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Immortal Okr[] Okr
VS BR 70

KDR: 3.02

Score: 15.6m

Last Seen: Oct 2nd, 2019 5:47 PM
- OFFLINE - 39.5 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LB00 Python AP Orion VS54 VE-H Maw Lasher X2 Solstice VE3 NSX-P Naginata NS-15M2 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,470,274 MLG Score: 2774
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.413%33.88%92919120016,4522.764580.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.088%1.205B**1.955A++-3THEAD ++ (~20.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.496B+10.30.281C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.788%0.234%553212178563723672.29491233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.016%2.69M-1.48F-1.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++4.30.658B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.383%16.601%351412157592972122.54698356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.961%0.292C*2.95M+1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.065C+44.3-0.101C+68.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.207%70.197%351312161,62477892.0874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.057%0.788B++0.205C++0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.60.189C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.686%17.388%351112181,179618211.90469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.498A+0.522B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+4.20.126C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.6m377.4%486 (29.2k)416 (25k)3.0247932,94910,8933.2850470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219282023.772%27.212%64703:2717

30% Engineer26% Heavy Assault14% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 7:57 AMAug 16th, 2018 10:56 PMOct 4th, 2019 12:59 AM (46d) (PST)Oct 2nd, 2019 1:50 PM (48d) (PST)Oct 2nd, 2019 1:47 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8422276150.8780.2900.2393.5640.0662774

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,50613,59736,909531714214424,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
625.3h/26.1d 2,835 8,966 12,195 133.7k 739 2,035 2,476 31.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,306
Deaths:547
KDR:2.388
Accuracy:25.087% B*
HSR:40.659% A*
VE-H Maw
B+
Kills:1,195
Deaths:324
KDR:3.688
Accuracy:26.820% C*
HSR:31.297% B+
NSX-P Naginata
B*
Kills:1,182
Deaths:378
KDR:3.127
Accuracy:24.763% B
HSR:34.772% B*
NS-15M2
A
Kills:1,181
Deaths:359
KDR:3.290
Accuracy:24.468% C++
HSR:36.579% A
Pulsar LSW
B+
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:23.672% C++
HSR:28.974% B+
Flare VE6
A*
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:27.517% B*
HSR:40.086% A*
NSX Naginata
A+
Kills:216
Deaths:48
KDR:4.500
Accuracy:25.022% B+
HSR:39.815% A+
Kills:7,415
Deaths (as Heavy Assault):2,456
Deaths (to Heavy Assaults):2,921
KDR:3.01914
Kill Difference:4,959
Playtime:164.063 hours
Usage:26%
Score:3.854m
Score/min:392
Accuracy (listed only):25.335%
HSR (listed only):36.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:1,183
Deaths:735
