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Overseer OeERi[CRSP] OeERi
NC BR 67

KDR: 4.11

Score: 39.9m

Last Seen: Jan 16th, 2019 3:31 AM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Connery - Outfit Leader of CRUSADE STAR[CRSP] CRUSADE STAR
NC outfit on Connery

Members: 14
Level Progress (to 68): 69%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW AF-19 Mercenary NC6 Gauss SAW GD-22S SAS-R NS Decimator NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,102,480 MLG Score: 2480
Fun Score: N/A
Cheeseburgers Flipped: 788TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.051%27.926%6722999388,8415.74986-1.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.991%0.579B+1.121B**-1.563FHEAD ++ (~15.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.477B+9.40.342C**29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.12%1.93%118510178819202790.956569315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.487%-0.561D-0.449C--0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.454B+7.40.409B13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.242%6.557%65210204274902160.871428197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.896%-1.399D**0.561B+2.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.612B+9.80.754B++36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.306%80.462%65410187,2321752424.12785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.266%0.488B+0.874B*-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.10.352C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.534%13.869%6511021137169710.0806832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.426A**-0.127C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++2.20.543B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CRUSADE STAR[CRSP] CRUSADE STAR
NC outfit on Connery

Members: 14
39.9m162.8%284 (17k)242 (14.5k)4.11337112,94927,4594.4471867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022975224.119%27.877%67206:0125

65% Heavy Assault13% Infiltrator12% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2014 8:08 AMJul 3rd, 2015 4:40 PMJan 16th, 2019 3:01 PM (19h) (PST)Jan 16th, 2019 3:45 AM (1d) (PST)Jan 15th, 2019 11:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711375340.6840.1660.1911.1740.0372480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2678,19832,06941101170214,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2752h/114.7d 9,166 31,487 31,604 193.9k 2,662 11,393 6,120 110.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:34,467
Deaths:7,173
KDR:4.805
Accuracy:24.619% C+
HSR:29.231% B+
NC6A GODSAW
B+
Kills:14,347
Deaths:2,647
KDR:5.420
Accuracy:25.618% C--
HSR:29.491% B+
NC6 Gauss SAW
B+
Kills:5,385
Deaths:1,650
KDR:3.264
Accuracy:20.197% C++
HSR:26.648% B+
GD-22S
B+
Kills:4,830
Deaths:1,721
KDR:2.807
Accuracy:20.774% C
HSR:27.557% B+
EM1
B*
Kills:2,106
Deaths:610
