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Field Marshal A.S.P. Operative OgreMarkX[OGMX] OgreMarkX
TR BR 198

KDR: 1.28

Score: 105.9m

Last Seen: Nov 15th, 2019 1:48 AM
- OFFLINE - 2079.1 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods T32 Bull Hornet Missiles M12 Kobalt M18 Rotary Tank Mine Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.008%17.603%38741130848,2240.9137830.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.691%0.146C++-0.527D-1.279D**HEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.138C++140.015C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.833%0.87%9694134524,251270058688.97853413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%-0.677D-0.645D-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.70.201C++400.248C++89.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.094%2.392%62513444,265698821790.610245196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.05%-1.158D*-0.07C+2.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-0.103C+12.30.011C+30.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.157%12.931%1621113388,290469017491.76759474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%-0.93D--2.031A*0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.7-0.378C-43.4-0.077C+122.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.49%46.359%162513445,2187185590.726235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.414%0.079C+-1.331D**0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.263C4.5-0.395C--8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.102%11.05%162513445,98237941581.5767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%0.356C**-0.734D-0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.215C++4.70.023C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105.9m432.8%316 (19k)277 (16.6k)1.28085142,829111,5111.655198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349392217.924%9.855%17703:2651

7% Combat Medic52% Engineer22% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 7:05 AMJul 3rd, 2017 12:27 AMNov 15th, 2019 7:26 AM (267d) (PST)Nov 15th, 2019 12:00 AM (268d) (PST)Nov 14th, 2019 9:48 PM (268d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761773990.3730.2910.0371.8970.065205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,55610,63123,92522172114416,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6377.3h/265.7d 41,722 14,076 62,932 725.7k 10,325 19,527 24,843 220.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D--
Kills:6,895
Deaths:7,608
KDR:0.906
Accuracy:21.849% D--
HSR:19.043% D--
T16 Rhino
D--
Kills:3,208
Deaths:3,462
KDR:0.927
Accuracy:17.459% D*
HSR:18.111% D--
MSW-R
D*
Kills:2,256
Deaths:2,339
KDR:0.965
Accuracy:18.404% D**
HSR:17.686% D*
TMG-50
D-
Kills:1,877
Deaths:1,128
KDR:1.664
Accuracy:20.061% D-
HSR:20.938% D-
T9A "Butcher"
D-
Kills:1,201
Deaths:1,069
KDR:1.123
Accuracy:19.540% F
HSR:24.480% D-
T9 CARV
D*
Kills:1,157
Deaths:1,686
KDR:0.686
Accuracy:14.699% D**
HSR:17.545% D*
MG-H1 Watchman
D-
Kills:851
Deaths:818
KDR:1.040
Accuracy:22.144% D-
HSR:22.327% D--
T9 CARV-S
C
Kills:425
Deaths:511
KDR:0.832
Accuracy:24.078% C
HSR:23.765% D
NS-15M2
D--
Kills:304
Deaths:372
KDR:0.817
Accuracy:22.025% D--
HSR:15.461% F
Kills:18,174
Deaths (as Heavy Assault):18,993
