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Field Marshal A.S.P. Operative OgreMarkX[OGMX] OgreMarkX
TR BR 186

KDR: 1.28

Score: 90.1m

Last Seen: Feb 13th, 2019 3:07 AM
- OFFLINE - 234 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Connery - Outfit Leader of OGRE[OGMX] OGRE
TR outfit on Connery

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods Hornet Missiles M12 Kobalt T32 Bull Claymore M18 Rotary Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 653TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.292%17.068%3634098239,8290.8853250.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%0.042C+-0.557D-1.436D**HEAD ++ (~6.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.124C+140.023C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.704%0.889%9794101821,937240752939.11383414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.047%-0.706D--0.657D-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.10.205C++39.30.258C*88.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.041%2.383%68510174,154617321280.67293195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.964%-1.155D*-0.149C2.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.3-0.096C+12.30.019C+30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.317%12.392%1471010126,730406015101.65723445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%-1.006D*2.029A*0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.444C--43.3-0.098C+127.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.427%46.307%147510175,1596318580.816427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%0.06C+-1.366D**0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.277C4.5-0.405C--8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.559%11.192%147510175,46832121481.70184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.908%0.427B-0.665D0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++4.80.006C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OGRE[OGMX] OGRE
TR outfit on Connery

Members: 2
90.1m418.5%300 (18k)263 (15.8k)1.27964123,02296,1381.66138186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022321017.417%9.686%16903:3448

8% Combat Medic52% Engineer21% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 7:05 AMJul 3rd, 2017 12:27 AMFeb 22nd, 2019 10:48 AM (4h) (PST)Feb 13th, 2019 12:59 AM (10d) (PST)Feb 12th, 2019 11:07 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571743830.3590.2810.0351.7630.062190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,40310,46922,93422172106415,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5708.8h/237.9d 36,700 11,916 49,457 603.8k 9,278 17,710 21,264 190.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:3,856
Deaths:4,109
KDR:0.938
Accuracy:19.393% D-
HSR:19.035% D
T16 Rhino
D
Kills:2,711
Deaths:2,954
KDR:0.918
Accuracy:17.147% D
HSR:18.185% D
MSW-R
D-
Kills:2,118
Deaths:2,235
KDR:0.948
Accuracy:18.145% D-
HSR:17.281% D-
TMG-50
C
Kills:1,704
Deaths:929
KDR:1.834
Accuracy:19.409% C
HSR:21.127% C
T7 Mini-Chaingun
C-
Kills:1,194
Deaths:1,683
KDR:0.709
Accuracy:14.933% C-
HSR:9.631% D-
T9 CARV
D-
Kills:1,157
Deaths:1,686
KDR:0.686
Accuracy:14.699% D-
