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Captain Okahye[OO] Okahye
TR BR 59

KDR: 3.6

Score: 16.2m

Last Seen: Jul 17th, 2019 2:50 AM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
Level Progress (to 60): 74%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner RAMS .50M MRC3 Mercy MRC3 Mercy M77-B NSX Tengu NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,608,684 MLG Score: 3684
Fun Score: N/A
Cheeseburgers Flipped: 443TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.613%16.639%4592111937,7891.472962.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.296%1.263A-0.651D-1.786F-HEAD (~2.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.543B+9.40.341C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.458%1.282%52811213702150804.64901867%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.515D-0.278C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.697B+15.90.7B++33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.069%3.315%204212127243986181.81454117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.694%-0.866D--0.486B+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.5-3.082T-50.5-3.036T-107

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.482%1.163%4611213863361320.25519365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.414A-0.811D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.1-0.825D-112.3-1.814F-105.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.976%75.993%466120820,2488405324.0761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%1.051B**0.579B+-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.80.428B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
16.2m286.7%300 (18k)268 (16.1k)3.599436,24610,0703.8008959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214355324.703%48.767%120506:016

10% Engineer9% Heavy Assault71% Infiltrator6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2017 12:37 AMJul 27th, 2017 6:26 AMJul 17th, 2019 9:34 AM (2d) (PST)Jul 17th, 2019 12:19 AM (2d) (PST)Jul 16th, 2019 10:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161523640.5990.1660.2921.7860.0243684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9349,13521,799361018107116,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1008.5h/42d 2,029 17,676 13,837 108.1k 1,341 3,283 1,442 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:672
Deaths:526
KDR:1.278
Accuracy:23.558% B*
HSR:16.369% D--
TMG-50
B+
Kills:497
Deaths:257
KDR:1.934
Accuracy:24.332% B+
HSR:19.517% D
NS-15M2
C++
Kills:415
Deaths:171
KDR:2.427
Accuracy:24.887% C++
HSR:18.313% D--
MSW-R
C*
Kills:304
Deaths:137
KDR:2.219
Accuracy:23.751% C*
HSR:18.421% D
T32 Bull
B+
Kills:143
Deaths:49
KDR:2.918
Accuracy:26.351% B+
HSR:27.273% B
T16 Rhino
A
Kills:107
Deaths:57
KDR:1.877
Accuracy:23.579% B+
HSR:29.907% A
MG-H1 Watchman
C+
Kills:96
Deaths:39
KDR:2.462
Accuracy:22.796% C+
HSR:16.667% D*
Kills:2,234
Deaths (as Heavy Assault):1,236
Deaths (to Heavy Assaults):2,849
KDR:1.80744
Kill Difference:998
Playtime:91.340 hours
Usage:9%
Score:1.105m
