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General Okahye[OO] Okahye
TR BR 96

KDR: 3.1

Score: 10.8m

Last Seen: Nov 12th, 2018 1:16 AM
- OFFLINE - 92.7 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 73
Level Progress (to 97): 3%
Level 100 Progress: 57% 522h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner RAMS .50M M77-B NSX Tengu NSX Tomoe T9 CARV SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,679,191 MLG Score: 2941
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.415%16.419%4501910006,5961.518771.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%1.272A-0.641D-1.536FHEAD (~2.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.525B+9.80.314C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.884%1.474%42711018475127613.71094766%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.483D-0.128C-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.658B+180.659B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.902%3.598%216210176673455821.93333114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.532%-0.872D--0.601B+-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.2-3.27T*52.7-3.204T-112.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.908%1.37%4511018732981160.24496662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.479A+-0.762D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236.2-1.005D*122.6-2.144F--113.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.081%75.084%455101414,5096714521.6229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.863%1.06B**0.523B+-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.80.415B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 73
10.8m260.7%256 (15.4k)229 (13.7k)3.0958824,9288,0523.2788196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019235723.228%49.198%114305:534

11% Engineer10% Heavy Assault74% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMNov 15th, 2018 2:18 AM (14h) (PST)Nov 11th, 2018 9:56 PM (4d) (PST)Nov 11th, 2018 9:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4531043490.5270.1700.2591.4350.0242941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1606,21120,94932101686113,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
788.8h/32.9d 1,473 12,264 8,822 67.9k 1,072 2,696 1,125 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:602
Deaths:476
KDR:1.265
Accuracy:23.103% B*
HSR:14.950% D*
TMG-50
B+
Kills:379
Deaths:203
KDR:1.867
Accuracy:23.400% B+
HSR:20.053% C--
NS-15M2
B
Kills:333
Deaths:114
KDR:2.921
Accuracy:25.139% B
HSR:18.018% D-
MSW-R
B+
Kills:256
Deaths:110
KDR:2.327
Accuracy:23.926% B+
HSR:16.016% D--
T32 Bull
B+
Kills:133
Deaths:44
KDR:3.023
Accuracy:25.755% B+
HSR:26.316% B
MG-H1 Watchman
C**
Kills:94
Deaths:36
KDR:2.611
Accuracy:23.964% C**
HSR:17.021% D*
T16 Rhino
B+
Kills:71
Deaths:36
KDR:1.972
Accuracy:23.670% B+
HSR:23.944% B
Kills:1,868
Deaths (as Heavy Assault):1,019
Deaths (to Heavy Assaults):2,284
KDR:1.83317
Kill Difference:849
Playtime:76.496 hours
Usage:10%
Score:0.954m
Score/min:208
Accuracy (listed only):24.137%
HSR (listed only):19.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:11,047
Deaths:1,623
KDR:6.807
Accuracy:42.828% B++
HSR:73.948% B+
NS-44 Commissioner
B*
Kills:1,885
Deaths:861
KDR:2.189
Accuracy:43.191% B*
HSR:13.740% D*
RAMS .50M
B++
Kills:1,817
Deaths:325
KDR:5.591
Accuracy:39.858% C*
HSR:83.544% B++
M77-B
B++
Kills:1,320
Deaths:208
KDR:6.346
Accuracy:41.267% B++
HSR:81.288% B++