KDR:3.452
Accuracy:20.307% C+
HSR:26.828% B*
EM6
B*
Kills:1,936
Deaths:504
KDR:3.841
Accuracy:20.244% C
HSR:28.771% B*
NS-15M AE
C+
Kills:1,451
Deaths:284
KDR:5.109
Accuracy:23.931% C
HSR:26.396% C+
MGR-L1 Promise
B++
Kills:1,365
Deaths:276
KDR:4.946
Accuracy:26.132% B+
HSR:29.963% B++
NC05 Jackhammer
B+
Kills:1,297
Deaths:395
KDR:3.284
Accuracy:43.757% C+
HSR:17.039% B+
NC6S Gauss SAW S
B+
Kills:1,219
Deaths:441
KDR:2.764
Accuracy:19.180% D
HSR:27.564% B+
NSX Naginata
C++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:22.518% C++
HSR:26.466% C+
Kills:69,563
Deaths (as Heavy Assault):15,952
Deaths (to Heavy Assaults):8,939
KDR:4.36077
Kill Difference:53,611
Playtime:1,797.923 hours
Usage:65%
Score:27.476m
Score/min:255
Accuracy (listed only):24.298%
HSR (listed only):26.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:5,573
Deaths:1,178
KDR:4.731
Accuracy:24.505% B+
HSR:22.322% C*
GD-7F
C*
Kills:1,630
Deaths:313
KDR:5.208
Accuracy:25.082% C*
HSR:19.509% C+
AC-X11
B++
Kills:1,580
Deaths:252
KDR:6.270
Accuracy:26.596% B
HSR:25.317% B++
AF-4 Cyclone
B
Kills:1,214
Deaths:259
KDR:4.687
Accuracy:27.203% B
HSR:20.676% B
AF-4A Bandit
B
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% B
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
B**
Kills:422
Deaths:56
KDR:7.536
Accuracy:30.172% B**
HSR:23.934% B++
NSX Tengu
C+
Kills:353
Deaths:76
KDR:4.645
Accuracy:35.388% C+
HSR:18.414% C
MGR-S1 Gladius
B++
Kills:317
Deaths:56
KDR:5.661
Accuracy:30.134% B++
HSR:24.290% B
NS Baron G5AE
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:51.864% B+
HSR:11.828% D
GD-66 Claw
B**
Kills:137
Deaths:52
KDR:2.635
Accuracy:70.534% B**
HSR:13.869% C+
Gauss Compact Burst
C
Kills:117
Deaths:25
KDR:4.680
Accuracy:16.792% F-
HSR:23.077% C
Kills:13,903
Deaths (as Light Assault):2,657
Deaths (to Light Assaults):5,425
KDR:5.23259
Kill Difference:11,246
Playtime:331.846 hours
Usage:12%
Score:4.163m
Score/min:209
Accuracy (listed only):32.225%
HSR (listed only):20.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:4,028
Deaths:426
KDR:9.455
Accuracy:38.338% C+
HSR:75.968% B++
NS-44 Commissioner
B+
Kills:2,591
Deaths:1,272
KDR:2.037
Accuracy:39.355% B+
HSR:24.740% B+
EM4 Longshot
B++
Kills:1,360
Deaths:81
KDR:16.790
Accuracy:37.856% C
HSR:83.529% B++
AF-4 Cyclone
B
Kills:1,214
Deaths:259
KDR:4.687
Accuracy:27.203% B
HSR:20.676% B
NS-357 Underboss
C*
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:36.514% C+
HSR:22.627% C*
NSX Tomoe
B++
Kills:1,173
Deaths:258
KDR:4.547
Accuracy:24.590% D--
HSR:44.587% B++
NC14 Bolt Driver
B*
Kills:940
Deaths:105
KDR:8.952
Accuracy:35.644% C+
HSR:82.553% B*
NSX Daimyo
C++
Kills:904
Deaths:85
KDR:10.635
Accuracy:41.766% C++
HSR:93.695% C+
NSX Tengu
C+
Kills:353
Deaths:76
KDR:4.645
Accuracy:35.388% C+
HSR:18.414% C
MGR-S1 Gladius
B++
Kills:317
Deaths:56
KDR:5.661
Accuracy:30.134% B++
HSR:24.290% B
