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Primus Ojo[1TRV] Ojo
VS BR 47

KDR: 1.1

Score: 13.2m

Last Seen: May 6th, 2019 7:49 PM
- OFFLINE - 512.2 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald
Level Progress (to 48): 99%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 Pulsar LSW H-V45 VE-S Canis Solstice VE3 Pulsar VS1 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.669%22.056%5001811968,9001.37473-0.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.319%0.295C*0.183C++-0.324CHEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.295C*11.90.166C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.873%1.695%251121359276410.213768140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.472D0.098C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
476.7-1.953F-156.7-1.956F-320

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.202%1.845%202612081,0847562131.43386507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.782%-0.076C+-0.461D0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+50.598B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.936%6.767%3011213133461940.287879140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.578D0.572B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.4-0.417C--50.7-0.271C118.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.038%61.667%303121154087820.614335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.728%-0.444C---0.352C-1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.095C+2.90.098C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.448%18.807%302121221857510.37913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%-0.838D-0.823B++-0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.188C++3.40.307C*7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m581.1%229 (13.7k)210 (12.6k)1.0952715,87714,4961.3156747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121443216.953%17.371%29404:212

20% Combat Medic30% Engineer32% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:08 PMFeb 23rd, 2019 1:17 AMMay 23rd, 2019 5:11 PM (87d) (PST)May 6th, 2019 3:52 PM (104d) (PST)May 6th, 2019 3:49 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
267190770.2520.2300.0441.5740.019131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,99211,3764,6161514394112,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1049.2h/43.7d 3,195 2,758 5,952 99.1k 1,696 1,840 1,172 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,535
Deaths:1,355
KDR:1.133
Accuracy:23.268% B+
HSR:29.642% B++
Flare VE6
C
Kills:1,165
Deaths:1,079
KDR:1.080
Accuracy:21.310% C
HSR:19.828% D
Pulsar LSW
D
Kills:1,143
Deaths:920
KDR:1.242
Accuracy:19.241% D
HSR:19.510% D
NS-15M2
C++
Kills:264
Deaths:230
KDR:1.148
Accuracy:23.600% C+
HSR:26.136% C++
VE-H Maw
C*
Kills:53
Deaths:43
KDR:1.233
Accuracy:23.212% C-
HSR:28.302% C*
Kills:4,160
Deaths (as Heavy Assault):3,627
Deaths (to Heavy Assaults):4,202
KDR:1.14695
Kill Difference:533
Playtime:332.830 hours
Usage:32%
Score:3.657m
Score/min:183
Accuracy (listed only):22.126%
HSR (listed only):24.684%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:878
Deaths:819
KDR:1.072
Accuracy:21.453% C
HSR:19.134% C+
Solstice SF
C+
Kills:538
Deaths:615
KDR:0.875
Accuracy:23.005% C+
HSR:6.877% F
VE-LR Obelisk
B*
Kills:260
Deaths:238
KDR:1.092
