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Praetor Okr[] Okr
VS BR 84

KDR: 3.12

Score: 19m

Last Seen: Jan 5th, 2020 5:47 AM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald
Level Progress (to 85): 79%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 LB00 Python AP Orion VS54 Pulsar VS1 VE-H Maw Lasher X2 VX6-7 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,904,371 MLG Score: 3121
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.107%34.264%96325120723,3283.026070.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.197%1.205B**1.955A++-3THEAD ++ (~20.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.496B+9.70.281C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.831%0.294%505312291,0224793992.12917256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.314%2.69M-1.48F-1.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.839B++4.30.658B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.027%17.028%299412289224102432.24878378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.742%0.292C*2.95M+1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.065C+39.7-0.101C+64.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.04%63.259%299312292,3871001142.38224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.922%0.788B++0.205C++0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.352C**2.90.189C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.548%17.343%299212301,257785221.59924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.652%1.498A+0.522B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.459B+4.30.126C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m334%484 (29k)413 (24.8k)3.1248444,30414,1783.3580284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232381524.598%27.043%66503:1524

30% Engineer22% Heavy Assault18% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 7:57 AMAug 16th, 2018 10:56 PMJan 6th, 2020 12:01 PM (52d) (PST)Jan 5th, 2020 3:06 AM (53d) (PST)Jan 5th, 2020 1:47 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8642406240.9630.3080.2613.4280.0633121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,86014,41337,447581816206424,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
766.5h/31.9d 3,306 11,981 15,349 157.6k 864 2,443 2,893 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,386
Deaths:573
KDR:2.419
Accuracy:25.211% B*
HSR:41.270% A*
VE-H Maw
B+
Kills:1,195
Deaths:324
KDR:3.688
Accuracy:26.820% C*
HSR:31.297% B+
NSX-P Naginata
B*
Kills:1,182
Deaths:378
KDR:3.127
Accuracy:24.763% B
HSR:34.772% B*
NS-15M2
A
Kills:1,181
Deaths:359
KDR:3.290
Accuracy:24.468% C++
HSR:36.579% A
Pulsar LSW
B+
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:23.672% C++
HSR:28.974% B+
Flare VE6
A*
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:27.517% B*
HSR:40.086% A*
NSX Naginata
A
Kills:716
Deaths:236
KDR:3.034
Accuracy:26.561% B*
HSR:37.291% A
Kills:7,995
Deaths (as Heavy Assault):2,670
