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Overseer OeERi[CRSP] OeERi
NC BR 70

KDR: 4.13

Score: 40.5m

Last Seen: Mar 16th, 2019 4:31 AM
- OFFLINE - 70 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Connery - Outfit Leader of CRUSADE STAR[CRSP] CRUSADE STAR
NC outfit on Connery

Members: 12
Level Progress (to 71): 56%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW AF-19 Mercenary NC6 Gauss SAW GD-22S SAS-R NS Decimator NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,150,018 MLG Score: 2518
Fun Score: N/A
Cheeseburgers Flipped: 797TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.142%28.028%6772999690,4735.77844-1.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4%0.59B+1.121B**-1.56FHEAD ++ (~15.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.48B+9.40.344C**29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.361%1.927%118510208829272800.951456314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.61%-0.563D-0.44C--0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.455B+7.50.41B13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.04%7.223%66210234434942170.896761203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.872%-1.403D**0.721B++2.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.609B+9.70.753B++36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.375%80.618%66410217,3421788424.10626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.281%0.498B+0.877B*-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.10.351C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.534%13.869%6611024137172510.0793743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.422A**-0.132C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++2.20.543B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CRUSADE STAR[CRSP] CRUSADE STAR
NC outfit on Connery

Members: 12
40.5m163%286 (17.2k)243 (14.6k)4.12992114,94427,8324.462270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025996824.199%27.995%67705:5925

65% Heavy Assault13% Infiltrator12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2014 8:08 AMJul 3rd, 2015 4:40 PMMar 16th, 2019 11:43 PM (2d) (PST)Mar 16th, 2019 12:35 AM (3d) (PST)Mar 16th, 2019 12:31 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731375360.6890.1670.1931.1830.0372518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3788,22932,14941101271214,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2781.6h/115.9d 9,248 32,179 32,152 197.5k 2,703 11,544 6,192 112.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:34,739
Deaths:7,213
KDR:4.816
Accuracy:24.654% C+
HSR:29.270% B+
NC6A GODSAW
B+
Kills:15,333
Deaths:2,816
KDR:5.445
Accuracy:25.934% C-
HSR:29.779% B+
NC6 Gauss SAW
B+
Kills:5,386
Deaths:1,650
KDR:3.264
Accuracy:20.198% C++
HSR:26.662% B+
GD-22S
B+
Kills:4,871
Deaths:1,736
KDR:2.806
Accuracy:20.810% C
HSR:27.777% B+
EM1
B*
Kills:2,106
