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General Okahye[OO] Okahye
TR BR 98

KDR: 3.28

Score: 12m

Last Seen: Feb 3rd, 2019 11:22 PM
- OFFLINE - 1078.8 hour(s)

Battle Rank 98 - Terran Republic on Emerald
Level Progress (to 99): 20%
Level 100 Progress: 64% 434h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner RAMS .50M M77-B NSX Tengu NSX Tomoe T9 CARV M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,232,133 MLG Score: 3383
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.521%16.509%4541910136,9541.498061.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.214%1.262A-0.635D-1.718F-HEAD (~2.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+9.60.327C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.631%1.372%50111031583132674.38346857%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.5D-0.202C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.682B+16.70.684B+34.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.057%3.514%209210306833665951.86612115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.796%-0.861D--0.611B+0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.1-3.263T*53.2-3.214T-112.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.226%1.235%4811031813051190.26470668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.491A+-0.794D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.9-0.856D--114.8-1.912F-105

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.057%75.561%485102717,1697464923.0147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%1.045B**0.545B+-0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.80.422B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m248.1%262 (15.7k)239 (14.3k)3.2817928,3128,6273.4679598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1032269923.779%50.961%121205:514

11% Engineer10% Heavy Assault77% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMMar 4th, 2019 5:35 PM (16d) (PST)Feb 3rd, 2019 7:45 PM (45d) (PST)Feb 3rd, 2019 7:22 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791083710.5620.1710.2861.4530.0243383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7356,49222,24334101787114,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
840h/35d 1,606 14,428 9,883 73.2k 1,149 2,890 1,198 24.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:602
Deaths:476
KDR:1.265
Accuracy:22.993% B++
HSR:14.950% D*
TMG-50
B+
Kills:387
Deaths:205
KDR:1.888
Accuracy:23.515% B+
HSR:19.897% C--
NS-15M2
C++
Kills:367
Deaths:133
KDR:2.759
Accuracy:24.566% C++
HSR:19.074% D-
MSW-R
C**
Kills:265
Deaths:114
KDR:2.325
Accuracy:24.053% C**
HSR:15.849% D--
T32 Bull
B+
Kills:133
Deaths:44
KDR:3.023
Accuracy:25.755% B+
HSR:26.316% C**
MG-H1 Watchman
C++
Kills:94
Deaths:36
KDR:2.611
Accuracy:23.584% C++
HSR:17.021% D*
T16 Rhino
B**
Kills:86
Deaths:49
KDR:1.755
Accuracy:22.996% B+
HSR:29.070% B**
Kills:1,934
Deaths (as Heavy Assault):1,057
Deaths (to Heavy Assaults):2,449
KDR:1.82971
Kill Difference:877
Playtime:80.498 hours
Usage:10%
Score:0.976m
Score/min:202
Accuracy (listed only):23.923%
HSR (listed only):20.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:13,422
Deaths:1,969
KDR:6.817
Accuracy:42.678% B+
HSR:74.505% B++
NS-44 Commissioner
B*
Kills:2,138
Deaths:943
KDR:2.267
Accuracy:43.641% B*
HSR:13.751% D*
RAMS .50M
B++
Kills:2,071
Deaths:345
KDR:6.003
Accuracy:40.121% C*
HSR:84.211% B++
M77-B
B+
Kills:1,347
Deaths:208
KDR:6.476
Accuracy:41.135% B+
HSR:80.995% B+
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
NSX Tomoe
C+
Kills:806
Deaths:471
KDR:1.711
Accuracy:28.232% C+
HSR:30.397% D
SMG-46 Armistice
B+
Kills:504
Deaths:256
