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Field Marshal A.S.P. Operative OgreMarkX[OGMX] OgreMarkX
TR BR 190

KDR: 1.28

Score: 95.9m

Last Seen: Jul 16th, 2019 12:01 AM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Connery - Outfit Leader of OGRE[OGMX] OGRE
TR outfit on Connery

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods T32 Bull Hornet Missiles M12 Kobalt Claymore Tank Mine M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 664TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.55%17.139%36941117342,6740.8935650.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.735%0.075C+-0.568D-1.348D**HEAD ++ (~6.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.131C++13.90.023C+50.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.771%0.868%9854121023,041251955259.14688417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.032%-0.693D-0.665D-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1280.207C++39.40.257C*88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.995%2.398%65512094,171648721340.642978195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.975%-1.162D*-0.105C+2.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.104C+12.40.013C+30.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.758%12.672%1591112037,544427816251.76344464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.468%-0.964D--2.024A*0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.5-0.399C--43.1-0.08C+124.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.429%46.369%159512095,1786630590.780878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%0.067C+-1.345D**0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.27C4.5-0.399C--8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.359%10.989%159512095,75134141541.68453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%0.402B-0.719D-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.215C++4.80.012C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OGRE[OGMX] OGRE
TR outfit on Connery

Members: 1
95.9m425.8%307 (18.4k)269 (16.1k)1.28373130,392101,5731.66304190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214348317.589%9.683%17003:3148

8% Combat Medic53% Engineer22% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 7:05 AMJul 3rd, 2017 12:27 AMJul 16th, 2019 3:41 PM (2d) (PST)Jul 15th, 2019 10:36 PM (3d) (PST)Jul 15th, 2019 8:01 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631743890.3650.2850.0351.8250.063195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,80110,46223,33922172109416,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5946.6h/247.8d 38,528 12,626 54,093 651.1k 9,669 18,355 22,509 201m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:5,623
Deaths:5,864
KDR:0.959
Accuracy:20.928% D
HSR:18.656% D
T16 Rhino
D
Kills:2,726
Deaths:2,965
KDR:0.919
Accuracy:17.144% D
HSR:18.159% D
MSW-R
D-
Kills:2,206
Deaths:2,299
KDR:0.960
Accuracy:18.268% D-
HSR:17.588% D-
TMG-50
C
Kills:1,706
Deaths:934
KDR:1.827
Accuracy:19.425% C
HSR:21.102% C
T9 CARV
D-
Kills:1,157
Deaths:1,686
KDR:0.686
Accuracy:14.699% D-
HSR:17.545% D-
MG-H1 Watchman
C
Kills:532
Deaths:517
KDR:1.029
Accuracy:21.214% C
HSR:21.429% D
T9A "Butcher"
C
Kills:396
Deaths:375
KDR:1.056
Accuracy:16.701% F
