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Immortal Founder OkamikoVS[Zha] OkamikoVS
VS BR 70

KDR: 0.74

Score: 6.2m

Last Seen: Dec 27th, 2018 5:02 PM
- OFFLINE - 1300 hour(s)

Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 23%
Level 100 Progress: 33% 1122h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Eridani SX5 Proximity Mine Sirius SX12 SVA-88 Parallax VX3 Quasar VM1 Nyx VX31 Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-8,757 MLG Score: -7
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.694%13.229%181910132,4340.5852370.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.542%-1.441D**-1.147D*0.234C++HEAD ++ (~6.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.7-0.76D-18-0.262C113.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.831%1.866%86210202683902120.685422126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.3%-0.493D-0.483D1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.452B+7.60.395B13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.463%62.151%01102125142140.594787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.437D**-0.327C--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.749D-4.4-0.383C-12.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m629%188 (11.3k)166 (10k)0.7364625,6037,6080.88420170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102212113.122%10.762%14104:561

17% Engineer14% Heavy Assault54% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 5:48 PMSep 30th, 2013 2:28 PMJan 26th, 2019 4:01 AM (24d) (PST)Dec 27th, 2018 1:20 PM (54d) (PST)Dec 27th, 2018 1:02 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2471141330.1500.2030.0161.0780.022-7