HSR:17.545% D-
MG-H1 Watchman
C
Kills:477
Deaths:455
KDR:1.048
Accuracy:21.025% C
HSR:20.964% D
T9A "Butcher"
C
Kills:385
Deaths:365
KDR:1.055
Accuracy:16.756% F
HSR:24.675% C
NS-15M2
C-
Kills:273
Deaths:328
KDR:0.832
Accuracy:21.479% C-
HSR:15.751% D*
Kills:13,875
Deaths (as Heavy Assault):14,744
Deaths (to Heavy Assaults):25,862
KDR:0.94106
Kill Difference:869
Playtime:1,215.274 hours
Usage:21%
Score:17.423m
Score/min:239
Accuracy (listed only):18.109%
HSR (listed only):18.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:3,061
Deaths:2,547
KDR:1.202
Accuracy:19.241% D
HSR:6.991% F
HC1 Cougar
D
Kills:1,621
Deaths:2,459
KDR:0.659
Accuracy:21.274% D
HSR:17.705% D-
AS16 NightHawk
C++
Kills:1,418
Deaths:2,301
KDR:0.616
Accuracy:40.562% C++
HSR:11.848% D
TS4 Haymaker
B**
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B**
HSR:10.614% D
TAS-16 Blackjack
B**
Kills:1,196
Deaths:1,383
KDR:0.865
Accuracy:73.324% B**
HSR:13.545% C
FA1 Barrage
C+
Kills:1,183
Deaths:1,564
KDR:0.756
Accuracy:39.089% C+
HSR:9.214% D*
NS Baron G5
C++
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C++
HSR:8.559% D*
LC3 Jaguar
D-
Kills:1,168
Deaths:2,028
KDR:0.576
Accuracy:19.206% D-
HSR:13.956% D*
T5 AMC
C
Kills:1,158
Deaths:1,815
KDR:0.638
Accuracy:21.508% C
HSR:17.012% C--
AMR-66
C
Kills:1,153
Deaths:1,215
KDR:0.949
Accuracy:24.783% C
HSR:21.422% C-
TRAC-5
D
Kills:1,143
Deaths:502
KDR:2.277
Accuracy:15.087% D*
HSR:15.661% D
Havoc
C++
Kills:465
Deaths:607
KDR:0.766
Accuracy:54.878% C++
HSR:9.677% D*
DMR-99
D*
Kills:432
Deaths:354
KDR:1.220
Accuracy:27.227% D**
HSR:19.676% D*
TRAC-Shot
C
Kills:229
Deaths:366
KDR:0.626
Accuracy:23.957% C
HSR:12.227% D*
MG-HBR1 Dragoon
C
Kills:182
Deaths:114
KDR:1.596
Accuracy:31.069% C
HSR:13.187% F
LC2 Lynx
D**
Kills:133
Deaths:316
KDR:0.421
Accuracy:15.580% F
HSR:12.782% D**
Kills:16,928
Deaths (as Engineer):20,610
Deaths (to Engineers):21,191
KDR:0.82135
Kill Difference:3,682
Playtime:2,996.489 hours
Usage:52%
Score:48.800m
Score/min:271
Accuracy (listed only):32.843%
HSR (listed only):13.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:3,061
Deaths:2,547
KDR:1.202
Accuracy:19.241% D
HSR:6.991% F
HC1 Cougar
D
Kills:1,621
Deaths:2,459
KDR:0.659
Accuracy:21.274% D
HSR:17.705% D-
AS16 NightHawk
C++
Kills:1,418
Deaths:2,301
KDR:0.616
Accuracy:40.562% C++
HSR:11.848% D
TS4 Haymaker
B**
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B**
HSR:10.614% D
TAS-16 Blackjack
B**
Kills:1,196
Deaths:1,383
KDR:0.865
Accuracy:73.324% B**
HSR:13.545% C
FA1 Barrage
C+
Kills:1,183
Deaths:1,564
KDR:0.756
Accuracy:39.089% C+
HSR:9.214% D*
NS Baron G5
C++
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C++
HSR:8.559% D*
SMG-46 Armistice
B++
Kills:1,178
Deaths:1,434
KDR:0.821
Accuracy:29.243% B++
HSR:10.187% D--
NS-7 PDW
B*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% B*
HSR:12.734% D-
MKV Suppressed
B+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% B+
HSR:16.225% C--
LC3 Jaguar
D-
Kills:1,168
Deaths:2,028
KDR:0.576
Accuracy:19.206% D-
HSR:13.956% D*
PDW-16 Hailstorm
C+
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% C+
HSR:10.292% D--
T5 AMC
C
Kills:1,158
Deaths:1,815
KDR:0.638