HSR:24.748% C
NS-15M2
C
Kills:304
Deaths:372
KDR:0.817
Accuracy:22.025% C
HSR:15.461% D*
T9 CARV-S
C+
Kills:159
Deaths:151
KDR:1.053
Accuracy:21.926% C+
HSR:20.126% D
Kills:14,809
Deaths (as Heavy Assault):15,163
Deaths (to Heavy Assaults):27,405
KDR:0.97665
Kill Difference:354
Playtime:1,281.155 hours
Usage:22%
Score:18.764m
Score/min:244
Accuracy (listed only):19.148%
HSR (listed only):19.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:3,122
Deaths:2,661
KDR:1.173
Accuracy:19.422% D
HSR:7.271% F
HC1 Cougar
C--
Kills:1,856
Deaths:2,777
KDR:0.668
Accuracy:21.904% C--
HSR:17.942% D
AS16 NightHawk
C++
Kills:1,668
Deaths:2,593
KDR:0.643
Accuracy:40.487% C++
HSR:10.971% D-
TS4 Haymaker
B**
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B**
HSR:10.614% D
TAS-16 Blackjack
B**
Kills:1,196
Deaths:1,383
KDR:0.865
Accuracy:73.324% B**
HSR:13.545% C
FA1 Barrage
C+
Kills:1,183
Deaths:1,564
KDR:0.756
Accuracy:39.089% C+
HSR:9.214% D*
NS Baron G5
C++
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C++
HSR:8.559% D*
AMR-66
C
Kills:1,169
Deaths:1,249
KDR:0.936
Accuracy:24.890% C
HSR:21.471% C--
LC3 Jaguar
D-
Kills:1,168
Deaths:2,028
KDR:0.576
Accuracy:19.206% D-
HSR:13.956% D*
T5 AMC
C
Kills:1,158
Deaths:1,815
KDR:0.638
Accuracy:21.508% C
HSR:17.012% D
TRAC-5
D
Kills:1,143
Deaths:502
KDR:2.277
Accuracy:15.087% D*
HSR:15.661% D
Havoc
C++
Kills:498
Deaths:679
KDR:0.733
Accuracy:54.878% C++
HSR:10.040% D--
DMR-99
D*
Kills:434
Deaths:357
KDR:1.216
Accuracy:27.200% D**
HSR:19.816% D*
TRAC-Shot
C
Kills:229
Deaths:366
KDR:0.626
Accuracy:23.957% C
HSR:12.227% D*
MG-HBR1 Dragoon
C
Kills:190
Deaths:124
KDR:1.532
Accuracy:30.858% C
HSR:13.158% F-
LC2 Lynx
D**
Kills:150
Deaths:338
KDR:0.444
Accuracy:16.129% D**
HSR:12.667% D**
Kills:17,550
Deaths (as Engineer):21,475
Deaths (to Engineers):22,252
KDR:0.81723
Kill Difference:3,925
Playtime:3,139.906 hours
Usage:53%
Score:52.454m
Score/min:278
Accuracy (listed only):32.915%
HSR (listed only):13.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:3,122
Deaths:2,661
KDR:1.173
Accuracy:19.422% D
HSR:7.271% F
HC1 Cougar
C--
Kills:1,856
Deaths:2,777
KDR:0.668
Accuracy:21.904% C--
HSR:17.942% D
AS16 NightHawk
C++
Kills:1,668
Deaths:2,593
KDR:0.643
Accuracy:40.487% C++
HSR:10.971% D-
TS4 Haymaker
B**
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B**
HSR:10.614% D
TAS-16 Blackjack
B**
Kills:1,196
Deaths:1,383
KDR:0.865
Accuracy:73.324% B**
HSR:13.545% C
FA1 Barrage
C+
Kills:1,183
Deaths:1,564
KDR:0.756
Accuracy:39.089% C+
HSR:9.214% D*
NS Baron G5
C++
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C++
HSR:8.559% D*
NS-7 PDW
B*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% B*
HSR:12.734% D-
SMG-46 Armistice
B++
Kills:1,178
Deaths:1,434
KDR:0.821
Accuracy:29.243% B++
HSR:10.187% D--
MKV Suppressed
B+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% B+
HSR:16.225% C--
LC3 Jaguar
D-
Kills:1,168
Deaths:2,028
KDR:0.576
Accuracy:19.206% D-
HSR:13.956% D*
PDW-16 Hailstorm
C
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% C
HSR:10.292% D--
T5 AMC
C
Kills:1,158
Deaths:1,815
KDR:0.638
Accuracy:21.508% C
HSR:17.012% D
TRAC-5
D
Kills:1,143
Deaths:502
KDR:2.277
Accuracy:15.087% D*
HSR:15.661% D
Shuriken
B+
Kills:1,048
