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Brigadier OeERi[lMTW] OeERi
NC BR 77

KDR: 4.14

Score: 42.1m

Last Seen: May 19th, 2019 9:03 PM
- ONLINE NOW

Prestige 1, Battle Rank 77 - New Conglomerate on Connery - Outfit Officer of l am from Taiwan[lMTW] l am from Taiwan
NC outfit on Connery

Members: 4
Level Progress (to 78): 20%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW AF-19 Mercenary NC6 Gauss SAW GD-22S SAS-R NS Decimator NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,230,082 MLG Score: 2582
Fun Score: N/A
Cheeseburgers Flipped: 801TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.299%28.16%68430116793,9175.79163-1.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.924%0.609B+1.129B**-1.495FHEAD ++ (~16.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.485B+9.30.348C**29

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.136%1.834%125511929279412980.985122310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.846%-0.478D-0.463D0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.45B7.70.389C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.151%6.814%77211954995012470.994024201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.769%-1.434D**0.775B++2.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.604B+9.80.754B++34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.582%81.146%77411937,6591848434.14448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.355%0.524B+0.904B*-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.10.351C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.398%14.375%7711196160178010.0898372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.491A**-0.038C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.777B++2.10.567B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
l am from Taiwan[lMTW] l am from Taiwan
NC outfit on Connery

Members: 4
42.1m164.3%290 (17.4k)247 (14.8k)4.14338119,29228,7914.4722777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC11971038024.315%28.157%68505:5526

65% Heavy Assault13% Infiltrator12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2014 8:08 AMMay 10th, 2019 4:40 PMMay 22nd, 2019 2:20 AM (2d) (PST)May 19th, 2019 8:51 PM (4d) (PST)May 19th, 2019 5:03 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6811385430.6990.1690.1971.2110.0372582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8608,29832,56242101273214,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2843.3h/118.5d 9,469 33,589 33,219 206.5k 2,759 11,762 6,365 116.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:35,292
Deaths:7,346
KDR:4.804
Accuracy:24.731% C+
HSR:29.313% B+
NC6A GODSAW
B+
Kills:17,098
Deaths:3,182
KDR:5.373
Accuracy:26.303% C-
HSR:29.968% B+
NC6 Gauss SAW
B+
Kills:5,392
Deaths:1,650
KDR:3.268
Accuracy:20.202% C+
HSR:26.669% B+
GD-22S
B+
Kills:5,113
Deaths:1,779
KDR:2.874
Accuracy:21.089% C
HSR:28.046% B+
EM6
B**
Kills:2,217
Deaths:559
KDR:3.966