Accuracy:21.508% C
HSR:17.012% C--
TRAC-5
D
Kills:1,143
Deaths:502
KDR:2.277
Accuracy:15.087% D*
HSR:15.661% D
Shuriken
B
Kills:831
Deaths:851
KDR:0.976
Accuracy:29.110% B
HSR:14.079% D
Havoc
C++
Kills:465
Deaths:607
KDR:0.766
Accuracy:54.878% C++
HSR:9.677% D*
TRAC-Shot
C
Kills:229
Deaths:366
KDR:0.626
Accuracy:23.957% C
HSR:12.227% D*
LC2 Lynx
D**
Kills:133
Deaths:316
KDR:0.421
Accuracy:15.580% F
HSR:12.782% D**
Kills:20,685
Deaths (as Light Assault):24,788
Deaths (to Light Assaults):13,266
KDR:0.83448
Kill Difference:4,103
Playtime:289.874 hours
Usage:5%
Score:4.116m
Score/min:237
Accuracy (listed only):32.280%
HSR (listed only):12.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C-
Kills:1,482
Deaths:1,888
KDR:0.785
Accuracy:23.810% D-
HSR:17.949% C-
TSAR-42
C++
Kills:1,343
Deaths:663
KDR:2.026
Accuracy:39.164% C++
HSR:45.644% F--
TX1 Repeater
D
Kills:1,189
Deaths:1,880
KDR:0.632
Accuracy:20.362% D
HSR:17.073% D
TRAP-M1
C*
Kills:1,180
Deaths:989
KDR:1.193
Accuracy:30.555% C*
HSR:13.814% D**
SMG-46 Armistice
B++
Kills:1,178
Deaths:1,434
KDR:0.821
Accuracy:29.243% B++
HSR:10.187% D--
NS-7 PDW
B*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% B*
HSR:12.734% D-
MKV Suppressed
B+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% B+
HSR:16.225% C--
SR-7
B
Kills:1,170
Deaths:553
KDR:2.116
Accuracy:43.414% B
HSR:59.145% F--
KSR-35
C+
Kills:1,169
Deaths:769
KDR:1.520
Accuracy:35.060% C+
HSR:18.221% D**
PDW-16 Hailstorm
C+
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% C+
HSR:10.292% D--
NS-30 Vandal
C+
Kills:1,160
Deaths:804
KDR:1.443
Accuracy:33.056% C+
HSR:12.500% F
T4 AMP
C+
Kills:1,160
Deaths:1,577
KDR:0.736
Accuracy:27.447% C+
HSR:18.017% C+
HSR-1
C
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:32.305% C
HSR:18.276% D*
RAMS .50M
C*
Kills:1,158
Deaths:514
KDR:2.253
Accuracy:40.234% C*
HSR:61.226% F--
Shuriken
B
Kills:831
Deaths:851
KDR:0.976
Accuracy:29.110% B
HSR:14.079% D
NS-44 Commissioner
C-
Kills:342
Deaths:631
KDR:0.542
Accuracy:25.841% D*
HSR:18.714% C-
Bighorn .50M
D
Kills:308
Deaths:119
KDR:2.588
Accuracy:39.853% D
HSR:68.831% F
NSX Tomoe
B+
Kills:111
Deaths:122
KDR:0.910
Accuracy:31.952% B+
HSR:20.721% D**
TX2 Emperor
B**
Kills:110
Deaths:182
KDR:0.604
Accuracy:35.325% B**
HSR:17.273% C-
NS-AM7 Archer
C+
Kills:79
Deaths:270
KDR:0.293
Accuracy:57.651% C+
HSR:16.456% C+
NS-357 Underboss
C
Kills:52
Deaths:95
KDR:0.547
Accuracy:26.990% D*
HSR:19.231% C
Kills:18,697
Deaths (as Infiltrator):17,749
Deaths (to Infiltrators):16,612
KDR:1.05341
Kill Difference:948
Playtime:658.029 hours
Usage:12%
Score:9.356m
Score/min:237
Accuracy (listed only):32.460%
HSR (listed only):24.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C++
Kills:1,418
Deaths:2,301
KDR:0.616
Accuracy:40.562% C++
HSR:11.848% D
SABR-13
D
Kills:1,287
Deaths:1,634
KDR:0.788
Accuracy:22.966% D
HSR:17.483% D--
TORQ-9
B+
Kills:1,281
Deaths:985
KDR:1.301
Accuracy:27.366% B+
HSR:19.594% D
T1 Cycler
B++
Kills:1,207
Deaths:913
KDR:1.322
Accuracy:25.737% B++
HSR:18.144% C--
TS4 Haymaker
B**
Kills:1,206
Deaths:1,436
KDR:0.840
Accuracy:53.894% B**
HSR:10.614% D
TAS-16 Blackjack
B**
Kills:1,196
Deaths:1,383
KDR:0.865
Accuracy:73.324% B**
