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Castellan Okr[] Okr
VS BR 62

KDR: 3.01

Score: 14.2m

Last Seen: Jul 5th, 2019 1:16 AM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald
Level Progress (to 63): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LB00 Python AP Solstice VE3 NSX-P Naginata Orion VS54 NSX-P Tanto Eridani SX5 Eidolon VE33 VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,158,775 MLG Score: 2525
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.052%33.687%91116119814,2462.862370.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.479%1.148B**1.955A++-0.439C--HEAD ++ (~20.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.482B+10.40.268C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.641%0.242%293112134143393051.21765135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.686M-1.494F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++4.70.627B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.854%16.713%374412107242701982.68148364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.995%0.338C**3.026M++1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.039C+45.8-0.148C69.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.97%70.132%374312111,52066292.29261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.11%0.749B++0.198C++0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.34C**2.60.179C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.943%18.609%37411213575498141.15231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.445A0.784B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B4.30.118C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m410.4%491 (29.5k)421 (25.3k)3.0144127,6129,1603.2995662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214230422.817%27.532%62803:4112

32% Engineer25% Heavy Assault15% Infiltrator21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2018 7:57 AMAug 16th, 2018 10:56 PMJul 6th, 2019 11:21 PM (16d) (PST)Jul 5th, 2019 3:12 AM (18d) (PST)Jul 4th, 2019 9:16 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8142116030.8170.2710.2253.6250.0662525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,83012,64036,190491614217425,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563h/23.5d 2,612 7,602 10,916 122.4k 658 1,769 2,225 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B*
Kills:1,182
Deaths:378
KDR:3.127
Accuracy:24.763% B+
HSR:34.772% B*
Orion VS54
A*
Kills:1,179
Deaths:514
KDR:2.294
Accuracy:24.838% B++
HSR:40.288% A*
VE-H Maw
B+
Kills:1,173
Deaths:315
KDR:3.724
Accuracy:26.723% C*
HSR:31.287% B+
NS-15M2
A
Kills:1,170
Deaths:358
KDR:3.268
Accuracy:24.462% C++
HSR:36.752% A
Pulsar LSW
B+
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:23.672% C++
HSR:28.974% B+
Flare VE6
A++
Kills:533
Deaths:176
KDR:3.028
Accuracy:27.803% B*
HSR:36.023% A++
Kills:6,407
Deaths (as Heavy Assault):2,130
Deaths (to Heavy Assaults):2,424
KDR:3.00798