NS-AM7 Archer
M+
Kills:174
Deaths:44
KDR:3.955
Accuracy:56.378% C
HSR:43.104% M+
NC4 Mag-Shot
A++
Kills:147
Deaths:134
KDR:1.097
Accuracy:38.805% A++
HSR:23.129% B+
AF-18 Stalker
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:27.310% C+
HSR:17.857% C
Kills:14,437
Deaths (as Infiltrator):3,534
Deaths (to Infiltrators):4,377
KDR:4.08517
Kill Difference:10,903
Playtime:367.896 hours
Usage:13%
Score:4.245m
Score/min:192
Accuracy (listed only):36.099%
HSR (listed only):44.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:5,573
Deaths:1,178
KDR:4.731
Accuracy:24.505% B+
HSR:22.322% C*
GD-7F
C*
Kills:1,630
Deaths:313
KDR:5.208
Accuracy:25.082% C*
HSR:19.509% C+
AC-X11
B++
Kills:1,580
Deaths:252
KDR:6.270
Accuracy:26.596% B
HSR:25.317% B++
AF-4A Bandit
B
Kills:1,212
Deaths:171
KDR:7.088
Accuracy:23.958% C
HSR:24.588% B
MGR-M1 Bishop
C*
Kills:1,187
Deaths:201
KDR:5.905
Accuracy:34.572% C*
HSR:31.929% C*
NSX Tanto
C
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:24.473% C
HSR:23.580% C
Razor GD-23
B**
Kills:422
Deaths:56
KDR:7.536
Accuracy:30.172% B**
HSR:23.934% B++
NS Baron G5AE
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:51.864% B+
HSR:11.828% D
Warden
B**
Kills:182
Deaths:38
KDR:4.789
Accuracy:28.470% C**
HSR:31.319% B**
GD-66 Claw
B**
Kills:137
Deaths:52
KDR:2.635
Accuracy:70.534% B**
HSR:13.869% C+
Gauss Compact Burst
C
Kills:117
Deaths:25
KDR:4.680
Accuracy:16.792% F-
HSR:23.077% C
Kills:13,388
Deaths (as Engineer):2,505
Deaths (to Engineers):3,843
KDR:5.34451
Kill Difference:10,883
Playtime:140.451 hours
Usage:5%
Score:1.715m
Score/min:204
Accuracy (listed only):32.456%
HSR (listed only):22.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,214
Deaths:259
KDR:4.687
Accuracy:27.203% B
HSR:20.676% B
NC1 Gauss Rifle
A+
Kills:551
Deaths:132
KDR:4.174
Accuracy:25.255% B+
HSR:30.853% A+
NSX Tengu
C+
Kills:353
Deaths:76
KDR:4.645
Accuracy:35.388% C+
HSR:18.414% C
MGR-S1 Gladius
B++
Kills:317
Deaths:56
KDR:5.661
Accuracy:30.134% B++
HSR:24.290% B
NS Baron G5AE
B+
Kills:186
Deaths:42
KDR:4.429
Accuracy:51.864% B+
HSR:11.828% D
GD-66 Claw
B**
Kills:137
Deaths:52
KDR:2.635
Accuracy:70.534% B**
HSR:13.869% C+
Gauss Rifle Burst
B++
Kills:107
Deaths:45
KDR:2.378
Accuracy:20.218% D**
HSR:32.710% B++
Kills:2,865
Deaths (as Combat Medic):662
Deaths (to Combat Medics):2,343
KDR:4.32779
Kill Difference:2,203
Playtime:20.972 hours
Usage:1%
Score:0.266m
Score/min:211
Accuracy (listed only):37.228%
HSR (listed only):21.806%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:679
Deaths:92
KDR:7.380
Accuracy:25.206% D--
HSR:14.580% C
AF-34 Mattock
C+
Kills:632
Deaths:92
KDR:6.870
Accuracy:27.460% D-
HSR:16.772% C+
NCM3 Raven
C++
Kills:403
Deaths:257
KDR:1.568
Accuracy:37.483% C
HSR:2.978% C++
NCM3 Raven
C+
Kills:350
Deaths:181
KDR:1.934
Accuracy:38.173% C+
HSR:1.429% D-
NCM2 Falcon
A**
Kills:234
Deaths:98
KDR:2.388
Accuracy:62.134% A**
