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Corporal Horseman Ogrov[Sh0c] Ogrov
NC BR 30

KDR: 1.74

Score: 19.6m

Last Seen: Apr 16th, 2020 10:12 PM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Emerald
Level Progress (to 31): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP GD-7F Titan-150 AP Blitz GD-10 NC6 Gauss SAW Carnage AR L100 Python HEAT C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.663%16.268%38536124714,7161.477950.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.222%0.47B+-0.726D--1.666F-HEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.332C**11.70.179C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.556%1.471%1577712765,57467438748.25778144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.575%1.31A-0.673D-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.577B+8.90.289C*7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.637%2.326%168312805595544511.00902124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.843%1.055B**-0.53D-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.629B+21.30.472B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.121%69.333%1682128160076860.78125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.962%0.325C**0.149C++0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.60.182C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.951%12.991%168412791,247823231.51335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.723%0.189C++-0.338C--0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.20.143C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m260.1%248 (14.9k)215 (12.9k)1.7394929,36616,8822.038830 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283254019.005%11.776%22405:245

13% Combat Medic30% Engineer18% Heavy Assault12% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 4:05 AMMay 25th, 2017 5:35 AMApr 17th, 2020 1:03 AM (44d) (PST)Apr 16th, 2020 7:02 PM (44d) (PST)Apr 16th, 2020 6:12 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201204000.3220.1850.0381.0510.082320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1807,20323,9771911263512,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1519.4h/63.3d 5,053 3,458 10,505 95.8k 1,288 5,537 7,456 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:23.206% B+
HSR:19.516% D
GD-22S
C-
Kills:773
Deaths:600
KDR:1.288
Accuracy:21.240% C-
HSR:17.594% D--
NS-15M2
C--
Kills:556
Deaths:325
KDR:1.711
Accuracy:22.635% C--
HSR:17.086% D*
EM6
C
Kills:519
Deaths:283
KDR:1.834
Accuracy:21.173% C
HSR:21.387% C-
EM1
C*
Kills:455
Deaths:255
KDR:1.784
Accuracy:23.379% C*
HSR:16.923% D
NSX Naginata
B+
Kills:417
Deaths:244
KDR:1.709
Accuracy:25.321% B+
HSR:20.384% D*
LA1 Anchor
C**
Kills:402
Deaths:195
KDR:2.062
Accuracy:26.772% C**
HSR:18.906% D--
MGR-L1 Promise
C++
Kills:227
Deaths:99
KDR:2.293
Accuracy:25.015% C++