KDR:1.610
Accuracy:25.958% B+
HSR:36.179% M+
VE-S Canis
B**
Kills:1,180
Deaths:335
KDR:3.522
Accuracy:33.371% B**
HSR:28.898% B**
Thanatos VE70
A*
Kills:1,179
Deaths:323
KDR:3.650
Accuracy:59.686% A*
HSR:17.388% C*
NSX-P Tanto
B**
Kills:1,175
Deaths:476
KDR:2.468
Accuracy:29.399% B++
HSR:33.106% B**
Pulsar C
A++
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:28.308% B++
HSR:34.327% A++
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% B+
HSR:33.674% A++
Serpent VE92
A*
Kills:1,169
Deaths:390
KDR:2.997
Accuracy:27.064% B++
HSR:31.309% A*
The Little Helper
A+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:63.054% A+
HSR:16.263% C+
VE-C Horizon
A*
Kills:1,003
Deaths:254
KDR:3.949
Accuracy:34.875% C++
HSR:40.279% A*
Sirius SX12
A*
Kills:114
Deaths:36
KDR:3.167
Accuracy:28.412% B++
HSR:34.211% A*
Kills:10,506
Deaths (as Light Assault):3,670
Deaths (to Light Assaults):2,244
KDR:2.86267
Kill Difference:6,836
Playtime:140.167 hours
Usage:22%
Score:2.844m
Score/min:338
Accuracy (listed only):35.850%
HSR (listed only):30.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,180
Deaths:335
KDR:3.522
Accuracy:33.371% B**
HSR:28.898% B**
Thanatos VE70
A*
Kills:1,179
Deaths:323
KDR:3.650
Accuracy:59.686% A*
HSR:17.388% C*
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% B+
HSR:33.674% A++
The Little Helper
A+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:63.054% A+
HSR:16.263% C+
Pulsar VS1
A*
Kills:970
Deaths:424
KDR:2.288
Accuracy:27.337% B++
HSR:36.804% A*
Sirius SX12
A*
Kills:114
Deaths:36
KDR:3.167
Accuracy:28.412% B++
HSR:34.211% A*
Kills:5,772
Deaths (as Combat Medic):1,901
Deaths (to Combat Medics):1,157
KDR:3.0363
Kill Difference:3,871
Playtime:29.655 hours
Usage:5%
Score:0.835m
Score/min:469
Accuracy (listed only):40.039%
HSR (listed only):27.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M+
Kills:1,183
Deaths:735
KDR:1.610
Accuracy:25.958% B+
HSR:36.179% M+
Thanatos VE70
A*
Kills:1,179
Deaths:323
KDR:3.650
Accuracy:59.686% A*
HSR:17.388% C*
NSX-P Tanto
B**
Kills:1,175
Deaths:476
KDR:2.468
Accuracy:29.399% B++
HSR:33.106% B**
Pulsar C
A++
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:28.308% B++
HSR:34.327% A++
Eidolon VE33
B*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:33.003% B*
HSR:30.776% B++
Serpent VE92
A*
Kills:1,169
Deaths:390
KDR:2.997
Accuracy:27.064% B++
HSR:31.309% A*
The Little Helper
A+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:63.054% A+
HSR:16.263% C+
VE-C Horizon
A*
Kills:1,003
Deaths:254
KDR:3.949
Accuracy:34.875% C++
HSR:40.279% A*
Kills:9,212
Deaths (as Engineer):3,125
Deaths (to Engineers):1,588
KDR:2.94784
Kill Difference:6,087
Playtime:188.631 hours
Usage:30%
Score:5.190m
Score/min:459
Accuracy (listed only):37.668%
HSR (listed only):29.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,180
Deaths:335
KDR:3.522
Accuracy:33.371% B**
HSR:28.898% B**
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% B+
HSR:33.674% A++
XM98
B**
Kills:834
Deaths:179
KDR:4.659
Accuracy:43.503% B*
HSR:84.053% B**
VA39 Spectre
B**
Kills:586
Deaths:98
KDR:5.980
Accuracy:37.572% B*
HSR:50.171% B**