Deaths (to Heavy Assaults):30,145
KDR:0.95688
Kill Difference:819
Playtime:1,416.333 hours
Usage:22%
Score:21.404m
Score/min:252
Accuracy (listed only):20.029%
HSR (listed only):19.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D--
Kills:3,236
Deaths:2,926
KDR:1.106
Accuracy:19.995% D--
HSR:7.756% D**
HC1 Cougar
D--
Kills:2,195
Deaths:3,312
KDR:0.663
Accuracy:22.438% D--
HSR:17.950% D--
AS16 NightHawk
C
Kills:1,817
Deaths:2,766
KDR:0.657
Accuracy:40.388% C
HSR:11.062% D-
FA1 Barrage
D
Kills:1,252
Deaths:1,669
KDR:0.750
Accuracy:38.970% D
HSR:9.425% D*
TS4 Haymaker
B*
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B*
HSR:10.614% D
TAS-16 Blackjack
B++
Kills:1,205
Deaths:1,406
KDR:0.857
Accuracy:73.284% B++
HSR:13.527% C-
AMR-66
D
Kills:1,189
Deaths:1,275
KDR:0.933
Accuracy:24.907% D-
HSR:21.615% D
NS Baron G5
C
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C
HSR:8.559% D**
LC3 Jaguar
D**
Kills:1,168
Deaths:2,028
KDR:0.576
Accuracy:19.206% D**
HSR:13.956% D**
T5 AMC
D-
Kills:1,158
Deaths:1,815
KDR:0.638
Accuracy:21.508% D-
HSR:17.012% D-
TRAC-5
D
Kills:1,143
Deaths:505
KDR:2.263
Accuracy:15.089% F
HSR:15.661% D
Havoc
C+
Kills:502
Deaths:692
KDR:0.725
Accuracy:54.767% C+
HSR:10.159% D-
DMR-99
D**
Kills:445
Deaths:370
KDR:1.203
Accuracy:27.282% F
HSR:19.775% D**
TRAC-Shot
D
Kills:263
Deaths:453
KDR:0.581
Accuracy:24.041% D
HSR:12.548% D*
MG-HBR1 Dragoon
D
Kills:243
Deaths:157
KDR:1.548
Accuracy:32.174% D
HSR:13.580% F-
LC2 Lynx
F
Kills:157
Deaths:356
KDR:0.441
Accuracy:16.663% F-
HSR:12.739% F
MG-C1 Kindred
C*
Kills:64
Deaths:92
KDR:0.696
Accuracy:30.322% C*
HSR:17.188% D*
Kills:18,423
Deaths (as Engineer):22,861
Deaths (to Engineers):24,205
KDR:0.80587
Kill Difference:4,438
Playtime:3,335.850 hours
Usage:52%
Score:57.494m
Score/min:287
Accuracy (listed only):32.925%
HSR (listed only):13.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D--
Kills:3,236
Deaths:2,926
KDR:1.106
Accuracy:19.995% D--
HSR:7.756% D**
HC1 Cougar
D--
Kills:2,195
Deaths:3,312
KDR:0.663
Accuracy:22.438% D--
HSR:17.950% D--
AS16 NightHawk
C
Kills:1,817
Deaths:2,766
KDR:0.657
Accuracy:40.388% C
HSR:11.062% D-
SMG-46 Armistice
C*
Kills:1,283
Deaths:1,551
KDR:0.827
Accuracy:29.474% C*
HSR:10.678% D*
FA1 Barrage
D
Kills:1,252
Deaths:1,669
KDR:0.750
Accuracy:38.970% D
HSR:9.425% D*
TS4 Haymaker
B*
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B*
HSR:10.614% D
TAS-16 Blackjack
B++
Kills:1,205
Deaths:1,406
KDR:0.857
Accuracy:73.284% B++
HSR:13.527% C-
Shuriken
C+
Kills:1,200
Deaths:1,215
KDR:0.988
Accuracy:29.213% C+
HSR:14% D--
NS Baron G5
C
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C
HSR:8.559% D**
NS-7 PDW
C*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% C*
HSR:12.734% D--
MKV Suppressed
C+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% C+
HSR:16.225% D
LC3 Jaguar
D**
Kills:1,168
Deaths:2,028
KDR:0.576
Accuracy:19.206% D**
HSR:13.956% D**
PDW-16 Hailstorm
D
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% D
HSR:10.292% D*
T5 AMC
D-
Kills:1,158
Deaths:1,815
KDR:0.638
Accuracy:21.508% D-
HSR:17.012% D-
TRAC-5
D
Kills:1,143
Deaths:505
KDR:2.263
Accuracy:15.089% F
HSR:15.661% D
Havoc
C+
Kills:502
Deaths:692
KDR:0.725
Accuracy:54.767% C+
HSR:10.159% D-
TRAC-Shot
D
Kills:263
Deaths:453
KDR:0.581
Accuracy:24.041% D
