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OeER[PrGN] OeER
VS BR 105

KDR: 4.36

Score: 21m

Last Seen: May 16th, 2019 12:40 AM
- OFFLINE - 199.5 hour(s)

Battle Rank 107 (105 total) - Vanu Sovereignty on Connery - Outfit Member of Paragon[PrGN] Paragon
VS outfit on Connery

Members: 48
Level Progress (to 108): 97%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 Ghost NS Decimator Pulsar LSW VE-H Maw NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,926,889 MLG Score: 3139
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.562%29.187%71717118049,7285.93271-1.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.978%0.662B+1.281A-0.806D-HEAD ++ (~16.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.442B10.20.285C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.643%0.602%6111196166300250.553333638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.605D-0.916D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.67B+16.80.682B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.026%0.855%51111961174121190.28329398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.983B*-1.116D*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.591B+8.10.356C**7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.45%79.127%0311944,422774365.70581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.856%0.666B+0.784B++0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+20.375C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon[PrGN] Paragon
VS outfit on Connery

Members: 48
21m170.3%316 (19k)266 (16k)4.3608561,80214,1724.65545105 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197554124.839%30.028%74605:3514

68% Heavy Assault11% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 2:02 PMMay 5th, 2019 3:56 AMMay 22nd, 2019 6:53 AM (2d) (PST)May 16th, 2019 12:02 AM (8d) (PST)May 15th, 2019 8:40 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831435400.7800.1790.2341.3870.0353139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9888,56832,42047111483215,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1320.4h/55d 4,175 18,558 16,354 109.9k 1,573 5,212 2,749 54.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:26,595
Deaths:5,489
KDR:4.845
Accuracy:24.820% C
HSR:30.374% C+
Orion VS54
B**
Kills:4,186
Deaths:952
KDR:4.397
Accuracy:22.818% B+
HSR:31.916% B**
Pulsar LSW
B++
Kills:1,949
Deaths:600
KDR:3.248
Accuracy:22.523% C+
HSR:29.297% B++
VE-H Maw
B*
Kills:1,680
Deaths:371
KDR:4.528
Accuracy:25.582% C+
HSR:34.405% B*
NS-15M AE
B+
Kills:1,477
Deaths:213
KDR:6.934
Accuracy:28.518% B+
HSR:30.738% B+
SVA-88
B**
Kills:1,300
Deaths:356
KDR:3.652
Accuracy:19.821% D
HSR:32.154% B**
Ursa
B*
Kills:1,255
Deaths:303
KDR:4.142
Accuracy:20.651% C
HSR:29.721% B*
Flare VE6
B+
Kills:1,167
Deaths:228
KDR:5.118
Accuracy:20.477% C
HSR:27.764% B+
NSX-P Naginata
A
Kills:345
Deaths:55
KDR:6.273
Accuracy:29.366% A
HSR:37.971% B**
Kills:39,954
Deaths (as Heavy Assault):8,567
Deaths (to Heavy Assaults):4,698
KDR:4.66371
Kill Difference:31,387
Playtime:899.104 hours
Usage:68%
Score:15.109m
Score/min:280
Accuracy (listed only):23.842%
HSR (listed only):31.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:4,951
Deaths:893
KDR:5.544
Accuracy:25.282% C*
HSR:23.288% C++
Solstice VE3
B++
Kills:1,255
Deaths:206
KDR:6.092
Accuracy:26.821% B++
HSR:23.825% B++
Serpent VE92
B**