HSR:3.846% C-
NCM2 Falcon
A**
Kills:129
Deaths:56
KDR:2.304
Accuracy:65.798% A**
HSR:4.651% C+
AF-23 Grinder
C**
Kills:112
Deaths:69
KDR:1.623
Accuracy:24.757% D*
HSR:16.071% C**
NS-10 Burster
B++
Kills:109
Deaths:109
KDR:1
Accuracy:29.125% C+
HSR:8.257% B++
AF-23 Grinder
B++
Kills:99
Deaths:56
KDR:1.768
Accuracy:25.549% D*
HSR:19.192% B++
NS-10 Burster
C+
Kills:71
Deaths:28
KDR:2.536
Accuracy:29.866% C+
HSR:2.817% D-
NCM1 Scattercannon
B+
Kills:69
Deaths:60
KDR:1.150
Accuracy:35.243% C+
HSR:17.391% B+
Kills:2,887
Deaths (as MAX Suit):549
Deaths (to MAX Suits):1,042
KDR:5.25865
Kill Difference:2,338
Playtime:98.649 hours
Usage:4%
Score:2.039m
Score/min:345
Accuracy (listed only):36.436%
HSR (listed only):9.817%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:60
V. Kills:7 N/A
Deaths:9
KDR:6.667
Accuracy:37.120% D**
KPH:29.800 D-
VKPH:3.500 D*
Kills:60 (0 + 0)
Deaths:9
KDR:6.667
VKDR:0.778
Vehicle Kills:7
Kill Difference:51
Playtime:2.011 hours
Usage:0%
Score:0.030m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:322
V. Kills:34 N/A
Deaths:15
KDR:21.467
Accuracy:30.412% F-
KPH:37.300 D
VKPH:3.900 D--
L100 Python HEAT
C--
Kills:163
V. Kills:80 201%
Deaths:41
KDR:3.976
Accuracy:48.223% C
KPH:18.300 D-
VKPH:9 C--
C75 Viper
D
Kills:102
V. Kills:32 309%
Deaths:31
KDR:3.290
Accuracy:28.064% D--
KPH:15.600 D
VKPH:4.900 D
Kills:587 (587 + 0)
Deaths:87
KDR:6.747
VKDR:1.678
Vehicle Kills:146
Kill Difference:500
Playtime:24.084 hours
Usage:1%
Score:0.230m
Score/min:159
Driving Accuracy:28.064%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:272
V. Kills:111 243%
Deaths:15
KDR:18.133
Accuracy:45.789% C++
KPH:31.900 C**
VKPH:13 C
Titan-150 HEAT
C*
Kills:167
V. Kills:69 239%
Deaths:15
KDR:11.133
Accuracy:45.811% C+
KPH:22.700 C*
VKPH:9.400 C++
Titan-150 AP
C
Kills:127
V. Kills:60 208%
Deaths:6
KDR:21.167
Accuracy:38.856% D**
KPH:19.900 C
VKPH:9.400 D*
Kills:566 (294 + 272)
Deaths:36
KDR:15.722
VKDR:6.667
Vehicle Kills:240
Kill Difference:530
Playtime:22.283 hours
Usage:1%
Score:0.350m
Score/min:262
Driving Accuracy:38.856%
Gunner Accuracy:45.789%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:155
V. Kills: N/A
Deaths:5
KDR:31
Accuracy:14.970% D
KPH:50.600 C
VKPH:0 F
Kills:155 (0 + 155)
Deaths:5
KDR:31
VKDR:0
Vehicle Kills:0
Kill Difference:150
Playtime:3.064 hours
Usage:0%
Score:0.028m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:14.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 34,85434,4677,1734.805B**0.6924.619%C+29.231%B+56B+N/A134615.4h9.4B+38B
NC6A GODSAW 14,53714,3472,6475.42A+1.3125.618%C--29.491%B+66.2C**N/A166216.7h8.5C++33.1C++
AF-19 Mercenary 5,6505,5731,1784.731S0.6224.505%B+22.322%C*39.1A+N/A111142.4h10.8B++44B+
NC6 Gauss SAW 5,4485,3851,6503.264A*0.8520.197%C++26.648%B+41.5B++N/A130129.7h8.8B+43.8B+
GD-22S 4,8784,8301,7212.807B*1.3120.774%C27.557%B+42.5C**N/A120113.7h10.7C**51.4C++
