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Brigadier OeERi[lMTW] OeERi
NC BR 81

KDR: 4.14

Score: 43.4m

Last Seen: Jul 13th, 2019 6:11 AM
- OFFLINE - 86.9 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Connery - Outfit Officer of l am from Taiwan[lMTW] l am from Taiwan
NC outfit on Connery

Members: 8
Level Progress (to 82): 86%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW AF-19 Mercenary GD-22S SAS-R NS Decimator NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,285,126 MLG Score: 2626
Fun Score: N/A
Cheeseburgers Flipped: 802TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.42%28.235%68930118496,3715.79327-1.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.905%0.633B+1.124B**-1.466FHEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.49B+9.30.351C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.752%1.76%131512099669463091.02114312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.983%-0.445C---0.507D0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.461B+7.70.395B13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.03%6.8%76212125005072470.986193202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.796%-1.309D**0.58B+2.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.626B+9.90.753B++34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.633%81.212%76412107,7711903434.08355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.333%0.543B+0.917B*-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.354C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.853%24.528%7611213212181610.116676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.769A++1.952A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.747B++2.10.568B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
l am from Taiwan[lMTW] l am from Taiwan
NC outfit on Connery

Members: 8
43.4m165.2%296 (17.8k)251 (15.1k)4.14424122,19729,4864.4698881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12141064524.409%28.218%68905:5126

65% Heavy Assault13% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2014 8:08 AMMay 10th, 2019 4:40 PMJul 16th, 2019 12:00 AM (16h) (PST)Jul 13th, 2019 2:34 AM (4d) (PST)Jul 13th, 2019 2:11 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851395460.7080.1710.2001.2310.0382626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1048,36632,73842101274215,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2878.4h/119.9d 9,602 34,482 34,102 212.6k 2,784 11,919 6,499 118.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:36,000
Deaths:7,484
KDR:4.810
Accuracy:24.831% C+
HSR:29.367% B+
NC6A GODSAW
B
Kills:17,809
Deaths:3,351
KDR:5.315
Accuracy:26.453% C-
HSR:30.108% B
NC6 Gauss SAW
B+
Kills:5,653
Deaths:1,721
KDR:3.285
Accuracy:20.427% C+
HSR:26.729% B+
GD-22S
B+
Kills:5,327
Deaths:1,834
KDR:2.905
Accuracy:21.332% C
HSR:28.065% B+
EM6
B**
Kills:2,255
Deaths:565
KDR:3.991
Accuracy:20.902% C
HSR:30.200% B**
EM1