Accuracy:20.805% C+
HSR:29.950% B**
EM1
B*
Kills:2,106
Deaths:610
KDR:3.452
Accuracy:20.307% C
HSR:26.828% B*
NS-15M AE
C+
Kills:1,510
Deaths:299
KDR:5.050
Accuracy:24.057% C
HSR:26.755% C+
MGR-L1 Promise
B++
Kills:1,365
Deaths:276
KDR:4.946
Accuracy:26.132% B+
HSR:29.963% B++
NC05 Jackhammer
B+
Kills:1,297
Deaths:396
KDR:3.275
Accuracy:43.763% C+
HSR:17.039% B+
NC6S Gauss SAW S
B+
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:19.180% D-
HSR:27.564% B+
NSX Naginata
C++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:22.518% C++
HSR:26.466% C+
Kills:73,769
Deaths (as Heavy Assault):16,789
Deaths (to Heavy Assaults):9,390
KDR:4.39389
Kill Difference:56,980
Playtime:1,854.616 hours
Usage:65%
Score:29.072m
Score/min:261
Accuracy (listed only):24.462%
HSR (listed only):27.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:5,576
Deaths:1,180
KDR:4.725
Accuracy:24.509% B+
HSR:22.328% C*
GD-7F
C++
Kills:1,645
Deaths:316
KDR:5.206
Accuracy:25.122% C++
HSR:19.453% C+
AC-X11
B++
Kills:1,589
Deaths:253
KDR:6.281
Accuracy:26.614% B
HSR:25.299% B++
AF-4 Cyclone
B
Kills:1,223
Deaths:261
KDR:4.686
Accuracy:27.203% B
HSR:20.850% B
AF-4A Bandit
B
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% B
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
A
Kills:822
Deaths:135
KDR:6.089
Accuracy:30.920% A
HSR:22.871% B+
NSX Tengu
C+
Kills:388
Deaths:86
KDR:4.512
Accuracy:35.835% C+
HSR:19.072% C
MGR-S1 Gladius
B++
Kills:344
Deaths:64
KDR:5.375
Accuracy:30.584% B++
HSR:24.709% B+
NS Baron G5AE
B+
Kills:187
Deaths:42
KDR:4.452
Accuracy:51.937% B+
HSR:11.765% D
GD-66 Claw
B**
Kills:160
Deaths:59
KDR:2.712
Accuracy:71.398% B**
HSR:14.375% C+
Gauss Compact Burst
C
Kills:117
Deaths:25
KDR:4.680
Accuracy:16.792% F-
HSR:23.077% C
Kills:14,425
Deaths (as Light Assault):2,769
Deaths (to Light Assaults):5,675
KDR:5.20946
Kill Difference:11,656
Playtime:339.677 hours
Usage:12%
Score:4.323m
Score/min:212
Accuracy (listed only):32.446%
HSR (listed only):20.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:4,171
Deaths:448
KDR:9.310
Accuracy:38.441% C+
HSR:76.241% B*
NS-44 Commissioner
B+
Kills:2,794
Deaths:1,393
KDR:2.006
Accuracy:39.720% B+
HSR:25.268% B+
EM4 Longshot
B++
Kills:1,361
Deaths:81
KDR:16.803
Accuracy:37.858% C
HSR:83.542% B++
AF-4 Cyclone
B
Kills:1,223
Deaths:261
KDR:4.686
Accuracy:27.203% B
HSR:20.850% B
NS-357 Underboss
C*
Kills:1,189
Deaths:708
KDR:1.679
Accuracy:36.548% C+
HSR:22.624% C*
NSX Tomoe
B++
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:24.590% D--
HSR:44.587% B++
NSX Daimyo
C*
Kills:1,161
Deaths:115
KDR:10.096
Accuracy:42.363% C++
HSR:94.574% C*
NC14 Bolt Driver
B**
Kills:966
Deaths:107
KDR:9.028
Accuracy:35.895% C++
HSR:82.816% B**
NSX Tengu
C+
Kills:388
Deaths:86
KDR:4.512
Accuracy:35.835% C+
HSR:19.072% C
MGR-S1 Gladius
B++
Kills:344
Deaths:64
KDR:5.375
Accuracy:30.584% B++
HSR:24.709% B+
NS-AM7 Archer
M+
Kills:177
Deaths:45
KDR:3.933
Accuracy:56.364% C
HSR:43.503% M+