Accuracy:35.587% B+
HSR:38.846% B*
Pulsar C
A
Kills:188
Deaths:250
KDR:0.752
Accuracy:25.621% C*
HSR:31.383% A
Nova
C**
Kills:161
Deaths:204
KDR:0.789
Accuracy:29.953% D*
HSR:16.149% C**
NSX-P Tanto
B
Kills:75
Deaths:122
KDR:0.615
Accuracy:27.505% B
HSR:26.667% C++
Thanatos VE70
A*
Kills:57
Deaths:77
KDR:0.740
Accuracy:35.599% C-
HSR:26.316% A*
Kills:2,157
Deaths (as Engineer):2,325
Deaths (to Engineers):3,140
KDR:0.92774
Kill Difference:168
Playtime:319.645 hours
Usage:30%
Score:5.118m
Score/min:267
Accuracy (listed only):28.389%
HSR (listed only):23.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:956
Deaths:1,080
KDR:0.885
Accuracy:23.237% C+
HSR:13.389% D--
VE-S Canis
C**
Kills:955
Deaths:927
KDR:1.030
Accuracy:28.275% C*
HSR:22.513% C**
Pulsar VS1
C
Kills:561
Deaths:307
KDR:1.827
Accuracy:22.092% C
HSR:16.221% D
Terminus VX-9
B*
Kills:281
Deaths:370
KDR:0.759
Accuracy:25.091% C+
HSR:33.096% B*
NS-11A
C--
Kills:208
Deaths:239
KDR:0.870
Accuracy:21.810% C--
HSR:12.019% D**
Nova
C**
Kills:161
Deaths:204
KDR:0.789
Accuracy:29.953% D*
HSR:16.149% C**
NS-7 PDW
B+
Kills:160
Deaths:193
KDR:0.829
Accuracy:27.931% B+
HSR:10% D*
NS-11P
B**
Kills:63
Deaths:115
KDR:0.548
Accuracy:24.727% B
HSR:26.984% B**
Thanatos VE70
A*
Kills:57
Deaths:77
KDR:0.740
Accuracy:35.599% C-
HSR:26.316% A*
Kills:3,402
Deaths (as Combat Medic):3,512
Deaths (to Combat Medics):1,555
KDR:0.96868
Kill Difference:110
Playtime:205.864 hours
Usage:20%
Score:2.462m
Score/min:199
Accuracy (listed only):26.524%
HSR (listed only):19.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C**
Kills:955
Deaths:927
KDR:1.030
Accuracy:28.275% C*
HSR:22.513% C**
Solstice VE3
C+
Kills:878
Deaths:819
KDR:1.072
Accuracy:21.453% C
HSR:19.134% C+
Solstice SF
C+
Kills:538
Deaths:615
KDR:0.875
Accuracy:23.005% C+
HSR:6.877% F
Pulsar C
A
Kills:188
Deaths:250
KDR:0.752
Accuracy:25.621% C*
HSR:31.383% A
Nova
C**
Kills:161
Deaths:204
KDR:0.789
Accuracy:29.953% D*
HSR:16.149% C**
NS-7 PDW
B+
Kills:160
Deaths:193
KDR:0.829
Accuracy:27.931% B+
HSR:10% D*
NSX-P Tanto
B
Kills:75
Deaths:122
KDR:0.615
Accuracy:27.505% B
HSR:26.667% C++
Thanatos VE70
A*
Kills:57
Deaths:77
KDR:0.740
Accuracy:35.599% C-
HSR:26.316% A*
Kills:3,012
Deaths (as Light Assault):3,207
Deaths (to Light Assaults):2,034
KDR:0.9392
Kill Difference:195
Playtime:113.930 hours
Usage:11%
Score:0.991m
Score/min:145
Accuracy (listed only):27.418%
HSR (listed only):19.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:955
Deaths:927
KDR:1.030
Accuracy:28.275% C*
HSR:22.513% C**
Parallax VX3
C
Kills:351
Deaths:177
KDR:1.983
Accuracy:37.151% C
HSR:68.946% D--
NS-7 PDW
B+
Kills:160
Deaths:193
KDR:0.829
Accuracy:27.931% B+
HSR:10% D*
Ghost
C+
Kills:98
Deaths:55
KDR:1.782
Accuracy:38.111% C+
HSR:56.123% D*
VA39 Spectre
C++
Kills:91
Deaths:67
KDR:1.358
Accuracy:24.743% D*
HSR:39.560% C++
NS-44 Commissioner
C+
Kills:82
Deaths:148
KDR:0.554
Accuracy:25.785% D*
HSR:20.732% C+
Beamer VS3
B++
Kills:73
Deaths:81
KDR:0.901
Accuracy:12.545% F--
HSR:27.397% B++
Kills:1,810
Deaths (as Infiltrator):1,648
Deaths (to Infiltrators):1,807
KDR:1.0983
Kill Difference:162
Playtime:51.198 hours
Usage:5%
Score:0.524m
Score/min:171
Accuracy (listed only):27.791%
HSR (listed only):35.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:346
Deaths:282
KDR:1.227
Accuracy:18.203% B+