B++
Kills:2,106
Deaths:610
KDR:3.452
Accuracy:20.307% C
HSR:26.828% B++
NS-15M AE
C+
Kills:1,510
Deaths:299
KDR:5.050
Accuracy:24.057% C
HSR:26.755% C+
MGR-L1 Promise
B++
Kills:1,370
Deaths:276
KDR:4.964
Accuracy:26.194% B+
HSR:29.927% B++
NC6S Gauss SAW S
B+
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:19.180% D-
HSR:27.564% B+
NSX Naginata
C++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:22.518% C++
HSR:26.466% C
Kills:74,409
Deaths (as Heavy Assault):16,832
Deaths (to Heavy Assaults):9,635
KDR:4.42069
Kill Difference:57,577
Playtime:1,878.792 hours
Usage:65%
Score:30.149m
Score/min:267
Accuracy (listed only):22.620%
HSR (listed only):28.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:5,576
Deaths:1,180
KDR:4.725
Accuracy:24.509% B+
HSR:22.328% C++
GD-7F
C++
Kills:1,680
Deaths:322
KDR:5.217
Accuracy:25.175% C++
HSR:19.405% C+
AC-X11
B+
Kills:1,593
Deaths:254
KDR:6.272
Accuracy:26.618% C**
HSR:25.298% B+
AF-4 Cyclone
B+
Kills:1,377
Deaths:310
KDR:4.442
Accuracy:27.612% B+
HSR:21.787% B+
AF-4A Bandit
C**
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% C**
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
A
Kills:856
Deaths:141
KDR:6.071
Accuracy:31.363% A
HSR:22.430% B
NSX Tengu
C+
Kills:388
Deaths:86
KDR:4.512
Accuracy:35.835% C+
HSR:19.072% C
MGR-S1 Gladius
B++
Kills:375
Deaths:68
KDR:5.515
Accuracy:30.842% B++
HSR:25.067% B+
GD-66 Claw
A++
Kills:212
Deaths:68
KDR:3.118
Accuracy:62.853% B
HSR:24.528% A++
NS Baron G5AE
B+
Kills:187
Deaths:42
KDR:4.452
Accuracy:51.937% B+
HSR:11.765% D
Gauss Compact Burst
C+
Kills:129
Deaths:26
KDR:4.962
Accuracy:17.288% F-
HSR:24.806% C+
Kills:14,747
Deaths (as Light Assault):2,845
Deaths (to Light Assaults):5,781
KDR:5.18348
Kill Difference:11,902
Playtime:342.264 hours
Usage:12%
Score:4.365m
Score/min:213
Accuracy (listed only):31.872%
HSR (listed only):22.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:4,252
Deaths:464
KDR:9.164
Accuracy:38.528% C+
HSR:76.317% B*
NS-44 Commissioner
B+
Kills:2,870
Deaths:1,438
KDR:1.996
Accuracy:39.894% B+
HSR:25.401% B+
AF-4 Cyclone
B+
Kills:1,377
Deaths:310
KDR:4.442
Accuracy:27.612% B+
HSR:21.787% B+
EM4 Longshot
B++
Kills:1,361
Deaths:81
KDR:16.803
Accuracy:37.858% C
HSR:83.542% B++
NS-357 Underboss
C++
Kills:1,193
Deaths:710
KDR:1.680
Accuracy:36.543% C+
HSR:22.632% C++
NSX Daimyo
C*
Kills:1,186
Deaths:116
KDR:10.224
Accuracy:42.299% C++
HSR:94.688% C*
NSX Tomoe
B++
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:24.590% D--
HSR:44.587% B++
NC14 Bolt Driver
B**
Kills:972
Deaths:107
KDR:9.084
Accuracy:35.934% C++
HSR:82.922% B**
NSX Tengu
C+
Kills:388
Deaths:86
KDR:4.512
Accuracy:35.835% C+
HSR:19.072% C
MGR-S1 Gladius
B++
Kills:375
Deaths:68
KDR:5.515
Accuracy:30.842% B++
HSR:25.067% B+
NS-AM7 Archer
M+
Kills:177
Deaths:45
KDR:3.933
Accuracy:56.364% C
HSR:43.503% M+
NC4 Mag-Shot
A++
Kills:147
Deaths:134
KDR:1.097
Accuracy:38.989% A++
HSR:23.129% B+
NS-45 Pilot
