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Immortal Immortal OkamikoVS[Zha] OkamikoVS
VS BR 70

KDR: 0.73

Score: 6.3m

Last Seen: Aug 1st, 2019 12:10 PM
- OFFLINE - 423.6 hour(s)

Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Leader of Zhanobi[Zha] Zhanobi
VS outfit on Emerald

Members: 0
Level Progress (to 71): 43%
Level 100 Progress: 33% 1131h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Eridani SX5 Proximity Mine Sirius SX12 SVA-88 Parallax VX3 Quasar VM1 Nyx VX31 Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-10,008 MLG Score: -8
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.592%13.186%179912052,4420.5821220.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.588%-1.473F-1.168D*0.204C++HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.8-0.783D-18.1-0.264C114.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.77%1.866%85212122683952120.676768126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%-0.506D-0.448C--1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.45B7.60.393B13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.392%62.151%01121325142440.591981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.444D**-0.32C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.745D-4.4-0.378C-12.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Zhanobi[Zha] Zhanobi
VS outfit on Emerald

Members: 0
6.3m634.1%186 (11.2k)165 (9.9k)0.7327435,6267,6780.88004770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121412113.062%10.718%14004:561

17% Engineer14% Heavy Assault54% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 5:48 PMSep 30th, 2013 2:28 PMAug 17th, 2019 7:44 AM (2d) (PST)Aug 1st, 2019 8:51 AM (18d) (PST)Aug 1st, 2019 8:10 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2461131330.1480.2030.0161.0770.021-8