SAS-R 4,0594,0284269.455A*5.3438.338%C+75.968%B++46.2B+N/A11987.1h2B+5.3B+
NS Decimator 4,0642,7787203.858M*0.2662.031%C*1.512%D44.5B++20.6B+27662.4h4.9C+7.8C*
NS-44 Commissioner 2,6102,5911,2722.037B**2.0839.355%B+24.74%B+33C+N/A8778.4h3.2B++8.2B++
EM1 2,1222,1066103.452A**0.6620.307%C+26.828%B*38.9C++N/A10854.2h11.9C*58.6C**
EM6 1,9581,9365043.841A+0.2720.244%C28.771%B*43.7C*N/A12544.3h10.5B52C*
GD-7F 1,6571,6303135.208S1.0925.082%C*19.509%C+43B++N/A12737.9h11.7B+46.8B+
AC-X11 1,6011,5802526.27S2.1626.596%B25.317%B++58.1A++N/A18227.2h8.5B+31.9B+
Frag Grenade 1,4751,46111461N/A1,456.8947.092%C*N/A503.8C++4.8C--16452.9h3.4B+7.1B+
NS-15M AE 1,4701,4512845.109A+1.0023.931%C26.396%C+53.9C++N/A12526.9h11.1C**46.5C*
MGR-L1 Promise 1,3901,3652764.946M0.8326.132%B+29.963%B++67.6B**1.2B*20920.2h11.3B*43.2B++
EM4 Longshot 1,3641,3608116.79S12.6837.856%C83.529%B++35.5BN/A8838.3h1.9B+5B+
NC05 Jackhammer 1,3061,2973953.284A++0.8343.757%C+17.039%B+45.7C*N/A13328.4h3.7B**8.4B+
NC6S Gauss SAW S 1,2291,2194412.764A1.3519.18%D27.564%B+34.7CN/A11035.1h11.6C+60.6C+
AF-4 Cyclone 1,2241,2142594.687M0.5727.203%B20.676%B30.4C+N/A10840h10.7C**39.3B
AF-4A Bandit 1,2291,2121717.088S2.9723.958%C24.588%B63.1AN/A15219.2h9.8B+40.8C**
MGR-M1 Bishop 1,2081,1872015.905M1.7934.572%C*31.929%C*63.8A++1.1B*15018.6h4.8B**13.9B++
NS-357 Underboss 1,1851,1807041.676B++2.4436.514%C+22.627%C*36C+N/A9332.8h3.5B*9.6B+
NSX Tomoe 1,1841,1732584.547A*0.4324.59%D--44.587%B++35.9C+N/A8232.7h12.7B+51.6C++
NSX Tanto 1,1741,1621776.565S2.4524.473%C23.58%C38.1C**N/A8830.5h12.9C**52.9C++
NSX Naginata 1,1761,1602514.622M++0.5122.518%C++26.466%C+41.7C++N/A10527.8h10.9B+48.6B+
Hawk GD-68 1,5099913083.218S0.9066.508%B+2.422%C+22.6B+11.8C*19543.9h7B+10.6B++
NC14 Bolt Driver 9459401058.952S4.8435.644%C+82.553%B*35.6B*N/A11926.4h2.2B++6.1B+
NSX Daimyo 9059048510.635A*6.5241.766%C++93.695%C+52.9C++N/A13217.1h2.4C**5.6B
AF-34 Mattock 691679927.38A3.2725.206%D--14.58%C51.1B+N/A13813.3h4.2B**16.8C*
Spear Anti-Vehicle Phalanx Turret 9906552032.75S28.6443.745%C++5.191%B+34.1C17.4C25219.2h11.4D26C
AF-34 Mattock 639632926.87A2.7627.46%D-16.772%C+47.5B+N/A14413.3h4.9B**18C*
NC1 Gauss Rifle 5665511324.174M+0.0625.255%B+30.853%A+55.1A*1.5M++29210h9.2A36.6B*
Tank Mine 8275373913.769S9.6631.299%C+N/A116.7C**63C+9964.6h2.1C6.9C+
Shrike 7565204201.238B**2.8854.417%C+1.923%C--28.3B+12.8C++35018.4h6.6C++12.1C++
Hardlight Dagger 45843617,2750.025C+4.0926.608%C+1.606%D0.3C-N/A11741.7h1.7B++6.5C**
Razor GD-23 438422567.536S3.4230.172%B**23.934%B++79.6M*3S2995.3h9.8B*32.3B++
NCM3 Raven 6664032571.568B**2.5537.483%C2.978%C++9.7C++6.4C*8741.4h37.2D99.3C-
Anti-Vehicle Grenade 4403711371N/A366.8942.974%D--N/A247.3D46D12281.5h6.4C14.9C
NSX Tengu 358353764.645M*0.5335.388%C+18.414%C38.8C++N/A1059.1h10.6B++30.1B+
NCM3 Raven 5783501811.934A+2.1838.173%C+1.429%D-10.7C*7C**10432.8h36.4D-95.3C--