Deaths (to Heavy Assaults):3,712
KDR:2.99438
Kill Difference:5,325
Playtime:172.230 hours
Usage:22%
Score:4.056m
Score/min:392
Accuracy (listed only):25.573%
HSR (listed only):35.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,907
Deaths:638
KDR:2.989
Accuracy:27.029% B+
HSR:33.141% A*
VX6-7
A*
Kills:1,186
Deaths:350
KDR:3.389
Accuracy:29.472% B*
HSR:35.835% A*
Solstice VE3
M
Kills:1,183
Deaths:735
KDR:1.610
Accuracy:25.958% B+
HSR:36.179% M
VE-S Canis
B**
Kills:1,180
Deaths:335
KDR:3.522
Accuracy:33.371% B**
HSR:28.898% B**
Thanatos VE70
A*
Kills:1,179
Deaths:323
KDR:3.650
Accuracy:59.686% A*
HSR:17.388% C**
Pulsar C
A++
Kills:1,175
Deaths:339
KDR:3.466
Accuracy:28.302% B++
HSR:34.298% A++
NSX-P Tanto
B**
Kills:1,175
Deaths:476
KDR:2.468
Accuracy:29.399% B++
HSR:33.106% B**
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% C**
HSR:33.674% A++
VE-C Horizon
A*
Kills:1,169
Deaths:309
KDR:3.783
Accuracy:35.396% C++
HSR:39.778% A*
The Little Helper
A+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:63.054% A+
HSR:16.179% C+
Sirius SX12
M
Kills:798
Deaths:393
KDR:2.031
Accuracy:30.615% B**
HSR:37.469% M
NSX Tanto
B**
Kills:692
Deaths:202
KDR:3.426
Accuracy:28.376% B
HSR:31.503% B**
Pandora VX25
A++
Kills:78
Deaths:30
KDR:2.600
Accuracy:57.840% A++
HSR:16.667% C*
Kills:14,057
Deaths (as Light Assault):4,916
Deaths (to Light Assaults):2,902
KDR:2.85944
Kill Difference:9,141
Playtime:166.810 hours
Usage:22%
Score:3.459m
Score/min:346
Accuracy (listed only):36.683%
HSR (listed only):30.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:1,372
Deaths:600
KDR:2.287
Accuracy:27.874% B++
HSR:35.277% A++
VE-S Canis
B**
Kills:1,180
Deaths:335
KDR:3.522
Accuracy:33.371% B**
HSR:28.898% B**
Thanatos VE70
A*
Kills:1,179
Deaths:323
KDR:3.650
Accuracy:59.686% A*
HSR:17.388% C**
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% C**
HSR:33.674% A++
The Little Helper
A+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:63.054% A+
HSR:16.179% C+
Sirius SX12
M
Kills:798
Deaths:393
KDR:2.031
Accuracy:30.615% B**
HSR:37.469% M
H-V45
A
Kills:146
Deaths:45
KDR:3.244
Accuracy:28.993% B**
HSR:31.507% A
Pandora VX25
A++
Kills:78
Deaths:30
KDR:2.600
Accuracy:57.840% A++
HSR:16.667% C*
Kills:7,088
Deaths (as Combat Medic):2,512
Deaths (to Combat Medics):1,554
KDR:2.82166
Kill Difference:4,576
Playtime:38.786 hours
Usage:5%
Score:1.056m
Score/min:454
Accuracy (listed only):41.226%
HSR (listed only):27.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,907
Deaths:638
KDR:2.989
Accuracy:27.029% B+
HSR:33.141% A*
VX6-7
A*
Kills:1,186
Deaths:350
KDR:3.389
Accuracy:29.472% B*
HSR:35.835% A*
Solstice VE3
M
Kills:1,183
Deaths:735
KDR:1.610
Accuracy:25.958% B+
HSR:36.179% M
Thanatos VE70
A*
Kills:1,179
Deaths:323
KDR:3.650
Accuracy:59.686% A*
HSR:17.388% C**
Pulsar C
A++
Kills:1,175
Deaths:339
KDR:3.466
Accuracy:28.302% B++
HSR:34.298% A++
NSX-P Tanto
B**
Kills:1,175
Deaths:476
