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Commissar Okahye[OO] Okahye
TR BR 81

KDR: 3.67

Score: 20.3m

Last Seen: May 27th, 2020 2:17 AM
- OFFLINE - 1687 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald
Level Progress (to 82): 9%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner MRC3 Mercy MRC3 Mercy RAMS .50M M77-B NSX Tengu M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,788,828 MLG Score: 3828
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.352%18.594%5272213279,8151.503982.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.306%1.374A-0.378C--1.716F-HEAD + (~4.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.559B+9.30.351C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.91%1.021%457113489792391614.09623604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.563D-0.505D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.709B++15.10.717B++32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.902%2.737%227213479504677352.02992129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.346%-0.886D--0.153C++0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.3-2.363F--41.2-2.308F--88

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.349%1.031%4511348973901900.24808251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.398A-0.844D---1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.8-0.811D-111.9-1.779F-106

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.318%76.763%456134324,04410105923.8059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.044%1.109B**0.625B+-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.80.44B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m282.2%308 (18.5k)275 (16.5k)3.6652246,34312,6443.8808981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349462325.061%47.174%118205:497

14% Engineer9% Heavy Assault66% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMMay 30th, 2020 12:34 AM (67d) (PST)May 27th, 2020 1:50 AM (70d) (PST)May 26th, 2020 10:17 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601783820.6300.1720.2971.8530.0273828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,59010,66022,930381018111216,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1226.2h/51.1d 2,727 21,862 17,294 136.3k 1,552 3,814 1,972 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:763
Deaths:353
KDR:2.161
Accuracy:27.848% C+
HSR:23.722% D-
T9 CARV
C++
Kills:689
Deaths:536
KDR:1.285
Accuracy:23.659% C++
HSR:16.691% D*
TMG-50
C+
Kills:553
Deaths:278
KDR:1.989
Accuracy:24.505% C+
HSR:20.796% D-
MSW-R
B
Kills:522
Deaths:232
KDR:2.250
Accuracy:25.499% B
HSR:21.648% D-
T16 Rhino
B*
Kills:507
Deaths:234
KDR:2.167
Accuracy:28.788% B*
HSR:29.586% B+
T32 Bull
C+
Kills:184
Deaths:73
KDR:2.521
Accuracy:26.963% C+
HSR:25% C
MG-H1 Watchman
D-
Kills:96
Deaths:39
KDR:2.462
Accuracy:22.796% D-
HSR:16.667% F
Kills:3,314
Deaths (as Heavy Assault):1,745
Deaths (to Heavy Assaults):3,558
KDR:1.89914
Kill Difference:1,569
Playtime:115.671 hours
Usage:9%
Score:1.476m
Score/min:213
Accuracy (listed only):25.723%
HSR (listed only):22.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:19,316
Deaths:3,199
KDR:6.038
Accuracy:42.773% C++
HSR:75.984% B++
NS-44 Commissioner
B+
Kills:2,708
Deaths:1,214
KDR:2.231
Accuracy:44.423% B+
HSR:14.697% D*
RAMS .50M
B++
Kills:2,227
Deaths:362
KDR:6.152
Accuracy:40.129% C
HSR:84.104% B++
M77-B
B+
Kills:1,487
Deaths:230
KDR:6.465
Accuracy:41.230% C++
HSR:81.103% B+
NSX Tengu
D