Score/min:202
Accuracy (listed only):24.179%
HSR (listed only):20.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:15,986
Deaths:2,419
KDR:6.609
Accuracy:42.464% B+
HSR:75.122% B++
NS-44 Commissioner
B*
Kills:2,384
Deaths:1,050
KDR:2.270
Accuracy:44.040% B*
HSR:13.842% D*
RAMS .50M
B++
Kills:2,193
Deaths:355
KDR:6.177
Accuracy:40.046% C*
HSR:84.040% B++
M77-B
B+
Kills:1,395
Deaths:214
KDR:6.519
Accuracy:40.990% B+
HSR:80.789% B+
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
NSX Tomoe
C+
Kills:807
Deaths:471
KDR:1.713
Accuracy:28.199% C+
HSR:30.359% D
SMG-46 Armistice
B+
Kills:529
Deaths:271
KDR:1.952
Accuracy:27.762% B+
HSR:8.885% D*
NS-45 Pilot
C+
Kills:386
Deaths:141
KDR:2.738
Accuracy:30.152% C+
HSR:12.953% D**
SR-7
B+
Kills:278
Deaths:38
KDR:7.316
Accuracy:44.549% B+
HSR:76.259% C
99SV
B**
Kills:229
Deaths:100
KDR:2.290
Accuracy:38.331% B**
HSR:19.214% F-
TS2 Inquisitor
D-
Kills:207
Deaths:65
KDR:3.185
Accuracy:22.308% D-
HSR:10.628% D**
NS-61 Emissary
C
Kills:193
Deaths:159
KDR:1.214
Accuracy:26.817% C
HSR:8.808% D**
NSX Daimyo
C++
Kills:167
Deaths:27
KDR:6.185
Accuracy:42.259% C++
HSR:91.018% D-
SOAS-20
C**
Kills:158
Deaths:92
KDR:1.717
Accuracy:29.251% C**
HSR:19.620% C
NS-AM7 Archer
B+
Kills:151
Deaths:160
KDR:0.944
Accuracy:56.840% C
HSR:21.854% B+
NS-357 Underboss
B++
Kills:125
Deaths:72
KDR:1.736
Accuracy:42.308% B++
HSR:6.400% F-
NS-44L Blackhand
D*
Kills:117
Deaths:50
KDR:2.340
Accuracy:32.030% D*
HSR:26.496% D*
TX1 Repeater
B+
Kills:97
Deaths:73
KDR:1.329
Accuracy:27.261% B+
HSR:12.371% D*
Kills:26,441
Deaths (as Infiltrator):6,428
Deaths (to Infiltrators):2,032
KDR:4.11341
Kill Difference:20,013
Playtime:719.495 hours
Usage:71%
Score:10.905m
Score/min:253
Accuracy (listed only):36.185%
HSR (listed only):33.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B+
Kills:529
Deaths:271
KDR:1.952
Accuracy:27.762% B+
HSR:8.885% D*
TRAC-5
B+
Kills:201
Deaths:206
KDR:0.976
Accuracy:24.524% B+
HSR:9.950% F
Kills:1,769
Deaths (as Light Assault):1,148
Deaths (to Light Assaults):1,408
KDR:1.54094
Kill Difference:621
Playtime:13.653 hours
Usage:1%
Score:0.098m
Score/min:120
Accuracy (listed only):29.335%
HSR (listed only):9.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:201
Deaths:206
KDR:0.976
Accuracy:24.524% B+
HSR:9.950% F
AMR-66
C
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.581% C
HSR:5.769% F**
Kills:253
Deaths (as Engineer):212
Deaths (to Engineers):1,475
KDR:1.1934
Kill Difference:41
Playtime:102.718 hours
Usage:10%
Score:1.994m
Score/min:324
Accuracy (listed only):25.053%
HSR (listed only):7.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C+
Kills:1,039
Deaths:671
KDR:1.548
Accuracy:35.719% C+
HSR:10.683% F
SMG-46 Armistice
B+
Kills:529
Deaths:271
KDR:1.952
Accuracy:27.762% B+
HSR:8.885% D*
T1 Cycler
C**
Kills:148
Deaths:141
KDR:1.050
Accuracy:23.512% C**
HSR:14.189% D*
Kills:1,716
Deaths (as Combat Medic):1,083
Deaths (to Combat Medics):813
KDR:1.58449
Kill Difference:633
Playtime:29.477 hours
Usage:3%
Score:0.587m
Score/min:332
Accuracy (listed only):28.998%
