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OeER[1MTW] OeER
VS BR 107

KDR: 4.36

Score: 22.1m

Last Seen: Jul 12th, 2019 10:40 PM
- OFFLINE - 139.8 hour(s)

Battle Rank 109 (107 total) - Vanu Sovereignty on Connery - Outfit Officer of 1 am from Taiwan[1MTW] 1 am from Taiwan
VS outfit on Connery

Members: 8
Level Progress (to 110): 28%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Orion VS54 Ghost NS Decimator Pulsar LSW VE-H Maw NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,054,491 MLG Score: 3241
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.751%29.188%72218119651,7815.84964-1.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.973%0.696B+1.271A-0.795D-HEAD ++ (~16.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.449B10.10.289C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.643%0.602%6011213166305250.544262638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D-0.911D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.67B+16.80.682B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.075%0.781%58112131284211340.30403895%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.271A-1.146D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.578B+8.80.296C*7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.471%78.818%0312114,551820385.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%0.677B+0.762B++0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+20.377C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1 am from Taiwan[1MTW] 1 am from Taiwan
VS outfit on Connery

Members: 8
22.1m171.1%322 (19.3k)271 (16.3k)4.3635965,17914,9374.65649107 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214590525.063%29.982%75105:2815

68% Heavy Assault11% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 2:02 PMJun 27th, 2019 4:25 PMJul 18th, 2019 6:34 AM (7h) (PST)Jul 12th, 2019 9:25 PM (6d) (PST)Jul 12th, 2019 6:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7031465570.8000.1830.2401.4290.0363241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1838,73033,45348111486216,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1358.7h/56.6d 4,375 19,542 17,206 116.5k 1,608 5,441 2,907 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:27,790
Deaths:5,744
KDR:4.838
Accuracy:25.012% C
HSR:30.374% C+
Orion VS54
B**
Kills:4,186
Deaths:952
KDR:4.397
Accuracy:22.818% B
HSR:31.916% B**
Pulsar LSW
B++
Kills:2,000
Deaths:604
KDR:3.311
Accuracy:22.687% C+
HSR:29.300% B++
VE-H Maw
B*
Kills:1,904
Deaths:421
KDR:4.523
Accuracy:26.146% C++
HSR:33.929% B*
NS-15M AE
B+
Kills:1,584
Deaths:230
KDR:6.887
Accuracy:28.712% B+
HSR:30.808% B
SVA-88
B*
Kills:1,300
Deaths:356
KDR:3.652
Accuracy:19.821% D
HSR:32.154% B*
Ursa
B++
Kills:1,265
Deaths:303
KDR:4.175
Accuracy:20.696% C
HSR:29.565% B++
NSX-P Naginata
A
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.393% A
HSR:35.616% B*
Flare VE6
B+
Kills:1,167
Deaths:228
KDR:5.118
Accuracy:20.477% C
HSR:27.764% B+
Kills:42,364
Deaths (as Heavy Assault):9,085
Deaths (to Heavy Assaults):4,957
KDR:4.66307
Kill Difference:33,279
Playtime:926.659 hours
Usage:68%
Score:15.929m
Score/min:286
Accuracy (listed only):23.973%
HSR (listed only):31.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:4,995
Deaths:902
KDR:5.538
Accuracy:25.316% C++
HSR:23.283% C+
Solstice VE3
B++
Kills:1,255
Deaths:206
KDR:6.092
Accuracy:26.821% B++
HSR:23.825% B++
Serpent VE92
B**
Kills:1,194
Deaths:241
KDR:4.954
Accuracy:28.805% B**
HSR:21.859% B
VE-S Canis
B
Kills:394
Deaths:70
KDR:5.629
Accuracy:29.374% B
HSR:19.797% C+
VX6-7
C**
Kills:258
Deaths:59
KDR:4.373
Accuracy:25.863% C**