HSR:20.264% D
NC6S Gauss SAW S
B**
Kills:159
Deaths:68
KDR:2.338
Accuracy:30.150% B**
HSR:15.723% D*
Kills:4,666
Deaths (as Heavy Assault):2,698
Deaths (to Heavy Assaults):4,848
KDR:1.72943
Kill Difference:1,968
Playtime:275.315 hours
Usage:18%
Score:3.621m
Score/min:219
Accuracy (listed only):24.321%
HSR (listed only):18.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,545
Deaths:1,568
KDR:0.985
Accuracy:21.753% D
HSR:15.146% D-
Blitz GD-10
C
Kills:1,163
Deaths:1,095
KDR:1.062
Accuracy:22.597% C-
HSR:14.445% C
NSX Tanto
C--
Kills:685
Deaths:454
KDR:1.509
Accuracy:24.498% C--
HSR:18.102% D*
AF-57 Piston
B
Kills:587
Deaths:289
KDR:2.031
Accuracy:45.968% B
HSR:12.436% C-
Gauss Compact S
B+
Kills:510
Deaths:296
KDR:1.723
Accuracy:26.274% B+
HSR:17.451% C+
NS-11C
B
Kills:406
Deaths:219
KDR:1.854
Accuracy:26.676% B
HSR:12.808% D*
AF-4A Bandit
D*
Kills:391
Deaths:257
KDR:1.521
Accuracy:20.861% D*
HSR:14.834% D**
AF-19 Mercenary
D
Kills:371
Deaths:601
KDR:0.617
Accuracy:18.977% D
HSR:16.173% D--
Razor GD-23
C
Kills:345
Deaths:423
KDR:0.816
Accuracy:23.673% C
HSR:17.391% D
NSX Tengu
C
Kills:336
Deaths:196
KDR:1.714
Accuracy:35.791% C
HSR:17.857% D
NS-7 PDW
D--
Kills:301
Deaths:251
KDR:1.199
Accuracy:20.294% D--
HSR:12.292% D--
NC12 Sweeper
C+
Kills:294
Deaths:298
KDR:0.987
Accuracy:40.049% C
HSR:12.925% C+
GD-66 Claw
C+
Kills:254
Deaths:313
KDR:0.812
Accuracy:50.432% D
HSR:14.173% C+
AF-4 Cyclone
C-
Kills:250
Deaths:186
KDR:1.344
Accuracy:23.740% C-
HSR:11.200% D*
NS Baron G5
B*
Kills:206
Deaths:93
KDR:2.215
Accuracy:54.286% B*
HSR:13.592% C
MGR-C1 Charger
C+
Kills:193
Deaths:95
KDR:2.032
Accuracy:27.792% C+
HSR:15.026% D**
AC-X11
D--
Kills:188
Deaths:136
KDR:1.382
Accuracy:20.387% D--
HSR:14.894% D**
MGR-S1 Gladius
C++
Kills:146
Deaths:81
KDR:1.802
Accuracy:27.996% C++
HSR:10.959% F
Mauler S6
C
Kills:112
Deaths:134
KDR:0.836
Accuracy:38.682% C
HSR:13.393% C
NSX-P Tanto
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:29.217% B+
HSR:16.418% D**
Kills:8,350
Deaths (as Light Assault):7,009
Deaths (to Light Assaults):3,525
KDR:1.19133
Kill Difference:1,341
Playtime:381.982 hours
Usage:25%
Score:4.814m
Score/min:210
Accuracy (listed only):29.997%
HSR (listed only):14.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,545
Deaths:1,568
KDR:0.985
Accuracy:21.753% D
HSR:15.146% D-
NSX Tanto
C--
Kills:685
Deaths:454
KDR:1.509
Accuracy:24.498% C--
HSR:18.102% D*
AF-57 Piston
B
Kills:587
Deaths:289
KDR:2.031
Accuracy:45.968% B
HSR:12.436% C-
Gauss Compact S
B+
Kills:510
Deaths:296
KDR:1.723
Accuracy:26.274% B+
HSR:17.451% C+
NS-11C
B
Kills:406
Deaths:219
KDR:1.854
Accuracy:26.676% B
HSR:12.808% D*
AF-4A Bandit
D*
Kills:391
Deaths:257
KDR:1.521
Accuracy:20.861% D*
HSR:14.834% D**
AF-19 Mercenary
D
Kills:371
Deaths:601
KDR:0.617
Accuracy:18.977% D
HSR:16.173% D--
Razor GD-23