NC4 Mag-Shot
A++
Kills:147
Deaths:134
KDR:1.097
Accuracy:38.824% A++
HSR:23.129% B+
AF-18 Stalker
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.310% C+
HSR:17.857% C
NS-45 Pilot
M*
Kills:51
Deaths:18
KDR:2.833
Accuracy:26.910% D
HSR:54.902% M*
Kills:15,201
Deaths (as Infiltrator):3,752
Deaths (to Infiltrators):4,585
KDR:4.05144
Kill Difference:11,449
Playtime:382.574 hours
Usage:13%
Score:4.496m
Score/min:196
Accuracy (listed only):35.603%
HSR (listed only):45.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:5,576
Deaths:1,180
KDR:4.725
Accuracy:24.509% B+
HSR:22.328% C*
GD-7F
C++
Kills:1,645
Deaths:316
KDR:5.206
Accuracy:25.122% C++
HSR:19.453% C+
AC-X11
B++
Kills:1,589
Deaths:253
KDR:6.281
Accuracy:26.614% B
HSR:25.299% B++
AF-4A Bandit
B
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% B
MGR-M1 Bishop
C**
Kills:1,189
Deaths:201
KDR:5.915
Accuracy:34.580% C**
HSR:31.960% C*
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
A
Kills:822
Deaths:135
KDR:6.089
Accuracy:30.920% A
HSR:22.871% B+
NS Baron G5AE
B+
Kills:187
Deaths:42
KDR:4.452
Accuracy:51.937% B+
HSR:11.765% D
Warden
B**
Kills:182
Deaths:38
KDR:4.789
Accuracy:28.470% C**
HSR:31.319% B**
GD-66 Claw
B**
Kills:160
Deaths:59
KDR:2.712
Accuracy:71.398% B**
HSR:14.375% C+
Gauss Compact Burst
C
Kills:117
Deaths:25
KDR:4.680
Accuracy:16.792% F-
HSR:23.077% C
Kills:13,841
Deaths (as Engineer):2,597
Deaths (to Engineers):3,964
KDR:5.32961
Kill Difference:11,244
Playtime:151.377 hours
Usage:5%
Score:1.857m
Score/min:204
Accuracy (listed only):32.616%
HSR (listed only):22.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,223
Deaths:261
KDR:4.686
Accuracy:27.203% B
HSR:20.850% B
NC1 Gauss Rifle
A+
Kills:690
Deaths:146
KDR:4.726
Accuracy:25.890% B+
HSR:30.145% A+
NSX Tengu
C+
Kills:388
Deaths:86
KDR:4.512
Accuracy:35.835% C+
HSR:19.072% C
MGR-S1 Gladius
B++
Kills:344
Deaths:64
KDR:5.375
Accuracy:30.584% B++
HSR:24.709% B+
NS Baron G5AE
B+
Kills:187
Deaths:42
KDR:4.452
Accuracy:51.937% B+
HSR:11.765% D
GD-66 Claw
B**
Kills:160
Deaths:59
KDR:2.712
Accuracy:71.398% B**
HSR:14.375% C+
Gauss Rifle Burst
B++
Kills:107
Deaths:45
KDR:2.378
Accuracy:20.179% D**
HSR:32.710% B++
Kills:3,099
Deaths (as Combat Medic):703
Deaths (to Combat Medics):2,480
KDR:4.40825
Kill Difference:2,396
Playtime:22.522 hours
Usage:1%
Score:0.289m
Score/min:214
Accuracy (listed only):37.575%
HSR (listed only):21.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:733
Deaths:100
KDR:7.330
Accuracy:25.548% D--
HSR:14.461% C-
AF-34 Mattock
C+
Kills:675
Deaths:100
KDR:6.750
Accuracy:27.818% D-
HSR:17.037% C+
NCM3 Raven
C++
Kills:403
Deaths:257
KDR:1.568
Accuracy:37.471% C
HSR:2.978% C++
NCM3 Raven
C+
Kills:350
Deaths:181
KDR:1.934
Accuracy:38.157% C+
HSR:1.429% D-
NCM2 Falcon
A**
Kills:238
Deaths:98
KDR:2.429
Accuracy:62.190% A**
HSR:3.782% C-
NCM2 Falcon
A**
Kills:140
Deaths:56
KDR:2.500
Accuracy:65.810% A**
HSR:4.286% C+
AF-23 Grinder
C**