Kill Difference:4,277
Playtime:142.164 hours
Usage:25%
Score:3.365m
Score/min:394
Accuracy (listed only):25.377%
HSR (listed only):34.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:1,183
Deaths:735
KDR:1.610
Accuracy:25.958% B+
HSR:36.179% M+
NSX-P Tanto
B**
Kills:1,175
Deaths:476
KDR:2.468
Accuracy:29.399% B++
HSR:33.106% B**
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% B+
HSR:33.674% A++
Serpent VE92
A*
Kills:1,169
Deaths:390
KDR:2.997
Accuracy:27.064% B++
HSR:31.309% A*
The Little Helper
A+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:63.054% A+
HSR:16.263% C++
Pulsar C
A++
Kills:1,080
Deaths:324
KDR:3.333
Accuracy:28.322% B++
HSR:34.445% A++
Thanatos VE70
A*
Kills:575
Deaths:147
KDR:3.912
Accuracy:58.943% A*
HSR:18.609% B+
VE-S Canis
B**
Kills:435
Deaths:134
KDR:3.246
Accuracy:31.489% B++
HSR:28.736% B**
VE-C Horizon
A++
Kills:351
Deaths:109
KDR:3.220
Accuracy:33.406% C+
HSR:36.752% A++
Sirius SX12
M+
Kills:63
Deaths:13
KDR:4.846
Accuracy:30.099% B**
HSR:36.508% M+
Kills:8,360
Deaths (as Light Assault):3,111
Deaths (to Light Assaults):1,860
KDR:2.68724
Kill Difference:5,249
Playtime:115.897 hours
Usage:21%
Score:2.312m
Score/min:333
Accuracy (listed only):35.611%
HSR (listed only):30.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% B+
HSR:33.674% A++
The Little Helper
A+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:63.054% A+
HSR:16.263% C++
Pulsar VS1
A**
Kills:860
Deaths:379
KDR:2.269
Accuracy:27.312% B++
HSR:37.558% A**
Thanatos VE70
A*
Kills:575
Deaths:147
KDR:3.912
Accuracy:58.943% A*
HSR:18.609% B+
VE-S Canis
B**
Kills:435
Deaths:134
KDR:3.246
Accuracy:31.489% B++
HSR:28.736% B**
Sirius SX12
M+
Kills:63
Deaths:13
KDR:4.846
Accuracy:30.099% B**
HSR:36.508% M+
Kills:4,262
Deaths (as Combat Medic):1,456
Deaths (to Combat Medics):980
KDR:2.9272
Kill Difference:2,806
Playtime:28.126 hours
Usage:5%
Score:0.797m
Score/min:472
Accuracy (listed only):39.879%
HSR (listed only):28.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M+
Kills:1,183
Deaths:735
KDR:1.610
Accuracy:25.958% B+
HSR:36.179% M+
NSX-P Tanto
B**
Kills:1,175
Deaths:476
KDR:2.468
Accuracy:29.399% B++
HSR:33.106% B**
Eidolon VE33
B*
Kills:1,173
Deaths:230
KDR:5.100
Accuracy:33.003% B*
HSR:30.776% B++
Serpent VE92
A*
Kills:1,169
Deaths:390
KDR:2.997
Accuracy:27.064% B++
HSR:31.309% A*
The Little Helper
A+
Kills:1,156
Deaths:379
KDR:3.050
Accuracy:63.054% A+
HSR:16.263% C++
Pulsar C
A++
Kills:1,080
Deaths:324
KDR:3.333
Accuracy:28.322% B++
HSR:34.445% A++
Thanatos VE70
A*
Kills:575
Deaths:147
KDR:3.912
Accuracy:58.943% A*
HSR:18.609% B+
VE-C Horizon
A++
Kills:351
Deaths:109
KDR:3.220
Accuracy:33.406% C+
HSR:36.752% A++
Kills:7,862
Deaths (as Engineer):2,790
Deaths (to Engineers):1,398
KDR:2.81792
Kill Difference:5,072
Playtime:179.302 hours
Usage:32%
Score:4.978m
Score/min:463
Accuracy (listed only):37.394%
HSR (listed only):29.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:1,173
