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General Okahye[OO] Okahye
TR BR 97

KDR: 3.24

Score: 11.6m

Last Seen: Jan 13th, 2019 10:02 PM
- OFFLINE - 54.7 hour(s)

Battle Rank 97 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 53
Level Progress (to 98): 68%
Level 100 Progress: 62% 465h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner RAMS .50M M77-B NSX Tengu NSX Tomoe T9 CARV M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,054,491 MLG Score: 3241
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.578%16.594%4581910036,8821.512861.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.194%1.269A-0.642D-1.7F-HEAD (~2.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.532B+9.60.325C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.701%1.431%49611021559129644.33333860%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.495D-0.103C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.674B+16.90.676B+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.032%3.593%207210206683615841.85041114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.74%-0.862D--0.617B+0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.8-3.295T*53.1-3.242T-112.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.226%1.235%4911021813041190.26644768%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.474A+-0.786D--1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.9-0.886D--114.8-1.95F-105

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.045%75.333%495101716,4317204922.8208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%1.057B**0.533B+-0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.80.42B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 53
11.6m252.8%260 (15.6k)233 (14k)3.2392727,3338,4383.4217897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022262223.628%50.543%119405:554

11% Engineer9% Heavy Assault75% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMJan 14th, 2019 12:20 AM (2d) (PST)Jan 13th, 2019 8:10 PM (2d) (PST)Jan 13th, 2019 6:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641053590.5480.1690.2771.4450.0233241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8406,30121,53933101787113,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
830.7h/34.6d 1,540 13,815 9,581 72k 1,130 2,829 1,153 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:602
Deaths:476
KDR:1.265
Accuracy:23.087% B*
HSR:14.950% D*
TMG-50
B+
Kills:379
Deaths:203
KDR:1.867
Accuracy:23.356% B+
HSR:20.053% C--
NS-15M2
C**
Kills:356
Deaths:126
KDR:2.825
Accuracy:25.164% C**
HSR:19.382% D
MSW-R
B
Kills:264
Deaths:113
KDR:2.336
Accuracy:24.011% B
HSR:15.909% D--
T32 Bull
B+
Kills:133
Deaths:44
KDR:3.023
Accuracy:25.755% B+
HSR:26.316% B
MG-H1 Watchman
C++
Kills:94
Deaths:36
KDR:2.611
Accuracy:23.584% C++
HSR:17.021% D*
T16 Rhino
B*
Kills:81
Deaths:47
KDR:1.723
Accuracy:22.625% B
HSR:27.161% B*
Kills:1,909
Deaths (as Heavy Assault):1,045
Deaths (to Heavy Assaults):2,393
KDR:1.82679
Kill Difference:864
Playtime:78.131 hours
Usage:9%
Score:0.966m
Score/min:206
Accuracy (listed only):23.940%
HSR (listed only):20.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:12,724
Deaths:1,853
KDR:6.867
Accuracy:42.676% B++
HSR:74.191% B+
NS-44 Commissioner
B*
Kills:2,094
Deaths:926
KDR:2.261
Accuracy:43.666% B*
HSR:13.992% D*
RAMS .50M
B++
Kills:2,033
Deaths:342
KDR:5.944
Accuracy:40.148% C*
HSR:84.161% B++
M77-B
B++
Kills:1,345
Deaths:208
KDR:6.466
Accuracy:41.215% B++