HSR:13.873% D--
Nebula VM20
B+
Kills:268
Deaths:180
KDR:1.489
Accuracy:17.116% C
HSR:22.761% B+
Nebula VM20
A++
Kills:104
Deaths:68
KDR:1.529
Accuracy:16.317% C-
HSR:29.808% A++
Blueshift VM5
B**
Kills:66
Deaths:45
KDR:1.467
Accuracy:24.528% B**
HSR:21.212% C+
NS-10 Burster
B**
Kills:64
Deaths:125
KDR:0.512
Accuracy:27.661% C
HSR:12.500% B**
Kills:848
Deaths (as MAX Suit):350
Deaths (to MAX Suits):893
KDR:2.42286
Kill Difference:498
Playtime:20.113 hours
Usage:2%
Score:0.465m
Score/min:386
Accuracy (listed only):20.765%
HSR (listed only):20.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:59
V. Kills:41 140%
Deaths:188
KDR:0.314
Accuracy:32.873% C*
KPH:3.700 D-
VKPH:2.600 D--
Kills:59 (59 + 0)
Deaths:188
KDR:0.314
VKDR:0.218
Vehicle Kills:41
Kill Difference:129
Playtime:15.889 hours
Usage:2%
Score:0.038m
Score/min:40
Piloting Accuracy:32.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:451
V. Kills:67 N/A
Deaths:53
KDR:8.509
Accuracy:44.626% C-
KPH:52.200 C++
VKPH:7.800 C+
L100 Python HEAT
B**
Kills:238
V. Kills:62 378%
Deaths:43
KDR:5.535
Accuracy:43.717% D-
KPH:46.600 B**
VKPH:12.100 C++
C75 Viper
D-
Kills:65
V. Kills:8 N/A
Deaths:18
KDR:3.611
Accuracy:25.990% D**
KPH:14.300 D-
VKPH:1.800 D**
Kills:754 (754 + 0)
Deaths:114
KDR:6.614
VKDR:1.202
Vehicle Kills:137
Kill Difference:640
Playtime:18.283 hours
Usage:2%
Score:0.287m
Score/min:262
Driving Accuracy:25.990%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:134
V. Kills:28 462%
Deaths:29
KDR:4.621
Accuracy:38.530% D*
KPH:20.400 C
VKPH:4.300 D*
Supernova VPC
C
Kills:105
V. Kills:16 N/A
Deaths:30
KDR:3.500
Accuracy:45.004% D
KPH:37.100 C
VKPH:5.700 C--
Supernova FPC
B++
Kills:91
V. Kills:32 276%
Deaths:24
KDR:3.792
Accuracy:55.047% C++
KPH:33.200 B++
VKPH:11.700 D
Kills:330 (330 + 0)
Deaths:83
KDR:3.976
VKDR:0.916
Vehicle Kills:76
Kill Difference:247
Playtime:12.131 hours
Usage:1%
Score:0.158m
Score/min:217
Driving Accuracy:55.047%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:133
V. Kills:24 N/A
Deaths:29
KDR:4.586
Accuracy:29.936% D--
KPH:22.300 C++
VKPH:4 D--
Kills:133 (0 + 133)
Deaths:29
KDR:4.586
VKDR:0.828
Vehicle Kills:24
Kill Difference:104
Playtime:5.967 hours
Usage:1%
Score:0.058m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:29.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5421,5351,3551.133C+0.0423.268%B+29.642%B++28.1C+N/A12454.6h11.8B+50.9C*
Flare VE6 1,1721,1651,0791.08C0.0221.31%C19.828%D16.7D-N/A5469.9h11.3C+53.1C++
Pulsar LSW 1,1501,1439201.242C+0.1519.241%D19.51%D16.9D-N/A5367.7h12.8C+66.7C+
H-V45 9599561,0800.885C0.2123.237%C+13.389%D--16.8DN/A5656.8h12.9C*55.6C*
VE-S Canis 9579559271.03C+0.0728.275%C*22.513%C**25.5C-N/A8537.5h10.8B+38.2B
Solstice VE3 8828788191.072B+0.0221.453%C19.134%C+8.9DN/A3498.9h12.5B++58.2C*
Pulsar VS1 5645613071.827B**0.7322.092%C16.221%D14.6DN/A6838.5h13.4B+60.5C**
Solstice SF 5415386150.875C+0.2223.005%C+6.877%F11.3DN/A4347.5h8.8B+38.3B+
C-4 5785034351.156C+0.0620.685%D-N/A62.1C-9.3D**4328.1h1.2B+5.9C++
L100 Python HESH 518451538.509C+7.4144.626%C-N/A52.4C++7.8C+3148.6h3.3C++7.3C++
M12 Kobalt 3903802118.095C--17.0020.111%C22.368%B**92.7C2.4D-3614.1h14.9B+74.1B
Parallax VX3 3533511771.983C0.8937.151%C68.946%D--36.2B+N/A1489.7h2.3C+6.2C+
Quasar VM1 3473462821.227C+0.1318.203%B+13.873%D--26C*N/A10613.3h13.6B+74.8B+