KDR:1.969
Accuracy:28.758% B+
HSR:8.135% D*
NS-45 Pilot
C+
Kills:381
Deaths:134
KDR:2.843
Accuracy:30.194% C+
HSR:12.336% F
99SV
B**
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% B**
HSR:19.214% F-
TS2 Inquisitor
D-
Kills:203
Deaths:63
KDR:3.222
Accuracy:22.139% D-
HSR:10.345% D**
NS-61 Emissary
C+
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C+
HSR:8.808% D*
SOAS-20
C**
Kills:158
Deaths:92
KDR:1.717
Accuracy:29.312% C**
HSR:19.620% C+
NS-AM7 Archer
B+
Kills:123
Deaths:145
KDR:0.848
Accuracy:56.681% C
HSR:21.951% B+
NS-44L Blackhand
D--
Kills:111
Deaths:45
KDR:2.467
Accuracy:32.172% D--
HSR:26.126% D*
NSX Daimyo
C+
Kills:100
Deaths:16
KDR:6.250
Accuracy:41.232% C+
HSR:94% C+
TX1 Repeater
B+
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% B+
HSR:12.371% D*
Kills:22,922
Deaths (as Infiltrator):5,690
Deaths (to Infiltrators):1,800
KDR:4.02847
Kill Difference:17,232
Playtime:642.743 hours
Usage:77%
Score:9.287m
Score/min:241
Accuracy (listed only):35.276%
HSR (listed only):32.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B+
Kills:504
Deaths:256
KDR:1.969
Accuracy:28.758% B+
HSR:8.135% D*
TRAC-5
B++
Kills:182
Deaths:198
KDR:0.919
Accuracy:24.935% B++
HSR:8.791% F-
Kills:1,725
Deaths (as Light Assault):1,125
Deaths (to Light Assaults):1,212
KDR:1.53333
Kill Difference:600
Playtime:9.821 hours
Usage:1%
Score:0.093m
Score/min:157
Accuracy (listed only):29.804%
HSR (listed only):9.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:182
Deaths:198
KDR:0.919
Accuracy:24.935% B++
HSR:8.791% F-
Kills:182
Deaths (as Engineer):198
Deaths (to Engineers):1,293
KDR:0.91919
Kill Difference:16
Playtime:90.320 hours
Usage:11%
Score:1.230m
Score/min:227
Accuracy (listed only):24.935%
HSR (listed only):8.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B+
Kills:504
Deaths:256
KDR:1.969
Accuracy:28.758% B+
HSR:8.135% D*
T1 Cycler
C*
Kills:124
Deaths:129
KDR:0.961
Accuracy:23.187% C*
HSR:10.484% F
Kills:1,667
Deaths (as Combat Medic):1,056
Deaths (to Combat Medics):710
KDR:1.5786
Kill Difference:611
Playtime:26.803 hours
Usage:3%
Score:0.362m
Score/min:225
Accuracy (listed only):29.221%
HSR (listed only):9.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:70
Deaths:18
KDR:3.889
Accuracy:22.833% A
HSR:21.429% C++
MRC3 Mercy
B**
Kills:53
Deaths:18
KDR:2.944
Accuracy:21.274% B**
HSR:22.642% B+
Kills:123
Deaths (as MAX Suit):18
Deaths (to MAX Suits):280
KDR:6.83333
Kill Difference:105
Playtime:8.443 hours
Usage:1%
Score:0.100m
Score/min:198
Accuracy (listed only):22.053%
HSR (listed only):22.035%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:583
V. Kills:21 N/A
Deaths:76
KDR:7.671
Accuracy:32.631% B+
KPH:30.600 C-
VKPH:1.100 D*
Kills:583 (583 + 0)
Deaths:76
KDR:7.671
VKDR:0.276
Vehicle Kills:21
Kill Difference:507
Playtime:19.078 hours
Usage:2%
Score:0.084m
Score/min:73
Piloting Accuracy:32.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:199
V. Kills:163 121%
Deaths:70
KDR:2.843
Accuracy:30.773% C**
KPH:8.900 D
VKPH:7.300 C--
L100 Python AP
C+
Kills:58
V. Kills:21 264%
Deaths:4
KDR:14.500
Accuracy:50.220% D
KPH:27.800 C+
VKPH:10.100 D*
Kills:257 (257 + 0)
Deaths:74
KDR:3.473
VKDR:2.486
Vehicle Kills:184
Kill Difference:183
Playtime:24.399 hours
Usage:3%
Score:0.177m
Score/min:121
Driving Accuracy:50.220%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:484
V. Kills:384 126%
Deaths:81
KDR:5.975
Accuracy:41.509% C-
KPH:17.700 D--
VKPH:14 C--
Kills:484 (484 + 0)
Deaths:81
KDR:5.975
VKDR:4.741
Vehicle Kills:384
Kill Difference:403
Playtime:27.363 hours
Usage:3%
Score:0.325m
Score/min:198
Driving Accuracy:41.509%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:81