Deaths:1,067
KDR:0.982
Accuracy:29.263% B+
HSR:13.741% D
Havoc
C++
Kills:498
Deaths:679
KDR:0.733
Accuracy:54.878% C++
HSR:10.040% D--
TRAC-Shot
C
Kills:229
Deaths:366
KDR:0.626
Accuracy:23.957% C
HSR:12.227% D*
LC2 Lynx
D**
Kills:150
Deaths:338
KDR:0.444
Accuracy:16.129% D**
HSR:12.667% D**
Kills:21,498
Deaths (as Light Assault):25,822
Deaths (to Light Assaults):14,131
KDR:0.83255
Kill Difference:4,324
Playtime:298.717 hours
Usage:5%
Score:4.311m
Score/min:241
Accuracy (listed only):32.360%
HSR (listed only):12.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C--
Kills:1,482
Deaths:1,888
KDR:0.785
Accuracy:23.810% D-
HSR:17.949% C--
TSAR-42
C++
Kills:1,353
Deaths:667
KDR:2.028
Accuracy:39.111% C++
HSR:45.676% F--
TX1 Repeater
D
Kills:1,190
Deaths:1,884
KDR:0.632
Accuracy:20.361% D
HSR:17.059% D
TRAP-M1
C*
Kills:1,180
Deaths:989
KDR:1.193
Accuracy:30.555% C*
HSR:13.814% F
NS-7 PDW
B*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% B*
HSR:12.734% D-
SMG-46 Armistice
B++
Kills:1,178
Deaths:1,434
KDR:0.821
Accuracy:29.243% B++
HSR:10.187% D--
SR-7
B+
Kills:1,172
Deaths:555
KDR:2.112
Accuracy:43.494% B+
HSR:59.215% F--
MKV Suppressed
B+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% B+
HSR:16.225% C--
T4 AMP
C+
Kills:1,170
Deaths:1,595
KDR:0.734
Accuracy:27.484% C+
HSR:18.205% C
KSR-35
C+
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:35.060% C+
HSR:18.221% D**
PDW-16 Hailstorm
C
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% C
HSR:10.292% D--
HSR-1
C-
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:32.305% C-
HSR:18.276% D*
NS-30 Vandal
C+
Kills:1,160
Deaths:804
KDR:1.443
Accuracy:33.056% C+
HSR:12.500% F
RAMS .50M
C*
Kills:1,158
Deaths:514
KDR:2.253
Accuracy:40.234% C*
HSR:61.226% F--
Shuriken
B+
Kills:1,048
Deaths:1,067
KDR:0.982
Accuracy:29.263% B+
HSR:13.741% D
NS-44 Commissioner
C--
Kills:342
Deaths:631
KDR:0.542
Accuracy:25.841% D*
HSR:18.714% C--
Bighorn .50M
D
Kills:315
Deaths:122
KDR:2.582
Accuracy:39.531% D
HSR:68.889% F
TX2 Emperor
B++
Kills:158
Deaths:284
KDR:0.556
Accuracy:33.667% B++
HSR:16.456% D
NSX Tomoe
B+
Kills:111
Deaths:122
KDR:0.910
Accuracy:31.952% B+
HSR:20.721% F
NS-AM7 Archer
C+
Kills:79
Deaths:274
KDR:0.288
Accuracy:57.733% C+
HSR:16.456% C+
NS-357 Underboss
C
Kills:52
Deaths:96
KDR:0.542
Accuracy:26.957% D*
HSR:19.231% C
Kills:18,992
Deaths (as Infiltrator):18,103
Deaths (to Infiltrators):17,440
KDR:1.04911
Kill Difference:889
Playtime:669.097 hours
Usage:11%
Score:9.598m
Score/min:239
Accuracy (listed only):32.378%
HSR (listed only):24.085%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C++
Kills:1,668
Deaths:2,593
KDR:0.643
Accuracy:40.487% C++
HSR:10.971% D-
TORQ-9
B+
Kills:1,371
Deaths:1,102
KDR:1.244
Accuracy:27.316% B+
HSR:19.913% D
SABR-13
D
Kills:1,287
Deaths:1,634
KDR:0.788
Accuracy:22.966% D
HSR:17.483% D*
T1 Cycler
B*
Kills:1,217
Deaths:931
KDR:1.307
Accuracy:25.923% B*
HSR:18.077% D
TS4 Haymaker
B**
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B**
HSR:10.614% D
TAS-16 Blackjack
B**
Kills:1,196
Deaths:1,383
KDR:0.865
Accuracy:73.324% B**
HSR:13.545% C
FA1 Barrage
C+
Kills:1,183
Deaths:1,564
KDR:0.756
Accuracy:39.089% C+
HSR:9.214% D*
NS Baron G5
C++
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C++