HSR:12.548% D*
LC2 Lynx
F
Kills:157
Deaths:356
KDR:0.441
Accuracy:16.663% F-
HSR:12.739% F
MG-C1 Kindred
C*
Kills:64
Deaths:92
KDR:0.696
Accuracy:30.322% C*
HSR:17.188% D*
Kills:22,544
Deaths (as Light Assault):27,401
Deaths (to Light Assaults):15,604
KDR:0.82274
Kill Difference:4,857
Playtime:317.043 hours
Usage:5%
Score:4.731m
Score/min:249
Accuracy (listed only):32.334%
HSR (listed only):12.741%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C-
Kills:2,541
Deaths:2,986
KDR:0.851
Accuracy:27.482% D
HSR:19.953% C-
TSAR-42
C-
Kills:1,380
Deaths:677
KDR:2.038
Accuracy:39.268% C-
HSR:45.797% F**
SMG-46 Armistice
C*
Kills:1,283
Deaths:1,551
KDR:0.827
Accuracy:29.474% C*
HSR:10.678% D*
T4 AMP
C
Kills:1,221
Deaths:1,669
KDR:0.732
Accuracy:27.684% C
HSR:18.100% D
Shuriken
C+
Kills:1,200
Deaths:1,215
KDR:0.988
Accuracy:29.213% C+
HSR:14% D--
TX1 Repeater
D-
Kills:1,190
Deaths:1,886
KDR:0.631
Accuracy:20.364% D--
HSR:17.059% D-
TRAP-M1
C+
Kills:1,180
Deaths:989
KDR:1.193
Accuracy:30.555% C+
HSR:13.814% F
NS-7 PDW
C*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% C*
HSR:12.734% D--
SR-7
C+
Kills:1,172
Deaths:555
KDR:2.112
Accuracy:43.494% C+
HSR:59.215% F--
MKV Suppressed
C+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% C+
HSR:16.225% D
KSR-35
C--
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:35.060% C--
HSR:18.221% D**
PDW-16 Hailstorm
D
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% D
HSR:10.292% D*
NS-30 Vandal
D
Kills:1,160
Deaths:804
KDR:1.443
Accuracy:33.056% D
HSR:12.500% F-
HSR-1
D-
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:32.305% D-
HSR:18.276% D*
RAMS .50M
C
Kills:1,159
Deaths:515
KDR:2.250
Accuracy:40.231% C
HSR:61.260% F*
NS-44 Commissioner
D
Kills:342
Deaths:631
KDR:0.542
Accuracy:25.841% F
HSR:18.714% D
Bighorn .50M
D--
Kills:327
Deaths:124
KDR:2.637
Accuracy:39.809% D--
HSR:67.278% F
TX2 Emperor
B+
Kills:286
Deaths:506
KDR:0.565
Accuracy:33.669% B+
HSR:17.483% D
NSX Tomoe
C*
Kills:111
Deaths:122
KDR:0.910
Accuracy:31.952% C*
HSR:20.721% F-
NS-AM7 Archer
C+
Kills:91
Deaths:293
KDR:0.311
Accuracy:57.998% C+
HSR:15.385% C-
NS-357 Underboss
D
Kills:52
Deaths:96
KDR:0.542
Accuracy:26.957% F
HSR:19.231% D
Kills:20,539
Deaths (as Infiltrator):19,796
Deaths (to Infiltrators):18,890
KDR:1.03753
Kill Difference:743
Playtime:732.218 hours
Usage:11%
Score:10.932m
Score/min:249
Accuracy (listed only):32.605%
HSR (listed only):24.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:1,817
Deaths:2,766
KDR:0.657
Accuracy:40.388% C
HSR:11.062% D-
TORQ-9
C+
Kills:1,420
Deaths:1,170
KDR:1.214
Accuracy:27.322% C+
HSR:19.789% D--
SABR-13
D*
Kills:1,287
Deaths:1,634
KDR:0.788
Accuracy:22.966% D*
HSR:17.483% D*
SMG-46 Armistice
C*
Kills:1,283
Deaths:1,551
KDR:0.827
Accuracy:29.474% C*
HSR:10.678% D*
FA1 Barrage
D
Kills:1,252
Deaths:1,669
KDR:0.750
Accuracy:38.970% D
HSR:9.425% D*
T1 Cycler
C++
Kills:1,247
Deaths:984
KDR:1.267
Accuracy:25.894% C++
HSR:17.723% D--
TS4 Haymaker
B*
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B*
HSR:10.614% D
TAS-16 Blackjack
B++
Kills:1,205
Deaths:1,406
KDR:0.857
Accuracy:73.284% B++
HSR:13.527% C-
Shuriken
C+
Kills:1,200
Deaths:1,215
KDR:0.988
Accuracy:29.213% C+
HSR:14% D--
NS Baron G5
C
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C
