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Field Marshal Okahye[OO] Okahye
TR BR 87

KDR: 3.41

Score: 13.3m

Last Seen: May 21st, 2019 4:23 AM
- ONLINE NOW

Battle Rank 100 (87 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 78
Level Progress (to 101): 46%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner RAMS .50M M77-B NSX Tengu NSX Tomoe T9 CARV M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,412,277 MLG Score: 3527
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.576%16.557%4572011767,4291.487581.926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.113%1.249B**-0.65D-1.701F-HEAD (~2.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.533B+9.50.328C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.847%1.424%50811195632143714.41958878%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.501D-0.207C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.682B+16.40.684B+33.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.08%3.347%212211947173806121.88684117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.767%-0.863D--0.592B+0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.8-3.297T*50.9-3.247T-107.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.602%1.19%4711195843211200.26168269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.488A+-0.794D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.1-0.847D--112.5-1.894F-105.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.943%75.878%475119118,7468005023.4325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.778%1.057B**0.551B+-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.422B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 78
13.3m249.1%268 (16.1k)241 (14.5k)3.4133331,8609,3343.6142187 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1196305724.265%50.166%121705:554

10% Engineer9% Heavy Assault73% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMMay 21st, 2019 12:56 AM (2d) (PST)May 21st, 2019 1:55 AM (2d) (PST)May 21st, 2019 12:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981253730.5750.1690.2891.4940.0243527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8937,52922,36435101790114,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
922.8h/38.5d 1,875 15,983 10,829 82.7k 1,231 3,086 1,333 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:651
Deaths:508
KDR:1.282
Accuracy:23.416% B*
HSR:16.129% D--
TMG-50
B+
Kills:497
Deaths:257
KDR:1.934
Accuracy:24.332% B+
HSR:19.517% D
NS-15M2
C*
Kills:398
Deaths:158
KDR:2.519
Accuracy:24.875% C*
HSR:18.342% D-
MSW-R
C**
Kills:282
Deaths:124
KDR:2.274
Accuracy:23.914% C**
HSR:16.312% D--
T32 Bull
B+
Kills:143
Deaths:49
KDR:2.918
Accuracy:26.351% B+
HSR:27.273% B+
MG-H1 Watchman
C+
Kills:96
Deaths:39
KDR:2.462
Accuracy:22.796% C+
HSR:16.667% D*
T16 Rhino
B**
Kills:86
Deaths:49
KDR:1.755
Accuracy:22.996% B+
HSR:29.070% B**
Kills:2,153
Deaths (as Heavy Assault):1,184
Deaths (to Heavy Assaults):2,645
KDR:1.81841
Kill Difference:969
Playtime:87.041 hours
Usage:9%
Score:1.063m
Score/min:204
Accuracy (listed only):24.097%
HSR (listed only):20.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:14,914
Deaths:2,225
KDR:6.703
Accuracy:42.493% B+
HSR:74.997% B++
NS-44 Commissioner
B**
Kills:2,275
Deaths:1,007
KDR:2.259
Accuracy:43.785% B**
HSR:13.714% D*
RAMS .50M
B++
Kills:2,124
Deaths:347
KDR:6.121
Accuracy:40.028% C*
HSR:84.087% B++
M77-B
B+
Kills:1,379
Deaths:212
KDR:6.505
Accuracy:41.098% B+
HSR:80.856% B+
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
NSX Tomoe
C+
Kills:807
Deaths:471
KDR:1.713
Accuracy:28.199% C+
HSR:30.359% D
SMG-46 Armistice
B+
Kills:513
Deaths:260
KDR:1.973
Accuracy:28.581% B+
HSR:8.382% D*
NS-45 Pilot
C+
Kills:381
Deaths:134
KDR:2.843
Accuracy:30.194% C+
HSR:12.336% F
99SV
B**
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% B**