HSR:13.545% C
FA1 Barrage
C+
Kills:1,183
Deaths:1,564
KDR:0.756
Accuracy:39.089% C+
HSR:9.214% D*
NS Baron G5
C++
Kills:1,180
Deaths:1,603
KDR:0.736
Accuracy:44.803% C++
HSR:8.559% D*
SMG-46 Armistice
B++
Kills:1,178
Deaths:1,434
KDR:0.821
Accuracy:29.243% B++
HSR:10.187% D--
NS-7 PDW
B*
Kills:1,178
Deaths:1,281
KDR:0.920
Accuracy:28.952% B*
HSR:12.734% D-
TAR
D-
Kills:1,171
Deaths:1,882
KDR:0.622
Accuracy:16.734% D**
HSR:14.603% D-
MKV Suppressed
B+
Kills:1,171
Deaths:902
KDR:1.298
Accuracy:28.458% B+
HSR:16.225% C--
PDW-16 Hailstorm
C+
Kills:1,166
Deaths:1,393
KDR:0.837
Accuracy:22.875% C+
HSR:10.292% D--
T1S Cycler
C++
Kills:1,163
Deaths:1,126
KDR:1.033
Accuracy:24.811% C++
HSR:11.952% D*
Shuriken
B
Kills:831
Deaths:851
KDR:0.976
Accuracy:29.110% B
HSR:14.079% D
T1A Unity
C
Kills:683
Deaths:807
KDR:0.846
Accuracy:24.618% C
HSR:14.934% D*
Cycler TRV
C+
Kills:528
Deaths:702
KDR:0.752
Accuracy:23.143% C+
HSR:18.939% C+
Havoc
C++
Kills:465
Deaths:607
KDR:0.766
Accuracy:54.878% C++
HSR:9.677% D*
T1B Cycler
C+
Kills:234
Deaths:279
KDR:0.839
Accuracy:25.919% C+
HSR:14.957% D**
Kills:19,726
Deaths (as Combat Medic):23,083
Deaths (to Combat Medics):8,365
KDR:0.85457
Kill Difference:3,357
Playtime:450.083 hours
Usage:8%
Score:9.280m
Score/min:344
Accuracy (listed only):33.499%
HSR (listed only):13.557%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:408
Deaths:89
KDR:4.584
Accuracy:25.467% D**
HSR:2.696% C
M3 Pounder HEG
C+
Kills:298
Deaths:89
KDR:3.348
Accuracy:26.074% D**
HSR:3.020% C+
M2 Mutilator
C**
Kills:266
Deaths:190
KDR:1.400
Accuracy:9.353% D*
HSR:19.925% C**
M2 Mutilator
D*
Kills:253
Deaths:188
KDR:1.346
Accuracy:9.378% D*
HSR:12.648% D*
MRC3 Mercy
D**
Kills:139
Deaths:70
KDR:1.986
Accuracy:9.863% D**
HSR:11.511% F
M1 Heavy Cycler
C
Kills:103
Deaths:48
KDR:2.146
Accuracy:10.610% D
HSR:16.505% C
NS-10 Burster
C
Kills:73
Deaths:57
KDR:1.281
Accuracy:24.039% D
HSR:5.479% C
NS-10 Burster
D
Kills:64
Deaths:57
KDR:1.123
Accuracy:24.399% D
HSR:3.125% D
Kills:1,604
Deaths (as MAX Suit):394
Deaths (to MAX Suits):4,579
KDR:4.07107
Kill Difference:1,210
Playtime:81.778 hours
Usage:1%
Score:1.116m
Score/min:227
Accuracy (listed only):17.398%
HSR (listed only):9.364%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:10,977
V. Kills:764 N/A
Deaths:2,395
KDR:4.583
Accuracy:22.730% D*
KPH:42.100 C+
VKPH:2.900 C
Hellfire Rocket Pods
C
Kills:7,003
V. Kills:1,898 369%
Deaths:1,087
KDR:6.443
Accuracy:47.069% C+
KPH:38.600 D
VKPH:10.500 C
Hornet Missiles
B++
Kills:4,750
V. Kills:2,796 170%
Deaths:1,567
KDR:3.031
Accuracy:65.708% B++
KPH:38.900 C-
VKPH:22.900 C--
M18 Rotary
C*
Kills:3,579
V. Kills:2,083 172%
Deaths:2,300
KDR:1.556
Accuracy:31.182% C+
KPH:16.500 C*
VKPH:9.600 C+
Tomcat A2AM Pods
B+
Kills:383
V. Kills:298 128%
Deaths:78
KDR:4.910
Accuracy:84.806% B+
KPH:24.800 D
VKPH:19.300 D
M18 Needler
B
Kills:378
V. Kills:250 151%
Deaths:276
KDR:1.370
Accuracy:34.284% B
KPH:13.900 C++
VKPH:9.200 C+
Kills:27,070 (14,934 + 0)
Deaths:7,703
KDR:3.514
VKDR:1.050
Vehicle Kills:8,089
Kill Difference:19,367
Playtime:823.606 hours
Usage:14%
Score:8.717m
Score/min:176
Piloting Accuracy:34.284%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:518