Kills:1,160
Deaths:232
KDR:5
Accuracy:28.825% B**
HSR:21.810% B+
VE-S Canis
B
Kills:357
Deaths:66
KDR:5.409
Accuracy:29.160% B
HSR:20.168% C+
VX6-7
C*
Kills:204
Deaths:54
KDR:3.778
Accuracy:25.397% C*
HSR:16.667% D
Sirius SX12
B*
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.166% B*
HSR:10.667% D*
NS Baron G5AE
B+
Kills:57
Deaths:16
KDR:3.563
Accuracy:51.862% B+
HSR:15.790% C++
Kills:8,059
Deaths (as Light Assault):1,495
Deaths (to Light Assaults):2,969
KDR:5.39064
Kill Difference:6,564
Playtime:186.850 hours
Usage:14%
Score:2.604m
Score/min:232
Accuracy (listed only):30.930%
HSR (listed only):18.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:4,951
Deaths:893
KDR:5.544
Accuracy:25.282% C*
HSR:23.288% C++
Solstice VE3
B++
Kills:1,255
Deaths:206
KDR:6.092
Accuracy:26.821% B++
HSR:23.825% B++
Serpent VE92
B**
Kills:1,160
Deaths:232
KDR:5
Accuracy:28.825% B**
HSR:21.810% B+
VE-LR Obelisk
B+
Kills:260
Deaths:44
KDR:5.909
Accuracy:34.842% B+
HSR:32.308% C++
VX6-7
C*
Kills:204
Deaths:54
KDR:3.778
Accuracy:25.397% C*
HSR:16.667% D
NS Baron G5AE
B+
Kills:57
Deaths:16
KDR:3.563
Accuracy:51.862% B+
HSR:15.790% C++
Kills:7,887
Deaths (as Engineer):1,445
Deaths (to Engineers):1,866
KDR:5.45813
Kill Difference:6,442
Playtime:53.691 hours
Usage:4%
Score:0.596m
Score/min:185
Accuracy (listed only):32.171%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,708
Deaths:427
KDR:8.684
Accuracy:39.429% C++
HSR:77.697% B**
NS-44 Commissioner
B++
Kills:1,386
Deaths:668
KDR:2.075
Accuracy:40.670% B+
HSR:26.335% B++
V10
B++
Kills:530
Deaths:33
KDR:16.061
Accuracy:37.387% C-
HSR:83.208% B++
NS-357 Underboss
B+
Kills:471
Deaths:263
KDR:1.791
Accuracy:38.008% C*
HSR:24.204% B+
VE-S Canis
B
Kills:357
Deaths:66
KDR:5.409
Accuracy:29.160% B
HSR:20.168% C+
NSX Daimyo
B**
Kills:184
Deaths:25
KDR:7.360
Accuracy:48.143% B**
HSR:96.196% B++
Sirius SX12
B*
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.166% B*
HSR:10.667% D*
Kills:6,711
Deaths (as Infiltrator):1,510
Deaths (to Infiltrators):2,017
KDR:4.44437
Kill Difference:5,201
Playtime:150.293 hours
Usage:11%
Score:2.082m
Score/min:231
Accuracy (listed only):37.423%
HSR (listed only):48.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:504
Deaths:67
KDR:7.522
Accuracy:18.356% C
HSR:21.230% C+
Blueshift VM5
C*
Kills:493
Deaths:66
KDR:7.470
Accuracy:17.470% C
HSR:22.110% C*
Comet VM2
A++
Kills:213
Deaths:43
KDR:4.953
Accuracy:57.742% A++
HSR:6.103% B*
Comet VM2
A+
Kills:183
Deaths:41
KDR:4.463
Accuracy:58.351% A+
HSR:2.732% D
Kills:1,393
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):576
KDR:12.83871
Kill Difference:1,284.500
Playtime:32.720 hours
Usage:2%
Score:0.628m
Score/min:320
Accuracy (listed only):37.980%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:166
V. Kills:8 N/A
Deaths:53
KDR:3.132
Accuracy:31.643% D*
KPH:22.600 D
VKPH:1.100 D--
Kills:166 (166 + 0)
Deaths:53
KDR:3.132
VKDR:0.151
Vehicle Kills:8
Kill Difference:113
Playtime:7.355 hours
Usage:1%
Score:0.033m
Score/min:75
Piloting Accuracy:31.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:117
V. Kills:73 158%
Deaths:8
KDR:14.625
Accuracy:51.026% C
KPH:23.300 C+
VKPH:14.500 C+
Kills:117 (117 + 0)
Deaths:8
KDR:14.625
VKDR:9.125
Vehicle Kills:73
Kill Difference:109
Playtime:5.031 hours
Usage:0%
Score:0.056m
Score/min:186