V. Kills:71 113%
Deaths:19
KDR:4.263
Accuracy:52.226% B++
KPH:66.700 B**
VKPH:58.500 M+
Kills:81 (0 + 81)
Deaths:19
KDR:4.263
VKDR:3.737
Vehicle Kills:71
Kill Difference:62
Playtime:1.215 hours
Usage:0%
Score:0.050m
Score/min:685
Driving Accuracy:N/A%
Gunner Accuracy:52.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 13,45513,4221,9696.817B**3.5442.678%B+74.505%B++46B+N/A106292h1.8B**4.2B*
NS-44 Commissioner 2,1542,1389432.267A1.0143.641%B*13.751%D*66AN/A15832.4h3.4B+7.9B++
RAMS .50M 2,0782,0713456.003B*2.7240.121%C*84.211%B++41.3B*N/A9850.1h1.7B**4.3B++
M77-B 1,3511,3472086.476M++3.1941.135%B+80.995%B+42.6B**N/A9631.6h1.9B*4.6B*
NSX Tengu 1,0551,0396711.548B1.7335.719%C+10.683%F30.3CN/A7934.3h10.2B*28.4B+
NSX Tomoe 8208064711.711C++1.5728.232%C+30.397%D28C-N/A7628.8h15.3C+54.3C+
T9 CARV 6126024761.265C++2.0222.993%B++14.95%D*35.4B+N/A12717h11.8B++51.2B++
M14 Banshee 604583767.671B4.3932.631%B+1.372%B+30.5C-1.1D*7319.1h16.7B+51.3B+
SMG-46 Armistice 5085042561.969B*1.3128.758%B+8.135%D*44.6B++N/A10911.3h13.2B+45.8B+
P2-120 AP 868484815.975C+2.6941.509%C-4.339%B+17.7D--14C--19827.4h11.6F28D**
TMG-50 3923872051.888B++1.3923.515%B+19.897%C--33.9C+N/A10511.4h11B46.9B+
NS-45 Pilot 3843811342.843A0.4430.194%C+12.336%F56C**N/A1516.8h6.8B22.7C**
NS-15M2 3703671332.759B++0.5224.566%C++19.074%D-50.3C**N/A1277.3h11.7B+47.8B
Ripper 3153104,2760.072C+3.2112.658%D*23.871%B**0.8C-N/A2411h1.3B+9.9C+
MSW-R 2692651142.325C*0.9624.053%C**15.849%D--34.4C+N/A1317.7h11.4B+47.3B+
99SV 2342291002.29B+0.9938.331%B**19.214%F-21.4C+N/A7310.7h5B+13.1B++
TS2 Inquisitor 205203633.222A++0.0622.139%D-10.345%D**59.7B*N/A1403.4h10.9C+49.1C
Skyguard 362199702.843C++0.4430.773%C**1.508%C--8.9D7.3C--11722.3h154.5C-501.9C+
NS-61 Emissary 2041931591.214B+2.0726.817%C+8.808%D*49.5A2.8S1273.9h13.5C*50.5C*
TRAC-5 1851821980.919C*2.3624.935%B++8.791%F-12.3CN/A8514.8h17.9C71.9C**
SOAS-20 160158921.717C*1.5629.312%C**19.62%C+39.5C**N/A1144h12.5C+42.8C*
T32 Bull 134133443.023A+0.2625.755%B+26.316%C**44.3C*N/A1443h10.5B++40.6B+
T1 Cycler 1241241290.961C+2.3223.187%C*10.484%F21.8C+N/A1145.7h14.6C++63.2B
NS-AM7 Archer 1571231450.848B**2.4356.681%C21.951%B+8.8B+2.4C+5314h18C**31.7C**
NS-44L Blackhand 111111452.467A0.8132.172%D--26.126%D*27.1C*N/A634.1h3.2B*10.1C**
M12 Kobalt 1181061106M+102.7218.548%D16.038%C96.4C+10.9B++2141.1h12.7B++68.7B+
NSX Daimyo 100100166.25B*2.9741.232%C+94%C+23.8D--N/A574.2h3.1D7.5C
TX1 Repeater 9997731.329B*1.9527.261%B+12.371%D*46.2B*1B++1962.1h12.7B46.5B+
MG-H1 Watchman 9594362.611B++0.6723.584%C++17.021%D*42.7C++N/A1322.2h11.7B*49.6B+
T16 Rhino 8786491.755B+1.5322.996%B+29.07%B**34.4C++N/A1122.5h11.9B+51.9B+
G20 Vulcan-H 15281194.263C++0.9852.226%B++1.235%D--67.5A59.2M+6841.2h114.8C219.9C++
MRC3 Mercy 7670183.889B*0.6122.833%A21.429%C++30.4C++2.6S1012.3h22.4C-98.2B+
ML-7 10364860.744C++2.5454.733%C+4.688%A19.4C11.8C+2153.3h7.9C14.4C
Tank Mine 8563134.846A1.5670.957%M+N/A90C31.4D--6480.7h3.4F--4.8B*
Spear Anti-Vehicle Phalanx Turret 9662415.5A+12.2257.448%A+1.613%D*36.5C+20C+3201.7h14.3D-24.9C+
L100 Python AP 7958414.5A*11.2250.22%DN/A27.6C+10D*1702.1h5.9B11.8C++
MRC3 Mercy 5553182.944B+0.3421.274%B**22.642%B+23CN/A952.3h28F-131.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51570.3h
Nano-Armor Kit59118,3049.5h
Nanite Revive Grenade02310.1h
Medical Applicator25959,09210.4h
Chainblade53324632.4h
Medical Kit1812,9484.4h
M20 Drake01530.1h
A30 Walker0990.1h
Nano-Repair Grenade0510h
Recon Detection Device13525,75844.4h
Shield Recharging Field61600.1h
Ammunition Package35920.2h

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