Kills:112
Deaths:69
KDR:1.623
Accuracy:24.757% D*
HSR:16.071% C**
NS-10 Burster
B++
Kills:112
Deaths:109
KDR:1.028
Accuracy:29.211% C+
HSR:8.036% B++
AF-23 Grinder
B++
Kills:99
Deaths:56
KDR:1.768
Accuracy:25.549% D*
HSR:19.192% B++
NS-10 Burster
C+
Kills:76
Deaths:28
KDR:2.714
Accuracy:29.997% C+
HSR:2.632% D-
NCM1 Scattercannon
B+
Kills:69
Deaths:60
KDR:1.150
Accuracy:35.243% C
HSR:17.391% B+
Kills:3,007
Deaths (as MAX Suit):557
Deaths (to MAX Suits):1,082
KDR:5.39856
Kill Difference:2,450
Playtime:100.343 hours
Usage:4%
Score:2.077m
Score/min:345
Accuracy (listed only):36.523%
HSR (listed only):9.754%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:60
V. Kills:7 N/A
Deaths:9
KDR:6.667
Accuracy:37.120% D**
KPH:29.800 D
VKPH:3.500 D--
Kills:60 (0 + 0)
Deaths:9
KDR:6.667
VKDR:0.778
Vehicle Kills:7
Kill Difference:51
Playtime:2.011 hours
Usage:0%
Score:0.031m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:348
V. Kills:40 N/A
Deaths:15
KDR:23.200
Accuracy:30.450% F-
KPH:36.200 D
VKPH:4.200 D--
L100 Python HEAT
C--
Kills:171
V. Kills:87 194%
Deaths:41
KDR:4.171
Accuracy:50.345% C+
KPH:17.600 D-
VKPH:9 C--
C75 Viper
D
Kills:102
V. Kills:32 309%
Deaths:31
KDR:3.290
Accuracy:28.064% D--
KPH:15.600 D
VKPH:4.900 D
Kills:621 (621 + 0)
Deaths:87
KDR:7.138
VKDR:1.828
Vehicle Kills:159
Kill Difference:534
Playtime:25.876 hours
Usage:1%
Score:0.240m
Score/min:155
Driving Accuracy:28.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:318
V. Kills:133 237%
Deaths:18
KDR:17.667
Accuracy:48.221% B+
KPH:32.100 C**
VKPH:13.400 C
Titan-150 HEAT
C*
Kills:167
V. Kills:69 239%
Deaths:15
KDR:11.133
Accuracy:45.811% C+
KPH:22.700 C*
VKPH:9.400 C++
Titan-150 AP
C
Kills:139
V. Kills:66 207%
Deaths:6
KDR:23.167
Accuracy:41.893% D--
KPH:20.400 C
VKPH:9.700 D--
Kills:624 (306 + 318)
Deaths:39
KDR:16
VKDR:6.872
Vehicle Kills:268
Kill Difference:585
Playtime:24.101 hours
Usage:1%
Score:0.384m
Score/min:266
Driving Accuracy:41.893%
Gunner Accuracy:48.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:181
V. Kills: N/A
Deaths:5
KDR:36.200
Accuracy:14.933% D
KPH:51.200 C
VKPH:0 F
Kills:181 (0 + 181)
Deaths:5
KDR:36.200
VKDR:0
Vehicle Kills:0
Kill Difference:176
Playtime:3.538 hours
Usage:0%
Score:0.034m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:14.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 35,68735,2927,3464.804B**0.6624.731%C+29.313%B+56.5BN/A136624.1h9.3B+37.7B
NC6A GODSAW 17,33417,0983,1825.373A+1.2326.303%C-29.968%B+70.2B+1C**179243.5h8.3C++31.6C*
AF-19 Mercenary 5,6535,5761,1804.725S0.5824.509%B+22.328%C*39.1AN/A111142.6h10.8B++44B+
NC6 Gauss SAW 5,4555,3921,6503.268A*0.8820.202%C+26.669%B+41.5B+N/A132129.8h8.8B+43.7B+
GD-22S 5,1725,1131,7792.874B*1.2721.089%C28.046%B+43.7C**N/A122117.1h10.6B50.1C*
SAS-R 4,2024,1714489.31A*5.1738.441%C+76.241%B*46.6BN/A12289.5h2B+5.2B+
NS Decimator 4,3112,9497643.86M*0.2862.424%C*1.458%D45.2B++20.9B++28365.2h4.9C+7.8C*