Deaths:610
KDR:3.452
Accuracy:20.307% C+
HSR:26.828% B*
EM6
B*
Kills:1,936
Deaths:504
KDR:3.841
Accuracy:20.244% C
HSR:28.771% B*
NS-15M AE
C+
Kills:1,510
Deaths:299
KDR:5.050
Accuracy:24.057% C
HSR:26.755% C+
MGR-L1 Promise
B++
Kills:1,365
Deaths:276
KDR:4.946
Accuracy:26.132% B+
HSR:29.963% B++
NC05 Jackhammer
B+
Kills:1,297
Deaths:396
KDR:3.275
Accuracy:43.763% C+
HSR:17.039% B+
NC6S Gauss SAW S
B+
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:19.180% D
HSR:27.564% B+
NSX Naginata
C++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:22.518% C++
HSR:26.466% C+
Kills:70,922
Deaths (as Heavy Assault):16,192
Deaths (to Heavy Assaults):9,070
KDR:4.38006
Kill Difference:54,730
Playtime:1,818.679 hours
Usage:65%
Score:27.931m
Score/min:256
Accuracy (listed only):24.345%
HSR (listed only):26.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:5,576
Deaths:1,180
KDR:4.725
Accuracy:24.509% B+
HSR:22.328% C*
GD-7F
C++
Kills:1,630
Deaths:313
KDR:5.208
Accuracy:25.082% C++
HSR:19.509% C+
AC-X11
B+
Kills:1,588
Deaths:253
KDR:6.277
Accuracy:26.616% B
HSR:25.315% B+
AF-4 Cyclone
B
Kills:1,220
Deaths:261
KDR:4.674
Accuracy:27.199% B
HSR:20.820% B
AF-4A Bandit
B
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% B
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
A
Kills:588
Deaths:93
KDR:6.323
Accuracy:30.810% A
HSR:23.980% B++
NSX Tengu
C+
Kills:363
Deaths:77
KDR:4.714
Accuracy:35.633% C+
HSR:18.733% C
MGR-S1 Gladius
B++
Kills:344
Deaths:64
KDR:5.375
Accuracy:30.620% B++
HSR:24.709% B+
NS Baron G5AE
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:51.864% B+
HSR:11.828% D
GD-66 Claw
B**
Kills:137
Deaths:52
KDR:2.635
Accuracy:70.534% B**
HSR:13.869% C+
Gauss Compact Burst
C
Kills:117
Deaths:25
KDR:4.680
Accuracy:16.792% F-
HSR:23.077% C
Kills:14,123
Deaths (as Light Assault):2,708
Deaths (to Light Assaults):5,496
KDR:5.21529
Kill Difference:11,415
Playtime:336.038 hours
Usage:12%
Score:4.232m
Score/min:210
Accuracy (listed only):32.341%
HSR (listed only):21.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:4,058
Deaths:432
KDR:9.394
Accuracy:38.354% C+
HSR:75.973% B++
NS-44 Commissioner
B+
Kills:2,619
Deaths:1,281
KDR:2.045
Accuracy:39.411% B+
HSR:24.933% B+
EM4 Longshot
B++
Kills:1,361
Deaths:81
KDR:16.803
Accuracy:37.858% C
HSR:83.542% B++
AF-4 Cyclone
B
Kills:1,220
Deaths:261
KDR:4.674
Accuracy:27.199% B
HSR:20.820% B
NS-357 Underboss
C++
Kills:1,187
Deaths:708
KDR:1.677
Accuracy:36.544% C+
HSR:22.578% C++
NSX Tomoe
B++
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:24.590% D--
HSR:44.587% B++
NSX Daimyo
C+
Kills:973
Deaths:93
KDR:10.462
Accuracy:41.918% C+
HSR:93.834% C+
NC14 Bolt Driver
B**
Kills:950
Deaths:106
KDR:8.962
Accuracy:35.746% C++
HSR:82.737% B**
NSX Tengu
C+
Kills:363
Deaths:77
KDR:4.714
Accuracy:35.633% C+
HSR:18.733% C
MGR-S1 Gladius
B++
Kills:344
Deaths:64
KDR:5.375
Accuracy:30.620% B++
