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Primarch Ojo[SKL] Ojo
VS BR 98

KDR: 1.1

Score: 12.4m

Last Seen: Jan 15th, 2019 8:24 PM
- OFFLINE - 928.6 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 87%
Level 100 Progress: 66% 485h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW Flare VE6 H-V45 VE-S Canis Solstice VE3 Pulsar VS1 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.566%21.609%4881610068,5151.38907-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.489%0.291C*0.141C++-0.458DHEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.296C*11.90.168C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.371%1.695%261102159258410.228682140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.531D0.084C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
467.7-1.904F-151.4-1.859F-316.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.61%1.982%195610161,0097181901.40334528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.598%-0.125C-0.406C--0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+50.603B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.943%6.818%3211021132439940.300683139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.577D0.619B+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.5-0.439C--51-0.294C119.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.196%61.509%323101953082520.642424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.999%-0.425C---0.369C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.091C+2.90.091C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.448%18.807%322102021854210.402214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%-0.83D-0.851B*-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++3.40.306C*7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m492.1%222 (13.3k)213 (12.8k)1.0964515,06313,7381.3162898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102240316.809%17.201%28904:151

20% Combat Medic32% Engineer33% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:08 PMJan 30th, 2019 12:23 AMFeb 14th, 2019 6:06 AM (9d) (PST)Jan 15th, 2019 4:28 PM (39d) (PST)Jan 15th, 2019 4:24 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
271195760.2580.2350.0441.3620.019132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,24611,6894,5571514382112,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.5h/40.5d 3,020 2,591 5,403 79.5k 1,631 1,782 1,089 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,520
Deaths:1,341
KDR:1.133
Accuracy:23.269% B+
HSR:29.540% B++
Pulsar LSW
D
Kills:1,143
Deaths:920
KDR:1.242
Accuracy:19.241% D
HSR:19.510% D
Flare VE6
C
Kills:1,050
Deaths:978
KDR:1.074
Accuracy:20.879% C
HSR:17.333% D--
NS-15M2
C+
Kills:182
Deaths:160
KDR:1.138
Accuracy:22.688% C
HSR:24.725% C+
Kills:3,895
Deaths (as Heavy Assault):3,399
Deaths (to Heavy Assaults):4,027
KDR:1.14593
Kill Difference:496
Playtime:319.164 hours
Usage:33%
Score:3.370m
Score/min:176
Accuracy (listed only):21.519%
HSR (listed only):22.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:878
Deaths:819
KDR:1.072
Accuracy:21.453% C
HSR:19.134% C+
Solstice SF
C+
Kills:538
Deaths:615
KDR:0.875
Accuracy:23.005% C+
HSR:6.877% F
VE-LR Obelisk
B*