KDR:2.468
Accuracy:29.399% B++
HSR:33.106% B**
Eidolon VE33
B++
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:33.003% B++
HSR:30.776% B++
VE-C Horizon
A*
Kills:1,169
Deaths:309
KDR:3.783
Accuracy:35.396% C++
HSR:39.778% A*
The Little Helper
A+
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:63.054% A+
HSR:16.179% C+
NSX Tanto
B**
Kills:692
Deaths:202
KDR:3.426
Accuracy:28.376% B
HSR:31.503% B**
VE-LR Obelisk
B**
Kills:429
Deaths:91
KDR:4.714
Accuracy:40.048% B**
HSR:32.401% C+
Pandora VX25
A++
Kills:78
Deaths:30
KDR:2.600
Accuracy:57.840% A++
HSR:16.667% C*
Kills:12,508
Deaths (as Engineer):4,105
Deaths (to Engineers):2,084
KDR:3.04702
Kill Difference:8,403
Playtime:232.354 hours
Usage:30%
Score:6.053m
Score/min:434
Accuracy (listed only):38.130%
HSR (listed only):29.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,180
Deaths:335
KDR:3.522
Accuracy:33.371% B**
HSR:28.898% B**
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% C**
HSR:33.674% A++
NS-30 Vandal
B**
Kills:1,166
Deaths:201
KDR:5.801
Accuracy:37.077% B+
HSR:35.592% B**
NS-357 Underboss
A
Kills:1,166
Deaths:782
KDR:1.491
Accuracy:44.722% B*
HSR:33.534% A
VA39 Spectre
A
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:39.477% A
HSR:45.744% B++
XM98
B**
Kills:877
Deaths:191
KDR:4.592
Accuracy:43.641% B*
HSR:83.352% B**
Sirius SX12
M
Kills:798
Deaths:393
KDR:2.031
Accuracy:30.615% B**
HSR:37.469% M
Ghost
B**
Kills:347
Deaths:79
KDR:4.392
Accuracy:47.155% B**
HSR:71.182% C++
Beamer VS3
B*
Kills:254
Deaths:164
KDR:1.549
Accuracy:32.964% B*
HSR:25.197% B
Soldier Soaker
B++
Kills:209
Deaths:153
KDR:1.366
Accuracy:39.612% B+
HSR:17.703% B++
Ectoblaster
C+
Kills:183
Deaths:131
KDR:1.397
Accuracy:31.690% D
HSR:8.197% C+
NS-44 Commissioner
M
Kills:145
Deaths:66
KDR:2.197
Accuracy:51.193% A++
HSR:42.759% M
NS-AM7 Archer
A+
Kills:138
Deaths:111
KDR:1.243
Accuracy:69.365% A+
HSR:21.739% B+
NS-44L Blackhand
B+
Kills:57
Deaths:27
KDR:2.111
Accuracy:46.503% B+
HSR:35.088% C--
Kills:8,856
Deaths (as Infiltrator):3,257
Deaths (to Infiltrators):2,247
KDR:2.71907
Kill Difference:5,599
Playtime:140.138 hours
Usage:18%
Score:3.621m
Score/min:431
Accuracy (listed only):41.126%
HSR (listed only):37.152%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:699
Deaths:122
KDR:5.730
Accuracy:24.219% B*
HSR:29.328% A+
Blueshift VM5
A++
Kills:385
Deaths:66
KDR:5.833
Accuracy:25.188% B**
HSR:31.948% A++
Quasar VM1
A+
Kills:302
Deaths:66
KDR:4.576
Accuracy:21.670% B**
HSR:26.821% A+
Comet VM2
A**
Kills:138
Deaths:52
KDR:2.654
Accuracy:65.744% A**
HSR:2.174% D--
Comet VM2
A*
Kills:129
Deaths:42
KDR:3.071
Accuracy:65.644% A*
HSR:2.326% D-
Kills:1,653
Deaths (as MAX Suit):174
Deaths (to MAX Suits):436
KDR:9.5
Kill Difference:1,479
Playtime:15.657 hours
Usage:2%
Score:0.763m
Score/min:812
Accuracy (listed only):40.493%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:257
V. Kills:151 169%
Deaths:88
KDR:2.920
Accuracy:33.154% C*