HSR:80.967% B+
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% D**
NSX Tomoe
C+
Kills:806
Deaths:471
KDR:1.711
Accuracy:28.232% C+
HSR:30.397% D
SMG-46 Armistice
B++
Kills:504
Deaths:256
KDR:1.969
Accuracy:29.019% B++
HSR:8.135% D**
NS-45 Pilot
C+
Kills:381
Deaths:134
KDR:2.843
Accuracy:30.194% C+
HSR:12.336% F
99SV
B**
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% B**
HSR:19.214% F-
TS2 Inquisitor
D-
Kills:203
Deaths:63
KDR:3.222
Accuracy:22.139% D-
HSR:10.345% D**
NS-61 Emissary
C
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C
HSR:8.808% D*
SOAS-20
C**
Kills:158
Deaths:92
KDR:1.717
Accuracy:29.312% C**
HSR:19.620% C+
NS-AM7 Archer
B+
Kills:120
Deaths:143
KDR:0.839
Accuracy:56.467% C
HSR:22.500% B+
NS-44L Blackhand
D--
Kills:111
Deaths:45
KDR:2.467
Accuracy:32.172% D--
HSR:26.126% D*
NSX Daimyo
C+
Kills:100
Deaths:16
KDR:6.250
Accuracy:41.232% C+
HSR:94% C+
TX1 Repeater
B+
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% B+
HSR:12.371% D*
Kills:22,137
Deaths (as Infiltrator):5,552
Deaths (to Infiltrators):1,757
KDR:3.98721
Kill Difference:16,585
Playtime:624.618 hours
Usage:75%
Score:8.930m
Score/min:238
Accuracy (listed only):35.287%
HSR (listed only):32.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% D**
SMG-46 Armistice
B++
Kills:504
Deaths:256
KDR:1.969
Accuracy:29.019% B++
HSR:8.135% D**
TRAC-5
B++
Kills:182
Deaths:198
KDR:0.919
Accuracy:25.023% B++
HSR:8.791% F-
Kills:1,725
Deaths (as Light Assault):1,125
Deaths (to Light Assaults):1,191
KDR:1.53333
Kill Difference:600
Playtime:9.763 hours
Usage:1%
Score:0.092m
Score/min:158
Accuracy (listed only):29.921%
HSR (listed only):9.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:182
Deaths:198
KDR:0.919
Accuracy:25.023% B++
HSR:8.791% F-
Kills:182
Deaths (as Engineer):198
Deaths (to Engineers):1,272
KDR:0.91919
Kill Difference:16
Playtime:90.137 hours
Usage:11%
Score:1.225m
Score/min:227
Accuracy (listed only):25.023%
HSR (listed only):8.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% D**
SMG-46 Armistice
B++
Kills:504
Deaths:256
KDR:1.969
Accuracy:29.019% B++
HSR:8.135% D**
T1 Cycler
C**
Kills:124
Deaths:125
KDR:0.992
Accuracy:23.306% C**
HSR:10.484% F
Kills:1,667
Deaths (as Combat Medic):1,052
Deaths (to Combat Medics):692
KDR:1.5846
Kill Difference:615
Playtime:26.661 hours
Usage:3%
Score:0.355m
Score/min:222
Accuracy (listed only):29.348%
HSR (listed only):9.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):270
KDR:0
Kill Difference:UNR
Playtime:5.849 hours
Usage:1%
Score:0.052m
Score/min:149
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:559
V. Kills:19 N/A
Deaths:73
KDR:7.658
Accuracy:32.701% B+
KPH:31 C
VKPH:1.100 D*
Kills:559 (559 + 0)
Deaths:73
KDR:7.658
VKDR:0.260
Vehicle Kills:19
Kill Difference:486
Playtime:18.045 hours
Usage:2%
Score:0.078m
Score/min:72
Piloting Accuracy:32.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:193
V. Kills:159 121%
Deaths:68
KDR:2.838
Accuracy:30.758% C**
KPH:8.800 D
VKPH:7.300 C--
Kills:193 (193 + 0)
Deaths:68
KDR:2.838
VKDR:2.338
Vehicle Kills:159
Kill Difference:125
Playtime:21.817 hours
Usage:3%
Score:0.153m
Score/min:117
Driving Accuracy:30.758%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:475
V. Kills:379 125%
Deaths:81
KDR:5.864
Accuracy:41.337% C-
KPH:17.500 D--
VKPH:14 C--
Kills:475 (475 + 0)
Deaths:81
KDR:5.864
VKDR:4.679
Vehicle Kills:379
Kill Difference:394
Playtime:27.127 hours
Usage:3%
Score:0.322m
Score/min:198
