracy:22.151% C--
HSR:28.369% C*
Kills:28,909
Deaths (as Heavy Assault):6,464
Deaths (to Heavy Assaults):3,544
KDR:4.47231
Kill Difference:22,445
Playtime:730.970 hours
Usage:69%
Score:11.220m
Score/min:256
Accuracy (listed only):22.236%
HSR (listed only):30.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:3,997
Deaths:758
KDR:5.273
Accuracy:24.432% C++
HSR:22.942% C+
Solstice VE3
B*
Kills:1,018
Deaths:145
KDR:7.021
Accuracy:26.500% B++
HSR:23.969% B*
VE-S Canis
B
Kills:208
Deaths:45
KDR:4.622
Accuracy:29.087% B
HSR:23.077% C**
VX6-7
C+
Kills:126
Deaths:31
KDR:4.065
Accuracy:23.367% C+
HSR:15.079% D--
NS Baron G5AE
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:50.299% N/A
HSR:14% N/A
Kills:5,399
Deaths (as Light Assault):993
Deaths (to Light Assaults):2,125
KDR:5.43706
Kill Difference:4,406
Playtime:141.575 hours
Usage:13%
Score:1.849m
Score/min:218
Accuracy (listed only):30.737%
HSR (listed only):19.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:3,997
Deaths:758
KDR:5.273
Accuracy:24.432% C++
HSR:22.942% C+
Solstice VE3
B*
Kills:1,018
Deaths:145
KDR:7.021
Accuracy:26.500% B++
HSR:23.969% B*
VX6-7
C+
Kills:126
Deaths:31
KDR:4.065
Accuracy:23.367% C+
HSR:15.079% D--
NS Baron G5AE
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:50.299% N/A
HSR:14% N/A
Kills:5,191
Deaths (as Engineer):948
Deaths (to Engineers):1,473
KDR:5.47574
Kill Difference:4,243
Playtime:39.965 hours
Usage:4%
Score:0.421m
Score/min:175
Accuracy (listed only):31.150%
HSR (listed only):18.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,494
Deaths:273
KDR:9.136
Accuracy:38.695% C+
HSR:77.466% B**
NS-44 Commissioner
C**
Kills:649
Deaths:331
KDR:1.961
Accuracy:38.201% C**
HSR:21.726% C+
V10
B++
Kills:424
Deaths:29
KDR:14.621
Accuracy:36.836% C--
HSR:83.255% B++
NS-357 Underboss
C**
Kills:381
Deaths:231
KDR:1.649
Accuracy:36.376% C++
HSR:22.835% C**
VE-S Canis
B
Kills:208
Deaths:45
KDR:4.622
Accuracy:29.087% B
HSR:23.077% C**
Kills:4,156
Deaths (as Infiltrator):909
Deaths (to Infiltrators):1,538
KDR:4.57206
Kill Difference:3,247
Playtime:103.417 hours
Usage:10%
Score:1.431m
Score/min:231
Accuracy (listed only):35.839%
HSR (listed only):45.672%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:434
Deaths:60
KDR:7.233
Accuracy:17.878% C
HSR:23.042% B+
Blueshift VM5
C++
Kills:433
Deaths:61
KDR:7.098
Accuracy:18.908% C+
HSR:21.478% C++
Comet VM2
A++
Kills:190
Deaths:42
KDR:4.524
Accuracy:57.874% A++
HSR:5.789% B++
Comet VM2
A+
Kills:161
Deaths:40
KDR:4.025
Accuracy:58.497% A+
HSR:2.484% D-
Kills:1,218
Deaths (as MAX Suit):101.500
Deaths (to MAX Suits):441
KDR:12
Kill Difference:1,116.500
Playtime:29.645 hours
Usage:3%
Score:0.552m
Score/min:310
Accuracy (listed only):38.289%
HSR (listed only):13.198%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:165
V. Kills:8 N/A
Deaths:50
KDR:3.300
Accuracy:31.715% D*
KPH:23 D
VKPH:1.100 D--
Kills:165 (165 + 0)