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% D
HSR:10.683% F-
NSX Tomoe
D
Kills:832
Deaths:476
KDR:1.748
Accuracy:28.190% D
HSR:31.250% D--
SR-7
C**
Kills:617
Deaths:104
KDR:5.933
Accuracy:44.242% C++
HSR:81.686% C**
SMG-46 Armistice
C+
Kills:578
Deaths:347
KDR:1.666
Accuracy:27.679% C+
HSR:10.554% D*
NS-45 Pilot
D
Kills:429
Deaths:160
KDR:2.681
Accuracy:30.203% D
HSR:14.918% F
NS-357 Underboss
B++
Kills:294
Deaths:166
KDR:1.771
Accuracy:46.524% B++
HSR:10.544% F
TS2 Inquisitor
D**
Kills:239
Deaths:90
KDR:2.656
Accuracy:22.643% D**
HSR:11.297% D**
99SV
B+
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% B+
HSR:19.214% F-
SOAS-20
C+
Kills:202
Deaths:106
KDR:1.906
Accuracy:30.080% C+
HSR:23.762% C+
NS-61 Emissary
C--
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C--
HSR:8.808% D**
NS-AM7 Archer
C**
Kills:173
Deaths:227
KDR:0.762
Accuracy:57.482% C+
HSR:23.121% C**
NSX Daimyo
C
Kills:168
Deaths:27
KDR:6.222
Accuracy:42.318% C
HSR:91.071% D-
NS-44L Blackhand
D**
Kills:133
Deaths:63
KDR:2.111
Accuracy:34.273% D**
HSR:25.564% D**
TX1 Repeater
C*
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% C*
HSR:12.371% D**
NS-44L Showdown
D*
Kills:71
Deaths:32
KDR:2.219
Accuracy:32.527% D*
HSR:23.944% D*
Kills:31,032
Deaths (as Infiltrator):7,806
Deaths (to Infiltrators):2,432
KDR:3.9754
Kill Difference:23,226
Playtime:804.446 hours
Usage:66%
Score:12.699m
Score/min:263
Accuracy (listed only):36.465%
HSR (listed only):34.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
D
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% D
HSR:10.683% F-
SMG-46 Armistice
C+
Kills:578
Deaths:347
KDR:1.666
Accuracy:27.679% C+
HSR:10.554% D*
TRAC-5
C*
Kills:306
Deaths:314
KDR:0.975
Accuracy:25.537% C*
HSR:15.033% D-
Kills:1,923
Deaths (as Light Assault):1,332
Deaths (to Light Assaults):1,796
KDR:1.44369
Kill Difference:591
Playtime:20.534 hours
Usage:2%
Score:0.172m
Score/min:140
Accuracy (listed only):29.645%
HSR (listed only):12.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:306
Deaths:314
KDR:0.975
Accuracy:25.537% C*
HSR:15.033% D-
AMR-66
C+
Kills:76
Deaths:16
KDR:4.750
Accuracy:29.470% C+
HSR:10.526% F-
Kills:382
Deaths (as Engineer):330
Deaths (to Engineers):1,879
KDR:1.15758
Kill Difference:52
Playtime:167.934 hours
Usage:14%
Score:2.829m
Score/min:281
Accuracy (listed only):27.503%
HSR (listed only):12.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% D
HSR:10.683% F-
SMG-46 Armistice
C+
Kills:578
Deaths:347
KDR:1.666
Accuracy:27.679% C+
HSR:10.554% D*
T1 Cycler
C
Kills:170
Deaths:161
KDR:1.056
Accuracy:23.676% C
HSR:15.294% D*
Kills:1,787
Deaths (as Combat Medic):1,179
Deaths (to Combat Medics):1,061
KDR:1.51569
Kill Difference:608
Playtime:31.941 hours
Usage:3%
Score:0.618m
Score/min:323
Accuracy (listed only):29.025%
HSR (listed only):12.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:2,685
Deaths:509
KDR:5.275
Accuracy:25.340% B**
HSR:23.352% C++
MRC3 Mercy
B**
Kills:2,639
Deaths:509
KDR:5.185
Accuracy:25.068% B**
HSR:22.584% C**
M3 Pounder HEG
B+
Kills:432
Deaths:148
KDR:2.919
Accuracy:49.621% B+
HSR:2.546% C-
M3 Pounder HEG
B++
Kills:418
Deaths:162
KDR:2.580
Accuracy:48.846% B++
HSR:1.914% D-
MR1 Fracture
C++
Kills:85
Deaths:18
KDR:4.722
Accuracy:42.955% C++
HSR:2.353% D
MR1 Fracture
B+
Kills:66
Deaths:18
KDR:3.667
Accuracy:44.731% B+
HSR:0% F-
NS-10 Burster
C+
Kills:52
Deaths:19
KDR:2.737
Accuracy:27.598% D
HSR:5.769% C+
NS-10 Burster
D
Kills:51
Deaths:16
KDR:3.188
Accuracy:27.417% D
HSR:1.961% D--