Kills:258
Deaths:235
KDR:1.098
Accuracy:35.783% B+
HSR:39.147% B*
Pulsar C
A+
Kills:188
Deaths:250
KDR:0.752
Accuracy:25.621% C**
HSR:31.383% A+
Nova
C*
Kills:161
Deaths:204
KDR:0.789
Accuracy:29.953% D*
HSR:16.149% C*
NSX-P Tanto
B
Kills:75
Deaths:122
KDR:0.615
Accuracy:27.505% B
HSR:26.667% C*
Thanatos VE70
A*
Kills:57
Deaths:77
KDR:0.740
Accuracy:35.599% C-
HSR:26.316% A*
Kills:2,155
Deaths (as Engineer):2,322
Deaths (to Engineers):3,021
KDR:0.92808
Kill Difference:167
Playtime:311.648 hours
Usage:32%
Score:5.002m
Score/min:268
Accuracy (listed only):28.417%
HSR (listed only):23.668%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:948
Deaths:1,075
KDR:0.882
Accuracy:23.235% C+
HSR:13.291% D--
VE-S Canis
C*
Kills:925
Deaths:880
KDR:1.051
Accuracy:28.316% C*
HSR:22.378% C*
Pulsar VS1
C
Kills:561
Deaths:307
KDR:1.827
Accuracy:22.092% C
HSR:16.221% D
Terminus VX-9
B**
Kills:276
Deaths:352
KDR:0.784
Accuracy:25.315% C+
HSR:33.696% B**
NS-11A
C--
Kills:208
Deaths:239
KDR:0.870
Accuracy:21.810% C--
HSR:12.019% D*
Nova
C*
Kills:161
Deaths:204
KDR:0.789
Accuracy:29.953% D*
HSR:16.149% C*
NS-7 PDW
B++
Kills:160
Deaths:193
KDR:0.829
Accuracy:27.931% B++
HSR:10% D*
Thanatos VE70
A*
Kills:57
Deaths:77
KDR:0.740
Accuracy:35.599% C-
HSR:26.316% A*
Kills:3,296
Deaths (as Combat Medic):3,327
Deaths (to Combat Medics):1,463
KDR:0.99068
Kill Difference:31
Playtime:194.919 hours
Usage:20%
Score:2.156m
Score/min:184
Accuracy (listed only):26.781%
HSR (listed only):18.759%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:925
Deaths:880
KDR:1.051
Accuracy:28.316% C*
HSR:22.378% C*
Solstice VE3
C+
Kills:878
Deaths:819
KDR:1.072
Accuracy:21.453% C
HSR:19.134% C+
Solstice SF
C+
Kills:538
Deaths:615
KDR:0.875
Accuracy:23.005% C+
HSR:6.877% F
Pulsar C
A+
Kills:188
Deaths:250
KDR:0.752
Accuracy:25.621% C**
HSR:31.383% A+
Nova
C*
Kills:161
Deaths:204
KDR:0.789
Accuracy:29.953% D*
HSR:16.149% C*
NS-7 PDW
B++
Kills:160
Deaths:193
KDR:0.829
Accuracy:27.931% B++
HSR:10% D*
NSX-P Tanto
B
Kills:75
Deaths:122
KDR:0.615
Accuracy:27.505% B
HSR:26.667% C*
Thanatos VE70
A*
Kills:57
Deaths:77
KDR:0.740
Accuracy:35.599% C-
HSR:26.316% A*
Kills:2,982
Deaths (as Light Assault):3,160
Deaths (to Light Assaults):1,929
KDR:0.94367
Kill Difference:178
Playtime:112.192 hours
Usage:12%
Score:0.968m
Score/min:144
Accuracy (listed only):27.423%
HSR (listed only):19.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:925
Deaths:880
KDR:1.051
Accuracy:28.316% C*
HSR:22.378% C*
Parallax VX3
C
Kills:341
Deaths:171
KDR:1.994
Accuracy:37.323% C
HSR:68.915% D--
NS-7 PDW
B++
Kills:160
Deaths:193
KDR:0.829
Accuracy:27.931% B++
HSR:10% D*
Ghost
C++
Kills:98
Deaths:53
KDR:1.849
Accuracy:39.591% C++
HSR:56.123% D*
VA39 Spectre
C++
Kills:91
Deaths:67
KDR:1.358
Accuracy:24.743% D*
HSR:39.560% C++
Beamer VS3
B++
Kills:73
Deaths:81
KDR:0.901
Accuracy:12.545% F--
HSR:27.397% B++
NS-44 Commissioner
C+
Kills:70
Deaths:130
KDR:0.538
Accuracy:24.953% D*
HSR:21.429% C+
Kills:1,758
Deaths (as Infiltrator):1,575
Deaths (to Infiltrators):1,707
KDR:1.11619
Kill Difference:183
Playtime:49.908 hours
Usage:5%
Score:0.516m
Score/min:172
Accuracy (listed only):27.914%