KPH:8.400 C--
VKPH:5 D
Kills:257 (257 + 0)
Deaths:88
KDR:2.920
VKDR:1.716
Vehicle Kills:151
Kill Difference:169
Playtime:30.478 hours
Usage:4%
Score:0.399m
Score/min:218
Piloting Accuracy:33.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:1,551
V. Kills:602 257%
Deaths:95
KDR:16.326
Accuracy:64.547% B++
KPH:58.900 B
VKPH:22.900 C*
L100 Python HEAT
A**
Kills:486
V. Kills:185 261%
Deaths:22
KDR:22.091
Accuracy:68.661% A++
KPH:65.100 A*
VKPH:24.800 A**
L100 Python HESH
A++
Kills:385
V. Kills:79 481%
Deaths:11
KDR:35
Accuracy:68.351% A*
KPH:72 B*
VKPH:14.800 A++
C75 Viper
M
Kills:158
V. Kills:53 293%
Deaths:13
KDR:12.154
Accuracy:60.796% A*
KPH:61.200 A+
VKPH:20.500 M
Kills:2,580 (2,580 + 0)
Deaths:141
KDR:18.298
VKDR:6.518
Vehicle Kills:919
Kill Difference:2,439
Playtime:41.743 hours
Usage:5%
Score:0.803m
Score/min:321
Driving Accuracy:60.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:151
V. Kills:62 240%
Deaths:6
KDR:25.167
Accuracy:63.964% A
KPH:45 A++
VKPH:18.500 B+
E540 Halberd
A++
Kills:147
V. Kills:59 245%
Deaths:5
KDR:29.400
Accuracy:61.204% A++
KPH:49.800 A++
VKPH:20 B+
Saron HRB
B**
Kills:89
V. Kills:30 287%
Deaths:11
KDR:8.091
Accuracy:52.294% B**
KPH:30.800 B+
VKPH:10.400 D
Kills:387 (151 + 236)
Deaths:22
KDR:17.591
VKDR:6.864
Vehicle Kills:151
Kill Difference:365
Playtime:9.191 hours
Usage:1%
Score:0.228m
Score/min:413
Driving Accuracy:63.964%
Gunner Accuracy:52.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:326
V. Kills:16 N/A
Deaths:13
KDR:25.077
Accuracy:24.146% B**
KPH:108.800 B**
VKPH:5.300 B**
M20 Basilisk
A**
Kills:278
V. Kills:56 488%
Deaths:15
KDR:18.533
Accuracy:48.401% B**
KPH:51.200 A**
VKPH:10.300 B++
M20 Basilisk
A**
Kills:179
V. Kills:34 N/A
Deaths:14
KDR:12.786
Accuracy:48.022% B*
KPH:56.700 A**
VKPH:10.800 C**
M12 Kobalt
B+
Kills:139
V. Kills:4 N/A
Deaths:7
KDR:19.857
Accuracy:19.115% C++
KPH:89.100 B+
VKPH:2.600 C
Kills:922 (0 + 922)
Deaths:49
KDR:18.816
VKDR:2.245
Vehicle Kills:110
Kill Difference:873
Playtime:13.148 hours
Usage:2%
Score:0.274m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:19.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:1,171
V. Kills:12 N/A
Deaths:178
KDR:6.579
Accuracy:52.456% B**
KPH:183.800 M**
VKPH:1.900 C+
M12 Kobalt-F
S
Kills:513
V. Kills:9 N/A
Deaths:54
KDR:9.500
Accuracy:27.777% B*
KPH:148.100 S
VKPH:2.600 A
V30-F Starfall
C+
Kills:55
V. Kills:29 183%
Deaths:25
KDR:2.200
Accuracy:61.841% C+
KPH:25.200 C+
VKPH:13.300 C
Kills:1,739 (1,739 + 0)
Deaths:257
KDR:6.767
VKDR:0.195
Vehicle Kills:50
Kill Difference:1,482
Playtime:12.013 hours
Usage:2%
Score:0.242m
Score/min:336
Driving Accuracy:61.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,9291,9076382.989A+0.1427.029%B+33.141%A*68.1A+N/A20128h10.7B++39.7B+
LB00 Python AP 2,1531,5519516.326C**13.2064.547%B++N/A59B22.9C*32326.3h4.1C*6.3B++
Orion VS54 1,4151,3865732.419B++0.7125.211%B*41.27%A*56.3B**1.2A++21524.6h11.2B+44.5C*
