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Colonel Okahye[OO] Okahye
TR BR 71

KDR: 3.67

Score: 18.1m

Last Seen: Nov 21st, 2019 5:22 AM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 31
Level Progress (to 72): 63%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner MRC3 Mercy RAMS .50M MRC3 Mercy M77-B NSX Tengu M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,878,900 MLG Score: 3900
Fun Score: N/A
Cheeseburgers Flipped: 571TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.88%17.381%4852112058,6071.48552.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.408%1.295A-0.549D-1.797F-HEAD (~3.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.552B+9.30.351C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.104%1.066%472112258442001554.19901541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.548D-0.459D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.707B++15.20.714B++32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.791%3.196%192212247514346301.72644119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.788%-0.896D--0.428B0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.8-3.041T-49.5-2.957T106.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.74%1.163%4411225863551400.24225361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.434A-0.812D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.5-0.849D--115.1-1.86F-107.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.228%76.435%446122022,0969285823.8103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.105%1.093B**0.607B+-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+1.80.435B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 31
18.1m283.3%306 (18.4k)274 (16.4k)3.6658341,06111,2013.873471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1226410125.43%47.941%121905:537

11% Engineer9% Heavy Assault69% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMNov 20th, 2019 11:41 PM (6h) (PST)Nov 21st, 2019 1:37 AM (4h) (PST)Nov 21st, 2019 1:22 AM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391683710.6230.1700.2991.8370.0263900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,36510,09022,275371018110216,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1098.8h/45.8d 2,325 19,685 15,570 121.1k 1,409 3,536 1,689 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:673
Deaths:529
KDR:1.272
Accuracy:23.592% B*
HSR:16.493% D--
TMG-50
B+
Kills:508
Deaths:263
KDR:1.932
Accuracy:24.284% B+
HSR:19.882% D
NS-15M2
C**
Kills:481
Deaths:217
KDR:2.217
Accuracy:25.450% C**
HSR:18.503% D-
MSW-R
B+
Kills:477
Deaths:202
KDR:2.361
Accuracy:25.188% B+
HSR:20.335% C--
T32 Bull
B+
Kills:184
Deaths:73
KDR:2.521
Accuracy:26.963% B+
HSR:25% C+
T16 Rhino
A+
Kills:180
Deaths:87
KDR:2.069
Accuracy:26.161% B*
HSR:32.222% A+
MG-H1 Watchman
C+
Kills:96
Deaths:39
KDR:2.462
Accuracy:22.796% C+
HSR:16.667% D*
Kills:2,599
Deaths (as Heavy Assault):1,410
Deaths (to Heavy Assaults):3,150
KDR:1.84326
Kill Difference:1,189
Playtime:100.332 hours
Usage:9%
Score:1.233m
Score/min:205
Accuracy (listed only):24.919%
HSR (listed only):21.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:17,484