HSR:8.559% D**
NS-7 PDW
C*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% C*
HSR:12.734% D--
TAR
D*
Kills:1,171
Deaths:1,882
KDR:0.622
Accuracy:16.734% F-
HSR:14.603% D*
MKV Suppressed
C+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% C+
HSR:16.225% D
PDW-16 Hailstorm
D
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% D
HSR:10.292% D*
T1S Cycler
C
Kills:1,163
Deaths:1,126
KDR:1.033
Accuracy:24.811% C
HSR:11.952% D**
T1A Unity
D
Kills:741
Deaths:915
KDR:0.810
Accuracy:24.563% D
HSR:14.845% D**
Cycler TRV
C-
Kills:646
Deaths:897
KDR:0.720
Accuracy:24.260% C-
HSR:20.279% C-
Havoc
C+
Kills:502
Deaths:692
KDR:0.725
Accuracy:54.767% C+
HSR:10.159% D-
T1B Cycler
D
Kills:256
Deaths:299
KDR:0.856
Accuracy:25.895% D
HSR:14.844% F-
Kills:21,091
Deaths (as Combat Medic):24,821
Deaths (to Combat Medics):9,884
KDR:0.84972
Kill Difference:3,730
Playtime:466.326 hours
Usage:7%
Score:9.897m
Score/min:354
Accuracy (listed only):33.554%
HSR (listed only):13.621%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:414
Deaths:90
KDR:4.600
Accuracy:25.583% F--
HSR:2.899% C+
M3 Pounder HEG
C+
Kills:306
Deaths:90
KDR:3.400
Accuracy:26.183% F--
HSR:2.941% C+
MRC3 Mercy
D*
Kills:305
Deaths:158
KDR:1.930
Accuracy:14.057% D*
HSR:16.393% D*
M2 Mutilator
C+
Kills:288
Deaths:205
KDR:1.405
Accuracy:9.715% D**
HSR:18.750% C+
M2 Mutilator
D*
Kills:287
Deaths:203
KDR:1.414
Accuracy:9.840% D**
HSR:13.240% D*
MRC3 Mercy
D-
Kills:169
Deaths:112
KDR:1.509
Accuracy:15.963% D-
HSR:18.343% D-
M1 Heavy Cycler
C-
Kills:103
Deaths:48
KDR:2.146
Accuracy:10.610% D*
HSR:16.505% C-
NS-10 Burster
C
Kills:87
Deaths:61
KDR:1.426
Accuracy:24.552% D--
HSR:4.598% C
NS-10 Burster
D
Kills:70
Deaths:61
KDR:1.148
Accuracy:24.912% D--
HSR:2.857% D
Kills:2,029
Deaths (as MAX Suit):514
Deaths (to MAX Suits):5,217
KDR:3.94747
Kill Difference:1,515
Playtime:91.236 hours
Usage:1%
Score:1.394m
Score/min:255
Accuracy (listed only):17.935%
HSR (listed only):10.725%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:11,944
V. Kills:830 N/A
Deaths:2,541
KDR:4.701
Accuracy:22.981% F
KPH:43.600 C--
VKPH:3 C-
Hellfire Rocket Pods
D
Kills:7,401
V. Kills:1,956 378%
Deaths:1,123
KDR:6.590
Accuracy:47.217% D
KPH:40 D-
VKPH:10.600 D
Hornet Missiles
D
Kills:6,061
V. Kills:3,537 171%
Deaths:1,731
KDR:3.501
Accuracy:65.988% B+
KPH:42.300 D
VKPH:24.700 D
M18 Rotary
C
Kills:4,455
V. Kills:2,490 179%
Deaths:2,592
KDR:1.719
Accuracy:31.308% C
KPH:17.800 C
VKPH:10 C-
M18 Needler
C*
Kills:451
V. Kills:286 157%
Deaths:289
KDR:1.561
Accuracy:34.510% C*
KPH:15.300 C
VKPH:9.700 C
Tomcat A2AM Pods
B*
Kills:398
V. Kills:306 130%
Deaths:87
KDR:4.575
Accuracy:84.061% B*
KPH:24.300 D-
VKPH:18.700 D-
Kills:30,710 (16,850 + 0)
Deaths:8,363
KDR:3.672
VKDR:1.125
Vehicle Kills:9,405
Kill Difference:22,347
Playtime:897.849 hours
Usage:14%
Score:10.018m
Score/min:186
Piloting Accuracy:34.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:524
V. Kills:156 334%
Deaths:124
KDR:4.226
Accuracy:54.466% C++
KPH:32.500 C--
VKPH:9.700 D-
L100 Python AP
C++
Kills:173
V. Kills:125 137%
Deaths:75
KDR:2.307
Accuracy:62.126% B+
KPH:30.900 D
VKPH:22.300 C++
Skyguard
D--
Kills:173
V. Kills:139 124%
Deaths:58
KDR:2.983
Accuracy:19.532% F
KPH:8 D--
VKPH:6.400 D--
L100 Python HESH
C
Kills:122
V. Kills:11 N/A
Deaths:14