V. Kills:154 334%
Deaths:124
KDR:4.177
Accuracy:54.376% B
KPH:32.200 C++
VKPH:9.600 C-
Skyguard
D
Kills:160
V. Kills:134 119%
Deaths:56
KDR:2.857
Accuracy:19.385% D**
KPH:7.800 D-
VKPH:6.500 D
L100 Python AP
B++
Kills:151
V. Kills:112 134%
Deaths:71
KDR:2.127
Accuracy:61.259% B+
KPH:29.300 C+
VKPH:21.700 B++
L100 Python HESH
C*
Kills:99
V. Kills:11 N/A
Deaths:13
KDR:7.615
Accuracy:48.967% C++
KPH:57.300 C*
VKPH:6.400 C-
Kills:928 (928 + 0)
Deaths:264
KDR:3.515
VKDR:1.557
Vehicle Kills:411
Kill Difference:664
Playtime:43.537 hours
Usage:1%
Score:0.742m
Score/min:284
Driving Accuracy:48.967%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,078
V. Kills:1,551 134%
Deaths:535
KDR:3.884
Accuracy:43.135% C
KPH:24.200 C-
VKPH:18.100 C++
P2-120 HESH
B+
Kills:1,247
V. Kills:150 N/A
Deaths:155
KDR:8.045
Accuracy:46.672% B+
KPH:44.900 C+
VKPH:5.400 D
MR11 Gatekeeper
C**
Kills:150
V. Kills:131 114%
Deaths:45
KDR:3.333
Accuracy:37.866% C+
KPH:21 C+
VKPH:18.300 C**
G30 Vulcan
B+
Kills:140
V. Kills:72 192%
Deaths:36
KDR:3.889
Accuracy:24.351% D
KPH:28.500 B+
VKPH:14.600 C++
E540 Halberd
C+
Kills:140
V. Kills:65 212%
Deaths:30
KDR:4.667
Accuracy:39.237% C
KPH:25.200 C+
VKPH:11.700 C
G40-F Ranger
D*
Kills:80
V. Kills:88 90%
Deaths:23
KDR:3.478
Accuracy:18.233% F
KPH:8 D*
VKPH:8.800 D*
M20 Basilisk
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:29.869% N/A
KPH:16.400 N/A
VKPH:3.900 N/A
Kills:3,885 (3,325 + 560)
Deaths:832
KDR:4.669
VKDR:2.487
Vehicle Kills:2,069
Kill Difference:3,053
Playtime:144.247 hours
Usage:3%
Score:2.428m
Score/min:281
Driving Accuracy:46.672%
Gunner Accuracy:29.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:381
V. Kills:188 202%
Deaths:90
KDR:4.233
Accuracy:46.564% C+
KPH:39.700 C+
VKPH:19.600 D
Kills:381 (0 + 381)
Deaths:90
KDR:4.233
VKDR:2.089
Vehicle Kills:188
Kill Difference:291
Playtime:9.606 hours
Usage:0%
Score:0.372m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:46.564%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:4,045
V. Kills:243 N/A
Deaths:246
KDR:16.443
Accuracy:15.471% C
KPH:64.700 C+
VKPH:3.900 C*
M40 Fury
C++
Kills:427
V. Kills:150 283%
Deaths:99
KDR:4.313
Accuracy:44.293% B**
KPH:32.100 D-
VKPH:11.300 C++
G30 Walker
C--
Kills:410
V. Kills:239 171%
Deaths:68
KDR:6.029
Accuracy:25.641% D
KPH:10.800 C--
VKPH:6.300 C--
M20 Basilisk
C**
Kills:370
V. Kills:191 193%
Deaths:73
KDR:5.068
Accuracy:40.881% C*
KPH:20.800 C+
VKPH:10.700 C**
M60-G Bulldog
B+
Kills:318
V. Kills:17 N/A
Deaths:35
KDR:9.086
Accuracy:32.964% C+
KPH:39.100 B+
VKPH:2.100 D--
M12 Kobalt
C*
Kills:313
V. Kills:27 N/A
Deaths:19
KDR:16.474
Accuracy:14.586% D
KPH:50.300 D
VKPH:4.300 C*
M20 Basilisk
C-
Kills:186
V. Kills:81 227%
Deaths:63
KDR:2.952
Accuracy:35.865% C
KPH:14.200 D
VKPH:6.200 C-
G40-F Ranger
D
Kills:67
V. Kills:46 143%
Deaths:5
KDR:13.400
Accuracy:24.594% D--
KPH:11.400 D
VKPH:7.800 D
Kills:6,136 (0 + 6,136)
Deaths:608
KDR:10.092
VKDR:1.635
Vehicle Kills:994
Kill Difference:5,528
Playtime:165.028 hours
Usage:3%
Score:1.621m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:24.594%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,74110,9772,3954.583C+3.3022.73%D*N/A42.1C+2.9C135261h19B+83.5C*