M*
Kills:63
Deaths:28
KDR:2.250
Accuracy:27.917% D
HSR:55.556% M*
AF-18 Stalker
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.310% C+
HSR:17.857% C-
Kills:15,590
Deaths (as Infiltrator):3,879
Deaths (to Infiltrators):4,691
KDR:4.01908
Kill Difference:11,711
Playtime:386.504 hours
Usage:13%
Score:4.581m
Score/min:198
Accuracy (listed only):35.751%
HSR (listed only):45.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:5,576
Deaths:1,180
KDR:4.725
Accuracy:24.509% B+
HSR:22.328% C++
GD-7F
C++
Kills:1,680
Deaths:322
KDR:5.217
Accuracy:25.175% C++
HSR:19.405% C+
AC-X11
B+
Kills:1,593
Deaths:254
KDR:6.272
Accuracy:26.618% C**
HSR:25.298% B+
MGR-M1 Bishop
C**
Kills:1,225
Deaths:209
KDR:5.861
Accuracy:34.698% C**
HSR:31.592% C*
AF-4A Bandit
C**
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% C**
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
A
Kills:856
Deaths:141
KDR:6.071
Accuracy:31.363% A
HSR:22.430% B
GD-66 Claw
A++
Kills:212
Deaths:68
KDR:3.118
Accuracy:62.853% B
HSR:24.528% A++
NS Baron G5AE
B+
Kills:187
Deaths:42
KDR:4.452
Accuracy:51.937% B+
HSR:11.765% D
Warden
B**
Kills:182
Deaths:38
KDR:4.789
Accuracy:28.470% C*
HSR:31.319% B**
Gauss Compact Burst
C+
Kills:129
Deaths:26
KDR:4.962
Accuracy:17.288% F-
HSR:24.806% C+
Kills:14,014
Deaths (as Engineer):2,628
Deaths (to Engineers):4,044
KDR:5.33257
Kill Difference:11,386
Playtime:154.650 hours
Usage:5%
Score:1.921m
Score/min:207
Accuracy (listed only):31.940%
HSR (listed only):23.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,377
Deaths:310
KDR:4.442
Accuracy:27.612% B+
HSR:21.787% B+
NC1 Gauss Rifle
A
Kills:753
Deaths:156
KDR:4.827
Accuracy:25.986% B+
HSR:30.013% A
NSX Tengu
C+
Kills:388
Deaths:86
KDR:4.512
Accuracy:35.835% C+
HSR:19.072% C
MGR-S1 Gladius
B++
Kills:375
Deaths:68
KDR:5.515
Accuracy:30.842% B++
HSR:25.067% B+
GD-66 Claw
A++
Kills:212
Deaths:68
KDR:3.118
Accuracy:62.853% B
HSR:24.528% A++
NS Baron G5AE
B+
Kills:187
Deaths:42
KDR:4.452
Accuracy:51.937% B+
HSR:11.765% D
Gauss Rifle Burst
B*
Kills:163
Deaths:49
KDR:3.327
Accuracy:21.241% D*
HSR:33.742% B*
Kills:3,455
Deaths (as Combat Medic):779
Deaths (to Combat Medics):2,566
KDR:4.43517
Kill Difference:2,676
Playtime:23.477 hours
Usage:1%
Score:0.338m
Score/min:240
Accuracy (listed only):36.615%
HSR (listed only):23.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C--
Kills:733
Deaths:100
KDR:7.330
Accuracy:25.546% D--
HSR:14.461% C--
AF-34 Mattock
C+
Kills:675
Deaths:100
KDR:6.750
Accuracy:27.816% D--
HSR:17.037% C+
NCM3 Raven
C++
Kills:403
Deaths:257
KDR:1.568
Accuracy:37.471% C
HSR:2.978% C++
NCM3 Raven
C+
Kills:350
Deaths:181
KDR:1.934
Accuracy:38.157% C+
HSR:1.429% D-
NCM2 Falcon
A**
Kills:238
Deaths:98
KDR:2.429
Accuracy:62.152% A**
HSR:3.782% C-
NCM2 Falcon
A*
Kills:142
Deaths:56
KDR:2.536
Accuracy:65.758% A*
HSR:4.225% C+
AF-23 Grinder
C**
Kills:112
Deaths:69
KDR:1.623
Accuracy:24.757% D*
HSR:16.071% C**
NS-10 Burster