KDR:8.714
Accuracy:46.348% D
KPH:60.300 C
VKPH:5.400 D-
Kills:992 (992 + 0)
Deaths:271
KDR:3.661
VKDR:1.590
Vehicle Kills:431
Kill Difference:721
Playtime:45.480 hours
Usage:1%
Score:0.848m
Score/min:311
Driving Accuracy:46.348%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:2,144
V. Kills:1,581 136%
Deaths:540
KDR:3.970
Accuracy:43.358% D
KPH:24.400 D-
VKPH:18 C-
P2-120 HESH
C++
Kills:1,251
V. Kills:151 N/A
Deaths:155
KDR:8.071
Accuracy:46.698% C++
KPH:45 D
VKPH:5.400 D--
E540 Halberd
C--
Kills:170
V. Kills:78 215%
Deaths:31
KDR:5.484
Accuracy:40.182% D
KPH:25.900 C--
VKPH:11.900 D
G30 Vulcan
B
Kills:161
V. Kills:81 196%
Deaths:37
KDR:4.351
Accuracy:24.653% D-
KPH:30.800 B
VKPH:15.500 C+
MR11 Gatekeeper
C+
Kills:154
V. Kills:133 115%
Deaths:46
KDR:3.348
Accuracy:37.906% D
KPH:21.100 D
VKPH:18.200 C+
G40-F Ranger
D**
Kills:84
V. Kills:90 92%
Deaths:23
KDR:3.652
Accuracy:18.565% F-
KPH:8.200 D**
VKPH:8.800 D**
M20 Basilisk
C+
Kills:53
V. Kills:14 353%
Deaths:10
KDR:5.300
Accuracy:30.331% C+
KPH:16.500 C
VKPH:4.400 D
Kills:4,017 (3,395 + 622)
Deaths:842
KDR:4.771
VKDR:2.527
Vehicle Kills:2,128
Kill Difference:3,175
Playtime:148.291 hours
Usage:2%
Score:2.579m
Score/min:290
Driving Accuracy:46.698%
Gunner Accuracy:30.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:407
V. Kills:200 202%
Deaths:93
KDR:4.376
Accuracy:45.998% D
KPH:39.400 D
VKPH:19.400 D-
P525 Marauder-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:8
KDR:6.250
Accuracy:41.533% N/A
KPH:81.700 N/A
VKPH:3.300 N/A
Kills:457 (0 + 457)
Deaths:101
KDR:4.525
VKDR:2
Vehicle Kills:202
Kill Difference:356
Playtime:10.944 hours
Usage:0%
Score:0.467m
Score/min:711
Driving Accuracy:N/A%
Gunner Accuracy:41.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:5,094
V. Kills:313 N/A
Deaths:272
KDR:18.728
Accuracy:15.831% D-
KPH:68.100 C
VKPH:4.200 C++
M20 Basilisk
C++
Kills:538
V. Kills:249 215%
Deaths:88
KDR:6.114
Accuracy:44.235% C*
KPH:23.700 C+
VKPH:11 C++
G30 Walker
D--
Kills:485
V. Kills:270 179%
Deaths:72
KDR:6.736
Accuracy:26.884% D--
KPH:11.600 D--
VKPH:6.500 D--
M40 Fury
C
Kills:427
V. Kills:150 283%
Deaths:99
KDR:4.313
Accuracy:44.320% B+
KPH:31.900 D*
VKPH:11.200 C
M12 Kobalt
C+
Kills:407
V. Kills:31 N/A
Deaths:22
KDR:18.500
Accuracy:15.240% D-
KPH:54.300 D-
VKPH:4.100 C+
M60-G Bulldog
C+
Kills:330
V. Kills:19 N/A
Deaths:35
KDR:9.429
Accuracy:32.905% D
KPH:39.400 C+
VKPH:2.300 D--
M20 Basilisk
C--
Kills:218
V. Kills:95 227%
Deaths:68
KDR:3.206
Accuracy:36.765% D
KPH:15.400 D
VKPH:6.700 C--
G40-F Ranger
D*
Kills:89
V. Kills:58 151%
Deaths:7
KDR:12.714
Accuracy:27.026% D*
KPH:12.500 D*
VKPH:8.100 D*
Kills:7,588 (0 + 7,588)
Deaths:663
KDR:11.445
VKDR:1.787
Vehicle Kills:1,185
Kill Difference:6,925
Playtime:189.886 hours
Usage:3%
Score:2.004m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:27.026%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 12,77411,9442,5414.701C3.4222.981%FN/A43.6C--3C-142273.8h19C++82.5C
Hellfire Rocket Pods 9,3577,4011,1236.59C--5.3147.217%DN/A40D-10.6D218184.9h24.8C+52.5C+
T32 Bull 7,1476,8957,6080.906D0.3721.849%D--19.043%D--24.9D--N/A76276.7h15.2F69.7D*
Hornet Missiles 9,5986,0611,7313.501C--2.2265.988%B+N/A42.3D24.7D298143.2h10.6C+16.1C++
M12 Kobalt 5,4075,09427218.728C17.4515.831%D-17.943%C68.1C4.2C++20374.8h15.8C**99.8C+