Pulsar VS1 1,3981,3726002.287A+0.8427.874%B++35.277%A++59.9A+1.1A18522.9h12.8B+45.9B+
VE-H Maw 1,2051,1953243.688A*0.5626.82%C*31.297%B+77.1B*N/A27815.5h9.6B+35.9B+
Lasher X2 1,2181,1894172.851A**0.2744.437%A**3.701%C+95.9M++2.3B**41112.4h15.4B**34.7B**
VX6-7 1,2111,1863503.389A*0.2629.472%B*35.835%A*121M2.6M**2959.8h9.7B*32.8B++
Solstice VE3 1,2141,1837351.61A1.5125.958%B+36.179%M31.5B+N/A10137.5h12.5B++48.2B+
NSX-P Naginata 1,2091,1823783.127A++0.0024.763%B34.772%B*74.3B*1.7B++17815.9h11B+44.6B+
NS-15M2 1,1891,1813593.29B++0.1724.468%C++36.579%A77.2B**N/A32815.3h10.8B+44.1B+
VE-S Canis 1,2011,1803353.522A*0.4033.371%B**28.898%B**100.9A++1.8A**26111.7h10.2B+30.4B+
Thanatos VE70 1,2001,1793233.65M*0.5359.686%A*17.388%C**116.7S2.1S26610.1h4.2B+7.1B**
Pulsar C 1,1891,1753393.466B**0.3428.302%B++34.298%A++88.3A*1.1A+31613.3h9.6B++33.9B++
NSX-P Tanto 1,2011,1754762.468A++0.6629.399%B++33.106%B**56.8A1.3B**16820.7h12.1B+41.1B++
Eridani SX5 1,1801,1734042.903A+0.2228.376%C**33.674%A++80.3AN/A39114.6h10.5B+36.9B+
Eidolon VE33 1,1851,1732305.1A**1.9833.003%B++30.776%B++117.3M**1.2B**35610h6B**18.2B*
S12 Renegade 1,1831,1711786.579B++3.4552.456%B**2.135%D--183M**1.9C+3996.4h2.5B++4.8B*
Pulsar LSW 1,1861,1703893.008A+0.1223.672%C++28.974%B+68.4B*N/A16617.1h12.5C++52.8C*
VE-C Horizon 1,1761,1693093.783A++0.6635.396%C++39.778%A*108.2A++N/A28210.8h10.7B**30.3B++
NS-30 Vandal 1,1751,1662015.801A++2.6837.077%B+35.592%B**131M**1B**3088.9h4.8B++12.9B++
NS-357 Underboss 1,1741,1667821.491B+1.6344.722%B*33.534%A75.2B**N/A21315.5h3.5B++7.7B*
Flare VE6 1,1721,1654112.835A++0.2927.517%B*40.086%A*105.9A*N/A28811h9.2B++33.3B++
VA39 Spectre 1,1731,1632205.286A*2.1639.477%A45.744%B++86.1M**N/A24913.5h4B**10.2B**
The Little Helper 1,1701,1623823.042A+0.0863.054%A+16.179%C+112.8A**N/A23910.3h4.5C*7.1B+
XM98 8818771914.592A+1.4743.641%B*83.352%B**73.1A**N/A25712h1.8B**4.1B*
Sirius SX12 8007983932.031B*1.0930.615%B**37.469%M95A*N/A2678.4h10.2B**33.3B*
M12 Kobalt 808765895.625M**92.5025.498%B+27.582%A*182.1A10.2A+6864.2h15.7B+61.5B++
NSX Naginata 7227162363.034A++0.0926.561%B*37.291%A119.3M1B+3116h9.7B++36.5B++
Blueshift VM5 7136991225.73A2.6124.219%B*29.328%A+64.7A++1.3B**26010.8h15.8C++65.4B+
NSX Tanto 7006922023.426A*0.3028.376%B31.503%B**109.8M+1.3A++2706.3h11.2B+39.4B+
M12 Kobalt-F 522513549.5M*6.3827.777%B*4.873%D--146.6S2.6A3133.5h9.7B*34.8B++
L100 Python HEAT 6714862222.091M*18.9768.661%A++N/A64.8A*24.7A**3317.5h4.8B++6.9B**
VE-LR Obelisk 434429914.714A*1.5940.048%B**32.401%C+138.4S1.6A4723.1h4.7B**11.7B**
C-4 529395984.031A++0.9134.244%AN/A188.1A*63.8A**13752.1h1B**2.8B**
NS Decimator 5703901023.824M+0.7073.783%A++N/A84.8M+39.1M6834.6h3.3B*4.5B**
Blueshift VM5 389385665.833A+2.7125.188%B**31.948%A++83.7M+N/A3824.6h14.9B+59.1B++
L100 Python HESH 4643851135A+31.8868.351%A*N/A72.6B*14.9A++2915.3h3.6C+5.3B++
Ghost 347347794.392B+1.2747.155%B**71.182%C++91.3A++N/A3293.8h2B+4.3B++