HSR:19.214% F-
TS2 Inquisitor
D-
Kills:207
Deaths:65
KDR:3.185
Accuracy:22.308% D-
HSR:10.628% D**
NS-61 Emissary
C
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C
HSR:8.808% D*
SOAS-20
C**
Kills:158
Deaths:92
KDR:1.717
Accuracy:29.251% C**
HSR:19.620% C+
NS-AM7 Archer
B+
Kills:139
Deaths:150
KDR:0.927
Accuracy:56.825% C
HSR:21.583% B+
NS-44L Blackhand
D--
Kills:114
Deaths:47
KDR:2.426
Accuracy:32.131% D--
HSR:26.316% D*
NSX Daimyo
C+
Kills:100
Deaths:16
KDR:6.250
Accuracy:41.232% C+
HSR:94% C+
TX1 Repeater
B+
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% B+
HSR:12.371% D*
Kills:24,669
Deaths (as Infiltrator):6,029
Deaths (to Infiltrators):1,937
KDR:4.09172
Kill Difference:18,640
Playtime:678.210 hours
Usage:73%
Score:9.919m
Score/min:244
Accuracy (listed only):35.266%
HSR (listed only):32.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B+
Kills:513
Deaths:260
KDR:1.973
Accuracy:28.581% B+
HSR:8.382% D*
TRAC-5
B+
Kills:201
Deaths:206
KDR:0.976
Accuracy:24.524% B+
HSR:9.950% F
Kills:1,753
Deaths (as Light Assault):1,137
Deaths (to Light Assaults):1,316
KDR:1.54178
Kill Difference:616
Playtime:11.860 hours
Usage:1%
Score:0.096m
Score/min:135
Accuracy (listed only):29.608%
HSR (listed only):9.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:201
Deaths:206
KDR:0.976
Accuracy:24.524% B+
HSR:9.950% F
AMR-66
C+
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.581% C+
HSR:5.769% F**
Kills:253
Deaths (as Engineer):212
Deaths (to Engineers):1,372
KDR:1.1934
Kill Difference:41
Playtime:93.448 hours
Usage:10%
Score:1.294m
Score/min:231
Accuracy (listed only):25.053%
HSR (listed only):7.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B+
Kills:513
Deaths:260
KDR:1.973
Accuracy:28.581% B+
HSR:8.382% D*
T1 Cycler
B+
Kills:139
Deaths:135
KDR:1.030
Accuracy:23.880% B+
HSR:12.230% D**
Kills:1,691
Deaths (as Combat Medic):1,066
Deaths (to Combat Medics):763
KDR:1.5863
Kill Difference:625
Playtime:27.902 hours
Usage:3%
Score:0.382m
Score/min:228
Accuracy (listed only):29.394%
HSR (listed only):10.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:560
Deaths:122
KDR:4.590
Accuracy:22.328% A
HSR:21.250% C++
MRC3 Mercy
A
Kills:554
Deaths:122
KDR:4.541
Accuracy:21.872% A
HSR:21.661% C**
M3 Pounder HEG
C**
Kills:135
Deaths:38
KDR:3.553
Accuracy:42.792% C**
HSR:2.963% C+
M3 Pounder HEG
B
Kills:124
Deaths:52
KDR:2.385
Accuracy:41.361% B
HSR:0% F-
Kills:1,373
Deaths (as MAX Suit):167
Deaths (to MAX Suits):303
KDR:8.22156
Kill Difference:1,206
Playtime:29.793 hours
Usage:3%
Score:0.569m
Score/min:318
Accuracy (listed only):32.088%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:632
V. Kills:22 N/A
Deaths:80
KDR:7.900
Accuracy:32.847% B+
KPH:31.300 C
VKPH:1.100 D*
Kills:632 (632 + 0)
Deaths:80
KDR:7.900
VKDR:0.275
Vehicle Kills:22
Kill Difference:552
Playtime:20.209 hours
Usage:2%
Score:0.091m
Score/min:75
Piloting Accuracy:32.847%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:199
V. Kills:163 121%
Deaths:70
KDR:2.843
Accuracy:30.773% C*
KPH:8.900 D
VKPH:7.300 C--
L100 Python AP
C++
Kills:72
V. Kills:24 288%
Deaths:5
KDR:14.400
Accuracy:49.794% D
KPH:30.800 C++
VKPH:10.300 D*
Kills:271 (271 + 0)
Deaths:75
KDR:3.613
VKDR:2.493
Vehicle Kills:187
Kill Difference:196
Playtime:24.657 hours
Usage:3%
Score:0.180m
Score/min:122
Driving Accuracy:49.794%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:518
V. Kills:398 130%
Deaths:81
KDR:6.395
Accuracy:41.428% C-
KPH:18 D-
VKPH:13.800 D
Kills:518 (518 + 0)
Deaths:81
KDR:6.395
VKDR:4.914
Vehicle Kills:398
Kill Difference:437
Playtime:28.800 hours
Usage:3%
Score:0.356m
Score/min:206
Driving Accuracy:41.428%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:84
V. Kills:72 115%
Deaths:19
KDR:4.421
Accuracy:51.602% B+
KPH:67.900 A
VKPH:58.200 M+