NS-357 Underboss
B**
Kills:524
Deaths:472
KDR:1.110
Accuracy:44.232% B*
HSR:31.870% B**
Beamer VS3
B*
Kills:254
Deaths:164
KDR:1.549
Accuracy:32.964% B*
HSR:25.197% B
Soldier Soaker
B++
Kills:209
Deaths:153
KDR:1.366
Accuracy:39.612% B+
HSR:17.703% B++
Ghost
B**
Kills:204
Deaths:49
KDR:4.163
Accuracy:45.474% B**
HSR:71.078% C*
Ectoblaster
C+
Kills:183
Deaths:131
KDR:1.397
Accuracy:31.720% D
HSR:8.197% C+
Sirius SX12
A*
Kills:114
Deaths:36
KDR:3.167
Accuracy:28.412% B++
HSR:34.211% A*
NS-AM7 Archer
A*
Kills:77
Deaths:34
KDR:2.265
Accuracy:75.773% A*
HSR:19.481% C**
NS-44L Blackhand
B+
Kills:53
Deaths:23
KDR:2.304
Accuracy:46.214% B+
HSR:37.736% C
Kills:5,391
Deaths (as Infiltrator):2,078
Deaths (to Infiltrators):1,677
KDR:2.59432
Kill Difference:3,313
Playtime:89.915 hours
Usage:14%
Score:2.255m
Score/min:418
Accuracy (listed only):40.602%
HSR (listed only):36.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:551
Deaths:87
KDR:6.333
Accuracy:23.010% B++
HSR:29.038% A+
Quasar VM1
A+
Kills:302
Deaths:66
KDR:4.576
Accuracy:21.670% A
HSR:26.821% A+
Blueshift VM5
A*
Kills:228
Deaths:31
KDR:7.355
Accuracy:22.409% B+
HSR:34.211% A*
Comet VM2
A*
Kills:114
Deaths:34
KDR:3.353
Accuracy:64.662% A*
HSR:1.754% D*
Comet VM2
A++
Kills:81
Deaths:24
KDR:3.375
Accuracy:64.048% A++
HSR:2.469% D-
Kills:1,276
Deaths (as MAX Suit):121
Deaths (to MAX Suits):339
KDR:10.54545
Kill Difference:1,155
Playtime:12.629 hours
Usage:2%
Score:0.634m
Score/min:837
Accuracy (listed only):39.160%
HSR (listed only):18.859%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:106
V. Kills:63 166%
Deaths:88
KDR:1.205
Accuracy:31.469% C+
KPH:9.800 C
VKPH:5.800 C--
Kills:106 (106 + 0)
Deaths:88
KDR:1.205
VKDR:0.716
Vehicle Kills:63
Kill Difference:18
Playtime:10.866 hours
Usage:2%
Score:0.073m
Score/min:112
Piloting Accuracy:31.469%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:1,458
V. Kills:572 254%
Deaths:95
KDR:15.347
Accuracy:64.793% B++
KPH:57.700 C**
VKPH:22.600 C++
L100 Python HEAT
A**
Kills:485
V. Kills:184 262%
Deaths:22
KDR:22.046
Accuracy:68.804% A++
KPH:65.900 A**
VKPH:25 A**
L100 Python HESH
A++
Kills:371
V. Kills:77 476%
Deaths:11
KDR:33.727
Accuracy:68.760% A*
KPH:71.800 B*
VKPH:14.900 A++
C75 Viper
M
Kills:158
V. Kills:53 293%
Deaths:13
KDR:12.154
Accuracy:60.796% A*
KPH:61.200 A++
VKPH:20.500 M
Kills:2,472 (2,472 + 0)
Deaths:141
KDR:17.532
VKDR:6.284
Vehicle Kills:886
Kill Difference:2,331
Playtime:40.389 hours
Usage:6%
Score:0.778m
Score/min:321
Driving Accuracy:60.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:122
V. Kills:50 239%
Deaths:5
KDR:24.400
Accuracy:61.470% A++
KPH:46.400 A+
VKPH:19 B+
Saron HRB
B**
Kills:86
V. Kills:28 297%
Deaths:11
KDR:7.818
Accuracy:52.249% B**
KPH:30.600 B+
VKPH:10 D
Supernova FPC
A
Kills:75
V. Kills:33 221%
Deaths:6
KDR:12.500
Accuracy:65.253% A
KPH:32.300 B+
VKPH:14.200 C
Kills:283 (75 + 208)
Deaths:22
KDR:12.864
VKDR:5.045
Vehicle Kills:111
Kill Difference:261
Playtime:7.759 hours
Usage:1%
Score:0.190m
Score/min:408
Driving Accuracy:65.253%
Gunner Accuracy:52.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:255
V. Kills:12 N/A
Deaths:13
KDR:19.615