Hellfire Rocket Pods 8,9017,0031,0876.443C+5.1647.069%C+N/A38.6D10.5C211181.2h25.2C+53.5C++
Hornet Missiles 7,5464,7501,5673.031C1.7565.708%B++N/A38.9C-22.9C--274122h10.9C++16.6B
M12 Kobalt 4,2884,04524616.443C*15.1615.471%C17.454%C+64.7C+3.9C*18562.5h15.9B+102.5C**
T32 Bull 3,9763,8564,1090.938C0.3419.393%D-19.035%D23DN/A69167.9h15.1D78D
Claymore 3,7863,7844308.8B7.5223.971%D-N/A177.7B++N/A49221.3h1.2C++5.1D
M18 Rotary 5,6623,5792,3001.556C+0.2831.182%C+1.118%D-16.5C*9.6C+133216.9h119.4C**383.1C**
Tank Mine 5,4153,5724497.955M+6.6820.184%D--N/A158.8B**81.9B++112022.5h1.6B+7.9D
TRAC-5 S 3,1333,0612,5471.202B0.0819.241%D6.991%F16.6CN/A70184.9h8.1B**42.1B+
T16 Rhino 2,8242,7112,9540.918C0.3617.147%D18.185%D20.5DN/A61132.1h17.7D*103.2D
MSW-R 2,1622,1182,2350.948C0.3318.145%D-17.281%D-23DN/A8792.1h13.4C73.8C
P2-120 AP 3,6292,0785353.884C2.6043.135%C3.85%C**24.2C-18.1C++30785.8h9.2D21.3C--
TMG-50 1,7211,7049291.834B+0.5519.409%C21.127%C19.5DN/A10187.6h15.2D--78.3C
HC1 Cougar 1,6601,6212,4590.659C0.6221.274%D17.705%D-14.9DN/A48109.1h14.5C-68.3C
NS Decimator 1,9551,4892,1000.709C0.5758.008%C1.813%C27.5C8.6D-21654.2h4.9C+8.4C+
SOAS-20 1,4971,4821,8880.785C--0.4923.81%D-17.949%C-19.8DN/A6174.7h12.9C+54.3C
AS16 NightHawk 1,4531,4182,3010.616C--0.6640.562%C++11.848%D14.5D-N/A4597.6h6.5D*15.9C
Sticky Grenade 1,4181,39611396N/A1,394.7249.2%CN/A698C--11C+20622h2.5C+5.2C+
TSAR-42 1,3501,3436632.026C+0.7539.164%C++45.644%F--22.4DN/A8259.9h3.6F-9.2D-
SABR-13 1,3051,2871,6340.788C0.4922.966%D17.483%D--16.9D-N/A5376h15D-65.1D
TORQ-9 1,3151,2819851.301C++0.0227.366%B+19.594%D31.9C+N/A7840.2h15.9C+58B
P2-120 HESH 1,3971,2471558.045C6.7746.672%B+N/A44.9C+5.4D20727.8h5.2C+11.1B
T1 Cycler 1,2311,2079131.322C**0.0425.737%B++18.144%C--37.8B*N/A13931.9h14.6C++56.6B+
TS4 Haymaker 1,2431,2061,4360.84C0.4453.894%B**10.614%D29C+N/A10541.6h5.1C9.4B+
TAS-16 Blackjack 1,2291,1961,3830.865C0.4173.324%B**13.545%C35.7C+1B*9133.5h2.5C++3.5B+
T7 Mini-Chaingun 1,2201,1941,6830.709C0.5714.933%C-9.631%D-26.8CN/A10644.5h15C*100.4C++
TX1 Repeater 1,1931,1891,8800.632C+0.6520.362%D17.073%D25.7C+N/A9746.2h12B+58.9C++
FA1 Barrage 1,2131,1831,5640.756C+0.5239.089%C+9.214%D*24.4C+N/A7548.5h4.5B+11.4B
NS Baron G5 1,2011,1801,6030.736C0.5444.803%C++8.559%D*26CN/A6945.3h4.8C+10.8C+
TRAP-M1 1,2031,1809891.193C0.0930.555%C*13.814%D**35.2C+N/A8733.5h8.6B28.2B
SMG-46 Armistice 1,2061,1781,4340.821C0.4629.243%B++10.187%D--21.9CN/A7353.9h15.5C+53.1B
NS-7 PDW 1,2011,1781,2810.92C+0.3628.952%B*12.734%D-28.6C++N/A8641.2h15.1C++52.2B+
TAR 1,1791,1711,8820.622C-0.6616.734%D**14.603%D-13D-N/A4589.9h14.3C85.2D-
MKV Suppressed 1,1841,1719021.298C**0.0228.458%B+16.225%C--33.1C++N/A9835.4h12.5B+43.8B+
SR-7 1,1841,1705532.116C0.8443.414%B59.145%F--28.3CN/A9341.4h2.9D--6.6C
KSR-35 1,1891,1697691.52C0.2435.06%C+18.221%D**34.5CN/A14233.9h4.7C+13.5C++
LC3 Jaguar 1,1911,1682,0280.576C-0.7019.206%D-13.956%D*10.2D-N/A41114h16.8D87.4D
PDW-16 Hailstorm 1,1751,1661,3930.837C+0.4422.875%C+10.292%D--20.1CN/A7157.9h14B61C**
T1S Cycler 1,2001,1631,1261.033C+0.2524.811%C++11.952%D*30.2C+1B+9038.5h11.4B+46B+
NS-30 Vandal 1,1801,1608041.443C+0.1633.056%C+12.5%F41.3C++N/A9628.1h5.5C**16.7C**