NS-44 Commissioner 2,8152,7941,3932.006B**2.1439.72%B+25.268%B+33.5C+N/A9083.5h3.2B++8B++
EM6 2,2422,2175593.966A+0.1820.805%C+29.95%B**47.3BN/A13946.9h10.2B+48.9C**
EM1 2,1222,1066103.452A*0.6920.307%C26.828%B*38.9C*N/A10954.2h11.9C*58.6C**
GD-7F 1,6721,6453165.206S1.0625.122%C++19.453%C+43.3B++N/A12938h11.7B+46.6B+
AC-X11 1,6101,5892536.281S2.1426.614%B25.299%B++57.6A+N/A18127.6h8.5B+31.9B+
Frag Grenade 1,5491,53211532N/A1,527.8647.317%C**N/A510.7C++5.7C16523h3.4B+7.1B+
NS-15M AE 1,5291,5102995.05A+0.9124.057%C26.755%C+54.1C+N/A12627.9h11.1C**46.1C*
MGR-L1 Promise 1,3901,3652764.946M+0.8026.132%B+29.963%B++67.6B**1.2B++21320.2h11.3B*43.2B++
EM4 Longshot 1,3651,3618116.802S12.6637.858%C83.542%B++35.5C**N/A8938.3h1.9B+5B+
NC05 Jackhammer 1,3061,2973963.275A*0.8743.763%C+17.039%B+45.7C*N/A13428.4h3.7B**8.4B++
AF-4 Cyclone 1,2331,2232614.686A**0.5427.203%B20.85%B30.3C+N/A10940.3h10.7C*39.2B
NC6S Gauss SAW S 1,2291,2194412.764B**1.3819.18%D-27.564%B+34.7CN/A11035.1h11.6C+60.6C
AF-4A Bandit 1,2291,2121717.088S2.9423.958%C24.588%B63.1B**N/A15219.2h9.8B+40.8C**
MGR-M1 Bishop 1,2101,1892015.915M1.7734.58%C**31.96%C*63.6A++1.1B*15318.7h4.8B**13.9B++
NS-357 Underboss 1,1941,1897081.679B++2.4636.548%C+22.624%C*36C+N/A9333h3.5B*9.6B+
NSX Tomoe 1,1841,1732584.547A+0.4024.59%D--44.587%B++35.9C+N/A8232.7h12.7B+51.6C++
NSX Tanto 1,1741,1621776.565S2.4224.473%C23.58%C38.1C*N/A8930.5h12.9C**52.9C*
NSX Daimyo 1,1621,16111510.096A*5.9542.363%C++94.574%C*55.3C*N/A15221h2.3B+5.4B+
NSX Naginata 1,1761,1602514.622M++0.4822.518%C++26.466%C+41.7C+N/A10627.8h10.9B+48.6B
Hawk GD-68 1,5099913083.218S0.9366.492%B+2.422%C+22.5B*11.8B19544h7.1B+10.6B++
NC14 Bolt Driver 9729661079.028S4.8835.895%C++82.816%B**35.8B*N/A12027h2.2B++6.1B+
Razor GD-23 8438221356.089S1.9530.92%A22.871%B+79.8M++2S26210.3h9.5B**30.8B*
AF-34 Mattock 7457331007.33A3.1925.548%D--14.461%C-51.3B+N/A13914.3h4.2B**16.5C**
NC1 Gauss Rifle 7076901464.726M++0.5825.89%B+30.145%A+47.6A++1.2A*23614.5h9.7B**37.3B*
AF-34 Mattock 6826751006.75A2.6127.818%D-17.037%C+47.2B+N/A14114.3h5B*17.9C*
Spear Anti-Vehicle Phalanx Turret 1,0046632033.15S29.0144.397%C*5.128%B+34.2C17.6C25219.4h11.6D26.1C
Tank Mine 8375443913.949S9.8131.614%C+N/A115.7C**62.3C+9864.7h2.2C6.9C
Shrike 7565204201.238B**2.9154.417%C1.923%D28.3B+12.8C++35418.4h6.6C++12.1C++
Hardlight Dagger 46544317,8350.025C+4.1225.595%C+2.032%D-0.2C+N/A11780.1h1.7B++6.7B
NCM3 Raven 6664032571.568B**2.5837.471%C2.978%C++9.7C++6.3C++8741.5h37.3D99.6C-
NSX Tengu 394388864.512M++0.3735.835%C+19.072%C40.4C++N/A1089.6h10.7B++29.9B+
Anti-Vehicle Grenade 4543821382N/A377.8643.178%D--N/A238.8D45D12311.6h6.4C14.8C-
NCM3 Raven 5783501811.934A+2.2138.157%C+1.429%D-10.6C++6.9C*10432.9h36.5D-95.6C-
C-4 489348764.579A*0.4432.457%AN/A65.7C26.6C+8465.3h1.4C**4.4B++
L100 Python HESH 3883481523.2A19.0630.45%F-N/A36.3D4.2D--1529.6h3.9C--12.7F
MGR-S1 Gladius 348344645.375M1.2330.584%B++24.709%B+54.6B++N/A2556.3h8.2B++26.9B++