HSR:24.709% B+
NS-AM7 Archer
M+
Kills:174
Deaths:44
KDR:3.955
Accuracy:56.378% C
HSR:43.104% M+
NC4 Mag-Shot
A++
Kills:147
Deaths:134
KDR:1.097
Accuracy:38.805% A++
HSR:23.129% B+
AF-18 Stalker
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.310% C+
HSR:17.857% C
Kills:14,625
Deaths (as Infiltrator):3,573
Deaths (to Infiltrators):4,445
KDR:4.0932
Kill Difference:11,052
Playtime:371.536 hours
Usage:13%
Score:4.313m
Score/min:193
Accuracy (listed only):36.182%
HSR (listed only):44.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:5,576
Deaths:1,180
KDR:4.725
Accuracy:24.509% B+
HSR:22.328% C*
GD-7F
C++
Kills:1,630
Deaths:313
KDR:5.208
Accuracy:25.082% C++
HSR:19.509% C+
AC-X11
B+
Kills:1,588
Deaths:253
KDR:6.277
Accuracy:26.616% B
HSR:25.315% B+
AF-4A Bandit
B
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% B
MGR-M1 Bishop
C*
Kills:1,187
Deaths:201
KDR:5.905
Accuracy:34.572% C*
HSR:31.929% C*
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
A
Kills:588
Deaths:93
KDR:6.323
Accuracy:30.810% A
HSR:23.980% B++
NS Baron G5AE
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:51.864% B+
HSR:11.828% D
Warden
B**
Kills:182
Deaths:38
KDR:4.789
Accuracy:28.470% C**
HSR:31.319% B**
GD-66 Claw
B**
Kills:137
Deaths:52
KDR:2.635
Accuracy:70.534% B**
HSR:13.869% C+
Gauss Compact Burst
C
Kills:117
Deaths:25
KDR:4.680
Accuracy:16.792% F-
HSR:23.077% C
Kills:13,565
Deaths (as Engineer):2,545
Deaths (to Engineers):3,870
KDR:5.33006
Kill Difference:11,020
Playtime:142.033 hours
Usage:5%
Score:1.735m
Score/min:204
Accuracy (listed only):32.516%
HSR (listed only):22.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,220
Deaths:261
KDR:4.674
Accuracy:27.199% B
HSR:20.820% B
NC1 Gauss Rifle
A+
Kills:579
Deaths:134
KDR:4.321
Accuracy:25.400% B+
HSR:30.915% A+
NSX Tengu
C+
Kills:363
Deaths:77
KDR:4.714
Accuracy:35.633% C+
HSR:18.733% C
MGR-S1 Gladius
B++
Kills:344
Deaths:64
KDR:5.375
Accuracy:30.620% B++
HSR:24.709% B+
NS Baron G5AE
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:51.864% B+
HSR:11.828% D
GD-66 Claw
B**
Kills:137
Deaths:52
KDR:2.635
Accuracy:70.534% B**
HSR:13.869% C+
Gauss Rifle Burst
B++
Kills:107
Deaths:45
KDR:2.378
Accuracy:20.179% D**
HSR:32.710% B++
Kills:2,936
Deaths (as Combat Medic):675
Deaths (to Combat Medics):2,379
KDR:4.34963
Kill Difference:2,261
Playtime:20.972 hours
Usage:1%
Score:0.266m
Score/min:211
Accuracy (listed only):37.347%
HSR (listed only):21.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:725
Deaths:98
KDR:7.398
Accuracy:25.243% D--
HSR:14.621% C-
AF-34 Mattock
C+
Kills:669
Deaths:98
KDR:6.827
Accuracy:27.584% D-
HSR:17.190% C+
NCM3 Raven
C++
Kills:403
Deaths:257
KDR:1.568
Accuracy:37.483% C
HSR:2.978% C++
NCM3 Raven
C+
Kills:350
Deaths:181
KDR:1.934
Accuracy:38.173% C+
HSR:1.429% D-
NCM2 Falcon
A**
Kills:237
Deaths:98
KDR:2.418
Accuracy:62.196% A**
HSR:3.797% C-