C
Kills:345
Deaths:423
KDR:0.816
Accuracy:23.673% C
HSR:17.391% D
NC12 Sweeper
C+
Kills:294
Deaths:298
KDR:0.987
Accuracy:40.049% C
HSR:12.925% C+
GD-66 Claw
C+
Kills:254
Deaths:313
KDR:0.812
Accuracy:50.432% D
HSR:14.173% C+
Warden
C+
Kills:211
Deaths:184
KDR:1.147
Accuracy:27.008% C+
HSR:18.483% D-
NS Baron G5
B*
Kills:206
Deaths:93
KDR:2.215
Accuracy:54.286% B*
HSR:13.592% C
MGR-C1 Charger
C+
Kills:193
Deaths:95
KDR:2.032
Accuracy:27.792% C+
HSR:15.026% D**
AC-X11
D--
Kills:188
Deaths:136
KDR:1.382
Accuracy:20.387% D--
HSR:14.894% D**
Mauler S6
C
Kills:112
Deaths:134
KDR:0.836
Accuracy:38.682% C
HSR:13.393% C
NSX-P Tanto
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:29.217% B+
HSR:16.418% D**
Kills:6,365
Deaths (as Engineer):5,384
Deaths (to Engineers):3,126
KDR:1.18221
Kill Difference:981
Playtime:453.861 hours
Usage:30%
Score:6.577m
Score/min:242
Accuracy (listed only):31.033%
HSR (listed only):15.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,163
Deaths:1,095
KDR:1.062
Accuracy:22.597% C-
HSR:14.445% C
NS-44 Commissioner
C+
Kills:401
Deaths:473
KDR:0.848
Accuracy:37.146% C+
HSR:11.721% D**
NC14 Bolt Driver
C+
Kills:391
Deaths:145
KDR:2.697
Accuracy:35.250% C+
HSR:73.146% C+
NSX Tengu
C
Kills:336
Deaths:196
KDR:1.714
Accuracy:35.791% C
HSR:17.857% D
NS-7 PDW
D--
Kills:301
Deaths:251
KDR:1.199
Accuracy:20.294% D--
HSR:12.292% D--
AF-4 Cyclone
C-
Kills:250
Deaths:186
KDR:1.344
Accuracy:23.740% C-
HSR:11.200% D*
NSX Tomoe
C
Kills:241
Deaths:136
KDR:1.772
Accuracy:28.591% C
HSR:23.237% D**
NS-357 Underboss
B
Kills:209
Deaths:136
KDR:1.537
Accuracy:40.702% B
HSR:10.526% D**
SAS-R
C*
Kills:209
Deaths:70
KDR:2.986
Accuracy:40.801% C*
HSR:62.201% D
AF-18 Stalker
D
Kills:183
Deaths:218
KDR:0.839
Accuracy:24.527% D
HSR:15.301% D-
LA8 Rebel
B+
Kills:161
Deaths:109
KDR:1.477
Accuracy:33.907% B+
HSR:13.665% D--
MGR-S1 Gladius
C++
Kills:146
Deaths:81
KDR:1.802
Accuracy:27.996% C++
HSR:10.959% F
NS-AM7 Archer
A
Kills:94
Deaths:114
KDR:0.825
Accuracy:67.448% A
HSR:5.319% D**
NC4 Mag-Shot
D
Kills:58
Deaths:119
KDR:0.487
Accuracy:23.531% D
HSR:10.345% D**
Kills:4,143
Deaths (as Infiltrator):3,329
Deaths (to Infiltrators):2,459
KDR:1.24452
Kill Difference:814
Playtime:189.895 hours
Usage:12%
Score:1.671m
Score/min:147
Accuracy (listed only):33.023%
HSR (listed only):20.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:1,163
Deaths:1,095
KDR:1.062
Accuracy:22.597% C-
HSR:14.445% C
Carnage AR
C
Kills:1,004
Deaths:799
KDR:1.257
Accuracy:24.279% C
HSR:16.235% D
AF-57 Piston
B
Kills:587
Deaths:289
KDR:2.031
Accuracy:45.968% B
HSR:12.436% C-
NS-11A
B
Kills:576
Deaths:283
KDR:2.035
Accuracy:27.043% B
HSR:13.889% D*
NSX Tengu
C
Kills:336
Deaths:196
KDR:1.714
Accuracy:35.791% C
HSR:17.857% D
NC9 A-Tross
D
Kills:319
Deaths:239
KDR:1.335
Accuracy:22.639% D
HSR:18.182% D--