Deaths:2,728
KDR:6.409
Accuracy:42.708% B+
HSR:75.549% B++
NS-44 Commissioner
B*
Kills:2,509
Deaths:1,120
KDR:2.240
Accuracy:44.197% B*
HSR:14.348% D*
RAMS .50M
B++
Kills:2,224
Deaths:362
KDR:6.144
Accuracy:40.117% C*
HSR:84.128% B++
M77-B
B+
Kills:1,411
Deaths:218
KDR:6.472
Accuracy:40.986% B+
HSR:81.006% B+
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
NSX Tomoe
C+
Kills:825
Deaths:474
KDR:1.741
Accuracy:28.176% C+
HSR:30.909% D
SR-7
B+
Kills:580
Deaths:93
KDR:6.237
Accuracy:44.673% B+
HSR:80.862% C**
SMG-46 Armistice
B
Kills:566
Deaths:330
KDR:1.715
Accuracy:27.637% B
HSR:10.424% D--
NS-45 Pilot
C+
Kills:426
Deaths:156
KDR:2.731
Accuracy:30.222% C+
HSR:15.024% D*
NS-357 Underboss
B**
Kills:236
Deaths:124
KDR:1.903
Accuracy:45.419% B**
HSR:9.746% D**
99SV
B**
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% B**
HSR:19.214% F-
TS2 Inquisitor
D-
Kills:228
Deaths:76
KDR:3
Accuracy:22.573% D-
HSR:11.404% D*
NS-61 Emissary
C+
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C+
HSR:8.808% D*
SOAS-20
C**
Kills:175
Deaths:101
KDR:1.733
Accuracy:29.458% C**
HSR:20.571% C+
NS-AM7 Archer
B++
Kills:169
Deaths:192
KDR:0.880
Accuracy:57.348% C
HSR:23.077% B++
NSX Daimyo
C++
Kills:168
Deaths:27
KDR:6.222
Accuracy:42.318% C++
HSR:91.071% D-
NS-44L Blackhand
D-
Kills:130
Deaths:62
KDR:2.097
Accuracy:34.012% D-
HSR:24.615% D*
TX1 Repeater
B+
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% B+
HSR:12.371% D**
Kills:28,689
Deaths (as Infiltrator):7,066
Deaths (to Infiltrators):2,213
KDR:4.06015
Kill Difference:21,623
Playtime:760.028 hours
Usage:69%
Score:11.780m
Score/min:258
Accuracy (listed only):36.554%
HSR (listed only):34.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B
Kills:566
Deaths:330
KDR:1.715
Accuracy:27.637% B
HSR:10.424% D--
TRAC-5
B+
Kills:242
Deaths:246
KDR:0.984
Accuracy:24.833% B+
HSR:11.157% D**
Kills:1,847
Deaths (as Light Assault):1,247
Deaths (to Light Assaults):1,564
KDR:1.48115
Kill Difference:600
Playtime:18.574 hours
Usage:2%
Score:0.159m
Score/min:142
Accuracy (listed only):29.396%
HSR (listed only):10.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:242
Deaths:246
KDR:0.984
Accuracy:24.833% B+
HSR:11.157% D**
AMR-66
C+
Kills:55
Deaths:13
KDR:4.231
Accuracy:26.877% C+
HSR:9.091% F--
Kills:297
Deaths (as Engineer):259
Deaths (to Engineers):1,671
KDR:1.14672
Kill Difference:38
Playtime:121.639 hours
Usage:11%
Score:2.264m
Score/min:310
Accuracy (listed only):25.855%
HSR (listed only):10.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B
Kills:566
Deaths:330
KDR:1.715
Accuracy:27.637% B
HSR:10.424% D--
T1 Cycler
C**
Kills:157
Deaths:145
KDR:1.083
Accuracy:23.569% C**
HSR:14.650% D--
Kills:1,762
Deaths (as Combat Medic):1,146
Deaths (to Combat Medics):901
KDR:1.53752
Kill Difference:616
Playtime:30.081 hours
Usage:3%
Score:0.591m
Score/min:327
Accuracy (listed only):28.975%
HSR (listed only):11.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:2,231
Deaths:405
KDR:5.509
Accuracy:25.096% A+
HSR:22.277% C*
MRC3 Mercy
A++
Kills:2,184
Deaths:405
KDR:5.393
Accuracy:24.774% A++
HSR:21.566% C++
M3 Pounder HEG
B*