NCM2 Falcon
A**
Kills:138
Deaths:56
KDR:2.464
Accuracy:65.835% A**
HSR:4.348% C+
AF-23 Grinder
C**
Kills:112
Deaths:69
KDR:1.623
Accuracy:24.757% D*
HSR:16.071% C**
NS-10 Burster
B++
Kills:109
Deaths:109
KDR:1
Accuracy:29.125% C+
HSR:8.257% B++
AF-23 Grinder
B++
Kills:99
Deaths:56
KDR:1.768
Accuracy:25.549% D*
HSR:19.192% B++
NS-10 Burster
C+
Kills:71
Deaths:28
KDR:2.536
Accuracy:29.866% C+
HSR:2.817% D-
NCM1 Scattercannon
B+
Kills:69
Deaths:60
KDR:1.150
Accuracy:35.243% C+
HSR:17.391% B+
Kills:2,982
Deaths (as MAX Suit):555
Deaths (to MAX Suits):1,052
KDR:5.37297
Kill Difference:2,427
Playtime:99.801 hours
Usage:4%
Score:2.062m
Score/min:344
Accuracy (listed only):36.459%
HSR (listed only):9.826%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:60
V. Kills:7 N/A
Deaths:9
KDR:6.667
Accuracy:37.120% D**
KPH:29.800 D
VKPH:3.500 D--
Kills:60 (0 + 0)
Deaths:9
KDR:6.667
VKDR:0.778
Vehicle Kills:7
Kill Difference:51
Playtime:2.011 hours
Usage:0%
Score:0.030m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:322
V. Kills:34 N/A
Deaths:15
KDR:21.467
Accuracy:30.412% F-
KPH:37.300 D
VKPH:3.900 D*
L100 Python HEAT
D
Kills:164
V. Kills:81 200%
Deaths:41
KDR:4
Accuracy:49.087% C+
KPH:18 D-
VKPH:8.900 D
C75 Viper
D
Kills:102
V. Kills:32 309%
Deaths:31
KDR:3.290
Accuracy:28.064% D--
KPH:15.600 D
VKPH:4.900 D
Kills:588 (588 + 0)
Deaths:87
KDR:6.759
VKDR:1.690
Vehicle Kills:147
Kill Difference:501
Playtime:24.306 hours
Usage:1%
Score:0.231m
Score/min:158
Driving Accuracy:28.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:272
V. Kills:111 243%
Deaths:15
KDR:18.133
Accuracy:45.789% C++
KPH:31.900 C**
VKPH:13 C
Titan-150 HEAT
C++
Kills:167
V. Kills:69 239%
Deaths:15
KDR:11.133
Accuracy:45.811% C+
KPH:22.700 C++
VKPH:9.400 C++
Titan-150 AP
C
Kills:127
V. Kills:60 208%
Deaths:6
KDR:21.167
Accuracy:38.856% D**
KPH:19.900 C
VKPH:9.400 D*
Kills:566 (294 + 272)
Deaths:36
KDR:15.722
VKDR:6.667
Vehicle Kills:240
Kill Difference:530
Playtime:22.283 hours
Usage:1%
Score:0.350m
Score/min:262
Driving Accuracy:38.856%
Gunner Accuracy:45.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:171
V. Kills: N/A
Deaths:5
KDR:34.200
Accuracy:15.038% D
KPH:50.500 C
VKPH:0 F
Kills:171 (0 + 171)
Deaths:5
KDR:34.200
VKDR:0
Vehicle Kills:0
Kill Difference:166
Playtime:3.389 hours
Usage:0%
Score:0.032m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:15.038%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 35,12934,7397,2134.816B**0.6924.654%C+29.27%B+56.2B+N/A134618.3h9.3B+37.9B
NC6A GODSAW 15,54315,3332,8165.445A++1.3225.934%C-29.779%B+67.7BN/A169226.6h8.4C++32.5C*
AF-19 Mercenary 5,6535,5761,1804.725S0.6024.509%B+22.328%C*39.1AN/A111142.5h10.8B++44B+
NC6 Gauss SAW 5,4495,3861,6503.264A*0.8720.198%C++26.662%B+41.5B+N/A130129.7h8.8B+43.8B+
GD-22S 4,9204,8711,7362.806B*1.3220.81%C27.777%B+42.5C**N/A120114.5h10.7C**51.3C++