HSR:8.559% D*
NS-7 PDW
B*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% B*
HSR:12.734% D-
SMG-46 Armistice
B++
Kills:1,178
Deaths:1,434
KDR:0.821
Accuracy:29.243% B++
HSR:10.187% D--
TAR
D--
Kills:1,171
Deaths:1,882
KDR:0.622
Accuracy:16.734% D**
HSR:14.603% D--
MKV Suppressed
B+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% B+
HSR:16.225% C--
PDW-16 Hailstorm
C
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% C
HSR:10.292% D--
T1S Cycler
C++
Kills:1,163
Deaths:1,126
KDR:1.033
Accuracy:24.811% C++
HSR:11.952% D*
Shuriken
B+
Kills:1,048
Deaths:1,067
KDR:0.982
Accuracy:29.263% B+
HSR:13.741% D
T1A Unity
C
Kills:683
Deaths:807
KDR:0.846
Accuracy:24.618% C
HSR:14.934% D*
Cycler TRV
C++
Kills:574
Deaths:751
KDR:0.764
Accuracy:23.672% C++
HSR:18.641% C
Havoc
C++
Kills:498
Deaths:679
KDR:0.733
Accuracy:54.878% C++
HSR:10.040% D--
T1B Cycler
C+
Kills:251
Deaths:292
KDR:0.860
Accuracy:25.862% C+
HSR:14.741% F
Kills:20,389
Deaths (as Combat Medic):23,860
Deaths (to Combat Medics):8,880
KDR:0.85453
Kill Difference:3,471
Playtime:456.959 hours
Usage:8%
Score:9.565m
Score/min:349
Accuracy (listed only):33.535%
HSR (listed only):13.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:408
Deaths:89
KDR:4.584
Accuracy:25.467% D**
HSR:2.696% C
M3 Pounder HEG
C+
Kills:298
Deaths:89
KDR:3.348
Accuracy:26.074% F
HSR:3.020% C+
M2 Mutilator
C++
Kills:282
Deaths:198
KDR:1.424
Accuracy:9.466% D*
HSR:19.149% C++
M2 Mutilator
D*
Kills:277
Deaths:196
KDR:1.413
Accuracy:9.598% D*
HSR:13.357% D*
MRC3 Mercy
D**
Kills:149
Deaths:73
KDR:2.041
Accuracy:9.906% D**
HSR:12.081% F
M1 Heavy Cycler
C
Kills:103
Deaths:48
KDR:2.146
Accuracy:10.610% D-
HSR:16.505% C
NS-10 Burster
C+
Kills:73
Deaths:57
KDR:1.281
Accuracy:24.032% D
HSR:5.479% C+
NS-10 Burster
D
Kills:64
Deaths:57
KDR:1.123
Accuracy:24.393% D
HSR:3.125% D
Kills:1,654
Deaths (as MAX Suit):403.500
Deaths (to MAX Suits):4,758
KDR:4.09913
Kill Difference:1,250.500
Playtime:83.149 hours
Usage:1%
Score:1.167m
Score/min:234
Accuracy (listed only):17.443%
HSR (listed only):9.427%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:11,534
V. Kills:803 N/A
Deaths:2,523
KDR:4.572
Accuracy:22.902% D*
KPH:42.900 C+
VKPH:3 C+
Hellfire Rocket Pods
C
Kills:7,242
V. Kills:1,936 374%
Deaths:1,114
KDR:6.501
Accuracy:47.162% C+
KPH:39.500 D
VKPH:10.600 C
Hornet Missiles
B++
Kills:5,128
V. Kills:3,023 170%
Deaths:1,688
KDR:3.038
Accuracy:65.888% B++
KPH:39.900 C-
VKPH:23.500 C--
M18 Rotary
C**
Kills:3,873
V. Kills:2,228 174%
Deaths:2,531
KDR:1.530
Accuracy:31.272% C+
KPH:16.900 C**
VKPH:9.700 C+
M18 Needler
B
Kills:392
V. Kills:258 151%
Deaths:288
KDR:1.361
Accuracy:34.266% B
KPH:14.100 C++
VKPH:9.300 C+
Tomcat A2AM Pods
B++
Kills:386
V. Kills:300 128%
Deaths:85
KDR:4.541
Accuracy:84.508% B++
KPH:24.400 D
VKPH:18.900 D
Kills:28,555 (15,799 + 0)
Deaths:8,229
KDR:3.470
VKDR:1.039
Vehicle Kills:8,548
Kill Difference:20,326
Playtime:852.832 hours
Usage:14%
Score:9.205m
Score/min:180
Piloting Accuracy:34.266%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:518
V. Kills:154 334%
Deaths:124
KDR:4.177
Accuracy:54.376% C**
KPH:32.200 C+
VKPH:9.600 C--
Skyguard
D
Kills:161
V. Kills:134 119%
Deaths:58
KDR:2.776
Accuracy:19.437% D**
KPH:7.700 D-
VKPH:6.400 D