Kills:6,428
Deaths (as MAX Suit):699.500
Deaths (to MAX Suits):434
KDR:9.18942
Kill Difference:5,728.500
Playtime:88.222 hours
Usage:7%
Score:2.470m
Score/min:467
Accuracy (listed only):36.447%
HSR (listed only):7.560%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:979
V. Kills:29 N/A
Deaths:91
KDR:10.758
Accuracy:31.910% C++
KPH:32.700 D
VKPH:1 D*
M18 Needler
B+
Kills:90
V. Kills:61 145%
Deaths:83
KDR:1.084
Accuracy:35.947% B+
KPH:6.800 D-
VKPH:4.600 D-
M18 Rotary
C
Kills:86
V. Kills:53 159%
Deaths:
KDR:
Accuracy:29.670% D
KPH:14.100 C
VKPH:8.700 C--
Coyote Missiles
C+
Kills:63
V. Kills:30 203%
Deaths:
KDR:
Accuracy:54.801% C+
KPH:17 D--
VKPH:8.100 D*
Kills:1,218 (1,155 + 0)
Deaths:174
KDR:7
VKDR:0.994
Vehicle Kills:173
Kill Difference:1,044
Playtime:52.870 hours
Usage:4%
Score:0.281m
Score/min:88
Piloting Accuracy:29.670%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:298
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:38.571% C+
KPH:26.100 C--
VKPH:1 D
Kills:298 (298 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:11
Kill Difference:298
Playtime:11.423 hours
Usage:1%
Score:0.038m
Score/min:55
Piloting Accuracy:38.571%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:217
V. Kills:174 124%
Deaths:70
KDR:3.100
Accuracy:30.256% C+
KPH:9.200 D--
VKPH:7.400 D
L100 Python AP
C
Kills:94
V. Kills:33 276%
Deaths:5
KDR:18.800
Accuracy:54.752% C
KPH:30.500 D
VKPH:10.700 F
Kills:311 (311 + 0)
Deaths:75
KDR:4.147
VKDR:2.760
Vehicle Kills:207
Kill Difference:236
Playtime:26.571 hours
Usage:2%
Score:0.202m
Score/min:127
Driving Accuracy:54.752%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:733
V. Kills:497 147%
Deaths:82
KDR:8.939
Accuracy:42.548% D
KPH:21.600 D*
VKPH:14.600 D-
Kills:733 (733 + 0)
Deaths:82
KDR:8.939
VKDR:6.061
Vehicle Kills:497
Kill Difference:651
Playtime:33.953 hours
Usage:3%
Score:0.441m
Score/min:217
Driving Accuracy:42.548%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:97
V. Kills:82 117%
Deaths:19
KDR:5.105
Accuracy:51.349% C*
KPH:66.900 B++
VKPH:56.500 A**
Kills:97 (0 + 97)
Deaths:19
KDR:5.105
VKDR:4.316
Vehicle Kills:82
Kill Difference:78
Playtime:1.451 hours
Usage:0%
Score:0.063m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:51.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 19,35719,3163,1996.038B++2.3742.773%C++75.984%B++50.4CN/A127383.1h1.7B*4.1B+
NS-44 Commissioner 2,7252,7081,2142.231B++1.4344.423%B+14.697%D*69.8B+N/A17538.8h3.4C++7.7B
MRC3 Mercy 2,7382,6855095.275B++1.6125.34%B**23.352%C++53.1B++1C*15950.6h15.7B++62.1B++
MRC3 Mercy 2,6872,6395095.185B++1.5225.068%B**22.584%C**52.2B++N/A15050.6h16.1B+64.1B++
RAMS .50M 2,2342,2273626.152B2.4940.129%C84.104%B++42C++N/A10453h1.7B++4.3B+
M77-B 1,4911,4872306.465A++2.8041.23%C++81.103%B+43.5C**N/A10134.2h1.9B+4.5B+
NSX Tengu 1,0551,0396711.548C+2.1235.719%D10.683%F-30.2DN/A7934.4h10.2C**28.4C++
M14 Banshee 1,0089799110.758C++7.0931.91%C++1.021%C*32.7D1D*8429.9h15.1B+47.2B+
NSX Tomoe 8468324761.748C+1.9228.19%D31.25%D--28.4D-N/A7729.3h15.1D53.7D
NS-15M2 7737633532.161C+1.5027.848%C+23.722%D-52.3C-N/A14714.6h11.2C+40.1C++
P2-120 AP 1,230733828.939C+5.2742.548%D3.138%B21.6D*14.6D-21734h9.5D**22.4D**
T9 CARV 7016895361.285C2.3823.659%C++16.691%D*35.3CN/A14719.5h11.9C++50.3C*
SR-7 6196171045.933B+2.2744.242%C++81.686%C**54.1C++N/A15911.4h1.7B++3.8B+
SMG-46 Armistice 5825783471.666B2.0027.679%C+10.554%D*38.8C+N/A10114.9h13.3C+47.9C++
TMG-50 5605532781.989C*1.6824.505%C+20.796%D-37.1C--N/A11514.9h10.8C+44.1C++