Deaths:50
KDR:3.300
VKDR:0.160
Vehicle Kills:8
Kill Difference:115
Playtime:7.177 hours
Usage:1%
Score:0.031m
Score/min:71
Piloting Accuracy:31.715%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,93118,7213,9774.707B+0.5523.402%D29.101%C+58.7C+N/A140318.8h10.7C++45.7C+
Orion VS54 4,0824,0459174.411A*0.2522.664%B+31.743%B**48.6B*N/A13083.3h10.6B*47C*
Pulsar C 4,0523,9977585.273M++1.1124.432%C++22.942%C+45.6B*N/A10987.6h10.4B+42.5B+
Ghost 2,5142,4942739.136A*4.9738.695%C+77.466%B**47.1B+N/A12352.9h2B+5.2B+
Pulsar LSW 1,9701,9496003.248A+0.9122.523%C+29.297%B++45.2C*N/A11243.1h11.9C**53C**
NS Decimator 1,9271,3853344.147M**0.0165.006%B+1.805%C48.4B**19B+28928.6h4.7C++7.3B
Ursa 1,2561,2443034.106M++0.0620.549%C29.582%B*46.2B+N/A10626.9h9.9B+48C**
SVA-88 1,2431,2353483.549B*0.6119.599%D31.984%B**33.4CN/A8337h11.9C++60.8C+
Flare VE6 1,1731,1632255.169M**1.0120.431%C27.859%B+52.2B+N/A12322.3h8.8B*43B+
Solstice VE3 1,0261,0181457.021S2.8626.5%B++23.969%B*53.3A**N/A17119.1h11.5B*43.4B+
Frag Grenade 6996901690N/A685.8446.18%C++N/A431.3C5.6C12731.6h3.8C++8.2C*
NS-44 Commissioner 6536493311.961B**2.2038.201%C**21.726%C+29.4C+N/A7822.1h3.2B++8.4B+
S1 6964831822.654M*1.5159.031%C*2.277%C34B*15B27814.2h6.3C**10.7B
Blueshift VM5 445434607.233A*3.0717.878%C23.042%B+39.8B+1B**11310.9h12.7B**70.8B+
Blueshift VM5 439433617.098A*2.9418.908%C+21.478%C++39.7B+N/A10510.9h13.2B*70.1B+
V10 4284242914.621S10.4636.836%C--83.255%B++35.3C++N/A8012h2.2C*5.9C++
VE-H Maw 417411815.074A**0.9126.569%C*34.307%B**70.9B++1B+2115.8h9B++33.8B+
NS-357 Underboss 3823812311.649B++2.5136.376%C++22.835%C**34.3C+N/A9811.1h3.5B*9.5B+
Spear Anti-Vehicle Phalanx Turret 3502151119.545A++15.3845.432%C++4.651%C**35.2C+22.1C++2606.1h11.9D26.2C
VE-S Canis 209208454.622M+0.4629.087%B23.077%C**59.4B++N/A1853.5h9.8B+33.6B+
Comet VM2 272190424.524S0.3657.874%A++5.789%B++11.4C++4.9C**9516.6h50.9F*87.9D
Damascus Edge 1761678,3750.02C4.1424.514%CN/A0.2C-N/A1762.5h1.9B+7.7B
Light PPA 173165503.3C+0.8631.715%D*N/A22.9D1.1D--717.2h16.9C+53.3C
Comet VM2 254161404.025M**0.1458.497%A+2.484%D-9.8C5.7B7816.4h60F--102.5D-
Lancer VS22 326161652.477A**1.6860.93%C+N/A11.9C+12.2C+16313.5h20.4C**33.5C**
NS-15M AE 1431411310.846S6.6822.151%C--28.369%C*47C+N/A2503h11.2C**50.8C++
VX6-7 127126314.065A**0.1023.367%C+15.079%D--30.7C+N/A1344.1h12.2C**52.4C**
Anti-Vehicle Grenade 1481201120N/A115.8443.332%D-N/A240D56C--13740.5h6.9C-15.8D
C-4 12380282.857B**1.3030.588%B**N/A40D-21.5C--8472h2.3D*7.4C+
Tank Mine 10777177U72.84111.347%SN/A192.5A++75B+17850.4h4.1T*3.7A+
NS Baron G5AE 5150143.571A*0.5950.299%B+14%C33.3CN/A1231.5h3.4B**6.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33,1181.9h
Spawn Beacon01870.2h
Nano-Armor Kit2359,4995.6h
Medical Applicator21,2440.2h
M40 Fury0520h
Ammunition Package02560.1h
Medical Kit1,30911,798130.9h
Recon Detection Device0600.2h

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