Kills:363
Deaths:118
KDR:3.076
Accuracy:48.554% B*
HSR:2.479% C-
M3 Pounder HEG
B**
Kills:336
Deaths:132
KDR:2.545
Accuracy:47.806% B**
HSR:1.488% D*
MR1 Fracture
B*
Kills:64
Deaths:16
KDR:4
Accuracy:45.053% B*
HSR:3.125% C
Kills:5,178
Deaths (as MAX Suit):538
Deaths (to MAX Suits):390
KDR:9.62454
Kill Difference:4,640
Playtime:71.513 hours
Usage:7%
Score:2.037m
Score/min:475
Accuracy (listed only):38.257%
HSR (listed only):10.187%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:844
V. Kills:27 N/A
Deaths:91
KDR:9.275
Accuracy:32.104% B+
KPH:32.600 C
VKPH:1 D*
M18 Needler
B++
Kills:86
V. Kills:58 146%
Deaths:83
KDR:1.036
Accuracy:36.027% B++
KPH:6.900 D
VKPH:4.600 D
M18 Rotary
C+
Kills:84
V. Kills:52 158%
Deaths:
KDR:
Accuracy:29.719% C
KPH:15 C+
VKPH:9.300 C+
Coyote Missiles
B
Kills:58
V. Kills:28 200%
Deaths:
KDR:
Accuracy:55.509% B
KPH:16.200 C
VKPH:7.800 D-
Kills:1,072 (1,014 + 0)
Deaths:174
KDR:6.161
VKDR:0.948
Vehicle Kills:165
Kill Difference:898
Playtime:47.564 hours
Usage:4%
Score:0.249m
Score/min:87
Piloting Accuracy:29.719%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:205
V. Kills:167 122%
Deaths:70
KDR:2.929
Accuracy:30.469% C++
KPH:9 D
VKPH:7.300 C--
L100 Python AP
C+
Kills:81
V. Kills:27 289%
Deaths:5
KDR:16.200
Accuracy:49.875% D
KPH:31.700 C+
VKPH:10.600 D*
Kills:286 (286 + 0)
Deaths:75
KDR:3.813
VKDR:2.587
Vehicle Kills:194
Kill Difference:211
Playtime:25.446 hours
Usage:2%
Score:0.191m
Score/min:125
Driving Accuracy:49.875%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:546
V. Kills:408 133%
Deaths:82
KDR:6.659
Accuracy:41.182% C--
KPH:18.300 D--
VKPH:13.700 D
Kills:546 (546 + 0)
Deaths:82
KDR:6.659
VKDR:4.976
Vehicle Kills:408
Kill Difference:464
Playtime:29.761 hours
Usage:3%
Score:0.382m
Score/min:214
Driving Accuracy:41.182%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:86
V. Kills:73 116%
Deaths:19
KDR:4.526
Accuracy:51.740% B+
KPH:67.200 A
VKPH:57.100 M
Kills:86 (0 + 86)
Deaths:19
KDR:4.526
VKDR:3.842
Vehicle Kills:73
Kill Difference:67
Playtime:1.279 hours
Usage:0%
Score:0.056m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:51.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 17,52417,4842,7286.409B+2.7442.708%B+75.549%B++49.1B+N/A121356.4h1.8B*4.1B*
NS-44 Commissioner 2,5262,5091,1202.24A1.4344.197%B*14.348%D*68.7AN/A16936.5h3.4B+7.8B+
MRC3 Mercy 2,2732,2314055.509A+1.8425.096%A+22.277%C*54.3A++1B++15941.1h15.9B**63.2B**
RAMS .50M 2,2312,2243626.144B*2.4840.117%C*84.128%B++42B*N/A10352.9h1.7B*4.3B+
MRC3 Mercy 2,2222,1844055.393A1.7324.774%A++21.566%C++53.1A++N/A15141.1h16.2B*65.4B**
M77-B 1,4151,4112186.472A**2.8140.986%B+81.006%B+42.2B**N/A9733.4h1.9B*4.6B*
NSX Tengu 1,0551,0396711.548B+2.1235.719%C+10.683%F30.3CN/A7934.3h10.2B++28.4B+
M14 Banshee 871844919.275C**5.6132.104%B+1.066%C+32.6C1D*8225.9h15.2B+47.3B+
NSX Tomoe 8398254741.741C++1.9228.176%C+30.909%D28.4C-N/A7629.1h15.2C+53.8C+
T9 CARV 6846735291.272C++2.3923.592%B*16.493%D--35.2C**N/A14019.1h11.9B++50.5B+
SR-7 582580936.237B*2.5744.673%B+80.862%C**52.7B++N/A15511h1.7B*3.8B++
SMG-46 Armistice 5705663301.715B+1.9527.637%B10.424%D--39.6B+N/A10314.3h13.2B+47.7B+