C-4 466333764.382A*0.2732.442%AN/A66.6C26.6C+8625h1.4C**4.4B++
L100 Python HESH 3563221521.467B**17.3530.412%F-N/A37.4D4D--1618.6h3.8C-12.4F
MGR-S1 Gladius 321317565.661M+1.5530.134%B++24.29%B54.7B++N/A2395.8h8.3B++27.4B++
NC15 Phoenix 475275952.895A++1.2254.374%C++N/A13.9C+10.1C+16219.8h11.1C+20.5C+
E540 Halberd 3832721518.133A+14.0245.789%C++1.471%D-32C**13.1C1988.5h6.7D14.7C
NCM2 Falcon 362234982.388A1.7362.134%A**3.846%C-11C6B++10921.3h35.6T*57.4D*
NS Baron G5AE 191186424.429M+0.3251.864%B+11.828%D35.8C1A1135.2h3.5B*6.8C++
Warden 184182384.789M**0.6828.47%C**31.319%B**30.3B++N/A1676h7.7B++27B+
NS-AM7 Archer 196174443.955S0.1656.378%C43.104%M+15.5A++2C10311.2h12.6B++22.4B++
Titan-150 HEAT 2361671511.133A7.0245.811%C+2.994%C+22.6C++9.3C++2227.4h6.1C-13.3C
L100 Python HEAT 243163413.976C+0.1448.223%C3.067%C**18.3D-9C--1468.9h8.8D*18.3D*
M12 Kobalt 155155531A++26.8914.97%D15.484%D50CN/A1503.1h15.1B*101B
NC4 Mag-Shot 1471471341.097B+3.0238.805%A++23.129%B+6.3D--N/A3923.2h8.7C++22.5B
GD-66 Claw 138137522.635B**1.4870.534%B**13.869%C+50.7B+N/A2132.7h2.2B+3.1B++
NCM2 Falcon 241129562.304A*1.8165.798%A**4.651%C+7.2D6.2B+8418h61.7T*93.7F-
Titan-150 AP 187127621.167A**17.0538.856%D**N/A19.8C9.4D*3936.4h6.3C16.1D*
Gauss Compact Burst 121117254.68A0.5716.792%F-23.077%C27.2CN/A1064.3h17.2F102.3D**
Aspis Anti-Aircraft Phalanx Turret 221114522.8S18.6924.273%C+N/A16.8B**15.7B*2366.8h107.9B**444.5B+
Rocklet Rifle 213114392.923S1.1940.394%D**N/A20D17.4D3105.7h45.9C--113.6D--
AF-23 Grinder 113112691.623C2.4924.757%D*16.071%C**22.4DN/A975h6.6C+26.7D
NS-10 Burster 1881091091C*3.1129.125%C+8.257%B++4.4C3.2C6625h185.9D638.4C+
Gauss Rifle Burst 109107452.378B+1.7420.218%D**32.71%B++18.1D--N/A645.9h13.9D-68.7D*
Bouncing Betty 106106521.2S17.0948.148%B+N/A66.3D*N/A4021.6h3.4T*7.1F
C75 Viper 134102313.29C+0.8228.064%D--3.922%M++15.5D4.8D1756.6h20.1D--71.7F
AF-23 Grinder 10199561.768C+2.3525.549%D*19.192%B++26.1C-N/A1103.8h6.9C+27.1D
NSX Masamune 12475342.206A++1.9153.477%C--N/A25C16.3C*2593h13.5C+25.3C+
NS-10 Burster 12271282.536A*1.5829.866%C+2.817%D-4.9C+3.5C+7214.5h205.2D-687C
NS-R3 Swarm 15869401.725M*2.3958.142%D*N/A6.3C8.1B+8911h32.3C55.5C--
NCM1 Scattercannon 6969601.15C2.9635.243%C+17.391%B+10.8D--N/A1006.4h9.4D26.6C+
Breaker Rocket Pods 676096.667C+2.5537.12%D**N/A30D-3.5D*2492h19.6C52.7C--
AF-18 Stalker 5756341.647B+2.4727.31%C+17.857%C20.7DN/A1342.7h12B44.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12650.4h
Motion Spotter1810,5366.9h
Restoration Kit206262.7h
Nano-Armor Kit83229,99117.1h
Spawn Beacon21,3361.1h
Medical Kit2,62426,849251.5h
Medical Applicator2816,9591.4h
Xiphos Anti-Personnel Phalanx Tower0550h
Recon Detection Device85761.2h
Ammunition Package161,0930.5h
Anti-Infantry MANA Turret11230.2h
Nano-Repair Grenade01880.1h
Shield Recharging Field33780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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