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,8496,8208,02991216519,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
623.5h/26d 1,124 603 2,168 40.3k 584 2,040 806 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D**
Kills:306
Deaths:690
KDR:0.443
Accuracy:11.007% F--
HSR:14.706% D**
Lasher X2
C
Kills:113
Deaths:245
KDR:0.461
Accuracy:12.245% F-
HSR:3.540% C
NS-15M AE
D-
Kills:78
Deaths:178
KDR:0.438
Accuracy:11.480% F*
HSR:19.231% D-
Orion VS54
C
Kills:75
Deaths:147
KDR:0.510
Accuracy:9.947% F-
HSR:22.667% C
Kills:572
Deaths (as Heavy Assault):1,260
Deaths (to Heavy Assaults):2,083
KDR:0.45397
Kill Difference:688
Playtime:86.866 hours
Usage:14%
Score:0.916m
Score/min:176
Accuracy (listed only):11.170%
HSR (listed only):15.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:72
Deaths:121
KDR:0.595
Accuracy:11.596% F--
HSR:18.056% C
Eidolon VE33
D
Kills:69
Deaths:184
KDR:0.375
Accuracy:16.203% F-
HSR:21.739% D
Kills:141
Deaths (as Engineer):305
Deaths (to Engineers):1,673
KDR:0.4623
Kill Difference:164
Playtime:105.341 hours
Usage:17%
Score:1.174m
Score/min:186
Accuracy (listed only):13.899%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D*
Kills:1,186
Deaths:2,180
KDR:0.544
Accuracy:15.918% F-
HSR:10.877% D*
Sirius SX12
D**
Kills:441
Deaths:900
KDR:0.490
Accuracy:12.616% F--
HSR:9.297% D**
Serpent VE92
C
Kills:72
Deaths:121
KDR:0.595
Accuracy:11.596% F--
HSR:18.056% C
Kills:1,699
Deaths (as Light Assault):3,201
Deaths (to Light Assaults):1,346
KDR:0.53077
Kill Difference:1,502
Playtime:57.646 hours
Usage:9%
Score:0.598m
Score/min:173
Accuracy (listed only):13.377%
HSR (listed only):12.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D*
Kills:1,186
Deaths:2,180
KDR:0.544
Accuracy:15.918% F-
HSR:10.877% D*
Sirius SX12
D**
Kills:441
Deaths:900
KDR:0.490
Accuracy:12.616% F--
HSR:9.297% D**
Parallax VX3
F-
Kills:251
Deaths:145
KDR:1.731
Accuracy:25.463% F-
HSR:62.151% F-
Nyx VX31
C-
Kills:154
Deaths:297
KDR:0.519
Accuracy:17.225% F**
HSR:25.325% C-
Cerberus
D-
Kills:53
Deaths:134
KDR:0.396
Accuracy:18.249% F-
HSR:15.094% D-
Kills:2,085
Deaths (as Infiltrator):3,656
Deaths (to Infiltrators):1,197
KDR:0.5703
Kill Difference:1,571
Playtime:339.439 hours
Usage:54%
Score:3.140m
Score/min:154
Accuracy (listed only):17.894%
HSR (listed only):24.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D*
Kills:1,186
Deaths:2,180
KDR:0.544
Accuracy:15.918% F-
HSR:10.877% D*
Sirius SX12
D**
Kills:441
Deaths:900
KDR:0.490
Accuracy:12.616% F--
HSR:9.297% D**
Kills:1,627
Deaths (as Combat Medic):3,080
Deaths (to Combat Medics):843
KDR:0.52825
Kill Difference:1,453
Playtime:11.473 hours
Usage:2%
Score:0.045m
Score/min:65
Accuracy (listed only):14.267%
HSR (listed only):10.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:248
Deaths:234
KDR:1.060
Accuracy:10.273% D*
HSR:15.726% D
Cosmos VM3
D--
Kills:116
Deaths:113
KDR:1.027
Accuracy:9.556% F
HSR:14.655% D--
Kills:364
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):353
KDR:2.09798
Kill Difference:190.500
Playtime:21.111 hours
Usage:3%
Score:0.337m
Score/min:266
Accuracy (listed only):9.914%
HSR (listed only):15.191%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D**
Kills:153
V. Kills:72 210%
Deaths:90
KDR:1.700
Accuracy:28.328% F--
KPH:7.600 D**
VKPH:3.600 D**
Supernova FPC
D*
Kills:115
V. Kills:121 94%
Deaths:104
KDR:1.106
Accuracy:46.147% D-
KPH:8.900 D**
VKPH:9.300 D*
Kills:268 (268 + 0)
Deaths:194
KDR:1.381
VKDR:0.995
Vehicle Kills:193
Kill Difference:74
Playtime:33.217 hours
Usage:5%
Score:0.196m
Score/min:99
Driving Accuracy:46.147%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 1,1991,1862,1800.544D0.1915.918%F-10.877%D*7.7D--N/A34153.5h16.8D--105.6D**
Proximity Mine 7007001863.763C+3.0335.534%DN/A125C++N/A4965.6h1.8B5.2C
Sirius SX12 4554419000.49C-0.2512.616%F--9.297%D**7.8D--N/A2956.5h22.9D**181.2F*
SVA-88 3123066900.443D0.2911.007%F--14.706%D**10.4D*N/A4329.5h20.8T188.6T*
Parallax VX3 2532511451.731C0.9925.463%F-62.151%F-8.5D*N/A3129.7h4.4T-17.2T*
Quasar VM1 2502482341.06C0.3210.273%D*15.726%D12.1D-N/A6220.5h16.1C+156.9C
Nyx VX31 1571542970.519D0.2217.225%F**25.325%C-6.2D*N/A3725h9.4F-54.5T*
Supernova PC 225153901.7C--0.9628.328%F--2.614%C*7.6D**3.6D**8920.2h6.1C21.5F-
Spear Anti-Vehicle Phalanx Turret 217133324.156C-3.4225.946%F-5.263%B+17.1D*10.8D--1527.8h11.9D45.7F-
Tank Mine 208127452.822C++2.0918.663%D*N/A84.7C54C9151.5h1.8C**9.7F
Cosmos VM3 1191161131.027C--0.299.556%F14.655%D--13.8D*N/A628.4h14.7C+154.1D*
Supernova FPC 2361151041.106D0.3746.147%D-N/A8.8D**9.3D*11413h9.6F--20.8F--
Lasher X2 1151132450.461D0.2812.245%F-3.54%C13.3DN/A578.5h22.1C180.5F
Force-Blade 1061064,7850.022C+0.7131.62%C++N/A0.3CN/A3341.7h2.3B7.3B+
NS-15M AE 79781780.438D0.3011.48%F*19.231%D-10.4D*N/A387.5h20.5T178.9T*
Orion VS54 76751470.51D0.239.947%F-22.667%C10.7D-N/A1037h16.8D-168.5D--
Serpent VE92 74721210.595C-0.1411.596%F--18.056%C8.8D-N/A438.2h17.5D-150.9F--
Frag Grenade 7171171N/A70.2635.358%D*N/A236.7D--N/A9120.3h5.5D*15.5D**
Eidolon VE33 72691840.375D0.3616.203%F-21.739%D4.3D--N/A1816.2h22T*135.9T*
Cerberus 53531340.396D0.3418.249%F-15.094%D-5.5D--N/A219.7h8D--43.7F--
Hunter QCX 52511680.304D0.439.725%F-15.686%D2.5D--N/A920.4h5.3C*54.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter93140.5h
Restoration Kit162430.5h
Spawn Beacon4670.3h
Medical Applicator156,5991.1h
Deconstruction Tool0510h
Spitfire Auto-Turret115750.8h
M40 Fury-F0520.3h
Anti-Infantry MANA Turret71420.3h
Nano-Armor Kit91122,1648.6h
Ammunition Package126150.4h
Recon Detection Device461,6654.1h

Check the help document for the dictionary if you want to learn more about words used here.


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