NS-7 PDW
D--
Kills:301
Deaths:251
KDR:1.199
Accuracy:20.294% D--
HSR:12.292% D--
NC12 Sweeper
C+
Kills:294
Deaths:298
KDR:0.987
Accuracy:40.049% C
HSR:12.925% C+
GD-66 Claw
C+
Kills:254
Deaths:313
KDR:0.812
Accuracy:50.432% D
HSR:14.173% C+
NC1 Gauss Rifle
C
Kills:252
Deaths:408
KDR:0.618
Accuracy:18.783% D--
HSR:19.444% C
AF-4 Cyclone
C-
Kills:250
Deaths:186
KDR:1.344
Accuracy:23.740% C-
HSR:11.200% D*
NS Baron G5
B*
Kills:206
Deaths:93
KDR:2.215
Accuracy:54.286% B*
HSR:13.592% C
Gauss Rifle S
B++
Kills:203
Deaths:142
KDR:1.430
Accuracy:29.561% B++
HSR:12.808% D*
GR-22
B*
Kills:189
Deaths:132
KDR:1.432
Accuracy:29.116% B*
HSR:11.640% D*
NSX Yumi
C*
Kills:176
Deaths:125
KDR:1.408
Accuracy:28.334% C*
HSR:15.341% D*
MGR-S1 Gladius
C++
Kills:146
Deaths:81
KDR:1.802
Accuracy:27.996% C++
HSR:10.959% F
Gauss Rifle Burst
C+
Kills:118
Deaths:77
KDR:1.532
Accuracy:28.260% C+
HSR:14.407% F
Mauler S6
C
Kills:112
Deaths:134
KDR:0.836
Accuracy:38.682% C
HSR:13.393% C
Kills:6,486
Deaths (as Combat Medic):5,141
Deaths (to Combat Medics):1,626
KDR:1.26162
Kill Difference:1,345
Playtime:191.922 hours
Usage:13%
Score:2.718m
Score/min:236
Accuracy (listed only):31.547%
HSR (listed only):14.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:218
Deaths:87
KDR:2.506
Accuracy:41.233% B++
HSR:12.385% D--
AF-23 Grinder
C++
Kills:199
Deaths:80
KDR:2.488
Accuracy:42.039% C++
HSR:11.558% D*
AF-34 Mattock
A+
Kills:64
Deaths:25
KDR:2.560
Accuracy:45.759% B**
HSR:25% A+
NCM2 Falcon
B++
Kills:59
Deaths:28
KDR:2.107
Accuracy:47.281% B++
HSR:0% F--
AF-23 Grinder
B+
Kills:55
Deaths:27
KDR:2.037
Accuracy:43.419% B+
HSR:9.091% F
Kills:595
Deaths (as MAX Suit):123.500
Deaths (to MAX Suits):478
KDR:4.81781
Kill Difference:471.500
Playtime:18.521 hours
Usage:1%
Score:0.220m
Score/min:198
Accuracy (listed only):43.946%
HSR (listed only):11.607%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,995
V. Kills:1,552 128%
Deaths:133
KDR:15
Accuracy:63.693% B**
KPH:31.800 C+
VKPH:24.700 B*
L100 Python HEAT
C+
Kills:974
V. Kills:427 228%
Deaths:113
KDR:8.619
Accuracy:55.950% B+
KPH:26.400 C-
VKPH:11.600 C+
C75 Viper
B*
Kills:496
V. Kills:152 324%
Deaths:36
KDR:13.778
Accuracy:49.137% B**
KPH:38.600 C**
VKPH:11.800 B*
L100 Python HESH
A++
Kills:308
V. Kills:65 467%
Deaths:12
KDR:25.667
Accuracy:52.962% B+
KPH:74.400 B++
VKPH:15.700 A++
Skyguard
A
Kills:139
V. Kills:108 128%
Deaths:16
KDR:8.688
Accuracy:50.329% M**
KPH:18.200 B+
VKPH:14.200 A
Kills:3,912 (3,912 + 0)
Deaths:310
KDR:12.619
VKDR:7.432
Vehicle Kills:2,304
Kill Difference:3,602
Playtime:124.279 hours
Usage:8%
Score:1.539m
Score/min:206
Driving Accuracy:50.329%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,424
V. Kills:1,370 104%
Deaths:178
KDR:8
Accuracy:57.640% B**
KPH:20.200 C--
VKPH:19.500 B**
Enforcer ML85
C++
Kills:342
V. Kills:219 155%
Deaths:49