SAS-R 4,0894,0584329.394M5.2638.354%C+75.973%B++46.2BN/A11987.9h2B+5.3B
NS Decimator 4,1432,8297303.875M**0.2562.163%C*1.485%D44.8B++20.8B+27763.2h4.9C+7.8C*
NS-44 Commissioner 2,6382,6191,2812.044B**2.0939.411%B+24.933%B+33.2C+N/A8779h3.2B++8.1B++
EM1 2,1222,1066103.452A**0.6820.307%C+26.828%B*38.9C++N/A10854.2h11.9C*58.6C**
EM6 1,9581,9365043.841A+0.2920.244%C28.771%B*43.7C*N/A12544.3h10.5B52C*
GD-7F 1,6571,6303135.208M**1.0825.082%C++19.509%C+43B++N/A12737.9h11.7B+46.8B+
AC-X11 1,6091,5882536.277S2.1526.616%B25.315%B+57.5A+N/A18027.6h8.5B++31.9B+
NS-15M AE 1,5291,5102995.05A+0.9224.057%C26.755%C+54.1C+N/A12627.9h11.1C**46.1C*
Frag Grenade 1,4801,46611466N/A1,461.8747.084%C*N/A505.5C++4.8C--16492.9h3.4B+7.1B+
MGR-L1 Promise 1,3901,3652764.946M+0.8226.132%B+29.963%B++67.6B**1.2B*21020.2h11.3B*43.2B++
EM4 Longshot 1,3651,3618116.802S12.6737.858%C83.542%B++35.5C**N/A8838.3h1.9B+5B+
NC05 Jackhammer 1,3061,2973963.275A++0.8543.763%C+17.039%B+45.7C*N/A13328.4h3.7B**8.4B+
AF-4 Cyclone 1,2301,2202614.674M0.5427.199%B20.82%B30.3C+N/A10840.2h10.7C**39.3B
NC6S Gauss SAW S 1,2291,2194412.764A1.3719.18%D27.564%B+34.7CN/A11035.1h11.6C+60.6C+
AF-4A Bandit 1,2291,2121717.088S2.9623.958%C24.588%B63.1B**N/A15219.2h9.8B+40.8C**
MGR-M1 Bishop 1,2081,1872015.905A**1.7834.572%C*31.929%C*63.8A++1.1B**15018.6h4.8B**13.9B++
NS-357 Underboss 1,1921,1877081.677B++2.4536.544%C+22.578%C++36.1C+N/A9332.9h3.5B++9.6B+
NSX Tomoe 1,1841,1732584.547A*0.4224.59%D--44.587%B++35.9C+N/A8232.7h12.7B+51.6C++
NSX Tanto 1,1741,1621776.565S2.4424.473%C23.58%C38.1C**N/A8930.5h12.9C**52.9C++
NSX Naginata 1,1761,1602514.622M++0.4922.518%C++26.466%C+41.7C+N/A10527.8h10.9B+48.6B
Hawk GD-68 1,5099913083.218S0.9166.508%B+2.422%C+22.6B*11.8B19543.9h7B+10.6B++
NSX Daimyo 9749739310.462A++6.3341.918%C+93.834%C+53.8C++N/A13318.1h2.3B+5.6B
NC14 Bolt Driver 9559501068.962M**4.8335.746%C++82.737%B**35.7B*N/A12026.6h2.2B++6.1B+
AF-34 Mattock 737725987.398A3.2725.243%D--14.621%C-51.4B+N/A13814.1h4.2B**16.4C**
AF-34 Mattock 676669986.827A2.7027.584%D-17.19%C+47.4B+N/A14114.1h4.9B**17.8C*
Spear Anti-Vehicle Phalanx Turret 9926562032.8S28.6743.753%C++5.183%B+34.2C+17.5C25319.2h11.4D26C
Razor GD-23 607588936.323S2.1930.81%A23.98%B++77.4M+2.5S2627.6h9.7B*31.5B++
NC1 Gauss Rifle 5945791344.321M0.1925.4%B+30.915%A+53.6A++1.4M+27810.8h9.2A36.2B*
Tank Mine 8295393913.821S9.6931.475%C+N/A114.7C*61.7C+9974.7h2.2C6.9C
Shrike 7565204201.238B**2.8954.417%C1.923%C--28.3B+12.8C++35118.4h6.6C++12.1C++
Hardlight Dagger 45943717,4510.025C+4.1026.552%C+1.602%D-0.2C+N/A11756.2h1.7B++6.5C**
NCM3 Raven 6664032571.568B**2.5637.483%C2.978%C++9.7C++6.4C*8741.4h37.2D99.3C
Anti-Vehicle Grenade 4523801380N/A375.8743.169%D-N/A237.5D45D12301.6h6.4C+14.8C
NSX Tengu 369363774.714M*0.5835.633%C+18.733%C39C++N/A1059.3h10.7B++30B+
NCM3 Raven 5783501811.934A+2.2038.173%C+1.429%D-10.7C*7C**10432.8h36.4D95.3C-
MGR-S1 Gladius 348344645.375M1.2530.62%B++24.709%B+55.5B++N/A2476.2h8.2B++26.9B+