Deaths:404
KDR:2.903
Accuracy:28.376% B+
HSR:33.674% A++
XM98
B**
Kills:779
Deaths:167
KDR:4.665
Accuracy:43.279% B*
HSR:84.596% B**
VA39 Spectre
B**
Kills:577
Deaths:96
KDR:6.010
Accuracy:37.543% B*
HSR:50.260% B**
NS-357 Underboss
A+
Kills:456
Deaths:414
KDR:1.101
Accuracy:44.491% B**
HSR:32.895% A+
VE-S Canis
B**
Kills:435
Deaths:134
KDR:3.246
Accuracy:31.489% B++
HSR:28.736% B**
Beamer VS3
B*
Kills:254
Deaths:164
KDR:1.549
Accuracy:32.964% B*
HSR:25.197% B
Ectoblaster
C+
Kills:183
Deaths:131
KDR:1.397
Accuracy:31.720% D
HSR:8.197% C+
Ghost
B**
Kills:164
Deaths:37
KDR:4.432
Accuracy:45.775% B**
HSR:71.342% C**
Soldier Soaker
B+
Kills:153
Deaths:116
KDR:1.319
Accuracy:37.869% B+
HSR:14.379% C+
Sirius SX12
M+
Kills:63
Deaths:13
KDR:4.846
Accuracy:30.099% B**
HSR:36.508% M+
Kills:4,237
Deaths (as Infiltrator):1,676
Deaths (to Infiltrators):1,398
KDR:2.52804
Kill Difference:2,561
Playtime:86.106 hours
Usage:15%
Score:2.189m
Score/min:424
Accuracy (listed only):36.361%
HSR (listed only):38.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:484
Deaths:73
KDR:6.630
Accuracy:22.499% B++
HSR:28.099% A
Quasar VM1
A++
Kills:302
Deaths:66
KDR:4.576
Accuracy:21.670% A
HSR:26.821% A++
Blueshift VM5
M
Kills:159
Deaths:17
KDR:9.353
Accuracy:20.015% C+
HSR:35.849% M
Comet VM2
A**
Kills:100
Deaths:29
KDR:3.448
Accuracy:64.107% A**
HSR:2% D--
Comet VM2
A++
Kills:73
Deaths:19
KDR:3.842
Accuracy:63.006% A++
HSR:2.740% D
Kills:1,118
Deaths (as MAX Suit):102
Deaths (to MAX Suits):275
KDR:10.96078
Kill Difference:1,016
Playtime:11.351 hours
Usage:2%
Score:0.586m
Score/min:861
Accuracy (listed only):38.259%
HSR (listed only):19.102%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:78
V. Kills:47 163%
Deaths:78
KDR:1
Accuracy:34.795% B+
KPH:8 C--
VKPH:4.800 D
Kills:78 (78 + 0)
Deaths:78
KDR:1
VKDR:0.603
Vehicle Kills:47
Kill Difference:UNR
Playtime:9.777 hours
Usage:2%
Score:0.063m
Score/min:107
Piloting Accuracy:34.795%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:1,458
V. Kills:572 254%
Deaths:95
KDR:15.347
Accuracy:64.793% B++
KPH:57.700 C*
VKPH:22.600 C++
L100 Python HEAT
A**
Kills:414
V. Kills:153 269%
Deaths:22
KDR:18.818
Accuracy:68.641% A++
KPH:65.100 A**
VKPH:24.100 A**
L100 Python HESH
A+
Kills:210
V. Kills:49 420%
Deaths:10
KDR:21
Accuracy:69.426% A*
KPH:61.800 B+
VKPH:14.400 A+
C75 Viper
M
Kills:158
V. Kills:53 293%
Deaths:13
KDR:12.154
Accuracy:60.796% A*
KPH:61.200 A++
VKPH:20.500 M
Kills:2,240 (2,240 + 0)
Deaths:140
KDR:16
VKDR:5.907
Vehicle Kills:827
Kill Difference:2,100
Playtime:37.622 hours
Usage:7%
Score:0.732m
Score/min:324
Driving Accuracy:60.796%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:114
V. Kills:46 243%
Deaths:5
KDR:22.800
Accuracy:61.641% A++
KPH:44.600 A
VKPH:18 C**
Saron HRB
B**
Kills:84
V. Kills:26 311%
Deaths:11
KDR:7.636
Accuracy:52.483% B**
KPH:31.100 B+
VKPH:9.600 D
Supernova FPC
A
Kills:70
V. Kills:30 226%
Deaths:6
KDR:11.667
Accuracy:64.395% A