KDR:6.980
Accuracy:40.043% C+
KPH:24.200 C++
VKPH:15.500 C+
Titan-150 HEAT
B+
Kills:238
V. Kills:200 118%
Deaths:58
KDR:4.103
Accuracy:50.722% B+
KPH:13.100 D-
VKPH:11 B+
E540 Halberd
D
Kills:159
V. Kills:96 164%
Deaths:17
KDR:9.353
Accuracy:37.195% D--
KPH:19 D--
VKPH:11.500 D
Kills:2,163 (1,662 + 501)
Deaths:302
KDR:7.162
VKDR:6.242
Vehicle Kills:1,885
Kill Difference:1,861
Playtime:111.048 hours
Usage:7%
Score:1.475m
Score/min:221
Driving Accuracy:50.722%
Gunner Accuracy:37.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:65
V. Kills:57 112%
Deaths:14
KDR:4.643
Accuracy:49.773% C+
KPH:25.200 D*
VKPH:22.100 D
C85 Canister-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:11
KDR:4.545
Accuracy:45.981% N/A
KPH:54.400 N/A
VKPH:7.600 N/A
Kills:115 (0 + 115)
Deaths:25
KDR:4.600
VKDR:2.560
Vehicle Kills:64
Kill Difference:90
Playtime:3.494 hours
Usage:0%
Score:0.063m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:45.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:58
V. Kills:25 223%
Deaths:14
KDR:4.143
Accuracy:55.214% A*
KPH:14.800 D
VKPH:6.400 C
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:1.786
Vehicle Kills:25
Kill Difference:44
Playtime:3.932 hours
Usage:0%
Score:0.045m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:55.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:117
V. Kills:59 195%
Deaths:52
KDR:2.250
Accuracy:54.982% B+
KPH:7.100 D
VKPH:3.600 C
S12 Renegade
C*
Kills:65
V. Kills:17 361%
Deaths:21
KDR:3.095
Accuracy:50.386% B*
KPH:7.800 D*
VKPH:2 C*
Kills:182 (182 + 0)
Deaths:73
KDR:2.493
VKDR:1.041
Vehicle Kills:76
Kill Difference:109
Playtime:24.884 hours
Usage:2%
Score:0.151m
Score/min:101
Driving Accuracy:50.386%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,5471,99513315B**13.2663.693%B**1.504%D31.8C+24.7B*23962.8h5.8C+9.1B+
GD-7F 1,5731,5451,5680.985C+0.7521.753%D15.146%D-14DN/A46110.5h12.7C*58.2C+
Titan-150 AP 2,7941,4241788C**6.2657.64%B**1.475%D20.3C-19.5B**24270.3h5.5C--9.6C++
Blitz GD-10 1,1851,1631,0951.062C+0.6822.597%C-14.445%C16.4DN/A5071h14.1C**62.6C++
NC6 Gauss SAW 1,1851,1586291.841B0.1023.206%B+19.516%D25.3CN/A9745.7h8.9B+38.4B+
Carnage AR 1,0261,0047991.257C+0.4824.279%C16.235%D20.1DN/A6950h14.1C58.2C+
L100 Python HEAT 1,4019741138.619C**6.8855.95%B+1.745%D26.4C-11.6C+12936.9h4.9C**8.8B+
C-4 1,5528653832.258B+0.5226.625%C++N/A63.6C--50.5A+63313.6h1.7D6.5C
GD-22S 7867736001.288C+0.4521.24%C-17.594%D--21.1DN/A6036.7h10.7C*50.3C++
NSX Tanto 7056854541.509C**0.2324.498%C--18.102%D*19.9DN/A5334.5h13.4C++54.7C+
AF-57 Piston 5995872892.031B*0.2945.968%B12.436%C-33.7CN/A9617.4h4.1B+9B+
NS-11A 5875762832.035B+0.3027.043%B13.889%D*25.4C-N/A7022.7h11.8B+43.6B+
NS-15M2 5655563251.711C+0.0322.635%C--17.086%D*21.1D-N/A5826.3h12.5C+55.3C+
EM6 5235192831.834C++0.0921.173%C21.387%C-25.7DN/A7520.2h10B+47C**
