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OeER[R3ST] OeER
VS BR 102

KDR: 4.32

Score: 19.8m

Last Seen: Jan 16th, 2019 7:47 AM
- OFFLINE - 32.1 hour(s)

Battle Rank 106 (102 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 65
Level Progress (to 107): 36%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 Ghost Pulsar LSW NS Decimator VE-H Maw NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,770,514 MLG Score: 3014
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.232%29.144%70617100546,5495.83686-1.519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%0.619B+1.315A-0.802D-HEAD ++ (~17.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.436B10.20.284C*32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.643%0.602%6511021166285250.582456638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D-0.924D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.669B+16.80.682B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.026%0.855%52110211174001190.29177198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.991B*-1.139D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+8.10.355C**7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.34%78.861%0310194,300726365.92286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.629%0.646B+0.769B++1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+20.371C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 65
19.8m169.3%307 (18.4k)258 (15.5k)4.3178358,20013,4794.61303102 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022518224.561%30.057%73805:4113

68% Heavy Assault11% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 2:02 PMJan 4th, 2019 5:21 PMJan 16th, 2019 1:51 PM (20h) (PST)Jan 16th, 2019 6:28 AM (1d) (PST)Jan 16th, 2019 3:47 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711415300.7580.1760.2281.3410.0333014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2728,44331,82946111480215,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1279.1h/53.3d 3,979 17,493 15,472 102.9k 1,525 4,992 2,570 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:24,043
Deaths:5,022
KDR:4.788
Accuracy:24.339% C
HSR:30.296% C+
Orion VS54
B**
Kills:4,148
Deaths:945
KDR:4.389
Accuracy:22.764% B+
HSR:31.919% B**
Pulsar LSW
B++
Kills:1,949
Deaths:600
KDR:3.248
Accuracy:22.523% C+
HSR:29.297% B++
VE-H Maw
B*
Kills:1,677
Deaths:370
KDR:4.532
Accuracy:25.544% C+
HSR:34.407% B*
NS-15M AE
B+
Kills:1,330
Deaths:193
KDR:6.891
Accuracy:28.319% B+
HSR:31.353% B+
SVA-88
B**
Kills:1,300
Deaths:356
KDR:3.652
Accuracy:19.821% D
HSR:32.154% B**
Ursa
B*
Kills:1,255
Deaths:303
KDR:4.142
Accuracy:20.651% C
HSR:29.721% B*
Flare VE6
B+
Kills:1,167
Deaths:228
KDR:5.118
Accuracy:20.477% C
HSR:27.764% B+
NSX-P Naginata
A
Kills:345
Deaths:55
KDR:6.273
Accuracy:29.366% A
HSR:37.971% B**
Kills:37,214
Deaths (as Heavy Assault):8,072
Deaths (to Heavy Assaults):4,495
KDR:4.61026
Kill Difference:29,142
Playtime:868.489 hours
Usage:68%
Score:14.042m
Score/min:269
Accuracy (listed only):23.756%
HSR (listed only):31.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:4,932
Deaths:891
KDR:5.535
Accuracy:25.262% C*
HSR:23.277% C++
Solstice VE3
B*
Kills:1,255
Deaths:206
KDR:6.092
Accuracy:26.821% B*
HSR:23.825% B++
Serpent VE92
B**
Kills:920
Deaths:200
KDR:4.600
Accuracy:28.346% B**
HSR:21.848% B+
VE-S Canis
B
Kills:352