HSR (listed only):11.252%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,601
Deaths:298
KDR:5.372
Accuracy:23.970% A++
HSR:21.674% C++
MRC3 Mercy
A+
Kills:1,595
Deaths:298
KDR:5.352
Accuracy:24.343% A+
HSR:21.442% C++
M3 Pounder HEG
B*
Kills:234
Deaths:78
KDR:3
Accuracy:48.528% B*
HSR:2.137% D
M3 Pounder HEG
B**
Kills:228
Deaths:92
KDR:2.478
Accuracy:47.380% B**
HSR:0.877% F
MR1 Fracture
B**
Kills:56
Deaths:14
KDR:4
Accuracy:46.699% B**
HSR:3.571% C+
Kills:3,714
Deaths (as MAX Suit):390
Deaths (to MAX Suits):347
KDR:9.52308
Kill Difference:3,324
Playtime:55.492 hours
Usage:6%
Score:1.527m
Score/min:459
Accuracy (listed only):38.184%
HSR (listed only):9.940%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:702
V. Kills:24 N/A
Deaths:91
KDR:7.714
Accuracy:32.458% B+
KPH:30.800 C-
VKPH:1.100 D*
M18 Needler
B
Kills:57
V. Kills:38 146%
Deaths:83
KDR:0.687
Accuracy:34.455% B
KPH:5.200 D
VKPH:3.500 D-
Kills:759 (759 + 0)
Deaths:174
KDR:4.362
VKDR:0.356
Vehicle Kills:62
Kill Difference:585
Playtime:33.774 hours
Usage:3%
Score:0.142m
Score/min:70
Piloting Accuracy:34.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:199
V. Kills:163 121%
Deaths:70
KDR:2.843
Accuracy:30.773% C*
KPH:8.900 D
VKPH:7.300 C--
L100 Python AP
C++
Kills:81
V. Kills:27 289%
Deaths:5
KDR:16.200
Accuracy:51.034% D
KPH:33 C++
VKPH:11 D*
Kills:280 (280 + 0)
Deaths:75
KDR:3.733
VKDR:2.533
Vehicle Kills:190
Kill Difference:205
Playtime:24.771 hours
Usage:2%
Score:0.187m
Score/min:126
Driving Accuracy:51.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:525
V. Kills:401 131%
Deaths:82
KDR:6.402
Accuracy:41.222% D
KPH:18 D--
VKPH:13.700 D
Kills:525 (525 + 0)
Deaths:82
KDR:6.402
VKDR:4.890
Vehicle Kills:401
Kill Difference:443
Playtime:29.196 hours
Usage:3%
Score:0.366m
Score/min:209
Driving Accuracy:41.222%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:86
V. Kills:73 116%
Deaths:19
KDR:4.526
Accuracy:51.482% B+
KPH:68 B**
VKPH:57.700 M
Kills:86 (0 + 86)
Deaths:19
KDR:4.526
VKDR:3.842
Vehicle Kills:73
Kill Difference:67
Playtime:1.265 hours
Usage:0%
Score:0.052m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:51.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 16,02215,9862,4196.609B++3.0142.464%B+75.122%B++47.5B+N/A116336.2h1.8B**4.2B*
NS-44 Commissioner 2,4002,3841,0502.27A1.3344.04%B*13.842%D*68.3AN/A16734.9h3.4B+7.8B++
RAMS .50M 2,2002,1933556.177B*2.5840.046%C*84.04%B++41.9B*N/A10352.3h1.7B**4.3B++
MRC3 Mercy 1,6321,6012985.372A1.7723.97%A++21.674%C++51A++1B++14431.4h16.3B*68B*
MRC3 Mercy 1,6301,5952985.352A1.7524.343%A+21.442%C++50.8A+1.1B**14831.4h16.5B*67.7B*
M77-B 1,3991,3952146.519M**2.9240.99%B+80.789%B+42.1B**N/A9633.1h1.9B*4.6B*
NSX Tengu 1,0551,0396711.548B+2.0535.719%C+10.683%F30.3CN/A7934.3h10.2B*28.4B+
NSX Tomoe 8218074711.713C++1.8928.199%C+30.359%D27.9C-N/A7628.9h15.3C+54.3C+
M14 Banshee 726702917.714C*4.1132.458%B+1.282%C**30.8C-1.1D*7822.8h15.9B+48.9B+
T9 CARV 6836725261.278C++2.3223.558%B*16.369%D--35.4BN/A13619h11.9B++50.4B++
SMG-46 Armistice 5335292711.952B*1.6527.762%B+8.885%D*40.4B+N/A10213.1h13.2B+47.4B+