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
NSX Tomoe
C+
Kills:806
Deaths:471
KDR:1.711
Accuracy:28.232% C+
HSR:30.397% D
SMG-46 Armistice
B++
Kills:492
Deaths:252
KDR:1.952
Accuracy:29.165% B++
HSR:8.130% D**
NS-45 Pilot
C+
Kills:381
Deaths:134
KDR:2.843
Accuracy:30.194% C+
HSR:12.336% F
99SV
A
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% A
HSR:19.214% F-
TS2 Inquisitor
D-
Kills:203
Deaths:63
KDR:3.222
Accuracy:22.139% D-
HSR:10.345% D**
NS-61 Emissary
C+
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C+
HSR:8.808% D**
SOAS-20
C**
Kills:158
Deaths:92
KDR:1.717
Accuracy:29.312% C**
HSR:19.620% C+
NS-44L Blackhand
D--
Kills:111
Deaths:45
KDR:2.467
Accuracy:32.172% D--
HSR:26.126% D*
NS-AM7 Archer
C++
Kills:97
Deaths:129
KDR:0.752
Accuracy:54.135% D
HSR:18.557% C++
TX1 Repeater
B+
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% B+
HSR:12.371% D*
NSX Daimyo
C++
Kills:96
Deaths:16
KDR:6
Accuracy:41.573% C++
HSR:93.750% C+
Kills:19,971
Deaths (as Infiltrator):5,222
Deaths (to Infiltrators):1,667
KDR:3.8244
Kill Difference:14,749
Playtime:586.713 hours
Usage:74%
Score:8.196m
Score/min:233
Accuracy (listed only):35.137%
HSR (listed only):32.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B++
Kills:492
Deaths:252
KDR:1.952
Accuracy:29.165% B++
HSR:8.130% D**
TRAC-5
B++
Kills:181
Deaths:196
KDR:0.923
Accuracy:24.990% B++
HSR:8.840% F-
Kills:1,712
Deaths (as Light Assault):1,119
Deaths (to Light Assaults):1,138
KDR:1.52994
Kill Difference:593
Playtime:9.714 hours
Usage:1%
Score:0.092m
Score/min:158
Accuracy (listed only):29.958%
HSR (listed only):9.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:181
Deaths:196
KDR:0.923
Accuracy:24.990% B++
HSR:8.840% F-
Kills:181
Deaths (as Engineer):196
Deaths (to Engineers):1,232
KDR:0.92347
Kill Difference:15
Playtime:89.186 hours
Usage:11%
Score:1.215m
Score/min:227
Accuracy (listed only):24.990%
HSR (listed only):8.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B++
Kills:492
Deaths:252
KDR:1.952
Accuracy:29.165% B++
HSR:8.130% D**
T1 Cycler
B
Kills:124
Deaths:125
KDR:0.992
Accuracy:23.306% B
HSR:10.484% F
Kills:1,655
Deaths (as Combat Medic):1,048
Deaths (to Combat Medics):649
KDR:1.5792
Kill Difference:607
Playtime:26.661 hours
Usage:3%
Score:0.355m
Score/min:222
Accuracy (listed only):29.397%
HSR (listed only):9.766%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):264
KDR:0
Kill Difference:UNR
Playtime:4.602 hours
Usage:1%
Score:0.032m
Score/min:116
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:475
V. Kills:16 N/A
Deaths:70
KDR:6.786
Accuracy:32.884% B++
KPH:28.900 C-
VKPH:1 D*
Kills:475 (475 + 0)
Deaths:70
KDR:6.786
VKDR:0.229
Vehicle Kills:16
Kill Difference:405
Playtime:16.421 hours
Usage:2%
Score:0.065m
Score/min:66
Piloting Accuracy:32.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:192
V. Kills:158 121%
Deaths:68
KDR:2.824
Accuracy:30.713% B
KPH:8.800 D
VKPH:7.300 C--
Kills:192 (192 + 0)
Deaths:68
KDR:2.824
VKDR:2.324
Vehicle Kills:158
Kill Difference:124
Playtime:21.746 hours
Usage:3%
Score:0.153m
Score/min:117
Driving Accuracy:30.713%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:475
V. Kills:379 125%
Deaths:81
KDR:5.864
Accuracy:40.703% C--
KPH:17.600 D--
VKPH:14 C--
Kills:475 (475 + 0)
Deaths:81
KDR:5.864
VKDR:4.679
Vehicle Kills:379
Kill Difference:394
Playtime:26.978 hours
Usage:3%
Score:0.321m
Score/min:198
Driving Accuracy:40.703%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:73