Kills:84 (0 + 84)
Deaths:19
KDR:4.421
VKDR:3.789
Vehicle Kills:72
Kill Difference:65
Playtime:1.238 hours
Usage:0%
Score:0.051m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:51.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 14,94814,9142,2256.703B++3.2942.493%B+74.997%B++47.1B+N/A110316.9h1.8B**4.2B++
NS-44 Commissioner 2,2912,2751,0072.259A1.1543.785%B**13.714%D*67.1AN/A16233.9h3.4B+7.9B++
RAMS .50M 2,1312,1243476.121B*2.7140.028%C*84.087%B++41.7B*N/A9950.9h1.7B**4.3B++
M77-B 1,3831,3792126.505M+3.0941.098%B+80.856%B+42.4B**N/A9632.5h1.9B**4.6B*
NSX Tengu 1,0551,0396711.548B1.8735.719%C+10.683%F30.3CN/A7934.3h10.2B*28.4B+
NSX Tomoe 8218074711.713C++1.7028.199%C+30.359%D27.9C-N/A7628.9h15.3C+54.3C+
T9 CARV 6616515081.281C++2.1323.416%B*16.129%D--35.8B+N/A13018.2h11.8B++50.4B++
M14 Banshee 654632807.9C**4.4932.847%B+1.424%B+31.3C1.1D*7520.2h16.4B+49.9B+
MRC3 Mercy 5755601224.59B**1.1822.328%A21.25%C++41.5B**1.1B**10513.5h18B+80.8B++
MRC3 Mercy 5675541224.541B**1.1321.872%A21.661%C**41B**1B++11113.5h18B+82.3B++
P2-120 AP 916518816.395C+2.9841.428%C-4.054%B18D-13.8D20628.8h11.2D**27D**
SMG-46 Armistice 5175132601.973B*1.4428.581%B+8.382%D*43.8B*N/A10911.7h13.2B+46.1B+
TMG-50 5044972571.934B++1.4824.332%B+19.517%D35.8C++N/A10813.9h11.1C**45.4B+
NS-15M2 4013981582.519B+0.8924.875%C*18.342%D-49.1C*N/A1278.1h11.7B+47.1B+
NS-45 Pilot 3843811342.843A0.5730.194%C+12.336%F56C**N/A1516.8h6.8B22.7C**
Ripper 3173124,4400.07C+3.3412.698%D*23.718%B**0.7C-N/A2419.7h1.3B+9.9C+
MSW-R 2872821242.274C*1.1423.914%C**16.312%D--34.4C+N/A1448.2h11.4B+47.9B+
99SV 2342291002.29B+1.1238.331%B**19.214%F-21C+N/A7410.9h5B+13.1B++
TS2 Inquisitor 211207653.185A++0.2322.308%D-10.628%D**59.1B*1.1B*1423.5h11C+49.4C
TRAC-5 2042012060.976C**2.4424.524%B+9.95%F13.1CN/A8915.4h17.4C71.1C*
Skyguard 362199702.843C+0.5730.773%C*1.508%C--8.9D7.3C--11722.3h154.5C--501.9C+
NS-61 Emissary 2041931591.214B+2.2026.817%C8.808%D*49.5A2.8S1293.9h13.5C*50.5C*
SOAS-20 160158921.717C*1.7029.251%C**19.62%C+39.5C**N/A1164h12.5C+42.8C*
T32 Bull 144143492.918A0.5026.351%B+27.273%B+46.1C**N/A1493.1h10.4B*39.5B+
NS-AM7 Archer 1751391500.927B**2.4956.825%C21.583%B+9.3B+2.4C+5514.9h16.9B29.7B
T1 Cycler 1391391351.03C+2.3823.88%B+12.23%D**22.1C+N/A1196.3h14.7C++61.4B
M3 Pounder HEG 155135383.553A0.1442.792%C**2.963%C+22.5B+3.3C1006h19.3C+45.2C++
M3 Pounder HEG 137124522.385B+1.0341.361%BN/A19.1C*2D-976.5h21D50.7C+
NS-44L Blackhand 114114472.426B**0.9932.131%D--26.316%D*27.1C++N/A634.2h3.3B*10.2C**
M12 Kobalt 1201081108M+104.5918.549%D15.741%C-98.2C+10.9B++2191.1h12.6B*67.8B+
NSX Daimyo 100100166.25B**2.8441.232%C+94%C+23.8D--N/A584.2h3.1D7.5C
TX1 Repeater 9997731.329B++2.0827.261%B+12.371%D*46.2B**1B++2022.1h12.7C**46.5B+
MG-H1 Watchman 9796392.462B++0.9522.796%C+16.667%D*41.7C++N/A1532.3h12B*52.5B+
T16 Rhino 8786491.755B+1.6622.996%B+29.07%B**34.4C++N/A1202.5h11.9B+51.9B+
G20 Vulcan-H 15684194.421C*1.0151.602%B+1.19%D*70A60M++6831.2h112.5C218.1C++
L100 Python AP 9672514.4A*10.9949.794%DN/A31.3C++10.4D*1682.3h5B+10.1B+
Tank Mine 8765135A1.5976.238%M++N/A92.9C31.4D--6980.7h3.6F**4.7B*
ML-7 10364860.744C++2.6754.733%C+4.688%A19.4C11.8C+2213.3h7.9C-14.4C
Spear Anti-Vehicle Phalanx Turret 9662415.5A+12.0957.411%A+1.613%D*36.5C+20C+3231.7h14.3D-24.9C
AMR-66 525268.667S5.2525.581%C+5.769%F**43.3A+N/A2461.2h5.3A+20.7B*
T2 Striker 8352252.08M**1.3333.582%F-N/A10C6D*945.2h35.5B+105.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51690.3h
Nano-Armor Kit59119,7009.6h
Nanite Revive Grenade02360.1h
Medical Applicator26059,93210.5h
Ammunition Package36010.2h
Chainblade53324632.4h
Medical Kit2023,2464.9h
Nano-Repair Grenade0610h
Recon Detection Device14227,25946.7h
Shield Recharging Field61600.1h
M20 Drake01530.1h
A30 Walker0990.1h

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