Plasma Grenade 3453341334N/A330.8860.142%A++N/A835A27.5A+29130.4h2.8B*4.6B**
M12 Kobalt 3423261325.077A+21.9524.146%B**21.472%B++108.7B**5.3B**5813h19C*78.5B+
Quasar VM1 307302664.576A++1.4521.67%B**26.821%A+45.1A+N/A1626.7h17.1C79.1B+
Rocklet Rifle 529301734.123S1.0062.598%B**N/A70M*53M6624.3h26.1B**41.8B*
M20 Basilisk 3342781518.533S15.4148.401%B**10.791%A*51.5M10.4B*2435.4h63.2B*130.5B**
Saron Laser Cannon 408257882.92C*0.2033.154%C*N/A8.4C--5D21830.5h87.4B++263.6B++
Beamer VS3 2612541641.549B**1.5832.964%B*25.197%B36.8B+1B+1466.9h7.6B+23.1B++
MANA Anti-Personnel Turret 230227792.873N/A0.2520.831%UN/A2270U30U4548800.1h14.1T*67.5T*
Soldier Soaker 2142091531.366C**1.7639.612%B+17.703%B++41C1C+1095.1h6.3C+16B+
Force-Blade 19918413,1310.014C3.1146.634%A13.587%B**0.3C-N/A1560.8h2.6C++5.6B+
Ectoblaster 1871831311.397A1.7331.69%D8.197%C+28.2C+N/A646.5h16.5C*52C++
M20 Basilisk 2131791412.786S9.6648.022%B*13.408%M+55.9A**10.6C*3003.2h58.5B**121.8B**
S1 274167483.479S0.3564.219%B*N/A52.2A*33.4M+5503.2h6.1B+9.5B+
C75 Viper 2111581312.154A9.0360.796%A*N/A60.8A20.4M3332.6h10.7B+17.6B**
Supernova FPC 213151625.167A*22.0463.964%AN/A44.4A+18.2B+6163.4h4.2B++6.6B**
E540 Halberd 206147529.4A*26.2861.204%A++N/A49A+19.7B+3283h5B+8.1B**
H-V45 150146453.244B**0.1228.993%B**31.507%A76.8A++2.1M**3031.9h10.4B**35.7B*
NS-44 Commissioner 146145662.197B**0.9351.193%A++42.759%M120.8M++N/A4691.2h3B*5.8B*
M12 Kobalt 143139719.857C++16.7319.115%C++23.741%B**86.9B+2.5C-3511.6h17.4C**90.9B
NS-AM7 Archer 1581381111.243A++1.8869.365%A+21.739%B+30.7S4.4A1754.5h8.6B**12.4B**
Comet VM2 156138522.654A++0.4765.744%A**2.174%D--36.3M**4.7C*2003.8h19.6B29.8B*
Comet VM2 153129423.071A*0.0565.644%A*2.326%D-37.9M**7.1B**2123.4h18.9B++28.8B*
Tank Mine 148108157.2A*4.0865%A*N/A216A*80B+14470.5h2C+3.1A++
Fatestealer 100100931.075S2.0545.336%B*30%B*33.3C*N/A733h2.4C5.4B+
Saron HRB 11989118.091B+4.9752.294%B**N/A30.7B+10.3D2642.9h28D-53.6C+
Hunter QCX 13787501.74A+1.3874.042%A++2.299%D**26.4A15.2A**2113.3h11.8C15.9C*
Pandora VX25 7978302.6A++0.5257.84%A++16.667%C*86.7A1.1B**3880.9h5C8.7B+
Spear Anti-Vehicle Phalanx Turret 967097.778C++4.6561.905%A++N/A58.3B**21.7C+4581.2h8.4C**13.5B++
NS-44L Blackhand 5757272.111B*1.0146.503%B+35.088%C--51.8AN/A1781.1h4.3C*9.3B+
V30-F Starfall 8455252.2B+0.9261.841%C+N/A25C+13.2C1902.2h15.1B24.5B
Lancer VS22 8554212.571A++0.5563.296%B1.852%C**25.7B**14.8C++2862.1h9.4B++14.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12620.4h
Nano-Armor Kit95308,57716.5h
Nanite Revive Grenade01940.1h
Medical Applicator6265,2544h
Restoration Kit13780.8h
Spitfire Auto-Turret39490.6h
Motion Spotter164,6752h
Welding Device05770.1h
Shield Recharging Field71,0900.4h
Recon Detection Device73,4095.7h
Ammunition Package114,7661.4h
Medical Kit1,37810,94470.9h
Anti-Infantry MANA Turret13960.4h
Nano-Repair Grenade02730.1h
Snowman Soldier93330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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