P2-120 AP 926525826.402C+2.8041.222%D4%B+18D--13.7D20929.2h11.1F26.9D**
TMG-50 5044972571.934B++1.6724.332%B+19.517%D35.8C++N/A11113.9h11.1C**45.4B+
NS-15M2 4184151712.427B+1.1724.887%C++18.313%D--47.7C++N/A1288.7h11.6B+46.8B+
NS-45 Pilot 3893861412.738B**0.8630.152%C+12.953%D**54.4C++N/A1497.1h6.9C**22.8C*
Ripper 3193144,5400.069C+3.5312.737%D*23.567%B**0.7C-N/A2426h1.3B+9.9C+
MSW-R 3093041372.219C++1.3823.751%C*18.421%D34.2C+N/A1518.9h11.4B+47.9B+
SR-7 279278387.316A3.7244.549%B+76.259%C44.1B+N/A1026.3h1.7B*3.8B*
M3 Pounder HEG 265234783B*0.6048.528%B*2.137%D24.4B++3.2C1089.6h20.8C43C**
99SV 2342291002.29B+1.3138.331%B**19.214%F-20.6C+N/A7511.1h5B+13.1B++
M3 Pounder HEG 252228922.478B++1.1247.38%B**N/A22.4B+2.4D11610.2h21.1C--44.5C++
TS2 Inquisitor 211207653.185A++0.4122.308%D-10.628%D**59.1B*1.1B*1473.5h11C+49.4C
TRAC-5 2042012060.976C*2.6224.524%B+9.95%F13.1CN/A9815.4h17.4C71.1C*
Skyguard 362199702.843C+0.7630.773%C*1.508%C-8.9D7.3C--11822.3h154.5D501.9C+
NS-61 Emissary 2041931591.214B+2.3926.817%C8.808%D**49.5A2.8M**1313.9h13.5C*50.5C*
NSX Daimyo 167167276.185B**2.5942.259%C++91.018%D-29.8DN/A935.6h2.8C6.6C+
SOAS-20 160158921.717C*1.8829.251%C**19.62%C39.5C**N/A1194h12.5C+42.8C*
NS-AM7 Archer 1891511600.944B**2.6656.84%C21.854%B+9.2B+2.3C5416.4h16.7B+29.3B+
T1 Cycler 1481481411.05C++2.5523.512%C**14.189%D*21.8C+N/A1306.8h14.4C++61.1B
T32 Bull 144143492.918A0.6826.351%B+27.273%B46.1C*N/A1573.1h10.4B++39.5B+
NS-357 Underboss 127125721.736B++1.8642.308%B++6.4%F-59.5B+1B**2252.1h4.3C+10.2B+
NS-44L Blackhand 117117502.34B*1.2632.03%D*26.496%D*27.2C++N/A634.3h3.3B*10.3C**
M12 Kobalt 1241121112M++108.4018.967%C--15.179%D101.8C+10.9B++2231.1h13.2B++69.3B+
T16 Rhino 108107571.877B++1.7223.579%B+29.907%A36.9C++N/A1352.9h11.9B+50.7B+
TX1 Repeater 9997731.329B++2.2727.261%B+12.371%D*46.2B*1B++2142.1h12.7B46.5B+
MG-H1 Watchman 9796392.462B++1.1422.796%C+16.667%D*41.7C+N/A1742.3h12B++52.5B+
G20 Vulcan-H 15986194.526C*0.9351.482%B+1.163%D*66.2B**56.2M6881.3h112.3C218.1C++
L100 Python AP 10881516.2A*12.6051.034%DN/A32.4C++10.8D*1982.5h4.9B+9.6B+
Tank Mine 9068135.231A1.6383.168%M**N/A97.1C+31.4D--7290.7h3.7T4.5B**
ML-7 10364860.744C++2.8654.733%C4.688%B**19.4C11.8C+2283.3h7.9C14.4C
Spear Anti-Vehicle Phalanx Turret 9763415.75A+12.1557.439%A+1.587%D*37.1C+20C+3241.7h14.1D*24.5C
M18 Needler 9557830.687C2.9134.455%BN/A5.2D3.5D-5411h195.5C567.4C+
MR1 Fracture 8756144S0.4046.699%B**3.571%C+10.6B++5.8B+1025.3h70.4D150.7C++
T2 Striker 8855272.037M**1.5633.189%F-N/A10C6D945.5h34.8B+104.8C
AMR-66 525268.667S5.0725.581%C5.769%F**43.3A+N/A2641.2h5.3A+20.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51890.4h
Nano-Armor Kit66130,74110.4h
Nanite Revive Grenade02400.1h
Medical Applicator26461,34410.7h
Ammunition Package36500.2h
Chainblade53324632.4h
Medical Kit2183,5285.3h
Shield Recharging Field61680.1h
Nano-Repair Grenade0890h
Recon Detection Device16028,77449.6h
M20 Drake01530.1h
A30 Walker0990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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