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,7316,8057,92691216519,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
631.5h/26.3d 1,131 603 2,192 40.8k 594 2,058 811 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D**
Kills:306
Deaths:690
KDR:0.443
Accuracy:11.007% F--
HSR:14.706% D**
Orion VS54
C-
Kills:78
Deaths:161
KDR:0.484
Accuracy:9.531% F--
HSR:21.795% C-
NS-15M AE
D-
Kills:78
Deaths:178
KDR:0.438
Accuracy:11.058% F**
HSR:19.231% D-
Kills:462
Deaths (as Heavy Assault):1,029
Deaths (to Heavy Assaults):2,102
KDR:0.44898
Kill Difference:567
Playtime:88.063 hours
Usage:14%
Score:0.922m
Score/min:175
Accuracy (listed only):10.532%
HSR (listed only):18.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:72
Deaths:126
KDR:0.571
Accuracy:11.567% F*
HSR:18.056% C
Eidolon VE33
D
Kills:69
Deaths:184
KDR:0.375
Accuracy:16.203% F-
HSR:21.739% D
Kills:141
Deaths (as Engineer):310
Deaths (to Engineers):1,686
KDR:0.45484
Kill Difference:169
Playtime:107.977 hours
Usage:17%
Score:1.195m
Score/min:184
Accuracy (listed only):13.885%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D*
Kills:1,189
Deaths:2,201
KDR:0.540
Accuracy:15.848% F-
HSR:10.849% D*
Sirius SX12
D**
Kills:442
Deaths:912
KDR:0.485
Accuracy:12.520% F--
HSR:9.276% D**
Serpent VE92
C
Kills:72
Deaths:126
KDR:0.571
Accuracy:11.567% F*
HSR:18.056% C
Kills:1,703
Deaths (as Light Assault):3,239
Deaths (to Light Assaults):1,358
KDR:0.52578
Kill Difference:1,536
Playtime:59.418 hours
Usage:9%
Score:0.606m
Score/min:170
Accuracy (listed only):13.312%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:1,189
Deaths:2,201
KDR:0.540
Accuracy:15.848% F-
HSR:10.849% D*
Sirius SX12
D**
Kills:442
Deaths:912
KDR:0.485
Accuracy:12.520% F--
HSR:9.276% D**
Parallax VX3
F-
Kills:251
Deaths:145
KDR:1.731
Accuracy:25.392% F-
HSR:62.151% F-
Nyx VX31
C-
Kills:154
Deaths:297
KDR:0.519
Accuracy:17.225% F**
HSR:25.325% C-
Cerberus
D-
Kills:54
Deaths:135
KDR:0.400
Accuracy:18.151% F-
HSR:14.815% D-
Kills:2,090
Deaths (as Infiltrator):3,690
Deaths (to Infiltrators):1,205
KDR:0.5664
Kill Difference:1,600
Playtime:340.593 hours
Usage:54%
Score:3.143m
Score/min:154
Accuracy (listed only):17.827%
HSR (listed only):24.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:1,189
Deaths:2,201
KDR:0.540
Accuracy:15.848% F-
HSR:10.849% D*
Sirius SX12
D**
Kills:442
Deaths:912
KDR:0.485
Accuracy:12.520% F--
HSR:9.276% D**
Kills:1,631
Deaths (as Combat Medic):3,113
Deaths (to Combat Medics):851
KDR:0.52393
Kill Difference:1,482
Playtime:12.062 hours
Usage:2%
Score:0.045m
Score/min:62
Accuracy (listed only):14.184%
HSR (listed only):10.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:249
Deaths:235
KDR:1.060
Accuracy:10.091% D*
HSR:15.663% D
Cosmos VM3
D--
Kills:116
Deaths:113
KDR:1.027
Accuracy:9.556% F
HSR:14.655% D--
Kills:365
Deaths (as MAX Suit):174
Deaths (to MAX Suits):356
KDR:2.0977
Kill Difference:191
Playtime:21.704 hours
Usage:3%
Score:0.340m
Score/min:261
Accuracy (listed only):9.824%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D**
Kills:153
V. Kills:72 210%
Deaths:90
KDR:1.700
Accuracy:28.328% F--
KPH:7.600 D**
VKPH:3.600 D**
Supernova FPC
D*
Kills:115
V. Kills:121 94%
Deaths:106
KDR:1.085
Accuracy:45.911% D--
KPH:8.800 D**
VKPH:9.300 D*
Kills:268 (268 + 0)
Deaths:196
KDR:1.367
VKDR:0.985
Vehicle Kills:193
Kill Difference:72
Playtime:33.293 hours
Usage:5%
Score:0.196m
Score/min:98
Driving Accuracy:45.911%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 1,2021,1892,2010.54D0.1915.848%F-10.849%D*7.6D--N/A34155.9h16.9D*106.3F
Proximity Mine 7027021873.754C+3.0235.343%DN/A125.4C++N/A4935.6h1.8B5.2C
Sirius SX12 4574429120.485C-0.2512.52%F--9.276%D**7.7D--N/A2857.6h22.9F182.8F*
SVA-88 3123066900.443D0.2911.007%F--14.706%D**10.4D*N/A4329.5h20.8T-188.6T*
Parallax VX3 2532511451.731C1.0025.392%F-62.151%F-8.4D*N/A3129.8h4.4T-17.3T*
Quasar VM1 2522492351.06C0.3310.091%D*15.663%D11.9D--N/A6021h16.3C+161.7C--
Nyx VX31 1571542970.519D0.2117.225%F**25.325%C-6.2D*N/A3725h9.4F--54.5T*
Supernova PC 225153901.7C--0.9728.328%F--2.614%C**7.6D**3.6D**8920.2h6.1C21.5F-
Spear Anti-Vehicle Phalanx Turret 217133324.156C-3.4225.922%F-5.263%B++17.1D*10.8D--1517.8h11.9D45.9F-
Tank Mine 208127452.822C++2.0918.563%D*N/A84.7C-54C9051.5h1.8C*9.8F-
Cosmos VM3 1191161131.027C--0.299.556%F14.655%D--13.8D*N/A628.4h14.7C154.1D*
Supernova FPC 2361151061.085D0.3545.911%D--N/A8.8D**9.2D*11413.1h9.6F--20.9F*
Lasher X2 1151132450.461D0.2712.245%F-3.54%C13.3D-N/A578.5h22.1C180.5F-
Force-Blade 1061064,7980.022C+0.7131.579%C++N/A0.3C-N/A3343.7h2.3B7.3B+
Orion VS54 79781610.484D0.259.531%F--21.795%C-9.9D--N/A917.9h17D--178.1D*
NS-15M AE 79781780.438D0.2911.058%F**19.231%D-10.3D*N/A387.6h20.5T185.7T*
Serpent VE92 74721260.571C-0.1611.567%F*18.056%C8.5D-N/A428.5h17.5D--151.4F*
Frag Grenade 7272172N/A71.2735.22%D**N/A240D--N/A9080.3h5.4D*15.5D**
Eidolon VE33 72691840.375D0.3616.203%F-21.739%D4.3D--N/A1816.2h22T*135.9T*
Cerberus 54541350.4D0.3318.151%F-14.815%D-5.5D--N/A219.8h7.9D--43.7F--
Hunter QCX 52511680.304D0.439.725%F-15.686%D2.5D*N/A920.4h5.3C*54.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4790.3h
Medical Applicator156,5991.1h
Spitfire Auto-Turret115880.8h
Restoration Kit162460.5h
Motion Spotter93140.5h
Deconstruction Tool0510h
M40 Fury-F0520.3h
Ammunition Package126280.4h
Nano-Armor Kit91123,2618.7h
Anti-Infantry MANA Turret71420.3h
Recon Detection Device461,6724.1h

Check the help document for the dictionary if you want to learn more about words used here.


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