Terminus VX-9 2842813700.759C0.3425.091%C+33.096%B*17D-N/A8316.5h12C*48C*
Nebula VM20 2752681801.489C0.3917.116%C22.761%B+47.9B*1.3A+2015.6h15.5C**90.3C*
NS-15M2 2652642301.148C+0.0523.6%C+26.136%C++26.1DN/A8410.1h12.9C+54.7C++
VE-LR Obelisk 2632602381.092C0.0035.587%B+38.846%B*13.1D-N/A4919.8h5.5B++15.4B++
L100 Python HEAT 300238435.535C*4.4443.717%D-2.101%C46.7B**12.2C++3055.1h6.3C++14.4C
Frag Grenade 2412381238N/A236.9038.095%D--N/A2380S30A**43160.1h2.2A+5.7B*
NS-11A 2102082390.87C0.2321.81%C--12.019%D**12.7D-N/A3516.4h13.4C*61.6C+
Pulsar C 1901882500.752C0.3425.621%C*31.383%A16.8C--N/A8711.2h11.2C**43.7B
Tank Mine 3001871221.533C--0.4428.571%CN/A77.9D47.1C--8202.4h1.7B+5.8C**
NS Decimator 2581862620.71C0.3962.613%C*1.075%D-30C11.6D3226.2h5.6C-8.9C
Sticky Grenade 1781751175N/A173.9055.749%B+N/A875C+15C*33420.2h2.4C+4.3C++
S1 2601722630.654C+0.4447.677%D--3.488%B+15.4D7.9D14911.2h7C+14.8C
Nova 1621612040.789C-0.3129.953%D*16.149%C**20.4DN/A777.9h3.2B*10.7C++
NS-7 PDW 1621601930.829C+0.2727.931%B+10%D*16.5C--N/A469.7h14.1C**50.6B+
Force-Blade 1371366,9980.019C+1.087.817%F-N/A0.3C-N/A1467.8h2.1B+27.2D**
Supernova PC 162134294.621C+3.5338.53%D*5.97%M+20.3C4.2D*1346.6h3.9B*10.1B
M20 Basilisk 157133294.586B*3.4929.936%D--6.767%B+22.2C++4D--1626h50.7B*169.4B*
Supernova VPC 121105303.5D2.4045.004%D3.81%A**37.5C5.7C--1742.8h5F11.2D*
Nebula VM20 105104681.529C0.4316.317%C-29.808%A++41.6B+N/A2242.5h16.4C++100.4C+
Ghost 9898551.782C0.6938.111%C+56.123%D*31.6CN/A1613.1h2.4C+6.3C+
NS-TMC-01 "His Regards" 103944,1620.023C+1.0720.354%C1.064%D--0.5CN/A2185.7h2.7C13.2C++
Supernova FPC 12391243.792C2.7055.047%C++1.099%D-33.7B++11.9D4602.7h6.5D11.8C
VA39 Spectre 9191671.358C+0.2624.743%D*39.56%C++11.7DN/A457.8h5.5B22.4C+
NS-44 Commissioner 82821480.554C0.5425.785%D*20.732%C+6.6D--N/A4012.4h3.7C**14.4C
NSX-P Tanto 76751220.615C0.4827.505%B26.667%C++7.8D-N/A439.6h14.2C**51.8B+
Beamer VS3 7373810.901C*0.1912.545%F--27.397%B++4.8D--N/A2315.3h6.7B*53.5C
MANA Anti-Personnel Turret 7169611.131N/A0.0421.343%UN/A690U20U1901100.1h31.9T*149.4T*
Blueshift VM5 7166451.467C0.3724.528%B**21.212%C+50.8B**3.8S3231.3h20.8D**85C++
C75 Viper 7365183.611C+2.5225.99%D**1.538%C++14.4D-1.8D**1144.5h12.9C*49.7C--
NS-10 Burster 73641250.512D0.5827.661%C12.5%B**8B*1.1F588h55.8A++201.7A
NS-11P 64631150.548D0.5524.727%B26.984%B**10.3D--N/A496.1h15.1C61C*
Saron Laser Cannon 100591880.314C0.7832.873%C*1.695%C3.7D-2.6D--4015.9h156.7C+476.7C+
Thanatos VE70 5757770.74C+0.3635.599%C-26.316%A*25.9C+N/A1562.2h3.9B++10.8B+
NS Annihilator 106551280.43C-0.6780.687%C+N/A10.6C+9.8B+2755.2h12.4C+15.3C+
VE-H Maw 5353431.233C0.1423.212%C-28.302%C*26.5DN/A1662h10.7C++46.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77040.5h
Nano-Armor Kit308215,95827.4h
Anti-Vehicle MANA Turret51490.5h
Nanite Revive Grenade05710.2h
Medical Applicator63896,07020.3h
Cortium Silo0810.3h
Spitfire Auto-Turret3590.1h
Rampart Wall2950.5h
Welding Device03440h
Deconstruction Tool42,8210.1h
Shield Recharging Field85730.2h
Ammunition Package251,6241.4h
Medical Kit1161,5902.2h
Anti-Infantry MANA Turret171170.8h
M12 Kobalt-F01940.2h
Nano-Repair Grenade01140h
AP30 Shredder02180h
Recon Detection Device278872h

Check the help document for the dictionary if you want to learn more about words used here.


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