L100 Python AP
B+
Kills:151
V. Kills:112 134%
Deaths:72
KDR:2.097
Accuracy:61.427% B+
KPH:29.100 C+
VKPH:21.600 B+
L100 Python HESH
C++
Kills:101
V. Kills:11 N/A
Deaths:14
KDR:7.214
Accuracy:48.678% C+
KPH:55.700 C++
VKPH:6.100 D
Kills:931 (931 + 0)
Deaths:268
KDR:3.474
VKDR:1.534
Vehicle Kills:411
Kill Difference:663
Playtime:44.044 hours
Usage:1%
Score:0.767m
Score/min:290
Driving Accuracy:48.678%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,094
V. Kills:1,557 134%
Deaths:538
KDR:3.892
Accuracy:43.142% C
KPH:24.300 C--
VKPH:18.100 C++
P2-120 HESH
B+
Kills:1,247
V. Kills:150 N/A
Deaths:155
KDR:8.045
Accuracy:46.672% B+
KPH:44.900 C+
VKPH:5.400 D
E540 Halberd
C++
Kills:155
V. Kills:71 215%
Deaths:31
KDR:5
Accuracy:40.143% C+
KPH:27 C++
VKPH:12.400 C+
MR11 Gatekeeper
C*
Kills:150
V. Kills:131 114%
Deaths:46
KDR:3.261
Accuracy:37.846% C
KPH:20.900 C+
VKPH:18.300 C*
G30 Vulcan
B+
Kills:142
V. Kills:73 192%
Deaths:37
KDR:3.838
Accuracy:24.570% D
KPH:28.400 B+
VKPH:14.600 C++
G40-F Ranger
D*
Kills:80
V. Kills:88 90%
Deaths:23
KDR:3.478
Accuracy:18.292% F
KPH:8 D*
VKPH:8.800 D*
M20 Basilisk
C*
Kills:53
V. Kills:14 353%
Deaths:10
KDR:5.300
Accuracy:30.052% C*
KPH:16.800 C+
VKPH:4.400 D
Kills:3,921 (3,341 + 580)
Deaths:840
KDR:4.668
VKDR:2.481
Vehicle Kills:2,084
Kill Difference:3,081
Playtime:145.021 hours
Usage:2%
Score:2.477m
Score/min:285
Driving Accuracy:46.672%
Gunner Accuracy:30.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:388
V. Kills:191 202%
Deaths:92
KDR:4.217
Accuracy:46.106% C+
KPH:39.600 C
VKPH:19.500 D
Kills:388 (0 + 388)
Deaths:92
KDR:4.217
VKDR:2.076
Vehicle Kills:191
Kill Difference:296
Playtime:9.803 hours
Usage:0%
Score:0.391m
Score/min:664
Driving Accuracy:N/A%
Gunner Accuracy:46.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:4,578
V. Kills:275 N/A
Deaths:269
KDR:17.019
Accuracy:15.675% C
KPH:66.700 C++
VKPH:4 B
M20 Basilisk
B+
Kills:463
V. Kills:227 203%
Deaths:87
KDR:5.322
Accuracy:42.782% B+
KPH:22.800 C++
VKPH:11.200 B+
G30 Walker
C--
Kills:447
V. Kills:255 175%
Deaths:69
KDR:6.478
Accuracy:26.375% C--
KPH:11.400 D
VKPH:6.500 D
M40 Fury
C+
Kills:427
V. Kills:150 283%
Deaths:99
KDR:4.313
Accuracy:44.293% B**
KPH:32.100 D-
VKPH:11.300 C+
M12 Kobalt
C*
Kills:369
V. Kills:29 N/A
Deaths:22
KDR:16.773
Accuracy:14.995% C--
KPH:53.300 C--
VKPH:4.200 C*
M60-G Bulldog
B+
Kills:327
V. Kills:19 N/A
Deaths:35
KDR:9.343
Accuracy:33.132% C+
KPH:39.700 B+
VKPH:2.300 D--
M20 Basilisk
C-
Kills:195
V. Kills:86 224%
Deaths:67
KDR:2.910
Accuracy:36.039% C
KPH:14.600 D
VKPH:6.400 C-
G40-F Ranger
D
Kills:76
V. Kills:50 149%
Deaths:7
KDR:10.857
Accuracy:25.900% D
KPH:11.900 D
VKPH:7.900 D
Kills:6,882 (0 + 6,882)
Deaths:655
KDR:10.507
VKDR:1.666
Vehicle Kills:1,091
Kill Difference:6,227
Playtime:176.554 hours
Usage:3%
Score:1.815m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:25.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 12,33711,5342,5234.572C+3.2922.902%D*N/A42.9C+3C+139268.8h19B+83C*
Hellfire Rocket Pods 9,1787,2421,1146.501C+5.2247.162%C+N/A39.5D10.6C215183.2h24.9C+52.9C++
T32 Bull 5,8095,6235,8640.959C0.3220.928%D18.656%D25.2DN/A76222.9h14.8D70.9C
Hornet Missiles 8,1515,1281,6883.038C1.7565.888%B++N/A39.9C-23.5C--282128.6h10.9C++16.5B