M18 Rotary 6,9454,4552,5921.719C0.4431.308%C1.077%D17.8C10C-139250.2h112.9C+360.6C+
Tank Mine 6,5674,3925068.68M7.4019.809%D*N/A168.3B++83.3B+115426.1h1.5B++7.7D**
Claymore 4,0724,0704469.126C++7.8523.471%D*N/A177BN/A49423h1.2C+5.2D-
TRAC-5 S 3,3183,2362,9261.106C+0.1719.995%D--7.756%D**16.2C--N/A69200h8.7B*43.3C*
T16 Rhino 3,3553,2083,4620.927C-0.3517.459%D*18.111%D--20.9D-1C*63153.7h17.7F-101.3F
SOAS-20 2,5982,5412,9860.851D0.4327.482%D19.953%C-23.6D-N/A79107.6h12.9C+46.9C-
MSW-R 2,3022,2562,3390.965C--0.3218.404%D**17.686%D*23.7D--N/A9295.2h13.3D--72.4D--
HC1 Cougar 2,2702,1953,3120.663D0.6222.438%D--17.95%D--17.2D-N/A57127.4h14D--62.4D
P2-120 AP 3,7252,1445403.97D2.6943.358%D3.871%B++24.4D-18C-31887.9h9.1D*21D*
TMG-50 1,9221,8771,1281.664C+0.3820.061%D-20.938%D-19.9D--N/A10094.3h15.5D*77.1D*
AS16 NightHawk 1,8581,8172,7660.657D0.6240.388%C11.062%D-17.5D--N/A57103.9h5.8D*14.4D-
Sticky Grenade 1,5961,56311563N/A1,561.7250.181%CN/A710.5D15C+21962.2h2.5C5C+
NS Decimator 1,9601,4942,1080.709D0.5758.046%D1.807%C+27.5D-8.6D--22154.4h4.9C8.4C--
TORQ-9 1,4561,4201,1701.214C0.0727.322%C+19.789%D--30.7DN/A8046.3h15.8D-57.7C
TSAR-42 1,3871,3806772.038C0.7639.268%C-45.797%F**22.5D--N/A8461.4h3.6T*9.1F-
SABR-13 1,3051,2871,6340.788C--0.4922.966%D*17.483%D*16.9D*N/A5476.1h15F65.1F-
SMG-46 Armistice 1,3131,2831,5510.827D0.4529.474%C*10.678%D*22.1DN/A7458h15.6D53.1C+
FA1 Barrage 1,2851,2521,6690.75C0.5338.97%D9.425%D*25.3DN/A8149.4h4.4C++11.3C+
P2-120 HESH 1,4021,2511558.071D6.7946.698%C++N/A45D5.4D--21427.8h5.2C--11.1C+
T1 Cycler 1,2731,2479841.267C+0.0125.894%C++17.723%D--35C+N/A14035.6h14.9D57.6C+
T4 AMP 1,2301,2211,6690.732C-0.5527.684%C18.1%D43.1C+N/A13228.3h13.8C+49.9C+
T7 Mini-Chaingun 1,2441,2181,7180.709D0.5715.016%D-10.099%D--27DN/A11145.1h15C99.7C-
TS4 Haymaker 1,2431,2061,4360.84C--0.4453.894%B*10.614%D29DN/A10641.6h5.1D--9.4C++
TAS-16 Blackjack 1,2381,2051,4060.857C-0.4273.284%B++13.527%C-35.8D1B9533.7h2.5C3.5C++
T9A "Butcher" 1,2441,2011,0691.123D0.1619.54%F24.48%D-39.9D--1.4C**13230.1h12.5D*63.9F
Shuriken 1,2431,2001,2150.988D0.2929.213%C+14%D--28.2D--1B+8542.6h14.3D-48.8C-
Anti-Vehicle Grenade 1,4181,19111191N/A1,189.7249.349%CN/A410.7C+78.3C19272.9h4.4B+9B
TX1 Repeater 1,1951,1901,8860.631C0.6520.364%D--17.059%D-25.6C-N/A9946.4h12C*58.9C
AMR-66 1,2291,1891,2750.933C-0.3524.907%D-21.615%D13.8DN/A5286.1h12.2D**48.9D--
TRAP-M1 1,2031,1809891.193D0.0930.555%C+13.814%F35.2DN/A8833.5h8.6C++28.2C++
NS Baron G5 1,2011,1801,6030.736D--0.5444.803%C8.559%D**26DN/A7045.3h4.8C-10.8C+
NS-7 PDW 1,2011,1781,2810.92C0.3628.952%C*12.734%D--28.6C--N/A8841.2h15.1D52.2C+
SR-7 1,1861,1725552.112D0.8343.494%C+59.215%F--28.2DN/A9341.5h2.9F-6.6D-
TAR 1,1791,1711,8820.622D0.6616.734%F-14.603%D*13D--N/A4690h14.3D--85.2F-
MKV Suppressed 1,1841,1719021.298C0.0228.458%C+16.225%D33.1C--N/A9935.4h12.5C++43.8C*
KSR-35 1,1891,1697691.52C-0.2435.06%C--18.221%D**34.4DN/A14234h4.7D13.5C-
LC3 Jaguar 1,1911,1682,0280.576D0.7019.206%D**13.956%D**10.2D--N/A42114h16.8D87.4D*
PDW-16 Hailstorm 1,1751,1661,3930.837C-0.4422.875%D10.292%D*20.1DN/A7157.9h14C+61C+
T1S Cycler 1,2001,1631,1261.033C0.2524.811%C11.952%D**30.2C--1B+9138.5h11.4C++46C++
NS-30 Vandal 1,1801,1608041.443C0.1633.056%D12.5%F-41.3C--N/A9828.1h5.5C16.7C
HSR-1 1,1751,1608321.394C0.1132.305%D-18.276%D*29.8D-N/A6738.9h6.7D*20.8D--