B+
Kills:112
Deaths:109
KDR:1.028
Accuracy:29.234% C+
HSR:8.036% B+
AF-23 Grinder
B++
Kills:99
Deaths:56
KDR:1.768
Accuracy:25.549% D*
HSR:19.192% B++
NS-10 Burster
C+
Kills:76
Deaths:28
KDR:2.714
Accuracy:30.034% C+
HSR:2.632% D-
NCM1 Scattercannon
B+
Kills:69
Deaths:60
KDR:1.150
Accuracy:35.243% C
HSR:17.391% B+
Kills:3,009
Deaths (as MAX Suit):557
Deaths (to MAX Suits):1,102
KDR:5.40215
Kill Difference:2,452
Playtime:100.424 hours
Usage:3%
Score:2.079m
Score/min:345
Accuracy (listed only):36.520%
HSR (listed only):9.748%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:60
V. Kills:7 N/A
Deaths:9
KDR:6.667
Accuracy:37.120% D**
KPH:29.800 D
VKPH:3.500 D--
Kills:60 (0 + 0)
Deaths:9
KDR:6.667
VKDR:0.778
Vehicle Kills:7
Kill Difference:51
Playtime:2.011 hours
Usage:0%
Score:0.031m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:363
V. Kills:41 N/A
Deaths:15
KDR:24.200
Accuracy:30.987% F-
KPH:37.300 D
VKPH:4.200 D--
L100 Python HEAT
C--
Kills:195
V. Kills:97 199%
Deaths:41
KDR:4.756
Accuracy:51.692% C++
KPH:18.800 D-
VKPH:9.400 C--
C75 Viper
D
Kills:102
V. Kills:32 309%
Deaths:31
KDR:3.290
Accuracy:28.064% D*
KPH:15.600 D
VKPH:4.900 D
Kills:660 (660 + 0)
Deaths:87
KDR:7.586
VKDR:1.954
Vehicle Kills:170
Kill Difference:573
Playtime:26.639 hours
Usage:1%
Score:0.252m
Score/min:158
Driving Accuracy:28.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:318
V. Kills:133 237%
Deaths:18
KDR:17.667
Accuracy:48.221% B+
KPH:32.100 C**
VKPH:13.400 C
Titan-150 HEAT
C++
Kills:167
V. Kills:69 239%
Deaths:15
KDR:11.133
Accuracy:45.811% C+
KPH:22.700 C++
VKPH:9.400 C+
Titan-150 AP
C-
Kills:139
V. Kills:66 207%
Deaths:6
KDR:23.167
Accuracy:41.893% D--
KPH:20.400 C-
VKPH:9.700 D--
Kills:624 (306 + 318)
Deaths:39
KDR:16
VKDR:6.872
Vehicle Kills:268
Kill Difference:585
Playtime:24.101 hours
Usage:1%
Score:0.386m
Score/min:267
Driving Accuracy:41.893%
Gunner Accuracy:48.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:182
V. Kills: N/A
Deaths:5
KDR:36.400
Accuracy:14.858% D
KPH:50.800 C
VKPH:0 F
Kills:182 (0 + 182)
Deaths:5
KDR:36.400
VKDR:0
Vehicle Kills:0
Kill Difference:177
Playtime:3.579 hours
Usage:0%
Score:0.035m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:14.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 36,41336,0007,4844.81B**0.6724.831%C+29.367%B+57.1BN/A138630.5h9.3B+37.5B
NC6A GODSAW 18,06017,8093,3515.315A+1.1726.453%C-30.108%B71.2B1C++184250.3h8.3C++31.3C*
NC6 Gauss SAW 5,7215,6531,7213.285A*0.8620.427%C+26.729%B+42.8B+N/A139132.1h8.8B+42.8B+
AF-19 Mercenary 5,6535,5761,1804.725S0.5824.509%B+22.328%C++39.1B**N/A112142.6h10.8B++44B+
GD-22S 5,3925,3271,8342.905B*1.2421.332%C28.065%B+44.9C**N/A137118.7h10.5B49.1C*
SAS-R 4,2834,2524649.164A**5.0238.528%C+76.317%B*47BN/A12590.5h2B+5.2B+
NS Decimator 4,4603,0517873.877M*0.2762.676%C*1.442%D45.8B++21.2B+28866.6h4.8C+7.7C*
NS-44 Commissioner 2,8912,8701,4381.996B**2.1539.894%B+25.401%B+33.7C+N/A9185.1h3.2B++7.9B++