HSR (listed only):35.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:346
Deaths:282
KDR:1.227
Accuracy:18.203% B+
HSR:13.873% D--
Nebula VM20
B+
Kills:268
Deaths:180
KDR:1.489
Accuracy:17.116% C+
HSR:22.761% B+
Nebula VM20
A++
Kills:104
Deaths:68
KDR:1.529
Accuracy:16.317% C-
HSR:29.808% A++
NS-10 Burster
B**
Kills:64
Deaths:125
KDR:0.512
Accuracy:27.661% C+
HSR:12.500% B**
Kills:782
Deaths (as MAX Suit):327.500
Deaths (to MAX Suits):834
KDR:2.38779
Kill Difference:454.500
Playtime:18.029 hours
Usage:2%
Score:0.395m
Score/min:366
Accuracy (listed only):19.824%
HSR (listed only):19.735%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:59
V. Kills:41 140%
Deaths:186
KDR:0.317
Accuracy:32.371% C++
KPH:3.700 D-
VKPH:2.600 D--
Kills:59 (59 + 0)
Deaths:186
KDR:0.317
VKDR:0.220
Vehicle Kills:41
Kill Difference:127
Playtime:15.795 hours
Usage:2%
Score:0.037m
Score/min:39
Piloting Accuracy:32.371%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:442
V. Kills:66 N/A
Deaths:52
KDR:8.500
Accuracy:44.410% C--
KPH:52.300 C++
VKPH:7.800 C+
L100 Python HEAT
B**
Kills:183
V. Kills:44 407%
Deaths:31
KDR:5.903
Accuracy:43.260% D-
KPH:42.400 B**
VKPH:10.200 C
C75 Viper
D-
Kills:65
V. Kills:8 N/A
Deaths:18
KDR:3.611
Accuracy:25.990% D**
KPH:14.300 D-
VKPH:1.800 D**
Kills:690 (690 + 0)
Deaths:101
KDR:6.832
VKDR:1.168
Vehicle Kills:118
Kill Difference:589
Playtime:17.309 hours
Usage:2%
Score:0.261m
Score/min:252
Driving Accuracy:25.990%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:134
V. Kills:28 462%
Deaths:29
KDR:4.621
Accuracy:38.530% D*
KPH:20.400 C+
VKPH:4.300 D*
Supernova VPC
C
Kills:105
V. Kills:16 N/A
Deaths:30
KDR:3.500
Accuracy:45.004% D
KPH:37.100 C
VKPH:5.700 C-
Supernova FPC
B++
Kills:80
V. Kills:28 276%
Deaths:22
KDR:3.636
Accuracy:53.759% C+
KPH:31 B++
VKPH:10.900 D-
Kills:319 (319 + 0)
Deaths:81
KDR:3.938
VKDR:0.889
Vehicle Kills:72
Kill Difference:238
Playtime:11.965 hours
Usage:1%
Score:0.152m
Score/min:212
Driving Accuracy:53.759%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:132
V. Kills:24 N/A
Deaths:28
KDR:4.714
Accuracy:29.943% D--
KPH:22.800 C*
VKPH:4.200 D--
Kills:132 (0 + 132)
Deaths:28
KDR:4.714
VKDR:0.857
Vehicle Kills:24
Kill Difference:104
Playtime:5.781 hours
Usage:1%
Score:0.058m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:29.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5271,5201,3411.133C+0.0423.269%B+29.54%B++28C+N/A12354.2h11.8B+50.8C*
Pulsar LSW 1,1501,1439201.242C+0.1519.241%D19.51%D16.9D-N/A5267.7h12.8C+66.7C+
Flare VE6 1,0571,0509781.074C0.0220.879%C17.333%D--15.8D-N/A4866.5h11.3C+54C++
H-V45 9519481,0750.882C0.2123.235%C+13.291%D--16.8DN/A5656.5h12.9C*55.5C*
VE-S Canis 9279258801.051C+0.0528.316%C*22.378%C*26.1CN/A8535.5h10.8B+38B+
Solstice VE3 8828788191.072B+0.0221.453%C19.134%C+8.9DN/A3498.9h12.5B++58.2C**
Pulsar VS1 5645613071.827B*0.7322.092%C16.221%D14.6DN/A6838.5h13.4B+60.5C**
Solstice SF 5415386150.875C+0.2223.005%C+6.877%F11.3DN/A4347.5h8.8B+38.3B+
C-4 5254594101.12C+0.0220.214%D--N/A59.6C-8.6D**4087.7h1.2B+6.1C++
L100 Python HESH 508442528.5C7.4044.41%C--N/A52C+7.8C+3108.5h3.2B7.3C++
M12 Kobalt 3703601622.5C21.4020.179%C20.833%B++94.7C2.6D-3633.8h14.7B+72.9B+
Quasar VM1 3473462821.227C+0.1318.203%B+13.873%D--26BN/A10613.3h13.6B+74.8B+