M12 Kobalt 4,8534,57826917.019C*15.7415.675%C17.628%C+66.7C++4B19668.6h15.9B+101.2C**
Claymore 3,9033,9014388.906B+7.6223.722%D--N/A177.3B++N/A49122h1.2C++5.1D
Tank Mine 5,8623,8874748.2M+6.9220.085%D--N/A163.3B**83B++113423.8h1.6B+7.8D
M18 Rotary 6,1013,8732,5311.53C+0.2531.272%C+1.084%D16.9C**9.7C+134228.7h117.6C**376.2B
TRAC-5 S 3,2003,1222,6611.173B0.1119.422%D7.271%F16.4CN/A70190.4h8.3B**42.5B+
T16 Rhino 2,8402,7262,9650.919C0.3617.144%D18.159%D20.6DN/A61132.6h17.7D--103.2D
MSW-R 2,2512,2062,2990.96C0.3218.268%D-17.588%D-23.5DN/A9093.9h13.3C72.7C
P2-120 AP 3,6512,0945383.892C2.6143.142%C3.868%B+24.3C--18.1C++31386.1h9.2D21.2D
HC1 Cougar 1,9061,8562,7770.668C0.6221.904%C--17.942%D16DN/A52116.1h14.3C-65.1C
TMG-50 1,7231,7069341.827B+0.5419.425%C21.102%C19.4DN/A10187.8h15.2D-78.4C
AS16 NightHawk 1,7081,6682,5930.643C-0.6440.487%C++10.971%D-16.4D-N/A53101.5h6D-14.9C
NS Decimator 1,9601,4942,1080.709C0.5758.046%C1.807%C27.5C-8.6D-21854.4h4.9C+8.4C+
SOAS-20 1,4971,4821,8880.785C--0.5023.81%D-17.949%C--19.8DN/A6174.7h12.9C+54.3C
Sticky Grenade 1,4571,43511435N/A1,433.7249.376%CN/A683.3D10.5C21592.1h2.5C5.1C+
TORQ-9 1,4051,3711,1021.244C+0.0427.316%B+19.913%D31.2C+N/A8043.9h15.7C+57.6C**
TSAR-42 1,3601,3536672.028C+0.7439.111%C++45.676%F--22.5DN/A8260.2h3.6F--9.2D-
SABR-13 1,3051,2871,6340.788C0.5022.966%D17.483%D*16.9D-N/A5376h15D--65.1D
P2-120 HESH 1,3971,2471558.045C6.7646.672%B+N/A44.9C+5.4D20927.8h5.2C+11.1B
T1 Cycler 1,2421,2179311.307C**0.0225.923%B*18.077%D36.8B++N/A13933.1h14.7C+56.9B+
T7 Mini-Chaingun 1,2391,2131,7040.712C0.5714.96%C-10.058%D27.1CN/A10844.8h14.9C*99.8C++
TS4 Haymaker 1,2431,2061,4360.84C0.4453.894%B**10.614%D29C+N/A10541.6h5.1C9.4B+
TAS-16 Blackjack 1,2291,1961,3830.865C0.4273.324%B**13.545%C35.7C+1B*9233.5h2.5C++3.5B+
TX1 Repeater 1,1951,1901,8840.632C+0.6520.361%D17.059%D25.6C+N/A9846.4h12B+58.9C++
FA1 Barrage 1,2131,1831,5640.756C+0.5339.089%C+9.214%D*24.4C+N/A7648.5h4.5B+11.4B
NS Baron G5 1,2011,1801,6030.736C-0.5544.803%C++8.559%D*26CN/A7045.3h4.8C+10.8C+
TRAP-M1 1,2031,1809891.193C0.0930.555%C*13.814%F35.2C+N/A8733.5h8.6B28.2B+
NS-7 PDW 1,2011,1781,2810.92C+0.3628.952%B*12.734%D-28.6C++N/A8641.2h15.1C++52.2B+
SMG-46 Armistice 1,2061,1781,4340.821C0.4629.243%B++10.187%D--21.9CN/A7453.9h15.5C+53.1C**
SR-7 1,1861,1725552.112C0.8343.494%B+59.215%F--28.3CN/A9341.4h2.9D--6.6C
TAR 1,1791,1711,8820.622C-0.6616.734%D**14.603%D--13D-N/A4689.9h14.3C85.2D-
MKV Suppressed 1,1841,1719021.298B0.0128.458%B+16.225%C--33.1C++N/A9935.4h12.5B+43.8B+
T4 AMP 1,1781,1701,5950.734C+0.5527.484%C+18.205%C42.9B+N/A12627.3h13.9B50.5B
AMR-66 1,2071,1691,2490.936C+0.3524.89%C21.471%C--13.7C--N/A5185.3h12.2D-49.1C-
KSR-35 1,1891,1697691.52C0.2435.06%C+18.221%D**34.5CN/A14233.9h4.7C+13.5C++
LC3 Jaguar 1,1911,1682,0280.576C-0.7119.206%D-13.956%D*10.2D-N/A41114h16.8D87.4D-
PDW-16 Hailstorm 1,1751,1661,3930.837C+0.4522.875%C10.292%D--20.1CN/A7157.9h14B61C**
T1S Cycler 1,2001,1631,1261.033C+0.2524.811%C++11.952%D*30.2C+1B*9038.5h11.4B+46B+
HSR-1 1,1751,1608321.394C0.1132.305%C-18.276%D*29.8C--N/A6738.9h6.7D20.8C-
NS-30 Vandal 1,1801,1608041.443C+0.1633.056%C+12.5%F41.3C++N/A9728.1h5.5C**16.7C**
T5 AMC 1,1951,1581,8150.638C0.6521.508%C17.012%D14.7C--N/A4678.6h15.3C+71.2C+