HSR:17.054% D
NSX-P Tanto
B**
Kills:157
Deaths:27
KDR:5.815
Accuracy:31.164% B**
HSR:30.573% B++
Sirius SX12
B*
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.166% B*
HSR:10.667% D*
NS Baron G5AE
B+
Kills:61
Deaths:19
KDR:3.211
Accuracy:52.289% B+
HSR:14.754% C+
Kills:8,389
Deaths (as Light Assault):1,552
Deaths (to Light Assaults):3,131
KDR:5.40528
Kill Difference:6,837
Playtime:190.923 hours
Usage:14%
Score:2.722m
Score/min:238
Accuracy (listed only):31.100%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:4,995
Deaths:902
KDR:5.538
Accuracy:25.316% C++
HSR:23.283% C+
Solstice VE3
B++
Kills:1,255
Deaths:206
KDR:6.092
Accuracy:26.821% B++
HSR:23.825% B++
Serpent VE92
B**
Kills:1,194
Deaths:241
KDR:4.954
Accuracy:28.805% B**
HSR:21.859% B
VE-LR Obelisk
B+
Kills:260
Deaths:44
KDR:5.909
Accuracy:34.842% B+
HSR:32.308% C+
VX6-7
C**
Kills:258
Deaths:59
KDR:4.373
Accuracy:25.863% C**
HSR:17.054% D
NSX-P Tanto
B**
Kills:157
Deaths:27
KDR:5.815
Accuracy:31.164% B**
HSR:30.573% B++
NS Baron G5AE
B+
Kills:61
Deaths:19
KDR:3.211
Accuracy:52.289% B+
HSR:14.754% C+
Kills:8,180
Deaths (as Engineer):1,498
Deaths (to Engineers):1,948
KDR:5.46061
Kill Difference:6,682
Playtime:55.699 hours
Usage:4%
Score:0.623m
Score/min:186
Accuracy (listed only):32.157%
HSR (listed only):23.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,807
Deaths:435
KDR:8.752
Accuracy:39.503% C++
HSR:77.489% B*
NS-44 Commissioner
B+
Kills:1,498
Deaths:731
KDR:2.049
Accuracy:41.257% B+
HSR:26.435% B+
V10
B+
Kills:551
Deaths:33
KDR:16.697
Accuracy:37.520% C-
HSR:82.214% B+
NS-357 Underboss
C**
Kills:499
Deaths:278
KDR:1.795
Accuracy:38.434% C*
HSR:24.048% C**
VE-S Canis
B
Kills:394
Deaths:70
KDR:5.629
Accuracy:29.374% B
HSR:19.797% C+
NSX Daimyo
B++
Kills:193
Deaths:25
KDR:7.720
Accuracy:46.034% B++
HSR:95.337% B+
Sirius SX12
B*
Kills:75
Deaths:28
KDR:2.679
Accuracy:29.166% B*
HSR:10.667% D*
Kills:7,017
Deaths (as Infiltrator):1,600
Deaths (to Infiltrators):2,114
KDR:4.38563
Kill Difference:5,417
Playtime:154.175 hours
Usage:11%
Score:2.174m
Score/min:235
Accuracy (listed only):37.327%
HSR (listed only):47.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:504
Deaths:67
KDR:7.522
Accuracy:18.356% C
HSR:21.230% C+
Blueshift VM5
C++
Kills:493
Deaths:66
KDR:7.470
Accuracy:17.470% C
HSR:22.110% C++
Comet VM2
A++
Kills:213
Deaths:43
KDR:4.953
Accuracy:57.742% A++
HSR:6.103% B*
Comet VM2
A
Kills:183
Deaths:41
KDR:4.463
Accuracy:58.351% A
HSR:2.732% D
Kills:1,393
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):600
KDR:12.83871
Kill Difference:1,284.500
Playtime:32.720 hours
Usage:2%
Score:0.628m
Score/min:320
Accuracy (listed only):37.980%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:166
V. Kills:8 N/A
Deaths:53
KDR:3.132
Accuracy:31.643% D*
KPH:22.500 D
VKPH:1.100 D--
Kills:166 (166 + 0)
Deaths:53
KDR:3.132
VKDR:0.151
Vehicle Kills:8
Kill Difference:113
Playtime:7.374 hours
Usage:1%
Score:0.034m
Score/min:76
Piloting Accuracy:31.643%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:10 455%
Deaths:2
KDR:25
Accuracy:41.358% N/A
KPH:34.100 N/A
VKPH:6.800 N/A
Kills:50 (50 + 0)
Deaths:2
KDR:25
VKDR:5
Vehicle Kills:10
Kill Difference:48
Playtime:1.467 hours
Usage:0%
Score:0.023m
Score/min:260
Driving Accuracy:41.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:128
V. Kills:80 158%
Deaths:9
KDR:14.222
Accuracy:54.075% C++
KPH:22.700 C
VKPH:14.200 C
Kills:128 (128 + 0)
Deaths:9
KDR:14.222
VKDR:8.889
Vehicle Kills:80
Kill Difference:119
Playtime:5.640 hours
Usage:0%
Score:0.063m
Score/min:188