MSW-R 5315222322.25C+1.4225.499%B21.648%D-40.8DN/A16512.8h10.6C*41.5C++
T16 Rhino 5105072342.167B1.5028.788%B*29.586%B+57C++N/A1558.9h10.8B+37.6B++
M3 Pounder HEG 4854321482.919C**0.7549.621%B+2.546%C-27.7B3.4C--12315.6h19.5C-39.4C+
NS-45 Pilot 4324291602.681B++0.9830.203%D14.918%F57.2C-N/A1537.5h6.9C22.8C
M3 Pounder HEG 4664181622.58C*1.0948.846%B++1.914%D-25.8C**3C-12816.2h19.8D40.5C+
Ripper 3253204,9220.065C3.6012.974%D*23.438%B*0.7C-N/A2441.2h1.3B10C
TRAC-5 3093063140.975C2.6925.537%C*15.033%D-14.5DN/A9521.1h15.8C61.8C+
L-24R Spur 3092981298U294.3338.571%C+1.342%D26.1C--1D5511.4h19C**49.2C*
NS-357 Underboss 2992941661.771B+1.8946.524%B++10.544%F73.5C**1.3B**2314h4.1C8.9C**
TS2 Inquisitor 243239902.656B++1.0122.643%D**11.297%D**54.3C+N/A1384.4h11.1D49.1D-
99SV 2342291002.29C+1.3838.331%B+19.214%F-19.4DN/A7711.8h5C++13.1B
Skyguard 391217703.1C0.5730.256%C+1.382%D9.2D--7.4D11823.5h148.3C-490.2C--
SOAS-20 2042021061.906C++1.7630.08%C+23.762%C+43C+N/A1394.7h12.5C+41.4C+
NS-61 Emissary 2041931591.214C*2.4526.817%C--8.808%D**49.5C**2.8M**1323.9h13.5C+50.5C+
T32 Bull 185184732.521B1.1426.963%C+25%C44.9CN/A1504.1h10.6B+39.2C**
NS-AM7 Archer 2131732270.762B+2.9057.482%C+23.121%C**7.8C+1.8C-5022.2h17.1C+29.7C+
T1 Cycler 1701701611.056C2.6123.676%C15.294%D*21.8DN/A1337.8h14C59.3C+
NSX Daimyo 168168276.222B+2.5642.318%C91.071%D-29.5D*N/A965.7h2.8D6.6D
NS-44L Blackhand 133133632.111C++1.5534.273%D**25.564%D**28.3C--N/A754.7h3.5B10.1C+
M12 Kobalt 1361231123A++119.3317.703%D--15.447%D94.6D10A++2141.3h13.1B+73.8C++
Auraxium Chainblade 99992,4890.04C+3.6324.796%C-3.03%D0.6C-N/A2159.3h1.8B+7.4C*
TX1 Repeater 9997731.329B+2.3427.261%C*12.371%D**42.2C*N/A2082.3h12.7C+46.5C*
G20 Vulcan-H 17997195.105C+1.4451.349%C*1.031%D*64.7B+54.7A*7201.5h111.9C--217.8C
MG-H1 Watchman 9796392.462C++1.2022.796%D-16.667%F40DN/A1972.4h12B52.5C+
L100 Python AP 12794518.8B+15.1354.752%CN/A30.3D10.6F1913.1h5.6C++10.3C
M18 Needler 15190831.084C--2.5835.947%B+N/A6.9D-4.7D-7213.1h163.6C455.1C+
M18 Rotary 13986186U82.3329.67%DN/A14.1C8.7C--1426.1h66.2B++223.2B+
MR1 Fracture 12985184.722S1.0642.955%C++2.353%D11.2C++5.8C++977.6h65.1D151.5C
AMR-66 7776164.75M++1.0829.47%C+10.526%F-42.2C*N/A2461.8h6.3B++21.3B+
ML-7 11874930.796C+2.8755.03%D4.054%B**20.6D12.2C2483.6h7.5C13.7C
Tank Mine 9573135.615B**1.9590.759%M++N/A91.3D27.5D*7170.8h3.8T4.2B++
NS-44L Showdown 7271322.219B*1.4532.527%D*23.944%D*24.5DN/A722.9h3B++9.3C+
T2 Striker 10767322.094A++1.5734.054%F--N/A10D-6D*986.7h35.5C*104.3D--
MR1 Fracture 10666183.667M+0.0044.731%B+N/A8.7D5.3C877.6h87.6F-195.8D-
Spear Anti-Vehicle Phalanx Turret 9864416B++12.3357.354%B*1.563%D*37.6D20D3281.7h14F-24.3D-
Coyote Missiles 9363163U59.3354.801%C+N/A17D--8.1D*943.7h35.9C++65.5C++
Frag Grenade 5252152N/A48.3340.916%D-N/A260D*N/A25620.2h5.2F-12.6F
NS-10 Burster 7852192.737A+0.9327.598%D5.769%C+5.6C+2.8D559.3h162.5C588.8C
NS-10 Burster 7551163.188A++0.4827.417%D1.961%D--5.5C+2.6D*569.2h161.2C+588.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit168203,10315.7h
Medical Applicator27765,05511.3h
Spawn Beacon52010.5h
Nanite Revive Grenade02500.1h
Restoration Kit81370.2h
Recon Detection Device17631,79854.5h
Shield Recharging Field61840.1h
Ammunition Package47080.3h
Chainblade53324632.4h
Medical Kit2694,48110.2h
Anti-Infantry MANA Turret2520.1h
Nano-Repair Grenade01640h
M20 Drake01530.1h
A30 Walker0990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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