C-4 475339764.461A*0.3332.497%AN/A66.5C26.7C+8645.1h1.4C**4.3B++
L100 Python HESH 3563221521.467B**17.3430.412%F-N/A37.4D4D--1618.6h3.8C12.4D**
NC15 Phoenix 475275952.895A++1.2354.421%C++N/A13.9C+10.1C+16219.8h11.2C+20.5C+
E540 Halberd 3832721518.133A14.0045.789%C++1.471%D-32C**13.1C1988.5h6.7D14.7C
NCM2 Falcon 365237982.418A1.7162.196%A**3.797%C-11C5.9B++10821.6h35.6T*57.2D--
NS Baron G5AE 191186424.429M+0.3051.864%B+11.828%D35.8C1B**1135.2h3.5B*6.8C+
Warden 184182384.789M**0.6628.47%C**31.319%B**30.3B+N/A1696h7.7B++27B+
NS-AM7 Archer 196174443.955S0.1756.378%C43.104%M+15.5A++2C10411.2h12.6B++22.4B++
M12 Kobalt 171171534.2A++30.0715.038%D16.374%C-50.3CN/A1563.4h14.5B**96.5B
Titan-150 HEAT 2361671511.133A7.0045.811%C+2.994%C++22.6C++9.3C++2227.4h6.1C13.3C
L100 Python HEAT 245164414C+0.1349.087%C+3.049%C**18D-8.9D1449.1h9.3F19D*
NC4 Mag-Shot 1471471341.097B+3.0338.805%A++23.129%B+6.3D--N/A3923.2h8.7C++22.5C++
NCM2 Falcon 250138562.464A*1.6765.835%A**4.348%C+7.5D6.1B+8418.3h58.3T*88.6F
GD-66 Claw 138137522.635B**1.4970.534%B**13.869%C+50.7B+N/A2152.7h2.2B+3.1B+
Titan-150 AP 187127621.167A*17.0438.856%D**N/A19.8C9.4D*3936.4h6.3D-16.1F
Rocklet Rifle 222119402.975S1.1540.425%D**N/A20.2D17.5D3145.9h45.7C-113D-
Gauss Compact Burst 121117254.68B**0.5516.792%F-23.077%C27.2CN/A1064.3h17.2D**102.3D**
Aspis Anti-Aircraft Phalanx Turret 223115523S18.8724.326%C+N/A16.9B**15.9B**2376.8h107.3B**441.1B+
AF-23 Grinder 113112691.623C2.5124.757%D*16.071%C**22.4DN/A975h6.6C+26.7D
NS-10 Burster 1881091091C*3.1329.125%C+8.257%B++4.4C3.2C6625h185.9C--638.4C+
Gauss Rifle Burst 109107452.378C**1.7520.179%D**32.71%B++18.1D--N/A645.9h13.9D-68.9D**
Bouncing Betty 106106521.2S17.0748.095%B+N/A66.3D*N/A3991.6h3.5T*7.2F
C75 Viper 134102313.29C+0.8428.064%D--3.922%M++15.5D4.8D1756.6h20.1D--71.7F
AF-23 Grinder 10199561.768C2.3625.549%D*19.192%B++26.1C-N/A1113.8h6.9C+27.1D
NSX Masamune 12777342.265A*1.8653.73%C-N/A25.7C16.7C**2613h13.4C+24.9C+
NS-10 Burster 12271282.536A*1.5929.866%C+2.817%D-4.9C+3.5C+7214.5h205.2D-687C
NS-R3 Swarm 15869401.725M*2.4058.142%D*N/A6.3C8.1B8911h32.3C55.5D
NCM1 Scattercannon 6969601.15C2.9835.243%C+17.391%B+10.8D--N/A1016.4h9.4D26.6C+
Breaker Rocket Pods 676096.667C+2.5437.12%D**N/A30D3.5D--2512h19.6C52.7C--
AF-18 Stalker 5756341.647B2.4827.31%C+17.857%C20.7DN/A1362.7h12B44.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1810,6256.9h
Restoration Kit206282.7h
Nano-Armor Kit84231,96017.2h
Spawn Beacon21,3901.1h
Anti-Vehicle MANA Turret12650.4h
Medical Kit2,64827,190255.5h
Medical Applicator2816,9591.4h
Xiphos Anti-Personnel Phalanx Tower0550h
Recon Detection Device86431.4h
Ammunition Package161,1230.5h
Anti-Infantry MANA Turret11230.2h
Nano-Repair Grenade01890.1h
Shield Recharging Field33780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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