RAMS .50M 1,1671,1585142.253C0.9740.234%C*61.226%F--23.3CN/A8949.8h3.3F8.1D
T9 CARV 1,1851,1571,6860.686C0.6014.699%D-17.545%D-14.9DN/A10677.6h16.2C109.9C-
TRAC-5 1,1511,1435022.277A++0.9915.087%D*15.661%D11C--N/A158103.7h15.6C++103.1C-
M9 SKEP Launcher 1,9861,1241,9340.581C+0.7078.372%A+N/A14.8C+11.4C+15675.7h10.7D13.6C+
Anti-Vehicle Grenade 1,3231,12411124N/A1,122.7249.579%C+N/A449.6B79.6C19952.5h4.1B*8.3B++
C-4 1,4431,1188811.269C+0.0125.473%C+N/A88.7C++25.8C89212.6h1.3B+5.3B
Shuriken 1,0801,0481,0670.982C0.3029.263%B+13.741%D27DN/A8238.8h14.2C48.6C++
Frag Grenade 9659481948N/A946.7236.359%D*N/A729.2B**13.1B++23531.3h2.4A6.7B+
NS Annihilator 1,6289259530.971B*0.3182.342%B+N/A11.8C**9C++14878.4h10.7B+12.9B+
NS-R3 Swarm 1,6259201,3100.702B+0.5869.574%B**N/A9.9B+7.6C*11493.2h24.6B+35.4B++
MANA Anti-Personnel Turret 7677581963.867N/A2.5811.835%UN/A7580U90U23223400.1h21.3T*179.7T*
T1A Unity 7036838070.846D0.4424.618%C14.934%D*22.1D--N/A5730.9h14.9D*60.4D
Chainblade 59258577,9360.008C-1.2835.308%B+N/A0.2DN/A13507.1h2.6C++7.4B+
Cycler TRV 5925747510.764C0.5223.672%C++18.641%C16.1DN/A5935.6h15.7D66.3C+
Striker AE 1,0835479570.572C+0.7152.072%C++N/A9.1D8.9D15360.3h41.9C*80.5B
MG-H1 Watchman 5505325171.029C0.2521.214%C21.429%D27.9C--N/A11119.1h16.3C+77.1C+
L100 Python HEAT 6725181244.177C+2.8954.376%C**1.351%D32.2C+9.6C--20516.1h5.6C++10.3B+
Havoc 5124986790.733D0.5554.878%C++10.04%D--16.3D*N/A5530.6h6.1F**11.2F
ASP-30 Grounder 8644715950.792C++0.4964.804%BN/A7.3D-6.1C-10364.5h9.6D14.8C
M20 Basilisk 690463875.322B**4.0442.782%B+5.832%C+22.8C++11.2B+18720.3h115.6C270.3C++
G30 Walker 702447696.478B+5.1926.375%C--2.237%D-11.3D6.5D11239.4h225.9C856.3C
DMR-99 4494343571.216D0.0727.2%D**19.816%D*21D*N/A6020.7h13.2T*48.4T*
M40 Fury 577427994.313C-3.0344.293%B**1.639%C+32.1D-11.3C+17913.3h29.7F**67.1D*
M3 Pounder HEG 489408894.584A*3.3025.467%D**2.696%C16.5C+3.3C+21024.8h16.7C++65.6C--
T9A "Butcher" 4103963751.056C--0.2316.701%F24.748%C29.8D-1.1B++11113.3h12.8D76.9D**
M18 Needler 6503922881.361C+0.0834.266%BN/A14.2C++9.3C+22427.7h132.4C**386.3B+
G20 Vulcan-H 579388924.217C++2.9346.106%C+2.32%C39.6C19.5D6649.8h82.9B++179.7B+
Tomcat A2AM Pods 686386854.541C+3.2684.508%B++N/A24.3D18.9D22415.9h11.9D**14.1D*
M12 Kobalt 3983692216.773C++15.4914.995%C--19.783%C*53.5C--4.2C*1926.9h18.1C+120.9C+
NS-44 Commissioner 3443426310.542C0.7425.841%D*18.714%C--23.1CN/A10414.8h3.8C*14.6C
Spear Anti-Vehicle Phalanx Turret 533334427.952C*6.6749.075%B+4.491%C**36.3C+21.6C+4599.2h11.4D23.2C+
M60-G Bulldog 346327359.343B**8.0633.132%C+1.529%D-39.9B+2.3D--1628.2h5.2B**15.7B++
Bighorn .50M 3203151222.582D1.3039.531%D68.889%F35.4DN/A958.9h2.8T-7.2F--
NS-15M2 3233043720.817C0.4722.025%C15.461%D*16.7D-1B*9818.2h17.8D*80.8D
M3 Pounder HEG 356298893.348B**2.0626.074%F3.02%C+12.1D-2.3D--17524.7h23.4D89.7D*
M2 Mutilator 2942821981.424C+0.149.466%D*19.149%C++16.8D-N/A7116.8h19.2C-203.3D-
M2 Mutilator 2892771961.413C+0.139.598%D*13.357%D*16.8D-N/A7216.5h19.6C--204.7D-
NS Annihilator-B 4272672431.099B++0.1886.687%A*N/A17.6A10.5B*18115.2h9.7B+11.2B*
Rocklet Rifle 4982624850.54C0.7459.208%B++N/A23.6C21.3C45611.1h40.2C+67.9C*
T1B Cycler 2592512920.86C-0.4225.862%C+14.741%F15.1D--N/A4516.6h17.5F67.8D
TRAC-Shot 2422293660.626C-0.6623.957%C12.227%D*12.8D--N/A5817.9h15.9D**66.4D--