KPH:31.200 B+
VKPH:13.400 C
Kills:268 (70 + 198)
Deaths:22
KDR:12.182
VKDR:4.636
Vehicle Kills:102
Kill Difference:246
Playtime:7.498 hours
Usage:1%
Score:0.184m
Score/min:408
Driving Accuracy:64.395%
Gunner Accuracy:52.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:238
V. Kills:52 449%
Deaths:15
KDR:15.867
Accuracy:49.278% B**
KPH:47.200 A*
VKPH:10.300 B++
M12 Kobalt
B**
Kills:233
V. Kills:12 N/A
Deaths:13
KDR:17.923
Accuracy:24.593% B**
KPH:98.800 B**
VKPH:5.100 B*
M20 Basilisk
M+
Kills:160
V. Kills:32 485%
Deaths:14
KDR:11.429
Accuracy:49.182% B**
KPH:54.400 M+
VKPH:10.900 C**
M12 Kobalt
C*
Kills:93
V. Kills:3 N/A
Deaths:7
KDR:13.286
Accuracy:19.036% C*
KPH:75 C++
VKPH:2.400 C-
Kills:724 (0 + 724)
Deaths:49
KDR:14.776
VKDR:2.020
Vehicle Kills:99
Kill Difference:675
Playtime:11.585 hours
Usage:2%
Score:0.235m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:19.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LB00 Python AP 2,0301,4589515.347B+12.3364.793%B++N/A57.6C*22.6C++32325.3h4.2C++6.4B+
Solstice VE3 1,2141,1837351.61A1.4025.958%B+36.179%M+31.5B++N/A9237.5h12.5B+48.2B
NSX-P Naginata 1,2091,1823783.127A+0.1124.763%B+34.772%B*74.3B**1.7B*17315.9h11B+44.6B+
Orion VS54 1,2051,1795142.294B+0.7224.838%B++40.288%A*52.9B*1.2A++20022.3h11.4B+45.9C*
NSX-P Tanto 1,2011,1754762.468A++0.5529.399%B++33.106%B**56.8A1.3A16520.7h12.1B++41.1B++
Eridani SX5 1,1801,1734042.903A++0.1128.376%B+33.674%A++80.3A++N/A38814.6h10.5B+36.9B+
Eidolon VE33 1,1851,1732305.1M*2.0933.003%B*30.776%B++117.3S1.2A35110h6B**18.2B*
VE-H Maw 1,1831,1733153.724A++0.7126.723%C*31.287%B+76.7B*N/A27315.3h9.6B+35.9B+
NS-15M2 1,1781,1703583.268B**0.2524.462%C++36.752%A77.5AN/A32315.1h10.8B+44.2B+
Pulsar LSW 1,1861,1703893.008A0.0123.672%C++28.974%B+68.4B*N/A16317.1h12.5C++52.8C*
Serpent VE92 1,1821,1693902.997A++0.0227.064%B++31.309%A*59.9AN/A20119.5h10.8B++39.8B++
The Little Helper 1,1641,1563793.05A+0.0463.054%A+16.263%C++113.3M+N/A23910.2h4.5C**7.1B++
Pulsar C 1,0941,0803243.333A0.3228.322%B++34.445%A++85A**1.1A++30712.7h9.8B++34.6B++
Pulsar VS1 8778603792.269A+0.7527.312%B++37.558%A**51.5A+1A17516.7h13.5B+49.3B+
XM98 7837791674.665A+1.6543.279%B*84.596%B**71.5M+N/A26010.9h1.8B**4.1B**
M12 Kobalt 776734891.75M++88.7425.558%B++27.112%A++179A10.2A++6884.1h15.9B+62B+
VA39 Spectre 582577966.01M*3.0037.543%B*50.26%B**66.3M+N/A2208.7h3.9B**10.5B**
Thanatos VE70 5895751473.912M**0.9058.943%A*18.609%B+95.8M*2.3S2216h4.3B+7.3B*
Flare VE6 5365331763.028A++0.0127.803%B*36.023%A++98.7A*N/A3375.4h9.7B+34.9B+
Blueshift VM5 493484736.63A++3.6222.499%B++28.099%A61.3A++1.1B*2787.9h15C**66.8B+
NS-357 Underboss 4624564141.101C++1.9144.491%B**32.895%A+46.5C*N/A1639.8h3.7B+8.4B++
Lasher X2 4604451702.618A*0.4045.183%M4.045%C++84M2.8A*6815.3h16.2B*35.9B**
VE-S Canis 4414351343.246A*0.2331.489%B++28.736%B**83.7A1.2B**2665.2h9.9B++31.5B+
L100 Python HEAT 5674142218.818M*15.8068.641%A++N/A64.7A**23.9A**3406.4h4.7B++6.8B**