E540 Halberd 4513181817.667B**13.5248.221%B+1.258%D--32.1C**13.4C1939.9h7.3D*15.1C
NC15 Phoenix 475275952.895A++1.2554.438%C++N/A13.8C++10.1C16219.9h11.2C+20.6C+
NCM2 Falcon 366238982.429A1.7162.19%A**3.782%C-11C5.9B+10821.7h35.5T*57.1D*
NS Baron G5AE 192187424.452M+0.3151.937%B+11.765%D36C1A1145.2h3.5B*6.8C++
Warden 184182384.789M**0.6528.47%C**31.319%B**30.3B+N/A1706h7.7B++27B+
M12 Kobalt 181181536.2A*32.0614.933%D16.575%C51.7CN/A1603.5h14.3B**95.9B
NS-AM7 Archer 200177453.933S0.2156.364%C43.503%M+15.7A*2C-10611.3h12.6B++22.3B++
L100 Python HEAT 258171414.171C+0.0350.345%C+2.924%C*17.6D-9C--1429.7h10.2F20.4F
Titan-150 HEAT 2361671511.133A6.9945.811%C+2.994%C+22.6C++9.3C++2257.4h6.1C-13.3C
GD-66 Claw 161160592.712B**1.4371.398%B**14.375%C+57.1B*N/A2352.8h2.1B++3B++
NC4 Mag-Shot 1471471341.097B+3.0538.824%A++23.129%B+6.3D--N/A4023.2h8.8C+22.6C++
NCM2 Falcon 252140562.5A*1.6465.81%A**4.286%C+7.6D6.1B+8518.4h57.6T*87.5F
Titan-150 AP 205139623.167A**19.0241.893%D--N/A20.4C9.7D--4156.8h6.9D--16.4F
Rocklet Rifle 227122403.05S1.0940.398%D**N/A20.3D17.5D3266h45.7C--113.2D--
Gauss Compact Burst 121117254.68A0.5416.792%F-23.077%C27.2CN/A1084.3h17.2D**102.3D**
Aspis Anti-Aircraft Phalanx Turret 225116523.2S19.0624.573%C+N/A16.8B**15.8B*2386.9h108.5B**441.5B+
AF-23 Grinder 113112691.623C2.5224.757%D*16.071%C**22.4DN/A985h6.6C+26.7D
NS-10 Burster 1921121091.028C*3.1229.211%C+8.036%B++4.4C3.2C6725.2h183.7C--628.7C+
Gauss Rifle Burst 109107452.378B1.7720.179%D**32.71%B++18.1D--N/A645.9h13.9D-68.9D*
Bouncing Betty 107107617.833S13.6948.362%B+N/A66.9D*N/A4001.6h3.4T*7.1F
C75 Viper 134102313.29C+0.8528.064%D--3.922%M+15.5D4.8D1776.6h20.1D--71.7F
Fatestealer 1011011101U96.8620.784%D**2.97%F--336.7UN/A3860.3h1M**5B*
AF-23 Grinder 10199561.768C2.3825.549%D*19.192%B++26.1C-N/A1113.8h6.9C++27.1D
NSX Masamune 12777342.265A*1.8853.73%C--N/A25.7C16.7C**2613h13.4C+24.9C+
NS-10 Burster 12976282.714A*1.4329.997%C+2.632%D-5.2C+3.6C+7414.7h195.8D652.6C
NS-R3 Swarm 15869401.725M++2.4258.142%D*N/A6.3C8.1B9011h32.3C55.5D
NCM1 Scattercannon 6969601.15C2.9935.243%C17.391%B+10.8D--N/A1046.4h9.4C--26.6C
Breaker Rocket Pods 676096.667C+2.5237.12%D**N/A30D3.5D--2542h19.6C52.7D
AF-18 Stalker 5756341.647B2.5027.31%C+17.857%C20.7DN/A1372.7h12B44.1C**
Carver 55531,6770.032C4.1136.522%B*11.321%D0.5C--N/A2101.5h1.6C+4.3B+
NS-45 Pilot 5151182.833A1.3126.91%D54.902%M*31.9C-N/A941.6h4.8A17.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,4221.1h
Anti-Vehicle MANA Turret12660.4h
Nano-Armor Kit86240,99417.9h
Nanite Healing Grenade0500h
Medical Kit2,70527,995259.1h
Medical Applicator2818,0341.4h
Spitfire Auto-Turret01810.2h
Motion Spotter1810,8427.1h
Restoration Kit216652.8h
Xiphos Anti-Personnel Phalanx Tower0550h
Recon Detection Device86431.4h
Shield Recharging Field44520.1h
Ammunition Package181,1900.5h
Anti-Infantry MANA Turret11230.2h
Nano-Repair Grenade02100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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