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Centurion OhItHurtsDaddy[CHl] OhItHurtsDaddy
VS BR 52

KDR: 12.38

Score: 2.6m

Last Seen: May 23rd, 2020 7:53 PM
- OFFLINE - 1179.8 hour(s)

Battle Rank 52 - Vanu Sovereignty on Cobalt
Level Progress (to 53): 81%
Level 100 Progress: 14% 751h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova VPC Dual Photon Pods Light PPA E540 Halberd VA39 Spectre C150 Dalton AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.845%15.714%34311346701.296311.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.115C+-0.811D-1.34AHEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.108C+17.9-0.257C64.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.176%0.834%10036313442,0382569981.52291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.708%-0.218C-0.68D0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.425B32.90.383C**60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.897%0.347%3498113468644316119.6364533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.955B*-1.393D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*2.60.795B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.595%32.292%0113461926327.4286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.357C--2.234F---1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.395C--4.5-0.415C--9.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m251.6%362 (21.7k)344 (20.6k)12.3754,65337615.824552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134730127.986%2.579%7219:360

50% Engineer7% Infiltrator41% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2017 9:58 PMApr 19th, 2020 8:08 PMMay 24th, 2020 6:04 AM (50d) (PST)May 23rd, 2020 4:45 PM (51d) (PST)May 23rd, 2020 3:53 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,08881,0800.6260.0510.0162.0570.191341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,27748764,79038311231120,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
123.8h/5.2d 1,297 120 922 15.3k 89 148 1,418 8.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:70
Deaths:92
KDR:0.761
Accuracy:21.845% C
HSR:15.714% D
Kills:70
Deaths (as Engineer):92
Deaths (to Engineers):138
KDR:0.76087
Kill Difference:22
Playtime:61.840 hours
Usage:50%
Score:1.207m
Score/min:325
Accuracy (listed only):21.845%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):41
KDR:0
Kill Difference:UNR
Playtime:1.882 hours
Usage:2%
Score:0.009m
Score/min:82
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:70
Deaths:92
KDR:0.761
Accuracy:21.845% C
HSR:15.714% D
Kills:70
Deaths (as Light Assault):92
Deaths (to Light Assaults):41
KDR:0.76087
Kill Difference:22
Playtime:50.924 hours
Usage:41%
Score:1.250m
Score/min:409
Accuracy (listed only):21.845%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:192
Deaths:28
KDR:6.857
Accuracy:32.595% C+
HSR:32.292% C--
Kills:192
Deaths (as Infiltrator):28
Deaths (to Infiltrators):23
KDR:6.85714
Kill Difference:164
Playtime:8.339 hours
Usage:7%
Score:0.087m
Score/min:174
Accuracy (listed only):32.595%
HSR (listed only):32.292%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,128
V. Kills:578 195%
Deaths:60
KDR:18.800
Accuracy:32.677% C*
KPH:33.900 A+
VKPH:17.400 B**
Dual Photon Pods
B**
Kills:657
V. Kills:92 N/A
Deaths:7
KDR:93.857
Accuracy:63.508% B**
KPH:155.700 B*
VKPH:21.800 C++
Light PPA
A+
Kills:253
V. Kills:25 N/A
Deaths:3
KDR:84.333
Accuracy:47.915% B*
KPH:77 B+
VKPH:7.600 A+
Twin-Saron LC
B++
Kills:61
V. Kills:35 169%
Deaths:
KDR:
Accuracy:27.283% D
KPH:94.400 B+
VKPH:54.100 B++
Kills:2,099 (1,442 + 0)
Deaths:70
KDR:29.986
VKDR:10.429
Vehicle Kills:730
Kill Difference:2,029
Playtime:41.452 hours
Usage:33%
Score:0.717m
Score/min:288
Piloting Accuracy:27.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:173
V. Kills:93 184%
Deaths:
KDR:
Accuracy:33.881% C--
KPH:48.100 C*
VKPH:25.900 C+
AP30 Shredder
B**
Kills:149
V. Kills:79 186%
Deaths:
KDR:
Accuracy:40.615% B*
KPH:63.400 B**
VKPH:33.600 B*
Kills:322 (0 + 322)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:172
Kill Difference:322
Playtime:5.946 hours
Usage:5%
Score:0.128m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:40.615%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:864
V. Kills:158 N/A
Deaths:1
KDR:864
Accuracy:50.897% C+
KPH:55.800 B
VKPH:10.200 B+
E540 Halberd
A
Kills:199
V. Kills:69 284%
Deaths:2
KDR:99.500
Accuracy:42.093% D-
KPH:50.200 A
VKPH:17.400 C++
Kills:1,063 (864 + 199)
Deaths:3
KDR:354.333
VKDR:75.667
Vehicle Kills:227
Kill Difference:1,060
Playtime:19.448 hours
Usage:16%
Score:0.244m
Score/min:209
Driving Accuracy:50.897%
Gunner Accuracy:42.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:66
V. Kills:25 254%
Deaths:
KDR:
Accuracy:58.216% C+
KPH:83.200 A+
VKPH:31.500 B**
Kills:66 (0 + 66)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:66
Playtime:0.794 hours
Usage:1%
Score:0.019m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:58.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 1,7061,1286018.8M**6.4332.677%C*1.33%C--33.9A+17.4B**24633.3h49.9B**152.8B**
Supernova VPC 1,0228641864U851.6350.897%C+N/A55.7C**10.2B+21015.5h2.6B++5B+
Dual Photon Pods 749657793.857U81.4863.508%B**N/A156.4B*21.9C++4944.2h12.5B**19.8B*
Light PPA 278253384.333U71.9647.915%B*N/A76.7B+7.6A+3673.3h9.4B+19.6B+
E540 Halberd 268199299.5S87.1342.093%D-N/A49.8A17.3C++2044h3.6A+8.6B*
VA39 Spectre 195192286.857A++5.5232.595%C+32.292%C--27C++N/A677.1h4.5B++13.9B+
C150 Dalton 2661731173U160.6333.881%C--N/A48.1C*25.8C+3543.6h2.3B*6.7B++
AP30 Shredder 2281491149U136.6340.615%B*N/A64.8A34.3B**3632.3h51.3B*126.3B**
Solstice VE3 7870920.761C+11.6121.845%C15.714%D4.2D-N/A1716.7h17.9C--82.1C+
E540 Halberd-H 9166166M**53.6358.216%C+1.515%C+82.5A+31.3B**3890.8h3.8B**6.5B**
Twin-Saron LC 9661161N/A48.6327.283%D1.639%C*101.7B++58.3B**7070.6h27.4B**100.5B*
Bastion CIWS 7250150N/A37.6327.482%B+2%D125A*55A++10640.4h35.8B**130.1B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator06490.1h
G30 Walker01730h
Recon Detection Device01040.4h
Ammunition Package01250.2h
Nano-Armor Kit14162,0578.4h
Force-Blade51628.7h

Check the help document for the dictionary if you want to learn more about words used here.


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