V. Kills:68 106%
Deaths:19
KDR:3.842
Accuracy:51.908% B+
KPH:61.400 B**
VKPH:57.200 M+
Kills:73 (0 + 73)
Deaths:19
KDR:3.842
VKDR:3.579
Vehicle Kills:68
Kill Difference:54
Playtime:1.190 hours
Usage:0%
Score:0.048m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:51.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 11,07611,0471,6236.807B*3.7142.828%B++73.948%B+43.6BN/A98253.1h1.8B**4.2B*
NS-44 Commissioner 1,8991,8858612.189A0.9143.191%B*13.74%D*65.2AN/A15328.9h3.4B+7.9B++
RAMS .50M 1,8241,8173255.591B*2.5039.858%C*83.544%B++39.1B++N/A9146.5h1.8B*4.4B++
M77-B 1,3241,3202086.346M+3.2541.267%B++81.288%B++42.3B**N/A9531.2h1.9B*4.5B*
NSX Tengu 1,0551,0396711.548B1.5535.719%C+10.683%F30.3CN/A7834.3h10.2B*28.4B+
NSX Tomoe 8208064711.711C++1.3828.232%C+30.397%D28C-N/A7628.8h15.3C+54.3C+
T9 CARV 6126024761.265C++1.8323.103%B*14.95%D*35.6B+N/A12316.9h11.8B++51B++
SMG-46 Armistice 4964922521.952B*1.1429.165%B++8.13%D**44.3B*N/A10611.1h13.1B+45B+
P2-120 AP 854475815.864C+2.7740.703%C--4.421%B+17.6D--14C--19827h11.2D**27.6D*
M14 Banshee 491475706.786C*3.6932.884%B++1.474%B+29C-1D*6616.4h18B+54.6B+
NS-45 Pilot 3843811342.843A0.2530.194%C+12.336%F56BN/A1516.8h6.8B22.7C**
TMG-50 3843792031.867B++1.2323.4%B+20.053%C--33.5C+N/A10311.3h11C**46.8B+
NS-15M2 3353331142.921B++0.1725.139%B18.018%D-54.6B+N/A1366.1h11.7B+46.4B+
Ripper 3133094,1760.074C+3.0212.713%D--23.948%B**0.8C-N/A2401.2h1.3B+9.9C+
MSW-R 2602561102.327C*0.7723.926%B+16.016%D--34.1C+N/A1267.5h11.2B+46.6B+
99SV 2342291002.29B+0.8138.331%A19.214%F-22C+N/A7210.4h5B+13.1B++
TS2 Inquisitor 205203633.222A++0.1322.139%D-10.345%D**59.7B*N/A1413.4h10.9C++49.1C
NS-61 Emissary 2041931591.214B+1.8826.817%C+8.808%D**49.5A2.8S1263.9h13.5C++50.5C*
Skyguard 350192682.824C++0.2730.713%B1.563%C-8.8D7.3C--11721.7h155.3C-505.5C+
TRAC-5 1841811960.923C*2.1724.99%B++8.84%F-12.3CN/A8014.7h17.9C71.6C**
SOAS-20 160158921.717C*1.3829.312%C**19.62%C+39.5C**N/A1144h12.5C+42.8C*
T32 Bull 134133443.023A0.0725.755%B+26.316%B44.3C*N/A1383h10.5B++40.6B+
T1 Cycler 1241241250.992C+2.1023.306%B10.484%F22.1C+N/A1085.6h14.5C++62.3B
NS-44L Blackhand 111111452.467B**0.6332.172%D--26.126%D*27.1C*N/A634.1h3.2B+10.1C**
M12 Kobalt 1151031103M++99.9018.61%C-16.505%C93.6C+10.9A+2141.1h12.8B++68.9B+
NS-AM7 Archer 128971290.752B++2.3454.135%D18.557%C++7.5C++2.4C+4913h18.6C**34.3C*
TX1 Repeater 9997731.329B++1.7727.261%B+12.371%D*46.2B**1B++1882.1h12.7B46.5C*
NSX Daimyo 9696166B*2.9041.573%C++93.75%C+23.4D--N/A554.1h3.1D7.4C
MG-H1 Watchman 9594362.611B*0.4823.964%C**17.021%D*42.7C++N/A1202.2h11.7B*48.8B++
G20 Vulcan-H 14173193.842C++0.7551.908%B+1.37%D--60.8B**56.7M+6671.2h122.6C-236.2C+
T16 Rhino 7171361.972B*1.1223.67%B+23.944%B35.5C++N/A1202h12.3B+51.9B+
ML-7 10364860.744C++2.3554.733%C+4.688%B**19.4C11.8C+2093.3h7.9C-14.4C
Spear Anti-Vehicle Phalanx Turret 9662415.5A+12.4057.434%A+1.613%D*36.5C+20C+3231.7h14.1D--24.5C+
Tank Mine 7858134.462B**1.3765.677%A**N/A82.9C-28.6D*6300.7h3.4F--5.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51530.3h
Nano-Armor Kit59117,7549.5h
Nanite Revive Grenade02300.1h
Medical Applicator25357,88010.3h
Chainblade53324632.4h
Medical Kit1682,6294.1h
M20 Drake01530.1h
A30 Walker0990.1h
Shield Recharging Field61600.1h
Ammunition Package35790.2h
Recon Detection Device12923,82241.4h

Check the help document for the dictionary if you want to learn more about words used here.


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