EM6 2,2802,2555653.991A+0.1520.902%C30.2%B**47.8C**N/A14247.2h10.1B+48.5C**
EM1 2,1222,1066103.452A*0.6920.307%C26.828%B++38.9C++N/A10954.2h11.9C*58.6C**
GD-7F 1,7071,6803225.217S1.0725.175%C++19.405%C+43.4B+N/A13038.7h11.7B+46.4B+
Frag Grenade 1,6241,60511605N/A1,600.8647.478%C**N/A501.6C++5.9C-16953.2h3.4B+7.1B+
AC-X11 1,6141,5932546.272S2.1326.618%C**25.298%B+57.3AN/A18127.8h8.5B++31.9B+
NS-15M AE 1,5291,5102995.05B**0.9124.057%C26.755%C+53.9C+N/A12628h11.1C**46.1C++
AF-4 Cyclone 1,3891,3773104.442A*0.3027.612%B+21.787%B+33.3C+N/A11541.4h10.4B37.7B+
MGR-L1 Promise 1,3971,3702764.964M+0.8226.194%B+29.927%B++67.5B**1.3B*21520.3h11.3B*43.2B++
EM4 Longshot 1,3651,3618116.802S12.6637.858%C83.542%B++35.5C**N/A8938.3h1.9B+5B+
NC05 Jackhammer 1,3061,2973963.275A*0.8743.739%C+17.039%B+45.7C++N/A13528.4h3.7B**8.4B+
MGR-M1 Bishop 1,2481,2252095.861A**1.7234.698%C**31.592%C*63.1A++1.2B**15119.4h4.8B**13.9B*
NC6S Gauss SAW S 1,2291,2194412.764B**1.3819.18%D-27.564%B+34.7CN/A11035.1h11.6C+60.6C
AF-4A Bandit 1,2291,2121717.088S2.9423.958%C24.588%C**63.1B**N/A15319.2h9.8B+40.8C**
NS-357 Underboss 1,1981,1937101.68B++2.4636.543%C+22.632%C++36C+N/A9333.1h3.5B*9.6B+
NSX Daimyo 1,1871,18611610.224A*6.0842.299%C++94.688%C*55.2C++N/A15121.5h2.3B+5.4B+
NSX Tomoe 1,1841,1732584.547A*0.4024.59%D--44.587%B++35.9C+N/A8232.7h12.7B+51.6C++
NSX Tanto 1,1741,1621776.565S2.4224.473%C23.58%C38.1C*N/A9030.5h12.9C**52.9C++
NSX Naginata 1,1761,1602514.622M++0.4822.518%C++26.466%C41.7C+N/A10727.8h10.9B+48.6B+
Hawk GD-68 1,5099913083.218S0.9366.48%B+2.422%C+22.5B*11.8B19544h7.1B+10.6B++
NC14 Bolt Driver 9789721079.084S4.9435.934%C++82.922%B**35.7B*N/A12127.2h2.2B++6.1B+
Razor GD-23 8838561416.071S1.9331.363%A22.43%B77.1M2.4S25011.1h9.6B*30.7B*
NC1 Gauss Rifle 7737531564.827M*0.6825.986%B+30.013%A47.4A+1.3A*23115.9h9.8B**37.7B*
AF-34 Mattock 7457331007.33A3.1925.546%D--14.461%C--51.3B+N/A13914.3h4.2B**16.5B
AF-34 Mattock 6826751006.75A2.6127.816%D--17.037%C+47.2B+N/A14114.3h5B**17.9C**
Spear Anti-Vehicle Phalanx Turret 1,0046632033.15M**29.0144.397%C++5.128%B+34.2C17.6C25219.4h11.6D26.1C
Tank Mine 8405464013.65S9.5131.47%C+N/A113.8C++61.3C+9854.8h2.2C-6.9C
Shrike 7565204201.238B**2.9154.417%C1.923%C--28.3B12.8C+35618.4h6.6C++12.1C++
Hardlight Dagger 46744517,9100.025C+4.1225.626%C+2.022%D0.2C+N/A11787.1h1.7B*6.7B
NCM3 Raven 6664032571.568B**2.5837.471%C2.978%C++9.7C++6.3C*8741.5h37.3D99.6C-
NSX Tengu 394388864.512M*0.3735.835%C+19.072%C40.4C++N/A1089.6h10.7B++29.9B+
Anti-Vehicle Grenade 4543821382N/A377.8643.15%D-N/A238.8D45D12311.6h6.4C14.8C
MGR-S1 Gladius 379375685.515M+1.3730.842%B++25.067%B+56B++N/A2606.7h8.2B++26.4B++
L100 Python HESH 4043631524.2A20.0630.987%F-N/A37.4D4.2D--1589.7h3.8C12.3D**
C-4 498354784.538A*0.3932.325%B**N/A64.4C26.2C+8505.5h1.4C*4.4B++
NCM3 Raven 5783501811.934A+2.2138.157%C+1.429%D-10.6C++6.9C**10432.9h36.5D95.6C-
E540 Halberd 4513181817.667A13.5248.221%B+1.258%D--32.1C**13.4C1939.9h7.3D*15.1C