P2-120 AP 954546826.659C+2.9941.182%C--3.846%B+18.3D--13.7D21429.8h10.9F26.4D**
TMG-50 5155082631.932B++1.7324.284%B+19.882%D35.8C+N/A11214.2h11C**45.1B+
NS-15M2 4874812172.217B1.4525.45%C**18.503%D-46.3C++N/A12510.4h11.6B+45.8B+
MSW-R 4854772022.361C*1.3025.188%B+20.335%C--42.2C++N/A16111.3h10.5B++41.8B+
NS-45 Pilot 4294261562.731B**0.9330.222%C+15.024%D*57.6C++N/A1557.4h6.8B22.4C**
M3 Pounder HEG 4083631183.076B*0.5948.554%B*2.479%C-27.5B*3.4C11813.2h19.3C+39.7B+
M3 Pounder HEG 3773361322.545B++1.1247.806%B**1.488%D*24.5B++3C+12513.7h20.5C42.8C**
Ripper 3213164,9200.064C+3.6012.83%D*23.418%B**0.7CN/A2438.3h1.3B+9.9C+
TRAC-5 2452422460.984B2.6824.833%B+11.157%D**13.9CN/A9817.4h16.3C+65.7B
NS-357 Underboss 2392361241.903B*1.7645.419%B**9.746%D**73.8B**N/A2413.2h4C**8.7B++
99SV 2342291002.29B+1.3838.331%B**19.214%F-19.9CN/A7511.5h5B+13.1B++
TS2 Inquisitor 232228763A*0.6722.573%D-11.404%D*58.5B++1B+1423.9h10.8C++47.6C+
Skyguard 372205702.929C+0.7430.469%C++1.463%C-9D7.3C--11722.9h152.4C--500.2C
NS-61 Emissary 2041931591.214B+2.4526.817%C+8.808%D*49.5A2.8S1323.9h13.5C++50.5C*
T32 Bull 185184732.521B*1.1426.963%B+25%C+46C*N/A1484h10.6B++39.2B+
T16 Rhino 181180872.069B*1.6026.161%B*32.222%A+47.4B+N/A1463.8h11.3B+43.1B++
SOAS-20 1771751011.733C*1.9329.458%C**20.571%C+38.9C++N/A1174.5h12.3C++41.9C**
NS-AM7 Archer 2091691920.88B**2.7957.348%C23.077%B++9.4B+2.2C5917.9h16B+28B+
NSX Daimyo 168168276.222B**2.5642.318%C++91.071%D-29.5DN/A935.7h2.8C6.6C+
T1 Cycler 1571571451.083C++2.5823.569%C**14.65%D--22.1C+N/A1347.1h13.9C**59.2B+
NS-44L Blackhand 130130622.097B*1.5734.012%D-24.615%D*28.9C*N/A764.5h3.5B++10.2C**
M12 Kobalt 1241121112M+108.3318.907%C--15.179%D101.8C+10.9B++2241.1h13.3B++70.6B
TX1 Repeater 9997731.329B*2.3427.261%B+12.371%D**46.2B*1B+2192.1h12.7B46.5B+
MG-H1 Watchman 9796392.462B+1.2022.796%C+16.667%D*40C+N/A1832.4h12B*52.5B+
M18 Needler 14486831.036C2.6336.027%B++N/A6.9D4.6D7012.5h160.5C++445.4C**
G20 Vulcan-H 15986194.526C++0.8651.74%B+1.163%D*66.2B**56.2M7241.3h115.1C222.5C++
M18 Rotary 13684184U80.3329.719%CN/A15C+9.3C+1495.6h66.7B++224.3B*
L100 Python AP 10881516.2A++12.5349.875%DN/A31.2C+10.4D*1962.6h4.9B+9.9C**
Tank Mine 9270135.385A+1.7288.449%M**N/A100C+31.4D--7560.7h3.8T4.3B**
ML-7 10867880.761C++2.9055.346%C+4.478%B*19.7C12.1C+2353.4h7.9C14.2C+
Spear Anti-Vehicle Phalanx Turret 9864416A++12.3357.354%A1.563%D*37.6C+20C+3251.7h14D24.3C+
MR1 Fracture 9864164S0.3345.053%B*3.125%C10.7B*5.7B+966h69.2C-153.5C*
T2 Striker 9962272.296S1.3733.15%F-N/A10.2C6.1D--966.1h33B++99.5C+
Coyote Missiles 8658158U54.3355.509%BN/A16.1C7.8D-913.6h36.2B+65.3B+
AMR-66 5555134.231M**0.5726.877%C+9.091%F--39.3B**N/A2601.4h6.1B**22.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit101142,37511.5h
Spawn Beacon51930.4h
Nanite Revive Grenade02420.1h
Medical Applicator26661,67910.7h
Shield Recharging Field61820.1h
Ammunition Package36660.2h
Chainblade53324632.4h
Medical Kit2453,9806.1h
Nano-Repair Grenade01260h
Recon Detection Device16930,06551.9h
M20 Drake01530.1h
A30 Walker0990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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