NS Decimator-B 2571972310.853D0.4368.4%B+1.015%D*39.4C12C--2495h4.4C6.4C+
M20 Basilisk 281195672.91C+1.6336.039%C5.641%C+14.6D6.4C-20313.4h132.7D-368.1D
MG-HBR1 Dragoon 1991901241.532C*0.2530.858%C13.158%F-25.3C+1.2B**1217.5h8.3C26.9C+
Skyguard 295161582.776C+1.4919.437%D**1.242%D7.7D-6.4D18921h135.7C+698D*
T9 CARV-S 1701591511.053C0.2321.926%C+20.126%D28.9C--2M**1795.5h12.7C+58.1C++
TX2 Emperor 1591582840.556C0.7333.667%B++16.456%D27.7C+N/A1255.7h10C+29.8C**
E540 Halberd 226155315C+3.7240.143%C+1.935%D27.2C++12.5C+3805.7h6.5C16.3C+
MANA Anti-Vehicle Turret 2971521880.809C-0.4756.842%C**N/A19.5D18.6C--5837.8h16D--28.1D-
L100 Python AP 263151722.097C--0.8161.427%B+1.325%D29C+21.5B+6875.2h8.2D13.3C
LC2 Lynx 1521503380.444D0.8416.129%D**12.667%D**6.5D--N/A7723h18.3D113.2D--
MR11 Gatekeeper 281150463.261C1.9837.846%CN/A20.8C+18.2C*3407.2h64.1D169.4C-
MRC3 Mercy 150149732.041C+0.769.906%D**12.081%F16.7D-N/A1338.9h16.9B++171.1C--
G30 Vulcan 215142373.838C+2.5524.57%D1.408%D*28.4B+14.6C++3785h87.9B357.9C++
NSX Tomoe 1131111220.91C-0.3731.952%B+20.721%F24.7DN/A1214.5h14.5C+45.2B
Auraxium Chainblade 1051048,1480.013C--1.2741.346%B*N/A0.4C--N/A1295.8h3.3F8C++
M1 Heavy Cycler 103103482.146B++0.8610.61%D-16.505%C15.6C--N/A2066.6h18C++169.4C+
L100 Python HESH 112101147.214C5.9348.678%C+N/A56.1C++6.1D10761.8h3.1B6.4B
G40-F Ranger 16880233.478C-2.1918.292%FN/A7.9D*8.7D*13310.1h186.8F-1021.2T-
NS-AM7 Archer 127792740.288C--1.0057.733%C+16.456%C+3.1D-1.9C--4325.5h48.7F-84.3F--
G40-F Ranger 12676710.857A9.5725.9%DN/A11.9D7.8D1286.4h116.9B451.3C++
NS-10 Burster 13073571.281B+0.0024.032%D5.479%C+3.1D-2.4D8023.6h206.4D--858.7D--
Xiphos Anti-Personnel Phalanx Tower 6767167C*65.7213.55%D**N/A670A++N/A52440.1h0.7B+5.5B+
NS-10 Burster 11764571.123C+0.1624.393%D3.125%D2.8D--2.3D--7423.1h231D**946.9D*
Aspis Anti-Aircraft Phalanx Turret 1075996.556B**5.2723.956%CN/A11.6C++9.4C3155.1h123.7B*516.4B+
M20 Basilisk 6753105.3A++4.0230.052%C*3.774%D16.6C+4.4D2223.2h107.9D358.9C+
NS-357 Underboss 5252960.542C-0.7426.957%D*19.231%C17.3DN/A1383h4.2C++15.5C-
G40-F Ranger 865295.778C-4.4926.463%D*1.923%A*30.6D20C3501.7h89.8C339.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,0851.4h
Anti-Vehicle MANA Turret266662.8h
Nano-Armor Kit3,6153,809,497392.8h
Skywall Shield Emitter01481h
Structure Shield Module11791.1h
Repair Module22421.2h
Cortium Silo1600.5h
Turret AI Module01591h
Blast Wall3890.7h
Nanite Revive Grenade010,7903h
Nanite Healing Grenade0620h
Medical Applicator3,103699,52670h
Spitfire Auto-Turret40118,31315.8h
Motion Spotter304,6542.5h
Restoration Kit1352,2422.8h
Xiphos Anti-Personnel Tower1820.6h
Hoplon Anti-Aircraft Phalanx Tower0790.5h
Spear Anti-Vehicle Tower1650.5h
Welding Device13,5800.6h
Shield Recharging Field722,4861.8h
Recon Detection Device71743,97380h
Ammunition Package25318,91313.3h
Medical Kit1,86719,80725.5h
Anti-Infantry MANA Turret332,6194.8h
Nano-Repair Grenade09,3322.6h
Hardlight Barrier356861.1h
Pillbox0520.6h
Vehicle Gate1801.1h
Lumifiber Rampart Wall61812.9h
WLT-Howler Mining Laser01,4700.3h
Infantry Tower1721.1h

Check the help document for the dictionary if you want to learn more about words used here.


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