Gauss Compact S 5395102961.723B+0.0226.274%B+17.451%C+19.4C+1.1B**5626.3h9.8C**37.3B+
C75 Viper 6484963613.778A*12.0449.137%B**N/A38.4C**11.8B*21212.9h11.1C**22.6B++
EM1 4654552551.784B+0.0423.379%C*16.923%D22.6DN/A6620.1h11.3B+48.4B+
NSX Naginata 4214172441.709C*0.0325.321%B+20.384%D*24.1DN/A6517.3h11.3C*44.8B+
NS-11C 4084062191.854B+0.1126.676%B12.808%D*21CN/A7019.3h13.4C*50.1C**
LA1 Anchor 4064021952.062C+0.3226.772%C**18.906%D--26.1DN/A12615.4h9.5C**35.5B
NS-44 Commissioner 4214014730.848C+0.8937.146%C+11.721%D**21.9D1.1A7918.3h4.7D-12.7C
AF-4A Bandit 3983912571.521C++0.2220.861%D*14.834%D**16.2D-N/A4924.1h10.6C++51C
NC14 Bolt Driver 3963911452.697C**0.9635.25%C+73.146%C+16.2DN/A4924.1h2.5C*7.2C++
AF-19 Mercenary 3753716010.617C1.1218.977%D16.173%D--9.1DN/A4940.9h12.9C++68.2C+
Shrike 7163573101.152B++0.5968.116%AN/A18.6C--18.7B*25319.2h8.6D--12.6C+
Razor GD-23 3473454230.816C+0.9223.673%C17.391%D12.2DN/A3828.2h12.9C+54.5C+
Enforcer ML85 561342496.98B5.2440.043%C+1.17%D24.3C++15.5C+24514.1h10.4B++26.1B+
NSX Tengu 3423361961.714B+0.0335.791%C17.857%D23DN/A6114.6h13.4C+37.5C+
NS-TMC-01 "His Regards" 42632310,1140.032C++1.7122.133%C1.548%D-0.4CN/A2754.7h4.7F--21.2D
NC9 A-Tross 3243192391.335C+0.4022.639%D18.182%D--20.8DN/A5615.3h9.9C+43.9C+
L100 Python HESH 3733081225.667A23.9352.962%B+N/A75.1B*15.9A++4804.1h3C**5.6B+
NS-7 PDW 3053012511.199C++0.5420.294%D--12.292%D--14DN/A4421.5h14.5C++71.5C+
Bouncing Betty 295294377.946A+6.2158.698%A+N/A133.6C++N/A4332.2h2.1D3.5B++
NC12 Sweeper 2962942980.987C+0.7540.049%C12.925%C+15.6D-N/A5418.8h4.4C++11.1C++
GD-66 Claw 2582543130.812C0.9350.432%D14.173%C+19.4D-N/A5613.1h3.2D--6.4D
NC1 Gauss Rifle 2602524080.618C1.1218.783%D--19.444%C9.6D-N/A4226.3h13C+69.1C
AF-4 Cyclone 2572501861.344C+0.4023.74%C-11.2%D*17DN/A7014.7h11.8C+49.9C+
NSX Tomoe 2442411361.772C+0.0328.591%C23.237%D**17.9D--N/A4513.5h14.8C+51.6C+
Titan-150 HEAT 438238584.103C+2.3650.722%B+2.101%C-13.1D-11B+14618.2h6.6D--13.1C-
MGR-L1 Promise 232227992.293B+0.5525.015%C++20.264%D29.9C--N/A1017.6h12.6B+50.5B+
Spear Anti-Vehicle Phalanx Turret 3842182110.381B+8.6451.029%B++5.963%B**40.4C+30.7B*3855.4h9.7C-18.9C++
AF-34 Mattock 222218872.506C0.7741.233%B++12.385%D--26.9D-N/A728.1h7.2C17.3C*
Warden 2152111841.147C+0.5927.008%C+18.483%D-10.4DN/A4120.3h9.4C++34.6C++
NS-357 Underboss 2102091361.537B0.2040.702%B10.526%D**34.8CN/A1216h4.1C+10B
SAS-R 210209702.986C++1.2540.801%C*62.201%D22.2D-N/A749.4h2.8D--6.8C
NS Baron G5 210206932.215A0.4854.286%B*13.592%C29.9CN/A826.9h5C9.2C+
Tank Mine 375203365.639A3.9046.099%B*N/A101.5C86B++11802h2.5D--5.5C**
Gauss Rifle S 2112031421.43C**0.3129.561%B++12.808%D*22.8C-N/A1178.9h10.5C**35.5B+
AF-23 Grinder 201199802.488C+0.7542.039%C++11.558%D*21.9DN/A619.1h8.4C19.9C+
Rocklet Rifle 6171951711.14B++0.6060.41%B**N/A16.5D--35.8B**36911.8h68F--112.6D*