T4 AMP 1,1681,1601,5770.736C+0.5427.447%C+18.017%C+43.3B+N/A12726.8h13.9B50.6C**
HSR-1 1,1751,1608321.394C0.1132.305%C18.276%D*29.8C--N/A6738.9h6.7D20.8C
RAMS .50M 1,1671,1585142.253C0.9740.234%C*61.226%F--23.3CN/A8849.8h3.3D**8.1D
T5 AMC 1,1951,1581,8150.638C0.6421.508%C17.012%C--14.7C--N/A4578.6h15.3C+71.2C+
T9 CARV 1,1851,1571,6860.686C0.5914.699%D-17.545%D-14.9DN/A10377.5h16.2C109.9C
AMR-66 1,1901,1531,2150.949C++0.3324.783%C21.422%C-13.6C-N/A5084.5h12.2D49.2C
TRAC-5 1,1511,1435022.277A*1.0015.087%D*15.661%D11C-N/A156103.5h15.6C++103.1C
M9 SKEP Launcher 1,9471,0991,8850.583C++0.7078.347%A+N/A14.8C+11.4C++15774.1h10.7C--13.6C+
C-4 1,3721,0648431.262C+0.0225.305%C+N/A87.2C*25.2C85612.2h1.3B+5.2B+
Anti-Vehicle Grenade 1,2231,05011050N/A1,048.7250.179%C+N/A456.5B+75.2C20292.3h4B*8B++
Frag Grenade 9439271927N/A925.7235.996%D*N/A772.5A13.3B*23101.2h2.4A6.8B+
NS Annihilator 1,6289259530.971B*0.3182.341%B+N/A11.8B+9C++14678.3h10.6B+12.9B+
NS-R3 Swarm 1,6259201,3100.702B+0.5869.574%AN/A9.9B+7.6C*11393.2h24.6B+35.4B*
Shuriken 8548318510.976C-0.3029.11%B14.079%D25D-N/A7633.2h14.5C--49.8C+
MANA Anti-Personnel Turret 7647561963.857N/A2.5811.823%UN/A7560U80U23060500.1h21.2T*179.2T*
T1A Unity 7036838070.846D0.4324.618%C14.934%D*22.1D--N/A5730.9h14.9D*60.4D
Chainblade 56355774,2460.008C-1.2735.381%B+N/A0.2DN/A13382h2.6C*7.3B+
Striker AE 1,0835479520.575C+0.7052.081%C++N/A9.1C--8.9D15360.2h41.8C**80.2B+
Cycler TRV 5445287020.752C0.5323.143%C+18.939%C+15.6DN/A5733.9h15.6D67.5C+
L100 Python HEAT 6725181244.177C+2.9054.376%B1.351%D-32.2C++9.6C-20116.1h5.6B10.3B+
MG-H1 Watchman 4944774551.048C0.2321.025%C20.964%D27.4C-1B+10617.4h16.4C+78.1C+
Havoc 4784656070.766D0.5154.878%C++9.677%D*16.1D*N/A5428.8h6F**10.9D**
DMR-99 4474323541.22D0.0627.227%D**19.676%D*21D*N/A6020.6h13.2T*48.4T*
ASP-30 Grounder 7994315540.778C++0.5064.212%C*N/A7D-5.9D10061.9h9.7D15.1C
M40 Fury 577427994.313C-3.0344.293%B**1.639%C+32.1D-11.3C++17913.3h29.7F*67.1D*
G30 Walker 649410686.029B++4.7525.641%D2.195%D--10.8C--6.3C--11038.1h229.8C+896C
M3 Pounder HEG 489408894.584A*3.3025.467%D**2.696%C16.5C+3.3C+20824.8h16.7C++65.6C-
T9A "Butcher" 3993853651.055C--0.2216.756%F24.675%C29.6D-1.1B*10813h12.9D77.2D**
Tomcat A2AM Pods 681383784.91C++3.6384.806%B+N/A24.9D19.4D22715.4h11.8D**13.9D*
G20 Vulcan-H 569381904.233C++2.9546.564%C+2.362%C39.7C+19.6D6459.6h82.3B++176.8B+
M18 Needler 6283782761.37C+0.0934.284%BN/A13.9C++9.2C+21727.1h133.3B388.8B+
M20 Basilisk 561370735.068B*3.7940.881%C*5.676%C+20.8C+10.7C**17617.8h117.5C287.4C+
NS-44 Commissioner 3443426310.542C0.7425.841%D*18.714%C-23.1CN/A10314.8h3.8C*14.6C
Spear Anti-Vehicle Phalanx Turret 527330418.049C*6.7749.025%B+4.545%C*36.7C+21.9C++4549h11.3C23.1C+
M60-G Bulldog 335318359.086B**7.8132.964%C+1.572%D-39.3B+2.1D--1628.1h5.1B**15.6B++
M12 Kobalt 3403131916.474C++15.1914.586%D20.128%C**50.5D4.4C**1736.2h18.6C+127.4C+
Bighorn .50M 3133081192.588D1.3139.853%D68.831%F35.8DN/A948.6h2.8T-7.1F--
M3 Pounder HEG 356298893.348B**2.0726.074%D**3.02%C+12.1D2.3D-17424.7h23.4D89.7D--
NS-15M2 2892733280.832C0.4521.479%C-15.751%D*16.5D-1B**10016.5h18.2D**84.5D
M2 Mutilator 2762661901.4C+0.129.353%D*19.925%C**16.5D-N/A6616.1h19.4C-207.7D--