Driving Accuracy:54.075%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,15927,7905,7444.838B+0.4725.012%C30.374%C+68.8C++N/A167404h10.4C*41.5C++
Pulsar C 5,0734,9959025.538A**1.1725.316%C++23.283%C+48.7B*N/A117102.6h10.3B+40.5B+
Orion VS54 4,2264,1869524.397A++0.0322.818%B31.916%B**49B++N/A13885.4h10.7B++46.7C*
Ghost 3,8383,8074358.752A*4.3939.503%C++77.489%B*49.8B+N/A12576.5h2B+5B+
NS Decimator 3,0262,1464714.556S0.1966.618%B++1.538%C--53B**21.7B++31740.5h4.5C*6.8B+
Pulsar LSW 2,0262,0006043.311A+1.0522.687%C+29.3%B++45.7C++N/A12243.8h11.9C**52.4C**
VE-H Maw 1,9291,9044214.523M0.1626.146%C++33.929%B*68.7B+N/A17327.7h9.1B++34.8B+
NS-15M AE 1,6101,5842306.887A++2.5228.712%B+30.808%B79.6B++1.3A23219.9h10.7B+37.3B+
NS-44 Commissioner 1,5031,4987312.049B**2.3141.257%B+26.435%B+34.6C+N/A8943.3h3B*7.4B++
SVA-88 1,3081,3003563.652B*0.7119.821%D32.154%B*34.1CN/A8838.1h11.9C++60.1C+
Ursa 1,2781,2653034.175M++0.1920.696%C29.565%B++46.3C**N/A10827.3h9.9B+47.9C**
Solstice VE3 1,2651,2552066.092S1.7326.821%B++23.825%B++57.6A*N/A18721.8h11.3B*42.1B+
Serpent VE92 1,2161,1942414.954M*0.5928.805%B**21.859%B71.9A++1.3A*20316.6h11.1B+38.5B++
NSX-P Naginata 1,1851,1682474.729M0.3729.393%A35.616%B*113.4A*1.7B*24310.3h9.2B**31.3B*
Flare VE6 1,1771,1672285.118M**0.7520.477%C27.764%B+51.6BN/A12722.6h8.9B++43.4B
Frag Grenade 8478311831N/A826.6446.387%C++N/A415.5C8C+12732h3.9C+8.5C++
V10 5565513316.697S12.3337.52%C-82.214%B+37.2C++N/A8314.8h2.1B5.6C*
Blueshift VM5 510504677.522A*3.1618.356%C21.23%C+41.3B+N/A11712.2h13.2B*71.7B+
NS-357 Underboss 5004992781.795B*2.5738.434%C*24.048%C**39.9C+N/A11312.5h3.5B*9B++
Blueshift VM5 505493667.47A*3.1117.47%C22.11%C++40.7B+1B++11912.1h13B*74.6B
S1 7004851822.665M**1.7059.118%C*2.268%C34.2B++15.1C**29914.2h6.4C*10.8B
VE-S Canis 396394705.629S1.2729.374%B19.797%C+57.1B+N/A1936.9h10.1B+34.4B+
Damascus Edge 34231612,7270.025C4.3429.562%C++2.848%D0.3CN/A11046.7h1.9B+6.6B+
VE-LR Obelisk 262260445.909A**1.5534.842%B+32.308%C+54.2B*N/A1514.8h4.9B**14B*
VX6-7 263258594.373A*0.0125.863%C**17.054%D42.3BN/A1806.1h11.4B+44B+
Lancer VS22 437234683.441M*0.9260.833%C+N/A14.3C+12.4C+16916.4h17B+27.9B+
Spear Anti-Vehicle Phalanx Turret 3782341318A++13.6445.731%C++4.274%C++37.1C+22.9C++2796.3h11.3C-24.7C+
Comet VM2 306213434.953S0.5957.742%A++6.103%B*11.8C++5.1B+9718.1h50.1F--86.7D
NSX Daimyo 193193257.72A+3.3646.034%B++95.337%B+58.5C**N/A1763.3h2B*4.3B*
Comet VM2 283183414.463S0.1058.351%A2.732%D10.2C5.6C**8117.9h58.2F--99.8D-
Anti-Vehicle Grenade 2241801180N/A175.6444.121%D-N/A257.1D62.9C13980.7h6.2C+14.1C
Light PPA 174166533.132C+1.2331.643%D*N/A22.4D1.1D--767.4h16.8C+53.2C
NSX-P Tanto 158157275.815S1.4531.164%B**30.573%B++92.4M++N/A2811.7h10.3B**33.2B*
C-4 187130482.708B*1.6631.328%B**N/A48.1D21.1D8532.7h1.9D6.1C++
Supernova FPC 208128914.222A9.8654.075%C++N/A22.9C14.3C+1885.6h8.8F-16.3D**
Tank Mine 13898332.667U28.3097.794%SN/A163.3B**66.7C++14580.6h4.1T*4.2B**
Rocklet Rifle 13276223.455S0.9141.914%D*1.316%B++27.1C+20C3682.8h33.3B+79.5C+
Sirius SX12 7775282.679A+1.6829.166%B*10.667%D*30C++N/A2922.5h13.9B47.8B+
NS Baron G5AE 6261193.211A++1.1552.289%B+14.754%C+38.1C+N/A1351.6h3.6B*6.8C++
C75 Viper 6050225S20.6441.358%C++4%M*33.3C*6.7C2601.5h13.6C++33C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06430.4h
Nano-Armor Kit2680,2746.9h
Medical Applicator32,0630.2h
Motion Spotter74,7662.8h
M40 Fury0520h
Ammunition Package12970.1h
Medical Kit1,61916,052159.2h
Nano-Repair Grenade0730h
Recon Detection Device0600.2h
Shield Recharging Field2990h

Check the help document for the dictionary if you want to learn more about words used here.


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