RAMS .50M 1,1681,1595152.25C--0.9740.231%C61.26%F*23.2DN/A9049.9h3.3F--8.1D*
T5 AMC 1,1951,1581,8150.638D0.6421.508%D-17.012%D-14.7D-N/A4678.6h15.3D71.2D
T9 CARV 1,1851,1571,6860.686D0.5914.699%D**17.545%D*14.9D--N/A11077.7h16.2D*109.9D--
C-4 1,4741,1448821.297C0.0225.761%CN/A90.8C26.2C93912.6h1.3C+5.1C+
TRAC-5 1,1511,1435052.263A0.9815.089%F15.661%D11DN/A161103.9h15.6C103.2D-
M9 SKEP Launcher 1,9911,1271,9450.579C-0.7078.392%AN/A14.8C11.4C+15776h10.7D-13.7D
NS Annihilator-B 1,5579748801.107C+0.1786.921%M++N/A16.5C++9.9C17658.9h10.5C+12C++
Frag Grenade 9659481948N/A946.7236.374%FN/A729.2B+13.1C+24481.3h2.5B*6.7C++
NS Annihilator 1,6289259540.97B+0.3182.348%B+N/A11.8C+9C+15078.4h10.7C++12.9C++
NS-R3 Swarm 1,6259201,3100.702C+0.5869.574%AN/A9.9C**7.6C**11593.2h24.6C++35.4B
MG-H1 Watchman 8888518181.04C0.2422.144%D-22.327%D--33.6D-1.5C*12025.3h15.4D69.5C--
MANA Anti-Personnel Turret 7677581993.809N/A2.5311.833%UN/A7580U90U23395900.1h21.3T*179.9T*
T1A Unity 7627419150.81D0.4724.563%D14.845%D**21.6D*N/A5734.3h14.9F60.6D*
Cycler TRV 6686468970.72D0.5624.26%C-20.279%C-16D--N/A5840.3h16.1F66.2D-
Chainblade 62661983,4490.007D1.2734.537%C**N/A0.2DN/A13702.2h2.7C+7.7B
NS Decimator-B 7395736200.924D-0.3670.54%B++1.571%D43.4D12.6D-24713.2h4.4D-6.2C-
Striker AE 1,1085629680.581D0.7051.403%C+N/A9D--8.8D-15262.1h41.4C80.6C+
M20 Basilisk 787538886.114C*4.8344.235%C*5.204%C23.7C+11C++19222.7h117.8D266.3C
L100 Python HEAT 6805241244.226D2.9554.466%C++1.336%D32.5C--9.7D-21616.1h5.6C+10.3C+
Havoc 5165026920.725D0.5654.767%C+10.159%D-16.2D*N/A5531h6.1T*11.2F--
G30 Walker 755485726.736C+5.4626.884%D--2.474%D11.6D--6.5D--11341.7h228.2D848.8D-
ASP-30 Grounder 8664726000.787C0.4964.92%C+N/A7.3D6.1C10464.8h9.7D-14.9D
M18 Needler 7374512891.561C-0.2834.51%C*N/A15.3C9.7C23629.4h125.7C+364.3C++
DMR-99 4614453701.203D0.0827.282%F19.775%D**20.9D**N/A6021.3h13.4T*49T*
M40 Fury 577427994.313C--3.0344.32%B+1.639%C+31.9D*11.2C17913.4h29.8F--67.3F-
T9 CARV-S 4474255110.832C--0.4524.078%C23.765%D32.4D-1.7B**12613.1h14.4D--59.9C
M3 Pounder HEG 496414904.6B**3.3225.583%F--2.899%C+16.4D3.3C21325.2h16.8C+65.6D--
M12 Kobalt 4384072218.5C+17.2215.24%D-19.165%C+54.3D-4.1C+1967.5h18.5D121.4D
G20 Vulcan-H 607407934.376C3.1045.998%D2.211%C39.5D19.4D-69210.3h85.1C**185.1C++
Tomcat A2AM Pods 704398874.575C-3.2984.061%B*N/A24.3D-18.7D-22416.4h12F-14.3D**
Spear Anti-Vehicle Phalanx Turret 570361448.205C+6.9249.317%C++4.155%C*37.6D21.8C-4689.6h11D--22.3C--
NS-44 Commissioner 3443426310.542C--0.7425.841%F18.714%D23.1DN/A10814.8h3.8C14.6D-
M60-G Bulldog 349330359.429C+8.1532.905%D1.515%D39.3C+2.3D--1628.4h5.3B++16C*
Bighorn .50M 3323271242.637C--1.3639.809%D--67.278%F35.2D--N/A969.3h2.9T*7.4T*
M3 Pounder HEG 366306903.4B+2.1226.183%F--2.941%C+12.2D*2.4D*17625h23.2D--88.7F--
MRC3 Mercy 3113051581.93C0.6514.057%D*16.393%D*21.6D--N/A13914.1h19.6C--139.2D
NS-15M2 3233043720.817C-0.4622.025%D--15.461%F16.6D*1C+10418.3h17.8F*80.8F
Rocklet Rifle 5693005440.551D0.7359.959%B++N/A24.6D22C-49112.2h39.9C-66.6C+
M2 Mutilator 3002882051.405C0.129.715%D**18.75%C+16.7D*N/A7417.2h19.6D--202.2D*
M2 Mutilator 3012872031.414C0.139.84%D**13.24%D*17D--N/A7416.9h19.8D--200.7D--
TX2 Emperor 2892865060.565C--0.7233.669%B+17.483%D26.5DN/A11010.8h10D29.6C++