NC15 Phoenix 475275952.895A++1.2554.502%C++N/A13.8C+10.1C+16319.9h11.3C20.7C+
NCM2 Falcon 366238982.429B**1.7262.152%A**3.782%C-11C5.9B+10821.7h35.6T*57.2D*
GD-66 Claw 213212683.118A++1.0362.853%B24.528%A++64.2B**N/A2403.3h2.1B++3.3B+
L100 Python HEAT 292195414.756C+0.6151.692%C++2.564%C+18.8D-9.3C--14510.4h10.2F19.7F
NS Baron G5AE 192187424.452M+0.3151.937%B+11.765%D36C1B**1185.2h3.5B*6.8C++
M12 Kobalt 182182536.4A*32.2614.858%D16.484%C-50.6CN/A1613.6h14.3B**96.4B
Warden 184182384.789M++0.6428.47%C*31.319%B**30.3B+N/A1746h7.7B++27B+
NS-AM7 Archer 200177453.933S0.2156.364%C43.503%M+15.7A++2C-10611.3h12.6B++22.3B++
Titan-150 HEAT 2361671511.133A6.9945.811%C+2.994%C++22.6C++9.3C+2267.4h6.1C-13.3C
Gauss Rifle Burst 166163493.327B*0.8221.241%D*33.742%B*25.5DN/A1036.4h11.6C+54.6D
NC4 Mag-Shot 1471471341.097B+3.0538.989%A++23.129%B+6.3D--N/A4023.2h8.9C+22.7B+
NCM2 Falcon 255142562.536A++1.6165.758%A*4.225%C+7.7D6.1B+8518.4h56.9T*86.5F-
Titan-150 AP 205139623.167A**19.0241.893%D--N/A20.4C-9.7D--4186.8h6.9D*16.4F-
Gauss Compact Burst 133129264.962A+0.8217.288%F-24.806%C+28CN/A1194.6h16.5D**95.5D*
Rocklet Rifle 231124413.024S1.1240.474%D**N/A20.7C--17.8C--3286h45.6C--112.6D--
Aspis Anti-Aircraft Phalanx Turret 225116523.2S19.0624.599%C+N/A16.8B**15.8B*2386.9h108.7B**442.1B+
AF-23 Grinder 113112691.623C2.5224.757%D*16.071%C**22.4DN/A985h6.6C++26.7D
NS-10 Burster 1921121091.028C*3.1229.234%C+8.036%B+4.4C3.2C6725.3h184.1D629.7C
Bouncing Betty 111111618.5S14.3649.091%B+N/A69.4D*N/A4101.6h3.4T*6.9D**
C75 Viper 134102313.29C+0.8528.064%D*3.922%M++15.5D4.8D1786.6h20.1D*71.7F-
Fatestealer 1011011101U96.8620.784%F2.97%F-336.7UN/A3860.3h1M**5B*
AF-23 Grinder 10199561.768C2.3825.549%D*19.192%B++26.1C-N/A1113.8h6.9C++27.1D
NSX Masamune 12777342.265A*1.8853.73%C--N/A25.7C16.7C**2613h13.4C+24.9C+
NS-10 Burster 12976282.714A*1.4330.034%C+2.632%D-5.2C+3.6C+7414.7h196.4D654C
NS-R3 Swarm 15869401.725M+2.4258.144%D*N/A6.3C8.1B8911h32.3C-55.6D
NCM1 Scattercannon 6969601.15C2.9935.243%C17.391%B+10.8D--N/A1046.4h9.4D26.6C
NS-45 Pilot 6363282.25B*1.8927.917%D55.556%M*35CN/A1051.8h5.1B**18.4B+
Breaker Rocket Pods 676096.667C+2.5237.12%D**N/A30D3.5D--2552h19.6C52.7D
Carver 58562,2760.025C4.1236.145%B++10.714%D-0.4C--N/A2124.6h1.6C4.4B
AF-18 Stalker 5756341.647C**2.5027.31%C+17.857%C-20.7DN/A1372.7h12C**44.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,4501.1h
Nano-Armor Kit86243,88318.5h
Anti-Vehicle MANA Turret12660.4h
Medical Applicator2818,5871.5h
Medical Kit2,73828,545260.5h
Xiphos Anti-Personnel Phalanx Tower0550h
Restoration Kit216652.8h
Motion Spotter1910,9527.1h
Nanite Healing Grenade0500h
Spitfire Auto-Turret02450.2h
Recon Detection Device86431.4h
Shield Recharging Field46420.2h
Ammunition Package181,2340.5h
Anti-Infantry MANA Turret11230.2h
Nano-Repair Grenade02210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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