Deaths:65
KDR:5.415
Accuracy:29.144% B
HSR:19.886% C+
VX6-7
C+
Kills:149
Deaths:41
KDR:3.634
Accuracy:24.189% C+
HSR:16.779% D
Sirius SX12
B*
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.166% B*
HSR:10.667% D*
NS Baron G5AE
B+
Kills:57
Deaths:16
KDR:3.563
Accuracy:51.862% B+
HSR:15.790% C++
Kills:7,740
Deaths (as Light Assault):1,447
Deaths (to Light Assaults):2,819
KDR:5.349
Kill Difference:6,293
Playtime:180.636 hours
Usage:14%
Score:2.469m
Score/min:228
Accuracy (listed only):30.684%
HSR (listed only):18.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:4,932
Deaths:891
KDR:5.535
Accuracy:25.262% C*
HSR:23.277% C++
Solstice VE3
B*
Kills:1,255
Deaths:206
KDR:6.092
Accuracy:26.821% B*
HSR:23.825% B++
Serpent VE92
B**
Kills:920
Deaths:200
KDR:4.600
Accuracy:28.346% B**
HSR:21.848% B+
VE-LR Obelisk
B+
Kills:260
Deaths:44
KDR:5.909
Accuracy:34.842% B+
HSR:32.308% C+
VX6-7
C+
Kills:149
Deaths:41
KDR:3.634
Accuracy:24.189% C+
HSR:16.779% D
NS Baron G5AE
B+
Kills:57
Deaths:16
KDR:3.563
Accuracy:51.862% B+
HSR:15.790% C++
Kills:7,573
Deaths (as Engineer):1,398
Deaths (to Engineers):1,789
KDR:5.41702
Kill Difference:6,175
Playtime:53.129 hours
Usage:4%
Score:0.589m
Score/min:185
Accuracy (listed only):31.887%
HSR (listed only):22.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,630
Deaths:420
KDR:8.643
Accuracy:39.310% C++
HSR:77.576% B*
NS-44 Commissioner
B+
Kills:1,282
Deaths:608
KDR:2.109
Accuracy:40.351% B+
HSR:25.819% B+
V10
B++
Kills:530
Deaths:33
KDR:16.061
Accuracy:37.379% C-
HSR:83.208% B++
NS-357 Underboss
B+
Kills:455
Deaths:260
KDR:1.750
Accuracy:37.659% C*
HSR:24.615% B+
VE-S Canis
B
Kills:352
Deaths:65
KDR:5.415
Accuracy:29.144% B
HSR:19.886% C+
NSX Daimyo
A+
Kills:140
Deaths:19
KDR:7.368
Accuracy:50.805% A+
HSR:95.714% B+
Sirius SX12
B*
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.166% B*
HSR:10.667% D*
Kills:6,464
Deaths (as Infiltrator):1,433
Deaths (to Infiltrators):1,931
KDR:4.51082
Kill Difference:5,031
Playtime:146.731 hours
Usage:11%
Score:2.035m
Score/min:231
Accuracy (listed only):37.688%
HSR (listed only):48.212%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:500
Deaths:66
KDR:7.576
Accuracy:18.426% C
HSR:21.200% C++
Blueshift VM5
C*
Kills:489
Deaths:65
KDR:7.523
Accuracy:17.563% C
HSR:22.086% C*
Comet VM2
A++
Kills:212
Deaths:42
KDR:5.048
Accuracy:57.624% A++
HSR:6.132% B*
Comet VM2
A
Kills:183
Deaths:40
KDR:4.575
Accuracy:58.218% A
HSR:2.732% D
Kills:1,384
Deaths (as MAX Suit):106.500
Deaths (to MAX Suits):543
KDR:12.99531
Kill Difference:1,277.500
Playtime:32.492 hours
Usage:3%
Score:0.620m
Score/min:318
Accuracy (listed only):37.958%
HSR (listed only):13.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:166
V. Kills:8 N/A
Deaths:51
KDR:3.255
Accuracy:31.643% D*
KPH:22.600 D
VKPH:1.100 D--
Kills:166 (166 + 0)
Deaths:51
KDR:3.255
VKDR:0.157
Vehicle Kills:8
Kill Difference:115
Playtime:7.331 hours
Usage:1%
Score:0.033m
Score/min:74
Piloting Accuracy:31.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:117
V. Kills:73 158%
Deaths:8
KDR:14.625
Accuracy:51.026% C
KPH:23.300 C+
VKPH:14.500 C+
Kills:117 (117 + 0)
Deaths:8
KDR:14.625
VKDR:9.125
Vehicle Kills:73
Kill Difference:109
Playtime:5.031 hours
Usage:0%
Score:0.056m
Score/min:185
Driving Accuracy:51.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,32024,0435,0224.788B+0.4724.339%C30.296%C+64.2C+N/A152374.4h10.5C*43.2C+