Driving Accuracy:41.337%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:81
V. Kills:71 113%
Deaths:19
KDR:4.263
Accuracy:52.226% B+
KPH:66.700 A
VKPH:58.500 M+
Kills:81 (0 + 81)
Deaths:19
KDR:4.263
VKDR:3.737
Vehicle Kills:71
Kill Difference:62
Playtime:1.215 hours
Usage:0%
Score:0.050m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:52.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,75712,7241,8536.867B*3.6342.676%B++74.191%B+45.6B+N/A104279.1h1.8B**4.2B*
NS-44 Commissioner 2,1102,0949262.261A0.9843.666%B*13.992%D*66.1AN/A15631.7h3.4B+7.9B++
RAMS .50M 2,0402,0333425.944B*2.7040.148%C*84.161%B++41.2B*N/A9649.4h1.7B**4.3B++
M77-B 1,3491,3452086.466M++3.2341.215%B++80.967%B+42.6B**N/A9631.6h1.9B**4.5B*
NSX Tengu 1,0551,0396711.548B1.6935.719%C+10.683%D**30.3CN/A7834.3h10.2B*28.4B+
NSX Tomoe 8208064711.711C++1.5328.232%C+30.397%D28C-N/A7628.8h15.3C+54.3C+
T9 CARV 6126024761.265C++1.9723.087%B*14.95%D*35.6B+N/A12616.9h11.8B++51B++
M14 Banshee 578559737.658C**4.4232.701%B+1.431%B+31.1C1.1D*7218h16.9B+51.6B+
SMG-46 Armistice 5085042561.969B*1.2729.019%B++8.135%D**44.6B*N/A10911.3h13.2B+45.4B+
P2-120 AP 854475815.864C+2.6241.337%C-4.421%B+17.5D--14C--19827.1h11.6F28.1D**
NS-45 Pilot 3843811342.843B**0.4030.194%C+12.336%F56C**N/A1516.8h6.8B22.7C**
TMG-50 3843792031.867B++1.3723.356%B+20.053%C--33.5C+N/A10411.3h11B46.9B+
NS-15M2 3593561262.825B++0.4125.164%C**19.382%D53.9B+N/A1346.6h11.7B+46.7B+
Ripper 3133094,2530.073C+3.1712.659%D*23.948%B**0.8C-N/A2407.7h1.3B+9.9C
MSW-R 2682641132.336C*0.9024.011%B15.909%D--34.3C+N/A1307.7h11.4B+47.4B+
99SV 2342291002.29B+0.9538.331%B**19.214%F-21.8C+N/A7410.5h5B+13.1B++
TS2 Inquisitor 205203633.222A++0.0222.139%D-10.345%D**59.7B++N/A1403.4h10.9C+49.1C
NS-61 Emissary 2041931591.214B+2.0326.817%C8.808%D*49.5A2.8S1273.9h13.5C*50.5C*
Skyguard 352193682.838C++0.4030.758%C**1.554%C--8.9D7.3C--11721.8h155.3C504.8C+
TRAC-5 1851821980.919C*2.3225.023%B++8.791%F-12.3CN/A8314.8h17.9C71.6C*
SOAS-20 160158921.717C*1.5229.312%C**19.62%C+39.5C**N/A1144h12.5C+42.8C*
T32 Bull 134133443.023A+0.2225.755%B+26.316%B44.3C*N/A1413h10.5B++40.6B+
T1 Cycler 1241241250.992C+2.2523.306%C**10.484%F22.1C+N/A1125.6h14.5C++62.3B
NS-AM7 Archer 1531201430.839B*2.4056.467%C22.5%B+8.7B+2.4C+5313.8h18C**31.9C**
NS-44L Blackhand 111111452.467A0.7732.172%D--26.126%D*27.1C++N/A634.1h3.2B*10.1C**
M12 Kobalt 1181061106M++102.7618.548%D16.038%C96.4C+10.9A+2161.1h12.7B++68.7B+
NSX Daimyo 100100166.25B*3.0141.232%C+94%C+23.8D--N/A564.2h3.1D7.5C
TX1 Repeater 9997731.329B++1.9127.261%B+12.371%D*46.2B**1B++1912.1h12.7B46.5B
MG-H1 Watchman 9594362.611B*0.6323.584%C++17.021%D*42.7C++N/A1262.2h11.7B*49.6B+
T16 Rhino 8181471.723B+1.5222.625%B27.161%B*33.8C++N/A1112.4h12.1B+53.4B+
G20 Vulcan-H 15281194.263C++1.0252.226%B+1.235%D*67.5A59.2M+6831.2h114.8C219.9C++
ML-7 10364860.744C++2.5054.733%C+4.688%A19.4C11.8C+2123.3h7.9C-14.4C
Tank Mine 8462134.769B**1.5368.647%MN/A88.6C31.4D--6410.7h3.4F--4.9B*
Spear Anti-Vehicle Phalanx Turret 9662415.5A+12.2657.448%A+1.613%D*36.5C+20C+3191.7h14.3D*24.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51570.3h
Nano-Armor Kit59117,9419.5h
Nanite Revive Grenade02300.1h
Medical Applicator25357,88010.3h
Chainblade53324632.4h
Medical Kit1772,8504.3h
M20 Drake01530.1h
A30 Walker0990.1h
Recon Detection Device13425,18743.6h
Shield Recharging Field61600.1h
Ammunition Package35870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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