Parallax VX3 3433411711.994C0.9037.323%C68.915%D--36.3B+N/A1499.4h2.3C+6.2C++
Terminus VX-9 2792763520.784C--0.3125.315%C+33.696%B**19.2D-N/A9314.4h12C**47.2C**
Nebula VM20 2752681801.489C0.3917.116%C+22.761%B+47.9B*1.3A+2005.6h15.5C**90.3C*
VE-LR Obelisk 2612582351.098C0.0035.783%B+39.147%B*13.1D-N/A4819.7h5.5B++15.2B++
Frag Grenade 2412381238N/A236.9038.095%D-N/A2380S30S41850.1h2.2A+5.7B*
NS-11A 2102082390.87C0.2321.81%C--12.019%D*12.7D-N/A3516.4h13.4C*61.6C++
Pulsar C 1901882500.752C0.3425.621%C**31.383%A+16.8C-N/A8611.2h11.2B43.7B
L100 Python HEAT 227183315.903B+4.8143.26%D-2.732%C++42.6B**10.2C2844.3h6.5C+14.9C
NS-15M2 1821821601.138C+0.0422.688%C24.725%C+26.4DN/A916.9h12.8C++56.3C++
Tank Mine 2831761161.517C--0.4228.844%CN/A73.3D44.6D7942.4h1.7B+5.9C**
S1 2601722630.654C+0.4447.677%D--3.488%B+15.4D7.9D14611.2h7C+14.8C
Sticky Grenade 1671641164N/A162.9055.663%B+N/A820C15B32300.2h2.5C+4.4C*
Nova 1621612040.789C-0.3129.953%D*16.149%C*20.4DN/A777.9h3.2B*10.7C++
NS-7 PDW 1621601930.829C+0.2727.931%B++10%D*16.5C--N/A469.7h14.1B50.6B+
NS Decimator 1921402070.676C0.4261.688%C++1.429%D29.2C10.8D3194.8h5.9D9.6C
Force-Blade 1371366,9980.019C+1.087.817%F-N/A0.3CN/A1467.8h2.1B+27.2D**
Supernova PC 162134294.621C+3.5238.53%D*5.97%M20.3C+4.2D*1316.6h3.9B*10.1B
M20 Basilisk 156132284.714B*3.6229.943%D--6.818%B+22.8C*4.1D--1665.8h51A170.5B*
Supernova VPC 121105303.5D2.4045.004%D3.81%A**37.5C5.7C-1722.8h5D**11.2D*
Nebula VM20 105104681.529C0.4316.317%C-29.808%A++41.6B+N/A2232.5h16.4C++100.4C+
Ghost 9898531.849C0.7539.591%C++56.123%D*39.2C+N/A1952.5h2.4C+6C++
NS-TMC-01 "His Regards" 103944,1610.023C+1.0720.486%C1.064%D--0.5CN/A2185.2h2.7C13.1C++
VA39 Spectre 9191671.358C+0.2624.743%D*39.56%C++11.7DN/A437.8h5.5B+22.4C+
Supernova FPC 10880223.636C2.5453.759%C+1.25%D-30.8B++10.8D-4592.6h6.5C--12.1C
NSX-P Tanto 76751220.615C0.4827.505%B26.667%C*7.8D-N/A429.6h14.2B51.8B+
Beamer VS3 7373810.901C*0.2012.545%F--27.397%B++4.8D--N/A2315.3h6.7B*53.5C
NS-44 Commissioner 70701300.538C0.5624.953%D*21.429%C+6.3D--N/A3911.1h3.8C*15.1C-
MANA Anti-Personnel Turret 7169611.131N/A0.0321.504%UN/A690U20U1840900.1h31.9T*148.2T*
C75 Viper 7365183.611C+2.5125.99%D**1.538%C++14.4D1.8D**1114.5h12.9C**49.7C-
NS-10 Burster 73641250.512D0.5827.661%C+12.5%B**8B**1.1F588h55.8A++201.7A
Saron Laser Cannon 100591860.317C0.7832.371%C++1.695%C3.7D-2.6D--3915.8h151.4C+467.7C++
Thanatos VE70 5757770.74C+0.3635.599%C-26.316%A*25.9C+N/A1502.2h3.9B++10.8B+
NS Annihilator 106551260.437C0.6680.664%C+N/A10.8C++10B+2755.1h12.4C+15.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05360.1h
Anti-Vehicle MANA Turret51490.5h
Medical Applicator61591,32219.8h
Spawn Beacon75900.4h
Nano-Armor Kit293207,96026.8h
Cortium Silo0800.3h
Rampart Wall2950.5h
Welding Device03250h
Deconstruction Tool42,8210.1h
M12 Kobalt-F01940.2h
Ammunition Package231,5661.3h
Medical Kit1101,5102.1h
Anti-Infantry MANA Turret171160.8h
Shield Recharging Field74410.2h
Recon Detection Device278872h
AP30 Shredder02180h
Nano-Repair Grenade0770h

Check the help document for the dictionary if you want to learn more about words used here.


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