Pulsar C 5,0084,9328915.535M+1.2225.262%C*23.277%C++48.5B*N/A116101.7h10.3B+40.7B+
Orion VS54 4,1884,1489454.389A++0.0722.764%B+31.919%B**48.8B*N/A13585h10.6B*46.8B+
Ghost 3,6593,6304208.643A++4.3339.31%C++77.576%B*49.1B+N/A12473.9h2B+5B+
Pulsar LSW 1,9701,9496003.248A+1.0722.523%C+29.297%B++44.9C++N/A11443.4h11.9C**53C**
NS Decimator 2,5811,8324224.341S0.0265.646%B++1.528%D50.1B**20.5B+29336.6h4.6C*7.1B+
VE-H Maw 1,6951,6773704.532A*0.2125.544%C+34.407%B*64.7B+N/A16325.9h9.2B++36B+
NS-15M AE 1,3491,3301936.891A**2.5728.319%B+31.353%B+79.6B*1.1B**23916.7h10.7B+37.9B+
SVA-88 1,3081,3003563.652B*0.6719.821%D32.154%B**34.1CN/A8738.1h11.9C++60.1C+
NS-44 Commissioner 1,2871,2826082.109B**2.2140.351%B+25.819%B+32.2C+N/A8239.8h3B*7.5B++
Solstice VE3 1,2651,2552066.092S1.7726.821%B*23.825%B++57.6A**N/A18321.8h11.3B*42.1B+
Ursa 1,2671,2553034.142M*0.1820.651%C29.721%B*46.1B+N/A10727.2h9.9B+47.9C**
Flare VE6 1,1771,1672285.118M**0.8020.477%C27.764%B+51.6B+N/A12422.6h8.9B++43.4B
Serpent VE92 9379202004.6M*0.2828.346%B**21.848%B+69.7A*1.3A**18913.2h10.9B++38.4B++
Frag Grenade 7587461746N/A741.6846.122%C++N/A438.8C+7.1C+12681.7h3.9C+8.4C*
V10 5355303316.061S11.7437.379%C-83.208%B++36.6C++N/A8214.5h2.1B5.6C++
Blueshift VM5 506500667.576A*3.2618.426%C21.2%C++41.3B+N/A11512.1h13.2B*71.4B+
Blueshift VM5 501489657.523A*3.2117.563%C22.086%C*40.8B+1B**11712h13B*74.3B
S1 7004851822.665M*1.6559.118%C*2.268%C34.2B*15.1B+29214.2h6.4C*10.8B
NS-357 Underboss 4564552601.75B*2.5737.659%C*24.615%B+38.2C+N/A10711.9h3.5B*9.2B++
VE-S Canis 354352655.415M**1.1029.144%B19.886%C+54.2B+N/A1796.5h10.1B+34.5B+
NSX-P Naginata 350345556.273M++1.9629.366%A37.971%B**111.3A**1.6B++2423.1h8.9B**30.4B**
Damascus Edge 29927711,2700.025C4.2928.771%C+2.527%D0.3C-N/A1972.6h1.9B+6.7B+
VE-LR Obelisk 262260445.909A**1.5934.842%B+32.308%C+54.2B*N/A1454.8h4.9B*14B++
Spear Anti-Vehicle Phalanx Turret 3692281317.538A++13.2245.639%C++4.386%C++36.2C+22.4C++2676.3h11.5D25.2C+
Comet VM2 304212425.048S0.7357.624%A++6.132%B*11.8C++5.1B+9617.9h49.6F--86D
Lancer VS22 402211683.103M++1.2161.107%C+N/A13.5C+12.2C+16715.6h17.9B+29.3B+
Comet VM2 283183404.575S0.2658.218%A2.732%D10.3C5.6B8117.7h57.3F--98.4D
Anti-Vehicle Grenade 2071671167N/A162.6843.886%D-N/A238.6D57.1C--12940.7h6.4C14.5C
Light PPA 174166513.255C+1.0631.643%D*N/A22.7D1.1D--747.3h16.8C+53.2C
VX6-7 150149413.634A++0.6824.189%C+16.779%D31C+N/A1364.8h12.6C*51.9C*
NSX Daimyo 140140197.368A3.0550.805%A+95.714%B+60.9B+N/A1792.3h2B*4B*
C-4 168117452.6B*1.7231.157%B**N/A48.8D21.3C--8742.4h2D6.3C++
Supernova FPC 190117814.625A+10.3151.026%CN/A23.4C+14.6C+1855h8.1D*15.8D*
Tank Mine 12589244.5U40.18101.355%SN/A178A+72B15410.5h4.2T*4.1A
Sirius SX12 7775282.679A+1.6429.166%B*10.667%D*30C++N/A2752.5h13.9B47.8B+
Rocklet Rifle 11264193.368S0.9542.478%D*1.563%B**27.8C+20.9C3522.3h32.3B+75.9C+
NS Baron G5AE 5857163.563A*0.7551.862%B+15.79%C++35.6CN/A1311.6h3.4B**6.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74,5102.7h
Nano-Repair Grenade0560h
Spawn Beacon04950.3h
Nano-Armor Kit2675,8396.6h
Medical Applicator21,4870.2h
M40 Fury0520h
Ammunition Package12750.1h
Medical Kit1,51714,692150.2h
Recon Detection Device0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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