MGR-C1 Charger 198193952.032B**0.2927.792%C+15.026%D**26.4C-N/A847.3h10.7B++38.5B+
GR-22 1911891321.432C++0.3129.116%B*11.64%D*18.9DN/A6210h13.1C++45B+
AC-X11 1911881361.382C++0.3620.387%D--14.894%D**16.9DN/A6611.1h8.4B++41C++
NC05 Jackhammer 1881851071.729B+0.0139.203%D10.811%D--27.2DN/A886.8h5.4C13.7C
AF-18 Stalker 1881832180.839C0.9024.527%D15.301%D-12.5D--N/A4114.6h15.4D--62.7D
NSX Yumi 1801761251.408C+0.3328.334%C*15.341%D*18.1D--N/A499.7h13.9D48.9C+
Frag Grenade 1761751175N/A173.2638.228%D*N/A291.7D--1.7D*10120.6h4.6D-12.1D--
LA8 Rebel 1701611091.477B+0.2633.907%B+13.665%D--17.3D1B*559.3h6.7C+19.8C**
E540 Halberd 255159179.353C++7.6137.195%D--3.774%B+18.9D--11.4D1748.4h7D--18.8D**
NC6S Gauss SAW S 161159682.338B*0.6030.15%B**15.723%D*27.9DN/A785.7h10.1C**33.5B+
MGR-S1 Gladius 151146811.802C*0.0627.996%C++10.959%F23.2DN/A716.3h10.7C+38.1C++
Skyguard 247139168.688A++6.9550.329%M**2.878%B+18.3B+14.2A1577.6h123.9C+246.1B**
NSX Masamune 2941291251.032C*0.7164.835%B++1.55%C15.2D--19.4B+1948.5h23.1D--35.7D
Mag-Cutter 1391225,9860.02C+1.7221.083%DN/A0.3C--N/A1352.8h3C14.1C+
Gauss Rifle Burst 119118771.532C+0.2128.26%C+14.407%F24.6D-N/A724.8h11.2C+39.6C++
M20 Basilisk-F 176117522.25B*0.5154.982%B+1.709%D7.1D3.6C10516.5h81C+147.3C*
Mauler S6 1171121340.836C+0.9038.682%C13.393%C18.1DN/A916.2h5.6C--14.4C+
NS-AM7 Archer 152941140.825B++0.9167.448%A5.319%D**6.4C3.9B*4614.7h19C+28.1C**
Hawk GD-68 169821030.796C*0.9469.689%B**2.439%C+9.4D10C+1548.7h12.8F-18.4D*
Sticky Grenade 6968168N/A66.2643.169%D*N/A680D10C15790.1h2.3C+5.4C
NC15 Phoenix 177681020.667C1.0754.852%C++N/A6D--9.6C10411.4h14.1D*25.8D--
NSX-P Tanto 7067242.792A++1.0529.217%B+16.418%D**21.6C-1B493.1h11.5B+39.3B++
S12 Renegade 8265213.095C+1.3650.386%B*3.077%D7.7D*2C*948.4h11T*21.9T*
M96 Mjolnir-H 12265144.643C+2.9049.773%C+N/A25D*21.9D3322.6h37.1C++74.6C*
AF-34 Mattock 6464252.56C+0.8245.759%B**25%A+24.6D-N/A682.6h8.8C-19.2C*
NCM2 Falcon 7659282.107B++0.3747.281%B++N/A15.9C+4.6C+1213.7h8.7B+18.4B+
NC4 Mag-Shot 65581190.487C1.2523.531%D10.345%D**7.7D--N/A427.5h14.4F-61.3D*
M20 Basilisk 8358144.143B+2.4055.214%A*5.172%C14.9D6.4C1903.9h124.3D--225.2C**
AF-23 Grinder 5855272.037C+0.3043.419%B+9.091%F14.9D*N/A483.7h12.7F--29.1D*
C85 Canister-H 5750114.545C-2.8145.981%D10%C55.6D-7.8C+2180.9h5.7B+12.4C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit323494,44245.6h
Nanite Revive Grenade05720.2h
Medical Kit591,3591.5h
Medical Applicator591174,46823.1h
Spawn Beacon1960.2h
Anti-Vehicle MANA Turret11590.2h
Motion Spotter62,1211.4h
Deconstruction Tool01,2930.1h
Recon Detection Device152,0163.5h
Shield Recharging Field171,2290.7h
Ammunition Package182,0181.4h
Anti-Infantry MANA Turret41100.5h
M20 Drake0730.1h
A30 Walker1610.1h
L-30R Vektor0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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