Driving Accuracy:51.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,94426,5955,4894.845B+0.4824.82%C30.374%C+67.4C++N/A163394.8h10.4C*42C++
Pulsar C 5,0284,9518935.544M++1.1825.282%C*23.288%C++48.5B**N/A116102.1h10.3B+40.6B+
Orion VS54 4,2264,1869524.397A++0.0422.818%B+31.916%B**49B*N/A13785.4h10.7B++46.7C*
Ghost 3,7373,7084278.684A++4.3239.429%C++77.697%B**49.3B+N/A12475.2h2B+5B+
NS Decimator 2,8232,0024474.479S0.1266.085%B++1.548%D51.9A21.3B++31138.6h4.5C**6.9B+
Pulsar LSW 1,9701,9496003.248A+1.1122.523%C+29.297%B++44.9C++N/A11443.4h11.9C**53C**
VE-H Maw 1,6981,6803714.528A**0.1725.582%C+34.405%B*64.9B+N/A16725.9h9.2B++36B+
NS-15M AE 1,4991,4772136.934A*2.5728.518%B+30.738%B+79B*1.2A23318.7h10.7B+37.6B+
NS-44 Commissioner 1,3911,3866682.075B**2.2940.67%B+26.335%B++33.3C+N/A8641.6h3B*7.4B*
SVA-88 1,3081,3003563.652B**0.7119.821%D32.154%B**34.1CN/A8838.1h11.9C++60.1C+
Ursa 1,2671,2553034.142M++0.2220.651%C29.721%B*46.1B+N/A10727.2h9.9B+47.9C**
Solstice VE3 1,2651,2552066.092S1.7326.821%B++23.825%B++57.6A**N/A18521.8h11.3B*42.1B+
Flare VE6 1,1771,1672285.118M**0.7620.477%C27.764%B+51.6B+N/A12622.6h8.9B++43.4B
Serpent VE92 1,1811,1602325M**0.6428.825%B**21.81%B+72.5A*1.3A**20416h11B++38.2B++
Frag Grenade 7927781778N/A773.6446.227%C++N/A432.2C7.8C+12781.8h3.9C+8.4C++
V10 5355303316.061S11.7037.387%C-83.208%B++36.6C++N/A8214.5h2.1B5.6C*
Blueshift VM5 510504677.522A*3.1618.356%C21.23%C+41.3B+N/A11712.2h13.2B**71.7B+
Blueshift VM5 505493667.47A*3.1117.47%C22.11%C*40.7B+1B*11912.1h13B*74.6B
S1 7004851822.665M*1.7059.118%C*2.268%C34.2B*15.1B29514.2h6.4C*10.8B
NS-357 Underboss 4724712631.791B*2.5738.008%C*24.204%B+38.9C+N/A11112.1h3.5B*9.1B++
VE-S Canis 359357665.409M**1.0529.16%B20.168%C+54.9B+N/A1876.5h10B+34.4B+
NSX-P Naginata 350345556.273M**1.9129.366%A37.971%B**111.3A**1.6B*2483.1h8.9B**30.4B*
Damascus Edge 31829511,9660.025C+4.3429.278%C+2.373%D0.3CN/A11012.3h1.9B+6.6B+
VE-LR Obelisk 262260445.909A**1.5534.842%B+32.308%C++54.2B*N/A1484.8h4.9B*14B*
Spear Anti-Vehicle Phalanx Turret 3762331317.923A++13.5645.653%C++4.292%C++37C+22.7C++2716.3h11.3C--24.8C+
Lancer VS22 414219683.221M++1.1461.026%C+N/A13.8C++12.3C+16815.9h17.6B+28.8B+
Comet VM2 306213434.953S0.5957.742%A++6.103%B*11.8C++5.1B+9618.1h50.1F*86.7D-
VX6-7 208204543.778A*0.5825.397%C*16.667%D35.8C*N/A1355.7h12.4C*48.8B
NSX Daimyo 184184257.36A3.0048.143%B**96.196%B++59.4BN/A1813.1h2B*4.1B*
Comet VM2 283183414.463S0.1058.351%A+2.732%D10.2C5.6C**8117.9h58.2F--99.8D-
Anti-Vehicle Grenade 2221781178N/A173.6444.127%D-N/A254.3D62.9C14040.7h6.2C+14.2C
Light PPA 174166533.132C+1.2331.643%D*N/A22.4D1.1D--757.4h16.8C+53.2C
C-4 180126452.8B**1.5632.133%AN/A50.4D21.6C--8942.5h1.9D6C*
Supernova FPC 190117814.625A+10.2651.026%CN/A23.4C+14.6C+1865h8.1D**15.8D*
Tank Mine 12992246U41.64101.837%SN/A184A++74B15400.5h4.2T*4.1A
Sirius SX12 7775282.679A1.6829.166%B*10.667%D*30C++N/A2872.5h13.9C**47.8B+
Rocklet Rifle 12371223.227S1.1341.239%D*1.408%B*28.4C++20.8C3672.5h32.1B+77.7C+
NS Baron G5AE 5857163.563A*0.8051.862%B+15.79%C++35.6CN/A1321.6h3.4B**6.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05730.4h
Nano-Armor Kit2676,9596.7h
Medical Applicator21,4870.2h
Motion Spotter74,6612.7h
M40 Fury0520h
Ammunition Package12760.1h
Medical Kit1,56715,363155.8h
Nano-Repair Grenade0590h
Recon Detection Device0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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