M2 Mutilator 2622531881.346C+0.079.378%D*12.648%D*16D-N/A6615.8h20.3D216D-
Rocklet Rifle 4612434560.533C0.7558.916%B++N/A23.1C20.8C43610.5h40.5C+68.8C*
T1B Cycler 2422342790.839C--0.4425.919%C+14.957%D**14.4D*N/A4316.2h17.8F-68.9D
TRAC-Shot 2422293660.626C-0.6523.957%C12.227%D*12.8D--N/A5717.9h15.9D**66.4D--
M20 Basilisk 267186632.952C+1.6735.865%C4.839%C-14.2D6.2C-19813.1h135.1D-376.6D
MG-HBR1 Dragoon 1911821141.596C*0.3231.069%C13.187%F26C+1.3A1117h7.9C+25.5C+
Skyguard 294160562.857C++1.5819.385%D**1.25%D7.8D-6.5D18920.6h133.9C+690.6D--
MANA Anti-Vehicle Turret 2971521870.813C-0.4756.842%C**N/A19.5D18.6C-5807.8h16D-28.1D
L100 Python AP 263151712.127C--0.8561.259%B+1.325%D-29C+21.5B++6545.2h8.1D13.1C+
MR11 Gatekeeper 281150453.333C2.0537.866%C+N/A20.8C+18.2C**3377.2h64.1D169.3C
G30 Vulcan 212140363.889C+2.6124.351%D1.429%D*28.6B++14.7C++3774.9h86.2B+353.9C*
E540 Halberd 205140304.667C3.3939.237%C2.143%D25.5C+11.8C3755.5h6.8C--17.4C
MRC3 Mercy 140139701.986C+0.719.863%D**11.511%F16D-N/A1298.7h17.4B+176.6C--
LC2 Lynx 1351333160.421D0.8615.58%F12.782%D**6D--N/A7022.2h18.8D120.6D*
NSX Tomoe 1131111220.91C-0.3731.952%B+20.721%D**24.7DN/A1194.5h14.5C++45.2B
TX2 Emperor 1111101820.604C0.6835.325%B**17.273%C-29.7C+N/A1523.7h10.4C29.5B+
M1 Heavy Cycler 103103482.146B++0.8710.61%D16.505%C15.6C-N/A2006.6h18C*169.4C+
L100 Python HESH 11099137.615C6.3448.967%C++N/A58.2C*6.5C10821.7h3.1B6.4B+
Auraxium Chainblade 93927,0500.013C--1.2741.406%B*1.087%D--0.3CN/A1267.9h3.5F-8.3C++
G40-F Ranger 16880233.478C-2.2018.233%FN/A8D*8.8D*13410h185.9F-1019.4T-
NS-AM7 Archer 127792700.293C-0.9957.651%C+16.456%C+3.1D-1.9C-4125.2h47.8F-83F-
NS-10 Burster 13073571.281B+0.0024.039%D5.479%C3.1D-2.4D7923.6h206.4D--858.4D--
G40-F Ranger 11367513.4A++12.1224.594%D--N/A11.4D7.8D1255.9h114.9B467.2C+
NS-10 Burster 11764571.123C++0.1624.399%D3.125%D2.8D--2.3D--7323h231D*946.6D*
Aspis Anti-Aircraft Phalanx Turret 1055896.444B**5.1623.616%CN/A11.6C*9.4C3105h121.6B*514.8B+
Xiphos Anti-Personnel Phalanx Tower 5656156C++54.7213.55%D**N/A560A++N/A48320.1h0.9B+6.6B+
NS-357 Underboss 5252950.547C-0.7326.99%D*19.231%C17.3DN/A1343h4.2C++15.5C
M20 Basilisk 625086.25M+4.9729.869%C*4%D16.1C+3.9D-2193.1h106.2D355.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter304,6262.5h
Restoration Kit1352,2412.8h
Nano-Armor Kit3,4183,633,699379.5h
Spawn Beacon111,0651.4h
Anti-Vehicle MANA Turret266652.8h
Turret AI Module01330.9h
Structure Shield Module11621h
Repair Module12091.1h
Cortium Silo1560.5h
Skywall Shield Emitter01321h
Blast Wall2800.6h
Nanite Revive Grenade010,5202.9h
Medical Applicator3,056685,72568.7h
Nanite Healing Grenade0590h
Spear Anti-Vehicle Tower1600.5h
Welding Device13,3550.5h
Spitfire Auto-Turret35516,26414h
Hoplon Anti-Aircraft Phalanx Tower0670.4h
Xiphos Anti-Personnel Tower1700.5h
Ammunition Package24217,88812.9h
Shield Recharging Field632,2291.6h
Medical Kit1,70118,29524h
Anti-Infantry MANA Turret332,6094.8h
Vehicle Gate1681h
Lumifiber Rampart Wall61592.6h
Infantry Tower1691.1h
Nano-Repair Grenade07,6422.1h
Hardlight Barrier346561h
Recon Detection Device70542,77278h

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