VE-C Horizon 3543511093.22A0.2133.406%C+36.752%A++85.6B**N/A2494.1h11.8B*35.4B+
C-4 452335814.136A++1.1233.229%AN/A176.3A*61.6A*12801.9h1B**2.9B**
Quasar VM1 307302664.576A*1.5621.67%A26.821%A++45.1A++N/A1526.7h17.1C-79.1B
Rocklet Rifle 455259554.709S1.6963.299%B**N/A71.9M*54.4A**7043.6h25.2B**39.8B*
Beamer VS3 2612541641.549B**1.4732.964%B*25.197%B36.8B+1B+1396.9h7.6B++23.1C**
NS Decimator 365247663.742M*0.7371.684%AN/A74.8M35.8A*7303.3h3.7B++5.2B**
M20 Basilisk 2902381515.867S12.8549.278%B**10.504%A++47.6A**10.4B++2325h69.4B*140.8B**
M12 Kobalt 2452331317.923B+14.9124.593%B**22.318%B**97.1B*5B++6242.4h20.9C+85.1B+
Frag Grenade 2192131213N/A209.9958.686%A++N/A710B**20A27980.3h3.1B++5.2B*
L100 Python HESH 2592101021B*17.9969.426%A*N/A61.8B+14.4A+3103.4h3.9C+5.6B+
MANA Anti-Personnel Turret 196195702.786N/A0.2320.058%UN/A1950U10U3957500.1h14.2T*70.7T*
Ectoblaster 1871831311.397A1.6231.72%D8.197%C+28.2C+N/A626.5h16.5C*51.9C++
S1 274167483.479S0.4664.219%B*N/A52.2A*33.4M+5303.2h6.1B9.5B+
Ghost 164164374.432B++1.4245.775%B**71.342%C**74.5A+N/A3282.2h2B+4.3B++
M20 Basilisk 1921601411.429S8.4149.182%B**13.75%M++55.2M+11C**2922.9h62B**126.1A
Blueshift VM5 159159179.353M+6.3420.015%C+35.849%M93.5M**N/A6481.7h11.6A57.9B++
C75 Viper 2111581312.154A++9.1460.796%A*N/A60.8A++20.4M3202.6h10.7B+17.6B**
Soldier Soaker 1571531161.319C*1.7037.869%B+14.379%C+34.8C-N/A984.4h6.9C18.2C**
E540 Halberd 160114522.8A19.7961.641%A++N/A43.8B**17.7C*3192.6h5.3B+8.6B**
Comet VM2 111100293.448M*0.4364.107%A**2%D--38.5S4.2C+2062.6h17.7B+27.6B*
Fatestealer 100100931.075S1.9445.336%B*30%B*33.3C**N/A733h2.4C+5.4B+
Force-Blade 107968,4850.011C3.0045.934%A21.875%A*0.2DN/A1411h3.2C6.9B+
M12 Kobalt 9693713.286C+10.2719.036%C*23.656%B**77.5C*2.5C3351.2h19.8C+104C*
Saron HRB 11084117.636B+4.6252.483%B**N/A31.1B+9.6D2482.7h27.9D53.2C++
Tank Mine 10979145.643A+2.6349.236%B**N/A158B**60C+12100.5h2C+4.1A
Saron Laser Cannon 12578781C+2.0134.795%B+N/A8C--4.8D1079.8h94.5B+271.7B++
Comet VM2 8473193.842M**0.8363.006%A++2.74%D33.2M**5C+1832.2h20.3B++32.2B*
Supernova FPC 10070611.667B*8.6564.395%AN/A31.8B+13.6C7002.2h5.4C+8.4B+
Hunter QCX 10366391.692A+1.3274.797%A++3.03%D**22B*12.3A++1863h12.5C-16.8C++
Sirius SX12 6363134.846M**1.8330.099%B**36.508%M+126SN/A8590.5h10.1B**33.5B*
Spear Anti-Vehicle Phalanx Turret 825896.444C+3.4362.428%A++N/A52.7B*21.8C+4211.1h9.4C+15.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01860.3h
Nano-Armor Kit77268,90914.7h
Nanite Revive Grenade01370h
Medical Applicator4654,2003.3h
Spitfire Auto-Turret15160.3h
Motion Spotter52,5541.1h
Welding Device03560.1h
Shield Recharging Field51,0560.4h
Ammunition Package113,8421.2h
Medical Kit8017,06948.3h
Anti-Infantry MANA Turret13450.3h
Nano-Repair Grenade02420.1h
Snowman Soldier61630.2h
Recon Detection Device73,3505.6h

Check the help document for the dictionary if you want to learn more about words used here.


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