Accuracy:24.243% B**
KPH:100.700 B**
VKPH:4.700 B++
M20 Basilisk
A*
Kills:242
V. Kills:52 457%
Deaths:15
KDR:16.133
Accuracy:49.255% B**
KPH:47.400 A*
VKPH:10.200 B++
M20 Basilisk
M+
Kills:161
V. Kills:32 N/A
Deaths:14
KDR:11.500
Accuracy:48.671% B**
KPH:54 M+
VKPH:10.700 C**
M12 Kobalt
C*
Kills:101
V. Kills:3 N/A
Deaths:7
KDR:14.429
Accuracy:19.028% C*
KPH:75.900 C*
VKPH:2.300 C-
Kills:759 (0 + 759)
Deaths:49
KDR:15.490
VKDR:2.020
Vehicle Kills:99
Kill Difference:710
Playtime:11.955 hours
Usage:2%
Score:0.242m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:19.028%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:67
V. Kills: N/A
Deaths:15
KDR:4.467
Accuracy:51.093% B**
KPH:67.400 B+
VKPH:0 D**
Kills:67 (67 + 0)
Deaths:15
KDR:4.467
VKDR:0
Vehicle Kills:0
Kill Difference:52
Playtime:0.994 hours
Usage:0%
Score:0.020m
Score/min:340
Driving Accuracy:51.093%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LB00 Python AP 2,0301,4589515.347C++12.3264.793%B++N/A57.6C*22.6C++32325.3h4.2C++6.4B+
Orion VS54 1,3341,3065472.388B*0.6425.087%B*40.659%A*54.9B**1.2A++20523.8h11.3B+45C*
VE-H Maw 1,2051,1953243.688A*0.6626.82%C*31.297%B+77.1B*N/A27415.5h9.6B+35.9B+
Lasher X2 1,2181,1894162.858A**0.1744.428%A**3.701%C+95.9M++2.3B**40812.4h15.4B**34.6B**
Solstice VE3 1,2141,1837351.61A+1.4125.958%B+36.179%M+31.5B++N/A9537.5h12.5B++48.2B
NSX-P Naginata 1,2091,1823783.127A++0.1024.763%B34.772%B*74.3B*1.7B++17515.9h11B+44.6B+
NS-15M2 1,1891,1813593.29B*0.2724.468%C++36.579%A77.2B**N/A32415.3h10.8B+44.1B+
VE-S Canis 1,2011,1803353.522A*0.5033.371%B**28.898%B**100.9A++1.8A**25511.7h10.2B+30.4B+
Thanatos VE70 1,2001,1793233.65M++0.6359.686%A*17.388%C*116.7S2.1S26110.1h4.2B+7.1B*
NSX-P Tanto 1,2011,1754762.468A++0.5629.399%B++33.106%B**56.8A1.3B**16620.7h12.1B+41.1B++
Pulsar C 1,1881,1743383.473A0.4528.308%B++34.327%A++88.3A**1.1A+31013.3h9.6B++33.9B++
Eidolon VE33 1,1851,1732305.1M++2.0833.003%B*30.776%B++117.3S1.2B**35210h6B**18.2B*
Eridani SX5 1,1801,1734042.903A++0.1228.376%B+33.674%A++80.3A++N/A38914.6h10.5B+36.9B+
Pulsar LSW 1,1861,1703893.008A+0.0223.672%C++28.974%B+68.4B*N/A16417.1h12.5C++52.8C*
Serpent VE92 1,1821,1693902.997A++0.0327.064%B++31.309%A*59.9AN/A20319.5h10.8B++39.8B+
Flare VE6 1,1721,1654112.835A++0.1927.517%B*40.086%A*105.9A*N/A28511h9.2B++33.3B+
The Little Helper 1,1641,1563793.05A+0.0363.054%A+16.263%C+113.3MN/A23910.2h4.5C*7.1B+
VE-C Horizon 1,0101,0032543.949A*0.9234.875%C++40.279%A*105.6A+N/A2729.5h10.8B**31B++
Pulsar VS1 9899704242.288A+0.7427.337%B++36.804%A*54.2A++1.1A+17817.9h13.1B+47.7B+
XM98 8388341794.659A+1.6343.503%B*84.053%B**72.5A*N/A25811.5h1.8B**4.1B**
M12 Kobalt 786744893M**89.9825.587%B+27.419%A++181.5A10.2A+6874.1h15.8B+61.7B++
VA39 Spectre 591586985.98A**2.9637.572%B*50.171%B**66.6MN/A2238.8h3.9B**10.4B**
Blueshift VM5 562551876.333A++3.3123.01%B++29.038%A+61.9A++1.2B*2678.9h15.5C**67.3B+
NS-357 Underboss 5315244721.11C++1.9144.232%B*31.87%B**48.5C*N/A16310.8h3.7B+8.3B++
L100 Python HEAT 6694852222.045S19.0268.804%A++N/A65.5A**24.9A**3327.4h4.7B*6.9B**
L100 Python HESH 4483711133.727A++30.7068.76%A*N/A71.3B*14.8A++2915.2h3.7C+5.3B++