TRAC-Shot 2802634530.581D0.7024.041%D12.548%D*13.4D*N/A5819.7h16.1F-67.1F
T1B Cycler 2642562990.856D0.4225.895%D14.844%F-15.1D**N/A4716.9h17.5F**67.7F-
MG-HBR1 Dragoon 2532431571.548C0.2732.174%D13.58%F-26.7D1.1C++1339.1h9D--28D-
M20 Basilisk 313218683.206C-1.9336.765%D5.046%C15.4D6.7C--20814.2h128.1D*348.4D--
C-4 ARX 2391851781.039D0.2426.806%C+N/A97.4C--28.4C-8041.9h1.5D*5.7D
L100 Python AP 298173752.307C--1.0362.126%B+1.156%D30.9D22.3C++7515.6h7.8D12.6D
Skyguard 312173582.983C1.7019.532%F1.156%D8D--6.4D--19421.7h129.2C+661.3D**
E540 Halberd 248170315.484C--4.2040.182%D1.765%D25.8C--11.8D3626.6h6.8D*16.8D--
MRC3 Mercy 1781691121.509C-0.2315.963%D-18.343%D-19.9D--1.1B1248.5h25.7F--160.8D--
G30 Vulcan 242161374.351C+3.0724.653%D-1.863%D-31B15.6C+3875.2h82.2C*333.4C+
LC2 Lynx 1591573560.441D0.8416.663%F-12.739%F6.6D--N/A8023.7h19F114.2F-
MR11 Gatekeeper 287154463.348C--2.0737.906%DN/A21.1D18.2C+3407.3h63.9D-168.5D--
MANA Anti-Vehicle Turret 2971521880.809D0.4756.776%C+N/A19.2D--18.4D5897.9h16D28.2D
Auraxium Chainblade 13813512,4250.011C--1.2739.449%B+N/A0.3CN/A1407.1h3.1F7.8C*
L100 Python HESH 133122148.714D7.4346.348%DN/A61C5.5D-10982h3C++6.5C+
NSX Tomoe 1131111220.91C-0.3731.952%C*20.721%F-24.7D--N/A1264.5h14.5C--45.2C+
M1 Heavy Cycler 103103482.146C*0.8710.61%D*16.505%C-15.6DN/A2186.6h18C+169.4D
NS-AM7 Archer 142912930.311C-0.9757.998%C+15.385%C-3.4D1.9C-4726.6h45.3F**78F**
G40-F Ranger 14789712.714C+11.4327.026%D*N/A12.5D*8.2D--1367.1h116.9C432.4D
NS-10 Burster 15087611.426C++0.1524.552%D--4.598%C3.5D--2.6D--8524.7h185.1D-753.8D*
G40-F Ranger 17484233.652D-2.3718.565%F-N/A8.2D**8.7D**14710.3h184.8T-995.5T*
Xiphos Anti-Personnel Phalanx Tower 7373173C+71.7213.55%F-N/A730A++N/A57440.1h0.7B++5.1B+
NS-10 Burster 12570611.148C0.1324.912%D--2.857%D2.9D*2.3D**7424.1h226D**907.2F
Aspis Anti-Aircraft Phalanx Turret 11866106.6B+5.3225.225%DN/A12.5C9.8D3345.3h122.4B++485.2C*
MG-C1 Kindred 6664920.696D0.5830.322%C*17.188%D*25.6D-N/A1612.5h12.8D-42.2C
G40-F Ranger 1026296.889D5.6126.96%D*1.613%A++31D*20D*3562h87.9F-326.1F-
M20 Basilisk 6753105.3C**4.0230.331%C+3.774%D16.6C4.4D2213.2h111.4D--367.4C
NS-357 Underboss 5252960.542D0.7426.957%F19.231%D17.3D--N/A1513h4.2C-15.5D*
P525 Marauder-H 525086.25D4.9741.533%B2%A**83.3D3.3D*10290.6h9.3D--22.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4,2134,042,854410.1h
Anti-Vehicle MANA Turret266772.8h
Spawn Beacon161,3291.6h
Turret AI Module11971.2h
Repair Module23041.5h
Skywall Shield Emitter01761.2h
Structure Shield Module22151.3h
Nanite Revive Grenade011,1903.1h
Nanite Healing Grenade0620h
Medical Applicator3,174714,76271.5h
Blast Wall31000.8h
Cortium Silo1710.5h
Restoration Kit1352,2452.8h
Motion Spotter304,6702.5h
Hoplon Anti-Aircraft Phalanx Tower01040.6h
Xiphos Anti-Personnel Tower11060.7h
Welding Device23,8830.6h
Spitfire Auto-Turret46020,82117.9h
Spear Anti-Vehicle Tower1850.7h
Ammunition Package27720,25814h
Recon Detection Device76049,82888.8h
Shield Recharging Field722,5921.9h
Medical Kit2,20122,97028.8h
Anti-Infantry MANA Turret342,6244.8h
Pain Spire1610.5h
Infantry Tower1781.2h
Lumifiber Rampart Wall62003.2h
Pillbox0620.7h
WLT-Howler Mining Laser01,4700.3h
Vehicle Gate21071.6h
Nano-Repair Grenade011,4613.2h
Hardlight Barrier437981.3h

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