C-4 484359824.378A*1.3533.695%AN/A179.5A*62.5A*13152h1B**2.8B**
NS Decimator 511346913.802M*0.7873.35%A+N/A84.4M+40.2M+6944.1h3.4B*4.6B**
Quasar VM1 307302664.576A*1.5521.67%A26.821%A+45.1A++N/A1576.7h17.1C79.1B
Rocklet Rifle 490278654.277S1.2563.276%AN/A71.3M**54.4M6903.9h25.2B**39.8B*
M12 Kobalt 2672551319.615B+16.5924.243%B**21.569%B++102B**4.8B++6032.5h19.9C++82.3B+
Plasma Grenade 2632551255N/A251.9859.479%A++N/A637.5B++20B**28400.4h3B*5B**
Beamer VS3 2612541641.549B**1.4832.964%B*25.197%B36.8B+1B+1416.9h7.6B++23.1C**
M20 Basilisk 2942421516.133S13.1149.255%B**10.331%A++47.5A*10.2B++2335.1h68.7B*139.5B**
Blueshift VM5 230228317.355A*4.3322.409%B+34.211%A*84.4M++N/A4712.7h13.8B*61.5B++
MANA Anti-Personnel Turret 223220742.973N/A0.0520.577%UN/A2200U30U4258500.1h14.1T*68.4T*
NSX Naginata 217216484.5M++1.4825.022%B+39.815%A+127.1M++N/A3751.7h9.3B++37.1B++
Soldier Soaker 2142091531.366C**1.6639.612%B+17.703%B++41C1C+1095.1h6.3C+16B+
Ghost 204204494.163B+1.1445.474%B**71.078%C*75.6A+N/A3152.7h2.1B+4.5B++
Ectoblaster 1871831311.397A1.6331.72%D8.197%C+28.2C+N/A626.5h16.5C*51.9C++
S1 274167483.479S0.4564.219%B*N/A52.2A*33.4M+5373.2h6.1B+9.5B+
M20 Basilisk 1931611411.5S8.4848.671%B**13.665%M++53.7M+10.7C**2913h62.1B**127.6A
C75 Viper 2111581312.154A*9.1360.796%A*N/A60.8A++20.4M3272.6h10.7B++17.6B**
E540 Halberd 172122524.4B**21.3861.47%A++N/A46.9A+19.2B+3222.6h5.1B+8.3B**
Sirius SX12 114114363.167A++0.1428.412%B++34.211%A*103.6M*N/A5721.1h10.7B**37.7B++
Comet VM2 128114343.353M++0.3364.662%A*1.754%D*39.3S4.8B2112.9h17.4B++26.8B*
Force-Blade 12310910,1630.011C3.0146.143%A19.266%A++0.2C--N/A1464.3h3.1C6.7B+
Saron Laser Cannon 169106881.205C+1.8231.469%C+N/A9.7C5.8C--11210.9h88.7B+281.7B++
M12 Kobalt 104101714.429C+11.4019.028%C*23.762%B**77.7C**2.3C-3271.3h19.1C++100.5C**
Fatestealer 100100931.075S1.9545.336%B*30%B*33.3C*N/A733h2.4C5.4B+
Tank Mine 12289146.357A++3.3354.242%A+N/A178A66C++13010.5h2C+3.7A+
Saron HRB 11486117.818B+4.7952.249%B**N/A30.7B+10D2512.8h28D53.5C++
Comet VM2 9481243.375M++0.3564.048%A++2.469%D-32.4M**5.2C++1812.5h20.9B++32.7B*
NS-AM7 Archer 8377342.265S0.7675.773%A*19.481%C**38.5S3C**2692h8B**10.5A
Supernova FPC 10875612.5B**9.4865.253%AN/A32.6B+14.3C+6952.3h5.3C++8.2B+
Hunter QCX 11171401.775A+1.2574.598%A++2.817%D**22.9B**12.9A*1943.1h12.4C16.6C++
S12 Renegade 6767154.467C**1.4451.093%B**5.97%C**67B+N/A3401h2.8B+5.5B++
Spear Anti-Vehicle Phalanx Turret 866196.778C+3.7562.585%A++N/A55.5B**22.7C++4441.1h9C++14.5B++
NS-44L Blackhand 5353232.304B**0.7246.214%B+37.736%C53A+N/A1631h4.5C++9.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02200.3h
Nano-Armor Kit87281,35515.2h
Nanite Revive Grenade01410h
Medical Applicator4654,5163.3h
Spitfire Auto-Turret15420.3h
Motion Spotter52,6461.1h
Welding Device03560.1h
Shield Recharging Field51,0720.4h
Ammunition Package113,9871.2h
Medical Kit1,0388,73157.2h
Anti-Infantry MANA Turret13830.3h
Nano-Repair Grenade02520.1h
Snowman Soldier61630.2h
Recon Detection Device73,3665.6h

Check the help document for the dictionary if you want to learn more about words used here.


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